Bugzilla – Attachment 144885 Details for
Bug 111231
random VM_L2_PROTECTION_FAULTs when loading a world in minetest on AMD ryzen 2200G integrated graphics
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apitrace replay --verbose --debug: stdout
rerun.out.txt (text/plain), 17.64 MB, created by
deltasquared
on 2019-07-27 13:24:50 UTC
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hide
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Description:
apitrace replay --verbose --debug: stdout
Filename:
MIME Type:
Creator:
deltasquared
Created:
2019-07-27 13:24:50 UTC
Size:
17.64 MB
patch
obsolete
>6 @0 glXCreateWindow(dpy = 0x55cc536eaaf0, config = 0x55cc539b7310, win = 12582914, attribList = {}) = 12582915 >7 @0 glXCreateNewContext(dpy = 0x55cc536eaaf0, config = 0x55cc539b7310, renderType = GLX_RGBA_TYPE, shareList = NULL, direct = True) = 0x55cc536c7f30 >8 @0 glXMakeContextCurrent(dpy = 0x55cc536eaaf0, draw = 12582915, read = 12582915, ctx = 0x55cc536c7f30) = True >9 @0 glViewport(x = 0, y = 0, width = 2560, height = 1440) // fake >10 @0 glScissor(x = 0, y = 0, width = 2560, height = 1440) // fake >165 @0 glPixelStorei(pname = GL_PACK_ALIGNMENT, param = 1) >166 @0 glViewport(x = 0, y = 0, width = 2560, height = 1440) >167 @0 glMatrixMode(mode = GL_MODELVIEW) >168 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >169 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >170 @0 glMatrixMode(mode = GL_MODELVIEW) >171 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >172 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >173 @0 glMatrixMode(mode = GL_PROJECTION) >174 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >175 @0 glActiveTextureARB(texture = GL_TEXTURE0) >176 @0 glMatrixMode(mode = GL_TEXTURE) >177 @0 glLoadIdentity() >178 @0 glActiveTextureARB(texture = GL_TEXTURE1) >179 @0 glMatrixMode(mode = GL_TEXTURE) >180 @0 glLoadIdentity() >181 @0 glActiveTextureARB(texture = GL_TEXTURE2) >182 @0 glMatrixMode(mode = GL_TEXTURE) >183 @0 glLoadIdentity() >184 @0 glActiveTextureARB(texture = GL_TEXTURE3) >185 @0 glMatrixMode(mode = GL_TEXTURE) >186 @0 glLoadIdentity() >187 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) >188 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SEPARATE_SPECULAR_COLOR) >189 @0 glLightModeli(pname = GL_LIGHT_MODEL_LOCAL_VIEWER, param = 1) >190 @0 glClearDepth(depth = 1) >191 @0 glHint(target = GL_PERSPECTIVE_CORRECTION_HINT, mode = GL_NICEST) >192 @0 glHint(target = GL_LINE_SMOOTH_HINT, mode = GL_NICEST) >193 @0 glHint(target = GL_POINT_SMOOTH_HINT, mode = GL_FASTEST) >194 @0 glDepthFunc(func = GL_LEQUAL) >195 @0 glFrontFace(mode = GL_CW) >196 @0 glProvokingVertex(mode = GL_FIRST_VERTEX_CONVENTION) >197 @0 glGenProgramsARB(n = 1, programs = &1) >198 @0 glBindProgramARB(target = GL_VERTEX_PROGRAM_ARB, program = 1) >200 @0 glProgramStringARB(target = GL_VERTEX_PROGRAM_ARB, format = GL_PROGRAM_FORMAT_ASCII_ARB, len = 3015, string = "!!ARBvp1.0 >#input ># 0-3: transposed world matrix; >#;12: Light01 position >#;13: x,y,z: Light01 color; .w: 1/LightRadius^2 >#;14: Light02 position >#;15: x,y,z: Light02 color; .w: 1/LightRadius^2 > >ATTRIB InPos = vertex.position; >ATTRIB InColor = vertex.color; >ATTRIB InNormal = vertex.normal; >ATTRIB InTexCoord = vertex.texcoord[0]; >ATTRIB InTangent = vertex.texcoord[1]; >ATTRIB InBinormal = vertex.texcoord[2]; > >#output >OUTPUT OutPos = result.position; >OUTPUT OutLightColor1 = result.color.primary; >OUTPUT OutLightColor2 = result.color.secondary; >OUTPUT OutTexCoord = result.texcoord[0]; >OUTPUT OutLightVector1 = result.texcoord[1]; >OUTPUT OutLightVector2 = result.texcoord[2]; > >PARAM MVP[4] = { state.matrix.mvp }; # modelViewProjection matrix. >TEMP Temp; >TEMP TempColor; >TEMP TempLightVector1; >TEMP TempLightVector2; >TEMP TempTransLightV1; >TEMP TempTransLightV2; > ># transform position to clip space >DP4 OutPos.x, MVP[0], InPos; >DP4 OutPos.y, MVP[1], InPos; >DP4 Temp.z, MVP[2], InPos; >DP4 OutPos.w, MVP[3], InPos; >MOV OutPos.z, Temp.z; >MOV result.fogcoord.x, Temp.z; > ># vertex - lightpositions >SUB TempLightVector1, program.local[12], InPos; >SUB TempLightVector2, program.local[14], InPos; > ># transform the light vector 1 with U, V, W >DP3 TempTransLightV1.x, InTangent, TempLightVector1; >DP3 TempTransLightV1.y, InBinormal, TempLightVector1; >DP3 TempTransLightV1.z, InNormal, TempLightVector1; > ># transform the light vector 2 with U, V, W >DP3 TempTransLightV2.x, InTangent, TempLightVector2; >DP3 TempTransLightV2.y, InBinormal, TempLightVector2; >DP3 TempTransLightV2.z, InNormal, TempLightVector2; > ># normalize light vector 1 >DP3 TempTransLightV1.w, TempTransLightV1, TempTransLightV1; >RSQ TempTransLightV1.w, TempTransLightV1.w; >MUL TempTransLightV1, TempTransLightV1, TempTransLightV1.w; > ># normalize light vector 2 >DP3 TempTransLightV2.w, TempTransLightV2, TempTransLightV2; >RSQ TempTransLightV2.w, TempTransLightV2.w; >MUL TempTransLightV2, TempTransLightV2, TempTransLightV2.w; > > ># move light vectors out >MAD OutLightVector1, TempTransLightV1, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; >MAD OutLightVector2, TempTransLightV2, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; > ># calculate attenuation of light 1 >MOV TempLightVector1.w, {0,0,0,0}; >DP3 TempLightVector1.x, TempLightVector1, TempLightVector1; >MUL TempLightVector1.x, TempLightVector1.x, program.local[13].w; >RSQ TempLightVector1, TempLightVector1.x; >MUL OutLightColor1, TempLightVector1, program.local[13]; # resulting light color = lightcolor * attenuation > ># calculate attenuation of light 2 >MOV TempLightVector2.w, {0,0,0,0}; >DP3 TempLightVector2.x, TempLightVector2, TempLightVector2; >MUL TempLightVector2.x, TempLightVector2.x, program.local[15].w; >RSQ TempLightVector2, TempLightVector2.x; >MUL OutLightColor2, TempLightVector2, program.local[15]; # resulting light color = lightcolor * attenuation > ># move out texture coordinates and original alpha value >MOV OutTexCoord, InTexCoord; >MOV OutLightColor1.w, InColor.w; > >END >") >202 @0 glGenProgramsARB(n = 1, programs = &2) >203 @0 glBindProgramARB(target = GL_FRAGMENT_PROGRAM_ARB, program = 2) >205 @0 glProgramStringARB(target = GL_FRAGMENT_PROGRAM_ARB, format = GL_PROGRAM_FORMAT_ASCII_ARB, len = 1013, string = "!!ARBfp1.0 >#_IRR_FOG_MODE_ > >#Input >ATTRIB inTexCoord = fragment.texcoord[0]; >ATTRIB light1Vector = fragment.texcoord[1]; >ATTRIB light2Vector = fragment.texcoord[2]; >ATTRIB light1Color = fragment.color.primary; >ATTRIB light2Color = fragment.color.secondary; > >#Output >OUTPUT outColor = result.color; >TEMP temp; >TEMP temp2; >TEMP colorMapColor; >TEMP normalMapColor; > ># fetch color and normal map; >TXP colorMapColor, inTexCoord, texture[0], 2D; >TXP normalMapColor, inTexCoord, texture[1], 2D; > ># calculate color of light1; >MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; >MAD temp, light1Vector, {2,2,2,2}, {-1,-1,-1,-1}; >DP3_SAT temp, normalMapColor, temp; >MUL temp, light1Color, temp; > ># calculate color of light2; >MAD temp2, light2Vector, {2,2,2,2}, {-1,-1,-1,-1}; >DP3_SAT temp2, normalMapColor, temp2; >MAD temp, light2Color, temp2, temp; > ># luminance * base color; >MUL outColor, temp, colorMapColor; >MOV outColor.a, light1Color.a; #write interpolated vertex alpha value > >END >") >207 @0 glGenProgramsARB(n = 1, programs = &3) >208 @0 glBindProgramARB(target = GL_FRAGMENT_PROGRAM_ARB, program = 3) >210 @0 glProgramStringARB(target = GL_FRAGMENT_PROGRAM_ARB, format = GL_PROGRAM_FORMAT_ASCII_ARB, len = 1019, string = "!!ARBfp1.0 >OPTION ARB_fog_linear; >#Input >ATTRIB inTexCoord = fragment.texcoord[0]; >ATTRIB light1Vector = fragment.texcoord[1]; >ATTRIB light2Vector = fragment.texcoord[2]; >ATTRIB light1Color = fragment.color.primary; >ATTRIB light2Color = fragment.color.secondary; > >#Output >OUTPUT outColor = result.color; >TEMP temp; >TEMP temp2; >TEMP colorMapColor; >TEMP normalMapColor; > ># fetch color and normal map; >TXP colorMapColor, inTexCoord, texture[0], 2D; >TXP normalMapColor, inTexCoord, texture[1], 2D; > ># calculate color of light1; >MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; >MAD temp, light1Vector, {2,2,2,2}, {-1,-1,-1,-1}; >DP3_SAT temp, normalMapColor, temp; >MUL temp, light1Color, temp; > ># calculate color of light2; >MAD temp2, light2Vector, {2,2,2,2}, {-1,-1,-1,-1}; >DP3_SAT temp2, normalMapColor, temp2; >MAD temp, light2Color, temp2, temp; > ># luminance * base color; >MUL outColor, temp, colorMapColor; >MOV outColor.a, light1Color.a; #write interpolated vertex alpha value > >END >") >212 @0 glGenProgramsARB(n = 1, programs = &4) >213 @0 glBindProgramARB(target = GL_FRAGMENT_PROGRAM_ARB, program = 4) >215 @0 glProgramStringARB(target = GL_FRAGMENT_PROGRAM_ARB, format = GL_PROGRAM_FORMAT_ASCII_ARB, len = 1016, string = "!!ARBfp1.0 >OPTION ARB_fog_exp; >#Input >ATTRIB inTexCoord = fragment.texcoord[0]; >ATTRIB light1Vector = fragment.texcoord[1]; >ATTRIB light2Vector = fragment.texcoord[2]; >ATTRIB light1Color = fragment.color.primary; >ATTRIB light2Color = fragment.color.secondary; > >#Output >OUTPUT outColor = result.color; >TEMP temp; >TEMP temp2; >TEMP colorMapColor; >TEMP normalMapColor; > ># fetch color and normal map; >TXP colorMapColor, inTexCoord, texture[0], 2D; >TXP normalMapColor, inTexCoord, texture[1], 2D; > ># calculate color of light1; >MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; >MAD temp, light1Vector, {2,2,2,2}, {-1,-1,-1,-1}; >DP3_SAT temp, normalMapColor, temp; >MUL temp, light1Color, temp; > ># calculate color of light2; >MAD temp2, light2Vector, {2,2,2,2}, {-1,-1,-1,-1}; >DP3_SAT temp2, normalMapColor, temp2; >MAD temp, light2Color, temp2, temp; > ># luminance * base color; >MUL outColor, temp, colorMapColor; >MOV outColor.a, light1Color.a; #write interpolated vertex alpha value > >END >") >217 @0 glGenProgramsARB(n = 1, programs = &5) >218 @0 glBindProgramARB(target = GL_FRAGMENT_PROGRAM_ARB, program = 5) >220 @0 glProgramStringARB(target = GL_FRAGMENT_PROGRAM_ARB, format = GL_PROGRAM_FORMAT_ASCII_ARB, len = 1017, string = "!!ARBfp1.0 >OPTION ARB_fog_exp2; >#Input >ATTRIB inTexCoord = fragment.texcoord[0]; >ATTRIB light1Vector = fragment.texcoord[1]; >ATTRIB light2Vector = fragment.texcoord[2]; >ATTRIB light1Color = fragment.color.primary; >ATTRIB light2Color = fragment.color.secondary; > >#Output >OUTPUT outColor = result.color; >TEMP temp; >TEMP temp2; >TEMP colorMapColor; >TEMP normalMapColor; > ># fetch color and normal map; >TXP colorMapColor, inTexCoord, texture[0], 2D; >TXP normalMapColor, inTexCoord, texture[1], 2D; > ># calculate color of light1; >MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; >MAD temp, light1Vector, {2,2,2,2}, {-1,-1,-1,-1}; >DP3_SAT temp, normalMapColor, temp; >MUL temp, light1Color, temp; > ># calculate color of light2; >MAD temp2, light2Vector, {2,2,2,2}, {-1,-1,-1,-1}; >DP3_SAT temp2, normalMapColor, temp2; >MAD temp, light2Color, temp2, temp; > ># luminance * base color; >MUL outColor, temp, colorMapColor; >MOV outColor.a, light1Color.a; #write interpolated vertex alpha value > >END >") >222 @0 glGenProgramsARB(n = 1, programs = &6) >223 @0 glBindProgramARB(target = GL_VERTEX_PROGRAM_ARB, program = 6) >225 @0 glProgramStringARB(target = GL_VERTEX_PROGRAM_ARB, format = GL_PROGRAM_FORMAT_ASCII_ARB, len = 3612, string = "!!ARBvp1.0 >#input ># 0-3: transposed world matrix; >#;12: Light01 position >#;13: x,y,z: Light01 color; .w: 1/LightRadius^2 >#;14: Light02 position >#;15: x,y,z: Light02 color; .w: 1/LightRadius^2 >#;16: Eye position > >ATTRIB InPos = vertex.position; >ATTRIB InColor = vertex.color; >ATTRIB InNormal = vertex.normal; >ATTRIB InTexCoord = vertex.texcoord[0]; >ATTRIB InTangent = vertex.texcoord[1]; >ATTRIB InBinormal = vertex.texcoord[2]; > >#output >OUTPUT OutPos = result.position; >OUTPUT OutLightColor1 = result.color.primary; >OUTPUT OutLightColor2 = result.color.secondary; >OUTPUT OutTexCoord = result.texcoord[0]; >OUTPUT OutLightVector1 = result.texcoord[1]; >OUTPUT OutLightVector2 = result.texcoord[2]; >OUTPUT OutEyeVector = result.texcoord[3]; > >PARAM MVP[4] = { state.matrix.mvp }; # modelViewProjection matrix. >TEMP Temp; >TEMP TempColor; >TEMP TempLightVector1; >TEMP TempLightVector2; >TEMP TempEyeVector; >TEMP TempTransLightV1; >TEMP TempTransLightV2; > ># transform position to clip space >DP4 OutPos.x, MVP[0], InPos; >DP4 OutPos.y, MVP[1], InPos; >DP4 Temp.z, MVP[2], InPos; >DP4 OutPos.w, MVP[3], InPos; >MOV OutPos.z, Temp.z; >MOV result.fogcoord.x, Temp.z; > ># vertex - lightpositions >SUB TempLightVector1, program.local[12], InPos; >SUB TempLightVector2, program.local[14], InPos; > ># eye vector >SUB Temp, program.local[16], InPos; > ># transform the light vector 1 with U, V, W >DP3 TempTransLightV1.x, InTangent, TempLightVector1; >DP3 TempTransLightV1.y, InBinormal, TempLightVector1; >DP3 TempTransLightV1.z, InNormal, TempLightVector1; > ># transform the light vector 2 with U, V, W >DP3 TempTransLightV2.x, InTangent, TempLightVector2; >DP3 TempTransLightV2.y, InBinormal, TempLightVector2; >DP3 TempTransLightV2.z, InNormal, TempLightVector2; > ># transform the eye vector with U, V, W >DP3 TempEyeVector.x, InTangent, Temp; >DP3 TempEyeVector.y, InBinormal, Temp; >DP3 TempEyeVector.z, InNormal, Temp; > ># normalize light vector 1 >DP3 TempTransLightV1.w, TempTransLightV1, TempTransLightV1; >RSQ TempTransLightV1.w, TempTransLightV1.w; >MUL TempTransLightV1, TempTransLightV1, TempTransLightV1.w; > ># normalize light vector 2 >DP3 TempTransLightV2.w, TempTransLightV2, TempTransLightV2; >RSQ TempTransLightV2.w, TempTransLightV2.w; >MUL TempTransLightV2, TempTransLightV2, TempTransLightV2.w; > ># normalize eye vector >DP3 TempEyeVector.w, TempEyeVector, TempEyeVector; >RSQ TempEyeVector.w, TempEyeVector.w; >MUL TempEyeVector, TempEyeVector, TempEyeVector.w; >MUL TempEyeVector, TempEyeVector, {1,-1,-1,1}; # flip x > > ># move light and eye vectors out >MAD OutLightVector1, TempTransLightV1, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; >MAD OutLightVector2, TempTransLightV2, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; >MAD OutEyeVector, TempEyeVector, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; > ># calculate attenuation of light 1 >MOV TempLightVector1.w, {0,0,0,0}; >DP3 TempLightVector1.x, TempLightVector1, TempLightVector1; >MUL TempLightVector1.x, TempLightVector1.x, program.local[13].w; >RSQ TempLightVector1, TempLightVector1.x; >MUL OutLightColor1, TempLightVector1, program.local[13]; # resulting light color = lightcolor * attenuation > ># calculate attenuation of light 2 >MOV TempLightVector2.w, {0,0,0,0}; >DP3 TempLightVector2.x, TempLightVector2, TempLightVector2; >MUL TempLightVector2.x, TempLightVector2.x, program.local[15].w; >RSQ TempLightVector2, TempLightVector2.x; >MUL OutLightColor2, TempLightVector2, program.local[15]; # resulting light color = lightcolor * attenuation > ># move out texture coordinates and original alpha value >MOV OutTexCoord, InTexCoord; >MOV OutLightColor1.w, InColor.w; > >END >") >227 @0 glGenProgramsARB(n = 1, programs = &7) >228 @0 glBindProgramARB(target = GL_FRAGMENT_PROGRAM_ARB, program = 7) >230 @0 glProgramStringARB(target = GL_FRAGMENT_PROGRAM_ARB, format = GL_PROGRAM_FORMAT_ASCII_ARB, len = 1515, string = "!!ARBfp1.0 >#_IRR_FOG_MODE_ > >#Input >ATTRIB inTexCoord = fragment.texcoord[0]; >ATTRIB light1Vector = fragment.texcoord[1]; >ATTRIB light2Vector = fragment.texcoord[2]; >ATTRIB eyeVector = fragment.texcoord[3]; >ATTRIB light1Color = fragment.color.primary; >ATTRIB light2Color = fragment.color.secondary; > >#Output >OUTPUT outColor = result.color; >TEMP temp; >TEMP temp2; >TEMP colorMapColor; >TEMP normalMapColor; > >PARAM height_scale = program.local[0]; ># fetch color and normal map; >TXP normalMapColor, inTexCoord, texture[1], 2D; >MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; > > ># extract eye vector (so substract 0.5f and multiply by 2) >MAD temp, eyeVector, {2,2,2,2}, {-1,-1,-1,-1}; > ># height = height * scale >MUL normalMapColor, normalMapColor, height_scale; > ># calculate new texture coord: height * eye + oldTexCoord >MAD temp, temp, normalMapColor.wwww, inTexCoord; > ># fetch new textures >TXP colorMapColor, temp, texture[0], 2D; >TXP normalMapColor, temp, texture[1], 2D; > ># calculate color of light1; >MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; >MAD temp, light1Vector, {2,2,2,2}, {-1,-1,-1,-1}; >DP3_SAT temp, normalMapColor, temp; >MUL temp, light1Color, temp; > ># calculate color of light2; >MAD temp2, light2Vector, {2,2,2,2}, {-1,-1,-1,-1}; >DP3_SAT temp2, normalMapColor, temp2; >MAD temp, light2Color, temp2, temp; > ># luminance * base color; >MUL outColor, temp, colorMapColor; >MOV outColor.a, light1Color.a; #write interpolated vertex alpha value > >END >") >232 @0 glGenProgramsARB(n = 1, programs = &8) >233 @0 glBindProgramARB(target = GL_FRAGMENT_PROGRAM_ARB, program = 8) >235 @0 glProgramStringARB(target = GL_FRAGMENT_PROGRAM_ARB, format = GL_PROGRAM_FORMAT_ASCII_ARB, len = 1521, string = "!!ARBfp1.0 >OPTION ARB_fog_linear; >#Input >ATTRIB inTexCoord = fragment.texcoord[0]; >ATTRIB light1Vector = fragment.texcoord[1]; >ATTRIB light2Vector = fragment.texcoord[2]; >ATTRIB eyeVector = fragment.texcoord[3]; >ATTRIB light1Color = fragment.color.primary; >ATTRIB light2Color = fragment.color.secondary; > >#Output >OUTPUT outColor = result.color; >TEMP temp; >TEMP temp2; >TEMP colorMapColor; >TEMP normalMapColor; > >PARAM height_scale = program.local[0]; ># fetch color and normal map; >TXP normalMapColor, inTexCoord, texture[1], 2D; >MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; > > ># extract eye vector (so substract 0.5f and multiply by 2) >MAD temp, eyeVector, {2,2,2,2}, {-1,-1,-1,-1}; > ># height = height * scale >MUL normalMapColor, normalMapColor, height_scale; > ># calculate new texture coord: height * eye + oldTexCoord >MAD temp, temp, normalMapColor.wwww, inTexCoord; > ># fetch new textures >TXP colorMapColor, temp, texture[0], 2D; >TXP normalMapColor, temp, texture[1], 2D; > ># calculate color of light1; >MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; >MAD temp, light1Vector, {2,2,2,2}, {-1,-1,-1,-1}; >DP3_SAT temp, normalMapColor, temp; >MUL temp, light1Color, temp; > ># calculate color of light2; >MAD temp2, light2Vector, {2,2,2,2}, {-1,-1,-1,-1}; >DP3_SAT temp2, normalMapColor, temp2; >MAD temp, light2Color, temp2, temp; > ># luminance * base color; >MUL outColor, temp, colorMapColor; >MOV outColor.a, light1Color.a; #write interpolated vertex alpha value > >END >") >237 @0 glGenProgramsARB(n = 1, programs = &9) >238 @0 glBindProgramARB(target = GL_FRAGMENT_PROGRAM_ARB, program = 9) >240 @0 glProgramStringARB(target = GL_FRAGMENT_PROGRAM_ARB, format = GL_PROGRAM_FORMAT_ASCII_ARB, len = 1518, string = "!!ARBfp1.0 >OPTION ARB_fog_exp; >#Input >ATTRIB inTexCoord = fragment.texcoord[0]; >ATTRIB light1Vector = fragment.texcoord[1]; >ATTRIB light2Vector = fragment.texcoord[2]; >ATTRIB eyeVector = fragment.texcoord[3]; >ATTRIB light1Color = fragment.color.primary; >ATTRIB light2Color = fragment.color.secondary; > >#Output >OUTPUT outColor = result.color; >TEMP temp; >TEMP temp2; >TEMP colorMapColor; >TEMP normalMapColor; > >PARAM height_scale = program.local[0]; ># fetch color and normal map; >TXP normalMapColor, inTexCoord, texture[1], 2D; >MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; > > ># extract eye vector (so substract 0.5f and multiply by 2) >MAD temp, eyeVector, {2,2,2,2}, {-1,-1,-1,-1}; > ># height = height * scale >MUL normalMapColor, normalMapColor, height_scale; > ># calculate new texture coord: height * eye + oldTexCoord >MAD temp, temp, normalMapColor.wwww, inTexCoord; > ># fetch new textures >TXP colorMapColor, temp, texture[0], 2D; >TXP normalMapColor, temp, texture[1], 2D; > ># calculate color of light1; >MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; >MAD temp, light1Vector, {2,2,2,2}, {-1,-1,-1,-1}; >DP3_SAT temp, normalMapColor, temp; >MUL temp, light1Color, temp; > ># calculate color of light2; >MAD temp2, light2Vector, {2,2,2,2}, {-1,-1,-1,-1}; >DP3_SAT temp2, normalMapColor, temp2; >MAD temp, light2Color, temp2, temp; > ># luminance * base color; >MUL outColor, temp, colorMapColor; >MOV outColor.a, light1Color.a; #write interpolated vertex alpha value > >END >") >242 @0 glGenProgramsARB(n = 1, programs = &10) >243 @0 glBindProgramARB(target = GL_FRAGMENT_PROGRAM_ARB, program = 10) >245 @0 glProgramStringARB(target = GL_FRAGMENT_PROGRAM_ARB, format = GL_PROGRAM_FORMAT_ASCII_ARB, len = 1519, string = "!!ARBfp1.0 >OPTION ARB_fog_exp2; >#Input >ATTRIB inTexCoord = fragment.texcoord[0]; >ATTRIB light1Vector = fragment.texcoord[1]; >ATTRIB light2Vector = fragment.texcoord[2]; >ATTRIB eyeVector = fragment.texcoord[3]; >ATTRIB light1Color = fragment.color.primary; >ATTRIB light2Color = fragment.color.secondary; > >#Output >OUTPUT outColor = result.color; >TEMP temp; >TEMP temp2; >TEMP colorMapColor; >TEMP normalMapColor; > >PARAM height_scale = program.local[0]; ># fetch color and normal map; >TXP normalMapColor, inTexCoord, texture[1], 2D; >MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; > > ># extract eye vector (so substract 0.5f and multiply by 2) >MAD temp, eyeVector, {2,2,2,2}, {-1,-1,-1,-1}; > ># height = height * scale >MUL normalMapColor, normalMapColor, height_scale; > ># calculate new texture coord: height * eye + oldTexCoord >MAD temp, temp, normalMapColor.wwww, inTexCoord; > ># fetch new textures >TXP colorMapColor, temp, texture[0], 2D; >TXP normalMapColor, temp, texture[1], 2D; > ># calculate color of light1; >MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; >MAD temp, light1Vector, {2,2,2,2}, {-1,-1,-1,-1}; >DP3_SAT temp, normalMapColor, temp; >MUL temp, light1Color, temp; > ># calculate color of light2; >MAD temp2, light2Vector, {2,2,2,2}, {-1,-1,-1,-1}; >DP3_SAT temp2, normalMapColor, temp2; >MAD temp, light2Color, temp2, temp; > ># luminance * base color; >MUL outColor, temp, colorMapColor; >MOV outColor.a, light1Color.a; #write interpolated vertex alpha value > >END >") >247 @0 glDisable(cap = GL_BLEND) >248 @0 glDisable(cap = GL_ALPHA_TEST) >249 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >250 @0 glMatrixMode(mode = GL_MODELVIEW) >251 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >252 @0 glMatrixMode(mode = GL_PROJECTION) >253 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >254 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) >255 @0 glEnable(cap = GL_COLOR_MATERIAL) >256 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) >257 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) >258 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) >259 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) >260 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) >261 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) >262 @0 glShadeModel(mode = GL_SMOOTH) >263 @0 glEnable(cap = GL_LIGHTING) >264 @0 glEnable(cap = GL_DEPTH_TEST) >265 @0 glDepthFunc(func = GL_LEQUAL) >266 @0 glDepthMask(flag = GL_TRUE) >267 @0 glCullFace(mode = GL_BACK) >268 @0 glEnable(cap = GL_CULL_FACE) >269 @0 glDisable(cap = GL_FOG) >270 @0 glDisable(cap = GL_NORMALIZE) >271 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) >272 @0 glDisable(cap = GL_BLEND) >273 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) >274 @0 glPolygonOffset(factor = -1, units = 0) >275 @0 glPointSize(size = 1) >276 @0 glLineWidth(width = 1) >277 @0 glDisable(cap = GL_MULTISAMPLE) >278 @0 glActiveTextureARB(texture = GL_TEXTURE0) >279 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >280 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >281 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) >282 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) >283 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) >284 @0 glFogf(pname = GL_FOG_START, param = 50) >285 @0 glFogf(pname = GL_FOG_END, param = 100) >286 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) >287 @0 glFogfv(pname = GL_FOG_COLOR, params = {1, 1, 1, 0}) >289 @0 glGenTextures(n = 1, textures = &1) >290 @0 glActiveTextureARB(texture = GL_TEXTURE0) >291 @0 glEnable(cap = GL_TEXTURE_2D) >292 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) >293 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) >294 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) >295 @0 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 128, height = 128, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(65536)) >296 @0 glGenTextures(n = 1, textures = &2) >297 @0 glActiveTextureARB(texture = GL_TEXTURE0) >298 @0 glEnable(cap = GL_TEXTURE_2D) >299 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >300 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR) >301 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) >302 @0 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 256, height = 256, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(262144)) >303 @0 glGenTextures(n = 1, textures = &3) >304 @0 glActiveTextureARB(texture = GL_TEXTURE0) >305 @0 glEnable(cap = GL_TEXTURE_2D) >306 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) >307 @0 glHint(target = GL_GENERATE_MIPMAP_HINT, mode = GL_DONT_CARE) >308 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST) >309 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) >310 @0 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 192, height = 16, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(12288)) >311 @0 glEnable(cap = GL_TEXTURE_2D) >312 @0 glGenerateMipmap(target = GL_TEXTURE_2D) >313 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) >314 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) >315 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) >316 @0 glFogf(pname = GL_FOG_START, param = 50) >317 @0 glFogf(pname = GL_FOG_END, param = 100) >318 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) >319 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) >320 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) >321 @0 glDepthMask(flag = GL_TRUE) >322 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) >323 @0 glActiveTextureARB(texture = GL_TEXTURE3) >324 @0 glMatrixMode(mode = GL_TEXTURE) >325 @0 glLoadIdentity() >326 @0 glActiveTextureARB(texture = GL_TEXTURE2) >327 @0 glMatrixMode(mode = GL_TEXTURE) >328 @0 glLoadIdentity() >329 @0 glActiveTextureARB(texture = GL_TEXTURE1) >330 @0 glMatrixMode(mode = GL_TEXTURE) >331 @0 glLoadIdentity() >332 @0 glActiveTextureARB(texture = GL_TEXTURE0) >333 @0 glDisable(cap = GL_TEXTURE_2D) >334 @0 glActiveTextureARB(texture = GL_TEXTURE0) >335 @0 glMatrixMode(mode = GL_TEXTURE) >336 @0 glLoadIdentity() >337 @0 glMatrixMode(mode = GL_PROJECTION) >338 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >339 @0 glMatrixMode(mode = GL_MODELVIEW) >340 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >341 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >342 @0 glMatrixMode(mode = GL_MODELVIEW) >343 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >344 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >345 @0 glActiveTextureARB(texture = GL_TEXTURE3) >346 @0 glMatrixMode(mode = GL_TEXTURE) >347 @0 glLoadIdentity() >348 @0 glActiveTextureARB(texture = GL_TEXTURE2) >349 @0 glMatrixMode(mode = GL_TEXTURE) >350 @0 glLoadIdentity() >351 @0 glActiveTextureARB(texture = GL_TEXTURE1) >352 @0 glMatrixMode(mode = GL_TEXTURE) >353 @0 glLoadIdentity() >354 @0 glActiveTextureARB(texture = GL_TEXTURE0) >355 @0 glMatrixMode(mode = GL_TEXTURE) >356 @0 glLoadIdentity() >357 @0 glMatrixMode(mode = GL_PROJECTION) >358 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >359 @0 glMatrixMode(mode = GL_MODELVIEW) >360 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >361 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >362 @0 glMatrixMode(mode = GL_PROJECTION) >363 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >364 @0 glMatrixMode(mode = GL_MODELVIEW) >365 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >366 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >367 @0 glDisable(cap = GL_LIGHT0) >368 @0 glDisable(cap = GL_LIGHT1) >369 @0 glDisable(cap = GL_LIGHT2) >370 @0 glDisable(cap = GL_LIGHT3) >371 @0 glDisable(cap = GL_LIGHT4) >372 @0 glDisable(cap = GL_LIGHT5) >373 @0 glDisable(cap = GL_LIGHT6) >374 @0 glDisable(cap = GL_LIGHT7) >375 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) >376 @0 glMatrixMode(mode = GL_MODELVIEW) >377 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >378 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >379 @0 glActiveTextureARB(texture = GL_TEXTURE3) >380 @0 glMatrixMode(mode = GL_TEXTURE) >381 @0 glLoadIdentity() >382 @0 glActiveTextureARB(texture = GL_TEXTURE2) >383 @0 glMatrixMode(mode = GL_TEXTURE) >384 @0 glLoadIdentity() >385 @0 glActiveTextureARB(texture = GL_TEXTURE1) >386 @0 glMatrixMode(mode = GL_TEXTURE) >387 @0 glLoadIdentity() >388 @0 glActiveTextureARB(texture = GL_TEXTURE0) >389 @0 glMatrixMode(mode = GL_TEXTURE) >390 @0 glLoadIdentity() >391 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) >392 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) >393 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) >394 @0 glFogf(pname = GL_FOG_START, param = 3840) >395 @0 glFogf(pname = GL_FOG_END, param = 9216) >396 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) >397 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) >398 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) >399 @0 glEnable(cap = GL_COLOR_MATERIAL) >400 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) >401 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) >402 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) >403 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) >404 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) >405 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) >406 @0 glShadeModel(mode = GL_SMOOTH) >407 @0 glDisable(cap = GL_LIGHTING) >408 @0 glEnable(cap = GL_DEPTH_TEST) >409 @0 glDepthFunc(func = GL_LEQUAL) >410 @0 glDepthMask(flag = GL_TRUE) >411 @0 glCullFace(mode = GL_BACK) >412 @0 glEnable(cap = GL_CULL_FACE) >413 @0 glEnable(cap = GL_FOG) >414 @0 glDisable(cap = GL_NORMALIZE) >415 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) >416 @0 glDisable(cap = GL_BLEND) >417 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) >418 @0 glPolygonOffset(factor = -1, units = 0) >419 @0 glPointSize(size = 1) >420 @0 glLineWidth(width = 1) >421 @0 glDisable(cap = GL_MULTISAMPLE) >422 @0 glActiveTextureARB(texture = GL_TEXTURE0) >423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) >427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >429 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >430 @0 glEnable(cap = GL_BLEND) >431 @0 glEnable(cap = GL_ALPHA_TEST) >432 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >434 @0 glEnableClientState(array = GL_COLOR_ARRAY) >435 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >436 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >437 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >438 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >439 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >440 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >441 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >442 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >444 @0 glDisableClientState(array = GL_COLOR_ARRAY) >445 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >446 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >447 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >449 @0 glEnableClientState(array = GL_COLOR_ARRAY) >450 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >451 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >452 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >453 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >454 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >455 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >456 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >457 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >459 @0 glDisableClientState(array = GL_COLOR_ARRAY) >460 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >461 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >462 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >464 @0 glEnableClientState(array = GL_COLOR_ARRAY) >465 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >466 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >467 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >468 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >469 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >470 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >471 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >472 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >474 @0 glDisableClientState(array = GL_COLOR_ARRAY) >475 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >476 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >477 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >479 @0 glEnableClientState(array = GL_COLOR_ARRAY) >480 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >481 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >482 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >483 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >484 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >485 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >486 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >487 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >489 @0 glDisableClientState(array = GL_COLOR_ARRAY) >490 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >491 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >492 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >494 @0 glEnableClientState(array = GL_COLOR_ARRAY) >495 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >496 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >497 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >498 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >499 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >500 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >501 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >502 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >504 @0 glDisableClientState(array = GL_COLOR_ARRAY) >505 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >506 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >507 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >509 @0 glEnableClientState(array = GL_COLOR_ARRAY) >510 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >511 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >512 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >513 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >514 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >515 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >516 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >517 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >519 @0 glDisableClientState(array = GL_COLOR_ARRAY) >520 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >521 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >522 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >524 @0 glEnableClientState(array = GL_COLOR_ARRAY) >525 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >526 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >527 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >528 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >529 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >530 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >531 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >532 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >534 @0 glDisableClientState(array = GL_COLOR_ARRAY) >535 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >536 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >537 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >539 @0 glEnableClientState(array = GL_COLOR_ARRAY) >540 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >541 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >542 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >543 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >544 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >545 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >546 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >547 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >549 @0 glDisableClientState(array = GL_COLOR_ARRAY) >550 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >551 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >552 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >554 @0 glEnableClientState(array = GL_COLOR_ARRAY) >555 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >556 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >557 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >558 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >559 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >560 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >561 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >562 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >564 @0 glDisableClientState(array = GL_COLOR_ARRAY) >565 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >566 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >567 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >569 @0 glEnableClientState(array = GL_COLOR_ARRAY) >570 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >571 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >572 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >573 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >574 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >575 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >576 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >577 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >579 @0 glDisableClientState(array = GL_COLOR_ARRAY) >580 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >581 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >582 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >584 @0 glEnableClientState(array = GL_COLOR_ARRAY) >585 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >586 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >587 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >588 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >589 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >590 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >591 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >592 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >594 @0 glDisableClientState(array = GL_COLOR_ARRAY) >595 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >596 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >597 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >599 @0 glEnableClientState(array = GL_COLOR_ARRAY) >600 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >601 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >602 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >603 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >604 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >605 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >606 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >607 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >609 @0 glDisableClientState(array = GL_COLOR_ARRAY) >610 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >611 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >612 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >614 @0 glEnableClientState(array = GL_COLOR_ARRAY) >615 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >616 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >617 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >618 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >619 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >620 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >621 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >622 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >624 @0 glDisableClientState(array = GL_COLOR_ARRAY) >625 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >626 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >627 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >629 @0 glEnableClientState(array = GL_COLOR_ARRAY) >630 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >631 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >632 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >633 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >634 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >635 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >636 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >637 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >639 @0 glDisableClientState(array = GL_COLOR_ARRAY) >640 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >641 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >642 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >644 @0 glEnableClientState(array = GL_COLOR_ARRAY) >645 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >646 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >647 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >648 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >649 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >650 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >651 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >652 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >654 @0 glDisableClientState(array = GL_COLOR_ARRAY) >655 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >656 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >657 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >659 @0 glEnableClientState(array = GL_COLOR_ARRAY) >660 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >661 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >662 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >663 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >664 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >665 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >666 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >667 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >669 @0 glDisableClientState(array = GL_COLOR_ARRAY) >670 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >671 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >672 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >674 @0 glEnableClientState(array = GL_COLOR_ARRAY) >675 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >676 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >677 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >678 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >679 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >680 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >681 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >682 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >684 @0 glDisableClientState(array = GL_COLOR_ARRAY) >685 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >686 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >687 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >689 @0 glEnableClientState(array = GL_COLOR_ARRAY) >690 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >691 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >692 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >693 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >694 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >695 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >696 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >697 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >699 @0 glDisableClientState(array = GL_COLOR_ARRAY) >700 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >701 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >702 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >704 @0 glEnableClientState(array = GL_COLOR_ARRAY) >705 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >706 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >707 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >708 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >709 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >710 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >711 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >712 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >714 @0 glDisableClientState(array = GL_COLOR_ARRAY) >715 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >716 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >717 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >719 @0 glEnableClientState(array = GL_COLOR_ARRAY) >720 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >721 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >722 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >723 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >724 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >725 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >726 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >727 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >729 @0 glDisableClientState(array = GL_COLOR_ARRAY) >730 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >731 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >732 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >734 @0 glEnableClientState(array = GL_COLOR_ARRAY) >735 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >736 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >737 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >738 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >739 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >740 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >741 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >742 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >744 @0 glDisableClientState(array = GL_COLOR_ARRAY) >745 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >746 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >747 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >749 @0 glEnableClientState(array = GL_COLOR_ARRAY) >750 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >751 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >752 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >753 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >754 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >755 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >756 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >757 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >759 @0 glDisableClientState(array = GL_COLOR_ARRAY) >760 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >761 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >762 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >764 @0 glEnableClientState(array = GL_COLOR_ARRAY) >765 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >766 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >767 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >768 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >769 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >770 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >771 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >772 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >774 @0 glDisableClientState(array = GL_COLOR_ARRAY) >775 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >776 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >777 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >779 @0 glEnableClientState(array = GL_COLOR_ARRAY) >780 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >781 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >782 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >783 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >784 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >785 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >786 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >787 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >789 @0 glDisableClientState(array = GL_COLOR_ARRAY) >790 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >791 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >792 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >794 @0 glEnableClientState(array = GL_COLOR_ARRAY) >795 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >796 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >797 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >798 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >799 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >800 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >801 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >802 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >804 @0 glDisableClientState(array = GL_COLOR_ARRAY) >805 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >806 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >807 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >809 @0 glEnableClientState(array = GL_COLOR_ARRAY) >810 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >811 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >812 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >813 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >814 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >815 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >816 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >817 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >819 @0 glDisableClientState(array = GL_COLOR_ARRAY) >820 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >821 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >822 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >824 @0 glEnableClientState(array = GL_COLOR_ARRAY) >825 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >826 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >827 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >828 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >829 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >830 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >831 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >832 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >834 @0 glDisableClientState(array = GL_COLOR_ARRAY) >835 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >836 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >837 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >839 @0 glEnableClientState(array = GL_COLOR_ARRAY) >840 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >841 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >842 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >843 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >844 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >845 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >846 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >847 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >849 @0 glDisableClientState(array = GL_COLOR_ARRAY) >850 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >851 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >852 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >854 @0 glEnableClientState(array = GL_COLOR_ARRAY) >855 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >856 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >857 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >858 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >859 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >860 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >861 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >862 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >864 @0 glDisableClientState(array = GL_COLOR_ARRAY) >865 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >866 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >867 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >869 @0 glEnableClientState(array = GL_COLOR_ARRAY) >870 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >871 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >872 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >873 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >874 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >875 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >876 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >877 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >879 @0 glDisableClientState(array = GL_COLOR_ARRAY) >880 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >881 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >882 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >884 @0 glEnableClientState(array = GL_COLOR_ARRAY) >885 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >886 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >887 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >888 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >889 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >890 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >891 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >892 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >894 @0 glDisableClientState(array = GL_COLOR_ARRAY) >895 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >896 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >897 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >899 @0 glEnableClientState(array = GL_COLOR_ARRAY) >900 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >901 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >902 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >903 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >904 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >905 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >906 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >907 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >909 @0 glDisableClientState(array = GL_COLOR_ARRAY) >910 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >911 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >912 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >914 @0 glEnableClientState(array = GL_COLOR_ARRAY) >915 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >916 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >917 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >918 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >919 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >920 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >921 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >922 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >924 @0 glDisableClientState(array = GL_COLOR_ARRAY) >925 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >926 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >927 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >929 @0 glEnableClientState(array = GL_COLOR_ARRAY) >930 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >931 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >932 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >933 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >934 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >935 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >936 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >937 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >939 @0 glDisableClientState(array = GL_COLOR_ARRAY) >940 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >941 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >942 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >944 @0 glEnableClientState(array = GL_COLOR_ARRAY) >945 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >946 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >947 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >948 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >949 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >950 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >951 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >952 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >954 @0 glDisableClientState(array = GL_COLOR_ARRAY) >955 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >956 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >957 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >959 @0 glEnableClientState(array = GL_COLOR_ARRAY) >960 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >961 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >962 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >963 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >964 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >965 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >966 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >967 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >969 @0 glDisableClientState(array = GL_COLOR_ARRAY) >970 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >971 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >972 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >974 @0 glEnableClientState(array = GL_COLOR_ARRAY) >975 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >976 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >977 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >978 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >979 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >980 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >981 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >982 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >984 @0 glDisableClientState(array = GL_COLOR_ARRAY) >985 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >986 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >987 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >989 @0 glEnableClientState(array = GL_COLOR_ARRAY) >990 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >991 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >992 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >993 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >994 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >995 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >996 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >997 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >999 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1000 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1001 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1002 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1004 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1005 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1006 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1007 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1008 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1009 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1010 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1011 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1012 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1014 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1015 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1016 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1017 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1019 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1020 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1021 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1022 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1023 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1024 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1025 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1026 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1027 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1029 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1030 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1031 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1032 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1034 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1035 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1036 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1037 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1038 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1039 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1040 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1041 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1042 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1044 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1045 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1046 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1047 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1049 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1050 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1051 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1052 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1053 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1054 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1055 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1056 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1057 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1059 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1060 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1061 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1062 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1064 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1065 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1066 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1067 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1068 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1069 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1070 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1071 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1072 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1074 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1075 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1076 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1077 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1079 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1080 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1081 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1082 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1083 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1084 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1085 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1086 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1087 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1089 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1090 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1091 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1092 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1094 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1095 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1096 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1097 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1098 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1099 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1100 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1101 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1102 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1104 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1105 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1106 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1107 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1109 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1110 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1111 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1112 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1113 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1114 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1115 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1116 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1117 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1119 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1120 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1121 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1122 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1124 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1125 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1126 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1127 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1128 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1129 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1130 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1131 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1132 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1134 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1135 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1136 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1137 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1139 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1140 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1141 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1142 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1143 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1144 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1145 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1146 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1147 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1149 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1150 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1151 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1152 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1154 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1155 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1156 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1157 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1158 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1159 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1160 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1161 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1162 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1164 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1165 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1166 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1167 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1169 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1170 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1171 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1172 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1173 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1174 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1175 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1176 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1177 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1179 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1180 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1181 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1182 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1184 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1185 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1186 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1187 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1188 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1189 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1190 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1191 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1192 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1194 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1195 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1196 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1197 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1199 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1200 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1201 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1202 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1203 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1204 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1205 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1206 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1207 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1209 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1210 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1211 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1212 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1214 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1215 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1216 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1217 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1218 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1219 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1220 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1221 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1222 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1224 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1225 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1226 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1227 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1229 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1230 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1231 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1232 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1233 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1234 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1235 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1236 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1237 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1239 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1240 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1241 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1242 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1244 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1245 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1246 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1247 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1248 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1249 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1250 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1251 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1252 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1254 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1255 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1256 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1257 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1259 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1260 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1261 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1262 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1263 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1264 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1265 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1266 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1267 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1269 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1270 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1271 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1272 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1274 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1275 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1276 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1277 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1278 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1279 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1280 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1281 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1282 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1284 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1285 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1286 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1287 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1289 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1290 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1291 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1292 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1293 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1294 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1295 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1296 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1297 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1299 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1300 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1301 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1302 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1304 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1305 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1306 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1307 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1308 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1309 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1310 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1311 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1312 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1314 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1315 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1316 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1317 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1319 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1320 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1321 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1322 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1323 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1324 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1325 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1326 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1327 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1329 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1330 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1331 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1332 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1334 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1335 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1336 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1337 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1338 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1339 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1340 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1341 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1342 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1344 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1345 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1346 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1347 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1349 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1350 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1351 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1352 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1353 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1354 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1355 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1356 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1357 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1359 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1360 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1361 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1362 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1364 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1365 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1366 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1367 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1368 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1369 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1370 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1371 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1372 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1374 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1375 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1376 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1377 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1379 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1380 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1381 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1382 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1383 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1384 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1385 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1386 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1387 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1389 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1390 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1391 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1392 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1394 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1395 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1396 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1397 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1398 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1399 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1400 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1401 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1402 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1404 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1405 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1406 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1407 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1409 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1410 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1411 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1412 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1413 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1414 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1415 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1416 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1417 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1419 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1420 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1421 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1422 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1424 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1425 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1426 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1427 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1428 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1429 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1430 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1431 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1432 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1434 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1435 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1436 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1437 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1439 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1440 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1441 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1442 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1443 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1444 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1445 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1446 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1447 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1449 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1450 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1451 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1452 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1454 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1455 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1456 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1457 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1458 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1459 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1460 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1461 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1462 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1464 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1465 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1466 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1467 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1469 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1470 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1471 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1472 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1473 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1474 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1475 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1476 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1477 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1479 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1480 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1481 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1482 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1484 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1485 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1486 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1487 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1488 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1489 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1490 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1491 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1492 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1494 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1495 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1496 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1497 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1499 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1500 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1501 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1502 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1503 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1504 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1505 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1506 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1507 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1509 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1510 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1511 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1512 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1514 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1515 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1516 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1517 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1518 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1519 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1520 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1521 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1522 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1524 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1525 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1526 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1527 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1529 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1530 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1531 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1532 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1533 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1534 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1535 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1536 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1537 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1539 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1540 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1541 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1542 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1544 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1545 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1546 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1547 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1548 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1549 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1550 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1551 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1552 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1554 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1555 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1556 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1557 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1559 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1560 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1561 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1562 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1563 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1564 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1565 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1566 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1567 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1569 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1570 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1571 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1572 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1574 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1575 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1576 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1577 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1578 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1579 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1580 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1581 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1582 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1584 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1585 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1586 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1587 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1589 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1590 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1591 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1592 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1593 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1594 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1595 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1596 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1597 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1599 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1600 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1601 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1602 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1604 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1605 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1606 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1607 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1608 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1609 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1610 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1611 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1612 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1614 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1615 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1616 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1617 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1619 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1620 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1621 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1622 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1623 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1624 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1625 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1626 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1627 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1629 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1630 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1631 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1632 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1634 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1635 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1636 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1637 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1638 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1639 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1640 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1641 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1642 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1644 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1645 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1646 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1647 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1649 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1650 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1651 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1652 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1653 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1654 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1655 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1656 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1657 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1659 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1660 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1661 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1662 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1664 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1665 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1666 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1667 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1668 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1669 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1670 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1671 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1672 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1674 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1675 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1676 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1677 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1679 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1680 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1681 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1682 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1683 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1684 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1685 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1686 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1687 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1689 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1690 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1691 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1692 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1694 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1695 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1696 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1697 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1698 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1699 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1700 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1701 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1702 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1704 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1705 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1706 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1707 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1709 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1710 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1711 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1712 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1713 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1714 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1715 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1716 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1717 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1719 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1720 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1721 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1722 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1724 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1725 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1726 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1727 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1728 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1729 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1730 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1731 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1732 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1734 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1735 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1736 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1737 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1739 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1740 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1741 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1742 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1743 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1744 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1745 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1746 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1747 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1749 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1750 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1751 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1752 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1754 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1755 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1756 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1757 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1758 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1759 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1760 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1761 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1762 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1764 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1765 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1766 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1767 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1769 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1770 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1771 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1772 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1773 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1774 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1775 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1776 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1777 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1779 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1780 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1781 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1782 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1784 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1785 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1786 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1787 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1788 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1789 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1790 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1791 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1792 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1794 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1795 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1796 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1797 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1799 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1800 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1801 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1802 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1803 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1804 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1805 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1806 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1807 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1809 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1810 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1811 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1812 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1814 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1815 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1816 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1817 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1818 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1819 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1820 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1821 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1822 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1824 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1825 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1826 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1827 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1829 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1830 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1831 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1832 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1833 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1834 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1835 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1836 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1837 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1839 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1840 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1841 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1842 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1844 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1845 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1846 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1847 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1848 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1849 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1850 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1851 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1852 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1854 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1855 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1856 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1857 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1859 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1860 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1861 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1862 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1863 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1864 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1865 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1866 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1867 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1869 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1870 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1871 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1872 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1874 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1875 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1876 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1877 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1878 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1879 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1880 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1881 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1882 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1884 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1885 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1886 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1887 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1889 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1890 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1891 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1892 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1893 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1894 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1895 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1896 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1897 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1899 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1900 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1901 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1902 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1904 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1905 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1906 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1907 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1908 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1909 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1910 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1911 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1912 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1914 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1915 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1916 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1917 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1919 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1920 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1921 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1922 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1923 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1924 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1925 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1926 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1927 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1929 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1930 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1931 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1932 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1934 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1935 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1936 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1937 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1938 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1939 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1940 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1941 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1942 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1944 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1945 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1946 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1947 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1949 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1950 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1951 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1952 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1953 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1954 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1955 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1956 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1957 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1959 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1960 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1961 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1962 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1964 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1965 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1966 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1967 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1968 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1969 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1970 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1971 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1972 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1974 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1975 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1976 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1977 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1979 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1980 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1981 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1982 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1983 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1984 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >1985 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1986 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >1987 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >1988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1989 @0 glDisableClientState(array = GL_COLOR_ARRAY) >1990 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >1991 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >1992 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >1993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >1994 @0 glEnableClientState(array = GL_COLOR_ARRAY) >1995 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >1996 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >1997 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >1998 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >1999 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2000 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2001 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2002 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2004 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2005 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2006 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2007 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2009 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2010 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2011 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2012 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2013 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2014 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2015 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2016 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2017 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2019 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2020 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2021 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2022 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2024 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2025 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2026 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2027 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2028 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2029 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2030 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2031 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2032 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2034 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2035 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2036 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2037 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2039 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2040 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2041 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2042 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2043 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2044 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2045 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2046 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2047 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2049 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2050 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2051 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2052 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2054 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2055 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2056 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2057 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2058 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2059 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2060 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2061 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2062 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2064 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2065 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2066 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2067 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2069 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2070 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2071 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2072 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2073 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2074 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2075 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2076 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2077 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2079 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2080 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2081 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2082 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2084 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2085 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2086 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2087 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2088 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2089 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2090 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2091 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2092 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2094 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2095 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2096 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2097 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2099 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2100 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2101 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2102 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2103 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2104 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2105 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2106 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2107 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2109 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2110 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2111 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2112 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2114 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2115 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2116 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2117 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2118 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2119 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2120 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2121 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2122 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2124 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2125 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2126 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2127 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2129 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2130 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2131 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2132 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2133 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2134 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2135 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2136 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2137 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2139 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2140 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2141 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2142 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2144 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2145 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2146 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2147 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2148 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2149 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2150 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2151 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2152 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2154 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2155 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2156 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2157 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2159 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2160 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2161 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2162 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2163 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2164 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2165 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2166 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2167 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2169 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2170 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2171 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2172 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2174 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2175 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2176 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2177 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2178 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2179 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2180 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2181 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2182 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2184 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2185 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2186 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2187 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2189 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2190 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2191 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2192 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2193 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2194 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2195 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2196 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2197 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2199 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2200 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2201 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2202 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2204 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2205 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2206 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2207 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2208 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2209 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2210 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2211 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2212 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2214 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2215 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2216 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2217 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2219 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2220 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2221 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2222 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2223 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2224 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2225 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2226 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2227 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2229 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2230 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2231 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2232 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2234 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2235 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2236 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2237 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2238 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2239 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2240 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2241 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2242 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2244 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2245 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2246 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2247 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2249 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2250 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2251 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2252 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2253 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2254 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2255 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2256 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2257 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2259 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2260 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2261 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2262 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2264 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2265 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2266 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2267 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2268 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2269 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2270 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2271 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2272 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2274 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2275 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2276 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2277 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2279 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2280 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2281 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2282 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2283 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2284 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2285 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2286 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2287 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2289 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2290 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2291 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2292 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2294 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2295 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2296 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2297 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2298 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2299 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2300 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2301 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2302 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2304 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2305 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2306 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2307 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2309 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2310 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2311 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2312 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2313 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2314 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2315 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2316 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2317 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2319 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2320 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2321 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2322 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2324 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2325 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2326 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2327 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2328 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2329 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2330 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2331 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2332 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2334 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2335 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2336 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2337 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2339 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2340 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2341 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2342 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2343 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2344 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2345 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2346 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2347 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2349 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2350 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2351 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2352 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2354 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2355 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2356 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2357 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2358 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2359 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2360 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2361 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2362 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2364 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2365 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2366 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2367 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2369 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2370 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2371 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2372 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2373 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2374 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2375 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2376 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2377 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2379 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2380 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2381 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2382 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2384 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2385 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2386 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2387 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2388 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2389 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2390 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2391 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2392 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2394 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2395 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2396 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2397 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2399 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2400 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2401 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2402 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2403 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2404 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2405 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2406 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2407 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2409 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2410 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2411 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2412 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2414 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2415 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2416 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2417 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2418 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2419 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2420 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2421 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2422 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2424 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2425 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2426 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2427 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2429 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2430 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2431 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2432 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2433 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2434 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2435 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2436 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2437 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2439 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2440 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2441 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2442 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2444 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2445 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2446 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2447 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2448 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2449 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2450 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2451 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2452 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2454 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2455 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2456 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2457 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2459 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2460 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2461 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2462 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2463 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2464 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2465 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2466 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2467 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2469 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2470 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2471 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2472 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2474 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2475 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2476 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2477 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2478 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2479 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2480 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2481 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2482 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2484 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2485 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2486 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2487 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2489 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2490 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2491 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2492 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2493 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2494 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2495 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2496 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2497 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2499 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2500 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2501 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2502 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2504 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2505 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2506 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2507 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2508 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2509 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2510 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2511 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2512 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2514 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2515 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2516 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2517 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2519 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2520 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2521 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2522 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2523 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2524 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2525 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2526 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2527 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2529 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2530 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2531 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2532 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2534 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2535 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2536 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2537 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2538 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2539 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2540 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2541 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2542 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2544 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2545 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2546 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2547 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2549 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2550 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2551 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2552 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2553 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2554 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2555 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2556 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2557 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2559 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2560 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2561 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2562 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2564 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2565 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2566 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2567 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2568 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2569 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2570 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2571 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2572 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2574 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2575 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2576 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2577 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2579 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2580 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2581 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2582 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2583 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2584 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2585 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2586 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2587 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2589 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2590 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2591 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2592 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2594 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2595 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2596 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2597 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2598 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2599 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2600 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2601 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2602 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2604 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2605 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2606 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2607 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2609 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2610 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2611 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2612 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2613 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2614 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2615 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2616 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2617 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2619 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2620 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2621 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2622 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2624 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2625 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2626 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2627 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2628 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2629 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2630 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2631 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2632 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2634 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2635 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2636 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2637 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2639 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2640 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2641 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2642 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2643 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2644 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2645 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2646 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2647 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2649 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2650 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2651 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2652 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2654 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2655 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2656 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2657 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2658 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2659 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2660 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2661 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2662 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2664 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2665 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2666 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2667 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2669 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2670 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2671 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2672 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2673 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2674 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2675 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2676 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2677 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2679 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2680 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2681 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2682 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2684 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2685 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2686 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2687 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2688 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2689 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2690 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2691 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2692 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2694 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2695 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2696 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2697 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2699 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2700 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2701 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2702 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2703 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2704 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2705 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2706 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2707 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2709 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2710 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2711 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2712 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2714 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2715 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2716 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2717 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2718 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2719 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2720 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2721 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2722 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2724 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2725 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2726 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2727 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2729 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2730 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2731 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2732 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2733 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2734 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2735 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2736 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2737 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2739 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2740 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2741 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2742 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2744 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2745 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2746 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2747 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2748 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2749 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2750 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2751 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2752 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2754 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2755 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2756 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2757 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2759 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2760 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2761 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2762 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2763 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2764 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2765 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2766 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2767 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2769 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2770 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2771 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2772 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2774 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2775 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2776 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2777 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2778 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2779 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2780 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2781 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2782 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2784 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2785 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2786 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2787 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2789 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2790 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2791 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2792 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2793 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2794 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2795 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2796 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2797 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2799 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2800 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2801 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2802 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2804 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2805 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2806 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2807 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2808 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2809 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2810 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2811 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2812 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2814 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2815 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2816 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2817 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2819 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2820 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2821 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2822 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2823 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2824 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2825 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2826 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2827 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2829 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2830 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2831 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2832 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2834 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2835 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2836 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2837 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2838 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2839 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2840 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2841 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2842 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2844 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2845 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2846 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2847 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2849 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2850 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2851 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2852 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2853 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2854 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2855 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2856 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2857 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2859 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2860 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2861 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2862 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2864 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2865 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2866 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2867 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2868 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2869 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2870 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2871 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2872 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2874 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2875 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2876 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2877 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2879 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2880 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2881 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2882 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2883 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2884 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2885 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2886 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2887 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2889 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2890 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2891 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2892 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2894 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2895 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2896 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2897 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2898 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2899 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2900 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2901 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2902 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2904 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2905 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2906 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2907 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2909 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2910 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2911 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2912 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2913 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2914 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2915 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2916 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2917 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2919 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2920 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2921 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2922 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2924 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2925 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2926 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2927 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2928 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2929 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2930 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2931 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2932 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2934 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2935 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2936 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2937 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2939 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2940 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2941 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2942 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2943 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2944 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2945 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2946 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2947 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2949 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2950 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2951 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2952 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2954 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2955 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2956 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2957 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2958 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2959 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2960 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2961 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2962 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2964 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2965 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2966 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2967 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2969 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2970 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2971 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2972 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2973 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2974 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2975 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2976 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2977 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2979 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2980 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2981 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2982 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2984 @0 glEnableClientState(array = GL_COLOR_ARRAY) >2985 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >2986 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >2987 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >2988 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >2989 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >2990 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2991 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >2992 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >2993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2994 @0 glDisableClientState(array = GL_COLOR_ARRAY) >2995 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >2996 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >2997 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >2998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >2999 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3000 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3001 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3002 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3003 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3004 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3005 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3006 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3007 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3009 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3010 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3011 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3012 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3014 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3015 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3016 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3017 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3018 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3019 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3020 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3021 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3022 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3024 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3025 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3026 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3027 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3029 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3030 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3031 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3032 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3033 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3034 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3035 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3036 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3037 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3039 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3040 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3041 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3042 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3044 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3045 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3046 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3047 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3048 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3049 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3050 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3051 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3052 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3054 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3055 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3056 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3057 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3059 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3060 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3061 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3062 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3063 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3064 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3065 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3066 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3067 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3069 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3070 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3071 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3072 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3074 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3075 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3076 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3077 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3078 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3079 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3080 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3081 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3082 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3084 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3085 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3086 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3087 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3089 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3090 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3091 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3092 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3093 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3094 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3095 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3096 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3097 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3099 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3100 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3101 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3102 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3104 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3105 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3106 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3107 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3108 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3109 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3110 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3111 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3112 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3114 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3115 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3116 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3117 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3119 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3120 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3121 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3122 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3123 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3124 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3125 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3126 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3127 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3129 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3130 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3131 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3132 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3134 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3135 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3136 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3137 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3138 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3139 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3140 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3141 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3142 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3144 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3145 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3146 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3147 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3149 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3150 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3151 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3152 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3153 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3154 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3155 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3156 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3157 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3159 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3160 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3161 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3162 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3164 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3165 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3166 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3167 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3168 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3169 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3170 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3171 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3172 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3174 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3175 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3176 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3177 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3179 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3180 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3181 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3182 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3183 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3184 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3185 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3186 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3187 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3189 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3190 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3191 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3192 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3194 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3195 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3196 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3197 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3198 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3199 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3200 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3201 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3202 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3204 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3205 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3206 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3207 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3209 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3210 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3211 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3212 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3213 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3214 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3215 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3216 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3217 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3219 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3220 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3221 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3222 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3224 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3225 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3226 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3227 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3228 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3229 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3230 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3231 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3232 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3234 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3235 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3236 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3237 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3239 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3240 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3241 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3242 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3243 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3244 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3245 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3246 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3247 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3249 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3250 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3251 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3252 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3254 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3255 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3256 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3257 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3258 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3259 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3260 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3261 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3262 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3264 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3265 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3266 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3267 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3269 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3270 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3271 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3272 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3273 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3274 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3275 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3276 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3277 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3279 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3280 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3281 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3282 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3284 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3285 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3286 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3287 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3288 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3289 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3290 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3291 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3292 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3294 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3295 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3296 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3297 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3299 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3300 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3301 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3302 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3303 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3304 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3305 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3306 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3307 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3309 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3310 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3311 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3312 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3314 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3315 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3316 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3317 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3318 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3319 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3320 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3321 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3322 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3324 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3325 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3326 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3327 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3329 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3330 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3331 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3332 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3333 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3334 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3335 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3336 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3337 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3339 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3340 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3341 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3342 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3344 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3345 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3346 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3347 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3348 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3349 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3350 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3351 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3352 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3354 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3355 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3356 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3357 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3359 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3360 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3361 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3362 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3363 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3364 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3365 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3366 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3367 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3369 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3370 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3371 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3372 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3374 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3375 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3376 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3377 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3378 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3379 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3380 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3381 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3382 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3384 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3385 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3386 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3387 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3389 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3390 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3391 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3392 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3393 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3394 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3395 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3396 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3397 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3399 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3400 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3401 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3402 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3404 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3405 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3406 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3407 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3408 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3409 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3410 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3411 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3412 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3414 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3415 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3416 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3417 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3419 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3420 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3421 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3422 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3423 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3424 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3425 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3426 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3427 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3429 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3430 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3431 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3432 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3434 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3435 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3436 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3437 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3438 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3439 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3440 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3441 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3442 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3444 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3445 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3446 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3447 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3449 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3450 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3451 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3452 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3453 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3454 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3455 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3456 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3457 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3459 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3460 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3461 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3462 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3464 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3465 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3466 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3467 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3468 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3469 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3470 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3471 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3472 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3474 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3475 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3476 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3477 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3479 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3480 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3481 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3482 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3483 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3484 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3485 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3486 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3487 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3489 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3490 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3491 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3492 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3494 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3495 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3496 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3497 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3498 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3499 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3500 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3501 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3502 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3504 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3505 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3506 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3507 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3509 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3510 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3511 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3512 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3513 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3514 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3515 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3516 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3517 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3519 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3520 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3521 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3522 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3524 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3525 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3526 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3527 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3528 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3529 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3530 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3531 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3532 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3534 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3535 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3536 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3537 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3539 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3540 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3541 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3542 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3543 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3544 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3545 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3546 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3547 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3549 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3550 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3551 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3552 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3554 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3555 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3556 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3557 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3558 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3559 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3560 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3561 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3562 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3564 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3565 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3566 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3567 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3569 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3570 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3571 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3572 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3573 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3574 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3575 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3576 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3577 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3579 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3580 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3581 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3582 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3584 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3585 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3586 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3587 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3588 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3589 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3590 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3591 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3592 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3594 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3595 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3596 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3597 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3599 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3600 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3601 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3602 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3603 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3604 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3605 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3606 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3607 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3609 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3610 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3611 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3612 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3614 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3615 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3616 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3617 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3618 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3619 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3620 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3621 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3622 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3624 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3625 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3626 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3627 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3629 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3630 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3631 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3632 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3633 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3634 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3635 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3636 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3637 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3639 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3640 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3641 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3642 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3644 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3645 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3646 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3647 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3648 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3649 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3650 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3651 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3652 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3654 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3655 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3656 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3657 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3659 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3660 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3661 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3662 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3663 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3664 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3665 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3666 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3667 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3669 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3670 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3671 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3672 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3674 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3675 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3676 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3677 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3678 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3679 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3680 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3681 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3682 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3684 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3685 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3686 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3687 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3689 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3690 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3691 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3692 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3693 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3694 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3695 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3696 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3697 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3699 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3700 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3701 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3702 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3704 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3705 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3706 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3707 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3708 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3709 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3710 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3711 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3712 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3714 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3715 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3716 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3717 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3719 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3720 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3721 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3722 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3723 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3724 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3725 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3726 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3727 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3729 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3730 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3731 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3732 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3734 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3735 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3736 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3737 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3738 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3739 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3740 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3741 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3742 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3744 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3745 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3746 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3747 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3749 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3750 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3751 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3752 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3753 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3754 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3755 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3756 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3757 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3759 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3760 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3761 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3762 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3764 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3765 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3766 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3767 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3768 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3769 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3770 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3771 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3772 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3774 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3775 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3776 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3777 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3779 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3780 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3781 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3782 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3783 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3784 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3785 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3786 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3787 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3789 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3790 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3791 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3792 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3794 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3795 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3796 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3797 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3798 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3799 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3800 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3801 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3802 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3804 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3805 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3806 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3807 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3809 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3810 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3811 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3812 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3813 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3814 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3815 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3816 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3817 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3819 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3820 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3821 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3822 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3824 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3825 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3826 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3827 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3828 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3829 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3830 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3831 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3832 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3834 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3835 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3836 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3837 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3839 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3840 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3841 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3842 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3843 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3844 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3845 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3846 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3847 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3849 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3850 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3851 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3852 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3854 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3855 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3856 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3857 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3858 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3859 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3860 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3861 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3862 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3864 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3865 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3866 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3867 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3869 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3870 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3871 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3872 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3873 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3874 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3875 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3876 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3877 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3879 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3880 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3881 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3882 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3884 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3885 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3886 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3887 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3888 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3889 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3890 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3891 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3892 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3894 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3895 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3896 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3897 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3899 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3900 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3901 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3902 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3903 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3904 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3905 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3906 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3907 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3909 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3910 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3911 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3912 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3914 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3915 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3916 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3917 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3918 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3919 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3920 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3921 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3922 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3924 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3925 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3926 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3927 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3929 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3930 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3931 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3932 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3933 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3934 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3935 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3936 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3937 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3939 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3940 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3941 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3942 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3944 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3945 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3946 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3947 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3948 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3949 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3950 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3951 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3952 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3954 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3955 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3956 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3957 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3959 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3960 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3961 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3962 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3963 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3964 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3965 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3966 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3967 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3969 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3970 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3971 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3972 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3974 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3975 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3976 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3977 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3978 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3979 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3980 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3981 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3982 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3984 @0 glDisableClientState(array = GL_COLOR_ARRAY) >3985 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >3986 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >3987 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >3988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3989 @0 glEnableClientState(array = GL_COLOR_ARRAY) >3990 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >3991 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >3992 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >3993 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >3994 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >3995 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3996 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >3997 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >3998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >3999 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4000 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4001 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4002 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4004 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4005 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4006 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4007 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4008 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4009 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4010 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4011 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4012 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4014 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4015 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4016 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4017 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4019 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4020 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4021 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4022 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4023 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4024 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4025 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4026 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4027 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4029 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4030 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4031 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4032 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4034 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4035 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4036 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4037 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4038 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4039 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4040 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4041 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4042 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4044 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4045 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4046 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4047 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4049 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4050 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4051 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4052 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4053 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4054 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4055 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4056 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4057 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4059 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4060 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4061 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4062 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4064 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4065 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4066 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4067 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4068 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4069 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4070 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4071 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4072 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4074 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4075 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4076 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4077 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4079 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4080 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4081 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4082 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4083 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4084 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4085 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4086 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4087 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4089 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4090 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4091 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4092 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4094 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4095 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4096 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4097 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4098 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4099 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4100 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4101 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4102 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4104 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4105 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4106 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4107 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4109 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4110 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4111 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4112 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4113 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4114 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4115 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4116 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4117 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4119 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4120 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4121 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4122 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4124 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4125 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4126 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4127 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4128 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4129 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4130 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4131 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4132 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4134 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4135 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4136 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4137 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4139 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4140 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4141 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4142 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4143 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4144 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4145 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4146 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4147 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4149 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4150 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4151 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4152 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4154 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4155 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4156 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4157 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4158 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4159 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4160 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4161 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4162 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4164 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4165 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4166 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4167 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4169 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4170 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4171 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4172 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4173 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4174 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4175 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4176 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4177 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4179 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4180 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4181 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4182 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4184 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4185 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4186 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4187 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4188 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4189 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4190 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4191 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4192 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4194 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4195 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4196 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4197 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4199 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4200 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4201 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4202 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4203 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4204 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4205 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4206 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4207 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4209 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4210 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4211 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4212 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4214 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4215 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4216 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4217 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4218 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4219 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4220 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4221 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4222 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4224 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4225 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4226 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4227 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4229 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4230 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4231 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4232 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4233 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4234 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4235 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4236 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4237 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4239 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4240 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4241 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4242 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4244 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4245 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4246 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4247 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4248 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4249 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4250 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4251 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4252 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4254 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4255 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4256 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4257 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4259 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4260 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4261 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4262 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4263 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4264 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4265 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4266 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4267 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4269 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4270 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4271 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4272 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4274 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4275 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4276 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4277 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4278 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4279 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4280 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4281 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4282 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4284 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4285 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4286 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4287 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4289 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4290 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4291 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4292 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4293 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4294 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4295 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4296 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4297 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4299 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4300 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4301 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4302 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4304 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4305 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4306 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4307 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4308 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4309 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4310 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4311 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4312 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4314 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4315 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4316 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4317 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4319 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4320 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4321 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4322 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4323 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4324 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4325 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4326 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4327 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4329 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4330 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4331 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4332 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4334 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4335 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4336 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4337 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4338 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4339 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4340 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4341 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4342 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4344 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4345 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4346 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4347 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4349 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4350 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4351 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4352 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4353 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4354 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4355 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4356 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4357 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4359 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4360 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4361 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4362 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4364 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4365 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4366 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4367 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4368 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4369 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4370 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4371 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4372 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4374 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4375 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4376 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4377 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4379 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4380 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4381 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4382 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4383 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4384 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4385 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4386 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4387 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4389 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4390 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4391 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4392 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4394 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4395 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4396 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4397 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4398 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4399 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4400 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4401 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4402 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4404 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4405 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4406 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4407 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4409 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4410 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4411 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4412 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4413 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4414 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4415 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4416 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4417 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4419 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4420 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4421 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4422 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4424 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4425 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4426 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4427 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4428 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4429 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4430 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4431 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4432 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4434 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4435 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4436 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4437 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4439 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4440 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4441 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4442 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4443 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4444 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4445 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4446 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4447 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4449 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4450 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4451 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4452 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4454 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4455 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4456 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4457 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4458 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4459 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4460 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4461 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4462 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4464 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4465 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4466 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4467 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4469 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4470 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4471 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4472 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4473 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4474 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4475 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4476 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4477 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4479 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4480 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4481 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4482 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4484 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4485 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4486 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4487 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4488 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4489 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4490 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4491 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4492 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4494 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4495 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4496 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4497 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4499 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4500 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4501 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4502 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4503 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4504 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4505 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4506 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4507 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4509 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4510 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4511 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4512 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4514 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4515 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4516 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4517 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4518 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4519 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4520 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4521 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4522 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4524 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4525 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4526 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4527 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4529 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4530 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4531 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4532 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4533 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4534 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4535 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4536 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4537 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4539 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4540 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4541 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4542 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4544 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4545 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4546 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4547 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4548 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4549 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4550 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4551 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4552 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4554 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4555 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4556 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4557 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4559 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4560 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4561 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4562 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4563 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4564 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4565 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4566 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4567 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4569 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4570 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4571 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4572 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4574 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4575 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4576 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4577 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4578 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4579 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4580 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4581 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4582 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4584 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4585 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4586 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4587 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4589 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4590 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4591 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4592 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4593 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4594 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4595 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4596 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4597 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4599 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4600 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4601 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4602 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4604 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4605 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4606 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4607 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4608 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4609 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4610 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4611 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4612 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4614 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4615 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4616 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4617 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4619 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4620 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4621 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4622 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4623 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4624 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4625 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4626 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4627 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4629 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4630 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4631 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4632 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4634 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4635 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4636 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4637 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4638 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4639 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4640 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4641 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4642 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4644 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4645 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4646 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4647 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4649 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4650 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4651 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4652 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4653 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4654 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4655 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4656 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4657 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4659 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4660 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4661 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4662 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4664 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4665 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4666 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4667 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4668 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4669 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4670 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4671 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4672 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4674 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4675 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4676 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4677 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4679 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4680 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4681 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4682 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4683 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4684 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4685 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4686 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4687 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4689 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4690 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4691 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4692 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4694 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4695 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4696 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4697 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4698 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4699 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4700 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4701 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4702 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4704 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4705 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4706 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4707 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4709 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4710 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4711 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4712 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4713 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4714 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4715 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4716 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4717 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4719 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4720 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4721 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4722 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4724 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4725 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4726 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4727 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4728 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4729 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4730 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4731 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4732 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4734 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4735 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4736 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4737 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4739 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4740 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4741 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4742 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4743 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4744 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4745 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4746 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4747 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4749 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4750 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4751 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4752 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4754 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4755 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4756 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4757 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4758 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4759 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4760 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4761 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4762 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4764 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4765 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4766 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4767 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4769 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4770 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4771 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4772 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4773 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4774 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4775 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4776 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4777 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4779 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4780 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4781 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4782 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4784 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4785 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4786 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4787 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4788 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4789 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4790 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4791 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4792 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4794 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4795 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4796 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4797 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4799 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4800 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4801 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4802 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4803 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4804 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4805 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4806 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4807 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4809 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4810 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4811 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4812 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4814 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4815 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4816 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4817 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4818 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4819 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4820 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4821 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4822 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4824 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4825 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4826 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4827 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4829 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4830 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4831 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4832 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4833 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4834 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4835 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4836 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4837 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4839 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4840 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4841 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4842 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4844 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4845 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4846 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4847 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4848 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4849 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4850 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4851 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4852 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4854 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4855 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4856 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4857 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4859 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4860 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4861 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4862 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4863 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4864 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4865 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4866 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4867 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4869 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4870 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4871 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4872 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4874 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4875 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4876 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4877 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4878 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4879 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4880 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4881 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4882 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4884 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4885 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4886 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4887 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4889 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4890 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4891 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4892 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4893 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4894 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4895 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4896 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4897 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4899 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4900 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4901 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4902 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4904 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4905 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4906 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4907 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4908 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4909 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4910 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4911 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4912 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4914 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4915 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4916 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4917 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4919 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4920 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4921 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4922 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4923 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4924 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4925 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4926 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4927 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4929 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4930 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4931 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4932 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4934 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4935 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4936 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4937 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4938 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4939 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4940 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4941 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4942 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4944 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4945 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4946 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4947 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4949 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4950 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4951 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4952 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4953 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4954 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4955 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4956 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4957 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4959 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4960 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4961 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4962 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4964 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4965 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4966 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4967 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4968 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4969 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4970 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4971 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4972 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4974 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4975 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4976 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4977 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4979 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4980 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4981 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4982 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4983 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4984 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >4985 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4986 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >4987 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >4988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4989 @0 glDisableClientState(array = GL_COLOR_ARRAY) >4990 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >4991 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >4992 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >4993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >4994 @0 glEnableClientState(array = GL_COLOR_ARRAY) >4995 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >4996 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >4997 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >4998 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >4999 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5000 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5001 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5002 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5004 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5005 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5006 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5007 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5009 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5010 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5011 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5012 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5013 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5014 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5015 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5016 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5017 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5019 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5020 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5021 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5022 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5024 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5025 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5026 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5027 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5028 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5029 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5030 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5031 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5032 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5034 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5035 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5036 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5037 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5039 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5040 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5041 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5042 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5043 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5044 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5045 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5046 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5047 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5049 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5050 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5051 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5052 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5054 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5055 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5056 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5057 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5058 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5059 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5060 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5061 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5062 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5064 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5065 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5066 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5067 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5069 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5070 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5071 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5072 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5073 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5074 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5075 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5076 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5077 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5079 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5080 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5081 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5082 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5084 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5085 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5086 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5087 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5088 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5089 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5090 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5091 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5092 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5094 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5095 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5096 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5097 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5099 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5100 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5101 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5102 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5103 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5104 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5105 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5106 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5107 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5109 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5110 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5111 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5112 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5114 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5115 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5116 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5117 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5118 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5119 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5120 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5121 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5122 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5124 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5125 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5126 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5127 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5129 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5130 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5131 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5132 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5133 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5134 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5135 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5136 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5137 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5139 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5140 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5141 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5142 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5144 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5145 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5146 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5147 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5148 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5149 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5150 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5151 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5152 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5154 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5155 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5156 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5157 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5159 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5160 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5161 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5162 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5163 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5164 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5165 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5166 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5167 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5169 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5170 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5171 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5172 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5174 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5175 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5176 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5177 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5178 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5179 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5180 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5181 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5182 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5184 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5185 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5186 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5187 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5189 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5190 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5191 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5192 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5193 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5194 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5195 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5196 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5197 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5199 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5200 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5201 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5202 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5204 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5205 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5206 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5207 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5208 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5209 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5210 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5211 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5212 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5214 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5215 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5216 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5217 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5219 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5220 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5221 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5222 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5223 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5224 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5225 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5226 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5227 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5229 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5230 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5231 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5232 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5234 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5235 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5236 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5237 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5238 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5239 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5240 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5241 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5242 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5244 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5245 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5246 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5247 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5249 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5250 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5251 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5252 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5253 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5254 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5255 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5256 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5257 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5259 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5260 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5261 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5262 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5264 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5265 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5266 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5267 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5268 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5269 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5270 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5271 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5272 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5274 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5275 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5276 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5277 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5279 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5280 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5281 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5282 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5283 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5284 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5285 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5286 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5287 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5289 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5290 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5291 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5292 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5294 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5295 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5296 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5297 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5298 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5299 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5300 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5301 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5302 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5304 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5305 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5306 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5307 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5309 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5310 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5311 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5312 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5313 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5314 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5315 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5316 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5317 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5319 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5320 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5321 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5322 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5324 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5325 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5326 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5327 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5328 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5329 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5330 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5331 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5332 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5334 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5335 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5336 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5337 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5339 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5340 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5341 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5342 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5343 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5344 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5345 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5346 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5347 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5349 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5350 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5351 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5352 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5354 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5355 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5356 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5357 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5358 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5359 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5360 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5361 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5362 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5364 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5365 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5366 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5367 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5369 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5370 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5371 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5372 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5373 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5374 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5375 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5376 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5377 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5379 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5380 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5381 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5382 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5384 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5385 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5386 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5387 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5388 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5389 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5390 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5391 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5392 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5394 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5395 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5396 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5397 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5399 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5400 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5401 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5402 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5403 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5404 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5405 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5406 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5407 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5409 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5410 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5411 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5412 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5414 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5415 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5416 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5417 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5418 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5419 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5420 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5421 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5422 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5424 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5425 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5426 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5427 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5429 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5430 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5431 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5432 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5433 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5434 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5435 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5436 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5437 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5439 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5440 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5441 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5442 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5444 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5445 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5446 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5447 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5448 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5449 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5450 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5451 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5452 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5454 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5455 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5456 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5457 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5459 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5460 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5461 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5462 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5463 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5464 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5465 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5466 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5467 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5469 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5470 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5471 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5472 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5474 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5475 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5476 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5477 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5478 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5479 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5480 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5481 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5482 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5484 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5485 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5486 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5487 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5489 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5490 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5491 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5492 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5493 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5494 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5495 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5496 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5497 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5499 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5500 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5501 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5502 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5504 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5505 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5506 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5507 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5508 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5509 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5510 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5511 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5512 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5514 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5515 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5516 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5517 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5519 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5520 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5521 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5522 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5523 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5524 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5525 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5526 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5527 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5529 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5530 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5531 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5532 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5534 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5535 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5536 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5537 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5538 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5539 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5540 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5541 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5542 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5544 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5545 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5546 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5547 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5549 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5550 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5551 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5552 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5553 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5554 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5555 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5556 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5557 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5559 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5560 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5561 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5562 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5564 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5565 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5566 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5567 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5568 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5569 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5570 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5571 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5572 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5574 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5575 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5576 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5577 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5579 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5580 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5581 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5582 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5583 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5584 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5585 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5586 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5587 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5589 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5590 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5591 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5592 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5594 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5595 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5596 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5597 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5598 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5599 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5600 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5601 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5602 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5604 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5605 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5606 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5607 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5609 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5610 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5611 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5612 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5613 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5614 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5615 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5616 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5617 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5619 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5620 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5621 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5622 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5624 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5625 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5626 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5627 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5628 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5629 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5630 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5631 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5632 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5634 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5635 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5636 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5637 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5639 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5640 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5641 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5642 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5643 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5644 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5645 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5646 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5647 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5649 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5650 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5651 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5652 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5654 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5655 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5656 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5657 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5658 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5659 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5660 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5661 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5662 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5664 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5665 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5666 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5667 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5669 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5670 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5671 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5672 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5673 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5674 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5675 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5676 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5677 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5679 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5680 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5681 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5682 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5684 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5685 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5686 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5687 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5688 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5689 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5690 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5691 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5692 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5694 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5695 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5696 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5697 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5699 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5700 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5701 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5702 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5703 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5704 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5705 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5706 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5707 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5709 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5710 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5711 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5712 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5714 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5715 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5716 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5717 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5718 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5719 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5720 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5721 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5722 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5724 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5725 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5726 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5727 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5729 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5730 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5731 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5732 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5733 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5734 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5735 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5736 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5737 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5739 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5740 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5741 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5742 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5744 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5745 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5746 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5747 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5748 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5749 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5750 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5751 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5752 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5754 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5755 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5756 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5757 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5759 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5760 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5761 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5762 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5763 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5764 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5765 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5766 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5767 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5769 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5770 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5771 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5772 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5774 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5775 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5776 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5777 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5778 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5779 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5780 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5781 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5782 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5784 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5785 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5786 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5787 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5789 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5790 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5791 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5792 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5793 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5794 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5795 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5796 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5797 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5799 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5800 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5801 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5802 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5804 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5805 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5806 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5807 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5808 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5809 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5810 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5811 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5812 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5814 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5815 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5816 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5817 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5819 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5820 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5821 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5822 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5823 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5824 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5825 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5826 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5827 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5829 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5830 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5831 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5832 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5834 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5835 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5836 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5837 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5838 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5839 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5840 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5841 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5842 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5844 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5845 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5846 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5847 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5849 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5850 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5851 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5852 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5853 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5854 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5855 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5856 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5857 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5859 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5860 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5861 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5862 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5864 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5865 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5866 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5867 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5868 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5869 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5870 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5871 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5872 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5874 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5875 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5876 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5877 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5879 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5880 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5881 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5882 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5883 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5884 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5885 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5886 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5887 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5889 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5890 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5891 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5892 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5894 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5895 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5896 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5897 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5898 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5899 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5900 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5901 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5902 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5904 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5905 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5906 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5907 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5909 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5910 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5911 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5912 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5913 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5914 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5915 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5916 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5917 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5919 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5920 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5921 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5922 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5924 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5925 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5926 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5927 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5928 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5929 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5930 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5931 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5932 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5934 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5935 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5936 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5937 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5939 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5940 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5941 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5942 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5943 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5944 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5945 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5946 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5947 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5949 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5950 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5951 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5952 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5954 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5955 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5956 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5957 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5958 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5959 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5960 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5961 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5962 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5964 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5965 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5966 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5967 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5969 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5970 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5971 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5972 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5973 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5974 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5975 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5976 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5977 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5979 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5980 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5981 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5982 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5984 @0 glEnableClientState(array = GL_COLOR_ARRAY) >5985 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >5986 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >5987 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >5988 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >5989 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >5990 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5991 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >5992 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >5993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5994 @0 glDisableClientState(array = GL_COLOR_ARRAY) >5995 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >5996 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >5997 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >5998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >5999 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6000 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6001 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6002 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6003 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6004 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6005 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6006 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6007 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6009 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6010 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6011 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6012 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6014 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6015 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6016 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6017 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6018 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6019 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6020 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6021 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6022 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6024 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6025 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6026 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6027 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6029 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6030 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6031 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6032 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6033 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6034 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6035 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6036 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6037 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6039 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6040 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6041 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6042 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6044 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6045 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6046 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6047 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6048 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6049 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6050 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6051 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6052 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6054 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6055 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6056 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6057 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6059 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6060 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6061 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6062 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6063 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6064 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6065 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6066 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6067 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6069 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6070 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6071 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6072 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6074 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6075 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6076 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6077 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6078 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6079 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6080 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6081 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6082 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6084 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6085 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6086 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6087 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6089 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6090 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6091 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6092 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6093 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6094 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6095 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6096 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6097 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6099 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6100 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6101 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6102 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6104 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6105 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6106 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6107 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6108 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6109 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6110 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6111 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6112 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6114 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6115 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6116 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6117 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6119 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6120 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6121 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6122 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6123 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6124 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6125 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6126 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6127 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6129 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6130 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6131 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6132 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6134 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6135 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6136 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6137 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6138 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6139 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6140 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6141 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6142 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6144 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6145 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6146 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6147 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6149 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6150 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6151 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6152 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6153 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6154 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6155 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6156 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6157 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6159 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6160 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6161 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6162 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6164 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6165 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6166 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6167 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6168 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6169 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6170 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6171 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6172 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6174 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6175 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6176 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6177 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6179 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6180 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6181 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6182 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6183 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6184 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6185 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6186 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6187 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6189 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6190 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6191 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6192 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6194 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6195 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6196 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6197 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6198 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6199 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6200 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6201 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6202 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6204 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6205 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6206 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6207 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6209 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6210 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6211 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6212 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6213 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6214 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6215 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6216 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6217 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6219 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6220 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6221 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6222 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6224 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6225 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6226 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6227 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6228 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6229 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6230 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6231 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6232 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6234 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6235 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6236 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6237 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6239 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6240 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6241 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6242 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6243 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6244 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6245 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6246 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6247 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6249 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6250 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6251 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6252 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6254 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6255 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6256 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6257 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6258 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6259 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6260 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6261 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6262 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6264 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6265 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6266 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6267 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6269 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6270 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6271 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6272 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6273 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6274 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6275 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6276 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6277 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6279 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6280 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6281 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6282 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6284 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6285 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6286 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6287 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6288 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6289 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6290 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6291 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6292 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6294 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6295 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6296 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6297 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6299 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6300 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6301 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6302 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6303 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6304 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6305 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6306 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6307 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6309 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6310 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6311 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6312 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6314 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6315 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6316 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6317 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6318 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6319 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6320 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6321 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6322 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6324 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6325 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6326 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6327 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6329 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6330 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6331 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6332 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6333 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6334 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6335 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6336 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6337 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6339 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6340 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6341 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6342 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6344 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6345 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6346 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6347 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6348 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6349 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6350 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6351 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6352 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6354 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6355 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6356 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6357 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6359 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6360 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6361 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6362 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6363 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6364 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6365 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6366 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6367 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6369 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6370 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6371 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6372 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6374 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6375 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6376 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6377 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6378 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6379 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6380 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6381 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6382 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6384 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6385 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6386 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6387 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6389 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6390 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6391 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6392 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6393 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6394 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6395 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6396 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6397 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6399 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6400 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6401 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6402 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6404 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6405 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6406 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6407 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6408 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6409 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6410 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6411 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6412 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6414 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6415 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6416 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6417 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6419 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6420 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6421 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6422 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6423 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6424 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6425 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6426 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6427 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6429 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6430 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6431 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6432 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6434 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6435 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6436 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6437 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6438 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6439 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6440 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6441 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6442 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6444 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6445 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6446 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6447 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6449 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6450 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6451 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6452 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6453 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6454 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6455 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6456 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6457 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6459 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6460 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6461 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6462 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6464 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6465 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6466 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6467 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6468 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6469 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6470 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6471 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6472 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6474 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6475 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6476 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6477 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6479 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6480 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6481 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6482 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6483 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6484 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6485 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6486 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6487 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6489 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6490 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6491 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6492 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6494 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6495 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6496 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6497 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6498 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6499 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6500 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6501 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6502 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6504 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6505 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6506 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6507 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6509 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6510 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6511 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6512 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6513 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6514 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6515 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6516 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6517 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6519 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6520 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6521 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6522 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6524 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6525 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6526 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6527 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6528 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6529 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6530 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6531 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6532 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6534 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6535 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6536 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6537 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6539 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6540 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6541 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6542 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6543 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6544 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6545 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6546 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6547 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6549 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6550 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6551 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6552 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6554 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6555 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6556 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6557 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6558 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6559 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6560 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6561 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6562 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6564 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6565 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6566 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6567 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6569 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6570 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6571 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6572 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6573 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6574 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6575 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6576 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6577 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6579 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6580 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6581 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6582 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6584 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6585 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6586 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6587 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6588 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6589 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6590 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6591 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6592 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6594 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6595 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6596 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6597 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6599 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6600 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6601 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6602 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6603 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6604 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6605 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6606 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6607 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6609 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6610 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6611 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6612 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6614 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6615 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6616 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6617 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6618 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6619 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6620 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6621 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6622 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6624 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6625 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6626 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6627 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6629 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6630 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6631 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6632 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6633 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6634 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6635 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6636 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6637 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6639 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6640 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6641 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6642 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6644 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6645 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6646 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6647 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6648 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6649 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6650 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6651 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6652 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6654 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6655 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6656 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6657 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6659 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6660 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6661 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6662 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6663 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6664 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6665 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6666 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6667 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6669 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6670 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6671 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6672 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6674 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6675 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6676 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6677 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6678 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6679 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6680 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6681 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6682 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6684 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6685 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6686 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6687 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6689 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6690 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6691 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6692 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6693 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6694 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6695 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6696 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6697 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6699 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6700 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6701 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6702 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6704 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6705 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6706 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6707 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6708 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6709 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6710 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6711 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6712 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6714 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6715 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6716 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6717 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6719 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6720 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6721 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6722 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6723 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6724 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6725 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6726 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6727 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6729 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6730 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6731 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6732 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6734 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6735 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6736 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6737 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6738 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6739 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6740 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6741 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6742 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6744 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6745 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6746 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6747 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6749 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6750 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6751 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6752 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6753 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6754 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6755 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6756 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6757 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6759 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6760 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6761 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6762 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6764 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6765 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6766 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6767 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6768 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6769 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6770 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6771 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6772 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6774 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6775 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6776 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6777 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6779 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6780 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6781 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6782 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6783 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6784 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6785 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6786 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6787 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6789 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6790 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6791 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6792 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6794 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6795 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6796 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6797 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6798 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6799 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6800 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6801 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6802 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6804 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6805 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6806 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6807 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6809 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6810 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6811 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6812 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6813 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6814 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6815 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6816 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6817 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6819 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6820 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6821 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6822 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6824 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6825 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6826 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6827 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6828 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6829 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6830 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6831 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6832 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6834 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6835 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6836 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6837 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6839 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6840 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6841 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6842 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6843 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6844 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6845 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6846 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6847 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6849 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6850 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6851 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6852 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6854 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6855 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6856 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6857 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6858 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6859 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6860 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6861 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6862 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6864 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6865 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6866 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6867 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6869 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6870 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6871 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6872 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6873 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6874 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6875 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6876 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6877 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6879 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6880 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6881 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6882 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6884 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6885 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6886 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6887 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6888 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6889 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6890 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6891 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6892 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6894 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6895 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6896 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6897 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6899 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6900 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6901 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6902 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6903 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6904 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6905 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6906 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6907 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6909 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6910 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6911 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6912 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6914 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6915 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6916 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6917 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6918 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6919 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6920 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6921 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6922 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6924 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6925 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6926 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6927 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6929 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6930 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6931 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6932 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6933 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6934 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6935 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6936 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6937 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6939 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6940 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6941 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6942 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6944 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6945 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6946 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6947 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6948 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6949 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6950 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6951 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6952 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6954 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6955 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6956 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6957 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6959 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6960 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6961 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6962 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6963 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6964 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6965 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6966 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6967 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6969 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6970 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6971 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6972 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6974 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6975 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6976 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6977 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6978 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6979 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6980 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6981 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6982 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6984 @0 glDisableClientState(array = GL_COLOR_ARRAY) >6985 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >6986 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >6987 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >6988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6989 @0 glEnableClientState(array = GL_COLOR_ARRAY) >6990 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >6991 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >6992 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >6993 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >6994 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >6995 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6996 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >6997 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >6998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >6999 @0 glDisableClientState(array = GL_COLOR_ARRAY) >7000 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >7001 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >7002 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >7003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7004 @0 glEnableClientState(array = GL_COLOR_ARRAY) >7005 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >7006 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >7007 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >7008 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >7009 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >7010 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7011 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7012 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >7013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7014 @0 glDisableClientState(array = GL_COLOR_ARRAY) >7015 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >7016 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >7017 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >7018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7019 @0 glEnableClientState(array = GL_COLOR_ARRAY) >7020 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >7021 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >7022 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >7023 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >7024 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >7025 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7026 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7027 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >7028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7029 @0 glDisableClientState(array = GL_COLOR_ARRAY) >7030 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >7031 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >7032 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >7033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7034 @0 glEnableClientState(array = GL_COLOR_ARRAY) >7035 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >7036 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >7037 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >7038 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >7039 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >7040 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7041 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7042 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >7043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7044 @0 glDisableClientState(array = GL_COLOR_ARRAY) >7045 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >7046 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >7047 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >7048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7049 @0 glEnableClientState(array = GL_COLOR_ARRAY) >7050 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >7051 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >7052 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >7053 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >7054 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >7055 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7056 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7057 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >7058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7059 @0 glDisableClientState(array = GL_COLOR_ARRAY) >7060 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >7061 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >7062 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >7063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7064 @0 glEnableClientState(array = GL_COLOR_ARRAY) >7065 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >7066 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >7067 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >7068 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >7069 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >7070 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7071 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7072 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >7073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7074 @0 glDisableClientState(array = GL_COLOR_ARRAY) >7075 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >7076 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >7077 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >7078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7079 @0 glEnableClientState(array = GL_COLOR_ARRAY) >7080 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >7081 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >7082 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >7083 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >7084 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >7085 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7086 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7087 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >7088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7089 @0 glDisableClientState(array = GL_COLOR_ARRAY) >7090 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >7091 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >7092 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >7093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7094 @0 glEnableClientState(array = GL_COLOR_ARRAY) >7095 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >7096 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >7097 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >7098 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >7099 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >7100 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7101 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7102 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >7103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7104 @0 glDisableClientState(array = GL_COLOR_ARRAY) >7105 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >7106 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >7107 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >7108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7109 @0 glEnableClientState(array = GL_COLOR_ARRAY) >7110 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >7111 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >7112 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >7113 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >7114 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >7115 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7116 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7117 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >7118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7119 @0 glDisableClientState(array = GL_COLOR_ARRAY) >7120 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >7121 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >7122 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >7123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7124 @0 glEnableClientState(array = GL_COLOR_ARRAY) >7125 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >7126 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >7127 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >7128 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >7129 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >7130 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7131 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7132 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >7133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7134 @0 glDisableClientState(array = GL_COLOR_ARRAY) >7135 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >7136 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >7137 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >7138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7139 @0 glEnableClientState(array = GL_COLOR_ARRAY) >7140 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >7141 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >7142 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >7143 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >7144 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >7145 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7146 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7147 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >7148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7149 @0 glDisableClientState(array = GL_COLOR_ARRAY) >7150 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >7151 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >7152 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >7153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7154 @0 glEnableClientState(array = GL_COLOR_ARRAY) >7155 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >7156 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >7157 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >7158 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >7159 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >7160 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7161 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7162 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >7163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7164 @0 glDisableClientState(array = GL_COLOR_ARRAY) >7165 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >7166 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >7167 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >7168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7169 @0 glEnableClientState(array = GL_COLOR_ARRAY) >7170 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >7171 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >7172 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >7173 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >7174 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >7175 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7176 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7177 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >7178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7179 @0 glDisableClientState(array = GL_COLOR_ARRAY) >7180 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >7181 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >7182 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >7183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7184 @0 glEnableClientState(array = GL_COLOR_ARRAY) >7185 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >7186 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >7187 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >7188 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >7189 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >7190 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7191 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7192 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >7193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7194 @0 glDisableClientState(array = GL_COLOR_ARRAY) >7195 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >7196 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >7197 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >7198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7199 @0 glEnableClientState(array = GL_COLOR_ARRAY) >7200 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >7201 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >7202 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >7203 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >7204 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >7205 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7206 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7207 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >7208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7209 @0 glDisableClientState(array = GL_COLOR_ARRAY) >7210 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >7211 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >7212 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >7213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7214 @0 glEnableClientState(array = GL_COLOR_ARRAY) >7215 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >7216 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >7217 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >7218 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >7219 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >7220 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7221 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7222 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >7223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7224 @0 glDisableClientState(array = GL_COLOR_ARRAY) >7225 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >7226 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >7227 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >7228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7229 @0 glEnableClientState(array = GL_COLOR_ARRAY) >7230 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >7231 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >7232 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >7233 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >7234 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >7235 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7236 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >7237 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >7238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >7239 @0 glDisableClientState(array = GL_COLOR_ARRAY) >7240 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >7241 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >7242 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >7243 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) >7244 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) >7245 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) >7246 @0 glFogf(pname = GL_FOG_START, param = 50) >7247 @0 glFogf(pname = GL_FOG_END, param = 100) >7248 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) >7249 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) >7250 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7251 @0 glEnable(cap = GL_TEXTURE_2D) >7252 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) >7253 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >7254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) >7255 @0 glDisable(cap = GL_ALPHA_TEST) >7256 @0 glDisable(cap = GL_BLEND) >7257 @0 glMatrixMode(mode = GL_PROJECTION) >7258 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) >7259 @0 glMatrixMode(mode = GL_MODELVIEW) >7260 @0 glLoadIdentity() >7261 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) >7262 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7263 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) >7264 @0 glEnable(cap = GL_COLOR_MATERIAL) >7265 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) >7266 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) >7267 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) >7268 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) >7269 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) >7270 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7271 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) >7272 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >7273 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >7274 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) >7275 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) >7276 @0 glShadeModel(mode = GL_SMOOTH) >7277 @0 glDisable(cap = GL_LIGHTING) >7278 @0 glDisable(cap = GL_DEPTH_TEST) >7279 @0 glDepthMask(flag = GL_FALSE) >7280 @0 glCullFace(mode = GL_BACK) >7281 @0 glEnable(cap = GL_CULL_FACE) >7282 @0 glDisable(cap = GL_FOG) >7283 @0 glDisable(cap = GL_NORMALIZE) >7284 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) >7285 @0 glDisable(cap = GL_BLEND) >7286 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) >7287 @0 glPolygonOffset(factor = -1, units = 0) >7288 @0 glPointSize(size = 1) >7289 @0 glLineWidth(width = 1) >7290 @0 glDisable(cap = GL_MULTISAMPLE) >7291 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7292 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >7293 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >7294 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7295 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >7296 @0 glEnable(cap = GL_BLEND) >7297 @0 glEnable(cap = GL_ALPHA_TEST) >7298 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7299 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >7300 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >7301 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >7302 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >7303 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7304 @0 glMatrixMode(mode = GL_TEXTURE) >7305 @0 glLoadIdentity() >7306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >7307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >7308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >7309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >7310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >7311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >7312 @0 glBegin(mode = GL_QUADS) >7313 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >7314 @0 glTexCoord2f(s = 0, t = 0) >7315 @0 glVertex2f(x = 640, y = 237) >7316 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >7317 @0 glTexCoord2f(s = 1, t = 0) >7318 @0 glVertex2f(x = 1920, y = 237) >7319 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >7320 @0 glTexCoord2f(s = 1, t = 1) >7321 @0 glVertex2f(x = 1920, y = 343) >7322 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >7323 @0 glTexCoord2f(s = 0, t = 1) >7324 @0 glVertex2f(x = 640, y = 343) >7325 @0 glEnd() >7326 @0 glGenTextures(n = 1, textures = &4) >7327 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7328 @0 glEnable(cap = GL_TEXTURE_2D) >7329 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) >7330 @0 glHint(target = GL_GENERATE_MIPMAP_HINT, mode = GL_DONT_CARE) >7331 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST) >7332 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) >7333 @0 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 96, height = 96, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(36864)) >7334 @0 glEnable(cap = GL_TEXTURE_2D) >7335 @0 glGenerateMipmap(target = GL_TEXTURE_2D) >7336 @0 glGenTextures(n = 1, textures = &5) >7337 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7338 @0 glEnable(cap = GL_TEXTURE_2D) >7339 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) >7340 @0 glHint(target = GL_GENERATE_MIPMAP_HINT, mode = GL_DONT_CARE) >7341 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST) >7342 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR) >7343 @0 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 48, height = 48, border = 0, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(9216)) >7344 @0 glEnable(cap = GL_TEXTURE_2D) >7345 @0 glGenerateMipmap(target = GL_TEXTURE_2D) >7346 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7347 @0 glDisable(cap = GL_TEXTURE_2D) >7348 @0 glEnable(cap = GL_BLEND) >7349 @0 glEnable(cap = GL_ALPHA_TEST) >7350 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7351 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) >7352 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) >7353 @0 glEnable(cap = GL_BLEND) >7354 @0 glEnable(cap = GL_ALPHA_TEST) >7355 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7356 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) >7357 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) >7358 @0 glDisable(cap = GL_BLEND) >7359 @0 glDisable(cap = GL_ALPHA_TEST) >7360 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >7361 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) >7362 @0 glDisable(cap = GL_BLEND) >7363 @0 glDisable(cap = GL_ALPHA_TEST) >7364 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >7365 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) >7366 @0 glEnable(cap = GL_BLEND) >7367 @0 glEnable(cap = GL_ALPHA_TEST) >7368 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7369 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >7370 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) >7371 @0 glDisable(cap = GL_BLEND) >7372 @0 glDisable(cap = GL_ALPHA_TEST) >7373 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >7374 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) >7375 @0 glEnable(cap = GL_BLEND) >7376 @0 glEnable(cap = GL_ALPHA_TEST) >7377 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7378 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >7379 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) >7380 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7381 @0 glEnable(cap = GL_TEXTURE_2D) >7382 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >7383 @0 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 256, height = 256, format = GL_BGRA, type = GL_UNSIGNED_INT_8_8_8_8_REV, pixels = blob(262144)) >7384 @0 glEnable(cap = GL_BLEND) >7385 @0 glEnable(cap = GL_ALPHA_TEST) >7386 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7387 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >7388 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >7389 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >7390 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >7391 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7392 @0 glMatrixMode(mode = GL_TEXTURE) >7393 @0 glLoadIdentity() >7394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >7395 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >7396 @0 glBegin(mode = GL_QUADS) >7397 @0 glTexCoord2f(s = 0.046875, t = 0.09375) >7398 @0 glVertex2f(x = 639, y = 340) >7399 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) >7400 @0 glVertex2f(x = 646, y = 340) >7401 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) >7402 @0 glVertex2f(x = 646, y = 349) >7403 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) >7404 @0 glVertex2f(x = 639, y = 349) >7405 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >7406 @0 glVertex2f(x = 646, y = 342) >7407 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >7408 @0 glVertex2f(x = 653, y = 342) >7409 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >7410 @0 glVertex2f(x = 653, y = 349) >7411 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >7412 @0 glVertex2f(x = 646, y = 349) >7413 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >7414 @0 glVertex2f(x = 654, y = 339) >7415 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >7416 @0 glVertex2f(x = 660, y = 339) >7417 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >7418 @0 glVertex2f(x = 660, y = 349) >7419 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >7420 @0 glVertex2f(x = 654, y = 349) >7421 @0 glTexCoord2f(s = 0.75, t = 0.140625) >7422 @0 glVertex2f(x = 661, y = 342) >7423 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >7424 @0 glVertex2f(x = 667, y = 342) >7425 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >7426 @0 glVertex2f(x = 667, y = 349) >7427 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >7428 @0 glVertex2f(x = 661, y = 349) >7429 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >7430 @0 glVertex2f(x = 674, y = 340) >7431 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >7432 @0 glVertex2f(x = 681, y = 340) >7433 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >7434 @0 glVertex2f(x = 681, y = 349) >7435 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >7436 @0 glVertex2f(x = 674, y = 349) >7437 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >7438 @0 glVertex2f(x = 681, y = 342) >7439 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >7440 @0 glVertex2f(x = 688, y = 342) >7441 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >7442 @0 glVertex2f(x = 688, y = 350) >7443 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >7444 @0 glVertex2f(x = 681, y = 350) >7445 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >7446 @0 glVertex2f(x = 688, y = 342) >7447 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >7448 @0 glVertex2f(x = 695, y = 342) >7449 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >7450 @0 glVertex2f(x = 695, y = 349) >7451 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >7452 @0 glVertex2f(x = 688, y = 349) >7453 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >7454 @0 glVertex2f(x = 695, y = 342) >7455 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >7456 @0 glVertex2f(x = 702, y = 342) >7457 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >7458 @0 glVertex2f(x = 702, y = 349) >7459 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >7460 @0 glVertex2f(x = 695, y = 349) >7461 @0 glEnd() >7462 @0 glEnable(cap = GL_BLEND) >7463 @0 glEnable(cap = GL_ALPHA_TEST) >7464 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7465 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >7466 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >7467 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >7468 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >7469 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7470 @0 glMatrixMode(mode = GL_TEXTURE) >7471 @0 glLoadIdentity() >7472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >7473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >7474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >7475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >7476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >7477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >7478 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >7479 @0 glBegin(mode = GL_QUADS) >7480 @0 glTexCoord2f(s = 0.046875, t = 0.09375) >7481 @0 glVertex2f(x = 638, y = 339) >7482 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) >7483 @0 glVertex2f(x = 645, y = 339) >7484 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) >7485 @0 glVertex2f(x = 645, y = 348) >7486 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) >7487 @0 glVertex2f(x = 638, y = 348) >7488 @0 glEnd() >7489 @0 glEnable(cap = GL_BLEND) >7490 @0 glEnable(cap = GL_ALPHA_TEST) >7491 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7492 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >7493 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >7494 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >7495 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >7496 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7497 @0 glMatrixMode(mode = GL_TEXTURE) >7498 @0 glLoadIdentity() >7499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >7500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >7501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >7502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >7503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >7504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >7505 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >7506 @0 glBegin(mode = GL_QUADS) >7507 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >7508 @0 glVertex2f(x = 645, y = 341) >7509 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >7510 @0 glVertex2f(x = 652, y = 341) >7511 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >7512 @0 glVertex2f(x = 652, y = 348) >7513 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >7514 @0 glVertex2f(x = 645, y = 348) >7515 @0 glEnd() >7516 @0 glEnable(cap = GL_BLEND) >7517 @0 glEnable(cap = GL_ALPHA_TEST) >7518 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7519 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >7520 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >7521 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >7522 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >7523 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7524 @0 glMatrixMode(mode = GL_TEXTURE) >7525 @0 glLoadIdentity() >7526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >7527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >7528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >7529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >7530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >7531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >7532 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >7533 @0 glBegin(mode = GL_QUADS) >7534 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >7535 @0 glVertex2f(x = 653, y = 338) >7536 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >7537 @0 glVertex2f(x = 659, y = 338) >7538 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >7539 @0 glVertex2f(x = 659, y = 348) >7540 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >7541 @0 glVertex2f(x = 653, y = 348) >7542 @0 glEnd() >7543 @0 glEnable(cap = GL_BLEND) >7544 @0 glEnable(cap = GL_ALPHA_TEST) >7545 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7546 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >7547 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >7548 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >7549 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >7550 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7551 @0 glMatrixMode(mode = GL_TEXTURE) >7552 @0 glLoadIdentity() >7553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >7554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >7555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >7556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >7557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >7558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >7559 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >7560 @0 glBegin(mode = GL_QUADS) >7561 @0 glTexCoord2f(s = 0.75, t = 0.140625) >7562 @0 glVertex2f(x = 660, y = 341) >7563 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >7564 @0 glVertex2f(x = 666, y = 341) >7565 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >7566 @0 glVertex2f(x = 666, y = 348) >7567 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >7568 @0 glVertex2f(x = 660, y = 348) >7569 @0 glEnd() >7570 @0 glEnable(cap = GL_BLEND) >7571 @0 glEnable(cap = GL_ALPHA_TEST) >7572 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7573 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >7574 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >7575 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >7576 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >7577 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7578 @0 glMatrixMode(mode = GL_TEXTURE) >7579 @0 glLoadIdentity() >7580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >7581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >7582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >7583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >7584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >7585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >7586 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >7587 @0 glBegin(mode = GL_QUADS) >7588 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >7589 @0 glVertex2f(x = 673, y = 339) >7590 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >7591 @0 glVertex2f(x = 680, y = 339) >7592 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >7593 @0 glVertex2f(x = 680, y = 348) >7594 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >7595 @0 glVertex2f(x = 673, y = 348) >7596 @0 glEnd() >7597 @0 glEnable(cap = GL_BLEND) >7598 @0 glEnable(cap = GL_ALPHA_TEST) >7599 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7600 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >7601 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >7602 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >7603 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >7604 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7605 @0 glMatrixMode(mode = GL_TEXTURE) >7606 @0 glLoadIdentity() >7607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >7608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >7609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >7610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >7611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >7612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >7613 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >7614 @0 glBegin(mode = GL_QUADS) >7615 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >7616 @0 glVertex2f(x = 680, y = 341) >7617 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >7618 @0 glVertex2f(x = 687, y = 341) >7619 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >7620 @0 glVertex2f(x = 687, y = 349) >7621 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >7622 @0 glVertex2f(x = 680, y = 349) >7623 @0 glEnd() >7624 @0 glEnable(cap = GL_BLEND) >7625 @0 glEnable(cap = GL_ALPHA_TEST) >7626 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7627 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >7628 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >7629 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >7630 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >7631 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7632 @0 glMatrixMode(mode = GL_TEXTURE) >7633 @0 glLoadIdentity() >7634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >7635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >7636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >7637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >7638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >7639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >7640 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >7641 @0 glBegin(mode = GL_QUADS) >7642 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >7643 @0 glVertex2f(x = 687, y = 341) >7644 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >7645 @0 glVertex2f(x = 694, y = 341) >7646 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >7647 @0 glVertex2f(x = 694, y = 348) >7648 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >7649 @0 glVertex2f(x = 687, y = 348) >7650 @0 glEnd() >7651 @0 glEnable(cap = GL_BLEND) >7652 @0 glEnable(cap = GL_ALPHA_TEST) >7653 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7654 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >7655 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >7656 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >7657 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >7658 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7659 @0 glMatrixMode(mode = GL_TEXTURE) >7660 @0 glLoadIdentity() >7661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >7662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >7663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >7664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >7665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >7666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >7667 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >7668 @0 glBegin(mode = GL_QUADS) >7669 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >7670 @0 glVertex2f(x = 694, y = 341) >7671 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >7672 @0 glVertex2f(x = 701, y = 341) >7673 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >7674 @0 glVertex2f(x = 701, y = 348) >7675 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >7676 @0 glVertex2f(x = 694, y = 348) >7677 @0 glEnd() >7678 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7679 @0 glDisable(cap = GL_TEXTURE_2D) >7680 @0 glDisable(cap = GL_BLEND) >7681 @0 glDisable(cap = GL_ALPHA_TEST) >7682 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >7683 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) >7684 @0 glDisable(cap = GL_BLEND) >7685 @0 glDisable(cap = GL_ALPHA_TEST) >7686 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >7687 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) >7688 @0 glEnable(cap = GL_BLEND) >7689 @0 glEnable(cap = GL_ALPHA_TEST) >7690 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7691 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >7692 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) >7693 @0 glDisable(cap = GL_BLEND) >7694 @0 glDisable(cap = GL_ALPHA_TEST) >7695 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >7696 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) >7697 @0 glEnable(cap = GL_BLEND) >7698 @0 glEnable(cap = GL_ALPHA_TEST) >7699 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7700 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >7701 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) >7702 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7703 @0 glEnable(cap = GL_TEXTURE_2D) >7704 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >7705 @0 glEnable(cap = GL_BLEND) >7706 @0 glEnable(cap = GL_ALPHA_TEST) >7707 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7708 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >7709 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >7710 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >7711 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >7712 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7713 @0 glMatrixMode(mode = GL_TEXTURE) >7714 @0 glLoadIdentity() >7715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >7716 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >7717 @0 glBegin(mode = GL_QUADS) >7718 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >7719 @0 glVertex2f(x = 722, y = 340) >7720 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >7721 @0 glVertex2f(x = 729, y = 340) >7722 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >7723 @0 glVertex2f(x = 729, y = 349) >7724 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >7725 @0 glVertex2f(x = 722, y = 349) >7726 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >7727 @0 glVertex2f(x = 729, y = 342) >7728 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >7729 @0 glVertex2f(x = 736, y = 342) >7730 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >7731 @0 glVertex2f(x = 736, y = 349) >7732 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >7733 @0 glVertex2f(x = 729, y = 349) >7734 @0 glTexCoord2f(s = 0.75, t = 0.140625) >7735 @0 glVertex2f(x = 737, y = 342) >7736 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >7737 @0 glVertex2f(x = 743, y = 342) >7738 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >7739 @0 glVertex2f(x = 743, y = 349) >7740 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >7741 @0 glVertex2f(x = 737, y = 349) >7742 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >7743 @0 glVertex2f(x = 743, y = 340) >7744 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >7745 @0 glVertex2f(x = 750, y = 340) >7746 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >7747 @0 glVertex2f(x = 750, y = 349) >7748 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >7749 @0 glVertex2f(x = 743, y = 349) >7750 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >7751 @0 glVertex2f(x = 750, y = 342) >7752 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >7753 @0 glVertex2f(x = 757, y = 342) >7754 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >7755 @0 glVertex2f(x = 757, y = 349) >7756 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >7757 @0 glVertex2f(x = 750, y = 349) >7758 @0 glTexCoord2f(s = 0.75, t = 0.140625) >7759 @0 glVertex2f(x = 758, y = 342) >7760 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >7761 @0 glVertex2f(x = 764, y = 342) >7762 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >7763 @0 glVertex2f(x = 764, y = 349) >7764 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >7765 @0 glVertex2f(x = 758, y = 349) >7766 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >7767 @0 glVertex2f(x = 764, y = 340) >7768 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >7769 @0 glVertex2f(x = 771, y = 340) >7770 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >7771 @0 glVertex2f(x = 771, y = 349) >7772 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >7773 @0 glVertex2f(x = 764, y = 349) >7774 @0 glEnd() >7775 @0 glEnable(cap = GL_BLEND) >7776 @0 glEnable(cap = GL_ALPHA_TEST) >7777 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7778 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >7779 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >7780 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >7781 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >7782 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7783 @0 glMatrixMode(mode = GL_TEXTURE) >7784 @0 glLoadIdentity() >7785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >7786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >7787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >7788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >7789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >7790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >7791 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >7792 @0 glBegin(mode = GL_QUADS) >7793 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >7794 @0 glVertex2f(x = 721, y = 339) >7795 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >7796 @0 glVertex2f(x = 728, y = 339) >7797 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >7798 @0 glVertex2f(x = 728, y = 348) >7799 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >7800 @0 glVertex2f(x = 721, y = 348) >7801 @0 glEnd() >7802 @0 glEnable(cap = GL_BLEND) >7803 @0 glEnable(cap = GL_ALPHA_TEST) >7804 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7805 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >7806 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >7807 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >7808 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >7809 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7810 @0 glMatrixMode(mode = GL_TEXTURE) >7811 @0 glLoadIdentity() >7812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >7813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >7814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >7815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >7816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >7817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >7818 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >7819 @0 glBegin(mode = GL_QUADS) >7820 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >7821 @0 glVertex2f(x = 728, y = 341) >7822 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >7823 @0 glVertex2f(x = 735, y = 341) >7824 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >7825 @0 glVertex2f(x = 735, y = 348) >7826 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >7827 @0 glVertex2f(x = 728, y = 348) >7828 @0 glEnd() >7829 @0 glEnable(cap = GL_BLEND) >7830 @0 glEnable(cap = GL_ALPHA_TEST) >7831 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7832 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >7833 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >7834 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >7835 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >7836 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7837 @0 glMatrixMode(mode = GL_TEXTURE) >7838 @0 glLoadIdentity() >7839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >7840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >7841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >7842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >7843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >7844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >7845 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >7846 @0 glBegin(mode = GL_QUADS) >7847 @0 glTexCoord2f(s = 0.75, t = 0.140625) >7848 @0 glVertex2f(x = 736, y = 341) >7849 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >7850 @0 glVertex2f(x = 742, y = 341) >7851 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >7852 @0 glVertex2f(x = 742, y = 348) >7853 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >7854 @0 glVertex2f(x = 736, y = 348) >7855 @0 glEnd() >7856 @0 glEnable(cap = GL_BLEND) >7857 @0 glEnable(cap = GL_ALPHA_TEST) >7858 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7859 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >7860 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >7861 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >7862 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >7863 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7864 @0 glMatrixMode(mode = GL_TEXTURE) >7865 @0 glLoadIdentity() >7866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >7867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >7868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >7869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >7870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >7871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >7872 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >7873 @0 glBegin(mode = GL_QUADS) >7874 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >7875 @0 glVertex2f(x = 742, y = 339) >7876 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >7877 @0 glVertex2f(x = 749, y = 339) >7878 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >7879 @0 glVertex2f(x = 749, y = 348) >7880 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >7881 @0 glVertex2f(x = 742, y = 348) >7882 @0 glEnd() >7883 @0 glEnable(cap = GL_BLEND) >7884 @0 glEnable(cap = GL_ALPHA_TEST) >7885 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7886 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >7887 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >7888 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >7889 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >7890 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7891 @0 glMatrixMode(mode = GL_TEXTURE) >7892 @0 glLoadIdentity() >7893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >7894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >7895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >7896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >7897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >7898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >7899 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >7900 @0 glBegin(mode = GL_QUADS) >7901 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >7902 @0 glVertex2f(x = 749, y = 341) >7903 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >7904 @0 glVertex2f(x = 756, y = 341) >7905 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >7906 @0 glVertex2f(x = 756, y = 348) >7907 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >7908 @0 glVertex2f(x = 749, y = 348) >7909 @0 glEnd() >7910 @0 glEnable(cap = GL_BLEND) >7911 @0 glEnable(cap = GL_ALPHA_TEST) >7912 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7913 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >7914 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >7915 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >7916 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >7917 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7918 @0 glMatrixMode(mode = GL_TEXTURE) >7919 @0 glLoadIdentity() >7920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >7921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >7922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >7923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >7924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >7925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >7926 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >7927 @0 glBegin(mode = GL_QUADS) >7928 @0 glTexCoord2f(s = 0.75, t = 0.140625) >7929 @0 glVertex2f(x = 757, y = 341) >7930 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >7931 @0 glVertex2f(x = 763, y = 341) >7932 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >7933 @0 glVertex2f(x = 763, y = 348) >7934 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >7935 @0 glVertex2f(x = 757, y = 348) >7936 @0 glEnd() >7937 @0 glEnable(cap = GL_BLEND) >7938 @0 glEnable(cap = GL_ALPHA_TEST) >7939 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7940 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >7941 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >7942 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >7943 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >7944 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7945 @0 glMatrixMode(mode = GL_TEXTURE) >7946 @0 glLoadIdentity() >7947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >7948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >7949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >7950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >7951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >7952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >7953 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >7954 @0 glBegin(mode = GL_QUADS) >7955 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >7956 @0 glVertex2f(x = 763, y = 339) >7957 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >7958 @0 glVertex2f(x = 770, y = 339) >7959 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >7960 @0 glVertex2f(x = 770, y = 348) >7961 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >7962 @0 glVertex2f(x = 763, y = 348) >7963 @0 glEnd() >7964 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7965 @0 glDisable(cap = GL_TEXTURE_2D) >7966 @0 glDisable(cap = GL_BLEND) >7967 @0 glDisable(cap = GL_ALPHA_TEST) >7968 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >7969 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) >7970 @0 glDisable(cap = GL_BLEND) >7971 @0 glDisable(cap = GL_ALPHA_TEST) >7972 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >7973 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) >7974 @0 glEnable(cap = GL_BLEND) >7975 @0 glEnable(cap = GL_ALPHA_TEST) >7976 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7977 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >7978 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) >7979 @0 glDisable(cap = GL_BLEND) >7980 @0 glDisable(cap = GL_ALPHA_TEST) >7981 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >7982 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) >7983 @0 glEnable(cap = GL_BLEND) >7984 @0 glEnable(cap = GL_ALPHA_TEST) >7985 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7986 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >7987 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) >7988 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7989 @0 glEnable(cap = GL_TEXTURE_2D) >7990 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >7991 @0 glEnable(cap = GL_BLEND) >7992 @0 glEnable(cap = GL_ALPHA_TEST) >7993 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >7994 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >7995 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >7996 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >7997 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >7998 @0 glActiveTextureARB(texture = GL_TEXTURE0) >7999 @0 glMatrixMode(mode = GL_TEXTURE) >8000 @0 glLoadIdentity() >8001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >8002 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >8003 @0 glBegin(mode = GL_QUADS) >8004 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >8005 @0 glVertex2f(x = 791, y = 340) >8006 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >8007 @0 glVertex2f(x = 798, y = 340) >8008 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >8009 @0 glVertex2f(x = 798, y = 349) >8010 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >8011 @0 glVertex2f(x = 791, y = 349) >8012 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >8013 @0 glVertex2f(x = 798, y = 342) >8014 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >8015 @0 glVertex2f(x = 805, y = 342) >8016 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >8017 @0 glVertex2f(x = 805, y = 349) >8018 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >8019 @0 glVertex2f(x = 798, y = 349) >8020 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >8021 @0 glVertex2f(x = 805, y = 340) >8022 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >8023 @0 glVertex2f(x = 812, y = 340) >8024 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >8025 @0 glVertex2f(x = 812, y = 349) >8026 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >8027 @0 glVertex2f(x = 805, y = 349) >8028 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >8029 @0 glVertex2f(x = 812, y = 340) >8030 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >8031 @0 glVertex2f(x = 819, y = 340) >8032 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >8033 @0 glVertex2f(x = 819, y = 349) >8034 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >8035 @0 glVertex2f(x = 812, y = 349) >8036 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >8037 @0 glVertex2f(x = 820, y = 339) >8038 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >8039 @0 glVertex2f(x = 826, y = 339) >8040 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >8041 @0 glVertex2f(x = 826, y = 349) >8042 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >8043 @0 glVertex2f(x = 820, y = 349) >8044 @0 glTexCoord2f(s = 0.75, t = 0.140625) >8045 @0 glVertex2f(x = 827, y = 342) >8046 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >8047 @0 glVertex2f(x = 833, y = 342) >8048 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >8049 @0 glVertex2f(x = 833, y = 349) >8050 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >8051 @0 glVertex2f(x = 827, y = 349) >8052 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >8053 @0 glVertex2f(x = 833, y = 341) >8054 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >8055 @0 glVertex2f(x = 840, y = 341) >8056 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >8057 @0 glVertex2f(x = 840, y = 352) >8058 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >8059 @0 glVertex2f(x = 833, y = 352) >8060 @0 glTexCoord2f(s = 0, t = 0.1875) >8061 @0 glVertex2f(x = 840, y = 342) >8062 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >8063 @0 glVertex2f(x = 847, y = 342) >8064 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >8065 @0 glVertex2f(x = 847, y = 349) >8066 @0 glTexCoord2f(s = 0, t = 0.2148438) >8067 @0 glVertex2f(x = 840, y = 349) >8068 @0 glEnd() >8069 @0 glEnable(cap = GL_BLEND) >8070 @0 glEnable(cap = GL_ALPHA_TEST) >8071 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8072 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8073 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8074 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8075 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8076 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8077 @0 glMatrixMode(mode = GL_TEXTURE) >8078 @0 glLoadIdentity() >8079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8085 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8086 @0 glBegin(mode = GL_QUADS) >8087 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >8088 @0 glVertex2f(x = 790, y = 339) >8089 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >8090 @0 glVertex2f(x = 797, y = 339) >8091 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >8092 @0 glVertex2f(x = 797, y = 348) >8093 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >8094 @0 glVertex2f(x = 790, y = 348) >8095 @0 glEnd() >8096 @0 glEnable(cap = GL_BLEND) >8097 @0 glEnable(cap = GL_ALPHA_TEST) >8098 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8099 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8100 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8101 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8102 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8103 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8104 @0 glMatrixMode(mode = GL_TEXTURE) >8105 @0 glLoadIdentity() >8106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8112 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8113 @0 glBegin(mode = GL_QUADS) >8114 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >8115 @0 glVertex2f(x = 797, y = 341) >8116 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >8117 @0 glVertex2f(x = 804, y = 341) >8118 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >8119 @0 glVertex2f(x = 804, y = 348) >8120 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >8121 @0 glVertex2f(x = 797, y = 348) >8122 @0 glEnd() >8123 @0 glEnable(cap = GL_BLEND) >8124 @0 glEnable(cap = GL_ALPHA_TEST) >8125 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8126 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8127 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8128 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8129 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8130 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8131 @0 glMatrixMode(mode = GL_TEXTURE) >8132 @0 glLoadIdentity() >8133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8139 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8140 @0 glBegin(mode = GL_QUADS) >8141 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >8142 @0 glVertex2f(x = 804, y = 339) >8143 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >8144 @0 glVertex2f(x = 811, y = 339) >8145 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >8146 @0 glVertex2f(x = 811, y = 348) >8147 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >8148 @0 glVertex2f(x = 804, y = 348) >8149 @0 glEnd() >8150 @0 glEnable(cap = GL_BLEND) >8151 @0 glEnable(cap = GL_ALPHA_TEST) >8152 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8153 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8154 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8155 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8156 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8157 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8158 @0 glMatrixMode(mode = GL_TEXTURE) >8159 @0 glLoadIdentity() >8160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8166 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8167 @0 glBegin(mode = GL_QUADS) >8168 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >8169 @0 glVertex2f(x = 811, y = 339) >8170 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >8171 @0 glVertex2f(x = 818, y = 339) >8172 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >8173 @0 glVertex2f(x = 818, y = 348) >8174 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >8175 @0 glVertex2f(x = 811, y = 348) >8176 @0 glEnd() >8177 @0 glEnable(cap = GL_BLEND) >8178 @0 glEnable(cap = GL_ALPHA_TEST) >8179 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8180 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8181 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8182 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8183 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8184 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8185 @0 glMatrixMode(mode = GL_TEXTURE) >8186 @0 glLoadIdentity() >8187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8193 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8194 @0 glBegin(mode = GL_QUADS) >8195 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >8196 @0 glVertex2f(x = 819, y = 338) >8197 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >8198 @0 glVertex2f(x = 825, y = 338) >8199 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >8200 @0 glVertex2f(x = 825, y = 348) >8201 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >8202 @0 glVertex2f(x = 819, y = 348) >8203 @0 glEnd() >8204 @0 glEnable(cap = GL_BLEND) >8205 @0 glEnable(cap = GL_ALPHA_TEST) >8206 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8207 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8208 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8209 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8210 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8211 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8212 @0 glMatrixMode(mode = GL_TEXTURE) >8213 @0 glLoadIdentity() >8214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8220 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8221 @0 glBegin(mode = GL_QUADS) >8222 @0 glTexCoord2f(s = 0.75, t = 0.140625) >8223 @0 glVertex2f(x = 826, y = 341) >8224 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >8225 @0 glVertex2f(x = 832, y = 341) >8226 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >8227 @0 glVertex2f(x = 832, y = 348) >8228 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >8229 @0 glVertex2f(x = 826, y = 348) >8230 @0 glEnd() >8231 @0 glEnable(cap = GL_BLEND) >8232 @0 glEnable(cap = GL_ALPHA_TEST) >8233 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8234 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8235 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8236 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8237 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8238 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8239 @0 glMatrixMode(mode = GL_TEXTURE) >8240 @0 glLoadIdentity() >8241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8247 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8248 @0 glBegin(mode = GL_QUADS) >8249 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >8250 @0 glVertex2f(x = 832, y = 340) >8251 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >8252 @0 glVertex2f(x = 839, y = 340) >8253 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >8254 @0 glVertex2f(x = 839, y = 351) >8255 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >8256 @0 glVertex2f(x = 832, y = 351) >8257 @0 glEnd() >8258 @0 glEnable(cap = GL_BLEND) >8259 @0 glEnable(cap = GL_ALPHA_TEST) >8260 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8261 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8262 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8263 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8264 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8265 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8266 @0 glMatrixMode(mode = GL_TEXTURE) >8267 @0 glLoadIdentity() >8268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8274 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8275 @0 glBegin(mode = GL_QUADS) >8276 @0 glTexCoord2f(s = 0, t = 0.1875) >8277 @0 glVertex2f(x = 839, y = 341) >8278 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >8279 @0 glVertex2f(x = 846, y = 341) >8280 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >8281 @0 glVertex2f(x = 846, y = 348) >8282 @0 glTexCoord2f(s = 0, t = 0.2148438) >8283 @0 glVertex2f(x = 839, y = 348) >8284 @0 glEnd() >8285 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8286 @0 glDisable(cap = GL_TEXTURE_2D) >8287 @0 glDisable(cap = GL_BLEND) >8288 @0 glDisable(cap = GL_ALPHA_TEST) >8289 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >8290 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) >8291 @0 glDisable(cap = GL_BLEND) >8292 @0 glDisable(cap = GL_ALPHA_TEST) >8293 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >8294 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) >8295 @0 glEnable(cap = GL_BLEND) >8296 @0 glEnable(cap = GL_ALPHA_TEST) >8297 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8298 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >8299 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) >8300 @0 glDisable(cap = GL_BLEND) >8301 @0 glDisable(cap = GL_ALPHA_TEST) >8302 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >8303 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) >8304 @0 glEnable(cap = GL_BLEND) >8305 @0 glEnable(cap = GL_ALPHA_TEST) >8306 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8307 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >8308 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) >8309 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8310 @0 glEnable(cap = GL_TEXTURE_2D) >8311 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >8312 @0 glEnable(cap = GL_BLEND) >8313 @0 glEnable(cap = GL_ALPHA_TEST) >8314 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8315 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8316 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8317 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8318 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8319 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8320 @0 glMatrixMode(mode = GL_TEXTURE) >8321 @0 glLoadIdentity() >8322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >8323 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >8324 @0 glBegin(mode = GL_QUADS) >8325 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >8326 @0 glVertex2f(x = 867, y = 340) >8327 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >8328 @0 glVertex2f(x = 874, y = 340) >8329 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >8330 @0 glVertex2f(x = 874, y = 349) >8331 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >8332 @0 glVertex2f(x = 867, y = 349) >8333 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >8334 @0 glVertex2f(x = 875, y = 342) >8335 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >8336 @0 glVertex2f(x = 881, y = 342) >8337 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >8338 @0 glVertex2f(x = 881, y = 349) >8339 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >8340 @0 glVertex2f(x = 875, y = 349) >8341 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >8342 @0 glVertex2f(x = 881, y = 342) >8343 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >8344 @0 glVertex2f(x = 888, y = 342) >8345 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >8346 @0 glVertex2f(x = 888, y = 349) >8347 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >8348 @0 glVertex2f(x = 881, y = 349) >8349 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >8350 @0 glVertex2f(x = 888, y = 339) >8351 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >8352 @0 glVertex2f(x = 895, y = 339) >8353 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >8354 @0 glVertex2f(x = 895, y = 349) >8355 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >8356 @0 glVertex2f(x = 888, y = 349) >8357 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >8358 @0 glVertex2f(x = 896, y = 339) >8359 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >8360 @0 glVertex2f(x = 902, y = 339) >8361 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >8362 @0 glVertex2f(x = 902, y = 349) >8363 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >8364 @0 glVertex2f(x = 896, y = 349) >8365 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >8366 @0 glVertex2f(x = 902, y = 340) >8367 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >8368 @0 glVertex2f(x = 909, y = 340) >8369 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >8370 @0 glVertex2f(x = 909, y = 349) >8371 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >8372 @0 glVertex2f(x = 902, y = 349) >8373 @0 glTexCoord2f(s = 0, t = 0.1875) >8374 @0 glVertex2f(x = 909, y = 342) >8375 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >8376 @0 glVertex2f(x = 916, y = 342) >8377 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >8378 @0 glVertex2f(x = 916, y = 349) >8379 @0 glTexCoord2f(s = 0, t = 0.2148438) >8380 @0 glVertex2f(x = 909, y = 349) >8381 @0 glEnd() >8382 @0 glEnable(cap = GL_BLEND) >8383 @0 glEnable(cap = GL_ALPHA_TEST) >8384 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8385 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8386 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8387 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8388 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8389 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8390 @0 glMatrixMode(mode = GL_TEXTURE) >8391 @0 glLoadIdentity() >8392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8398 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8399 @0 glBegin(mode = GL_QUADS) >8400 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >8401 @0 glVertex2f(x = 866, y = 339) >8402 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >8403 @0 glVertex2f(x = 873, y = 339) >8404 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >8405 @0 glVertex2f(x = 873, y = 348) >8406 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >8407 @0 glVertex2f(x = 866, y = 348) >8408 @0 glEnd() >8409 @0 glEnable(cap = GL_BLEND) >8410 @0 glEnable(cap = GL_ALPHA_TEST) >8411 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8412 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8413 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8414 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8415 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8416 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8417 @0 glMatrixMode(mode = GL_TEXTURE) >8418 @0 glLoadIdentity() >8419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8425 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8426 @0 glBegin(mode = GL_QUADS) >8427 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >8428 @0 glVertex2f(x = 874, y = 341) >8429 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >8430 @0 glVertex2f(x = 880, y = 341) >8431 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >8432 @0 glVertex2f(x = 880, y = 348) >8433 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >8434 @0 glVertex2f(x = 874, y = 348) >8435 @0 glEnd() >8436 @0 glEnable(cap = GL_BLEND) >8437 @0 glEnable(cap = GL_ALPHA_TEST) >8438 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8439 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8440 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8441 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8442 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8443 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8444 @0 glMatrixMode(mode = GL_TEXTURE) >8445 @0 glLoadIdentity() >8446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8452 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8453 @0 glBegin(mode = GL_QUADS) >8454 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >8455 @0 glVertex2f(x = 880, y = 341) >8456 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >8457 @0 glVertex2f(x = 887, y = 341) >8458 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >8459 @0 glVertex2f(x = 887, y = 348) >8460 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >8461 @0 glVertex2f(x = 880, y = 348) >8462 @0 glEnd() >8463 @0 glEnable(cap = GL_BLEND) >8464 @0 glEnable(cap = GL_ALPHA_TEST) >8465 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8466 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8467 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8468 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8469 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8470 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8471 @0 glMatrixMode(mode = GL_TEXTURE) >8472 @0 glLoadIdentity() >8473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8479 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8480 @0 glBegin(mode = GL_QUADS) >8481 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >8482 @0 glVertex2f(x = 887, y = 338) >8483 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >8484 @0 glVertex2f(x = 894, y = 338) >8485 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >8486 @0 glVertex2f(x = 894, y = 348) >8487 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >8488 @0 glVertex2f(x = 887, y = 348) >8489 @0 glEnd() >8490 @0 glEnable(cap = GL_BLEND) >8491 @0 glEnable(cap = GL_ALPHA_TEST) >8492 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8493 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8494 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8495 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8496 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8497 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8498 @0 glMatrixMode(mode = GL_TEXTURE) >8499 @0 glLoadIdentity() >8500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8506 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8507 @0 glBegin(mode = GL_QUADS) >8508 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >8509 @0 glVertex2f(x = 895, y = 338) >8510 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >8511 @0 glVertex2f(x = 901, y = 338) >8512 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >8513 @0 glVertex2f(x = 901, y = 348) >8514 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >8515 @0 glVertex2f(x = 895, y = 348) >8516 @0 glEnd() >8517 @0 glEnable(cap = GL_BLEND) >8518 @0 glEnable(cap = GL_ALPHA_TEST) >8519 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8520 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8521 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8522 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8523 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8524 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8525 @0 glMatrixMode(mode = GL_TEXTURE) >8526 @0 glLoadIdentity() >8527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8533 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8534 @0 glBegin(mode = GL_QUADS) >8535 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >8536 @0 glVertex2f(x = 901, y = 339) >8537 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >8538 @0 glVertex2f(x = 908, y = 339) >8539 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >8540 @0 glVertex2f(x = 908, y = 348) >8541 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >8542 @0 glVertex2f(x = 901, y = 348) >8543 @0 glEnd() >8544 @0 glEnable(cap = GL_BLEND) >8545 @0 glEnable(cap = GL_ALPHA_TEST) >8546 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8547 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8548 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8549 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8550 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8551 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8552 @0 glMatrixMode(mode = GL_TEXTURE) >8553 @0 glLoadIdentity() >8554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8560 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8561 @0 glBegin(mode = GL_QUADS) >8562 @0 glTexCoord2f(s = 0, t = 0.1875) >8563 @0 glVertex2f(x = 908, y = 341) >8564 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >8565 @0 glVertex2f(x = 915, y = 341) >8566 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >8567 @0 glVertex2f(x = 915, y = 348) >8568 @0 glTexCoord2f(s = 0, t = 0.2148438) >8569 @0 glVertex2f(x = 908, y = 348) >8570 @0 glEnd() >8571 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8572 @0 glDisable(cap = GL_TEXTURE_2D) >8573 @0 glDisable(cap = GL_BLEND) >8574 @0 glDisable(cap = GL_ALPHA_TEST) >8575 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >8576 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) >8577 @0 glDisable(cap = GL_BLEND) >8578 @0 glDisable(cap = GL_ALPHA_TEST) >8579 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >8580 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) >8581 @0 glEnable(cap = GL_BLEND) >8582 @0 glEnable(cap = GL_ALPHA_TEST) >8583 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8584 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >8585 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) >8586 @0 glDisable(cap = GL_BLEND) >8587 @0 glDisable(cap = GL_ALPHA_TEST) >8588 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >8589 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) >8590 @0 glEnable(cap = GL_BLEND) >8591 @0 glEnable(cap = GL_ALPHA_TEST) >8592 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8593 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >8594 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) >8595 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8596 @0 glEnable(cap = GL_TEXTURE_2D) >8597 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >8598 @0 glEnable(cap = GL_BLEND) >8599 @0 glEnable(cap = GL_ALPHA_TEST) >8600 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8601 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8602 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8603 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8604 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8605 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8606 @0 glMatrixMode(mode = GL_TEXTURE) >8607 @0 glLoadIdentity() >8608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >8609 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >8610 @0 glBegin(mode = GL_QUADS) >8611 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >8612 @0 glVertex2f(x = 549, y = 339) >8613 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >8614 @0 glVertex2f(x = 556, y = 339) >8615 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >8616 @0 glVertex2f(x = 556, y = 348) >8617 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >8618 @0 glVertex2f(x = 549, y = 348) >8619 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >8620 @0 glVertex2f(x = 556, y = 339) >8621 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >8622 @0 glVertex2f(x = 563, y = 339) >8623 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >8624 @0 glVertex2f(x = 563, y = 348) >8625 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >8626 @0 glVertex2f(x = 556, y = 348) >8627 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >8628 @0 glVertex2f(x = 563, y = 341) >8629 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >8630 @0 glVertex2f(x = 570, y = 341) >8631 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >8632 @0 glVertex2f(x = 570, y = 349) >8633 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >8634 @0 glVertex2f(x = 563, y = 349) >8635 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >8636 @0 glVertex2f(x = 571, y = 341) >8637 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >8638 @0 glVertex2f(x = 577, y = 341) >8639 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >8640 @0 glVertex2f(x = 577, y = 348) >8641 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >8642 @0 glVertex2f(x = 571, y = 348) >8643 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >8644 @0 glVertex2f(x = 577, y = 339) >8645 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >8646 @0 glVertex2f(x = 584, y = 339) >8647 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >8648 @0 glVertex2f(x = 584, y = 348) >8649 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >8650 @0 glVertex2f(x = 577, y = 348) >8651 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >8652 @0 glVertex2f(x = 591, y = 339) >8653 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >8654 @0 glVertex2f(x = 598, y = 339) >8655 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >8656 @0 glVertex2f(x = 598, y = 348) >8657 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >8658 @0 glVertex2f(x = 591, y = 348) >8659 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >8660 @0 glVertex2f(x = 598, y = 341) >8661 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >8662 @0 glVertex2f(x = 605, y = 341) >8663 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >8664 @0 glVertex2f(x = 605, y = 349) >8665 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >8666 @0 glVertex2f(x = 598, y = 349) >8667 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >8668 @0 glVertex2f(x = 605, y = 341) >8669 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >8670 @0 glVertex2f(x = 612, y = 341) >8671 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >8672 @0 glVertex2f(x = 612, y = 348) >8673 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >8674 @0 glVertex2f(x = 605, y = 348) >8675 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >8676 @0 glVertex2f(x = 612, y = 341) >8677 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >8678 @0 glVertex2f(x = 619, y = 341) >8679 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >8680 @0 glVertex2f(x = 619, y = 348) >8681 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >8682 @0 glVertex2f(x = 612, y = 348) >8683 @0 glEnd() >8684 @0 glEnable(cap = GL_BLEND) >8685 @0 glEnable(cap = GL_ALPHA_TEST) >8686 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8687 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8688 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8689 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8690 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8691 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8692 @0 glMatrixMode(mode = GL_TEXTURE) >8693 @0 glLoadIdentity() >8694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8700 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8701 @0 glBegin(mode = GL_QUADS) >8702 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >8703 @0 glVertex2f(x = 548, y = 338) >8704 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >8705 @0 glVertex2f(x = 555, y = 338) >8706 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >8707 @0 glVertex2f(x = 555, y = 347) >8708 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >8709 @0 glVertex2f(x = 548, y = 347) >8710 @0 glEnd() >8711 @0 glEnable(cap = GL_BLEND) >8712 @0 glEnable(cap = GL_ALPHA_TEST) >8713 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8714 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8715 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8716 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8717 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8718 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8719 @0 glMatrixMode(mode = GL_TEXTURE) >8720 @0 glLoadIdentity() >8721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8727 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8728 @0 glBegin(mode = GL_QUADS) >8729 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >8730 @0 glVertex2f(x = 555, y = 338) >8731 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >8732 @0 glVertex2f(x = 562, y = 338) >8733 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >8734 @0 glVertex2f(x = 562, y = 347) >8735 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >8736 @0 glVertex2f(x = 555, y = 347) >8737 @0 glEnd() >8738 @0 glEnable(cap = GL_BLEND) >8739 @0 glEnable(cap = GL_ALPHA_TEST) >8740 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8741 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8742 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8743 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8744 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8745 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8746 @0 glMatrixMode(mode = GL_TEXTURE) >8747 @0 glLoadIdentity() >8748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8754 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8755 @0 glBegin(mode = GL_QUADS) >8756 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >8757 @0 glVertex2f(x = 562, y = 340) >8758 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >8759 @0 glVertex2f(x = 569, y = 340) >8760 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >8761 @0 glVertex2f(x = 569, y = 348) >8762 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >8763 @0 glVertex2f(x = 562, y = 348) >8764 @0 glEnd() >8765 @0 glEnable(cap = GL_BLEND) >8766 @0 glEnable(cap = GL_ALPHA_TEST) >8767 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8768 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8769 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8770 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8771 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8772 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8773 @0 glMatrixMode(mode = GL_TEXTURE) >8774 @0 glLoadIdentity() >8775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8781 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8782 @0 glBegin(mode = GL_QUADS) >8783 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >8784 @0 glVertex2f(x = 570, y = 340) >8785 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >8786 @0 glVertex2f(x = 576, y = 340) >8787 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >8788 @0 glVertex2f(x = 576, y = 347) >8789 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >8790 @0 glVertex2f(x = 570, y = 347) >8791 @0 glEnd() >8792 @0 glEnable(cap = GL_BLEND) >8793 @0 glEnable(cap = GL_ALPHA_TEST) >8794 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8795 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8796 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8797 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8798 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8799 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8800 @0 glMatrixMode(mode = GL_TEXTURE) >8801 @0 glLoadIdentity() >8802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8808 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8809 @0 glBegin(mode = GL_QUADS) >8810 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >8811 @0 glVertex2f(x = 576, y = 338) >8812 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >8813 @0 glVertex2f(x = 583, y = 338) >8814 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >8815 @0 glVertex2f(x = 583, y = 347) >8816 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >8817 @0 glVertex2f(x = 576, y = 347) >8818 @0 glEnd() >8819 @0 glEnable(cap = GL_BLEND) >8820 @0 glEnable(cap = GL_ALPHA_TEST) >8821 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8822 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8823 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8824 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8825 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8826 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8827 @0 glMatrixMode(mode = GL_TEXTURE) >8828 @0 glLoadIdentity() >8829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8835 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8836 @0 glBegin(mode = GL_QUADS) >8837 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >8838 @0 glVertex2f(x = 590, y = 338) >8839 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >8840 @0 glVertex2f(x = 597, y = 338) >8841 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >8842 @0 glVertex2f(x = 597, y = 347) >8843 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >8844 @0 glVertex2f(x = 590, y = 347) >8845 @0 glEnd() >8846 @0 glEnable(cap = GL_BLEND) >8847 @0 glEnable(cap = GL_ALPHA_TEST) >8848 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8849 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8850 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8851 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8852 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8853 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8854 @0 glMatrixMode(mode = GL_TEXTURE) >8855 @0 glLoadIdentity() >8856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8862 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8863 @0 glBegin(mode = GL_QUADS) >8864 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >8865 @0 glVertex2f(x = 597, y = 340) >8866 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >8867 @0 glVertex2f(x = 604, y = 340) >8868 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >8869 @0 glVertex2f(x = 604, y = 348) >8870 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >8871 @0 glVertex2f(x = 597, y = 348) >8872 @0 glEnd() >8873 @0 glEnable(cap = GL_BLEND) >8874 @0 glEnable(cap = GL_ALPHA_TEST) >8875 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8876 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8877 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8878 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8879 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8880 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8881 @0 glMatrixMode(mode = GL_TEXTURE) >8882 @0 glLoadIdentity() >8883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8889 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8890 @0 glBegin(mode = GL_QUADS) >8891 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >8892 @0 glVertex2f(x = 604, y = 340) >8893 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >8894 @0 glVertex2f(x = 611, y = 340) >8895 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >8896 @0 glVertex2f(x = 611, y = 347) >8897 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >8898 @0 glVertex2f(x = 604, y = 347) >8899 @0 glEnd() >8900 @0 glEnable(cap = GL_BLEND) >8901 @0 glEnable(cap = GL_ALPHA_TEST) >8902 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8903 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8904 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8905 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8906 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8907 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8908 @0 glMatrixMode(mode = GL_TEXTURE) >8909 @0 glLoadIdentity() >8910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >8911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >8912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >8913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >8914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >8915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >8916 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >8917 @0 glBegin(mode = GL_QUADS) >8918 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >8919 @0 glVertex2f(x = 611, y = 340) >8920 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >8921 @0 glVertex2f(x = 618, y = 340) >8922 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >8923 @0 glVertex2f(x = 618, y = 347) >8924 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >8925 @0 glVertex2f(x = 611, y = 347) >8926 @0 glEnd() >8927 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8928 @0 glDisable(cap = GL_TEXTURE_2D) >8929 @0 glDisable(cap = GL_BLEND) >8930 @0 glDisable(cap = GL_ALPHA_TEST) >8931 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >8932 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) >8933 @0 glDisable(cap = GL_BLEND) >8934 @0 glDisable(cap = GL_ALPHA_TEST) >8935 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >8936 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) >8937 @0 glEnable(cap = GL_BLEND) >8938 @0 glEnable(cap = GL_ALPHA_TEST) >8939 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8940 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >8941 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) >8942 @0 glDisable(cap = GL_BLEND) >8943 @0 glDisable(cap = GL_ALPHA_TEST) >8944 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >8945 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) >8946 @0 glDisable(cap = GL_BLEND) >8947 @0 glDisable(cap = GL_ALPHA_TEST) >8948 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >8949 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) >8950 @0 glEnable(cap = GL_BLEND) >8951 @0 glEnable(cap = GL_ALPHA_TEST) >8952 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8953 @0 glBegin(mode = GL_QUADS) >8954 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >8955 @0 glVertex2f(x = 1053, y = 864) >8956 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >8957 @0 glVertex2f(x = 1338, y = 864) >8958 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >8959 @0 glVertex2f(x = 1338, y = 937) >8960 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >8961 @0 glVertex2f(x = 1053, y = 937) >8962 @0 glEnd() >8963 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8964 @0 glEnable(cap = GL_TEXTURE_2D) >8965 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >8966 @0 glEnable(cap = GL_BLEND) >8967 @0 glEnable(cap = GL_ALPHA_TEST) >8968 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >8969 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >8970 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >8971 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >8972 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >8973 @0 glActiveTextureARB(texture = GL_TEXTURE0) >8974 @0 glMatrixMode(mode = GL_TEXTURE) >8975 @0 glLoadIdentity() >8976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >8977 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >8978 @0 glBegin(mode = GL_QUADS) >8979 @0 glTexCoord2f(s = 0.75, t = 0.046875) >8980 @0 glVertex2f(x = 1176, y = 897) >8981 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >8982 @0 glVertex2f(x = 1183, y = 897) >8983 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >8984 @0 glVertex2f(x = 1183, y = 906) >8985 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >8986 @0 glVertex2f(x = 1176, y = 906) >8987 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >8988 @0 glVertex2f(x = 1183, y = 899) >8989 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >8990 @0 glVertex2f(x = 1190, y = 899) >8991 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >8992 @0 glVertex2f(x = 1190, y = 906) >8993 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >8994 @0 glVertex2f(x = 1183, y = 906) >8995 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >8996 @0 glVertex2f(x = 1190, y = 896) >8997 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >8998 @0 glVertex2f(x = 1197, y = 896) >8999 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >9000 @0 glVertex2f(x = 1197, y = 906) >9001 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >9002 @0 glVertex2f(x = 1190, y = 906) >9003 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >9004 @0 glVertex2f(x = 1197, y = 899) >9005 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >9006 @0 glVertex2f(x = 1204, y = 899) >9007 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >9008 @0 glVertex2f(x = 1204, y = 906) >9009 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >9010 @0 glVertex2f(x = 1197, y = 906) >9011 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >9012 @0 glVertex2f(x = 1204, y = 897) >9013 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >9014 @0 glVertex2f(x = 1211, y = 897) >9015 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >9016 @0 glVertex2f(x = 1211, y = 906) >9017 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >9018 @0 glVertex2f(x = 1204, y = 906) >9019 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >9020 @0 glVertex2f(x = 1211, y = 899) >9021 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >9022 @0 glVertex2f(x = 1218, y = 899) >9023 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >9024 @0 glVertex2f(x = 1218, y = 906) >9025 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >9026 @0 glVertex2f(x = 1211, y = 906) >9027 @0 glEnd() >9028 @0 glEnable(cap = GL_BLEND) >9029 @0 glEnable(cap = GL_ALPHA_TEST) >9030 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9031 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9032 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9033 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9034 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9035 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9036 @0 glMatrixMode(mode = GL_TEXTURE) >9037 @0 glLoadIdentity() >9038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9044 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9045 @0 glBegin(mode = GL_QUADS) >9046 @0 glTexCoord2f(s = 0.75, t = 0.046875) >9047 @0 glVertex2f(x = 1175, y = 896) >9048 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >9049 @0 glVertex2f(x = 1182, y = 896) >9050 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >9051 @0 glVertex2f(x = 1182, y = 905) >9052 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >9053 @0 glVertex2f(x = 1175, y = 905) >9054 @0 glEnd() >9055 @0 glEnable(cap = GL_BLEND) >9056 @0 glEnable(cap = GL_ALPHA_TEST) >9057 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9058 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9059 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9060 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9061 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9062 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9063 @0 glMatrixMode(mode = GL_TEXTURE) >9064 @0 glLoadIdentity() >9065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9071 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9072 @0 glBegin(mode = GL_QUADS) >9073 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >9074 @0 glVertex2f(x = 1182, y = 898) >9075 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >9076 @0 glVertex2f(x = 1189, y = 898) >9077 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >9078 @0 glVertex2f(x = 1189, y = 905) >9079 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >9080 @0 glVertex2f(x = 1182, y = 905) >9081 @0 glEnd() >9082 @0 glEnable(cap = GL_BLEND) >9083 @0 glEnable(cap = GL_ALPHA_TEST) >9084 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9085 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9086 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9087 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9088 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9089 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9090 @0 glMatrixMode(mode = GL_TEXTURE) >9091 @0 glLoadIdentity() >9092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9098 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9099 @0 glBegin(mode = GL_QUADS) >9100 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >9101 @0 glVertex2f(x = 1189, y = 895) >9102 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >9103 @0 glVertex2f(x = 1196, y = 895) >9104 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >9105 @0 glVertex2f(x = 1196, y = 905) >9106 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >9107 @0 glVertex2f(x = 1189, y = 905) >9108 @0 glEnd() >9109 @0 glEnable(cap = GL_BLEND) >9110 @0 glEnable(cap = GL_ALPHA_TEST) >9111 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9112 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9113 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9114 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9115 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9116 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9117 @0 glMatrixMode(mode = GL_TEXTURE) >9118 @0 glLoadIdentity() >9119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9125 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9126 @0 glBegin(mode = GL_QUADS) >9127 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >9128 @0 glVertex2f(x = 1196, y = 898) >9129 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >9130 @0 glVertex2f(x = 1203, y = 898) >9131 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >9132 @0 glVertex2f(x = 1203, y = 905) >9133 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >9134 @0 glVertex2f(x = 1196, y = 905) >9135 @0 glEnd() >9136 @0 glEnable(cap = GL_BLEND) >9137 @0 glEnable(cap = GL_ALPHA_TEST) >9138 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9139 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9140 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9141 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9142 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9143 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9144 @0 glMatrixMode(mode = GL_TEXTURE) >9145 @0 glLoadIdentity() >9146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9152 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9153 @0 glBegin(mode = GL_QUADS) >9154 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >9155 @0 glVertex2f(x = 1203, y = 896) >9156 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >9157 @0 glVertex2f(x = 1210, y = 896) >9158 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >9159 @0 glVertex2f(x = 1210, y = 905) >9160 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >9161 @0 glVertex2f(x = 1203, y = 905) >9162 @0 glEnd() >9163 @0 glEnable(cap = GL_BLEND) >9164 @0 glEnable(cap = GL_ALPHA_TEST) >9165 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9166 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9167 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9168 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9169 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9170 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9171 @0 glMatrixMode(mode = GL_TEXTURE) >9172 @0 glLoadIdentity() >9173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9179 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9180 @0 glBegin(mode = GL_QUADS) >9181 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >9182 @0 glVertex2f(x = 1210, y = 898) >9183 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >9184 @0 glVertex2f(x = 1217, y = 898) >9185 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >9186 @0 glVertex2f(x = 1217, y = 905) >9187 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >9188 @0 glVertex2f(x = 1210, y = 905) >9189 @0 glEnd() >9190 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9191 @0 glDisable(cap = GL_TEXTURE_2D) >9192 @0 glEnable(cap = GL_BLEND) >9193 @0 glEnable(cap = GL_ALPHA_TEST) >9194 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9195 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >9196 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) >9197 @0 glDisable(cap = GL_BLEND) >9198 @0 glDisable(cap = GL_ALPHA_TEST) >9199 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >9200 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) >9201 @0 glDisable(cap = GL_BLEND) >9202 @0 glDisable(cap = GL_ALPHA_TEST) >9203 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >9204 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) >9205 @0 glEnable(cap = GL_BLEND) >9206 @0 glEnable(cap = GL_ALPHA_TEST) >9207 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9208 @0 glBegin(mode = GL_QUADS) >9209 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >9210 @0 glVertex2f(x = 1353, y = 864) >9211 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >9212 @0 glVertex2f(x = 1662, y = 864) >9213 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >9214 @0 glVertex2f(x = 1662, y = 937) >9215 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >9216 @0 glVertex2f(x = 1353, y = 937) >9217 @0 glEnd() >9218 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9219 @0 glEnable(cap = GL_TEXTURE_2D) >9220 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >9221 @0 glEnable(cap = GL_BLEND) >9222 @0 glEnable(cap = GL_ALPHA_TEST) >9223 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9224 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9225 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9226 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9227 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9228 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9229 @0 glMatrixMode(mode = GL_TEXTURE) >9230 @0 glLoadIdentity() >9231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >9232 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >9233 @0 glBegin(mode = GL_QUADS) >9234 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >9235 @0 glVertex2f(x = 1477, y = 897) >9236 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >9237 @0 glVertex2f(x = 1484, y = 897) >9238 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >9239 @0 glVertex2f(x = 1484, y = 906) >9240 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >9241 @0 glVertex2f(x = 1477, y = 906) >9242 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >9243 @0 glVertex2f(x = 1484, y = 899) >9244 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >9245 @0 glVertex2f(x = 1491, y = 899) >9246 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >9247 @0 glVertex2f(x = 1491, y = 906) >9248 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >9249 @0 glVertex2f(x = 1484, y = 906) >9250 @0 glTexCoord2f(s = 0.75, t = 0.140625) >9251 @0 glVertex2f(x = 1492, y = 899) >9252 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >9253 @0 glVertex2f(x = 1498, y = 899) >9254 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >9255 @0 glVertex2f(x = 1498, y = 906) >9256 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >9257 @0 glVertex2f(x = 1492, y = 906) >9258 @0 glTexCoord2f(s = 0.375, t = 0.140625) >9259 @0 glVertex2f(x = 1499, y = 896) >9260 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >9261 @0 glVertex2f(x = 1505, y = 896) >9262 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >9263 @0 glVertex2f(x = 1505, y = 906) >9264 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >9265 @0 glVertex2f(x = 1499, y = 906) >9266 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >9267 @0 glVertex2f(x = 1506, y = 896) >9268 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >9269 @0 glVertex2f(x = 1512, y = 896) >9270 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >9271 @0 glVertex2f(x = 1512, y = 906) >9272 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >9273 @0 glVertex2f(x = 1506, y = 906) >9274 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >9275 @0 glVertex2f(x = 1512, y = 898) >9276 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >9277 @0 glVertex2f(x = 1519, y = 898) >9278 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >9279 @0 glVertex2f(x = 1519, y = 909) >9280 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >9281 @0 glVertex2f(x = 1512, y = 909) >9282 @0 glTexCoord2f(s = 0.09375, t = 0.1875) >9283 @0 glVertex2f(x = 1520, y = 899) >9284 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) >9285 @0 glVertex2f(x = 1526, y = 899) >9286 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) >9287 @0 glVertex2f(x = 1526, y = 906) >9288 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) >9289 @0 glVertex2f(x = 1520, y = 906) >9290 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >9291 @0 glVertex2f(x = 1527, y = 899) >9292 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >9293 @0 glVertex2f(x = 1533, y = 899) >9294 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >9295 @0 glVertex2f(x = 1533, y = 906) >9296 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >9297 @0 glVertex2f(x = 1527, y = 906) >9298 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >9299 @0 glVertex2f(x = 1533, y = 899) >9300 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >9301 @0 glVertex2f(x = 1540, y = 899) >9302 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >9303 @0 glVertex2f(x = 1540, y = 906) >9304 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >9305 @0 glVertex2f(x = 1533, y = 906) >9306 @0 glEnd() >9307 @0 glEnable(cap = GL_BLEND) >9308 @0 glEnable(cap = GL_ALPHA_TEST) >9309 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9310 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9311 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9312 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9313 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9314 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9315 @0 glMatrixMode(mode = GL_TEXTURE) >9316 @0 glLoadIdentity() >9317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9323 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9324 @0 glBegin(mode = GL_QUADS) >9325 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >9326 @0 glVertex2f(x = 1476, y = 896) >9327 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >9328 @0 glVertex2f(x = 1483, y = 896) >9329 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >9330 @0 glVertex2f(x = 1483, y = 905) >9331 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >9332 @0 glVertex2f(x = 1476, y = 905) >9333 @0 glEnd() >9334 @0 glEnable(cap = GL_BLEND) >9335 @0 glEnable(cap = GL_ALPHA_TEST) >9336 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9337 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9338 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9339 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9340 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9341 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9342 @0 glMatrixMode(mode = GL_TEXTURE) >9343 @0 glLoadIdentity() >9344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9350 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9351 @0 glBegin(mode = GL_QUADS) >9352 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >9353 @0 glVertex2f(x = 1483, y = 898) >9354 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >9355 @0 glVertex2f(x = 1490, y = 898) >9356 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >9357 @0 glVertex2f(x = 1490, y = 905) >9358 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >9359 @0 glVertex2f(x = 1483, y = 905) >9360 @0 glEnd() >9361 @0 glEnable(cap = GL_BLEND) >9362 @0 glEnable(cap = GL_ALPHA_TEST) >9363 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9364 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9365 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9366 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9367 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9368 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9369 @0 glMatrixMode(mode = GL_TEXTURE) >9370 @0 glLoadIdentity() >9371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9377 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9378 @0 glBegin(mode = GL_QUADS) >9379 @0 glTexCoord2f(s = 0.75, t = 0.140625) >9380 @0 glVertex2f(x = 1491, y = 898) >9381 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >9382 @0 glVertex2f(x = 1497, y = 898) >9383 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >9384 @0 glVertex2f(x = 1497, y = 905) >9385 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >9386 @0 glVertex2f(x = 1491, y = 905) >9387 @0 glEnd() >9388 @0 glEnable(cap = GL_BLEND) >9389 @0 glEnable(cap = GL_ALPHA_TEST) >9390 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9391 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9392 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9393 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9394 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9395 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9396 @0 glMatrixMode(mode = GL_TEXTURE) >9397 @0 glLoadIdentity() >9398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9404 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9405 @0 glBegin(mode = GL_QUADS) >9406 @0 glTexCoord2f(s = 0.375, t = 0.140625) >9407 @0 glVertex2f(x = 1498, y = 895) >9408 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >9409 @0 glVertex2f(x = 1504, y = 895) >9410 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >9411 @0 glVertex2f(x = 1504, y = 905) >9412 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >9413 @0 glVertex2f(x = 1498, y = 905) >9414 @0 glEnd() >9415 @0 glEnable(cap = GL_BLEND) >9416 @0 glEnable(cap = GL_ALPHA_TEST) >9417 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9418 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9419 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9420 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9421 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9422 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9423 @0 glMatrixMode(mode = GL_TEXTURE) >9424 @0 glLoadIdentity() >9425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9431 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9432 @0 glBegin(mode = GL_QUADS) >9433 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >9434 @0 glVertex2f(x = 1505, y = 895) >9435 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >9436 @0 glVertex2f(x = 1511, y = 895) >9437 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >9438 @0 glVertex2f(x = 1511, y = 905) >9439 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >9440 @0 glVertex2f(x = 1505, y = 905) >9441 @0 glEnd() >9442 @0 glEnable(cap = GL_BLEND) >9443 @0 glEnable(cap = GL_ALPHA_TEST) >9444 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9445 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9446 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9447 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9448 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9449 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9450 @0 glMatrixMode(mode = GL_TEXTURE) >9451 @0 glLoadIdentity() >9452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9458 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9459 @0 glBegin(mode = GL_QUADS) >9460 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >9461 @0 glVertex2f(x = 1511, y = 897) >9462 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >9463 @0 glVertex2f(x = 1518, y = 897) >9464 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >9465 @0 glVertex2f(x = 1518, y = 908) >9466 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >9467 @0 glVertex2f(x = 1511, y = 908) >9468 @0 glEnd() >9469 @0 glEnable(cap = GL_BLEND) >9470 @0 glEnable(cap = GL_ALPHA_TEST) >9471 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9472 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9473 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9474 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9475 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9476 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9477 @0 glMatrixMode(mode = GL_TEXTURE) >9478 @0 glLoadIdentity() >9479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9485 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9486 @0 glBegin(mode = GL_QUADS) >9487 @0 glTexCoord2f(s = 0.09375, t = 0.1875) >9488 @0 glVertex2f(x = 1519, y = 898) >9489 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) >9490 @0 glVertex2f(x = 1525, y = 898) >9491 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) >9492 @0 glVertex2f(x = 1525, y = 905) >9493 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) >9494 @0 glVertex2f(x = 1519, y = 905) >9495 @0 glEnd() >9496 @0 glEnable(cap = GL_BLEND) >9497 @0 glEnable(cap = GL_ALPHA_TEST) >9498 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9499 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9500 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9501 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9502 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9503 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9504 @0 glMatrixMode(mode = GL_TEXTURE) >9505 @0 glLoadIdentity() >9506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9512 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9513 @0 glBegin(mode = GL_QUADS) >9514 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >9515 @0 glVertex2f(x = 1526, y = 898) >9516 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >9517 @0 glVertex2f(x = 1532, y = 898) >9518 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >9519 @0 glVertex2f(x = 1532, y = 905) >9520 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >9521 @0 glVertex2f(x = 1526, y = 905) >9522 @0 glEnd() >9523 @0 glEnable(cap = GL_BLEND) >9524 @0 glEnable(cap = GL_ALPHA_TEST) >9525 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9526 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9527 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9528 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9529 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9530 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9531 @0 glMatrixMode(mode = GL_TEXTURE) >9532 @0 glLoadIdentity() >9533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9539 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9540 @0 glBegin(mode = GL_QUADS) >9541 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >9542 @0 glVertex2f(x = 1532, y = 898) >9543 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >9544 @0 glVertex2f(x = 1539, y = 898) >9545 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >9546 @0 glVertex2f(x = 1539, y = 905) >9547 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >9548 @0 glVertex2f(x = 1532, y = 905) >9549 @0 glEnd() >9550 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9551 @0 glDisable(cap = GL_TEXTURE_2D) >9552 @0 glEnable(cap = GL_BLEND) >9553 @0 glEnable(cap = GL_ALPHA_TEST) >9554 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9555 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >9556 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) >9557 @0 glDisable(cap = GL_BLEND) >9558 @0 glDisable(cap = GL_ALPHA_TEST) >9559 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >9560 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) >9561 @0 glDisable(cap = GL_BLEND) >9562 @0 glDisable(cap = GL_ALPHA_TEST) >9563 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >9564 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) >9565 @0 glEnable(cap = GL_BLEND) >9566 @0 glEnable(cap = GL_ALPHA_TEST) >9567 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9568 @0 glBegin(mode = GL_QUADS) >9569 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >9570 @0 glVertex2f(x = 1677, y = 864) >9571 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >9572 @0 glVertex2f(x = 1950, y = 864) >9573 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >9574 @0 glVertex2f(x = 1950, y = 937) >9575 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >9576 @0 glVertex2f(x = 1677, y = 937) >9577 @0 glEnd() >9578 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9579 @0 glEnable(cap = GL_TEXTURE_2D) >9580 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >9581 @0 glEnable(cap = GL_BLEND) >9582 @0 glEnable(cap = GL_ALPHA_TEST) >9583 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9584 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9585 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9586 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9587 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9588 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9589 @0 glMatrixMode(mode = GL_TEXTURE) >9590 @0 glLoadIdentity() >9591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >9592 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >9593 @0 glBegin(mode = GL_QUADS) >9594 @0 glTexCoord2f(s = 0.234375, t = 0.09375) >9595 @0 glVertex2f(x = 1804, y = 897) >9596 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) >9597 @0 glVertex2f(x = 1811, y = 897) >9598 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) >9599 @0 glVertex2f(x = 1811, y = 906) >9600 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) >9601 @0 glVertex2f(x = 1804, y = 906) >9602 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >9603 @0 glVertex2f(x = 1811, y = 899) >9604 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >9605 @0 glVertex2f(x = 1818, y = 899) >9606 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >9607 @0 glVertex2f(x = 1818, y = 906) >9608 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >9609 @0 glVertex2f(x = 1811, y = 906) >9610 @0 glTexCoord2f(s = 0.1875, t = 0.1875) >9611 @0 glVertex2f(x = 1818, y = 899) >9612 @0 glTexCoord2f(s = 0.21875, t = 0.1875) >9613 @0 glVertex2f(x = 1826, y = 899) >9614 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) >9615 @0 glVertex2f(x = 1826, y = 906) >9616 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) >9617 @0 glVertex2f(x = 1818, y = 906) >9618 @0 glEnd() >9619 @0 glEnable(cap = GL_BLEND) >9620 @0 glEnable(cap = GL_ALPHA_TEST) >9621 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9622 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9623 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9624 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9625 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9626 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9627 @0 glMatrixMode(mode = GL_TEXTURE) >9628 @0 glLoadIdentity() >9629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9635 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9636 @0 glBegin(mode = GL_QUADS) >9637 @0 glTexCoord2f(s = 0.234375, t = 0.09375) >9638 @0 glVertex2f(x = 1803, y = 896) >9639 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) >9640 @0 glVertex2f(x = 1810, y = 896) >9641 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) >9642 @0 glVertex2f(x = 1810, y = 905) >9643 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) >9644 @0 glVertex2f(x = 1803, y = 905) >9645 @0 glEnd() >9646 @0 glEnable(cap = GL_BLEND) >9647 @0 glEnable(cap = GL_ALPHA_TEST) >9648 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9649 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9650 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9651 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9652 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9653 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9654 @0 glMatrixMode(mode = GL_TEXTURE) >9655 @0 glLoadIdentity() >9656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9662 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9663 @0 glBegin(mode = GL_QUADS) >9664 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >9665 @0 glVertex2f(x = 1810, y = 898) >9666 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >9667 @0 glVertex2f(x = 1817, y = 898) >9668 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >9669 @0 glVertex2f(x = 1817, y = 905) >9670 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >9671 @0 glVertex2f(x = 1810, y = 905) >9672 @0 glEnd() >9673 @0 glEnable(cap = GL_BLEND) >9674 @0 glEnable(cap = GL_ALPHA_TEST) >9675 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9676 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9677 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9678 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9679 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9680 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9681 @0 glMatrixMode(mode = GL_TEXTURE) >9682 @0 glLoadIdentity() >9683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9689 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9690 @0 glBegin(mode = GL_QUADS) >9691 @0 glTexCoord2f(s = 0.1875, t = 0.1875) >9692 @0 glVertex2f(x = 1817, y = 898) >9693 @0 glTexCoord2f(s = 0.21875, t = 0.1875) >9694 @0 glVertex2f(x = 1825, y = 898) >9695 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) >9696 @0 glVertex2f(x = 1825, y = 905) >9697 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) >9698 @0 glVertex2f(x = 1817, y = 905) >9699 @0 glEnd() >9700 @0 glEnable(cap = GL_BLEND) >9701 @0 glEnable(cap = GL_ALPHA_TEST) >9702 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9703 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9704 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9705 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9706 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9707 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9708 @0 glMatrixMode(mode = GL_TEXTURE) >9709 @0 glLoadIdentity() >9710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >9711 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >9712 @0 glBegin(mode = GL_QUADS) >9713 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >9714 @0 glVertex2f(x = 1053, y = 410) >9715 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >9716 @0 glVertex2f(x = 1060, y = 410) >9717 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >9718 @0 glVertex2f(x = 1060, y = 419) >9719 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >9720 @0 glVertex2f(x = 1053, y = 419) >9721 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >9722 @0 glVertex2f(x = 1060, y = 412) >9723 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >9724 @0 glVertex2f(x = 1067, y = 412) >9725 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >9726 @0 glVertex2f(x = 1067, y = 419) >9727 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >9728 @0 glVertex2f(x = 1060, y = 419) >9729 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >9730 @0 glVertex2f(x = 1067, y = 409) >9731 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >9732 @0 glVertex2f(x = 1074, y = 409) >9733 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >9734 @0 glVertex2f(x = 1074, y = 419) >9735 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >9736 @0 glVertex2f(x = 1067, y = 419) >9737 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >9738 @0 glVertex2f(x = 1074, y = 412) >9739 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >9740 @0 glVertex2f(x = 1081, y = 412) >9741 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >9742 @0 glVertex2f(x = 1081, y = 419) >9743 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >9744 @0 glVertex2f(x = 1074, y = 419) >9745 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >9746 @0 glVertex2f(x = 1082, y = 412) >9747 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >9748 @0 glVertex2f(x = 1088, y = 412) >9749 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >9750 @0 glVertex2f(x = 1088, y = 419) >9751 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >9752 @0 glVertex2f(x = 1082, y = 419) >9753 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >9754 @0 glVertex2f(x = 1088, y = 410) >9755 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >9756 @0 glVertex2f(x = 1095, y = 410) >9757 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >9758 @0 glVertex2f(x = 1095, y = 419) >9759 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >9760 @0 glVertex2f(x = 1088, y = 419) >9761 @0 glTexCoord2f(s = 0.65625, t = 0.09375) >9762 @0 glVertex2f(x = 1102, y = 410) >9763 @0 glTexCoord2f(s = 0.6875, t = 0.09375) >9764 @0 glVertex2f(x = 1110, y = 410) >9765 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) >9766 @0 glVertex2f(x = 1110, y = 419) >9767 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) >9768 @0 glVertex2f(x = 1102, y = 419) >9769 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >9770 @0 glVertex2f(x = 1109, y = 412) >9771 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >9772 @0 glVertex2f(x = 1116, y = 412) >9773 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >9774 @0 glVertex2f(x = 1116, y = 419) >9775 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >9776 @0 glVertex2f(x = 1109, y = 419) >9777 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >9778 @0 glVertex2f(x = 1117, y = 412) >9779 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >9780 @0 glVertex2f(x = 1123, y = 412) >9781 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >9782 @0 glVertex2f(x = 1123, y = 419) >9783 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >9784 @0 glVertex2f(x = 1117, y = 419) >9785 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >9786 @0 glVertex2f(x = 1123, y = 409) >9787 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >9788 @0 glVertex2f(x = 1130, y = 409) >9789 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >9790 @0 glVertex2f(x = 1130, y = 419) >9791 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >9792 @0 glVertex2f(x = 1123, y = 419) >9793 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >9794 @0 glVertex2f(x = 1130, y = 409) >9795 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >9796 @0 glVertex2f(x = 1137, y = 409) >9797 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >9798 @0 glVertex2f(x = 1137, y = 419) >9799 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >9800 @0 glVertex2f(x = 1130, y = 419) >9801 @0 glTexCoord2f(s = 0.28125, t = 0.046875) >9802 @0 glVertex2f(x = 1139, y = 412) >9803 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) >9804 @0 glVertex2f(x = 1142, y = 412) >9805 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) >9806 @0 glVertex2f(x = 1142, y = 419) >9807 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) >9808 @0 glVertex2f(x = 1139, y = 419) >9809 @0 glEnd() >9810 @0 glEnable(cap = GL_BLEND) >9811 @0 glEnable(cap = GL_ALPHA_TEST) >9812 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9813 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9814 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9815 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9816 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9817 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9818 @0 glMatrixMode(mode = GL_TEXTURE) >9819 @0 glLoadIdentity() >9820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9826 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9827 @0 glBegin(mode = GL_QUADS) >9828 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >9829 @0 glVertex2f(x = 1052, y = 409) >9830 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >9831 @0 glVertex2f(x = 1059, y = 409) >9832 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >9833 @0 glVertex2f(x = 1059, y = 418) >9834 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >9835 @0 glVertex2f(x = 1052, y = 418) >9836 @0 glEnd() >9837 @0 glEnable(cap = GL_BLEND) >9838 @0 glEnable(cap = GL_ALPHA_TEST) >9839 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9840 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9841 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9842 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9843 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9844 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9845 @0 glMatrixMode(mode = GL_TEXTURE) >9846 @0 glLoadIdentity() >9847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9853 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9854 @0 glBegin(mode = GL_QUADS) >9855 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >9856 @0 glVertex2f(x = 1059, y = 411) >9857 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >9858 @0 glVertex2f(x = 1066, y = 411) >9859 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >9860 @0 glVertex2f(x = 1066, y = 418) >9861 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >9862 @0 glVertex2f(x = 1059, y = 418) >9863 @0 glEnd() >9864 @0 glEnable(cap = GL_BLEND) >9865 @0 glEnable(cap = GL_ALPHA_TEST) >9866 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9867 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9868 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9869 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9870 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9871 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9872 @0 glMatrixMode(mode = GL_TEXTURE) >9873 @0 glLoadIdentity() >9874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9880 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9881 @0 glBegin(mode = GL_QUADS) >9882 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >9883 @0 glVertex2f(x = 1066, y = 408) >9884 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >9885 @0 glVertex2f(x = 1073, y = 408) >9886 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >9887 @0 glVertex2f(x = 1073, y = 418) >9888 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >9889 @0 glVertex2f(x = 1066, y = 418) >9890 @0 glEnd() >9891 @0 glEnable(cap = GL_BLEND) >9892 @0 glEnable(cap = GL_ALPHA_TEST) >9893 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9894 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9895 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9896 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9897 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9898 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9899 @0 glMatrixMode(mode = GL_TEXTURE) >9900 @0 glLoadIdentity() >9901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9907 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9908 @0 glBegin(mode = GL_QUADS) >9909 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >9910 @0 glVertex2f(x = 1073, y = 411) >9911 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >9912 @0 glVertex2f(x = 1080, y = 411) >9913 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >9914 @0 glVertex2f(x = 1080, y = 418) >9915 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >9916 @0 glVertex2f(x = 1073, y = 418) >9917 @0 glEnd() >9918 @0 glEnable(cap = GL_BLEND) >9919 @0 glEnable(cap = GL_ALPHA_TEST) >9920 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9921 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9922 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9923 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9924 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9925 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9926 @0 glMatrixMode(mode = GL_TEXTURE) >9927 @0 glLoadIdentity() >9928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9934 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9935 @0 glBegin(mode = GL_QUADS) >9936 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >9937 @0 glVertex2f(x = 1081, y = 411) >9938 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >9939 @0 glVertex2f(x = 1087, y = 411) >9940 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >9941 @0 glVertex2f(x = 1087, y = 418) >9942 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >9943 @0 glVertex2f(x = 1081, y = 418) >9944 @0 glEnd() >9945 @0 glEnable(cap = GL_BLEND) >9946 @0 glEnable(cap = GL_ALPHA_TEST) >9947 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9948 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9949 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9950 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9951 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9952 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9953 @0 glMatrixMode(mode = GL_TEXTURE) >9954 @0 glLoadIdentity() >9955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9961 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9962 @0 glBegin(mode = GL_QUADS) >9963 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >9964 @0 glVertex2f(x = 1087, y = 409) >9965 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >9966 @0 glVertex2f(x = 1094, y = 409) >9967 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >9968 @0 glVertex2f(x = 1094, y = 418) >9969 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >9970 @0 glVertex2f(x = 1087, y = 418) >9971 @0 glEnd() >9972 @0 glEnable(cap = GL_BLEND) >9973 @0 glEnable(cap = GL_ALPHA_TEST) >9974 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >9975 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >9976 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >9977 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >9978 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >9979 @0 glActiveTextureARB(texture = GL_TEXTURE0) >9980 @0 glMatrixMode(mode = GL_TEXTURE) >9981 @0 glLoadIdentity() >9982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >9983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >9984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >9985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >9986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >9987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >9988 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >9989 @0 glBegin(mode = GL_QUADS) >9990 @0 glTexCoord2f(s = 0.65625, t = 0.09375) >9991 @0 glVertex2f(x = 1101, y = 409) >9992 @0 glTexCoord2f(s = 0.6875, t = 0.09375) >9993 @0 glVertex2f(x = 1109, y = 409) >9994 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) >9995 @0 glVertex2f(x = 1109, y = 418) >9996 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) >9997 @0 glVertex2f(x = 1101, y = 418) >9998 @0 glEnd() >9999 @0 glEnable(cap = GL_BLEND) >10000 @0 glEnable(cap = GL_ALPHA_TEST) >10001 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10002 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10003 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10004 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10005 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10006 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10007 @0 glMatrixMode(mode = GL_TEXTURE) >10008 @0 glLoadIdentity() >10009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10015 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10016 @0 glBegin(mode = GL_QUADS) >10017 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >10018 @0 glVertex2f(x = 1108, y = 411) >10019 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >10020 @0 glVertex2f(x = 1115, y = 411) >10021 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >10022 @0 glVertex2f(x = 1115, y = 418) >10023 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >10024 @0 glVertex2f(x = 1108, y = 418) >10025 @0 glEnd() >10026 @0 glEnable(cap = GL_BLEND) >10027 @0 glEnable(cap = GL_ALPHA_TEST) >10028 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10029 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10030 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10031 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10032 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10033 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10034 @0 glMatrixMode(mode = GL_TEXTURE) >10035 @0 glLoadIdentity() >10036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10042 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10043 @0 glBegin(mode = GL_QUADS) >10044 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >10045 @0 glVertex2f(x = 1116, y = 411) >10046 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >10047 @0 glVertex2f(x = 1122, y = 411) >10048 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >10049 @0 glVertex2f(x = 1122, y = 418) >10050 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >10051 @0 glVertex2f(x = 1116, y = 418) >10052 @0 glEnd() >10053 @0 glEnable(cap = GL_BLEND) >10054 @0 glEnable(cap = GL_ALPHA_TEST) >10055 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10056 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10057 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10058 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10059 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10060 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10061 @0 glMatrixMode(mode = GL_TEXTURE) >10062 @0 glLoadIdentity() >10063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10069 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10070 @0 glBegin(mode = GL_QUADS) >10071 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >10072 @0 glVertex2f(x = 1122, y = 408) >10073 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >10074 @0 glVertex2f(x = 1129, y = 408) >10075 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >10076 @0 glVertex2f(x = 1129, y = 418) >10077 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >10078 @0 glVertex2f(x = 1122, y = 418) >10079 @0 glEnd() >10080 @0 glEnable(cap = GL_BLEND) >10081 @0 glEnable(cap = GL_ALPHA_TEST) >10082 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10083 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10084 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10085 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10086 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10087 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10088 @0 glMatrixMode(mode = GL_TEXTURE) >10089 @0 glLoadIdentity() >10090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10096 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10097 @0 glBegin(mode = GL_QUADS) >10098 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >10099 @0 glVertex2f(x = 1129, y = 408) >10100 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >10101 @0 glVertex2f(x = 1136, y = 408) >10102 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >10103 @0 glVertex2f(x = 1136, y = 418) >10104 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >10105 @0 glVertex2f(x = 1129, y = 418) >10106 @0 glEnd() >10107 @0 glEnable(cap = GL_BLEND) >10108 @0 glEnable(cap = GL_ALPHA_TEST) >10109 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10110 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10111 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10112 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10113 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10114 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10115 @0 glMatrixMode(mode = GL_TEXTURE) >10116 @0 glLoadIdentity() >10117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10123 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10124 @0 glBegin(mode = GL_QUADS) >10125 @0 glTexCoord2f(s = 0.28125, t = 0.046875) >10126 @0 glVertex2f(x = 1138, y = 411) >10127 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) >10128 @0 glVertex2f(x = 1141, y = 411) >10129 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) >10130 @0 glVertex2f(x = 1141, y = 418) >10131 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) >10132 @0 glVertex2f(x = 1138, y = 418) >10133 @0 glEnd() >10134 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10135 @0 glDisable(cap = GL_TEXTURE_2D) >10136 @0 glDisable(cap = GL_BLEND) >10137 @0 glDisable(cap = GL_ALPHA_TEST) >10138 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >10139 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) >10140 @0 glDisable(cap = GL_BLEND) >10141 @0 glDisable(cap = GL_ALPHA_TEST) >10142 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >10143 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) >10144 @0 glEnable(cap = GL_BLEND) >10145 @0 glEnable(cap = GL_ALPHA_TEST) >10146 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10147 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >10148 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) >10149 @0 glDisable(cap = GL_BLEND) >10150 @0 glDisable(cap = GL_ALPHA_TEST) >10151 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >10152 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) >10153 @0 glEnable(cap = GL_BLEND) >10154 @0 glEnable(cap = GL_ALPHA_TEST) >10155 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10156 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >10157 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) >10158 @0 glDisable(cap = GL_BLEND) >10159 @0 glDisable(cap = GL_ALPHA_TEST) >10160 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >10161 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) >10162 @0 glEnable(cap = GL_BLEND) >10163 @0 glEnable(cap = GL_ALPHA_TEST) >10164 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10165 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >10166 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) >10167 @0 glDisable(cap = GL_BLEND) >10168 @0 glDisable(cap = GL_ALPHA_TEST) >10169 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >10170 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) >10171 @0 glEnable(cap = GL_BLEND) >10172 @0 glEnable(cap = GL_ALPHA_TEST) >10173 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10174 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >10175 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) >10176 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10177 @0 glEnable(cap = GL_TEXTURE_2D) >10178 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) >10179 @0 glEnable(cap = GL_BLEND) >10180 @0 glEnable(cap = GL_ALPHA_TEST) >10181 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10182 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10183 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10184 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10185 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10186 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10187 @0 glMatrixMode(mode = GL_TEXTURE) >10188 @0 glLoadIdentity() >10189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >10190 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) >10191 @0 glBegin(mode = GL_QUADS) >10192 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) >10193 @0 glVertex2f(x = 608, y = 486) >10194 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) >10195 @0 glVertex2f(x = 615, y = 486) >10196 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) >10197 @0 glVertex2f(x = 615, y = 496) >10198 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) >10199 @0 glVertex2f(x = 608, y = 496) >10200 @0 glEnd() >10201 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10202 @0 glEnable(cap = GL_TEXTURE_2D) >10203 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >10204 @0 glEnable(cap = GL_BLEND) >10205 @0 glEnable(cap = GL_ALPHA_TEST) >10206 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10207 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10208 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10209 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10210 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10211 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10212 @0 glMatrixMode(mode = GL_TEXTURE) >10213 @0 glLoadIdentity() >10214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >10215 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >10216 @0 glBegin(mode = GL_QUADS) >10217 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >10218 @0 glVertex2f(x = 626, y = 487) >10219 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >10220 @0 glVertex2f(x = 633, y = 487) >10221 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >10222 @0 glVertex2f(x = 633, y = 496) >10223 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >10224 @0 glVertex2f(x = 626, y = 496) >10225 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >10226 @0 glVertex2f(x = 634, y = 489) >10227 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >10228 @0 glVertex2f(x = 640, y = 489) >10229 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >10230 @0 glVertex2f(x = 640, y = 496) >10231 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >10232 @0 glVertex2f(x = 634, y = 496) >10233 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >10234 @0 glVertex2f(x = 640, y = 489) >10235 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >10236 @0 glVertex2f(x = 647, y = 489) >10237 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >10238 @0 glVertex2f(x = 647, y = 496) >10239 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >10240 @0 glVertex2f(x = 640, y = 496) >10241 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >10242 @0 glVertex2f(x = 647, y = 489) >10243 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >10244 @0 glVertex2f(x = 654, y = 489) >10245 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >10246 @0 glVertex2f(x = 654, y = 497) >10247 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >10248 @0 glVertex2f(x = 647, y = 497) >10249 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >10250 @0 glVertex2f(x = 654, y = 487) >10251 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >10252 @0 glVertex2f(x = 661, y = 487) >10253 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >10254 @0 glVertex2f(x = 661, y = 496) >10255 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >10256 @0 glVertex2f(x = 654, y = 496) >10257 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >10258 @0 glVertex2f(x = 662, y = 486) >10259 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >10260 @0 glVertex2f(x = 668, y = 486) >10261 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >10262 @0 glVertex2f(x = 668, y = 496) >10263 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >10264 @0 glVertex2f(x = 662, y = 496) >10265 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >10266 @0 glVertex2f(x = 668, y = 489) >10267 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >10268 @0 glVertex2f(x = 675, y = 489) >10269 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >10270 @0 glVertex2f(x = 675, y = 496) >10271 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >10272 @0 glVertex2f(x = 668, y = 496) >10273 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >10274 @0 glVertex2f(x = 675, y = 489) >10275 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >10276 @0 glVertex2f(x = 682, y = 489) >10277 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >10278 @0 glVertex2f(x = 682, y = 496) >10279 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >10280 @0 glVertex2f(x = 675, y = 496) >10281 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >10282 @0 glVertex2f(x = 689, y = 487) >10283 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >10284 @0 glVertex2f(x = 696, y = 487) >10285 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >10286 @0 glVertex2f(x = 696, y = 496) >10287 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >10288 @0 glVertex2f(x = 689, y = 496) >10289 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >10290 @0 glVertex2f(x = 696, y = 489) >10291 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >10292 @0 glVertex2f(x = 703, y = 489) >10293 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >10294 @0 glVertex2f(x = 703, y = 496) >10295 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >10296 @0 glVertex2f(x = 696, y = 496) >10297 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >10298 @0 glVertex2f(x = 703, y = 486) >10299 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >10300 @0 glVertex2f(x = 710, y = 486) >10301 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >10302 @0 glVertex2f(x = 710, y = 496) >10303 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >10304 @0 glVertex2f(x = 703, y = 496) >10305 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >10306 @0 glVertex2f(x = 710, y = 489) >10307 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >10308 @0 glVertex2f(x = 717, y = 489) >10309 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >10310 @0 glVertex2f(x = 717, y = 496) >10311 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >10312 @0 glVertex2f(x = 710, y = 496) >10313 @0 glEnd() >10314 @0 glEnable(cap = GL_BLEND) >10315 @0 glEnable(cap = GL_ALPHA_TEST) >10316 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10317 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10318 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10319 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10320 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10321 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10322 @0 glMatrixMode(mode = GL_TEXTURE) >10323 @0 glLoadIdentity() >10324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10330 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10331 @0 glBegin(mode = GL_QUADS) >10332 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >10333 @0 glVertex2f(x = 625, y = 486) >10334 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >10335 @0 glVertex2f(x = 632, y = 486) >10336 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >10337 @0 glVertex2f(x = 632, y = 495) >10338 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >10339 @0 glVertex2f(x = 625, y = 495) >10340 @0 glEnd() >10341 @0 glEnable(cap = GL_BLEND) >10342 @0 glEnable(cap = GL_ALPHA_TEST) >10343 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10344 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10345 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10346 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10347 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10348 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10349 @0 glMatrixMode(mode = GL_TEXTURE) >10350 @0 glLoadIdentity() >10351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10357 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10358 @0 glBegin(mode = GL_QUADS) >10359 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >10360 @0 glVertex2f(x = 633, y = 488) >10361 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >10362 @0 glVertex2f(x = 639, y = 488) >10363 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >10364 @0 glVertex2f(x = 639, y = 495) >10365 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >10366 @0 glVertex2f(x = 633, y = 495) >10367 @0 glEnd() >10368 @0 glEnable(cap = GL_BLEND) >10369 @0 glEnable(cap = GL_ALPHA_TEST) >10370 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10371 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10372 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10373 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10374 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10375 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10376 @0 glMatrixMode(mode = GL_TEXTURE) >10377 @0 glLoadIdentity() >10378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10384 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10385 @0 glBegin(mode = GL_QUADS) >10386 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >10387 @0 glVertex2f(x = 639, y = 488) >10388 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >10389 @0 glVertex2f(x = 646, y = 488) >10390 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >10391 @0 glVertex2f(x = 646, y = 495) >10392 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >10393 @0 glVertex2f(x = 639, y = 495) >10394 @0 glEnd() >10395 @0 glEnable(cap = GL_BLEND) >10396 @0 glEnable(cap = GL_ALPHA_TEST) >10397 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10398 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10399 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10400 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10401 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10402 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10403 @0 glMatrixMode(mode = GL_TEXTURE) >10404 @0 glLoadIdentity() >10405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10411 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10412 @0 glBegin(mode = GL_QUADS) >10413 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >10414 @0 glVertex2f(x = 646, y = 488) >10415 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >10416 @0 glVertex2f(x = 653, y = 488) >10417 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >10418 @0 glVertex2f(x = 653, y = 496) >10419 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >10420 @0 glVertex2f(x = 646, y = 496) >10421 @0 glEnd() >10422 @0 glEnable(cap = GL_BLEND) >10423 @0 glEnable(cap = GL_ALPHA_TEST) >10424 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10425 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10426 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10427 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10428 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10429 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10430 @0 glMatrixMode(mode = GL_TEXTURE) >10431 @0 glLoadIdentity() >10432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10438 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10439 @0 glBegin(mode = GL_QUADS) >10440 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >10441 @0 glVertex2f(x = 653, y = 486) >10442 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >10443 @0 glVertex2f(x = 660, y = 486) >10444 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >10445 @0 glVertex2f(x = 660, y = 495) >10446 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >10447 @0 glVertex2f(x = 653, y = 495) >10448 @0 glEnd() >10449 @0 glEnable(cap = GL_BLEND) >10450 @0 glEnable(cap = GL_ALPHA_TEST) >10451 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10452 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10453 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10454 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10455 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10456 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10457 @0 glMatrixMode(mode = GL_TEXTURE) >10458 @0 glLoadIdentity() >10459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10465 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10466 @0 glBegin(mode = GL_QUADS) >10467 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >10468 @0 glVertex2f(x = 661, y = 485) >10469 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >10470 @0 glVertex2f(x = 667, y = 485) >10471 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >10472 @0 glVertex2f(x = 667, y = 495) >10473 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >10474 @0 glVertex2f(x = 661, y = 495) >10475 @0 glEnd() >10476 @0 glEnable(cap = GL_BLEND) >10477 @0 glEnable(cap = GL_ALPHA_TEST) >10478 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10479 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10480 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10481 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10482 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10483 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10484 @0 glMatrixMode(mode = GL_TEXTURE) >10485 @0 glLoadIdentity() >10486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10492 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10493 @0 glBegin(mode = GL_QUADS) >10494 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >10495 @0 glVertex2f(x = 667, y = 488) >10496 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >10497 @0 glVertex2f(x = 674, y = 488) >10498 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >10499 @0 glVertex2f(x = 674, y = 495) >10500 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >10501 @0 glVertex2f(x = 667, y = 495) >10502 @0 glEnd() >10503 @0 glEnable(cap = GL_BLEND) >10504 @0 glEnable(cap = GL_ALPHA_TEST) >10505 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10506 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10507 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10508 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10509 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10510 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10511 @0 glMatrixMode(mode = GL_TEXTURE) >10512 @0 glLoadIdentity() >10513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10519 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10520 @0 glBegin(mode = GL_QUADS) >10521 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >10522 @0 glVertex2f(x = 674, y = 488) >10523 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >10524 @0 glVertex2f(x = 681, y = 488) >10525 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >10526 @0 glVertex2f(x = 681, y = 495) >10527 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >10528 @0 glVertex2f(x = 674, y = 495) >10529 @0 glEnd() >10530 @0 glEnable(cap = GL_BLEND) >10531 @0 glEnable(cap = GL_ALPHA_TEST) >10532 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10533 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10534 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10535 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10536 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10537 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10538 @0 glMatrixMode(mode = GL_TEXTURE) >10539 @0 glLoadIdentity() >10540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10546 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10547 @0 glBegin(mode = GL_QUADS) >10548 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >10549 @0 glVertex2f(x = 688, y = 486) >10550 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >10551 @0 glVertex2f(x = 695, y = 486) >10552 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >10553 @0 glVertex2f(x = 695, y = 495) >10554 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >10555 @0 glVertex2f(x = 688, y = 495) >10556 @0 glEnd() >10557 @0 glEnable(cap = GL_BLEND) >10558 @0 glEnable(cap = GL_ALPHA_TEST) >10559 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10560 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10561 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10562 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10563 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10564 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10565 @0 glMatrixMode(mode = GL_TEXTURE) >10566 @0 glLoadIdentity() >10567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10573 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10574 @0 glBegin(mode = GL_QUADS) >10575 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >10576 @0 glVertex2f(x = 695, y = 488) >10577 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >10578 @0 glVertex2f(x = 702, y = 488) >10579 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >10580 @0 glVertex2f(x = 702, y = 495) >10581 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >10582 @0 glVertex2f(x = 695, y = 495) >10583 @0 glEnd() >10584 @0 glEnable(cap = GL_BLEND) >10585 @0 glEnable(cap = GL_ALPHA_TEST) >10586 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10587 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10588 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10589 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10590 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10591 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10592 @0 glMatrixMode(mode = GL_TEXTURE) >10593 @0 glLoadIdentity() >10594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10600 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10601 @0 glBegin(mode = GL_QUADS) >10602 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >10603 @0 glVertex2f(x = 702, y = 485) >10604 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >10605 @0 glVertex2f(x = 709, y = 485) >10606 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >10607 @0 glVertex2f(x = 709, y = 495) >10608 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >10609 @0 glVertex2f(x = 702, y = 495) >10610 @0 glEnd() >10611 @0 glEnable(cap = GL_BLEND) >10612 @0 glEnable(cap = GL_ALPHA_TEST) >10613 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10614 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10615 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10616 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10617 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10618 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10619 @0 glMatrixMode(mode = GL_TEXTURE) >10620 @0 glLoadIdentity() >10621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10627 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10628 @0 glBegin(mode = GL_QUADS) >10629 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >10630 @0 glVertex2f(x = 709, y = 488) >10631 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >10632 @0 glVertex2f(x = 716, y = 488) >10633 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >10634 @0 glVertex2f(x = 716, y = 495) >10635 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >10636 @0 glVertex2f(x = 709, y = 495) >10637 @0 glEnd() >10638 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10639 @0 glDisable(cap = GL_TEXTURE_2D) >10640 @0 glDisable(cap = GL_BLEND) >10641 @0 glDisable(cap = GL_ALPHA_TEST) >10642 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >10643 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) >10644 @0 glDisable(cap = GL_BLEND) >10645 @0 glDisable(cap = GL_ALPHA_TEST) >10646 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >10647 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) >10648 @0 glEnable(cap = GL_BLEND) >10649 @0 glEnable(cap = GL_ALPHA_TEST) >10650 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10651 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >10652 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) >10653 @0 glDisable(cap = GL_BLEND) >10654 @0 glDisable(cap = GL_ALPHA_TEST) >10655 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >10656 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) >10657 @0 glEnable(cap = GL_BLEND) >10658 @0 glEnable(cap = GL_ALPHA_TEST) >10659 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10660 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >10661 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) >10662 @0 glDisable(cap = GL_BLEND) >10663 @0 glDisable(cap = GL_ALPHA_TEST) >10664 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >10665 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) >10666 @0 glEnable(cap = GL_BLEND) >10667 @0 glEnable(cap = GL_ALPHA_TEST) >10668 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10669 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >10670 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) >10671 @0 glDisable(cap = GL_BLEND) >10672 @0 glDisable(cap = GL_ALPHA_TEST) >10673 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >10674 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) >10675 @0 glEnable(cap = GL_BLEND) >10676 @0 glEnable(cap = GL_ALPHA_TEST) >10677 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10678 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >10679 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) >10680 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10681 @0 glEnable(cap = GL_TEXTURE_2D) >10682 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) >10683 @0 glEnable(cap = GL_BLEND) >10684 @0 glEnable(cap = GL_ALPHA_TEST) >10685 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10686 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10687 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10688 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10689 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10690 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10691 @0 glMatrixMode(mode = GL_TEXTURE) >10692 @0 glLoadIdentity() >10693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >10694 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) >10695 @0 glBegin(mode = GL_QUADS) >10696 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) >10697 @0 glVertex2f(x = 608, y = 536) >10698 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) >10699 @0 glVertex2f(x = 615, y = 536) >10700 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) >10701 @0 glVertex2f(x = 615, y = 546) >10702 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) >10703 @0 glVertex2f(x = 608, y = 546) >10704 @0 glEnd() >10705 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10706 @0 glEnable(cap = GL_TEXTURE_2D) >10707 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >10708 @0 glEnable(cap = GL_BLEND) >10709 @0 glEnable(cap = GL_ALPHA_TEST) >10710 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10711 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10712 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10713 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10714 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10715 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10716 @0 glMatrixMode(mode = GL_TEXTURE) >10717 @0 glLoadIdentity() >10718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >10719 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >10720 @0 glBegin(mode = GL_QUADS) >10721 @0 glTexCoord2f(s = 0.796875, t = 0.046875) >10722 @0 glVertex2f(x = 627, y = 537) >10723 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) >10724 @0 glVertex2f(x = 633, y = 537) >10725 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) >10726 @0 glVertex2f(x = 633, y = 546) >10727 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) >10728 @0 glVertex2f(x = 627, y = 546) >10729 @0 glTexCoord2f(s = 0.75, t = 0.140625) >10730 @0 glVertex2f(x = 634, y = 539) >10731 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >10732 @0 glVertex2f(x = 640, y = 539) >10733 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >10734 @0 glVertex2f(x = 640, y = 546) >10735 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >10736 @0 glVertex2f(x = 634, y = 546) >10737 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >10738 @0 glVertex2f(x = 640, y = 539) >10739 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >10740 @0 glVertex2f(x = 647, y = 539) >10741 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >10742 @0 glVertex2f(x = 647, y = 547) >10743 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >10744 @0 glVertex2f(x = 640, y = 547) >10745 @0 glTexCoord2f(s = 0.1875, t = 0.140625) >10746 @0 glVertex2f(x = 648, y = 536) >10747 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) >10748 @0 glVertex2f(x = 654, y = 536) >10749 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) >10750 @0 glVertex2f(x = 654, y = 546) >10751 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) >10752 @0 glVertex2f(x = 648, y = 546) >10753 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >10754 @0 glVertex2f(x = 654, y = 536) >10755 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >10756 @0 glVertex2f(x = 661, y = 536) >10757 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >10758 @0 glVertex2f(x = 661, y = 546) >10759 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >10760 @0 glVertex2f(x = 654, y = 546) >10761 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >10762 @0 glVertex2f(x = 661, y = 539) >10763 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >10764 @0 glVertex2f(x = 668, y = 539) >10765 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >10766 @0 glVertex2f(x = 668, y = 546) >10767 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >10768 @0 glVertex2f(x = 661, y = 546) >10769 @0 glTexCoord2f(s = 0.75, t = 0.046875) >10770 @0 glVertex2f(x = 675, y = 537) >10771 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >10772 @0 glVertex2f(x = 682, y = 537) >10773 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >10774 @0 glVertex2f(x = 682, y = 546) >10775 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >10776 @0 glVertex2f(x = 675, y = 546) >10777 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >10778 @0 glVertex2f(x = 682, y = 539) >10779 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >10780 @0 glVertex2f(x = 689, y = 539) >10781 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >10782 @0 glVertex2f(x = 689, y = 547) >10783 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >10784 @0 glVertex2f(x = 682, y = 547) >10785 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >10786 @0 glVertex2f(x = 689, y = 539) >10787 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >10788 @0 glVertex2f(x = 696, y = 539) >10789 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >10790 @0 glVertex2f(x = 696, y = 546) >10791 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >10792 @0 glVertex2f(x = 689, y = 546) >10793 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >10794 @0 glVertex2f(x = 696, y = 539) >10795 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >10796 @0 glVertex2f(x = 703, y = 539) >10797 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >10798 @0 glVertex2f(x = 703, y = 547) >10799 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >10800 @0 glVertex2f(x = 696, y = 547) >10801 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >10802 @0 glVertex2f(x = 703, y = 538) >10803 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >10804 @0 glVertex2f(x = 710, y = 538) >10805 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >10806 @0 glVertex2f(x = 710, y = 549) >10807 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >10808 @0 glVertex2f(x = 703, y = 549) >10809 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >10810 @0 glVertex2f(x = 710, y = 539) >10811 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >10812 @0 glVertex2f(x = 717, y = 539) >10813 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >10814 @0 glVertex2f(x = 717, y = 546) >10815 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >10816 @0 glVertex2f(x = 710, y = 546) >10817 @0 glEnd() >10818 @0 glEnable(cap = GL_BLEND) >10819 @0 glEnable(cap = GL_ALPHA_TEST) >10820 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10821 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10822 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10823 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10824 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10825 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10826 @0 glMatrixMode(mode = GL_TEXTURE) >10827 @0 glLoadIdentity() >10828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10834 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10835 @0 glBegin(mode = GL_QUADS) >10836 @0 glTexCoord2f(s = 0.796875, t = 0.046875) >10837 @0 glVertex2f(x = 626, y = 536) >10838 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) >10839 @0 glVertex2f(x = 632, y = 536) >10840 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) >10841 @0 glVertex2f(x = 632, y = 545) >10842 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) >10843 @0 glVertex2f(x = 626, y = 545) >10844 @0 glEnd() >10845 @0 glEnable(cap = GL_BLEND) >10846 @0 glEnable(cap = GL_ALPHA_TEST) >10847 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10848 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10849 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10850 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10851 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10852 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10853 @0 glMatrixMode(mode = GL_TEXTURE) >10854 @0 glLoadIdentity() >10855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10861 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10862 @0 glBegin(mode = GL_QUADS) >10863 @0 glTexCoord2f(s = 0.75, t = 0.140625) >10864 @0 glVertex2f(x = 633, y = 538) >10865 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >10866 @0 glVertex2f(x = 639, y = 538) >10867 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >10868 @0 glVertex2f(x = 639, y = 545) >10869 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >10870 @0 glVertex2f(x = 633, y = 545) >10871 @0 glEnd() >10872 @0 glEnable(cap = GL_BLEND) >10873 @0 glEnable(cap = GL_ALPHA_TEST) >10874 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10875 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10876 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10877 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10878 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10879 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10880 @0 glMatrixMode(mode = GL_TEXTURE) >10881 @0 glLoadIdentity() >10882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10888 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10889 @0 glBegin(mode = GL_QUADS) >10890 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >10891 @0 glVertex2f(x = 639, y = 538) >10892 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >10893 @0 glVertex2f(x = 646, y = 538) >10894 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >10895 @0 glVertex2f(x = 646, y = 546) >10896 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >10897 @0 glVertex2f(x = 639, y = 546) >10898 @0 glEnd() >10899 @0 glEnable(cap = GL_BLEND) >10900 @0 glEnable(cap = GL_ALPHA_TEST) >10901 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10902 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10903 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10904 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10905 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10906 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10907 @0 glMatrixMode(mode = GL_TEXTURE) >10908 @0 glLoadIdentity() >10909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10915 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10916 @0 glBegin(mode = GL_QUADS) >10917 @0 glTexCoord2f(s = 0.1875, t = 0.140625) >10918 @0 glVertex2f(x = 647, y = 535) >10919 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) >10920 @0 glVertex2f(x = 653, y = 535) >10921 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) >10922 @0 glVertex2f(x = 653, y = 545) >10923 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) >10924 @0 glVertex2f(x = 647, y = 545) >10925 @0 glEnd() >10926 @0 glEnable(cap = GL_BLEND) >10927 @0 glEnable(cap = GL_ALPHA_TEST) >10928 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10929 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10930 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10931 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10932 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10933 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10934 @0 glMatrixMode(mode = GL_TEXTURE) >10935 @0 glLoadIdentity() >10936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10942 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10943 @0 glBegin(mode = GL_QUADS) >10944 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >10945 @0 glVertex2f(x = 653, y = 535) >10946 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >10947 @0 glVertex2f(x = 660, y = 535) >10948 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >10949 @0 glVertex2f(x = 660, y = 545) >10950 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >10951 @0 glVertex2f(x = 653, y = 545) >10952 @0 glEnd() >10953 @0 glEnable(cap = GL_BLEND) >10954 @0 glEnable(cap = GL_ALPHA_TEST) >10955 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10956 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10957 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10958 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10959 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10960 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10961 @0 glMatrixMode(mode = GL_TEXTURE) >10962 @0 glLoadIdentity() >10963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10969 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10970 @0 glBegin(mode = GL_QUADS) >10971 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >10972 @0 glVertex2f(x = 660, y = 538) >10973 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >10974 @0 glVertex2f(x = 667, y = 538) >10975 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >10976 @0 glVertex2f(x = 667, y = 545) >10977 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >10978 @0 glVertex2f(x = 660, y = 545) >10979 @0 glEnd() >10980 @0 glEnable(cap = GL_BLEND) >10981 @0 glEnable(cap = GL_ALPHA_TEST) >10982 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >10983 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >10984 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >10985 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >10986 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >10987 @0 glActiveTextureARB(texture = GL_TEXTURE0) >10988 @0 glMatrixMode(mode = GL_TEXTURE) >10989 @0 glLoadIdentity() >10990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >10991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >10992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >10993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >10994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >10995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >10996 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >10997 @0 glBegin(mode = GL_QUADS) >10998 @0 glTexCoord2f(s = 0.75, t = 0.046875) >10999 @0 glVertex2f(x = 674, y = 536) >11000 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >11001 @0 glVertex2f(x = 681, y = 536) >11002 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >11003 @0 glVertex2f(x = 681, y = 545) >11004 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >11005 @0 glVertex2f(x = 674, y = 545) >11006 @0 glEnd() >11007 @0 glEnable(cap = GL_BLEND) >11008 @0 glEnable(cap = GL_ALPHA_TEST) >11009 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11010 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11011 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11012 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11013 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11014 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11015 @0 glMatrixMode(mode = GL_TEXTURE) >11016 @0 glLoadIdentity() >11017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11023 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11024 @0 glBegin(mode = GL_QUADS) >11025 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >11026 @0 glVertex2f(x = 681, y = 538) >11027 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >11028 @0 glVertex2f(x = 688, y = 538) >11029 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >11030 @0 glVertex2f(x = 688, y = 546) >11031 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >11032 @0 glVertex2f(x = 681, y = 546) >11033 @0 glEnd() >11034 @0 glEnable(cap = GL_BLEND) >11035 @0 glEnable(cap = GL_ALPHA_TEST) >11036 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11037 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11038 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11039 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11040 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11041 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11042 @0 glMatrixMode(mode = GL_TEXTURE) >11043 @0 glLoadIdentity() >11044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11050 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11051 @0 glBegin(mode = GL_QUADS) >11052 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >11053 @0 glVertex2f(x = 688, y = 538) >11054 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >11055 @0 glVertex2f(x = 695, y = 538) >11056 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >11057 @0 glVertex2f(x = 695, y = 545) >11058 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >11059 @0 glVertex2f(x = 688, y = 545) >11060 @0 glEnd() >11061 @0 glEnable(cap = GL_BLEND) >11062 @0 glEnable(cap = GL_ALPHA_TEST) >11063 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11064 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11065 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11066 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11067 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11068 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11069 @0 glMatrixMode(mode = GL_TEXTURE) >11070 @0 glLoadIdentity() >11071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11077 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11078 @0 glBegin(mode = GL_QUADS) >11079 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >11080 @0 glVertex2f(x = 695, y = 538) >11081 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >11082 @0 glVertex2f(x = 702, y = 538) >11083 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >11084 @0 glVertex2f(x = 702, y = 546) >11085 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >11086 @0 glVertex2f(x = 695, y = 546) >11087 @0 glEnd() >11088 @0 glEnable(cap = GL_BLEND) >11089 @0 glEnable(cap = GL_ALPHA_TEST) >11090 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11091 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11092 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11093 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11094 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11095 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11096 @0 glMatrixMode(mode = GL_TEXTURE) >11097 @0 glLoadIdentity() >11098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11104 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11105 @0 glBegin(mode = GL_QUADS) >11106 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >11107 @0 glVertex2f(x = 702, y = 537) >11108 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >11109 @0 glVertex2f(x = 709, y = 537) >11110 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >11111 @0 glVertex2f(x = 709, y = 548) >11112 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >11113 @0 glVertex2f(x = 702, y = 548) >11114 @0 glEnd() >11115 @0 glEnable(cap = GL_BLEND) >11116 @0 glEnable(cap = GL_ALPHA_TEST) >11117 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11118 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11119 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11120 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11121 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11122 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11123 @0 glMatrixMode(mode = GL_TEXTURE) >11124 @0 glLoadIdentity() >11125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11131 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11132 @0 glBegin(mode = GL_QUADS) >11133 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >11134 @0 glVertex2f(x = 709, y = 538) >11135 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >11136 @0 glVertex2f(x = 716, y = 538) >11137 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >11138 @0 glVertex2f(x = 716, y = 545) >11139 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >11140 @0 glVertex2f(x = 709, y = 545) >11141 @0 glEnd() >11142 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11143 @0 glDisable(cap = GL_TEXTURE_2D) >11144 @0 glDisable(cap = GL_BLEND) >11145 @0 glDisable(cap = GL_ALPHA_TEST) >11146 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >11147 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) >11148 @0 glDisable(cap = GL_BLEND) >11149 @0 glDisable(cap = GL_ALPHA_TEST) >11150 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >11151 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) >11152 @0 glEnable(cap = GL_BLEND) >11153 @0 glEnable(cap = GL_ALPHA_TEST) >11154 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11155 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >11156 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) >11157 @0 glDisable(cap = GL_BLEND) >11158 @0 glDisable(cap = GL_ALPHA_TEST) >11159 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >11160 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) >11161 @0 glEnable(cap = GL_BLEND) >11162 @0 glEnable(cap = GL_ALPHA_TEST) >11163 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11164 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >11165 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) >11166 @0 glDisable(cap = GL_BLEND) >11167 @0 glDisable(cap = GL_ALPHA_TEST) >11168 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >11169 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) >11170 @0 glEnable(cap = GL_BLEND) >11171 @0 glEnable(cap = GL_ALPHA_TEST) >11172 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11173 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >11174 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) >11175 @0 glDisable(cap = GL_BLEND) >11176 @0 glDisable(cap = GL_ALPHA_TEST) >11177 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >11178 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) >11179 @0 glEnable(cap = GL_BLEND) >11180 @0 glEnable(cap = GL_ALPHA_TEST) >11181 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11182 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >11183 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) >11184 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11185 @0 glEnable(cap = GL_TEXTURE_2D) >11186 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >11187 @0 glEnable(cap = GL_BLEND) >11188 @0 glEnable(cap = GL_ALPHA_TEST) >11189 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11190 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11191 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11192 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11193 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11194 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11195 @0 glMatrixMode(mode = GL_TEXTURE) >11196 @0 glLoadIdentity() >11197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >11198 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >11199 @0 glBegin(mode = GL_QUADS) >11200 @0 glTexCoord2f(s = 0.9375, t = 0.046875) >11201 @0 glVertex2f(x = 626, y = 587) >11202 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) >11203 @0 glVertex2f(x = 633, y = 587) >11204 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) >11205 @0 glVertex2f(x = 633, y = 596) >11206 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) >11207 @0 glVertex2f(x = 626, y = 596) >11208 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >11209 @0 glVertex2f(x = 633, y = 589) >11210 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >11211 @0 glVertex2f(x = 640, y = 589) >11212 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >11213 @0 glVertex2f(x = 640, y = 596) >11214 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >11215 @0 glVertex2f(x = 633, y = 596) >11216 @0 glTexCoord2f(s = 0, t = 0.1875) >11217 @0 glVertex2f(x = 640, y = 589) >11218 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >11219 @0 glVertex2f(x = 647, y = 589) >11220 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >11221 @0 glVertex2f(x = 647, y = 596) >11222 @0 glTexCoord2f(s = 0, t = 0.2148438) >11223 @0 glVertex2f(x = 640, y = 596) >11224 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >11225 @0 glVertex2f(x = 647, y = 587) >11226 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >11227 @0 glVertex2f(x = 654, y = 587) >11228 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >11229 @0 glVertex2f(x = 654, y = 596) >11230 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >11231 @0 glVertex2f(x = 647, y = 596) >11232 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >11233 @0 glVertex2f(x = 661, y = 587) >11234 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >11235 @0 glVertex2f(x = 668, y = 587) >11236 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >11237 @0 glVertex2f(x = 668, y = 596) >11238 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >11239 @0 glVertex2f(x = 661, y = 596) >11240 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >11241 @0 glVertex2f(x = 668, y = 589) >11242 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >11243 @0 glVertex2f(x = 675, y = 589) >11244 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >11245 @0 glVertex2f(x = 675, y = 596) >11246 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >11247 @0 glVertex2f(x = 668, y = 596) >11248 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >11249 @0 glVertex2f(x = 676, y = 589) >11250 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >11251 @0 glVertex2f(x = 682, y = 589) >11252 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >11253 @0 glVertex2f(x = 682, y = 596) >11254 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >11255 @0 glVertex2f(x = 676, y = 596) >11256 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >11257 @0 glVertex2f(x = 682, y = 589) >11258 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >11259 @0 glVertex2f(x = 689, y = 589) >11260 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >11261 @0 glVertex2f(x = 689, y = 596) >11262 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >11263 @0 glVertex2f(x = 682, y = 596) >11264 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >11265 @0 glVertex2f(x = 689, y = 589) >11266 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >11267 @0 glVertex2f(x = 696, y = 589) >11268 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >11269 @0 glVertex2f(x = 696, y = 596) >11270 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >11271 @0 glVertex2f(x = 689, y = 596) >11272 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >11273 @0 glVertex2f(x = 697, y = 589) >11274 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >11275 @0 glVertex2f(x = 703, y = 589) >11276 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >11277 @0 glVertex2f(x = 703, y = 596) >11278 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >11279 @0 glVertex2f(x = 697, y = 596) >11280 @0 glEnd() >11281 @0 glEnable(cap = GL_BLEND) >11282 @0 glEnable(cap = GL_ALPHA_TEST) >11283 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11284 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11285 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11286 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11287 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11288 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11289 @0 glMatrixMode(mode = GL_TEXTURE) >11290 @0 glLoadIdentity() >11291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11297 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11298 @0 glBegin(mode = GL_QUADS) >11299 @0 glTexCoord2f(s = 0.9375, t = 0.046875) >11300 @0 glVertex2f(x = 625, y = 586) >11301 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) >11302 @0 glVertex2f(x = 632, y = 586) >11303 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) >11304 @0 glVertex2f(x = 632, y = 595) >11305 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) >11306 @0 glVertex2f(x = 625, y = 595) >11307 @0 glEnd() >11308 @0 glEnable(cap = GL_BLEND) >11309 @0 glEnable(cap = GL_ALPHA_TEST) >11310 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11311 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11312 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11313 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11314 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11315 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11316 @0 glMatrixMode(mode = GL_TEXTURE) >11317 @0 glLoadIdentity() >11318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11324 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11325 @0 glBegin(mode = GL_QUADS) >11326 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >11327 @0 glVertex2f(x = 632, y = 588) >11328 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >11329 @0 glVertex2f(x = 639, y = 588) >11330 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >11331 @0 glVertex2f(x = 639, y = 595) >11332 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >11333 @0 glVertex2f(x = 632, y = 595) >11334 @0 glEnd() >11335 @0 glEnable(cap = GL_BLEND) >11336 @0 glEnable(cap = GL_ALPHA_TEST) >11337 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11338 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11339 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11340 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11341 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11342 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11343 @0 glMatrixMode(mode = GL_TEXTURE) >11344 @0 glLoadIdentity() >11345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11351 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11352 @0 glBegin(mode = GL_QUADS) >11353 @0 glTexCoord2f(s = 0, t = 0.1875) >11354 @0 glVertex2f(x = 639, y = 588) >11355 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >11356 @0 glVertex2f(x = 646, y = 588) >11357 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >11358 @0 glVertex2f(x = 646, y = 595) >11359 @0 glTexCoord2f(s = 0, t = 0.2148438) >11360 @0 glVertex2f(x = 639, y = 595) >11361 @0 glEnd() >11362 @0 glEnable(cap = GL_BLEND) >11363 @0 glEnable(cap = GL_ALPHA_TEST) >11364 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11365 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11366 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11367 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11368 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11369 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11370 @0 glMatrixMode(mode = GL_TEXTURE) >11371 @0 glLoadIdentity() >11372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11378 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11379 @0 glBegin(mode = GL_QUADS) >11380 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >11381 @0 glVertex2f(x = 646, y = 586) >11382 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >11383 @0 glVertex2f(x = 653, y = 586) >11384 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >11385 @0 glVertex2f(x = 653, y = 595) >11386 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >11387 @0 glVertex2f(x = 646, y = 595) >11388 @0 glEnd() >11389 @0 glEnable(cap = GL_BLEND) >11390 @0 glEnable(cap = GL_ALPHA_TEST) >11391 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11392 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11393 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11394 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11395 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11396 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11397 @0 glMatrixMode(mode = GL_TEXTURE) >11398 @0 glLoadIdentity() >11399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11405 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11406 @0 glBegin(mode = GL_QUADS) >11407 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >11408 @0 glVertex2f(x = 660, y = 586) >11409 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >11410 @0 glVertex2f(x = 667, y = 586) >11411 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >11412 @0 glVertex2f(x = 667, y = 595) >11413 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >11414 @0 glVertex2f(x = 660, y = 595) >11415 @0 glEnd() >11416 @0 glEnable(cap = GL_BLEND) >11417 @0 glEnable(cap = GL_ALPHA_TEST) >11418 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11419 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11420 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11421 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11422 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11423 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11424 @0 glMatrixMode(mode = GL_TEXTURE) >11425 @0 glLoadIdentity() >11426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11432 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11433 @0 glBegin(mode = GL_QUADS) >11434 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >11435 @0 glVertex2f(x = 667, y = 588) >11436 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >11437 @0 glVertex2f(x = 674, y = 588) >11438 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >11439 @0 glVertex2f(x = 674, y = 595) >11440 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >11441 @0 glVertex2f(x = 667, y = 595) >11442 @0 glEnd() >11443 @0 glEnable(cap = GL_BLEND) >11444 @0 glEnable(cap = GL_ALPHA_TEST) >11445 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11446 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11447 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11448 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11449 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11450 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11451 @0 glMatrixMode(mode = GL_TEXTURE) >11452 @0 glLoadIdentity() >11453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11459 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11460 @0 glBegin(mode = GL_QUADS) >11461 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >11462 @0 glVertex2f(x = 675, y = 588) >11463 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >11464 @0 glVertex2f(x = 681, y = 588) >11465 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >11466 @0 glVertex2f(x = 681, y = 595) >11467 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >11468 @0 glVertex2f(x = 675, y = 595) >11469 @0 glEnd() >11470 @0 glEnable(cap = GL_BLEND) >11471 @0 glEnable(cap = GL_ALPHA_TEST) >11472 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11473 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11474 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11475 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11476 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11477 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11478 @0 glMatrixMode(mode = GL_TEXTURE) >11479 @0 glLoadIdentity() >11480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11486 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11487 @0 glBegin(mode = GL_QUADS) >11488 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >11489 @0 glVertex2f(x = 681, y = 588) >11490 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >11491 @0 glVertex2f(x = 688, y = 588) >11492 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >11493 @0 glVertex2f(x = 688, y = 595) >11494 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >11495 @0 glVertex2f(x = 681, y = 595) >11496 @0 glEnd() >11497 @0 glEnable(cap = GL_BLEND) >11498 @0 glEnable(cap = GL_ALPHA_TEST) >11499 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11500 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11501 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11502 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11503 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11504 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11505 @0 glMatrixMode(mode = GL_TEXTURE) >11506 @0 glLoadIdentity() >11507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11513 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11514 @0 glBegin(mode = GL_QUADS) >11515 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >11516 @0 glVertex2f(x = 688, y = 588) >11517 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >11518 @0 glVertex2f(x = 695, y = 588) >11519 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >11520 @0 glVertex2f(x = 695, y = 595) >11521 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >11522 @0 glVertex2f(x = 688, y = 595) >11523 @0 glEnd() >11524 @0 glEnable(cap = GL_BLEND) >11525 @0 glEnable(cap = GL_ALPHA_TEST) >11526 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11527 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11528 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11529 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11530 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11531 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11532 @0 glMatrixMode(mode = GL_TEXTURE) >11533 @0 glLoadIdentity() >11534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11540 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11541 @0 glBegin(mode = GL_QUADS) >11542 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >11543 @0 glVertex2f(x = 696, y = 588) >11544 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >11545 @0 glVertex2f(x = 702, y = 588) >11546 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >11547 @0 glVertex2f(x = 702, y = 595) >11548 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >11549 @0 glVertex2f(x = 696, y = 595) >11550 @0 glEnd() >11551 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11552 @0 glDisable(cap = GL_TEXTURE_2D) >11553 @0 glDisable(cap = GL_BLEND) >11554 @0 glDisable(cap = GL_ALPHA_TEST) >11555 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >11556 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) >11557 @0 glDisable(cap = GL_BLEND) >11558 @0 glDisable(cap = GL_ALPHA_TEST) >11559 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >11560 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) >11561 @0 glDisable(cap = GL_BLEND) >11562 @0 glDisable(cap = GL_ALPHA_TEST) >11563 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >11564 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) >11565 @0 glDisable(cap = GL_BLEND) >11566 @0 glDisable(cap = GL_ALPHA_TEST) >11567 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >11568 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) >11569 @0 glDisable(cap = GL_BLEND) >11570 @0 glDisable(cap = GL_ALPHA_TEST) >11571 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >11572 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) >11573 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11574 @0 glEnable(cap = GL_TEXTURE_2D) >11575 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >11576 @0 glEnable(cap = GL_BLEND) >11577 @0 glEnable(cap = GL_ALPHA_TEST) >11578 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11579 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11580 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11581 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11582 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11583 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11584 @0 glMatrixMode(mode = GL_TEXTURE) >11585 @0 glLoadIdentity() >11586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >11587 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >11588 @0 glBegin(mode = GL_QUADS) >11589 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >11590 @0 glVertex2f(x = 1059, y = 451) >11591 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >11592 @0 glVertex2f(x = 1066, y = 451) >11593 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >11594 @0 glVertex2f(x = 1066, y = 459) >11595 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >11596 @0 glVertex2f(x = 1059, y = 459) >11597 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >11598 @0 glVertex2f(x = 1067, y = 451) >11599 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >11600 @0 glVertex2f(x = 1073, y = 451) >11601 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >11602 @0 glVertex2f(x = 1073, y = 461) >11603 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >11604 @0 glVertex2f(x = 1067, y = 461) >11605 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >11606 @0 glVertex2f(x = 1074, y = 448) >11607 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >11608 @0 glVertex2f(x = 1080, y = 448) >11609 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >11610 @0 glVertex2f(x = 1080, y = 458) >11611 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >11612 @0 glVertex2f(x = 1074, y = 458) >11613 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >11614 @0 glVertex2f(x = 1080, y = 449) >11615 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >11616 @0 glVertex2f(x = 1087, y = 449) >11617 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >11618 @0 glVertex2f(x = 1087, y = 458) >11619 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >11620 @0 glVertex2f(x = 1080, y = 458) >11621 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >11622 @0 glVertex2f(x = 1087, y = 451) >11623 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >11624 @0 glVertex2f(x = 1094, y = 451) >11625 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >11626 @0 glVertex2f(x = 1094, y = 458) >11627 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >11628 @0 glVertex2f(x = 1087, y = 458) >11629 @0 glTexCoord2f(s = 0, t = 0.1875) >11630 @0 glVertex2f(x = 1094, y = 451) >11631 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >11632 @0 glVertex2f(x = 1101, y = 451) >11633 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >11634 @0 glVertex2f(x = 1101, y = 458) >11635 @0 glTexCoord2f(s = 0, t = 0.2148438) >11636 @0 glVertex2f(x = 1094, y = 458) >11637 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >11638 @0 glVertex2f(x = 1101, y = 449) >11639 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >11640 @0 glVertex2f(x = 1108, y = 449) >11641 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >11642 @0 glVertex2f(x = 1108, y = 458) >11643 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >11644 @0 glVertex2f(x = 1101, y = 458) >11645 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >11646 @0 glVertex2f(x = 1117, y = 447) >11647 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >11648 @0 glVertex2f(x = 1121, y = 447) >11649 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >11650 @0 glVertex2f(x = 1121, y = 460) >11651 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >11652 @0 glVertex2f(x = 1117, y = 460) >11653 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >11654 @0 glVertex2f(x = 1122, y = 451) >11655 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >11656 @0 glVertex2f(x = 1129, y = 451) >11657 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >11658 @0 glVertex2f(x = 1129, y = 458) >11659 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >11660 @0 glVertex2f(x = 1122, y = 458) >11661 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >11662 @0 glVertex2f(x = 1130, y = 448) >11663 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >11664 @0 glVertex2f(x = 1136, y = 448) >11665 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >11666 @0 glVertex2f(x = 1136, y = 458) >11667 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >11668 @0 glVertex2f(x = 1130, y = 458) >11669 @0 glTexCoord2f(s = 0.75, t = 0.140625) >11670 @0 glVertex2f(x = 1137, y = 451) >11671 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >11672 @0 glVertex2f(x = 1143, y = 451) >11673 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >11674 @0 glVertex2f(x = 1143, y = 458) >11675 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >11676 @0 glVertex2f(x = 1137, y = 458) >11677 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >11678 @0 glVertex2f(x = 1143, y = 451) >11679 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >11680 @0 glVertex2f(x = 1150, y = 451) >11681 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >11682 @0 glVertex2f(x = 1150, y = 458) >11683 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >11684 @0 glVertex2f(x = 1143, y = 458) >11685 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >11686 @0 glVertex2f(x = 1150, y = 449) >11687 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >11688 @0 glVertex2f(x = 1157, y = 449) >11689 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >11690 @0 glVertex2f(x = 1157, y = 458) >11691 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >11692 @0 glVertex2f(x = 1150, y = 458) >11693 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >11694 @0 glVertex2f(x = 1157, y = 451) >11695 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >11696 @0 glVertex2f(x = 1164, y = 451) >11697 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >11698 @0 glVertex2f(x = 1164, y = 458) >11699 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >11700 @0 glVertex2f(x = 1157, y = 458) >11701 @0 glTexCoord2f(s = 0, t = 0.1875) >11702 @0 glVertex2f(x = 1164, y = 451) >11703 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >11704 @0 glVertex2f(x = 1171, y = 451) >11705 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >11706 @0 glVertex2f(x = 1171, y = 458) >11707 @0 glTexCoord2f(s = 0, t = 0.2148438) >11708 @0 glVertex2f(x = 1164, y = 458) >11709 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >11710 @0 glVertex2f(x = 1171, y = 449) >11711 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >11712 @0 glVertex2f(x = 1178, y = 449) >11713 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >11714 @0 glVertex2f(x = 1178, y = 458) >11715 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >11716 @0 glVertex2f(x = 1171, y = 458) >11717 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >11718 @0 glVertex2f(x = 1179, y = 447) >11719 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >11720 @0 glVertex2f(x = 1184, y = 447) >11721 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >11722 @0 glVertex2f(x = 1184, y = 460) >11723 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >11724 @0 glVertex2f(x = 1179, y = 460) >11725 @0 glEnd() >11726 @0 glEnable(cap = GL_BLEND) >11727 @0 glEnable(cap = GL_ALPHA_TEST) >11728 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11729 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11730 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11731 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11732 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11733 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11734 @0 glMatrixMode(mode = GL_TEXTURE) >11735 @0 glLoadIdentity() >11736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11742 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11743 @0 glBegin(mode = GL_QUADS) >11744 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >11745 @0 glVertex2f(x = 1058, y = 450) >11746 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >11747 @0 glVertex2f(x = 1065, y = 450) >11748 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >11749 @0 glVertex2f(x = 1065, y = 458) >11750 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >11751 @0 glVertex2f(x = 1058, y = 458) >11752 @0 glEnd() >11753 @0 glEnable(cap = GL_BLEND) >11754 @0 glEnable(cap = GL_ALPHA_TEST) >11755 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11756 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11757 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11758 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11759 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11760 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11761 @0 glMatrixMode(mode = GL_TEXTURE) >11762 @0 glLoadIdentity() >11763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11769 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11770 @0 glBegin(mode = GL_QUADS) >11771 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >11772 @0 glVertex2f(x = 1066, y = 450) >11773 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >11774 @0 glVertex2f(x = 1072, y = 450) >11775 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >11776 @0 glVertex2f(x = 1072, y = 460) >11777 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >11778 @0 glVertex2f(x = 1066, y = 460) >11779 @0 glEnd() >11780 @0 glEnable(cap = GL_BLEND) >11781 @0 glEnable(cap = GL_ALPHA_TEST) >11782 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11783 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11784 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11785 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11786 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11787 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11788 @0 glMatrixMode(mode = GL_TEXTURE) >11789 @0 glLoadIdentity() >11790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11796 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11797 @0 glBegin(mode = GL_QUADS) >11798 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >11799 @0 glVertex2f(x = 1073, y = 447) >11800 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >11801 @0 glVertex2f(x = 1079, y = 447) >11802 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >11803 @0 glVertex2f(x = 1079, y = 457) >11804 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >11805 @0 glVertex2f(x = 1073, y = 457) >11806 @0 glEnd() >11807 @0 glEnable(cap = GL_BLEND) >11808 @0 glEnable(cap = GL_ALPHA_TEST) >11809 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11810 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11811 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11812 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11813 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11814 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11815 @0 glMatrixMode(mode = GL_TEXTURE) >11816 @0 glLoadIdentity() >11817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11823 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11824 @0 glBegin(mode = GL_QUADS) >11825 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >11826 @0 glVertex2f(x = 1079, y = 448) >11827 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >11828 @0 glVertex2f(x = 1086, y = 448) >11829 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >11830 @0 glVertex2f(x = 1086, y = 457) >11831 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >11832 @0 glVertex2f(x = 1079, y = 457) >11833 @0 glEnd() >11834 @0 glEnable(cap = GL_BLEND) >11835 @0 glEnable(cap = GL_ALPHA_TEST) >11836 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11837 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11838 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11839 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11840 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11841 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11842 @0 glMatrixMode(mode = GL_TEXTURE) >11843 @0 glLoadIdentity() >11844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11850 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11851 @0 glBegin(mode = GL_QUADS) >11852 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >11853 @0 glVertex2f(x = 1086, y = 450) >11854 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >11855 @0 glVertex2f(x = 1093, y = 450) >11856 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >11857 @0 glVertex2f(x = 1093, y = 457) >11858 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >11859 @0 glVertex2f(x = 1086, y = 457) >11860 @0 glEnd() >11861 @0 glEnable(cap = GL_BLEND) >11862 @0 glEnable(cap = GL_ALPHA_TEST) >11863 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11864 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11865 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11866 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11867 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11868 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11869 @0 glMatrixMode(mode = GL_TEXTURE) >11870 @0 glLoadIdentity() >11871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11877 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11878 @0 glBegin(mode = GL_QUADS) >11879 @0 glTexCoord2f(s = 0, t = 0.1875) >11880 @0 glVertex2f(x = 1093, y = 450) >11881 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >11882 @0 glVertex2f(x = 1100, y = 450) >11883 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >11884 @0 glVertex2f(x = 1100, y = 457) >11885 @0 glTexCoord2f(s = 0, t = 0.2148438) >11886 @0 glVertex2f(x = 1093, y = 457) >11887 @0 glEnd() >11888 @0 glEnable(cap = GL_BLEND) >11889 @0 glEnable(cap = GL_ALPHA_TEST) >11890 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11891 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11892 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11893 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11894 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11895 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11896 @0 glMatrixMode(mode = GL_TEXTURE) >11897 @0 glLoadIdentity() >11898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11904 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11905 @0 glBegin(mode = GL_QUADS) >11906 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >11907 @0 glVertex2f(x = 1100, y = 448) >11908 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >11909 @0 glVertex2f(x = 1107, y = 448) >11910 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >11911 @0 glVertex2f(x = 1107, y = 457) >11912 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >11913 @0 glVertex2f(x = 1100, y = 457) >11914 @0 glEnd() >11915 @0 glEnable(cap = GL_BLEND) >11916 @0 glEnable(cap = GL_ALPHA_TEST) >11917 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11918 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11919 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11920 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11921 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11922 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11923 @0 glMatrixMode(mode = GL_TEXTURE) >11924 @0 glLoadIdentity() >11925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11931 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11932 @0 glBegin(mode = GL_QUADS) >11933 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >11934 @0 glVertex2f(x = 1116, y = 446) >11935 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >11936 @0 glVertex2f(x = 1120, y = 446) >11937 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >11938 @0 glVertex2f(x = 1120, y = 459) >11939 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >11940 @0 glVertex2f(x = 1116, y = 459) >11941 @0 glEnd() >11942 @0 glEnable(cap = GL_BLEND) >11943 @0 glEnable(cap = GL_ALPHA_TEST) >11944 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11945 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11946 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11947 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11948 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11949 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11950 @0 glMatrixMode(mode = GL_TEXTURE) >11951 @0 glLoadIdentity() >11952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11958 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11959 @0 glBegin(mode = GL_QUADS) >11960 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >11961 @0 glVertex2f(x = 1121, y = 450) >11962 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >11963 @0 glVertex2f(x = 1128, y = 450) >11964 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >11965 @0 glVertex2f(x = 1128, y = 457) >11966 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >11967 @0 glVertex2f(x = 1121, y = 457) >11968 @0 glEnd() >11969 @0 glEnable(cap = GL_BLEND) >11970 @0 glEnable(cap = GL_ALPHA_TEST) >11971 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11972 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >11973 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >11974 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >11975 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >11976 @0 glActiveTextureARB(texture = GL_TEXTURE0) >11977 @0 glMatrixMode(mode = GL_TEXTURE) >11978 @0 glLoadIdentity() >11979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >11980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >11981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >11982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >11983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >11984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >11985 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >11986 @0 glBegin(mode = GL_QUADS) >11987 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >11988 @0 glVertex2f(x = 1129, y = 447) >11989 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >11990 @0 glVertex2f(x = 1135, y = 447) >11991 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >11992 @0 glVertex2f(x = 1135, y = 457) >11993 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >11994 @0 glVertex2f(x = 1129, y = 457) >11995 @0 glEnd() >11996 @0 glEnable(cap = GL_BLEND) >11997 @0 glEnable(cap = GL_ALPHA_TEST) >11998 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >11999 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12000 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12001 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12002 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12003 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12004 @0 glMatrixMode(mode = GL_TEXTURE) >12005 @0 glLoadIdentity() >12006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12012 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12013 @0 glBegin(mode = GL_QUADS) >12014 @0 glTexCoord2f(s = 0.75, t = 0.140625) >12015 @0 glVertex2f(x = 1136, y = 450) >12016 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >12017 @0 glVertex2f(x = 1142, y = 450) >12018 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >12019 @0 glVertex2f(x = 1142, y = 457) >12020 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >12021 @0 glVertex2f(x = 1136, y = 457) >12022 @0 glEnd() >12023 @0 glEnable(cap = GL_BLEND) >12024 @0 glEnable(cap = GL_ALPHA_TEST) >12025 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12026 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12027 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12028 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12029 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12030 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12031 @0 glMatrixMode(mode = GL_TEXTURE) >12032 @0 glLoadIdentity() >12033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12039 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12040 @0 glBegin(mode = GL_QUADS) >12041 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >12042 @0 glVertex2f(x = 1142, y = 450) >12043 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >12044 @0 glVertex2f(x = 1149, y = 450) >12045 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >12046 @0 glVertex2f(x = 1149, y = 457) >12047 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >12048 @0 glVertex2f(x = 1142, y = 457) >12049 @0 glEnd() >12050 @0 glEnable(cap = GL_BLEND) >12051 @0 glEnable(cap = GL_ALPHA_TEST) >12052 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12053 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12054 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12055 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12056 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12057 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12058 @0 glMatrixMode(mode = GL_TEXTURE) >12059 @0 glLoadIdentity() >12060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12066 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12067 @0 glBegin(mode = GL_QUADS) >12068 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >12069 @0 glVertex2f(x = 1149, y = 448) >12070 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >12071 @0 glVertex2f(x = 1156, y = 448) >12072 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >12073 @0 glVertex2f(x = 1156, y = 457) >12074 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >12075 @0 glVertex2f(x = 1149, y = 457) >12076 @0 glEnd() >12077 @0 glEnable(cap = GL_BLEND) >12078 @0 glEnable(cap = GL_ALPHA_TEST) >12079 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12080 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12081 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12082 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12083 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12084 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12085 @0 glMatrixMode(mode = GL_TEXTURE) >12086 @0 glLoadIdentity() >12087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12093 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12094 @0 glBegin(mode = GL_QUADS) >12095 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >12096 @0 glVertex2f(x = 1156, y = 450) >12097 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >12098 @0 glVertex2f(x = 1163, y = 450) >12099 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >12100 @0 glVertex2f(x = 1163, y = 457) >12101 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >12102 @0 glVertex2f(x = 1156, y = 457) >12103 @0 glEnd() >12104 @0 glEnable(cap = GL_BLEND) >12105 @0 glEnable(cap = GL_ALPHA_TEST) >12106 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12107 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12108 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12109 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12110 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12111 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12112 @0 glMatrixMode(mode = GL_TEXTURE) >12113 @0 glLoadIdentity() >12114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12120 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12121 @0 glBegin(mode = GL_QUADS) >12122 @0 glTexCoord2f(s = 0, t = 0.1875) >12123 @0 glVertex2f(x = 1163, y = 450) >12124 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >12125 @0 glVertex2f(x = 1170, y = 450) >12126 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >12127 @0 glVertex2f(x = 1170, y = 457) >12128 @0 glTexCoord2f(s = 0, t = 0.2148438) >12129 @0 glVertex2f(x = 1163, y = 457) >12130 @0 glEnd() >12131 @0 glEnable(cap = GL_BLEND) >12132 @0 glEnable(cap = GL_ALPHA_TEST) >12133 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12134 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12135 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12136 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12137 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12138 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12139 @0 glMatrixMode(mode = GL_TEXTURE) >12140 @0 glLoadIdentity() >12141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12147 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12148 @0 glBegin(mode = GL_QUADS) >12149 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >12150 @0 glVertex2f(x = 1170, y = 448) >12151 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >12152 @0 glVertex2f(x = 1177, y = 448) >12153 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >12154 @0 glVertex2f(x = 1177, y = 457) >12155 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >12156 @0 glVertex2f(x = 1170, y = 457) >12157 @0 glEnd() >12158 @0 glEnable(cap = GL_BLEND) >12159 @0 glEnable(cap = GL_ALPHA_TEST) >12160 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12161 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12162 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12163 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12164 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12165 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12166 @0 glMatrixMode(mode = GL_TEXTURE) >12167 @0 glLoadIdentity() >12168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12174 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12175 @0 glBegin(mode = GL_QUADS) >12176 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >12177 @0 glVertex2f(x = 1178, y = 446) >12178 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >12179 @0 glVertex2f(x = 1183, y = 446) >12180 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >12181 @0 glVertex2f(x = 1183, y = 459) >12182 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >12183 @0 glVertex2f(x = 1178, y = 459) >12184 @0 glEnd() >12185 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12186 @0 glDisable(cap = GL_TEXTURE_2D) >12187 @0 glDisable(cap = GL_BLEND) >12188 @0 glDisable(cap = GL_ALPHA_TEST) >12189 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) >12190 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) >12191 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12192 @0 glEnable(cap = GL_TEXTURE_2D) >12193 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >12194 @0 glEnable(cap = GL_BLEND) >12195 @0 glEnable(cap = GL_ALPHA_TEST) >12196 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12197 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12198 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12199 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12200 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12201 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12202 @0 glMatrixMode(mode = GL_TEXTURE) >12203 @0 glLoadIdentity() >12204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >12205 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >12206 @0 glBegin(mode = GL_QUADS) >12207 @0 glTexCoord2f(s = 0.375, t = 0.140625) >12208 @0 glVertex2f(x = 1060, y = 468) >12209 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >12210 @0 glVertex2f(x = 1066, y = 468) >12211 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >12212 @0 glVertex2f(x = 1066, y = 478) >12213 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >12214 @0 glVertex2f(x = 1060, y = 478) >12215 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >12216 @0 glVertex2f(x = 1066, y = 468) >12217 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >12218 @0 glVertex2f(x = 1073, y = 468) >12219 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >12220 @0 glVertex2f(x = 1073, y = 478) >12221 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >12222 @0 glVertex2f(x = 1066, y = 478) >12223 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >12224 @0 glVertex2f(x = 1073, y = 471) >12225 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >12226 @0 glVertex2f(x = 1080, y = 471) >12227 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >12228 @0 glVertex2f(x = 1080, y = 479) >12229 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >12230 @0 glVertex2f(x = 1073, y = 479) >12231 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >12232 @0 glVertex2f(x = 1080, y = 469) >12233 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >12234 @0 glVertex2f(x = 1087, y = 469) >12235 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >12236 @0 glVertex2f(x = 1087, y = 478) >12237 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >12238 @0 glVertex2f(x = 1080, y = 478) >12239 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >12240 @0 glVertex2f(x = 1087, y = 479) >12241 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >12242 @0 glVertex2f(x = 1094, y = 479) >12243 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >12244 @0 glVertex2f(x = 1094, y = 481) >12245 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >12246 @0 glVertex2f(x = 1087, y = 481) >12247 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >12248 @0 glVertex2f(x = 1095, y = 471) >12249 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >12250 @0 glVertex2f(x = 1101, y = 471) >12251 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >12252 @0 glVertex2f(x = 1101, y = 481) >12253 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >12254 @0 glVertex2f(x = 1095, y = 481) >12255 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >12256 @0 glVertex2f(x = 1101, y = 471) >12257 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >12258 @0 glVertex2f(x = 1108, y = 471) >12259 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >12260 @0 glVertex2f(x = 1108, y = 478) >12261 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >12262 @0 glVertex2f(x = 1101, y = 478) >12263 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >12264 @0 glVertex2f(x = 1109, y = 471) >12265 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >12266 @0 glVertex2f(x = 1115, y = 471) >12267 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >12268 @0 glVertex2f(x = 1115, y = 478) >12269 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >12270 @0 glVertex2f(x = 1109, y = 478) >12271 @0 glTexCoord2f(s = 0.375, t = 0.140625) >12272 @0 glVertex2f(x = 1116, y = 468) >12273 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >12274 @0 glVertex2f(x = 1122, y = 468) >12275 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >12276 @0 glVertex2f(x = 1122, y = 478) >12277 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >12278 @0 glVertex2f(x = 1116, y = 478) >12279 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >12280 @0 glVertex2f(x = 1131, y = 467) >12281 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >12282 @0 glVertex2f(x = 1135, y = 467) >12283 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >12284 @0 glVertex2f(x = 1135, y = 480) >12285 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >12286 @0 glVertex2f(x = 1131, y = 480) >12287 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >12288 @0 glVertex2f(x = 1136, y = 471) >12289 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >12290 @0 glVertex2f(x = 1143, y = 471) >12291 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >12292 @0 glVertex2f(x = 1143, y = 478) >12293 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >12294 @0 glVertex2f(x = 1136, y = 478) >12295 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >12296 @0 glVertex2f(x = 1144, y = 468) >12297 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >12298 @0 glVertex2f(x = 1150, y = 468) >12299 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >12300 @0 glVertex2f(x = 1150, y = 478) >12301 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >12302 @0 glVertex2f(x = 1144, y = 478) >12303 @0 glTexCoord2f(s = 0.75, t = 0.140625) >12304 @0 glVertex2f(x = 1151, y = 471) >12305 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >12306 @0 glVertex2f(x = 1157, y = 471) >12307 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >12308 @0 glVertex2f(x = 1157, y = 478) >12309 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >12310 @0 glVertex2f(x = 1151, y = 478) >12311 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >12312 @0 glVertex2f(x = 1157, y = 471) >12313 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >12314 @0 glVertex2f(x = 1164, y = 471) >12315 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >12316 @0 glVertex2f(x = 1164, y = 478) >12317 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >12318 @0 glVertex2f(x = 1157, y = 478) >12319 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >12320 @0 glVertex2f(x = 1164, y = 469) >12321 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >12322 @0 glVertex2f(x = 1171, y = 469) >12323 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >12324 @0 glVertex2f(x = 1171, y = 478) >12325 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >12326 @0 glVertex2f(x = 1164, y = 478) >12327 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >12328 @0 glVertex2f(x = 1171, y = 471) >12329 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >12330 @0 glVertex2f(x = 1178, y = 471) >12331 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >12332 @0 glVertex2f(x = 1178, y = 478) >12333 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >12334 @0 glVertex2f(x = 1171, y = 478) >12335 @0 glTexCoord2f(s = 0, t = 0.1875) >12336 @0 glVertex2f(x = 1178, y = 471) >12337 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >12338 @0 glVertex2f(x = 1185, y = 471) >12339 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >12340 @0 glVertex2f(x = 1185, y = 478) >12341 @0 glTexCoord2f(s = 0, t = 0.2148438) >12342 @0 glVertex2f(x = 1178, y = 478) >12343 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >12344 @0 glVertex2f(x = 1185, y = 469) >12345 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >12346 @0 glVertex2f(x = 1192, y = 469) >12347 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >12348 @0 glVertex2f(x = 1192, y = 478) >12349 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >12350 @0 glVertex2f(x = 1185, y = 478) >12351 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >12352 @0 glVertex2f(x = 1193, y = 467) >12353 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >12354 @0 glVertex2f(x = 1198, y = 467) >12355 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >12356 @0 glVertex2f(x = 1198, y = 480) >12357 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >12358 @0 glVertex2f(x = 1193, y = 480) >12359 @0 glEnd() >12360 @0 glEnable(cap = GL_BLEND) >12361 @0 glEnable(cap = GL_ALPHA_TEST) >12362 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12363 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12364 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12365 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12366 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12367 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12368 @0 glMatrixMode(mode = GL_TEXTURE) >12369 @0 glLoadIdentity() >12370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12376 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12377 @0 glBegin(mode = GL_QUADS) >12378 @0 glTexCoord2f(s = 0.375, t = 0.140625) >12379 @0 glVertex2f(x = 1059, y = 467) >12380 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >12381 @0 glVertex2f(x = 1065, y = 467) >12382 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >12383 @0 glVertex2f(x = 1065, y = 477) >12384 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >12385 @0 glVertex2f(x = 1059, y = 477) >12386 @0 glEnd() >12387 @0 glEnable(cap = GL_BLEND) >12388 @0 glEnable(cap = GL_ALPHA_TEST) >12389 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12390 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12391 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12392 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12393 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12394 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12395 @0 glMatrixMode(mode = GL_TEXTURE) >12396 @0 glLoadIdentity() >12397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12403 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12404 @0 glBegin(mode = GL_QUADS) >12405 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >12406 @0 glVertex2f(x = 1065, y = 467) >12407 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >12408 @0 glVertex2f(x = 1072, y = 467) >12409 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >12410 @0 glVertex2f(x = 1072, y = 477) >12411 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >12412 @0 glVertex2f(x = 1065, y = 477) >12413 @0 glEnd() >12414 @0 glEnable(cap = GL_BLEND) >12415 @0 glEnable(cap = GL_ALPHA_TEST) >12416 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12417 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12418 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12419 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12420 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12421 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12422 @0 glMatrixMode(mode = GL_TEXTURE) >12423 @0 glLoadIdentity() >12424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12430 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12431 @0 glBegin(mode = GL_QUADS) >12432 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >12433 @0 glVertex2f(x = 1072, y = 470) >12434 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >12435 @0 glVertex2f(x = 1079, y = 470) >12436 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >12437 @0 glVertex2f(x = 1079, y = 478) >12438 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >12439 @0 glVertex2f(x = 1072, y = 478) >12440 @0 glEnd() >12441 @0 glEnable(cap = GL_BLEND) >12442 @0 glEnable(cap = GL_ALPHA_TEST) >12443 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12444 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12445 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12446 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12447 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12448 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12449 @0 glMatrixMode(mode = GL_TEXTURE) >12450 @0 glLoadIdentity() >12451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12457 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12458 @0 glBegin(mode = GL_QUADS) >12459 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >12460 @0 glVertex2f(x = 1079, y = 468) >12461 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >12462 @0 glVertex2f(x = 1086, y = 468) >12463 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >12464 @0 glVertex2f(x = 1086, y = 477) >12465 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >12466 @0 glVertex2f(x = 1079, y = 477) >12467 @0 glEnd() >12468 @0 glEnable(cap = GL_BLEND) >12469 @0 glEnable(cap = GL_ALPHA_TEST) >12470 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12471 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12472 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12473 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12474 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12475 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12476 @0 glMatrixMode(mode = GL_TEXTURE) >12477 @0 glLoadIdentity() >12478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12484 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12485 @0 glBegin(mode = GL_QUADS) >12486 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >12487 @0 glVertex2f(x = 1086, y = 478) >12488 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >12489 @0 glVertex2f(x = 1093, y = 478) >12490 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >12491 @0 glVertex2f(x = 1093, y = 480) >12492 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >12493 @0 glVertex2f(x = 1086, y = 480) >12494 @0 glEnd() >12495 @0 glEnable(cap = GL_BLEND) >12496 @0 glEnable(cap = GL_ALPHA_TEST) >12497 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12498 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12499 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12500 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12501 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12502 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12503 @0 glMatrixMode(mode = GL_TEXTURE) >12504 @0 glLoadIdentity() >12505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12511 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12512 @0 glBegin(mode = GL_QUADS) >12513 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >12514 @0 glVertex2f(x = 1094, y = 470) >12515 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >12516 @0 glVertex2f(x = 1100, y = 470) >12517 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >12518 @0 glVertex2f(x = 1100, y = 480) >12519 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >12520 @0 glVertex2f(x = 1094, y = 480) >12521 @0 glEnd() >12522 @0 glEnable(cap = GL_BLEND) >12523 @0 glEnable(cap = GL_ALPHA_TEST) >12524 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12525 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12526 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12527 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12528 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12529 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12530 @0 glMatrixMode(mode = GL_TEXTURE) >12531 @0 glLoadIdentity() >12532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12538 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12539 @0 glBegin(mode = GL_QUADS) >12540 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >12541 @0 glVertex2f(x = 1100, y = 470) >12542 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >12543 @0 glVertex2f(x = 1107, y = 470) >12544 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >12545 @0 glVertex2f(x = 1107, y = 477) >12546 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >12547 @0 glVertex2f(x = 1100, y = 477) >12548 @0 glEnd() >12549 @0 glEnable(cap = GL_BLEND) >12550 @0 glEnable(cap = GL_ALPHA_TEST) >12551 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12552 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12553 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12554 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12555 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12556 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12557 @0 glMatrixMode(mode = GL_TEXTURE) >12558 @0 glLoadIdentity() >12559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12565 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12566 @0 glBegin(mode = GL_QUADS) >12567 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >12568 @0 glVertex2f(x = 1108, y = 470) >12569 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >12570 @0 glVertex2f(x = 1114, y = 470) >12571 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >12572 @0 glVertex2f(x = 1114, y = 477) >12573 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >12574 @0 glVertex2f(x = 1108, y = 477) >12575 @0 glEnd() >12576 @0 glEnable(cap = GL_BLEND) >12577 @0 glEnable(cap = GL_ALPHA_TEST) >12578 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12579 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12580 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12581 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12582 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12583 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12584 @0 glMatrixMode(mode = GL_TEXTURE) >12585 @0 glLoadIdentity() >12586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12592 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12593 @0 glBegin(mode = GL_QUADS) >12594 @0 glTexCoord2f(s = 0.375, t = 0.140625) >12595 @0 glVertex2f(x = 1115, y = 467) >12596 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >12597 @0 glVertex2f(x = 1121, y = 467) >12598 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >12599 @0 glVertex2f(x = 1121, y = 477) >12600 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >12601 @0 glVertex2f(x = 1115, y = 477) >12602 @0 glEnd() >12603 @0 glEnable(cap = GL_BLEND) >12604 @0 glEnable(cap = GL_ALPHA_TEST) >12605 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12606 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12607 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12608 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12609 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12610 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12611 @0 glMatrixMode(mode = GL_TEXTURE) >12612 @0 glLoadIdentity() >12613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12619 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12620 @0 glBegin(mode = GL_QUADS) >12621 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >12622 @0 glVertex2f(x = 1130, y = 466) >12623 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >12624 @0 glVertex2f(x = 1134, y = 466) >12625 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >12626 @0 glVertex2f(x = 1134, y = 479) >12627 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >12628 @0 glVertex2f(x = 1130, y = 479) >12629 @0 glEnd() >12630 @0 glEnable(cap = GL_BLEND) >12631 @0 glEnable(cap = GL_ALPHA_TEST) >12632 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12633 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12634 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12635 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12636 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12637 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12638 @0 glMatrixMode(mode = GL_TEXTURE) >12639 @0 glLoadIdentity() >12640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12646 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12647 @0 glBegin(mode = GL_QUADS) >12648 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >12649 @0 glVertex2f(x = 1135, y = 470) >12650 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >12651 @0 glVertex2f(x = 1142, y = 470) >12652 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >12653 @0 glVertex2f(x = 1142, y = 477) >12654 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >12655 @0 glVertex2f(x = 1135, y = 477) >12656 @0 glEnd() >12657 @0 glEnable(cap = GL_BLEND) >12658 @0 glEnable(cap = GL_ALPHA_TEST) >12659 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12660 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12661 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12662 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12663 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12664 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12665 @0 glMatrixMode(mode = GL_TEXTURE) >12666 @0 glLoadIdentity() >12667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12673 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12674 @0 glBegin(mode = GL_QUADS) >12675 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >12676 @0 glVertex2f(x = 1143, y = 467) >12677 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >12678 @0 glVertex2f(x = 1149, y = 467) >12679 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >12680 @0 glVertex2f(x = 1149, y = 477) >12681 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >12682 @0 glVertex2f(x = 1143, y = 477) >12683 @0 glEnd() >12684 @0 glEnable(cap = GL_BLEND) >12685 @0 glEnable(cap = GL_ALPHA_TEST) >12686 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12687 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12688 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12689 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12690 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12691 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12692 @0 glMatrixMode(mode = GL_TEXTURE) >12693 @0 glLoadIdentity() >12694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12700 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12701 @0 glBegin(mode = GL_QUADS) >12702 @0 glTexCoord2f(s = 0.75, t = 0.140625) >12703 @0 glVertex2f(x = 1150, y = 470) >12704 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >12705 @0 glVertex2f(x = 1156, y = 470) >12706 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >12707 @0 glVertex2f(x = 1156, y = 477) >12708 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >12709 @0 glVertex2f(x = 1150, y = 477) >12710 @0 glEnd() >12711 @0 glEnable(cap = GL_BLEND) >12712 @0 glEnable(cap = GL_ALPHA_TEST) >12713 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12714 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12715 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12716 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12717 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12718 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12719 @0 glMatrixMode(mode = GL_TEXTURE) >12720 @0 glLoadIdentity() >12721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12727 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12728 @0 glBegin(mode = GL_QUADS) >12729 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >12730 @0 glVertex2f(x = 1156, y = 470) >12731 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >12732 @0 glVertex2f(x = 1163, y = 470) >12733 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >12734 @0 glVertex2f(x = 1163, y = 477) >12735 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >12736 @0 glVertex2f(x = 1156, y = 477) >12737 @0 glEnd() >12738 @0 glEnable(cap = GL_BLEND) >12739 @0 glEnable(cap = GL_ALPHA_TEST) >12740 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12741 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12742 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12743 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12744 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12745 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12746 @0 glMatrixMode(mode = GL_TEXTURE) >12747 @0 glLoadIdentity() >12748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12754 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12755 @0 glBegin(mode = GL_QUADS) >12756 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >12757 @0 glVertex2f(x = 1163, y = 468) >12758 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >12759 @0 glVertex2f(x = 1170, y = 468) >12760 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >12761 @0 glVertex2f(x = 1170, y = 477) >12762 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >12763 @0 glVertex2f(x = 1163, y = 477) >12764 @0 glEnd() >12765 @0 glEnable(cap = GL_BLEND) >12766 @0 glEnable(cap = GL_ALPHA_TEST) >12767 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12768 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12769 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12770 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12771 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12772 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12773 @0 glMatrixMode(mode = GL_TEXTURE) >12774 @0 glLoadIdentity() >12775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12781 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12782 @0 glBegin(mode = GL_QUADS) >12783 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >12784 @0 glVertex2f(x = 1170, y = 470) >12785 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >12786 @0 glVertex2f(x = 1177, y = 470) >12787 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >12788 @0 glVertex2f(x = 1177, y = 477) >12789 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >12790 @0 glVertex2f(x = 1170, y = 477) >12791 @0 glEnd() >12792 @0 glEnable(cap = GL_BLEND) >12793 @0 glEnable(cap = GL_ALPHA_TEST) >12794 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12795 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12796 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12797 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12798 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12799 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12800 @0 glMatrixMode(mode = GL_TEXTURE) >12801 @0 glLoadIdentity() >12802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12808 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12809 @0 glBegin(mode = GL_QUADS) >12810 @0 glTexCoord2f(s = 0, t = 0.1875) >12811 @0 glVertex2f(x = 1177, y = 470) >12812 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >12813 @0 glVertex2f(x = 1184, y = 470) >12814 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >12815 @0 glVertex2f(x = 1184, y = 477) >12816 @0 glTexCoord2f(s = 0, t = 0.2148438) >12817 @0 glVertex2f(x = 1177, y = 477) >12818 @0 glEnd() >12819 @0 glEnable(cap = GL_BLEND) >12820 @0 glEnable(cap = GL_ALPHA_TEST) >12821 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12822 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12823 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12824 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12825 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12826 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12827 @0 glMatrixMode(mode = GL_TEXTURE) >12828 @0 glLoadIdentity() >12829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12835 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12836 @0 glBegin(mode = GL_QUADS) >12837 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >12838 @0 glVertex2f(x = 1184, y = 468) >12839 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >12840 @0 glVertex2f(x = 1191, y = 468) >12841 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >12842 @0 glVertex2f(x = 1191, y = 477) >12843 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >12844 @0 glVertex2f(x = 1184, y = 477) >12845 @0 glEnd() >12846 @0 glEnable(cap = GL_BLEND) >12847 @0 glEnable(cap = GL_ALPHA_TEST) >12848 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12849 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12850 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12851 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12852 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12853 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12854 @0 glMatrixMode(mode = GL_TEXTURE) >12855 @0 glLoadIdentity() >12856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >12857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >12858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >12859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >12860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >12861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >12862 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >12863 @0 glBegin(mode = GL_QUADS) >12864 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >12865 @0 glVertex2f(x = 1192, y = 466) >12866 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >12867 @0 glVertex2f(x = 1197, y = 466) >12868 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >12869 @0 glVertex2f(x = 1197, y = 479) >12870 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >12871 @0 glVertex2f(x = 1192, y = 479) >12872 @0 glEnd() >12873 @0 glEnable(cap = GL_BLEND) >12874 @0 glEnable(cap = GL_ALPHA_TEST) >12875 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >12876 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >12877 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >12878 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >12879 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >12880 @0 glActiveTextureARB(texture = GL_TEXTURE0) >12881 @0 glMatrixMode(mode = GL_TEXTURE) >12882 @0 glLoadIdentity() >12883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >12884 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >12885 @0 glBegin(mode = GL_QUADS) >12886 @0 glTexCoord2f(s = 0.375, t = 0.140625) >12887 @0 glVertex2f(x = 1060, y = 488) >12888 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >12889 @0 glVertex2f(x = 1066, y = 488) >12890 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >12891 @0 glVertex2f(x = 1066, y = 498) >12892 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >12893 @0 glVertex2f(x = 1060, y = 498) >12894 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >12895 @0 glVertex2f(x = 1066, y = 488) >12896 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >12897 @0 glVertex2f(x = 1073, y = 488) >12898 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >12899 @0 glVertex2f(x = 1073, y = 498) >12900 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >12901 @0 glVertex2f(x = 1066, y = 498) >12902 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >12903 @0 glVertex2f(x = 1073, y = 491) >12904 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >12905 @0 glVertex2f(x = 1080, y = 491) >12906 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >12907 @0 glVertex2f(x = 1080, y = 499) >12908 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >12909 @0 glVertex2f(x = 1073, y = 499) >12910 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >12911 @0 glVertex2f(x = 1080, y = 489) >12912 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >12913 @0 glVertex2f(x = 1087, y = 489) >12914 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >12915 @0 glVertex2f(x = 1087, y = 498) >12916 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >12917 @0 glVertex2f(x = 1080, y = 498) >12918 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >12919 @0 glVertex2f(x = 1087, y = 499) >12920 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >12921 @0 glVertex2f(x = 1094, y = 499) >12922 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >12923 @0 glVertex2f(x = 1094, y = 501) >12924 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >12925 @0 glVertex2f(x = 1087, y = 501) >12926 @0 glTexCoord2f(s = 0, t = 0.1875) >12927 @0 glVertex2f(x = 1094, y = 491) >12928 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >12929 @0 glVertex2f(x = 1101, y = 491) >12930 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >12931 @0 glVertex2f(x = 1101, y = 498) >12932 @0 glTexCoord2f(s = 0, t = 0.2148438) >12933 @0 glVertex2f(x = 1094, y = 498) >12934 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >12935 @0 glVertex2f(x = 1102, y = 491) >12936 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >12937 @0 glVertex2f(x = 1108, y = 491) >12938 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >12939 @0 glVertex2f(x = 1108, y = 498) >12940 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >12941 @0 glVertex2f(x = 1102, y = 498) >12942 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >12943 @0 glVertex2f(x = 1108, y = 491) >12944 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >12945 @0 glVertex2f(x = 1115, y = 491) >12946 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >12947 @0 glVertex2f(x = 1115, y = 499) >12948 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >12949 @0 glVertex2f(x = 1108, y = 499) >12950 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >12951 @0 glVertex2f(x = 1115, y = 488) >12952 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >12953 @0 glVertex2f(x = 1122, y = 488) >12954 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >12955 @0 glVertex2f(x = 1122, y = 498) >12956 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >12957 @0 glVertex2f(x = 1115, y = 498) >12958 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >12959 @0 glVertex2f(x = 1122, y = 491) >12960 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >12961 @0 glVertex2f(x = 1129, y = 491) >12962 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >12963 @0 glVertex2f(x = 1129, y = 498) >12964 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >12965 @0 glVertex2f(x = 1122, y = 498) >12966 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >12967 @0 glVertex2f(x = 1129, y = 488) >12968 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >12969 @0 glVertex2f(x = 1136, y = 488) >12970 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >12971 @0 glVertex2f(x = 1136, y = 498) >12972 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >12973 @0 glVertex2f(x = 1129, y = 498) >12974 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >12975 @0 glVertex2f(x = 1145, y = 487) >12976 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >12977 @0 glVertex2f(x = 1149, y = 487) >12978 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >12979 @0 glVertex2f(x = 1149, y = 500) >12980 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >12981 @0 glVertex2f(x = 1145, y = 500) >12982 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >12983 @0 glVertex2f(x = 1150, y = 491) >12984 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >12985 @0 glVertex2f(x = 1157, y = 491) >12986 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >12987 @0 glVertex2f(x = 1157, y = 498) >12988 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >12989 @0 glVertex2f(x = 1150, y = 498) >12990 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >12991 @0 glVertex2f(x = 1158, y = 488) >12992 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >12993 @0 glVertex2f(x = 1164, y = 488) >12994 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >12995 @0 glVertex2f(x = 1164, y = 498) >12996 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >12997 @0 glVertex2f(x = 1158, y = 498) >12998 @0 glTexCoord2f(s = 0.75, t = 0.140625) >12999 @0 glVertex2f(x = 1165, y = 491) >13000 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >13001 @0 glVertex2f(x = 1171, y = 491) >13002 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >13003 @0 glVertex2f(x = 1171, y = 498) >13004 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >13005 @0 glVertex2f(x = 1165, y = 498) >13006 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >13007 @0 glVertex2f(x = 1171, y = 491) >13008 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >13009 @0 glVertex2f(x = 1178, y = 491) >13010 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >13011 @0 glVertex2f(x = 1178, y = 498) >13012 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >13013 @0 glVertex2f(x = 1171, y = 498) >13014 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >13015 @0 glVertex2f(x = 1178, y = 489) >13016 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >13017 @0 glVertex2f(x = 1185, y = 489) >13018 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >13019 @0 glVertex2f(x = 1185, y = 498) >13020 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >13021 @0 glVertex2f(x = 1178, y = 498) >13022 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >13023 @0 glVertex2f(x = 1185, y = 491) >13024 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >13025 @0 glVertex2f(x = 1192, y = 491) >13026 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >13027 @0 glVertex2f(x = 1192, y = 498) >13028 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >13029 @0 glVertex2f(x = 1185, y = 498) >13030 @0 glTexCoord2f(s = 0, t = 0.1875) >13031 @0 glVertex2f(x = 1192, y = 491) >13032 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >13033 @0 glVertex2f(x = 1199, y = 491) >13034 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >13035 @0 glVertex2f(x = 1199, y = 498) >13036 @0 glTexCoord2f(s = 0, t = 0.2148438) >13037 @0 glVertex2f(x = 1192, y = 498) >13038 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >13039 @0 glVertex2f(x = 1199, y = 489) >13040 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >13041 @0 glVertex2f(x = 1206, y = 489) >13042 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >13043 @0 glVertex2f(x = 1206, y = 498) >13044 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >13045 @0 glVertex2f(x = 1199, y = 498) >13046 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >13047 @0 glVertex2f(x = 1207, y = 487) >13048 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >13049 @0 glVertex2f(x = 1212, y = 487) >13050 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >13051 @0 glVertex2f(x = 1212, y = 500) >13052 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >13053 @0 glVertex2f(x = 1207, y = 500) >13054 @0 glEnd() >13055 @0 glEnable(cap = GL_BLEND) >13056 @0 glEnable(cap = GL_ALPHA_TEST) >13057 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13058 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13059 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13060 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13061 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13062 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13063 @0 glMatrixMode(mode = GL_TEXTURE) >13064 @0 glLoadIdentity() >13065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13071 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13072 @0 glBegin(mode = GL_QUADS) >13073 @0 glTexCoord2f(s = 0.375, t = 0.140625) >13074 @0 glVertex2f(x = 1059, y = 487) >13075 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >13076 @0 glVertex2f(x = 1065, y = 487) >13077 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >13078 @0 glVertex2f(x = 1065, y = 497) >13079 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >13080 @0 glVertex2f(x = 1059, y = 497) >13081 @0 glEnd() >13082 @0 glEnable(cap = GL_BLEND) >13083 @0 glEnable(cap = GL_ALPHA_TEST) >13084 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13085 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13086 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13087 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13088 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13089 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13090 @0 glMatrixMode(mode = GL_TEXTURE) >13091 @0 glLoadIdentity() >13092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13098 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13099 @0 glBegin(mode = GL_QUADS) >13100 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >13101 @0 glVertex2f(x = 1065, y = 487) >13102 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >13103 @0 glVertex2f(x = 1072, y = 487) >13104 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >13105 @0 glVertex2f(x = 1072, y = 497) >13106 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >13107 @0 glVertex2f(x = 1065, y = 497) >13108 @0 glEnd() >13109 @0 glEnable(cap = GL_BLEND) >13110 @0 glEnable(cap = GL_ALPHA_TEST) >13111 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13112 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13113 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13114 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13115 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13116 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13117 @0 glMatrixMode(mode = GL_TEXTURE) >13118 @0 glLoadIdentity() >13119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13125 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13126 @0 glBegin(mode = GL_QUADS) >13127 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >13128 @0 glVertex2f(x = 1072, y = 490) >13129 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >13130 @0 glVertex2f(x = 1079, y = 490) >13131 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >13132 @0 glVertex2f(x = 1079, y = 498) >13133 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >13134 @0 glVertex2f(x = 1072, y = 498) >13135 @0 glEnd() >13136 @0 glEnable(cap = GL_BLEND) >13137 @0 glEnable(cap = GL_ALPHA_TEST) >13138 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13139 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13140 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13141 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13142 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13143 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13144 @0 glMatrixMode(mode = GL_TEXTURE) >13145 @0 glLoadIdentity() >13146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13152 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13153 @0 glBegin(mode = GL_QUADS) >13154 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >13155 @0 glVertex2f(x = 1079, y = 488) >13156 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >13157 @0 glVertex2f(x = 1086, y = 488) >13158 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >13159 @0 glVertex2f(x = 1086, y = 497) >13160 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >13161 @0 glVertex2f(x = 1079, y = 497) >13162 @0 glEnd() >13163 @0 glEnable(cap = GL_BLEND) >13164 @0 glEnable(cap = GL_ALPHA_TEST) >13165 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13166 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13167 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13168 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13169 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13170 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13171 @0 glMatrixMode(mode = GL_TEXTURE) >13172 @0 glLoadIdentity() >13173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13179 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13180 @0 glBegin(mode = GL_QUADS) >13181 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >13182 @0 glVertex2f(x = 1086, y = 498) >13183 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >13184 @0 glVertex2f(x = 1093, y = 498) >13185 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >13186 @0 glVertex2f(x = 1093, y = 500) >13187 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >13188 @0 glVertex2f(x = 1086, y = 500) >13189 @0 glEnd() >13190 @0 glEnable(cap = GL_BLEND) >13191 @0 glEnable(cap = GL_ALPHA_TEST) >13192 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13193 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13194 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13195 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13196 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13197 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13198 @0 glMatrixMode(mode = GL_TEXTURE) >13199 @0 glLoadIdentity() >13200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13206 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13207 @0 glBegin(mode = GL_QUADS) >13208 @0 glTexCoord2f(s = 0, t = 0.1875) >13209 @0 glVertex2f(x = 1093, y = 490) >13210 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >13211 @0 glVertex2f(x = 1100, y = 490) >13212 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >13213 @0 glVertex2f(x = 1100, y = 497) >13214 @0 glTexCoord2f(s = 0, t = 0.2148438) >13215 @0 glVertex2f(x = 1093, y = 497) >13216 @0 glEnd() >13217 @0 glEnable(cap = GL_BLEND) >13218 @0 glEnable(cap = GL_ALPHA_TEST) >13219 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13220 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13221 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13222 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13223 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13224 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13225 @0 glMatrixMode(mode = GL_TEXTURE) >13226 @0 glLoadIdentity() >13227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13233 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13234 @0 glBegin(mode = GL_QUADS) >13235 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >13236 @0 glVertex2f(x = 1101, y = 490) >13237 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >13238 @0 glVertex2f(x = 1107, y = 490) >13239 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >13240 @0 glVertex2f(x = 1107, y = 497) >13241 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >13242 @0 glVertex2f(x = 1101, y = 497) >13243 @0 glEnd() >13244 @0 glEnable(cap = GL_BLEND) >13245 @0 glEnable(cap = GL_ALPHA_TEST) >13246 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13247 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13248 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13249 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13250 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13251 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13252 @0 glMatrixMode(mode = GL_TEXTURE) >13253 @0 glLoadIdentity() >13254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13260 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13261 @0 glBegin(mode = GL_QUADS) >13262 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >13263 @0 glVertex2f(x = 1107, y = 490) >13264 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >13265 @0 glVertex2f(x = 1114, y = 490) >13266 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >13267 @0 glVertex2f(x = 1114, y = 498) >13268 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >13269 @0 glVertex2f(x = 1107, y = 498) >13270 @0 glEnd() >13271 @0 glEnable(cap = GL_BLEND) >13272 @0 glEnable(cap = GL_ALPHA_TEST) >13273 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13274 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13275 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13276 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13277 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13278 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13279 @0 glMatrixMode(mode = GL_TEXTURE) >13280 @0 glLoadIdentity() >13281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13287 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13288 @0 glBegin(mode = GL_QUADS) >13289 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >13290 @0 glVertex2f(x = 1114, y = 487) >13291 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >13292 @0 glVertex2f(x = 1121, y = 487) >13293 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >13294 @0 glVertex2f(x = 1121, y = 497) >13295 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >13296 @0 glVertex2f(x = 1114, y = 497) >13297 @0 glEnd() >13298 @0 glEnable(cap = GL_BLEND) >13299 @0 glEnable(cap = GL_ALPHA_TEST) >13300 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13301 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13302 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13303 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13304 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13305 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13306 @0 glMatrixMode(mode = GL_TEXTURE) >13307 @0 glLoadIdentity() >13308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13314 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13315 @0 glBegin(mode = GL_QUADS) >13316 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >13317 @0 glVertex2f(x = 1121, y = 490) >13318 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >13319 @0 glVertex2f(x = 1128, y = 490) >13320 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >13321 @0 glVertex2f(x = 1128, y = 497) >13322 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >13323 @0 glVertex2f(x = 1121, y = 497) >13324 @0 glEnd() >13325 @0 glEnable(cap = GL_BLEND) >13326 @0 glEnable(cap = GL_ALPHA_TEST) >13327 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13328 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13329 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13330 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13331 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13332 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13333 @0 glMatrixMode(mode = GL_TEXTURE) >13334 @0 glLoadIdentity() >13335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13341 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13342 @0 glBegin(mode = GL_QUADS) >13343 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >13344 @0 glVertex2f(x = 1128, y = 487) >13345 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >13346 @0 glVertex2f(x = 1135, y = 487) >13347 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >13348 @0 glVertex2f(x = 1135, y = 497) >13349 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >13350 @0 glVertex2f(x = 1128, y = 497) >13351 @0 glEnd() >13352 @0 glEnable(cap = GL_BLEND) >13353 @0 glEnable(cap = GL_ALPHA_TEST) >13354 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13355 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13356 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13357 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13358 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13359 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13360 @0 glMatrixMode(mode = GL_TEXTURE) >13361 @0 glLoadIdentity() >13362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13368 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13369 @0 glBegin(mode = GL_QUADS) >13370 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >13371 @0 glVertex2f(x = 1144, y = 486) >13372 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >13373 @0 glVertex2f(x = 1148, y = 486) >13374 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >13375 @0 glVertex2f(x = 1148, y = 499) >13376 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >13377 @0 glVertex2f(x = 1144, y = 499) >13378 @0 glEnd() >13379 @0 glEnable(cap = GL_BLEND) >13380 @0 glEnable(cap = GL_ALPHA_TEST) >13381 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13382 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13383 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13384 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13385 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13386 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13387 @0 glMatrixMode(mode = GL_TEXTURE) >13388 @0 glLoadIdentity() >13389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13395 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13396 @0 glBegin(mode = GL_QUADS) >13397 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >13398 @0 glVertex2f(x = 1149, y = 490) >13399 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >13400 @0 glVertex2f(x = 1156, y = 490) >13401 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >13402 @0 glVertex2f(x = 1156, y = 497) >13403 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >13404 @0 glVertex2f(x = 1149, y = 497) >13405 @0 glEnd() >13406 @0 glEnable(cap = GL_BLEND) >13407 @0 glEnable(cap = GL_ALPHA_TEST) >13408 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13409 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13410 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13411 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13412 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13413 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13414 @0 glMatrixMode(mode = GL_TEXTURE) >13415 @0 glLoadIdentity() >13416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13422 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13423 @0 glBegin(mode = GL_QUADS) >13424 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >13425 @0 glVertex2f(x = 1157, y = 487) >13426 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >13427 @0 glVertex2f(x = 1163, y = 487) >13428 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >13429 @0 glVertex2f(x = 1163, y = 497) >13430 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >13431 @0 glVertex2f(x = 1157, y = 497) >13432 @0 glEnd() >13433 @0 glEnable(cap = GL_BLEND) >13434 @0 glEnable(cap = GL_ALPHA_TEST) >13435 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13436 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13437 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13438 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13439 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13440 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13441 @0 glMatrixMode(mode = GL_TEXTURE) >13442 @0 glLoadIdentity() >13443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13449 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13450 @0 glBegin(mode = GL_QUADS) >13451 @0 glTexCoord2f(s = 0.75, t = 0.140625) >13452 @0 glVertex2f(x = 1164, y = 490) >13453 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >13454 @0 glVertex2f(x = 1170, y = 490) >13455 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >13456 @0 glVertex2f(x = 1170, y = 497) >13457 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >13458 @0 glVertex2f(x = 1164, y = 497) >13459 @0 glEnd() >13460 @0 glEnable(cap = GL_BLEND) >13461 @0 glEnable(cap = GL_ALPHA_TEST) >13462 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13463 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13464 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13465 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13466 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13467 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13468 @0 glMatrixMode(mode = GL_TEXTURE) >13469 @0 glLoadIdentity() >13470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13476 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13477 @0 glBegin(mode = GL_QUADS) >13478 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >13479 @0 glVertex2f(x = 1170, y = 490) >13480 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >13481 @0 glVertex2f(x = 1177, y = 490) >13482 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >13483 @0 glVertex2f(x = 1177, y = 497) >13484 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >13485 @0 glVertex2f(x = 1170, y = 497) >13486 @0 glEnd() >13487 @0 glEnable(cap = GL_BLEND) >13488 @0 glEnable(cap = GL_ALPHA_TEST) >13489 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13490 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13491 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13492 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13493 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13494 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13495 @0 glMatrixMode(mode = GL_TEXTURE) >13496 @0 glLoadIdentity() >13497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13503 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13504 @0 glBegin(mode = GL_QUADS) >13505 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >13506 @0 glVertex2f(x = 1177, y = 488) >13507 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >13508 @0 glVertex2f(x = 1184, y = 488) >13509 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >13510 @0 glVertex2f(x = 1184, y = 497) >13511 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >13512 @0 glVertex2f(x = 1177, y = 497) >13513 @0 glEnd() >13514 @0 glEnable(cap = GL_BLEND) >13515 @0 glEnable(cap = GL_ALPHA_TEST) >13516 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13517 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13518 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13519 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13520 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13521 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13522 @0 glMatrixMode(mode = GL_TEXTURE) >13523 @0 glLoadIdentity() >13524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13530 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13531 @0 glBegin(mode = GL_QUADS) >13532 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >13533 @0 glVertex2f(x = 1184, y = 490) >13534 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >13535 @0 glVertex2f(x = 1191, y = 490) >13536 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >13537 @0 glVertex2f(x = 1191, y = 497) >13538 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >13539 @0 glVertex2f(x = 1184, y = 497) >13540 @0 glEnd() >13541 @0 glEnable(cap = GL_BLEND) >13542 @0 glEnable(cap = GL_ALPHA_TEST) >13543 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13544 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13545 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13546 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13547 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13548 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13549 @0 glMatrixMode(mode = GL_TEXTURE) >13550 @0 glLoadIdentity() >13551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13557 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13558 @0 glBegin(mode = GL_QUADS) >13559 @0 glTexCoord2f(s = 0, t = 0.1875) >13560 @0 glVertex2f(x = 1191, y = 490) >13561 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >13562 @0 glVertex2f(x = 1198, y = 490) >13563 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >13564 @0 glVertex2f(x = 1198, y = 497) >13565 @0 glTexCoord2f(s = 0, t = 0.2148438) >13566 @0 glVertex2f(x = 1191, y = 497) >13567 @0 glEnd() >13568 @0 glEnable(cap = GL_BLEND) >13569 @0 glEnable(cap = GL_ALPHA_TEST) >13570 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13571 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13572 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13573 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13574 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13575 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13576 @0 glMatrixMode(mode = GL_TEXTURE) >13577 @0 glLoadIdentity() >13578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13584 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13585 @0 glBegin(mode = GL_QUADS) >13586 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >13587 @0 glVertex2f(x = 1198, y = 488) >13588 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >13589 @0 glVertex2f(x = 1205, y = 488) >13590 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >13591 @0 glVertex2f(x = 1205, y = 497) >13592 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >13593 @0 glVertex2f(x = 1198, y = 497) >13594 @0 glEnd() >13595 @0 glEnable(cap = GL_BLEND) >13596 @0 glEnable(cap = GL_ALPHA_TEST) >13597 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13598 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13599 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13600 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13601 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13602 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13603 @0 glMatrixMode(mode = GL_TEXTURE) >13604 @0 glLoadIdentity() >13605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13611 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13612 @0 glBegin(mode = GL_QUADS) >13613 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >13614 @0 glVertex2f(x = 1206, y = 486) >13615 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >13616 @0 glVertex2f(x = 1211, y = 486) >13617 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >13618 @0 glVertex2f(x = 1211, y = 499) >13619 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >13620 @0 glVertex2f(x = 1206, y = 499) >13621 @0 glEnd() >13622 @0 glEnable(cap = GL_BLEND) >13623 @0 glEnable(cap = GL_ALPHA_TEST) >13624 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13625 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13626 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13627 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13628 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13629 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13630 @0 glMatrixMode(mode = GL_TEXTURE) >13631 @0 glLoadIdentity() >13632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >13633 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >13634 @0 glBegin(mode = GL_QUADS) >13635 @0 glTexCoord2f(s = 0.75, t = 0.140625) >13636 @0 glVertex2f(x = 1060, y = 511) >13637 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >13638 @0 glVertex2f(x = 1066, y = 511) >13639 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >13640 @0 glVertex2f(x = 1066, y = 518) >13641 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >13642 @0 glVertex2f(x = 1060, y = 518) >13643 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >13644 @0 glVertex2f(x = 1066, y = 511) >13645 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >13646 @0 glVertex2f(x = 1073, y = 511) >13647 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >13648 @0 glVertex2f(x = 1073, y = 518) >13649 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >13650 @0 glVertex2f(x = 1066, y = 518) >13651 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >13652 @0 glVertex2f(x = 1073, y = 509) >13653 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >13654 @0 glVertex2f(x = 1080, y = 509) >13655 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >13656 @0 glVertex2f(x = 1080, y = 518) >13657 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >13658 @0 glVertex2f(x = 1073, y = 518) >13659 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >13660 @0 glVertex2f(x = 1081, y = 508) >13661 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >13662 @0 glVertex2f(x = 1087, y = 508) >13663 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >13664 @0 glVertex2f(x = 1087, y = 518) >13665 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >13666 @0 glVertex2f(x = 1081, y = 518) >13667 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >13668 @0 glVertex2f(x = 1087, y = 511) >13669 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >13670 @0 glVertex2f(x = 1094, y = 511) >13671 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >13672 @0 glVertex2f(x = 1094, y = 518) >13673 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >13674 @0 glVertex2f(x = 1087, y = 518) >13675 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >13676 @0 glVertex2f(x = 1095, y = 511) >13677 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >13678 @0 glVertex2f(x = 1101, y = 511) >13679 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >13680 @0 glVertex2f(x = 1101, y = 518) >13681 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >13682 @0 glVertex2f(x = 1095, y = 518) >13683 @0 glTexCoord2f(s = 0.421875, t = 0) >13684 @0 glVertex2f(x = 1109, y = 507) >13685 @0 glTexCoord2f(s = 0.4414062, t = 0) >13686 @0 glVertex2f(x = 1114, y = 507) >13687 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) >13688 @0 glVertex2f(x = 1114, y = 520) >13689 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) >13690 @0 glVertex2f(x = 1109, y = 520) >13691 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >13692 @0 glVertex2f(x = 1116, y = 508) >13693 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >13694 @0 glVertex2f(x = 1122, y = 508) >13695 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >13696 @0 glVertex2f(x = 1122, y = 518) >13697 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >13698 @0 glVertex2f(x = 1116, y = 518) >13699 @0 glTexCoord2f(s = 0, t = 0.1875) >13700 @0 glVertex2f(x = 1122, y = 511) >13701 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >13702 @0 glVertex2f(x = 1129, y = 511) >13703 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >13704 @0 glVertex2f(x = 1129, y = 518) >13705 @0 glTexCoord2f(s = 0, t = 0.2148438) >13706 @0 glVertex2f(x = 1122, y = 518) >13707 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >13708 @0 glVertex2f(x = 1130, y = 508) >13709 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >13710 @0 glVertex2f(x = 1136, y = 508) >13711 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >13712 @0 glVertex2f(x = 1136, y = 518) >13713 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >13714 @0 glVertex2f(x = 1130, y = 518) >13715 @0 glTexCoord2f(s = 0.46875, t = 0) >13716 @0 glVertex2f(x = 1137, y = 507) >13717 @0 glTexCoord2f(s = 0.4882812, t = 0) >13718 @0 glVertex2f(x = 1142, y = 507) >13719 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) >13720 @0 glVertex2f(x = 1142, y = 520) >13721 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) >13722 @0 glVertex2f(x = 1137, y = 520) >13723 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >13724 @0 glVertex2f(x = 1152, y = 507) >13725 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >13726 @0 glVertex2f(x = 1156, y = 507) >13727 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >13728 @0 glVertex2f(x = 1156, y = 520) >13729 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >13730 @0 glVertex2f(x = 1152, y = 520) >13731 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >13732 @0 glVertex2f(x = 1157, y = 511) >13733 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >13734 @0 glVertex2f(x = 1164, y = 511) >13735 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >13736 @0 glVertex2f(x = 1164, y = 518) >13737 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >13738 @0 glVertex2f(x = 1157, y = 518) >13739 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >13740 @0 glVertex2f(x = 1165, y = 508) >13741 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >13742 @0 glVertex2f(x = 1171, y = 508) >13743 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >13744 @0 glVertex2f(x = 1171, y = 518) >13745 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >13746 @0 glVertex2f(x = 1165, y = 518) >13747 @0 glTexCoord2f(s = 0.75, t = 0.140625) >13748 @0 glVertex2f(x = 1172, y = 511) >13749 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >13750 @0 glVertex2f(x = 1178, y = 511) >13751 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >13752 @0 glVertex2f(x = 1178, y = 518) >13753 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >13754 @0 glVertex2f(x = 1172, y = 518) >13755 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >13756 @0 glVertex2f(x = 1178, y = 511) >13757 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >13758 @0 glVertex2f(x = 1185, y = 511) >13759 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >13760 @0 glVertex2f(x = 1185, y = 518) >13761 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >13762 @0 glVertex2f(x = 1178, y = 518) >13763 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >13764 @0 glVertex2f(x = 1185, y = 509) >13765 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >13766 @0 glVertex2f(x = 1192, y = 509) >13767 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >13768 @0 glVertex2f(x = 1192, y = 518) >13769 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >13770 @0 glVertex2f(x = 1185, y = 518) >13771 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >13772 @0 glVertex2f(x = 1192, y = 511) >13773 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >13774 @0 glVertex2f(x = 1199, y = 511) >13775 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >13776 @0 glVertex2f(x = 1199, y = 518) >13777 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >13778 @0 glVertex2f(x = 1192, y = 518) >13779 @0 glTexCoord2f(s = 0, t = 0.1875) >13780 @0 glVertex2f(x = 1199, y = 511) >13781 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >13782 @0 glVertex2f(x = 1206, y = 511) >13783 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >13784 @0 glVertex2f(x = 1206, y = 518) >13785 @0 glTexCoord2f(s = 0, t = 0.2148438) >13786 @0 glVertex2f(x = 1199, y = 518) >13787 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >13788 @0 glVertex2f(x = 1206, y = 509) >13789 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >13790 @0 glVertex2f(x = 1213, y = 509) >13791 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >13792 @0 glVertex2f(x = 1213, y = 518) >13793 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >13794 @0 glVertex2f(x = 1206, y = 518) >13795 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >13796 @0 glVertex2f(x = 1214, y = 507) >13797 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >13798 @0 glVertex2f(x = 1219, y = 507) >13799 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >13800 @0 glVertex2f(x = 1219, y = 520) >13801 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >13802 @0 glVertex2f(x = 1214, y = 520) >13803 @0 glEnd() >13804 @0 glEnable(cap = GL_BLEND) >13805 @0 glEnable(cap = GL_ALPHA_TEST) >13806 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13807 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13808 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13809 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13810 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13811 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13812 @0 glMatrixMode(mode = GL_TEXTURE) >13813 @0 glLoadIdentity() >13814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13820 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13821 @0 glBegin(mode = GL_QUADS) >13822 @0 glTexCoord2f(s = 0.75, t = 0.140625) >13823 @0 glVertex2f(x = 1059, y = 510) >13824 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >13825 @0 glVertex2f(x = 1065, y = 510) >13826 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >13827 @0 glVertex2f(x = 1065, y = 517) >13828 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >13829 @0 glVertex2f(x = 1059, y = 517) >13830 @0 glEnd() >13831 @0 glEnable(cap = GL_BLEND) >13832 @0 glEnable(cap = GL_ALPHA_TEST) >13833 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13834 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13835 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13836 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13837 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13838 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13839 @0 glMatrixMode(mode = GL_TEXTURE) >13840 @0 glLoadIdentity() >13841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13847 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13848 @0 glBegin(mode = GL_QUADS) >13849 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >13850 @0 glVertex2f(x = 1065, y = 510) >13851 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >13852 @0 glVertex2f(x = 1072, y = 510) >13853 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >13854 @0 glVertex2f(x = 1072, y = 517) >13855 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >13856 @0 glVertex2f(x = 1065, y = 517) >13857 @0 glEnd() >13858 @0 glEnable(cap = GL_BLEND) >13859 @0 glEnable(cap = GL_ALPHA_TEST) >13860 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13861 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13862 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13863 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13864 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13865 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13866 @0 glMatrixMode(mode = GL_TEXTURE) >13867 @0 glLoadIdentity() >13868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13874 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13875 @0 glBegin(mode = GL_QUADS) >13876 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >13877 @0 glVertex2f(x = 1072, y = 508) >13878 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >13879 @0 glVertex2f(x = 1079, y = 508) >13880 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >13881 @0 glVertex2f(x = 1079, y = 517) >13882 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >13883 @0 glVertex2f(x = 1072, y = 517) >13884 @0 glEnd() >13885 @0 glEnable(cap = GL_BLEND) >13886 @0 glEnable(cap = GL_ALPHA_TEST) >13887 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13888 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13889 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13890 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13891 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13892 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13893 @0 glMatrixMode(mode = GL_TEXTURE) >13894 @0 glLoadIdentity() >13895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13901 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13902 @0 glBegin(mode = GL_QUADS) >13903 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >13904 @0 glVertex2f(x = 1080, y = 507) >13905 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >13906 @0 glVertex2f(x = 1086, y = 507) >13907 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >13908 @0 glVertex2f(x = 1086, y = 517) >13909 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >13910 @0 glVertex2f(x = 1080, y = 517) >13911 @0 glEnd() >13912 @0 glEnable(cap = GL_BLEND) >13913 @0 glEnable(cap = GL_ALPHA_TEST) >13914 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13915 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13916 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13917 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13918 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13919 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13920 @0 glMatrixMode(mode = GL_TEXTURE) >13921 @0 glLoadIdentity() >13922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13928 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13929 @0 glBegin(mode = GL_QUADS) >13930 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >13931 @0 glVertex2f(x = 1086, y = 510) >13932 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >13933 @0 glVertex2f(x = 1093, y = 510) >13934 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >13935 @0 glVertex2f(x = 1093, y = 517) >13936 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >13937 @0 glVertex2f(x = 1086, y = 517) >13938 @0 glEnd() >13939 @0 glEnable(cap = GL_BLEND) >13940 @0 glEnable(cap = GL_ALPHA_TEST) >13941 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13942 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13943 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13944 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13945 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13946 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13947 @0 glMatrixMode(mode = GL_TEXTURE) >13948 @0 glLoadIdentity() >13949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13955 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13956 @0 glBegin(mode = GL_QUADS) >13957 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >13958 @0 glVertex2f(x = 1094, y = 510) >13959 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >13960 @0 glVertex2f(x = 1100, y = 510) >13961 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >13962 @0 glVertex2f(x = 1100, y = 517) >13963 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >13964 @0 glVertex2f(x = 1094, y = 517) >13965 @0 glEnd() >13966 @0 glEnable(cap = GL_BLEND) >13967 @0 glEnable(cap = GL_ALPHA_TEST) >13968 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13969 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13970 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13971 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13972 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >13973 @0 glActiveTextureARB(texture = GL_TEXTURE0) >13974 @0 glMatrixMode(mode = GL_TEXTURE) >13975 @0 glLoadIdentity() >13976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >13977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >13978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >13979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >13980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >13981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >13982 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >13983 @0 glBegin(mode = GL_QUADS) >13984 @0 glTexCoord2f(s = 0.421875, t = 0) >13985 @0 glVertex2f(x = 1108, y = 506) >13986 @0 glTexCoord2f(s = 0.4414062, t = 0) >13987 @0 glVertex2f(x = 1113, y = 506) >13988 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) >13989 @0 glVertex2f(x = 1113, y = 519) >13990 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) >13991 @0 glVertex2f(x = 1108, y = 519) >13992 @0 glEnd() >13993 @0 glEnable(cap = GL_BLEND) >13994 @0 glEnable(cap = GL_ALPHA_TEST) >13995 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >13996 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >13997 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >13998 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >13999 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14000 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14001 @0 glMatrixMode(mode = GL_TEXTURE) >14002 @0 glLoadIdentity() >14003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14009 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14010 @0 glBegin(mode = GL_QUADS) >14011 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >14012 @0 glVertex2f(x = 1115, y = 507) >14013 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >14014 @0 glVertex2f(x = 1121, y = 507) >14015 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >14016 @0 glVertex2f(x = 1121, y = 517) >14017 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >14018 @0 glVertex2f(x = 1115, y = 517) >14019 @0 glEnd() >14020 @0 glEnable(cap = GL_BLEND) >14021 @0 glEnable(cap = GL_ALPHA_TEST) >14022 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14023 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14024 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14025 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14026 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14027 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14028 @0 glMatrixMode(mode = GL_TEXTURE) >14029 @0 glLoadIdentity() >14030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14036 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14037 @0 glBegin(mode = GL_QUADS) >14038 @0 glTexCoord2f(s = 0, t = 0.1875) >14039 @0 glVertex2f(x = 1121, y = 510) >14040 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >14041 @0 glVertex2f(x = 1128, y = 510) >14042 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >14043 @0 glVertex2f(x = 1128, y = 517) >14044 @0 glTexCoord2f(s = 0, t = 0.2148438) >14045 @0 glVertex2f(x = 1121, y = 517) >14046 @0 glEnd() >14047 @0 glEnable(cap = GL_BLEND) >14048 @0 glEnable(cap = GL_ALPHA_TEST) >14049 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14050 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14051 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14052 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14053 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14054 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14055 @0 glMatrixMode(mode = GL_TEXTURE) >14056 @0 glLoadIdentity() >14057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14063 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14064 @0 glBegin(mode = GL_QUADS) >14065 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >14066 @0 glVertex2f(x = 1129, y = 507) >14067 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >14068 @0 glVertex2f(x = 1135, y = 507) >14069 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >14070 @0 glVertex2f(x = 1135, y = 517) >14071 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >14072 @0 glVertex2f(x = 1129, y = 517) >14073 @0 glEnd() >14074 @0 glEnable(cap = GL_BLEND) >14075 @0 glEnable(cap = GL_ALPHA_TEST) >14076 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14077 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14078 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14079 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14080 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14081 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14082 @0 glMatrixMode(mode = GL_TEXTURE) >14083 @0 glLoadIdentity() >14084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14090 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14091 @0 glBegin(mode = GL_QUADS) >14092 @0 glTexCoord2f(s = 0.46875, t = 0) >14093 @0 glVertex2f(x = 1136, y = 506) >14094 @0 glTexCoord2f(s = 0.4882812, t = 0) >14095 @0 glVertex2f(x = 1141, y = 506) >14096 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) >14097 @0 glVertex2f(x = 1141, y = 519) >14098 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) >14099 @0 glVertex2f(x = 1136, y = 519) >14100 @0 glEnd() >14101 @0 glEnable(cap = GL_BLEND) >14102 @0 glEnable(cap = GL_ALPHA_TEST) >14103 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14104 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14105 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14106 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14107 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14108 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14109 @0 glMatrixMode(mode = GL_TEXTURE) >14110 @0 glLoadIdentity() >14111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14117 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14118 @0 glBegin(mode = GL_QUADS) >14119 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >14120 @0 glVertex2f(x = 1151, y = 506) >14121 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >14122 @0 glVertex2f(x = 1155, y = 506) >14123 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >14124 @0 glVertex2f(x = 1155, y = 519) >14125 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >14126 @0 glVertex2f(x = 1151, y = 519) >14127 @0 glEnd() >14128 @0 glEnable(cap = GL_BLEND) >14129 @0 glEnable(cap = GL_ALPHA_TEST) >14130 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14131 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14132 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14133 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14134 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14135 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14136 @0 glMatrixMode(mode = GL_TEXTURE) >14137 @0 glLoadIdentity() >14138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14144 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14145 @0 glBegin(mode = GL_QUADS) >14146 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >14147 @0 glVertex2f(x = 1156, y = 510) >14148 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >14149 @0 glVertex2f(x = 1163, y = 510) >14150 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >14151 @0 glVertex2f(x = 1163, y = 517) >14152 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >14153 @0 glVertex2f(x = 1156, y = 517) >14154 @0 glEnd() >14155 @0 glEnable(cap = GL_BLEND) >14156 @0 glEnable(cap = GL_ALPHA_TEST) >14157 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14158 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14159 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14160 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14161 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14162 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14163 @0 glMatrixMode(mode = GL_TEXTURE) >14164 @0 glLoadIdentity() >14165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14171 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14172 @0 glBegin(mode = GL_QUADS) >14173 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >14174 @0 glVertex2f(x = 1164, y = 507) >14175 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >14176 @0 glVertex2f(x = 1170, y = 507) >14177 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >14178 @0 glVertex2f(x = 1170, y = 517) >14179 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >14180 @0 glVertex2f(x = 1164, y = 517) >14181 @0 glEnd() >14182 @0 glEnable(cap = GL_BLEND) >14183 @0 glEnable(cap = GL_ALPHA_TEST) >14184 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14185 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14186 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14187 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14188 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14189 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14190 @0 glMatrixMode(mode = GL_TEXTURE) >14191 @0 glLoadIdentity() >14192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14198 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14199 @0 glBegin(mode = GL_QUADS) >14200 @0 glTexCoord2f(s = 0.75, t = 0.140625) >14201 @0 glVertex2f(x = 1171, y = 510) >14202 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >14203 @0 glVertex2f(x = 1177, y = 510) >14204 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >14205 @0 glVertex2f(x = 1177, y = 517) >14206 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >14207 @0 glVertex2f(x = 1171, y = 517) >14208 @0 glEnd() >14209 @0 glEnable(cap = GL_BLEND) >14210 @0 glEnable(cap = GL_ALPHA_TEST) >14211 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14212 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14213 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14214 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14215 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14216 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14217 @0 glMatrixMode(mode = GL_TEXTURE) >14218 @0 glLoadIdentity() >14219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14225 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14226 @0 glBegin(mode = GL_QUADS) >14227 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >14228 @0 glVertex2f(x = 1177, y = 510) >14229 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >14230 @0 glVertex2f(x = 1184, y = 510) >14231 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >14232 @0 glVertex2f(x = 1184, y = 517) >14233 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >14234 @0 glVertex2f(x = 1177, y = 517) >14235 @0 glEnd() >14236 @0 glEnable(cap = GL_BLEND) >14237 @0 glEnable(cap = GL_ALPHA_TEST) >14238 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14239 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14240 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14241 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14242 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14243 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14244 @0 glMatrixMode(mode = GL_TEXTURE) >14245 @0 glLoadIdentity() >14246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14252 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14253 @0 glBegin(mode = GL_QUADS) >14254 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >14255 @0 glVertex2f(x = 1184, y = 508) >14256 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >14257 @0 glVertex2f(x = 1191, y = 508) >14258 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >14259 @0 glVertex2f(x = 1191, y = 517) >14260 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >14261 @0 glVertex2f(x = 1184, y = 517) >14262 @0 glEnd() >14263 @0 glEnable(cap = GL_BLEND) >14264 @0 glEnable(cap = GL_ALPHA_TEST) >14265 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14266 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14267 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14268 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14269 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14270 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14271 @0 glMatrixMode(mode = GL_TEXTURE) >14272 @0 glLoadIdentity() >14273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14279 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14280 @0 glBegin(mode = GL_QUADS) >14281 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >14282 @0 glVertex2f(x = 1191, y = 510) >14283 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >14284 @0 glVertex2f(x = 1198, y = 510) >14285 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >14286 @0 glVertex2f(x = 1198, y = 517) >14287 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >14288 @0 glVertex2f(x = 1191, y = 517) >14289 @0 glEnd() >14290 @0 glEnable(cap = GL_BLEND) >14291 @0 glEnable(cap = GL_ALPHA_TEST) >14292 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14293 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14294 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14295 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14296 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14297 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14298 @0 glMatrixMode(mode = GL_TEXTURE) >14299 @0 glLoadIdentity() >14300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14306 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14307 @0 glBegin(mode = GL_QUADS) >14308 @0 glTexCoord2f(s = 0, t = 0.1875) >14309 @0 glVertex2f(x = 1198, y = 510) >14310 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >14311 @0 glVertex2f(x = 1205, y = 510) >14312 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >14313 @0 glVertex2f(x = 1205, y = 517) >14314 @0 glTexCoord2f(s = 0, t = 0.2148438) >14315 @0 glVertex2f(x = 1198, y = 517) >14316 @0 glEnd() >14317 @0 glEnable(cap = GL_BLEND) >14318 @0 glEnable(cap = GL_ALPHA_TEST) >14319 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14320 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14321 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14322 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14323 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14324 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14325 @0 glMatrixMode(mode = GL_TEXTURE) >14326 @0 glLoadIdentity() >14327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14333 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14334 @0 glBegin(mode = GL_QUADS) >14335 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >14336 @0 glVertex2f(x = 1205, y = 508) >14337 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >14338 @0 glVertex2f(x = 1212, y = 508) >14339 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >14340 @0 glVertex2f(x = 1212, y = 517) >14341 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >14342 @0 glVertex2f(x = 1205, y = 517) >14343 @0 glEnd() >14344 @0 glEnable(cap = GL_BLEND) >14345 @0 glEnable(cap = GL_ALPHA_TEST) >14346 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14347 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14348 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14349 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14350 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14351 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14352 @0 glMatrixMode(mode = GL_TEXTURE) >14353 @0 glLoadIdentity() >14354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14360 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14361 @0 glBegin(mode = GL_QUADS) >14362 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >14363 @0 glVertex2f(x = 1213, y = 506) >14364 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >14365 @0 glVertex2f(x = 1218, y = 506) >14366 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >14367 @0 glVertex2f(x = 1218, y = 519) >14368 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >14369 @0 glVertex2f(x = 1213, y = 519) >14370 @0 glEnd() >14371 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14372 @0 glDisable(cap = GL_TEXTURE_2D) >14373 @0 glEnable(cap = GL_BLEND) >14374 @0 glEnable(cap = GL_ALPHA_TEST) >14375 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14376 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >14377 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) >14378 @0 glDisable(cap = GL_BLEND) >14379 @0 glDisable(cap = GL_ALPHA_TEST) >14380 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >14381 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) >14382 @0 glDisable(cap = GL_BLEND) >14383 @0 glDisable(cap = GL_ALPHA_TEST) >14384 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >14385 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) >14386 @0 glEnable(cap = GL_BLEND) >14387 @0 glEnable(cap = GL_ALPHA_TEST) >14388 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14389 @0 glBegin(mode = GL_QUADS) >14390 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >14391 @0 glVertex2f(x = 1593, y = 958) >14392 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >14393 @0 glVertex2f(x = 1950, y = 958) >14394 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >14395 @0 glVertex2f(x = 1950, y = 1031) >14396 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >14397 @0 glVertex2f(x = 1593, y = 1031) >14398 @0 glEnd() >14399 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14400 @0 glEnable(cap = GL_TEXTURE_2D) >14401 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >14402 @0 glEnable(cap = GL_BLEND) >14403 @0 glEnable(cap = GL_ALPHA_TEST) >14404 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14405 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14406 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14407 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14408 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14409 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14410 @0 glMatrixMode(mode = GL_TEXTURE) >14411 @0 glLoadIdentity() >14412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >14413 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >14414 @0 glBegin(mode = GL_QUADS) >14415 @0 glTexCoord2f(s = 0.328125, t = 0.09375) >14416 @0 glVertex2f(x = 1742, y = 991) >14417 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) >14418 @0 glVertex2f(x = 1748, y = 991) >14419 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) >14420 @0 glVertex2f(x = 1748, y = 1000) >14421 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) >14422 @0 glVertex2f(x = 1742, y = 1000) >14423 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >14424 @0 glVertex2f(x = 1748, y = 990) >14425 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >14426 @0 glVertex2f(x = 1755, y = 990) >14427 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >14428 @0 glVertex2f(x = 1755, y = 1000) >14429 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >14430 @0 glVertex2f(x = 1748, y = 1000) >14431 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >14432 @0 glVertex2f(x = 1755, y = 993) >14433 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >14434 @0 glVertex2f(x = 1762, y = 993) >14435 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >14436 @0 glVertex2f(x = 1762, y = 1001) >14437 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >14438 @0 glVertex2f(x = 1755, y = 1001) >14439 @0 glTexCoord2f(s = 0.28125, t = 0.1875) >14440 @0 glVertex2f(x = 1762, y = 993) >14441 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) >14442 @0 glVertex2f(x = 1769, y = 993) >14443 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) >14444 @0 glVertex2f(x = 1769, y = 1003) >14445 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) >14446 @0 glVertex2f(x = 1762, y = 1003) >14447 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >14448 @0 glVertex2f(x = 1776, y = 991) >14449 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >14450 @0 glVertex2f(x = 1783, y = 991) >14451 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >14452 @0 glVertex2f(x = 1783, y = 1000) >14453 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >14454 @0 glVertex2f(x = 1776, y = 1000) >14455 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >14456 @0 glVertex2f(x = 1783, y = 993) >14457 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >14458 @0 glVertex2f(x = 1790, y = 993) >14459 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >14460 @0 glVertex2f(x = 1790, y = 1001) >14461 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >14462 @0 glVertex2f(x = 1783, y = 1001) >14463 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >14464 @0 glVertex2f(x = 1790, y = 993) >14465 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >14466 @0 glVertex2f(x = 1797, y = 993) >14467 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >14468 @0 glVertex2f(x = 1797, y = 1000) >14469 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >14470 @0 glVertex2f(x = 1790, y = 1000) >14471 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >14472 @0 glVertex2f(x = 1797, y = 993) >14473 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >14474 @0 glVertex2f(x = 1804, y = 993) >14475 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >14476 @0 glVertex2f(x = 1804, y = 1000) >14477 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >14478 @0 glVertex2f(x = 1797, y = 1000) >14479 @0 glEnd() >14480 @0 glEnable(cap = GL_BLEND) >14481 @0 glEnable(cap = GL_ALPHA_TEST) >14482 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14483 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14484 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14485 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14486 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14487 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14488 @0 glMatrixMode(mode = GL_TEXTURE) >14489 @0 glLoadIdentity() >14490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14496 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14497 @0 glBegin(mode = GL_QUADS) >14498 @0 glTexCoord2f(s = 0.328125, t = 0.09375) >14499 @0 glVertex2f(x = 1741, y = 990) >14500 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) >14501 @0 glVertex2f(x = 1747, y = 990) >14502 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) >14503 @0 glVertex2f(x = 1747, y = 999) >14504 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) >14505 @0 glVertex2f(x = 1741, y = 999) >14506 @0 glEnd() >14507 @0 glEnable(cap = GL_BLEND) >14508 @0 glEnable(cap = GL_ALPHA_TEST) >14509 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14510 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14511 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14512 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14513 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14514 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14515 @0 glMatrixMode(mode = GL_TEXTURE) >14516 @0 glLoadIdentity() >14517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14523 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14524 @0 glBegin(mode = GL_QUADS) >14525 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >14526 @0 glVertex2f(x = 1747, y = 989) >14527 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >14528 @0 glVertex2f(x = 1754, y = 989) >14529 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >14530 @0 glVertex2f(x = 1754, y = 999) >14531 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >14532 @0 glVertex2f(x = 1747, y = 999) >14533 @0 glEnd() >14534 @0 glEnable(cap = GL_BLEND) >14535 @0 glEnable(cap = GL_ALPHA_TEST) >14536 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14537 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14538 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14539 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14540 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14541 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14542 @0 glMatrixMode(mode = GL_TEXTURE) >14543 @0 glLoadIdentity() >14544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14547 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14550 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14551 @0 glBegin(mode = GL_QUADS) >14552 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >14553 @0 glVertex2f(x = 1754, y = 992) >14554 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >14555 @0 glVertex2f(x = 1761, y = 992) >14556 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >14557 @0 glVertex2f(x = 1761, y = 1000) >14558 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >14559 @0 glVertex2f(x = 1754, y = 1000) >14560 @0 glEnd() >14561 @0 glEnable(cap = GL_BLEND) >14562 @0 glEnable(cap = GL_ALPHA_TEST) >14563 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14564 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14565 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14566 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14567 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14568 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14569 @0 glMatrixMode(mode = GL_TEXTURE) >14570 @0 glLoadIdentity() >14571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14577 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14578 @0 glBegin(mode = GL_QUADS) >14579 @0 glTexCoord2f(s = 0.28125, t = 0.1875) >14580 @0 glVertex2f(x = 1761, y = 992) >14581 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) >14582 @0 glVertex2f(x = 1768, y = 992) >14583 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) >14584 @0 glVertex2f(x = 1768, y = 1002) >14585 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) >14586 @0 glVertex2f(x = 1761, y = 1002) >14587 @0 glEnd() >14588 @0 glEnable(cap = GL_BLEND) >14589 @0 glEnable(cap = GL_ALPHA_TEST) >14590 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14591 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14592 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14593 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14594 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14595 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14596 @0 glMatrixMode(mode = GL_TEXTURE) >14597 @0 glLoadIdentity() >14598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14604 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14605 @0 glBegin(mode = GL_QUADS) >14606 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >14607 @0 glVertex2f(x = 1775, y = 990) >14608 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >14609 @0 glVertex2f(x = 1782, y = 990) >14610 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >14611 @0 glVertex2f(x = 1782, y = 999) >14612 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >14613 @0 glVertex2f(x = 1775, y = 999) >14614 @0 glEnd() >14615 @0 glEnable(cap = GL_BLEND) >14616 @0 glEnable(cap = GL_ALPHA_TEST) >14617 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14618 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14619 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14620 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14621 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14622 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14623 @0 glMatrixMode(mode = GL_TEXTURE) >14624 @0 glLoadIdentity() >14625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14631 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14632 @0 glBegin(mode = GL_QUADS) >14633 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >14634 @0 glVertex2f(x = 1782, y = 992) >14635 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >14636 @0 glVertex2f(x = 1789, y = 992) >14637 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >14638 @0 glVertex2f(x = 1789, y = 1000) >14639 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >14640 @0 glVertex2f(x = 1782, y = 1000) >14641 @0 glEnd() >14642 @0 glEnable(cap = GL_BLEND) >14643 @0 glEnable(cap = GL_ALPHA_TEST) >14644 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14645 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14646 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14647 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14648 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14649 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14650 @0 glMatrixMode(mode = GL_TEXTURE) >14651 @0 glLoadIdentity() >14652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14658 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14659 @0 glBegin(mode = GL_QUADS) >14660 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >14661 @0 glVertex2f(x = 1789, y = 992) >14662 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >14663 @0 glVertex2f(x = 1796, y = 992) >14664 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >14665 @0 glVertex2f(x = 1796, y = 999) >14666 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >14667 @0 glVertex2f(x = 1789, y = 999) >14668 @0 glEnd() >14669 @0 glEnable(cap = GL_BLEND) >14670 @0 glEnable(cap = GL_ALPHA_TEST) >14671 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14672 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14673 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14674 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14675 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14676 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14677 @0 glMatrixMode(mode = GL_TEXTURE) >14678 @0 glLoadIdentity() >14679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14685 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14686 @0 glBegin(mode = GL_QUADS) >14687 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >14688 @0 glVertex2f(x = 1796, y = 992) >14689 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >14690 @0 glVertex2f(x = 1803, y = 992) >14691 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >14692 @0 glVertex2f(x = 1803, y = 999) >14693 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >14694 @0 glVertex2f(x = 1796, y = 999) >14695 @0 glEnd() >14696 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14697 @0 glEnable(cap = GL_TEXTURE_2D) >14698 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) >14699 @0 glEnable(cap = GL_BLEND) >14700 @0 glEnable(cap = GL_ALPHA_TEST) >14701 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14702 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14703 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14704 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14705 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14706 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14707 @0 glMatrixMode(mode = GL_TEXTURE) >14708 @0 glLoadIdentity() >14709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14715 @0 glEnable(cap = GL_SCISSOR_TEST) >14716 @0 glScissor(x = 542, y = 253, width = 114, height = 112) >14717 @0 glBegin(mode = GL_QUADS) >14718 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14719 @0 glTexCoord2f(s = 0, t = 0) >14720 @0 glVertex2f(x = 542, y = 1075) >14721 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14722 @0 glTexCoord2f(s = 1, t = 0) >14723 @0 glVertex2f(x = 656, y = 1075) >14724 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14725 @0 glTexCoord2f(s = 1, t = 1) >14726 @0 glVertex2f(x = 656, y = 1187) >14727 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14728 @0 glTexCoord2f(s = 0, t = 1) >14729 @0 glVertex2f(x = 542, y = 1187) >14730 @0 glEnd() >14731 @0 glDisable(cap = GL_SCISSOR_TEST) >14732 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14733 @0 glEnable(cap = GL_TEXTURE_2D) >14734 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) >14735 @0 glEnable(cap = GL_BLEND) >14736 @0 glEnable(cap = GL_ALPHA_TEST) >14737 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14738 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14739 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14740 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14741 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14742 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14743 @0 glMatrixMode(mode = GL_TEXTURE) >14744 @0 glLoadIdentity() >14745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14751 @0 glEnable(cap = GL_SCISSOR_TEST) >14752 @0 glScissor(x = 680, y = 253, width = 114, height = 112) >14753 @0 glBegin(mode = GL_QUADS) >14754 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14755 @0 glTexCoord2f(s = 0, t = 0) >14756 @0 glVertex2f(x = 680, y = 1075) >14757 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14758 @0 glTexCoord2f(s = 1, t = 0) >14759 @0 glVertex2f(x = 794, y = 1075) >14760 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14761 @0 glTexCoord2f(s = 1, t = 1) >14762 @0 glVertex2f(x = 794, y = 1187) >14763 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14764 @0 glTexCoord2f(s = 0, t = 1) >14765 @0 glVertex2f(x = 680, y = 1187) >14766 @0 glEnd() >14767 @0 glDisable(cap = GL_SCISSOR_TEST) >14768 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14769 @0 glEnable(cap = GL_TEXTURE_2D) >14770 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >14771 @0 glEnable(cap = GL_BLEND) >14772 @0 glEnable(cap = GL_ALPHA_TEST) >14773 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14774 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14775 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14776 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14777 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14778 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14779 @0 glMatrixMode(mode = GL_TEXTURE) >14780 @0 glLoadIdentity() >14781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >14782 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >14783 @0 glBegin(mode = GL_QUADS) >14784 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >14785 @0 glVertex2f(x = 5, y = 4) >14786 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >14787 @0 glVertex2f(x = 12, y = 4) >14788 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >14789 @0 glVertex2f(x = 12, y = 13) >14790 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >14791 @0 glVertex2f(x = 5, y = 13) >14792 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >14793 @0 glVertex2f(x = 13, y = 3) >14794 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >14795 @0 glVertex2f(x = 19, y = 3) >14796 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >14797 @0 glVertex2f(x = 19, y = 13) >14798 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >14799 @0 glVertex2f(x = 13, y = 13) >14800 @0 glTexCoord2f(s = 0.75, t = 0.140625) >14801 @0 glVertex2f(x = 20, y = 6) >14802 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >14803 @0 glVertex2f(x = 26, y = 6) >14804 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >14805 @0 glVertex2f(x = 26, y = 13) >14806 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >14807 @0 glVertex2f(x = 20, y = 13) >14808 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >14809 @0 glVertex2f(x = 26, y = 6) >14810 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >14811 @0 glVertex2f(x = 33, y = 6) >14812 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >14813 @0 glVertex2f(x = 33, y = 13) >14814 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >14815 @0 glVertex2f(x = 26, y = 13) >14816 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >14817 @0 glVertex2f(x = 33, y = 4) >14818 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >14819 @0 glVertex2f(x = 40, y = 4) >14820 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >14821 @0 glVertex2f(x = 40, y = 13) >14822 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >14823 @0 glVertex2f(x = 33, y = 13) >14824 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >14825 @0 glVertex2f(x = 40, y = 6) >14826 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >14827 @0 glVertex2f(x = 47, y = 6) >14828 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >14829 @0 glVertex2f(x = 47, y = 13) >14830 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >14831 @0 glVertex2f(x = 40, y = 13) >14832 @0 glTexCoord2f(s = 0, t = 0.1875) >14833 @0 glVertex2f(x = 47, y = 6) >14834 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >14835 @0 glVertex2f(x = 54, y = 6) >14836 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >14837 @0 glVertex2f(x = 54, y = 13) >14838 @0 glTexCoord2f(s = 0, t = 0.2148438) >14839 @0 glVertex2f(x = 47, y = 13) >14840 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >14841 @0 glVertex2f(x = 54, y = 4) >14842 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >14843 @0 glVertex2f(x = 61, y = 4) >14844 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >14845 @0 glVertex2f(x = 61, y = 13) >14846 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >14847 @0 glVertex2f(x = 54, y = 13) >14848 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >14849 @0 glVertex2f(x = 68, y = 4) >14850 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >14851 @0 glVertex2f(x = 75, y = 4) >14852 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >14853 @0 glVertex2f(x = 75, y = 13) >14854 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >14855 @0 glVertex2f(x = 68, y = 13) >14856 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >14857 @0 glVertex2f(x = 75, y = 6) >14858 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >14859 @0 glVertex2f(x = 82, y = 6) >14860 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >14861 @0 glVertex2f(x = 82, y = 14) >14862 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >14863 @0 glVertex2f(x = 75, y = 14) >14864 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >14865 @0 glVertex2f(x = 82, y = 6) >14866 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >14867 @0 glVertex2f(x = 89, y = 6) >14868 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >14869 @0 glVertex2f(x = 89, y = 13) >14870 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >14871 @0 glVertex2f(x = 82, y = 13) >14872 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >14873 @0 glVertex2f(x = 89, y = 6) >14874 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) >14875 @0 glVertex2f(x = 95, y = 6) >14876 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) >14877 @0 glVertex2f(x = 95, y = 13) >14878 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >14879 @0 glVertex2f(x = 89, y = 13) >14880 @0 glEnd() >14881 @0 glEnable(cap = GL_BLEND) >14882 @0 glEnable(cap = GL_ALPHA_TEST) >14883 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14884 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14885 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14886 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14887 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14888 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14889 @0 glMatrixMode(mode = GL_TEXTURE) >14890 @0 glLoadIdentity() >14891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14897 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14898 @0 glBegin(mode = GL_QUADS) >14899 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >14900 @0 glVertex2f(x = 4, y = 3) >14901 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >14902 @0 glVertex2f(x = 11, y = 3) >14903 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >14904 @0 glVertex2f(x = 11, y = 12) >14905 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >14906 @0 glVertex2f(x = 4, y = 12) >14907 @0 glEnd() >14908 @0 glEnable(cap = GL_BLEND) >14909 @0 glEnable(cap = GL_ALPHA_TEST) >14910 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14911 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14912 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14913 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14914 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14915 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14916 @0 glMatrixMode(mode = GL_TEXTURE) >14917 @0 glLoadIdentity() >14918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14924 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14925 @0 glBegin(mode = GL_QUADS) >14926 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >14927 @0 glVertex2f(x = 12, y = 2) >14928 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >14929 @0 glVertex2f(x = 18, y = 2) >14930 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >14931 @0 glVertex2f(x = 18, y = 12) >14932 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >14933 @0 glVertex2f(x = 12, y = 12) >14934 @0 glEnd() >14935 @0 glEnable(cap = GL_BLEND) >14936 @0 glEnable(cap = GL_ALPHA_TEST) >14937 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14938 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14939 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14940 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14941 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14942 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14943 @0 glMatrixMode(mode = GL_TEXTURE) >14944 @0 glLoadIdentity() >14945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14951 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14952 @0 glBegin(mode = GL_QUADS) >14953 @0 glTexCoord2f(s = 0.75, t = 0.140625) >14954 @0 glVertex2f(x = 19, y = 5) >14955 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >14956 @0 glVertex2f(x = 25, y = 5) >14957 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >14958 @0 glVertex2f(x = 25, y = 12) >14959 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >14960 @0 glVertex2f(x = 19, y = 12) >14961 @0 glEnd() >14962 @0 glEnable(cap = GL_BLEND) >14963 @0 glEnable(cap = GL_ALPHA_TEST) >14964 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14965 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14966 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14967 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14968 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14969 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14970 @0 glMatrixMode(mode = GL_TEXTURE) >14971 @0 glLoadIdentity() >14972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >14973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >14974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >14975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >14976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >14977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >14978 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >14979 @0 glBegin(mode = GL_QUADS) >14980 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >14981 @0 glVertex2f(x = 25, y = 5) >14982 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >14983 @0 glVertex2f(x = 32, y = 5) >14984 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >14985 @0 glVertex2f(x = 32, y = 12) >14986 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >14987 @0 glVertex2f(x = 25, y = 12) >14988 @0 glEnd() >14989 @0 glEnable(cap = GL_BLEND) >14990 @0 glEnable(cap = GL_ALPHA_TEST) >14991 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >14992 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >14993 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >14994 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >14995 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >14996 @0 glActiveTextureARB(texture = GL_TEXTURE0) >14997 @0 glMatrixMode(mode = GL_TEXTURE) >14998 @0 glLoadIdentity() >14999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >15000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >15001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >15002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >15003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >15004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >15005 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >15006 @0 glBegin(mode = GL_QUADS) >15007 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >15008 @0 glVertex2f(x = 32, y = 3) >15009 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >15010 @0 glVertex2f(x = 39, y = 3) >15011 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >15012 @0 glVertex2f(x = 39, y = 12) >15013 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >15014 @0 glVertex2f(x = 32, y = 12) >15015 @0 glEnd() >15016 @0 glEnable(cap = GL_BLEND) >15017 @0 glEnable(cap = GL_ALPHA_TEST) >15018 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >15019 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >15020 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >15021 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >15022 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >15023 @0 glActiveTextureARB(texture = GL_TEXTURE0) >15024 @0 glMatrixMode(mode = GL_TEXTURE) >15025 @0 glLoadIdentity() >15026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >15027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >15028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >15029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >15030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >15031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >15032 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >15033 @0 glBegin(mode = GL_QUADS) >15034 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >15035 @0 glVertex2f(x = 39, y = 5) >15036 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >15037 @0 glVertex2f(x = 46, y = 5) >15038 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >15039 @0 glVertex2f(x = 46, y = 12) >15040 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >15041 @0 glVertex2f(x = 39, y = 12) >15042 @0 glEnd() >15043 @0 glEnable(cap = GL_BLEND) >15044 @0 glEnable(cap = GL_ALPHA_TEST) >15045 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >15046 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >15047 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >15048 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >15049 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >15050 @0 glActiveTextureARB(texture = GL_TEXTURE0) >15051 @0 glMatrixMode(mode = GL_TEXTURE) >15052 @0 glLoadIdentity() >15053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >15054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >15055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >15056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >15057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >15058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >15059 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >15060 @0 glBegin(mode = GL_QUADS) >15061 @0 glTexCoord2f(s = 0, t = 0.1875) >15062 @0 glVertex2f(x = 46, y = 5) >15063 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >15064 @0 glVertex2f(x = 53, y = 5) >15065 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >15066 @0 glVertex2f(x = 53, y = 12) >15067 @0 glTexCoord2f(s = 0, t = 0.2148438) >15068 @0 glVertex2f(x = 46, y = 12) >15069 @0 glEnd() >15070 @0 glEnable(cap = GL_BLEND) >15071 @0 glEnable(cap = GL_ALPHA_TEST) >15072 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >15073 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >15074 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >15075 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >15076 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >15077 @0 glActiveTextureARB(texture = GL_TEXTURE0) >15078 @0 glMatrixMode(mode = GL_TEXTURE) >15079 @0 glLoadIdentity() >15080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >15081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >15082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >15083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >15084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >15085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >15086 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >15087 @0 glBegin(mode = GL_QUADS) >15088 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >15089 @0 glVertex2f(x = 53, y = 3) >15090 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >15091 @0 glVertex2f(x = 60, y = 3) >15092 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >15093 @0 glVertex2f(x = 60, y = 12) >15094 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >15095 @0 glVertex2f(x = 53, y = 12) >15096 @0 glEnd() >15097 @0 glEnable(cap = GL_BLEND) >15098 @0 glEnable(cap = GL_ALPHA_TEST) >15099 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >15100 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >15101 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >15102 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >15103 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >15104 @0 glActiveTextureARB(texture = GL_TEXTURE0) >15105 @0 glMatrixMode(mode = GL_TEXTURE) >15106 @0 glLoadIdentity() >15107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >15108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >15109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >15110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >15111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >15112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >15113 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >15114 @0 glBegin(mode = GL_QUADS) >15115 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >15116 @0 glVertex2f(x = 67, y = 3) >15117 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >15118 @0 glVertex2f(x = 74, y = 3) >15119 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >15120 @0 glVertex2f(x = 74, y = 12) >15121 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >15122 @0 glVertex2f(x = 67, y = 12) >15123 @0 glEnd() >15124 @0 glEnable(cap = GL_BLEND) >15125 @0 glEnable(cap = GL_ALPHA_TEST) >15126 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >15127 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >15128 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >15129 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >15130 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >15131 @0 glActiveTextureARB(texture = GL_TEXTURE0) >15132 @0 glMatrixMode(mode = GL_TEXTURE) >15133 @0 glLoadIdentity() >15134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >15135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >15136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >15137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >15138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >15139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >15140 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >15141 @0 glBegin(mode = GL_QUADS) >15142 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >15143 @0 glVertex2f(x = 74, y = 5) >15144 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >15145 @0 glVertex2f(x = 81, y = 5) >15146 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >15147 @0 glVertex2f(x = 81, y = 13) >15148 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >15149 @0 glVertex2f(x = 74, y = 13) >15150 @0 glEnd() >15151 @0 glEnable(cap = GL_BLEND) >15152 @0 glEnable(cap = GL_ALPHA_TEST) >15153 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >15154 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >15155 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >15156 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >15157 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >15158 @0 glActiveTextureARB(texture = GL_TEXTURE0) >15159 @0 glMatrixMode(mode = GL_TEXTURE) >15160 @0 glLoadIdentity() >15161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >15162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >15163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >15164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >15165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >15166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >15167 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >15168 @0 glBegin(mode = GL_QUADS) >15169 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >15170 @0 glVertex2f(x = 81, y = 5) >15171 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >15172 @0 glVertex2f(x = 88, y = 5) >15173 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >15174 @0 glVertex2f(x = 88, y = 12) >15175 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >15176 @0 glVertex2f(x = 81, y = 12) >15177 @0 glEnd() >15178 @0 glEnable(cap = GL_BLEND) >15179 @0 glEnable(cap = GL_ALPHA_TEST) >15180 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >15181 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >15182 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >15183 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >15184 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >15185 @0 glActiveTextureARB(texture = GL_TEXTURE0) >15186 @0 glMatrixMode(mode = GL_TEXTURE) >15187 @0 glLoadIdentity() >15188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >15189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >15190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >15191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >15192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >15193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >15194 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >15195 @0 glBegin(mode = GL_QUADS) >15196 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >15197 @0 glVertex2f(x = 88, y = 5) >15198 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >15199 @0 glVertex2f(x = 95, y = 5) >15200 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >15201 @0 glVertex2f(x = 95, y = 12) >15202 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >15203 @0 glVertex2f(x = 88, y = 12) >15204 @0 glEnd() >15205 @0 glFlush() >15206 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) > >15207 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) >15208 @0 glDepthMask(flag = GL_TRUE) >15209 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) >15210 @0 glActiveTextureARB(texture = GL_TEXTURE3) >15211 @0 glMatrixMode(mode = GL_TEXTURE) >15212 @0 glLoadIdentity() >15213 @0 glActiveTextureARB(texture = GL_TEXTURE2) >15214 @0 glMatrixMode(mode = GL_TEXTURE) >15215 @0 glLoadIdentity() >15216 @0 glActiveTextureARB(texture = GL_TEXTURE1) >15217 @0 glMatrixMode(mode = GL_TEXTURE) >15218 @0 glLoadIdentity() >15219 @0 glActiveTextureARB(texture = GL_TEXTURE0) >15220 @0 glDisable(cap = GL_TEXTURE_2D) >15221 @0 glActiveTextureARB(texture = GL_TEXTURE0) >15222 @0 glMatrixMode(mode = GL_TEXTURE) >15223 @0 glLoadIdentity() >15224 @0 glMatrixMode(mode = GL_PROJECTION) >15225 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >15226 @0 glMatrixMode(mode = GL_MODELVIEW) >15227 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >15228 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >15229 @0 glMatrixMode(mode = GL_MODELVIEW) >15230 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >15231 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >15232 @0 glActiveTextureARB(texture = GL_TEXTURE3) >15233 @0 glMatrixMode(mode = GL_TEXTURE) >15234 @0 glLoadIdentity() >15235 @0 glActiveTextureARB(texture = GL_TEXTURE2) >15236 @0 glMatrixMode(mode = GL_TEXTURE) >15237 @0 glLoadIdentity() >15238 @0 glActiveTextureARB(texture = GL_TEXTURE1) >15239 @0 glMatrixMode(mode = GL_TEXTURE) >15240 @0 glLoadIdentity() >15241 @0 glActiveTextureARB(texture = GL_TEXTURE0) >15242 @0 glMatrixMode(mode = GL_TEXTURE) >15243 @0 glLoadIdentity() >15244 @0 glMatrixMode(mode = GL_PROJECTION) >15245 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >15246 @0 glMatrixMode(mode = GL_MODELVIEW) >15247 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >15248 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >15249 @0 glMatrixMode(mode = GL_PROJECTION) >15250 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >15251 @0 glMatrixMode(mode = GL_MODELVIEW) >15252 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >15253 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >15254 @0 glDisable(cap = GL_LIGHT0) >15255 @0 glDisable(cap = GL_LIGHT1) >15256 @0 glDisable(cap = GL_LIGHT2) >15257 @0 glDisable(cap = GL_LIGHT3) >15258 @0 glDisable(cap = GL_LIGHT4) >15259 @0 glDisable(cap = GL_LIGHT5) >15260 @0 glDisable(cap = GL_LIGHT6) >15261 @0 glDisable(cap = GL_LIGHT7) >15262 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) >15263 @0 glMatrixMode(mode = GL_MODELVIEW) >15264 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >15265 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >15266 @0 glActiveTextureARB(texture = GL_TEXTURE3) >15267 @0 glMatrixMode(mode = GL_TEXTURE) >15268 @0 glLoadIdentity() >15269 @0 glActiveTextureARB(texture = GL_TEXTURE2) >15270 @0 glMatrixMode(mode = GL_TEXTURE) >15271 @0 glLoadIdentity() >15272 @0 glActiveTextureARB(texture = GL_TEXTURE1) >15273 @0 glMatrixMode(mode = GL_TEXTURE) >15274 @0 glLoadIdentity() >15275 @0 glActiveTextureARB(texture = GL_TEXTURE0) >15276 @0 glMatrixMode(mode = GL_TEXTURE) >15277 @0 glLoadIdentity() >15278 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) >15279 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) >15280 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) >15281 @0 glFogf(pname = GL_FOG_START, param = 3840) >15282 @0 glFogf(pname = GL_FOG_END, param = 9216) >15283 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) >15284 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) >15285 @0 glDisable(cap = GL_BLEND) >15286 @0 glDisable(cap = GL_ALPHA_TEST) >15287 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >15288 @0 glMatrixMode(mode = GL_MODELVIEW) >15289 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >15290 @0 glMatrixMode(mode = GL_PROJECTION) >15291 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >15292 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) >15293 @0 glEnable(cap = GL_COLOR_MATERIAL) >15294 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) >15295 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) >15296 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) >15297 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) >15298 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) >15299 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) >15300 @0 glShadeModel(mode = GL_SMOOTH) >15301 @0 glDisable(cap = GL_LIGHTING) >15302 @0 glEnable(cap = GL_DEPTH_TEST) >15303 @0 glDepthFunc(func = GL_LEQUAL) >15304 @0 glDepthMask(flag = GL_TRUE) >15305 @0 glCullFace(mode = GL_BACK) >15306 @0 glEnable(cap = GL_CULL_FACE) >15307 @0 glEnable(cap = GL_FOG) >15308 @0 glDisable(cap = GL_NORMALIZE) >15309 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) >15310 @0 glDisable(cap = GL_BLEND) >15311 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) >15312 @0 glPolygonOffset(factor = -1, units = 0) >15313 @0 glPointSize(size = 1) >15314 @0 glLineWidth(width = 1) >15315 @0 glDisable(cap = GL_MULTISAMPLE) >15316 @0 glActiveTextureARB(texture = GL_TEXTURE0) >15317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >15318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >15319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >15320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) >15321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >15322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >15323 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >15324 @0 glEnable(cap = GL_BLEND) >15325 @0 glEnable(cap = GL_ALPHA_TEST) >15326 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >15327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15328 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15329 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15330 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15331 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15332 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15333 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15334 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15335 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15336 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15338 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15339 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15340 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15341 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15343 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15344 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15345 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15346 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15347 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15348 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15349 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15350 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15351 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15353 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15354 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15355 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15356 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15358 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15359 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15360 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15361 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15362 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15363 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15364 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15365 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15366 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15368 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15369 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15370 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15371 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15373 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15374 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15375 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15376 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15377 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15378 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15379 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15380 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15381 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15383 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15384 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15385 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15386 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15388 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15389 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15390 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15391 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15392 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15393 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15394 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15395 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15396 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15398 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15399 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15400 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15401 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15403 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15404 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15405 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15406 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15407 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15408 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15409 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15410 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15411 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15413 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15414 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15415 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15416 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15418 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15419 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15420 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15421 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15422 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15423 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15424 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15425 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15426 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15428 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15429 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15430 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15431 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15433 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15434 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15435 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15436 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15437 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15438 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15439 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15440 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15441 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15443 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15444 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15445 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15446 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15448 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15449 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15450 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15451 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15452 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15453 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15454 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15455 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15456 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15458 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15459 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15460 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15461 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15463 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15464 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15465 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15466 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15467 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15468 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15469 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15470 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15471 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15473 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15474 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15475 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15476 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15478 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15479 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15480 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15481 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15482 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15483 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15484 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15485 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15486 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15488 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15489 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15490 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15491 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15493 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15494 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15495 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15496 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15497 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15498 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15499 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15500 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15501 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15503 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15504 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15505 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15506 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15508 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15509 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15510 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15511 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15512 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15513 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15514 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15515 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15516 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15518 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15519 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15520 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15521 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15523 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15524 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15525 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15526 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15527 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15528 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15529 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15530 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15531 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15533 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15534 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15535 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15536 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15538 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15539 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15540 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15541 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15542 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15543 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15544 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15545 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15546 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15548 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15549 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15550 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15551 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15553 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15554 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15555 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15556 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15557 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15558 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15559 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15560 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15561 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15563 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15564 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15565 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15566 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15568 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15569 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15570 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15571 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15572 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15573 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15574 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15575 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15576 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15578 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15579 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15580 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15581 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15583 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15584 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15585 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15586 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15587 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15588 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15589 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15590 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15591 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15593 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15594 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15595 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15596 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15598 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15599 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15600 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15601 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15602 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15603 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15604 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15605 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15606 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15608 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15609 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15610 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15611 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15613 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15614 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15615 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15616 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15617 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15618 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15619 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15620 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15621 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15623 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15624 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15625 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15626 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15628 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15629 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15630 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15631 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15632 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15633 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15634 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15635 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15636 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15638 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15639 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15640 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15641 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15643 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15644 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15645 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15646 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15647 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15648 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15649 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15650 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15651 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15653 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15654 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15655 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15656 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15658 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15659 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15660 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15661 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15662 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15663 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15664 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15665 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15666 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15668 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15669 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15670 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15671 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15673 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15674 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15675 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15676 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15677 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15678 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15679 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15680 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15681 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15683 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15684 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15685 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15686 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15688 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15689 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15690 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15691 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15692 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15693 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15694 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15695 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15696 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15698 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15699 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15700 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15701 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15703 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15704 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15705 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15706 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15707 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15708 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15709 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15710 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15711 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15713 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15714 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15715 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15716 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15718 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15719 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15720 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15721 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15722 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15723 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15724 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15725 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15726 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15728 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15729 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15730 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15731 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15733 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15734 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15735 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15736 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15737 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15738 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15739 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15740 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15741 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15743 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15744 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15745 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15746 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15748 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15749 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15750 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15751 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15752 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15753 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15754 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15755 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15756 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15758 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15759 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15760 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15761 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15763 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15764 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15765 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15766 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15767 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15768 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15769 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15770 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15771 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15773 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15774 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15775 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15776 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15778 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15779 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15780 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15781 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15782 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15783 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15784 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15785 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15786 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15788 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15789 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15790 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15791 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15793 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15794 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15795 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15796 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15797 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15798 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15799 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15800 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15801 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15803 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15804 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15805 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15806 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15808 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15809 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15810 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15811 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15812 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15813 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15814 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15815 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15816 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15818 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15819 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15820 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15821 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15823 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15824 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15825 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15826 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15827 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15828 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15829 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15830 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15831 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15833 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15834 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15835 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15836 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15838 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15839 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15840 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15841 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15842 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15843 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15844 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15845 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15846 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15848 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15849 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15850 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15851 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15853 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15854 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15855 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15856 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15857 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15858 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15859 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15860 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15861 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15863 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15864 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15865 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15866 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15868 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15869 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15870 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15871 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15872 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15873 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15874 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15875 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15876 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15878 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15879 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15880 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15881 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15883 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15884 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15885 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15886 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15887 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15888 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15889 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15890 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15891 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15893 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15894 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15895 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15896 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15898 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15899 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15900 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15901 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15902 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15903 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15904 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15905 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15906 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15908 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15909 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15910 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15911 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15913 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15914 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15915 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15916 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15917 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15918 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15919 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15920 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15921 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15923 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15924 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15925 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15926 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15928 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15929 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15930 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15931 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15932 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15933 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15934 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15935 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15936 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15938 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15939 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15940 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15941 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15943 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15944 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15945 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15946 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15947 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15948 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15949 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15950 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15951 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15953 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15954 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15955 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15956 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15958 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15959 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15960 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15961 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15962 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15963 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15964 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15965 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15966 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15968 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15969 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15970 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15971 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15973 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15974 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15975 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15976 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15977 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15978 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15979 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15980 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15981 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15983 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15984 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >15985 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >15986 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >15987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15988 @0 glEnableClientState(array = GL_COLOR_ARRAY) >15989 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >15990 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >15991 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >15992 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >15993 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >15994 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15995 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >15996 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >15997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >15998 @0 glDisableClientState(array = GL_COLOR_ARRAY) >15999 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16000 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16001 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16003 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16004 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16005 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16006 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16007 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16008 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16009 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16010 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16011 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16013 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16014 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16015 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16016 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16018 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16019 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16020 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16021 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16022 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16023 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16024 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16025 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16026 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16028 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16029 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16030 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16031 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16033 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16034 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16035 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16036 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16037 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16038 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16039 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16040 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16041 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16043 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16044 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16045 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16046 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16048 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16049 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16050 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16051 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16052 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16053 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16054 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16055 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16056 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16058 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16059 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16060 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16061 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16063 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16064 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16065 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16066 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16067 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16068 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16069 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16070 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16071 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16073 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16074 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16075 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16076 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16078 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16079 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16080 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16081 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16082 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16083 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16084 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16085 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16086 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16088 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16089 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16090 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16091 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16093 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16094 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16095 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16096 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16097 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16098 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16099 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16100 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16101 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16103 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16104 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16105 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16106 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16108 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16109 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16110 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16111 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16112 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16113 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16114 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16115 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16116 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16118 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16119 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16120 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16121 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16123 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16124 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16125 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16126 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16127 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16128 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16129 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16130 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16131 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16133 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16134 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16135 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16136 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16138 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16139 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16140 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16141 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16142 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16143 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16144 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16145 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16146 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16148 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16149 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16150 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16151 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16153 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16154 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16155 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16156 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16157 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16158 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16159 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16160 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16161 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16163 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16164 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16165 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16166 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16168 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16169 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16170 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16171 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16172 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16173 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16174 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16175 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16176 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16178 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16179 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16180 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16181 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16183 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16184 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16185 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16186 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16187 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16188 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16189 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16190 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16191 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16193 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16194 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16195 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16196 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16198 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16199 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16200 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16201 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16202 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16203 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16204 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16205 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16206 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16208 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16209 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16210 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16211 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16213 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16214 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16215 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16216 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16217 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16218 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16219 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16220 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16221 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16223 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16224 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16225 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16226 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16228 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16229 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16230 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16231 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16232 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16233 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16234 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16235 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16236 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16238 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16239 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16240 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16241 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16243 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16244 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16245 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16246 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16247 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16248 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16249 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16250 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16251 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16253 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16254 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16255 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16256 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16258 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16259 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16260 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16261 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16262 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16263 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16264 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16265 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16266 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16268 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16269 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16270 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16271 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16273 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16274 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16275 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16276 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16277 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16278 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16279 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16280 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16281 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16283 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16284 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16285 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16286 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16288 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16289 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16290 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16291 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16292 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16293 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16294 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16295 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16296 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16298 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16299 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16300 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16301 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16303 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16304 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16305 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16306 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16307 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16308 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16309 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16310 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16311 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16313 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16314 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16315 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16316 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16318 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16319 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16320 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16321 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16322 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16323 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16324 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16325 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16326 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16328 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16329 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16330 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16331 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16333 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16334 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16335 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16336 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16337 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16338 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16339 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16340 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16341 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16343 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16344 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16345 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16346 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16348 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16349 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16350 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16351 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16352 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16353 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16354 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16355 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16356 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16358 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16359 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16360 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16361 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16363 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16364 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16365 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16366 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16367 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16368 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16369 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16370 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16371 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16373 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16374 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16375 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16376 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16378 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16379 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16380 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16381 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16382 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16383 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16384 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16385 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16386 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16388 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16389 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16390 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16391 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16393 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16394 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16395 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16396 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16397 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16398 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16399 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16400 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16401 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16403 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16404 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16405 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16406 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16408 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16409 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16410 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16411 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16412 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16413 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16414 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16415 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16416 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16418 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16419 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16420 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16421 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16423 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16424 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16425 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16426 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16427 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16428 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16429 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16430 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16431 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16433 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16434 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16435 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16436 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16438 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16439 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16440 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16441 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16442 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16443 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16444 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16445 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16446 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16448 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16449 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16450 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16451 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16453 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16454 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16455 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16456 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16457 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16458 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16459 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16460 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16461 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16463 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16464 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16465 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16466 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16468 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16469 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16470 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16471 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16472 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16473 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16474 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16475 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16476 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16478 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16479 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16480 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16481 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16483 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16484 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16485 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16486 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16487 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16488 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16489 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16490 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16491 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16493 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16494 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16495 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16496 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16498 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16499 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16500 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16501 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16502 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16503 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16504 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16505 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16506 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16508 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16509 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16510 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16511 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16513 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16514 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16515 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16516 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16517 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16518 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16519 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16520 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16521 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16523 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16524 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16525 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16526 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16528 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16529 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16530 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16531 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16532 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16533 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16534 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16535 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16536 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16538 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16539 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16540 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16541 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16543 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16544 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16545 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16546 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16547 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16548 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16549 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16550 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16551 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16553 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16554 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16555 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16556 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16558 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16559 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16560 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16561 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16562 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16563 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16564 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16565 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16566 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16568 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16569 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16570 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16571 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16573 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16574 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16575 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16576 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16577 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16578 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16579 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16580 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16581 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16583 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16584 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16585 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16586 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16588 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16589 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16590 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16591 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16592 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16593 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16594 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16595 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16596 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16598 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16599 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16600 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16601 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16603 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16604 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16605 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16606 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16607 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16608 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16609 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16610 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16611 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16613 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16614 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16615 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16616 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16618 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16619 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16620 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16621 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16622 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16623 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16624 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16625 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16626 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16628 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16629 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16630 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16631 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16633 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16634 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16635 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16636 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16637 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16638 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16639 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16640 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16641 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16643 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16644 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16645 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16646 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16648 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16649 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16650 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16651 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16652 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16653 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16654 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16655 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16656 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16658 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16659 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16660 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16661 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16663 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16664 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16665 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16666 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16667 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16668 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16669 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16670 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16671 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16673 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16674 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16675 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16676 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16678 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16679 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16680 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16681 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16682 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16683 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16684 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16685 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16686 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16688 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16689 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16690 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16691 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16693 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16694 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16695 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16696 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16697 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16698 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16699 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16700 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16701 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16703 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16704 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16705 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16706 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16708 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16709 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16710 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16711 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16712 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16713 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16714 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16715 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16716 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16718 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16719 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16720 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16721 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16723 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16724 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16725 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16726 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16727 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16728 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16729 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16730 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16731 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16733 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16734 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16735 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16736 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16738 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16739 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16740 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16741 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16742 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16743 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16744 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16745 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16746 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16748 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16749 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16750 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16751 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16753 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16754 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16755 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16756 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16757 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16758 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16759 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16760 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16761 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16763 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16764 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16765 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16766 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16768 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16769 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16770 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16771 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16772 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16773 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16774 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16775 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16776 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16778 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16779 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16780 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16781 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16783 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16784 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16785 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16786 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16787 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16788 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16789 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16790 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16791 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16793 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16794 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16795 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16796 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16798 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16799 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16800 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16801 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16802 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16803 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16804 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16805 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16806 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16808 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16809 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16810 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16811 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16813 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16814 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16815 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16816 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16817 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16818 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16819 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16820 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16821 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16823 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16824 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16825 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16826 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16828 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16829 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16830 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16831 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16832 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16833 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16834 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16835 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16836 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16838 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16839 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16840 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16841 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16843 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16844 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16845 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16846 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16847 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16848 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16849 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16850 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16851 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16853 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16854 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16855 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16856 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16858 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16859 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16860 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16861 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16862 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16863 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16864 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16865 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16866 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16868 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16869 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16870 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16871 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16873 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16874 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16875 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16876 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16877 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16878 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16879 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16880 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16881 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16883 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16884 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16885 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16886 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16888 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16889 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16890 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16891 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16892 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16893 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16894 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16895 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16896 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16898 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16899 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16900 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16901 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16903 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16904 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16905 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16906 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16907 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16908 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16909 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16910 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16911 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16913 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16914 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16915 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16916 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16918 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16919 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16920 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16921 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16922 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16923 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16924 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16925 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16926 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16928 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16929 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16930 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16931 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16933 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16934 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16935 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16936 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16937 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16938 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16939 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16940 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16941 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16943 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16944 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16945 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16946 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16948 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16949 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16950 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16951 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16952 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16953 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16954 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16955 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16956 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16958 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16959 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16960 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16961 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16963 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16964 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16965 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16966 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16967 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16968 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16969 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16970 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16971 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16973 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16974 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16975 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16976 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16978 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16979 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16980 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16981 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16982 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16983 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16984 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16985 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >16986 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >16987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16988 @0 glDisableClientState(array = GL_COLOR_ARRAY) >16989 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >16990 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >16991 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >16992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >16993 @0 glEnableClientState(array = GL_COLOR_ARRAY) >16994 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >16995 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >16996 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >16997 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >16998 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >16999 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17000 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17001 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17003 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17004 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17005 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17006 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17008 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17009 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17010 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17011 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17012 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17013 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17014 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17015 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17016 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17018 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17019 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17020 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17021 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17023 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17024 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17025 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17026 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17027 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17028 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17029 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17030 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17031 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17033 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17034 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17035 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17036 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17038 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17039 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17040 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17041 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17042 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17043 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17044 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17045 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17046 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17048 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17049 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17050 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17051 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17053 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17054 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17055 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17056 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17057 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17058 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17059 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17060 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17061 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17063 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17064 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17065 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17066 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17068 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17069 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17070 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17071 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17072 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17073 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17074 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17075 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17076 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17078 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17079 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17080 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17081 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17083 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17084 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17085 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17086 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17087 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17088 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17089 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17090 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17091 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17093 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17094 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17095 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17096 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17098 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17099 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17100 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17101 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17102 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17103 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17104 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17105 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17106 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17108 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17109 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17110 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17111 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17113 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17114 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17115 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17116 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17117 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17118 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17119 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17120 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17121 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17123 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17124 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17125 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17126 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17128 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17129 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17130 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17131 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17132 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17133 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17134 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17135 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17136 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17138 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17139 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17140 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17141 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17143 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17144 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17145 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17146 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17147 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17148 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17149 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17150 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17151 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17153 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17154 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17155 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17156 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17158 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17159 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17160 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17161 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17162 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17163 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17164 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17165 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17166 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17168 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17169 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17170 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17171 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17173 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17174 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17175 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17176 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17177 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17178 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17179 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17180 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17181 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17183 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17184 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17185 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17186 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17188 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17189 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17190 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17191 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17192 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17193 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17194 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17195 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17196 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17198 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17199 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17200 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17201 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17203 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17204 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17205 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17206 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17207 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17208 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17209 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17210 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17211 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17213 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17214 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17215 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17216 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17218 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17219 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17220 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17221 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17222 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17223 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17224 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17225 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17226 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17228 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17229 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17230 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17231 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17233 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17234 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17235 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17236 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17237 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17238 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17239 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17240 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17241 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17243 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17244 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17245 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17246 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17248 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17249 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17250 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17251 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17252 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17253 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17254 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17255 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17256 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17258 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17259 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17260 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17261 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17263 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17264 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17265 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17266 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17267 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17268 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17269 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17270 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17271 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17273 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17274 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17275 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17276 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17278 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17279 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17280 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17281 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17282 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17283 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17284 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17285 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17286 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17288 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17289 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17290 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17291 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17293 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17294 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17295 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17296 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17297 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17298 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17299 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17300 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17301 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17303 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17304 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17305 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17306 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17308 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17309 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17310 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17311 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17312 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17313 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17314 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17315 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17316 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17318 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17319 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17320 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17321 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17323 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17324 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17325 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17326 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17327 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17328 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17329 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17330 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17331 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17333 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17334 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17335 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17336 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17338 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17339 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17340 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17341 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17342 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17343 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17344 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17345 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17346 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17348 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17349 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17350 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17351 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17353 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17354 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17355 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17356 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17357 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17358 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17359 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17360 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17361 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17363 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17364 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17365 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17366 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17368 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17369 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17370 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17371 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17372 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17373 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17374 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17375 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17376 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17378 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17379 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17380 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17381 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17383 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17384 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17385 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17386 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17387 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17388 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17389 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17390 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17391 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17393 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17394 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17395 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17396 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17398 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17399 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17400 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17401 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17402 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17403 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17404 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17405 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17406 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17408 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17409 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17410 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17411 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17413 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17414 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17415 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17416 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17417 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17418 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17419 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17420 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17421 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17423 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17424 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17425 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17426 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17428 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17429 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17430 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17431 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17432 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17433 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17434 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17435 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17436 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17438 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17439 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17440 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17441 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17443 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17444 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17445 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17446 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17447 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17448 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17449 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17450 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17451 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17453 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17454 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17455 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17456 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17458 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17459 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17460 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17461 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17462 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17463 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17464 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17465 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17466 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17468 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17469 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17470 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17471 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17473 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17474 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17475 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17476 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17477 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17478 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17479 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17480 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17481 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17483 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17484 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17485 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17486 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17488 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17489 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17490 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17491 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17492 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17493 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17494 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17495 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17496 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17498 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17499 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17500 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17501 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17503 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17504 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17505 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17506 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17507 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17508 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17509 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17510 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17511 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17513 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17514 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17515 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17516 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17518 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17519 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17520 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17521 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17522 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17523 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17524 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17525 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17526 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17528 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17529 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17530 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17531 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17533 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17534 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17535 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17536 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17537 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17538 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17539 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17540 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17541 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17543 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17544 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17545 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17546 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17548 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17549 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17550 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17551 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17552 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17553 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17554 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17555 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17556 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17558 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17559 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17560 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17561 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17563 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17564 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17565 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17566 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17567 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17568 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17569 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17570 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17571 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17573 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17574 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17575 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17576 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17578 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17579 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17580 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17581 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17582 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17583 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17584 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17585 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17586 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17588 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17589 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17590 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17591 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17593 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17594 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17595 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17596 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17597 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17598 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17599 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17600 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17601 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17603 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17604 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17605 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17606 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17608 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17609 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17610 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17611 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17612 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17613 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17614 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17615 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17616 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17618 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17619 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17620 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17621 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17623 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17624 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17625 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17626 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17627 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17628 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17629 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17630 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17631 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17633 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17634 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17635 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17636 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17638 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17639 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17640 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17641 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17642 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17643 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17644 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17645 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17646 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17648 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17649 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17650 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17651 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17653 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17654 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17655 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17656 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17657 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17658 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17659 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17660 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17661 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17663 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17664 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17665 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17666 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17668 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17669 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17670 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17671 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17672 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17673 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17674 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17675 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17676 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17678 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17679 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17680 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17681 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17683 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17684 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17685 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17686 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17687 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17688 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17689 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17690 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17691 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17693 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17694 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17695 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17696 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17698 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17699 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17700 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17701 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17702 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17703 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17704 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17705 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17706 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17708 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17709 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17710 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17711 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17713 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17714 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17715 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17716 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17717 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17718 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17719 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17720 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17721 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17723 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17724 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17725 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17726 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17728 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17729 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17730 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17731 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17732 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17733 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17734 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17735 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17736 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17738 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17739 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17740 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17741 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17743 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17744 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17745 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17746 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17747 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17748 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17749 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17750 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17751 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17753 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17754 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17755 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17756 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17758 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17759 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17760 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17761 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17762 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17763 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17764 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17765 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17766 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17768 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17769 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17770 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17771 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17773 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17774 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17775 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17776 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17777 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17778 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17779 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17780 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17781 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17783 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17784 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17785 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17786 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17788 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17789 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17790 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17791 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17792 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17793 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17794 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17795 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17796 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17798 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17799 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17800 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17801 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17803 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17804 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17805 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17806 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17807 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17808 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17809 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17810 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17811 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17813 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17814 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17815 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17816 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17818 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17819 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17820 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17821 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17822 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17823 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17824 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17825 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17826 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17828 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17829 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17830 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17831 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17833 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17834 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17835 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17836 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17837 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17838 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17839 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17840 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17841 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17843 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17844 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17845 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17846 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17848 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17849 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17850 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17851 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17852 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17853 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17854 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17855 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17856 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17858 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17859 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17860 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17861 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17863 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17864 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17865 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17866 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17867 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17868 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17869 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17870 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17871 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17873 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17874 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17875 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17876 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17878 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17879 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17880 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17881 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17882 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17883 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17884 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17885 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17886 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17888 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17889 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17890 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17891 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17893 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17894 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17895 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17896 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17897 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17898 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17899 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17900 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17901 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17903 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17904 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17905 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17906 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17908 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17909 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17910 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17911 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17912 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17913 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17914 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17915 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17916 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17918 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17919 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17920 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17921 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17923 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17924 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17925 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17926 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17927 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17928 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17929 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17930 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17931 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17933 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17934 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17935 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17936 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17938 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17939 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17940 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17941 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17942 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17943 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17944 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17945 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17946 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17948 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17949 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17950 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17951 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17953 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17954 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17955 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17956 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17957 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17958 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17959 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17960 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17961 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17963 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17964 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17965 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17966 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17968 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17969 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17970 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17971 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17972 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17973 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17974 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17975 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17976 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17978 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17979 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17980 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17981 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17983 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17984 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >17985 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >17986 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >17987 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >17988 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >17989 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17990 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >17991 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >17992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17993 @0 glDisableClientState(array = GL_COLOR_ARRAY) >17994 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >17995 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >17996 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >17997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >17998 @0 glEnableClientState(array = GL_COLOR_ARRAY) >17999 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18000 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18001 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18002 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18003 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18004 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18005 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18006 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18008 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18009 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18010 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18011 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18013 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18014 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18015 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18016 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18017 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18018 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18019 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18020 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18021 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18023 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18024 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18025 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18026 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18028 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18029 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18030 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18031 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18032 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18033 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18034 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18035 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18036 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18038 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18039 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18040 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18041 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18043 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18044 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18045 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18046 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18047 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18048 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18049 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18050 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18051 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18053 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18054 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18055 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18056 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18058 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18059 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18060 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18061 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18062 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18063 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18064 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18065 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18066 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18068 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18069 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18070 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18071 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18073 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18074 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18075 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18076 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18077 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18078 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18079 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18080 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18081 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18083 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18084 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18085 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18086 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18088 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18089 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18090 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18091 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18092 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18093 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18094 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18095 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18096 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18098 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18099 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18100 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18101 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18103 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18104 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18105 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18106 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18107 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18108 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18109 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18110 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18111 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18113 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18114 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18115 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18116 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18118 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18119 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18120 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18121 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18122 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18123 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18124 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18125 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18126 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18128 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18129 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18130 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18131 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18133 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18134 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18135 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18136 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18137 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18138 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18139 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18140 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18141 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18143 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18144 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18145 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18146 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18148 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18149 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18150 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18151 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18152 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18153 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18154 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18155 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18156 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18158 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18159 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18160 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18161 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18163 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18164 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18165 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18166 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18167 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18168 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18169 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18170 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18171 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18173 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18174 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18175 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18176 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18178 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18179 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18180 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18181 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18182 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18183 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18184 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18185 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18186 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18188 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18189 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18190 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18191 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18193 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18194 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18195 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18196 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18197 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18198 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18199 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18200 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18201 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18203 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18204 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18205 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18206 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18208 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18209 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18210 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18211 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18212 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18213 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18214 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18215 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18216 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18218 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18219 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18220 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18221 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18223 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18224 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18225 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18226 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18227 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18228 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18229 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18230 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18231 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18233 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18234 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18235 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18236 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18238 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18239 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18240 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18241 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18242 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18243 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18244 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18245 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18246 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18248 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18249 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18250 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18251 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18253 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18254 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18255 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18256 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18257 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18258 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18259 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18260 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18261 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18263 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18264 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18265 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18266 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18268 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18269 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18270 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18271 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18272 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18273 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18274 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18275 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18276 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18278 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18279 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18280 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18281 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18283 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18284 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18285 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18286 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18287 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18288 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18289 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18290 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18291 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18293 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18294 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18295 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18296 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18298 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18299 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18300 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18301 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18302 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18303 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18304 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18305 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18306 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18308 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18309 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18310 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18311 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18313 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18314 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18315 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18316 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18317 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18318 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18319 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18320 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18321 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18323 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18324 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18325 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18326 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18328 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18329 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18330 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18331 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18332 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18333 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18334 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18335 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18336 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18338 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18339 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18340 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18341 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18343 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18344 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18345 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18346 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18347 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18348 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18349 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18350 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18351 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18353 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18354 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18355 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18356 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18358 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18359 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18360 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18361 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18362 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18363 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18364 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18365 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18366 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18368 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18369 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18370 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18371 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18373 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18374 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18375 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18376 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18377 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18378 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18379 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18380 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18381 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18383 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18384 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18385 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18386 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18388 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18389 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18390 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18391 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18392 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18393 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18394 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18395 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18396 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18398 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18399 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18400 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18401 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18403 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18404 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18405 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18406 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18407 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18408 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18409 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18410 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18411 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18413 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18414 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18415 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18416 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18418 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18419 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18420 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18421 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18422 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18423 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18424 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18425 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18426 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18428 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18429 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18430 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18431 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18433 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18434 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18435 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18436 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18437 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18438 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18439 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18440 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18441 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18443 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18444 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18445 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18446 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18448 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18449 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18450 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18451 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18452 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18453 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18454 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18455 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18456 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18458 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18459 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18460 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18461 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18463 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18464 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18465 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18466 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18467 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18468 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18469 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18470 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18471 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18473 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18474 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18475 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18476 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18478 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18479 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18480 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18481 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18482 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18483 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18484 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18485 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18486 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18488 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18489 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18490 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18491 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18493 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18494 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18495 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18496 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18497 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18498 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18499 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18500 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18501 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18503 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18504 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18505 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18506 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18508 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18509 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18510 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18511 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18512 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18513 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18514 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18515 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18516 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18518 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18519 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18520 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18521 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18523 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18524 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18525 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18526 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18527 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18528 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18529 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18530 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18531 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18533 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18534 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18535 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18536 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18538 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18539 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18540 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18541 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18542 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18543 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18544 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18545 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18546 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18548 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18549 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18550 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18551 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18553 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18554 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18555 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18556 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18557 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18558 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18559 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18560 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18561 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18563 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18564 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18565 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18566 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18568 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18569 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18570 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18571 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18572 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18573 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18574 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18575 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18576 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18578 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18579 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18580 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18581 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18583 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18584 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18585 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18586 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18587 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18588 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18589 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18590 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18591 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18593 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18594 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18595 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18596 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18598 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18599 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18600 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18601 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18602 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18603 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18604 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18605 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18606 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18608 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18609 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18610 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18611 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18613 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18614 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18615 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18616 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18617 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18618 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18619 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18620 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18621 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18623 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18624 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18625 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18626 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18628 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18629 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18630 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18631 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18632 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18633 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18634 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18635 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18636 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18638 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18639 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18640 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18641 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18643 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18644 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18645 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18646 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18647 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18648 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18649 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18650 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18651 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18653 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18654 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18655 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18656 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18658 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18659 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18660 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18661 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18662 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18663 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18664 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18665 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18666 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18668 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18669 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18670 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18671 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18673 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18674 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18675 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18676 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18677 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18678 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18679 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18680 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18681 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18683 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18684 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18685 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18686 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18688 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18689 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18690 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18691 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18692 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18693 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18694 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18695 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18696 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18698 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18699 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18700 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18701 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18703 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18704 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18705 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18706 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18707 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18708 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18709 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18710 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18711 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18713 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18714 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18715 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18716 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18718 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18719 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18720 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18721 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18722 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18723 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18724 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18725 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18726 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18728 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18729 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18730 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18731 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18733 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18734 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18735 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18736 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18737 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18738 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18739 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18740 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18741 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18743 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18744 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18745 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18746 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18748 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18749 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18750 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18751 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18752 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18753 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18754 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18755 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18756 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18758 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18759 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18760 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18761 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18763 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18764 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18765 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18766 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18767 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18768 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18769 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18770 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18771 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18773 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18774 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18775 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18776 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18778 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18779 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18780 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18781 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18782 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18783 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18784 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18785 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18786 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18788 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18789 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18790 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18791 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18793 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18794 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18795 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18796 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18797 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18798 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18799 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18800 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18801 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18803 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18804 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18805 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18806 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18808 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18809 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18810 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18811 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18812 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18813 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18814 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18815 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18816 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18818 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18819 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18820 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18821 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18823 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18824 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18825 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18826 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18827 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18828 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18829 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18830 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18831 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18833 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18834 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18835 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18836 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18838 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18839 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18840 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18841 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18842 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18843 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18844 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18845 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18846 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18848 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18849 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18850 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18851 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18853 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18854 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18855 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18856 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18857 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18858 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18859 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18860 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18861 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18863 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18864 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18865 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18866 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18868 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18869 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18870 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18871 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18872 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18873 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18874 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18875 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18876 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18878 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18879 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18880 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18881 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18883 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18884 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18885 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18886 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18887 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18888 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18889 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18890 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18891 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18893 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18894 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18895 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18896 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18898 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18899 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18900 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18901 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18902 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18903 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18904 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18905 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18906 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18908 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18909 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18910 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18911 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18913 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18914 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18915 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18916 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18917 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18918 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18919 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18920 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18921 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18923 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18924 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18925 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18926 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18928 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18929 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18930 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18931 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18932 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18933 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18934 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18935 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18936 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18938 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18939 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18940 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18941 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18943 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18944 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18945 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18946 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18947 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18948 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18949 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18950 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18951 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18953 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18954 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18955 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18956 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18958 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18959 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18960 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18961 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18962 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18963 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18964 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18965 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18966 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18968 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18969 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18970 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18971 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18973 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18974 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18975 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18976 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18977 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18978 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18979 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18980 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18981 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18983 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18984 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >18985 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >18986 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >18987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18988 @0 glEnableClientState(array = GL_COLOR_ARRAY) >18989 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >18990 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >18991 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >18992 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >18993 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >18994 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18995 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >18996 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >18997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >18998 @0 glDisableClientState(array = GL_COLOR_ARRAY) >18999 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19000 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19001 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19003 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19004 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19005 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19006 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19007 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19008 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19009 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19010 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19011 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19013 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19014 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19015 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19016 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19018 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19019 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19020 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19021 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19022 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19023 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19024 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19025 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19026 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19028 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19029 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19030 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19031 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19033 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19034 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19035 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19036 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19037 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19038 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19039 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19040 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19041 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19043 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19044 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19045 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19046 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19048 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19049 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19050 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19051 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19052 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19053 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19054 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19055 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19056 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19058 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19059 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19060 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19061 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19063 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19064 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19065 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19066 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19067 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19068 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19069 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19070 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19071 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19073 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19074 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19075 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19076 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19078 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19079 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19080 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19081 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19082 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19083 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19084 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19085 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19086 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19088 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19089 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19090 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19091 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19093 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19094 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19095 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19096 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19097 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19098 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19099 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19100 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19101 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19103 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19104 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19105 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19106 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19108 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19109 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19110 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19111 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19112 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19113 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19114 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19115 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19116 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19118 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19119 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19120 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19121 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19123 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19124 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19125 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19126 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19127 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19128 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19129 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19130 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19131 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19133 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19134 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19135 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19136 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19138 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19139 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19140 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19141 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19142 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19143 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19144 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19145 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19146 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19148 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19149 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19150 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19151 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19153 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19154 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19155 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19156 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19157 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19158 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19159 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19160 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19161 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19163 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19164 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19165 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19166 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19168 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19169 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19170 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19171 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19172 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19173 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19174 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19175 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19176 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19178 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19179 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19180 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19181 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19183 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19184 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19185 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19186 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19187 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19188 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19189 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19190 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19191 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19193 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19194 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19195 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19196 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19198 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19199 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19200 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19201 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19202 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19203 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19204 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19205 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19206 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19208 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19209 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19210 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19211 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19213 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19214 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19215 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19216 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19217 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19218 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19219 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19220 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19221 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19223 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19224 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19225 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19226 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19228 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19229 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19230 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19231 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19232 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19233 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19234 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19235 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19236 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19238 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19239 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19240 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19241 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19243 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19244 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19245 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19246 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19247 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19248 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19249 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19250 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19251 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19253 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19254 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19255 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19256 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19258 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19259 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19260 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19261 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19262 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19263 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19264 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19265 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19266 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19268 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19269 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19270 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19271 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19273 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19274 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19275 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19276 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19277 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19278 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19279 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19280 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19281 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19283 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19284 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19285 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19286 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19288 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19289 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19290 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19291 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19292 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19293 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19294 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19295 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19296 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19298 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19299 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19300 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19301 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19303 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19304 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19305 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19306 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19307 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19308 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19309 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19310 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19311 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19313 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19314 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19315 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19316 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19318 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19319 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19320 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19321 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19322 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19323 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19324 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19325 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19326 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19328 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19329 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19330 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19331 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19333 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19334 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19335 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19336 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19337 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19338 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19339 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19340 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19341 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19343 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19344 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19345 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19346 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19348 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19349 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19350 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19351 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19352 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19353 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19354 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19355 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19356 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19358 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19359 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19360 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19361 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19363 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19364 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19365 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19366 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19367 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19368 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19369 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19370 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19371 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19373 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19374 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19375 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19376 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19378 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19379 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19380 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19381 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19382 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19383 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19384 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19385 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19386 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19388 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19389 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19390 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19391 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19393 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19394 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19395 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19396 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19397 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19398 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19399 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19400 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19401 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19403 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19404 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19405 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19406 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19408 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19409 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19410 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19411 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19412 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19413 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19414 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19415 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19416 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19418 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19419 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19420 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19421 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19423 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19424 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19425 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19426 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19427 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19428 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19429 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19430 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19431 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19433 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19434 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19435 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19436 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19438 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19439 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19440 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19441 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19442 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19443 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19444 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19445 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19446 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19448 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19449 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19450 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19451 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19453 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19454 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19455 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19456 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19457 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19458 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19459 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19460 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19461 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19463 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19464 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19465 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19466 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19468 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19469 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19470 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19471 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19472 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19473 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19474 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19475 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19476 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19478 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19479 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19480 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19481 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19483 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19484 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19485 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19486 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19487 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19488 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19489 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19490 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19491 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19493 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19494 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19495 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19496 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19498 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19499 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19500 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19501 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19502 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19503 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19504 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19505 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19506 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19508 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19509 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19510 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19511 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19513 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19514 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19515 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19516 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19517 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19518 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19519 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19520 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19521 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19523 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19524 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19525 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19526 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19528 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19529 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19530 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19531 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19532 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19533 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19534 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19535 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19536 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19538 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19539 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19540 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19541 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19543 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19544 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19545 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19546 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19547 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19548 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19549 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19550 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19551 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19553 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19554 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19555 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19556 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19558 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19559 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19560 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19561 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19562 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19563 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19564 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19565 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19566 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19568 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19569 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19570 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19571 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19573 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19574 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19575 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19576 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19577 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19578 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19579 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19580 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19581 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19583 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19584 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19585 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19586 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19588 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19589 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19590 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19591 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19592 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19593 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19594 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19595 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19596 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19598 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19599 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19600 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19601 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19603 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19604 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19605 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19606 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19607 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19608 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19609 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19610 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19611 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19613 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19614 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19615 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19616 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19618 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19619 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19620 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19621 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19622 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19623 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19624 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19625 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19626 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19628 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19629 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19630 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19631 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19633 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19634 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19635 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19636 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19637 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19638 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19639 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19640 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19641 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19643 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19644 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19645 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19646 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19648 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19649 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19650 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19651 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19652 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19653 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19654 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19655 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19656 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19658 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19659 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19660 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19661 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19663 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19664 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19665 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19666 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19667 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19668 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19669 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19670 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19671 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19673 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19674 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19675 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19676 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19678 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19679 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19680 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19681 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19682 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19683 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19684 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19685 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19686 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19688 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19689 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19690 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19691 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19693 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19694 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19695 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19696 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19697 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19698 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19699 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19700 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19701 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19703 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19704 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19705 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19706 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19708 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19709 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19710 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19711 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19712 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19713 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19714 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19715 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19716 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19718 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19719 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19720 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19721 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19723 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19724 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19725 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19726 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19727 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19728 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19729 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19730 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19731 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19733 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19734 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19735 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19736 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19738 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19739 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19740 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19741 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19742 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19743 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19744 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19745 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19746 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19748 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19749 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19750 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19751 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19753 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19754 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19755 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19756 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19757 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19758 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19759 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19760 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19761 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19763 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19764 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19765 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19766 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19768 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19769 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19770 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19771 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19772 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19773 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19774 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19775 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19776 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19778 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19779 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19780 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19781 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19783 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19784 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19785 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19786 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19787 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19788 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19789 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19790 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19791 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19793 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19794 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19795 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19796 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19798 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19799 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19800 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19801 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19802 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19803 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19804 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19805 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19806 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19808 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19809 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19810 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19811 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19813 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19814 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19815 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19816 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19817 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19818 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19819 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19820 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19821 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19823 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19824 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19825 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19826 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19828 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19829 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19830 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19831 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19832 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19833 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19834 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19835 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19836 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19838 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19839 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19840 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19841 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19843 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19844 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19845 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19846 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19847 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19848 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19849 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19850 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19851 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19853 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19854 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19855 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19856 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19858 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19859 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19860 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19861 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19862 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19863 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19864 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19865 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19866 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19868 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19869 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19870 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19871 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19873 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19874 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19875 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19876 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19877 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19878 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19879 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19880 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19881 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19883 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19884 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19885 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19886 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19888 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19889 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19890 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19891 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19892 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19893 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19894 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19895 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19896 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19898 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19899 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19900 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19901 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19903 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19904 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19905 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19906 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19907 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19908 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19909 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19910 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19911 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19913 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19914 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19915 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19916 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19918 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19919 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19920 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19921 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19922 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19923 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19924 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19925 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19926 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19928 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19929 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19930 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19931 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19933 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19934 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19935 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19936 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19937 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19938 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19939 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19940 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19941 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19943 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19944 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19945 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19946 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19948 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19949 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19950 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19951 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19952 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19953 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19954 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19955 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19956 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19958 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19959 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19960 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19961 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19963 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19964 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19965 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19966 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19967 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19968 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19969 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19970 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19971 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19973 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19974 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19975 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19976 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19978 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19979 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19980 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19981 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19982 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19983 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19984 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19985 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >19986 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >19987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19988 @0 glDisableClientState(array = GL_COLOR_ARRAY) >19989 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >19990 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >19991 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >19992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >19993 @0 glEnableClientState(array = GL_COLOR_ARRAY) >19994 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >19995 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >19996 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >19997 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >19998 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >19999 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20000 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20001 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20003 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20004 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20005 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20006 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20008 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20009 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20010 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20011 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20012 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20013 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20014 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20015 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20016 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20018 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20019 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20020 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20021 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20023 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20024 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20025 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20026 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20027 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20028 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20029 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20030 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20031 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20033 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20034 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20035 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20036 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20038 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20039 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20040 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20041 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20042 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20043 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20044 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20045 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20046 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20048 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20049 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20050 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20051 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20053 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20054 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20055 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20056 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20057 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20058 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20059 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20060 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20061 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20063 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20064 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20065 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20066 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20068 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20069 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20070 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20071 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20072 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20073 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20074 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20075 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20076 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20078 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20079 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20080 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20081 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20083 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20084 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20085 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20086 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20087 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20088 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20089 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20090 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20091 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20093 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20094 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20095 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20096 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20098 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20099 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20100 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20101 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20102 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20103 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20104 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20105 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20106 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20108 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20109 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20110 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20111 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20113 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20114 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20115 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20116 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20117 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20118 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20119 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20120 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20121 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20123 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20124 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20125 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20126 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20128 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20129 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20130 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20131 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20132 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20133 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20134 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20135 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20136 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20138 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20139 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20140 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20141 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20143 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20144 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20145 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20146 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20147 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20148 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20149 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20150 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20151 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20153 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20154 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20155 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20156 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20158 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20159 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20160 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20161 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20162 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20163 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20164 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20165 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20166 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20168 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20169 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20170 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20171 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20173 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20174 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20175 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20176 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20177 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20178 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20179 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20180 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20181 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20183 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20184 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20185 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20186 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20188 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20189 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20190 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20191 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20192 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20193 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20194 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20195 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20196 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20198 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20199 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20200 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20201 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20203 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20204 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20205 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20206 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20207 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20208 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20209 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20210 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20211 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20213 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20214 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20215 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20216 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20218 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20219 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20220 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20221 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20222 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20223 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20224 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20225 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20226 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20228 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20229 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20230 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20231 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20233 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20234 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20235 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20236 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20237 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20238 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20239 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20240 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20241 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20243 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20244 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20245 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20246 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20248 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20249 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20250 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20251 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20252 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20253 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20254 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20255 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20256 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20258 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20259 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20260 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20261 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20263 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20264 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20265 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20266 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20267 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20268 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20269 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20270 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20271 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20273 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20274 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20275 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20276 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20278 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20279 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20280 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20281 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20282 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20283 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20284 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20285 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20286 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20288 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20289 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20290 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20291 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20293 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20294 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20295 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20296 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20297 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20298 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20299 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20300 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20301 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20303 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20304 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20305 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20306 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20308 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20309 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20310 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20311 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20312 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20313 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20314 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20315 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20316 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20318 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20319 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20320 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20321 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20323 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20324 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20325 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20326 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20327 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20328 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20329 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20330 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20331 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20333 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20334 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20335 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20336 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20338 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20339 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20340 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20341 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20342 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20343 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20344 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20345 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20346 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20348 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20349 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20350 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20351 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20353 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20354 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20355 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20356 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20357 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20358 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20359 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20360 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20361 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20363 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20364 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20365 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20366 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20368 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20369 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20370 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20371 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20372 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20373 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20374 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20375 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20376 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20378 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20379 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20380 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20381 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20383 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20384 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20385 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20386 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20387 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20388 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20389 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20390 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20391 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20393 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20394 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20395 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20396 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20398 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20399 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20400 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20401 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20402 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20403 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20404 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20405 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20406 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20408 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20409 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20410 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20411 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20413 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20414 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20415 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20416 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20417 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20418 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20419 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20420 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20421 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20423 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20424 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20425 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20426 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20428 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20429 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20430 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20431 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20432 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20433 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20434 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20435 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20436 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20438 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20439 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20440 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20441 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20443 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20444 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20445 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20446 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20447 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20448 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20449 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20450 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20451 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20453 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20454 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20455 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20456 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20458 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20459 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20460 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20461 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20462 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20463 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20464 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20465 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20466 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20468 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20469 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20470 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20471 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20473 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20474 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20475 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20476 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20477 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20478 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20479 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20480 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20481 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20483 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20484 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20485 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20486 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20488 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20489 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20490 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20491 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20492 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20493 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20494 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20495 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20496 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20498 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20499 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20500 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20501 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20503 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20504 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20505 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20506 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20507 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20508 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20509 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20510 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20511 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20513 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20514 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20515 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20516 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20518 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20519 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20520 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20521 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20522 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20523 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20524 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20525 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20526 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20528 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20529 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20530 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20531 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20533 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20534 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20535 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20536 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20537 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20538 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20539 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20540 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20541 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20543 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20544 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20545 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20546 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20548 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20549 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20550 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20551 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20552 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20553 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20554 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20555 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20556 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20558 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20559 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20560 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20561 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20563 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20564 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20565 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20566 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20567 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20568 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20569 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20570 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20571 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20573 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20574 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20575 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20576 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20578 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20579 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20580 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20581 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20582 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20583 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20584 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20585 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20586 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20588 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20589 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20590 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20591 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20593 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20594 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20595 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20596 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20597 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20598 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20599 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20600 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20601 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20603 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20604 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20605 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20606 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20608 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20609 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20610 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20611 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20612 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20613 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20614 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20615 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20616 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20618 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20619 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20620 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20621 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20623 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20624 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20625 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20626 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20627 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20628 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20629 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20630 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20631 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20633 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20634 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20635 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20636 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20638 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20639 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20640 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20641 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20642 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20643 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20644 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20645 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20646 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20648 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20649 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20650 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20651 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20653 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20654 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20655 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20656 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20657 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20658 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20659 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20660 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20661 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20663 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20664 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20665 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20666 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20668 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20669 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20670 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20671 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20672 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20673 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20674 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20675 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20676 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20678 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20679 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20680 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20681 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20683 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20684 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20685 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20686 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20687 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20688 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20689 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20690 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20691 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20693 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20694 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20695 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20696 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20698 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20699 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20700 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20701 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20702 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20703 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20704 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20705 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20706 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20708 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20709 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20710 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20711 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20713 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20714 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20715 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20716 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20717 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20718 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20719 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20720 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20721 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20723 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20724 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20725 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20726 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20728 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20729 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20730 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20731 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20732 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20733 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20734 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20735 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20736 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20738 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20739 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20740 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20741 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20743 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20744 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20745 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20746 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20747 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20748 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20749 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20750 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20751 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20753 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20754 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20755 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20756 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20758 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20759 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20760 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20761 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20762 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20763 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20764 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20765 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20766 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20768 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20769 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20770 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20771 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20773 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20774 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20775 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20776 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20777 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20778 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20779 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20780 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20781 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20783 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20784 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20785 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20786 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20788 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20789 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20790 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20791 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20792 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20793 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20794 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20795 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20796 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20798 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20799 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20800 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20801 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20803 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20804 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20805 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20806 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20807 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20808 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20809 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20810 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20811 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20813 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20814 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20815 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20816 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20818 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20819 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20820 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20821 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20822 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20823 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20824 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20825 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20826 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20828 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20829 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20830 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20831 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20833 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20834 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20835 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20836 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20837 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20838 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20839 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20840 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20841 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20843 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20844 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20845 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20846 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20848 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20849 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20850 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20851 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20852 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20853 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20854 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20855 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20856 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20858 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20859 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20860 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20861 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20863 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20864 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20865 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20866 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20867 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20868 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20869 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20870 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20871 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20873 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20874 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20875 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20876 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20878 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20879 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20880 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20881 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20882 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20883 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20884 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20885 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20886 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20888 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20889 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20890 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20891 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20893 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20894 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20895 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20896 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20897 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20898 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20899 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20900 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20901 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20903 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20904 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20905 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20906 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20908 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20909 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20910 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20911 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20912 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20913 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20914 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20915 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20916 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20918 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20919 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20920 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20921 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20923 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20924 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20925 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20926 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20927 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20928 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20929 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20930 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20931 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20933 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20934 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20935 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20936 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20938 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20939 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20940 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20941 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20942 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20943 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20944 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20945 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20946 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20948 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20949 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20950 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20951 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20953 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20954 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20955 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20956 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20957 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20958 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20959 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20960 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20961 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20963 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20964 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20965 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20966 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20968 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20969 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20970 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20971 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20972 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20973 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20974 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20975 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20976 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20978 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20979 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20980 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20981 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20983 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20984 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >20985 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >20986 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >20987 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >20988 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >20989 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20990 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >20991 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >20992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20993 @0 glDisableClientState(array = GL_COLOR_ARRAY) >20994 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >20995 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >20996 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >20997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >20998 @0 glEnableClientState(array = GL_COLOR_ARRAY) >20999 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21000 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21001 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21002 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21003 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21004 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21005 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21006 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21008 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21009 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21010 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21011 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21013 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21014 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21015 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21016 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21017 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21018 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21019 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21020 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21021 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21023 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21024 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21025 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21026 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21028 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21029 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21030 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21031 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21032 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21033 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21034 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21035 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21036 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21038 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21039 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21040 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21041 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21043 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21044 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21045 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21046 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21047 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21048 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21049 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21050 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21051 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21053 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21054 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21055 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21056 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21058 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21059 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21060 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21061 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21062 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21063 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21064 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21065 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21066 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21068 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21069 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21070 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21071 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21073 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21074 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21075 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21076 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21077 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21078 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21079 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21080 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21081 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21083 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21084 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21085 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21086 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21088 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21089 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21090 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21091 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21092 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21093 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21094 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21095 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21096 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21098 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21099 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21100 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21101 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21103 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21104 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21105 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21106 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21107 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21108 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21109 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21110 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21111 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21113 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21114 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21115 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21116 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21118 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21119 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21120 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21121 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21122 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21123 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21124 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21125 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21126 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21128 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21129 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21130 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21131 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21133 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21134 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21135 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21136 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21137 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21138 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21139 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21140 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21141 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21143 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21144 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21145 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21146 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21148 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21149 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21150 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21151 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21152 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21153 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21154 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21155 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21156 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21158 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21159 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21160 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21161 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21163 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21164 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21165 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21166 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21167 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21168 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21169 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21170 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21171 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21173 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21174 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21175 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21176 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21178 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21179 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21180 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21181 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21182 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21183 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21184 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21185 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21186 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21188 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21189 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21190 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21191 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21193 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21194 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21195 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21196 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21197 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21198 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21199 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21200 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21201 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21203 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21204 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21205 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21206 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21208 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21209 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21210 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21211 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21212 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21213 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21214 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21215 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21216 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21218 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21219 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21220 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21221 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21223 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21224 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21225 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21226 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21227 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21228 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21229 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21230 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21231 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21233 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21234 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21235 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21236 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21238 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21239 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21240 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21241 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21242 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21243 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21244 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21245 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21246 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21248 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21249 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21250 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21251 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21253 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21254 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21255 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21256 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21257 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21258 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21259 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21260 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21261 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21263 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21264 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21265 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21266 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21268 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21269 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21270 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21271 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21272 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21273 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21274 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21275 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21276 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21278 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21279 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21280 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21281 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21283 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21284 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21285 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21286 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21287 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21288 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21289 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21290 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21291 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21293 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21294 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21295 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21296 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21298 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21299 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21300 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21301 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21302 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21303 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21304 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21305 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21306 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21308 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21309 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21310 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21311 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21313 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21314 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21315 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21316 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21317 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21318 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21319 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21320 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21321 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21323 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21324 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21325 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21326 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21328 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21329 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21330 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21331 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21332 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21333 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21334 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21335 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21336 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21338 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21339 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21340 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21341 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21343 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21344 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21345 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21346 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21347 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21348 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21349 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21350 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21351 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21353 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21354 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21355 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21356 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21358 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21359 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21360 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21361 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21362 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21363 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21364 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21365 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21366 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21368 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21369 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21370 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21371 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21373 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21374 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21375 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21376 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21377 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21378 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21379 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21380 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21381 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21383 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21384 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21385 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21386 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21388 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21389 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21390 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21391 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21392 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21393 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21394 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21395 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21396 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21398 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21399 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21400 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21401 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21403 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21404 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21405 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21406 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21407 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21408 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21409 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21410 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21411 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21413 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21414 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21415 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21416 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21418 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21419 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21420 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21421 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21422 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21423 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21424 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21425 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21426 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21428 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21429 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21430 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21431 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21433 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21434 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21435 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21436 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21437 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21438 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21439 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21440 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21441 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21443 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21444 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21445 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21446 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21448 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21449 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21450 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21451 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21452 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21453 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21454 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21455 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21456 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21458 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21459 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21460 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21461 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21463 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21464 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21465 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21466 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21467 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21468 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21469 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21470 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21471 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21473 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21474 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21475 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21476 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21478 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21479 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21480 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21481 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21482 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21483 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21484 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21485 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21486 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21488 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21489 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21490 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21491 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21493 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21494 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21495 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21496 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21497 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21498 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21499 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21500 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21501 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21503 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21504 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21505 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21506 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21508 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21509 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21510 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21511 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21512 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21513 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21514 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21515 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21516 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21518 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21519 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21520 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21521 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21523 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21524 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21525 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21526 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21527 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21528 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21529 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21530 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21531 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21533 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21534 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21535 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21536 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21538 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21539 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21540 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21541 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21542 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21543 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21544 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21545 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21546 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21548 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21549 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21550 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21551 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21553 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21554 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21555 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21556 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21557 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21558 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21559 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21560 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21561 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21563 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21564 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21565 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21566 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21568 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21569 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21570 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21571 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21572 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21573 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21574 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21575 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21576 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21578 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21579 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21580 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21581 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21583 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21584 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21585 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21586 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21587 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21588 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21589 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21590 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21591 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21593 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21594 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21595 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21596 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21598 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21599 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21600 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21601 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21602 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21603 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21604 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21605 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21606 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21608 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21609 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21610 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21611 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21613 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21614 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21615 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21616 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21617 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21618 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21619 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21620 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21621 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21623 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21624 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21625 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21626 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21628 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21629 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21630 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21631 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21632 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21633 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21634 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21635 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21636 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21638 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21639 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21640 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21641 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21643 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21644 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21645 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21646 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21647 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21648 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21649 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21650 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21651 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21653 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21654 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21655 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21656 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21658 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21659 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21660 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21661 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21662 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21663 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21664 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21665 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21666 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21668 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21669 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21670 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21671 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21673 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21674 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21675 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21676 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21677 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21678 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21679 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21680 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21681 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21683 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21684 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21685 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21686 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21688 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21689 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21690 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21691 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21692 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21693 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21694 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21695 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21696 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21698 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21699 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21700 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21701 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21703 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21704 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21705 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21706 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21707 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21708 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21709 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21710 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21711 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21713 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21714 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21715 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21716 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21718 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21719 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21720 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21721 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21722 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21723 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21724 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21725 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21726 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21728 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21729 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21730 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21731 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21733 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21734 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21735 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21736 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21737 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21738 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21739 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21740 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21741 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21743 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21744 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21745 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21746 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21748 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21749 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21750 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21751 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21752 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21753 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21754 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21755 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21756 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21758 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21759 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21760 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21761 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21763 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21764 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21765 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21766 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21767 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21768 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21769 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21770 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21771 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21773 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21774 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21775 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21776 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21778 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21779 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21780 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21781 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21782 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21783 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21784 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21785 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21786 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21788 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21789 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21790 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21791 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21793 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21794 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21795 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21796 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21797 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21798 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21799 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21800 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21801 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21803 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21804 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21805 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21806 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21808 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21809 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21810 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21811 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21812 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21813 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21814 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21815 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21816 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21818 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21819 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21820 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21821 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21823 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21824 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21825 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21826 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21827 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21828 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21829 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21830 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21831 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21833 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21834 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21835 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21836 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21838 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21839 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21840 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21841 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21842 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21843 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21844 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21845 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21846 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21848 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21849 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21850 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21851 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21853 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21854 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21855 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21856 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21857 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21858 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21859 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21860 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21861 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21863 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21864 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21865 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21866 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21868 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21869 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21870 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21871 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21872 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21873 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21874 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21875 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21876 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21878 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21879 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21880 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21881 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21883 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21884 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21885 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21886 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21887 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21888 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21889 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21890 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21891 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21893 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21894 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21895 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21896 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21898 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21899 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21900 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21901 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21902 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21903 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21904 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21905 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21906 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21908 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21909 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21910 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21911 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21913 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21914 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21915 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21916 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21917 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21918 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21919 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21920 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21921 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21923 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21924 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21925 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21926 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21928 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21929 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21930 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21931 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21932 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21933 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21934 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21935 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21936 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21938 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21939 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21940 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21941 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21943 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21944 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21945 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21946 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21947 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21948 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21949 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21950 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21951 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21953 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21954 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21955 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21956 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21958 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21959 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21960 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21961 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21962 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21963 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21964 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21965 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21966 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21968 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21969 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21970 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21971 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21973 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21974 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21975 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21976 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21977 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21978 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21979 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21980 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21981 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21983 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21984 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >21985 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >21986 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >21987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21988 @0 glEnableClientState(array = GL_COLOR_ARRAY) >21989 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >21990 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >21991 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >21992 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >21993 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >21994 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21995 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >21996 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >21997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >21998 @0 glDisableClientState(array = GL_COLOR_ARRAY) >21999 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >22000 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >22001 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >22002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >22003 @0 glEnableClientState(array = GL_COLOR_ARRAY) >22004 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >22005 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >22006 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >22007 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >22008 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >22009 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >22010 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >22011 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >22012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >22013 @0 glDisableClientState(array = GL_COLOR_ARRAY) >22014 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >22015 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >22016 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >22017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >22018 @0 glEnableClientState(array = GL_COLOR_ARRAY) >22019 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >22020 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >22021 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >22022 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >22023 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >22024 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >22025 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >22026 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >22027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >22028 @0 glDisableClientState(array = GL_COLOR_ARRAY) >22029 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >22030 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >22031 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >22032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >22033 @0 glEnableClientState(array = GL_COLOR_ARRAY) >22034 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >22035 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >22036 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >22037 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >22038 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >22039 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >22040 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >22041 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >22042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >22043 @0 glDisableClientState(array = GL_COLOR_ARRAY) >22044 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >22045 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >22046 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >22047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >22048 @0 glEnableClientState(array = GL_COLOR_ARRAY) >22049 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >22050 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >22051 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >22052 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >22053 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >22054 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >22055 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >22056 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >22057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >22058 @0 glDisableClientState(array = GL_COLOR_ARRAY) >22059 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >22060 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >22061 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >22062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >22063 @0 glEnableClientState(array = GL_COLOR_ARRAY) >22064 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >22065 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >22066 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >22067 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >22068 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >22069 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >22070 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >22071 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >22072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >22073 @0 glDisableClientState(array = GL_COLOR_ARRAY) >22074 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >22075 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >22076 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >22077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >22078 @0 glEnableClientState(array = GL_COLOR_ARRAY) >22079 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >22080 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >22081 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >22082 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >22083 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >22084 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >22085 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >22086 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >22087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >22088 @0 glDisableClientState(array = GL_COLOR_ARRAY) >22089 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >22090 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >22091 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >22092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >22093 @0 glEnableClientState(array = GL_COLOR_ARRAY) >22094 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >22095 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >22096 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >22097 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >22098 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >22099 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >22100 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >22101 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >22102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >22103 @0 glDisableClientState(array = GL_COLOR_ARRAY) >22104 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >22105 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >22106 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >22107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >22108 @0 glEnableClientState(array = GL_COLOR_ARRAY) >22109 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >22110 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >22111 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >22112 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >22113 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >22114 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >22115 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >22116 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >22117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >22118 @0 glDisableClientState(array = GL_COLOR_ARRAY) >22119 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >22120 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >22121 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >22122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >22123 @0 glEnableClientState(array = GL_COLOR_ARRAY) >22124 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >22125 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >22126 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >22127 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >22128 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >22129 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >22130 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >22131 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >22132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >22133 @0 glDisableClientState(array = GL_COLOR_ARRAY) >22134 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >22135 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >22136 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >22137 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) >22138 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) >22139 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) >22140 @0 glFogf(pname = GL_FOG_START, param = 50) >22141 @0 glFogf(pname = GL_FOG_END, param = 100) >22142 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) >22143 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) >22144 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22145 @0 glEnable(cap = GL_TEXTURE_2D) >22146 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) >22147 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >22148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) >22149 @0 glDisable(cap = GL_ALPHA_TEST) >22150 @0 glDisable(cap = GL_BLEND) >22151 @0 glMatrixMode(mode = GL_PROJECTION) >22152 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) >22153 @0 glMatrixMode(mode = GL_MODELVIEW) >22154 @0 glLoadIdentity() >22155 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) >22156 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22157 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) >22158 @0 glEnable(cap = GL_COLOR_MATERIAL) >22159 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) >22160 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) >22161 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) >22162 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) >22163 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) >22164 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22165 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) >22166 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >22167 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >22168 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) >22169 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) >22170 @0 glShadeModel(mode = GL_SMOOTH) >22171 @0 glDisable(cap = GL_LIGHTING) >22172 @0 glDisable(cap = GL_DEPTH_TEST) >22173 @0 glDepthMask(flag = GL_FALSE) >22174 @0 glCullFace(mode = GL_BACK) >22175 @0 glEnable(cap = GL_CULL_FACE) >22176 @0 glDisable(cap = GL_FOG) >22177 @0 glDisable(cap = GL_NORMALIZE) >22178 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) >22179 @0 glDisable(cap = GL_BLEND) >22180 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) >22181 @0 glPolygonOffset(factor = -1, units = 0) >22182 @0 glPointSize(size = 1) >22183 @0 glLineWidth(width = 1) >22184 @0 glDisable(cap = GL_MULTISAMPLE) >22185 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22186 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >22187 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >22188 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22189 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >22190 @0 glEnable(cap = GL_BLEND) >22191 @0 glEnable(cap = GL_ALPHA_TEST) >22192 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22193 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >22194 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >22195 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >22196 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >22197 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22198 @0 glMatrixMode(mode = GL_TEXTURE) >22199 @0 glLoadIdentity() >22200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >22201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >22202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >22203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >22204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >22205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >22206 @0 glBegin(mode = GL_QUADS) >22207 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >22208 @0 glTexCoord2f(s = 0, t = 0) >22209 @0 glVertex2f(x = 640, y = 237) >22210 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >22211 @0 glTexCoord2f(s = 1, t = 0) >22212 @0 glVertex2f(x = 1920, y = 237) >22213 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >22214 @0 glTexCoord2f(s = 1, t = 1) >22215 @0 glVertex2f(x = 1920, y = 343) >22216 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >22217 @0 glTexCoord2f(s = 0, t = 1) >22218 @0 glVertex2f(x = 640, y = 343) >22219 @0 glEnd() >22220 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22221 @0 glDisable(cap = GL_TEXTURE_2D) >22222 @0 glEnable(cap = GL_BLEND) >22223 @0 glEnable(cap = GL_ALPHA_TEST) >22224 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22225 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) >22226 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) >22227 @0 glEnable(cap = GL_BLEND) >22228 @0 glEnable(cap = GL_ALPHA_TEST) >22229 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22230 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) >22231 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) >22232 @0 glDisable(cap = GL_BLEND) >22233 @0 glDisable(cap = GL_ALPHA_TEST) >22234 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >22235 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) >22236 @0 glDisable(cap = GL_BLEND) >22237 @0 glDisable(cap = GL_ALPHA_TEST) >22238 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >22239 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) >22240 @0 glEnable(cap = GL_BLEND) >22241 @0 glEnable(cap = GL_ALPHA_TEST) >22242 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22243 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >22244 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) >22245 @0 glDisable(cap = GL_BLEND) >22246 @0 glDisable(cap = GL_ALPHA_TEST) >22247 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >22248 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) >22249 @0 glEnable(cap = GL_BLEND) >22250 @0 glEnable(cap = GL_ALPHA_TEST) >22251 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22252 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >22253 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) >22254 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22255 @0 glEnable(cap = GL_TEXTURE_2D) >22256 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >22257 @0 glEnable(cap = GL_BLEND) >22258 @0 glEnable(cap = GL_ALPHA_TEST) >22259 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22260 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >22261 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >22262 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >22263 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >22264 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22265 @0 glMatrixMode(mode = GL_TEXTURE) >22266 @0 glLoadIdentity() >22267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >22268 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >22269 @0 glBegin(mode = GL_QUADS) >22270 @0 glTexCoord2f(s = 0.046875, t = 0.09375) >22271 @0 glVertex2f(x = 639, y = 340) >22272 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) >22273 @0 glVertex2f(x = 646, y = 340) >22274 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) >22275 @0 glVertex2f(x = 646, y = 349) >22276 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) >22277 @0 glVertex2f(x = 639, y = 349) >22278 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >22279 @0 glVertex2f(x = 646, y = 342) >22280 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >22281 @0 glVertex2f(x = 653, y = 342) >22282 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >22283 @0 glVertex2f(x = 653, y = 349) >22284 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >22285 @0 glVertex2f(x = 646, y = 349) >22286 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >22287 @0 glVertex2f(x = 654, y = 339) >22288 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >22289 @0 glVertex2f(x = 660, y = 339) >22290 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >22291 @0 glVertex2f(x = 660, y = 349) >22292 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >22293 @0 glVertex2f(x = 654, y = 349) >22294 @0 glTexCoord2f(s = 0.75, t = 0.140625) >22295 @0 glVertex2f(x = 661, y = 342) >22296 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >22297 @0 glVertex2f(x = 667, y = 342) >22298 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >22299 @0 glVertex2f(x = 667, y = 349) >22300 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >22301 @0 glVertex2f(x = 661, y = 349) >22302 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >22303 @0 glVertex2f(x = 674, y = 340) >22304 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >22305 @0 glVertex2f(x = 681, y = 340) >22306 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >22307 @0 glVertex2f(x = 681, y = 349) >22308 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >22309 @0 glVertex2f(x = 674, y = 349) >22310 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >22311 @0 glVertex2f(x = 681, y = 342) >22312 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >22313 @0 glVertex2f(x = 688, y = 342) >22314 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >22315 @0 glVertex2f(x = 688, y = 350) >22316 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >22317 @0 glVertex2f(x = 681, y = 350) >22318 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >22319 @0 glVertex2f(x = 688, y = 342) >22320 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >22321 @0 glVertex2f(x = 695, y = 342) >22322 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >22323 @0 glVertex2f(x = 695, y = 349) >22324 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >22325 @0 glVertex2f(x = 688, y = 349) >22326 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >22327 @0 glVertex2f(x = 695, y = 342) >22328 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >22329 @0 glVertex2f(x = 702, y = 342) >22330 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >22331 @0 glVertex2f(x = 702, y = 349) >22332 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >22333 @0 glVertex2f(x = 695, y = 349) >22334 @0 glEnd() >22335 @0 glEnable(cap = GL_BLEND) >22336 @0 glEnable(cap = GL_ALPHA_TEST) >22337 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22338 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >22339 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >22340 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >22341 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >22342 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22343 @0 glMatrixMode(mode = GL_TEXTURE) >22344 @0 glLoadIdentity() >22345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >22346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >22347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >22348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >22349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >22350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >22351 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >22352 @0 glBegin(mode = GL_QUADS) >22353 @0 glTexCoord2f(s = 0.046875, t = 0.09375) >22354 @0 glVertex2f(x = 638, y = 339) >22355 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) >22356 @0 glVertex2f(x = 645, y = 339) >22357 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) >22358 @0 glVertex2f(x = 645, y = 348) >22359 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) >22360 @0 glVertex2f(x = 638, y = 348) >22361 @0 glEnd() >22362 @0 glEnable(cap = GL_BLEND) >22363 @0 glEnable(cap = GL_ALPHA_TEST) >22364 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22365 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >22366 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >22367 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >22368 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >22369 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22370 @0 glMatrixMode(mode = GL_TEXTURE) >22371 @0 glLoadIdentity() >22372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >22373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >22374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >22375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >22376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >22377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >22378 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >22379 @0 glBegin(mode = GL_QUADS) >22380 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >22381 @0 glVertex2f(x = 645, y = 341) >22382 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >22383 @0 glVertex2f(x = 652, y = 341) >22384 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >22385 @0 glVertex2f(x = 652, y = 348) >22386 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >22387 @0 glVertex2f(x = 645, y = 348) >22388 @0 glEnd() >22389 @0 glEnable(cap = GL_BLEND) >22390 @0 glEnable(cap = GL_ALPHA_TEST) >22391 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22392 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >22393 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >22394 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >22395 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >22396 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22397 @0 glMatrixMode(mode = GL_TEXTURE) >22398 @0 glLoadIdentity() >22399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >22400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >22401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >22402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >22403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >22404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >22405 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >22406 @0 glBegin(mode = GL_QUADS) >22407 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >22408 @0 glVertex2f(x = 653, y = 338) >22409 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >22410 @0 glVertex2f(x = 659, y = 338) >22411 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >22412 @0 glVertex2f(x = 659, y = 348) >22413 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >22414 @0 glVertex2f(x = 653, y = 348) >22415 @0 glEnd() >22416 @0 glEnable(cap = GL_BLEND) >22417 @0 glEnable(cap = GL_ALPHA_TEST) >22418 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22419 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >22420 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >22421 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >22422 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >22423 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22424 @0 glMatrixMode(mode = GL_TEXTURE) >22425 @0 glLoadIdentity() >22426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >22427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >22428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >22429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >22430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >22431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >22432 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >22433 @0 glBegin(mode = GL_QUADS) >22434 @0 glTexCoord2f(s = 0.75, t = 0.140625) >22435 @0 glVertex2f(x = 660, y = 341) >22436 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >22437 @0 glVertex2f(x = 666, y = 341) >22438 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >22439 @0 glVertex2f(x = 666, y = 348) >22440 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >22441 @0 glVertex2f(x = 660, y = 348) >22442 @0 glEnd() >22443 @0 glEnable(cap = GL_BLEND) >22444 @0 glEnable(cap = GL_ALPHA_TEST) >22445 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22446 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >22447 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >22448 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >22449 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >22450 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22451 @0 glMatrixMode(mode = GL_TEXTURE) >22452 @0 glLoadIdentity() >22453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >22454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >22455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >22456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >22457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >22458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >22459 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >22460 @0 glBegin(mode = GL_QUADS) >22461 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >22462 @0 glVertex2f(x = 673, y = 339) >22463 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >22464 @0 glVertex2f(x = 680, y = 339) >22465 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >22466 @0 glVertex2f(x = 680, y = 348) >22467 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >22468 @0 glVertex2f(x = 673, y = 348) >22469 @0 glEnd() >22470 @0 glEnable(cap = GL_BLEND) >22471 @0 glEnable(cap = GL_ALPHA_TEST) >22472 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22473 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >22474 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >22475 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >22476 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >22477 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22478 @0 glMatrixMode(mode = GL_TEXTURE) >22479 @0 glLoadIdentity() >22480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >22481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >22482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >22483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >22484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >22485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >22486 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >22487 @0 glBegin(mode = GL_QUADS) >22488 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >22489 @0 glVertex2f(x = 680, y = 341) >22490 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >22491 @0 glVertex2f(x = 687, y = 341) >22492 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >22493 @0 glVertex2f(x = 687, y = 349) >22494 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >22495 @0 glVertex2f(x = 680, y = 349) >22496 @0 glEnd() >22497 @0 glEnable(cap = GL_BLEND) >22498 @0 glEnable(cap = GL_ALPHA_TEST) >22499 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22500 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >22501 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >22502 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >22503 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >22504 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22505 @0 glMatrixMode(mode = GL_TEXTURE) >22506 @0 glLoadIdentity() >22507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >22508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >22509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >22510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >22511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >22512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >22513 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >22514 @0 glBegin(mode = GL_QUADS) >22515 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >22516 @0 glVertex2f(x = 687, y = 341) >22517 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >22518 @0 glVertex2f(x = 694, y = 341) >22519 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >22520 @0 glVertex2f(x = 694, y = 348) >22521 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >22522 @0 glVertex2f(x = 687, y = 348) >22523 @0 glEnd() >22524 @0 glEnable(cap = GL_BLEND) >22525 @0 glEnable(cap = GL_ALPHA_TEST) >22526 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22527 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >22528 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >22529 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >22530 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >22531 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22532 @0 glMatrixMode(mode = GL_TEXTURE) >22533 @0 glLoadIdentity() >22534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >22535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >22536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >22537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >22538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >22539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >22540 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >22541 @0 glBegin(mode = GL_QUADS) >22542 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >22543 @0 glVertex2f(x = 694, y = 341) >22544 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >22545 @0 glVertex2f(x = 701, y = 341) >22546 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >22547 @0 glVertex2f(x = 701, y = 348) >22548 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >22549 @0 glVertex2f(x = 694, y = 348) >22550 @0 glEnd() >22551 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22552 @0 glDisable(cap = GL_TEXTURE_2D) >22553 @0 glDisable(cap = GL_BLEND) >22554 @0 glDisable(cap = GL_ALPHA_TEST) >22555 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >22556 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) >22557 @0 glDisable(cap = GL_BLEND) >22558 @0 glDisable(cap = GL_ALPHA_TEST) >22559 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >22560 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) >22561 @0 glEnable(cap = GL_BLEND) >22562 @0 glEnable(cap = GL_ALPHA_TEST) >22563 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22564 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >22565 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) >22566 @0 glDisable(cap = GL_BLEND) >22567 @0 glDisable(cap = GL_ALPHA_TEST) >22568 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >22569 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) >22570 @0 glEnable(cap = GL_BLEND) >22571 @0 glEnable(cap = GL_ALPHA_TEST) >22572 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22573 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >22574 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) >22575 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22576 @0 glEnable(cap = GL_TEXTURE_2D) >22577 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >22578 @0 glEnable(cap = GL_BLEND) >22579 @0 glEnable(cap = GL_ALPHA_TEST) >22580 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22581 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >22582 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >22583 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >22584 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >22585 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22586 @0 glMatrixMode(mode = GL_TEXTURE) >22587 @0 glLoadIdentity() >22588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >22589 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >22590 @0 glBegin(mode = GL_QUADS) >22591 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >22592 @0 glVertex2f(x = 722, y = 340) >22593 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >22594 @0 glVertex2f(x = 729, y = 340) >22595 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >22596 @0 glVertex2f(x = 729, y = 349) >22597 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >22598 @0 glVertex2f(x = 722, y = 349) >22599 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >22600 @0 glVertex2f(x = 729, y = 342) >22601 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >22602 @0 glVertex2f(x = 736, y = 342) >22603 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >22604 @0 glVertex2f(x = 736, y = 349) >22605 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >22606 @0 glVertex2f(x = 729, y = 349) >22607 @0 glTexCoord2f(s = 0.75, t = 0.140625) >22608 @0 glVertex2f(x = 737, y = 342) >22609 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >22610 @0 glVertex2f(x = 743, y = 342) >22611 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >22612 @0 glVertex2f(x = 743, y = 349) >22613 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >22614 @0 glVertex2f(x = 737, y = 349) >22615 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >22616 @0 glVertex2f(x = 743, y = 340) >22617 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >22618 @0 glVertex2f(x = 750, y = 340) >22619 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >22620 @0 glVertex2f(x = 750, y = 349) >22621 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >22622 @0 glVertex2f(x = 743, y = 349) >22623 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >22624 @0 glVertex2f(x = 750, y = 342) >22625 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >22626 @0 glVertex2f(x = 757, y = 342) >22627 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >22628 @0 glVertex2f(x = 757, y = 349) >22629 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >22630 @0 glVertex2f(x = 750, y = 349) >22631 @0 glTexCoord2f(s = 0.75, t = 0.140625) >22632 @0 glVertex2f(x = 758, y = 342) >22633 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >22634 @0 glVertex2f(x = 764, y = 342) >22635 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >22636 @0 glVertex2f(x = 764, y = 349) >22637 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >22638 @0 glVertex2f(x = 758, y = 349) >22639 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >22640 @0 glVertex2f(x = 764, y = 340) >22641 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >22642 @0 glVertex2f(x = 771, y = 340) >22643 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >22644 @0 glVertex2f(x = 771, y = 349) >22645 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >22646 @0 glVertex2f(x = 764, y = 349) >22647 @0 glEnd() >22648 @0 glEnable(cap = GL_BLEND) >22649 @0 glEnable(cap = GL_ALPHA_TEST) >22650 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22651 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >22652 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >22653 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >22654 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >22655 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22656 @0 glMatrixMode(mode = GL_TEXTURE) >22657 @0 glLoadIdentity() >22658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >22659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >22660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >22661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >22662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >22663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >22664 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >22665 @0 glBegin(mode = GL_QUADS) >22666 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >22667 @0 glVertex2f(x = 721, y = 339) >22668 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >22669 @0 glVertex2f(x = 728, y = 339) >22670 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >22671 @0 glVertex2f(x = 728, y = 348) >22672 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >22673 @0 glVertex2f(x = 721, y = 348) >22674 @0 glEnd() >22675 @0 glEnable(cap = GL_BLEND) >22676 @0 glEnable(cap = GL_ALPHA_TEST) >22677 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22678 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >22679 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >22680 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >22681 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >22682 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22683 @0 glMatrixMode(mode = GL_TEXTURE) >22684 @0 glLoadIdentity() >22685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >22686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >22687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >22688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >22689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >22690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >22691 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >22692 @0 glBegin(mode = GL_QUADS) >22693 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >22694 @0 glVertex2f(x = 728, y = 341) >22695 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >22696 @0 glVertex2f(x = 735, y = 341) >22697 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >22698 @0 glVertex2f(x = 735, y = 348) >22699 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >22700 @0 glVertex2f(x = 728, y = 348) >22701 @0 glEnd() >22702 @0 glEnable(cap = GL_BLEND) >22703 @0 glEnable(cap = GL_ALPHA_TEST) >22704 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22705 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >22706 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >22707 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >22708 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >22709 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22710 @0 glMatrixMode(mode = GL_TEXTURE) >22711 @0 glLoadIdentity() >22712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >22713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >22714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >22715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >22716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >22717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >22718 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >22719 @0 glBegin(mode = GL_QUADS) >22720 @0 glTexCoord2f(s = 0.75, t = 0.140625) >22721 @0 glVertex2f(x = 736, y = 341) >22722 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >22723 @0 glVertex2f(x = 742, y = 341) >22724 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >22725 @0 glVertex2f(x = 742, y = 348) >22726 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >22727 @0 glVertex2f(x = 736, y = 348) >22728 @0 glEnd() >22729 @0 glEnable(cap = GL_BLEND) >22730 @0 glEnable(cap = GL_ALPHA_TEST) >22731 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22732 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >22733 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >22734 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >22735 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >22736 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22737 @0 glMatrixMode(mode = GL_TEXTURE) >22738 @0 glLoadIdentity() >22739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >22740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >22741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >22742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >22743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >22744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >22745 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >22746 @0 glBegin(mode = GL_QUADS) >22747 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >22748 @0 glVertex2f(x = 742, y = 339) >22749 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >22750 @0 glVertex2f(x = 749, y = 339) >22751 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >22752 @0 glVertex2f(x = 749, y = 348) >22753 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >22754 @0 glVertex2f(x = 742, y = 348) >22755 @0 glEnd() >22756 @0 glEnable(cap = GL_BLEND) >22757 @0 glEnable(cap = GL_ALPHA_TEST) >22758 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22759 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >22760 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >22761 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >22762 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >22763 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22764 @0 glMatrixMode(mode = GL_TEXTURE) >22765 @0 glLoadIdentity() >22766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >22767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >22768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >22769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >22770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >22771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >22772 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >22773 @0 glBegin(mode = GL_QUADS) >22774 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >22775 @0 glVertex2f(x = 749, y = 341) >22776 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >22777 @0 glVertex2f(x = 756, y = 341) >22778 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >22779 @0 glVertex2f(x = 756, y = 348) >22780 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >22781 @0 glVertex2f(x = 749, y = 348) >22782 @0 glEnd() >22783 @0 glEnable(cap = GL_BLEND) >22784 @0 glEnable(cap = GL_ALPHA_TEST) >22785 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22786 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >22787 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >22788 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >22789 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >22790 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22791 @0 glMatrixMode(mode = GL_TEXTURE) >22792 @0 glLoadIdentity() >22793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >22794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >22795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >22796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >22797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >22798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >22799 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >22800 @0 glBegin(mode = GL_QUADS) >22801 @0 glTexCoord2f(s = 0.75, t = 0.140625) >22802 @0 glVertex2f(x = 757, y = 341) >22803 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >22804 @0 glVertex2f(x = 763, y = 341) >22805 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >22806 @0 glVertex2f(x = 763, y = 348) >22807 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >22808 @0 glVertex2f(x = 757, y = 348) >22809 @0 glEnd() >22810 @0 glEnable(cap = GL_BLEND) >22811 @0 glEnable(cap = GL_ALPHA_TEST) >22812 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22813 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >22814 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >22815 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >22816 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >22817 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22818 @0 glMatrixMode(mode = GL_TEXTURE) >22819 @0 glLoadIdentity() >22820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >22821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >22822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >22823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >22824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >22825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >22826 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >22827 @0 glBegin(mode = GL_QUADS) >22828 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >22829 @0 glVertex2f(x = 763, y = 339) >22830 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >22831 @0 glVertex2f(x = 770, y = 339) >22832 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >22833 @0 glVertex2f(x = 770, y = 348) >22834 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >22835 @0 glVertex2f(x = 763, y = 348) >22836 @0 glEnd() >22837 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22838 @0 glDisable(cap = GL_TEXTURE_2D) >22839 @0 glDisable(cap = GL_BLEND) >22840 @0 glDisable(cap = GL_ALPHA_TEST) >22841 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >22842 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) >22843 @0 glDisable(cap = GL_BLEND) >22844 @0 glDisable(cap = GL_ALPHA_TEST) >22845 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >22846 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) >22847 @0 glEnable(cap = GL_BLEND) >22848 @0 glEnable(cap = GL_ALPHA_TEST) >22849 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22850 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >22851 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) >22852 @0 glDisable(cap = GL_BLEND) >22853 @0 glDisable(cap = GL_ALPHA_TEST) >22854 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >22855 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) >22856 @0 glEnable(cap = GL_BLEND) >22857 @0 glEnable(cap = GL_ALPHA_TEST) >22858 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22859 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >22860 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) >22861 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22862 @0 glEnable(cap = GL_TEXTURE_2D) >22863 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >22864 @0 glEnable(cap = GL_BLEND) >22865 @0 glEnable(cap = GL_ALPHA_TEST) >22866 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22867 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >22868 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >22869 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >22870 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >22871 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22872 @0 glMatrixMode(mode = GL_TEXTURE) >22873 @0 glLoadIdentity() >22874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >22875 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >22876 @0 glBegin(mode = GL_QUADS) >22877 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >22878 @0 glVertex2f(x = 791, y = 340) >22879 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >22880 @0 glVertex2f(x = 798, y = 340) >22881 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >22882 @0 glVertex2f(x = 798, y = 349) >22883 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >22884 @0 glVertex2f(x = 791, y = 349) >22885 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >22886 @0 glVertex2f(x = 798, y = 342) >22887 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >22888 @0 glVertex2f(x = 805, y = 342) >22889 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >22890 @0 glVertex2f(x = 805, y = 349) >22891 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >22892 @0 glVertex2f(x = 798, y = 349) >22893 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >22894 @0 glVertex2f(x = 805, y = 340) >22895 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >22896 @0 glVertex2f(x = 812, y = 340) >22897 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >22898 @0 glVertex2f(x = 812, y = 349) >22899 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >22900 @0 glVertex2f(x = 805, y = 349) >22901 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >22902 @0 glVertex2f(x = 812, y = 340) >22903 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >22904 @0 glVertex2f(x = 819, y = 340) >22905 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >22906 @0 glVertex2f(x = 819, y = 349) >22907 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >22908 @0 glVertex2f(x = 812, y = 349) >22909 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >22910 @0 glVertex2f(x = 820, y = 339) >22911 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >22912 @0 glVertex2f(x = 826, y = 339) >22913 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >22914 @0 glVertex2f(x = 826, y = 349) >22915 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >22916 @0 glVertex2f(x = 820, y = 349) >22917 @0 glTexCoord2f(s = 0.75, t = 0.140625) >22918 @0 glVertex2f(x = 827, y = 342) >22919 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >22920 @0 glVertex2f(x = 833, y = 342) >22921 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >22922 @0 glVertex2f(x = 833, y = 349) >22923 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >22924 @0 glVertex2f(x = 827, y = 349) >22925 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >22926 @0 glVertex2f(x = 833, y = 341) >22927 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >22928 @0 glVertex2f(x = 840, y = 341) >22929 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >22930 @0 glVertex2f(x = 840, y = 352) >22931 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >22932 @0 glVertex2f(x = 833, y = 352) >22933 @0 glTexCoord2f(s = 0, t = 0.1875) >22934 @0 glVertex2f(x = 840, y = 342) >22935 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >22936 @0 glVertex2f(x = 847, y = 342) >22937 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >22938 @0 glVertex2f(x = 847, y = 349) >22939 @0 glTexCoord2f(s = 0, t = 0.2148438) >22940 @0 glVertex2f(x = 840, y = 349) >22941 @0 glEnd() >22942 @0 glEnable(cap = GL_BLEND) >22943 @0 glEnable(cap = GL_ALPHA_TEST) >22944 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22945 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >22946 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >22947 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >22948 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >22949 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22950 @0 glMatrixMode(mode = GL_TEXTURE) >22951 @0 glLoadIdentity() >22952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >22953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >22954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >22955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >22956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >22957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >22958 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >22959 @0 glBegin(mode = GL_QUADS) >22960 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >22961 @0 glVertex2f(x = 790, y = 339) >22962 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >22963 @0 glVertex2f(x = 797, y = 339) >22964 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >22965 @0 glVertex2f(x = 797, y = 348) >22966 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >22967 @0 glVertex2f(x = 790, y = 348) >22968 @0 glEnd() >22969 @0 glEnable(cap = GL_BLEND) >22970 @0 glEnable(cap = GL_ALPHA_TEST) >22971 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22972 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >22973 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >22974 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >22975 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >22976 @0 glActiveTextureARB(texture = GL_TEXTURE0) >22977 @0 glMatrixMode(mode = GL_TEXTURE) >22978 @0 glLoadIdentity() >22979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >22980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >22981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >22982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >22983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >22984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >22985 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >22986 @0 glBegin(mode = GL_QUADS) >22987 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >22988 @0 glVertex2f(x = 797, y = 341) >22989 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >22990 @0 glVertex2f(x = 804, y = 341) >22991 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >22992 @0 glVertex2f(x = 804, y = 348) >22993 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >22994 @0 glVertex2f(x = 797, y = 348) >22995 @0 glEnd() >22996 @0 glEnable(cap = GL_BLEND) >22997 @0 glEnable(cap = GL_ALPHA_TEST) >22998 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >22999 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23000 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23001 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23002 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23003 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23004 @0 glMatrixMode(mode = GL_TEXTURE) >23005 @0 glLoadIdentity() >23006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23012 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23013 @0 glBegin(mode = GL_QUADS) >23014 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >23015 @0 glVertex2f(x = 804, y = 339) >23016 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >23017 @0 glVertex2f(x = 811, y = 339) >23018 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >23019 @0 glVertex2f(x = 811, y = 348) >23020 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >23021 @0 glVertex2f(x = 804, y = 348) >23022 @0 glEnd() >23023 @0 glEnable(cap = GL_BLEND) >23024 @0 glEnable(cap = GL_ALPHA_TEST) >23025 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23026 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23027 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23028 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23029 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23030 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23031 @0 glMatrixMode(mode = GL_TEXTURE) >23032 @0 glLoadIdentity() >23033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23039 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23040 @0 glBegin(mode = GL_QUADS) >23041 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >23042 @0 glVertex2f(x = 811, y = 339) >23043 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >23044 @0 glVertex2f(x = 818, y = 339) >23045 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >23046 @0 glVertex2f(x = 818, y = 348) >23047 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >23048 @0 glVertex2f(x = 811, y = 348) >23049 @0 glEnd() >23050 @0 glEnable(cap = GL_BLEND) >23051 @0 glEnable(cap = GL_ALPHA_TEST) >23052 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23053 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23054 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23055 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23056 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23057 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23058 @0 glMatrixMode(mode = GL_TEXTURE) >23059 @0 glLoadIdentity() >23060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23066 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23067 @0 glBegin(mode = GL_QUADS) >23068 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >23069 @0 glVertex2f(x = 819, y = 338) >23070 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >23071 @0 glVertex2f(x = 825, y = 338) >23072 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >23073 @0 glVertex2f(x = 825, y = 348) >23074 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >23075 @0 glVertex2f(x = 819, y = 348) >23076 @0 glEnd() >23077 @0 glEnable(cap = GL_BLEND) >23078 @0 glEnable(cap = GL_ALPHA_TEST) >23079 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23080 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23081 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23082 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23083 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23084 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23085 @0 glMatrixMode(mode = GL_TEXTURE) >23086 @0 glLoadIdentity() >23087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23093 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23094 @0 glBegin(mode = GL_QUADS) >23095 @0 glTexCoord2f(s = 0.75, t = 0.140625) >23096 @0 glVertex2f(x = 826, y = 341) >23097 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >23098 @0 glVertex2f(x = 832, y = 341) >23099 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >23100 @0 glVertex2f(x = 832, y = 348) >23101 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >23102 @0 glVertex2f(x = 826, y = 348) >23103 @0 glEnd() >23104 @0 glEnable(cap = GL_BLEND) >23105 @0 glEnable(cap = GL_ALPHA_TEST) >23106 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23107 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23108 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23109 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23110 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23111 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23112 @0 glMatrixMode(mode = GL_TEXTURE) >23113 @0 glLoadIdentity() >23114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23120 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23121 @0 glBegin(mode = GL_QUADS) >23122 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >23123 @0 glVertex2f(x = 832, y = 340) >23124 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >23125 @0 glVertex2f(x = 839, y = 340) >23126 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >23127 @0 glVertex2f(x = 839, y = 351) >23128 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >23129 @0 glVertex2f(x = 832, y = 351) >23130 @0 glEnd() >23131 @0 glEnable(cap = GL_BLEND) >23132 @0 glEnable(cap = GL_ALPHA_TEST) >23133 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23134 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23135 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23136 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23137 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23138 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23139 @0 glMatrixMode(mode = GL_TEXTURE) >23140 @0 glLoadIdentity() >23141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23147 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23148 @0 glBegin(mode = GL_QUADS) >23149 @0 glTexCoord2f(s = 0, t = 0.1875) >23150 @0 glVertex2f(x = 839, y = 341) >23151 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >23152 @0 glVertex2f(x = 846, y = 341) >23153 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >23154 @0 glVertex2f(x = 846, y = 348) >23155 @0 glTexCoord2f(s = 0, t = 0.2148438) >23156 @0 glVertex2f(x = 839, y = 348) >23157 @0 glEnd() >23158 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23159 @0 glDisable(cap = GL_TEXTURE_2D) >23160 @0 glDisable(cap = GL_BLEND) >23161 @0 glDisable(cap = GL_ALPHA_TEST) >23162 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >23163 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) >23164 @0 glDisable(cap = GL_BLEND) >23165 @0 glDisable(cap = GL_ALPHA_TEST) >23166 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >23167 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) >23168 @0 glEnable(cap = GL_BLEND) >23169 @0 glEnable(cap = GL_ALPHA_TEST) >23170 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23171 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >23172 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) >23173 @0 glDisable(cap = GL_BLEND) >23174 @0 glDisable(cap = GL_ALPHA_TEST) >23175 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >23176 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) >23177 @0 glEnable(cap = GL_BLEND) >23178 @0 glEnable(cap = GL_ALPHA_TEST) >23179 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23180 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >23181 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) >23182 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23183 @0 glEnable(cap = GL_TEXTURE_2D) >23184 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >23185 @0 glEnable(cap = GL_BLEND) >23186 @0 glEnable(cap = GL_ALPHA_TEST) >23187 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23188 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23189 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23190 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23191 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23192 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23193 @0 glMatrixMode(mode = GL_TEXTURE) >23194 @0 glLoadIdentity() >23195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >23196 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >23197 @0 glBegin(mode = GL_QUADS) >23198 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >23199 @0 glVertex2f(x = 867, y = 340) >23200 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >23201 @0 glVertex2f(x = 874, y = 340) >23202 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >23203 @0 glVertex2f(x = 874, y = 349) >23204 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >23205 @0 glVertex2f(x = 867, y = 349) >23206 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >23207 @0 glVertex2f(x = 875, y = 342) >23208 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >23209 @0 glVertex2f(x = 881, y = 342) >23210 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >23211 @0 glVertex2f(x = 881, y = 349) >23212 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >23213 @0 glVertex2f(x = 875, y = 349) >23214 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >23215 @0 glVertex2f(x = 881, y = 342) >23216 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >23217 @0 glVertex2f(x = 888, y = 342) >23218 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >23219 @0 glVertex2f(x = 888, y = 349) >23220 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >23221 @0 glVertex2f(x = 881, y = 349) >23222 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >23223 @0 glVertex2f(x = 888, y = 339) >23224 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >23225 @0 glVertex2f(x = 895, y = 339) >23226 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >23227 @0 glVertex2f(x = 895, y = 349) >23228 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >23229 @0 glVertex2f(x = 888, y = 349) >23230 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >23231 @0 glVertex2f(x = 896, y = 339) >23232 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >23233 @0 glVertex2f(x = 902, y = 339) >23234 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >23235 @0 glVertex2f(x = 902, y = 349) >23236 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >23237 @0 glVertex2f(x = 896, y = 349) >23238 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >23239 @0 glVertex2f(x = 902, y = 340) >23240 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >23241 @0 glVertex2f(x = 909, y = 340) >23242 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >23243 @0 glVertex2f(x = 909, y = 349) >23244 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >23245 @0 glVertex2f(x = 902, y = 349) >23246 @0 glTexCoord2f(s = 0, t = 0.1875) >23247 @0 glVertex2f(x = 909, y = 342) >23248 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >23249 @0 glVertex2f(x = 916, y = 342) >23250 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >23251 @0 glVertex2f(x = 916, y = 349) >23252 @0 glTexCoord2f(s = 0, t = 0.2148438) >23253 @0 glVertex2f(x = 909, y = 349) >23254 @0 glEnd() >23255 @0 glEnable(cap = GL_BLEND) >23256 @0 glEnable(cap = GL_ALPHA_TEST) >23257 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23258 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23259 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23260 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23261 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23262 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23263 @0 glMatrixMode(mode = GL_TEXTURE) >23264 @0 glLoadIdentity() >23265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23271 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23272 @0 glBegin(mode = GL_QUADS) >23273 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >23274 @0 glVertex2f(x = 866, y = 339) >23275 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >23276 @0 glVertex2f(x = 873, y = 339) >23277 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >23278 @0 glVertex2f(x = 873, y = 348) >23279 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >23280 @0 glVertex2f(x = 866, y = 348) >23281 @0 glEnd() >23282 @0 glEnable(cap = GL_BLEND) >23283 @0 glEnable(cap = GL_ALPHA_TEST) >23284 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23285 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23286 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23287 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23288 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23289 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23290 @0 glMatrixMode(mode = GL_TEXTURE) >23291 @0 glLoadIdentity() >23292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23298 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23299 @0 glBegin(mode = GL_QUADS) >23300 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >23301 @0 glVertex2f(x = 874, y = 341) >23302 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >23303 @0 glVertex2f(x = 880, y = 341) >23304 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >23305 @0 glVertex2f(x = 880, y = 348) >23306 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >23307 @0 glVertex2f(x = 874, y = 348) >23308 @0 glEnd() >23309 @0 glEnable(cap = GL_BLEND) >23310 @0 glEnable(cap = GL_ALPHA_TEST) >23311 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23312 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23313 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23314 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23315 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23316 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23317 @0 glMatrixMode(mode = GL_TEXTURE) >23318 @0 glLoadIdentity() >23319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23325 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23326 @0 glBegin(mode = GL_QUADS) >23327 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >23328 @0 glVertex2f(x = 880, y = 341) >23329 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >23330 @0 glVertex2f(x = 887, y = 341) >23331 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >23332 @0 glVertex2f(x = 887, y = 348) >23333 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >23334 @0 glVertex2f(x = 880, y = 348) >23335 @0 glEnd() >23336 @0 glEnable(cap = GL_BLEND) >23337 @0 glEnable(cap = GL_ALPHA_TEST) >23338 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23339 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23340 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23341 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23342 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23343 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23344 @0 glMatrixMode(mode = GL_TEXTURE) >23345 @0 glLoadIdentity() >23346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23352 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23353 @0 glBegin(mode = GL_QUADS) >23354 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >23355 @0 glVertex2f(x = 887, y = 338) >23356 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >23357 @0 glVertex2f(x = 894, y = 338) >23358 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >23359 @0 glVertex2f(x = 894, y = 348) >23360 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >23361 @0 glVertex2f(x = 887, y = 348) >23362 @0 glEnd() >23363 @0 glEnable(cap = GL_BLEND) >23364 @0 glEnable(cap = GL_ALPHA_TEST) >23365 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23366 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23367 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23368 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23369 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23370 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23371 @0 glMatrixMode(mode = GL_TEXTURE) >23372 @0 glLoadIdentity() >23373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23379 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23380 @0 glBegin(mode = GL_QUADS) >23381 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >23382 @0 glVertex2f(x = 895, y = 338) >23383 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >23384 @0 glVertex2f(x = 901, y = 338) >23385 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >23386 @0 glVertex2f(x = 901, y = 348) >23387 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >23388 @0 glVertex2f(x = 895, y = 348) >23389 @0 glEnd() >23390 @0 glEnable(cap = GL_BLEND) >23391 @0 glEnable(cap = GL_ALPHA_TEST) >23392 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23393 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23394 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23395 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23396 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23397 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23398 @0 glMatrixMode(mode = GL_TEXTURE) >23399 @0 glLoadIdentity() >23400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23406 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23407 @0 glBegin(mode = GL_QUADS) >23408 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >23409 @0 glVertex2f(x = 901, y = 339) >23410 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >23411 @0 glVertex2f(x = 908, y = 339) >23412 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >23413 @0 glVertex2f(x = 908, y = 348) >23414 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >23415 @0 glVertex2f(x = 901, y = 348) >23416 @0 glEnd() >23417 @0 glEnable(cap = GL_BLEND) >23418 @0 glEnable(cap = GL_ALPHA_TEST) >23419 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23420 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23421 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23422 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23423 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23424 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23425 @0 glMatrixMode(mode = GL_TEXTURE) >23426 @0 glLoadIdentity() >23427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23433 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23434 @0 glBegin(mode = GL_QUADS) >23435 @0 glTexCoord2f(s = 0, t = 0.1875) >23436 @0 glVertex2f(x = 908, y = 341) >23437 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >23438 @0 glVertex2f(x = 915, y = 341) >23439 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >23440 @0 glVertex2f(x = 915, y = 348) >23441 @0 glTexCoord2f(s = 0, t = 0.2148438) >23442 @0 glVertex2f(x = 908, y = 348) >23443 @0 glEnd() >23444 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23445 @0 glDisable(cap = GL_TEXTURE_2D) >23446 @0 glDisable(cap = GL_BLEND) >23447 @0 glDisable(cap = GL_ALPHA_TEST) >23448 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >23449 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) >23450 @0 glDisable(cap = GL_BLEND) >23451 @0 glDisable(cap = GL_ALPHA_TEST) >23452 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >23453 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) >23454 @0 glEnable(cap = GL_BLEND) >23455 @0 glEnable(cap = GL_ALPHA_TEST) >23456 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23457 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >23458 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) >23459 @0 glDisable(cap = GL_BLEND) >23460 @0 glDisable(cap = GL_ALPHA_TEST) >23461 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >23462 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) >23463 @0 glEnable(cap = GL_BLEND) >23464 @0 glEnable(cap = GL_ALPHA_TEST) >23465 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23466 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >23467 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) >23468 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23469 @0 glEnable(cap = GL_TEXTURE_2D) >23470 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >23471 @0 glEnable(cap = GL_BLEND) >23472 @0 glEnable(cap = GL_ALPHA_TEST) >23473 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23474 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23475 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23476 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23477 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23478 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23479 @0 glMatrixMode(mode = GL_TEXTURE) >23480 @0 glLoadIdentity() >23481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >23482 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >23483 @0 glBegin(mode = GL_QUADS) >23484 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >23485 @0 glVertex2f(x = 549, y = 339) >23486 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >23487 @0 glVertex2f(x = 556, y = 339) >23488 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >23489 @0 glVertex2f(x = 556, y = 348) >23490 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >23491 @0 glVertex2f(x = 549, y = 348) >23492 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >23493 @0 glVertex2f(x = 556, y = 339) >23494 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >23495 @0 glVertex2f(x = 563, y = 339) >23496 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >23497 @0 glVertex2f(x = 563, y = 348) >23498 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >23499 @0 glVertex2f(x = 556, y = 348) >23500 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >23501 @0 glVertex2f(x = 563, y = 341) >23502 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >23503 @0 glVertex2f(x = 570, y = 341) >23504 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >23505 @0 glVertex2f(x = 570, y = 349) >23506 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >23507 @0 glVertex2f(x = 563, y = 349) >23508 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >23509 @0 glVertex2f(x = 571, y = 341) >23510 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >23511 @0 glVertex2f(x = 577, y = 341) >23512 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >23513 @0 glVertex2f(x = 577, y = 348) >23514 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >23515 @0 glVertex2f(x = 571, y = 348) >23516 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >23517 @0 glVertex2f(x = 577, y = 339) >23518 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >23519 @0 glVertex2f(x = 584, y = 339) >23520 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >23521 @0 glVertex2f(x = 584, y = 348) >23522 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >23523 @0 glVertex2f(x = 577, y = 348) >23524 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >23525 @0 glVertex2f(x = 591, y = 339) >23526 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >23527 @0 glVertex2f(x = 598, y = 339) >23528 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >23529 @0 glVertex2f(x = 598, y = 348) >23530 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >23531 @0 glVertex2f(x = 591, y = 348) >23532 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >23533 @0 glVertex2f(x = 598, y = 341) >23534 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >23535 @0 glVertex2f(x = 605, y = 341) >23536 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >23537 @0 glVertex2f(x = 605, y = 349) >23538 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >23539 @0 glVertex2f(x = 598, y = 349) >23540 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >23541 @0 glVertex2f(x = 605, y = 341) >23542 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >23543 @0 glVertex2f(x = 612, y = 341) >23544 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >23545 @0 glVertex2f(x = 612, y = 348) >23546 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >23547 @0 glVertex2f(x = 605, y = 348) >23548 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >23549 @0 glVertex2f(x = 612, y = 341) >23550 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >23551 @0 glVertex2f(x = 619, y = 341) >23552 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >23553 @0 glVertex2f(x = 619, y = 348) >23554 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >23555 @0 glVertex2f(x = 612, y = 348) >23556 @0 glEnd() >23557 @0 glEnable(cap = GL_BLEND) >23558 @0 glEnable(cap = GL_ALPHA_TEST) >23559 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23560 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23561 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23562 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23563 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23564 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23565 @0 glMatrixMode(mode = GL_TEXTURE) >23566 @0 glLoadIdentity() >23567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23573 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23574 @0 glBegin(mode = GL_QUADS) >23575 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >23576 @0 glVertex2f(x = 548, y = 338) >23577 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >23578 @0 glVertex2f(x = 555, y = 338) >23579 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >23580 @0 glVertex2f(x = 555, y = 347) >23581 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >23582 @0 glVertex2f(x = 548, y = 347) >23583 @0 glEnd() >23584 @0 glEnable(cap = GL_BLEND) >23585 @0 glEnable(cap = GL_ALPHA_TEST) >23586 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23587 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23588 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23589 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23590 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23591 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23592 @0 glMatrixMode(mode = GL_TEXTURE) >23593 @0 glLoadIdentity() >23594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23600 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23601 @0 glBegin(mode = GL_QUADS) >23602 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >23603 @0 glVertex2f(x = 555, y = 338) >23604 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >23605 @0 glVertex2f(x = 562, y = 338) >23606 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >23607 @0 glVertex2f(x = 562, y = 347) >23608 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >23609 @0 glVertex2f(x = 555, y = 347) >23610 @0 glEnd() >23611 @0 glEnable(cap = GL_BLEND) >23612 @0 glEnable(cap = GL_ALPHA_TEST) >23613 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23614 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23615 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23616 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23617 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23618 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23619 @0 glMatrixMode(mode = GL_TEXTURE) >23620 @0 glLoadIdentity() >23621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23627 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23628 @0 glBegin(mode = GL_QUADS) >23629 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >23630 @0 glVertex2f(x = 562, y = 340) >23631 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >23632 @0 glVertex2f(x = 569, y = 340) >23633 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >23634 @0 glVertex2f(x = 569, y = 348) >23635 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >23636 @0 glVertex2f(x = 562, y = 348) >23637 @0 glEnd() >23638 @0 glEnable(cap = GL_BLEND) >23639 @0 glEnable(cap = GL_ALPHA_TEST) >23640 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23641 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23642 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23643 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23644 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23645 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23646 @0 glMatrixMode(mode = GL_TEXTURE) >23647 @0 glLoadIdentity() >23648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23654 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23655 @0 glBegin(mode = GL_QUADS) >23656 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >23657 @0 glVertex2f(x = 570, y = 340) >23658 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >23659 @0 glVertex2f(x = 576, y = 340) >23660 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >23661 @0 glVertex2f(x = 576, y = 347) >23662 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >23663 @0 glVertex2f(x = 570, y = 347) >23664 @0 glEnd() >23665 @0 glEnable(cap = GL_BLEND) >23666 @0 glEnable(cap = GL_ALPHA_TEST) >23667 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23668 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23669 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23670 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23671 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23672 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23673 @0 glMatrixMode(mode = GL_TEXTURE) >23674 @0 glLoadIdentity() >23675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23681 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23682 @0 glBegin(mode = GL_QUADS) >23683 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >23684 @0 glVertex2f(x = 576, y = 338) >23685 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >23686 @0 glVertex2f(x = 583, y = 338) >23687 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >23688 @0 glVertex2f(x = 583, y = 347) >23689 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >23690 @0 glVertex2f(x = 576, y = 347) >23691 @0 glEnd() >23692 @0 glEnable(cap = GL_BLEND) >23693 @0 glEnable(cap = GL_ALPHA_TEST) >23694 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23695 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23696 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23697 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23698 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23699 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23700 @0 glMatrixMode(mode = GL_TEXTURE) >23701 @0 glLoadIdentity() >23702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23708 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23709 @0 glBegin(mode = GL_QUADS) >23710 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >23711 @0 glVertex2f(x = 590, y = 338) >23712 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >23713 @0 glVertex2f(x = 597, y = 338) >23714 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >23715 @0 glVertex2f(x = 597, y = 347) >23716 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >23717 @0 glVertex2f(x = 590, y = 347) >23718 @0 glEnd() >23719 @0 glEnable(cap = GL_BLEND) >23720 @0 glEnable(cap = GL_ALPHA_TEST) >23721 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23722 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23723 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23724 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23725 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23726 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23727 @0 glMatrixMode(mode = GL_TEXTURE) >23728 @0 glLoadIdentity() >23729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23735 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23736 @0 glBegin(mode = GL_QUADS) >23737 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >23738 @0 glVertex2f(x = 597, y = 340) >23739 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >23740 @0 glVertex2f(x = 604, y = 340) >23741 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >23742 @0 glVertex2f(x = 604, y = 348) >23743 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >23744 @0 glVertex2f(x = 597, y = 348) >23745 @0 glEnd() >23746 @0 glEnable(cap = GL_BLEND) >23747 @0 glEnable(cap = GL_ALPHA_TEST) >23748 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23749 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23750 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23751 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23752 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23753 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23754 @0 glMatrixMode(mode = GL_TEXTURE) >23755 @0 glLoadIdentity() >23756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23762 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23763 @0 glBegin(mode = GL_QUADS) >23764 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >23765 @0 glVertex2f(x = 604, y = 340) >23766 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >23767 @0 glVertex2f(x = 611, y = 340) >23768 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >23769 @0 glVertex2f(x = 611, y = 347) >23770 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >23771 @0 glVertex2f(x = 604, y = 347) >23772 @0 glEnd() >23773 @0 glEnable(cap = GL_BLEND) >23774 @0 glEnable(cap = GL_ALPHA_TEST) >23775 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23776 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23777 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23778 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23779 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23780 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23781 @0 glMatrixMode(mode = GL_TEXTURE) >23782 @0 glLoadIdentity() >23783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23789 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23790 @0 glBegin(mode = GL_QUADS) >23791 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >23792 @0 glVertex2f(x = 611, y = 340) >23793 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >23794 @0 glVertex2f(x = 618, y = 340) >23795 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >23796 @0 glVertex2f(x = 618, y = 347) >23797 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >23798 @0 glVertex2f(x = 611, y = 347) >23799 @0 glEnd() >23800 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23801 @0 glDisable(cap = GL_TEXTURE_2D) >23802 @0 glDisable(cap = GL_BLEND) >23803 @0 glDisable(cap = GL_ALPHA_TEST) >23804 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >23805 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) >23806 @0 glDisable(cap = GL_BLEND) >23807 @0 glDisable(cap = GL_ALPHA_TEST) >23808 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >23809 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) >23810 @0 glEnable(cap = GL_BLEND) >23811 @0 glEnable(cap = GL_ALPHA_TEST) >23812 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23813 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >23814 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) >23815 @0 glDisable(cap = GL_BLEND) >23816 @0 glDisable(cap = GL_ALPHA_TEST) >23817 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >23818 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) >23819 @0 glDisable(cap = GL_BLEND) >23820 @0 glDisable(cap = GL_ALPHA_TEST) >23821 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >23822 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) >23823 @0 glEnable(cap = GL_BLEND) >23824 @0 glEnable(cap = GL_ALPHA_TEST) >23825 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23826 @0 glBegin(mode = GL_QUADS) >23827 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >23828 @0 glVertex2f(x = 1053, y = 864) >23829 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >23830 @0 glVertex2f(x = 1338, y = 864) >23831 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >23832 @0 glVertex2f(x = 1338, y = 937) >23833 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >23834 @0 glVertex2f(x = 1053, y = 937) >23835 @0 glEnd() >23836 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23837 @0 glEnable(cap = GL_TEXTURE_2D) >23838 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >23839 @0 glEnable(cap = GL_BLEND) >23840 @0 glEnable(cap = GL_ALPHA_TEST) >23841 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23842 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23843 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23844 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23845 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23846 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23847 @0 glMatrixMode(mode = GL_TEXTURE) >23848 @0 glLoadIdentity() >23849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >23850 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >23851 @0 glBegin(mode = GL_QUADS) >23852 @0 glTexCoord2f(s = 0.75, t = 0.046875) >23853 @0 glVertex2f(x = 1176, y = 897) >23854 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >23855 @0 glVertex2f(x = 1183, y = 897) >23856 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >23857 @0 glVertex2f(x = 1183, y = 906) >23858 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >23859 @0 glVertex2f(x = 1176, y = 906) >23860 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >23861 @0 glVertex2f(x = 1183, y = 899) >23862 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >23863 @0 glVertex2f(x = 1190, y = 899) >23864 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >23865 @0 glVertex2f(x = 1190, y = 906) >23866 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >23867 @0 glVertex2f(x = 1183, y = 906) >23868 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >23869 @0 glVertex2f(x = 1190, y = 896) >23870 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >23871 @0 glVertex2f(x = 1197, y = 896) >23872 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >23873 @0 glVertex2f(x = 1197, y = 906) >23874 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >23875 @0 glVertex2f(x = 1190, y = 906) >23876 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >23877 @0 glVertex2f(x = 1197, y = 899) >23878 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >23879 @0 glVertex2f(x = 1204, y = 899) >23880 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >23881 @0 glVertex2f(x = 1204, y = 906) >23882 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >23883 @0 glVertex2f(x = 1197, y = 906) >23884 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >23885 @0 glVertex2f(x = 1204, y = 897) >23886 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >23887 @0 glVertex2f(x = 1211, y = 897) >23888 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >23889 @0 glVertex2f(x = 1211, y = 906) >23890 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >23891 @0 glVertex2f(x = 1204, y = 906) >23892 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >23893 @0 glVertex2f(x = 1211, y = 899) >23894 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >23895 @0 glVertex2f(x = 1218, y = 899) >23896 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >23897 @0 glVertex2f(x = 1218, y = 906) >23898 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >23899 @0 glVertex2f(x = 1211, y = 906) >23900 @0 glEnd() >23901 @0 glEnable(cap = GL_BLEND) >23902 @0 glEnable(cap = GL_ALPHA_TEST) >23903 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23904 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23905 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23906 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23907 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23908 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23909 @0 glMatrixMode(mode = GL_TEXTURE) >23910 @0 glLoadIdentity() >23911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23917 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23918 @0 glBegin(mode = GL_QUADS) >23919 @0 glTexCoord2f(s = 0.75, t = 0.046875) >23920 @0 glVertex2f(x = 1175, y = 896) >23921 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >23922 @0 glVertex2f(x = 1182, y = 896) >23923 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >23924 @0 glVertex2f(x = 1182, y = 905) >23925 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >23926 @0 glVertex2f(x = 1175, y = 905) >23927 @0 glEnd() >23928 @0 glEnable(cap = GL_BLEND) >23929 @0 glEnable(cap = GL_ALPHA_TEST) >23930 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23931 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23932 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23933 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23934 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23935 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23936 @0 glMatrixMode(mode = GL_TEXTURE) >23937 @0 glLoadIdentity() >23938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23944 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23945 @0 glBegin(mode = GL_QUADS) >23946 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >23947 @0 glVertex2f(x = 1182, y = 898) >23948 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >23949 @0 glVertex2f(x = 1189, y = 898) >23950 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >23951 @0 glVertex2f(x = 1189, y = 905) >23952 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >23953 @0 glVertex2f(x = 1182, y = 905) >23954 @0 glEnd() >23955 @0 glEnable(cap = GL_BLEND) >23956 @0 glEnable(cap = GL_ALPHA_TEST) >23957 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23958 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23959 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23960 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23961 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23962 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23963 @0 glMatrixMode(mode = GL_TEXTURE) >23964 @0 glLoadIdentity() >23965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23971 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23972 @0 glBegin(mode = GL_QUADS) >23973 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >23974 @0 glVertex2f(x = 1189, y = 895) >23975 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >23976 @0 glVertex2f(x = 1196, y = 895) >23977 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >23978 @0 glVertex2f(x = 1196, y = 905) >23979 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >23980 @0 glVertex2f(x = 1189, y = 905) >23981 @0 glEnd() >23982 @0 glEnable(cap = GL_BLEND) >23983 @0 glEnable(cap = GL_ALPHA_TEST) >23984 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >23985 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >23986 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >23987 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >23988 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >23989 @0 glActiveTextureARB(texture = GL_TEXTURE0) >23990 @0 glMatrixMode(mode = GL_TEXTURE) >23991 @0 glLoadIdentity() >23992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >23993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >23994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >23995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >23996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >23997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >23998 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >23999 @0 glBegin(mode = GL_QUADS) >24000 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >24001 @0 glVertex2f(x = 1196, y = 898) >24002 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >24003 @0 glVertex2f(x = 1203, y = 898) >24004 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >24005 @0 glVertex2f(x = 1203, y = 905) >24006 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >24007 @0 glVertex2f(x = 1196, y = 905) >24008 @0 glEnd() >24009 @0 glEnable(cap = GL_BLEND) >24010 @0 glEnable(cap = GL_ALPHA_TEST) >24011 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24012 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24013 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24014 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24015 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24016 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24017 @0 glMatrixMode(mode = GL_TEXTURE) >24018 @0 glLoadIdentity() >24019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24025 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24026 @0 glBegin(mode = GL_QUADS) >24027 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >24028 @0 glVertex2f(x = 1203, y = 896) >24029 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >24030 @0 glVertex2f(x = 1210, y = 896) >24031 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >24032 @0 glVertex2f(x = 1210, y = 905) >24033 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >24034 @0 glVertex2f(x = 1203, y = 905) >24035 @0 glEnd() >24036 @0 glEnable(cap = GL_BLEND) >24037 @0 glEnable(cap = GL_ALPHA_TEST) >24038 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24039 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24040 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24041 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24042 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24043 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24044 @0 glMatrixMode(mode = GL_TEXTURE) >24045 @0 glLoadIdentity() >24046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24052 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24053 @0 glBegin(mode = GL_QUADS) >24054 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >24055 @0 glVertex2f(x = 1210, y = 898) >24056 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >24057 @0 glVertex2f(x = 1217, y = 898) >24058 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >24059 @0 glVertex2f(x = 1217, y = 905) >24060 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >24061 @0 glVertex2f(x = 1210, y = 905) >24062 @0 glEnd() >24063 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24064 @0 glDisable(cap = GL_TEXTURE_2D) >24065 @0 glEnable(cap = GL_BLEND) >24066 @0 glEnable(cap = GL_ALPHA_TEST) >24067 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24068 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >24069 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) >24070 @0 glDisable(cap = GL_BLEND) >24071 @0 glDisable(cap = GL_ALPHA_TEST) >24072 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >24073 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) >24074 @0 glDisable(cap = GL_BLEND) >24075 @0 glDisable(cap = GL_ALPHA_TEST) >24076 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >24077 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) >24078 @0 glEnable(cap = GL_BLEND) >24079 @0 glEnable(cap = GL_ALPHA_TEST) >24080 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24081 @0 glBegin(mode = GL_QUADS) >24082 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >24083 @0 glVertex2f(x = 1353, y = 864) >24084 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >24085 @0 glVertex2f(x = 1662, y = 864) >24086 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >24087 @0 glVertex2f(x = 1662, y = 937) >24088 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >24089 @0 glVertex2f(x = 1353, y = 937) >24090 @0 glEnd() >24091 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24092 @0 glEnable(cap = GL_TEXTURE_2D) >24093 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >24094 @0 glEnable(cap = GL_BLEND) >24095 @0 glEnable(cap = GL_ALPHA_TEST) >24096 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24097 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24098 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24099 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24100 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24101 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24102 @0 glMatrixMode(mode = GL_TEXTURE) >24103 @0 glLoadIdentity() >24104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >24105 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >24106 @0 glBegin(mode = GL_QUADS) >24107 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >24108 @0 glVertex2f(x = 1477, y = 897) >24109 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >24110 @0 glVertex2f(x = 1484, y = 897) >24111 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >24112 @0 glVertex2f(x = 1484, y = 906) >24113 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >24114 @0 glVertex2f(x = 1477, y = 906) >24115 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >24116 @0 glVertex2f(x = 1484, y = 899) >24117 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >24118 @0 glVertex2f(x = 1491, y = 899) >24119 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >24120 @0 glVertex2f(x = 1491, y = 906) >24121 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >24122 @0 glVertex2f(x = 1484, y = 906) >24123 @0 glTexCoord2f(s = 0.75, t = 0.140625) >24124 @0 glVertex2f(x = 1492, y = 899) >24125 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >24126 @0 glVertex2f(x = 1498, y = 899) >24127 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >24128 @0 glVertex2f(x = 1498, y = 906) >24129 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >24130 @0 glVertex2f(x = 1492, y = 906) >24131 @0 glTexCoord2f(s = 0.375, t = 0.140625) >24132 @0 glVertex2f(x = 1499, y = 896) >24133 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >24134 @0 glVertex2f(x = 1505, y = 896) >24135 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >24136 @0 glVertex2f(x = 1505, y = 906) >24137 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >24138 @0 glVertex2f(x = 1499, y = 906) >24139 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >24140 @0 glVertex2f(x = 1506, y = 896) >24141 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >24142 @0 glVertex2f(x = 1512, y = 896) >24143 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >24144 @0 glVertex2f(x = 1512, y = 906) >24145 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >24146 @0 glVertex2f(x = 1506, y = 906) >24147 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >24148 @0 glVertex2f(x = 1512, y = 898) >24149 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >24150 @0 glVertex2f(x = 1519, y = 898) >24151 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >24152 @0 glVertex2f(x = 1519, y = 909) >24153 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >24154 @0 glVertex2f(x = 1512, y = 909) >24155 @0 glTexCoord2f(s = 0.09375, t = 0.1875) >24156 @0 glVertex2f(x = 1520, y = 899) >24157 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) >24158 @0 glVertex2f(x = 1526, y = 899) >24159 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) >24160 @0 glVertex2f(x = 1526, y = 906) >24161 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) >24162 @0 glVertex2f(x = 1520, y = 906) >24163 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >24164 @0 glVertex2f(x = 1527, y = 899) >24165 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >24166 @0 glVertex2f(x = 1533, y = 899) >24167 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >24168 @0 glVertex2f(x = 1533, y = 906) >24169 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >24170 @0 glVertex2f(x = 1527, y = 906) >24171 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >24172 @0 glVertex2f(x = 1533, y = 899) >24173 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >24174 @0 glVertex2f(x = 1540, y = 899) >24175 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >24176 @0 glVertex2f(x = 1540, y = 906) >24177 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >24178 @0 glVertex2f(x = 1533, y = 906) >24179 @0 glEnd() >24180 @0 glEnable(cap = GL_BLEND) >24181 @0 glEnable(cap = GL_ALPHA_TEST) >24182 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24183 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24184 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24185 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24186 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24187 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24188 @0 glMatrixMode(mode = GL_TEXTURE) >24189 @0 glLoadIdentity() >24190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24196 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24197 @0 glBegin(mode = GL_QUADS) >24198 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >24199 @0 glVertex2f(x = 1476, y = 896) >24200 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >24201 @0 glVertex2f(x = 1483, y = 896) >24202 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >24203 @0 glVertex2f(x = 1483, y = 905) >24204 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >24205 @0 glVertex2f(x = 1476, y = 905) >24206 @0 glEnd() >24207 @0 glEnable(cap = GL_BLEND) >24208 @0 glEnable(cap = GL_ALPHA_TEST) >24209 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24210 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24211 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24212 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24213 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24214 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24215 @0 glMatrixMode(mode = GL_TEXTURE) >24216 @0 glLoadIdentity() >24217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24223 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24224 @0 glBegin(mode = GL_QUADS) >24225 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >24226 @0 glVertex2f(x = 1483, y = 898) >24227 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >24228 @0 glVertex2f(x = 1490, y = 898) >24229 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >24230 @0 glVertex2f(x = 1490, y = 905) >24231 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >24232 @0 glVertex2f(x = 1483, y = 905) >24233 @0 glEnd() >24234 @0 glEnable(cap = GL_BLEND) >24235 @0 glEnable(cap = GL_ALPHA_TEST) >24236 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24237 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24238 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24239 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24240 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24241 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24242 @0 glMatrixMode(mode = GL_TEXTURE) >24243 @0 glLoadIdentity() >24244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24250 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24251 @0 glBegin(mode = GL_QUADS) >24252 @0 glTexCoord2f(s = 0.75, t = 0.140625) >24253 @0 glVertex2f(x = 1491, y = 898) >24254 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >24255 @0 glVertex2f(x = 1497, y = 898) >24256 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >24257 @0 glVertex2f(x = 1497, y = 905) >24258 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >24259 @0 glVertex2f(x = 1491, y = 905) >24260 @0 glEnd() >24261 @0 glEnable(cap = GL_BLEND) >24262 @0 glEnable(cap = GL_ALPHA_TEST) >24263 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24264 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24265 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24266 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24267 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24268 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24269 @0 glMatrixMode(mode = GL_TEXTURE) >24270 @0 glLoadIdentity() >24271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24277 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24278 @0 glBegin(mode = GL_QUADS) >24279 @0 glTexCoord2f(s = 0.375, t = 0.140625) >24280 @0 glVertex2f(x = 1498, y = 895) >24281 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >24282 @0 glVertex2f(x = 1504, y = 895) >24283 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >24284 @0 glVertex2f(x = 1504, y = 905) >24285 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >24286 @0 glVertex2f(x = 1498, y = 905) >24287 @0 glEnd() >24288 @0 glEnable(cap = GL_BLEND) >24289 @0 glEnable(cap = GL_ALPHA_TEST) >24290 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24291 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24292 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24293 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24294 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24295 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24296 @0 glMatrixMode(mode = GL_TEXTURE) >24297 @0 glLoadIdentity() >24298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24304 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24305 @0 glBegin(mode = GL_QUADS) >24306 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >24307 @0 glVertex2f(x = 1505, y = 895) >24308 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >24309 @0 glVertex2f(x = 1511, y = 895) >24310 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >24311 @0 glVertex2f(x = 1511, y = 905) >24312 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >24313 @0 glVertex2f(x = 1505, y = 905) >24314 @0 glEnd() >24315 @0 glEnable(cap = GL_BLEND) >24316 @0 glEnable(cap = GL_ALPHA_TEST) >24317 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24318 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24319 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24320 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24321 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24322 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24323 @0 glMatrixMode(mode = GL_TEXTURE) >24324 @0 glLoadIdentity() >24325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24331 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24332 @0 glBegin(mode = GL_QUADS) >24333 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >24334 @0 glVertex2f(x = 1511, y = 897) >24335 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >24336 @0 glVertex2f(x = 1518, y = 897) >24337 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >24338 @0 glVertex2f(x = 1518, y = 908) >24339 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >24340 @0 glVertex2f(x = 1511, y = 908) >24341 @0 glEnd() >24342 @0 glEnable(cap = GL_BLEND) >24343 @0 glEnable(cap = GL_ALPHA_TEST) >24344 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24345 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24346 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24347 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24348 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24349 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24350 @0 glMatrixMode(mode = GL_TEXTURE) >24351 @0 glLoadIdentity() >24352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24358 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24359 @0 glBegin(mode = GL_QUADS) >24360 @0 glTexCoord2f(s = 0.09375, t = 0.1875) >24361 @0 glVertex2f(x = 1519, y = 898) >24362 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) >24363 @0 glVertex2f(x = 1525, y = 898) >24364 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) >24365 @0 glVertex2f(x = 1525, y = 905) >24366 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) >24367 @0 glVertex2f(x = 1519, y = 905) >24368 @0 glEnd() >24369 @0 glEnable(cap = GL_BLEND) >24370 @0 glEnable(cap = GL_ALPHA_TEST) >24371 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24372 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24373 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24374 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24375 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24376 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24377 @0 glMatrixMode(mode = GL_TEXTURE) >24378 @0 glLoadIdentity() >24379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24385 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24386 @0 glBegin(mode = GL_QUADS) >24387 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >24388 @0 glVertex2f(x = 1526, y = 898) >24389 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >24390 @0 glVertex2f(x = 1532, y = 898) >24391 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >24392 @0 glVertex2f(x = 1532, y = 905) >24393 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >24394 @0 glVertex2f(x = 1526, y = 905) >24395 @0 glEnd() >24396 @0 glEnable(cap = GL_BLEND) >24397 @0 glEnable(cap = GL_ALPHA_TEST) >24398 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24399 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24400 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24401 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24402 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24403 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24404 @0 glMatrixMode(mode = GL_TEXTURE) >24405 @0 glLoadIdentity() >24406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24412 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24413 @0 glBegin(mode = GL_QUADS) >24414 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >24415 @0 glVertex2f(x = 1532, y = 898) >24416 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >24417 @0 glVertex2f(x = 1539, y = 898) >24418 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >24419 @0 glVertex2f(x = 1539, y = 905) >24420 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >24421 @0 glVertex2f(x = 1532, y = 905) >24422 @0 glEnd() >24423 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24424 @0 glDisable(cap = GL_TEXTURE_2D) >24425 @0 glEnable(cap = GL_BLEND) >24426 @0 glEnable(cap = GL_ALPHA_TEST) >24427 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24428 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >24429 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) >24430 @0 glDisable(cap = GL_BLEND) >24431 @0 glDisable(cap = GL_ALPHA_TEST) >24432 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >24433 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) >24434 @0 glDisable(cap = GL_BLEND) >24435 @0 glDisable(cap = GL_ALPHA_TEST) >24436 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >24437 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) >24438 @0 glEnable(cap = GL_BLEND) >24439 @0 glEnable(cap = GL_ALPHA_TEST) >24440 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24441 @0 glBegin(mode = GL_QUADS) >24442 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >24443 @0 glVertex2f(x = 1677, y = 864) >24444 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >24445 @0 glVertex2f(x = 1950, y = 864) >24446 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >24447 @0 glVertex2f(x = 1950, y = 937) >24448 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >24449 @0 glVertex2f(x = 1677, y = 937) >24450 @0 glEnd() >24451 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24452 @0 glEnable(cap = GL_TEXTURE_2D) >24453 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >24454 @0 glEnable(cap = GL_BLEND) >24455 @0 glEnable(cap = GL_ALPHA_TEST) >24456 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24457 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24458 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24459 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24460 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24461 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24462 @0 glMatrixMode(mode = GL_TEXTURE) >24463 @0 glLoadIdentity() >24464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >24465 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >24466 @0 glBegin(mode = GL_QUADS) >24467 @0 glTexCoord2f(s = 0.234375, t = 0.09375) >24468 @0 glVertex2f(x = 1804, y = 897) >24469 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) >24470 @0 glVertex2f(x = 1811, y = 897) >24471 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) >24472 @0 glVertex2f(x = 1811, y = 906) >24473 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) >24474 @0 glVertex2f(x = 1804, y = 906) >24475 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >24476 @0 glVertex2f(x = 1811, y = 899) >24477 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >24478 @0 glVertex2f(x = 1818, y = 899) >24479 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >24480 @0 glVertex2f(x = 1818, y = 906) >24481 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >24482 @0 glVertex2f(x = 1811, y = 906) >24483 @0 glTexCoord2f(s = 0.1875, t = 0.1875) >24484 @0 glVertex2f(x = 1818, y = 899) >24485 @0 glTexCoord2f(s = 0.21875, t = 0.1875) >24486 @0 glVertex2f(x = 1826, y = 899) >24487 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) >24488 @0 glVertex2f(x = 1826, y = 906) >24489 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) >24490 @0 glVertex2f(x = 1818, y = 906) >24491 @0 glEnd() >24492 @0 glEnable(cap = GL_BLEND) >24493 @0 glEnable(cap = GL_ALPHA_TEST) >24494 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24495 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24496 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24497 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24498 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24499 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24500 @0 glMatrixMode(mode = GL_TEXTURE) >24501 @0 glLoadIdentity() >24502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24508 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24509 @0 glBegin(mode = GL_QUADS) >24510 @0 glTexCoord2f(s = 0.234375, t = 0.09375) >24511 @0 glVertex2f(x = 1803, y = 896) >24512 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) >24513 @0 glVertex2f(x = 1810, y = 896) >24514 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) >24515 @0 glVertex2f(x = 1810, y = 905) >24516 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) >24517 @0 glVertex2f(x = 1803, y = 905) >24518 @0 glEnd() >24519 @0 glEnable(cap = GL_BLEND) >24520 @0 glEnable(cap = GL_ALPHA_TEST) >24521 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24522 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24523 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24524 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24525 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24526 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24527 @0 glMatrixMode(mode = GL_TEXTURE) >24528 @0 glLoadIdentity() >24529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24535 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24536 @0 glBegin(mode = GL_QUADS) >24537 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >24538 @0 glVertex2f(x = 1810, y = 898) >24539 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >24540 @0 glVertex2f(x = 1817, y = 898) >24541 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >24542 @0 glVertex2f(x = 1817, y = 905) >24543 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >24544 @0 glVertex2f(x = 1810, y = 905) >24545 @0 glEnd() >24546 @0 glEnable(cap = GL_BLEND) >24547 @0 glEnable(cap = GL_ALPHA_TEST) >24548 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24549 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24550 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24551 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24552 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24553 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24554 @0 glMatrixMode(mode = GL_TEXTURE) >24555 @0 glLoadIdentity() >24556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24562 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24563 @0 glBegin(mode = GL_QUADS) >24564 @0 glTexCoord2f(s = 0.1875, t = 0.1875) >24565 @0 glVertex2f(x = 1817, y = 898) >24566 @0 glTexCoord2f(s = 0.21875, t = 0.1875) >24567 @0 glVertex2f(x = 1825, y = 898) >24568 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) >24569 @0 glVertex2f(x = 1825, y = 905) >24570 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) >24571 @0 glVertex2f(x = 1817, y = 905) >24572 @0 glEnd() >24573 @0 glEnable(cap = GL_BLEND) >24574 @0 glEnable(cap = GL_ALPHA_TEST) >24575 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24576 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24577 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24578 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24579 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24580 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24581 @0 glMatrixMode(mode = GL_TEXTURE) >24582 @0 glLoadIdentity() >24583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >24584 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >24585 @0 glBegin(mode = GL_QUADS) >24586 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >24587 @0 glVertex2f(x = 1053, y = 410) >24588 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >24589 @0 glVertex2f(x = 1060, y = 410) >24590 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >24591 @0 glVertex2f(x = 1060, y = 419) >24592 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >24593 @0 glVertex2f(x = 1053, y = 419) >24594 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >24595 @0 glVertex2f(x = 1060, y = 412) >24596 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >24597 @0 glVertex2f(x = 1067, y = 412) >24598 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >24599 @0 glVertex2f(x = 1067, y = 419) >24600 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >24601 @0 glVertex2f(x = 1060, y = 419) >24602 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >24603 @0 glVertex2f(x = 1067, y = 409) >24604 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >24605 @0 glVertex2f(x = 1074, y = 409) >24606 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >24607 @0 glVertex2f(x = 1074, y = 419) >24608 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >24609 @0 glVertex2f(x = 1067, y = 419) >24610 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >24611 @0 glVertex2f(x = 1074, y = 412) >24612 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >24613 @0 glVertex2f(x = 1081, y = 412) >24614 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >24615 @0 glVertex2f(x = 1081, y = 419) >24616 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >24617 @0 glVertex2f(x = 1074, y = 419) >24618 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >24619 @0 glVertex2f(x = 1082, y = 412) >24620 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >24621 @0 glVertex2f(x = 1088, y = 412) >24622 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >24623 @0 glVertex2f(x = 1088, y = 419) >24624 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >24625 @0 glVertex2f(x = 1082, y = 419) >24626 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >24627 @0 glVertex2f(x = 1088, y = 410) >24628 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >24629 @0 glVertex2f(x = 1095, y = 410) >24630 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >24631 @0 glVertex2f(x = 1095, y = 419) >24632 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >24633 @0 glVertex2f(x = 1088, y = 419) >24634 @0 glTexCoord2f(s = 0.65625, t = 0.09375) >24635 @0 glVertex2f(x = 1102, y = 410) >24636 @0 glTexCoord2f(s = 0.6875, t = 0.09375) >24637 @0 glVertex2f(x = 1110, y = 410) >24638 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) >24639 @0 glVertex2f(x = 1110, y = 419) >24640 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) >24641 @0 glVertex2f(x = 1102, y = 419) >24642 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >24643 @0 glVertex2f(x = 1109, y = 412) >24644 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >24645 @0 glVertex2f(x = 1116, y = 412) >24646 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >24647 @0 glVertex2f(x = 1116, y = 419) >24648 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >24649 @0 glVertex2f(x = 1109, y = 419) >24650 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >24651 @0 glVertex2f(x = 1117, y = 412) >24652 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >24653 @0 glVertex2f(x = 1123, y = 412) >24654 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >24655 @0 glVertex2f(x = 1123, y = 419) >24656 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >24657 @0 glVertex2f(x = 1117, y = 419) >24658 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >24659 @0 glVertex2f(x = 1123, y = 409) >24660 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >24661 @0 glVertex2f(x = 1130, y = 409) >24662 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >24663 @0 glVertex2f(x = 1130, y = 419) >24664 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >24665 @0 glVertex2f(x = 1123, y = 419) >24666 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >24667 @0 glVertex2f(x = 1130, y = 409) >24668 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >24669 @0 glVertex2f(x = 1137, y = 409) >24670 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >24671 @0 glVertex2f(x = 1137, y = 419) >24672 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >24673 @0 glVertex2f(x = 1130, y = 419) >24674 @0 glTexCoord2f(s = 0.28125, t = 0.046875) >24675 @0 glVertex2f(x = 1139, y = 412) >24676 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) >24677 @0 glVertex2f(x = 1142, y = 412) >24678 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) >24679 @0 glVertex2f(x = 1142, y = 419) >24680 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) >24681 @0 glVertex2f(x = 1139, y = 419) >24682 @0 glEnd() >24683 @0 glEnable(cap = GL_BLEND) >24684 @0 glEnable(cap = GL_ALPHA_TEST) >24685 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24686 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24687 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24688 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24689 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24690 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24691 @0 glMatrixMode(mode = GL_TEXTURE) >24692 @0 glLoadIdentity() >24693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24699 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24700 @0 glBegin(mode = GL_QUADS) >24701 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >24702 @0 glVertex2f(x = 1052, y = 409) >24703 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >24704 @0 glVertex2f(x = 1059, y = 409) >24705 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >24706 @0 glVertex2f(x = 1059, y = 418) >24707 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >24708 @0 glVertex2f(x = 1052, y = 418) >24709 @0 glEnd() >24710 @0 glEnable(cap = GL_BLEND) >24711 @0 glEnable(cap = GL_ALPHA_TEST) >24712 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24713 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24714 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24715 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24716 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24717 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24718 @0 glMatrixMode(mode = GL_TEXTURE) >24719 @0 glLoadIdentity() >24720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24726 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24727 @0 glBegin(mode = GL_QUADS) >24728 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >24729 @0 glVertex2f(x = 1059, y = 411) >24730 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >24731 @0 glVertex2f(x = 1066, y = 411) >24732 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >24733 @0 glVertex2f(x = 1066, y = 418) >24734 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >24735 @0 glVertex2f(x = 1059, y = 418) >24736 @0 glEnd() >24737 @0 glEnable(cap = GL_BLEND) >24738 @0 glEnable(cap = GL_ALPHA_TEST) >24739 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24740 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24741 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24742 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24743 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24744 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24745 @0 glMatrixMode(mode = GL_TEXTURE) >24746 @0 glLoadIdentity() >24747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24753 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24754 @0 glBegin(mode = GL_QUADS) >24755 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >24756 @0 glVertex2f(x = 1066, y = 408) >24757 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >24758 @0 glVertex2f(x = 1073, y = 408) >24759 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >24760 @0 glVertex2f(x = 1073, y = 418) >24761 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >24762 @0 glVertex2f(x = 1066, y = 418) >24763 @0 glEnd() >24764 @0 glEnable(cap = GL_BLEND) >24765 @0 glEnable(cap = GL_ALPHA_TEST) >24766 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24767 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24768 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24769 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24770 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24771 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24772 @0 glMatrixMode(mode = GL_TEXTURE) >24773 @0 glLoadIdentity() >24774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24780 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24781 @0 glBegin(mode = GL_QUADS) >24782 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >24783 @0 glVertex2f(x = 1073, y = 411) >24784 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >24785 @0 glVertex2f(x = 1080, y = 411) >24786 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >24787 @0 glVertex2f(x = 1080, y = 418) >24788 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >24789 @0 glVertex2f(x = 1073, y = 418) >24790 @0 glEnd() >24791 @0 glEnable(cap = GL_BLEND) >24792 @0 glEnable(cap = GL_ALPHA_TEST) >24793 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24794 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24795 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24796 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24797 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24798 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24799 @0 glMatrixMode(mode = GL_TEXTURE) >24800 @0 glLoadIdentity() >24801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24807 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24808 @0 glBegin(mode = GL_QUADS) >24809 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >24810 @0 glVertex2f(x = 1081, y = 411) >24811 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >24812 @0 glVertex2f(x = 1087, y = 411) >24813 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >24814 @0 glVertex2f(x = 1087, y = 418) >24815 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >24816 @0 glVertex2f(x = 1081, y = 418) >24817 @0 glEnd() >24818 @0 glEnable(cap = GL_BLEND) >24819 @0 glEnable(cap = GL_ALPHA_TEST) >24820 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24821 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24822 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24823 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24824 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24825 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24826 @0 glMatrixMode(mode = GL_TEXTURE) >24827 @0 glLoadIdentity() >24828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24834 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24835 @0 glBegin(mode = GL_QUADS) >24836 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >24837 @0 glVertex2f(x = 1087, y = 409) >24838 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >24839 @0 glVertex2f(x = 1094, y = 409) >24840 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >24841 @0 glVertex2f(x = 1094, y = 418) >24842 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >24843 @0 glVertex2f(x = 1087, y = 418) >24844 @0 glEnd() >24845 @0 glEnable(cap = GL_BLEND) >24846 @0 glEnable(cap = GL_ALPHA_TEST) >24847 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24848 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24849 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24850 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24851 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24852 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24853 @0 glMatrixMode(mode = GL_TEXTURE) >24854 @0 glLoadIdentity() >24855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24861 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24862 @0 glBegin(mode = GL_QUADS) >24863 @0 glTexCoord2f(s = 0.65625, t = 0.09375) >24864 @0 glVertex2f(x = 1101, y = 409) >24865 @0 glTexCoord2f(s = 0.6875, t = 0.09375) >24866 @0 glVertex2f(x = 1109, y = 409) >24867 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) >24868 @0 glVertex2f(x = 1109, y = 418) >24869 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) >24870 @0 glVertex2f(x = 1101, y = 418) >24871 @0 glEnd() >24872 @0 glEnable(cap = GL_BLEND) >24873 @0 glEnable(cap = GL_ALPHA_TEST) >24874 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24875 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24876 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24877 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24878 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24879 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24880 @0 glMatrixMode(mode = GL_TEXTURE) >24881 @0 glLoadIdentity() >24882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24888 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24889 @0 glBegin(mode = GL_QUADS) >24890 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >24891 @0 glVertex2f(x = 1108, y = 411) >24892 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >24893 @0 glVertex2f(x = 1115, y = 411) >24894 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >24895 @0 glVertex2f(x = 1115, y = 418) >24896 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >24897 @0 glVertex2f(x = 1108, y = 418) >24898 @0 glEnd() >24899 @0 glEnable(cap = GL_BLEND) >24900 @0 glEnable(cap = GL_ALPHA_TEST) >24901 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24902 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24903 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24904 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24905 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24906 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24907 @0 glMatrixMode(mode = GL_TEXTURE) >24908 @0 glLoadIdentity() >24909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24915 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24916 @0 glBegin(mode = GL_QUADS) >24917 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >24918 @0 glVertex2f(x = 1116, y = 411) >24919 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >24920 @0 glVertex2f(x = 1122, y = 411) >24921 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >24922 @0 glVertex2f(x = 1122, y = 418) >24923 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >24924 @0 glVertex2f(x = 1116, y = 418) >24925 @0 glEnd() >24926 @0 glEnable(cap = GL_BLEND) >24927 @0 glEnable(cap = GL_ALPHA_TEST) >24928 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24929 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24930 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24931 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24932 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24933 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24934 @0 glMatrixMode(mode = GL_TEXTURE) >24935 @0 glLoadIdentity() >24936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24942 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24943 @0 glBegin(mode = GL_QUADS) >24944 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >24945 @0 glVertex2f(x = 1122, y = 408) >24946 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >24947 @0 glVertex2f(x = 1129, y = 408) >24948 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >24949 @0 glVertex2f(x = 1129, y = 418) >24950 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >24951 @0 glVertex2f(x = 1122, y = 418) >24952 @0 glEnd() >24953 @0 glEnable(cap = GL_BLEND) >24954 @0 glEnable(cap = GL_ALPHA_TEST) >24955 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24956 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24957 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24958 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24959 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24960 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24961 @0 glMatrixMode(mode = GL_TEXTURE) >24962 @0 glLoadIdentity() >24963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24969 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24970 @0 glBegin(mode = GL_QUADS) >24971 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >24972 @0 glVertex2f(x = 1129, y = 408) >24973 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >24974 @0 glVertex2f(x = 1136, y = 408) >24975 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >24976 @0 glVertex2f(x = 1136, y = 418) >24977 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >24978 @0 glVertex2f(x = 1129, y = 418) >24979 @0 glEnd() >24980 @0 glEnable(cap = GL_BLEND) >24981 @0 glEnable(cap = GL_ALPHA_TEST) >24982 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >24983 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >24984 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >24985 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >24986 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >24987 @0 glActiveTextureARB(texture = GL_TEXTURE0) >24988 @0 glMatrixMode(mode = GL_TEXTURE) >24989 @0 glLoadIdentity() >24990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >24991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >24992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >24993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >24994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >24995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >24996 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >24997 @0 glBegin(mode = GL_QUADS) >24998 @0 glTexCoord2f(s = 0.28125, t = 0.046875) >24999 @0 glVertex2f(x = 1138, y = 411) >25000 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) >25001 @0 glVertex2f(x = 1141, y = 411) >25002 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) >25003 @0 glVertex2f(x = 1141, y = 418) >25004 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) >25005 @0 glVertex2f(x = 1138, y = 418) >25006 @0 glEnd() >25007 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25008 @0 glDisable(cap = GL_TEXTURE_2D) >25009 @0 glDisable(cap = GL_BLEND) >25010 @0 glDisable(cap = GL_ALPHA_TEST) >25011 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >25012 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) >25013 @0 glDisable(cap = GL_BLEND) >25014 @0 glDisable(cap = GL_ALPHA_TEST) >25015 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >25016 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) >25017 @0 glEnable(cap = GL_BLEND) >25018 @0 glEnable(cap = GL_ALPHA_TEST) >25019 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25020 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >25021 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) >25022 @0 glDisable(cap = GL_BLEND) >25023 @0 glDisable(cap = GL_ALPHA_TEST) >25024 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >25025 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) >25026 @0 glEnable(cap = GL_BLEND) >25027 @0 glEnable(cap = GL_ALPHA_TEST) >25028 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25029 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >25030 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) >25031 @0 glDisable(cap = GL_BLEND) >25032 @0 glDisable(cap = GL_ALPHA_TEST) >25033 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >25034 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) >25035 @0 glEnable(cap = GL_BLEND) >25036 @0 glEnable(cap = GL_ALPHA_TEST) >25037 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25038 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >25039 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) >25040 @0 glDisable(cap = GL_BLEND) >25041 @0 glDisable(cap = GL_ALPHA_TEST) >25042 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >25043 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) >25044 @0 glEnable(cap = GL_BLEND) >25045 @0 glEnable(cap = GL_ALPHA_TEST) >25046 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25047 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >25048 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) >25049 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25050 @0 glEnable(cap = GL_TEXTURE_2D) >25051 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) >25052 @0 glEnable(cap = GL_BLEND) >25053 @0 glEnable(cap = GL_ALPHA_TEST) >25054 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25055 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25056 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25057 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25058 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25059 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25060 @0 glMatrixMode(mode = GL_TEXTURE) >25061 @0 glLoadIdentity() >25062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >25063 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) >25064 @0 glBegin(mode = GL_QUADS) >25065 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) >25066 @0 glVertex2f(x = 608, y = 486) >25067 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) >25068 @0 glVertex2f(x = 615, y = 486) >25069 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) >25070 @0 glVertex2f(x = 615, y = 496) >25071 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) >25072 @0 glVertex2f(x = 608, y = 496) >25073 @0 glEnd() >25074 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25075 @0 glEnable(cap = GL_TEXTURE_2D) >25076 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >25077 @0 glEnable(cap = GL_BLEND) >25078 @0 glEnable(cap = GL_ALPHA_TEST) >25079 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25080 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25081 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25082 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25083 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25084 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25085 @0 glMatrixMode(mode = GL_TEXTURE) >25086 @0 glLoadIdentity() >25087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >25088 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >25089 @0 glBegin(mode = GL_QUADS) >25090 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >25091 @0 glVertex2f(x = 626, y = 487) >25092 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >25093 @0 glVertex2f(x = 633, y = 487) >25094 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >25095 @0 glVertex2f(x = 633, y = 496) >25096 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >25097 @0 glVertex2f(x = 626, y = 496) >25098 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >25099 @0 glVertex2f(x = 634, y = 489) >25100 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >25101 @0 glVertex2f(x = 640, y = 489) >25102 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >25103 @0 glVertex2f(x = 640, y = 496) >25104 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >25105 @0 glVertex2f(x = 634, y = 496) >25106 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >25107 @0 glVertex2f(x = 640, y = 489) >25108 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >25109 @0 glVertex2f(x = 647, y = 489) >25110 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >25111 @0 glVertex2f(x = 647, y = 496) >25112 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >25113 @0 glVertex2f(x = 640, y = 496) >25114 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >25115 @0 glVertex2f(x = 647, y = 489) >25116 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >25117 @0 glVertex2f(x = 654, y = 489) >25118 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >25119 @0 glVertex2f(x = 654, y = 497) >25120 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >25121 @0 glVertex2f(x = 647, y = 497) >25122 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >25123 @0 glVertex2f(x = 654, y = 487) >25124 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >25125 @0 glVertex2f(x = 661, y = 487) >25126 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >25127 @0 glVertex2f(x = 661, y = 496) >25128 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >25129 @0 glVertex2f(x = 654, y = 496) >25130 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >25131 @0 glVertex2f(x = 662, y = 486) >25132 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >25133 @0 glVertex2f(x = 668, y = 486) >25134 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >25135 @0 glVertex2f(x = 668, y = 496) >25136 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >25137 @0 glVertex2f(x = 662, y = 496) >25138 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >25139 @0 glVertex2f(x = 668, y = 489) >25140 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >25141 @0 glVertex2f(x = 675, y = 489) >25142 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >25143 @0 glVertex2f(x = 675, y = 496) >25144 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >25145 @0 glVertex2f(x = 668, y = 496) >25146 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >25147 @0 glVertex2f(x = 675, y = 489) >25148 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >25149 @0 glVertex2f(x = 682, y = 489) >25150 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >25151 @0 glVertex2f(x = 682, y = 496) >25152 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >25153 @0 glVertex2f(x = 675, y = 496) >25154 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >25155 @0 glVertex2f(x = 689, y = 487) >25156 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >25157 @0 glVertex2f(x = 696, y = 487) >25158 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >25159 @0 glVertex2f(x = 696, y = 496) >25160 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >25161 @0 glVertex2f(x = 689, y = 496) >25162 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >25163 @0 glVertex2f(x = 696, y = 489) >25164 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >25165 @0 glVertex2f(x = 703, y = 489) >25166 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >25167 @0 glVertex2f(x = 703, y = 496) >25168 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >25169 @0 glVertex2f(x = 696, y = 496) >25170 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >25171 @0 glVertex2f(x = 703, y = 486) >25172 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >25173 @0 glVertex2f(x = 710, y = 486) >25174 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >25175 @0 glVertex2f(x = 710, y = 496) >25176 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >25177 @0 glVertex2f(x = 703, y = 496) >25178 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >25179 @0 glVertex2f(x = 710, y = 489) >25180 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >25181 @0 glVertex2f(x = 717, y = 489) >25182 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >25183 @0 glVertex2f(x = 717, y = 496) >25184 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >25185 @0 glVertex2f(x = 710, y = 496) >25186 @0 glEnd() >25187 @0 glEnable(cap = GL_BLEND) >25188 @0 glEnable(cap = GL_ALPHA_TEST) >25189 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25190 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25191 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25192 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25193 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25194 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25195 @0 glMatrixMode(mode = GL_TEXTURE) >25196 @0 glLoadIdentity() >25197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >25199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >25200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >25201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >25202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >25203 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >25204 @0 glBegin(mode = GL_QUADS) >25205 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >25206 @0 glVertex2f(x = 625, y = 486) >25207 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >25208 @0 glVertex2f(x = 632, y = 486) >25209 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >25210 @0 glVertex2f(x = 632, y = 495) >25211 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >25212 @0 glVertex2f(x = 625, y = 495) >25213 @0 glEnd() >25214 @0 glEnable(cap = GL_BLEND) >25215 @0 glEnable(cap = GL_ALPHA_TEST) >25216 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25217 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25218 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25219 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25220 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25221 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25222 @0 glMatrixMode(mode = GL_TEXTURE) >25223 @0 glLoadIdentity() >25224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >25226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >25227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >25228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >25229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >25230 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >25231 @0 glBegin(mode = GL_QUADS) >25232 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >25233 @0 glVertex2f(x = 633, y = 488) >25234 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >25235 @0 glVertex2f(x = 639, y = 488) >25236 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >25237 @0 glVertex2f(x = 639, y = 495) >25238 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >25239 @0 glVertex2f(x = 633, y = 495) >25240 @0 glEnd() >25241 @0 glEnable(cap = GL_BLEND) >25242 @0 glEnable(cap = GL_ALPHA_TEST) >25243 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25244 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25245 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25246 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25247 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25248 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25249 @0 glMatrixMode(mode = GL_TEXTURE) >25250 @0 glLoadIdentity() >25251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >25253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >25254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >25255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >25256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >25257 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >25258 @0 glBegin(mode = GL_QUADS) >25259 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >25260 @0 glVertex2f(x = 639, y = 488) >25261 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >25262 @0 glVertex2f(x = 646, y = 488) >25263 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >25264 @0 glVertex2f(x = 646, y = 495) >25265 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >25266 @0 glVertex2f(x = 639, y = 495) >25267 @0 glEnd() >25268 @0 glEnable(cap = GL_BLEND) >25269 @0 glEnable(cap = GL_ALPHA_TEST) >25270 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25271 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25272 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25273 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25274 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25275 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25276 @0 glMatrixMode(mode = GL_TEXTURE) >25277 @0 glLoadIdentity() >25278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >25280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >25281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >25282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >25283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >25284 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >25285 @0 glBegin(mode = GL_QUADS) >25286 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >25287 @0 glVertex2f(x = 646, y = 488) >25288 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >25289 @0 glVertex2f(x = 653, y = 488) >25290 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >25291 @0 glVertex2f(x = 653, y = 496) >25292 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >25293 @0 glVertex2f(x = 646, y = 496) >25294 @0 glEnd() >25295 @0 glEnable(cap = GL_BLEND) >25296 @0 glEnable(cap = GL_ALPHA_TEST) >25297 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25298 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25299 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25300 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25301 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25302 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25303 @0 glMatrixMode(mode = GL_TEXTURE) >25304 @0 glLoadIdentity() >25305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >25307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >25308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >25309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >25310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >25311 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >25312 @0 glBegin(mode = GL_QUADS) >25313 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >25314 @0 glVertex2f(x = 653, y = 486) >25315 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >25316 @0 glVertex2f(x = 660, y = 486) >25317 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >25318 @0 glVertex2f(x = 660, y = 495) >25319 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >25320 @0 glVertex2f(x = 653, y = 495) >25321 @0 glEnd() >25322 @0 glEnable(cap = GL_BLEND) >25323 @0 glEnable(cap = GL_ALPHA_TEST) >25324 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25325 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25326 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25327 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25328 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25329 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25330 @0 glMatrixMode(mode = GL_TEXTURE) >25331 @0 glLoadIdentity() >25332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >25334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >25335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >25336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >25337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >25338 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >25339 @0 glBegin(mode = GL_QUADS) >25340 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >25341 @0 glVertex2f(x = 661, y = 485) >25342 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >25343 @0 glVertex2f(x = 667, y = 485) >25344 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >25345 @0 glVertex2f(x = 667, y = 495) >25346 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >25347 @0 glVertex2f(x = 661, y = 495) >25348 @0 glEnd() >25349 @0 glEnable(cap = GL_BLEND) >25350 @0 glEnable(cap = GL_ALPHA_TEST) >25351 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25352 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25353 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25354 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25355 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25356 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25357 @0 glMatrixMode(mode = GL_TEXTURE) >25358 @0 glLoadIdentity() >25359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >25361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >25362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >25363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >25364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >25365 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >25366 @0 glBegin(mode = GL_QUADS) >25367 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >25368 @0 glVertex2f(x = 667, y = 488) >25369 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >25370 @0 glVertex2f(x = 674, y = 488) >25371 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >25372 @0 glVertex2f(x = 674, y = 495) >25373 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >25374 @0 glVertex2f(x = 667, y = 495) >25375 @0 glEnd() >25376 @0 glEnable(cap = GL_BLEND) >25377 @0 glEnable(cap = GL_ALPHA_TEST) >25378 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25379 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25380 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25381 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25382 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25383 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25384 @0 glMatrixMode(mode = GL_TEXTURE) >25385 @0 glLoadIdentity() >25386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >25388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >25389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >25390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >25391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >25392 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >25393 @0 glBegin(mode = GL_QUADS) >25394 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >25395 @0 glVertex2f(x = 674, y = 488) >25396 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >25397 @0 glVertex2f(x = 681, y = 488) >25398 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >25399 @0 glVertex2f(x = 681, y = 495) >25400 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >25401 @0 glVertex2f(x = 674, y = 495) >25402 @0 glEnd() >25403 @0 glEnable(cap = GL_BLEND) >25404 @0 glEnable(cap = GL_ALPHA_TEST) >25405 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25406 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25407 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25408 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25409 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25410 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25411 @0 glMatrixMode(mode = GL_TEXTURE) >25412 @0 glLoadIdentity() >25413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >25415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >25416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >25417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >25418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >25419 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >25420 @0 glBegin(mode = GL_QUADS) >25421 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >25422 @0 glVertex2f(x = 688, y = 486) >25423 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >25424 @0 glVertex2f(x = 695, y = 486) >25425 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >25426 @0 glVertex2f(x = 695, y = 495) >25427 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >25428 @0 glVertex2f(x = 688, y = 495) >25429 @0 glEnd() >25430 @0 glEnable(cap = GL_BLEND) >25431 @0 glEnable(cap = GL_ALPHA_TEST) >25432 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25433 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25434 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25435 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25436 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25437 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25438 @0 glMatrixMode(mode = GL_TEXTURE) >25439 @0 glLoadIdentity() >25440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >25442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >25443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >25444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >25445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >25446 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >25447 @0 glBegin(mode = GL_QUADS) >25448 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >25449 @0 glVertex2f(x = 695, y = 488) >25450 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >25451 @0 glVertex2f(x = 702, y = 488) >25452 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >25453 @0 glVertex2f(x = 702, y = 495) >25454 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >25455 @0 glVertex2f(x = 695, y = 495) >25456 @0 glEnd() >25457 @0 glEnable(cap = GL_BLEND) >25458 @0 glEnable(cap = GL_ALPHA_TEST) >25459 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25460 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25461 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25462 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25463 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25464 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25465 @0 glMatrixMode(mode = GL_TEXTURE) >25466 @0 glLoadIdentity() >25467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >25469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >25470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >25471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >25472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >25473 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >25474 @0 glBegin(mode = GL_QUADS) >25475 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >25476 @0 glVertex2f(x = 702, y = 485) >25477 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >25478 @0 glVertex2f(x = 709, y = 485) >25479 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >25480 @0 glVertex2f(x = 709, y = 495) >25481 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >25482 @0 glVertex2f(x = 702, y = 495) >25483 @0 glEnd() >25484 @0 glEnable(cap = GL_BLEND) >25485 @0 glEnable(cap = GL_ALPHA_TEST) >25486 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25487 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25488 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25489 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25490 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25491 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25492 @0 glMatrixMode(mode = GL_TEXTURE) >25493 @0 glLoadIdentity() >25494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >25496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >25497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >25498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >25499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >25500 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >25501 @0 glBegin(mode = GL_QUADS) >25502 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >25503 @0 glVertex2f(x = 709, y = 488) >25504 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >25505 @0 glVertex2f(x = 716, y = 488) >25506 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >25507 @0 glVertex2f(x = 716, y = 495) >25508 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >25509 @0 glVertex2f(x = 709, y = 495) >25510 @0 glEnd() >25511 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25512 @0 glDisable(cap = GL_TEXTURE_2D) >25513 @0 glDisable(cap = GL_BLEND) >25514 @0 glDisable(cap = GL_ALPHA_TEST) >25515 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >25516 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) >25517 @0 glDisable(cap = GL_BLEND) >25518 @0 glDisable(cap = GL_ALPHA_TEST) >25519 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >25520 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) >25521 @0 glEnable(cap = GL_BLEND) >25522 @0 glEnable(cap = GL_ALPHA_TEST) >25523 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25524 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >25525 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) >25526 @0 glDisable(cap = GL_BLEND) >25527 @0 glDisable(cap = GL_ALPHA_TEST) >25528 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >25529 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) >25530 @0 glEnable(cap = GL_BLEND) >25531 @0 glEnable(cap = GL_ALPHA_TEST) >25532 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25533 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >25534 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) >25535 @0 glDisable(cap = GL_BLEND) >25536 @0 glDisable(cap = GL_ALPHA_TEST) >25537 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >25538 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) >25539 @0 glEnable(cap = GL_BLEND) >25540 @0 glEnable(cap = GL_ALPHA_TEST) >25541 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25542 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >25543 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) >25544 @0 glDisable(cap = GL_BLEND) >25545 @0 glDisable(cap = GL_ALPHA_TEST) >25546 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >25547 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) >25548 @0 glEnable(cap = GL_BLEND) >25549 @0 glEnable(cap = GL_ALPHA_TEST) >25550 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25551 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >25552 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) >25553 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25554 @0 glEnable(cap = GL_TEXTURE_2D) >25555 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) >25556 @0 glEnable(cap = GL_BLEND) >25557 @0 glEnable(cap = GL_ALPHA_TEST) >25558 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25559 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25560 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25561 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25562 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25563 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25564 @0 glMatrixMode(mode = GL_TEXTURE) >25565 @0 glLoadIdentity() >25566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >25567 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) >25568 @0 glBegin(mode = GL_QUADS) >25569 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) >25570 @0 glVertex2f(x = 608, y = 536) >25571 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) >25572 @0 glVertex2f(x = 615, y = 536) >25573 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) >25574 @0 glVertex2f(x = 615, y = 546) >25575 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) >25576 @0 glVertex2f(x = 608, y = 546) >25577 @0 glEnd() >25578 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25579 @0 glEnable(cap = GL_TEXTURE_2D) >25580 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >25581 @0 glEnable(cap = GL_BLEND) >25582 @0 glEnable(cap = GL_ALPHA_TEST) >25583 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25584 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25585 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25586 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25587 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25588 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25589 @0 glMatrixMode(mode = GL_TEXTURE) >25590 @0 glLoadIdentity() >25591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >25592 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >25593 @0 glBegin(mode = GL_QUADS) >25594 @0 glTexCoord2f(s = 0.796875, t = 0.046875) >25595 @0 glVertex2f(x = 627, y = 537) >25596 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) >25597 @0 glVertex2f(x = 633, y = 537) >25598 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) >25599 @0 glVertex2f(x = 633, y = 546) >25600 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) >25601 @0 glVertex2f(x = 627, y = 546) >25602 @0 glTexCoord2f(s = 0.75, t = 0.140625) >25603 @0 glVertex2f(x = 634, y = 539) >25604 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >25605 @0 glVertex2f(x = 640, y = 539) >25606 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >25607 @0 glVertex2f(x = 640, y = 546) >25608 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >25609 @0 glVertex2f(x = 634, y = 546) >25610 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >25611 @0 glVertex2f(x = 640, y = 539) >25612 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >25613 @0 glVertex2f(x = 647, y = 539) >25614 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >25615 @0 glVertex2f(x = 647, y = 547) >25616 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >25617 @0 glVertex2f(x = 640, y = 547) >25618 @0 glTexCoord2f(s = 0.1875, t = 0.140625) >25619 @0 glVertex2f(x = 648, y = 536) >25620 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) >25621 @0 glVertex2f(x = 654, y = 536) >25622 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) >25623 @0 glVertex2f(x = 654, y = 546) >25624 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) >25625 @0 glVertex2f(x = 648, y = 546) >25626 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >25627 @0 glVertex2f(x = 654, y = 536) >25628 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >25629 @0 glVertex2f(x = 661, y = 536) >25630 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >25631 @0 glVertex2f(x = 661, y = 546) >25632 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >25633 @0 glVertex2f(x = 654, y = 546) >25634 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >25635 @0 glVertex2f(x = 661, y = 539) >25636 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >25637 @0 glVertex2f(x = 668, y = 539) >25638 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >25639 @0 glVertex2f(x = 668, y = 546) >25640 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >25641 @0 glVertex2f(x = 661, y = 546) >25642 @0 glTexCoord2f(s = 0.75, t = 0.046875) >25643 @0 glVertex2f(x = 675, y = 537) >25644 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >25645 @0 glVertex2f(x = 682, y = 537) >25646 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >25647 @0 glVertex2f(x = 682, y = 546) >25648 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >25649 @0 glVertex2f(x = 675, y = 546) >25650 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >25651 @0 glVertex2f(x = 682, y = 539) >25652 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >25653 @0 glVertex2f(x = 689, y = 539) >25654 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >25655 @0 glVertex2f(x = 689, y = 547) >25656 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >25657 @0 glVertex2f(x = 682, y = 547) >25658 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >25659 @0 glVertex2f(x = 689, y = 539) >25660 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >25661 @0 glVertex2f(x = 696, y = 539) >25662 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >25663 @0 glVertex2f(x = 696, y = 546) >25664 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >25665 @0 glVertex2f(x = 689, y = 546) >25666 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >25667 @0 glVertex2f(x = 696, y = 539) >25668 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >25669 @0 glVertex2f(x = 703, y = 539) >25670 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >25671 @0 glVertex2f(x = 703, y = 547) >25672 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >25673 @0 glVertex2f(x = 696, y = 547) >25674 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >25675 @0 glVertex2f(x = 703, y = 538) >25676 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >25677 @0 glVertex2f(x = 710, y = 538) >25678 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >25679 @0 glVertex2f(x = 710, y = 549) >25680 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >25681 @0 glVertex2f(x = 703, y = 549) >25682 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >25683 @0 glVertex2f(x = 710, y = 539) >25684 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >25685 @0 glVertex2f(x = 717, y = 539) >25686 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >25687 @0 glVertex2f(x = 717, y = 546) >25688 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >25689 @0 glVertex2f(x = 710, y = 546) >25690 @0 glEnd() >25691 @0 glEnable(cap = GL_BLEND) >25692 @0 glEnable(cap = GL_ALPHA_TEST) >25693 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25694 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25695 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25696 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25697 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25698 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25699 @0 glMatrixMode(mode = GL_TEXTURE) >25700 @0 glLoadIdentity() >25701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >25703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >25704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >25705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >25706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >25707 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >25708 @0 glBegin(mode = GL_QUADS) >25709 @0 glTexCoord2f(s = 0.796875, t = 0.046875) >25710 @0 glVertex2f(x = 626, y = 536) >25711 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) >25712 @0 glVertex2f(x = 632, y = 536) >25713 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) >25714 @0 glVertex2f(x = 632, y = 545) >25715 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) >25716 @0 glVertex2f(x = 626, y = 545) >25717 @0 glEnd() >25718 @0 glEnable(cap = GL_BLEND) >25719 @0 glEnable(cap = GL_ALPHA_TEST) >25720 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25721 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25722 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25723 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25724 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25725 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25726 @0 glMatrixMode(mode = GL_TEXTURE) >25727 @0 glLoadIdentity() >25728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >25730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >25731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >25732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >25733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >25734 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >25735 @0 glBegin(mode = GL_QUADS) >25736 @0 glTexCoord2f(s = 0.75, t = 0.140625) >25737 @0 glVertex2f(x = 633, y = 538) >25738 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >25739 @0 glVertex2f(x = 639, y = 538) >25740 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >25741 @0 glVertex2f(x = 639, y = 545) >25742 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >25743 @0 glVertex2f(x = 633, y = 545) >25744 @0 glEnd() >25745 @0 glEnable(cap = GL_BLEND) >25746 @0 glEnable(cap = GL_ALPHA_TEST) >25747 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25748 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25749 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25750 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25751 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25752 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25753 @0 glMatrixMode(mode = GL_TEXTURE) >25754 @0 glLoadIdentity() >25755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >25757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >25758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >25759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >25760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >25761 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >25762 @0 glBegin(mode = GL_QUADS) >25763 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >25764 @0 glVertex2f(x = 639, y = 538) >25765 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >25766 @0 glVertex2f(x = 646, y = 538) >25767 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >25768 @0 glVertex2f(x = 646, y = 546) >25769 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >25770 @0 glVertex2f(x = 639, y = 546) >25771 @0 glEnd() >25772 @0 glEnable(cap = GL_BLEND) >25773 @0 glEnable(cap = GL_ALPHA_TEST) >25774 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25775 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25776 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25777 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25778 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25779 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25780 @0 glMatrixMode(mode = GL_TEXTURE) >25781 @0 glLoadIdentity() >25782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >25784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >25785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >25786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >25787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >25788 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >25789 @0 glBegin(mode = GL_QUADS) >25790 @0 glTexCoord2f(s = 0.1875, t = 0.140625) >25791 @0 glVertex2f(x = 647, y = 535) >25792 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) >25793 @0 glVertex2f(x = 653, y = 535) >25794 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) >25795 @0 glVertex2f(x = 653, y = 545) >25796 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) >25797 @0 glVertex2f(x = 647, y = 545) >25798 @0 glEnd() >25799 @0 glEnable(cap = GL_BLEND) >25800 @0 glEnable(cap = GL_ALPHA_TEST) >25801 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25802 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25803 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25804 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25805 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25806 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25807 @0 glMatrixMode(mode = GL_TEXTURE) >25808 @0 glLoadIdentity() >25809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >25811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >25812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >25813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >25814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >25815 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >25816 @0 glBegin(mode = GL_QUADS) >25817 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >25818 @0 glVertex2f(x = 653, y = 535) >25819 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >25820 @0 glVertex2f(x = 660, y = 535) >25821 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >25822 @0 glVertex2f(x = 660, y = 545) >25823 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >25824 @0 glVertex2f(x = 653, y = 545) >25825 @0 glEnd() >25826 @0 glEnable(cap = GL_BLEND) >25827 @0 glEnable(cap = GL_ALPHA_TEST) >25828 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25829 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25830 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25831 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25832 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25833 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25834 @0 glMatrixMode(mode = GL_TEXTURE) >25835 @0 glLoadIdentity() >25836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >25838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >25839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >25840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >25841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >25842 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >25843 @0 glBegin(mode = GL_QUADS) >25844 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >25845 @0 glVertex2f(x = 660, y = 538) >25846 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >25847 @0 glVertex2f(x = 667, y = 538) >25848 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >25849 @0 glVertex2f(x = 667, y = 545) >25850 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >25851 @0 glVertex2f(x = 660, y = 545) >25852 @0 glEnd() >25853 @0 glEnable(cap = GL_BLEND) >25854 @0 glEnable(cap = GL_ALPHA_TEST) >25855 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25856 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25857 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25858 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25859 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25860 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25861 @0 glMatrixMode(mode = GL_TEXTURE) >25862 @0 glLoadIdentity() >25863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >25865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >25866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >25867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >25868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >25869 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >25870 @0 glBegin(mode = GL_QUADS) >25871 @0 glTexCoord2f(s = 0.75, t = 0.046875) >25872 @0 glVertex2f(x = 674, y = 536) >25873 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >25874 @0 glVertex2f(x = 681, y = 536) >25875 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >25876 @0 glVertex2f(x = 681, y = 545) >25877 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >25878 @0 glVertex2f(x = 674, y = 545) >25879 @0 glEnd() >25880 @0 glEnable(cap = GL_BLEND) >25881 @0 glEnable(cap = GL_ALPHA_TEST) >25882 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25883 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25884 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25885 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25886 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25887 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25888 @0 glMatrixMode(mode = GL_TEXTURE) >25889 @0 glLoadIdentity() >25890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >25892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >25893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >25894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >25895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >25896 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >25897 @0 glBegin(mode = GL_QUADS) >25898 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >25899 @0 glVertex2f(x = 681, y = 538) >25900 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >25901 @0 glVertex2f(x = 688, y = 538) >25902 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >25903 @0 glVertex2f(x = 688, y = 546) >25904 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >25905 @0 glVertex2f(x = 681, y = 546) >25906 @0 glEnd() >25907 @0 glEnable(cap = GL_BLEND) >25908 @0 glEnable(cap = GL_ALPHA_TEST) >25909 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25910 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25911 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25912 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25913 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25914 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25915 @0 glMatrixMode(mode = GL_TEXTURE) >25916 @0 glLoadIdentity() >25917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >25919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >25920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >25921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >25922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >25923 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >25924 @0 glBegin(mode = GL_QUADS) >25925 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >25926 @0 glVertex2f(x = 688, y = 538) >25927 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >25928 @0 glVertex2f(x = 695, y = 538) >25929 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >25930 @0 glVertex2f(x = 695, y = 545) >25931 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >25932 @0 glVertex2f(x = 688, y = 545) >25933 @0 glEnd() >25934 @0 glEnable(cap = GL_BLEND) >25935 @0 glEnable(cap = GL_ALPHA_TEST) >25936 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25937 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25938 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25939 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25940 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25941 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25942 @0 glMatrixMode(mode = GL_TEXTURE) >25943 @0 glLoadIdentity() >25944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >25946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >25947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >25948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >25949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >25950 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >25951 @0 glBegin(mode = GL_QUADS) >25952 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >25953 @0 glVertex2f(x = 695, y = 538) >25954 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >25955 @0 glVertex2f(x = 702, y = 538) >25956 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >25957 @0 glVertex2f(x = 702, y = 546) >25958 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >25959 @0 glVertex2f(x = 695, y = 546) >25960 @0 glEnd() >25961 @0 glEnable(cap = GL_BLEND) >25962 @0 glEnable(cap = GL_ALPHA_TEST) >25963 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25964 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25965 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25966 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25967 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25968 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25969 @0 glMatrixMode(mode = GL_TEXTURE) >25970 @0 glLoadIdentity() >25971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >25973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >25974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >25975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >25976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >25977 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >25978 @0 glBegin(mode = GL_QUADS) >25979 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >25980 @0 glVertex2f(x = 702, y = 537) >25981 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >25982 @0 glVertex2f(x = 709, y = 537) >25983 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >25984 @0 glVertex2f(x = 709, y = 548) >25985 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >25986 @0 glVertex2f(x = 702, y = 548) >25987 @0 glEnd() >25988 @0 glEnable(cap = GL_BLEND) >25989 @0 glEnable(cap = GL_ALPHA_TEST) >25990 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >25991 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >25992 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >25993 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >25994 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >25995 @0 glActiveTextureARB(texture = GL_TEXTURE0) >25996 @0 glMatrixMode(mode = GL_TEXTURE) >25997 @0 glLoadIdentity() >25998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >25999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26004 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26005 @0 glBegin(mode = GL_QUADS) >26006 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >26007 @0 glVertex2f(x = 709, y = 538) >26008 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >26009 @0 glVertex2f(x = 716, y = 538) >26010 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >26011 @0 glVertex2f(x = 716, y = 545) >26012 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >26013 @0 glVertex2f(x = 709, y = 545) >26014 @0 glEnd() >26015 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26016 @0 glDisable(cap = GL_TEXTURE_2D) >26017 @0 glDisable(cap = GL_BLEND) >26018 @0 glDisable(cap = GL_ALPHA_TEST) >26019 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >26020 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) >26021 @0 glDisable(cap = GL_BLEND) >26022 @0 glDisable(cap = GL_ALPHA_TEST) >26023 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >26024 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) >26025 @0 glEnable(cap = GL_BLEND) >26026 @0 glEnable(cap = GL_ALPHA_TEST) >26027 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26028 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >26029 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) >26030 @0 glDisable(cap = GL_BLEND) >26031 @0 glDisable(cap = GL_ALPHA_TEST) >26032 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >26033 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) >26034 @0 glEnable(cap = GL_BLEND) >26035 @0 glEnable(cap = GL_ALPHA_TEST) >26036 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26037 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >26038 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) >26039 @0 glDisable(cap = GL_BLEND) >26040 @0 glDisable(cap = GL_ALPHA_TEST) >26041 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >26042 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) >26043 @0 glEnable(cap = GL_BLEND) >26044 @0 glEnable(cap = GL_ALPHA_TEST) >26045 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26046 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >26047 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) >26048 @0 glDisable(cap = GL_BLEND) >26049 @0 glDisable(cap = GL_ALPHA_TEST) >26050 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >26051 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) >26052 @0 glEnable(cap = GL_BLEND) >26053 @0 glEnable(cap = GL_ALPHA_TEST) >26054 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26055 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >26056 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) >26057 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26058 @0 glEnable(cap = GL_TEXTURE_2D) >26059 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >26060 @0 glEnable(cap = GL_BLEND) >26061 @0 glEnable(cap = GL_ALPHA_TEST) >26062 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26063 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26064 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26065 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26066 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26067 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26068 @0 glMatrixMode(mode = GL_TEXTURE) >26069 @0 glLoadIdentity() >26070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >26071 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >26072 @0 glBegin(mode = GL_QUADS) >26073 @0 glTexCoord2f(s = 0.9375, t = 0.046875) >26074 @0 glVertex2f(x = 626, y = 587) >26075 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) >26076 @0 glVertex2f(x = 633, y = 587) >26077 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) >26078 @0 glVertex2f(x = 633, y = 596) >26079 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) >26080 @0 glVertex2f(x = 626, y = 596) >26081 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >26082 @0 glVertex2f(x = 633, y = 589) >26083 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >26084 @0 glVertex2f(x = 640, y = 589) >26085 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >26086 @0 glVertex2f(x = 640, y = 596) >26087 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >26088 @0 glVertex2f(x = 633, y = 596) >26089 @0 glTexCoord2f(s = 0, t = 0.1875) >26090 @0 glVertex2f(x = 640, y = 589) >26091 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >26092 @0 glVertex2f(x = 647, y = 589) >26093 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >26094 @0 glVertex2f(x = 647, y = 596) >26095 @0 glTexCoord2f(s = 0, t = 0.2148438) >26096 @0 glVertex2f(x = 640, y = 596) >26097 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >26098 @0 glVertex2f(x = 647, y = 587) >26099 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >26100 @0 glVertex2f(x = 654, y = 587) >26101 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >26102 @0 glVertex2f(x = 654, y = 596) >26103 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >26104 @0 glVertex2f(x = 647, y = 596) >26105 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >26106 @0 glVertex2f(x = 661, y = 587) >26107 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >26108 @0 glVertex2f(x = 668, y = 587) >26109 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >26110 @0 glVertex2f(x = 668, y = 596) >26111 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >26112 @0 glVertex2f(x = 661, y = 596) >26113 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >26114 @0 glVertex2f(x = 668, y = 589) >26115 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >26116 @0 glVertex2f(x = 675, y = 589) >26117 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >26118 @0 glVertex2f(x = 675, y = 596) >26119 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >26120 @0 glVertex2f(x = 668, y = 596) >26121 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >26122 @0 glVertex2f(x = 676, y = 589) >26123 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >26124 @0 glVertex2f(x = 682, y = 589) >26125 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >26126 @0 glVertex2f(x = 682, y = 596) >26127 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >26128 @0 glVertex2f(x = 676, y = 596) >26129 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >26130 @0 glVertex2f(x = 682, y = 589) >26131 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >26132 @0 glVertex2f(x = 689, y = 589) >26133 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >26134 @0 glVertex2f(x = 689, y = 596) >26135 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >26136 @0 glVertex2f(x = 682, y = 596) >26137 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >26138 @0 glVertex2f(x = 689, y = 589) >26139 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >26140 @0 glVertex2f(x = 696, y = 589) >26141 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >26142 @0 glVertex2f(x = 696, y = 596) >26143 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >26144 @0 glVertex2f(x = 689, y = 596) >26145 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >26146 @0 glVertex2f(x = 697, y = 589) >26147 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >26148 @0 glVertex2f(x = 703, y = 589) >26149 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >26150 @0 glVertex2f(x = 703, y = 596) >26151 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >26152 @0 glVertex2f(x = 697, y = 596) >26153 @0 glEnd() >26154 @0 glEnable(cap = GL_BLEND) >26155 @0 glEnable(cap = GL_ALPHA_TEST) >26156 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26157 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26158 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26159 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26160 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26161 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26162 @0 glMatrixMode(mode = GL_TEXTURE) >26163 @0 glLoadIdentity() >26164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26170 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26171 @0 glBegin(mode = GL_QUADS) >26172 @0 glTexCoord2f(s = 0.9375, t = 0.046875) >26173 @0 glVertex2f(x = 625, y = 586) >26174 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) >26175 @0 glVertex2f(x = 632, y = 586) >26176 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) >26177 @0 glVertex2f(x = 632, y = 595) >26178 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) >26179 @0 glVertex2f(x = 625, y = 595) >26180 @0 glEnd() >26181 @0 glEnable(cap = GL_BLEND) >26182 @0 glEnable(cap = GL_ALPHA_TEST) >26183 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26184 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26185 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26186 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26187 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26188 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26189 @0 glMatrixMode(mode = GL_TEXTURE) >26190 @0 glLoadIdentity() >26191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26197 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26198 @0 glBegin(mode = GL_QUADS) >26199 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >26200 @0 glVertex2f(x = 632, y = 588) >26201 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >26202 @0 glVertex2f(x = 639, y = 588) >26203 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >26204 @0 glVertex2f(x = 639, y = 595) >26205 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >26206 @0 glVertex2f(x = 632, y = 595) >26207 @0 glEnd() >26208 @0 glEnable(cap = GL_BLEND) >26209 @0 glEnable(cap = GL_ALPHA_TEST) >26210 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26211 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26212 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26213 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26214 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26215 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26216 @0 glMatrixMode(mode = GL_TEXTURE) >26217 @0 glLoadIdentity() >26218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26224 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26225 @0 glBegin(mode = GL_QUADS) >26226 @0 glTexCoord2f(s = 0, t = 0.1875) >26227 @0 glVertex2f(x = 639, y = 588) >26228 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >26229 @0 glVertex2f(x = 646, y = 588) >26230 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >26231 @0 glVertex2f(x = 646, y = 595) >26232 @0 glTexCoord2f(s = 0, t = 0.2148438) >26233 @0 glVertex2f(x = 639, y = 595) >26234 @0 glEnd() >26235 @0 glEnable(cap = GL_BLEND) >26236 @0 glEnable(cap = GL_ALPHA_TEST) >26237 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26238 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26239 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26240 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26241 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26242 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26243 @0 glMatrixMode(mode = GL_TEXTURE) >26244 @0 glLoadIdentity() >26245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26251 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26252 @0 glBegin(mode = GL_QUADS) >26253 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >26254 @0 glVertex2f(x = 646, y = 586) >26255 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >26256 @0 glVertex2f(x = 653, y = 586) >26257 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >26258 @0 glVertex2f(x = 653, y = 595) >26259 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >26260 @0 glVertex2f(x = 646, y = 595) >26261 @0 glEnd() >26262 @0 glEnable(cap = GL_BLEND) >26263 @0 glEnable(cap = GL_ALPHA_TEST) >26264 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26265 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26266 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26267 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26268 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26269 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26270 @0 glMatrixMode(mode = GL_TEXTURE) >26271 @0 glLoadIdentity() >26272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26278 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26279 @0 glBegin(mode = GL_QUADS) >26280 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >26281 @0 glVertex2f(x = 660, y = 586) >26282 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >26283 @0 glVertex2f(x = 667, y = 586) >26284 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >26285 @0 glVertex2f(x = 667, y = 595) >26286 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >26287 @0 glVertex2f(x = 660, y = 595) >26288 @0 glEnd() >26289 @0 glEnable(cap = GL_BLEND) >26290 @0 glEnable(cap = GL_ALPHA_TEST) >26291 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26292 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26293 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26294 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26295 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26296 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26297 @0 glMatrixMode(mode = GL_TEXTURE) >26298 @0 glLoadIdentity() >26299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26305 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26306 @0 glBegin(mode = GL_QUADS) >26307 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >26308 @0 glVertex2f(x = 667, y = 588) >26309 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >26310 @0 glVertex2f(x = 674, y = 588) >26311 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >26312 @0 glVertex2f(x = 674, y = 595) >26313 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >26314 @0 glVertex2f(x = 667, y = 595) >26315 @0 glEnd() >26316 @0 glEnable(cap = GL_BLEND) >26317 @0 glEnable(cap = GL_ALPHA_TEST) >26318 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26319 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26320 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26321 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26322 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26323 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26324 @0 glMatrixMode(mode = GL_TEXTURE) >26325 @0 glLoadIdentity() >26326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26332 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26333 @0 glBegin(mode = GL_QUADS) >26334 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >26335 @0 glVertex2f(x = 675, y = 588) >26336 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >26337 @0 glVertex2f(x = 681, y = 588) >26338 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >26339 @0 glVertex2f(x = 681, y = 595) >26340 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >26341 @0 glVertex2f(x = 675, y = 595) >26342 @0 glEnd() >26343 @0 glEnable(cap = GL_BLEND) >26344 @0 glEnable(cap = GL_ALPHA_TEST) >26345 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26346 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26347 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26348 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26349 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26350 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26351 @0 glMatrixMode(mode = GL_TEXTURE) >26352 @0 glLoadIdentity() >26353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26359 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26360 @0 glBegin(mode = GL_QUADS) >26361 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >26362 @0 glVertex2f(x = 681, y = 588) >26363 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >26364 @0 glVertex2f(x = 688, y = 588) >26365 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >26366 @0 glVertex2f(x = 688, y = 595) >26367 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >26368 @0 glVertex2f(x = 681, y = 595) >26369 @0 glEnd() >26370 @0 glEnable(cap = GL_BLEND) >26371 @0 glEnable(cap = GL_ALPHA_TEST) >26372 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26373 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26374 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26375 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26376 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26377 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26378 @0 glMatrixMode(mode = GL_TEXTURE) >26379 @0 glLoadIdentity() >26380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26386 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26387 @0 glBegin(mode = GL_QUADS) >26388 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >26389 @0 glVertex2f(x = 688, y = 588) >26390 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >26391 @0 glVertex2f(x = 695, y = 588) >26392 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >26393 @0 glVertex2f(x = 695, y = 595) >26394 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >26395 @0 glVertex2f(x = 688, y = 595) >26396 @0 glEnd() >26397 @0 glEnable(cap = GL_BLEND) >26398 @0 glEnable(cap = GL_ALPHA_TEST) >26399 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26400 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26401 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26402 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26403 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26404 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26405 @0 glMatrixMode(mode = GL_TEXTURE) >26406 @0 glLoadIdentity() >26407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26413 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26414 @0 glBegin(mode = GL_QUADS) >26415 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >26416 @0 glVertex2f(x = 696, y = 588) >26417 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >26418 @0 glVertex2f(x = 702, y = 588) >26419 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >26420 @0 glVertex2f(x = 702, y = 595) >26421 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >26422 @0 glVertex2f(x = 696, y = 595) >26423 @0 glEnd() >26424 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26425 @0 glDisable(cap = GL_TEXTURE_2D) >26426 @0 glDisable(cap = GL_BLEND) >26427 @0 glDisable(cap = GL_ALPHA_TEST) >26428 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >26429 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) >26430 @0 glDisable(cap = GL_BLEND) >26431 @0 glDisable(cap = GL_ALPHA_TEST) >26432 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >26433 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) >26434 @0 glDisable(cap = GL_BLEND) >26435 @0 glDisable(cap = GL_ALPHA_TEST) >26436 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >26437 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) >26438 @0 glDisable(cap = GL_BLEND) >26439 @0 glDisable(cap = GL_ALPHA_TEST) >26440 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >26441 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) >26442 @0 glDisable(cap = GL_BLEND) >26443 @0 glDisable(cap = GL_ALPHA_TEST) >26444 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >26445 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) >26446 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26447 @0 glEnable(cap = GL_TEXTURE_2D) >26448 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >26449 @0 glEnable(cap = GL_BLEND) >26450 @0 glEnable(cap = GL_ALPHA_TEST) >26451 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26452 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26453 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26454 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26455 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26456 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26457 @0 glMatrixMode(mode = GL_TEXTURE) >26458 @0 glLoadIdentity() >26459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >26460 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >26461 @0 glBegin(mode = GL_QUADS) >26462 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >26463 @0 glVertex2f(x = 1059, y = 451) >26464 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >26465 @0 glVertex2f(x = 1066, y = 451) >26466 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >26467 @0 glVertex2f(x = 1066, y = 459) >26468 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >26469 @0 glVertex2f(x = 1059, y = 459) >26470 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >26471 @0 glVertex2f(x = 1067, y = 451) >26472 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >26473 @0 glVertex2f(x = 1073, y = 451) >26474 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >26475 @0 glVertex2f(x = 1073, y = 461) >26476 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >26477 @0 glVertex2f(x = 1067, y = 461) >26478 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >26479 @0 glVertex2f(x = 1074, y = 448) >26480 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >26481 @0 glVertex2f(x = 1080, y = 448) >26482 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >26483 @0 glVertex2f(x = 1080, y = 458) >26484 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >26485 @0 glVertex2f(x = 1074, y = 458) >26486 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >26487 @0 glVertex2f(x = 1080, y = 449) >26488 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >26489 @0 glVertex2f(x = 1087, y = 449) >26490 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >26491 @0 glVertex2f(x = 1087, y = 458) >26492 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >26493 @0 glVertex2f(x = 1080, y = 458) >26494 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >26495 @0 glVertex2f(x = 1087, y = 451) >26496 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >26497 @0 glVertex2f(x = 1094, y = 451) >26498 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >26499 @0 glVertex2f(x = 1094, y = 458) >26500 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >26501 @0 glVertex2f(x = 1087, y = 458) >26502 @0 glTexCoord2f(s = 0, t = 0.1875) >26503 @0 glVertex2f(x = 1094, y = 451) >26504 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >26505 @0 glVertex2f(x = 1101, y = 451) >26506 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >26507 @0 glVertex2f(x = 1101, y = 458) >26508 @0 glTexCoord2f(s = 0, t = 0.2148438) >26509 @0 glVertex2f(x = 1094, y = 458) >26510 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >26511 @0 glVertex2f(x = 1101, y = 449) >26512 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >26513 @0 glVertex2f(x = 1108, y = 449) >26514 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >26515 @0 glVertex2f(x = 1108, y = 458) >26516 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >26517 @0 glVertex2f(x = 1101, y = 458) >26518 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >26519 @0 glVertex2f(x = 1117, y = 447) >26520 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >26521 @0 glVertex2f(x = 1121, y = 447) >26522 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >26523 @0 glVertex2f(x = 1121, y = 460) >26524 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >26525 @0 glVertex2f(x = 1117, y = 460) >26526 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >26527 @0 glVertex2f(x = 1122, y = 451) >26528 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >26529 @0 glVertex2f(x = 1129, y = 451) >26530 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >26531 @0 glVertex2f(x = 1129, y = 458) >26532 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >26533 @0 glVertex2f(x = 1122, y = 458) >26534 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >26535 @0 glVertex2f(x = 1130, y = 448) >26536 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >26537 @0 glVertex2f(x = 1136, y = 448) >26538 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >26539 @0 glVertex2f(x = 1136, y = 458) >26540 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >26541 @0 glVertex2f(x = 1130, y = 458) >26542 @0 glTexCoord2f(s = 0.75, t = 0.140625) >26543 @0 glVertex2f(x = 1137, y = 451) >26544 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >26545 @0 glVertex2f(x = 1143, y = 451) >26546 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >26547 @0 glVertex2f(x = 1143, y = 458) >26548 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >26549 @0 glVertex2f(x = 1137, y = 458) >26550 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >26551 @0 glVertex2f(x = 1143, y = 451) >26552 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >26553 @0 glVertex2f(x = 1150, y = 451) >26554 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >26555 @0 glVertex2f(x = 1150, y = 458) >26556 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >26557 @0 glVertex2f(x = 1143, y = 458) >26558 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >26559 @0 glVertex2f(x = 1150, y = 449) >26560 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >26561 @0 glVertex2f(x = 1157, y = 449) >26562 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >26563 @0 glVertex2f(x = 1157, y = 458) >26564 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >26565 @0 glVertex2f(x = 1150, y = 458) >26566 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >26567 @0 glVertex2f(x = 1157, y = 451) >26568 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >26569 @0 glVertex2f(x = 1164, y = 451) >26570 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >26571 @0 glVertex2f(x = 1164, y = 458) >26572 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >26573 @0 glVertex2f(x = 1157, y = 458) >26574 @0 glTexCoord2f(s = 0, t = 0.1875) >26575 @0 glVertex2f(x = 1164, y = 451) >26576 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >26577 @0 glVertex2f(x = 1171, y = 451) >26578 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >26579 @0 glVertex2f(x = 1171, y = 458) >26580 @0 glTexCoord2f(s = 0, t = 0.2148438) >26581 @0 glVertex2f(x = 1164, y = 458) >26582 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >26583 @0 glVertex2f(x = 1171, y = 449) >26584 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >26585 @0 glVertex2f(x = 1178, y = 449) >26586 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >26587 @0 glVertex2f(x = 1178, y = 458) >26588 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >26589 @0 glVertex2f(x = 1171, y = 458) >26590 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >26591 @0 glVertex2f(x = 1179, y = 447) >26592 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >26593 @0 glVertex2f(x = 1184, y = 447) >26594 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >26595 @0 glVertex2f(x = 1184, y = 460) >26596 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >26597 @0 glVertex2f(x = 1179, y = 460) >26598 @0 glEnd() >26599 @0 glEnable(cap = GL_BLEND) >26600 @0 glEnable(cap = GL_ALPHA_TEST) >26601 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26602 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26603 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26604 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26605 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26606 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26607 @0 glMatrixMode(mode = GL_TEXTURE) >26608 @0 glLoadIdentity() >26609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26615 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26616 @0 glBegin(mode = GL_QUADS) >26617 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >26618 @0 glVertex2f(x = 1058, y = 450) >26619 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >26620 @0 glVertex2f(x = 1065, y = 450) >26621 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >26622 @0 glVertex2f(x = 1065, y = 458) >26623 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >26624 @0 glVertex2f(x = 1058, y = 458) >26625 @0 glEnd() >26626 @0 glEnable(cap = GL_BLEND) >26627 @0 glEnable(cap = GL_ALPHA_TEST) >26628 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26629 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26630 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26631 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26632 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26633 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26634 @0 glMatrixMode(mode = GL_TEXTURE) >26635 @0 glLoadIdentity() >26636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26642 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26643 @0 glBegin(mode = GL_QUADS) >26644 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >26645 @0 glVertex2f(x = 1066, y = 450) >26646 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >26647 @0 glVertex2f(x = 1072, y = 450) >26648 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >26649 @0 glVertex2f(x = 1072, y = 460) >26650 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >26651 @0 glVertex2f(x = 1066, y = 460) >26652 @0 glEnd() >26653 @0 glEnable(cap = GL_BLEND) >26654 @0 glEnable(cap = GL_ALPHA_TEST) >26655 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26656 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26657 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26658 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26659 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26660 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26661 @0 glMatrixMode(mode = GL_TEXTURE) >26662 @0 glLoadIdentity() >26663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26669 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26670 @0 glBegin(mode = GL_QUADS) >26671 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >26672 @0 glVertex2f(x = 1073, y = 447) >26673 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >26674 @0 glVertex2f(x = 1079, y = 447) >26675 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >26676 @0 glVertex2f(x = 1079, y = 457) >26677 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >26678 @0 glVertex2f(x = 1073, y = 457) >26679 @0 glEnd() >26680 @0 glEnable(cap = GL_BLEND) >26681 @0 glEnable(cap = GL_ALPHA_TEST) >26682 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26683 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26684 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26685 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26686 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26687 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26688 @0 glMatrixMode(mode = GL_TEXTURE) >26689 @0 glLoadIdentity() >26690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26696 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26697 @0 glBegin(mode = GL_QUADS) >26698 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >26699 @0 glVertex2f(x = 1079, y = 448) >26700 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >26701 @0 glVertex2f(x = 1086, y = 448) >26702 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >26703 @0 glVertex2f(x = 1086, y = 457) >26704 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >26705 @0 glVertex2f(x = 1079, y = 457) >26706 @0 glEnd() >26707 @0 glEnable(cap = GL_BLEND) >26708 @0 glEnable(cap = GL_ALPHA_TEST) >26709 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26710 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26711 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26712 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26713 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26714 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26715 @0 glMatrixMode(mode = GL_TEXTURE) >26716 @0 glLoadIdentity() >26717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26723 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26724 @0 glBegin(mode = GL_QUADS) >26725 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >26726 @0 glVertex2f(x = 1086, y = 450) >26727 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >26728 @0 glVertex2f(x = 1093, y = 450) >26729 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >26730 @0 glVertex2f(x = 1093, y = 457) >26731 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >26732 @0 glVertex2f(x = 1086, y = 457) >26733 @0 glEnd() >26734 @0 glEnable(cap = GL_BLEND) >26735 @0 glEnable(cap = GL_ALPHA_TEST) >26736 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26737 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26738 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26739 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26740 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26741 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26742 @0 glMatrixMode(mode = GL_TEXTURE) >26743 @0 glLoadIdentity() >26744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26750 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26751 @0 glBegin(mode = GL_QUADS) >26752 @0 glTexCoord2f(s = 0, t = 0.1875) >26753 @0 glVertex2f(x = 1093, y = 450) >26754 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >26755 @0 glVertex2f(x = 1100, y = 450) >26756 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >26757 @0 glVertex2f(x = 1100, y = 457) >26758 @0 glTexCoord2f(s = 0, t = 0.2148438) >26759 @0 glVertex2f(x = 1093, y = 457) >26760 @0 glEnd() >26761 @0 glEnable(cap = GL_BLEND) >26762 @0 glEnable(cap = GL_ALPHA_TEST) >26763 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26764 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26765 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26766 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26767 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26768 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26769 @0 glMatrixMode(mode = GL_TEXTURE) >26770 @0 glLoadIdentity() >26771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26777 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26778 @0 glBegin(mode = GL_QUADS) >26779 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >26780 @0 glVertex2f(x = 1100, y = 448) >26781 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >26782 @0 glVertex2f(x = 1107, y = 448) >26783 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >26784 @0 glVertex2f(x = 1107, y = 457) >26785 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >26786 @0 glVertex2f(x = 1100, y = 457) >26787 @0 glEnd() >26788 @0 glEnable(cap = GL_BLEND) >26789 @0 glEnable(cap = GL_ALPHA_TEST) >26790 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26791 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26792 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26793 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26794 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26795 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26796 @0 glMatrixMode(mode = GL_TEXTURE) >26797 @0 glLoadIdentity() >26798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26804 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26805 @0 glBegin(mode = GL_QUADS) >26806 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >26807 @0 glVertex2f(x = 1116, y = 446) >26808 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >26809 @0 glVertex2f(x = 1120, y = 446) >26810 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >26811 @0 glVertex2f(x = 1120, y = 459) >26812 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >26813 @0 glVertex2f(x = 1116, y = 459) >26814 @0 glEnd() >26815 @0 glEnable(cap = GL_BLEND) >26816 @0 glEnable(cap = GL_ALPHA_TEST) >26817 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26818 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26819 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26820 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26821 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26822 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26823 @0 glMatrixMode(mode = GL_TEXTURE) >26824 @0 glLoadIdentity() >26825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26831 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26832 @0 glBegin(mode = GL_QUADS) >26833 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >26834 @0 glVertex2f(x = 1121, y = 450) >26835 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >26836 @0 glVertex2f(x = 1128, y = 450) >26837 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >26838 @0 glVertex2f(x = 1128, y = 457) >26839 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >26840 @0 glVertex2f(x = 1121, y = 457) >26841 @0 glEnd() >26842 @0 glEnable(cap = GL_BLEND) >26843 @0 glEnable(cap = GL_ALPHA_TEST) >26844 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26845 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26846 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26847 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26848 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26849 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26850 @0 glMatrixMode(mode = GL_TEXTURE) >26851 @0 glLoadIdentity() >26852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26858 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26859 @0 glBegin(mode = GL_QUADS) >26860 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >26861 @0 glVertex2f(x = 1129, y = 447) >26862 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >26863 @0 glVertex2f(x = 1135, y = 447) >26864 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >26865 @0 glVertex2f(x = 1135, y = 457) >26866 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >26867 @0 glVertex2f(x = 1129, y = 457) >26868 @0 glEnd() >26869 @0 glEnable(cap = GL_BLEND) >26870 @0 glEnable(cap = GL_ALPHA_TEST) >26871 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26872 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26873 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26874 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26875 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26876 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26877 @0 glMatrixMode(mode = GL_TEXTURE) >26878 @0 glLoadIdentity() >26879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26885 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26886 @0 glBegin(mode = GL_QUADS) >26887 @0 glTexCoord2f(s = 0.75, t = 0.140625) >26888 @0 glVertex2f(x = 1136, y = 450) >26889 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >26890 @0 glVertex2f(x = 1142, y = 450) >26891 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >26892 @0 glVertex2f(x = 1142, y = 457) >26893 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >26894 @0 glVertex2f(x = 1136, y = 457) >26895 @0 glEnd() >26896 @0 glEnable(cap = GL_BLEND) >26897 @0 glEnable(cap = GL_ALPHA_TEST) >26898 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26899 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26900 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26901 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26902 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26903 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26904 @0 glMatrixMode(mode = GL_TEXTURE) >26905 @0 glLoadIdentity() >26906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26912 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26913 @0 glBegin(mode = GL_QUADS) >26914 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >26915 @0 glVertex2f(x = 1142, y = 450) >26916 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >26917 @0 glVertex2f(x = 1149, y = 450) >26918 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >26919 @0 glVertex2f(x = 1149, y = 457) >26920 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >26921 @0 glVertex2f(x = 1142, y = 457) >26922 @0 glEnd() >26923 @0 glEnable(cap = GL_BLEND) >26924 @0 glEnable(cap = GL_ALPHA_TEST) >26925 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26926 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26927 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26928 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26929 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26930 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26931 @0 glMatrixMode(mode = GL_TEXTURE) >26932 @0 glLoadIdentity() >26933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26939 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26940 @0 glBegin(mode = GL_QUADS) >26941 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >26942 @0 glVertex2f(x = 1149, y = 448) >26943 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >26944 @0 glVertex2f(x = 1156, y = 448) >26945 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >26946 @0 glVertex2f(x = 1156, y = 457) >26947 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >26948 @0 glVertex2f(x = 1149, y = 457) >26949 @0 glEnd() >26950 @0 glEnable(cap = GL_BLEND) >26951 @0 glEnable(cap = GL_ALPHA_TEST) >26952 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26953 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26954 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26955 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26956 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26957 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26958 @0 glMatrixMode(mode = GL_TEXTURE) >26959 @0 glLoadIdentity() >26960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26966 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26967 @0 glBegin(mode = GL_QUADS) >26968 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >26969 @0 glVertex2f(x = 1156, y = 450) >26970 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >26971 @0 glVertex2f(x = 1163, y = 450) >26972 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >26973 @0 glVertex2f(x = 1163, y = 457) >26974 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >26975 @0 glVertex2f(x = 1156, y = 457) >26976 @0 glEnd() >26977 @0 glEnable(cap = GL_BLEND) >26978 @0 glEnable(cap = GL_ALPHA_TEST) >26979 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >26980 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >26981 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >26982 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >26983 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >26984 @0 glActiveTextureARB(texture = GL_TEXTURE0) >26985 @0 glMatrixMode(mode = GL_TEXTURE) >26986 @0 glLoadIdentity() >26987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >26988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >26989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >26990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >26991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >26992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >26993 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >26994 @0 glBegin(mode = GL_QUADS) >26995 @0 glTexCoord2f(s = 0, t = 0.1875) >26996 @0 glVertex2f(x = 1163, y = 450) >26997 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >26998 @0 glVertex2f(x = 1170, y = 450) >26999 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >27000 @0 glVertex2f(x = 1170, y = 457) >27001 @0 glTexCoord2f(s = 0, t = 0.2148438) >27002 @0 glVertex2f(x = 1163, y = 457) >27003 @0 glEnd() >27004 @0 glEnable(cap = GL_BLEND) >27005 @0 glEnable(cap = GL_ALPHA_TEST) >27006 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27007 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27008 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27009 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27010 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27011 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27012 @0 glMatrixMode(mode = GL_TEXTURE) >27013 @0 glLoadIdentity() >27014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27020 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27021 @0 glBegin(mode = GL_QUADS) >27022 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >27023 @0 glVertex2f(x = 1170, y = 448) >27024 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >27025 @0 glVertex2f(x = 1177, y = 448) >27026 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >27027 @0 glVertex2f(x = 1177, y = 457) >27028 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >27029 @0 glVertex2f(x = 1170, y = 457) >27030 @0 glEnd() >27031 @0 glEnable(cap = GL_BLEND) >27032 @0 glEnable(cap = GL_ALPHA_TEST) >27033 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27034 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27035 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27036 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27037 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27038 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27039 @0 glMatrixMode(mode = GL_TEXTURE) >27040 @0 glLoadIdentity() >27041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27047 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27048 @0 glBegin(mode = GL_QUADS) >27049 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >27050 @0 glVertex2f(x = 1178, y = 446) >27051 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >27052 @0 glVertex2f(x = 1183, y = 446) >27053 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >27054 @0 glVertex2f(x = 1183, y = 459) >27055 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >27056 @0 glVertex2f(x = 1178, y = 459) >27057 @0 glEnd() >27058 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27059 @0 glDisable(cap = GL_TEXTURE_2D) >27060 @0 glDisable(cap = GL_BLEND) >27061 @0 glDisable(cap = GL_ALPHA_TEST) >27062 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) >27063 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) >27064 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27065 @0 glEnable(cap = GL_TEXTURE_2D) >27066 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >27067 @0 glEnable(cap = GL_BLEND) >27068 @0 glEnable(cap = GL_ALPHA_TEST) >27069 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27070 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27071 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27072 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27073 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27074 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27075 @0 glMatrixMode(mode = GL_TEXTURE) >27076 @0 glLoadIdentity() >27077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >27078 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >27079 @0 glBegin(mode = GL_QUADS) >27080 @0 glTexCoord2f(s = 0.375, t = 0.140625) >27081 @0 glVertex2f(x = 1060, y = 468) >27082 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >27083 @0 glVertex2f(x = 1066, y = 468) >27084 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >27085 @0 glVertex2f(x = 1066, y = 478) >27086 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >27087 @0 glVertex2f(x = 1060, y = 478) >27088 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >27089 @0 glVertex2f(x = 1066, y = 468) >27090 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >27091 @0 glVertex2f(x = 1073, y = 468) >27092 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >27093 @0 glVertex2f(x = 1073, y = 478) >27094 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >27095 @0 glVertex2f(x = 1066, y = 478) >27096 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >27097 @0 glVertex2f(x = 1073, y = 471) >27098 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >27099 @0 glVertex2f(x = 1080, y = 471) >27100 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >27101 @0 glVertex2f(x = 1080, y = 479) >27102 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >27103 @0 glVertex2f(x = 1073, y = 479) >27104 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >27105 @0 glVertex2f(x = 1080, y = 469) >27106 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >27107 @0 glVertex2f(x = 1087, y = 469) >27108 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >27109 @0 glVertex2f(x = 1087, y = 478) >27110 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >27111 @0 glVertex2f(x = 1080, y = 478) >27112 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >27113 @0 glVertex2f(x = 1087, y = 479) >27114 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >27115 @0 glVertex2f(x = 1094, y = 479) >27116 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >27117 @0 glVertex2f(x = 1094, y = 481) >27118 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >27119 @0 glVertex2f(x = 1087, y = 481) >27120 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >27121 @0 glVertex2f(x = 1095, y = 471) >27122 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >27123 @0 glVertex2f(x = 1101, y = 471) >27124 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >27125 @0 glVertex2f(x = 1101, y = 481) >27126 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >27127 @0 glVertex2f(x = 1095, y = 481) >27128 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >27129 @0 glVertex2f(x = 1101, y = 471) >27130 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >27131 @0 glVertex2f(x = 1108, y = 471) >27132 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >27133 @0 glVertex2f(x = 1108, y = 478) >27134 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >27135 @0 glVertex2f(x = 1101, y = 478) >27136 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >27137 @0 glVertex2f(x = 1109, y = 471) >27138 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >27139 @0 glVertex2f(x = 1115, y = 471) >27140 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >27141 @0 glVertex2f(x = 1115, y = 478) >27142 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >27143 @0 glVertex2f(x = 1109, y = 478) >27144 @0 glTexCoord2f(s = 0.375, t = 0.140625) >27145 @0 glVertex2f(x = 1116, y = 468) >27146 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >27147 @0 glVertex2f(x = 1122, y = 468) >27148 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >27149 @0 glVertex2f(x = 1122, y = 478) >27150 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >27151 @0 glVertex2f(x = 1116, y = 478) >27152 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >27153 @0 glVertex2f(x = 1131, y = 467) >27154 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >27155 @0 glVertex2f(x = 1135, y = 467) >27156 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >27157 @0 glVertex2f(x = 1135, y = 480) >27158 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >27159 @0 glVertex2f(x = 1131, y = 480) >27160 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >27161 @0 glVertex2f(x = 1136, y = 471) >27162 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >27163 @0 glVertex2f(x = 1143, y = 471) >27164 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >27165 @0 glVertex2f(x = 1143, y = 478) >27166 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >27167 @0 glVertex2f(x = 1136, y = 478) >27168 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >27169 @0 glVertex2f(x = 1144, y = 468) >27170 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >27171 @0 glVertex2f(x = 1150, y = 468) >27172 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >27173 @0 glVertex2f(x = 1150, y = 478) >27174 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >27175 @0 glVertex2f(x = 1144, y = 478) >27176 @0 glTexCoord2f(s = 0.75, t = 0.140625) >27177 @0 glVertex2f(x = 1151, y = 471) >27178 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >27179 @0 glVertex2f(x = 1157, y = 471) >27180 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >27181 @0 glVertex2f(x = 1157, y = 478) >27182 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >27183 @0 glVertex2f(x = 1151, y = 478) >27184 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >27185 @0 glVertex2f(x = 1157, y = 471) >27186 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >27187 @0 glVertex2f(x = 1164, y = 471) >27188 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >27189 @0 glVertex2f(x = 1164, y = 478) >27190 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >27191 @0 glVertex2f(x = 1157, y = 478) >27192 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >27193 @0 glVertex2f(x = 1164, y = 469) >27194 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >27195 @0 glVertex2f(x = 1171, y = 469) >27196 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >27197 @0 glVertex2f(x = 1171, y = 478) >27198 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >27199 @0 glVertex2f(x = 1164, y = 478) >27200 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >27201 @0 glVertex2f(x = 1171, y = 471) >27202 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >27203 @0 glVertex2f(x = 1178, y = 471) >27204 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >27205 @0 glVertex2f(x = 1178, y = 478) >27206 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >27207 @0 glVertex2f(x = 1171, y = 478) >27208 @0 glTexCoord2f(s = 0, t = 0.1875) >27209 @0 glVertex2f(x = 1178, y = 471) >27210 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >27211 @0 glVertex2f(x = 1185, y = 471) >27212 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >27213 @0 glVertex2f(x = 1185, y = 478) >27214 @0 glTexCoord2f(s = 0, t = 0.2148438) >27215 @0 glVertex2f(x = 1178, y = 478) >27216 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >27217 @0 glVertex2f(x = 1185, y = 469) >27218 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >27219 @0 glVertex2f(x = 1192, y = 469) >27220 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >27221 @0 glVertex2f(x = 1192, y = 478) >27222 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >27223 @0 glVertex2f(x = 1185, y = 478) >27224 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >27225 @0 glVertex2f(x = 1193, y = 467) >27226 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >27227 @0 glVertex2f(x = 1198, y = 467) >27228 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >27229 @0 glVertex2f(x = 1198, y = 480) >27230 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >27231 @0 glVertex2f(x = 1193, y = 480) >27232 @0 glEnd() >27233 @0 glEnable(cap = GL_BLEND) >27234 @0 glEnable(cap = GL_ALPHA_TEST) >27235 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27236 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27237 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27238 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27239 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27240 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27241 @0 glMatrixMode(mode = GL_TEXTURE) >27242 @0 glLoadIdentity() >27243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27249 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27250 @0 glBegin(mode = GL_QUADS) >27251 @0 glTexCoord2f(s = 0.375, t = 0.140625) >27252 @0 glVertex2f(x = 1059, y = 467) >27253 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >27254 @0 glVertex2f(x = 1065, y = 467) >27255 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >27256 @0 glVertex2f(x = 1065, y = 477) >27257 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >27258 @0 glVertex2f(x = 1059, y = 477) >27259 @0 glEnd() >27260 @0 glEnable(cap = GL_BLEND) >27261 @0 glEnable(cap = GL_ALPHA_TEST) >27262 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27263 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27264 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27265 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27266 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27267 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27268 @0 glMatrixMode(mode = GL_TEXTURE) >27269 @0 glLoadIdentity() >27270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27276 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27277 @0 glBegin(mode = GL_QUADS) >27278 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >27279 @0 glVertex2f(x = 1065, y = 467) >27280 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >27281 @0 glVertex2f(x = 1072, y = 467) >27282 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >27283 @0 glVertex2f(x = 1072, y = 477) >27284 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >27285 @0 glVertex2f(x = 1065, y = 477) >27286 @0 glEnd() >27287 @0 glEnable(cap = GL_BLEND) >27288 @0 glEnable(cap = GL_ALPHA_TEST) >27289 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27290 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27291 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27292 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27293 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27294 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27295 @0 glMatrixMode(mode = GL_TEXTURE) >27296 @0 glLoadIdentity() >27297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27303 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27304 @0 glBegin(mode = GL_QUADS) >27305 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >27306 @0 glVertex2f(x = 1072, y = 470) >27307 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >27308 @0 glVertex2f(x = 1079, y = 470) >27309 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >27310 @0 glVertex2f(x = 1079, y = 478) >27311 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >27312 @0 glVertex2f(x = 1072, y = 478) >27313 @0 glEnd() >27314 @0 glEnable(cap = GL_BLEND) >27315 @0 glEnable(cap = GL_ALPHA_TEST) >27316 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27317 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27318 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27319 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27320 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27321 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27322 @0 glMatrixMode(mode = GL_TEXTURE) >27323 @0 glLoadIdentity() >27324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27330 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27331 @0 glBegin(mode = GL_QUADS) >27332 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >27333 @0 glVertex2f(x = 1079, y = 468) >27334 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >27335 @0 glVertex2f(x = 1086, y = 468) >27336 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >27337 @0 glVertex2f(x = 1086, y = 477) >27338 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >27339 @0 glVertex2f(x = 1079, y = 477) >27340 @0 glEnd() >27341 @0 glEnable(cap = GL_BLEND) >27342 @0 glEnable(cap = GL_ALPHA_TEST) >27343 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27344 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27345 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27346 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27347 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27348 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27349 @0 glMatrixMode(mode = GL_TEXTURE) >27350 @0 glLoadIdentity() >27351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27357 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27358 @0 glBegin(mode = GL_QUADS) >27359 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >27360 @0 glVertex2f(x = 1086, y = 478) >27361 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >27362 @0 glVertex2f(x = 1093, y = 478) >27363 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >27364 @0 glVertex2f(x = 1093, y = 480) >27365 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >27366 @0 glVertex2f(x = 1086, y = 480) >27367 @0 glEnd() >27368 @0 glEnable(cap = GL_BLEND) >27369 @0 glEnable(cap = GL_ALPHA_TEST) >27370 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27371 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27372 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27373 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27374 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27375 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27376 @0 glMatrixMode(mode = GL_TEXTURE) >27377 @0 glLoadIdentity() >27378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27384 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27385 @0 glBegin(mode = GL_QUADS) >27386 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >27387 @0 glVertex2f(x = 1094, y = 470) >27388 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >27389 @0 glVertex2f(x = 1100, y = 470) >27390 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >27391 @0 glVertex2f(x = 1100, y = 480) >27392 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >27393 @0 glVertex2f(x = 1094, y = 480) >27394 @0 glEnd() >27395 @0 glEnable(cap = GL_BLEND) >27396 @0 glEnable(cap = GL_ALPHA_TEST) >27397 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27398 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27399 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27400 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27401 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27402 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27403 @0 glMatrixMode(mode = GL_TEXTURE) >27404 @0 glLoadIdentity() >27405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27411 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27412 @0 glBegin(mode = GL_QUADS) >27413 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >27414 @0 glVertex2f(x = 1100, y = 470) >27415 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >27416 @0 glVertex2f(x = 1107, y = 470) >27417 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >27418 @0 glVertex2f(x = 1107, y = 477) >27419 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >27420 @0 glVertex2f(x = 1100, y = 477) >27421 @0 glEnd() >27422 @0 glEnable(cap = GL_BLEND) >27423 @0 glEnable(cap = GL_ALPHA_TEST) >27424 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27425 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27426 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27427 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27428 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27429 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27430 @0 glMatrixMode(mode = GL_TEXTURE) >27431 @0 glLoadIdentity() >27432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27438 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27439 @0 glBegin(mode = GL_QUADS) >27440 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >27441 @0 glVertex2f(x = 1108, y = 470) >27442 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >27443 @0 glVertex2f(x = 1114, y = 470) >27444 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >27445 @0 glVertex2f(x = 1114, y = 477) >27446 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >27447 @0 glVertex2f(x = 1108, y = 477) >27448 @0 glEnd() >27449 @0 glEnable(cap = GL_BLEND) >27450 @0 glEnable(cap = GL_ALPHA_TEST) >27451 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27452 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27453 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27454 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27455 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27456 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27457 @0 glMatrixMode(mode = GL_TEXTURE) >27458 @0 glLoadIdentity() >27459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27465 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27466 @0 glBegin(mode = GL_QUADS) >27467 @0 glTexCoord2f(s = 0.375, t = 0.140625) >27468 @0 glVertex2f(x = 1115, y = 467) >27469 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >27470 @0 glVertex2f(x = 1121, y = 467) >27471 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >27472 @0 glVertex2f(x = 1121, y = 477) >27473 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >27474 @0 glVertex2f(x = 1115, y = 477) >27475 @0 glEnd() >27476 @0 glEnable(cap = GL_BLEND) >27477 @0 glEnable(cap = GL_ALPHA_TEST) >27478 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27479 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27480 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27481 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27482 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27483 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27484 @0 glMatrixMode(mode = GL_TEXTURE) >27485 @0 glLoadIdentity() >27486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27492 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27493 @0 glBegin(mode = GL_QUADS) >27494 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >27495 @0 glVertex2f(x = 1130, y = 466) >27496 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >27497 @0 glVertex2f(x = 1134, y = 466) >27498 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >27499 @0 glVertex2f(x = 1134, y = 479) >27500 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >27501 @0 glVertex2f(x = 1130, y = 479) >27502 @0 glEnd() >27503 @0 glEnable(cap = GL_BLEND) >27504 @0 glEnable(cap = GL_ALPHA_TEST) >27505 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27506 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27507 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27508 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27509 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27510 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27511 @0 glMatrixMode(mode = GL_TEXTURE) >27512 @0 glLoadIdentity() >27513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27519 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27520 @0 glBegin(mode = GL_QUADS) >27521 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >27522 @0 glVertex2f(x = 1135, y = 470) >27523 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >27524 @0 glVertex2f(x = 1142, y = 470) >27525 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >27526 @0 glVertex2f(x = 1142, y = 477) >27527 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >27528 @0 glVertex2f(x = 1135, y = 477) >27529 @0 glEnd() >27530 @0 glEnable(cap = GL_BLEND) >27531 @0 glEnable(cap = GL_ALPHA_TEST) >27532 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27533 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27534 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27535 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27536 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27537 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27538 @0 glMatrixMode(mode = GL_TEXTURE) >27539 @0 glLoadIdentity() >27540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27546 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27547 @0 glBegin(mode = GL_QUADS) >27548 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >27549 @0 glVertex2f(x = 1143, y = 467) >27550 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >27551 @0 glVertex2f(x = 1149, y = 467) >27552 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >27553 @0 glVertex2f(x = 1149, y = 477) >27554 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >27555 @0 glVertex2f(x = 1143, y = 477) >27556 @0 glEnd() >27557 @0 glEnable(cap = GL_BLEND) >27558 @0 glEnable(cap = GL_ALPHA_TEST) >27559 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27560 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27561 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27562 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27563 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27564 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27565 @0 glMatrixMode(mode = GL_TEXTURE) >27566 @0 glLoadIdentity() >27567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27573 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27574 @0 glBegin(mode = GL_QUADS) >27575 @0 glTexCoord2f(s = 0.75, t = 0.140625) >27576 @0 glVertex2f(x = 1150, y = 470) >27577 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >27578 @0 glVertex2f(x = 1156, y = 470) >27579 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >27580 @0 glVertex2f(x = 1156, y = 477) >27581 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >27582 @0 glVertex2f(x = 1150, y = 477) >27583 @0 glEnd() >27584 @0 glEnable(cap = GL_BLEND) >27585 @0 glEnable(cap = GL_ALPHA_TEST) >27586 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27587 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27588 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27589 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27590 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27591 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27592 @0 glMatrixMode(mode = GL_TEXTURE) >27593 @0 glLoadIdentity() >27594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27600 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27601 @0 glBegin(mode = GL_QUADS) >27602 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >27603 @0 glVertex2f(x = 1156, y = 470) >27604 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >27605 @0 glVertex2f(x = 1163, y = 470) >27606 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >27607 @0 glVertex2f(x = 1163, y = 477) >27608 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >27609 @0 glVertex2f(x = 1156, y = 477) >27610 @0 glEnd() >27611 @0 glEnable(cap = GL_BLEND) >27612 @0 glEnable(cap = GL_ALPHA_TEST) >27613 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27614 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27615 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27616 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27617 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27618 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27619 @0 glMatrixMode(mode = GL_TEXTURE) >27620 @0 glLoadIdentity() >27621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27627 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27628 @0 glBegin(mode = GL_QUADS) >27629 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >27630 @0 glVertex2f(x = 1163, y = 468) >27631 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >27632 @0 glVertex2f(x = 1170, y = 468) >27633 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >27634 @0 glVertex2f(x = 1170, y = 477) >27635 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >27636 @0 glVertex2f(x = 1163, y = 477) >27637 @0 glEnd() >27638 @0 glEnable(cap = GL_BLEND) >27639 @0 glEnable(cap = GL_ALPHA_TEST) >27640 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27641 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27642 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27643 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27644 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27645 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27646 @0 glMatrixMode(mode = GL_TEXTURE) >27647 @0 glLoadIdentity() >27648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27654 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27655 @0 glBegin(mode = GL_QUADS) >27656 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >27657 @0 glVertex2f(x = 1170, y = 470) >27658 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >27659 @0 glVertex2f(x = 1177, y = 470) >27660 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >27661 @0 glVertex2f(x = 1177, y = 477) >27662 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >27663 @0 glVertex2f(x = 1170, y = 477) >27664 @0 glEnd() >27665 @0 glEnable(cap = GL_BLEND) >27666 @0 glEnable(cap = GL_ALPHA_TEST) >27667 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27668 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27669 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27670 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27671 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27672 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27673 @0 glMatrixMode(mode = GL_TEXTURE) >27674 @0 glLoadIdentity() >27675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27681 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27682 @0 glBegin(mode = GL_QUADS) >27683 @0 glTexCoord2f(s = 0, t = 0.1875) >27684 @0 glVertex2f(x = 1177, y = 470) >27685 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >27686 @0 glVertex2f(x = 1184, y = 470) >27687 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >27688 @0 glVertex2f(x = 1184, y = 477) >27689 @0 glTexCoord2f(s = 0, t = 0.2148438) >27690 @0 glVertex2f(x = 1177, y = 477) >27691 @0 glEnd() >27692 @0 glEnable(cap = GL_BLEND) >27693 @0 glEnable(cap = GL_ALPHA_TEST) >27694 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27695 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27696 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27697 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27698 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27699 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27700 @0 glMatrixMode(mode = GL_TEXTURE) >27701 @0 glLoadIdentity() >27702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27708 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27709 @0 glBegin(mode = GL_QUADS) >27710 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >27711 @0 glVertex2f(x = 1184, y = 468) >27712 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >27713 @0 glVertex2f(x = 1191, y = 468) >27714 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >27715 @0 glVertex2f(x = 1191, y = 477) >27716 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >27717 @0 glVertex2f(x = 1184, y = 477) >27718 @0 glEnd() >27719 @0 glEnable(cap = GL_BLEND) >27720 @0 glEnable(cap = GL_ALPHA_TEST) >27721 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27722 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27723 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27724 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27725 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27726 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27727 @0 glMatrixMode(mode = GL_TEXTURE) >27728 @0 glLoadIdentity() >27729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27735 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27736 @0 glBegin(mode = GL_QUADS) >27737 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >27738 @0 glVertex2f(x = 1192, y = 466) >27739 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >27740 @0 glVertex2f(x = 1197, y = 466) >27741 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >27742 @0 glVertex2f(x = 1197, y = 479) >27743 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >27744 @0 glVertex2f(x = 1192, y = 479) >27745 @0 glEnd() >27746 @0 glEnable(cap = GL_BLEND) >27747 @0 glEnable(cap = GL_ALPHA_TEST) >27748 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27749 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27750 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27751 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27752 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27753 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27754 @0 glMatrixMode(mode = GL_TEXTURE) >27755 @0 glLoadIdentity() >27756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >27757 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >27758 @0 glBegin(mode = GL_QUADS) >27759 @0 glTexCoord2f(s = 0.375, t = 0.140625) >27760 @0 glVertex2f(x = 1060, y = 488) >27761 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >27762 @0 glVertex2f(x = 1066, y = 488) >27763 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >27764 @0 glVertex2f(x = 1066, y = 498) >27765 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >27766 @0 glVertex2f(x = 1060, y = 498) >27767 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >27768 @0 glVertex2f(x = 1066, y = 488) >27769 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >27770 @0 glVertex2f(x = 1073, y = 488) >27771 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >27772 @0 glVertex2f(x = 1073, y = 498) >27773 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >27774 @0 glVertex2f(x = 1066, y = 498) >27775 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >27776 @0 glVertex2f(x = 1073, y = 491) >27777 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >27778 @0 glVertex2f(x = 1080, y = 491) >27779 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >27780 @0 glVertex2f(x = 1080, y = 499) >27781 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >27782 @0 glVertex2f(x = 1073, y = 499) >27783 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >27784 @0 glVertex2f(x = 1080, y = 489) >27785 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >27786 @0 glVertex2f(x = 1087, y = 489) >27787 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >27788 @0 glVertex2f(x = 1087, y = 498) >27789 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >27790 @0 glVertex2f(x = 1080, y = 498) >27791 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >27792 @0 glVertex2f(x = 1087, y = 499) >27793 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >27794 @0 glVertex2f(x = 1094, y = 499) >27795 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >27796 @0 glVertex2f(x = 1094, y = 501) >27797 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >27798 @0 glVertex2f(x = 1087, y = 501) >27799 @0 glTexCoord2f(s = 0, t = 0.1875) >27800 @0 glVertex2f(x = 1094, y = 491) >27801 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >27802 @0 glVertex2f(x = 1101, y = 491) >27803 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >27804 @0 glVertex2f(x = 1101, y = 498) >27805 @0 glTexCoord2f(s = 0, t = 0.2148438) >27806 @0 glVertex2f(x = 1094, y = 498) >27807 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >27808 @0 glVertex2f(x = 1102, y = 491) >27809 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >27810 @0 glVertex2f(x = 1108, y = 491) >27811 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >27812 @0 glVertex2f(x = 1108, y = 498) >27813 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >27814 @0 glVertex2f(x = 1102, y = 498) >27815 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >27816 @0 glVertex2f(x = 1108, y = 491) >27817 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >27818 @0 glVertex2f(x = 1115, y = 491) >27819 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >27820 @0 glVertex2f(x = 1115, y = 499) >27821 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >27822 @0 glVertex2f(x = 1108, y = 499) >27823 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >27824 @0 glVertex2f(x = 1115, y = 488) >27825 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >27826 @0 glVertex2f(x = 1122, y = 488) >27827 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >27828 @0 glVertex2f(x = 1122, y = 498) >27829 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >27830 @0 glVertex2f(x = 1115, y = 498) >27831 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >27832 @0 glVertex2f(x = 1122, y = 491) >27833 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >27834 @0 glVertex2f(x = 1129, y = 491) >27835 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >27836 @0 glVertex2f(x = 1129, y = 498) >27837 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >27838 @0 glVertex2f(x = 1122, y = 498) >27839 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >27840 @0 glVertex2f(x = 1129, y = 488) >27841 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >27842 @0 glVertex2f(x = 1136, y = 488) >27843 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >27844 @0 glVertex2f(x = 1136, y = 498) >27845 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >27846 @0 glVertex2f(x = 1129, y = 498) >27847 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >27848 @0 glVertex2f(x = 1145, y = 487) >27849 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >27850 @0 glVertex2f(x = 1149, y = 487) >27851 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >27852 @0 glVertex2f(x = 1149, y = 500) >27853 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >27854 @0 glVertex2f(x = 1145, y = 500) >27855 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >27856 @0 glVertex2f(x = 1150, y = 491) >27857 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >27858 @0 glVertex2f(x = 1157, y = 491) >27859 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >27860 @0 glVertex2f(x = 1157, y = 498) >27861 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >27862 @0 glVertex2f(x = 1150, y = 498) >27863 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >27864 @0 glVertex2f(x = 1158, y = 488) >27865 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >27866 @0 glVertex2f(x = 1164, y = 488) >27867 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >27868 @0 glVertex2f(x = 1164, y = 498) >27869 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >27870 @0 glVertex2f(x = 1158, y = 498) >27871 @0 glTexCoord2f(s = 0.75, t = 0.140625) >27872 @0 glVertex2f(x = 1165, y = 491) >27873 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >27874 @0 glVertex2f(x = 1171, y = 491) >27875 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >27876 @0 glVertex2f(x = 1171, y = 498) >27877 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >27878 @0 glVertex2f(x = 1165, y = 498) >27879 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >27880 @0 glVertex2f(x = 1171, y = 491) >27881 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >27882 @0 glVertex2f(x = 1178, y = 491) >27883 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >27884 @0 glVertex2f(x = 1178, y = 498) >27885 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >27886 @0 glVertex2f(x = 1171, y = 498) >27887 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >27888 @0 glVertex2f(x = 1178, y = 489) >27889 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >27890 @0 glVertex2f(x = 1185, y = 489) >27891 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >27892 @0 glVertex2f(x = 1185, y = 498) >27893 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >27894 @0 glVertex2f(x = 1178, y = 498) >27895 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >27896 @0 glVertex2f(x = 1185, y = 491) >27897 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >27898 @0 glVertex2f(x = 1192, y = 491) >27899 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >27900 @0 glVertex2f(x = 1192, y = 498) >27901 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >27902 @0 glVertex2f(x = 1185, y = 498) >27903 @0 glTexCoord2f(s = 0, t = 0.1875) >27904 @0 glVertex2f(x = 1192, y = 491) >27905 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >27906 @0 glVertex2f(x = 1199, y = 491) >27907 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >27908 @0 glVertex2f(x = 1199, y = 498) >27909 @0 glTexCoord2f(s = 0, t = 0.2148438) >27910 @0 glVertex2f(x = 1192, y = 498) >27911 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >27912 @0 glVertex2f(x = 1199, y = 489) >27913 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >27914 @0 glVertex2f(x = 1206, y = 489) >27915 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >27916 @0 glVertex2f(x = 1206, y = 498) >27917 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >27918 @0 glVertex2f(x = 1199, y = 498) >27919 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >27920 @0 glVertex2f(x = 1207, y = 487) >27921 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >27922 @0 glVertex2f(x = 1212, y = 487) >27923 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >27924 @0 glVertex2f(x = 1212, y = 500) >27925 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >27926 @0 glVertex2f(x = 1207, y = 500) >27927 @0 glEnd() >27928 @0 glEnable(cap = GL_BLEND) >27929 @0 glEnable(cap = GL_ALPHA_TEST) >27930 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27931 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27932 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27933 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27934 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27935 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27936 @0 glMatrixMode(mode = GL_TEXTURE) >27937 @0 glLoadIdentity() >27938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27944 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27945 @0 glBegin(mode = GL_QUADS) >27946 @0 glTexCoord2f(s = 0.375, t = 0.140625) >27947 @0 glVertex2f(x = 1059, y = 487) >27948 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >27949 @0 glVertex2f(x = 1065, y = 487) >27950 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >27951 @0 glVertex2f(x = 1065, y = 497) >27952 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >27953 @0 glVertex2f(x = 1059, y = 497) >27954 @0 glEnd() >27955 @0 glEnable(cap = GL_BLEND) >27956 @0 glEnable(cap = GL_ALPHA_TEST) >27957 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27958 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27959 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27960 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27961 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27962 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27963 @0 glMatrixMode(mode = GL_TEXTURE) >27964 @0 glLoadIdentity() >27965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27971 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27972 @0 glBegin(mode = GL_QUADS) >27973 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >27974 @0 glVertex2f(x = 1065, y = 487) >27975 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >27976 @0 glVertex2f(x = 1072, y = 487) >27977 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >27978 @0 glVertex2f(x = 1072, y = 497) >27979 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >27980 @0 glVertex2f(x = 1065, y = 497) >27981 @0 glEnd() >27982 @0 glEnable(cap = GL_BLEND) >27983 @0 glEnable(cap = GL_ALPHA_TEST) >27984 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >27985 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >27986 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >27987 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >27988 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >27989 @0 glActiveTextureARB(texture = GL_TEXTURE0) >27990 @0 glMatrixMode(mode = GL_TEXTURE) >27991 @0 glLoadIdentity() >27992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >27993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >27994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >27995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >27996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >27997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >27998 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >27999 @0 glBegin(mode = GL_QUADS) >28000 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >28001 @0 glVertex2f(x = 1072, y = 490) >28002 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >28003 @0 glVertex2f(x = 1079, y = 490) >28004 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >28005 @0 glVertex2f(x = 1079, y = 498) >28006 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >28007 @0 glVertex2f(x = 1072, y = 498) >28008 @0 glEnd() >28009 @0 glEnable(cap = GL_BLEND) >28010 @0 glEnable(cap = GL_ALPHA_TEST) >28011 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28012 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28013 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28014 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28015 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28016 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28017 @0 glMatrixMode(mode = GL_TEXTURE) >28018 @0 glLoadIdentity() >28019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28025 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28026 @0 glBegin(mode = GL_QUADS) >28027 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >28028 @0 glVertex2f(x = 1079, y = 488) >28029 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >28030 @0 glVertex2f(x = 1086, y = 488) >28031 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >28032 @0 glVertex2f(x = 1086, y = 497) >28033 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >28034 @0 glVertex2f(x = 1079, y = 497) >28035 @0 glEnd() >28036 @0 glEnable(cap = GL_BLEND) >28037 @0 glEnable(cap = GL_ALPHA_TEST) >28038 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28039 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28040 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28041 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28042 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28043 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28044 @0 glMatrixMode(mode = GL_TEXTURE) >28045 @0 glLoadIdentity() >28046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28052 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28053 @0 glBegin(mode = GL_QUADS) >28054 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >28055 @0 glVertex2f(x = 1086, y = 498) >28056 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >28057 @0 glVertex2f(x = 1093, y = 498) >28058 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >28059 @0 glVertex2f(x = 1093, y = 500) >28060 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >28061 @0 glVertex2f(x = 1086, y = 500) >28062 @0 glEnd() >28063 @0 glEnable(cap = GL_BLEND) >28064 @0 glEnable(cap = GL_ALPHA_TEST) >28065 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28066 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28067 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28068 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28069 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28070 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28071 @0 glMatrixMode(mode = GL_TEXTURE) >28072 @0 glLoadIdentity() >28073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28079 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28080 @0 glBegin(mode = GL_QUADS) >28081 @0 glTexCoord2f(s = 0, t = 0.1875) >28082 @0 glVertex2f(x = 1093, y = 490) >28083 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >28084 @0 glVertex2f(x = 1100, y = 490) >28085 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >28086 @0 glVertex2f(x = 1100, y = 497) >28087 @0 glTexCoord2f(s = 0, t = 0.2148438) >28088 @0 glVertex2f(x = 1093, y = 497) >28089 @0 glEnd() >28090 @0 glEnable(cap = GL_BLEND) >28091 @0 glEnable(cap = GL_ALPHA_TEST) >28092 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28093 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28094 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28095 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28096 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28097 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28098 @0 glMatrixMode(mode = GL_TEXTURE) >28099 @0 glLoadIdentity() >28100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28106 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28107 @0 glBegin(mode = GL_QUADS) >28108 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >28109 @0 glVertex2f(x = 1101, y = 490) >28110 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >28111 @0 glVertex2f(x = 1107, y = 490) >28112 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >28113 @0 glVertex2f(x = 1107, y = 497) >28114 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >28115 @0 glVertex2f(x = 1101, y = 497) >28116 @0 glEnd() >28117 @0 glEnable(cap = GL_BLEND) >28118 @0 glEnable(cap = GL_ALPHA_TEST) >28119 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28120 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28121 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28122 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28123 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28124 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28125 @0 glMatrixMode(mode = GL_TEXTURE) >28126 @0 glLoadIdentity() >28127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28133 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28134 @0 glBegin(mode = GL_QUADS) >28135 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >28136 @0 glVertex2f(x = 1107, y = 490) >28137 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >28138 @0 glVertex2f(x = 1114, y = 490) >28139 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >28140 @0 glVertex2f(x = 1114, y = 498) >28141 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >28142 @0 glVertex2f(x = 1107, y = 498) >28143 @0 glEnd() >28144 @0 glEnable(cap = GL_BLEND) >28145 @0 glEnable(cap = GL_ALPHA_TEST) >28146 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28147 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28148 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28149 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28150 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28151 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28152 @0 glMatrixMode(mode = GL_TEXTURE) >28153 @0 glLoadIdentity() >28154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28160 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28161 @0 glBegin(mode = GL_QUADS) >28162 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >28163 @0 glVertex2f(x = 1114, y = 487) >28164 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >28165 @0 glVertex2f(x = 1121, y = 487) >28166 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >28167 @0 glVertex2f(x = 1121, y = 497) >28168 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >28169 @0 glVertex2f(x = 1114, y = 497) >28170 @0 glEnd() >28171 @0 glEnable(cap = GL_BLEND) >28172 @0 glEnable(cap = GL_ALPHA_TEST) >28173 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28174 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28175 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28176 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28177 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28178 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28179 @0 glMatrixMode(mode = GL_TEXTURE) >28180 @0 glLoadIdentity() >28181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28187 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28188 @0 glBegin(mode = GL_QUADS) >28189 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >28190 @0 glVertex2f(x = 1121, y = 490) >28191 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >28192 @0 glVertex2f(x = 1128, y = 490) >28193 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >28194 @0 glVertex2f(x = 1128, y = 497) >28195 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >28196 @0 glVertex2f(x = 1121, y = 497) >28197 @0 glEnd() >28198 @0 glEnable(cap = GL_BLEND) >28199 @0 glEnable(cap = GL_ALPHA_TEST) >28200 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28201 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28202 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28203 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28204 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28205 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28206 @0 glMatrixMode(mode = GL_TEXTURE) >28207 @0 glLoadIdentity() >28208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28214 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28215 @0 glBegin(mode = GL_QUADS) >28216 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >28217 @0 glVertex2f(x = 1128, y = 487) >28218 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >28219 @0 glVertex2f(x = 1135, y = 487) >28220 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >28221 @0 glVertex2f(x = 1135, y = 497) >28222 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >28223 @0 glVertex2f(x = 1128, y = 497) >28224 @0 glEnd() >28225 @0 glEnable(cap = GL_BLEND) >28226 @0 glEnable(cap = GL_ALPHA_TEST) >28227 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28228 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28229 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28230 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28231 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28232 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28233 @0 glMatrixMode(mode = GL_TEXTURE) >28234 @0 glLoadIdentity() >28235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28241 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28242 @0 glBegin(mode = GL_QUADS) >28243 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >28244 @0 glVertex2f(x = 1144, y = 486) >28245 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >28246 @0 glVertex2f(x = 1148, y = 486) >28247 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >28248 @0 glVertex2f(x = 1148, y = 499) >28249 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >28250 @0 glVertex2f(x = 1144, y = 499) >28251 @0 glEnd() >28252 @0 glEnable(cap = GL_BLEND) >28253 @0 glEnable(cap = GL_ALPHA_TEST) >28254 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28255 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28256 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28257 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28258 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28259 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28260 @0 glMatrixMode(mode = GL_TEXTURE) >28261 @0 glLoadIdentity() >28262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28268 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28269 @0 glBegin(mode = GL_QUADS) >28270 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >28271 @0 glVertex2f(x = 1149, y = 490) >28272 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >28273 @0 glVertex2f(x = 1156, y = 490) >28274 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >28275 @0 glVertex2f(x = 1156, y = 497) >28276 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >28277 @0 glVertex2f(x = 1149, y = 497) >28278 @0 glEnd() >28279 @0 glEnable(cap = GL_BLEND) >28280 @0 glEnable(cap = GL_ALPHA_TEST) >28281 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28282 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28283 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28284 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28285 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28286 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28287 @0 glMatrixMode(mode = GL_TEXTURE) >28288 @0 glLoadIdentity() >28289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28295 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28296 @0 glBegin(mode = GL_QUADS) >28297 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >28298 @0 glVertex2f(x = 1157, y = 487) >28299 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >28300 @0 glVertex2f(x = 1163, y = 487) >28301 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >28302 @0 glVertex2f(x = 1163, y = 497) >28303 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >28304 @0 glVertex2f(x = 1157, y = 497) >28305 @0 glEnd() >28306 @0 glEnable(cap = GL_BLEND) >28307 @0 glEnable(cap = GL_ALPHA_TEST) >28308 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28309 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28310 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28311 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28312 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28313 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28314 @0 glMatrixMode(mode = GL_TEXTURE) >28315 @0 glLoadIdentity() >28316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28322 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28323 @0 glBegin(mode = GL_QUADS) >28324 @0 glTexCoord2f(s = 0.75, t = 0.140625) >28325 @0 glVertex2f(x = 1164, y = 490) >28326 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >28327 @0 glVertex2f(x = 1170, y = 490) >28328 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >28329 @0 glVertex2f(x = 1170, y = 497) >28330 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >28331 @0 glVertex2f(x = 1164, y = 497) >28332 @0 glEnd() >28333 @0 glEnable(cap = GL_BLEND) >28334 @0 glEnable(cap = GL_ALPHA_TEST) >28335 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28336 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28337 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28338 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28339 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28340 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28341 @0 glMatrixMode(mode = GL_TEXTURE) >28342 @0 glLoadIdentity() >28343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28349 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28350 @0 glBegin(mode = GL_QUADS) >28351 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >28352 @0 glVertex2f(x = 1170, y = 490) >28353 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >28354 @0 glVertex2f(x = 1177, y = 490) >28355 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >28356 @0 glVertex2f(x = 1177, y = 497) >28357 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >28358 @0 glVertex2f(x = 1170, y = 497) >28359 @0 glEnd() >28360 @0 glEnable(cap = GL_BLEND) >28361 @0 glEnable(cap = GL_ALPHA_TEST) >28362 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28363 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28364 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28365 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28366 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28367 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28368 @0 glMatrixMode(mode = GL_TEXTURE) >28369 @0 glLoadIdentity() >28370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28376 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28377 @0 glBegin(mode = GL_QUADS) >28378 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >28379 @0 glVertex2f(x = 1177, y = 488) >28380 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >28381 @0 glVertex2f(x = 1184, y = 488) >28382 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >28383 @0 glVertex2f(x = 1184, y = 497) >28384 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >28385 @0 glVertex2f(x = 1177, y = 497) >28386 @0 glEnd() >28387 @0 glEnable(cap = GL_BLEND) >28388 @0 glEnable(cap = GL_ALPHA_TEST) >28389 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28390 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28391 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28392 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28393 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28394 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28395 @0 glMatrixMode(mode = GL_TEXTURE) >28396 @0 glLoadIdentity() >28397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28403 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28404 @0 glBegin(mode = GL_QUADS) >28405 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >28406 @0 glVertex2f(x = 1184, y = 490) >28407 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >28408 @0 glVertex2f(x = 1191, y = 490) >28409 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >28410 @0 glVertex2f(x = 1191, y = 497) >28411 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >28412 @0 glVertex2f(x = 1184, y = 497) >28413 @0 glEnd() >28414 @0 glEnable(cap = GL_BLEND) >28415 @0 glEnable(cap = GL_ALPHA_TEST) >28416 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28417 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28418 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28419 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28420 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28421 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28422 @0 glMatrixMode(mode = GL_TEXTURE) >28423 @0 glLoadIdentity() >28424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28430 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28431 @0 glBegin(mode = GL_QUADS) >28432 @0 glTexCoord2f(s = 0, t = 0.1875) >28433 @0 glVertex2f(x = 1191, y = 490) >28434 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >28435 @0 glVertex2f(x = 1198, y = 490) >28436 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >28437 @0 glVertex2f(x = 1198, y = 497) >28438 @0 glTexCoord2f(s = 0, t = 0.2148438) >28439 @0 glVertex2f(x = 1191, y = 497) >28440 @0 glEnd() >28441 @0 glEnable(cap = GL_BLEND) >28442 @0 glEnable(cap = GL_ALPHA_TEST) >28443 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28444 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28445 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28446 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28447 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28448 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28449 @0 glMatrixMode(mode = GL_TEXTURE) >28450 @0 glLoadIdentity() >28451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28457 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28458 @0 glBegin(mode = GL_QUADS) >28459 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >28460 @0 glVertex2f(x = 1198, y = 488) >28461 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >28462 @0 glVertex2f(x = 1205, y = 488) >28463 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >28464 @0 glVertex2f(x = 1205, y = 497) >28465 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >28466 @0 glVertex2f(x = 1198, y = 497) >28467 @0 glEnd() >28468 @0 glEnable(cap = GL_BLEND) >28469 @0 glEnable(cap = GL_ALPHA_TEST) >28470 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28471 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28472 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28473 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28474 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28475 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28476 @0 glMatrixMode(mode = GL_TEXTURE) >28477 @0 glLoadIdentity() >28478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28484 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28485 @0 glBegin(mode = GL_QUADS) >28486 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >28487 @0 glVertex2f(x = 1206, y = 486) >28488 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >28489 @0 glVertex2f(x = 1211, y = 486) >28490 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >28491 @0 glVertex2f(x = 1211, y = 499) >28492 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >28493 @0 glVertex2f(x = 1206, y = 499) >28494 @0 glEnd() >28495 @0 glEnable(cap = GL_BLEND) >28496 @0 glEnable(cap = GL_ALPHA_TEST) >28497 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28498 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28499 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28500 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28501 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28502 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28503 @0 glMatrixMode(mode = GL_TEXTURE) >28504 @0 glLoadIdentity() >28505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >28506 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >28507 @0 glBegin(mode = GL_QUADS) >28508 @0 glTexCoord2f(s = 0.75, t = 0.140625) >28509 @0 glVertex2f(x = 1060, y = 511) >28510 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >28511 @0 glVertex2f(x = 1066, y = 511) >28512 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >28513 @0 glVertex2f(x = 1066, y = 518) >28514 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >28515 @0 glVertex2f(x = 1060, y = 518) >28516 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >28517 @0 glVertex2f(x = 1066, y = 511) >28518 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >28519 @0 glVertex2f(x = 1073, y = 511) >28520 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >28521 @0 glVertex2f(x = 1073, y = 518) >28522 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >28523 @0 glVertex2f(x = 1066, y = 518) >28524 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >28525 @0 glVertex2f(x = 1073, y = 509) >28526 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >28527 @0 glVertex2f(x = 1080, y = 509) >28528 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >28529 @0 glVertex2f(x = 1080, y = 518) >28530 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >28531 @0 glVertex2f(x = 1073, y = 518) >28532 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >28533 @0 glVertex2f(x = 1081, y = 508) >28534 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >28535 @0 glVertex2f(x = 1087, y = 508) >28536 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >28537 @0 glVertex2f(x = 1087, y = 518) >28538 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >28539 @0 glVertex2f(x = 1081, y = 518) >28540 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >28541 @0 glVertex2f(x = 1087, y = 511) >28542 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >28543 @0 glVertex2f(x = 1094, y = 511) >28544 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >28545 @0 glVertex2f(x = 1094, y = 518) >28546 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >28547 @0 glVertex2f(x = 1087, y = 518) >28548 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >28549 @0 glVertex2f(x = 1095, y = 511) >28550 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >28551 @0 glVertex2f(x = 1101, y = 511) >28552 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >28553 @0 glVertex2f(x = 1101, y = 518) >28554 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >28555 @0 glVertex2f(x = 1095, y = 518) >28556 @0 glTexCoord2f(s = 0.421875, t = 0) >28557 @0 glVertex2f(x = 1109, y = 507) >28558 @0 glTexCoord2f(s = 0.4414062, t = 0) >28559 @0 glVertex2f(x = 1114, y = 507) >28560 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) >28561 @0 glVertex2f(x = 1114, y = 520) >28562 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) >28563 @0 glVertex2f(x = 1109, y = 520) >28564 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >28565 @0 glVertex2f(x = 1116, y = 508) >28566 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >28567 @0 glVertex2f(x = 1122, y = 508) >28568 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >28569 @0 glVertex2f(x = 1122, y = 518) >28570 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >28571 @0 glVertex2f(x = 1116, y = 518) >28572 @0 glTexCoord2f(s = 0, t = 0.1875) >28573 @0 glVertex2f(x = 1122, y = 511) >28574 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >28575 @0 glVertex2f(x = 1129, y = 511) >28576 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >28577 @0 glVertex2f(x = 1129, y = 518) >28578 @0 glTexCoord2f(s = 0, t = 0.2148438) >28579 @0 glVertex2f(x = 1122, y = 518) >28580 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >28581 @0 glVertex2f(x = 1130, y = 508) >28582 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >28583 @0 glVertex2f(x = 1136, y = 508) >28584 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >28585 @0 glVertex2f(x = 1136, y = 518) >28586 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >28587 @0 glVertex2f(x = 1130, y = 518) >28588 @0 glTexCoord2f(s = 0.46875, t = 0) >28589 @0 glVertex2f(x = 1137, y = 507) >28590 @0 glTexCoord2f(s = 0.4882812, t = 0) >28591 @0 glVertex2f(x = 1142, y = 507) >28592 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) >28593 @0 glVertex2f(x = 1142, y = 520) >28594 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) >28595 @0 glVertex2f(x = 1137, y = 520) >28596 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >28597 @0 glVertex2f(x = 1152, y = 507) >28598 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >28599 @0 glVertex2f(x = 1156, y = 507) >28600 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >28601 @0 glVertex2f(x = 1156, y = 520) >28602 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >28603 @0 glVertex2f(x = 1152, y = 520) >28604 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >28605 @0 glVertex2f(x = 1157, y = 511) >28606 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >28607 @0 glVertex2f(x = 1164, y = 511) >28608 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >28609 @0 glVertex2f(x = 1164, y = 518) >28610 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >28611 @0 glVertex2f(x = 1157, y = 518) >28612 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >28613 @0 glVertex2f(x = 1165, y = 508) >28614 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >28615 @0 glVertex2f(x = 1171, y = 508) >28616 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >28617 @0 glVertex2f(x = 1171, y = 518) >28618 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >28619 @0 glVertex2f(x = 1165, y = 518) >28620 @0 glTexCoord2f(s = 0.75, t = 0.140625) >28621 @0 glVertex2f(x = 1172, y = 511) >28622 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >28623 @0 glVertex2f(x = 1178, y = 511) >28624 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >28625 @0 glVertex2f(x = 1178, y = 518) >28626 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >28627 @0 glVertex2f(x = 1172, y = 518) >28628 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >28629 @0 glVertex2f(x = 1178, y = 511) >28630 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >28631 @0 glVertex2f(x = 1185, y = 511) >28632 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >28633 @0 glVertex2f(x = 1185, y = 518) >28634 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >28635 @0 glVertex2f(x = 1178, y = 518) >28636 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >28637 @0 glVertex2f(x = 1185, y = 509) >28638 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >28639 @0 glVertex2f(x = 1192, y = 509) >28640 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >28641 @0 glVertex2f(x = 1192, y = 518) >28642 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >28643 @0 glVertex2f(x = 1185, y = 518) >28644 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >28645 @0 glVertex2f(x = 1192, y = 511) >28646 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >28647 @0 glVertex2f(x = 1199, y = 511) >28648 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >28649 @0 glVertex2f(x = 1199, y = 518) >28650 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >28651 @0 glVertex2f(x = 1192, y = 518) >28652 @0 glTexCoord2f(s = 0, t = 0.1875) >28653 @0 glVertex2f(x = 1199, y = 511) >28654 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >28655 @0 glVertex2f(x = 1206, y = 511) >28656 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >28657 @0 glVertex2f(x = 1206, y = 518) >28658 @0 glTexCoord2f(s = 0, t = 0.2148438) >28659 @0 glVertex2f(x = 1199, y = 518) >28660 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >28661 @0 glVertex2f(x = 1206, y = 509) >28662 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >28663 @0 glVertex2f(x = 1213, y = 509) >28664 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >28665 @0 glVertex2f(x = 1213, y = 518) >28666 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >28667 @0 glVertex2f(x = 1206, y = 518) >28668 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >28669 @0 glVertex2f(x = 1214, y = 507) >28670 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >28671 @0 glVertex2f(x = 1219, y = 507) >28672 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >28673 @0 glVertex2f(x = 1219, y = 520) >28674 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >28675 @0 glVertex2f(x = 1214, y = 520) >28676 @0 glEnd() >28677 @0 glEnable(cap = GL_BLEND) >28678 @0 glEnable(cap = GL_ALPHA_TEST) >28679 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28680 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28681 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28682 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28683 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28684 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28685 @0 glMatrixMode(mode = GL_TEXTURE) >28686 @0 glLoadIdentity() >28687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28693 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28694 @0 glBegin(mode = GL_QUADS) >28695 @0 glTexCoord2f(s = 0.75, t = 0.140625) >28696 @0 glVertex2f(x = 1059, y = 510) >28697 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >28698 @0 glVertex2f(x = 1065, y = 510) >28699 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >28700 @0 glVertex2f(x = 1065, y = 517) >28701 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >28702 @0 glVertex2f(x = 1059, y = 517) >28703 @0 glEnd() >28704 @0 glEnable(cap = GL_BLEND) >28705 @0 glEnable(cap = GL_ALPHA_TEST) >28706 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28707 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28708 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28709 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28710 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28711 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28712 @0 glMatrixMode(mode = GL_TEXTURE) >28713 @0 glLoadIdentity() >28714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28720 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28721 @0 glBegin(mode = GL_QUADS) >28722 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >28723 @0 glVertex2f(x = 1065, y = 510) >28724 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >28725 @0 glVertex2f(x = 1072, y = 510) >28726 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >28727 @0 glVertex2f(x = 1072, y = 517) >28728 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >28729 @0 glVertex2f(x = 1065, y = 517) >28730 @0 glEnd() >28731 @0 glEnable(cap = GL_BLEND) >28732 @0 glEnable(cap = GL_ALPHA_TEST) >28733 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28734 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28735 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28736 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28737 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28738 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28739 @0 glMatrixMode(mode = GL_TEXTURE) >28740 @0 glLoadIdentity() >28741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28747 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28748 @0 glBegin(mode = GL_QUADS) >28749 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >28750 @0 glVertex2f(x = 1072, y = 508) >28751 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >28752 @0 glVertex2f(x = 1079, y = 508) >28753 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >28754 @0 glVertex2f(x = 1079, y = 517) >28755 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >28756 @0 glVertex2f(x = 1072, y = 517) >28757 @0 glEnd() >28758 @0 glEnable(cap = GL_BLEND) >28759 @0 glEnable(cap = GL_ALPHA_TEST) >28760 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28761 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28762 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28763 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28764 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28765 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28766 @0 glMatrixMode(mode = GL_TEXTURE) >28767 @0 glLoadIdentity() >28768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28774 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28775 @0 glBegin(mode = GL_QUADS) >28776 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >28777 @0 glVertex2f(x = 1080, y = 507) >28778 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >28779 @0 glVertex2f(x = 1086, y = 507) >28780 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >28781 @0 glVertex2f(x = 1086, y = 517) >28782 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >28783 @0 glVertex2f(x = 1080, y = 517) >28784 @0 glEnd() >28785 @0 glEnable(cap = GL_BLEND) >28786 @0 glEnable(cap = GL_ALPHA_TEST) >28787 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28788 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28789 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28790 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28791 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28792 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28793 @0 glMatrixMode(mode = GL_TEXTURE) >28794 @0 glLoadIdentity() >28795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28801 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28802 @0 glBegin(mode = GL_QUADS) >28803 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >28804 @0 glVertex2f(x = 1086, y = 510) >28805 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >28806 @0 glVertex2f(x = 1093, y = 510) >28807 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >28808 @0 glVertex2f(x = 1093, y = 517) >28809 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >28810 @0 glVertex2f(x = 1086, y = 517) >28811 @0 glEnd() >28812 @0 glEnable(cap = GL_BLEND) >28813 @0 glEnable(cap = GL_ALPHA_TEST) >28814 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28815 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28816 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28817 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28818 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28819 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28820 @0 glMatrixMode(mode = GL_TEXTURE) >28821 @0 glLoadIdentity() >28822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28828 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28829 @0 glBegin(mode = GL_QUADS) >28830 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >28831 @0 glVertex2f(x = 1094, y = 510) >28832 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >28833 @0 glVertex2f(x = 1100, y = 510) >28834 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >28835 @0 glVertex2f(x = 1100, y = 517) >28836 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >28837 @0 glVertex2f(x = 1094, y = 517) >28838 @0 glEnd() >28839 @0 glEnable(cap = GL_BLEND) >28840 @0 glEnable(cap = GL_ALPHA_TEST) >28841 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28842 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28843 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28844 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28845 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28846 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28847 @0 glMatrixMode(mode = GL_TEXTURE) >28848 @0 glLoadIdentity() >28849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28855 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28856 @0 glBegin(mode = GL_QUADS) >28857 @0 glTexCoord2f(s = 0.421875, t = 0) >28858 @0 glVertex2f(x = 1108, y = 506) >28859 @0 glTexCoord2f(s = 0.4414062, t = 0) >28860 @0 glVertex2f(x = 1113, y = 506) >28861 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) >28862 @0 glVertex2f(x = 1113, y = 519) >28863 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) >28864 @0 glVertex2f(x = 1108, y = 519) >28865 @0 glEnd() >28866 @0 glEnable(cap = GL_BLEND) >28867 @0 glEnable(cap = GL_ALPHA_TEST) >28868 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28869 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28870 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28871 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28872 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28873 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28874 @0 glMatrixMode(mode = GL_TEXTURE) >28875 @0 glLoadIdentity() >28876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28882 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28883 @0 glBegin(mode = GL_QUADS) >28884 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >28885 @0 glVertex2f(x = 1115, y = 507) >28886 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >28887 @0 glVertex2f(x = 1121, y = 507) >28888 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >28889 @0 glVertex2f(x = 1121, y = 517) >28890 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >28891 @0 glVertex2f(x = 1115, y = 517) >28892 @0 glEnd() >28893 @0 glEnable(cap = GL_BLEND) >28894 @0 glEnable(cap = GL_ALPHA_TEST) >28895 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28896 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28897 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28898 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28899 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28900 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28901 @0 glMatrixMode(mode = GL_TEXTURE) >28902 @0 glLoadIdentity() >28903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28909 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28910 @0 glBegin(mode = GL_QUADS) >28911 @0 glTexCoord2f(s = 0, t = 0.1875) >28912 @0 glVertex2f(x = 1121, y = 510) >28913 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >28914 @0 glVertex2f(x = 1128, y = 510) >28915 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >28916 @0 glVertex2f(x = 1128, y = 517) >28917 @0 glTexCoord2f(s = 0, t = 0.2148438) >28918 @0 glVertex2f(x = 1121, y = 517) >28919 @0 glEnd() >28920 @0 glEnable(cap = GL_BLEND) >28921 @0 glEnable(cap = GL_ALPHA_TEST) >28922 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28923 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28924 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28925 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28926 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28927 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28928 @0 glMatrixMode(mode = GL_TEXTURE) >28929 @0 glLoadIdentity() >28930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28936 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28937 @0 glBegin(mode = GL_QUADS) >28938 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >28939 @0 glVertex2f(x = 1129, y = 507) >28940 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >28941 @0 glVertex2f(x = 1135, y = 507) >28942 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >28943 @0 glVertex2f(x = 1135, y = 517) >28944 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >28945 @0 glVertex2f(x = 1129, y = 517) >28946 @0 glEnd() >28947 @0 glEnable(cap = GL_BLEND) >28948 @0 glEnable(cap = GL_ALPHA_TEST) >28949 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28950 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28951 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28952 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28953 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28954 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28955 @0 glMatrixMode(mode = GL_TEXTURE) >28956 @0 glLoadIdentity() >28957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28963 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28964 @0 glBegin(mode = GL_QUADS) >28965 @0 glTexCoord2f(s = 0.46875, t = 0) >28966 @0 glVertex2f(x = 1136, y = 506) >28967 @0 glTexCoord2f(s = 0.4882812, t = 0) >28968 @0 glVertex2f(x = 1141, y = 506) >28969 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) >28970 @0 glVertex2f(x = 1141, y = 519) >28971 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) >28972 @0 glVertex2f(x = 1136, y = 519) >28973 @0 glEnd() >28974 @0 glEnable(cap = GL_BLEND) >28975 @0 glEnable(cap = GL_ALPHA_TEST) >28976 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >28977 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >28978 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >28979 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >28980 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >28981 @0 glActiveTextureARB(texture = GL_TEXTURE0) >28982 @0 glMatrixMode(mode = GL_TEXTURE) >28983 @0 glLoadIdentity() >28984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >28985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >28986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >28987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >28988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >28989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >28990 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >28991 @0 glBegin(mode = GL_QUADS) >28992 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >28993 @0 glVertex2f(x = 1151, y = 506) >28994 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >28995 @0 glVertex2f(x = 1155, y = 506) >28996 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >28997 @0 glVertex2f(x = 1155, y = 519) >28998 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >28999 @0 glVertex2f(x = 1151, y = 519) >29000 @0 glEnd() >29001 @0 glEnable(cap = GL_BLEND) >29002 @0 glEnable(cap = GL_ALPHA_TEST) >29003 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29004 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29005 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29006 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29007 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29008 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29009 @0 glMatrixMode(mode = GL_TEXTURE) >29010 @0 glLoadIdentity() >29011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29017 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29018 @0 glBegin(mode = GL_QUADS) >29019 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >29020 @0 glVertex2f(x = 1156, y = 510) >29021 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >29022 @0 glVertex2f(x = 1163, y = 510) >29023 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >29024 @0 glVertex2f(x = 1163, y = 517) >29025 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >29026 @0 glVertex2f(x = 1156, y = 517) >29027 @0 glEnd() >29028 @0 glEnable(cap = GL_BLEND) >29029 @0 glEnable(cap = GL_ALPHA_TEST) >29030 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29031 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29032 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29033 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29034 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29035 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29036 @0 glMatrixMode(mode = GL_TEXTURE) >29037 @0 glLoadIdentity() >29038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29044 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29045 @0 glBegin(mode = GL_QUADS) >29046 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >29047 @0 glVertex2f(x = 1164, y = 507) >29048 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >29049 @0 glVertex2f(x = 1170, y = 507) >29050 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >29051 @0 glVertex2f(x = 1170, y = 517) >29052 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >29053 @0 glVertex2f(x = 1164, y = 517) >29054 @0 glEnd() >29055 @0 glEnable(cap = GL_BLEND) >29056 @0 glEnable(cap = GL_ALPHA_TEST) >29057 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29058 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29059 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29060 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29061 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29062 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29063 @0 glMatrixMode(mode = GL_TEXTURE) >29064 @0 glLoadIdentity() >29065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29071 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29072 @0 glBegin(mode = GL_QUADS) >29073 @0 glTexCoord2f(s = 0.75, t = 0.140625) >29074 @0 glVertex2f(x = 1171, y = 510) >29075 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >29076 @0 glVertex2f(x = 1177, y = 510) >29077 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >29078 @0 glVertex2f(x = 1177, y = 517) >29079 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >29080 @0 glVertex2f(x = 1171, y = 517) >29081 @0 glEnd() >29082 @0 glEnable(cap = GL_BLEND) >29083 @0 glEnable(cap = GL_ALPHA_TEST) >29084 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29085 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29086 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29087 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29088 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29089 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29090 @0 glMatrixMode(mode = GL_TEXTURE) >29091 @0 glLoadIdentity() >29092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29098 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29099 @0 glBegin(mode = GL_QUADS) >29100 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >29101 @0 glVertex2f(x = 1177, y = 510) >29102 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >29103 @0 glVertex2f(x = 1184, y = 510) >29104 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >29105 @0 glVertex2f(x = 1184, y = 517) >29106 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >29107 @0 glVertex2f(x = 1177, y = 517) >29108 @0 glEnd() >29109 @0 glEnable(cap = GL_BLEND) >29110 @0 glEnable(cap = GL_ALPHA_TEST) >29111 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29112 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29113 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29114 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29115 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29116 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29117 @0 glMatrixMode(mode = GL_TEXTURE) >29118 @0 glLoadIdentity() >29119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29125 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29126 @0 glBegin(mode = GL_QUADS) >29127 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >29128 @0 glVertex2f(x = 1184, y = 508) >29129 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >29130 @0 glVertex2f(x = 1191, y = 508) >29131 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >29132 @0 glVertex2f(x = 1191, y = 517) >29133 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >29134 @0 glVertex2f(x = 1184, y = 517) >29135 @0 glEnd() >29136 @0 glEnable(cap = GL_BLEND) >29137 @0 glEnable(cap = GL_ALPHA_TEST) >29138 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29139 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29140 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29141 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29142 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29143 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29144 @0 glMatrixMode(mode = GL_TEXTURE) >29145 @0 glLoadIdentity() >29146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29152 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29153 @0 glBegin(mode = GL_QUADS) >29154 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >29155 @0 glVertex2f(x = 1191, y = 510) >29156 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >29157 @0 glVertex2f(x = 1198, y = 510) >29158 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >29159 @0 glVertex2f(x = 1198, y = 517) >29160 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >29161 @0 glVertex2f(x = 1191, y = 517) >29162 @0 glEnd() >29163 @0 glEnable(cap = GL_BLEND) >29164 @0 glEnable(cap = GL_ALPHA_TEST) >29165 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29166 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29167 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29168 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29169 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29170 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29171 @0 glMatrixMode(mode = GL_TEXTURE) >29172 @0 glLoadIdentity() >29173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29179 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29180 @0 glBegin(mode = GL_QUADS) >29181 @0 glTexCoord2f(s = 0, t = 0.1875) >29182 @0 glVertex2f(x = 1198, y = 510) >29183 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >29184 @0 glVertex2f(x = 1205, y = 510) >29185 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >29186 @0 glVertex2f(x = 1205, y = 517) >29187 @0 glTexCoord2f(s = 0, t = 0.2148438) >29188 @0 glVertex2f(x = 1198, y = 517) >29189 @0 glEnd() >29190 @0 glEnable(cap = GL_BLEND) >29191 @0 glEnable(cap = GL_ALPHA_TEST) >29192 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29193 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29194 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29195 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29196 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29197 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29198 @0 glMatrixMode(mode = GL_TEXTURE) >29199 @0 glLoadIdentity() >29200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29206 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29207 @0 glBegin(mode = GL_QUADS) >29208 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >29209 @0 glVertex2f(x = 1205, y = 508) >29210 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >29211 @0 glVertex2f(x = 1212, y = 508) >29212 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >29213 @0 glVertex2f(x = 1212, y = 517) >29214 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >29215 @0 glVertex2f(x = 1205, y = 517) >29216 @0 glEnd() >29217 @0 glEnable(cap = GL_BLEND) >29218 @0 glEnable(cap = GL_ALPHA_TEST) >29219 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29220 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29221 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29222 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29223 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29224 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29225 @0 glMatrixMode(mode = GL_TEXTURE) >29226 @0 glLoadIdentity() >29227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29233 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29234 @0 glBegin(mode = GL_QUADS) >29235 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >29236 @0 glVertex2f(x = 1213, y = 506) >29237 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >29238 @0 glVertex2f(x = 1218, y = 506) >29239 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >29240 @0 glVertex2f(x = 1218, y = 519) >29241 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >29242 @0 glVertex2f(x = 1213, y = 519) >29243 @0 glEnd() >29244 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29245 @0 glDisable(cap = GL_TEXTURE_2D) >29246 @0 glEnable(cap = GL_BLEND) >29247 @0 glEnable(cap = GL_ALPHA_TEST) >29248 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29249 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >29250 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) >29251 @0 glDisable(cap = GL_BLEND) >29252 @0 glDisable(cap = GL_ALPHA_TEST) >29253 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >29254 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) >29255 @0 glDisable(cap = GL_BLEND) >29256 @0 glDisable(cap = GL_ALPHA_TEST) >29257 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >29258 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) >29259 @0 glEnable(cap = GL_BLEND) >29260 @0 glEnable(cap = GL_ALPHA_TEST) >29261 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29262 @0 glBegin(mode = GL_QUADS) >29263 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >29264 @0 glVertex2f(x = 1593, y = 958) >29265 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >29266 @0 glVertex2f(x = 1950, y = 958) >29267 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >29268 @0 glVertex2f(x = 1950, y = 1031) >29269 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >29270 @0 glVertex2f(x = 1593, y = 1031) >29271 @0 glEnd() >29272 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29273 @0 glEnable(cap = GL_TEXTURE_2D) >29274 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >29275 @0 glEnable(cap = GL_BLEND) >29276 @0 glEnable(cap = GL_ALPHA_TEST) >29277 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29278 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29279 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29280 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29281 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29282 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29283 @0 glMatrixMode(mode = GL_TEXTURE) >29284 @0 glLoadIdentity() >29285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >29286 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >29287 @0 glBegin(mode = GL_QUADS) >29288 @0 glTexCoord2f(s = 0.328125, t = 0.09375) >29289 @0 glVertex2f(x = 1742, y = 991) >29290 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) >29291 @0 glVertex2f(x = 1748, y = 991) >29292 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) >29293 @0 glVertex2f(x = 1748, y = 1000) >29294 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) >29295 @0 glVertex2f(x = 1742, y = 1000) >29296 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >29297 @0 glVertex2f(x = 1748, y = 990) >29298 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >29299 @0 glVertex2f(x = 1755, y = 990) >29300 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >29301 @0 glVertex2f(x = 1755, y = 1000) >29302 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >29303 @0 glVertex2f(x = 1748, y = 1000) >29304 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >29305 @0 glVertex2f(x = 1755, y = 993) >29306 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >29307 @0 glVertex2f(x = 1762, y = 993) >29308 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >29309 @0 glVertex2f(x = 1762, y = 1001) >29310 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >29311 @0 glVertex2f(x = 1755, y = 1001) >29312 @0 glTexCoord2f(s = 0.28125, t = 0.1875) >29313 @0 glVertex2f(x = 1762, y = 993) >29314 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) >29315 @0 glVertex2f(x = 1769, y = 993) >29316 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) >29317 @0 glVertex2f(x = 1769, y = 1003) >29318 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) >29319 @0 glVertex2f(x = 1762, y = 1003) >29320 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >29321 @0 glVertex2f(x = 1776, y = 991) >29322 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >29323 @0 glVertex2f(x = 1783, y = 991) >29324 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >29325 @0 glVertex2f(x = 1783, y = 1000) >29326 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >29327 @0 glVertex2f(x = 1776, y = 1000) >29328 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >29329 @0 glVertex2f(x = 1783, y = 993) >29330 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >29331 @0 glVertex2f(x = 1790, y = 993) >29332 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >29333 @0 glVertex2f(x = 1790, y = 1001) >29334 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >29335 @0 glVertex2f(x = 1783, y = 1001) >29336 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >29337 @0 glVertex2f(x = 1790, y = 993) >29338 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >29339 @0 glVertex2f(x = 1797, y = 993) >29340 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >29341 @0 glVertex2f(x = 1797, y = 1000) >29342 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >29343 @0 glVertex2f(x = 1790, y = 1000) >29344 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >29345 @0 glVertex2f(x = 1797, y = 993) >29346 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >29347 @0 glVertex2f(x = 1804, y = 993) >29348 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >29349 @0 glVertex2f(x = 1804, y = 1000) >29350 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >29351 @0 glVertex2f(x = 1797, y = 1000) >29352 @0 glEnd() >29353 @0 glEnable(cap = GL_BLEND) >29354 @0 glEnable(cap = GL_ALPHA_TEST) >29355 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29356 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29357 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29358 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29359 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29360 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29361 @0 glMatrixMode(mode = GL_TEXTURE) >29362 @0 glLoadIdentity() >29363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29369 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29370 @0 glBegin(mode = GL_QUADS) >29371 @0 glTexCoord2f(s = 0.328125, t = 0.09375) >29372 @0 glVertex2f(x = 1741, y = 990) >29373 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) >29374 @0 glVertex2f(x = 1747, y = 990) >29375 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) >29376 @0 glVertex2f(x = 1747, y = 999) >29377 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) >29378 @0 glVertex2f(x = 1741, y = 999) >29379 @0 glEnd() >29380 @0 glEnable(cap = GL_BLEND) >29381 @0 glEnable(cap = GL_ALPHA_TEST) >29382 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29383 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29384 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29385 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29386 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29387 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29388 @0 glMatrixMode(mode = GL_TEXTURE) >29389 @0 glLoadIdentity() >29390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29396 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29397 @0 glBegin(mode = GL_QUADS) >29398 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >29399 @0 glVertex2f(x = 1747, y = 989) >29400 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >29401 @0 glVertex2f(x = 1754, y = 989) >29402 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >29403 @0 glVertex2f(x = 1754, y = 999) >29404 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >29405 @0 glVertex2f(x = 1747, y = 999) >29406 @0 glEnd() >29407 @0 glEnable(cap = GL_BLEND) >29408 @0 glEnable(cap = GL_ALPHA_TEST) >29409 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29410 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29411 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29412 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29413 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29414 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29415 @0 glMatrixMode(mode = GL_TEXTURE) >29416 @0 glLoadIdentity() >29417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29423 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29424 @0 glBegin(mode = GL_QUADS) >29425 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >29426 @0 glVertex2f(x = 1754, y = 992) >29427 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >29428 @0 glVertex2f(x = 1761, y = 992) >29429 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >29430 @0 glVertex2f(x = 1761, y = 1000) >29431 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >29432 @0 glVertex2f(x = 1754, y = 1000) >29433 @0 glEnd() >29434 @0 glEnable(cap = GL_BLEND) >29435 @0 glEnable(cap = GL_ALPHA_TEST) >29436 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29437 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29438 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29439 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29440 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29441 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29442 @0 glMatrixMode(mode = GL_TEXTURE) >29443 @0 glLoadIdentity() >29444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29450 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29451 @0 glBegin(mode = GL_QUADS) >29452 @0 glTexCoord2f(s = 0.28125, t = 0.1875) >29453 @0 glVertex2f(x = 1761, y = 992) >29454 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) >29455 @0 glVertex2f(x = 1768, y = 992) >29456 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) >29457 @0 glVertex2f(x = 1768, y = 1002) >29458 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) >29459 @0 glVertex2f(x = 1761, y = 1002) >29460 @0 glEnd() >29461 @0 glEnable(cap = GL_BLEND) >29462 @0 glEnable(cap = GL_ALPHA_TEST) >29463 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29464 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29465 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29466 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29467 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29468 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29469 @0 glMatrixMode(mode = GL_TEXTURE) >29470 @0 glLoadIdentity() >29471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29477 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29478 @0 glBegin(mode = GL_QUADS) >29479 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >29480 @0 glVertex2f(x = 1775, y = 990) >29481 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >29482 @0 glVertex2f(x = 1782, y = 990) >29483 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >29484 @0 glVertex2f(x = 1782, y = 999) >29485 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >29486 @0 glVertex2f(x = 1775, y = 999) >29487 @0 glEnd() >29488 @0 glEnable(cap = GL_BLEND) >29489 @0 glEnable(cap = GL_ALPHA_TEST) >29490 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29491 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29492 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29493 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29494 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29495 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29496 @0 glMatrixMode(mode = GL_TEXTURE) >29497 @0 glLoadIdentity() >29498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29504 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29505 @0 glBegin(mode = GL_QUADS) >29506 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >29507 @0 glVertex2f(x = 1782, y = 992) >29508 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >29509 @0 glVertex2f(x = 1789, y = 992) >29510 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >29511 @0 glVertex2f(x = 1789, y = 1000) >29512 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >29513 @0 glVertex2f(x = 1782, y = 1000) >29514 @0 glEnd() >29515 @0 glEnable(cap = GL_BLEND) >29516 @0 glEnable(cap = GL_ALPHA_TEST) >29517 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29518 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29519 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29520 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29521 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29522 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29523 @0 glMatrixMode(mode = GL_TEXTURE) >29524 @0 glLoadIdentity() >29525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29531 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29532 @0 glBegin(mode = GL_QUADS) >29533 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >29534 @0 glVertex2f(x = 1789, y = 992) >29535 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >29536 @0 glVertex2f(x = 1796, y = 992) >29537 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >29538 @0 glVertex2f(x = 1796, y = 999) >29539 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >29540 @0 glVertex2f(x = 1789, y = 999) >29541 @0 glEnd() >29542 @0 glEnable(cap = GL_BLEND) >29543 @0 glEnable(cap = GL_ALPHA_TEST) >29544 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29545 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29546 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29547 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29548 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29549 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29550 @0 glMatrixMode(mode = GL_TEXTURE) >29551 @0 glLoadIdentity() >29552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29558 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29559 @0 glBegin(mode = GL_QUADS) >29560 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >29561 @0 glVertex2f(x = 1796, y = 992) >29562 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >29563 @0 glVertex2f(x = 1803, y = 992) >29564 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >29565 @0 glVertex2f(x = 1803, y = 999) >29566 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >29567 @0 glVertex2f(x = 1796, y = 999) >29568 @0 glEnd() >29569 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29570 @0 glEnable(cap = GL_TEXTURE_2D) >29571 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) >29572 @0 glEnable(cap = GL_BLEND) >29573 @0 glEnable(cap = GL_ALPHA_TEST) >29574 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29575 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29576 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29577 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29578 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29579 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29580 @0 glMatrixMode(mode = GL_TEXTURE) >29581 @0 glLoadIdentity() >29582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29588 @0 glEnable(cap = GL_SCISSOR_TEST) >29589 @0 glScissor(x = 542, y = 253, width = 114, height = 112) >29590 @0 glBegin(mode = GL_QUADS) >29591 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29592 @0 glTexCoord2f(s = 0, t = 0) >29593 @0 glVertex2f(x = 542, y = 1075) >29594 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29595 @0 glTexCoord2f(s = 1, t = 0) >29596 @0 glVertex2f(x = 656, y = 1075) >29597 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29598 @0 glTexCoord2f(s = 1, t = 1) >29599 @0 glVertex2f(x = 656, y = 1187) >29600 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29601 @0 glTexCoord2f(s = 0, t = 1) >29602 @0 glVertex2f(x = 542, y = 1187) >29603 @0 glEnd() >29604 @0 glDisable(cap = GL_SCISSOR_TEST) >29605 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29606 @0 glEnable(cap = GL_TEXTURE_2D) >29607 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) >29608 @0 glEnable(cap = GL_BLEND) >29609 @0 glEnable(cap = GL_ALPHA_TEST) >29610 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29611 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29612 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29613 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29614 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29615 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29616 @0 glMatrixMode(mode = GL_TEXTURE) >29617 @0 glLoadIdentity() >29618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29624 @0 glEnable(cap = GL_SCISSOR_TEST) >29625 @0 glScissor(x = 680, y = 253, width = 114, height = 112) >29626 @0 glBegin(mode = GL_QUADS) >29627 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29628 @0 glTexCoord2f(s = 0, t = 0) >29629 @0 glVertex2f(x = 680, y = 1075) >29630 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29631 @0 glTexCoord2f(s = 1, t = 0) >29632 @0 glVertex2f(x = 794, y = 1075) >29633 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29634 @0 glTexCoord2f(s = 1, t = 1) >29635 @0 glVertex2f(x = 794, y = 1187) >29636 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29637 @0 glTexCoord2f(s = 0, t = 1) >29638 @0 glVertex2f(x = 680, y = 1187) >29639 @0 glEnd() >29640 @0 glDisable(cap = GL_SCISSOR_TEST) >29641 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29642 @0 glEnable(cap = GL_TEXTURE_2D) >29643 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >29644 @0 glEnable(cap = GL_BLEND) >29645 @0 glEnable(cap = GL_ALPHA_TEST) >29646 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29647 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29648 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29649 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29650 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29651 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29652 @0 glMatrixMode(mode = GL_TEXTURE) >29653 @0 glLoadIdentity() >29654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >29655 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >29656 @0 glBegin(mode = GL_QUADS) >29657 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >29658 @0 glVertex2f(x = 5, y = 4) >29659 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >29660 @0 glVertex2f(x = 12, y = 4) >29661 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >29662 @0 glVertex2f(x = 12, y = 13) >29663 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >29664 @0 glVertex2f(x = 5, y = 13) >29665 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >29666 @0 glVertex2f(x = 13, y = 3) >29667 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >29668 @0 glVertex2f(x = 19, y = 3) >29669 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >29670 @0 glVertex2f(x = 19, y = 13) >29671 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >29672 @0 glVertex2f(x = 13, y = 13) >29673 @0 glTexCoord2f(s = 0.75, t = 0.140625) >29674 @0 glVertex2f(x = 20, y = 6) >29675 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >29676 @0 glVertex2f(x = 26, y = 6) >29677 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >29678 @0 glVertex2f(x = 26, y = 13) >29679 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >29680 @0 glVertex2f(x = 20, y = 13) >29681 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >29682 @0 glVertex2f(x = 26, y = 6) >29683 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >29684 @0 glVertex2f(x = 33, y = 6) >29685 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >29686 @0 glVertex2f(x = 33, y = 13) >29687 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >29688 @0 glVertex2f(x = 26, y = 13) >29689 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >29690 @0 glVertex2f(x = 33, y = 4) >29691 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >29692 @0 glVertex2f(x = 40, y = 4) >29693 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >29694 @0 glVertex2f(x = 40, y = 13) >29695 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >29696 @0 glVertex2f(x = 33, y = 13) >29697 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >29698 @0 glVertex2f(x = 40, y = 6) >29699 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >29700 @0 glVertex2f(x = 47, y = 6) >29701 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >29702 @0 glVertex2f(x = 47, y = 13) >29703 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >29704 @0 glVertex2f(x = 40, y = 13) >29705 @0 glTexCoord2f(s = 0, t = 0.1875) >29706 @0 glVertex2f(x = 47, y = 6) >29707 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >29708 @0 glVertex2f(x = 54, y = 6) >29709 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >29710 @0 glVertex2f(x = 54, y = 13) >29711 @0 glTexCoord2f(s = 0, t = 0.2148438) >29712 @0 glVertex2f(x = 47, y = 13) >29713 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >29714 @0 glVertex2f(x = 54, y = 4) >29715 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >29716 @0 glVertex2f(x = 61, y = 4) >29717 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >29718 @0 glVertex2f(x = 61, y = 13) >29719 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >29720 @0 glVertex2f(x = 54, y = 13) >29721 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >29722 @0 glVertex2f(x = 68, y = 4) >29723 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >29724 @0 glVertex2f(x = 75, y = 4) >29725 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >29726 @0 glVertex2f(x = 75, y = 13) >29727 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >29728 @0 glVertex2f(x = 68, y = 13) >29729 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >29730 @0 glVertex2f(x = 75, y = 6) >29731 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >29732 @0 glVertex2f(x = 82, y = 6) >29733 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >29734 @0 glVertex2f(x = 82, y = 14) >29735 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >29736 @0 glVertex2f(x = 75, y = 14) >29737 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >29738 @0 glVertex2f(x = 82, y = 6) >29739 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >29740 @0 glVertex2f(x = 89, y = 6) >29741 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >29742 @0 glVertex2f(x = 89, y = 13) >29743 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >29744 @0 glVertex2f(x = 82, y = 13) >29745 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >29746 @0 glVertex2f(x = 89, y = 6) >29747 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) >29748 @0 glVertex2f(x = 95, y = 6) >29749 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) >29750 @0 glVertex2f(x = 95, y = 13) >29751 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >29752 @0 glVertex2f(x = 89, y = 13) >29753 @0 glEnd() >29754 @0 glEnable(cap = GL_BLEND) >29755 @0 glEnable(cap = GL_ALPHA_TEST) >29756 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29757 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29758 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29759 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29760 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29761 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29762 @0 glMatrixMode(mode = GL_TEXTURE) >29763 @0 glLoadIdentity() >29764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29770 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29771 @0 glBegin(mode = GL_QUADS) >29772 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >29773 @0 glVertex2f(x = 4, y = 3) >29774 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >29775 @0 glVertex2f(x = 11, y = 3) >29776 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >29777 @0 glVertex2f(x = 11, y = 12) >29778 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >29779 @0 glVertex2f(x = 4, y = 12) >29780 @0 glEnd() >29781 @0 glEnable(cap = GL_BLEND) >29782 @0 glEnable(cap = GL_ALPHA_TEST) >29783 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29784 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29785 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29786 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29787 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29788 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29789 @0 glMatrixMode(mode = GL_TEXTURE) >29790 @0 glLoadIdentity() >29791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29797 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29798 @0 glBegin(mode = GL_QUADS) >29799 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >29800 @0 glVertex2f(x = 12, y = 2) >29801 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >29802 @0 glVertex2f(x = 18, y = 2) >29803 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >29804 @0 glVertex2f(x = 18, y = 12) >29805 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >29806 @0 glVertex2f(x = 12, y = 12) >29807 @0 glEnd() >29808 @0 glEnable(cap = GL_BLEND) >29809 @0 glEnable(cap = GL_ALPHA_TEST) >29810 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29811 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29812 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29813 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29814 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29815 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29816 @0 glMatrixMode(mode = GL_TEXTURE) >29817 @0 glLoadIdentity() >29818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29824 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29825 @0 glBegin(mode = GL_QUADS) >29826 @0 glTexCoord2f(s = 0.75, t = 0.140625) >29827 @0 glVertex2f(x = 19, y = 5) >29828 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >29829 @0 glVertex2f(x = 25, y = 5) >29830 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >29831 @0 glVertex2f(x = 25, y = 12) >29832 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >29833 @0 glVertex2f(x = 19, y = 12) >29834 @0 glEnd() >29835 @0 glEnable(cap = GL_BLEND) >29836 @0 glEnable(cap = GL_ALPHA_TEST) >29837 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29838 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29839 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29840 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29841 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29842 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29843 @0 glMatrixMode(mode = GL_TEXTURE) >29844 @0 glLoadIdentity() >29845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29851 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29852 @0 glBegin(mode = GL_QUADS) >29853 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >29854 @0 glVertex2f(x = 25, y = 5) >29855 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >29856 @0 glVertex2f(x = 32, y = 5) >29857 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >29858 @0 glVertex2f(x = 32, y = 12) >29859 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >29860 @0 glVertex2f(x = 25, y = 12) >29861 @0 glEnd() >29862 @0 glEnable(cap = GL_BLEND) >29863 @0 glEnable(cap = GL_ALPHA_TEST) >29864 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29865 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29866 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29867 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29868 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29869 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29870 @0 glMatrixMode(mode = GL_TEXTURE) >29871 @0 glLoadIdentity() >29872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29878 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29879 @0 glBegin(mode = GL_QUADS) >29880 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >29881 @0 glVertex2f(x = 32, y = 3) >29882 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >29883 @0 glVertex2f(x = 39, y = 3) >29884 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >29885 @0 glVertex2f(x = 39, y = 12) >29886 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >29887 @0 glVertex2f(x = 32, y = 12) >29888 @0 glEnd() >29889 @0 glEnable(cap = GL_BLEND) >29890 @0 glEnable(cap = GL_ALPHA_TEST) >29891 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29892 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29893 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29894 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29895 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29896 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29897 @0 glMatrixMode(mode = GL_TEXTURE) >29898 @0 glLoadIdentity() >29899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29905 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29906 @0 glBegin(mode = GL_QUADS) >29907 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >29908 @0 glVertex2f(x = 39, y = 5) >29909 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >29910 @0 glVertex2f(x = 46, y = 5) >29911 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >29912 @0 glVertex2f(x = 46, y = 12) >29913 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >29914 @0 glVertex2f(x = 39, y = 12) >29915 @0 glEnd() >29916 @0 glEnable(cap = GL_BLEND) >29917 @0 glEnable(cap = GL_ALPHA_TEST) >29918 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29919 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29920 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29921 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29922 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29923 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29924 @0 glMatrixMode(mode = GL_TEXTURE) >29925 @0 glLoadIdentity() >29926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29932 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29933 @0 glBegin(mode = GL_QUADS) >29934 @0 glTexCoord2f(s = 0, t = 0.1875) >29935 @0 glVertex2f(x = 46, y = 5) >29936 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >29937 @0 glVertex2f(x = 53, y = 5) >29938 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >29939 @0 glVertex2f(x = 53, y = 12) >29940 @0 glTexCoord2f(s = 0, t = 0.2148438) >29941 @0 glVertex2f(x = 46, y = 12) >29942 @0 glEnd() >29943 @0 glEnable(cap = GL_BLEND) >29944 @0 glEnable(cap = GL_ALPHA_TEST) >29945 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29946 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29947 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29948 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29949 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29950 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29951 @0 glMatrixMode(mode = GL_TEXTURE) >29952 @0 glLoadIdentity() >29953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29959 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29960 @0 glBegin(mode = GL_QUADS) >29961 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >29962 @0 glVertex2f(x = 53, y = 3) >29963 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >29964 @0 glVertex2f(x = 60, y = 3) >29965 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >29966 @0 glVertex2f(x = 60, y = 12) >29967 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >29968 @0 glVertex2f(x = 53, y = 12) >29969 @0 glEnd() >29970 @0 glEnable(cap = GL_BLEND) >29971 @0 glEnable(cap = GL_ALPHA_TEST) >29972 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >29973 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >29974 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >29975 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >29976 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >29977 @0 glActiveTextureARB(texture = GL_TEXTURE0) >29978 @0 glMatrixMode(mode = GL_TEXTURE) >29979 @0 glLoadIdentity() >29980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >29981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >29982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >29983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >29984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >29985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >29986 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >29987 @0 glBegin(mode = GL_QUADS) >29988 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >29989 @0 glVertex2f(x = 67, y = 3) >29990 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >29991 @0 glVertex2f(x = 74, y = 3) >29992 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >29993 @0 glVertex2f(x = 74, y = 12) >29994 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >29995 @0 glVertex2f(x = 67, y = 12) >29996 @0 glEnd() >29997 @0 glEnable(cap = GL_BLEND) >29998 @0 glEnable(cap = GL_ALPHA_TEST) >29999 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >30000 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >30001 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >30002 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >30003 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >30004 @0 glActiveTextureARB(texture = GL_TEXTURE0) >30005 @0 glMatrixMode(mode = GL_TEXTURE) >30006 @0 glLoadIdentity() >30007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >30008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >30009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >30010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >30011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >30012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >30013 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >30014 @0 glBegin(mode = GL_QUADS) >30015 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >30016 @0 glVertex2f(x = 74, y = 5) >30017 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >30018 @0 glVertex2f(x = 81, y = 5) >30019 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >30020 @0 glVertex2f(x = 81, y = 13) >30021 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >30022 @0 glVertex2f(x = 74, y = 13) >30023 @0 glEnd() >30024 @0 glEnable(cap = GL_BLEND) >30025 @0 glEnable(cap = GL_ALPHA_TEST) >30026 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >30027 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >30028 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >30029 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >30030 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >30031 @0 glActiveTextureARB(texture = GL_TEXTURE0) >30032 @0 glMatrixMode(mode = GL_TEXTURE) >30033 @0 glLoadIdentity() >30034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >30035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >30036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >30037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >30038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >30039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >30040 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >30041 @0 glBegin(mode = GL_QUADS) >30042 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >30043 @0 glVertex2f(x = 81, y = 5) >30044 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >30045 @0 glVertex2f(x = 88, y = 5) >30046 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >30047 @0 glVertex2f(x = 88, y = 12) >30048 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >30049 @0 glVertex2f(x = 81, y = 12) >30050 @0 glEnd() >30051 @0 glEnable(cap = GL_BLEND) >30052 @0 glEnable(cap = GL_ALPHA_TEST) >30053 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >30054 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >30055 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >30056 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >30057 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >30058 @0 glActiveTextureARB(texture = GL_TEXTURE0) >30059 @0 glMatrixMode(mode = GL_TEXTURE) >30060 @0 glLoadIdentity() >30061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >30062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >30063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >30064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >30065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >30066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >30067 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >30068 @0 glBegin(mode = GL_QUADS) >30069 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >30070 @0 glVertex2f(x = 88, y = 5) >30071 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >30072 @0 glVertex2f(x = 95, y = 5) >30073 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >30074 @0 glVertex2f(x = 95, y = 12) >30075 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >30076 @0 glVertex2f(x = 88, y = 12) >30077 @0 glEnd() >30078 @0 glFlush() >30079 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) > >30080 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) >30081 @0 glDepthMask(flag = GL_TRUE) >30082 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) >30083 @0 glActiveTextureARB(texture = GL_TEXTURE3) >30084 @0 glMatrixMode(mode = GL_TEXTURE) >30085 @0 glLoadIdentity() >30086 @0 glActiveTextureARB(texture = GL_TEXTURE2) >30087 @0 glMatrixMode(mode = GL_TEXTURE) >30088 @0 glLoadIdentity() >30089 @0 glActiveTextureARB(texture = GL_TEXTURE1) >30090 @0 glMatrixMode(mode = GL_TEXTURE) >30091 @0 glLoadIdentity() >30092 @0 glActiveTextureARB(texture = GL_TEXTURE0) >30093 @0 glDisable(cap = GL_TEXTURE_2D) >30094 @0 glActiveTextureARB(texture = GL_TEXTURE0) >30095 @0 glMatrixMode(mode = GL_TEXTURE) >30096 @0 glLoadIdentity() >30097 @0 glMatrixMode(mode = GL_PROJECTION) >30098 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >30099 @0 glMatrixMode(mode = GL_MODELVIEW) >30100 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >30101 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >30102 @0 glMatrixMode(mode = GL_MODELVIEW) >30103 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >30104 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >30105 @0 glActiveTextureARB(texture = GL_TEXTURE3) >30106 @0 glMatrixMode(mode = GL_TEXTURE) >30107 @0 glLoadIdentity() >30108 @0 glActiveTextureARB(texture = GL_TEXTURE2) >30109 @0 glMatrixMode(mode = GL_TEXTURE) >30110 @0 glLoadIdentity() >30111 @0 glActiveTextureARB(texture = GL_TEXTURE1) >30112 @0 glMatrixMode(mode = GL_TEXTURE) >30113 @0 glLoadIdentity() >30114 @0 glActiveTextureARB(texture = GL_TEXTURE0) >30115 @0 glMatrixMode(mode = GL_TEXTURE) >30116 @0 glLoadIdentity() >30117 @0 glMatrixMode(mode = GL_PROJECTION) >30118 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >30119 @0 glMatrixMode(mode = GL_MODELVIEW) >30120 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >30121 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >30122 @0 glMatrixMode(mode = GL_PROJECTION) >30123 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >30124 @0 glMatrixMode(mode = GL_MODELVIEW) >30125 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >30126 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >30127 @0 glDisable(cap = GL_LIGHT0) >30128 @0 glDisable(cap = GL_LIGHT1) >30129 @0 glDisable(cap = GL_LIGHT2) >30130 @0 glDisable(cap = GL_LIGHT3) >30131 @0 glDisable(cap = GL_LIGHT4) >30132 @0 glDisable(cap = GL_LIGHT5) >30133 @0 glDisable(cap = GL_LIGHT6) >30134 @0 glDisable(cap = GL_LIGHT7) >30135 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) >30136 @0 glMatrixMode(mode = GL_MODELVIEW) >30137 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >30138 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >30139 @0 glActiveTextureARB(texture = GL_TEXTURE3) >30140 @0 glMatrixMode(mode = GL_TEXTURE) >30141 @0 glLoadIdentity() >30142 @0 glActiveTextureARB(texture = GL_TEXTURE2) >30143 @0 glMatrixMode(mode = GL_TEXTURE) >30144 @0 glLoadIdentity() >30145 @0 glActiveTextureARB(texture = GL_TEXTURE1) >30146 @0 glMatrixMode(mode = GL_TEXTURE) >30147 @0 glLoadIdentity() >30148 @0 glActiveTextureARB(texture = GL_TEXTURE0) >30149 @0 glMatrixMode(mode = GL_TEXTURE) >30150 @0 glLoadIdentity() >30151 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) >30152 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) >30153 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) >30154 @0 glFogf(pname = GL_FOG_START, param = 3840) >30155 @0 glFogf(pname = GL_FOG_END, param = 9216) >30156 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) >30157 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) >30158 @0 glDisable(cap = GL_BLEND) >30159 @0 glDisable(cap = GL_ALPHA_TEST) >30160 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >30161 @0 glMatrixMode(mode = GL_MODELVIEW) >30162 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >30163 @0 glMatrixMode(mode = GL_PROJECTION) >30164 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >30165 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) >30166 @0 glEnable(cap = GL_COLOR_MATERIAL) >30167 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) >30168 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) >30169 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) >30170 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) >30171 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) >30172 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) >30173 @0 glShadeModel(mode = GL_SMOOTH) >30174 @0 glDisable(cap = GL_LIGHTING) >30175 @0 glEnable(cap = GL_DEPTH_TEST) >30176 @0 glDepthFunc(func = GL_LEQUAL) >30177 @0 glDepthMask(flag = GL_TRUE) >30178 @0 glCullFace(mode = GL_BACK) >30179 @0 glEnable(cap = GL_CULL_FACE) >30180 @0 glEnable(cap = GL_FOG) >30181 @0 glDisable(cap = GL_NORMALIZE) >30182 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) >30183 @0 glDisable(cap = GL_BLEND) >30184 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) >30185 @0 glPolygonOffset(factor = -1, units = 0) >30186 @0 glPointSize(size = 1) >30187 @0 glLineWidth(width = 1) >30188 @0 glDisable(cap = GL_MULTISAMPLE) >30189 @0 glActiveTextureARB(texture = GL_TEXTURE0) >30190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >30191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >30192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >30193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) >30194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >30195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >30196 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >30197 @0 glEnable(cap = GL_BLEND) >30198 @0 glEnable(cap = GL_ALPHA_TEST) >30199 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >30200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30201 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30202 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30203 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30204 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30205 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30206 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30207 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30208 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30209 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30211 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30212 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30213 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30214 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30216 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30217 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30218 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30219 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30220 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30221 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30222 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30223 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30224 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30226 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30227 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30228 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30229 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30231 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30232 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30233 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30234 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30235 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30236 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30237 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30238 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30239 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30241 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30242 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30243 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30244 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30246 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30247 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30248 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30249 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30250 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30251 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30252 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30253 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30254 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30256 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30257 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30258 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30259 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30261 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30262 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30263 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30264 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30265 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30266 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30267 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30268 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30269 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30271 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30272 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30273 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30274 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30276 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30277 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30278 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30279 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30280 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30281 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30282 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30283 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30284 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30286 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30287 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30288 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30289 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30291 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30292 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30293 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30294 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30295 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30296 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30297 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30298 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30299 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30301 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30302 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30303 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30304 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30306 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30307 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30308 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30309 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30310 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30311 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30312 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30313 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30314 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30316 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30317 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30318 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30319 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30321 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30322 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30323 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30324 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30325 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30326 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30327 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30328 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30329 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30331 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30332 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30333 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30334 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30336 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30337 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30338 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30339 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30340 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30341 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30342 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30343 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30344 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30346 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30347 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30348 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30349 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30351 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30352 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30353 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30354 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30355 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30356 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30357 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30358 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30359 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30361 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30362 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30363 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30364 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30366 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30367 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30368 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30369 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30370 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30371 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30372 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30373 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30374 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30376 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30377 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30378 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30379 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30381 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30382 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30383 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30384 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30385 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30386 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30387 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30388 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30389 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30391 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30392 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30393 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30394 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30396 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30397 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30398 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30399 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30400 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30401 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30402 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30403 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30404 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30406 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30407 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30408 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30409 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30411 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30412 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30413 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30414 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30415 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30416 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30417 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30418 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30419 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30421 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30422 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30423 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30424 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30426 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30427 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30428 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30429 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30430 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30431 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30432 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30433 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30434 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30436 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30437 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30438 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30439 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30441 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30442 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30443 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30444 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30445 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30446 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30447 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30448 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30449 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30451 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30452 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30453 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30454 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30456 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30457 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30458 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30459 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30460 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30461 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30462 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30463 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30464 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30466 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30467 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30468 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30469 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30471 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30472 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30473 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30474 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30475 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30476 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30477 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30478 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30479 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30481 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30482 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30483 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30484 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30486 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30487 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30488 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30489 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30490 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30491 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30492 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30493 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30494 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30496 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30497 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30498 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30499 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30501 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30502 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30503 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30504 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30505 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30506 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30507 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30508 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30509 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30511 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30512 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30513 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30514 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30516 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30517 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30518 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30519 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30520 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30521 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30522 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30523 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30524 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30526 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30527 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30528 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30529 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30531 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30532 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30533 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30534 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30535 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30536 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30537 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30538 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30539 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30541 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30542 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30543 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30544 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30546 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30547 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30548 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30549 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30550 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30551 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30552 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30553 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30554 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30556 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30557 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30558 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30559 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30561 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30562 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30563 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30564 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30565 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30566 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30567 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30568 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30569 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30571 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30572 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30573 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30574 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30576 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30577 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30578 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30579 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30580 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30581 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30582 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30583 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30584 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30586 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30587 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30588 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30589 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30591 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30592 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30593 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30594 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30595 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30596 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30597 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30598 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30599 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30601 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30602 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30603 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30604 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30606 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30607 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30608 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30609 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30610 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30611 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30612 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30613 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30614 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30616 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30617 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30618 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30619 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30621 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30622 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30623 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30624 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30625 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30626 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30627 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30628 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30629 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30631 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30632 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30633 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30634 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30636 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30637 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30638 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30639 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30640 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30641 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30642 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30643 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30644 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30646 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30647 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30648 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30649 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30651 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30652 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30653 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30654 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30655 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30656 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30657 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30658 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30659 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30661 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30662 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30663 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30664 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30666 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30667 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30668 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30669 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30670 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30671 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30672 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30673 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30674 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30676 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30677 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30678 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30679 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30681 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30682 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30683 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30684 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30685 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30686 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30687 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30688 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30689 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30691 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30692 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30693 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30694 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30696 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30697 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30698 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30699 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30700 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30701 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30702 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30703 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30704 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30706 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30707 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30708 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30709 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30711 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30712 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30713 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30714 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30715 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30716 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30717 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30718 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30719 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30721 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30722 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30723 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30724 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30726 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30727 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30728 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30729 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30730 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30731 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30732 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30733 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30734 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30736 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30737 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30738 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30739 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30741 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30742 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30743 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30744 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30745 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30746 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30747 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30748 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30749 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30751 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30752 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30753 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30754 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30756 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30757 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30758 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30759 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30760 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30761 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30762 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30763 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30764 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30766 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30767 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30768 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30769 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30771 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30772 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30773 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30774 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30775 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30776 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30777 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30778 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30779 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30781 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30782 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30783 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30784 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30786 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30787 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30788 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30789 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30790 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30791 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30792 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30793 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30794 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30796 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30797 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30798 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30799 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30801 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30802 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30803 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30804 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30805 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30806 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30807 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30808 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30809 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30811 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30812 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30813 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30814 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30816 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30817 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30818 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30819 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30820 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30821 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30822 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30823 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30824 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30826 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30827 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30828 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30829 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30831 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30832 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30833 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30834 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30835 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30836 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30837 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30838 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30839 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30841 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30842 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30843 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30844 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30846 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30847 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30848 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30849 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30850 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30851 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30852 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30853 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30854 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30856 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30857 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30858 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30859 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30861 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30862 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30863 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30864 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30865 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30866 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30867 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30868 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30869 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30871 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30872 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30873 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30874 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30876 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30877 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30878 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30879 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30880 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30881 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30882 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30883 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30884 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30886 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30887 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30888 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30889 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30891 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30892 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30893 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30894 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30895 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30896 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30897 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30898 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30899 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30901 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30902 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30903 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30904 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30906 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30907 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30908 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30909 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30910 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30911 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30912 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30913 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30914 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30916 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30917 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30918 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30919 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30921 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30922 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30923 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30924 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30925 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30926 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30927 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30928 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30929 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30931 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30932 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30933 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30934 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30936 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30937 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30938 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30939 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30940 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30941 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30942 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30943 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30944 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30946 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30947 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30948 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30949 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30951 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30952 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30953 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30954 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30955 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30956 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30957 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30958 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30959 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30961 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30962 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30963 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30964 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30966 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30967 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30968 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30969 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30970 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30971 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30972 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30973 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30974 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30976 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30977 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30978 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30979 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30981 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30982 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30983 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30984 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >30985 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >30986 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >30987 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30988 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >30989 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >30990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30991 @0 glDisableClientState(array = GL_COLOR_ARRAY) >30992 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >30993 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >30994 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >30995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >30996 @0 glEnableClientState(array = GL_COLOR_ARRAY) >30997 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >30998 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >30999 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31000 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31001 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31002 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31003 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31004 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31006 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31007 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31008 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31009 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31011 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31012 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31013 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31014 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31015 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31016 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31017 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31018 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31019 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31021 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31022 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31023 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31024 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31026 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31027 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31028 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31029 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31030 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31031 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31032 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31033 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31034 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31036 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31037 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31038 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31039 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31041 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31042 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31043 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31044 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31045 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31046 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31047 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31048 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31049 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31051 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31052 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31053 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31054 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31056 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31057 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31058 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31059 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31060 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31061 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31062 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31063 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31064 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31066 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31067 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31068 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31069 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31071 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31072 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31073 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31074 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31075 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31076 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31077 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31078 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31079 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31081 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31082 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31083 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31084 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31086 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31087 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31088 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31089 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31090 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31091 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31092 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31093 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31094 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31096 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31097 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31098 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31099 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31101 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31102 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31103 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31104 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31105 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31106 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31107 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31108 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31109 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31111 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31112 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31113 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31114 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31116 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31117 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31118 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31119 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31120 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31121 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31122 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31123 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31124 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31126 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31127 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31128 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31129 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31131 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31132 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31133 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31134 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31135 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31136 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31137 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31138 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31139 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31141 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31142 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31143 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31144 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31146 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31147 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31148 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31149 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31150 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31151 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31152 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31153 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31154 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31156 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31157 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31158 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31159 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31161 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31162 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31163 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31164 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31165 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31166 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31167 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31168 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31169 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31171 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31172 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31173 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31174 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31176 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31177 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31178 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31179 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31180 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31181 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31182 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31183 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31184 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31186 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31187 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31188 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31189 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31191 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31192 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31193 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31194 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31195 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31196 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31197 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31198 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31199 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31201 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31202 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31203 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31204 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31206 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31207 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31208 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31209 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31210 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31211 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31212 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31213 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31214 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31216 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31217 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31218 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31219 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31221 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31222 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31223 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31224 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31225 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31226 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31227 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31228 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31229 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31231 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31232 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31233 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31234 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31236 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31237 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31238 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31239 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31240 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31241 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31242 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31243 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31244 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31246 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31247 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31248 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31249 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31251 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31252 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31253 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31254 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31255 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31256 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31257 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31258 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31259 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31261 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31262 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31263 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31264 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31266 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31267 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31268 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31269 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31270 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31271 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31272 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31273 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31274 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31276 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31277 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31278 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31279 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31281 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31282 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31283 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31284 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31285 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31286 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31287 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31288 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31289 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31291 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31292 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31293 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31294 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31296 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31297 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31298 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31299 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31300 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31301 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31302 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31303 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31304 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31306 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31307 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31308 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31309 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31311 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31312 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31313 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31314 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31315 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31316 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31317 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31318 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31319 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31321 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31322 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31323 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31324 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31326 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31327 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31328 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31329 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31330 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31331 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31332 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31333 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31334 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31336 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31337 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31338 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31339 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31341 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31342 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31343 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31344 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31345 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31346 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31347 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31348 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31349 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31351 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31352 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31353 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31354 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31356 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31357 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31358 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31359 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31360 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31361 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31362 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31363 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31364 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31366 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31367 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31368 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31369 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31371 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31372 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31373 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31374 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31375 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31376 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31377 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31378 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31379 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31381 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31382 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31383 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31384 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31386 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31387 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31388 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31389 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31390 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31391 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31392 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31393 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31394 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31396 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31397 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31398 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31399 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31401 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31402 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31403 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31404 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31405 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31406 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31407 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31408 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31409 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31411 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31412 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31413 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31414 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31416 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31417 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31418 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31419 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31420 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31421 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31422 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31423 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31424 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31426 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31427 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31428 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31429 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31431 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31432 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31433 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31434 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31435 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31436 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31437 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31438 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31439 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31441 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31442 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31443 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31444 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31446 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31447 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31448 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31449 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31450 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31451 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31452 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31453 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31454 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31456 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31457 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31458 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31459 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31461 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31462 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31463 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31464 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31465 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31466 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31467 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31468 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31469 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31471 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31472 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31473 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31474 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31476 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31477 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31478 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31479 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31480 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31481 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31482 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31483 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31484 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31486 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31487 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31488 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31489 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31491 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31492 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31493 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31494 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31495 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31496 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31497 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31498 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31499 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31501 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31502 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31503 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31504 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31506 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31507 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31508 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31509 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31510 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31511 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31512 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31513 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31514 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31516 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31517 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31518 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31519 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31521 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31522 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31523 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31524 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31525 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31526 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31527 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31528 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31529 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31531 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31532 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31533 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31534 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31536 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31537 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31538 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31539 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31540 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31541 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31542 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31543 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31544 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31546 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31547 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31548 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31549 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31551 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31552 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31553 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31554 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31555 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31556 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31557 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31558 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31559 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31561 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31562 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31563 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31564 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31566 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31567 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31568 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31569 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31570 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31571 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31572 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31573 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31574 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31576 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31577 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31578 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31579 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31581 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31582 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31583 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31584 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31585 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31586 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31587 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31588 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31589 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31591 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31592 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31593 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31594 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31596 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31597 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31598 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31599 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31600 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31601 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31602 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31603 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31604 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31606 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31607 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31608 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31609 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31611 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31612 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31613 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31614 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31615 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31616 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31617 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31618 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31619 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31621 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31622 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31623 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31624 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31626 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31627 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31628 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31629 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31630 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31631 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31632 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31633 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31634 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31636 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31637 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31638 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31639 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31641 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31642 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31643 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31644 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31645 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31646 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31647 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31648 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31649 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31651 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31652 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31653 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31654 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31656 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31657 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31658 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31659 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31660 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31661 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31662 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31663 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31664 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31666 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31667 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31668 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31669 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31671 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31672 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31673 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31674 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31675 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31676 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31677 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31678 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31679 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31681 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31682 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31683 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31684 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31686 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31687 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31688 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31689 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31690 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31691 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31692 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31693 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31694 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31696 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31697 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31698 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31699 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31701 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31702 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31703 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31704 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31705 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31706 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31707 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31708 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31709 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31711 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31712 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31713 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31714 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31716 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31717 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31718 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31719 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31720 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31721 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31722 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31723 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31724 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31726 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31727 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31728 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31729 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31731 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31732 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31733 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31734 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31735 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31736 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31737 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31738 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31739 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31741 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31742 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31743 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31744 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31746 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31747 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31748 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31749 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31750 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31751 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31752 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31753 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31754 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31756 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31757 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31758 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31759 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31761 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31762 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31763 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31764 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31765 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31766 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31767 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31768 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31769 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31771 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31772 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31773 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31774 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31776 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31777 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31778 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31779 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31780 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31781 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31782 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31783 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31784 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31786 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31787 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31788 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31789 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31791 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31792 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31793 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31794 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31795 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31796 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31797 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31798 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31799 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31801 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31802 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31803 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31804 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31806 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31807 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31808 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31809 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31810 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31811 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31812 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31813 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31814 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31816 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31817 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31818 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31819 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31821 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31822 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31823 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31824 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31825 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31826 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31827 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31828 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31829 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31831 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31832 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31833 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31834 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31836 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31837 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31838 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31839 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31840 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31841 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31842 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31843 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31844 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31846 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31847 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31848 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31849 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31851 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31852 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31853 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31854 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31855 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31856 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31857 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31858 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31859 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31861 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31862 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31863 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31864 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31866 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31867 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31868 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31869 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31870 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31871 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31872 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31873 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31874 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31876 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31877 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31878 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31879 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31881 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31882 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31883 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31884 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31885 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31886 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31887 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31888 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31889 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31891 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31892 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31893 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31894 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31896 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31897 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31898 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31899 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31900 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31901 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31902 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31903 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31904 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31906 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31907 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31908 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31909 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31911 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31912 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31913 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31914 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31915 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31916 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31917 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31918 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31919 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31921 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31922 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31923 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31924 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31926 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31927 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31928 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31929 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31930 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31931 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31932 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31933 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31934 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31936 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31937 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31938 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31939 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31941 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31942 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31943 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31944 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31945 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31946 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31947 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31948 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31949 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31951 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31952 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31953 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31954 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31956 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31957 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31958 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31959 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31960 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31961 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31962 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31963 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31964 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31966 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31967 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31968 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31969 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31971 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31972 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31973 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31974 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31975 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31976 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31977 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31978 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31979 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31981 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31982 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31983 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31984 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >31985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31986 @0 glEnableClientState(array = GL_COLOR_ARRAY) >31987 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >31988 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >31989 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >31990 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >31991 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >31992 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31993 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >31994 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >31995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >31996 @0 glDisableClientState(array = GL_COLOR_ARRAY) >31997 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >31998 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >31999 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32001 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32002 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32003 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32004 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32005 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32006 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32007 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32008 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32009 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32011 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32012 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32013 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32014 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32016 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32017 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32018 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32019 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32020 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32021 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32022 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32023 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32024 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32026 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32027 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32028 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32029 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32031 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32032 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32033 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32034 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32035 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32036 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32037 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32038 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32039 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32041 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32042 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32043 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32044 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32046 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32047 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32048 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32049 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32050 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32051 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32052 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32053 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32054 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32056 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32057 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32058 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32059 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32061 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32062 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32063 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32064 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32065 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32066 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32067 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32068 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32069 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32071 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32072 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32073 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32074 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32076 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32077 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32078 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32079 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32080 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32081 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32082 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32083 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32084 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32086 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32087 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32088 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32089 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32091 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32092 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32093 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32094 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32095 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32096 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32097 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32098 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32099 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32101 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32102 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32103 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32104 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32106 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32107 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32108 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32109 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32110 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32111 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32112 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32113 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32114 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32116 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32117 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32118 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32119 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32121 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32122 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32123 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32124 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32125 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32126 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32127 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32128 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32129 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32131 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32132 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32133 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32134 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32136 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32137 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32138 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32139 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32140 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32141 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32142 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32143 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32144 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32146 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32147 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32148 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32149 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32151 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32152 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32153 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32154 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32155 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32156 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32157 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32158 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32159 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32161 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32162 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32163 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32164 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32166 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32167 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32168 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32169 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32170 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32171 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32172 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32173 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32174 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32176 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32177 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32178 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32179 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32181 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32182 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32183 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32184 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32185 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32186 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32187 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32188 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32189 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32191 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32192 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32193 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32194 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32196 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32197 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32198 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32199 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32200 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32201 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32202 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32203 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32204 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32206 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32207 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32208 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32209 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32211 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32212 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32213 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32214 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32215 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32216 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32217 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32218 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32219 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32221 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32222 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32223 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32224 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32226 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32227 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32228 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32229 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32230 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32231 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32232 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32233 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32234 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32236 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32237 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32238 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32239 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32241 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32242 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32243 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32244 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32245 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32246 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32247 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32248 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32249 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32251 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32252 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32253 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32254 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32256 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32257 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32258 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32259 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32260 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32261 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32262 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32263 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32264 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32266 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32267 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32268 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32269 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32271 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32272 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32273 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32274 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32275 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32276 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32277 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32278 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32279 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32281 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32282 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32283 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32284 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32286 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32287 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32288 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32289 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32290 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32291 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32292 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32293 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32294 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32296 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32297 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32298 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32299 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32301 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32302 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32303 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32304 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32305 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32306 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32307 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32308 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32309 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32311 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32312 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32313 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32314 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32316 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32317 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32318 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32319 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32320 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32321 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32322 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32323 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32324 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32326 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32327 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32328 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32329 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32331 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32332 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32333 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32334 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32335 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32336 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32337 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32338 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32339 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32341 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32342 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32343 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32344 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32346 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32347 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32348 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32349 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32350 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32351 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32352 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32353 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32354 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32356 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32357 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32358 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32359 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32361 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32362 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32363 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32364 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32365 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32366 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32367 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32368 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32369 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32371 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32372 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32373 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32374 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32376 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32377 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32378 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32379 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32380 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32381 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32382 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32383 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32384 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32386 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32387 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32388 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32389 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32391 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32392 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32393 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32394 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32395 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32396 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32397 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32398 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32399 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32401 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32402 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32403 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32404 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32406 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32407 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32408 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32409 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32410 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32411 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32412 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32413 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32414 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32416 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32417 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32418 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32419 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32421 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32422 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32423 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32424 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32425 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32426 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32427 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32428 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32429 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32431 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32432 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32433 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32434 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32436 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32437 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32438 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32439 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32440 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32441 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32442 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32443 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32444 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32446 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32447 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32448 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32449 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32451 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32452 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32453 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32454 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32455 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32456 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32457 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32458 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32459 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32461 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32462 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32463 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32464 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32466 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32467 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32468 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32469 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32470 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32471 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32472 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32473 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32474 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32476 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32477 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32478 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32479 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32481 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32482 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32483 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32484 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32485 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32486 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32487 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32488 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32489 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32491 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32492 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32493 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32494 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32496 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32497 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32498 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32499 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32500 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32501 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32502 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32503 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32504 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32506 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32507 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32508 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32509 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32511 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32512 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32513 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32514 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32515 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32516 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32517 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32518 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32519 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32521 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32522 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32523 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32524 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32526 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32527 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32528 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32529 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32530 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32531 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32532 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32533 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32534 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32536 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32537 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32538 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32539 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32541 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32542 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32543 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32544 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32545 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32546 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32547 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32548 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32549 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32551 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32552 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32553 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32554 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32556 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32557 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32558 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32559 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32560 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32561 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32562 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32563 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32564 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32566 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32567 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32568 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32569 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32571 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32572 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32573 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32574 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32575 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32576 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32577 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32578 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32579 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32581 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32582 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32583 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32584 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32586 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32587 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32588 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32589 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32590 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32591 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32592 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32593 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32594 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32596 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32597 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32598 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32599 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32601 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32602 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32603 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32604 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32605 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32606 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32607 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32608 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32609 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32611 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32612 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32613 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32614 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32616 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32617 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32618 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32619 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32620 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32621 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32622 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32623 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32624 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32626 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32627 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32628 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32629 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32631 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32632 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32633 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32634 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32635 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32636 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32637 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32638 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32639 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32641 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32642 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32643 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32644 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32646 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32647 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32648 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32649 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32650 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32651 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32652 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32653 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32654 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32656 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32657 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32658 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32659 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32661 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32662 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32663 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32664 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32665 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32666 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32667 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32668 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32669 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32671 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32672 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32673 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32674 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32676 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32677 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32678 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32679 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32680 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32681 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32682 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32683 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32684 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32686 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32687 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32688 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32689 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32691 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32692 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32693 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32694 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32695 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32696 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32697 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32698 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32699 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32701 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32702 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32703 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32704 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32706 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32707 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32708 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32709 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32710 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32711 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32712 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32713 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32714 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32716 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32717 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32718 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32719 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32721 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32722 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32723 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32724 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32725 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32726 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32727 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32728 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32729 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32731 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32732 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32733 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32734 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32736 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32737 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32738 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32739 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32740 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32741 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32742 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32743 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32744 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32746 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32747 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32748 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32749 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32751 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32752 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32753 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32754 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32755 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32756 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32757 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32758 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32759 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32761 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32762 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32763 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32764 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32766 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32767 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32768 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32769 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32770 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32771 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32772 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32773 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32774 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32776 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32777 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32778 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32779 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32781 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32782 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32783 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32784 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32785 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32786 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32787 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32788 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32789 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32791 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32792 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32793 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32794 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32796 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32797 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32798 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32799 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32800 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32801 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32802 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32803 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32804 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32806 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32807 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32808 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32809 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32811 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32812 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32813 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32814 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32815 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32816 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32817 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32818 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32819 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32821 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32822 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32823 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32824 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32826 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32827 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32828 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32829 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32830 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32831 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32832 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32833 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32834 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32836 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32837 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32838 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32839 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32841 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32842 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32843 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32844 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32845 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32846 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32847 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32848 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32849 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32851 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32852 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32853 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32854 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32856 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32857 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32858 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32859 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32860 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32861 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32862 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32863 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32864 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32866 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32867 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32868 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32869 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32871 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32872 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32873 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32874 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32875 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32876 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32877 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32878 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32879 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32881 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32882 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32883 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32884 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32886 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32887 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32888 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32889 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32890 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32891 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32892 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32893 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32894 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32896 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32897 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32898 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32899 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32901 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32902 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32903 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32904 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32905 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32906 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32907 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32908 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32909 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32911 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32912 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32913 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32914 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32916 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32917 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32918 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32919 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32920 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32921 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32922 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32923 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32924 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32926 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32927 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32928 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32929 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32931 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32932 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32933 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32934 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32935 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32936 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32937 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32938 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32939 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32941 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32942 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32943 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32944 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32946 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32947 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32948 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32949 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32950 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32951 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32952 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32953 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32954 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32956 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32957 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32958 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32959 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32961 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32962 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32963 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32964 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32965 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32966 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32967 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32968 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32969 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32971 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32972 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32973 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32974 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32976 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32977 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32978 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32979 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32980 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32981 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32982 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32983 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32984 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >32985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32986 @0 glDisableClientState(array = GL_COLOR_ARRAY) >32987 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >32988 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >32989 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >32990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >32991 @0 glEnableClientState(array = GL_COLOR_ARRAY) >32992 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >32993 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >32994 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >32995 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >32996 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >32997 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32998 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >32999 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33001 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33002 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33003 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33004 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33006 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33007 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33008 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33009 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33010 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33011 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33012 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33013 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33014 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33016 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33017 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33018 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33019 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33021 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33022 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33023 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33024 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33025 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33026 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33027 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33028 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33029 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33031 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33032 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33033 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33034 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33036 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33037 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33038 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33039 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33040 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33041 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33042 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33043 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33044 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33046 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33047 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33048 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33049 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33051 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33052 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33053 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33054 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33055 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33056 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33057 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33058 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33059 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33061 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33062 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33063 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33064 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33066 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33067 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33068 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33069 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33070 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33071 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33072 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33073 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33074 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33076 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33077 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33078 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33079 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33081 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33082 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33083 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33084 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33085 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33086 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33087 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33088 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33089 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33091 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33092 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33093 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33094 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33096 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33097 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33098 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33099 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33100 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33101 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33102 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33103 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33104 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33106 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33107 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33108 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33109 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33111 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33112 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33113 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33114 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33115 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33116 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33117 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33118 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33119 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33121 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33122 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33123 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33124 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33126 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33127 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33128 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33129 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33130 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33131 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33132 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33133 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33134 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33136 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33137 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33138 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33139 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33141 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33142 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33143 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33144 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33145 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33146 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33147 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33148 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33149 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33151 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33152 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33153 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33154 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33156 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33157 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33158 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33159 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33160 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33161 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33162 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33163 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33164 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33166 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33167 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33168 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33169 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33171 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33172 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33173 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33174 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33175 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33176 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33177 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33178 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33179 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33181 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33182 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33183 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33184 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33186 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33187 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33188 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33189 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33190 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33191 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33192 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33193 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33194 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33196 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33197 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33198 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33199 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33201 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33202 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33203 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33204 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33205 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33206 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33207 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33208 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33209 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33211 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33212 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33213 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33214 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33216 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33217 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33218 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33219 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33220 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33221 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33222 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33223 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33224 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33226 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33227 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33228 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33229 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33231 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33232 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33233 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33234 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33235 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33236 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33237 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33238 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33239 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33241 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33242 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33243 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33244 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33246 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33247 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33248 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33249 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33250 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33251 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33252 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33253 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33254 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33256 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33257 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33258 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33259 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33261 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33262 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33263 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33264 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33265 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33266 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33267 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33268 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33269 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33271 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33272 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33273 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33274 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33276 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33277 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33278 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33279 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33280 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33281 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33282 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33283 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33284 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33286 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33287 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33288 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33289 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33291 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33292 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33293 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33294 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33295 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33296 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33297 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33298 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33299 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33301 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33302 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33303 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33304 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33306 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33307 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33308 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33309 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33310 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33311 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33312 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33313 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33314 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33316 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33317 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33318 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33319 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33321 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33322 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33323 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33324 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33325 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33326 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33327 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33328 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33329 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33331 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33332 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33333 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33334 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33336 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33337 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33338 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33339 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33340 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33341 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33342 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33343 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33344 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33346 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33347 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33348 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33349 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33351 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33352 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33353 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33354 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33355 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33356 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33357 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33358 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33359 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33361 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33362 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33363 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33364 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33366 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33367 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33368 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33369 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33370 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33371 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33372 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33373 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33374 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33376 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33377 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33378 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33379 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33381 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33382 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33383 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33384 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33385 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33386 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33387 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33388 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33389 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33391 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33392 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33393 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33394 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33396 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33397 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33398 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33399 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33400 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33401 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33402 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33403 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33404 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33406 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33407 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33408 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33409 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33411 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33412 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33413 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33414 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33415 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33416 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33417 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33418 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33419 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33421 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33422 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33423 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33424 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33426 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33427 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33428 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33429 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33430 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33431 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33432 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33433 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33434 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33436 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33437 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33438 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33439 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33441 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33442 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33443 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33444 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33445 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33446 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33447 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33448 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33449 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33451 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33452 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33453 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33454 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33456 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33457 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33458 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33459 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33460 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33461 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33462 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33463 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33464 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33466 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33467 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33468 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33469 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33471 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33472 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33473 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33474 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33475 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33476 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33477 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33478 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33479 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33481 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33482 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33483 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33484 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33486 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33487 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33488 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33489 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33490 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33491 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33492 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33493 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33494 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33496 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33497 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33498 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33499 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33501 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33502 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33503 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33504 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33505 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33506 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33507 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33508 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33509 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33511 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33512 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33513 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33514 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33516 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33517 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33518 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33519 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33520 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33521 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33522 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33523 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33524 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33526 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33527 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33528 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33529 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33531 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33532 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33533 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33534 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33535 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33536 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33537 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33538 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33539 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33541 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33542 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33543 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33544 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33546 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33547 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33548 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33549 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33550 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33551 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33552 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33553 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33554 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33556 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33557 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33558 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33559 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33561 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33562 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33563 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33564 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33565 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33566 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33567 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33568 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33569 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33571 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33572 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33573 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33574 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33576 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33577 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33578 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33579 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33580 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33581 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33582 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33583 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33584 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33586 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33587 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33588 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33589 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33591 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33592 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33593 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33594 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33595 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33596 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33597 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33598 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33599 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33601 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33602 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33603 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33604 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33606 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33607 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33608 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33609 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33610 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33611 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33612 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33613 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33614 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33616 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33617 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33618 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33619 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33621 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33622 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33623 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33624 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33625 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33626 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33627 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33628 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33629 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33631 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33632 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33633 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33634 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33636 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33637 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33638 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33639 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33640 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33641 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33642 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33643 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33644 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33646 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33647 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33648 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33649 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33651 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33652 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33653 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33654 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33655 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33656 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33657 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33658 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33659 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33661 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33662 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33663 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33664 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33666 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33667 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33668 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33669 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33670 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33671 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33672 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33673 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33674 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33676 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33677 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33678 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33679 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33681 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33682 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33683 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33684 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33685 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33686 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33687 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33688 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33689 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33691 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33692 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33693 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33694 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33696 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33697 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33698 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33699 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33700 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33701 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33702 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33703 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33704 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33706 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33707 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33708 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33709 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33711 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33712 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33713 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33714 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33715 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33716 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33717 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33718 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33719 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33721 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33722 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33723 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33724 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33726 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33727 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33728 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33729 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33730 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33731 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33732 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33733 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33734 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33736 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33737 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33738 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33739 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33741 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33742 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33743 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33744 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33745 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33746 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33747 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33748 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33749 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33751 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33752 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33753 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33754 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33756 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33757 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33758 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33759 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33760 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33761 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33762 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33763 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33764 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33766 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33767 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33768 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33769 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33771 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33772 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33773 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33774 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33775 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33776 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33777 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33778 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33779 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33781 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33782 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33783 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33784 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33786 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33787 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33788 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33789 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33790 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33791 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33792 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33793 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33794 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33796 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33797 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33798 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33799 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33801 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33802 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33803 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33804 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33805 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33806 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33807 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33808 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33809 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33811 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33812 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33813 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33814 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33816 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33817 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33818 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33819 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33820 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33821 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33822 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33823 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33824 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33826 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33827 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33828 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33829 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33831 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33832 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33833 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33834 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33835 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33836 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33837 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33838 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33839 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33841 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33842 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33843 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33844 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33846 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33847 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33848 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33849 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33850 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33851 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33852 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33853 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33854 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33856 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33857 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33858 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33859 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33861 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33862 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33863 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33864 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33865 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33866 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33867 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33868 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33869 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33871 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33872 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33873 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33874 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33876 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33877 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33878 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33879 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33880 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33881 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33882 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33883 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33884 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33886 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33887 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33888 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33889 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33891 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33892 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33893 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33894 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33895 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33896 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33897 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33898 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33899 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33901 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33902 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33903 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33904 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33906 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33907 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33908 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33909 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33910 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33911 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33912 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33913 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33914 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33916 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33917 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33918 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33919 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33921 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33922 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33923 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33924 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33925 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33926 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33927 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33928 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33929 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33931 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33932 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33933 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33934 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33936 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33937 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33938 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33939 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33940 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33941 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33942 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33943 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33944 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33946 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33947 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33948 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33949 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33951 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33952 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33953 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33954 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33955 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33956 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33957 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33958 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33959 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33961 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33962 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33963 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33964 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33966 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33967 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33968 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33969 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33970 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33971 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33972 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33973 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33974 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33976 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33977 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33978 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33979 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33981 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33982 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33983 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33984 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >33985 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >33986 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >33987 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33988 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >33989 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >33990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33991 @0 glDisableClientState(array = GL_COLOR_ARRAY) >33992 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >33993 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >33994 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >33995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >33996 @0 glEnableClientState(array = GL_COLOR_ARRAY) >33997 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >33998 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >33999 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34000 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34001 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34002 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34003 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34004 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34006 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34007 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34008 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34009 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34011 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34012 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34013 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34014 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34015 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34016 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34017 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34018 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34019 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34021 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34022 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34023 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34024 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34026 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34027 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34028 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34029 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34030 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34031 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34032 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34033 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34034 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34036 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34037 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34038 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34039 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34041 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34042 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34043 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34044 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34045 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34046 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34047 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34048 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34049 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34051 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34052 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34053 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34054 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34056 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34057 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34058 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34059 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34060 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34061 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34062 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34063 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34064 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34066 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34067 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34068 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34069 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34071 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34072 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34073 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34074 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34075 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34076 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34077 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34078 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34079 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34081 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34082 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34083 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34084 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34086 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34087 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34088 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34089 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34090 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34091 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34092 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34093 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34094 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34096 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34097 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34098 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34099 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34101 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34102 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34103 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34104 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34105 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34106 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34107 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34108 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34109 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34111 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34112 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34113 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34114 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34116 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34117 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34118 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34119 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34120 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34121 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34122 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34123 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34124 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34126 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34127 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34128 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34129 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34131 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34132 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34133 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34134 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34135 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34136 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34137 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34138 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34139 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34141 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34142 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34143 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34144 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34146 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34147 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34148 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34149 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34150 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34151 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34152 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34153 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34154 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34156 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34157 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34158 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34159 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34161 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34162 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34163 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34164 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34165 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34166 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34167 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34168 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34169 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34171 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34172 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34173 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34174 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34176 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34177 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34178 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34179 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34180 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34181 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34182 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34183 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34184 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34186 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34187 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34188 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34189 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34191 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34192 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34193 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34194 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34195 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34196 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34197 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34198 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34199 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34201 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34202 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34203 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34204 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34206 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34207 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34208 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34209 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34210 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34211 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34212 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34213 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34214 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34216 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34217 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34218 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34219 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34221 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34222 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34223 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34224 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34225 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34226 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34227 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34228 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34229 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34231 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34232 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34233 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34234 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34236 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34237 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34238 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34239 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34240 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34241 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34242 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34243 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34244 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34246 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34247 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34248 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34249 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34251 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34252 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34253 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34254 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34255 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34256 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34257 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34258 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34259 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34261 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34262 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34263 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34264 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34266 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34267 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34268 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34269 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34270 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34271 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34272 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34273 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34274 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34276 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34277 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34278 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34279 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34281 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34282 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34283 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34284 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34285 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34286 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34287 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34288 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34289 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34291 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34292 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34293 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34294 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34296 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34297 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34298 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34299 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34300 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34301 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34302 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34303 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34304 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34306 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34307 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34308 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34309 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34311 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34312 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34313 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34314 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34315 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34316 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34317 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34318 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34319 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34321 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34322 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34323 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34324 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34326 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34327 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34328 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34329 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34330 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34331 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34332 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34333 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34334 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34336 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34337 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34338 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34339 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34341 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34342 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34343 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34344 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34345 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34346 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34347 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34348 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34349 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34351 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34352 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34353 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34354 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34356 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34357 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34358 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34359 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34360 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34361 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34362 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34363 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34364 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34366 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34367 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34368 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34369 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34371 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34372 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34373 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34374 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34375 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34376 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34377 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34378 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34379 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34381 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34382 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34383 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34384 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34386 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34387 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34388 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34389 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34390 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34391 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34392 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34393 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34394 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34396 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34397 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34398 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34399 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34401 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34402 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34403 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34404 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34405 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34406 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34407 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34408 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34409 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34411 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34412 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34413 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34414 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34416 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34417 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34418 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34419 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34420 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34421 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34422 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34423 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34424 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34426 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34427 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34428 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34429 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34431 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34432 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34433 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34434 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34435 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34436 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34437 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34438 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34439 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34441 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34442 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34443 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34444 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34446 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34447 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34448 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34449 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34450 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34451 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34452 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34453 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34454 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34456 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34457 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34458 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34459 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34461 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34462 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34463 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34464 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34465 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34466 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34467 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34468 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34469 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34471 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34472 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34473 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34474 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34476 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34477 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34478 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34479 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34480 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34481 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34482 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34483 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34484 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34486 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34487 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34488 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34489 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34491 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34492 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34493 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34494 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34495 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34496 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34497 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34498 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34499 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34501 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34502 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34503 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34504 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34506 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34507 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34508 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34509 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34510 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34511 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34512 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34513 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34514 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34516 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34517 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34518 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34519 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34521 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34522 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34523 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34524 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34525 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34526 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34527 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34528 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34529 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34531 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34532 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34533 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34534 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34536 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34537 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34538 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34539 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34540 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34541 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34542 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34543 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34544 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34546 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34547 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34548 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34549 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34551 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34552 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34553 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34554 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34555 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34556 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34557 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34558 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34559 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34561 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34562 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34563 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34564 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34566 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34567 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34568 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34569 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34570 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34571 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34572 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34573 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34574 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34576 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34577 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34578 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34579 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34581 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34582 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34583 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34584 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34585 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34586 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34587 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34588 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34589 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34591 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34592 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34593 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34594 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34596 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34597 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34598 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34599 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34600 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34601 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34602 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34603 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34604 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34606 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34607 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34608 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34609 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34611 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34612 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34613 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34614 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34615 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34616 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34617 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34618 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34619 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34621 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34622 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34623 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34624 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34626 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34627 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34628 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34629 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34630 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34631 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34632 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34633 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34634 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34636 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34637 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34638 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34639 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34641 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34642 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34643 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34644 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34645 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34646 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34647 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34648 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34649 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34651 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34652 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34653 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34654 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34656 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34657 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34658 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34659 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34660 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34661 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34662 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34663 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34664 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34666 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34667 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34668 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34669 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34671 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34672 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34673 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34674 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34675 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34676 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34677 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34678 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34679 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34681 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34682 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34683 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34684 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34686 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34687 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34688 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34689 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34690 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34691 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34692 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34693 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34694 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34696 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34697 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34698 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34699 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34701 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34702 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34703 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34704 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34705 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34706 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34707 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34708 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34709 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34711 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34712 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34713 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34714 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34716 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34717 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34718 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34719 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34720 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34721 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34722 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34723 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34724 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34726 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34727 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34728 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34729 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34731 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34732 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34733 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34734 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34735 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34736 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34737 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34738 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34739 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34741 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34742 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34743 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34744 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34746 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34747 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34748 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34749 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34750 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34751 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34752 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34753 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34754 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34756 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34757 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34758 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34759 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34761 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34762 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34763 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34764 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34765 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34766 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34767 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34768 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34769 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34771 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34772 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34773 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34774 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34776 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34777 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34778 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34779 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34780 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34781 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34782 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34783 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34784 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34786 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34787 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34788 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34789 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34791 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34792 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34793 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34794 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34795 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34796 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34797 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34798 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34799 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34801 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34802 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34803 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34804 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34806 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34807 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34808 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34809 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34810 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34811 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34812 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34813 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34814 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34816 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34817 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34818 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34819 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34821 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34822 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34823 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34824 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34825 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34826 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34827 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34828 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34829 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34831 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34832 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34833 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34834 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34836 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34837 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34838 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34839 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34840 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34841 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34842 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34843 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34844 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34846 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34847 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34848 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34849 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34851 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34852 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34853 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34854 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34855 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34856 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34857 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34858 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34859 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34861 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34862 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34863 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34864 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34866 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34867 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34868 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34869 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34870 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34871 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34872 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34873 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34874 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34876 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34877 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34878 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34879 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34881 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34882 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34883 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34884 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34885 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34886 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34887 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34888 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34889 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34891 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34892 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34893 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34894 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34896 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34897 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34898 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34899 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34900 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34901 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34902 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34903 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34904 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34906 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34907 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34908 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34909 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34911 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34912 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34913 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34914 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34915 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34916 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34917 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34918 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34919 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34921 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34922 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34923 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34924 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34926 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34927 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34928 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34929 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34930 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34931 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34932 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34933 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34934 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34936 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34937 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34938 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34939 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34941 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34942 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34943 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34944 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34945 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34946 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34947 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34948 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34949 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34951 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34952 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34953 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34954 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34956 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34957 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34958 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34959 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34960 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34961 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34962 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34963 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34964 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34966 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34967 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34968 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34969 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34971 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34972 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34973 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34974 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34975 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34976 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34977 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34978 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34979 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34981 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34982 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34983 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34984 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >34985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34986 @0 glEnableClientState(array = GL_COLOR_ARRAY) >34987 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >34988 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >34989 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >34990 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >34991 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >34992 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34993 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >34994 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >34995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >34996 @0 glDisableClientState(array = GL_COLOR_ARRAY) >34997 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >34998 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >34999 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35001 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35002 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35003 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35004 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35005 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35006 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35007 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35008 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35009 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35011 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35012 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35013 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35014 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35016 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35017 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35018 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35019 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35020 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35021 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35022 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35023 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35024 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35026 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35027 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35028 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35029 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35031 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35032 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35033 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35034 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35035 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35036 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35037 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35038 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35039 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35041 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35042 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35043 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35044 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35046 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35047 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35048 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35049 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35050 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35051 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35052 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35053 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35054 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35056 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35057 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35058 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35059 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35061 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35062 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35063 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35064 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35065 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35066 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35067 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35068 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35069 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35071 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35072 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35073 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35074 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35076 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35077 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35078 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35079 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35080 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35081 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35082 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35083 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35084 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35086 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35087 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35088 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35089 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35091 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35092 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35093 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35094 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35095 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35096 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35097 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35098 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35099 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35101 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35102 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35103 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35104 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35106 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35107 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35108 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35109 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35110 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35111 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35112 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35113 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35114 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35116 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35117 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35118 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35119 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35121 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35122 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35123 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35124 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35125 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35126 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35127 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35128 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35129 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35131 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35132 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35133 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35134 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35136 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35137 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35138 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35139 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35140 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35141 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35142 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35143 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35144 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35146 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35147 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35148 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35149 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35151 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35152 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35153 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35154 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35155 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35156 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35157 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35158 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35159 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35161 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35162 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35163 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35164 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35166 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35167 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35168 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35169 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35170 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35171 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35172 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35173 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35174 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35176 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35177 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35178 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35179 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35181 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35182 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35183 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35184 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35185 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35186 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35187 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35188 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35189 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35191 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35192 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35193 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35194 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35196 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35197 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35198 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35199 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35200 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35201 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35202 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35203 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35204 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35206 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35207 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35208 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35209 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35211 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35212 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35213 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35214 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35215 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35216 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35217 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35218 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35219 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35221 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35222 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35223 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35224 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35226 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35227 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35228 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35229 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35230 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35231 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35232 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35233 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35234 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35236 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35237 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35238 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35239 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35241 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35242 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35243 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35244 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35245 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35246 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35247 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35248 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35249 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35251 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35252 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35253 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35254 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35256 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35257 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35258 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35259 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35260 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35261 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35262 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35263 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35264 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35266 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35267 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35268 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35269 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35271 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35272 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35273 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35274 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35275 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35276 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35277 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35278 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35279 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35281 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35282 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35283 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35284 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35286 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35287 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35288 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35289 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35290 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35291 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35292 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35293 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35294 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35296 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35297 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35298 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35299 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35301 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35302 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35303 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35304 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35305 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35306 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35307 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35308 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35309 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35311 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35312 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35313 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35314 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35316 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35317 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35318 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35319 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35320 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35321 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35322 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35323 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35324 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35326 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35327 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35328 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35329 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35331 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35332 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35333 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35334 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35335 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35336 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35337 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35338 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35339 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35341 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35342 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35343 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35344 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35346 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35347 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35348 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35349 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35350 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35351 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35352 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35353 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35354 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35356 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35357 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35358 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35359 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35361 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35362 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35363 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35364 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35365 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35366 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35367 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35368 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35369 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35371 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35372 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35373 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35374 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35376 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35377 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35378 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35379 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35380 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35381 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35382 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35383 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35384 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35386 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35387 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35388 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35389 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35391 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35392 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35393 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35394 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35395 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35396 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35397 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35398 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35399 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35401 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35402 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35403 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35404 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35406 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35407 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35408 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35409 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35410 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35411 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35412 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35413 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35414 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35416 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35417 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35418 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35419 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35421 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35422 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35423 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35424 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35425 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35426 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35427 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35428 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35429 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35431 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35432 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35433 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35434 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35436 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35437 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35438 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35439 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35440 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35441 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35442 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35443 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35444 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35446 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35447 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35448 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35449 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35451 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35452 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35453 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35454 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35455 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35456 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35457 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35458 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35459 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35461 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35462 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35463 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35464 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35466 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35467 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35468 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35469 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35470 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35471 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35472 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35473 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35474 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35476 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35477 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35478 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35479 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35481 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35482 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35483 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35484 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35485 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35486 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35487 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35488 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35489 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35491 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35492 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35493 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35494 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35496 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35497 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35498 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35499 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35500 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35501 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35502 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35503 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35504 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35506 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35507 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35508 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35509 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35511 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35512 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35513 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35514 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35515 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35516 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35517 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35518 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35519 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35521 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35522 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35523 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35524 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35526 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35527 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35528 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35529 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35530 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35531 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35532 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35533 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35534 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35536 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35537 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35538 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35539 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35541 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35542 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35543 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35544 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35545 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35546 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35547 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35548 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35549 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35551 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35552 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35553 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35554 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35556 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35557 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35558 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35559 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35560 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35561 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35562 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35563 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35564 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35566 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35567 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35568 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35569 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35571 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35572 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35573 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35574 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35575 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35576 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35577 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35578 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35579 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35581 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35582 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35583 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35584 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35586 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35587 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35588 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35589 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35590 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35591 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35592 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35593 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35594 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35596 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35597 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35598 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35599 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35601 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35602 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35603 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35604 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35605 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35606 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35607 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35608 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35609 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35611 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35612 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35613 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35614 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35616 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35617 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35618 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35619 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35620 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35621 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35622 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35623 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35624 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35626 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35627 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35628 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35629 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35631 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35632 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35633 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35634 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35635 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35636 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35637 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35638 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35639 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35641 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35642 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35643 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35644 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35646 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35647 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35648 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35649 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35650 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35651 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35652 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35653 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35654 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35656 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35657 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35658 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35659 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35661 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35662 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35663 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35664 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35665 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35666 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35667 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35668 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35669 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35671 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35672 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35673 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35674 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35676 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35677 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35678 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35679 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35680 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35681 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35682 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35683 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35684 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35686 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35687 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35688 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35689 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35691 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35692 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35693 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35694 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35695 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35696 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35697 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35698 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35699 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35701 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35702 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35703 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35704 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35706 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35707 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35708 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35709 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35710 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35711 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35712 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35713 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35714 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35716 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35717 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35718 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35719 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35721 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35722 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35723 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35724 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35725 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35726 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35727 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35728 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35729 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35731 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35732 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35733 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35734 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35736 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35737 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35738 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35739 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35740 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35741 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35742 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35743 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35744 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35746 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35747 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35748 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35749 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35751 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35752 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35753 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35754 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35755 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35756 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35757 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35758 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35759 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35761 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35762 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35763 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35764 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35766 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35767 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35768 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35769 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35770 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35771 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35772 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35773 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35774 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35776 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35777 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35778 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35779 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35781 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35782 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35783 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35784 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35785 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35786 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35787 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35788 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35789 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35791 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35792 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35793 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35794 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35796 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35797 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35798 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35799 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35800 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35801 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35802 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35803 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35804 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35806 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35807 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35808 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35809 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35811 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35812 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35813 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35814 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35815 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35816 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35817 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35818 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35819 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35821 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35822 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35823 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35824 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35826 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35827 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35828 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35829 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35830 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35831 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35832 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35833 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35834 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35836 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35837 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35838 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35839 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35841 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35842 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35843 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35844 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35845 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35846 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35847 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35848 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35849 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35851 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35852 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35853 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35854 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35856 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35857 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35858 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35859 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35860 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35861 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35862 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35863 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35864 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35866 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35867 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35868 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35869 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35871 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35872 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35873 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35874 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35875 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35876 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35877 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35878 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35879 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35881 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35882 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35883 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35884 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35886 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35887 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35888 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35889 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35890 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35891 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35892 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35893 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35894 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35896 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35897 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35898 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35899 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35901 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35902 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35903 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35904 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35905 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35906 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35907 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35908 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35909 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35911 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35912 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35913 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35914 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35916 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35917 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35918 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35919 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35920 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35921 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35922 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35923 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35924 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35926 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35927 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35928 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35929 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35931 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35932 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35933 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35934 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35935 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35936 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35937 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35938 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35939 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35941 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35942 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35943 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35944 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35946 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35947 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35948 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35949 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35950 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35951 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35952 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35953 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35954 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35956 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35957 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35958 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35959 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35961 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35962 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35963 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35964 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35965 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35966 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35967 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35968 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35969 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35971 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35972 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35973 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35974 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35976 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35977 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35978 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35979 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35980 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35981 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35982 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35983 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35984 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >35985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35986 @0 glDisableClientState(array = GL_COLOR_ARRAY) >35987 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >35988 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >35989 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >35990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >35991 @0 glEnableClientState(array = GL_COLOR_ARRAY) >35992 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >35993 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >35994 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >35995 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >35996 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >35997 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35998 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >35999 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36001 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36002 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36003 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36004 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36006 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36007 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36008 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36009 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36010 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36011 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36012 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36013 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36014 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36016 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36017 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36018 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36019 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36021 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36022 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36023 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36024 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36025 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36026 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36027 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36028 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36029 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36031 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36032 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36033 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36034 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36036 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36037 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36038 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36039 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36040 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36041 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36042 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36043 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36044 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36046 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36047 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36048 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36049 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36051 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36052 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36053 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36054 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36055 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36056 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36057 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36058 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36059 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36061 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36062 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36063 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36064 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36066 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36067 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36068 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36069 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36070 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36071 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36072 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36073 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36074 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36076 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36077 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36078 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36079 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36081 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36082 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36083 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36084 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36085 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36086 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36087 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36088 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36089 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36091 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36092 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36093 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36094 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36096 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36097 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36098 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36099 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36100 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36101 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36102 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36103 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36104 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36106 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36107 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36108 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36109 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36111 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36112 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36113 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36114 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36115 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36116 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36117 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36118 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36119 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36121 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36122 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36123 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36124 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36126 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36127 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36128 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36129 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36130 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36131 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36132 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36133 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36134 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36136 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36137 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36138 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36139 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36141 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36142 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36143 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36144 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36145 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36146 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36147 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36148 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36149 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36151 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36152 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36153 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36154 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36156 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36157 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36158 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36159 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36160 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36161 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36162 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36163 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36164 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36166 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36167 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36168 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36169 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36171 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36172 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36173 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36174 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36175 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36176 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36177 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36178 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36179 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36181 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36182 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36183 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36184 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36186 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36187 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36188 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36189 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36190 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36191 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36192 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36193 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36194 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36196 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36197 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36198 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36199 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36201 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36202 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36203 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36204 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36205 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36206 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36207 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36208 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36209 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36211 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36212 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36213 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36214 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36216 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36217 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36218 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36219 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36220 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36221 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36222 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36223 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36224 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36226 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36227 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36228 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36229 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36231 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36232 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36233 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36234 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36235 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36236 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36237 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36238 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36239 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36241 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36242 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36243 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36244 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36246 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36247 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36248 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36249 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36250 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36251 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36252 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36253 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36254 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36256 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36257 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36258 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36259 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36261 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36262 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36263 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36264 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36265 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36266 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36267 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36268 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36269 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36271 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36272 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36273 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36274 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36276 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36277 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36278 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36279 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36280 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36281 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36282 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36283 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36284 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36286 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36287 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36288 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36289 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36291 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36292 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36293 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36294 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36295 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36296 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36297 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36298 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36299 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36301 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36302 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36303 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36304 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36306 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36307 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36308 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36309 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36310 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36311 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36312 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36313 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36314 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36316 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36317 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36318 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36319 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36321 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36322 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36323 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36324 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36325 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36326 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36327 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36328 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36329 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36331 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36332 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36333 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36334 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36336 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36337 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36338 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36339 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36340 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36341 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36342 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36343 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36344 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36346 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36347 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36348 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36349 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36351 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36352 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36353 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36354 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36355 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36356 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36357 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36358 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36359 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36361 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36362 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36363 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36364 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36366 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36367 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36368 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36369 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36370 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36371 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36372 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36373 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36374 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36376 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36377 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36378 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36379 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36381 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36382 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36383 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36384 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36385 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36386 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36387 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36388 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36389 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36391 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36392 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36393 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36394 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36396 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36397 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36398 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36399 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36400 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36401 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36402 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36403 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36404 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36406 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36407 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36408 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36409 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36411 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36412 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36413 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36414 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36415 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36416 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36417 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36418 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36419 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36421 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36422 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36423 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36424 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36426 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36427 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36428 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36429 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36430 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36431 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36432 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36433 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36434 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36436 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36437 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36438 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36439 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36441 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36442 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36443 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36444 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36445 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36446 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36447 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36448 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36449 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36451 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36452 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36453 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36454 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36456 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36457 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36458 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36459 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36460 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36461 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36462 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36463 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36464 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36466 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36467 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36468 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36469 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36471 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36472 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36473 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36474 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36475 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36476 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36477 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36478 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36479 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36481 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36482 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36483 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36484 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36486 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36487 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36488 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36489 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36490 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36491 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36492 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36493 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36494 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36496 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36497 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36498 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36499 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36501 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36502 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36503 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36504 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36505 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36506 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36507 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36508 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36509 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36511 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36512 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36513 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36514 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36516 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36517 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36518 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36519 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36520 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36521 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36522 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36523 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36524 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36526 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36527 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36528 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36529 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36531 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36532 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36533 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36534 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36535 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36536 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36537 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36538 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36539 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36541 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36542 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36543 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36544 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36546 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36547 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36548 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36549 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36550 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36551 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36552 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36553 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36554 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36556 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36557 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36558 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36559 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36561 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36562 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36563 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36564 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36565 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36566 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36567 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36568 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36569 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36571 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36572 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36573 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36574 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36576 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36577 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36578 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36579 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36580 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36581 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36582 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36583 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36584 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36586 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36587 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36588 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36589 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36591 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36592 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36593 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36594 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36595 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36596 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36597 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36598 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36599 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36601 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36602 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36603 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36604 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36606 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36607 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36608 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36609 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36610 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36611 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36612 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36613 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36614 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36616 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36617 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36618 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36619 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36621 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36622 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36623 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36624 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36625 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36626 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36627 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36628 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36629 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36631 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36632 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36633 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36634 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36636 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36637 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36638 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36639 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36640 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36641 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36642 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36643 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36644 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36646 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36647 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36648 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36649 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36651 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36652 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36653 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36654 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36655 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36656 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36657 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36658 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36659 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36661 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36662 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36663 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36664 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36666 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36667 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36668 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36669 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36670 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36671 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36672 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36673 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36674 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36676 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36677 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36678 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36679 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36681 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36682 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36683 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36684 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36685 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36686 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36687 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36688 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36689 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36691 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36692 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36693 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36694 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36696 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36697 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36698 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36699 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36700 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36701 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36702 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36703 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36704 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36706 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36707 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36708 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36709 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36711 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36712 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36713 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36714 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36715 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36716 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36717 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36718 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36719 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36721 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36722 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36723 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36724 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36726 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36727 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36728 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36729 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36730 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36731 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36732 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36733 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36734 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36736 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36737 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36738 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36739 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36741 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36742 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36743 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36744 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36745 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36746 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36747 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36748 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36749 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36751 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36752 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36753 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36754 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36756 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36757 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36758 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36759 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36760 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36761 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36762 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36763 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36764 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36766 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36767 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36768 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36769 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36771 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36772 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36773 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36774 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36775 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36776 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36777 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36778 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36779 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36781 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36782 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36783 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36784 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36786 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36787 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36788 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36789 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36790 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36791 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36792 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36793 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36794 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36796 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36797 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36798 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36799 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36801 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36802 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36803 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36804 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36805 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36806 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36807 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36808 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36809 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36811 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36812 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36813 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36814 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36816 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36817 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36818 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36819 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36820 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36821 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36822 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36823 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36824 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36826 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36827 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36828 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36829 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36831 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36832 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36833 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36834 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36835 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36836 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36837 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36838 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36839 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36841 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36842 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36843 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36844 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36846 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36847 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36848 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36849 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36850 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36851 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36852 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36853 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36854 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36856 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36857 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36858 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36859 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36861 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36862 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36863 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36864 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36865 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36866 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36867 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36868 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36869 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36871 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36872 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36873 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36874 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36876 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36877 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36878 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36879 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36880 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36881 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36882 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36883 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36884 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36886 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36887 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36888 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36889 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36891 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36892 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36893 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36894 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36895 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36896 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36897 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36898 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36899 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36901 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36902 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36903 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36904 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36906 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36907 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36908 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36909 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36910 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36911 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36912 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36913 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36914 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36916 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36917 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36918 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36919 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36921 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36922 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36923 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36924 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36925 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36926 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36927 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36928 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36929 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36931 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36932 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36933 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36934 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36936 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36937 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36938 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36939 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36940 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36941 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36942 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36943 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36944 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36946 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36947 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36948 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36949 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36951 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36952 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36953 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36954 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36955 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36956 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36957 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36958 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36959 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36961 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36962 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36963 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36964 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36966 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36967 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36968 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36969 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36970 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36971 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36972 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36973 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36974 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36976 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36977 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36978 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36979 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36981 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36982 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36983 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36984 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >36985 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >36986 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >36987 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36988 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >36989 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >36990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36991 @0 glDisableClientState(array = GL_COLOR_ARRAY) >36992 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >36993 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >36994 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >36995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >36996 @0 glEnableClientState(array = GL_COLOR_ARRAY) >36997 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >36998 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >36999 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >37000 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >37001 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >37002 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >37003 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >37004 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >37005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >37006 @0 glDisableClientState(array = GL_COLOR_ARRAY) >37007 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >37008 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >37009 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >37010 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) >37011 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) >37012 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) >37013 @0 glFogf(pname = GL_FOG_START, param = 50) >37014 @0 glFogf(pname = GL_FOG_END, param = 100) >37015 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) >37016 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) >37017 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37018 @0 glEnable(cap = GL_TEXTURE_2D) >37019 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) >37020 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >37021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) >37022 @0 glDisable(cap = GL_ALPHA_TEST) >37023 @0 glDisable(cap = GL_BLEND) >37024 @0 glMatrixMode(mode = GL_PROJECTION) >37025 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) >37026 @0 glMatrixMode(mode = GL_MODELVIEW) >37027 @0 glLoadIdentity() >37028 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) >37029 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37030 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) >37031 @0 glEnable(cap = GL_COLOR_MATERIAL) >37032 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) >37033 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) >37034 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) >37035 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) >37036 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) >37037 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37038 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) >37039 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37040 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37041 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) >37042 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) >37043 @0 glShadeModel(mode = GL_SMOOTH) >37044 @0 glDisable(cap = GL_LIGHTING) >37045 @0 glDisable(cap = GL_DEPTH_TEST) >37046 @0 glDepthMask(flag = GL_FALSE) >37047 @0 glCullFace(mode = GL_BACK) >37048 @0 glEnable(cap = GL_CULL_FACE) >37049 @0 glDisable(cap = GL_FOG) >37050 @0 glDisable(cap = GL_NORMALIZE) >37051 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) >37052 @0 glDisable(cap = GL_BLEND) >37053 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) >37054 @0 glPolygonOffset(factor = -1, units = 0) >37055 @0 glPointSize(size = 1) >37056 @0 glLineWidth(width = 1) >37057 @0 glDisable(cap = GL_MULTISAMPLE) >37058 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37059 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37060 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37061 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37062 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >37063 @0 glEnable(cap = GL_BLEND) >37064 @0 glEnable(cap = GL_ALPHA_TEST) >37065 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37066 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37067 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37068 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37069 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37070 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37071 @0 glMatrixMode(mode = GL_TEXTURE) >37072 @0 glLoadIdentity() >37073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >37074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >37075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >37076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >37077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >37078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >37079 @0 glBegin(mode = GL_QUADS) >37080 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37081 @0 glTexCoord2f(s = 0, t = 0) >37082 @0 glVertex2f(x = 640, y = 237) >37083 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37084 @0 glTexCoord2f(s = 1, t = 0) >37085 @0 glVertex2f(x = 1920, y = 237) >37086 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37087 @0 glTexCoord2f(s = 1, t = 1) >37088 @0 glVertex2f(x = 1920, y = 343) >37089 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37090 @0 glTexCoord2f(s = 0, t = 1) >37091 @0 glVertex2f(x = 640, y = 343) >37092 @0 glEnd() >37093 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37094 @0 glDisable(cap = GL_TEXTURE_2D) >37095 @0 glEnable(cap = GL_BLEND) >37096 @0 glEnable(cap = GL_ALPHA_TEST) >37097 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37098 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) >37099 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) >37100 @0 glEnable(cap = GL_BLEND) >37101 @0 glEnable(cap = GL_ALPHA_TEST) >37102 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37103 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) >37104 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) >37105 @0 glDisable(cap = GL_BLEND) >37106 @0 glDisable(cap = GL_ALPHA_TEST) >37107 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >37108 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) >37109 @0 glDisable(cap = GL_BLEND) >37110 @0 glDisable(cap = GL_ALPHA_TEST) >37111 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >37112 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) >37113 @0 glEnable(cap = GL_BLEND) >37114 @0 glEnable(cap = GL_ALPHA_TEST) >37115 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37116 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >37117 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) >37118 @0 glDisable(cap = GL_BLEND) >37119 @0 glDisable(cap = GL_ALPHA_TEST) >37120 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >37121 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) >37122 @0 glEnable(cap = GL_BLEND) >37123 @0 glEnable(cap = GL_ALPHA_TEST) >37124 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37125 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >37126 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) >37127 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37128 @0 glEnable(cap = GL_TEXTURE_2D) >37129 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >37130 @0 glEnable(cap = GL_BLEND) >37131 @0 glEnable(cap = GL_ALPHA_TEST) >37132 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37133 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37134 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37135 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37136 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37137 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37138 @0 glMatrixMode(mode = GL_TEXTURE) >37139 @0 glLoadIdentity() >37140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >37141 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >37142 @0 glBegin(mode = GL_QUADS) >37143 @0 glTexCoord2f(s = 0.046875, t = 0.09375) >37144 @0 glVertex2f(x = 639, y = 340) >37145 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) >37146 @0 glVertex2f(x = 646, y = 340) >37147 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) >37148 @0 glVertex2f(x = 646, y = 349) >37149 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) >37150 @0 glVertex2f(x = 639, y = 349) >37151 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >37152 @0 glVertex2f(x = 646, y = 342) >37153 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >37154 @0 glVertex2f(x = 653, y = 342) >37155 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >37156 @0 glVertex2f(x = 653, y = 349) >37157 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >37158 @0 glVertex2f(x = 646, y = 349) >37159 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >37160 @0 glVertex2f(x = 654, y = 339) >37161 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >37162 @0 glVertex2f(x = 660, y = 339) >37163 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >37164 @0 glVertex2f(x = 660, y = 349) >37165 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >37166 @0 glVertex2f(x = 654, y = 349) >37167 @0 glTexCoord2f(s = 0.75, t = 0.140625) >37168 @0 glVertex2f(x = 661, y = 342) >37169 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >37170 @0 glVertex2f(x = 667, y = 342) >37171 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >37172 @0 glVertex2f(x = 667, y = 349) >37173 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >37174 @0 glVertex2f(x = 661, y = 349) >37175 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >37176 @0 glVertex2f(x = 674, y = 340) >37177 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >37178 @0 glVertex2f(x = 681, y = 340) >37179 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >37180 @0 glVertex2f(x = 681, y = 349) >37181 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >37182 @0 glVertex2f(x = 674, y = 349) >37183 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >37184 @0 glVertex2f(x = 681, y = 342) >37185 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >37186 @0 glVertex2f(x = 688, y = 342) >37187 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >37188 @0 glVertex2f(x = 688, y = 350) >37189 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >37190 @0 glVertex2f(x = 681, y = 350) >37191 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >37192 @0 glVertex2f(x = 688, y = 342) >37193 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >37194 @0 glVertex2f(x = 695, y = 342) >37195 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >37196 @0 glVertex2f(x = 695, y = 349) >37197 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >37198 @0 glVertex2f(x = 688, y = 349) >37199 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >37200 @0 glVertex2f(x = 695, y = 342) >37201 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >37202 @0 glVertex2f(x = 702, y = 342) >37203 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >37204 @0 glVertex2f(x = 702, y = 349) >37205 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >37206 @0 glVertex2f(x = 695, y = 349) >37207 @0 glEnd() >37208 @0 glEnable(cap = GL_BLEND) >37209 @0 glEnable(cap = GL_ALPHA_TEST) >37210 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37211 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37212 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37213 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37214 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37215 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37216 @0 glMatrixMode(mode = GL_TEXTURE) >37217 @0 glLoadIdentity() >37218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >37219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >37220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >37221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >37222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >37223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >37224 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37225 @0 glBegin(mode = GL_QUADS) >37226 @0 glTexCoord2f(s = 0.046875, t = 0.09375) >37227 @0 glVertex2f(x = 638, y = 339) >37228 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) >37229 @0 glVertex2f(x = 645, y = 339) >37230 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) >37231 @0 glVertex2f(x = 645, y = 348) >37232 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) >37233 @0 glVertex2f(x = 638, y = 348) >37234 @0 glEnd() >37235 @0 glEnable(cap = GL_BLEND) >37236 @0 glEnable(cap = GL_ALPHA_TEST) >37237 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37238 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37239 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37240 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37241 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37242 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37243 @0 glMatrixMode(mode = GL_TEXTURE) >37244 @0 glLoadIdentity() >37245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >37246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >37247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >37248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >37249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >37250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >37251 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37252 @0 glBegin(mode = GL_QUADS) >37253 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >37254 @0 glVertex2f(x = 645, y = 341) >37255 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >37256 @0 glVertex2f(x = 652, y = 341) >37257 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >37258 @0 glVertex2f(x = 652, y = 348) >37259 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >37260 @0 glVertex2f(x = 645, y = 348) >37261 @0 glEnd() >37262 @0 glEnable(cap = GL_BLEND) >37263 @0 glEnable(cap = GL_ALPHA_TEST) >37264 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37265 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37266 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37267 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37268 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37269 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37270 @0 glMatrixMode(mode = GL_TEXTURE) >37271 @0 glLoadIdentity() >37272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >37273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >37274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >37275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >37276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >37277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >37278 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37279 @0 glBegin(mode = GL_QUADS) >37280 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >37281 @0 glVertex2f(x = 653, y = 338) >37282 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >37283 @0 glVertex2f(x = 659, y = 338) >37284 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >37285 @0 glVertex2f(x = 659, y = 348) >37286 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >37287 @0 glVertex2f(x = 653, y = 348) >37288 @0 glEnd() >37289 @0 glEnable(cap = GL_BLEND) >37290 @0 glEnable(cap = GL_ALPHA_TEST) >37291 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37292 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37293 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37294 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37295 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37296 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37297 @0 glMatrixMode(mode = GL_TEXTURE) >37298 @0 glLoadIdentity() >37299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >37300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >37301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >37302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >37303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >37304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >37305 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37306 @0 glBegin(mode = GL_QUADS) >37307 @0 glTexCoord2f(s = 0.75, t = 0.140625) >37308 @0 glVertex2f(x = 660, y = 341) >37309 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >37310 @0 glVertex2f(x = 666, y = 341) >37311 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >37312 @0 glVertex2f(x = 666, y = 348) >37313 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >37314 @0 glVertex2f(x = 660, y = 348) >37315 @0 glEnd() >37316 @0 glEnable(cap = GL_BLEND) >37317 @0 glEnable(cap = GL_ALPHA_TEST) >37318 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37319 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37320 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37321 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37322 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37323 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37324 @0 glMatrixMode(mode = GL_TEXTURE) >37325 @0 glLoadIdentity() >37326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >37327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >37328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >37329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >37330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >37331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >37332 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37333 @0 glBegin(mode = GL_QUADS) >37334 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >37335 @0 glVertex2f(x = 673, y = 339) >37336 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >37337 @0 glVertex2f(x = 680, y = 339) >37338 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >37339 @0 glVertex2f(x = 680, y = 348) >37340 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >37341 @0 glVertex2f(x = 673, y = 348) >37342 @0 glEnd() >37343 @0 glEnable(cap = GL_BLEND) >37344 @0 glEnable(cap = GL_ALPHA_TEST) >37345 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37346 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37347 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37348 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37349 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37350 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37351 @0 glMatrixMode(mode = GL_TEXTURE) >37352 @0 glLoadIdentity() >37353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >37354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >37355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >37356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >37357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >37358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >37359 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37360 @0 glBegin(mode = GL_QUADS) >37361 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >37362 @0 glVertex2f(x = 680, y = 341) >37363 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >37364 @0 glVertex2f(x = 687, y = 341) >37365 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >37366 @0 glVertex2f(x = 687, y = 349) >37367 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >37368 @0 glVertex2f(x = 680, y = 349) >37369 @0 glEnd() >37370 @0 glEnable(cap = GL_BLEND) >37371 @0 glEnable(cap = GL_ALPHA_TEST) >37372 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37373 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37374 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37375 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37376 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37377 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37378 @0 glMatrixMode(mode = GL_TEXTURE) >37379 @0 glLoadIdentity() >37380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >37381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >37382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >37383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >37384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >37385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >37386 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37387 @0 glBegin(mode = GL_QUADS) >37388 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >37389 @0 glVertex2f(x = 687, y = 341) >37390 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >37391 @0 glVertex2f(x = 694, y = 341) >37392 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >37393 @0 glVertex2f(x = 694, y = 348) >37394 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >37395 @0 glVertex2f(x = 687, y = 348) >37396 @0 glEnd() >37397 @0 glEnable(cap = GL_BLEND) >37398 @0 glEnable(cap = GL_ALPHA_TEST) >37399 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37400 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37401 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37402 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37403 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37404 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37405 @0 glMatrixMode(mode = GL_TEXTURE) >37406 @0 glLoadIdentity() >37407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >37408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >37409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >37410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >37411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >37412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >37413 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37414 @0 glBegin(mode = GL_QUADS) >37415 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >37416 @0 glVertex2f(x = 694, y = 341) >37417 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >37418 @0 glVertex2f(x = 701, y = 341) >37419 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >37420 @0 glVertex2f(x = 701, y = 348) >37421 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >37422 @0 glVertex2f(x = 694, y = 348) >37423 @0 glEnd() >37424 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37425 @0 glDisable(cap = GL_TEXTURE_2D) >37426 @0 glDisable(cap = GL_BLEND) >37427 @0 glDisable(cap = GL_ALPHA_TEST) >37428 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >37429 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) >37430 @0 glDisable(cap = GL_BLEND) >37431 @0 glDisable(cap = GL_ALPHA_TEST) >37432 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >37433 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) >37434 @0 glEnable(cap = GL_BLEND) >37435 @0 glEnable(cap = GL_ALPHA_TEST) >37436 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37437 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >37438 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) >37439 @0 glDisable(cap = GL_BLEND) >37440 @0 glDisable(cap = GL_ALPHA_TEST) >37441 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >37442 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) >37443 @0 glEnable(cap = GL_BLEND) >37444 @0 glEnable(cap = GL_ALPHA_TEST) >37445 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37446 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >37447 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) >37448 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37449 @0 glEnable(cap = GL_TEXTURE_2D) >37450 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >37451 @0 glEnable(cap = GL_BLEND) >37452 @0 glEnable(cap = GL_ALPHA_TEST) >37453 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37454 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37455 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37456 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37457 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37458 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37459 @0 glMatrixMode(mode = GL_TEXTURE) >37460 @0 glLoadIdentity() >37461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >37462 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >37463 @0 glBegin(mode = GL_QUADS) >37464 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >37465 @0 glVertex2f(x = 722, y = 340) >37466 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >37467 @0 glVertex2f(x = 729, y = 340) >37468 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >37469 @0 glVertex2f(x = 729, y = 349) >37470 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >37471 @0 glVertex2f(x = 722, y = 349) >37472 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >37473 @0 glVertex2f(x = 729, y = 342) >37474 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >37475 @0 glVertex2f(x = 736, y = 342) >37476 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >37477 @0 glVertex2f(x = 736, y = 349) >37478 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >37479 @0 glVertex2f(x = 729, y = 349) >37480 @0 glTexCoord2f(s = 0.75, t = 0.140625) >37481 @0 glVertex2f(x = 737, y = 342) >37482 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >37483 @0 glVertex2f(x = 743, y = 342) >37484 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >37485 @0 glVertex2f(x = 743, y = 349) >37486 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >37487 @0 glVertex2f(x = 737, y = 349) >37488 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >37489 @0 glVertex2f(x = 743, y = 340) >37490 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >37491 @0 glVertex2f(x = 750, y = 340) >37492 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >37493 @0 glVertex2f(x = 750, y = 349) >37494 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >37495 @0 glVertex2f(x = 743, y = 349) >37496 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >37497 @0 glVertex2f(x = 750, y = 342) >37498 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >37499 @0 glVertex2f(x = 757, y = 342) >37500 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >37501 @0 glVertex2f(x = 757, y = 349) >37502 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >37503 @0 glVertex2f(x = 750, y = 349) >37504 @0 glTexCoord2f(s = 0.75, t = 0.140625) >37505 @0 glVertex2f(x = 758, y = 342) >37506 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >37507 @0 glVertex2f(x = 764, y = 342) >37508 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >37509 @0 glVertex2f(x = 764, y = 349) >37510 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >37511 @0 glVertex2f(x = 758, y = 349) >37512 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >37513 @0 glVertex2f(x = 764, y = 340) >37514 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >37515 @0 glVertex2f(x = 771, y = 340) >37516 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >37517 @0 glVertex2f(x = 771, y = 349) >37518 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >37519 @0 glVertex2f(x = 764, y = 349) >37520 @0 glEnd() >37521 @0 glEnable(cap = GL_BLEND) >37522 @0 glEnable(cap = GL_ALPHA_TEST) >37523 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37524 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37525 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37526 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37527 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37528 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37529 @0 glMatrixMode(mode = GL_TEXTURE) >37530 @0 glLoadIdentity() >37531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >37532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >37533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >37534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >37535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >37536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >37537 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37538 @0 glBegin(mode = GL_QUADS) >37539 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >37540 @0 glVertex2f(x = 721, y = 339) >37541 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >37542 @0 glVertex2f(x = 728, y = 339) >37543 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >37544 @0 glVertex2f(x = 728, y = 348) >37545 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >37546 @0 glVertex2f(x = 721, y = 348) >37547 @0 glEnd() >37548 @0 glEnable(cap = GL_BLEND) >37549 @0 glEnable(cap = GL_ALPHA_TEST) >37550 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37551 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37552 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37553 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37554 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37555 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37556 @0 glMatrixMode(mode = GL_TEXTURE) >37557 @0 glLoadIdentity() >37558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >37559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >37560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >37561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >37562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >37563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >37564 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37565 @0 glBegin(mode = GL_QUADS) >37566 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >37567 @0 glVertex2f(x = 728, y = 341) >37568 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >37569 @0 glVertex2f(x = 735, y = 341) >37570 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >37571 @0 glVertex2f(x = 735, y = 348) >37572 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >37573 @0 glVertex2f(x = 728, y = 348) >37574 @0 glEnd() >37575 @0 glEnable(cap = GL_BLEND) >37576 @0 glEnable(cap = GL_ALPHA_TEST) >37577 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37578 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37579 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37580 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37581 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37582 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37583 @0 glMatrixMode(mode = GL_TEXTURE) >37584 @0 glLoadIdentity() >37585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >37586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >37587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >37588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >37589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >37590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >37591 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37592 @0 glBegin(mode = GL_QUADS) >37593 @0 glTexCoord2f(s = 0.75, t = 0.140625) >37594 @0 glVertex2f(x = 736, y = 341) >37595 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >37596 @0 glVertex2f(x = 742, y = 341) >37597 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >37598 @0 glVertex2f(x = 742, y = 348) >37599 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >37600 @0 glVertex2f(x = 736, y = 348) >37601 @0 glEnd() >37602 @0 glEnable(cap = GL_BLEND) >37603 @0 glEnable(cap = GL_ALPHA_TEST) >37604 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37605 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37606 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37607 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37608 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37609 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37610 @0 glMatrixMode(mode = GL_TEXTURE) >37611 @0 glLoadIdentity() >37612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >37613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >37614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >37615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >37616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >37617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >37618 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37619 @0 glBegin(mode = GL_QUADS) >37620 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >37621 @0 glVertex2f(x = 742, y = 339) >37622 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >37623 @0 glVertex2f(x = 749, y = 339) >37624 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >37625 @0 glVertex2f(x = 749, y = 348) >37626 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >37627 @0 glVertex2f(x = 742, y = 348) >37628 @0 glEnd() >37629 @0 glEnable(cap = GL_BLEND) >37630 @0 glEnable(cap = GL_ALPHA_TEST) >37631 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37632 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37633 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37634 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37635 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37636 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37637 @0 glMatrixMode(mode = GL_TEXTURE) >37638 @0 glLoadIdentity() >37639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >37640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >37641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >37642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >37643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >37644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >37645 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37646 @0 glBegin(mode = GL_QUADS) >37647 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >37648 @0 glVertex2f(x = 749, y = 341) >37649 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >37650 @0 glVertex2f(x = 756, y = 341) >37651 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >37652 @0 glVertex2f(x = 756, y = 348) >37653 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >37654 @0 glVertex2f(x = 749, y = 348) >37655 @0 glEnd() >37656 @0 glEnable(cap = GL_BLEND) >37657 @0 glEnable(cap = GL_ALPHA_TEST) >37658 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37659 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37660 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37661 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37662 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37663 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37664 @0 glMatrixMode(mode = GL_TEXTURE) >37665 @0 glLoadIdentity() >37666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >37667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >37668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >37669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >37670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >37671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >37672 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37673 @0 glBegin(mode = GL_QUADS) >37674 @0 glTexCoord2f(s = 0.75, t = 0.140625) >37675 @0 glVertex2f(x = 757, y = 341) >37676 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >37677 @0 glVertex2f(x = 763, y = 341) >37678 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >37679 @0 glVertex2f(x = 763, y = 348) >37680 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >37681 @0 glVertex2f(x = 757, y = 348) >37682 @0 glEnd() >37683 @0 glEnable(cap = GL_BLEND) >37684 @0 glEnable(cap = GL_ALPHA_TEST) >37685 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37686 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37687 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37688 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37689 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37690 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37691 @0 glMatrixMode(mode = GL_TEXTURE) >37692 @0 glLoadIdentity() >37693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >37694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >37695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >37696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >37697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >37698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >37699 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37700 @0 glBegin(mode = GL_QUADS) >37701 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >37702 @0 glVertex2f(x = 763, y = 339) >37703 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >37704 @0 glVertex2f(x = 770, y = 339) >37705 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >37706 @0 glVertex2f(x = 770, y = 348) >37707 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >37708 @0 glVertex2f(x = 763, y = 348) >37709 @0 glEnd() >37710 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37711 @0 glDisable(cap = GL_TEXTURE_2D) >37712 @0 glDisable(cap = GL_BLEND) >37713 @0 glDisable(cap = GL_ALPHA_TEST) >37714 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >37715 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) >37716 @0 glDisable(cap = GL_BLEND) >37717 @0 glDisable(cap = GL_ALPHA_TEST) >37718 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >37719 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) >37720 @0 glEnable(cap = GL_BLEND) >37721 @0 glEnable(cap = GL_ALPHA_TEST) >37722 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37723 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >37724 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) >37725 @0 glDisable(cap = GL_BLEND) >37726 @0 glDisable(cap = GL_ALPHA_TEST) >37727 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >37728 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) >37729 @0 glEnable(cap = GL_BLEND) >37730 @0 glEnable(cap = GL_ALPHA_TEST) >37731 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37732 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >37733 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) >37734 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37735 @0 glEnable(cap = GL_TEXTURE_2D) >37736 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >37737 @0 glEnable(cap = GL_BLEND) >37738 @0 glEnable(cap = GL_ALPHA_TEST) >37739 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37740 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37741 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37742 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37743 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37744 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37745 @0 glMatrixMode(mode = GL_TEXTURE) >37746 @0 glLoadIdentity() >37747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >37748 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >37749 @0 glBegin(mode = GL_QUADS) >37750 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >37751 @0 glVertex2f(x = 791, y = 340) >37752 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >37753 @0 glVertex2f(x = 798, y = 340) >37754 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >37755 @0 glVertex2f(x = 798, y = 349) >37756 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >37757 @0 glVertex2f(x = 791, y = 349) >37758 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >37759 @0 glVertex2f(x = 798, y = 342) >37760 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >37761 @0 glVertex2f(x = 805, y = 342) >37762 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >37763 @0 glVertex2f(x = 805, y = 349) >37764 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >37765 @0 glVertex2f(x = 798, y = 349) >37766 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >37767 @0 glVertex2f(x = 805, y = 340) >37768 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >37769 @0 glVertex2f(x = 812, y = 340) >37770 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >37771 @0 glVertex2f(x = 812, y = 349) >37772 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >37773 @0 glVertex2f(x = 805, y = 349) >37774 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >37775 @0 glVertex2f(x = 812, y = 340) >37776 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >37777 @0 glVertex2f(x = 819, y = 340) >37778 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >37779 @0 glVertex2f(x = 819, y = 349) >37780 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >37781 @0 glVertex2f(x = 812, y = 349) >37782 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >37783 @0 glVertex2f(x = 820, y = 339) >37784 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >37785 @0 glVertex2f(x = 826, y = 339) >37786 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >37787 @0 glVertex2f(x = 826, y = 349) >37788 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >37789 @0 glVertex2f(x = 820, y = 349) >37790 @0 glTexCoord2f(s = 0.75, t = 0.140625) >37791 @0 glVertex2f(x = 827, y = 342) >37792 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >37793 @0 glVertex2f(x = 833, y = 342) >37794 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >37795 @0 glVertex2f(x = 833, y = 349) >37796 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >37797 @0 glVertex2f(x = 827, y = 349) >37798 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >37799 @0 glVertex2f(x = 833, y = 341) >37800 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >37801 @0 glVertex2f(x = 840, y = 341) >37802 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >37803 @0 glVertex2f(x = 840, y = 352) >37804 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >37805 @0 glVertex2f(x = 833, y = 352) >37806 @0 glTexCoord2f(s = 0, t = 0.1875) >37807 @0 glVertex2f(x = 840, y = 342) >37808 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >37809 @0 glVertex2f(x = 847, y = 342) >37810 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >37811 @0 glVertex2f(x = 847, y = 349) >37812 @0 glTexCoord2f(s = 0, t = 0.2148438) >37813 @0 glVertex2f(x = 840, y = 349) >37814 @0 glEnd() >37815 @0 glEnable(cap = GL_BLEND) >37816 @0 glEnable(cap = GL_ALPHA_TEST) >37817 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37818 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37819 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37820 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37821 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37822 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37823 @0 glMatrixMode(mode = GL_TEXTURE) >37824 @0 glLoadIdentity() >37825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >37826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >37827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >37828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >37829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >37830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >37831 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37832 @0 glBegin(mode = GL_QUADS) >37833 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >37834 @0 glVertex2f(x = 790, y = 339) >37835 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >37836 @0 glVertex2f(x = 797, y = 339) >37837 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >37838 @0 glVertex2f(x = 797, y = 348) >37839 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >37840 @0 glVertex2f(x = 790, y = 348) >37841 @0 glEnd() >37842 @0 glEnable(cap = GL_BLEND) >37843 @0 glEnable(cap = GL_ALPHA_TEST) >37844 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37845 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37846 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37847 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37848 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37849 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37850 @0 glMatrixMode(mode = GL_TEXTURE) >37851 @0 glLoadIdentity() >37852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >37853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >37854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >37855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >37856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >37857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >37858 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37859 @0 glBegin(mode = GL_QUADS) >37860 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >37861 @0 glVertex2f(x = 797, y = 341) >37862 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >37863 @0 glVertex2f(x = 804, y = 341) >37864 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >37865 @0 glVertex2f(x = 804, y = 348) >37866 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >37867 @0 glVertex2f(x = 797, y = 348) >37868 @0 glEnd() >37869 @0 glEnable(cap = GL_BLEND) >37870 @0 glEnable(cap = GL_ALPHA_TEST) >37871 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37872 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37873 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37874 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37875 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37876 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37877 @0 glMatrixMode(mode = GL_TEXTURE) >37878 @0 glLoadIdentity() >37879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >37880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >37881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >37882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >37883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >37884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >37885 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37886 @0 glBegin(mode = GL_QUADS) >37887 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >37888 @0 glVertex2f(x = 804, y = 339) >37889 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >37890 @0 glVertex2f(x = 811, y = 339) >37891 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >37892 @0 glVertex2f(x = 811, y = 348) >37893 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >37894 @0 glVertex2f(x = 804, y = 348) >37895 @0 glEnd() >37896 @0 glEnable(cap = GL_BLEND) >37897 @0 glEnable(cap = GL_ALPHA_TEST) >37898 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37899 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37900 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37901 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37902 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37903 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37904 @0 glMatrixMode(mode = GL_TEXTURE) >37905 @0 glLoadIdentity() >37906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >37907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >37908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >37909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >37910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >37911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >37912 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37913 @0 glBegin(mode = GL_QUADS) >37914 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >37915 @0 glVertex2f(x = 811, y = 339) >37916 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >37917 @0 glVertex2f(x = 818, y = 339) >37918 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >37919 @0 glVertex2f(x = 818, y = 348) >37920 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >37921 @0 glVertex2f(x = 811, y = 348) >37922 @0 glEnd() >37923 @0 glEnable(cap = GL_BLEND) >37924 @0 glEnable(cap = GL_ALPHA_TEST) >37925 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37926 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37927 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37928 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37929 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37930 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37931 @0 glMatrixMode(mode = GL_TEXTURE) >37932 @0 glLoadIdentity() >37933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >37934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >37935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >37936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >37937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >37938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >37939 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37940 @0 glBegin(mode = GL_QUADS) >37941 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >37942 @0 glVertex2f(x = 819, y = 338) >37943 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >37944 @0 glVertex2f(x = 825, y = 338) >37945 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >37946 @0 glVertex2f(x = 825, y = 348) >37947 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >37948 @0 glVertex2f(x = 819, y = 348) >37949 @0 glEnd() >37950 @0 glEnable(cap = GL_BLEND) >37951 @0 glEnable(cap = GL_ALPHA_TEST) >37952 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37953 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37954 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37955 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37956 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37957 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37958 @0 glMatrixMode(mode = GL_TEXTURE) >37959 @0 glLoadIdentity() >37960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >37961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >37962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >37963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >37964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >37965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >37966 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37967 @0 glBegin(mode = GL_QUADS) >37968 @0 glTexCoord2f(s = 0.75, t = 0.140625) >37969 @0 glVertex2f(x = 826, y = 341) >37970 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >37971 @0 glVertex2f(x = 832, y = 341) >37972 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >37973 @0 glVertex2f(x = 832, y = 348) >37974 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >37975 @0 glVertex2f(x = 826, y = 348) >37976 @0 glEnd() >37977 @0 glEnable(cap = GL_BLEND) >37978 @0 glEnable(cap = GL_ALPHA_TEST) >37979 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >37980 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >37981 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >37982 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >37983 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >37984 @0 glActiveTextureARB(texture = GL_TEXTURE0) >37985 @0 glMatrixMode(mode = GL_TEXTURE) >37986 @0 glLoadIdentity() >37987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >37988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >37989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >37990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >37991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >37992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >37993 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >37994 @0 glBegin(mode = GL_QUADS) >37995 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >37996 @0 glVertex2f(x = 832, y = 340) >37997 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >37998 @0 glVertex2f(x = 839, y = 340) >37999 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >38000 @0 glVertex2f(x = 839, y = 351) >38001 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >38002 @0 glVertex2f(x = 832, y = 351) >38003 @0 glEnd() >38004 @0 glEnable(cap = GL_BLEND) >38005 @0 glEnable(cap = GL_ALPHA_TEST) >38006 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38007 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38008 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38009 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38010 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38011 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38012 @0 glMatrixMode(mode = GL_TEXTURE) >38013 @0 glLoadIdentity() >38014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >38015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >38016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >38017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >38018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >38019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >38020 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >38021 @0 glBegin(mode = GL_QUADS) >38022 @0 glTexCoord2f(s = 0, t = 0.1875) >38023 @0 glVertex2f(x = 839, y = 341) >38024 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >38025 @0 glVertex2f(x = 846, y = 341) >38026 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >38027 @0 glVertex2f(x = 846, y = 348) >38028 @0 glTexCoord2f(s = 0, t = 0.2148438) >38029 @0 glVertex2f(x = 839, y = 348) >38030 @0 glEnd() >38031 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38032 @0 glDisable(cap = GL_TEXTURE_2D) >38033 @0 glDisable(cap = GL_BLEND) >38034 @0 glDisable(cap = GL_ALPHA_TEST) >38035 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >38036 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) >38037 @0 glDisable(cap = GL_BLEND) >38038 @0 glDisable(cap = GL_ALPHA_TEST) >38039 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >38040 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) >38041 @0 glEnable(cap = GL_BLEND) >38042 @0 glEnable(cap = GL_ALPHA_TEST) >38043 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38044 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >38045 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) >38046 @0 glDisable(cap = GL_BLEND) >38047 @0 glDisable(cap = GL_ALPHA_TEST) >38048 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >38049 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) >38050 @0 glEnable(cap = GL_BLEND) >38051 @0 glEnable(cap = GL_ALPHA_TEST) >38052 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38053 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >38054 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) >38055 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38056 @0 glEnable(cap = GL_TEXTURE_2D) >38057 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >38058 @0 glEnable(cap = GL_BLEND) >38059 @0 glEnable(cap = GL_ALPHA_TEST) >38060 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38061 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38062 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38063 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38064 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38065 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38066 @0 glMatrixMode(mode = GL_TEXTURE) >38067 @0 glLoadIdentity() >38068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >38069 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >38070 @0 glBegin(mode = GL_QUADS) >38071 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >38072 @0 glVertex2f(x = 867, y = 340) >38073 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >38074 @0 glVertex2f(x = 874, y = 340) >38075 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >38076 @0 glVertex2f(x = 874, y = 349) >38077 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >38078 @0 glVertex2f(x = 867, y = 349) >38079 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >38080 @0 glVertex2f(x = 875, y = 342) >38081 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >38082 @0 glVertex2f(x = 881, y = 342) >38083 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >38084 @0 glVertex2f(x = 881, y = 349) >38085 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >38086 @0 glVertex2f(x = 875, y = 349) >38087 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >38088 @0 glVertex2f(x = 881, y = 342) >38089 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >38090 @0 glVertex2f(x = 888, y = 342) >38091 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >38092 @0 glVertex2f(x = 888, y = 349) >38093 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >38094 @0 glVertex2f(x = 881, y = 349) >38095 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >38096 @0 glVertex2f(x = 888, y = 339) >38097 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >38098 @0 glVertex2f(x = 895, y = 339) >38099 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >38100 @0 glVertex2f(x = 895, y = 349) >38101 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >38102 @0 glVertex2f(x = 888, y = 349) >38103 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >38104 @0 glVertex2f(x = 896, y = 339) >38105 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >38106 @0 glVertex2f(x = 902, y = 339) >38107 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >38108 @0 glVertex2f(x = 902, y = 349) >38109 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >38110 @0 glVertex2f(x = 896, y = 349) >38111 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >38112 @0 glVertex2f(x = 902, y = 340) >38113 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >38114 @0 glVertex2f(x = 909, y = 340) >38115 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >38116 @0 glVertex2f(x = 909, y = 349) >38117 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >38118 @0 glVertex2f(x = 902, y = 349) >38119 @0 glTexCoord2f(s = 0, t = 0.1875) >38120 @0 glVertex2f(x = 909, y = 342) >38121 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >38122 @0 glVertex2f(x = 916, y = 342) >38123 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >38124 @0 glVertex2f(x = 916, y = 349) >38125 @0 glTexCoord2f(s = 0, t = 0.2148438) >38126 @0 glVertex2f(x = 909, y = 349) >38127 @0 glEnd() >38128 @0 glEnable(cap = GL_BLEND) >38129 @0 glEnable(cap = GL_ALPHA_TEST) >38130 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38131 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38132 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38133 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38134 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38135 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38136 @0 glMatrixMode(mode = GL_TEXTURE) >38137 @0 glLoadIdentity() >38138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >38139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >38140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >38141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >38142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >38143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >38144 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >38145 @0 glBegin(mode = GL_QUADS) >38146 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >38147 @0 glVertex2f(x = 866, y = 339) >38148 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >38149 @0 glVertex2f(x = 873, y = 339) >38150 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >38151 @0 glVertex2f(x = 873, y = 348) >38152 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >38153 @0 glVertex2f(x = 866, y = 348) >38154 @0 glEnd() >38155 @0 glEnable(cap = GL_BLEND) >38156 @0 glEnable(cap = GL_ALPHA_TEST) >38157 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38158 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38159 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38160 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38161 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38162 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38163 @0 glMatrixMode(mode = GL_TEXTURE) >38164 @0 glLoadIdentity() >38165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >38166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >38167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >38168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >38169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >38170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >38171 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >38172 @0 glBegin(mode = GL_QUADS) >38173 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >38174 @0 glVertex2f(x = 874, y = 341) >38175 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >38176 @0 glVertex2f(x = 880, y = 341) >38177 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >38178 @0 glVertex2f(x = 880, y = 348) >38179 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >38180 @0 glVertex2f(x = 874, y = 348) >38181 @0 glEnd() >38182 @0 glEnable(cap = GL_BLEND) >38183 @0 glEnable(cap = GL_ALPHA_TEST) >38184 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38185 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38186 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38187 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38188 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38189 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38190 @0 glMatrixMode(mode = GL_TEXTURE) >38191 @0 glLoadIdentity() >38192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >38193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >38194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >38195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >38196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >38197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >38198 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >38199 @0 glBegin(mode = GL_QUADS) >38200 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >38201 @0 glVertex2f(x = 880, y = 341) >38202 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >38203 @0 glVertex2f(x = 887, y = 341) >38204 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >38205 @0 glVertex2f(x = 887, y = 348) >38206 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >38207 @0 glVertex2f(x = 880, y = 348) >38208 @0 glEnd() >38209 @0 glEnable(cap = GL_BLEND) >38210 @0 glEnable(cap = GL_ALPHA_TEST) >38211 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38212 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38213 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38214 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38215 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38216 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38217 @0 glMatrixMode(mode = GL_TEXTURE) >38218 @0 glLoadIdentity() >38219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >38220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >38221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >38222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >38223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >38224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >38225 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >38226 @0 glBegin(mode = GL_QUADS) >38227 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >38228 @0 glVertex2f(x = 887, y = 338) >38229 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >38230 @0 glVertex2f(x = 894, y = 338) >38231 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >38232 @0 glVertex2f(x = 894, y = 348) >38233 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >38234 @0 glVertex2f(x = 887, y = 348) >38235 @0 glEnd() >38236 @0 glEnable(cap = GL_BLEND) >38237 @0 glEnable(cap = GL_ALPHA_TEST) >38238 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38239 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38240 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38241 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38242 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38243 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38244 @0 glMatrixMode(mode = GL_TEXTURE) >38245 @0 glLoadIdentity() >38246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >38247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >38248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >38249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >38250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >38251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >38252 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >38253 @0 glBegin(mode = GL_QUADS) >38254 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >38255 @0 glVertex2f(x = 895, y = 338) >38256 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >38257 @0 glVertex2f(x = 901, y = 338) >38258 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >38259 @0 glVertex2f(x = 901, y = 348) >38260 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >38261 @0 glVertex2f(x = 895, y = 348) >38262 @0 glEnd() >38263 @0 glEnable(cap = GL_BLEND) >38264 @0 glEnable(cap = GL_ALPHA_TEST) >38265 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38266 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38267 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38268 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38269 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38270 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38271 @0 glMatrixMode(mode = GL_TEXTURE) >38272 @0 glLoadIdentity() >38273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >38274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >38275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >38276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >38277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >38278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >38279 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >38280 @0 glBegin(mode = GL_QUADS) >38281 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >38282 @0 glVertex2f(x = 901, y = 339) >38283 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >38284 @0 glVertex2f(x = 908, y = 339) >38285 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >38286 @0 glVertex2f(x = 908, y = 348) >38287 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >38288 @0 glVertex2f(x = 901, y = 348) >38289 @0 glEnd() >38290 @0 glEnable(cap = GL_BLEND) >38291 @0 glEnable(cap = GL_ALPHA_TEST) >38292 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38293 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38294 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38295 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38296 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38297 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38298 @0 glMatrixMode(mode = GL_TEXTURE) >38299 @0 glLoadIdentity() >38300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >38301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >38302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >38303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >38304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >38305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >38306 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >38307 @0 glBegin(mode = GL_QUADS) >38308 @0 glTexCoord2f(s = 0, t = 0.1875) >38309 @0 glVertex2f(x = 908, y = 341) >38310 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >38311 @0 glVertex2f(x = 915, y = 341) >38312 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >38313 @0 glVertex2f(x = 915, y = 348) >38314 @0 glTexCoord2f(s = 0, t = 0.2148438) >38315 @0 glVertex2f(x = 908, y = 348) >38316 @0 glEnd() >38317 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38318 @0 glDisable(cap = GL_TEXTURE_2D) >38319 @0 glDisable(cap = GL_BLEND) >38320 @0 glDisable(cap = GL_ALPHA_TEST) >38321 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >38322 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) >38323 @0 glDisable(cap = GL_BLEND) >38324 @0 glDisable(cap = GL_ALPHA_TEST) >38325 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >38326 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) >38327 @0 glEnable(cap = GL_BLEND) >38328 @0 glEnable(cap = GL_ALPHA_TEST) >38329 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38330 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >38331 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) >38332 @0 glDisable(cap = GL_BLEND) >38333 @0 glDisable(cap = GL_ALPHA_TEST) >38334 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >38335 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) >38336 @0 glEnable(cap = GL_BLEND) >38337 @0 glEnable(cap = GL_ALPHA_TEST) >38338 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38339 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >38340 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) >38341 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38342 @0 glEnable(cap = GL_TEXTURE_2D) >38343 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >38344 @0 glEnable(cap = GL_BLEND) >38345 @0 glEnable(cap = GL_ALPHA_TEST) >38346 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38347 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38348 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38349 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38350 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38351 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38352 @0 glMatrixMode(mode = GL_TEXTURE) >38353 @0 glLoadIdentity() >38354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >38355 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >38356 @0 glBegin(mode = GL_QUADS) >38357 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >38358 @0 glVertex2f(x = 549, y = 339) >38359 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >38360 @0 glVertex2f(x = 556, y = 339) >38361 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >38362 @0 glVertex2f(x = 556, y = 348) >38363 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >38364 @0 glVertex2f(x = 549, y = 348) >38365 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >38366 @0 glVertex2f(x = 556, y = 339) >38367 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >38368 @0 glVertex2f(x = 563, y = 339) >38369 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >38370 @0 glVertex2f(x = 563, y = 348) >38371 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >38372 @0 glVertex2f(x = 556, y = 348) >38373 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >38374 @0 glVertex2f(x = 563, y = 341) >38375 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >38376 @0 glVertex2f(x = 570, y = 341) >38377 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >38378 @0 glVertex2f(x = 570, y = 349) >38379 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >38380 @0 glVertex2f(x = 563, y = 349) >38381 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >38382 @0 glVertex2f(x = 571, y = 341) >38383 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >38384 @0 glVertex2f(x = 577, y = 341) >38385 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >38386 @0 glVertex2f(x = 577, y = 348) >38387 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >38388 @0 glVertex2f(x = 571, y = 348) >38389 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >38390 @0 glVertex2f(x = 577, y = 339) >38391 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >38392 @0 glVertex2f(x = 584, y = 339) >38393 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >38394 @0 glVertex2f(x = 584, y = 348) >38395 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >38396 @0 glVertex2f(x = 577, y = 348) >38397 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >38398 @0 glVertex2f(x = 591, y = 339) >38399 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >38400 @0 glVertex2f(x = 598, y = 339) >38401 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >38402 @0 glVertex2f(x = 598, y = 348) >38403 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >38404 @0 glVertex2f(x = 591, y = 348) >38405 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >38406 @0 glVertex2f(x = 598, y = 341) >38407 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >38408 @0 glVertex2f(x = 605, y = 341) >38409 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >38410 @0 glVertex2f(x = 605, y = 349) >38411 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >38412 @0 glVertex2f(x = 598, y = 349) >38413 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >38414 @0 glVertex2f(x = 605, y = 341) >38415 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >38416 @0 glVertex2f(x = 612, y = 341) >38417 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >38418 @0 glVertex2f(x = 612, y = 348) >38419 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >38420 @0 glVertex2f(x = 605, y = 348) >38421 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >38422 @0 glVertex2f(x = 612, y = 341) >38423 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >38424 @0 glVertex2f(x = 619, y = 341) >38425 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >38426 @0 glVertex2f(x = 619, y = 348) >38427 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >38428 @0 glVertex2f(x = 612, y = 348) >38429 @0 glEnd() >38430 @0 glEnable(cap = GL_BLEND) >38431 @0 glEnable(cap = GL_ALPHA_TEST) >38432 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38433 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38434 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38435 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38436 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38437 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38438 @0 glMatrixMode(mode = GL_TEXTURE) >38439 @0 glLoadIdentity() >38440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >38441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >38442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >38443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >38444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >38445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >38446 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >38447 @0 glBegin(mode = GL_QUADS) >38448 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >38449 @0 glVertex2f(x = 548, y = 338) >38450 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >38451 @0 glVertex2f(x = 555, y = 338) >38452 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >38453 @0 glVertex2f(x = 555, y = 347) >38454 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >38455 @0 glVertex2f(x = 548, y = 347) >38456 @0 glEnd() >38457 @0 glEnable(cap = GL_BLEND) >38458 @0 glEnable(cap = GL_ALPHA_TEST) >38459 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38460 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38461 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38462 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38463 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38464 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38465 @0 glMatrixMode(mode = GL_TEXTURE) >38466 @0 glLoadIdentity() >38467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >38468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >38469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >38470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >38471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >38472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >38473 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >38474 @0 glBegin(mode = GL_QUADS) >38475 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >38476 @0 glVertex2f(x = 555, y = 338) >38477 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >38478 @0 glVertex2f(x = 562, y = 338) >38479 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >38480 @0 glVertex2f(x = 562, y = 347) >38481 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >38482 @0 glVertex2f(x = 555, y = 347) >38483 @0 glEnd() >38484 @0 glEnable(cap = GL_BLEND) >38485 @0 glEnable(cap = GL_ALPHA_TEST) >38486 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38487 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38488 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38489 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38490 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38491 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38492 @0 glMatrixMode(mode = GL_TEXTURE) >38493 @0 glLoadIdentity() >38494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >38495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >38496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >38497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >38498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >38499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >38500 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >38501 @0 glBegin(mode = GL_QUADS) >38502 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >38503 @0 glVertex2f(x = 562, y = 340) >38504 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >38505 @0 glVertex2f(x = 569, y = 340) >38506 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >38507 @0 glVertex2f(x = 569, y = 348) >38508 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >38509 @0 glVertex2f(x = 562, y = 348) >38510 @0 glEnd() >38511 @0 glEnable(cap = GL_BLEND) >38512 @0 glEnable(cap = GL_ALPHA_TEST) >38513 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38514 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38515 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38516 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38517 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38518 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38519 @0 glMatrixMode(mode = GL_TEXTURE) >38520 @0 glLoadIdentity() >38521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >38522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >38523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >38524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >38525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >38526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >38527 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >38528 @0 glBegin(mode = GL_QUADS) >38529 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >38530 @0 glVertex2f(x = 570, y = 340) >38531 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >38532 @0 glVertex2f(x = 576, y = 340) >38533 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >38534 @0 glVertex2f(x = 576, y = 347) >38535 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >38536 @0 glVertex2f(x = 570, y = 347) >38537 @0 glEnd() >38538 @0 glEnable(cap = GL_BLEND) >38539 @0 glEnable(cap = GL_ALPHA_TEST) >38540 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38541 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38542 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38543 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38544 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38545 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38546 @0 glMatrixMode(mode = GL_TEXTURE) >38547 @0 glLoadIdentity() >38548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >38549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >38550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >38551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >38552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >38553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >38554 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >38555 @0 glBegin(mode = GL_QUADS) >38556 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >38557 @0 glVertex2f(x = 576, y = 338) >38558 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >38559 @0 glVertex2f(x = 583, y = 338) >38560 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >38561 @0 glVertex2f(x = 583, y = 347) >38562 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >38563 @0 glVertex2f(x = 576, y = 347) >38564 @0 glEnd() >38565 @0 glEnable(cap = GL_BLEND) >38566 @0 glEnable(cap = GL_ALPHA_TEST) >38567 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38568 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38569 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38570 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38571 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38572 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38573 @0 glMatrixMode(mode = GL_TEXTURE) >38574 @0 glLoadIdentity() >38575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >38576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >38577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >38578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >38579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >38580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >38581 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >38582 @0 glBegin(mode = GL_QUADS) >38583 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >38584 @0 glVertex2f(x = 590, y = 338) >38585 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >38586 @0 glVertex2f(x = 597, y = 338) >38587 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >38588 @0 glVertex2f(x = 597, y = 347) >38589 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >38590 @0 glVertex2f(x = 590, y = 347) >38591 @0 glEnd() >38592 @0 glEnable(cap = GL_BLEND) >38593 @0 glEnable(cap = GL_ALPHA_TEST) >38594 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38595 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38596 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38597 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38598 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38599 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38600 @0 glMatrixMode(mode = GL_TEXTURE) >38601 @0 glLoadIdentity() >38602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >38603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >38604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >38605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >38606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >38607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >38608 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >38609 @0 glBegin(mode = GL_QUADS) >38610 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >38611 @0 glVertex2f(x = 597, y = 340) >38612 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >38613 @0 glVertex2f(x = 604, y = 340) >38614 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >38615 @0 glVertex2f(x = 604, y = 348) >38616 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >38617 @0 glVertex2f(x = 597, y = 348) >38618 @0 glEnd() >38619 @0 glEnable(cap = GL_BLEND) >38620 @0 glEnable(cap = GL_ALPHA_TEST) >38621 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38622 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38623 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38624 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38625 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38626 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38627 @0 glMatrixMode(mode = GL_TEXTURE) >38628 @0 glLoadIdentity() >38629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >38630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >38631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >38632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >38633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >38634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >38635 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >38636 @0 glBegin(mode = GL_QUADS) >38637 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >38638 @0 glVertex2f(x = 604, y = 340) >38639 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >38640 @0 glVertex2f(x = 611, y = 340) >38641 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >38642 @0 glVertex2f(x = 611, y = 347) >38643 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >38644 @0 glVertex2f(x = 604, y = 347) >38645 @0 glEnd() >38646 @0 glEnable(cap = GL_BLEND) >38647 @0 glEnable(cap = GL_ALPHA_TEST) >38648 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38649 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38650 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38651 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38652 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38653 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38654 @0 glMatrixMode(mode = GL_TEXTURE) >38655 @0 glLoadIdentity() >38656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >38657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >38658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >38659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >38660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >38661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >38662 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >38663 @0 glBegin(mode = GL_QUADS) >38664 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >38665 @0 glVertex2f(x = 611, y = 340) >38666 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >38667 @0 glVertex2f(x = 618, y = 340) >38668 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >38669 @0 glVertex2f(x = 618, y = 347) >38670 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >38671 @0 glVertex2f(x = 611, y = 347) >38672 @0 glEnd() >38673 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38674 @0 glDisable(cap = GL_TEXTURE_2D) >38675 @0 glDisable(cap = GL_BLEND) >38676 @0 glDisable(cap = GL_ALPHA_TEST) >38677 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >38678 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) >38679 @0 glDisable(cap = GL_BLEND) >38680 @0 glDisable(cap = GL_ALPHA_TEST) >38681 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >38682 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) >38683 @0 glEnable(cap = GL_BLEND) >38684 @0 glEnable(cap = GL_ALPHA_TEST) >38685 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38686 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >38687 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) >38688 @0 glDisable(cap = GL_BLEND) >38689 @0 glDisable(cap = GL_ALPHA_TEST) >38690 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >38691 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) >38692 @0 glDisable(cap = GL_BLEND) >38693 @0 glDisable(cap = GL_ALPHA_TEST) >38694 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >38695 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) >38696 @0 glEnable(cap = GL_BLEND) >38697 @0 glEnable(cap = GL_ALPHA_TEST) >38698 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38699 @0 glBegin(mode = GL_QUADS) >38700 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >38701 @0 glVertex2f(x = 1053, y = 864) >38702 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >38703 @0 glVertex2f(x = 1338, y = 864) >38704 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >38705 @0 glVertex2f(x = 1338, y = 937) >38706 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >38707 @0 glVertex2f(x = 1053, y = 937) >38708 @0 glEnd() >38709 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38710 @0 glEnable(cap = GL_TEXTURE_2D) >38711 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >38712 @0 glEnable(cap = GL_BLEND) >38713 @0 glEnable(cap = GL_ALPHA_TEST) >38714 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38715 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38716 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38717 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38718 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38719 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38720 @0 glMatrixMode(mode = GL_TEXTURE) >38721 @0 glLoadIdentity() >38722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >38723 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >38724 @0 glBegin(mode = GL_QUADS) >38725 @0 glTexCoord2f(s = 0.75, t = 0.046875) >38726 @0 glVertex2f(x = 1176, y = 897) >38727 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >38728 @0 glVertex2f(x = 1183, y = 897) >38729 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >38730 @0 glVertex2f(x = 1183, y = 906) >38731 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >38732 @0 glVertex2f(x = 1176, y = 906) >38733 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >38734 @0 glVertex2f(x = 1183, y = 899) >38735 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >38736 @0 glVertex2f(x = 1190, y = 899) >38737 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >38738 @0 glVertex2f(x = 1190, y = 906) >38739 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >38740 @0 glVertex2f(x = 1183, y = 906) >38741 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >38742 @0 glVertex2f(x = 1190, y = 896) >38743 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >38744 @0 glVertex2f(x = 1197, y = 896) >38745 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >38746 @0 glVertex2f(x = 1197, y = 906) >38747 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >38748 @0 glVertex2f(x = 1190, y = 906) >38749 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >38750 @0 glVertex2f(x = 1197, y = 899) >38751 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >38752 @0 glVertex2f(x = 1204, y = 899) >38753 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >38754 @0 glVertex2f(x = 1204, y = 906) >38755 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >38756 @0 glVertex2f(x = 1197, y = 906) >38757 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >38758 @0 glVertex2f(x = 1204, y = 897) >38759 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >38760 @0 glVertex2f(x = 1211, y = 897) >38761 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >38762 @0 glVertex2f(x = 1211, y = 906) >38763 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >38764 @0 glVertex2f(x = 1204, y = 906) >38765 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >38766 @0 glVertex2f(x = 1211, y = 899) >38767 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >38768 @0 glVertex2f(x = 1218, y = 899) >38769 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >38770 @0 glVertex2f(x = 1218, y = 906) >38771 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >38772 @0 glVertex2f(x = 1211, y = 906) >38773 @0 glEnd() >38774 @0 glEnable(cap = GL_BLEND) >38775 @0 glEnable(cap = GL_ALPHA_TEST) >38776 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38777 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38778 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38779 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38780 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38781 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38782 @0 glMatrixMode(mode = GL_TEXTURE) >38783 @0 glLoadIdentity() >38784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >38785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >38786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >38787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >38788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >38789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >38790 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >38791 @0 glBegin(mode = GL_QUADS) >38792 @0 glTexCoord2f(s = 0.75, t = 0.046875) >38793 @0 glVertex2f(x = 1175, y = 896) >38794 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >38795 @0 glVertex2f(x = 1182, y = 896) >38796 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >38797 @0 glVertex2f(x = 1182, y = 905) >38798 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >38799 @0 glVertex2f(x = 1175, y = 905) >38800 @0 glEnd() >38801 @0 glEnable(cap = GL_BLEND) >38802 @0 glEnable(cap = GL_ALPHA_TEST) >38803 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38804 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38805 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38806 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38807 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38808 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38809 @0 glMatrixMode(mode = GL_TEXTURE) >38810 @0 glLoadIdentity() >38811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >38812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >38813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >38814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >38815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >38816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >38817 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >38818 @0 glBegin(mode = GL_QUADS) >38819 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >38820 @0 glVertex2f(x = 1182, y = 898) >38821 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >38822 @0 glVertex2f(x = 1189, y = 898) >38823 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >38824 @0 glVertex2f(x = 1189, y = 905) >38825 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >38826 @0 glVertex2f(x = 1182, y = 905) >38827 @0 glEnd() >38828 @0 glEnable(cap = GL_BLEND) >38829 @0 glEnable(cap = GL_ALPHA_TEST) >38830 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38831 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38832 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38833 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38834 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38835 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38836 @0 glMatrixMode(mode = GL_TEXTURE) >38837 @0 glLoadIdentity() >38838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >38839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >38840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >38841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >38842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >38843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >38844 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >38845 @0 glBegin(mode = GL_QUADS) >38846 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >38847 @0 glVertex2f(x = 1189, y = 895) >38848 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >38849 @0 glVertex2f(x = 1196, y = 895) >38850 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >38851 @0 glVertex2f(x = 1196, y = 905) >38852 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >38853 @0 glVertex2f(x = 1189, y = 905) >38854 @0 glEnd() >38855 @0 glEnable(cap = GL_BLEND) >38856 @0 glEnable(cap = GL_ALPHA_TEST) >38857 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38858 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38859 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38860 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38861 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38862 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38863 @0 glMatrixMode(mode = GL_TEXTURE) >38864 @0 glLoadIdentity() >38865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >38866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >38867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >38868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >38869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >38870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >38871 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >38872 @0 glBegin(mode = GL_QUADS) >38873 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >38874 @0 glVertex2f(x = 1196, y = 898) >38875 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >38876 @0 glVertex2f(x = 1203, y = 898) >38877 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >38878 @0 glVertex2f(x = 1203, y = 905) >38879 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >38880 @0 glVertex2f(x = 1196, y = 905) >38881 @0 glEnd() >38882 @0 glEnable(cap = GL_BLEND) >38883 @0 glEnable(cap = GL_ALPHA_TEST) >38884 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38885 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38886 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38887 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38888 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38889 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38890 @0 glMatrixMode(mode = GL_TEXTURE) >38891 @0 glLoadIdentity() >38892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >38893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >38894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >38895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >38896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >38897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >38898 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >38899 @0 glBegin(mode = GL_QUADS) >38900 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >38901 @0 glVertex2f(x = 1203, y = 896) >38902 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >38903 @0 glVertex2f(x = 1210, y = 896) >38904 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >38905 @0 glVertex2f(x = 1210, y = 905) >38906 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >38907 @0 glVertex2f(x = 1203, y = 905) >38908 @0 glEnd() >38909 @0 glEnable(cap = GL_BLEND) >38910 @0 glEnable(cap = GL_ALPHA_TEST) >38911 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38912 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38913 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38914 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38915 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38916 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38917 @0 glMatrixMode(mode = GL_TEXTURE) >38918 @0 glLoadIdentity() >38919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >38920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >38921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >38922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >38923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >38924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >38925 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >38926 @0 glBegin(mode = GL_QUADS) >38927 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >38928 @0 glVertex2f(x = 1210, y = 898) >38929 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >38930 @0 glVertex2f(x = 1217, y = 898) >38931 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >38932 @0 glVertex2f(x = 1217, y = 905) >38933 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >38934 @0 glVertex2f(x = 1210, y = 905) >38935 @0 glEnd() >38936 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38937 @0 glDisable(cap = GL_TEXTURE_2D) >38938 @0 glEnable(cap = GL_BLEND) >38939 @0 glEnable(cap = GL_ALPHA_TEST) >38940 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38941 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >38942 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) >38943 @0 glDisable(cap = GL_BLEND) >38944 @0 glDisable(cap = GL_ALPHA_TEST) >38945 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >38946 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) >38947 @0 glDisable(cap = GL_BLEND) >38948 @0 glDisable(cap = GL_ALPHA_TEST) >38949 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >38950 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) >38951 @0 glEnable(cap = GL_BLEND) >38952 @0 glEnable(cap = GL_ALPHA_TEST) >38953 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38954 @0 glBegin(mode = GL_QUADS) >38955 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >38956 @0 glVertex2f(x = 1353, y = 864) >38957 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >38958 @0 glVertex2f(x = 1662, y = 864) >38959 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >38960 @0 glVertex2f(x = 1662, y = 937) >38961 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >38962 @0 glVertex2f(x = 1353, y = 937) >38963 @0 glEnd() >38964 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38965 @0 glEnable(cap = GL_TEXTURE_2D) >38966 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >38967 @0 glEnable(cap = GL_BLEND) >38968 @0 glEnable(cap = GL_ALPHA_TEST) >38969 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >38970 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >38971 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >38972 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >38973 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >38974 @0 glActiveTextureARB(texture = GL_TEXTURE0) >38975 @0 glMatrixMode(mode = GL_TEXTURE) >38976 @0 glLoadIdentity() >38977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >38978 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >38979 @0 glBegin(mode = GL_QUADS) >38980 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >38981 @0 glVertex2f(x = 1477, y = 897) >38982 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >38983 @0 glVertex2f(x = 1484, y = 897) >38984 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >38985 @0 glVertex2f(x = 1484, y = 906) >38986 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >38987 @0 glVertex2f(x = 1477, y = 906) >38988 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >38989 @0 glVertex2f(x = 1484, y = 899) >38990 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >38991 @0 glVertex2f(x = 1491, y = 899) >38992 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >38993 @0 glVertex2f(x = 1491, y = 906) >38994 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >38995 @0 glVertex2f(x = 1484, y = 906) >38996 @0 glTexCoord2f(s = 0.75, t = 0.140625) >38997 @0 glVertex2f(x = 1492, y = 899) >38998 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >38999 @0 glVertex2f(x = 1498, y = 899) >39000 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >39001 @0 glVertex2f(x = 1498, y = 906) >39002 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >39003 @0 glVertex2f(x = 1492, y = 906) >39004 @0 glTexCoord2f(s = 0.375, t = 0.140625) >39005 @0 glVertex2f(x = 1499, y = 896) >39006 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >39007 @0 glVertex2f(x = 1505, y = 896) >39008 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >39009 @0 glVertex2f(x = 1505, y = 906) >39010 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >39011 @0 glVertex2f(x = 1499, y = 906) >39012 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >39013 @0 glVertex2f(x = 1506, y = 896) >39014 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >39015 @0 glVertex2f(x = 1512, y = 896) >39016 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >39017 @0 glVertex2f(x = 1512, y = 906) >39018 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >39019 @0 glVertex2f(x = 1506, y = 906) >39020 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >39021 @0 glVertex2f(x = 1512, y = 898) >39022 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >39023 @0 glVertex2f(x = 1519, y = 898) >39024 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >39025 @0 glVertex2f(x = 1519, y = 909) >39026 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >39027 @0 glVertex2f(x = 1512, y = 909) >39028 @0 glTexCoord2f(s = 0.09375, t = 0.1875) >39029 @0 glVertex2f(x = 1520, y = 899) >39030 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) >39031 @0 glVertex2f(x = 1526, y = 899) >39032 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) >39033 @0 glVertex2f(x = 1526, y = 906) >39034 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) >39035 @0 glVertex2f(x = 1520, y = 906) >39036 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >39037 @0 glVertex2f(x = 1527, y = 899) >39038 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >39039 @0 glVertex2f(x = 1533, y = 899) >39040 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >39041 @0 glVertex2f(x = 1533, y = 906) >39042 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >39043 @0 glVertex2f(x = 1527, y = 906) >39044 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >39045 @0 glVertex2f(x = 1533, y = 899) >39046 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >39047 @0 glVertex2f(x = 1540, y = 899) >39048 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >39049 @0 glVertex2f(x = 1540, y = 906) >39050 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >39051 @0 glVertex2f(x = 1533, y = 906) >39052 @0 glEnd() >39053 @0 glEnable(cap = GL_BLEND) >39054 @0 glEnable(cap = GL_ALPHA_TEST) >39055 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39056 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39057 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39058 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39059 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39060 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39061 @0 glMatrixMode(mode = GL_TEXTURE) >39062 @0 glLoadIdentity() >39063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39069 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39070 @0 glBegin(mode = GL_QUADS) >39071 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >39072 @0 glVertex2f(x = 1476, y = 896) >39073 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >39074 @0 glVertex2f(x = 1483, y = 896) >39075 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >39076 @0 glVertex2f(x = 1483, y = 905) >39077 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >39078 @0 glVertex2f(x = 1476, y = 905) >39079 @0 glEnd() >39080 @0 glEnable(cap = GL_BLEND) >39081 @0 glEnable(cap = GL_ALPHA_TEST) >39082 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39083 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39084 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39085 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39086 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39087 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39088 @0 glMatrixMode(mode = GL_TEXTURE) >39089 @0 glLoadIdentity() >39090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39096 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39097 @0 glBegin(mode = GL_QUADS) >39098 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >39099 @0 glVertex2f(x = 1483, y = 898) >39100 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >39101 @0 glVertex2f(x = 1490, y = 898) >39102 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >39103 @0 glVertex2f(x = 1490, y = 905) >39104 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >39105 @0 glVertex2f(x = 1483, y = 905) >39106 @0 glEnd() >39107 @0 glEnable(cap = GL_BLEND) >39108 @0 glEnable(cap = GL_ALPHA_TEST) >39109 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39110 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39111 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39112 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39113 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39114 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39115 @0 glMatrixMode(mode = GL_TEXTURE) >39116 @0 glLoadIdentity() >39117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39123 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39124 @0 glBegin(mode = GL_QUADS) >39125 @0 glTexCoord2f(s = 0.75, t = 0.140625) >39126 @0 glVertex2f(x = 1491, y = 898) >39127 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >39128 @0 glVertex2f(x = 1497, y = 898) >39129 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >39130 @0 glVertex2f(x = 1497, y = 905) >39131 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >39132 @0 glVertex2f(x = 1491, y = 905) >39133 @0 glEnd() >39134 @0 glEnable(cap = GL_BLEND) >39135 @0 glEnable(cap = GL_ALPHA_TEST) >39136 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39137 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39138 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39139 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39140 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39141 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39142 @0 glMatrixMode(mode = GL_TEXTURE) >39143 @0 glLoadIdentity() >39144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39150 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39151 @0 glBegin(mode = GL_QUADS) >39152 @0 glTexCoord2f(s = 0.375, t = 0.140625) >39153 @0 glVertex2f(x = 1498, y = 895) >39154 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >39155 @0 glVertex2f(x = 1504, y = 895) >39156 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >39157 @0 glVertex2f(x = 1504, y = 905) >39158 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >39159 @0 glVertex2f(x = 1498, y = 905) >39160 @0 glEnd() >39161 @0 glEnable(cap = GL_BLEND) >39162 @0 glEnable(cap = GL_ALPHA_TEST) >39163 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39164 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39165 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39166 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39167 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39168 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39169 @0 glMatrixMode(mode = GL_TEXTURE) >39170 @0 glLoadIdentity() >39171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39177 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39178 @0 glBegin(mode = GL_QUADS) >39179 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >39180 @0 glVertex2f(x = 1505, y = 895) >39181 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >39182 @0 glVertex2f(x = 1511, y = 895) >39183 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >39184 @0 glVertex2f(x = 1511, y = 905) >39185 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >39186 @0 glVertex2f(x = 1505, y = 905) >39187 @0 glEnd() >39188 @0 glEnable(cap = GL_BLEND) >39189 @0 glEnable(cap = GL_ALPHA_TEST) >39190 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39191 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39192 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39193 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39194 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39195 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39196 @0 glMatrixMode(mode = GL_TEXTURE) >39197 @0 glLoadIdentity() >39198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39204 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39205 @0 glBegin(mode = GL_QUADS) >39206 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >39207 @0 glVertex2f(x = 1511, y = 897) >39208 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >39209 @0 glVertex2f(x = 1518, y = 897) >39210 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >39211 @0 glVertex2f(x = 1518, y = 908) >39212 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >39213 @0 glVertex2f(x = 1511, y = 908) >39214 @0 glEnd() >39215 @0 glEnable(cap = GL_BLEND) >39216 @0 glEnable(cap = GL_ALPHA_TEST) >39217 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39218 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39219 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39220 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39221 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39222 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39223 @0 glMatrixMode(mode = GL_TEXTURE) >39224 @0 glLoadIdentity() >39225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39231 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39232 @0 glBegin(mode = GL_QUADS) >39233 @0 glTexCoord2f(s = 0.09375, t = 0.1875) >39234 @0 glVertex2f(x = 1519, y = 898) >39235 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) >39236 @0 glVertex2f(x = 1525, y = 898) >39237 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) >39238 @0 glVertex2f(x = 1525, y = 905) >39239 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) >39240 @0 glVertex2f(x = 1519, y = 905) >39241 @0 glEnd() >39242 @0 glEnable(cap = GL_BLEND) >39243 @0 glEnable(cap = GL_ALPHA_TEST) >39244 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39245 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39246 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39247 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39248 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39249 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39250 @0 glMatrixMode(mode = GL_TEXTURE) >39251 @0 glLoadIdentity() >39252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39258 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39259 @0 glBegin(mode = GL_QUADS) >39260 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >39261 @0 glVertex2f(x = 1526, y = 898) >39262 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >39263 @0 glVertex2f(x = 1532, y = 898) >39264 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >39265 @0 glVertex2f(x = 1532, y = 905) >39266 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >39267 @0 glVertex2f(x = 1526, y = 905) >39268 @0 glEnd() >39269 @0 glEnable(cap = GL_BLEND) >39270 @0 glEnable(cap = GL_ALPHA_TEST) >39271 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39272 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39273 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39274 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39275 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39276 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39277 @0 glMatrixMode(mode = GL_TEXTURE) >39278 @0 glLoadIdentity() >39279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39285 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39286 @0 glBegin(mode = GL_QUADS) >39287 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >39288 @0 glVertex2f(x = 1532, y = 898) >39289 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >39290 @0 glVertex2f(x = 1539, y = 898) >39291 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >39292 @0 glVertex2f(x = 1539, y = 905) >39293 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >39294 @0 glVertex2f(x = 1532, y = 905) >39295 @0 glEnd() >39296 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39297 @0 glDisable(cap = GL_TEXTURE_2D) >39298 @0 glEnable(cap = GL_BLEND) >39299 @0 glEnable(cap = GL_ALPHA_TEST) >39300 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39301 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >39302 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) >39303 @0 glDisable(cap = GL_BLEND) >39304 @0 glDisable(cap = GL_ALPHA_TEST) >39305 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >39306 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) >39307 @0 glDisable(cap = GL_BLEND) >39308 @0 glDisable(cap = GL_ALPHA_TEST) >39309 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >39310 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) >39311 @0 glEnable(cap = GL_BLEND) >39312 @0 glEnable(cap = GL_ALPHA_TEST) >39313 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39314 @0 glBegin(mode = GL_QUADS) >39315 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >39316 @0 glVertex2f(x = 1677, y = 864) >39317 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >39318 @0 glVertex2f(x = 1950, y = 864) >39319 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >39320 @0 glVertex2f(x = 1950, y = 937) >39321 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >39322 @0 glVertex2f(x = 1677, y = 937) >39323 @0 glEnd() >39324 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39325 @0 glEnable(cap = GL_TEXTURE_2D) >39326 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >39327 @0 glEnable(cap = GL_BLEND) >39328 @0 glEnable(cap = GL_ALPHA_TEST) >39329 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39330 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39331 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39332 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39333 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39334 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39335 @0 glMatrixMode(mode = GL_TEXTURE) >39336 @0 glLoadIdentity() >39337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >39338 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >39339 @0 glBegin(mode = GL_QUADS) >39340 @0 glTexCoord2f(s = 0.234375, t = 0.09375) >39341 @0 glVertex2f(x = 1804, y = 897) >39342 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) >39343 @0 glVertex2f(x = 1811, y = 897) >39344 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) >39345 @0 glVertex2f(x = 1811, y = 906) >39346 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) >39347 @0 glVertex2f(x = 1804, y = 906) >39348 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >39349 @0 glVertex2f(x = 1811, y = 899) >39350 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >39351 @0 glVertex2f(x = 1818, y = 899) >39352 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >39353 @0 glVertex2f(x = 1818, y = 906) >39354 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >39355 @0 glVertex2f(x = 1811, y = 906) >39356 @0 glTexCoord2f(s = 0.1875, t = 0.1875) >39357 @0 glVertex2f(x = 1818, y = 899) >39358 @0 glTexCoord2f(s = 0.21875, t = 0.1875) >39359 @0 glVertex2f(x = 1826, y = 899) >39360 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) >39361 @0 glVertex2f(x = 1826, y = 906) >39362 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) >39363 @0 glVertex2f(x = 1818, y = 906) >39364 @0 glEnd() >39365 @0 glEnable(cap = GL_BLEND) >39366 @0 glEnable(cap = GL_ALPHA_TEST) >39367 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39368 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39369 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39370 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39371 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39372 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39373 @0 glMatrixMode(mode = GL_TEXTURE) >39374 @0 glLoadIdentity() >39375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39381 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39382 @0 glBegin(mode = GL_QUADS) >39383 @0 glTexCoord2f(s = 0.234375, t = 0.09375) >39384 @0 glVertex2f(x = 1803, y = 896) >39385 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) >39386 @0 glVertex2f(x = 1810, y = 896) >39387 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) >39388 @0 glVertex2f(x = 1810, y = 905) >39389 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) >39390 @0 glVertex2f(x = 1803, y = 905) >39391 @0 glEnd() >39392 @0 glEnable(cap = GL_BLEND) >39393 @0 glEnable(cap = GL_ALPHA_TEST) >39394 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39395 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39396 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39397 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39398 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39399 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39400 @0 glMatrixMode(mode = GL_TEXTURE) >39401 @0 glLoadIdentity() >39402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39408 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39409 @0 glBegin(mode = GL_QUADS) >39410 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >39411 @0 glVertex2f(x = 1810, y = 898) >39412 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >39413 @0 glVertex2f(x = 1817, y = 898) >39414 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >39415 @0 glVertex2f(x = 1817, y = 905) >39416 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >39417 @0 glVertex2f(x = 1810, y = 905) >39418 @0 glEnd() >39419 @0 glEnable(cap = GL_BLEND) >39420 @0 glEnable(cap = GL_ALPHA_TEST) >39421 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39422 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39423 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39424 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39425 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39426 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39427 @0 glMatrixMode(mode = GL_TEXTURE) >39428 @0 glLoadIdentity() >39429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39435 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39436 @0 glBegin(mode = GL_QUADS) >39437 @0 glTexCoord2f(s = 0.1875, t = 0.1875) >39438 @0 glVertex2f(x = 1817, y = 898) >39439 @0 glTexCoord2f(s = 0.21875, t = 0.1875) >39440 @0 glVertex2f(x = 1825, y = 898) >39441 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) >39442 @0 glVertex2f(x = 1825, y = 905) >39443 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) >39444 @0 glVertex2f(x = 1817, y = 905) >39445 @0 glEnd() >39446 @0 glEnable(cap = GL_BLEND) >39447 @0 glEnable(cap = GL_ALPHA_TEST) >39448 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39449 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39450 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39451 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39452 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39453 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39454 @0 glMatrixMode(mode = GL_TEXTURE) >39455 @0 glLoadIdentity() >39456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >39457 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >39458 @0 glBegin(mode = GL_QUADS) >39459 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >39460 @0 glVertex2f(x = 1053, y = 410) >39461 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >39462 @0 glVertex2f(x = 1060, y = 410) >39463 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >39464 @0 glVertex2f(x = 1060, y = 419) >39465 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >39466 @0 glVertex2f(x = 1053, y = 419) >39467 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >39468 @0 glVertex2f(x = 1060, y = 412) >39469 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >39470 @0 glVertex2f(x = 1067, y = 412) >39471 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >39472 @0 glVertex2f(x = 1067, y = 419) >39473 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >39474 @0 glVertex2f(x = 1060, y = 419) >39475 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >39476 @0 glVertex2f(x = 1067, y = 409) >39477 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >39478 @0 glVertex2f(x = 1074, y = 409) >39479 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >39480 @0 glVertex2f(x = 1074, y = 419) >39481 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >39482 @0 glVertex2f(x = 1067, y = 419) >39483 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >39484 @0 glVertex2f(x = 1074, y = 412) >39485 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >39486 @0 glVertex2f(x = 1081, y = 412) >39487 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >39488 @0 glVertex2f(x = 1081, y = 419) >39489 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >39490 @0 glVertex2f(x = 1074, y = 419) >39491 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >39492 @0 glVertex2f(x = 1082, y = 412) >39493 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >39494 @0 glVertex2f(x = 1088, y = 412) >39495 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >39496 @0 glVertex2f(x = 1088, y = 419) >39497 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >39498 @0 glVertex2f(x = 1082, y = 419) >39499 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >39500 @0 glVertex2f(x = 1088, y = 410) >39501 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >39502 @0 glVertex2f(x = 1095, y = 410) >39503 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >39504 @0 glVertex2f(x = 1095, y = 419) >39505 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >39506 @0 glVertex2f(x = 1088, y = 419) >39507 @0 glTexCoord2f(s = 0.65625, t = 0.09375) >39508 @0 glVertex2f(x = 1102, y = 410) >39509 @0 glTexCoord2f(s = 0.6875, t = 0.09375) >39510 @0 glVertex2f(x = 1110, y = 410) >39511 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) >39512 @0 glVertex2f(x = 1110, y = 419) >39513 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) >39514 @0 glVertex2f(x = 1102, y = 419) >39515 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >39516 @0 glVertex2f(x = 1109, y = 412) >39517 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >39518 @0 glVertex2f(x = 1116, y = 412) >39519 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >39520 @0 glVertex2f(x = 1116, y = 419) >39521 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >39522 @0 glVertex2f(x = 1109, y = 419) >39523 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >39524 @0 glVertex2f(x = 1117, y = 412) >39525 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >39526 @0 glVertex2f(x = 1123, y = 412) >39527 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >39528 @0 glVertex2f(x = 1123, y = 419) >39529 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >39530 @0 glVertex2f(x = 1117, y = 419) >39531 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >39532 @0 glVertex2f(x = 1123, y = 409) >39533 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >39534 @0 glVertex2f(x = 1130, y = 409) >39535 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >39536 @0 glVertex2f(x = 1130, y = 419) >39537 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >39538 @0 glVertex2f(x = 1123, y = 419) >39539 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >39540 @0 glVertex2f(x = 1130, y = 409) >39541 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >39542 @0 glVertex2f(x = 1137, y = 409) >39543 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >39544 @0 glVertex2f(x = 1137, y = 419) >39545 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >39546 @0 glVertex2f(x = 1130, y = 419) >39547 @0 glTexCoord2f(s = 0.28125, t = 0.046875) >39548 @0 glVertex2f(x = 1139, y = 412) >39549 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) >39550 @0 glVertex2f(x = 1142, y = 412) >39551 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) >39552 @0 glVertex2f(x = 1142, y = 419) >39553 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) >39554 @0 glVertex2f(x = 1139, y = 419) >39555 @0 glEnd() >39556 @0 glEnable(cap = GL_BLEND) >39557 @0 glEnable(cap = GL_ALPHA_TEST) >39558 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39559 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39560 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39561 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39562 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39563 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39564 @0 glMatrixMode(mode = GL_TEXTURE) >39565 @0 glLoadIdentity() >39566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39572 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39573 @0 glBegin(mode = GL_QUADS) >39574 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >39575 @0 glVertex2f(x = 1052, y = 409) >39576 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >39577 @0 glVertex2f(x = 1059, y = 409) >39578 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >39579 @0 glVertex2f(x = 1059, y = 418) >39580 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >39581 @0 glVertex2f(x = 1052, y = 418) >39582 @0 glEnd() >39583 @0 glEnable(cap = GL_BLEND) >39584 @0 glEnable(cap = GL_ALPHA_TEST) >39585 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39586 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39587 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39588 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39589 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39590 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39591 @0 glMatrixMode(mode = GL_TEXTURE) >39592 @0 glLoadIdentity() >39593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39599 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39600 @0 glBegin(mode = GL_QUADS) >39601 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >39602 @0 glVertex2f(x = 1059, y = 411) >39603 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >39604 @0 glVertex2f(x = 1066, y = 411) >39605 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >39606 @0 glVertex2f(x = 1066, y = 418) >39607 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >39608 @0 glVertex2f(x = 1059, y = 418) >39609 @0 glEnd() >39610 @0 glEnable(cap = GL_BLEND) >39611 @0 glEnable(cap = GL_ALPHA_TEST) >39612 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39613 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39614 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39615 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39616 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39617 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39618 @0 glMatrixMode(mode = GL_TEXTURE) >39619 @0 glLoadIdentity() >39620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39626 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39627 @0 glBegin(mode = GL_QUADS) >39628 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >39629 @0 glVertex2f(x = 1066, y = 408) >39630 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >39631 @0 glVertex2f(x = 1073, y = 408) >39632 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >39633 @0 glVertex2f(x = 1073, y = 418) >39634 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >39635 @0 glVertex2f(x = 1066, y = 418) >39636 @0 glEnd() >39637 @0 glEnable(cap = GL_BLEND) >39638 @0 glEnable(cap = GL_ALPHA_TEST) >39639 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39640 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39641 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39642 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39643 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39644 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39645 @0 glMatrixMode(mode = GL_TEXTURE) >39646 @0 glLoadIdentity() >39647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39653 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39654 @0 glBegin(mode = GL_QUADS) >39655 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >39656 @0 glVertex2f(x = 1073, y = 411) >39657 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >39658 @0 glVertex2f(x = 1080, y = 411) >39659 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >39660 @0 glVertex2f(x = 1080, y = 418) >39661 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >39662 @0 glVertex2f(x = 1073, y = 418) >39663 @0 glEnd() >39664 @0 glEnable(cap = GL_BLEND) >39665 @0 glEnable(cap = GL_ALPHA_TEST) >39666 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39667 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39668 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39669 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39670 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39671 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39672 @0 glMatrixMode(mode = GL_TEXTURE) >39673 @0 glLoadIdentity() >39674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39680 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39681 @0 glBegin(mode = GL_QUADS) >39682 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >39683 @0 glVertex2f(x = 1081, y = 411) >39684 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >39685 @0 glVertex2f(x = 1087, y = 411) >39686 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >39687 @0 glVertex2f(x = 1087, y = 418) >39688 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >39689 @0 glVertex2f(x = 1081, y = 418) >39690 @0 glEnd() >39691 @0 glEnable(cap = GL_BLEND) >39692 @0 glEnable(cap = GL_ALPHA_TEST) >39693 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39694 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39695 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39696 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39697 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39698 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39699 @0 glMatrixMode(mode = GL_TEXTURE) >39700 @0 glLoadIdentity() >39701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39707 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39708 @0 glBegin(mode = GL_QUADS) >39709 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >39710 @0 glVertex2f(x = 1087, y = 409) >39711 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >39712 @0 glVertex2f(x = 1094, y = 409) >39713 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >39714 @0 glVertex2f(x = 1094, y = 418) >39715 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >39716 @0 glVertex2f(x = 1087, y = 418) >39717 @0 glEnd() >39718 @0 glEnable(cap = GL_BLEND) >39719 @0 glEnable(cap = GL_ALPHA_TEST) >39720 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39721 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39722 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39723 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39724 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39725 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39726 @0 glMatrixMode(mode = GL_TEXTURE) >39727 @0 glLoadIdentity() >39728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39734 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39735 @0 glBegin(mode = GL_QUADS) >39736 @0 glTexCoord2f(s = 0.65625, t = 0.09375) >39737 @0 glVertex2f(x = 1101, y = 409) >39738 @0 glTexCoord2f(s = 0.6875, t = 0.09375) >39739 @0 glVertex2f(x = 1109, y = 409) >39740 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) >39741 @0 glVertex2f(x = 1109, y = 418) >39742 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) >39743 @0 glVertex2f(x = 1101, y = 418) >39744 @0 glEnd() >39745 @0 glEnable(cap = GL_BLEND) >39746 @0 glEnable(cap = GL_ALPHA_TEST) >39747 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39748 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39749 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39750 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39751 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39752 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39753 @0 glMatrixMode(mode = GL_TEXTURE) >39754 @0 glLoadIdentity() >39755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39761 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39762 @0 glBegin(mode = GL_QUADS) >39763 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >39764 @0 glVertex2f(x = 1108, y = 411) >39765 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >39766 @0 glVertex2f(x = 1115, y = 411) >39767 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >39768 @0 glVertex2f(x = 1115, y = 418) >39769 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >39770 @0 glVertex2f(x = 1108, y = 418) >39771 @0 glEnd() >39772 @0 glEnable(cap = GL_BLEND) >39773 @0 glEnable(cap = GL_ALPHA_TEST) >39774 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39775 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39776 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39777 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39778 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39779 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39780 @0 glMatrixMode(mode = GL_TEXTURE) >39781 @0 glLoadIdentity() >39782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39788 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39789 @0 glBegin(mode = GL_QUADS) >39790 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >39791 @0 glVertex2f(x = 1116, y = 411) >39792 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >39793 @0 glVertex2f(x = 1122, y = 411) >39794 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >39795 @0 glVertex2f(x = 1122, y = 418) >39796 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >39797 @0 glVertex2f(x = 1116, y = 418) >39798 @0 glEnd() >39799 @0 glEnable(cap = GL_BLEND) >39800 @0 glEnable(cap = GL_ALPHA_TEST) >39801 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39802 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39803 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39804 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39805 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39806 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39807 @0 glMatrixMode(mode = GL_TEXTURE) >39808 @0 glLoadIdentity() >39809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39815 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39816 @0 glBegin(mode = GL_QUADS) >39817 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >39818 @0 glVertex2f(x = 1122, y = 408) >39819 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >39820 @0 glVertex2f(x = 1129, y = 408) >39821 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >39822 @0 glVertex2f(x = 1129, y = 418) >39823 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >39824 @0 glVertex2f(x = 1122, y = 418) >39825 @0 glEnd() >39826 @0 glEnable(cap = GL_BLEND) >39827 @0 glEnable(cap = GL_ALPHA_TEST) >39828 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39829 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39830 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39831 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39832 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39833 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39834 @0 glMatrixMode(mode = GL_TEXTURE) >39835 @0 glLoadIdentity() >39836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39842 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39843 @0 glBegin(mode = GL_QUADS) >39844 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >39845 @0 glVertex2f(x = 1129, y = 408) >39846 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >39847 @0 glVertex2f(x = 1136, y = 408) >39848 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >39849 @0 glVertex2f(x = 1136, y = 418) >39850 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >39851 @0 glVertex2f(x = 1129, y = 418) >39852 @0 glEnd() >39853 @0 glEnable(cap = GL_BLEND) >39854 @0 glEnable(cap = GL_ALPHA_TEST) >39855 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39856 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39857 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39858 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39859 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39860 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39861 @0 glMatrixMode(mode = GL_TEXTURE) >39862 @0 glLoadIdentity() >39863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >39864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >39865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >39866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >39867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >39868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >39869 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >39870 @0 glBegin(mode = GL_QUADS) >39871 @0 glTexCoord2f(s = 0.28125, t = 0.046875) >39872 @0 glVertex2f(x = 1138, y = 411) >39873 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) >39874 @0 glVertex2f(x = 1141, y = 411) >39875 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) >39876 @0 glVertex2f(x = 1141, y = 418) >39877 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) >39878 @0 glVertex2f(x = 1138, y = 418) >39879 @0 glEnd() >39880 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39881 @0 glDisable(cap = GL_TEXTURE_2D) >39882 @0 glDisable(cap = GL_BLEND) >39883 @0 glDisable(cap = GL_ALPHA_TEST) >39884 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >39885 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) >39886 @0 glDisable(cap = GL_BLEND) >39887 @0 glDisable(cap = GL_ALPHA_TEST) >39888 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >39889 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) >39890 @0 glEnable(cap = GL_BLEND) >39891 @0 glEnable(cap = GL_ALPHA_TEST) >39892 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39893 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >39894 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) >39895 @0 glDisable(cap = GL_BLEND) >39896 @0 glDisable(cap = GL_ALPHA_TEST) >39897 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >39898 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) >39899 @0 glEnable(cap = GL_BLEND) >39900 @0 glEnable(cap = GL_ALPHA_TEST) >39901 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39902 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >39903 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) >39904 @0 glDisable(cap = GL_BLEND) >39905 @0 glDisable(cap = GL_ALPHA_TEST) >39906 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >39907 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) >39908 @0 glEnable(cap = GL_BLEND) >39909 @0 glEnable(cap = GL_ALPHA_TEST) >39910 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39911 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >39912 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) >39913 @0 glDisable(cap = GL_BLEND) >39914 @0 glDisable(cap = GL_ALPHA_TEST) >39915 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >39916 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) >39917 @0 glEnable(cap = GL_BLEND) >39918 @0 glEnable(cap = GL_ALPHA_TEST) >39919 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39920 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >39921 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) >39922 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39923 @0 glEnable(cap = GL_TEXTURE_2D) >39924 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) >39925 @0 glEnable(cap = GL_BLEND) >39926 @0 glEnable(cap = GL_ALPHA_TEST) >39927 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39928 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39929 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39930 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39931 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39932 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39933 @0 glMatrixMode(mode = GL_TEXTURE) >39934 @0 glLoadIdentity() >39935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >39936 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) >39937 @0 glBegin(mode = GL_QUADS) >39938 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) >39939 @0 glVertex2f(x = 608, y = 486) >39940 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) >39941 @0 glVertex2f(x = 615, y = 486) >39942 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) >39943 @0 glVertex2f(x = 615, y = 496) >39944 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) >39945 @0 glVertex2f(x = 608, y = 496) >39946 @0 glEnd() >39947 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39948 @0 glEnable(cap = GL_TEXTURE_2D) >39949 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >39950 @0 glEnable(cap = GL_BLEND) >39951 @0 glEnable(cap = GL_ALPHA_TEST) >39952 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >39953 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >39954 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >39955 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >39956 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >39957 @0 glActiveTextureARB(texture = GL_TEXTURE0) >39958 @0 glMatrixMode(mode = GL_TEXTURE) >39959 @0 glLoadIdentity() >39960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >39961 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >39962 @0 glBegin(mode = GL_QUADS) >39963 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >39964 @0 glVertex2f(x = 626, y = 487) >39965 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >39966 @0 glVertex2f(x = 633, y = 487) >39967 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >39968 @0 glVertex2f(x = 633, y = 496) >39969 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >39970 @0 glVertex2f(x = 626, y = 496) >39971 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >39972 @0 glVertex2f(x = 634, y = 489) >39973 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >39974 @0 glVertex2f(x = 640, y = 489) >39975 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >39976 @0 glVertex2f(x = 640, y = 496) >39977 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >39978 @0 glVertex2f(x = 634, y = 496) >39979 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >39980 @0 glVertex2f(x = 640, y = 489) >39981 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >39982 @0 glVertex2f(x = 647, y = 489) >39983 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >39984 @0 glVertex2f(x = 647, y = 496) >39985 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >39986 @0 glVertex2f(x = 640, y = 496) >39987 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >39988 @0 glVertex2f(x = 647, y = 489) >39989 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >39990 @0 glVertex2f(x = 654, y = 489) >39991 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >39992 @0 glVertex2f(x = 654, y = 497) >39993 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >39994 @0 glVertex2f(x = 647, y = 497) >39995 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >39996 @0 glVertex2f(x = 654, y = 487) >39997 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >39998 @0 glVertex2f(x = 661, y = 487) >39999 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >40000 @0 glVertex2f(x = 661, y = 496) >40001 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >40002 @0 glVertex2f(x = 654, y = 496) >40003 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >40004 @0 glVertex2f(x = 662, y = 486) >40005 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >40006 @0 glVertex2f(x = 668, y = 486) >40007 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >40008 @0 glVertex2f(x = 668, y = 496) >40009 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >40010 @0 glVertex2f(x = 662, y = 496) >40011 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >40012 @0 glVertex2f(x = 668, y = 489) >40013 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >40014 @0 glVertex2f(x = 675, y = 489) >40015 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >40016 @0 glVertex2f(x = 675, y = 496) >40017 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >40018 @0 glVertex2f(x = 668, y = 496) >40019 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >40020 @0 glVertex2f(x = 675, y = 489) >40021 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >40022 @0 glVertex2f(x = 682, y = 489) >40023 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >40024 @0 glVertex2f(x = 682, y = 496) >40025 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >40026 @0 glVertex2f(x = 675, y = 496) >40027 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >40028 @0 glVertex2f(x = 689, y = 487) >40029 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >40030 @0 glVertex2f(x = 696, y = 487) >40031 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >40032 @0 glVertex2f(x = 696, y = 496) >40033 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >40034 @0 glVertex2f(x = 689, y = 496) >40035 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >40036 @0 glVertex2f(x = 696, y = 489) >40037 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >40038 @0 glVertex2f(x = 703, y = 489) >40039 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >40040 @0 glVertex2f(x = 703, y = 496) >40041 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >40042 @0 glVertex2f(x = 696, y = 496) >40043 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >40044 @0 glVertex2f(x = 703, y = 486) >40045 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >40046 @0 glVertex2f(x = 710, y = 486) >40047 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >40048 @0 glVertex2f(x = 710, y = 496) >40049 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >40050 @0 glVertex2f(x = 703, y = 496) >40051 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >40052 @0 glVertex2f(x = 710, y = 489) >40053 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >40054 @0 glVertex2f(x = 717, y = 489) >40055 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >40056 @0 glVertex2f(x = 717, y = 496) >40057 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >40058 @0 glVertex2f(x = 710, y = 496) >40059 @0 glEnd() >40060 @0 glEnable(cap = GL_BLEND) >40061 @0 glEnable(cap = GL_ALPHA_TEST) >40062 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40063 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40064 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40065 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40066 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40067 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40068 @0 glMatrixMode(mode = GL_TEXTURE) >40069 @0 glLoadIdentity() >40070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40076 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40077 @0 glBegin(mode = GL_QUADS) >40078 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >40079 @0 glVertex2f(x = 625, y = 486) >40080 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >40081 @0 glVertex2f(x = 632, y = 486) >40082 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >40083 @0 glVertex2f(x = 632, y = 495) >40084 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >40085 @0 glVertex2f(x = 625, y = 495) >40086 @0 glEnd() >40087 @0 glEnable(cap = GL_BLEND) >40088 @0 glEnable(cap = GL_ALPHA_TEST) >40089 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40090 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40091 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40092 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40093 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40094 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40095 @0 glMatrixMode(mode = GL_TEXTURE) >40096 @0 glLoadIdentity() >40097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40103 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40104 @0 glBegin(mode = GL_QUADS) >40105 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >40106 @0 glVertex2f(x = 633, y = 488) >40107 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >40108 @0 glVertex2f(x = 639, y = 488) >40109 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >40110 @0 glVertex2f(x = 639, y = 495) >40111 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >40112 @0 glVertex2f(x = 633, y = 495) >40113 @0 glEnd() >40114 @0 glEnable(cap = GL_BLEND) >40115 @0 glEnable(cap = GL_ALPHA_TEST) >40116 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40117 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40118 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40119 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40120 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40121 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40122 @0 glMatrixMode(mode = GL_TEXTURE) >40123 @0 glLoadIdentity() >40124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40130 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40131 @0 glBegin(mode = GL_QUADS) >40132 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >40133 @0 glVertex2f(x = 639, y = 488) >40134 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >40135 @0 glVertex2f(x = 646, y = 488) >40136 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >40137 @0 glVertex2f(x = 646, y = 495) >40138 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >40139 @0 glVertex2f(x = 639, y = 495) >40140 @0 glEnd() >40141 @0 glEnable(cap = GL_BLEND) >40142 @0 glEnable(cap = GL_ALPHA_TEST) >40143 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40144 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40145 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40146 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40147 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40148 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40149 @0 glMatrixMode(mode = GL_TEXTURE) >40150 @0 glLoadIdentity() >40151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40157 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40158 @0 glBegin(mode = GL_QUADS) >40159 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >40160 @0 glVertex2f(x = 646, y = 488) >40161 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >40162 @0 glVertex2f(x = 653, y = 488) >40163 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >40164 @0 glVertex2f(x = 653, y = 496) >40165 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >40166 @0 glVertex2f(x = 646, y = 496) >40167 @0 glEnd() >40168 @0 glEnable(cap = GL_BLEND) >40169 @0 glEnable(cap = GL_ALPHA_TEST) >40170 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40171 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40172 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40173 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40174 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40175 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40176 @0 glMatrixMode(mode = GL_TEXTURE) >40177 @0 glLoadIdentity() >40178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40184 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40185 @0 glBegin(mode = GL_QUADS) >40186 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >40187 @0 glVertex2f(x = 653, y = 486) >40188 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >40189 @0 glVertex2f(x = 660, y = 486) >40190 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >40191 @0 glVertex2f(x = 660, y = 495) >40192 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >40193 @0 glVertex2f(x = 653, y = 495) >40194 @0 glEnd() >40195 @0 glEnable(cap = GL_BLEND) >40196 @0 glEnable(cap = GL_ALPHA_TEST) >40197 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40198 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40199 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40200 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40201 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40202 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40203 @0 glMatrixMode(mode = GL_TEXTURE) >40204 @0 glLoadIdentity() >40205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40211 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40212 @0 glBegin(mode = GL_QUADS) >40213 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >40214 @0 glVertex2f(x = 661, y = 485) >40215 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >40216 @0 glVertex2f(x = 667, y = 485) >40217 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >40218 @0 glVertex2f(x = 667, y = 495) >40219 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >40220 @0 glVertex2f(x = 661, y = 495) >40221 @0 glEnd() >40222 @0 glEnable(cap = GL_BLEND) >40223 @0 glEnable(cap = GL_ALPHA_TEST) >40224 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40225 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40226 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40227 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40228 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40229 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40230 @0 glMatrixMode(mode = GL_TEXTURE) >40231 @0 glLoadIdentity() >40232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40238 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40239 @0 glBegin(mode = GL_QUADS) >40240 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >40241 @0 glVertex2f(x = 667, y = 488) >40242 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >40243 @0 glVertex2f(x = 674, y = 488) >40244 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >40245 @0 glVertex2f(x = 674, y = 495) >40246 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >40247 @0 glVertex2f(x = 667, y = 495) >40248 @0 glEnd() >40249 @0 glEnable(cap = GL_BLEND) >40250 @0 glEnable(cap = GL_ALPHA_TEST) >40251 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40252 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40253 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40254 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40255 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40256 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40257 @0 glMatrixMode(mode = GL_TEXTURE) >40258 @0 glLoadIdentity() >40259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40265 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40266 @0 glBegin(mode = GL_QUADS) >40267 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >40268 @0 glVertex2f(x = 674, y = 488) >40269 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >40270 @0 glVertex2f(x = 681, y = 488) >40271 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >40272 @0 glVertex2f(x = 681, y = 495) >40273 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >40274 @0 glVertex2f(x = 674, y = 495) >40275 @0 glEnd() >40276 @0 glEnable(cap = GL_BLEND) >40277 @0 glEnable(cap = GL_ALPHA_TEST) >40278 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40279 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40280 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40281 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40282 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40283 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40284 @0 glMatrixMode(mode = GL_TEXTURE) >40285 @0 glLoadIdentity() >40286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40292 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40293 @0 glBegin(mode = GL_QUADS) >40294 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >40295 @0 glVertex2f(x = 688, y = 486) >40296 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >40297 @0 glVertex2f(x = 695, y = 486) >40298 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >40299 @0 glVertex2f(x = 695, y = 495) >40300 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >40301 @0 glVertex2f(x = 688, y = 495) >40302 @0 glEnd() >40303 @0 glEnable(cap = GL_BLEND) >40304 @0 glEnable(cap = GL_ALPHA_TEST) >40305 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40306 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40307 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40308 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40309 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40310 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40311 @0 glMatrixMode(mode = GL_TEXTURE) >40312 @0 glLoadIdentity() >40313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40319 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40320 @0 glBegin(mode = GL_QUADS) >40321 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >40322 @0 glVertex2f(x = 695, y = 488) >40323 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >40324 @0 glVertex2f(x = 702, y = 488) >40325 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >40326 @0 glVertex2f(x = 702, y = 495) >40327 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >40328 @0 glVertex2f(x = 695, y = 495) >40329 @0 glEnd() >40330 @0 glEnable(cap = GL_BLEND) >40331 @0 glEnable(cap = GL_ALPHA_TEST) >40332 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40333 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40334 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40335 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40336 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40337 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40338 @0 glMatrixMode(mode = GL_TEXTURE) >40339 @0 glLoadIdentity() >40340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40346 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40347 @0 glBegin(mode = GL_QUADS) >40348 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >40349 @0 glVertex2f(x = 702, y = 485) >40350 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >40351 @0 glVertex2f(x = 709, y = 485) >40352 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >40353 @0 glVertex2f(x = 709, y = 495) >40354 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >40355 @0 glVertex2f(x = 702, y = 495) >40356 @0 glEnd() >40357 @0 glEnable(cap = GL_BLEND) >40358 @0 glEnable(cap = GL_ALPHA_TEST) >40359 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40360 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40361 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40362 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40363 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40364 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40365 @0 glMatrixMode(mode = GL_TEXTURE) >40366 @0 glLoadIdentity() >40367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40373 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40374 @0 glBegin(mode = GL_QUADS) >40375 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >40376 @0 glVertex2f(x = 709, y = 488) >40377 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >40378 @0 glVertex2f(x = 716, y = 488) >40379 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >40380 @0 glVertex2f(x = 716, y = 495) >40381 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >40382 @0 glVertex2f(x = 709, y = 495) >40383 @0 glEnd() >40384 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40385 @0 glDisable(cap = GL_TEXTURE_2D) >40386 @0 glDisable(cap = GL_BLEND) >40387 @0 glDisable(cap = GL_ALPHA_TEST) >40388 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >40389 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) >40390 @0 glDisable(cap = GL_BLEND) >40391 @0 glDisable(cap = GL_ALPHA_TEST) >40392 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >40393 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) >40394 @0 glEnable(cap = GL_BLEND) >40395 @0 glEnable(cap = GL_ALPHA_TEST) >40396 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40397 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >40398 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) >40399 @0 glDisable(cap = GL_BLEND) >40400 @0 glDisable(cap = GL_ALPHA_TEST) >40401 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >40402 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) >40403 @0 glEnable(cap = GL_BLEND) >40404 @0 glEnable(cap = GL_ALPHA_TEST) >40405 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40406 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >40407 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) >40408 @0 glDisable(cap = GL_BLEND) >40409 @0 glDisable(cap = GL_ALPHA_TEST) >40410 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >40411 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) >40412 @0 glEnable(cap = GL_BLEND) >40413 @0 glEnable(cap = GL_ALPHA_TEST) >40414 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40415 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >40416 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) >40417 @0 glDisable(cap = GL_BLEND) >40418 @0 glDisable(cap = GL_ALPHA_TEST) >40419 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >40420 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) >40421 @0 glEnable(cap = GL_BLEND) >40422 @0 glEnable(cap = GL_ALPHA_TEST) >40423 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40424 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >40425 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) >40426 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40427 @0 glEnable(cap = GL_TEXTURE_2D) >40428 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) >40429 @0 glEnable(cap = GL_BLEND) >40430 @0 glEnable(cap = GL_ALPHA_TEST) >40431 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40432 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40433 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40434 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40435 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40436 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40437 @0 glMatrixMode(mode = GL_TEXTURE) >40438 @0 glLoadIdentity() >40439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >40440 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) >40441 @0 glBegin(mode = GL_QUADS) >40442 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) >40443 @0 glVertex2f(x = 608, y = 536) >40444 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) >40445 @0 glVertex2f(x = 615, y = 536) >40446 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) >40447 @0 glVertex2f(x = 615, y = 546) >40448 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) >40449 @0 glVertex2f(x = 608, y = 546) >40450 @0 glEnd() >40451 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40452 @0 glEnable(cap = GL_TEXTURE_2D) >40453 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >40454 @0 glEnable(cap = GL_BLEND) >40455 @0 glEnable(cap = GL_ALPHA_TEST) >40456 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40457 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40458 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40459 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40460 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40461 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40462 @0 glMatrixMode(mode = GL_TEXTURE) >40463 @0 glLoadIdentity() >40464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >40465 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >40466 @0 glBegin(mode = GL_QUADS) >40467 @0 glTexCoord2f(s = 0.796875, t = 0.046875) >40468 @0 glVertex2f(x = 627, y = 537) >40469 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) >40470 @0 glVertex2f(x = 633, y = 537) >40471 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) >40472 @0 glVertex2f(x = 633, y = 546) >40473 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) >40474 @0 glVertex2f(x = 627, y = 546) >40475 @0 glTexCoord2f(s = 0.75, t = 0.140625) >40476 @0 glVertex2f(x = 634, y = 539) >40477 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >40478 @0 glVertex2f(x = 640, y = 539) >40479 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >40480 @0 glVertex2f(x = 640, y = 546) >40481 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >40482 @0 glVertex2f(x = 634, y = 546) >40483 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >40484 @0 glVertex2f(x = 640, y = 539) >40485 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >40486 @0 glVertex2f(x = 647, y = 539) >40487 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >40488 @0 glVertex2f(x = 647, y = 547) >40489 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >40490 @0 glVertex2f(x = 640, y = 547) >40491 @0 glTexCoord2f(s = 0.1875, t = 0.140625) >40492 @0 glVertex2f(x = 648, y = 536) >40493 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) >40494 @0 glVertex2f(x = 654, y = 536) >40495 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) >40496 @0 glVertex2f(x = 654, y = 546) >40497 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) >40498 @0 glVertex2f(x = 648, y = 546) >40499 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >40500 @0 glVertex2f(x = 654, y = 536) >40501 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >40502 @0 glVertex2f(x = 661, y = 536) >40503 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >40504 @0 glVertex2f(x = 661, y = 546) >40505 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >40506 @0 glVertex2f(x = 654, y = 546) >40507 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >40508 @0 glVertex2f(x = 661, y = 539) >40509 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >40510 @0 glVertex2f(x = 668, y = 539) >40511 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >40512 @0 glVertex2f(x = 668, y = 546) >40513 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >40514 @0 glVertex2f(x = 661, y = 546) >40515 @0 glTexCoord2f(s = 0.75, t = 0.046875) >40516 @0 glVertex2f(x = 675, y = 537) >40517 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >40518 @0 glVertex2f(x = 682, y = 537) >40519 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >40520 @0 glVertex2f(x = 682, y = 546) >40521 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >40522 @0 glVertex2f(x = 675, y = 546) >40523 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >40524 @0 glVertex2f(x = 682, y = 539) >40525 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >40526 @0 glVertex2f(x = 689, y = 539) >40527 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >40528 @0 glVertex2f(x = 689, y = 547) >40529 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >40530 @0 glVertex2f(x = 682, y = 547) >40531 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >40532 @0 glVertex2f(x = 689, y = 539) >40533 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >40534 @0 glVertex2f(x = 696, y = 539) >40535 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >40536 @0 glVertex2f(x = 696, y = 546) >40537 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >40538 @0 glVertex2f(x = 689, y = 546) >40539 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >40540 @0 glVertex2f(x = 696, y = 539) >40541 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >40542 @0 glVertex2f(x = 703, y = 539) >40543 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >40544 @0 glVertex2f(x = 703, y = 547) >40545 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >40546 @0 glVertex2f(x = 696, y = 547) >40547 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >40548 @0 glVertex2f(x = 703, y = 538) >40549 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >40550 @0 glVertex2f(x = 710, y = 538) >40551 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >40552 @0 glVertex2f(x = 710, y = 549) >40553 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >40554 @0 glVertex2f(x = 703, y = 549) >40555 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >40556 @0 glVertex2f(x = 710, y = 539) >40557 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >40558 @0 glVertex2f(x = 717, y = 539) >40559 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >40560 @0 glVertex2f(x = 717, y = 546) >40561 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >40562 @0 glVertex2f(x = 710, y = 546) >40563 @0 glEnd() >40564 @0 glEnable(cap = GL_BLEND) >40565 @0 glEnable(cap = GL_ALPHA_TEST) >40566 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40567 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40568 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40569 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40570 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40571 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40572 @0 glMatrixMode(mode = GL_TEXTURE) >40573 @0 glLoadIdentity() >40574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40580 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40581 @0 glBegin(mode = GL_QUADS) >40582 @0 glTexCoord2f(s = 0.796875, t = 0.046875) >40583 @0 glVertex2f(x = 626, y = 536) >40584 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) >40585 @0 glVertex2f(x = 632, y = 536) >40586 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) >40587 @0 glVertex2f(x = 632, y = 545) >40588 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) >40589 @0 glVertex2f(x = 626, y = 545) >40590 @0 glEnd() >40591 @0 glEnable(cap = GL_BLEND) >40592 @0 glEnable(cap = GL_ALPHA_TEST) >40593 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40594 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40595 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40596 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40597 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40598 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40599 @0 glMatrixMode(mode = GL_TEXTURE) >40600 @0 glLoadIdentity() >40601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40607 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40608 @0 glBegin(mode = GL_QUADS) >40609 @0 glTexCoord2f(s = 0.75, t = 0.140625) >40610 @0 glVertex2f(x = 633, y = 538) >40611 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >40612 @0 glVertex2f(x = 639, y = 538) >40613 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >40614 @0 glVertex2f(x = 639, y = 545) >40615 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >40616 @0 glVertex2f(x = 633, y = 545) >40617 @0 glEnd() >40618 @0 glEnable(cap = GL_BLEND) >40619 @0 glEnable(cap = GL_ALPHA_TEST) >40620 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40621 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40622 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40623 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40624 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40625 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40626 @0 glMatrixMode(mode = GL_TEXTURE) >40627 @0 glLoadIdentity() >40628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40634 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40635 @0 glBegin(mode = GL_QUADS) >40636 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >40637 @0 glVertex2f(x = 639, y = 538) >40638 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >40639 @0 glVertex2f(x = 646, y = 538) >40640 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >40641 @0 glVertex2f(x = 646, y = 546) >40642 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >40643 @0 glVertex2f(x = 639, y = 546) >40644 @0 glEnd() >40645 @0 glEnable(cap = GL_BLEND) >40646 @0 glEnable(cap = GL_ALPHA_TEST) >40647 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40648 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40649 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40650 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40651 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40652 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40653 @0 glMatrixMode(mode = GL_TEXTURE) >40654 @0 glLoadIdentity() >40655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40661 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40662 @0 glBegin(mode = GL_QUADS) >40663 @0 glTexCoord2f(s = 0.1875, t = 0.140625) >40664 @0 glVertex2f(x = 647, y = 535) >40665 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) >40666 @0 glVertex2f(x = 653, y = 535) >40667 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) >40668 @0 glVertex2f(x = 653, y = 545) >40669 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) >40670 @0 glVertex2f(x = 647, y = 545) >40671 @0 glEnd() >40672 @0 glEnable(cap = GL_BLEND) >40673 @0 glEnable(cap = GL_ALPHA_TEST) >40674 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40675 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40676 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40677 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40678 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40679 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40680 @0 glMatrixMode(mode = GL_TEXTURE) >40681 @0 glLoadIdentity() >40682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40688 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40689 @0 glBegin(mode = GL_QUADS) >40690 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >40691 @0 glVertex2f(x = 653, y = 535) >40692 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >40693 @0 glVertex2f(x = 660, y = 535) >40694 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >40695 @0 glVertex2f(x = 660, y = 545) >40696 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >40697 @0 glVertex2f(x = 653, y = 545) >40698 @0 glEnd() >40699 @0 glEnable(cap = GL_BLEND) >40700 @0 glEnable(cap = GL_ALPHA_TEST) >40701 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40702 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40703 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40704 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40705 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40706 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40707 @0 glMatrixMode(mode = GL_TEXTURE) >40708 @0 glLoadIdentity() >40709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40715 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40716 @0 glBegin(mode = GL_QUADS) >40717 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >40718 @0 glVertex2f(x = 660, y = 538) >40719 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >40720 @0 glVertex2f(x = 667, y = 538) >40721 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >40722 @0 glVertex2f(x = 667, y = 545) >40723 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >40724 @0 glVertex2f(x = 660, y = 545) >40725 @0 glEnd() >40726 @0 glEnable(cap = GL_BLEND) >40727 @0 glEnable(cap = GL_ALPHA_TEST) >40728 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40729 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40730 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40731 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40732 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40733 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40734 @0 glMatrixMode(mode = GL_TEXTURE) >40735 @0 glLoadIdentity() >40736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40742 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40743 @0 glBegin(mode = GL_QUADS) >40744 @0 glTexCoord2f(s = 0.75, t = 0.046875) >40745 @0 glVertex2f(x = 674, y = 536) >40746 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >40747 @0 glVertex2f(x = 681, y = 536) >40748 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >40749 @0 glVertex2f(x = 681, y = 545) >40750 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >40751 @0 glVertex2f(x = 674, y = 545) >40752 @0 glEnd() >40753 @0 glEnable(cap = GL_BLEND) >40754 @0 glEnable(cap = GL_ALPHA_TEST) >40755 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40756 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40757 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40758 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40759 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40760 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40761 @0 glMatrixMode(mode = GL_TEXTURE) >40762 @0 glLoadIdentity() >40763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40769 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40770 @0 glBegin(mode = GL_QUADS) >40771 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >40772 @0 glVertex2f(x = 681, y = 538) >40773 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >40774 @0 glVertex2f(x = 688, y = 538) >40775 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >40776 @0 glVertex2f(x = 688, y = 546) >40777 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >40778 @0 glVertex2f(x = 681, y = 546) >40779 @0 glEnd() >40780 @0 glEnable(cap = GL_BLEND) >40781 @0 glEnable(cap = GL_ALPHA_TEST) >40782 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40783 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40784 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40785 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40786 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40787 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40788 @0 glMatrixMode(mode = GL_TEXTURE) >40789 @0 glLoadIdentity() >40790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40796 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40797 @0 glBegin(mode = GL_QUADS) >40798 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >40799 @0 glVertex2f(x = 688, y = 538) >40800 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >40801 @0 glVertex2f(x = 695, y = 538) >40802 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >40803 @0 glVertex2f(x = 695, y = 545) >40804 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >40805 @0 glVertex2f(x = 688, y = 545) >40806 @0 glEnd() >40807 @0 glEnable(cap = GL_BLEND) >40808 @0 glEnable(cap = GL_ALPHA_TEST) >40809 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40810 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40811 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40812 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40813 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40814 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40815 @0 glMatrixMode(mode = GL_TEXTURE) >40816 @0 glLoadIdentity() >40817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40823 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40824 @0 glBegin(mode = GL_QUADS) >40825 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >40826 @0 glVertex2f(x = 695, y = 538) >40827 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >40828 @0 glVertex2f(x = 702, y = 538) >40829 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >40830 @0 glVertex2f(x = 702, y = 546) >40831 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >40832 @0 glVertex2f(x = 695, y = 546) >40833 @0 glEnd() >40834 @0 glEnable(cap = GL_BLEND) >40835 @0 glEnable(cap = GL_ALPHA_TEST) >40836 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40837 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40838 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40839 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40840 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40841 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40842 @0 glMatrixMode(mode = GL_TEXTURE) >40843 @0 glLoadIdentity() >40844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40850 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40851 @0 glBegin(mode = GL_QUADS) >40852 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >40853 @0 glVertex2f(x = 702, y = 537) >40854 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >40855 @0 glVertex2f(x = 709, y = 537) >40856 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >40857 @0 glVertex2f(x = 709, y = 548) >40858 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >40859 @0 glVertex2f(x = 702, y = 548) >40860 @0 glEnd() >40861 @0 glEnable(cap = GL_BLEND) >40862 @0 glEnable(cap = GL_ALPHA_TEST) >40863 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40864 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40865 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40866 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40867 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40868 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40869 @0 glMatrixMode(mode = GL_TEXTURE) >40870 @0 glLoadIdentity() >40871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >40872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >40873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >40874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >40875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >40876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >40877 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >40878 @0 glBegin(mode = GL_QUADS) >40879 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >40880 @0 glVertex2f(x = 709, y = 538) >40881 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >40882 @0 glVertex2f(x = 716, y = 538) >40883 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >40884 @0 glVertex2f(x = 716, y = 545) >40885 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >40886 @0 glVertex2f(x = 709, y = 545) >40887 @0 glEnd() >40888 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40889 @0 glDisable(cap = GL_TEXTURE_2D) >40890 @0 glDisable(cap = GL_BLEND) >40891 @0 glDisable(cap = GL_ALPHA_TEST) >40892 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >40893 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) >40894 @0 glDisable(cap = GL_BLEND) >40895 @0 glDisable(cap = GL_ALPHA_TEST) >40896 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >40897 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) >40898 @0 glEnable(cap = GL_BLEND) >40899 @0 glEnable(cap = GL_ALPHA_TEST) >40900 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40901 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >40902 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) >40903 @0 glDisable(cap = GL_BLEND) >40904 @0 glDisable(cap = GL_ALPHA_TEST) >40905 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >40906 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) >40907 @0 glEnable(cap = GL_BLEND) >40908 @0 glEnable(cap = GL_ALPHA_TEST) >40909 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40910 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >40911 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) >40912 @0 glDisable(cap = GL_BLEND) >40913 @0 glDisable(cap = GL_ALPHA_TEST) >40914 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >40915 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) >40916 @0 glEnable(cap = GL_BLEND) >40917 @0 glEnable(cap = GL_ALPHA_TEST) >40918 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40919 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >40920 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) >40921 @0 glDisable(cap = GL_BLEND) >40922 @0 glDisable(cap = GL_ALPHA_TEST) >40923 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >40924 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) >40925 @0 glEnable(cap = GL_BLEND) >40926 @0 glEnable(cap = GL_ALPHA_TEST) >40927 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40928 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >40929 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) >40930 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40931 @0 glEnable(cap = GL_TEXTURE_2D) >40932 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >40933 @0 glEnable(cap = GL_BLEND) >40934 @0 glEnable(cap = GL_ALPHA_TEST) >40935 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >40936 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >40937 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >40938 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >40939 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >40940 @0 glActiveTextureARB(texture = GL_TEXTURE0) >40941 @0 glMatrixMode(mode = GL_TEXTURE) >40942 @0 glLoadIdentity() >40943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >40944 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >40945 @0 glBegin(mode = GL_QUADS) >40946 @0 glTexCoord2f(s = 0.9375, t = 0.046875) >40947 @0 glVertex2f(x = 626, y = 587) >40948 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) >40949 @0 glVertex2f(x = 633, y = 587) >40950 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) >40951 @0 glVertex2f(x = 633, y = 596) >40952 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) >40953 @0 glVertex2f(x = 626, y = 596) >40954 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >40955 @0 glVertex2f(x = 633, y = 589) >40956 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >40957 @0 glVertex2f(x = 640, y = 589) >40958 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >40959 @0 glVertex2f(x = 640, y = 596) >40960 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >40961 @0 glVertex2f(x = 633, y = 596) >40962 @0 glTexCoord2f(s = 0, t = 0.1875) >40963 @0 glVertex2f(x = 640, y = 589) >40964 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >40965 @0 glVertex2f(x = 647, y = 589) >40966 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >40967 @0 glVertex2f(x = 647, y = 596) >40968 @0 glTexCoord2f(s = 0, t = 0.2148438) >40969 @0 glVertex2f(x = 640, y = 596) >40970 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >40971 @0 glVertex2f(x = 647, y = 587) >40972 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >40973 @0 glVertex2f(x = 654, y = 587) >40974 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >40975 @0 glVertex2f(x = 654, y = 596) >40976 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >40977 @0 glVertex2f(x = 647, y = 596) >40978 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >40979 @0 glVertex2f(x = 661, y = 587) >40980 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >40981 @0 glVertex2f(x = 668, y = 587) >40982 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >40983 @0 glVertex2f(x = 668, y = 596) >40984 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >40985 @0 glVertex2f(x = 661, y = 596) >40986 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >40987 @0 glVertex2f(x = 668, y = 589) >40988 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >40989 @0 glVertex2f(x = 675, y = 589) >40990 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >40991 @0 glVertex2f(x = 675, y = 596) >40992 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >40993 @0 glVertex2f(x = 668, y = 596) >40994 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >40995 @0 glVertex2f(x = 676, y = 589) >40996 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >40997 @0 glVertex2f(x = 682, y = 589) >40998 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >40999 @0 glVertex2f(x = 682, y = 596) >41000 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >41001 @0 glVertex2f(x = 676, y = 596) >41002 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >41003 @0 glVertex2f(x = 682, y = 589) >41004 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >41005 @0 glVertex2f(x = 689, y = 589) >41006 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >41007 @0 glVertex2f(x = 689, y = 596) >41008 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >41009 @0 glVertex2f(x = 682, y = 596) >41010 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >41011 @0 glVertex2f(x = 689, y = 589) >41012 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >41013 @0 glVertex2f(x = 696, y = 589) >41014 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >41015 @0 glVertex2f(x = 696, y = 596) >41016 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >41017 @0 glVertex2f(x = 689, y = 596) >41018 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >41019 @0 glVertex2f(x = 697, y = 589) >41020 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >41021 @0 glVertex2f(x = 703, y = 589) >41022 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >41023 @0 glVertex2f(x = 703, y = 596) >41024 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >41025 @0 glVertex2f(x = 697, y = 596) >41026 @0 glEnd() >41027 @0 glEnable(cap = GL_BLEND) >41028 @0 glEnable(cap = GL_ALPHA_TEST) >41029 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41030 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41031 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41032 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41033 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41034 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41035 @0 glMatrixMode(mode = GL_TEXTURE) >41036 @0 glLoadIdentity() >41037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41043 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41044 @0 glBegin(mode = GL_QUADS) >41045 @0 glTexCoord2f(s = 0.9375, t = 0.046875) >41046 @0 glVertex2f(x = 625, y = 586) >41047 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) >41048 @0 glVertex2f(x = 632, y = 586) >41049 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) >41050 @0 glVertex2f(x = 632, y = 595) >41051 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) >41052 @0 glVertex2f(x = 625, y = 595) >41053 @0 glEnd() >41054 @0 glEnable(cap = GL_BLEND) >41055 @0 glEnable(cap = GL_ALPHA_TEST) >41056 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41057 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41058 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41059 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41060 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41061 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41062 @0 glMatrixMode(mode = GL_TEXTURE) >41063 @0 glLoadIdentity() >41064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41070 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41071 @0 glBegin(mode = GL_QUADS) >41072 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >41073 @0 glVertex2f(x = 632, y = 588) >41074 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >41075 @0 glVertex2f(x = 639, y = 588) >41076 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >41077 @0 glVertex2f(x = 639, y = 595) >41078 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >41079 @0 glVertex2f(x = 632, y = 595) >41080 @0 glEnd() >41081 @0 glEnable(cap = GL_BLEND) >41082 @0 glEnable(cap = GL_ALPHA_TEST) >41083 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41084 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41085 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41086 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41087 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41088 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41089 @0 glMatrixMode(mode = GL_TEXTURE) >41090 @0 glLoadIdentity() >41091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41097 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41098 @0 glBegin(mode = GL_QUADS) >41099 @0 glTexCoord2f(s = 0, t = 0.1875) >41100 @0 glVertex2f(x = 639, y = 588) >41101 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >41102 @0 glVertex2f(x = 646, y = 588) >41103 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >41104 @0 glVertex2f(x = 646, y = 595) >41105 @0 glTexCoord2f(s = 0, t = 0.2148438) >41106 @0 glVertex2f(x = 639, y = 595) >41107 @0 glEnd() >41108 @0 glEnable(cap = GL_BLEND) >41109 @0 glEnable(cap = GL_ALPHA_TEST) >41110 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41111 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41112 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41113 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41114 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41115 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41116 @0 glMatrixMode(mode = GL_TEXTURE) >41117 @0 glLoadIdentity() >41118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41124 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41125 @0 glBegin(mode = GL_QUADS) >41126 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >41127 @0 glVertex2f(x = 646, y = 586) >41128 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >41129 @0 glVertex2f(x = 653, y = 586) >41130 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >41131 @0 glVertex2f(x = 653, y = 595) >41132 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >41133 @0 glVertex2f(x = 646, y = 595) >41134 @0 glEnd() >41135 @0 glEnable(cap = GL_BLEND) >41136 @0 glEnable(cap = GL_ALPHA_TEST) >41137 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41138 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41139 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41140 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41141 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41142 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41143 @0 glMatrixMode(mode = GL_TEXTURE) >41144 @0 glLoadIdentity() >41145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41151 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41152 @0 glBegin(mode = GL_QUADS) >41153 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >41154 @0 glVertex2f(x = 660, y = 586) >41155 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >41156 @0 glVertex2f(x = 667, y = 586) >41157 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >41158 @0 glVertex2f(x = 667, y = 595) >41159 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >41160 @0 glVertex2f(x = 660, y = 595) >41161 @0 glEnd() >41162 @0 glEnable(cap = GL_BLEND) >41163 @0 glEnable(cap = GL_ALPHA_TEST) >41164 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41165 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41166 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41167 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41168 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41169 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41170 @0 glMatrixMode(mode = GL_TEXTURE) >41171 @0 glLoadIdentity() >41172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41178 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41179 @0 glBegin(mode = GL_QUADS) >41180 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >41181 @0 glVertex2f(x = 667, y = 588) >41182 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >41183 @0 glVertex2f(x = 674, y = 588) >41184 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >41185 @0 glVertex2f(x = 674, y = 595) >41186 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >41187 @0 glVertex2f(x = 667, y = 595) >41188 @0 glEnd() >41189 @0 glEnable(cap = GL_BLEND) >41190 @0 glEnable(cap = GL_ALPHA_TEST) >41191 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41192 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41193 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41194 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41195 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41196 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41197 @0 glMatrixMode(mode = GL_TEXTURE) >41198 @0 glLoadIdentity() >41199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41205 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41206 @0 glBegin(mode = GL_QUADS) >41207 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >41208 @0 glVertex2f(x = 675, y = 588) >41209 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >41210 @0 glVertex2f(x = 681, y = 588) >41211 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >41212 @0 glVertex2f(x = 681, y = 595) >41213 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >41214 @0 glVertex2f(x = 675, y = 595) >41215 @0 glEnd() >41216 @0 glEnable(cap = GL_BLEND) >41217 @0 glEnable(cap = GL_ALPHA_TEST) >41218 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41219 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41220 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41221 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41222 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41223 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41224 @0 glMatrixMode(mode = GL_TEXTURE) >41225 @0 glLoadIdentity() >41226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41232 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41233 @0 glBegin(mode = GL_QUADS) >41234 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >41235 @0 glVertex2f(x = 681, y = 588) >41236 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >41237 @0 glVertex2f(x = 688, y = 588) >41238 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >41239 @0 glVertex2f(x = 688, y = 595) >41240 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >41241 @0 glVertex2f(x = 681, y = 595) >41242 @0 glEnd() >41243 @0 glEnable(cap = GL_BLEND) >41244 @0 glEnable(cap = GL_ALPHA_TEST) >41245 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41246 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41247 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41248 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41249 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41250 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41251 @0 glMatrixMode(mode = GL_TEXTURE) >41252 @0 glLoadIdentity() >41253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41259 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41260 @0 glBegin(mode = GL_QUADS) >41261 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >41262 @0 glVertex2f(x = 688, y = 588) >41263 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >41264 @0 glVertex2f(x = 695, y = 588) >41265 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >41266 @0 glVertex2f(x = 695, y = 595) >41267 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >41268 @0 glVertex2f(x = 688, y = 595) >41269 @0 glEnd() >41270 @0 glEnable(cap = GL_BLEND) >41271 @0 glEnable(cap = GL_ALPHA_TEST) >41272 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41273 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41274 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41275 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41276 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41277 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41278 @0 glMatrixMode(mode = GL_TEXTURE) >41279 @0 glLoadIdentity() >41280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41286 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41287 @0 glBegin(mode = GL_QUADS) >41288 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >41289 @0 glVertex2f(x = 696, y = 588) >41290 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >41291 @0 glVertex2f(x = 702, y = 588) >41292 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >41293 @0 glVertex2f(x = 702, y = 595) >41294 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >41295 @0 glVertex2f(x = 696, y = 595) >41296 @0 glEnd() >41297 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41298 @0 glDisable(cap = GL_TEXTURE_2D) >41299 @0 glDisable(cap = GL_BLEND) >41300 @0 glDisable(cap = GL_ALPHA_TEST) >41301 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >41302 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) >41303 @0 glDisable(cap = GL_BLEND) >41304 @0 glDisable(cap = GL_ALPHA_TEST) >41305 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >41306 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) >41307 @0 glDisable(cap = GL_BLEND) >41308 @0 glDisable(cap = GL_ALPHA_TEST) >41309 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >41310 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) >41311 @0 glDisable(cap = GL_BLEND) >41312 @0 glDisable(cap = GL_ALPHA_TEST) >41313 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >41314 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) >41315 @0 glDisable(cap = GL_BLEND) >41316 @0 glDisable(cap = GL_ALPHA_TEST) >41317 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >41318 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) >41319 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41320 @0 glEnable(cap = GL_TEXTURE_2D) >41321 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >41322 @0 glEnable(cap = GL_BLEND) >41323 @0 glEnable(cap = GL_ALPHA_TEST) >41324 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41325 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41326 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41327 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41328 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41329 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41330 @0 glMatrixMode(mode = GL_TEXTURE) >41331 @0 glLoadIdentity() >41332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >41333 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >41334 @0 glBegin(mode = GL_QUADS) >41335 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >41336 @0 glVertex2f(x = 1059, y = 451) >41337 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >41338 @0 glVertex2f(x = 1066, y = 451) >41339 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >41340 @0 glVertex2f(x = 1066, y = 459) >41341 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >41342 @0 glVertex2f(x = 1059, y = 459) >41343 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >41344 @0 glVertex2f(x = 1067, y = 451) >41345 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >41346 @0 glVertex2f(x = 1073, y = 451) >41347 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >41348 @0 glVertex2f(x = 1073, y = 461) >41349 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >41350 @0 glVertex2f(x = 1067, y = 461) >41351 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >41352 @0 glVertex2f(x = 1074, y = 448) >41353 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >41354 @0 glVertex2f(x = 1080, y = 448) >41355 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >41356 @0 glVertex2f(x = 1080, y = 458) >41357 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >41358 @0 glVertex2f(x = 1074, y = 458) >41359 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >41360 @0 glVertex2f(x = 1080, y = 449) >41361 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >41362 @0 glVertex2f(x = 1087, y = 449) >41363 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >41364 @0 glVertex2f(x = 1087, y = 458) >41365 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >41366 @0 glVertex2f(x = 1080, y = 458) >41367 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >41368 @0 glVertex2f(x = 1087, y = 451) >41369 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >41370 @0 glVertex2f(x = 1094, y = 451) >41371 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >41372 @0 glVertex2f(x = 1094, y = 458) >41373 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >41374 @0 glVertex2f(x = 1087, y = 458) >41375 @0 glTexCoord2f(s = 0, t = 0.1875) >41376 @0 glVertex2f(x = 1094, y = 451) >41377 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >41378 @0 glVertex2f(x = 1101, y = 451) >41379 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >41380 @0 glVertex2f(x = 1101, y = 458) >41381 @0 glTexCoord2f(s = 0, t = 0.2148438) >41382 @0 glVertex2f(x = 1094, y = 458) >41383 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >41384 @0 glVertex2f(x = 1101, y = 449) >41385 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >41386 @0 glVertex2f(x = 1108, y = 449) >41387 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >41388 @0 glVertex2f(x = 1108, y = 458) >41389 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >41390 @0 glVertex2f(x = 1101, y = 458) >41391 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >41392 @0 glVertex2f(x = 1117, y = 447) >41393 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >41394 @0 glVertex2f(x = 1121, y = 447) >41395 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >41396 @0 glVertex2f(x = 1121, y = 460) >41397 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >41398 @0 glVertex2f(x = 1117, y = 460) >41399 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >41400 @0 glVertex2f(x = 1122, y = 451) >41401 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >41402 @0 glVertex2f(x = 1129, y = 451) >41403 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >41404 @0 glVertex2f(x = 1129, y = 458) >41405 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >41406 @0 glVertex2f(x = 1122, y = 458) >41407 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >41408 @0 glVertex2f(x = 1130, y = 448) >41409 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >41410 @0 glVertex2f(x = 1136, y = 448) >41411 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >41412 @0 glVertex2f(x = 1136, y = 458) >41413 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >41414 @0 glVertex2f(x = 1130, y = 458) >41415 @0 glTexCoord2f(s = 0.75, t = 0.140625) >41416 @0 glVertex2f(x = 1137, y = 451) >41417 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >41418 @0 glVertex2f(x = 1143, y = 451) >41419 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >41420 @0 glVertex2f(x = 1143, y = 458) >41421 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >41422 @0 glVertex2f(x = 1137, y = 458) >41423 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >41424 @0 glVertex2f(x = 1143, y = 451) >41425 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >41426 @0 glVertex2f(x = 1150, y = 451) >41427 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >41428 @0 glVertex2f(x = 1150, y = 458) >41429 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >41430 @0 glVertex2f(x = 1143, y = 458) >41431 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >41432 @0 glVertex2f(x = 1150, y = 449) >41433 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >41434 @0 glVertex2f(x = 1157, y = 449) >41435 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >41436 @0 glVertex2f(x = 1157, y = 458) >41437 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >41438 @0 glVertex2f(x = 1150, y = 458) >41439 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >41440 @0 glVertex2f(x = 1157, y = 451) >41441 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >41442 @0 glVertex2f(x = 1164, y = 451) >41443 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >41444 @0 glVertex2f(x = 1164, y = 458) >41445 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >41446 @0 glVertex2f(x = 1157, y = 458) >41447 @0 glTexCoord2f(s = 0, t = 0.1875) >41448 @0 glVertex2f(x = 1164, y = 451) >41449 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >41450 @0 glVertex2f(x = 1171, y = 451) >41451 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >41452 @0 glVertex2f(x = 1171, y = 458) >41453 @0 glTexCoord2f(s = 0, t = 0.2148438) >41454 @0 glVertex2f(x = 1164, y = 458) >41455 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >41456 @0 glVertex2f(x = 1171, y = 449) >41457 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >41458 @0 glVertex2f(x = 1178, y = 449) >41459 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >41460 @0 glVertex2f(x = 1178, y = 458) >41461 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >41462 @0 glVertex2f(x = 1171, y = 458) >41463 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >41464 @0 glVertex2f(x = 1179, y = 447) >41465 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >41466 @0 glVertex2f(x = 1184, y = 447) >41467 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >41468 @0 glVertex2f(x = 1184, y = 460) >41469 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >41470 @0 glVertex2f(x = 1179, y = 460) >41471 @0 glEnd() >41472 @0 glEnable(cap = GL_BLEND) >41473 @0 glEnable(cap = GL_ALPHA_TEST) >41474 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41475 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41476 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41477 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41478 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41479 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41480 @0 glMatrixMode(mode = GL_TEXTURE) >41481 @0 glLoadIdentity() >41482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41488 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41489 @0 glBegin(mode = GL_QUADS) >41490 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >41491 @0 glVertex2f(x = 1058, y = 450) >41492 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >41493 @0 glVertex2f(x = 1065, y = 450) >41494 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >41495 @0 glVertex2f(x = 1065, y = 458) >41496 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >41497 @0 glVertex2f(x = 1058, y = 458) >41498 @0 glEnd() >41499 @0 glEnable(cap = GL_BLEND) >41500 @0 glEnable(cap = GL_ALPHA_TEST) >41501 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41502 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41503 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41504 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41505 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41506 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41507 @0 glMatrixMode(mode = GL_TEXTURE) >41508 @0 glLoadIdentity() >41509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41515 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41516 @0 glBegin(mode = GL_QUADS) >41517 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >41518 @0 glVertex2f(x = 1066, y = 450) >41519 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >41520 @0 glVertex2f(x = 1072, y = 450) >41521 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >41522 @0 glVertex2f(x = 1072, y = 460) >41523 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >41524 @0 glVertex2f(x = 1066, y = 460) >41525 @0 glEnd() >41526 @0 glEnable(cap = GL_BLEND) >41527 @0 glEnable(cap = GL_ALPHA_TEST) >41528 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41529 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41530 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41531 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41532 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41533 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41534 @0 glMatrixMode(mode = GL_TEXTURE) >41535 @0 glLoadIdentity() >41536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41542 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41543 @0 glBegin(mode = GL_QUADS) >41544 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >41545 @0 glVertex2f(x = 1073, y = 447) >41546 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >41547 @0 glVertex2f(x = 1079, y = 447) >41548 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >41549 @0 glVertex2f(x = 1079, y = 457) >41550 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >41551 @0 glVertex2f(x = 1073, y = 457) >41552 @0 glEnd() >41553 @0 glEnable(cap = GL_BLEND) >41554 @0 glEnable(cap = GL_ALPHA_TEST) >41555 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41556 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41557 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41558 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41559 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41560 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41561 @0 glMatrixMode(mode = GL_TEXTURE) >41562 @0 glLoadIdentity() >41563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41569 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41570 @0 glBegin(mode = GL_QUADS) >41571 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >41572 @0 glVertex2f(x = 1079, y = 448) >41573 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >41574 @0 glVertex2f(x = 1086, y = 448) >41575 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >41576 @0 glVertex2f(x = 1086, y = 457) >41577 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >41578 @0 glVertex2f(x = 1079, y = 457) >41579 @0 glEnd() >41580 @0 glEnable(cap = GL_BLEND) >41581 @0 glEnable(cap = GL_ALPHA_TEST) >41582 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41583 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41584 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41585 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41586 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41587 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41588 @0 glMatrixMode(mode = GL_TEXTURE) >41589 @0 glLoadIdentity() >41590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41596 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41597 @0 glBegin(mode = GL_QUADS) >41598 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >41599 @0 glVertex2f(x = 1086, y = 450) >41600 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >41601 @0 glVertex2f(x = 1093, y = 450) >41602 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >41603 @0 glVertex2f(x = 1093, y = 457) >41604 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >41605 @0 glVertex2f(x = 1086, y = 457) >41606 @0 glEnd() >41607 @0 glEnable(cap = GL_BLEND) >41608 @0 glEnable(cap = GL_ALPHA_TEST) >41609 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41610 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41611 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41612 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41613 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41614 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41615 @0 glMatrixMode(mode = GL_TEXTURE) >41616 @0 glLoadIdentity() >41617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41623 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41624 @0 glBegin(mode = GL_QUADS) >41625 @0 glTexCoord2f(s = 0, t = 0.1875) >41626 @0 glVertex2f(x = 1093, y = 450) >41627 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >41628 @0 glVertex2f(x = 1100, y = 450) >41629 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >41630 @0 glVertex2f(x = 1100, y = 457) >41631 @0 glTexCoord2f(s = 0, t = 0.2148438) >41632 @0 glVertex2f(x = 1093, y = 457) >41633 @0 glEnd() >41634 @0 glEnable(cap = GL_BLEND) >41635 @0 glEnable(cap = GL_ALPHA_TEST) >41636 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41637 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41638 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41639 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41640 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41641 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41642 @0 glMatrixMode(mode = GL_TEXTURE) >41643 @0 glLoadIdentity() >41644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41650 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41651 @0 glBegin(mode = GL_QUADS) >41652 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >41653 @0 glVertex2f(x = 1100, y = 448) >41654 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >41655 @0 glVertex2f(x = 1107, y = 448) >41656 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >41657 @0 glVertex2f(x = 1107, y = 457) >41658 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >41659 @0 glVertex2f(x = 1100, y = 457) >41660 @0 glEnd() >41661 @0 glEnable(cap = GL_BLEND) >41662 @0 glEnable(cap = GL_ALPHA_TEST) >41663 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41664 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41665 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41666 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41667 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41668 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41669 @0 glMatrixMode(mode = GL_TEXTURE) >41670 @0 glLoadIdentity() >41671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41677 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41678 @0 glBegin(mode = GL_QUADS) >41679 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >41680 @0 glVertex2f(x = 1116, y = 446) >41681 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >41682 @0 glVertex2f(x = 1120, y = 446) >41683 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >41684 @0 glVertex2f(x = 1120, y = 459) >41685 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >41686 @0 glVertex2f(x = 1116, y = 459) >41687 @0 glEnd() >41688 @0 glEnable(cap = GL_BLEND) >41689 @0 glEnable(cap = GL_ALPHA_TEST) >41690 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41691 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41692 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41693 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41694 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41695 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41696 @0 glMatrixMode(mode = GL_TEXTURE) >41697 @0 glLoadIdentity() >41698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41704 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41705 @0 glBegin(mode = GL_QUADS) >41706 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >41707 @0 glVertex2f(x = 1121, y = 450) >41708 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >41709 @0 glVertex2f(x = 1128, y = 450) >41710 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >41711 @0 glVertex2f(x = 1128, y = 457) >41712 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >41713 @0 glVertex2f(x = 1121, y = 457) >41714 @0 glEnd() >41715 @0 glEnable(cap = GL_BLEND) >41716 @0 glEnable(cap = GL_ALPHA_TEST) >41717 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41718 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41719 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41720 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41721 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41722 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41723 @0 glMatrixMode(mode = GL_TEXTURE) >41724 @0 glLoadIdentity() >41725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41731 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41732 @0 glBegin(mode = GL_QUADS) >41733 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >41734 @0 glVertex2f(x = 1129, y = 447) >41735 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >41736 @0 glVertex2f(x = 1135, y = 447) >41737 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >41738 @0 glVertex2f(x = 1135, y = 457) >41739 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >41740 @0 glVertex2f(x = 1129, y = 457) >41741 @0 glEnd() >41742 @0 glEnable(cap = GL_BLEND) >41743 @0 glEnable(cap = GL_ALPHA_TEST) >41744 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41745 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41746 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41747 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41748 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41749 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41750 @0 glMatrixMode(mode = GL_TEXTURE) >41751 @0 glLoadIdentity() >41752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41758 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41759 @0 glBegin(mode = GL_QUADS) >41760 @0 glTexCoord2f(s = 0.75, t = 0.140625) >41761 @0 glVertex2f(x = 1136, y = 450) >41762 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >41763 @0 glVertex2f(x = 1142, y = 450) >41764 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >41765 @0 glVertex2f(x = 1142, y = 457) >41766 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >41767 @0 glVertex2f(x = 1136, y = 457) >41768 @0 glEnd() >41769 @0 glEnable(cap = GL_BLEND) >41770 @0 glEnable(cap = GL_ALPHA_TEST) >41771 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41772 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41773 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41774 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41775 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41776 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41777 @0 glMatrixMode(mode = GL_TEXTURE) >41778 @0 glLoadIdentity() >41779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41785 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41786 @0 glBegin(mode = GL_QUADS) >41787 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >41788 @0 glVertex2f(x = 1142, y = 450) >41789 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >41790 @0 glVertex2f(x = 1149, y = 450) >41791 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >41792 @0 glVertex2f(x = 1149, y = 457) >41793 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >41794 @0 glVertex2f(x = 1142, y = 457) >41795 @0 glEnd() >41796 @0 glEnable(cap = GL_BLEND) >41797 @0 glEnable(cap = GL_ALPHA_TEST) >41798 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41799 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41800 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41801 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41802 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41803 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41804 @0 glMatrixMode(mode = GL_TEXTURE) >41805 @0 glLoadIdentity() >41806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41812 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41813 @0 glBegin(mode = GL_QUADS) >41814 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >41815 @0 glVertex2f(x = 1149, y = 448) >41816 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >41817 @0 glVertex2f(x = 1156, y = 448) >41818 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >41819 @0 glVertex2f(x = 1156, y = 457) >41820 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >41821 @0 glVertex2f(x = 1149, y = 457) >41822 @0 glEnd() >41823 @0 glEnable(cap = GL_BLEND) >41824 @0 glEnable(cap = GL_ALPHA_TEST) >41825 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41826 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41827 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41828 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41829 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41830 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41831 @0 glMatrixMode(mode = GL_TEXTURE) >41832 @0 glLoadIdentity() >41833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41839 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41840 @0 glBegin(mode = GL_QUADS) >41841 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >41842 @0 glVertex2f(x = 1156, y = 450) >41843 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >41844 @0 glVertex2f(x = 1163, y = 450) >41845 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >41846 @0 glVertex2f(x = 1163, y = 457) >41847 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >41848 @0 glVertex2f(x = 1156, y = 457) >41849 @0 glEnd() >41850 @0 glEnable(cap = GL_BLEND) >41851 @0 glEnable(cap = GL_ALPHA_TEST) >41852 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41853 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41854 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41855 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41856 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41857 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41858 @0 glMatrixMode(mode = GL_TEXTURE) >41859 @0 glLoadIdentity() >41860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41866 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41867 @0 glBegin(mode = GL_QUADS) >41868 @0 glTexCoord2f(s = 0, t = 0.1875) >41869 @0 glVertex2f(x = 1163, y = 450) >41870 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >41871 @0 glVertex2f(x = 1170, y = 450) >41872 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >41873 @0 glVertex2f(x = 1170, y = 457) >41874 @0 glTexCoord2f(s = 0, t = 0.2148438) >41875 @0 glVertex2f(x = 1163, y = 457) >41876 @0 glEnd() >41877 @0 glEnable(cap = GL_BLEND) >41878 @0 glEnable(cap = GL_ALPHA_TEST) >41879 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41880 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41881 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41882 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41883 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41884 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41885 @0 glMatrixMode(mode = GL_TEXTURE) >41886 @0 glLoadIdentity() >41887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41893 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41894 @0 glBegin(mode = GL_QUADS) >41895 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >41896 @0 glVertex2f(x = 1170, y = 448) >41897 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >41898 @0 glVertex2f(x = 1177, y = 448) >41899 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >41900 @0 glVertex2f(x = 1177, y = 457) >41901 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >41902 @0 glVertex2f(x = 1170, y = 457) >41903 @0 glEnd() >41904 @0 glEnable(cap = GL_BLEND) >41905 @0 glEnable(cap = GL_ALPHA_TEST) >41906 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41907 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41908 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41909 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41910 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41911 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41912 @0 glMatrixMode(mode = GL_TEXTURE) >41913 @0 glLoadIdentity() >41914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >41915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >41916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >41917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >41918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >41919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >41920 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >41921 @0 glBegin(mode = GL_QUADS) >41922 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >41923 @0 glVertex2f(x = 1178, y = 446) >41924 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >41925 @0 glVertex2f(x = 1183, y = 446) >41926 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >41927 @0 glVertex2f(x = 1183, y = 459) >41928 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >41929 @0 glVertex2f(x = 1178, y = 459) >41930 @0 glEnd() >41931 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41932 @0 glDisable(cap = GL_TEXTURE_2D) >41933 @0 glDisable(cap = GL_BLEND) >41934 @0 glDisable(cap = GL_ALPHA_TEST) >41935 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) >41936 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) >41937 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41938 @0 glEnable(cap = GL_TEXTURE_2D) >41939 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >41940 @0 glEnable(cap = GL_BLEND) >41941 @0 glEnable(cap = GL_ALPHA_TEST) >41942 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >41943 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >41944 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >41945 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >41946 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >41947 @0 glActiveTextureARB(texture = GL_TEXTURE0) >41948 @0 glMatrixMode(mode = GL_TEXTURE) >41949 @0 glLoadIdentity() >41950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >41951 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >41952 @0 glBegin(mode = GL_QUADS) >41953 @0 glTexCoord2f(s = 0.375, t = 0.140625) >41954 @0 glVertex2f(x = 1060, y = 468) >41955 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >41956 @0 glVertex2f(x = 1066, y = 468) >41957 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >41958 @0 glVertex2f(x = 1066, y = 478) >41959 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >41960 @0 glVertex2f(x = 1060, y = 478) >41961 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >41962 @0 glVertex2f(x = 1066, y = 468) >41963 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >41964 @0 glVertex2f(x = 1073, y = 468) >41965 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >41966 @0 glVertex2f(x = 1073, y = 478) >41967 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >41968 @0 glVertex2f(x = 1066, y = 478) >41969 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >41970 @0 glVertex2f(x = 1073, y = 471) >41971 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >41972 @0 glVertex2f(x = 1080, y = 471) >41973 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >41974 @0 glVertex2f(x = 1080, y = 479) >41975 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >41976 @0 glVertex2f(x = 1073, y = 479) >41977 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >41978 @0 glVertex2f(x = 1080, y = 469) >41979 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >41980 @0 glVertex2f(x = 1087, y = 469) >41981 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >41982 @0 glVertex2f(x = 1087, y = 478) >41983 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >41984 @0 glVertex2f(x = 1080, y = 478) >41985 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >41986 @0 glVertex2f(x = 1087, y = 479) >41987 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >41988 @0 glVertex2f(x = 1094, y = 479) >41989 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >41990 @0 glVertex2f(x = 1094, y = 481) >41991 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >41992 @0 glVertex2f(x = 1087, y = 481) >41993 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >41994 @0 glVertex2f(x = 1095, y = 471) >41995 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >41996 @0 glVertex2f(x = 1101, y = 471) >41997 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >41998 @0 glVertex2f(x = 1101, y = 481) >41999 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >42000 @0 glVertex2f(x = 1095, y = 481) >42001 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >42002 @0 glVertex2f(x = 1101, y = 471) >42003 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >42004 @0 glVertex2f(x = 1108, y = 471) >42005 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >42006 @0 glVertex2f(x = 1108, y = 478) >42007 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >42008 @0 glVertex2f(x = 1101, y = 478) >42009 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >42010 @0 glVertex2f(x = 1109, y = 471) >42011 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >42012 @0 glVertex2f(x = 1115, y = 471) >42013 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >42014 @0 glVertex2f(x = 1115, y = 478) >42015 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >42016 @0 glVertex2f(x = 1109, y = 478) >42017 @0 glTexCoord2f(s = 0.375, t = 0.140625) >42018 @0 glVertex2f(x = 1116, y = 468) >42019 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >42020 @0 glVertex2f(x = 1122, y = 468) >42021 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >42022 @0 glVertex2f(x = 1122, y = 478) >42023 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >42024 @0 glVertex2f(x = 1116, y = 478) >42025 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >42026 @0 glVertex2f(x = 1131, y = 467) >42027 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >42028 @0 glVertex2f(x = 1135, y = 467) >42029 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >42030 @0 glVertex2f(x = 1135, y = 480) >42031 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >42032 @0 glVertex2f(x = 1131, y = 480) >42033 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >42034 @0 glVertex2f(x = 1136, y = 471) >42035 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >42036 @0 glVertex2f(x = 1143, y = 471) >42037 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >42038 @0 glVertex2f(x = 1143, y = 478) >42039 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >42040 @0 glVertex2f(x = 1136, y = 478) >42041 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >42042 @0 glVertex2f(x = 1144, y = 468) >42043 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >42044 @0 glVertex2f(x = 1150, y = 468) >42045 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >42046 @0 glVertex2f(x = 1150, y = 478) >42047 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >42048 @0 glVertex2f(x = 1144, y = 478) >42049 @0 glTexCoord2f(s = 0.75, t = 0.140625) >42050 @0 glVertex2f(x = 1151, y = 471) >42051 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >42052 @0 glVertex2f(x = 1157, y = 471) >42053 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >42054 @0 glVertex2f(x = 1157, y = 478) >42055 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >42056 @0 glVertex2f(x = 1151, y = 478) >42057 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >42058 @0 glVertex2f(x = 1157, y = 471) >42059 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >42060 @0 glVertex2f(x = 1164, y = 471) >42061 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >42062 @0 glVertex2f(x = 1164, y = 478) >42063 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >42064 @0 glVertex2f(x = 1157, y = 478) >42065 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >42066 @0 glVertex2f(x = 1164, y = 469) >42067 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >42068 @0 glVertex2f(x = 1171, y = 469) >42069 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >42070 @0 glVertex2f(x = 1171, y = 478) >42071 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >42072 @0 glVertex2f(x = 1164, y = 478) >42073 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >42074 @0 glVertex2f(x = 1171, y = 471) >42075 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >42076 @0 glVertex2f(x = 1178, y = 471) >42077 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >42078 @0 glVertex2f(x = 1178, y = 478) >42079 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >42080 @0 glVertex2f(x = 1171, y = 478) >42081 @0 glTexCoord2f(s = 0, t = 0.1875) >42082 @0 glVertex2f(x = 1178, y = 471) >42083 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >42084 @0 glVertex2f(x = 1185, y = 471) >42085 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >42086 @0 glVertex2f(x = 1185, y = 478) >42087 @0 glTexCoord2f(s = 0, t = 0.2148438) >42088 @0 glVertex2f(x = 1178, y = 478) >42089 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >42090 @0 glVertex2f(x = 1185, y = 469) >42091 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >42092 @0 glVertex2f(x = 1192, y = 469) >42093 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >42094 @0 glVertex2f(x = 1192, y = 478) >42095 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >42096 @0 glVertex2f(x = 1185, y = 478) >42097 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >42098 @0 glVertex2f(x = 1193, y = 467) >42099 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >42100 @0 glVertex2f(x = 1198, y = 467) >42101 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >42102 @0 glVertex2f(x = 1198, y = 480) >42103 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >42104 @0 glVertex2f(x = 1193, y = 480) >42105 @0 glEnd() >42106 @0 glEnable(cap = GL_BLEND) >42107 @0 glEnable(cap = GL_ALPHA_TEST) >42108 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42109 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42110 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42111 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42112 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42113 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42114 @0 glMatrixMode(mode = GL_TEXTURE) >42115 @0 glLoadIdentity() >42116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42122 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42123 @0 glBegin(mode = GL_QUADS) >42124 @0 glTexCoord2f(s = 0.375, t = 0.140625) >42125 @0 glVertex2f(x = 1059, y = 467) >42126 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >42127 @0 glVertex2f(x = 1065, y = 467) >42128 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >42129 @0 glVertex2f(x = 1065, y = 477) >42130 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >42131 @0 glVertex2f(x = 1059, y = 477) >42132 @0 glEnd() >42133 @0 glEnable(cap = GL_BLEND) >42134 @0 glEnable(cap = GL_ALPHA_TEST) >42135 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42136 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42137 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42138 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42139 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42140 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42141 @0 glMatrixMode(mode = GL_TEXTURE) >42142 @0 glLoadIdentity() >42143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42149 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42150 @0 glBegin(mode = GL_QUADS) >42151 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >42152 @0 glVertex2f(x = 1065, y = 467) >42153 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >42154 @0 glVertex2f(x = 1072, y = 467) >42155 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >42156 @0 glVertex2f(x = 1072, y = 477) >42157 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >42158 @0 glVertex2f(x = 1065, y = 477) >42159 @0 glEnd() >42160 @0 glEnable(cap = GL_BLEND) >42161 @0 glEnable(cap = GL_ALPHA_TEST) >42162 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42163 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42164 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42165 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42166 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42167 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42168 @0 glMatrixMode(mode = GL_TEXTURE) >42169 @0 glLoadIdentity() >42170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42176 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42177 @0 glBegin(mode = GL_QUADS) >42178 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >42179 @0 glVertex2f(x = 1072, y = 470) >42180 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >42181 @0 glVertex2f(x = 1079, y = 470) >42182 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >42183 @0 glVertex2f(x = 1079, y = 478) >42184 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >42185 @0 glVertex2f(x = 1072, y = 478) >42186 @0 glEnd() >42187 @0 glEnable(cap = GL_BLEND) >42188 @0 glEnable(cap = GL_ALPHA_TEST) >42189 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42190 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42191 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42192 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42193 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42194 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42195 @0 glMatrixMode(mode = GL_TEXTURE) >42196 @0 glLoadIdentity() >42197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42203 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42204 @0 glBegin(mode = GL_QUADS) >42205 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >42206 @0 glVertex2f(x = 1079, y = 468) >42207 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >42208 @0 glVertex2f(x = 1086, y = 468) >42209 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >42210 @0 glVertex2f(x = 1086, y = 477) >42211 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >42212 @0 glVertex2f(x = 1079, y = 477) >42213 @0 glEnd() >42214 @0 glEnable(cap = GL_BLEND) >42215 @0 glEnable(cap = GL_ALPHA_TEST) >42216 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42217 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42218 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42219 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42220 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42221 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42222 @0 glMatrixMode(mode = GL_TEXTURE) >42223 @0 glLoadIdentity() >42224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42230 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42231 @0 glBegin(mode = GL_QUADS) >42232 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >42233 @0 glVertex2f(x = 1086, y = 478) >42234 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >42235 @0 glVertex2f(x = 1093, y = 478) >42236 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >42237 @0 glVertex2f(x = 1093, y = 480) >42238 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >42239 @0 glVertex2f(x = 1086, y = 480) >42240 @0 glEnd() >42241 @0 glEnable(cap = GL_BLEND) >42242 @0 glEnable(cap = GL_ALPHA_TEST) >42243 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42244 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42245 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42246 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42247 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42248 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42249 @0 glMatrixMode(mode = GL_TEXTURE) >42250 @0 glLoadIdentity() >42251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42257 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42258 @0 glBegin(mode = GL_QUADS) >42259 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >42260 @0 glVertex2f(x = 1094, y = 470) >42261 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >42262 @0 glVertex2f(x = 1100, y = 470) >42263 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >42264 @0 glVertex2f(x = 1100, y = 480) >42265 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >42266 @0 glVertex2f(x = 1094, y = 480) >42267 @0 glEnd() >42268 @0 glEnable(cap = GL_BLEND) >42269 @0 glEnable(cap = GL_ALPHA_TEST) >42270 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42271 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42272 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42273 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42274 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42275 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42276 @0 glMatrixMode(mode = GL_TEXTURE) >42277 @0 glLoadIdentity() >42278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42284 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42285 @0 glBegin(mode = GL_QUADS) >42286 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >42287 @0 glVertex2f(x = 1100, y = 470) >42288 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >42289 @0 glVertex2f(x = 1107, y = 470) >42290 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >42291 @0 glVertex2f(x = 1107, y = 477) >42292 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >42293 @0 glVertex2f(x = 1100, y = 477) >42294 @0 glEnd() >42295 @0 glEnable(cap = GL_BLEND) >42296 @0 glEnable(cap = GL_ALPHA_TEST) >42297 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42298 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42299 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42300 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42301 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42302 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42303 @0 glMatrixMode(mode = GL_TEXTURE) >42304 @0 glLoadIdentity() >42305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42311 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42312 @0 glBegin(mode = GL_QUADS) >42313 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >42314 @0 glVertex2f(x = 1108, y = 470) >42315 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >42316 @0 glVertex2f(x = 1114, y = 470) >42317 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >42318 @0 glVertex2f(x = 1114, y = 477) >42319 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >42320 @0 glVertex2f(x = 1108, y = 477) >42321 @0 glEnd() >42322 @0 glEnable(cap = GL_BLEND) >42323 @0 glEnable(cap = GL_ALPHA_TEST) >42324 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42325 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42326 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42327 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42328 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42329 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42330 @0 glMatrixMode(mode = GL_TEXTURE) >42331 @0 glLoadIdentity() >42332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42338 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42339 @0 glBegin(mode = GL_QUADS) >42340 @0 glTexCoord2f(s = 0.375, t = 0.140625) >42341 @0 glVertex2f(x = 1115, y = 467) >42342 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >42343 @0 glVertex2f(x = 1121, y = 467) >42344 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >42345 @0 glVertex2f(x = 1121, y = 477) >42346 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >42347 @0 glVertex2f(x = 1115, y = 477) >42348 @0 glEnd() >42349 @0 glEnable(cap = GL_BLEND) >42350 @0 glEnable(cap = GL_ALPHA_TEST) >42351 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42352 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42353 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42354 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42355 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42356 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42357 @0 glMatrixMode(mode = GL_TEXTURE) >42358 @0 glLoadIdentity() >42359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42365 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42366 @0 glBegin(mode = GL_QUADS) >42367 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >42368 @0 glVertex2f(x = 1130, y = 466) >42369 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >42370 @0 glVertex2f(x = 1134, y = 466) >42371 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >42372 @0 glVertex2f(x = 1134, y = 479) >42373 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >42374 @0 glVertex2f(x = 1130, y = 479) >42375 @0 glEnd() >42376 @0 glEnable(cap = GL_BLEND) >42377 @0 glEnable(cap = GL_ALPHA_TEST) >42378 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42379 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42380 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42381 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42382 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42383 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42384 @0 glMatrixMode(mode = GL_TEXTURE) >42385 @0 glLoadIdentity() >42386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42392 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42393 @0 glBegin(mode = GL_QUADS) >42394 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >42395 @0 glVertex2f(x = 1135, y = 470) >42396 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >42397 @0 glVertex2f(x = 1142, y = 470) >42398 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >42399 @0 glVertex2f(x = 1142, y = 477) >42400 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >42401 @0 glVertex2f(x = 1135, y = 477) >42402 @0 glEnd() >42403 @0 glEnable(cap = GL_BLEND) >42404 @0 glEnable(cap = GL_ALPHA_TEST) >42405 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42406 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42407 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42408 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42409 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42410 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42411 @0 glMatrixMode(mode = GL_TEXTURE) >42412 @0 glLoadIdentity() >42413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42419 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42420 @0 glBegin(mode = GL_QUADS) >42421 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >42422 @0 glVertex2f(x = 1143, y = 467) >42423 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >42424 @0 glVertex2f(x = 1149, y = 467) >42425 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >42426 @0 glVertex2f(x = 1149, y = 477) >42427 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >42428 @0 glVertex2f(x = 1143, y = 477) >42429 @0 glEnd() >42430 @0 glEnable(cap = GL_BLEND) >42431 @0 glEnable(cap = GL_ALPHA_TEST) >42432 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42433 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42434 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42435 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42436 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42437 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42438 @0 glMatrixMode(mode = GL_TEXTURE) >42439 @0 glLoadIdentity() >42440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42446 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42447 @0 glBegin(mode = GL_QUADS) >42448 @0 glTexCoord2f(s = 0.75, t = 0.140625) >42449 @0 glVertex2f(x = 1150, y = 470) >42450 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >42451 @0 glVertex2f(x = 1156, y = 470) >42452 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >42453 @0 glVertex2f(x = 1156, y = 477) >42454 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >42455 @0 glVertex2f(x = 1150, y = 477) >42456 @0 glEnd() >42457 @0 glEnable(cap = GL_BLEND) >42458 @0 glEnable(cap = GL_ALPHA_TEST) >42459 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42460 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42461 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42462 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42463 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42464 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42465 @0 glMatrixMode(mode = GL_TEXTURE) >42466 @0 glLoadIdentity() >42467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42473 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42474 @0 glBegin(mode = GL_QUADS) >42475 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >42476 @0 glVertex2f(x = 1156, y = 470) >42477 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >42478 @0 glVertex2f(x = 1163, y = 470) >42479 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >42480 @0 glVertex2f(x = 1163, y = 477) >42481 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >42482 @0 glVertex2f(x = 1156, y = 477) >42483 @0 glEnd() >42484 @0 glEnable(cap = GL_BLEND) >42485 @0 glEnable(cap = GL_ALPHA_TEST) >42486 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42487 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42488 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42489 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42490 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42491 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42492 @0 glMatrixMode(mode = GL_TEXTURE) >42493 @0 glLoadIdentity() >42494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42500 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42501 @0 glBegin(mode = GL_QUADS) >42502 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >42503 @0 glVertex2f(x = 1163, y = 468) >42504 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >42505 @0 glVertex2f(x = 1170, y = 468) >42506 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >42507 @0 glVertex2f(x = 1170, y = 477) >42508 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >42509 @0 glVertex2f(x = 1163, y = 477) >42510 @0 glEnd() >42511 @0 glEnable(cap = GL_BLEND) >42512 @0 glEnable(cap = GL_ALPHA_TEST) >42513 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42514 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42515 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42516 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42517 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42518 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42519 @0 glMatrixMode(mode = GL_TEXTURE) >42520 @0 glLoadIdentity() >42521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42527 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42528 @0 glBegin(mode = GL_QUADS) >42529 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >42530 @0 glVertex2f(x = 1170, y = 470) >42531 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >42532 @0 glVertex2f(x = 1177, y = 470) >42533 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >42534 @0 glVertex2f(x = 1177, y = 477) >42535 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >42536 @0 glVertex2f(x = 1170, y = 477) >42537 @0 glEnd() >42538 @0 glEnable(cap = GL_BLEND) >42539 @0 glEnable(cap = GL_ALPHA_TEST) >42540 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42541 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42542 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42543 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42544 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42545 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42546 @0 glMatrixMode(mode = GL_TEXTURE) >42547 @0 glLoadIdentity() >42548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42554 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42555 @0 glBegin(mode = GL_QUADS) >42556 @0 glTexCoord2f(s = 0, t = 0.1875) >42557 @0 glVertex2f(x = 1177, y = 470) >42558 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >42559 @0 glVertex2f(x = 1184, y = 470) >42560 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >42561 @0 glVertex2f(x = 1184, y = 477) >42562 @0 glTexCoord2f(s = 0, t = 0.2148438) >42563 @0 glVertex2f(x = 1177, y = 477) >42564 @0 glEnd() >42565 @0 glEnable(cap = GL_BLEND) >42566 @0 glEnable(cap = GL_ALPHA_TEST) >42567 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42568 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42569 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42570 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42571 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42572 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42573 @0 glMatrixMode(mode = GL_TEXTURE) >42574 @0 glLoadIdentity() >42575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42581 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42582 @0 glBegin(mode = GL_QUADS) >42583 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >42584 @0 glVertex2f(x = 1184, y = 468) >42585 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >42586 @0 glVertex2f(x = 1191, y = 468) >42587 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >42588 @0 glVertex2f(x = 1191, y = 477) >42589 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >42590 @0 glVertex2f(x = 1184, y = 477) >42591 @0 glEnd() >42592 @0 glEnable(cap = GL_BLEND) >42593 @0 glEnable(cap = GL_ALPHA_TEST) >42594 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42595 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42596 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42597 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42598 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42599 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42600 @0 glMatrixMode(mode = GL_TEXTURE) >42601 @0 glLoadIdentity() >42602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42608 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42609 @0 glBegin(mode = GL_QUADS) >42610 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >42611 @0 glVertex2f(x = 1192, y = 466) >42612 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >42613 @0 glVertex2f(x = 1197, y = 466) >42614 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >42615 @0 glVertex2f(x = 1197, y = 479) >42616 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >42617 @0 glVertex2f(x = 1192, y = 479) >42618 @0 glEnd() >42619 @0 glEnable(cap = GL_BLEND) >42620 @0 glEnable(cap = GL_ALPHA_TEST) >42621 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42622 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42623 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42624 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42625 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42626 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42627 @0 glMatrixMode(mode = GL_TEXTURE) >42628 @0 glLoadIdentity() >42629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >42630 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >42631 @0 glBegin(mode = GL_QUADS) >42632 @0 glTexCoord2f(s = 0.375, t = 0.140625) >42633 @0 glVertex2f(x = 1060, y = 488) >42634 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >42635 @0 glVertex2f(x = 1066, y = 488) >42636 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >42637 @0 glVertex2f(x = 1066, y = 498) >42638 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >42639 @0 glVertex2f(x = 1060, y = 498) >42640 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >42641 @0 glVertex2f(x = 1066, y = 488) >42642 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >42643 @0 glVertex2f(x = 1073, y = 488) >42644 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >42645 @0 glVertex2f(x = 1073, y = 498) >42646 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >42647 @0 glVertex2f(x = 1066, y = 498) >42648 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >42649 @0 glVertex2f(x = 1073, y = 491) >42650 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >42651 @0 glVertex2f(x = 1080, y = 491) >42652 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >42653 @0 glVertex2f(x = 1080, y = 499) >42654 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >42655 @0 glVertex2f(x = 1073, y = 499) >42656 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >42657 @0 glVertex2f(x = 1080, y = 489) >42658 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >42659 @0 glVertex2f(x = 1087, y = 489) >42660 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >42661 @0 glVertex2f(x = 1087, y = 498) >42662 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >42663 @0 glVertex2f(x = 1080, y = 498) >42664 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >42665 @0 glVertex2f(x = 1087, y = 499) >42666 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >42667 @0 glVertex2f(x = 1094, y = 499) >42668 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >42669 @0 glVertex2f(x = 1094, y = 501) >42670 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >42671 @0 glVertex2f(x = 1087, y = 501) >42672 @0 glTexCoord2f(s = 0, t = 0.1875) >42673 @0 glVertex2f(x = 1094, y = 491) >42674 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >42675 @0 glVertex2f(x = 1101, y = 491) >42676 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >42677 @0 glVertex2f(x = 1101, y = 498) >42678 @0 glTexCoord2f(s = 0, t = 0.2148438) >42679 @0 glVertex2f(x = 1094, y = 498) >42680 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >42681 @0 glVertex2f(x = 1102, y = 491) >42682 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >42683 @0 glVertex2f(x = 1108, y = 491) >42684 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >42685 @0 glVertex2f(x = 1108, y = 498) >42686 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >42687 @0 glVertex2f(x = 1102, y = 498) >42688 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >42689 @0 glVertex2f(x = 1108, y = 491) >42690 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >42691 @0 glVertex2f(x = 1115, y = 491) >42692 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >42693 @0 glVertex2f(x = 1115, y = 499) >42694 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >42695 @0 glVertex2f(x = 1108, y = 499) >42696 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >42697 @0 glVertex2f(x = 1115, y = 488) >42698 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >42699 @0 glVertex2f(x = 1122, y = 488) >42700 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >42701 @0 glVertex2f(x = 1122, y = 498) >42702 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >42703 @0 glVertex2f(x = 1115, y = 498) >42704 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >42705 @0 glVertex2f(x = 1122, y = 491) >42706 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >42707 @0 glVertex2f(x = 1129, y = 491) >42708 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >42709 @0 glVertex2f(x = 1129, y = 498) >42710 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >42711 @0 glVertex2f(x = 1122, y = 498) >42712 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >42713 @0 glVertex2f(x = 1129, y = 488) >42714 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >42715 @0 glVertex2f(x = 1136, y = 488) >42716 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >42717 @0 glVertex2f(x = 1136, y = 498) >42718 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >42719 @0 glVertex2f(x = 1129, y = 498) >42720 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >42721 @0 glVertex2f(x = 1145, y = 487) >42722 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >42723 @0 glVertex2f(x = 1149, y = 487) >42724 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >42725 @0 glVertex2f(x = 1149, y = 500) >42726 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >42727 @0 glVertex2f(x = 1145, y = 500) >42728 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >42729 @0 glVertex2f(x = 1150, y = 491) >42730 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >42731 @0 glVertex2f(x = 1157, y = 491) >42732 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >42733 @0 glVertex2f(x = 1157, y = 498) >42734 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >42735 @0 glVertex2f(x = 1150, y = 498) >42736 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >42737 @0 glVertex2f(x = 1158, y = 488) >42738 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >42739 @0 glVertex2f(x = 1164, y = 488) >42740 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >42741 @0 glVertex2f(x = 1164, y = 498) >42742 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >42743 @0 glVertex2f(x = 1158, y = 498) >42744 @0 glTexCoord2f(s = 0.75, t = 0.140625) >42745 @0 glVertex2f(x = 1165, y = 491) >42746 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >42747 @0 glVertex2f(x = 1171, y = 491) >42748 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >42749 @0 glVertex2f(x = 1171, y = 498) >42750 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >42751 @0 glVertex2f(x = 1165, y = 498) >42752 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >42753 @0 glVertex2f(x = 1171, y = 491) >42754 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >42755 @0 glVertex2f(x = 1178, y = 491) >42756 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >42757 @0 glVertex2f(x = 1178, y = 498) >42758 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >42759 @0 glVertex2f(x = 1171, y = 498) >42760 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >42761 @0 glVertex2f(x = 1178, y = 489) >42762 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >42763 @0 glVertex2f(x = 1185, y = 489) >42764 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >42765 @0 glVertex2f(x = 1185, y = 498) >42766 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >42767 @0 glVertex2f(x = 1178, y = 498) >42768 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >42769 @0 glVertex2f(x = 1185, y = 491) >42770 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >42771 @0 glVertex2f(x = 1192, y = 491) >42772 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >42773 @0 glVertex2f(x = 1192, y = 498) >42774 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >42775 @0 glVertex2f(x = 1185, y = 498) >42776 @0 glTexCoord2f(s = 0, t = 0.1875) >42777 @0 glVertex2f(x = 1192, y = 491) >42778 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >42779 @0 glVertex2f(x = 1199, y = 491) >42780 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >42781 @0 glVertex2f(x = 1199, y = 498) >42782 @0 glTexCoord2f(s = 0, t = 0.2148438) >42783 @0 glVertex2f(x = 1192, y = 498) >42784 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >42785 @0 glVertex2f(x = 1199, y = 489) >42786 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >42787 @0 glVertex2f(x = 1206, y = 489) >42788 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >42789 @0 glVertex2f(x = 1206, y = 498) >42790 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >42791 @0 glVertex2f(x = 1199, y = 498) >42792 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >42793 @0 glVertex2f(x = 1207, y = 487) >42794 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >42795 @0 glVertex2f(x = 1212, y = 487) >42796 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >42797 @0 glVertex2f(x = 1212, y = 500) >42798 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >42799 @0 glVertex2f(x = 1207, y = 500) >42800 @0 glEnd() >42801 @0 glEnable(cap = GL_BLEND) >42802 @0 glEnable(cap = GL_ALPHA_TEST) >42803 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42804 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42805 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42806 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42807 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42808 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42809 @0 glMatrixMode(mode = GL_TEXTURE) >42810 @0 glLoadIdentity() >42811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42817 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42818 @0 glBegin(mode = GL_QUADS) >42819 @0 glTexCoord2f(s = 0.375, t = 0.140625) >42820 @0 glVertex2f(x = 1059, y = 487) >42821 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >42822 @0 glVertex2f(x = 1065, y = 487) >42823 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >42824 @0 glVertex2f(x = 1065, y = 497) >42825 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >42826 @0 glVertex2f(x = 1059, y = 497) >42827 @0 glEnd() >42828 @0 glEnable(cap = GL_BLEND) >42829 @0 glEnable(cap = GL_ALPHA_TEST) >42830 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42831 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42832 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42833 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42834 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42835 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42836 @0 glMatrixMode(mode = GL_TEXTURE) >42837 @0 glLoadIdentity() >42838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42844 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42845 @0 glBegin(mode = GL_QUADS) >42846 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >42847 @0 glVertex2f(x = 1065, y = 487) >42848 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >42849 @0 glVertex2f(x = 1072, y = 487) >42850 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >42851 @0 glVertex2f(x = 1072, y = 497) >42852 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >42853 @0 glVertex2f(x = 1065, y = 497) >42854 @0 glEnd() >42855 @0 glEnable(cap = GL_BLEND) >42856 @0 glEnable(cap = GL_ALPHA_TEST) >42857 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42858 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42859 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42860 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42861 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42862 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42863 @0 glMatrixMode(mode = GL_TEXTURE) >42864 @0 glLoadIdentity() >42865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42871 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42872 @0 glBegin(mode = GL_QUADS) >42873 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >42874 @0 glVertex2f(x = 1072, y = 490) >42875 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >42876 @0 glVertex2f(x = 1079, y = 490) >42877 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >42878 @0 glVertex2f(x = 1079, y = 498) >42879 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >42880 @0 glVertex2f(x = 1072, y = 498) >42881 @0 glEnd() >42882 @0 glEnable(cap = GL_BLEND) >42883 @0 glEnable(cap = GL_ALPHA_TEST) >42884 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42885 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42886 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42887 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42888 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42889 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42890 @0 glMatrixMode(mode = GL_TEXTURE) >42891 @0 glLoadIdentity() >42892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42898 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42899 @0 glBegin(mode = GL_QUADS) >42900 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >42901 @0 glVertex2f(x = 1079, y = 488) >42902 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >42903 @0 glVertex2f(x = 1086, y = 488) >42904 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >42905 @0 glVertex2f(x = 1086, y = 497) >42906 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >42907 @0 glVertex2f(x = 1079, y = 497) >42908 @0 glEnd() >42909 @0 glEnable(cap = GL_BLEND) >42910 @0 glEnable(cap = GL_ALPHA_TEST) >42911 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42912 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42913 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42914 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42915 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42916 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42917 @0 glMatrixMode(mode = GL_TEXTURE) >42918 @0 glLoadIdentity() >42919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42925 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42926 @0 glBegin(mode = GL_QUADS) >42927 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >42928 @0 glVertex2f(x = 1086, y = 498) >42929 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >42930 @0 glVertex2f(x = 1093, y = 498) >42931 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >42932 @0 glVertex2f(x = 1093, y = 500) >42933 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >42934 @0 glVertex2f(x = 1086, y = 500) >42935 @0 glEnd() >42936 @0 glEnable(cap = GL_BLEND) >42937 @0 glEnable(cap = GL_ALPHA_TEST) >42938 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42939 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42940 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42941 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42942 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42943 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42944 @0 glMatrixMode(mode = GL_TEXTURE) >42945 @0 glLoadIdentity() >42946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42952 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42953 @0 glBegin(mode = GL_QUADS) >42954 @0 glTexCoord2f(s = 0, t = 0.1875) >42955 @0 glVertex2f(x = 1093, y = 490) >42956 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >42957 @0 glVertex2f(x = 1100, y = 490) >42958 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >42959 @0 glVertex2f(x = 1100, y = 497) >42960 @0 glTexCoord2f(s = 0, t = 0.2148438) >42961 @0 glVertex2f(x = 1093, y = 497) >42962 @0 glEnd() >42963 @0 glEnable(cap = GL_BLEND) >42964 @0 glEnable(cap = GL_ALPHA_TEST) >42965 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42966 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42967 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42968 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42969 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42970 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42971 @0 glMatrixMode(mode = GL_TEXTURE) >42972 @0 glLoadIdentity() >42973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >42974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >42975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >42976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >42977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >42978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >42979 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >42980 @0 glBegin(mode = GL_QUADS) >42981 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >42982 @0 glVertex2f(x = 1101, y = 490) >42983 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >42984 @0 glVertex2f(x = 1107, y = 490) >42985 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >42986 @0 glVertex2f(x = 1107, y = 497) >42987 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >42988 @0 glVertex2f(x = 1101, y = 497) >42989 @0 glEnd() >42990 @0 glEnable(cap = GL_BLEND) >42991 @0 glEnable(cap = GL_ALPHA_TEST) >42992 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >42993 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >42994 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >42995 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >42996 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >42997 @0 glActiveTextureARB(texture = GL_TEXTURE0) >42998 @0 glMatrixMode(mode = GL_TEXTURE) >42999 @0 glLoadIdentity() >43000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43006 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43007 @0 glBegin(mode = GL_QUADS) >43008 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >43009 @0 glVertex2f(x = 1107, y = 490) >43010 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >43011 @0 glVertex2f(x = 1114, y = 490) >43012 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >43013 @0 glVertex2f(x = 1114, y = 498) >43014 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >43015 @0 glVertex2f(x = 1107, y = 498) >43016 @0 glEnd() >43017 @0 glEnable(cap = GL_BLEND) >43018 @0 glEnable(cap = GL_ALPHA_TEST) >43019 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43020 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43021 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43022 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43023 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43024 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43025 @0 glMatrixMode(mode = GL_TEXTURE) >43026 @0 glLoadIdentity() >43027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43033 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43034 @0 glBegin(mode = GL_QUADS) >43035 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >43036 @0 glVertex2f(x = 1114, y = 487) >43037 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >43038 @0 glVertex2f(x = 1121, y = 487) >43039 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >43040 @0 glVertex2f(x = 1121, y = 497) >43041 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >43042 @0 glVertex2f(x = 1114, y = 497) >43043 @0 glEnd() >43044 @0 glEnable(cap = GL_BLEND) >43045 @0 glEnable(cap = GL_ALPHA_TEST) >43046 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43047 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43048 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43049 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43050 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43051 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43052 @0 glMatrixMode(mode = GL_TEXTURE) >43053 @0 glLoadIdentity() >43054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43060 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43061 @0 glBegin(mode = GL_QUADS) >43062 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >43063 @0 glVertex2f(x = 1121, y = 490) >43064 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >43065 @0 glVertex2f(x = 1128, y = 490) >43066 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >43067 @0 glVertex2f(x = 1128, y = 497) >43068 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >43069 @0 glVertex2f(x = 1121, y = 497) >43070 @0 glEnd() >43071 @0 glEnable(cap = GL_BLEND) >43072 @0 glEnable(cap = GL_ALPHA_TEST) >43073 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43074 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43075 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43076 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43077 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43078 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43079 @0 glMatrixMode(mode = GL_TEXTURE) >43080 @0 glLoadIdentity() >43081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43087 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43088 @0 glBegin(mode = GL_QUADS) >43089 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >43090 @0 glVertex2f(x = 1128, y = 487) >43091 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >43092 @0 glVertex2f(x = 1135, y = 487) >43093 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >43094 @0 glVertex2f(x = 1135, y = 497) >43095 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >43096 @0 glVertex2f(x = 1128, y = 497) >43097 @0 glEnd() >43098 @0 glEnable(cap = GL_BLEND) >43099 @0 glEnable(cap = GL_ALPHA_TEST) >43100 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43101 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43102 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43103 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43104 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43105 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43106 @0 glMatrixMode(mode = GL_TEXTURE) >43107 @0 glLoadIdentity() >43108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43114 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43115 @0 glBegin(mode = GL_QUADS) >43116 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >43117 @0 glVertex2f(x = 1144, y = 486) >43118 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >43119 @0 glVertex2f(x = 1148, y = 486) >43120 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >43121 @0 glVertex2f(x = 1148, y = 499) >43122 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >43123 @0 glVertex2f(x = 1144, y = 499) >43124 @0 glEnd() >43125 @0 glEnable(cap = GL_BLEND) >43126 @0 glEnable(cap = GL_ALPHA_TEST) >43127 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43128 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43129 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43130 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43131 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43132 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43133 @0 glMatrixMode(mode = GL_TEXTURE) >43134 @0 glLoadIdentity() >43135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43141 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43142 @0 glBegin(mode = GL_QUADS) >43143 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >43144 @0 glVertex2f(x = 1149, y = 490) >43145 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >43146 @0 glVertex2f(x = 1156, y = 490) >43147 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >43148 @0 glVertex2f(x = 1156, y = 497) >43149 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >43150 @0 glVertex2f(x = 1149, y = 497) >43151 @0 glEnd() >43152 @0 glEnable(cap = GL_BLEND) >43153 @0 glEnable(cap = GL_ALPHA_TEST) >43154 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43155 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43156 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43157 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43158 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43159 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43160 @0 glMatrixMode(mode = GL_TEXTURE) >43161 @0 glLoadIdentity() >43162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43168 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43169 @0 glBegin(mode = GL_QUADS) >43170 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >43171 @0 glVertex2f(x = 1157, y = 487) >43172 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >43173 @0 glVertex2f(x = 1163, y = 487) >43174 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >43175 @0 glVertex2f(x = 1163, y = 497) >43176 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >43177 @0 glVertex2f(x = 1157, y = 497) >43178 @0 glEnd() >43179 @0 glEnable(cap = GL_BLEND) >43180 @0 glEnable(cap = GL_ALPHA_TEST) >43181 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43182 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43183 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43184 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43185 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43186 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43187 @0 glMatrixMode(mode = GL_TEXTURE) >43188 @0 glLoadIdentity() >43189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43195 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43196 @0 glBegin(mode = GL_QUADS) >43197 @0 glTexCoord2f(s = 0.75, t = 0.140625) >43198 @0 glVertex2f(x = 1164, y = 490) >43199 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >43200 @0 glVertex2f(x = 1170, y = 490) >43201 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >43202 @0 glVertex2f(x = 1170, y = 497) >43203 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >43204 @0 glVertex2f(x = 1164, y = 497) >43205 @0 glEnd() >43206 @0 glEnable(cap = GL_BLEND) >43207 @0 glEnable(cap = GL_ALPHA_TEST) >43208 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43209 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43210 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43211 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43212 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43213 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43214 @0 glMatrixMode(mode = GL_TEXTURE) >43215 @0 glLoadIdentity() >43216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43222 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43223 @0 glBegin(mode = GL_QUADS) >43224 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >43225 @0 glVertex2f(x = 1170, y = 490) >43226 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >43227 @0 glVertex2f(x = 1177, y = 490) >43228 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >43229 @0 glVertex2f(x = 1177, y = 497) >43230 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >43231 @0 glVertex2f(x = 1170, y = 497) >43232 @0 glEnd() >43233 @0 glEnable(cap = GL_BLEND) >43234 @0 glEnable(cap = GL_ALPHA_TEST) >43235 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43236 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43237 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43238 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43239 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43240 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43241 @0 glMatrixMode(mode = GL_TEXTURE) >43242 @0 glLoadIdentity() >43243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43249 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43250 @0 glBegin(mode = GL_QUADS) >43251 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >43252 @0 glVertex2f(x = 1177, y = 488) >43253 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >43254 @0 glVertex2f(x = 1184, y = 488) >43255 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >43256 @0 glVertex2f(x = 1184, y = 497) >43257 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >43258 @0 glVertex2f(x = 1177, y = 497) >43259 @0 glEnd() >43260 @0 glEnable(cap = GL_BLEND) >43261 @0 glEnable(cap = GL_ALPHA_TEST) >43262 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43263 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43264 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43265 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43266 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43267 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43268 @0 glMatrixMode(mode = GL_TEXTURE) >43269 @0 glLoadIdentity() >43270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43276 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43277 @0 glBegin(mode = GL_QUADS) >43278 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >43279 @0 glVertex2f(x = 1184, y = 490) >43280 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >43281 @0 glVertex2f(x = 1191, y = 490) >43282 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >43283 @0 glVertex2f(x = 1191, y = 497) >43284 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >43285 @0 glVertex2f(x = 1184, y = 497) >43286 @0 glEnd() >43287 @0 glEnable(cap = GL_BLEND) >43288 @0 glEnable(cap = GL_ALPHA_TEST) >43289 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43290 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43291 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43292 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43293 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43294 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43295 @0 glMatrixMode(mode = GL_TEXTURE) >43296 @0 glLoadIdentity() >43297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43303 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43304 @0 glBegin(mode = GL_QUADS) >43305 @0 glTexCoord2f(s = 0, t = 0.1875) >43306 @0 glVertex2f(x = 1191, y = 490) >43307 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >43308 @0 glVertex2f(x = 1198, y = 490) >43309 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >43310 @0 glVertex2f(x = 1198, y = 497) >43311 @0 glTexCoord2f(s = 0, t = 0.2148438) >43312 @0 glVertex2f(x = 1191, y = 497) >43313 @0 glEnd() >43314 @0 glEnable(cap = GL_BLEND) >43315 @0 glEnable(cap = GL_ALPHA_TEST) >43316 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43317 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43318 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43319 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43320 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43321 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43322 @0 glMatrixMode(mode = GL_TEXTURE) >43323 @0 glLoadIdentity() >43324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43330 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43331 @0 glBegin(mode = GL_QUADS) >43332 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >43333 @0 glVertex2f(x = 1198, y = 488) >43334 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >43335 @0 glVertex2f(x = 1205, y = 488) >43336 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >43337 @0 glVertex2f(x = 1205, y = 497) >43338 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >43339 @0 glVertex2f(x = 1198, y = 497) >43340 @0 glEnd() >43341 @0 glEnable(cap = GL_BLEND) >43342 @0 glEnable(cap = GL_ALPHA_TEST) >43343 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43344 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43345 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43346 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43347 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43348 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43349 @0 glMatrixMode(mode = GL_TEXTURE) >43350 @0 glLoadIdentity() >43351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43357 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43358 @0 glBegin(mode = GL_QUADS) >43359 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >43360 @0 glVertex2f(x = 1206, y = 486) >43361 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >43362 @0 glVertex2f(x = 1211, y = 486) >43363 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >43364 @0 glVertex2f(x = 1211, y = 499) >43365 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >43366 @0 glVertex2f(x = 1206, y = 499) >43367 @0 glEnd() >43368 @0 glEnable(cap = GL_BLEND) >43369 @0 glEnable(cap = GL_ALPHA_TEST) >43370 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43371 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43372 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43373 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43374 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43375 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43376 @0 glMatrixMode(mode = GL_TEXTURE) >43377 @0 glLoadIdentity() >43378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >43379 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >43380 @0 glBegin(mode = GL_QUADS) >43381 @0 glTexCoord2f(s = 0.75, t = 0.140625) >43382 @0 glVertex2f(x = 1060, y = 511) >43383 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >43384 @0 glVertex2f(x = 1066, y = 511) >43385 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >43386 @0 glVertex2f(x = 1066, y = 518) >43387 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >43388 @0 glVertex2f(x = 1060, y = 518) >43389 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >43390 @0 glVertex2f(x = 1066, y = 511) >43391 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >43392 @0 glVertex2f(x = 1073, y = 511) >43393 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >43394 @0 glVertex2f(x = 1073, y = 518) >43395 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >43396 @0 glVertex2f(x = 1066, y = 518) >43397 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >43398 @0 glVertex2f(x = 1073, y = 509) >43399 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >43400 @0 glVertex2f(x = 1080, y = 509) >43401 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >43402 @0 glVertex2f(x = 1080, y = 518) >43403 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >43404 @0 glVertex2f(x = 1073, y = 518) >43405 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >43406 @0 glVertex2f(x = 1081, y = 508) >43407 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >43408 @0 glVertex2f(x = 1087, y = 508) >43409 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >43410 @0 glVertex2f(x = 1087, y = 518) >43411 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >43412 @0 glVertex2f(x = 1081, y = 518) >43413 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >43414 @0 glVertex2f(x = 1087, y = 511) >43415 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >43416 @0 glVertex2f(x = 1094, y = 511) >43417 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >43418 @0 glVertex2f(x = 1094, y = 518) >43419 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >43420 @0 glVertex2f(x = 1087, y = 518) >43421 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >43422 @0 glVertex2f(x = 1095, y = 511) >43423 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >43424 @0 glVertex2f(x = 1101, y = 511) >43425 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >43426 @0 glVertex2f(x = 1101, y = 518) >43427 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >43428 @0 glVertex2f(x = 1095, y = 518) >43429 @0 glTexCoord2f(s = 0.421875, t = 0) >43430 @0 glVertex2f(x = 1109, y = 507) >43431 @0 glTexCoord2f(s = 0.4414062, t = 0) >43432 @0 glVertex2f(x = 1114, y = 507) >43433 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) >43434 @0 glVertex2f(x = 1114, y = 520) >43435 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) >43436 @0 glVertex2f(x = 1109, y = 520) >43437 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >43438 @0 glVertex2f(x = 1116, y = 508) >43439 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >43440 @0 glVertex2f(x = 1122, y = 508) >43441 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >43442 @0 glVertex2f(x = 1122, y = 518) >43443 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >43444 @0 glVertex2f(x = 1116, y = 518) >43445 @0 glTexCoord2f(s = 0, t = 0.1875) >43446 @0 glVertex2f(x = 1122, y = 511) >43447 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >43448 @0 glVertex2f(x = 1129, y = 511) >43449 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >43450 @0 glVertex2f(x = 1129, y = 518) >43451 @0 glTexCoord2f(s = 0, t = 0.2148438) >43452 @0 glVertex2f(x = 1122, y = 518) >43453 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >43454 @0 glVertex2f(x = 1130, y = 508) >43455 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >43456 @0 glVertex2f(x = 1136, y = 508) >43457 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >43458 @0 glVertex2f(x = 1136, y = 518) >43459 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >43460 @0 glVertex2f(x = 1130, y = 518) >43461 @0 glTexCoord2f(s = 0.46875, t = 0) >43462 @0 glVertex2f(x = 1137, y = 507) >43463 @0 glTexCoord2f(s = 0.4882812, t = 0) >43464 @0 glVertex2f(x = 1142, y = 507) >43465 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) >43466 @0 glVertex2f(x = 1142, y = 520) >43467 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) >43468 @0 glVertex2f(x = 1137, y = 520) >43469 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >43470 @0 glVertex2f(x = 1152, y = 507) >43471 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >43472 @0 glVertex2f(x = 1156, y = 507) >43473 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >43474 @0 glVertex2f(x = 1156, y = 520) >43475 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >43476 @0 glVertex2f(x = 1152, y = 520) >43477 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >43478 @0 glVertex2f(x = 1157, y = 511) >43479 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >43480 @0 glVertex2f(x = 1164, y = 511) >43481 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >43482 @0 glVertex2f(x = 1164, y = 518) >43483 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >43484 @0 glVertex2f(x = 1157, y = 518) >43485 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >43486 @0 glVertex2f(x = 1165, y = 508) >43487 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >43488 @0 glVertex2f(x = 1171, y = 508) >43489 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >43490 @0 glVertex2f(x = 1171, y = 518) >43491 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >43492 @0 glVertex2f(x = 1165, y = 518) >43493 @0 glTexCoord2f(s = 0.75, t = 0.140625) >43494 @0 glVertex2f(x = 1172, y = 511) >43495 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >43496 @0 glVertex2f(x = 1178, y = 511) >43497 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >43498 @0 glVertex2f(x = 1178, y = 518) >43499 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >43500 @0 glVertex2f(x = 1172, y = 518) >43501 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >43502 @0 glVertex2f(x = 1178, y = 511) >43503 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >43504 @0 glVertex2f(x = 1185, y = 511) >43505 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >43506 @0 glVertex2f(x = 1185, y = 518) >43507 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >43508 @0 glVertex2f(x = 1178, y = 518) >43509 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >43510 @0 glVertex2f(x = 1185, y = 509) >43511 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >43512 @0 glVertex2f(x = 1192, y = 509) >43513 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >43514 @0 glVertex2f(x = 1192, y = 518) >43515 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >43516 @0 glVertex2f(x = 1185, y = 518) >43517 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >43518 @0 glVertex2f(x = 1192, y = 511) >43519 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >43520 @0 glVertex2f(x = 1199, y = 511) >43521 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >43522 @0 glVertex2f(x = 1199, y = 518) >43523 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >43524 @0 glVertex2f(x = 1192, y = 518) >43525 @0 glTexCoord2f(s = 0, t = 0.1875) >43526 @0 glVertex2f(x = 1199, y = 511) >43527 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >43528 @0 glVertex2f(x = 1206, y = 511) >43529 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >43530 @0 glVertex2f(x = 1206, y = 518) >43531 @0 glTexCoord2f(s = 0, t = 0.2148438) >43532 @0 glVertex2f(x = 1199, y = 518) >43533 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >43534 @0 glVertex2f(x = 1206, y = 509) >43535 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >43536 @0 glVertex2f(x = 1213, y = 509) >43537 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >43538 @0 glVertex2f(x = 1213, y = 518) >43539 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >43540 @0 glVertex2f(x = 1206, y = 518) >43541 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >43542 @0 glVertex2f(x = 1214, y = 507) >43543 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >43544 @0 glVertex2f(x = 1219, y = 507) >43545 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >43546 @0 glVertex2f(x = 1219, y = 520) >43547 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >43548 @0 glVertex2f(x = 1214, y = 520) >43549 @0 glEnd() >43550 @0 glEnable(cap = GL_BLEND) >43551 @0 glEnable(cap = GL_ALPHA_TEST) >43552 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43553 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43554 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43555 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43556 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43557 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43558 @0 glMatrixMode(mode = GL_TEXTURE) >43559 @0 glLoadIdentity() >43560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43566 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43567 @0 glBegin(mode = GL_QUADS) >43568 @0 glTexCoord2f(s = 0.75, t = 0.140625) >43569 @0 glVertex2f(x = 1059, y = 510) >43570 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >43571 @0 glVertex2f(x = 1065, y = 510) >43572 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >43573 @0 glVertex2f(x = 1065, y = 517) >43574 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >43575 @0 glVertex2f(x = 1059, y = 517) >43576 @0 glEnd() >43577 @0 glEnable(cap = GL_BLEND) >43578 @0 glEnable(cap = GL_ALPHA_TEST) >43579 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43580 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43581 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43582 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43583 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43584 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43585 @0 glMatrixMode(mode = GL_TEXTURE) >43586 @0 glLoadIdentity() >43587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43593 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43594 @0 glBegin(mode = GL_QUADS) >43595 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >43596 @0 glVertex2f(x = 1065, y = 510) >43597 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >43598 @0 glVertex2f(x = 1072, y = 510) >43599 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >43600 @0 glVertex2f(x = 1072, y = 517) >43601 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >43602 @0 glVertex2f(x = 1065, y = 517) >43603 @0 glEnd() >43604 @0 glEnable(cap = GL_BLEND) >43605 @0 glEnable(cap = GL_ALPHA_TEST) >43606 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43607 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43608 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43609 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43610 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43611 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43612 @0 glMatrixMode(mode = GL_TEXTURE) >43613 @0 glLoadIdentity() >43614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43620 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43621 @0 glBegin(mode = GL_QUADS) >43622 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >43623 @0 glVertex2f(x = 1072, y = 508) >43624 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >43625 @0 glVertex2f(x = 1079, y = 508) >43626 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >43627 @0 glVertex2f(x = 1079, y = 517) >43628 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >43629 @0 glVertex2f(x = 1072, y = 517) >43630 @0 glEnd() >43631 @0 glEnable(cap = GL_BLEND) >43632 @0 glEnable(cap = GL_ALPHA_TEST) >43633 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43634 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43635 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43636 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43637 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43638 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43639 @0 glMatrixMode(mode = GL_TEXTURE) >43640 @0 glLoadIdentity() >43641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43647 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43648 @0 glBegin(mode = GL_QUADS) >43649 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >43650 @0 glVertex2f(x = 1080, y = 507) >43651 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >43652 @0 glVertex2f(x = 1086, y = 507) >43653 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >43654 @0 glVertex2f(x = 1086, y = 517) >43655 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >43656 @0 glVertex2f(x = 1080, y = 517) >43657 @0 glEnd() >43658 @0 glEnable(cap = GL_BLEND) >43659 @0 glEnable(cap = GL_ALPHA_TEST) >43660 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43661 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43662 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43663 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43664 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43665 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43666 @0 glMatrixMode(mode = GL_TEXTURE) >43667 @0 glLoadIdentity() >43668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43674 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43675 @0 glBegin(mode = GL_QUADS) >43676 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >43677 @0 glVertex2f(x = 1086, y = 510) >43678 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >43679 @0 glVertex2f(x = 1093, y = 510) >43680 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >43681 @0 glVertex2f(x = 1093, y = 517) >43682 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >43683 @0 glVertex2f(x = 1086, y = 517) >43684 @0 glEnd() >43685 @0 glEnable(cap = GL_BLEND) >43686 @0 glEnable(cap = GL_ALPHA_TEST) >43687 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43688 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43689 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43690 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43691 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43692 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43693 @0 glMatrixMode(mode = GL_TEXTURE) >43694 @0 glLoadIdentity() >43695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43701 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43702 @0 glBegin(mode = GL_QUADS) >43703 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >43704 @0 glVertex2f(x = 1094, y = 510) >43705 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >43706 @0 glVertex2f(x = 1100, y = 510) >43707 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >43708 @0 glVertex2f(x = 1100, y = 517) >43709 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >43710 @0 glVertex2f(x = 1094, y = 517) >43711 @0 glEnd() >43712 @0 glEnable(cap = GL_BLEND) >43713 @0 glEnable(cap = GL_ALPHA_TEST) >43714 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43715 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43716 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43717 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43718 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43719 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43720 @0 glMatrixMode(mode = GL_TEXTURE) >43721 @0 glLoadIdentity() >43722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43728 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43729 @0 glBegin(mode = GL_QUADS) >43730 @0 glTexCoord2f(s = 0.421875, t = 0) >43731 @0 glVertex2f(x = 1108, y = 506) >43732 @0 glTexCoord2f(s = 0.4414062, t = 0) >43733 @0 glVertex2f(x = 1113, y = 506) >43734 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) >43735 @0 glVertex2f(x = 1113, y = 519) >43736 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) >43737 @0 glVertex2f(x = 1108, y = 519) >43738 @0 glEnd() >43739 @0 glEnable(cap = GL_BLEND) >43740 @0 glEnable(cap = GL_ALPHA_TEST) >43741 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43742 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43743 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43744 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43745 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43746 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43747 @0 glMatrixMode(mode = GL_TEXTURE) >43748 @0 glLoadIdentity() >43749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43755 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43756 @0 glBegin(mode = GL_QUADS) >43757 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >43758 @0 glVertex2f(x = 1115, y = 507) >43759 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >43760 @0 glVertex2f(x = 1121, y = 507) >43761 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >43762 @0 glVertex2f(x = 1121, y = 517) >43763 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >43764 @0 glVertex2f(x = 1115, y = 517) >43765 @0 glEnd() >43766 @0 glEnable(cap = GL_BLEND) >43767 @0 glEnable(cap = GL_ALPHA_TEST) >43768 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43769 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43770 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43771 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43772 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43773 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43774 @0 glMatrixMode(mode = GL_TEXTURE) >43775 @0 glLoadIdentity() >43776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43782 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43783 @0 glBegin(mode = GL_QUADS) >43784 @0 glTexCoord2f(s = 0, t = 0.1875) >43785 @0 glVertex2f(x = 1121, y = 510) >43786 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >43787 @0 glVertex2f(x = 1128, y = 510) >43788 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >43789 @0 glVertex2f(x = 1128, y = 517) >43790 @0 glTexCoord2f(s = 0, t = 0.2148438) >43791 @0 glVertex2f(x = 1121, y = 517) >43792 @0 glEnd() >43793 @0 glEnable(cap = GL_BLEND) >43794 @0 glEnable(cap = GL_ALPHA_TEST) >43795 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43796 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43797 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43798 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43799 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43800 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43801 @0 glMatrixMode(mode = GL_TEXTURE) >43802 @0 glLoadIdentity() >43803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43809 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43810 @0 glBegin(mode = GL_QUADS) >43811 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >43812 @0 glVertex2f(x = 1129, y = 507) >43813 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >43814 @0 glVertex2f(x = 1135, y = 507) >43815 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >43816 @0 glVertex2f(x = 1135, y = 517) >43817 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >43818 @0 glVertex2f(x = 1129, y = 517) >43819 @0 glEnd() >43820 @0 glEnable(cap = GL_BLEND) >43821 @0 glEnable(cap = GL_ALPHA_TEST) >43822 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43823 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43824 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43825 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43826 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43827 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43828 @0 glMatrixMode(mode = GL_TEXTURE) >43829 @0 glLoadIdentity() >43830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43836 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43837 @0 glBegin(mode = GL_QUADS) >43838 @0 glTexCoord2f(s = 0.46875, t = 0) >43839 @0 glVertex2f(x = 1136, y = 506) >43840 @0 glTexCoord2f(s = 0.4882812, t = 0) >43841 @0 glVertex2f(x = 1141, y = 506) >43842 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) >43843 @0 glVertex2f(x = 1141, y = 519) >43844 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) >43845 @0 glVertex2f(x = 1136, y = 519) >43846 @0 glEnd() >43847 @0 glEnable(cap = GL_BLEND) >43848 @0 glEnable(cap = GL_ALPHA_TEST) >43849 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43850 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43851 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43852 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43853 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43854 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43855 @0 glMatrixMode(mode = GL_TEXTURE) >43856 @0 glLoadIdentity() >43857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43863 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43864 @0 glBegin(mode = GL_QUADS) >43865 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >43866 @0 glVertex2f(x = 1151, y = 506) >43867 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >43868 @0 glVertex2f(x = 1155, y = 506) >43869 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >43870 @0 glVertex2f(x = 1155, y = 519) >43871 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >43872 @0 glVertex2f(x = 1151, y = 519) >43873 @0 glEnd() >43874 @0 glEnable(cap = GL_BLEND) >43875 @0 glEnable(cap = GL_ALPHA_TEST) >43876 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43877 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43878 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43879 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43880 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43881 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43882 @0 glMatrixMode(mode = GL_TEXTURE) >43883 @0 glLoadIdentity() >43884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43890 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43891 @0 glBegin(mode = GL_QUADS) >43892 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >43893 @0 glVertex2f(x = 1156, y = 510) >43894 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >43895 @0 glVertex2f(x = 1163, y = 510) >43896 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >43897 @0 glVertex2f(x = 1163, y = 517) >43898 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >43899 @0 glVertex2f(x = 1156, y = 517) >43900 @0 glEnd() >43901 @0 glEnable(cap = GL_BLEND) >43902 @0 glEnable(cap = GL_ALPHA_TEST) >43903 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43904 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43905 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43906 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43907 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43908 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43909 @0 glMatrixMode(mode = GL_TEXTURE) >43910 @0 glLoadIdentity() >43911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43917 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43918 @0 glBegin(mode = GL_QUADS) >43919 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >43920 @0 glVertex2f(x = 1164, y = 507) >43921 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >43922 @0 glVertex2f(x = 1170, y = 507) >43923 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >43924 @0 glVertex2f(x = 1170, y = 517) >43925 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >43926 @0 glVertex2f(x = 1164, y = 517) >43927 @0 glEnd() >43928 @0 glEnable(cap = GL_BLEND) >43929 @0 glEnable(cap = GL_ALPHA_TEST) >43930 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43931 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43932 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43933 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43934 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43935 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43936 @0 glMatrixMode(mode = GL_TEXTURE) >43937 @0 glLoadIdentity() >43938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43944 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43945 @0 glBegin(mode = GL_QUADS) >43946 @0 glTexCoord2f(s = 0.75, t = 0.140625) >43947 @0 glVertex2f(x = 1171, y = 510) >43948 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >43949 @0 glVertex2f(x = 1177, y = 510) >43950 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >43951 @0 glVertex2f(x = 1177, y = 517) >43952 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >43953 @0 glVertex2f(x = 1171, y = 517) >43954 @0 glEnd() >43955 @0 glEnable(cap = GL_BLEND) >43956 @0 glEnable(cap = GL_ALPHA_TEST) >43957 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43958 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43959 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43960 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43961 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43962 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43963 @0 glMatrixMode(mode = GL_TEXTURE) >43964 @0 glLoadIdentity() >43965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43971 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43972 @0 glBegin(mode = GL_QUADS) >43973 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >43974 @0 glVertex2f(x = 1177, y = 510) >43975 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >43976 @0 glVertex2f(x = 1184, y = 510) >43977 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >43978 @0 glVertex2f(x = 1184, y = 517) >43979 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >43980 @0 glVertex2f(x = 1177, y = 517) >43981 @0 glEnd() >43982 @0 glEnable(cap = GL_BLEND) >43983 @0 glEnable(cap = GL_ALPHA_TEST) >43984 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >43985 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >43986 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >43987 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >43988 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >43989 @0 glActiveTextureARB(texture = GL_TEXTURE0) >43990 @0 glMatrixMode(mode = GL_TEXTURE) >43991 @0 glLoadIdentity() >43992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >43993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >43994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >43995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >43996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >43997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >43998 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >43999 @0 glBegin(mode = GL_QUADS) >44000 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >44001 @0 glVertex2f(x = 1184, y = 508) >44002 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >44003 @0 glVertex2f(x = 1191, y = 508) >44004 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >44005 @0 glVertex2f(x = 1191, y = 517) >44006 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >44007 @0 glVertex2f(x = 1184, y = 517) >44008 @0 glEnd() >44009 @0 glEnable(cap = GL_BLEND) >44010 @0 glEnable(cap = GL_ALPHA_TEST) >44011 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44012 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44013 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44014 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44015 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44016 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44017 @0 glMatrixMode(mode = GL_TEXTURE) >44018 @0 glLoadIdentity() >44019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44025 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44026 @0 glBegin(mode = GL_QUADS) >44027 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >44028 @0 glVertex2f(x = 1191, y = 510) >44029 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >44030 @0 glVertex2f(x = 1198, y = 510) >44031 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >44032 @0 glVertex2f(x = 1198, y = 517) >44033 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >44034 @0 glVertex2f(x = 1191, y = 517) >44035 @0 glEnd() >44036 @0 glEnable(cap = GL_BLEND) >44037 @0 glEnable(cap = GL_ALPHA_TEST) >44038 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44039 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44040 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44041 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44042 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44043 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44044 @0 glMatrixMode(mode = GL_TEXTURE) >44045 @0 glLoadIdentity() >44046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44052 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44053 @0 glBegin(mode = GL_QUADS) >44054 @0 glTexCoord2f(s = 0, t = 0.1875) >44055 @0 glVertex2f(x = 1198, y = 510) >44056 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >44057 @0 glVertex2f(x = 1205, y = 510) >44058 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >44059 @0 glVertex2f(x = 1205, y = 517) >44060 @0 glTexCoord2f(s = 0, t = 0.2148438) >44061 @0 glVertex2f(x = 1198, y = 517) >44062 @0 glEnd() >44063 @0 glEnable(cap = GL_BLEND) >44064 @0 glEnable(cap = GL_ALPHA_TEST) >44065 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44066 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44067 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44068 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44069 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44070 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44071 @0 glMatrixMode(mode = GL_TEXTURE) >44072 @0 glLoadIdentity() >44073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44079 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44080 @0 glBegin(mode = GL_QUADS) >44081 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >44082 @0 glVertex2f(x = 1205, y = 508) >44083 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >44084 @0 glVertex2f(x = 1212, y = 508) >44085 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >44086 @0 glVertex2f(x = 1212, y = 517) >44087 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >44088 @0 glVertex2f(x = 1205, y = 517) >44089 @0 glEnd() >44090 @0 glEnable(cap = GL_BLEND) >44091 @0 glEnable(cap = GL_ALPHA_TEST) >44092 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44093 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44094 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44095 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44096 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44097 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44098 @0 glMatrixMode(mode = GL_TEXTURE) >44099 @0 glLoadIdentity() >44100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44106 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44107 @0 glBegin(mode = GL_QUADS) >44108 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >44109 @0 glVertex2f(x = 1213, y = 506) >44110 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >44111 @0 glVertex2f(x = 1218, y = 506) >44112 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >44113 @0 glVertex2f(x = 1218, y = 519) >44114 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >44115 @0 glVertex2f(x = 1213, y = 519) >44116 @0 glEnd() >44117 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44118 @0 glDisable(cap = GL_TEXTURE_2D) >44119 @0 glEnable(cap = GL_BLEND) >44120 @0 glEnable(cap = GL_ALPHA_TEST) >44121 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44122 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >44123 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) >44124 @0 glDisable(cap = GL_BLEND) >44125 @0 glDisable(cap = GL_ALPHA_TEST) >44126 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >44127 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) >44128 @0 glDisable(cap = GL_BLEND) >44129 @0 glDisable(cap = GL_ALPHA_TEST) >44130 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >44131 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) >44132 @0 glEnable(cap = GL_BLEND) >44133 @0 glEnable(cap = GL_ALPHA_TEST) >44134 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44135 @0 glBegin(mode = GL_QUADS) >44136 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >44137 @0 glVertex2f(x = 1593, y = 958) >44138 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >44139 @0 glVertex2f(x = 1950, y = 958) >44140 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >44141 @0 glVertex2f(x = 1950, y = 1031) >44142 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >44143 @0 glVertex2f(x = 1593, y = 1031) >44144 @0 glEnd() >44145 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44146 @0 glEnable(cap = GL_TEXTURE_2D) >44147 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >44148 @0 glEnable(cap = GL_BLEND) >44149 @0 glEnable(cap = GL_ALPHA_TEST) >44150 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44151 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44152 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44153 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44154 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44155 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44156 @0 glMatrixMode(mode = GL_TEXTURE) >44157 @0 glLoadIdentity() >44158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >44159 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >44160 @0 glBegin(mode = GL_QUADS) >44161 @0 glTexCoord2f(s = 0.328125, t = 0.09375) >44162 @0 glVertex2f(x = 1742, y = 991) >44163 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) >44164 @0 glVertex2f(x = 1748, y = 991) >44165 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) >44166 @0 glVertex2f(x = 1748, y = 1000) >44167 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) >44168 @0 glVertex2f(x = 1742, y = 1000) >44169 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >44170 @0 glVertex2f(x = 1748, y = 990) >44171 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >44172 @0 glVertex2f(x = 1755, y = 990) >44173 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >44174 @0 glVertex2f(x = 1755, y = 1000) >44175 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >44176 @0 glVertex2f(x = 1748, y = 1000) >44177 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >44178 @0 glVertex2f(x = 1755, y = 993) >44179 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >44180 @0 glVertex2f(x = 1762, y = 993) >44181 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >44182 @0 glVertex2f(x = 1762, y = 1001) >44183 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >44184 @0 glVertex2f(x = 1755, y = 1001) >44185 @0 glTexCoord2f(s = 0.28125, t = 0.1875) >44186 @0 glVertex2f(x = 1762, y = 993) >44187 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) >44188 @0 glVertex2f(x = 1769, y = 993) >44189 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) >44190 @0 glVertex2f(x = 1769, y = 1003) >44191 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) >44192 @0 glVertex2f(x = 1762, y = 1003) >44193 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >44194 @0 glVertex2f(x = 1776, y = 991) >44195 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >44196 @0 glVertex2f(x = 1783, y = 991) >44197 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >44198 @0 glVertex2f(x = 1783, y = 1000) >44199 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >44200 @0 glVertex2f(x = 1776, y = 1000) >44201 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >44202 @0 glVertex2f(x = 1783, y = 993) >44203 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >44204 @0 glVertex2f(x = 1790, y = 993) >44205 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >44206 @0 glVertex2f(x = 1790, y = 1001) >44207 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >44208 @0 glVertex2f(x = 1783, y = 1001) >44209 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >44210 @0 glVertex2f(x = 1790, y = 993) >44211 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >44212 @0 glVertex2f(x = 1797, y = 993) >44213 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >44214 @0 glVertex2f(x = 1797, y = 1000) >44215 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >44216 @0 glVertex2f(x = 1790, y = 1000) >44217 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >44218 @0 glVertex2f(x = 1797, y = 993) >44219 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >44220 @0 glVertex2f(x = 1804, y = 993) >44221 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >44222 @0 glVertex2f(x = 1804, y = 1000) >44223 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >44224 @0 glVertex2f(x = 1797, y = 1000) >44225 @0 glEnd() >44226 @0 glEnable(cap = GL_BLEND) >44227 @0 glEnable(cap = GL_ALPHA_TEST) >44228 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44229 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44230 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44231 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44232 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44233 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44234 @0 glMatrixMode(mode = GL_TEXTURE) >44235 @0 glLoadIdentity() >44236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44242 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44243 @0 glBegin(mode = GL_QUADS) >44244 @0 glTexCoord2f(s = 0.328125, t = 0.09375) >44245 @0 glVertex2f(x = 1741, y = 990) >44246 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) >44247 @0 glVertex2f(x = 1747, y = 990) >44248 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) >44249 @0 glVertex2f(x = 1747, y = 999) >44250 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) >44251 @0 glVertex2f(x = 1741, y = 999) >44252 @0 glEnd() >44253 @0 glEnable(cap = GL_BLEND) >44254 @0 glEnable(cap = GL_ALPHA_TEST) >44255 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44256 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44257 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44258 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44259 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44260 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44261 @0 glMatrixMode(mode = GL_TEXTURE) >44262 @0 glLoadIdentity() >44263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44269 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44270 @0 glBegin(mode = GL_QUADS) >44271 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >44272 @0 glVertex2f(x = 1747, y = 989) >44273 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >44274 @0 glVertex2f(x = 1754, y = 989) >44275 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >44276 @0 glVertex2f(x = 1754, y = 999) >44277 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >44278 @0 glVertex2f(x = 1747, y = 999) >44279 @0 glEnd() >44280 @0 glEnable(cap = GL_BLEND) >44281 @0 glEnable(cap = GL_ALPHA_TEST) >44282 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44283 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44284 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44285 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44286 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44287 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44288 @0 glMatrixMode(mode = GL_TEXTURE) >44289 @0 glLoadIdentity() >44290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44296 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44297 @0 glBegin(mode = GL_QUADS) >44298 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >44299 @0 glVertex2f(x = 1754, y = 992) >44300 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >44301 @0 glVertex2f(x = 1761, y = 992) >44302 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >44303 @0 glVertex2f(x = 1761, y = 1000) >44304 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >44305 @0 glVertex2f(x = 1754, y = 1000) >44306 @0 glEnd() >44307 @0 glEnable(cap = GL_BLEND) >44308 @0 glEnable(cap = GL_ALPHA_TEST) >44309 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44310 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44311 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44312 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44313 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44314 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44315 @0 glMatrixMode(mode = GL_TEXTURE) >44316 @0 glLoadIdentity() >44317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44323 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44324 @0 glBegin(mode = GL_QUADS) >44325 @0 glTexCoord2f(s = 0.28125, t = 0.1875) >44326 @0 glVertex2f(x = 1761, y = 992) >44327 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) >44328 @0 glVertex2f(x = 1768, y = 992) >44329 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) >44330 @0 glVertex2f(x = 1768, y = 1002) >44331 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) >44332 @0 glVertex2f(x = 1761, y = 1002) >44333 @0 glEnd() >44334 @0 glEnable(cap = GL_BLEND) >44335 @0 glEnable(cap = GL_ALPHA_TEST) >44336 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44337 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44338 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44339 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44340 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44341 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44342 @0 glMatrixMode(mode = GL_TEXTURE) >44343 @0 glLoadIdentity() >44344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44350 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44351 @0 glBegin(mode = GL_QUADS) >44352 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >44353 @0 glVertex2f(x = 1775, y = 990) >44354 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >44355 @0 glVertex2f(x = 1782, y = 990) >44356 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >44357 @0 glVertex2f(x = 1782, y = 999) >44358 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >44359 @0 glVertex2f(x = 1775, y = 999) >44360 @0 glEnd() >44361 @0 glEnable(cap = GL_BLEND) >44362 @0 glEnable(cap = GL_ALPHA_TEST) >44363 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44364 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44365 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44366 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44367 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44368 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44369 @0 glMatrixMode(mode = GL_TEXTURE) >44370 @0 glLoadIdentity() >44371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44377 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44378 @0 glBegin(mode = GL_QUADS) >44379 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >44380 @0 glVertex2f(x = 1782, y = 992) >44381 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >44382 @0 glVertex2f(x = 1789, y = 992) >44383 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >44384 @0 glVertex2f(x = 1789, y = 1000) >44385 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >44386 @0 glVertex2f(x = 1782, y = 1000) >44387 @0 glEnd() >44388 @0 glEnable(cap = GL_BLEND) >44389 @0 glEnable(cap = GL_ALPHA_TEST) >44390 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44391 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44392 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44393 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44394 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44395 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44396 @0 glMatrixMode(mode = GL_TEXTURE) >44397 @0 glLoadIdentity() >44398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44404 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44405 @0 glBegin(mode = GL_QUADS) >44406 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >44407 @0 glVertex2f(x = 1789, y = 992) >44408 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >44409 @0 glVertex2f(x = 1796, y = 992) >44410 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >44411 @0 glVertex2f(x = 1796, y = 999) >44412 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >44413 @0 glVertex2f(x = 1789, y = 999) >44414 @0 glEnd() >44415 @0 glEnable(cap = GL_BLEND) >44416 @0 glEnable(cap = GL_ALPHA_TEST) >44417 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44418 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44419 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44420 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44421 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44422 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44423 @0 glMatrixMode(mode = GL_TEXTURE) >44424 @0 glLoadIdentity() >44425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44431 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44432 @0 glBegin(mode = GL_QUADS) >44433 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >44434 @0 glVertex2f(x = 1796, y = 992) >44435 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >44436 @0 glVertex2f(x = 1803, y = 992) >44437 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >44438 @0 glVertex2f(x = 1803, y = 999) >44439 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >44440 @0 glVertex2f(x = 1796, y = 999) >44441 @0 glEnd() >44442 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44443 @0 glEnable(cap = GL_TEXTURE_2D) >44444 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) >44445 @0 glEnable(cap = GL_BLEND) >44446 @0 glEnable(cap = GL_ALPHA_TEST) >44447 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44448 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44449 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44450 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44451 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44452 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44453 @0 glMatrixMode(mode = GL_TEXTURE) >44454 @0 glLoadIdentity() >44455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44461 @0 glEnable(cap = GL_SCISSOR_TEST) >44462 @0 glScissor(x = 542, y = 253, width = 114, height = 112) >44463 @0 glBegin(mode = GL_QUADS) >44464 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44465 @0 glTexCoord2f(s = 0, t = 0) >44466 @0 glVertex2f(x = 542, y = 1075) >44467 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44468 @0 glTexCoord2f(s = 1, t = 0) >44469 @0 glVertex2f(x = 656, y = 1075) >44470 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44471 @0 glTexCoord2f(s = 1, t = 1) >44472 @0 glVertex2f(x = 656, y = 1187) >44473 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44474 @0 glTexCoord2f(s = 0, t = 1) >44475 @0 glVertex2f(x = 542, y = 1187) >44476 @0 glEnd() >44477 @0 glDisable(cap = GL_SCISSOR_TEST) >44478 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44479 @0 glEnable(cap = GL_TEXTURE_2D) >44480 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) >44481 @0 glEnable(cap = GL_BLEND) >44482 @0 glEnable(cap = GL_ALPHA_TEST) >44483 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44484 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44485 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44486 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44487 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44488 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44489 @0 glMatrixMode(mode = GL_TEXTURE) >44490 @0 glLoadIdentity() >44491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44497 @0 glEnable(cap = GL_SCISSOR_TEST) >44498 @0 glScissor(x = 680, y = 253, width = 114, height = 112) >44499 @0 glBegin(mode = GL_QUADS) >44500 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44501 @0 glTexCoord2f(s = 0, t = 0) >44502 @0 glVertex2f(x = 680, y = 1075) >44503 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44504 @0 glTexCoord2f(s = 1, t = 0) >44505 @0 glVertex2f(x = 794, y = 1075) >44506 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44507 @0 glTexCoord2f(s = 1, t = 1) >44508 @0 glVertex2f(x = 794, y = 1187) >44509 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44510 @0 glTexCoord2f(s = 0, t = 1) >44511 @0 glVertex2f(x = 680, y = 1187) >44512 @0 glEnd() >44513 @0 glDisable(cap = GL_SCISSOR_TEST) >44514 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44515 @0 glEnable(cap = GL_TEXTURE_2D) >44516 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >44517 @0 glEnable(cap = GL_BLEND) >44518 @0 glEnable(cap = GL_ALPHA_TEST) >44519 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44520 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44521 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44522 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44523 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44524 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44525 @0 glMatrixMode(mode = GL_TEXTURE) >44526 @0 glLoadIdentity() >44527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >44528 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >44529 @0 glBegin(mode = GL_QUADS) >44530 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >44531 @0 glVertex2f(x = 5, y = 4) >44532 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >44533 @0 glVertex2f(x = 12, y = 4) >44534 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >44535 @0 glVertex2f(x = 12, y = 13) >44536 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >44537 @0 glVertex2f(x = 5, y = 13) >44538 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >44539 @0 glVertex2f(x = 13, y = 3) >44540 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >44541 @0 glVertex2f(x = 19, y = 3) >44542 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >44543 @0 glVertex2f(x = 19, y = 13) >44544 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >44545 @0 glVertex2f(x = 13, y = 13) >44546 @0 glTexCoord2f(s = 0.75, t = 0.140625) >44547 @0 glVertex2f(x = 20, y = 6) >44548 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >44549 @0 glVertex2f(x = 26, y = 6) >44550 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >44551 @0 glVertex2f(x = 26, y = 13) >44552 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >44553 @0 glVertex2f(x = 20, y = 13) >44554 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >44555 @0 glVertex2f(x = 26, y = 6) >44556 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >44557 @0 glVertex2f(x = 33, y = 6) >44558 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >44559 @0 glVertex2f(x = 33, y = 13) >44560 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >44561 @0 glVertex2f(x = 26, y = 13) >44562 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >44563 @0 glVertex2f(x = 33, y = 4) >44564 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >44565 @0 glVertex2f(x = 40, y = 4) >44566 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >44567 @0 glVertex2f(x = 40, y = 13) >44568 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >44569 @0 glVertex2f(x = 33, y = 13) >44570 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >44571 @0 glVertex2f(x = 40, y = 6) >44572 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >44573 @0 glVertex2f(x = 47, y = 6) >44574 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >44575 @0 glVertex2f(x = 47, y = 13) >44576 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >44577 @0 glVertex2f(x = 40, y = 13) >44578 @0 glTexCoord2f(s = 0, t = 0.1875) >44579 @0 glVertex2f(x = 47, y = 6) >44580 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >44581 @0 glVertex2f(x = 54, y = 6) >44582 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >44583 @0 glVertex2f(x = 54, y = 13) >44584 @0 glTexCoord2f(s = 0, t = 0.2148438) >44585 @0 glVertex2f(x = 47, y = 13) >44586 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >44587 @0 glVertex2f(x = 54, y = 4) >44588 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >44589 @0 glVertex2f(x = 61, y = 4) >44590 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >44591 @0 glVertex2f(x = 61, y = 13) >44592 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >44593 @0 glVertex2f(x = 54, y = 13) >44594 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >44595 @0 glVertex2f(x = 68, y = 4) >44596 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >44597 @0 glVertex2f(x = 75, y = 4) >44598 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >44599 @0 glVertex2f(x = 75, y = 13) >44600 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >44601 @0 glVertex2f(x = 68, y = 13) >44602 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >44603 @0 glVertex2f(x = 75, y = 6) >44604 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >44605 @0 glVertex2f(x = 82, y = 6) >44606 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >44607 @0 glVertex2f(x = 82, y = 14) >44608 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >44609 @0 glVertex2f(x = 75, y = 14) >44610 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >44611 @0 glVertex2f(x = 82, y = 6) >44612 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >44613 @0 glVertex2f(x = 89, y = 6) >44614 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >44615 @0 glVertex2f(x = 89, y = 13) >44616 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >44617 @0 glVertex2f(x = 82, y = 13) >44618 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >44619 @0 glVertex2f(x = 89, y = 6) >44620 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) >44621 @0 glVertex2f(x = 95, y = 6) >44622 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) >44623 @0 glVertex2f(x = 95, y = 13) >44624 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >44625 @0 glVertex2f(x = 89, y = 13) >44626 @0 glEnd() >44627 @0 glEnable(cap = GL_BLEND) >44628 @0 glEnable(cap = GL_ALPHA_TEST) >44629 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44630 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44631 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44632 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44633 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44634 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44635 @0 glMatrixMode(mode = GL_TEXTURE) >44636 @0 glLoadIdentity() >44637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44643 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44644 @0 glBegin(mode = GL_QUADS) >44645 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >44646 @0 glVertex2f(x = 4, y = 3) >44647 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >44648 @0 glVertex2f(x = 11, y = 3) >44649 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >44650 @0 glVertex2f(x = 11, y = 12) >44651 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >44652 @0 glVertex2f(x = 4, y = 12) >44653 @0 glEnd() >44654 @0 glEnable(cap = GL_BLEND) >44655 @0 glEnable(cap = GL_ALPHA_TEST) >44656 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44657 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44658 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44659 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44660 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44661 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44662 @0 glMatrixMode(mode = GL_TEXTURE) >44663 @0 glLoadIdentity() >44664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44670 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44671 @0 glBegin(mode = GL_QUADS) >44672 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >44673 @0 glVertex2f(x = 12, y = 2) >44674 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >44675 @0 glVertex2f(x = 18, y = 2) >44676 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >44677 @0 glVertex2f(x = 18, y = 12) >44678 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >44679 @0 glVertex2f(x = 12, y = 12) >44680 @0 glEnd() >44681 @0 glEnable(cap = GL_BLEND) >44682 @0 glEnable(cap = GL_ALPHA_TEST) >44683 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44684 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44685 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44686 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44687 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44688 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44689 @0 glMatrixMode(mode = GL_TEXTURE) >44690 @0 glLoadIdentity() >44691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44697 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44698 @0 glBegin(mode = GL_QUADS) >44699 @0 glTexCoord2f(s = 0.75, t = 0.140625) >44700 @0 glVertex2f(x = 19, y = 5) >44701 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >44702 @0 glVertex2f(x = 25, y = 5) >44703 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >44704 @0 glVertex2f(x = 25, y = 12) >44705 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >44706 @0 glVertex2f(x = 19, y = 12) >44707 @0 glEnd() >44708 @0 glEnable(cap = GL_BLEND) >44709 @0 glEnable(cap = GL_ALPHA_TEST) >44710 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44711 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44712 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44713 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44714 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44715 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44716 @0 glMatrixMode(mode = GL_TEXTURE) >44717 @0 glLoadIdentity() >44718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44724 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44725 @0 glBegin(mode = GL_QUADS) >44726 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >44727 @0 glVertex2f(x = 25, y = 5) >44728 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >44729 @0 glVertex2f(x = 32, y = 5) >44730 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >44731 @0 glVertex2f(x = 32, y = 12) >44732 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >44733 @0 glVertex2f(x = 25, y = 12) >44734 @0 glEnd() >44735 @0 glEnable(cap = GL_BLEND) >44736 @0 glEnable(cap = GL_ALPHA_TEST) >44737 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44738 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44739 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44740 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44741 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44742 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44743 @0 glMatrixMode(mode = GL_TEXTURE) >44744 @0 glLoadIdentity() >44745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44751 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44752 @0 glBegin(mode = GL_QUADS) >44753 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >44754 @0 glVertex2f(x = 32, y = 3) >44755 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >44756 @0 glVertex2f(x = 39, y = 3) >44757 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >44758 @0 glVertex2f(x = 39, y = 12) >44759 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >44760 @0 glVertex2f(x = 32, y = 12) >44761 @0 glEnd() >44762 @0 glEnable(cap = GL_BLEND) >44763 @0 glEnable(cap = GL_ALPHA_TEST) >44764 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44765 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44766 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44767 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44768 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44769 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44770 @0 glMatrixMode(mode = GL_TEXTURE) >44771 @0 glLoadIdentity() >44772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44778 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44779 @0 glBegin(mode = GL_QUADS) >44780 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >44781 @0 glVertex2f(x = 39, y = 5) >44782 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >44783 @0 glVertex2f(x = 46, y = 5) >44784 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >44785 @0 glVertex2f(x = 46, y = 12) >44786 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >44787 @0 glVertex2f(x = 39, y = 12) >44788 @0 glEnd() >44789 @0 glEnable(cap = GL_BLEND) >44790 @0 glEnable(cap = GL_ALPHA_TEST) >44791 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44792 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44793 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44794 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44795 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44796 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44797 @0 glMatrixMode(mode = GL_TEXTURE) >44798 @0 glLoadIdentity() >44799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44805 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44806 @0 glBegin(mode = GL_QUADS) >44807 @0 glTexCoord2f(s = 0, t = 0.1875) >44808 @0 glVertex2f(x = 46, y = 5) >44809 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >44810 @0 glVertex2f(x = 53, y = 5) >44811 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >44812 @0 glVertex2f(x = 53, y = 12) >44813 @0 glTexCoord2f(s = 0, t = 0.2148438) >44814 @0 glVertex2f(x = 46, y = 12) >44815 @0 glEnd() >44816 @0 glEnable(cap = GL_BLEND) >44817 @0 glEnable(cap = GL_ALPHA_TEST) >44818 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44819 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44820 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44821 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44822 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44823 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44824 @0 glMatrixMode(mode = GL_TEXTURE) >44825 @0 glLoadIdentity() >44826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44832 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44833 @0 glBegin(mode = GL_QUADS) >44834 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >44835 @0 glVertex2f(x = 53, y = 3) >44836 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >44837 @0 glVertex2f(x = 60, y = 3) >44838 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >44839 @0 glVertex2f(x = 60, y = 12) >44840 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >44841 @0 glVertex2f(x = 53, y = 12) >44842 @0 glEnd() >44843 @0 glEnable(cap = GL_BLEND) >44844 @0 glEnable(cap = GL_ALPHA_TEST) >44845 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44846 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44847 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44848 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44849 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44850 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44851 @0 glMatrixMode(mode = GL_TEXTURE) >44852 @0 glLoadIdentity() >44853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44859 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44860 @0 glBegin(mode = GL_QUADS) >44861 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >44862 @0 glVertex2f(x = 67, y = 3) >44863 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >44864 @0 glVertex2f(x = 74, y = 3) >44865 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >44866 @0 glVertex2f(x = 74, y = 12) >44867 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >44868 @0 glVertex2f(x = 67, y = 12) >44869 @0 glEnd() >44870 @0 glEnable(cap = GL_BLEND) >44871 @0 glEnable(cap = GL_ALPHA_TEST) >44872 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44873 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44874 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44875 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44876 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44877 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44878 @0 glMatrixMode(mode = GL_TEXTURE) >44879 @0 glLoadIdentity() >44880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44886 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44887 @0 glBegin(mode = GL_QUADS) >44888 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >44889 @0 glVertex2f(x = 74, y = 5) >44890 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >44891 @0 glVertex2f(x = 81, y = 5) >44892 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >44893 @0 glVertex2f(x = 81, y = 13) >44894 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >44895 @0 glVertex2f(x = 74, y = 13) >44896 @0 glEnd() >44897 @0 glEnable(cap = GL_BLEND) >44898 @0 glEnable(cap = GL_ALPHA_TEST) >44899 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44900 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44901 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44902 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44903 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44904 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44905 @0 glMatrixMode(mode = GL_TEXTURE) >44906 @0 glLoadIdentity() >44907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44913 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44914 @0 glBegin(mode = GL_QUADS) >44915 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >44916 @0 glVertex2f(x = 81, y = 5) >44917 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >44918 @0 glVertex2f(x = 88, y = 5) >44919 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >44920 @0 glVertex2f(x = 88, y = 12) >44921 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >44922 @0 glVertex2f(x = 81, y = 12) >44923 @0 glEnd() >44924 @0 glEnable(cap = GL_BLEND) >44925 @0 glEnable(cap = GL_ALPHA_TEST) >44926 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >44927 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >44928 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >44929 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >44930 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >44931 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44932 @0 glMatrixMode(mode = GL_TEXTURE) >44933 @0 glLoadIdentity() >44934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >44935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >44936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >44937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >44938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >44939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >44940 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >44941 @0 glBegin(mode = GL_QUADS) >44942 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >44943 @0 glVertex2f(x = 88, y = 5) >44944 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >44945 @0 glVertex2f(x = 95, y = 5) >44946 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >44947 @0 glVertex2f(x = 95, y = 12) >44948 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >44949 @0 glVertex2f(x = 88, y = 12) >44950 @0 glEnd() >44951 @0 glFlush() >44952 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) > >44953 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) >44954 @0 glDepthMask(flag = GL_TRUE) >44955 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) >44956 @0 glActiveTextureARB(texture = GL_TEXTURE3) >44957 @0 glMatrixMode(mode = GL_TEXTURE) >44958 @0 glLoadIdentity() >44959 @0 glActiveTextureARB(texture = GL_TEXTURE2) >44960 @0 glMatrixMode(mode = GL_TEXTURE) >44961 @0 glLoadIdentity() >44962 @0 glActiveTextureARB(texture = GL_TEXTURE1) >44963 @0 glMatrixMode(mode = GL_TEXTURE) >44964 @0 glLoadIdentity() >44965 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44966 @0 glDisable(cap = GL_TEXTURE_2D) >44967 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44968 @0 glMatrixMode(mode = GL_TEXTURE) >44969 @0 glLoadIdentity() >44970 @0 glMatrixMode(mode = GL_PROJECTION) >44971 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >44972 @0 glMatrixMode(mode = GL_MODELVIEW) >44973 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >44974 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >44975 @0 glMatrixMode(mode = GL_MODELVIEW) >44976 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >44977 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >44978 @0 glActiveTextureARB(texture = GL_TEXTURE3) >44979 @0 glMatrixMode(mode = GL_TEXTURE) >44980 @0 glLoadIdentity() >44981 @0 glActiveTextureARB(texture = GL_TEXTURE2) >44982 @0 glMatrixMode(mode = GL_TEXTURE) >44983 @0 glLoadIdentity() >44984 @0 glActiveTextureARB(texture = GL_TEXTURE1) >44985 @0 glMatrixMode(mode = GL_TEXTURE) >44986 @0 glLoadIdentity() >44987 @0 glActiveTextureARB(texture = GL_TEXTURE0) >44988 @0 glMatrixMode(mode = GL_TEXTURE) >44989 @0 glLoadIdentity() >44990 @0 glMatrixMode(mode = GL_PROJECTION) >44991 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >44992 @0 glMatrixMode(mode = GL_MODELVIEW) >44993 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >44994 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >44995 @0 glMatrixMode(mode = GL_PROJECTION) >44996 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >44997 @0 glMatrixMode(mode = GL_MODELVIEW) >44998 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >44999 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >45000 @0 glDisable(cap = GL_LIGHT0) >45001 @0 glDisable(cap = GL_LIGHT1) >45002 @0 glDisable(cap = GL_LIGHT2) >45003 @0 glDisable(cap = GL_LIGHT3) >45004 @0 glDisable(cap = GL_LIGHT4) >45005 @0 glDisable(cap = GL_LIGHT5) >45006 @0 glDisable(cap = GL_LIGHT6) >45007 @0 glDisable(cap = GL_LIGHT7) >45008 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) >45009 @0 glMatrixMode(mode = GL_MODELVIEW) >45010 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >45011 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >45012 @0 glActiveTextureARB(texture = GL_TEXTURE3) >45013 @0 glMatrixMode(mode = GL_TEXTURE) >45014 @0 glLoadIdentity() >45015 @0 glActiveTextureARB(texture = GL_TEXTURE2) >45016 @0 glMatrixMode(mode = GL_TEXTURE) >45017 @0 glLoadIdentity() >45018 @0 glActiveTextureARB(texture = GL_TEXTURE1) >45019 @0 glMatrixMode(mode = GL_TEXTURE) >45020 @0 glLoadIdentity() >45021 @0 glActiveTextureARB(texture = GL_TEXTURE0) >45022 @0 glMatrixMode(mode = GL_TEXTURE) >45023 @0 glLoadIdentity() >45024 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) >45025 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) >45026 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) >45027 @0 glFogf(pname = GL_FOG_START, param = 3840) >45028 @0 glFogf(pname = GL_FOG_END, param = 9216) >45029 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) >45030 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) >45031 @0 glDisable(cap = GL_BLEND) >45032 @0 glDisable(cap = GL_ALPHA_TEST) >45033 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >45034 @0 glMatrixMode(mode = GL_MODELVIEW) >45035 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >45036 @0 glMatrixMode(mode = GL_PROJECTION) >45037 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >45038 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) >45039 @0 glEnable(cap = GL_COLOR_MATERIAL) >45040 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) >45041 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) >45042 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) >45043 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) >45044 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) >45045 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) >45046 @0 glShadeModel(mode = GL_SMOOTH) >45047 @0 glDisable(cap = GL_LIGHTING) >45048 @0 glEnable(cap = GL_DEPTH_TEST) >45049 @0 glDepthFunc(func = GL_LEQUAL) >45050 @0 glDepthMask(flag = GL_TRUE) >45051 @0 glCullFace(mode = GL_BACK) >45052 @0 glEnable(cap = GL_CULL_FACE) >45053 @0 glEnable(cap = GL_FOG) >45054 @0 glDisable(cap = GL_NORMALIZE) >45055 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) >45056 @0 glDisable(cap = GL_BLEND) >45057 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) >45058 @0 glPolygonOffset(factor = -1, units = 0) >45059 @0 glPointSize(size = 1) >45060 @0 glLineWidth(width = 1) >45061 @0 glDisable(cap = GL_MULTISAMPLE) >45062 @0 glActiveTextureARB(texture = GL_TEXTURE0) >45063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >45064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >45065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >45066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) >45067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >45068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >45069 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >45070 @0 glEnable(cap = GL_BLEND) >45071 @0 glEnable(cap = GL_ALPHA_TEST) >45072 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >45073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45074 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45075 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45076 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45077 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45078 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45079 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45080 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45081 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45082 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45084 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45085 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45086 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45087 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45089 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45090 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45091 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45092 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45093 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45094 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45095 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45096 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45097 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45099 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45100 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45101 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45102 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45104 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45105 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45106 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45107 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45108 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45109 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45110 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45111 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45112 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45114 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45115 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45116 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45117 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45119 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45120 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45121 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45122 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45123 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45124 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45125 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45126 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45127 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45129 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45130 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45131 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45132 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45134 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45135 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45136 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45137 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45138 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45139 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45140 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45141 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45142 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45144 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45145 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45146 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45147 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45149 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45150 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45151 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45152 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45153 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45154 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45155 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45156 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45157 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45159 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45160 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45161 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45162 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45164 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45165 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45166 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45167 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45168 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45169 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45170 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45171 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45172 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45174 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45175 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45176 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45177 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45179 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45180 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45181 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45182 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45183 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45184 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45185 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45186 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45187 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45189 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45190 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45191 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45192 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45194 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45195 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45196 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45197 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45198 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45199 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45200 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45201 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45202 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45204 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45205 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45206 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45207 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45209 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45210 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45211 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45212 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45213 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45214 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45215 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45216 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45217 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45219 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45220 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45221 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45222 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45224 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45225 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45226 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45227 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45228 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45229 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45230 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45231 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45232 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45234 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45235 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45236 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45237 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45239 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45240 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45241 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45242 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45243 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45244 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45245 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45246 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45247 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45249 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45250 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45251 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45252 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45254 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45255 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45256 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45257 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45258 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45259 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45260 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45261 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45262 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45264 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45265 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45266 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45267 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45269 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45270 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45271 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45272 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45273 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45274 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45275 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45276 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45277 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45279 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45280 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45281 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45282 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45284 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45285 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45286 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45287 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45288 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45289 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45290 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45291 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45292 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45294 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45295 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45296 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45297 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45299 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45300 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45301 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45302 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45303 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45304 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45305 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45306 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45307 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45309 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45310 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45311 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45312 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45314 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45315 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45316 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45317 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45318 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45319 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45320 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45321 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45322 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45324 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45325 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45326 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45327 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45329 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45330 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45331 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45332 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45333 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45334 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45335 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45336 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45337 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45339 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45340 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45341 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45342 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45344 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45345 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45346 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45347 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45348 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45349 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45350 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45351 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45352 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45354 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45355 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45356 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45357 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45359 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45360 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45361 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45362 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45363 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45364 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45365 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45366 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45367 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45369 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45370 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45371 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45372 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45374 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45375 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45376 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45377 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45378 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45379 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45380 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45381 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45382 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45384 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45385 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45386 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45387 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45389 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45390 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45391 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45392 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45393 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45394 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45395 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45396 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45397 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45399 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45400 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45401 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45402 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45404 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45405 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45406 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45407 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45408 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45409 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45410 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45411 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45412 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45414 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45415 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45416 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45417 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45419 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45420 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45421 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45422 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45423 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45424 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45425 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45426 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45427 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45429 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45430 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45431 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45432 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45434 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45435 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45436 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45437 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45438 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45439 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45440 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45441 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45442 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45444 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45445 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45446 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45447 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45449 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45450 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45451 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45452 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45453 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45454 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45455 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45456 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45457 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45459 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45460 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45461 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45462 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45464 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45465 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45466 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45467 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45468 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45469 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45470 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45471 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45472 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45474 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45475 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45476 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45477 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45479 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45480 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45481 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45482 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45483 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45484 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45485 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45486 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45487 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45489 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45490 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45491 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45492 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45494 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45495 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45496 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45497 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45498 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45499 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45500 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45501 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45502 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45504 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45505 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45506 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45507 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45509 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45510 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45511 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45512 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45513 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45514 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45515 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45516 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45517 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45519 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45520 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45521 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45522 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45524 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45525 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45526 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45527 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45528 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45529 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45530 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45531 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45532 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45534 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45535 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45536 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45537 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45539 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45540 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45541 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45542 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45543 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45544 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45545 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45546 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45547 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45549 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45550 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45551 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45552 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45554 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45555 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45556 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45557 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45558 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45559 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45560 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45561 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45562 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45564 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45565 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45566 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45567 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45569 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45570 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45571 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45572 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45573 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45574 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45575 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45576 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45577 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45579 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45580 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45581 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45582 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45584 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45585 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45586 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45587 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45588 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45589 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45590 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45591 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45592 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45594 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45595 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45596 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45597 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45599 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45600 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45601 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45602 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45603 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45604 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45605 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45606 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45607 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45609 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45610 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45611 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45612 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45614 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45615 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45616 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45617 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45618 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45619 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45620 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45621 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45622 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45624 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45625 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45626 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45627 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45629 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45630 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45631 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45632 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45633 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45634 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45635 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45636 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45637 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45639 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45640 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45641 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45642 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45644 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45645 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45646 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45647 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45648 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45649 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45650 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45651 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45652 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45654 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45655 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45656 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45657 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45659 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45660 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45661 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45662 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45663 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45664 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45665 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45666 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45667 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45669 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45670 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45671 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45672 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45674 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45675 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45676 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45677 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45678 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45679 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45680 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45681 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45682 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45684 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45685 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45686 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45687 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45689 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45690 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45691 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45692 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45693 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45694 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45695 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45696 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45697 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45699 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45700 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45701 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45702 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45704 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45705 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45706 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45707 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45708 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45709 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45710 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45711 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45712 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45714 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45715 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45716 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45717 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45719 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45720 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45721 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45722 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45723 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45724 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45725 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45726 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45727 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45729 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45730 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45731 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45732 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45734 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45735 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45736 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45737 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45738 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45739 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45740 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45741 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45742 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45744 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45745 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45746 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45747 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45749 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45750 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45751 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45752 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45753 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45754 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45755 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45756 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45757 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45759 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45760 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45761 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45762 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45764 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45765 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45766 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45767 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45768 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45769 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45770 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45771 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45772 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45774 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45775 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45776 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45777 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45779 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45780 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45781 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45782 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45783 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45784 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45785 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45786 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45787 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45789 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45790 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45791 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45792 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45794 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45795 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45796 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45797 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45798 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45799 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45800 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45801 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45802 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45804 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45805 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45806 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45807 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45809 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45810 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45811 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45812 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45813 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45814 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45815 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45816 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45817 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45819 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45820 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45821 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45822 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45824 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45825 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45826 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45827 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45828 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45829 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45830 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45831 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45832 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45834 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45835 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45836 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45837 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45839 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45840 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45841 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45842 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45843 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45844 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45845 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45846 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45847 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45849 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45850 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45851 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45852 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45854 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45855 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45856 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45857 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45858 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45859 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45860 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45861 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45862 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45864 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45865 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45866 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45867 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45869 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45870 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45871 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45872 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45873 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45874 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45875 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45876 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45877 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45879 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45880 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45881 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45882 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45884 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45885 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45886 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45887 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45888 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45889 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45890 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45891 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45892 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45894 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45895 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45896 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45897 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45899 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45900 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45901 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45902 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45903 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45904 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45905 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45906 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45907 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45909 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45910 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45911 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45912 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45914 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45915 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45916 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45917 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45918 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45919 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45920 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45921 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45922 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45924 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45925 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45926 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45927 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45929 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45930 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45931 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45932 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45933 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45934 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45935 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45936 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45937 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45939 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45940 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45941 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45942 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45944 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45945 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45946 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45947 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45948 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45949 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45950 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45951 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45952 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45954 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45955 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45956 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45957 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45959 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45960 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45961 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45962 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45963 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45964 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45965 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45966 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45967 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45969 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45970 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45971 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45972 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45974 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45975 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45976 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45977 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45978 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45979 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45980 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45981 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45982 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45984 @0 glDisableClientState(array = GL_COLOR_ARRAY) >45985 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >45986 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >45987 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >45988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45989 @0 glEnableClientState(array = GL_COLOR_ARRAY) >45990 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >45991 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >45992 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >45993 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >45994 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >45995 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45996 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >45997 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >45998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >45999 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46000 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46001 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46002 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46004 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46005 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46006 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46007 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46008 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46009 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46010 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46011 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46012 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46014 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46015 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46016 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46017 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46019 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46020 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46021 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46022 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46023 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46024 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46025 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46026 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46027 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46029 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46030 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46031 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46032 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46034 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46035 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46036 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46037 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46038 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46039 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46040 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46041 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46042 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46044 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46045 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46046 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46047 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46049 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46050 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46051 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46052 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46053 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46054 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46055 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46056 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46057 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46059 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46060 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46061 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46062 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46064 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46065 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46066 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46067 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46068 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46069 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46070 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46071 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46072 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46074 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46075 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46076 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46077 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46079 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46080 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46081 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46082 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46083 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46084 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46085 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46086 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46087 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46089 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46090 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46091 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46092 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46094 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46095 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46096 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46097 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46098 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46099 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46100 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46101 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46102 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46104 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46105 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46106 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46107 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46109 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46110 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46111 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46112 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46113 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46114 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46115 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46116 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46117 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46119 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46120 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46121 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46122 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46124 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46125 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46126 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46127 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46128 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46129 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46130 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46131 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46132 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46134 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46135 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46136 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46137 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46139 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46140 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46141 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46142 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46143 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46144 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46145 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46146 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46147 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46149 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46150 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46151 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46152 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46154 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46155 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46156 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46157 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46158 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46159 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46160 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46161 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46162 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46164 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46165 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46166 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46167 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46169 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46170 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46171 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46172 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46173 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46174 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46175 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46176 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46177 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46179 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46180 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46181 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46182 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46184 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46185 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46186 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46187 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46188 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46189 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46190 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46191 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46192 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46194 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46195 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46196 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46197 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46199 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46200 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46201 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46202 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46203 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46204 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46205 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46206 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46207 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46209 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46210 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46211 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46212 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46214 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46215 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46216 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46217 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46218 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46219 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46220 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46221 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46222 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46224 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46225 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46226 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46227 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46229 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46230 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46231 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46232 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46233 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46234 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46235 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46236 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46237 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46239 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46240 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46241 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46242 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46244 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46245 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46246 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46247 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46248 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46249 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46250 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46251 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46252 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46254 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46255 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46256 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46257 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46259 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46260 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46261 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46262 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46263 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46264 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46265 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46266 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46267 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46269 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46270 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46271 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46272 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46274 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46275 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46276 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46277 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46278 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46279 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46280 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46281 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46282 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46284 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46285 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46286 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46287 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46289 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46290 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46291 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46292 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46293 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46294 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46295 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46296 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46297 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46299 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46300 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46301 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46302 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46304 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46305 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46306 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46307 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46308 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46309 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46310 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46311 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46312 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46314 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46315 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46316 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46317 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46319 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46320 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46321 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46322 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46323 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46324 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46325 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46326 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46327 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46329 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46330 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46331 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46332 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46334 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46335 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46336 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46337 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46338 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46339 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46340 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46341 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46342 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46344 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46345 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46346 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46347 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46349 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46350 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46351 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46352 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46353 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46354 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46355 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46356 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46357 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46359 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46360 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46361 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46362 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46364 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46365 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46366 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46367 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46368 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46369 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46370 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46371 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46372 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46374 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46375 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46376 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46377 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46379 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46380 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46381 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46382 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46383 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46384 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46385 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46386 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46387 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46389 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46390 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46391 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46392 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46394 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46395 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46396 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46397 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46398 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46399 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46400 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46401 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46402 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46404 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46405 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46406 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46407 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46409 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46410 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46411 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46412 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46413 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46414 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46415 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46416 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46417 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46419 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46420 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46421 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46422 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46424 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46425 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46426 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46427 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46428 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46429 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46430 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46431 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46432 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46434 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46435 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46436 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46437 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46439 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46440 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46441 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46442 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46443 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46444 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46445 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46446 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46447 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46449 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46450 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46451 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46452 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46454 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46455 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46456 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46457 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46458 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46459 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46460 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46461 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46462 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46464 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46465 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46466 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46467 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46469 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46470 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46471 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46472 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46473 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46474 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46475 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46476 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46477 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46479 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46480 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46481 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46482 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46484 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46485 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46486 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46487 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46488 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46489 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46490 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46491 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46492 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46494 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46495 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46496 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46497 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46499 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46500 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46501 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46502 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46503 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46504 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46505 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46506 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46507 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46509 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46510 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46511 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46512 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46514 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46515 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46516 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46517 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46518 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46519 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46520 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46521 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46522 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46524 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46525 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46526 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46527 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46529 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46530 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46531 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46532 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46533 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46534 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46535 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46536 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46537 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46539 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46540 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46541 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46542 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46544 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46545 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46546 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46547 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46548 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46549 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46550 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46551 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46552 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46554 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46555 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46556 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46557 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46559 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46560 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46561 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46562 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46563 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46564 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46565 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46566 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46567 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46569 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46570 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46571 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46572 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46574 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46575 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46576 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46577 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46578 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46579 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46580 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46581 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46582 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46584 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46585 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46586 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46587 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46589 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46590 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46591 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46592 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46593 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46594 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46595 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46596 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46597 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46599 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46600 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46601 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46602 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46604 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46605 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46606 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46607 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46608 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46609 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46610 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46611 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46612 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46614 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46615 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46616 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46617 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46619 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46620 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46621 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46622 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46623 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46624 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46625 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46626 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46627 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46629 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46630 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46631 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46632 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46634 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46635 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46636 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46637 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46638 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46639 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46640 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46641 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46642 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46644 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46645 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46646 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46647 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46649 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46650 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46651 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46652 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46653 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46654 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46655 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46656 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46657 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46659 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46660 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46661 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46662 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46664 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46665 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46666 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46667 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46668 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46669 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46670 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46671 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46672 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46674 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46675 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46676 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46677 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46679 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46680 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46681 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46682 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46683 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46684 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46685 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46686 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46687 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46689 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46690 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46691 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46692 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46694 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46695 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46696 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46697 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46698 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46699 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46700 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46701 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46702 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46704 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46705 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46706 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46707 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46709 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46710 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46711 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46712 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46713 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46714 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46715 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46716 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46717 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46719 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46720 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46721 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46722 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46724 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46725 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46726 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46727 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46728 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46729 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46730 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46731 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46732 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46734 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46735 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46736 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46737 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46739 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46740 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46741 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46742 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46743 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46744 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46745 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46746 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46747 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46749 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46750 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46751 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46752 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46754 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46755 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46756 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46757 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46758 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46759 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46760 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46761 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46762 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46764 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46765 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46766 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46767 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46769 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46770 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46771 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46772 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46773 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46774 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46775 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46776 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46777 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46779 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46780 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46781 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46782 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46784 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46785 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46786 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46787 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46788 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46789 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46790 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46791 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46792 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46794 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46795 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46796 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46797 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46799 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46800 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46801 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46802 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46803 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46804 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46805 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46806 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46807 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46809 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46810 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46811 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46812 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46814 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46815 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46816 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46817 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46818 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46819 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46820 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46821 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46822 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46824 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46825 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46826 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46827 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46829 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46830 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46831 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46832 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46833 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46834 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46835 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46836 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46837 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46839 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46840 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46841 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46842 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46844 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46845 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46846 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46847 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46848 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46849 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46850 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46851 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46852 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46854 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46855 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46856 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46857 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46859 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46860 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46861 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46862 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46863 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46864 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46865 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46866 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46867 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46869 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46870 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46871 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46872 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46874 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46875 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46876 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46877 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46878 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46879 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46880 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46881 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46882 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46884 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46885 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46886 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46887 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46889 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46890 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46891 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46892 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46893 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46894 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46895 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46896 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46897 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46899 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46900 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46901 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46902 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46904 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46905 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46906 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46907 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46908 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46909 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46910 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46911 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46912 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46914 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46915 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46916 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46917 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46919 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46920 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46921 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46922 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46923 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46924 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46925 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46926 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46927 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46929 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46930 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46931 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46932 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46934 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46935 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46936 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46937 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46938 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46939 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46940 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46941 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46942 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46944 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46945 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46946 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46947 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46949 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46950 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46951 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46952 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46953 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46954 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46955 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46956 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46957 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46959 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46960 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46961 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46962 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46964 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46965 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46966 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46967 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46968 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46969 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46970 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46971 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46972 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46974 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46975 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46976 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46977 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46979 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46980 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46981 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46982 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46983 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46984 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >46985 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46986 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >46987 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >46988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46989 @0 glDisableClientState(array = GL_COLOR_ARRAY) >46990 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >46991 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >46992 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >46993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >46994 @0 glEnableClientState(array = GL_COLOR_ARRAY) >46995 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >46996 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >46997 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >46998 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >46999 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47000 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47001 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47002 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47004 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47005 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47006 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47007 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47009 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47010 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47011 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47012 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47013 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47014 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47015 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47016 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47017 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47019 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47020 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47021 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47022 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47024 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47025 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47026 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47027 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47028 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47029 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47030 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47031 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47032 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47034 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47035 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47036 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47037 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47039 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47040 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47041 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47042 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47043 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47044 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47045 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47046 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47047 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47049 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47050 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47051 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47052 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47054 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47055 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47056 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47057 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47058 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47059 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47060 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47061 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47062 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47064 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47065 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47066 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47067 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47069 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47070 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47071 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47072 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47073 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47074 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47075 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47076 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47077 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47079 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47080 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47081 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47082 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47084 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47085 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47086 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47087 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47088 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47089 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47090 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47091 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47092 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47094 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47095 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47096 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47097 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47099 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47100 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47101 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47102 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47103 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47104 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47105 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47106 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47107 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47109 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47110 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47111 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47112 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47114 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47115 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47116 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47117 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47118 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47119 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47120 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47121 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47122 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47124 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47125 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47126 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47127 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47129 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47130 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47131 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47132 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47133 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47134 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47135 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47136 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47137 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47139 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47140 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47141 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47142 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47144 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47145 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47146 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47147 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47148 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47149 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47150 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47151 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47152 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47154 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47155 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47156 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47157 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47159 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47160 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47161 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47162 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47163 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47164 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47165 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47166 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47167 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47169 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47170 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47171 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47172 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47174 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47175 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47176 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47177 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47178 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47179 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47180 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47181 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47182 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47184 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47185 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47186 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47187 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47189 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47190 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47191 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47192 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47193 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47194 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47195 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47196 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47197 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47199 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47200 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47201 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47202 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47204 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47205 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47206 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47207 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47208 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47209 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47210 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47211 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47212 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47214 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47215 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47216 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47217 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47219 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47220 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47221 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47222 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47223 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47224 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47225 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47226 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47227 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47229 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47230 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47231 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47232 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47234 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47235 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47236 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47237 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47238 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47239 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47240 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47241 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47242 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47244 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47245 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47246 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47247 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47249 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47250 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47251 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47252 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47253 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47254 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47255 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47256 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47257 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47259 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47260 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47261 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47262 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47264 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47265 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47266 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47267 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47268 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47269 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47270 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47271 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47272 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47274 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47275 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47276 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47277 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47279 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47280 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47281 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47282 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47283 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47284 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47285 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47286 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47287 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47289 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47290 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47291 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47292 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47294 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47295 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47296 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47297 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47298 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47299 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47300 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47301 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47302 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47304 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47305 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47306 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47307 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47309 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47310 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47311 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47312 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47313 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47314 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47315 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47316 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47317 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47319 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47320 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47321 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47322 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47324 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47325 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47326 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47327 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47328 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47329 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47330 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47331 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47332 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47334 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47335 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47336 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47337 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47339 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47340 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47341 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47342 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47343 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47344 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47345 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47346 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47347 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47349 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47350 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47351 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47352 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47354 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47355 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47356 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47357 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47358 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47359 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47360 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47361 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47362 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47364 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47365 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47366 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47367 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47369 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47370 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47371 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47372 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47373 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47374 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47375 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47376 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47377 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47379 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47380 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47381 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47382 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47384 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47385 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47386 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47387 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47388 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47389 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47390 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47391 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47392 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47394 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47395 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47396 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47397 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47399 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47400 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47401 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47402 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47403 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47404 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47405 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47406 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47407 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47409 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47410 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47411 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47412 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47414 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47415 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47416 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47417 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47418 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47419 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47420 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47421 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47422 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47424 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47425 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47426 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47427 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47429 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47430 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47431 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47432 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47433 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47434 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47435 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47436 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47437 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47439 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47440 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47441 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47442 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47444 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47445 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47446 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47447 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47448 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47449 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47450 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47451 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47452 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47454 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47455 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47456 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47457 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47459 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47460 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47461 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47462 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47463 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47464 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47465 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47466 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47467 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47469 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47470 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47471 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47472 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47474 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47475 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47476 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47477 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47478 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47479 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47480 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47481 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47482 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47484 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47485 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47486 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47487 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47489 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47490 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47491 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47492 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47493 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47494 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47495 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47496 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47497 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47499 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47500 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47501 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47502 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47504 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47505 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47506 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47507 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47508 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47509 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47510 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47511 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47512 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47514 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47515 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47516 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47517 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47519 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47520 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47521 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47522 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47523 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47524 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47525 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47526 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47527 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47529 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47530 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47531 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47532 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47534 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47535 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47536 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47537 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47538 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47539 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47540 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47541 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47542 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47544 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47545 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47546 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47547 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47549 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47550 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47551 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47552 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47553 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47554 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47555 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47556 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47557 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47559 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47560 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47561 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47562 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47564 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47565 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47566 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47567 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47568 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47569 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47570 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47571 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47572 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47574 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47575 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47576 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47577 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47579 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47580 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47581 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47582 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47583 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47584 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47585 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47586 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47587 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47589 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47590 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47591 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47592 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47594 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47595 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47596 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47597 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47598 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47599 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47600 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47601 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47602 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47604 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47605 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47606 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47607 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47609 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47610 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47611 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47612 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47613 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47614 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47615 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47616 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47617 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47619 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47620 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47621 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47622 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47624 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47625 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47626 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47627 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47628 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47629 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47630 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47631 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47632 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47634 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47635 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47636 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47637 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47639 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47640 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47641 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47642 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47643 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47644 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47645 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47646 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47647 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47649 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47650 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47651 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47652 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47654 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47655 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47656 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47657 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47658 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47659 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47660 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47661 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47662 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47664 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47665 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47666 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47667 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47669 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47670 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47671 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47672 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47673 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47674 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47675 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47676 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47677 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47679 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47680 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47681 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47682 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47684 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47685 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47686 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47687 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47688 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47689 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47690 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47691 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47692 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47694 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47695 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47696 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47697 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47699 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47700 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47701 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47702 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47703 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47704 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47705 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47706 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47707 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47709 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47710 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47711 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47712 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47714 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47715 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47716 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47717 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47718 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47719 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47720 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47721 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47722 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47724 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47725 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47726 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47727 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47729 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47730 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47731 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47732 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47733 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47734 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47735 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47736 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47737 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47739 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47740 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47741 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47742 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47744 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47745 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47746 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47747 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47748 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47749 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47750 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47751 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47752 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47754 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47755 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47756 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47757 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47759 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47760 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47761 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47762 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47763 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47764 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47765 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47766 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47767 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47769 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47770 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47771 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47772 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47774 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47775 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47776 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47777 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47778 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47779 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47780 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47781 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47782 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47784 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47785 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47786 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47787 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47789 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47790 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47791 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47792 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47793 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47794 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47795 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47796 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47797 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47799 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47800 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47801 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47802 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47804 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47805 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47806 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47807 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47808 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47809 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47810 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47811 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47812 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47814 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47815 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47816 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47817 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47819 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47820 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47821 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47822 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47823 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47824 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47825 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47826 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47827 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47829 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47830 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47831 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47832 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47834 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47835 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47836 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47837 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47838 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47839 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47840 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47841 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47842 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47844 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47845 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47846 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47847 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47849 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47850 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47851 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47852 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47853 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47854 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47855 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47856 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47857 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47859 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47860 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47861 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47862 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47864 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47865 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47866 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47867 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47868 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47869 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47870 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47871 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47872 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47874 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47875 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47876 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47877 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47879 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47880 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47881 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47882 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47883 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47884 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47885 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47886 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47887 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47889 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47890 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47891 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47892 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47894 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47895 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47896 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47897 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47898 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47899 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47900 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47901 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47902 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47904 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47905 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47906 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47907 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47909 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47910 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47911 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47912 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47913 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47914 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47915 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47916 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47917 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47919 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47920 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47921 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47922 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47924 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47925 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47926 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47927 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47928 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47929 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47930 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47931 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47932 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47934 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47935 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47936 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47937 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47939 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47940 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47941 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47942 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47943 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47944 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47945 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47946 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47947 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47949 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47950 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47951 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47952 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47954 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47955 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47956 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47957 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47958 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47959 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47960 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47961 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47962 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47964 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47965 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47966 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47967 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47969 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47970 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47971 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47972 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47973 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47974 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47975 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47976 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47977 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47979 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47980 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47981 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47982 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47984 @0 glEnableClientState(array = GL_COLOR_ARRAY) >47985 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >47986 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >47987 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >47988 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >47989 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >47990 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47991 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >47992 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >47993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47994 @0 glDisableClientState(array = GL_COLOR_ARRAY) >47995 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >47996 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >47997 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >47998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >47999 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48000 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48001 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48002 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48003 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48004 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48005 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48006 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48007 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48009 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48010 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48011 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48012 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48014 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48015 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48016 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48017 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48018 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48019 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48020 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48021 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48022 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48024 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48025 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48026 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48027 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48029 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48030 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48031 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48032 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48033 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48034 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48035 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48036 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48037 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48039 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48040 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48041 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48042 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48044 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48045 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48046 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48047 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48048 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48049 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48050 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48051 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48052 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48054 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48055 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48056 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48057 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48059 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48060 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48061 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48062 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48063 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48064 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48065 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48066 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48067 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48069 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48070 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48071 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48072 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48074 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48075 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48076 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48077 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48078 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48079 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48080 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48081 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48082 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48084 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48085 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48086 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48087 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48089 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48090 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48091 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48092 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48093 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48094 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48095 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48096 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48097 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48099 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48100 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48101 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48102 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48104 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48105 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48106 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48107 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48108 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48109 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48110 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48111 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48112 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48114 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48115 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48116 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48117 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48119 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48120 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48121 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48122 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48123 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48124 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48125 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48126 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48127 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48129 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48130 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48131 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48132 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48134 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48135 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48136 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48137 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48138 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48139 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48140 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48141 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48142 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48144 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48145 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48146 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48147 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48149 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48150 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48151 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48152 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48153 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48154 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48155 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48156 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48157 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48159 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48160 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48161 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48162 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48164 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48165 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48166 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48167 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48168 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48169 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48170 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48171 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48172 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48174 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48175 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48176 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48177 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48179 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48180 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48181 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48182 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48183 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48184 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48185 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48186 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48187 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48189 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48190 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48191 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48192 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48194 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48195 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48196 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48197 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48198 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48199 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48200 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48201 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48202 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48204 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48205 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48206 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48207 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48209 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48210 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48211 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48212 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48213 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48214 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48215 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48216 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48217 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48219 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48220 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48221 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48222 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48224 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48225 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48226 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48227 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48228 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48229 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48230 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48231 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48232 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48234 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48235 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48236 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48237 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48239 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48240 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48241 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48242 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48243 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48244 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48245 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48246 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48247 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48249 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48250 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48251 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48252 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48254 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48255 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48256 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48257 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48258 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48259 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48260 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48261 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48262 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48264 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48265 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48266 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48267 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48269 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48270 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48271 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48272 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48273 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48274 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48275 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48276 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48277 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48279 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48280 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48281 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48282 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48284 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48285 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48286 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48287 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48288 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48289 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48290 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48291 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48292 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48294 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48295 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48296 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48297 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48299 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48300 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48301 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48302 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48303 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48304 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48305 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48306 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48307 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48309 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48310 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48311 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48312 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48314 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48315 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48316 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48317 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48318 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48319 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48320 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48321 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48322 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48324 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48325 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48326 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48327 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48329 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48330 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48331 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48332 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48333 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48334 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48335 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48336 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48337 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48339 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48340 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48341 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48342 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48344 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48345 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48346 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48347 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48348 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48349 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48350 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48351 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48352 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48354 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48355 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48356 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48357 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48359 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48360 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48361 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48362 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48363 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48364 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48365 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48366 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48367 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48369 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48370 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48371 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48372 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48374 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48375 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48376 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48377 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48378 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48379 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48380 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48381 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48382 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48384 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48385 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48386 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48387 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48389 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48390 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48391 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48392 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48393 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48394 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48395 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48396 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48397 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48399 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48400 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48401 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48402 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48404 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48405 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48406 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48407 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48408 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48409 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48410 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48411 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48412 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48414 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48415 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48416 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48417 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48419 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48420 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48421 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48422 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48423 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48424 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48425 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48426 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48427 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48429 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48430 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48431 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48432 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48434 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48435 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48436 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48437 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48438 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48439 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48440 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48441 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48442 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48444 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48445 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48446 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48447 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48449 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48450 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48451 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48452 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48453 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48454 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48455 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48456 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48457 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48459 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48460 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48461 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48462 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48464 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48465 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48466 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48467 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48468 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48469 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48470 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48471 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48472 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48474 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48475 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48476 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48477 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48479 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48480 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48481 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48482 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48483 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48484 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48485 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48486 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48487 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48489 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48490 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48491 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48492 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48494 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48495 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48496 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48497 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48498 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48499 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48500 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48501 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48502 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48504 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48505 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48506 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48507 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48509 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48510 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48511 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48512 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48513 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48514 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48515 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48516 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48517 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48519 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48520 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48521 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48522 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48524 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48525 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48526 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48527 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48528 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48529 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48530 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48531 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48532 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48534 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48535 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48536 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48537 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48539 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48540 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48541 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48542 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48543 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48544 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48545 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48546 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48547 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48549 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48550 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48551 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48552 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48554 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48555 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48556 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48557 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48558 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48559 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48560 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48561 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48562 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48564 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48565 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48566 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48567 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48569 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48570 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48571 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48572 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48573 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48574 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48575 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48576 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48577 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48579 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48580 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48581 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48582 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48584 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48585 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48586 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48587 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48588 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48589 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48590 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48591 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48592 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48594 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48595 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48596 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48597 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48599 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48600 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48601 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48602 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48603 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48604 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48605 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48606 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48607 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48609 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48610 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48611 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48612 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48614 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48615 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48616 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48617 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48618 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48619 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48620 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48621 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48622 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48624 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48625 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48626 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48627 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48629 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48630 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48631 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48632 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48633 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48634 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48635 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48636 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48637 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48639 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48640 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48641 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48642 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48644 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48645 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48646 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48647 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48648 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48649 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48650 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48651 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48652 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48654 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48655 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48656 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48657 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48659 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48660 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48661 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48662 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48663 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48664 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48665 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48666 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48667 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48669 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48670 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48671 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48672 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48674 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48675 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48676 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48677 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48678 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48679 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48680 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48681 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48682 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48684 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48685 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48686 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48687 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48689 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48690 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48691 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48692 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48693 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48694 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48695 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48696 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48697 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48699 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48700 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48701 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48702 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48704 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48705 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48706 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48707 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48708 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48709 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48710 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48711 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48712 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48714 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48715 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48716 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48717 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48719 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48720 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48721 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48722 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48723 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48724 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48725 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48726 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48727 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48729 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48730 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48731 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48732 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48734 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48735 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48736 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48737 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48738 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48739 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48740 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48741 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48742 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48744 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48745 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48746 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48747 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48749 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48750 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48751 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48752 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48753 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48754 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48755 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48756 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48757 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48759 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48760 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48761 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48762 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48764 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48765 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48766 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48767 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48768 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48769 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48770 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48771 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48772 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48774 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48775 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48776 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48777 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48779 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48780 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48781 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48782 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48783 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48784 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48785 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48786 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48787 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48789 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48790 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48791 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48792 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48794 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48795 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48796 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48797 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48798 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48799 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48800 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48801 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48802 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48804 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48805 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48806 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48807 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48809 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48810 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48811 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48812 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48813 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48814 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48815 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48816 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48817 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48819 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48820 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48821 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48822 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48824 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48825 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48826 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48827 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48828 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48829 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48830 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48831 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48832 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48834 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48835 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48836 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48837 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48839 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48840 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48841 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48842 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48843 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48844 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48845 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48846 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48847 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48849 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48850 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48851 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48852 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48854 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48855 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48856 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48857 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48858 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48859 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48860 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48861 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48862 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48864 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48865 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48866 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48867 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48869 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48870 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48871 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48872 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48873 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48874 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48875 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48876 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48877 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48879 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48880 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48881 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48882 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48884 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48885 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48886 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48887 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48888 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48889 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48890 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48891 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48892 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48894 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48895 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48896 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48897 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48899 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48900 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48901 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48902 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48903 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48904 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48905 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48906 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48907 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48909 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48910 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48911 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48912 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48914 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48915 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48916 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48917 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48918 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48919 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48920 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48921 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48922 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48924 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48925 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48926 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48927 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48929 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48930 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48931 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48932 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48933 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48934 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48935 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48936 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48937 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48939 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48940 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48941 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48942 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48944 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48945 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48946 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48947 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48948 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48949 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48950 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48951 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48952 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48954 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48955 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48956 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48957 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48959 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48960 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48961 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48962 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48963 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48964 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48965 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48966 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48967 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48969 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48970 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48971 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48972 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48974 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48975 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48976 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48977 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48978 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48979 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48980 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48981 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48982 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48984 @0 glDisableClientState(array = GL_COLOR_ARRAY) >48985 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >48986 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >48987 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >48988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48989 @0 glEnableClientState(array = GL_COLOR_ARRAY) >48990 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >48991 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >48992 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >48993 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >48994 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >48995 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48996 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >48997 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >48998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >48999 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49000 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49001 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49002 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49004 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49005 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49006 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49007 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49008 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49009 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49010 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49011 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49012 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49014 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49015 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49016 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49017 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49019 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49020 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49021 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49022 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49023 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49024 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49025 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49026 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49027 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49029 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49030 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49031 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49032 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49034 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49035 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49036 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49037 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49038 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49039 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49040 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49041 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49042 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49044 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49045 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49046 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49047 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49049 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49050 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49051 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49052 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49053 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49054 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49055 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49056 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49057 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49059 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49060 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49061 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49062 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49064 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49065 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49066 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49067 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49068 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49069 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49070 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49071 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49072 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49074 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49075 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49076 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49077 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49079 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49080 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49081 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49082 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49083 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49084 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49085 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49086 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49087 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49089 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49090 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49091 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49092 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49094 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49095 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49096 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49097 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49098 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49099 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49100 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49101 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49102 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49104 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49105 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49106 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49107 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49109 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49110 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49111 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49112 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49113 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49114 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49115 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49116 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49117 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49119 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49120 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49121 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49122 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49124 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49125 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49126 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49127 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49128 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49129 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49130 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49131 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49132 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49134 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49135 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49136 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49137 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49139 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49140 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49141 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49142 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49143 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49144 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49145 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49146 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49147 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49149 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49150 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49151 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49152 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49154 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49155 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49156 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49157 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49158 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49159 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49160 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49161 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49162 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49164 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49165 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49166 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49167 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49169 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49170 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49171 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49172 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49173 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49174 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49175 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49176 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49177 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49179 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49180 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49181 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49182 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49184 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49185 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49186 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49187 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49188 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49189 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49190 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49191 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49192 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49194 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49195 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49196 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49197 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49199 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49200 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49201 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49202 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49203 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49204 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49205 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49206 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49207 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49209 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49210 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49211 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49212 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49214 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49215 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49216 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49217 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49218 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49219 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49220 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49221 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49222 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49224 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49225 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49226 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49227 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49229 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49230 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49231 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49232 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49233 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49234 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49235 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49236 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49237 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49239 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49240 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49241 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49242 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49244 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49245 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49246 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49247 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49248 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49249 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49250 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49251 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49252 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49254 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49255 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49256 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49257 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49259 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49260 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49261 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49262 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49263 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49264 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49265 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49266 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49267 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49269 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49270 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49271 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49272 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49274 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49275 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49276 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49277 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49278 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49279 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49280 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49281 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49282 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49284 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49285 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49286 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49287 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49289 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49290 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49291 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49292 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49293 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49294 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49295 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49296 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49297 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49299 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49300 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49301 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49302 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49304 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49305 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49306 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49307 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49308 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49309 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49310 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49311 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49312 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49314 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49315 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49316 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49317 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49319 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49320 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49321 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49322 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49323 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49324 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49325 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49326 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49327 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49329 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49330 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49331 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49332 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49334 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49335 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49336 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49337 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49338 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49339 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49340 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49341 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49342 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49344 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49345 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49346 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49347 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49349 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49350 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49351 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49352 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49353 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49354 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49355 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49356 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49357 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49359 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49360 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49361 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49362 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49364 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49365 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49366 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49367 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49368 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49369 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49370 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49371 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49372 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49374 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49375 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49376 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49377 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49379 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49380 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49381 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49382 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49383 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49384 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49385 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49386 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49387 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49389 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49390 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49391 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49392 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49394 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49395 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49396 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49397 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49398 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49399 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49400 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49401 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49402 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49404 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49405 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49406 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49407 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49409 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49410 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49411 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49412 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49413 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49414 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49415 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49416 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49417 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49419 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49420 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49421 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49422 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49424 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49425 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49426 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49427 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49428 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49429 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49430 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49431 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49432 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49434 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49435 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49436 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49437 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49439 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49440 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49441 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49442 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49443 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49444 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49445 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49446 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49447 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49449 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49450 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49451 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49452 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49454 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49455 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49456 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49457 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49458 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49459 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49460 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49461 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49462 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49464 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49465 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49466 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49467 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49469 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49470 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49471 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49472 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49473 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49474 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49475 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49476 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49477 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49479 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49480 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49481 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49482 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49484 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49485 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49486 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49487 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49488 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49489 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49490 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49491 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49492 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49494 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49495 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49496 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49497 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49499 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49500 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49501 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49502 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49503 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49504 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49505 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49506 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49507 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49509 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49510 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49511 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49512 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49514 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49515 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49516 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49517 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49518 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49519 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49520 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49521 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49522 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49524 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49525 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49526 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49527 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49529 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49530 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49531 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49532 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49533 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49534 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49535 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49536 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49537 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49539 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49540 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49541 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49542 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49544 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49545 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49546 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49547 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49548 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49549 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49550 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49551 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49552 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49554 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49555 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49556 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49557 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49559 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49560 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49561 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49562 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49563 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49564 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49565 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49566 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49567 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49569 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49570 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49571 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49572 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49574 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49575 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49576 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49577 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49578 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49579 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49580 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49581 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49582 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49584 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49585 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49586 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49587 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49589 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49590 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49591 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49592 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49593 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49594 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49595 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49596 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49597 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49599 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49600 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49601 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49602 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49604 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49605 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49606 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49607 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49608 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49609 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49610 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49611 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49612 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49614 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49615 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49616 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49617 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49619 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49620 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49621 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49622 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49623 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49624 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49625 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49626 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49627 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49629 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49630 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49631 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49632 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49634 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49635 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49636 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49637 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49638 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49639 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49640 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49641 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49642 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49644 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49645 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49646 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49647 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49649 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49650 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49651 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49652 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49653 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49654 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49655 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49656 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49657 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49659 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49660 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49661 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49662 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49664 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49665 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49666 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49667 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49668 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49669 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49670 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49671 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49672 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49674 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49675 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49676 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49677 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49679 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49680 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49681 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49682 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49683 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49684 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49685 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49686 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49687 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49689 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49690 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49691 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49692 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49694 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49695 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49696 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49697 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49698 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49699 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49700 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49701 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49702 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49704 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49705 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49706 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49707 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49709 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49710 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49711 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49712 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49713 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49714 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49715 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49716 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49717 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49719 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49720 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49721 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49722 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49724 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49725 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49726 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49727 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49728 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49729 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49730 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49731 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49732 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49734 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49735 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49736 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49737 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49739 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49740 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49741 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49742 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49743 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49744 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49745 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49746 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49747 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49749 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49750 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49751 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49752 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49754 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49755 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49756 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49757 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49758 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49759 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49760 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49761 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49762 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49764 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49765 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49766 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49767 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49769 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49770 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49771 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49772 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49773 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49774 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49775 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49776 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49777 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49779 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49780 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49781 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49782 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49784 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49785 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49786 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49787 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49788 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49789 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49790 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49791 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49792 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49794 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49795 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49796 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49797 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49799 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49800 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49801 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49802 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49803 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49804 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49805 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49806 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49807 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49809 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49810 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49811 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49812 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49814 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49815 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49816 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49817 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49818 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49819 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49820 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49821 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49822 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49824 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49825 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49826 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49827 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49829 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49830 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49831 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49832 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49833 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49834 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49835 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49836 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49837 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49839 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49840 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49841 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49842 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49844 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49845 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49846 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49847 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49848 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49849 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49850 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49851 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49852 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49854 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49855 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49856 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49857 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49859 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49860 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49861 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49862 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49863 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49864 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49865 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49866 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49867 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49869 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49870 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49871 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49872 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49874 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49875 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49876 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49877 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49878 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49879 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49880 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49881 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49882 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49884 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49885 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49886 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49887 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49889 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49890 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49891 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49892 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49893 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49894 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49895 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49896 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49897 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49899 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49900 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49901 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49902 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49904 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49905 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49906 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49907 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49908 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49909 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49910 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49911 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49912 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49914 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49915 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49916 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49917 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49919 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49920 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49921 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49922 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49923 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49924 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49925 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49926 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49927 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49929 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49930 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49931 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49932 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49934 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49935 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49936 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49937 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49938 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49939 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49940 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49941 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49942 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49944 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49945 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49946 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49947 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49949 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49950 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49951 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49952 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49953 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49954 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49955 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49956 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49957 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49959 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49960 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49961 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49962 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49964 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49965 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49966 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49967 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49968 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49969 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49970 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49971 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49972 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49974 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49975 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49976 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49977 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49979 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49980 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49981 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49982 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49983 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49984 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >49985 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49986 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >49987 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >49988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49989 @0 glDisableClientState(array = GL_COLOR_ARRAY) >49990 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >49991 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >49992 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >49993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >49994 @0 glEnableClientState(array = GL_COLOR_ARRAY) >49995 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >49996 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >49997 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >49998 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >49999 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50000 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50001 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50002 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50004 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50005 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50006 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50007 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50009 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50010 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50011 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50012 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50013 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50014 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50015 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50016 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50017 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50019 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50020 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50021 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50022 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50024 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50025 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50026 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50027 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50028 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50029 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50030 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50031 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50032 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50034 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50035 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50036 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50037 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50039 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50040 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50041 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50042 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50043 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50044 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50045 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50046 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50047 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50049 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50050 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50051 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50052 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50054 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50055 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50056 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50057 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50058 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50059 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50060 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50061 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50062 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50064 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50065 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50066 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50067 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50069 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50070 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50071 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50072 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50073 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50074 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50075 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50076 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50077 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50079 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50080 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50081 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50082 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50084 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50085 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50086 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50087 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50088 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50089 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50090 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50091 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50092 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50094 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50095 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50096 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50097 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50099 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50100 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50101 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50102 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50103 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50104 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50105 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50106 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50107 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50109 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50110 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50111 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50112 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50114 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50115 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50116 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50117 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50118 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50119 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50120 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50121 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50122 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50124 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50125 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50126 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50127 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50129 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50130 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50131 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50132 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50133 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50134 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50135 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50136 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50137 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50139 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50140 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50141 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50142 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50144 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50145 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50146 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50147 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50148 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50149 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50150 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50151 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50152 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50154 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50155 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50156 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50157 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50159 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50160 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50161 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50162 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50163 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50164 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50165 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50166 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50167 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50169 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50170 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50171 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50172 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50174 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50175 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50176 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50177 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50178 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50179 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50180 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50181 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50182 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50184 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50185 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50186 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50187 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50189 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50190 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50191 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50192 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50193 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50194 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50195 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50196 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50197 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50199 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50200 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50201 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50202 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50204 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50205 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50206 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50207 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50208 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50209 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50210 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50211 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50212 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50214 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50215 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50216 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50217 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50219 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50220 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50221 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50222 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50223 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50224 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50225 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50226 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50227 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50229 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50230 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50231 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50232 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50234 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50235 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50236 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50237 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50238 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50239 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50240 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50241 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50242 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50244 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50245 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50246 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50247 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50249 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50250 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50251 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50252 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50253 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50254 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50255 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50256 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50257 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50259 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50260 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50261 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50262 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50264 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50265 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50266 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50267 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50268 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50269 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50270 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50271 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50272 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50274 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50275 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50276 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50277 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50279 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50280 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50281 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50282 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50283 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50284 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50285 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50286 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50287 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50289 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50290 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50291 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50292 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50294 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50295 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50296 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50297 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50298 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50299 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50300 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50301 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50302 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50304 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50305 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50306 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50307 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50309 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50310 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50311 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50312 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50313 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50314 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50315 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50316 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50317 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50319 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50320 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50321 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50322 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50324 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50325 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50326 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50327 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50328 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50329 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50330 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50331 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50332 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50334 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50335 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50336 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50337 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50339 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50340 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50341 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50342 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50343 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50344 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50345 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50346 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50347 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50349 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50350 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50351 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50352 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50354 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50355 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50356 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50357 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50358 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50359 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50360 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50361 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50362 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50364 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50365 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50366 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50367 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50369 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50370 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50371 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50372 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50373 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50374 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50375 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50376 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50377 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50379 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50380 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50381 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50382 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50384 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50385 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50386 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50387 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50388 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50389 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50390 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50391 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50392 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50394 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50395 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50396 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50397 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50399 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50400 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50401 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50402 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50403 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50404 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50405 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50406 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50407 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50409 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50410 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50411 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50412 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50414 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50415 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50416 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50417 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50418 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50419 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50420 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50421 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50422 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50424 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50425 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50426 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50427 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50429 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50430 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50431 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50432 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50433 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50434 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50435 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50436 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50437 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50439 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50440 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50441 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50442 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50444 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50445 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50446 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50447 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50448 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50449 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50450 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50451 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50452 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50454 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50455 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50456 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50457 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50459 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50460 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50461 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50462 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50463 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50464 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50465 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50466 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50467 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50469 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50470 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50471 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50472 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50474 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50475 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50476 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50477 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50478 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50479 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50480 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50481 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50482 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50484 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50485 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50486 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50487 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50489 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50490 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50491 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50492 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50493 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50494 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50495 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50496 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50497 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50499 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50500 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50501 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50502 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50504 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50505 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50506 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50507 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50508 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50509 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50510 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50511 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50512 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50514 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50515 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50516 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50517 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50519 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50520 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50521 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50522 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50523 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50524 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50525 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50526 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50527 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50529 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50530 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50531 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50532 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50534 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50535 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50536 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50537 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50538 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50539 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50540 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50541 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50542 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50544 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50545 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50546 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50547 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50549 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50550 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50551 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50552 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50553 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50554 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50555 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50556 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50557 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50559 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50560 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50561 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50562 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50564 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50565 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50566 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50567 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50568 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50569 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50570 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50571 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50572 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50574 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50575 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50576 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50577 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50579 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50580 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50581 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50582 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50583 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50584 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50585 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50586 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50587 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50589 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50590 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50591 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50592 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50594 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50595 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50596 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50597 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50598 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50599 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50600 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50601 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50602 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50604 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50605 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50606 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50607 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50609 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50610 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50611 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50612 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50613 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50614 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50615 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50616 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50617 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50619 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50620 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50621 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50622 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50624 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50625 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50626 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50627 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50628 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50629 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50630 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50631 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50632 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50634 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50635 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50636 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50637 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50639 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50640 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50641 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50642 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50643 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50644 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50645 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50646 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50647 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50649 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50650 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50651 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50652 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50654 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50655 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50656 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50657 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50658 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50659 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50660 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50661 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50662 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50664 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50665 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50666 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50667 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50669 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50670 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50671 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50672 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50673 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50674 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50675 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50676 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50677 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50679 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50680 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50681 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50682 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50684 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50685 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50686 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50687 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50688 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50689 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50690 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50691 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50692 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50694 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50695 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50696 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50697 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50699 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50700 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50701 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50702 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50703 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50704 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50705 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50706 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50707 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50709 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50710 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50711 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50712 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50714 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50715 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50716 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50717 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50718 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50719 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50720 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50721 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50722 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50724 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50725 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50726 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50727 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50729 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50730 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50731 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50732 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50733 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50734 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50735 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50736 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50737 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50739 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50740 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50741 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50742 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50744 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50745 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50746 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50747 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50748 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50749 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50750 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50751 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50752 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50754 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50755 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50756 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50757 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50759 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50760 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50761 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50762 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50763 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50764 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50765 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50766 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50767 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50769 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50770 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50771 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50772 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50774 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50775 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50776 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50777 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50778 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50779 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50780 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50781 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50782 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50784 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50785 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50786 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50787 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50789 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50790 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50791 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50792 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50793 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50794 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50795 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50796 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50797 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50799 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50800 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50801 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50802 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50804 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50805 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50806 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50807 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50808 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50809 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50810 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50811 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50812 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50814 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50815 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50816 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50817 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50819 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50820 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50821 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50822 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50823 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50824 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50825 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50826 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50827 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50829 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50830 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50831 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50832 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50834 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50835 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50836 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50837 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50838 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50839 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50840 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50841 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50842 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50844 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50845 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50846 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50847 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50849 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50850 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50851 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50852 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50853 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50854 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50855 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50856 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50857 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50859 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50860 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50861 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50862 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50864 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50865 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50866 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50867 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50868 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50869 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50870 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50871 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50872 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50874 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50875 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50876 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50877 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50879 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50880 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50881 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50882 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50883 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50884 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50885 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50886 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50887 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50889 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50890 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50891 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50892 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50894 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50895 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50896 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50897 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50898 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50899 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50900 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50901 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50902 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50904 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50905 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50906 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50907 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50909 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50910 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50911 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50912 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50913 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50914 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50915 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50916 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50917 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50919 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50920 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50921 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50922 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50924 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50925 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50926 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50927 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50928 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50929 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50930 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50931 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50932 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50934 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50935 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50936 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50937 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50939 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50940 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50941 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50942 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50943 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50944 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50945 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50946 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50947 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50949 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50950 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50951 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50952 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50954 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50955 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50956 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50957 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50958 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50959 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50960 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50961 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50962 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50964 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50965 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50966 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50967 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50969 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50970 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50971 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50972 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50973 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50974 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50975 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50976 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50977 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50979 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50980 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50981 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50982 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50984 @0 glEnableClientState(array = GL_COLOR_ARRAY) >50985 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >50986 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >50987 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >50988 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >50989 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >50990 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50991 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >50992 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >50993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50994 @0 glDisableClientState(array = GL_COLOR_ARRAY) >50995 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >50996 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >50997 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >50998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >50999 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51000 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51001 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51002 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51003 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51004 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51005 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51006 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51007 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51009 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51010 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51011 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51012 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51014 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51015 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51016 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51017 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51018 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51019 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51020 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51021 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51022 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51024 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51025 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51026 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51027 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51029 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51030 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51031 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51032 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51033 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51034 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51035 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51036 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51037 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51039 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51040 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51041 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51042 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51044 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51045 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51046 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51047 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51048 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51049 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51050 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51051 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51052 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51054 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51055 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51056 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51057 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51059 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51060 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51061 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51062 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51063 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51064 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51065 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51066 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51067 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51069 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51070 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51071 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51072 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51074 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51075 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51076 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51077 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51078 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51079 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51080 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51081 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51082 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51084 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51085 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51086 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51087 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51089 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51090 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51091 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51092 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51093 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51094 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51095 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51096 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51097 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51099 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51100 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51101 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51102 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51104 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51105 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51106 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51107 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51108 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51109 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51110 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51111 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51112 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51114 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51115 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51116 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51117 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51119 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51120 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51121 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51122 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51123 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51124 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51125 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51126 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51127 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51129 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51130 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51131 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51132 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51134 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51135 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51136 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51137 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51138 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51139 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51140 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51141 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51142 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51144 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51145 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51146 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51147 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51149 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51150 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51151 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51152 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51153 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51154 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51155 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51156 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51157 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51159 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51160 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51161 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51162 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51164 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51165 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51166 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51167 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51168 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51169 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51170 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51171 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51172 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51174 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51175 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51176 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51177 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51179 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51180 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51181 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51182 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51183 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51184 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51185 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51186 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51187 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51189 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51190 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51191 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51192 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51194 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51195 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51196 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51197 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51198 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51199 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51200 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51201 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51202 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51204 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51205 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51206 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51207 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51209 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51210 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51211 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51212 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51213 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51214 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51215 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51216 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51217 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51219 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51220 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51221 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51222 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51224 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51225 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51226 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51227 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51228 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51229 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51230 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51231 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51232 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51234 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51235 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51236 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51237 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51239 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51240 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51241 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51242 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51243 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51244 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51245 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51246 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51247 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51249 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51250 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51251 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51252 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51254 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51255 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51256 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51257 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51258 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51259 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51260 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51261 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51262 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51264 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51265 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51266 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51267 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51269 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51270 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51271 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51272 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51273 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51274 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51275 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51276 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51277 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51279 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51280 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51281 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51282 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51284 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51285 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51286 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51287 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51288 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51289 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51290 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51291 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51292 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51294 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51295 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51296 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51297 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51299 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51300 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51301 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51302 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51303 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51304 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51305 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51306 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51307 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51309 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51310 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51311 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51312 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51314 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51315 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51316 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51317 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51318 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51319 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51320 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51321 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51322 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51324 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51325 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51326 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51327 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51329 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51330 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51331 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51332 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51333 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51334 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51335 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51336 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51337 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51339 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51340 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51341 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51342 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51344 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51345 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51346 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51347 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51348 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51349 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51350 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51351 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51352 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51354 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51355 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51356 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51357 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51359 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51360 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51361 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51362 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51363 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51364 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51365 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51366 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51367 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51369 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51370 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51371 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51372 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51374 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51375 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51376 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51377 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51378 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51379 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51380 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51381 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51382 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51384 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51385 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51386 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51387 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51389 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51390 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51391 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51392 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51393 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51394 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51395 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51396 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51397 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51399 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51400 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51401 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51402 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51404 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51405 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51406 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51407 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51408 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51409 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51410 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51411 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51412 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51414 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51415 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51416 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51417 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51419 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51420 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51421 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51422 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51423 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51424 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51425 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51426 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51427 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51429 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51430 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51431 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51432 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51434 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51435 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51436 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51437 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51438 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51439 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51440 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51441 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51442 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51444 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51445 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51446 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51447 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51449 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51450 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51451 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51452 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51453 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51454 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51455 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51456 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51457 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51459 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51460 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51461 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51462 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51464 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51465 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51466 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51467 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51468 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51469 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51470 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51471 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51472 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51474 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51475 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51476 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51477 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51479 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51480 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51481 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51482 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51483 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51484 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51485 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51486 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51487 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51489 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51490 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51491 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51492 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51494 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51495 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51496 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51497 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51498 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51499 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51500 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51501 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51502 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51504 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51505 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51506 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51507 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51509 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51510 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51511 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51512 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51513 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51514 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51515 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51516 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51517 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51519 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51520 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51521 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51522 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51524 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51525 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51526 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51527 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51528 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51529 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51530 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51531 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51532 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51534 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51535 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51536 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51537 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51539 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51540 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51541 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51542 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51543 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51544 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51545 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51546 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51547 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51549 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51550 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51551 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51552 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51554 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51555 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51556 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51557 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51558 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51559 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51560 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51561 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51562 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51564 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51565 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51566 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51567 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51569 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51570 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51571 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51572 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51573 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51574 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51575 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51576 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51577 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51579 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51580 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51581 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51582 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51584 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51585 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51586 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51587 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51588 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51589 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51590 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51591 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51592 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51594 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51595 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51596 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51597 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51599 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51600 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51601 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51602 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51603 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51604 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51605 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51606 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51607 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51609 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51610 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51611 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51612 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51614 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51615 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51616 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51617 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51618 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51619 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51620 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51621 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51622 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51624 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51625 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51626 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51627 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51629 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51630 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51631 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51632 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51633 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51634 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51635 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51636 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51637 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51639 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51640 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51641 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51642 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51644 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51645 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51646 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51647 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51648 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51649 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51650 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51651 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51652 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51654 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51655 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51656 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51657 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51659 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51660 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51661 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51662 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51663 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51664 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51665 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51666 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51667 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51669 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51670 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51671 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51672 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51674 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51675 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51676 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51677 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51678 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51679 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51680 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51681 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51682 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51684 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51685 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51686 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51687 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51689 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51690 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51691 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51692 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51693 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51694 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51695 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51696 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51697 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51699 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51700 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51701 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51702 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51704 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51705 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51706 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51707 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51708 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51709 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51710 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51711 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51712 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51714 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51715 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51716 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51717 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51719 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51720 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51721 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51722 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51723 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51724 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51725 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51726 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51727 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51729 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51730 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51731 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51732 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51734 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51735 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51736 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51737 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51738 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51739 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51740 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51741 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51742 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51744 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51745 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51746 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51747 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51749 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51750 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51751 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51752 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51753 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51754 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51755 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51756 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51757 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51759 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51760 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51761 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51762 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51764 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51765 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51766 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51767 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51768 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51769 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51770 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51771 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51772 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51774 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51775 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51776 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51777 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51779 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51780 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51781 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51782 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51783 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51784 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51785 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51786 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51787 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51789 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51790 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51791 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51792 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51794 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51795 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51796 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51797 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51798 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51799 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51800 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51801 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51802 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51804 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51805 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51806 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51807 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51809 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51810 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51811 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51812 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51813 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51814 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51815 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51816 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51817 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51819 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51820 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51821 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51822 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51824 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51825 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51826 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51827 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51828 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51829 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51830 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51831 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51832 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51834 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51835 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51836 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51837 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51839 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51840 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51841 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51842 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51843 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51844 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51845 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51846 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51847 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51849 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51850 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51851 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51852 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51854 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51855 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51856 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51857 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51858 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51859 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51860 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51861 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51862 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51864 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51865 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51866 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51867 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51869 @0 glEnableClientState(array = GL_COLOR_ARRAY) >51870 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >51871 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >51872 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >51873 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >51874 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >51875 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51876 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >51877 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >51878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >51879 @0 glDisableClientState(array = GL_COLOR_ARRAY) >51880 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >51881 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >51882 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >51883 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) >51884 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) >51885 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) >51886 @0 glFogf(pname = GL_FOG_START, param = 50) >51887 @0 glFogf(pname = GL_FOG_END, param = 100) >51888 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) >51889 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) >51890 @0 glActiveTextureARB(texture = GL_TEXTURE0) >51891 @0 glEnable(cap = GL_TEXTURE_2D) >51892 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) >51893 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >51894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) >51895 @0 glDisable(cap = GL_ALPHA_TEST) >51896 @0 glDisable(cap = GL_BLEND) >51897 @0 glMatrixMode(mode = GL_PROJECTION) >51898 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) >51899 @0 glMatrixMode(mode = GL_MODELVIEW) >51900 @0 glLoadIdentity() >51901 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) >51902 @0 glActiveTextureARB(texture = GL_TEXTURE0) >51903 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) >51904 @0 glEnable(cap = GL_COLOR_MATERIAL) >51905 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) >51906 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) >51907 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) >51908 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) >51909 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) >51910 @0 glActiveTextureARB(texture = GL_TEXTURE0) >51911 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) >51912 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >51913 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >51914 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) >51915 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) >51916 @0 glShadeModel(mode = GL_SMOOTH) >51917 @0 glDisable(cap = GL_LIGHTING) >51918 @0 glDisable(cap = GL_DEPTH_TEST) >51919 @0 glDepthMask(flag = GL_FALSE) >51920 @0 glCullFace(mode = GL_BACK) >51921 @0 glEnable(cap = GL_CULL_FACE) >51922 @0 glDisable(cap = GL_FOG) >51923 @0 glDisable(cap = GL_NORMALIZE) >51924 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) >51925 @0 glDisable(cap = GL_BLEND) >51926 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) >51927 @0 glPolygonOffset(factor = -1, units = 0) >51928 @0 glPointSize(size = 1) >51929 @0 glLineWidth(width = 1) >51930 @0 glDisable(cap = GL_MULTISAMPLE) >51931 @0 glActiveTextureARB(texture = GL_TEXTURE0) >51932 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >51933 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >51934 @0 glActiveTextureARB(texture = GL_TEXTURE0) >51935 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >51936 @0 glEnable(cap = GL_BLEND) >51937 @0 glEnable(cap = GL_ALPHA_TEST) >51938 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >51939 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >51940 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >51941 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >51942 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >51943 @0 glActiveTextureARB(texture = GL_TEXTURE0) >51944 @0 glMatrixMode(mode = GL_TEXTURE) >51945 @0 glLoadIdentity() >51946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >51947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >51948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >51949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >51950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >51951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >51952 @0 glBegin(mode = GL_QUADS) >51953 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >51954 @0 glTexCoord2f(s = 0, t = 0) >51955 @0 glVertex2f(x = 640, y = 237) >51956 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >51957 @0 glTexCoord2f(s = 1, t = 0) >51958 @0 glVertex2f(x = 1920, y = 237) >51959 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >51960 @0 glTexCoord2f(s = 1, t = 1) >51961 @0 glVertex2f(x = 1920, y = 343) >51962 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >51963 @0 glTexCoord2f(s = 0, t = 1) >51964 @0 glVertex2f(x = 640, y = 343) >51965 @0 glEnd() >51966 @0 glActiveTextureARB(texture = GL_TEXTURE0) >51967 @0 glDisable(cap = GL_TEXTURE_2D) >51968 @0 glEnable(cap = GL_BLEND) >51969 @0 glEnable(cap = GL_ALPHA_TEST) >51970 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >51971 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) >51972 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) >51973 @0 glEnable(cap = GL_BLEND) >51974 @0 glEnable(cap = GL_ALPHA_TEST) >51975 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >51976 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) >51977 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) >51978 @0 glDisable(cap = GL_BLEND) >51979 @0 glDisable(cap = GL_ALPHA_TEST) >51980 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >51981 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) >51982 @0 glDisable(cap = GL_BLEND) >51983 @0 glDisable(cap = GL_ALPHA_TEST) >51984 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >51985 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) >51986 @0 glEnable(cap = GL_BLEND) >51987 @0 glEnable(cap = GL_ALPHA_TEST) >51988 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >51989 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >51990 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) >51991 @0 glDisable(cap = GL_BLEND) >51992 @0 glDisable(cap = GL_ALPHA_TEST) >51993 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >51994 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) >51995 @0 glEnable(cap = GL_BLEND) >51996 @0 glEnable(cap = GL_ALPHA_TEST) >51997 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >51998 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >51999 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) >52000 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52001 @0 glEnable(cap = GL_TEXTURE_2D) >52002 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >52003 @0 glEnable(cap = GL_BLEND) >52004 @0 glEnable(cap = GL_ALPHA_TEST) >52005 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52006 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52007 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52008 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52009 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52010 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52011 @0 glMatrixMode(mode = GL_TEXTURE) >52012 @0 glLoadIdentity() >52013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >52014 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >52015 @0 glBegin(mode = GL_QUADS) >52016 @0 glTexCoord2f(s = 0.046875, t = 0.09375) >52017 @0 glVertex2f(x = 639, y = 340) >52018 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) >52019 @0 glVertex2f(x = 646, y = 340) >52020 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) >52021 @0 glVertex2f(x = 646, y = 349) >52022 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) >52023 @0 glVertex2f(x = 639, y = 349) >52024 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >52025 @0 glVertex2f(x = 646, y = 342) >52026 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >52027 @0 glVertex2f(x = 653, y = 342) >52028 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >52029 @0 glVertex2f(x = 653, y = 349) >52030 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >52031 @0 glVertex2f(x = 646, y = 349) >52032 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >52033 @0 glVertex2f(x = 654, y = 339) >52034 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >52035 @0 glVertex2f(x = 660, y = 339) >52036 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >52037 @0 glVertex2f(x = 660, y = 349) >52038 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >52039 @0 glVertex2f(x = 654, y = 349) >52040 @0 glTexCoord2f(s = 0.75, t = 0.140625) >52041 @0 glVertex2f(x = 661, y = 342) >52042 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >52043 @0 glVertex2f(x = 667, y = 342) >52044 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >52045 @0 glVertex2f(x = 667, y = 349) >52046 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >52047 @0 glVertex2f(x = 661, y = 349) >52048 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >52049 @0 glVertex2f(x = 674, y = 340) >52050 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >52051 @0 glVertex2f(x = 681, y = 340) >52052 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >52053 @0 glVertex2f(x = 681, y = 349) >52054 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >52055 @0 glVertex2f(x = 674, y = 349) >52056 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >52057 @0 glVertex2f(x = 681, y = 342) >52058 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >52059 @0 glVertex2f(x = 688, y = 342) >52060 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >52061 @0 glVertex2f(x = 688, y = 350) >52062 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >52063 @0 glVertex2f(x = 681, y = 350) >52064 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >52065 @0 glVertex2f(x = 688, y = 342) >52066 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >52067 @0 glVertex2f(x = 695, y = 342) >52068 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >52069 @0 glVertex2f(x = 695, y = 349) >52070 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >52071 @0 glVertex2f(x = 688, y = 349) >52072 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >52073 @0 glVertex2f(x = 695, y = 342) >52074 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >52075 @0 glVertex2f(x = 702, y = 342) >52076 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >52077 @0 glVertex2f(x = 702, y = 349) >52078 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >52079 @0 glVertex2f(x = 695, y = 349) >52080 @0 glEnd() >52081 @0 glEnable(cap = GL_BLEND) >52082 @0 glEnable(cap = GL_ALPHA_TEST) >52083 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52084 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52085 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52086 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52087 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52088 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52089 @0 glMatrixMode(mode = GL_TEXTURE) >52090 @0 glLoadIdentity() >52091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >52092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >52093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >52094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >52095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >52096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >52097 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >52098 @0 glBegin(mode = GL_QUADS) >52099 @0 glTexCoord2f(s = 0.046875, t = 0.09375) >52100 @0 glVertex2f(x = 638, y = 339) >52101 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) >52102 @0 glVertex2f(x = 645, y = 339) >52103 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) >52104 @0 glVertex2f(x = 645, y = 348) >52105 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) >52106 @0 glVertex2f(x = 638, y = 348) >52107 @0 glEnd() >52108 @0 glEnable(cap = GL_BLEND) >52109 @0 glEnable(cap = GL_ALPHA_TEST) >52110 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52111 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52112 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52113 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52114 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52115 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52116 @0 glMatrixMode(mode = GL_TEXTURE) >52117 @0 glLoadIdentity() >52118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >52119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >52120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >52121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >52122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >52123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >52124 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >52125 @0 glBegin(mode = GL_QUADS) >52126 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >52127 @0 glVertex2f(x = 645, y = 341) >52128 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >52129 @0 glVertex2f(x = 652, y = 341) >52130 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >52131 @0 glVertex2f(x = 652, y = 348) >52132 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >52133 @0 glVertex2f(x = 645, y = 348) >52134 @0 glEnd() >52135 @0 glEnable(cap = GL_BLEND) >52136 @0 glEnable(cap = GL_ALPHA_TEST) >52137 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52138 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52139 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52140 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52141 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52142 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52143 @0 glMatrixMode(mode = GL_TEXTURE) >52144 @0 glLoadIdentity() >52145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >52146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >52147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >52148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >52149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >52150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >52151 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >52152 @0 glBegin(mode = GL_QUADS) >52153 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >52154 @0 glVertex2f(x = 653, y = 338) >52155 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >52156 @0 glVertex2f(x = 659, y = 338) >52157 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >52158 @0 glVertex2f(x = 659, y = 348) >52159 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >52160 @0 glVertex2f(x = 653, y = 348) >52161 @0 glEnd() >52162 @0 glEnable(cap = GL_BLEND) >52163 @0 glEnable(cap = GL_ALPHA_TEST) >52164 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52165 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52166 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52167 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52168 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52169 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52170 @0 glMatrixMode(mode = GL_TEXTURE) >52171 @0 glLoadIdentity() >52172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >52173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >52174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >52175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >52176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >52177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >52178 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >52179 @0 glBegin(mode = GL_QUADS) >52180 @0 glTexCoord2f(s = 0.75, t = 0.140625) >52181 @0 glVertex2f(x = 660, y = 341) >52182 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >52183 @0 glVertex2f(x = 666, y = 341) >52184 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >52185 @0 glVertex2f(x = 666, y = 348) >52186 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >52187 @0 glVertex2f(x = 660, y = 348) >52188 @0 glEnd() >52189 @0 glEnable(cap = GL_BLEND) >52190 @0 glEnable(cap = GL_ALPHA_TEST) >52191 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52192 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52193 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52194 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52195 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52196 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52197 @0 glMatrixMode(mode = GL_TEXTURE) >52198 @0 glLoadIdentity() >52199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >52200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >52201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >52202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >52203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >52204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >52205 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >52206 @0 glBegin(mode = GL_QUADS) >52207 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >52208 @0 glVertex2f(x = 673, y = 339) >52209 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >52210 @0 glVertex2f(x = 680, y = 339) >52211 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >52212 @0 glVertex2f(x = 680, y = 348) >52213 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >52214 @0 glVertex2f(x = 673, y = 348) >52215 @0 glEnd() >52216 @0 glEnable(cap = GL_BLEND) >52217 @0 glEnable(cap = GL_ALPHA_TEST) >52218 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52219 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52220 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52221 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52222 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52223 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52224 @0 glMatrixMode(mode = GL_TEXTURE) >52225 @0 glLoadIdentity() >52226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >52227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >52228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >52229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >52230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >52231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >52232 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >52233 @0 glBegin(mode = GL_QUADS) >52234 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >52235 @0 glVertex2f(x = 680, y = 341) >52236 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >52237 @0 glVertex2f(x = 687, y = 341) >52238 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >52239 @0 glVertex2f(x = 687, y = 349) >52240 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >52241 @0 glVertex2f(x = 680, y = 349) >52242 @0 glEnd() >52243 @0 glEnable(cap = GL_BLEND) >52244 @0 glEnable(cap = GL_ALPHA_TEST) >52245 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52246 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52247 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52248 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52249 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52250 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52251 @0 glMatrixMode(mode = GL_TEXTURE) >52252 @0 glLoadIdentity() >52253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >52254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >52255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >52256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >52257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >52258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >52259 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >52260 @0 glBegin(mode = GL_QUADS) >52261 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >52262 @0 glVertex2f(x = 687, y = 341) >52263 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >52264 @0 glVertex2f(x = 694, y = 341) >52265 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >52266 @0 glVertex2f(x = 694, y = 348) >52267 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >52268 @0 glVertex2f(x = 687, y = 348) >52269 @0 glEnd() >52270 @0 glEnable(cap = GL_BLEND) >52271 @0 glEnable(cap = GL_ALPHA_TEST) >52272 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52273 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52274 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52275 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52276 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52277 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52278 @0 glMatrixMode(mode = GL_TEXTURE) >52279 @0 glLoadIdentity() >52280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >52281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >52282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >52283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >52284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >52285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >52286 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >52287 @0 glBegin(mode = GL_QUADS) >52288 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >52289 @0 glVertex2f(x = 694, y = 341) >52290 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >52291 @0 glVertex2f(x = 701, y = 341) >52292 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >52293 @0 glVertex2f(x = 701, y = 348) >52294 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >52295 @0 glVertex2f(x = 694, y = 348) >52296 @0 glEnd() >52297 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52298 @0 glDisable(cap = GL_TEXTURE_2D) >52299 @0 glDisable(cap = GL_BLEND) >52300 @0 glDisable(cap = GL_ALPHA_TEST) >52301 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >52302 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) >52303 @0 glDisable(cap = GL_BLEND) >52304 @0 glDisable(cap = GL_ALPHA_TEST) >52305 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >52306 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) >52307 @0 glEnable(cap = GL_BLEND) >52308 @0 glEnable(cap = GL_ALPHA_TEST) >52309 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52310 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >52311 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) >52312 @0 glDisable(cap = GL_BLEND) >52313 @0 glDisable(cap = GL_ALPHA_TEST) >52314 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >52315 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) >52316 @0 glEnable(cap = GL_BLEND) >52317 @0 glEnable(cap = GL_ALPHA_TEST) >52318 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52319 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >52320 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) >52321 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52322 @0 glEnable(cap = GL_TEXTURE_2D) >52323 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >52324 @0 glEnable(cap = GL_BLEND) >52325 @0 glEnable(cap = GL_ALPHA_TEST) >52326 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52327 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52328 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52329 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52330 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52331 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52332 @0 glMatrixMode(mode = GL_TEXTURE) >52333 @0 glLoadIdentity() >52334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >52335 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >52336 @0 glBegin(mode = GL_QUADS) >52337 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >52338 @0 glVertex2f(x = 722, y = 340) >52339 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >52340 @0 glVertex2f(x = 729, y = 340) >52341 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >52342 @0 glVertex2f(x = 729, y = 349) >52343 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >52344 @0 glVertex2f(x = 722, y = 349) >52345 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >52346 @0 glVertex2f(x = 729, y = 342) >52347 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >52348 @0 glVertex2f(x = 736, y = 342) >52349 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >52350 @0 glVertex2f(x = 736, y = 349) >52351 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >52352 @0 glVertex2f(x = 729, y = 349) >52353 @0 glTexCoord2f(s = 0.75, t = 0.140625) >52354 @0 glVertex2f(x = 737, y = 342) >52355 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >52356 @0 glVertex2f(x = 743, y = 342) >52357 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >52358 @0 glVertex2f(x = 743, y = 349) >52359 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >52360 @0 glVertex2f(x = 737, y = 349) >52361 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >52362 @0 glVertex2f(x = 743, y = 340) >52363 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >52364 @0 glVertex2f(x = 750, y = 340) >52365 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >52366 @0 glVertex2f(x = 750, y = 349) >52367 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >52368 @0 glVertex2f(x = 743, y = 349) >52369 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >52370 @0 glVertex2f(x = 750, y = 342) >52371 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >52372 @0 glVertex2f(x = 757, y = 342) >52373 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >52374 @0 glVertex2f(x = 757, y = 349) >52375 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >52376 @0 glVertex2f(x = 750, y = 349) >52377 @0 glTexCoord2f(s = 0.75, t = 0.140625) >52378 @0 glVertex2f(x = 758, y = 342) >52379 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >52380 @0 glVertex2f(x = 764, y = 342) >52381 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >52382 @0 glVertex2f(x = 764, y = 349) >52383 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >52384 @0 glVertex2f(x = 758, y = 349) >52385 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >52386 @0 glVertex2f(x = 764, y = 340) >52387 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >52388 @0 glVertex2f(x = 771, y = 340) >52389 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >52390 @0 glVertex2f(x = 771, y = 349) >52391 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >52392 @0 glVertex2f(x = 764, y = 349) >52393 @0 glEnd() >52394 @0 glEnable(cap = GL_BLEND) >52395 @0 glEnable(cap = GL_ALPHA_TEST) >52396 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52397 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52398 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52399 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52400 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52401 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52402 @0 glMatrixMode(mode = GL_TEXTURE) >52403 @0 glLoadIdentity() >52404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >52405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >52406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >52407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >52408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >52409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >52410 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >52411 @0 glBegin(mode = GL_QUADS) >52412 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >52413 @0 glVertex2f(x = 721, y = 339) >52414 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >52415 @0 glVertex2f(x = 728, y = 339) >52416 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >52417 @0 glVertex2f(x = 728, y = 348) >52418 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >52419 @0 glVertex2f(x = 721, y = 348) >52420 @0 glEnd() >52421 @0 glEnable(cap = GL_BLEND) >52422 @0 glEnable(cap = GL_ALPHA_TEST) >52423 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52424 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52425 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52426 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52427 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52428 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52429 @0 glMatrixMode(mode = GL_TEXTURE) >52430 @0 glLoadIdentity() >52431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >52432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >52433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >52434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >52435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >52436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >52437 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >52438 @0 glBegin(mode = GL_QUADS) >52439 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >52440 @0 glVertex2f(x = 728, y = 341) >52441 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >52442 @0 glVertex2f(x = 735, y = 341) >52443 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >52444 @0 glVertex2f(x = 735, y = 348) >52445 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >52446 @0 glVertex2f(x = 728, y = 348) >52447 @0 glEnd() >52448 @0 glEnable(cap = GL_BLEND) >52449 @0 glEnable(cap = GL_ALPHA_TEST) >52450 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52451 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52452 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52453 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52454 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52455 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52456 @0 glMatrixMode(mode = GL_TEXTURE) >52457 @0 glLoadIdentity() >52458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >52459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >52460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >52461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >52462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >52463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >52464 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >52465 @0 glBegin(mode = GL_QUADS) >52466 @0 glTexCoord2f(s = 0.75, t = 0.140625) >52467 @0 glVertex2f(x = 736, y = 341) >52468 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >52469 @0 glVertex2f(x = 742, y = 341) >52470 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >52471 @0 glVertex2f(x = 742, y = 348) >52472 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >52473 @0 glVertex2f(x = 736, y = 348) >52474 @0 glEnd() >52475 @0 glEnable(cap = GL_BLEND) >52476 @0 glEnable(cap = GL_ALPHA_TEST) >52477 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52478 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52479 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52480 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52481 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52482 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52483 @0 glMatrixMode(mode = GL_TEXTURE) >52484 @0 glLoadIdentity() >52485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >52486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >52487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >52488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >52489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >52490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >52491 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >52492 @0 glBegin(mode = GL_QUADS) >52493 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >52494 @0 glVertex2f(x = 742, y = 339) >52495 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >52496 @0 glVertex2f(x = 749, y = 339) >52497 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >52498 @0 glVertex2f(x = 749, y = 348) >52499 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >52500 @0 glVertex2f(x = 742, y = 348) >52501 @0 glEnd() >52502 @0 glEnable(cap = GL_BLEND) >52503 @0 glEnable(cap = GL_ALPHA_TEST) >52504 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52505 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52506 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52507 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52508 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52509 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52510 @0 glMatrixMode(mode = GL_TEXTURE) >52511 @0 glLoadIdentity() >52512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >52513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >52514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >52515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >52516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >52517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >52518 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >52519 @0 glBegin(mode = GL_QUADS) >52520 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >52521 @0 glVertex2f(x = 749, y = 341) >52522 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >52523 @0 glVertex2f(x = 756, y = 341) >52524 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >52525 @0 glVertex2f(x = 756, y = 348) >52526 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >52527 @0 glVertex2f(x = 749, y = 348) >52528 @0 glEnd() >52529 @0 glEnable(cap = GL_BLEND) >52530 @0 glEnable(cap = GL_ALPHA_TEST) >52531 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52532 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52533 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52534 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52535 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52536 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52537 @0 glMatrixMode(mode = GL_TEXTURE) >52538 @0 glLoadIdentity() >52539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >52540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >52541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >52542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >52543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >52544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >52545 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >52546 @0 glBegin(mode = GL_QUADS) >52547 @0 glTexCoord2f(s = 0.75, t = 0.140625) >52548 @0 glVertex2f(x = 757, y = 341) >52549 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >52550 @0 glVertex2f(x = 763, y = 341) >52551 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >52552 @0 glVertex2f(x = 763, y = 348) >52553 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >52554 @0 glVertex2f(x = 757, y = 348) >52555 @0 glEnd() >52556 @0 glEnable(cap = GL_BLEND) >52557 @0 glEnable(cap = GL_ALPHA_TEST) >52558 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52559 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52560 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52561 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52562 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52563 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52564 @0 glMatrixMode(mode = GL_TEXTURE) >52565 @0 glLoadIdentity() >52566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >52567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >52568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >52569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >52570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >52571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >52572 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >52573 @0 glBegin(mode = GL_QUADS) >52574 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >52575 @0 glVertex2f(x = 763, y = 339) >52576 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >52577 @0 glVertex2f(x = 770, y = 339) >52578 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >52579 @0 glVertex2f(x = 770, y = 348) >52580 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >52581 @0 glVertex2f(x = 763, y = 348) >52582 @0 glEnd() >52583 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52584 @0 glDisable(cap = GL_TEXTURE_2D) >52585 @0 glDisable(cap = GL_BLEND) >52586 @0 glDisable(cap = GL_ALPHA_TEST) >52587 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >52588 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) >52589 @0 glDisable(cap = GL_BLEND) >52590 @0 glDisable(cap = GL_ALPHA_TEST) >52591 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >52592 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) >52593 @0 glEnable(cap = GL_BLEND) >52594 @0 glEnable(cap = GL_ALPHA_TEST) >52595 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52596 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >52597 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) >52598 @0 glDisable(cap = GL_BLEND) >52599 @0 glDisable(cap = GL_ALPHA_TEST) >52600 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >52601 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) >52602 @0 glEnable(cap = GL_BLEND) >52603 @0 glEnable(cap = GL_ALPHA_TEST) >52604 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52605 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >52606 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) >52607 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52608 @0 glEnable(cap = GL_TEXTURE_2D) >52609 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >52610 @0 glEnable(cap = GL_BLEND) >52611 @0 glEnable(cap = GL_ALPHA_TEST) >52612 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52613 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52614 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52615 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52616 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52617 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52618 @0 glMatrixMode(mode = GL_TEXTURE) >52619 @0 glLoadIdentity() >52620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >52621 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >52622 @0 glBegin(mode = GL_QUADS) >52623 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >52624 @0 glVertex2f(x = 791, y = 340) >52625 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >52626 @0 glVertex2f(x = 798, y = 340) >52627 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >52628 @0 glVertex2f(x = 798, y = 349) >52629 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >52630 @0 glVertex2f(x = 791, y = 349) >52631 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >52632 @0 glVertex2f(x = 798, y = 342) >52633 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >52634 @0 glVertex2f(x = 805, y = 342) >52635 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >52636 @0 glVertex2f(x = 805, y = 349) >52637 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >52638 @0 glVertex2f(x = 798, y = 349) >52639 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >52640 @0 glVertex2f(x = 805, y = 340) >52641 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >52642 @0 glVertex2f(x = 812, y = 340) >52643 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >52644 @0 glVertex2f(x = 812, y = 349) >52645 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >52646 @0 glVertex2f(x = 805, y = 349) >52647 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >52648 @0 glVertex2f(x = 812, y = 340) >52649 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >52650 @0 glVertex2f(x = 819, y = 340) >52651 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >52652 @0 glVertex2f(x = 819, y = 349) >52653 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >52654 @0 glVertex2f(x = 812, y = 349) >52655 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >52656 @0 glVertex2f(x = 820, y = 339) >52657 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >52658 @0 glVertex2f(x = 826, y = 339) >52659 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >52660 @0 glVertex2f(x = 826, y = 349) >52661 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >52662 @0 glVertex2f(x = 820, y = 349) >52663 @0 glTexCoord2f(s = 0.75, t = 0.140625) >52664 @0 glVertex2f(x = 827, y = 342) >52665 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >52666 @0 glVertex2f(x = 833, y = 342) >52667 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >52668 @0 glVertex2f(x = 833, y = 349) >52669 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >52670 @0 glVertex2f(x = 827, y = 349) >52671 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >52672 @0 glVertex2f(x = 833, y = 341) >52673 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >52674 @0 glVertex2f(x = 840, y = 341) >52675 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >52676 @0 glVertex2f(x = 840, y = 352) >52677 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >52678 @0 glVertex2f(x = 833, y = 352) >52679 @0 glTexCoord2f(s = 0, t = 0.1875) >52680 @0 glVertex2f(x = 840, y = 342) >52681 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >52682 @0 glVertex2f(x = 847, y = 342) >52683 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >52684 @0 glVertex2f(x = 847, y = 349) >52685 @0 glTexCoord2f(s = 0, t = 0.2148438) >52686 @0 glVertex2f(x = 840, y = 349) >52687 @0 glEnd() >52688 @0 glEnable(cap = GL_BLEND) >52689 @0 glEnable(cap = GL_ALPHA_TEST) >52690 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52691 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52692 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52693 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52694 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52695 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52696 @0 glMatrixMode(mode = GL_TEXTURE) >52697 @0 glLoadIdentity() >52698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >52699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >52700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >52701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >52702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >52703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >52704 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >52705 @0 glBegin(mode = GL_QUADS) >52706 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >52707 @0 glVertex2f(x = 790, y = 339) >52708 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >52709 @0 glVertex2f(x = 797, y = 339) >52710 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >52711 @0 glVertex2f(x = 797, y = 348) >52712 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >52713 @0 glVertex2f(x = 790, y = 348) >52714 @0 glEnd() >52715 @0 glEnable(cap = GL_BLEND) >52716 @0 glEnable(cap = GL_ALPHA_TEST) >52717 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52718 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52719 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52720 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52721 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52722 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52723 @0 glMatrixMode(mode = GL_TEXTURE) >52724 @0 glLoadIdentity() >52725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >52726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >52727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >52728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >52729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >52730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >52731 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >52732 @0 glBegin(mode = GL_QUADS) >52733 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >52734 @0 glVertex2f(x = 797, y = 341) >52735 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >52736 @0 glVertex2f(x = 804, y = 341) >52737 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >52738 @0 glVertex2f(x = 804, y = 348) >52739 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >52740 @0 glVertex2f(x = 797, y = 348) >52741 @0 glEnd() >52742 @0 glEnable(cap = GL_BLEND) >52743 @0 glEnable(cap = GL_ALPHA_TEST) >52744 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52745 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52746 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52747 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52748 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52749 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52750 @0 glMatrixMode(mode = GL_TEXTURE) >52751 @0 glLoadIdentity() >52752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >52753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >52754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >52755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >52756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >52757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >52758 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >52759 @0 glBegin(mode = GL_QUADS) >52760 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >52761 @0 glVertex2f(x = 804, y = 339) >52762 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >52763 @0 glVertex2f(x = 811, y = 339) >52764 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >52765 @0 glVertex2f(x = 811, y = 348) >52766 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >52767 @0 glVertex2f(x = 804, y = 348) >52768 @0 glEnd() >52769 @0 glEnable(cap = GL_BLEND) >52770 @0 glEnable(cap = GL_ALPHA_TEST) >52771 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52772 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52773 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52774 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52775 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52776 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52777 @0 glMatrixMode(mode = GL_TEXTURE) >52778 @0 glLoadIdentity() >52779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >52780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >52781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >52782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >52783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >52784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >52785 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >52786 @0 glBegin(mode = GL_QUADS) >52787 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >52788 @0 glVertex2f(x = 811, y = 339) >52789 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >52790 @0 glVertex2f(x = 818, y = 339) >52791 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >52792 @0 glVertex2f(x = 818, y = 348) >52793 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >52794 @0 glVertex2f(x = 811, y = 348) >52795 @0 glEnd() >52796 @0 glEnable(cap = GL_BLEND) >52797 @0 glEnable(cap = GL_ALPHA_TEST) >52798 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52799 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52800 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52801 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52802 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52803 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52804 @0 glMatrixMode(mode = GL_TEXTURE) >52805 @0 glLoadIdentity() >52806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >52807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >52808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >52809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >52810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >52811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >52812 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >52813 @0 glBegin(mode = GL_QUADS) >52814 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >52815 @0 glVertex2f(x = 819, y = 338) >52816 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >52817 @0 glVertex2f(x = 825, y = 338) >52818 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >52819 @0 glVertex2f(x = 825, y = 348) >52820 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >52821 @0 glVertex2f(x = 819, y = 348) >52822 @0 glEnd() >52823 @0 glEnable(cap = GL_BLEND) >52824 @0 glEnable(cap = GL_ALPHA_TEST) >52825 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52826 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52827 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52828 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52829 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52830 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52831 @0 glMatrixMode(mode = GL_TEXTURE) >52832 @0 glLoadIdentity() >52833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >52834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >52835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >52836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >52837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >52838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >52839 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >52840 @0 glBegin(mode = GL_QUADS) >52841 @0 glTexCoord2f(s = 0.75, t = 0.140625) >52842 @0 glVertex2f(x = 826, y = 341) >52843 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >52844 @0 glVertex2f(x = 832, y = 341) >52845 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >52846 @0 glVertex2f(x = 832, y = 348) >52847 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >52848 @0 glVertex2f(x = 826, y = 348) >52849 @0 glEnd() >52850 @0 glEnable(cap = GL_BLEND) >52851 @0 glEnable(cap = GL_ALPHA_TEST) >52852 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52853 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52854 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52855 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52856 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52857 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52858 @0 glMatrixMode(mode = GL_TEXTURE) >52859 @0 glLoadIdentity() >52860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >52861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >52862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >52863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >52864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >52865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >52866 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >52867 @0 glBegin(mode = GL_QUADS) >52868 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >52869 @0 glVertex2f(x = 832, y = 340) >52870 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >52871 @0 glVertex2f(x = 839, y = 340) >52872 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >52873 @0 glVertex2f(x = 839, y = 351) >52874 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >52875 @0 glVertex2f(x = 832, y = 351) >52876 @0 glEnd() >52877 @0 glEnable(cap = GL_BLEND) >52878 @0 glEnable(cap = GL_ALPHA_TEST) >52879 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52880 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52881 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52882 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52883 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52884 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52885 @0 glMatrixMode(mode = GL_TEXTURE) >52886 @0 glLoadIdentity() >52887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >52888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >52889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >52890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >52891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >52892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >52893 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >52894 @0 glBegin(mode = GL_QUADS) >52895 @0 glTexCoord2f(s = 0, t = 0.1875) >52896 @0 glVertex2f(x = 839, y = 341) >52897 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >52898 @0 glVertex2f(x = 846, y = 341) >52899 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >52900 @0 glVertex2f(x = 846, y = 348) >52901 @0 glTexCoord2f(s = 0, t = 0.2148438) >52902 @0 glVertex2f(x = 839, y = 348) >52903 @0 glEnd() >52904 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52905 @0 glDisable(cap = GL_TEXTURE_2D) >52906 @0 glDisable(cap = GL_BLEND) >52907 @0 glDisable(cap = GL_ALPHA_TEST) >52908 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >52909 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) >52910 @0 glDisable(cap = GL_BLEND) >52911 @0 glDisable(cap = GL_ALPHA_TEST) >52912 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >52913 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) >52914 @0 glEnable(cap = GL_BLEND) >52915 @0 glEnable(cap = GL_ALPHA_TEST) >52916 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52917 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >52918 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) >52919 @0 glDisable(cap = GL_BLEND) >52920 @0 glDisable(cap = GL_ALPHA_TEST) >52921 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >52922 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) >52923 @0 glEnable(cap = GL_BLEND) >52924 @0 glEnable(cap = GL_ALPHA_TEST) >52925 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52926 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >52927 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) >52928 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52929 @0 glEnable(cap = GL_TEXTURE_2D) >52930 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >52931 @0 glEnable(cap = GL_BLEND) >52932 @0 glEnable(cap = GL_ALPHA_TEST) >52933 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >52934 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >52935 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >52936 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >52937 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >52938 @0 glActiveTextureARB(texture = GL_TEXTURE0) >52939 @0 glMatrixMode(mode = GL_TEXTURE) >52940 @0 glLoadIdentity() >52941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >52942 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >52943 @0 glBegin(mode = GL_QUADS) >52944 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >52945 @0 glVertex2f(x = 867, y = 340) >52946 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >52947 @0 glVertex2f(x = 874, y = 340) >52948 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >52949 @0 glVertex2f(x = 874, y = 349) >52950 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >52951 @0 glVertex2f(x = 867, y = 349) >52952 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >52953 @0 glVertex2f(x = 875, y = 342) >52954 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >52955 @0 glVertex2f(x = 881, y = 342) >52956 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >52957 @0 glVertex2f(x = 881, y = 349) >52958 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >52959 @0 glVertex2f(x = 875, y = 349) >52960 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >52961 @0 glVertex2f(x = 881, y = 342) >52962 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >52963 @0 glVertex2f(x = 888, y = 342) >52964 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >52965 @0 glVertex2f(x = 888, y = 349) >52966 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >52967 @0 glVertex2f(x = 881, y = 349) >52968 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >52969 @0 glVertex2f(x = 888, y = 339) >52970 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >52971 @0 glVertex2f(x = 895, y = 339) >52972 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >52973 @0 glVertex2f(x = 895, y = 349) >52974 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >52975 @0 glVertex2f(x = 888, y = 349) >52976 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >52977 @0 glVertex2f(x = 896, y = 339) >52978 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >52979 @0 glVertex2f(x = 902, y = 339) >52980 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >52981 @0 glVertex2f(x = 902, y = 349) >52982 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >52983 @0 glVertex2f(x = 896, y = 349) >52984 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >52985 @0 glVertex2f(x = 902, y = 340) >52986 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >52987 @0 glVertex2f(x = 909, y = 340) >52988 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >52989 @0 glVertex2f(x = 909, y = 349) >52990 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >52991 @0 glVertex2f(x = 902, y = 349) >52992 @0 glTexCoord2f(s = 0, t = 0.1875) >52993 @0 glVertex2f(x = 909, y = 342) >52994 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >52995 @0 glVertex2f(x = 916, y = 342) >52996 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >52997 @0 glVertex2f(x = 916, y = 349) >52998 @0 glTexCoord2f(s = 0, t = 0.2148438) >52999 @0 glVertex2f(x = 909, y = 349) >53000 @0 glEnd() >53001 @0 glEnable(cap = GL_BLEND) >53002 @0 glEnable(cap = GL_ALPHA_TEST) >53003 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53004 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53005 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53006 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53007 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53008 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53009 @0 glMatrixMode(mode = GL_TEXTURE) >53010 @0 glLoadIdentity() >53011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53017 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53018 @0 glBegin(mode = GL_QUADS) >53019 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >53020 @0 glVertex2f(x = 866, y = 339) >53021 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >53022 @0 glVertex2f(x = 873, y = 339) >53023 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >53024 @0 glVertex2f(x = 873, y = 348) >53025 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >53026 @0 glVertex2f(x = 866, y = 348) >53027 @0 glEnd() >53028 @0 glEnable(cap = GL_BLEND) >53029 @0 glEnable(cap = GL_ALPHA_TEST) >53030 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53031 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53032 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53033 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53034 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53035 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53036 @0 glMatrixMode(mode = GL_TEXTURE) >53037 @0 glLoadIdentity() >53038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53044 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53045 @0 glBegin(mode = GL_QUADS) >53046 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >53047 @0 glVertex2f(x = 874, y = 341) >53048 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >53049 @0 glVertex2f(x = 880, y = 341) >53050 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >53051 @0 glVertex2f(x = 880, y = 348) >53052 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >53053 @0 glVertex2f(x = 874, y = 348) >53054 @0 glEnd() >53055 @0 glEnable(cap = GL_BLEND) >53056 @0 glEnable(cap = GL_ALPHA_TEST) >53057 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53058 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53059 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53060 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53061 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53062 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53063 @0 glMatrixMode(mode = GL_TEXTURE) >53064 @0 glLoadIdentity() >53065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53071 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53072 @0 glBegin(mode = GL_QUADS) >53073 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >53074 @0 glVertex2f(x = 880, y = 341) >53075 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >53076 @0 glVertex2f(x = 887, y = 341) >53077 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >53078 @0 glVertex2f(x = 887, y = 348) >53079 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >53080 @0 glVertex2f(x = 880, y = 348) >53081 @0 glEnd() >53082 @0 glEnable(cap = GL_BLEND) >53083 @0 glEnable(cap = GL_ALPHA_TEST) >53084 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53085 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53086 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53087 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53088 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53089 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53090 @0 glMatrixMode(mode = GL_TEXTURE) >53091 @0 glLoadIdentity() >53092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53098 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53099 @0 glBegin(mode = GL_QUADS) >53100 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >53101 @0 glVertex2f(x = 887, y = 338) >53102 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >53103 @0 glVertex2f(x = 894, y = 338) >53104 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >53105 @0 glVertex2f(x = 894, y = 348) >53106 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >53107 @0 glVertex2f(x = 887, y = 348) >53108 @0 glEnd() >53109 @0 glEnable(cap = GL_BLEND) >53110 @0 glEnable(cap = GL_ALPHA_TEST) >53111 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53112 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53113 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53114 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53115 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53116 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53117 @0 glMatrixMode(mode = GL_TEXTURE) >53118 @0 glLoadIdentity() >53119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53125 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53126 @0 glBegin(mode = GL_QUADS) >53127 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >53128 @0 glVertex2f(x = 895, y = 338) >53129 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >53130 @0 glVertex2f(x = 901, y = 338) >53131 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >53132 @0 glVertex2f(x = 901, y = 348) >53133 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >53134 @0 glVertex2f(x = 895, y = 348) >53135 @0 glEnd() >53136 @0 glEnable(cap = GL_BLEND) >53137 @0 glEnable(cap = GL_ALPHA_TEST) >53138 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53139 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53140 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53141 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53142 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53143 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53144 @0 glMatrixMode(mode = GL_TEXTURE) >53145 @0 glLoadIdentity() >53146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53152 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53153 @0 glBegin(mode = GL_QUADS) >53154 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >53155 @0 glVertex2f(x = 901, y = 339) >53156 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >53157 @0 glVertex2f(x = 908, y = 339) >53158 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >53159 @0 glVertex2f(x = 908, y = 348) >53160 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >53161 @0 glVertex2f(x = 901, y = 348) >53162 @0 glEnd() >53163 @0 glEnable(cap = GL_BLEND) >53164 @0 glEnable(cap = GL_ALPHA_TEST) >53165 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53166 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53167 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53168 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53169 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53170 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53171 @0 glMatrixMode(mode = GL_TEXTURE) >53172 @0 glLoadIdentity() >53173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53179 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53180 @0 glBegin(mode = GL_QUADS) >53181 @0 glTexCoord2f(s = 0, t = 0.1875) >53182 @0 glVertex2f(x = 908, y = 341) >53183 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >53184 @0 glVertex2f(x = 915, y = 341) >53185 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >53186 @0 glVertex2f(x = 915, y = 348) >53187 @0 glTexCoord2f(s = 0, t = 0.2148438) >53188 @0 glVertex2f(x = 908, y = 348) >53189 @0 glEnd() >53190 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53191 @0 glDisable(cap = GL_TEXTURE_2D) >53192 @0 glDisable(cap = GL_BLEND) >53193 @0 glDisable(cap = GL_ALPHA_TEST) >53194 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >53195 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) >53196 @0 glDisable(cap = GL_BLEND) >53197 @0 glDisable(cap = GL_ALPHA_TEST) >53198 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >53199 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) >53200 @0 glEnable(cap = GL_BLEND) >53201 @0 glEnable(cap = GL_ALPHA_TEST) >53202 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53203 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >53204 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) >53205 @0 glDisable(cap = GL_BLEND) >53206 @0 glDisable(cap = GL_ALPHA_TEST) >53207 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >53208 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) >53209 @0 glEnable(cap = GL_BLEND) >53210 @0 glEnable(cap = GL_ALPHA_TEST) >53211 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53212 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >53213 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) >53214 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53215 @0 glEnable(cap = GL_TEXTURE_2D) >53216 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >53217 @0 glEnable(cap = GL_BLEND) >53218 @0 glEnable(cap = GL_ALPHA_TEST) >53219 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53220 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53221 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53222 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53223 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53224 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53225 @0 glMatrixMode(mode = GL_TEXTURE) >53226 @0 glLoadIdentity() >53227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >53228 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >53229 @0 glBegin(mode = GL_QUADS) >53230 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >53231 @0 glVertex2f(x = 549, y = 339) >53232 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >53233 @0 glVertex2f(x = 556, y = 339) >53234 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >53235 @0 glVertex2f(x = 556, y = 348) >53236 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >53237 @0 glVertex2f(x = 549, y = 348) >53238 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >53239 @0 glVertex2f(x = 556, y = 339) >53240 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >53241 @0 glVertex2f(x = 563, y = 339) >53242 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >53243 @0 glVertex2f(x = 563, y = 348) >53244 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >53245 @0 glVertex2f(x = 556, y = 348) >53246 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >53247 @0 glVertex2f(x = 563, y = 341) >53248 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >53249 @0 glVertex2f(x = 570, y = 341) >53250 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >53251 @0 glVertex2f(x = 570, y = 349) >53252 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >53253 @0 glVertex2f(x = 563, y = 349) >53254 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >53255 @0 glVertex2f(x = 571, y = 341) >53256 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >53257 @0 glVertex2f(x = 577, y = 341) >53258 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >53259 @0 glVertex2f(x = 577, y = 348) >53260 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >53261 @0 glVertex2f(x = 571, y = 348) >53262 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >53263 @0 glVertex2f(x = 577, y = 339) >53264 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >53265 @0 glVertex2f(x = 584, y = 339) >53266 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >53267 @0 glVertex2f(x = 584, y = 348) >53268 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >53269 @0 glVertex2f(x = 577, y = 348) >53270 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >53271 @0 glVertex2f(x = 591, y = 339) >53272 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >53273 @0 glVertex2f(x = 598, y = 339) >53274 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >53275 @0 glVertex2f(x = 598, y = 348) >53276 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >53277 @0 glVertex2f(x = 591, y = 348) >53278 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >53279 @0 glVertex2f(x = 598, y = 341) >53280 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >53281 @0 glVertex2f(x = 605, y = 341) >53282 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >53283 @0 glVertex2f(x = 605, y = 349) >53284 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >53285 @0 glVertex2f(x = 598, y = 349) >53286 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >53287 @0 glVertex2f(x = 605, y = 341) >53288 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >53289 @0 glVertex2f(x = 612, y = 341) >53290 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >53291 @0 glVertex2f(x = 612, y = 348) >53292 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >53293 @0 glVertex2f(x = 605, y = 348) >53294 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >53295 @0 glVertex2f(x = 612, y = 341) >53296 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >53297 @0 glVertex2f(x = 619, y = 341) >53298 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >53299 @0 glVertex2f(x = 619, y = 348) >53300 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >53301 @0 glVertex2f(x = 612, y = 348) >53302 @0 glEnd() >53303 @0 glEnable(cap = GL_BLEND) >53304 @0 glEnable(cap = GL_ALPHA_TEST) >53305 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53306 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53307 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53308 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53309 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53310 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53311 @0 glMatrixMode(mode = GL_TEXTURE) >53312 @0 glLoadIdentity() >53313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53319 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53320 @0 glBegin(mode = GL_QUADS) >53321 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >53322 @0 glVertex2f(x = 548, y = 338) >53323 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >53324 @0 glVertex2f(x = 555, y = 338) >53325 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >53326 @0 glVertex2f(x = 555, y = 347) >53327 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >53328 @0 glVertex2f(x = 548, y = 347) >53329 @0 glEnd() >53330 @0 glEnable(cap = GL_BLEND) >53331 @0 glEnable(cap = GL_ALPHA_TEST) >53332 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53333 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53334 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53335 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53336 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53337 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53338 @0 glMatrixMode(mode = GL_TEXTURE) >53339 @0 glLoadIdentity() >53340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53346 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53347 @0 glBegin(mode = GL_QUADS) >53348 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >53349 @0 glVertex2f(x = 555, y = 338) >53350 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >53351 @0 glVertex2f(x = 562, y = 338) >53352 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >53353 @0 glVertex2f(x = 562, y = 347) >53354 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >53355 @0 glVertex2f(x = 555, y = 347) >53356 @0 glEnd() >53357 @0 glEnable(cap = GL_BLEND) >53358 @0 glEnable(cap = GL_ALPHA_TEST) >53359 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53360 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53361 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53362 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53363 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53364 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53365 @0 glMatrixMode(mode = GL_TEXTURE) >53366 @0 glLoadIdentity() >53367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53373 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53374 @0 glBegin(mode = GL_QUADS) >53375 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >53376 @0 glVertex2f(x = 562, y = 340) >53377 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >53378 @0 glVertex2f(x = 569, y = 340) >53379 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >53380 @0 glVertex2f(x = 569, y = 348) >53381 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >53382 @0 glVertex2f(x = 562, y = 348) >53383 @0 glEnd() >53384 @0 glEnable(cap = GL_BLEND) >53385 @0 glEnable(cap = GL_ALPHA_TEST) >53386 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53387 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53388 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53389 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53390 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53391 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53392 @0 glMatrixMode(mode = GL_TEXTURE) >53393 @0 glLoadIdentity() >53394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53400 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53401 @0 glBegin(mode = GL_QUADS) >53402 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >53403 @0 glVertex2f(x = 570, y = 340) >53404 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >53405 @0 glVertex2f(x = 576, y = 340) >53406 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >53407 @0 glVertex2f(x = 576, y = 347) >53408 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >53409 @0 glVertex2f(x = 570, y = 347) >53410 @0 glEnd() >53411 @0 glEnable(cap = GL_BLEND) >53412 @0 glEnable(cap = GL_ALPHA_TEST) >53413 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53414 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53415 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53416 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53417 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53418 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53419 @0 glMatrixMode(mode = GL_TEXTURE) >53420 @0 glLoadIdentity() >53421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53427 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53428 @0 glBegin(mode = GL_QUADS) >53429 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >53430 @0 glVertex2f(x = 576, y = 338) >53431 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >53432 @0 glVertex2f(x = 583, y = 338) >53433 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >53434 @0 glVertex2f(x = 583, y = 347) >53435 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >53436 @0 glVertex2f(x = 576, y = 347) >53437 @0 glEnd() >53438 @0 glEnable(cap = GL_BLEND) >53439 @0 glEnable(cap = GL_ALPHA_TEST) >53440 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53441 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53442 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53443 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53444 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53445 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53446 @0 glMatrixMode(mode = GL_TEXTURE) >53447 @0 glLoadIdentity() >53448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53454 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53455 @0 glBegin(mode = GL_QUADS) >53456 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >53457 @0 glVertex2f(x = 590, y = 338) >53458 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >53459 @0 glVertex2f(x = 597, y = 338) >53460 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >53461 @0 glVertex2f(x = 597, y = 347) >53462 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >53463 @0 glVertex2f(x = 590, y = 347) >53464 @0 glEnd() >53465 @0 glEnable(cap = GL_BLEND) >53466 @0 glEnable(cap = GL_ALPHA_TEST) >53467 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53468 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53469 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53470 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53471 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53472 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53473 @0 glMatrixMode(mode = GL_TEXTURE) >53474 @0 glLoadIdentity() >53475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53481 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53482 @0 glBegin(mode = GL_QUADS) >53483 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >53484 @0 glVertex2f(x = 597, y = 340) >53485 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >53486 @0 glVertex2f(x = 604, y = 340) >53487 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >53488 @0 glVertex2f(x = 604, y = 348) >53489 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >53490 @0 glVertex2f(x = 597, y = 348) >53491 @0 glEnd() >53492 @0 glEnable(cap = GL_BLEND) >53493 @0 glEnable(cap = GL_ALPHA_TEST) >53494 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53495 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53496 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53497 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53498 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53499 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53500 @0 glMatrixMode(mode = GL_TEXTURE) >53501 @0 glLoadIdentity() >53502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53508 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53509 @0 glBegin(mode = GL_QUADS) >53510 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >53511 @0 glVertex2f(x = 604, y = 340) >53512 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >53513 @0 glVertex2f(x = 611, y = 340) >53514 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >53515 @0 glVertex2f(x = 611, y = 347) >53516 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >53517 @0 glVertex2f(x = 604, y = 347) >53518 @0 glEnd() >53519 @0 glEnable(cap = GL_BLEND) >53520 @0 glEnable(cap = GL_ALPHA_TEST) >53521 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53522 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53523 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53524 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53525 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53526 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53527 @0 glMatrixMode(mode = GL_TEXTURE) >53528 @0 glLoadIdentity() >53529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53535 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53536 @0 glBegin(mode = GL_QUADS) >53537 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >53538 @0 glVertex2f(x = 611, y = 340) >53539 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >53540 @0 glVertex2f(x = 618, y = 340) >53541 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >53542 @0 glVertex2f(x = 618, y = 347) >53543 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >53544 @0 glVertex2f(x = 611, y = 347) >53545 @0 glEnd() >53546 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53547 @0 glDisable(cap = GL_TEXTURE_2D) >53548 @0 glDisable(cap = GL_BLEND) >53549 @0 glDisable(cap = GL_ALPHA_TEST) >53550 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >53551 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) >53552 @0 glDisable(cap = GL_BLEND) >53553 @0 glDisable(cap = GL_ALPHA_TEST) >53554 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >53555 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) >53556 @0 glEnable(cap = GL_BLEND) >53557 @0 glEnable(cap = GL_ALPHA_TEST) >53558 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53559 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >53560 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) >53561 @0 glDisable(cap = GL_BLEND) >53562 @0 glDisable(cap = GL_ALPHA_TEST) >53563 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >53564 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) >53565 @0 glDisable(cap = GL_BLEND) >53566 @0 glDisable(cap = GL_ALPHA_TEST) >53567 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >53568 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) >53569 @0 glEnable(cap = GL_BLEND) >53570 @0 glEnable(cap = GL_ALPHA_TEST) >53571 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53572 @0 glBegin(mode = GL_QUADS) >53573 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >53574 @0 glVertex2f(x = 1053, y = 864) >53575 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >53576 @0 glVertex2f(x = 1338, y = 864) >53577 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >53578 @0 glVertex2f(x = 1338, y = 937) >53579 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >53580 @0 glVertex2f(x = 1053, y = 937) >53581 @0 glEnd() >53582 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53583 @0 glEnable(cap = GL_TEXTURE_2D) >53584 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >53585 @0 glEnable(cap = GL_BLEND) >53586 @0 glEnable(cap = GL_ALPHA_TEST) >53587 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53588 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53589 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53590 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53591 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53592 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53593 @0 glMatrixMode(mode = GL_TEXTURE) >53594 @0 glLoadIdentity() >53595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >53596 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >53597 @0 glBegin(mode = GL_QUADS) >53598 @0 glTexCoord2f(s = 0.75, t = 0.046875) >53599 @0 glVertex2f(x = 1176, y = 897) >53600 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >53601 @0 glVertex2f(x = 1183, y = 897) >53602 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >53603 @0 glVertex2f(x = 1183, y = 906) >53604 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >53605 @0 glVertex2f(x = 1176, y = 906) >53606 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >53607 @0 glVertex2f(x = 1183, y = 899) >53608 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >53609 @0 glVertex2f(x = 1190, y = 899) >53610 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >53611 @0 glVertex2f(x = 1190, y = 906) >53612 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >53613 @0 glVertex2f(x = 1183, y = 906) >53614 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >53615 @0 glVertex2f(x = 1190, y = 896) >53616 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >53617 @0 glVertex2f(x = 1197, y = 896) >53618 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >53619 @0 glVertex2f(x = 1197, y = 906) >53620 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >53621 @0 glVertex2f(x = 1190, y = 906) >53622 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >53623 @0 glVertex2f(x = 1197, y = 899) >53624 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >53625 @0 glVertex2f(x = 1204, y = 899) >53626 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >53627 @0 glVertex2f(x = 1204, y = 906) >53628 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >53629 @0 glVertex2f(x = 1197, y = 906) >53630 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >53631 @0 glVertex2f(x = 1204, y = 897) >53632 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >53633 @0 glVertex2f(x = 1211, y = 897) >53634 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >53635 @0 glVertex2f(x = 1211, y = 906) >53636 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >53637 @0 glVertex2f(x = 1204, y = 906) >53638 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >53639 @0 glVertex2f(x = 1211, y = 899) >53640 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >53641 @0 glVertex2f(x = 1218, y = 899) >53642 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >53643 @0 glVertex2f(x = 1218, y = 906) >53644 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >53645 @0 glVertex2f(x = 1211, y = 906) >53646 @0 glEnd() >53647 @0 glEnable(cap = GL_BLEND) >53648 @0 glEnable(cap = GL_ALPHA_TEST) >53649 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53650 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53651 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53652 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53653 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53654 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53655 @0 glMatrixMode(mode = GL_TEXTURE) >53656 @0 glLoadIdentity() >53657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53663 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53664 @0 glBegin(mode = GL_QUADS) >53665 @0 glTexCoord2f(s = 0.75, t = 0.046875) >53666 @0 glVertex2f(x = 1175, y = 896) >53667 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >53668 @0 glVertex2f(x = 1182, y = 896) >53669 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >53670 @0 glVertex2f(x = 1182, y = 905) >53671 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >53672 @0 glVertex2f(x = 1175, y = 905) >53673 @0 glEnd() >53674 @0 glEnable(cap = GL_BLEND) >53675 @0 glEnable(cap = GL_ALPHA_TEST) >53676 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53677 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53678 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53679 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53680 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53681 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53682 @0 glMatrixMode(mode = GL_TEXTURE) >53683 @0 glLoadIdentity() >53684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53690 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53691 @0 glBegin(mode = GL_QUADS) >53692 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >53693 @0 glVertex2f(x = 1182, y = 898) >53694 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >53695 @0 glVertex2f(x = 1189, y = 898) >53696 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >53697 @0 glVertex2f(x = 1189, y = 905) >53698 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >53699 @0 glVertex2f(x = 1182, y = 905) >53700 @0 glEnd() >53701 @0 glEnable(cap = GL_BLEND) >53702 @0 glEnable(cap = GL_ALPHA_TEST) >53703 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53704 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53705 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53706 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53707 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53708 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53709 @0 glMatrixMode(mode = GL_TEXTURE) >53710 @0 glLoadIdentity() >53711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53717 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53718 @0 glBegin(mode = GL_QUADS) >53719 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >53720 @0 glVertex2f(x = 1189, y = 895) >53721 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >53722 @0 glVertex2f(x = 1196, y = 895) >53723 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >53724 @0 glVertex2f(x = 1196, y = 905) >53725 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >53726 @0 glVertex2f(x = 1189, y = 905) >53727 @0 glEnd() >53728 @0 glEnable(cap = GL_BLEND) >53729 @0 glEnable(cap = GL_ALPHA_TEST) >53730 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53731 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53732 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53733 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53734 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53735 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53736 @0 glMatrixMode(mode = GL_TEXTURE) >53737 @0 glLoadIdentity() >53738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53744 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53745 @0 glBegin(mode = GL_QUADS) >53746 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >53747 @0 glVertex2f(x = 1196, y = 898) >53748 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >53749 @0 glVertex2f(x = 1203, y = 898) >53750 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >53751 @0 glVertex2f(x = 1203, y = 905) >53752 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >53753 @0 glVertex2f(x = 1196, y = 905) >53754 @0 glEnd() >53755 @0 glEnable(cap = GL_BLEND) >53756 @0 glEnable(cap = GL_ALPHA_TEST) >53757 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53758 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53759 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53760 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53761 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53762 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53763 @0 glMatrixMode(mode = GL_TEXTURE) >53764 @0 glLoadIdentity() >53765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53771 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53772 @0 glBegin(mode = GL_QUADS) >53773 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >53774 @0 glVertex2f(x = 1203, y = 896) >53775 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >53776 @0 glVertex2f(x = 1210, y = 896) >53777 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >53778 @0 glVertex2f(x = 1210, y = 905) >53779 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >53780 @0 glVertex2f(x = 1203, y = 905) >53781 @0 glEnd() >53782 @0 glEnable(cap = GL_BLEND) >53783 @0 glEnable(cap = GL_ALPHA_TEST) >53784 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53785 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53786 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53787 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53788 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53789 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53790 @0 glMatrixMode(mode = GL_TEXTURE) >53791 @0 glLoadIdentity() >53792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53798 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53799 @0 glBegin(mode = GL_QUADS) >53800 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >53801 @0 glVertex2f(x = 1210, y = 898) >53802 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >53803 @0 glVertex2f(x = 1217, y = 898) >53804 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >53805 @0 glVertex2f(x = 1217, y = 905) >53806 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >53807 @0 glVertex2f(x = 1210, y = 905) >53808 @0 glEnd() >53809 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53810 @0 glDisable(cap = GL_TEXTURE_2D) >53811 @0 glEnable(cap = GL_BLEND) >53812 @0 glEnable(cap = GL_ALPHA_TEST) >53813 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53814 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >53815 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) >53816 @0 glDisable(cap = GL_BLEND) >53817 @0 glDisable(cap = GL_ALPHA_TEST) >53818 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >53819 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) >53820 @0 glDisable(cap = GL_BLEND) >53821 @0 glDisable(cap = GL_ALPHA_TEST) >53822 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >53823 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) >53824 @0 glEnable(cap = GL_BLEND) >53825 @0 glEnable(cap = GL_ALPHA_TEST) >53826 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53827 @0 glBegin(mode = GL_QUADS) >53828 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >53829 @0 glVertex2f(x = 1353, y = 864) >53830 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >53831 @0 glVertex2f(x = 1662, y = 864) >53832 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >53833 @0 glVertex2f(x = 1662, y = 937) >53834 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >53835 @0 glVertex2f(x = 1353, y = 937) >53836 @0 glEnd() >53837 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53838 @0 glEnable(cap = GL_TEXTURE_2D) >53839 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >53840 @0 glEnable(cap = GL_BLEND) >53841 @0 glEnable(cap = GL_ALPHA_TEST) >53842 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53843 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53844 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53845 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53846 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53847 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53848 @0 glMatrixMode(mode = GL_TEXTURE) >53849 @0 glLoadIdentity() >53850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >53851 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >53852 @0 glBegin(mode = GL_QUADS) >53853 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >53854 @0 glVertex2f(x = 1477, y = 897) >53855 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >53856 @0 glVertex2f(x = 1484, y = 897) >53857 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >53858 @0 glVertex2f(x = 1484, y = 906) >53859 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >53860 @0 glVertex2f(x = 1477, y = 906) >53861 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >53862 @0 glVertex2f(x = 1484, y = 899) >53863 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >53864 @0 glVertex2f(x = 1491, y = 899) >53865 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >53866 @0 glVertex2f(x = 1491, y = 906) >53867 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >53868 @0 glVertex2f(x = 1484, y = 906) >53869 @0 glTexCoord2f(s = 0.75, t = 0.140625) >53870 @0 glVertex2f(x = 1492, y = 899) >53871 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >53872 @0 glVertex2f(x = 1498, y = 899) >53873 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >53874 @0 glVertex2f(x = 1498, y = 906) >53875 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >53876 @0 glVertex2f(x = 1492, y = 906) >53877 @0 glTexCoord2f(s = 0.375, t = 0.140625) >53878 @0 glVertex2f(x = 1499, y = 896) >53879 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >53880 @0 glVertex2f(x = 1505, y = 896) >53881 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >53882 @0 glVertex2f(x = 1505, y = 906) >53883 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >53884 @0 glVertex2f(x = 1499, y = 906) >53885 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >53886 @0 glVertex2f(x = 1506, y = 896) >53887 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >53888 @0 glVertex2f(x = 1512, y = 896) >53889 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >53890 @0 glVertex2f(x = 1512, y = 906) >53891 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >53892 @0 glVertex2f(x = 1506, y = 906) >53893 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >53894 @0 glVertex2f(x = 1512, y = 898) >53895 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >53896 @0 glVertex2f(x = 1519, y = 898) >53897 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >53898 @0 glVertex2f(x = 1519, y = 909) >53899 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >53900 @0 glVertex2f(x = 1512, y = 909) >53901 @0 glTexCoord2f(s = 0.09375, t = 0.1875) >53902 @0 glVertex2f(x = 1520, y = 899) >53903 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) >53904 @0 glVertex2f(x = 1526, y = 899) >53905 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) >53906 @0 glVertex2f(x = 1526, y = 906) >53907 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) >53908 @0 glVertex2f(x = 1520, y = 906) >53909 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >53910 @0 glVertex2f(x = 1527, y = 899) >53911 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >53912 @0 glVertex2f(x = 1533, y = 899) >53913 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >53914 @0 glVertex2f(x = 1533, y = 906) >53915 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >53916 @0 glVertex2f(x = 1527, y = 906) >53917 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >53918 @0 glVertex2f(x = 1533, y = 899) >53919 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >53920 @0 glVertex2f(x = 1540, y = 899) >53921 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >53922 @0 glVertex2f(x = 1540, y = 906) >53923 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >53924 @0 glVertex2f(x = 1533, y = 906) >53925 @0 glEnd() >53926 @0 glEnable(cap = GL_BLEND) >53927 @0 glEnable(cap = GL_ALPHA_TEST) >53928 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53929 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53930 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53931 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53932 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53933 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53934 @0 glMatrixMode(mode = GL_TEXTURE) >53935 @0 glLoadIdentity() >53936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53942 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53943 @0 glBegin(mode = GL_QUADS) >53944 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >53945 @0 glVertex2f(x = 1476, y = 896) >53946 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >53947 @0 glVertex2f(x = 1483, y = 896) >53948 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >53949 @0 glVertex2f(x = 1483, y = 905) >53950 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >53951 @0 glVertex2f(x = 1476, y = 905) >53952 @0 glEnd() >53953 @0 glEnable(cap = GL_BLEND) >53954 @0 glEnable(cap = GL_ALPHA_TEST) >53955 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53956 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53957 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53958 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53959 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53960 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53961 @0 glMatrixMode(mode = GL_TEXTURE) >53962 @0 glLoadIdentity() >53963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53969 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53970 @0 glBegin(mode = GL_QUADS) >53971 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >53972 @0 glVertex2f(x = 1483, y = 898) >53973 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >53974 @0 glVertex2f(x = 1490, y = 898) >53975 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >53976 @0 glVertex2f(x = 1490, y = 905) >53977 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >53978 @0 glVertex2f(x = 1483, y = 905) >53979 @0 glEnd() >53980 @0 glEnable(cap = GL_BLEND) >53981 @0 glEnable(cap = GL_ALPHA_TEST) >53982 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >53983 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >53984 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >53985 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >53986 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >53987 @0 glActiveTextureARB(texture = GL_TEXTURE0) >53988 @0 glMatrixMode(mode = GL_TEXTURE) >53989 @0 glLoadIdentity() >53990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >53991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >53992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >53993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >53994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >53995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >53996 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >53997 @0 glBegin(mode = GL_QUADS) >53998 @0 glTexCoord2f(s = 0.75, t = 0.140625) >53999 @0 glVertex2f(x = 1491, y = 898) >54000 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >54001 @0 glVertex2f(x = 1497, y = 898) >54002 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >54003 @0 glVertex2f(x = 1497, y = 905) >54004 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >54005 @0 glVertex2f(x = 1491, y = 905) >54006 @0 glEnd() >54007 @0 glEnable(cap = GL_BLEND) >54008 @0 glEnable(cap = GL_ALPHA_TEST) >54009 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54010 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54011 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54012 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54013 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54014 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54015 @0 glMatrixMode(mode = GL_TEXTURE) >54016 @0 glLoadIdentity() >54017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >54020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >54021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >54022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >54023 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >54024 @0 glBegin(mode = GL_QUADS) >54025 @0 glTexCoord2f(s = 0.375, t = 0.140625) >54026 @0 glVertex2f(x = 1498, y = 895) >54027 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >54028 @0 glVertex2f(x = 1504, y = 895) >54029 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >54030 @0 glVertex2f(x = 1504, y = 905) >54031 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >54032 @0 glVertex2f(x = 1498, y = 905) >54033 @0 glEnd() >54034 @0 glEnable(cap = GL_BLEND) >54035 @0 glEnable(cap = GL_ALPHA_TEST) >54036 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54037 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54038 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54039 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54040 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54041 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54042 @0 glMatrixMode(mode = GL_TEXTURE) >54043 @0 glLoadIdentity() >54044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >54047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >54048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >54049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >54050 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >54051 @0 glBegin(mode = GL_QUADS) >54052 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >54053 @0 glVertex2f(x = 1505, y = 895) >54054 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >54055 @0 glVertex2f(x = 1511, y = 895) >54056 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >54057 @0 glVertex2f(x = 1511, y = 905) >54058 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >54059 @0 glVertex2f(x = 1505, y = 905) >54060 @0 glEnd() >54061 @0 glEnable(cap = GL_BLEND) >54062 @0 glEnable(cap = GL_ALPHA_TEST) >54063 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54064 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54065 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54066 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54067 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54068 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54069 @0 glMatrixMode(mode = GL_TEXTURE) >54070 @0 glLoadIdentity() >54071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >54074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >54075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >54076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >54077 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >54078 @0 glBegin(mode = GL_QUADS) >54079 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >54080 @0 glVertex2f(x = 1511, y = 897) >54081 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >54082 @0 glVertex2f(x = 1518, y = 897) >54083 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >54084 @0 glVertex2f(x = 1518, y = 908) >54085 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >54086 @0 glVertex2f(x = 1511, y = 908) >54087 @0 glEnd() >54088 @0 glEnable(cap = GL_BLEND) >54089 @0 glEnable(cap = GL_ALPHA_TEST) >54090 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54091 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54092 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54093 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54094 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54095 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54096 @0 glMatrixMode(mode = GL_TEXTURE) >54097 @0 glLoadIdentity() >54098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >54101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >54102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >54103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >54104 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >54105 @0 glBegin(mode = GL_QUADS) >54106 @0 glTexCoord2f(s = 0.09375, t = 0.1875) >54107 @0 glVertex2f(x = 1519, y = 898) >54108 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) >54109 @0 glVertex2f(x = 1525, y = 898) >54110 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) >54111 @0 glVertex2f(x = 1525, y = 905) >54112 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) >54113 @0 glVertex2f(x = 1519, y = 905) >54114 @0 glEnd() >54115 @0 glEnable(cap = GL_BLEND) >54116 @0 glEnable(cap = GL_ALPHA_TEST) >54117 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54118 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54119 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54120 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54121 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54122 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54123 @0 glMatrixMode(mode = GL_TEXTURE) >54124 @0 glLoadIdentity() >54125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >54128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >54129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >54130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >54131 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >54132 @0 glBegin(mode = GL_QUADS) >54133 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >54134 @0 glVertex2f(x = 1526, y = 898) >54135 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >54136 @0 glVertex2f(x = 1532, y = 898) >54137 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >54138 @0 glVertex2f(x = 1532, y = 905) >54139 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >54140 @0 glVertex2f(x = 1526, y = 905) >54141 @0 glEnd() >54142 @0 glEnable(cap = GL_BLEND) >54143 @0 glEnable(cap = GL_ALPHA_TEST) >54144 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54145 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54146 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54147 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54148 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54149 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54150 @0 glMatrixMode(mode = GL_TEXTURE) >54151 @0 glLoadIdentity() >54152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >54155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >54156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >54157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >54158 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >54159 @0 glBegin(mode = GL_QUADS) >54160 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >54161 @0 glVertex2f(x = 1532, y = 898) >54162 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >54163 @0 glVertex2f(x = 1539, y = 898) >54164 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >54165 @0 glVertex2f(x = 1539, y = 905) >54166 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >54167 @0 glVertex2f(x = 1532, y = 905) >54168 @0 glEnd() >54169 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54170 @0 glDisable(cap = GL_TEXTURE_2D) >54171 @0 glEnable(cap = GL_BLEND) >54172 @0 glEnable(cap = GL_ALPHA_TEST) >54173 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54174 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >54175 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) >54176 @0 glDisable(cap = GL_BLEND) >54177 @0 glDisable(cap = GL_ALPHA_TEST) >54178 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >54179 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) >54180 @0 glDisable(cap = GL_BLEND) >54181 @0 glDisable(cap = GL_ALPHA_TEST) >54182 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >54183 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) >54184 @0 glEnable(cap = GL_BLEND) >54185 @0 glEnable(cap = GL_ALPHA_TEST) >54186 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54187 @0 glBegin(mode = GL_QUADS) >54188 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >54189 @0 glVertex2f(x = 1677, y = 864) >54190 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >54191 @0 glVertex2f(x = 1950, y = 864) >54192 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >54193 @0 glVertex2f(x = 1950, y = 937) >54194 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >54195 @0 glVertex2f(x = 1677, y = 937) >54196 @0 glEnd() >54197 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54198 @0 glEnable(cap = GL_TEXTURE_2D) >54199 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >54200 @0 glEnable(cap = GL_BLEND) >54201 @0 glEnable(cap = GL_ALPHA_TEST) >54202 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54203 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54204 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54205 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54206 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54207 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54208 @0 glMatrixMode(mode = GL_TEXTURE) >54209 @0 glLoadIdentity() >54210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >54211 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >54212 @0 glBegin(mode = GL_QUADS) >54213 @0 glTexCoord2f(s = 0.234375, t = 0.09375) >54214 @0 glVertex2f(x = 1804, y = 897) >54215 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) >54216 @0 glVertex2f(x = 1811, y = 897) >54217 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) >54218 @0 glVertex2f(x = 1811, y = 906) >54219 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) >54220 @0 glVertex2f(x = 1804, y = 906) >54221 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >54222 @0 glVertex2f(x = 1811, y = 899) >54223 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >54224 @0 glVertex2f(x = 1818, y = 899) >54225 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >54226 @0 glVertex2f(x = 1818, y = 906) >54227 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >54228 @0 glVertex2f(x = 1811, y = 906) >54229 @0 glTexCoord2f(s = 0.1875, t = 0.1875) >54230 @0 glVertex2f(x = 1818, y = 899) >54231 @0 glTexCoord2f(s = 0.21875, t = 0.1875) >54232 @0 glVertex2f(x = 1826, y = 899) >54233 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) >54234 @0 glVertex2f(x = 1826, y = 906) >54235 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) >54236 @0 glVertex2f(x = 1818, y = 906) >54237 @0 glEnd() >54238 @0 glEnable(cap = GL_BLEND) >54239 @0 glEnable(cap = GL_ALPHA_TEST) >54240 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54241 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54242 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54243 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54244 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54245 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54246 @0 glMatrixMode(mode = GL_TEXTURE) >54247 @0 glLoadIdentity() >54248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >54251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >54252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >54253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >54254 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >54255 @0 glBegin(mode = GL_QUADS) >54256 @0 glTexCoord2f(s = 0.234375, t = 0.09375) >54257 @0 glVertex2f(x = 1803, y = 896) >54258 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) >54259 @0 glVertex2f(x = 1810, y = 896) >54260 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) >54261 @0 glVertex2f(x = 1810, y = 905) >54262 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) >54263 @0 glVertex2f(x = 1803, y = 905) >54264 @0 glEnd() >54265 @0 glEnable(cap = GL_BLEND) >54266 @0 glEnable(cap = GL_ALPHA_TEST) >54267 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54268 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54269 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54270 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54271 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54272 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54273 @0 glMatrixMode(mode = GL_TEXTURE) >54274 @0 glLoadIdentity() >54275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >54278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >54279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >54280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >54281 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >54282 @0 glBegin(mode = GL_QUADS) >54283 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >54284 @0 glVertex2f(x = 1810, y = 898) >54285 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >54286 @0 glVertex2f(x = 1817, y = 898) >54287 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >54288 @0 glVertex2f(x = 1817, y = 905) >54289 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >54290 @0 glVertex2f(x = 1810, y = 905) >54291 @0 glEnd() >54292 @0 glEnable(cap = GL_BLEND) >54293 @0 glEnable(cap = GL_ALPHA_TEST) >54294 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54295 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54296 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54297 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54298 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54299 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54300 @0 glMatrixMode(mode = GL_TEXTURE) >54301 @0 glLoadIdentity() >54302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >54305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >54306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >54307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >54308 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >54309 @0 glBegin(mode = GL_QUADS) >54310 @0 glTexCoord2f(s = 0.1875, t = 0.1875) >54311 @0 glVertex2f(x = 1817, y = 898) >54312 @0 glTexCoord2f(s = 0.21875, t = 0.1875) >54313 @0 glVertex2f(x = 1825, y = 898) >54314 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) >54315 @0 glVertex2f(x = 1825, y = 905) >54316 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) >54317 @0 glVertex2f(x = 1817, y = 905) >54318 @0 glEnd() >54319 @0 glEnable(cap = GL_BLEND) >54320 @0 glEnable(cap = GL_ALPHA_TEST) >54321 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54322 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54323 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54324 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54325 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54326 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54327 @0 glMatrixMode(mode = GL_TEXTURE) >54328 @0 glLoadIdentity() >54329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >54330 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >54331 @0 glBegin(mode = GL_QUADS) >54332 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >54333 @0 glVertex2f(x = 1053, y = 410) >54334 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >54335 @0 glVertex2f(x = 1060, y = 410) >54336 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >54337 @0 glVertex2f(x = 1060, y = 419) >54338 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >54339 @0 glVertex2f(x = 1053, y = 419) >54340 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >54341 @0 glVertex2f(x = 1060, y = 412) >54342 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >54343 @0 glVertex2f(x = 1067, y = 412) >54344 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >54345 @0 glVertex2f(x = 1067, y = 419) >54346 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >54347 @0 glVertex2f(x = 1060, y = 419) >54348 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >54349 @0 glVertex2f(x = 1067, y = 409) >54350 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >54351 @0 glVertex2f(x = 1074, y = 409) >54352 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >54353 @0 glVertex2f(x = 1074, y = 419) >54354 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >54355 @0 glVertex2f(x = 1067, y = 419) >54356 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >54357 @0 glVertex2f(x = 1074, y = 412) >54358 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >54359 @0 glVertex2f(x = 1081, y = 412) >54360 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >54361 @0 glVertex2f(x = 1081, y = 419) >54362 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >54363 @0 glVertex2f(x = 1074, y = 419) >54364 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >54365 @0 glVertex2f(x = 1082, y = 412) >54366 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >54367 @0 glVertex2f(x = 1088, y = 412) >54368 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >54369 @0 glVertex2f(x = 1088, y = 419) >54370 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >54371 @0 glVertex2f(x = 1082, y = 419) >54372 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >54373 @0 glVertex2f(x = 1088, y = 410) >54374 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >54375 @0 glVertex2f(x = 1095, y = 410) >54376 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >54377 @0 glVertex2f(x = 1095, y = 419) >54378 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >54379 @0 glVertex2f(x = 1088, y = 419) >54380 @0 glTexCoord2f(s = 0.65625, t = 0.09375) >54381 @0 glVertex2f(x = 1102, y = 410) >54382 @0 glTexCoord2f(s = 0.6875, t = 0.09375) >54383 @0 glVertex2f(x = 1110, y = 410) >54384 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) >54385 @0 glVertex2f(x = 1110, y = 419) >54386 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) >54387 @0 glVertex2f(x = 1102, y = 419) >54388 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >54389 @0 glVertex2f(x = 1109, y = 412) >54390 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >54391 @0 glVertex2f(x = 1116, y = 412) >54392 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >54393 @0 glVertex2f(x = 1116, y = 419) >54394 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >54395 @0 glVertex2f(x = 1109, y = 419) >54396 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >54397 @0 glVertex2f(x = 1117, y = 412) >54398 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >54399 @0 glVertex2f(x = 1123, y = 412) >54400 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >54401 @0 glVertex2f(x = 1123, y = 419) >54402 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >54403 @0 glVertex2f(x = 1117, y = 419) >54404 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >54405 @0 glVertex2f(x = 1123, y = 409) >54406 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >54407 @0 glVertex2f(x = 1130, y = 409) >54408 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >54409 @0 glVertex2f(x = 1130, y = 419) >54410 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >54411 @0 glVertex2f(x = 1123, y = 419) >54412 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >54413 @0 glVertex2f(x = 1130, y = 409) >54414 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >54415 @0 glVertex2f(x = 1137, y = 409) >54416 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >54417 @0 glVertex2f(x = 1137, y = 419) >54418 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >54419 @0 glVertex2f(x = 1130, y = 419) >54420 @0 glTexCoord2f(s = 0.28125, t = 0.046875) >54421 @0 glVertex2f(x = 1139, y = 412) >54422 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) >54423 @0 glVertex2f(x = 1142, y = 412) >54424 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) >54425 @0 glVertex2f(x = 1142, y = 419) >54426 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) >54427 @0 glVertex2f(x = 1139, y = 419) >54428 @0 glEnd() >54429 @0 glEnable(cap = GL_BLEND) >54430 @0 glEnable(cap = GL_ALPHA_TEST) >54431 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54432 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54433 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54434 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54435 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54436 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54437 @0 glMatrixMode(mode = GL_TEXTURE) >54438 @0 glLoadIdentity() >54439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >54442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >54443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >54444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >54445 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >54446 @0 glBegin(mode = GL_QUADS) >54447 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >54448 @0 glVertex2f(x = 1052, y = 409) >54449 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >54450 @0 glVertex2f(x = 1059, y = 409) >54451 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >54452 @0 glVertex2f(x = 1059, y = 418) >54453 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >54454 @0 glVertex2f(x = 1052, y = 418) >54455 @0 glEnd() >54456 @0 glEnable(cap = GL_BLEND) >54457 @0 glEnable(cap = GL_ALPHA_TEST) >54458 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54459 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54460 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54461 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54462 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54463 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54464 @0 glMatrixMode(mode = GL_TEXTURE) >54465 @0 glLoadIdentity() >54466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >54469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >54470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >54471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >54472 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >54473 @0 glBegin(mode = GL_QUADS) >54474 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >54475 @0 glVertex2f(x = 1059, y = 411) >54476 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >54477 @0 glVertex2f(x = 1066, y = 411) >54478 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >54479 @0 glVertex2f(x = 1066, y = 418) >54480 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >54481 @0 glVertex2f(x = 1059, y = 418) >54482 @0 glEnd() >54483 @0 glEnable(cap = GL_BLEND) >54484 @0 glEnable(cap = GL_ALPHA_TEST) >54485 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54486 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54487 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54488 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54489 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54490 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54491 @0 glMatrixMode(mode = GL_TEXTURE) >54492 @0 glLoadIdentity() >54493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >54496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >54497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >54498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >54499 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >54500 @0 glBegin(mode = GL_QUADS) >54501 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >54502 @0 glVertex2f(x = 1066, y = 408) >54503 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >54504 @0 glVertex2f(x = 1073, y = 408) >54505 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >54506 @0 glVertex2f(x = 1073, y = 418) >54507 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >54508 @0 glVertex2f(x = 1066, y = 418) >54509 @0 glEnd() >54510 @0 glEnable(cap = GL_BLEND) >54511 @0 glEnable(cap = GL_ALPHA_TEST) >54512 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54513 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54514 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54515 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54516 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54517 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54518 @0 glMatrixMode(mode = GL_TEXTURE) >54519 @0 glLoadIdentity() >54520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >54523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >54524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >54525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >54526 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >54527 @0 glBegin(mode = GL_QUADS) >54528 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >54529 @0 glVertex2f(x = 1073, y = 411) >54530 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >54531 @0 glVertex2f(x = 1080, y = 411) >54532 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >54533 @0 glVertex2f(x = 1080, y = 418) >54534 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >54535 @0 glVertex2f(x = 1073, y = 418) >54536 @0 glEnd() >54537 @0 glEnable(cap = GL_BLEND) >54538 @0 glEnable(cap = GL_ALPHA_TEST) >54539 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54540 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54541 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54542 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54543 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54544 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54545 @0 glMatrixMode(mode = GL_TEXTURE) >54546 @0 glLoadIdentity() >54547 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >54550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >54551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >54552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >54553 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >54554 @0 glBegin(mode = GL_QUADS) >54555 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >54556 @0 glVertex2f(x = 1081, y = 411) >54557 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >54558 @0 glVertex2f(x = 1087, y = 411) >54559 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >54560 @0 glVertex2f(x = 1087, y = 418) >54561 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >54562 @0 glVertex2f(x = 1081, y = 418) >54563 @0 glEnd() >54564 @0 glEnable(cap = GL_BLEND) >54565 @0 glEnable(cap = GL_ALPHA_TEST) >54566 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54567 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54568 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54569 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54570 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54571 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54572 @0 glMatrixMode(mode = GL_TEXTURE) >54573 @0 glLoadIdentity() >54574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >54577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >54578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >54579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >54580 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >54581 @0 glBegin(mode = GL_QUADS) >54582 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >54583 @0 glVertex2f(x = 1087, y = 409) >54584 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >54585 @0 glVertex2f(x = 1094, y = 409) >54586 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >54587 @0 glVertex2f(x = 1094, y = 418) >54588 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >54589 @0 glVertex2f(x = 1087, y = 418) >54590 @0 glEnd() >54591 @0 glEnable(cap = GL_BLEND) >54592 @0 glEnable(cap = GL_ALPHA_TEST) >54593 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54594 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54595 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54596 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54597 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54598 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54599 @0 glMatrixMode(mode = GL_TEXTURE) >54600 @0 glLoadIdentity() >54601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >54604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >54605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >54606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >54607 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >54608 @0 glBegin(mode = GL_QUADS) >54609 @0 glTexCoord2f(s = 0.65625, t = 0.09375) >54610 @0 glVertex2f(x = 1101, y = 409) >54611 @0 glTexCoord2f(s = 0.6875, t = 0.09375) >54612 @0 glVertex2f(x = 1109, y = 409) >54613 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) >54614 @0 glVertex2f(x = 1109, y = 418) >54615 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) >54616 @0 glVertex2f(x = 1101, y = 418) >54617 @0 glEnd() >54618 @0 glEnable(cap = GL_BLEND) >54619 @0 glEnable(cap = GL_ALPHA_TEST) >54620 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54621 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54622 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54623 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54624 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54625 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54626 @0 glMatrixMode(mode = GL_TEXTURE) >54627 @0 glLoadIdentity() >54628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >54631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >54632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >54633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >54634 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >54635 @0 glBegin(mode = GL_QUADS) >54636 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >54637 @0 glVertex2f(x = 1108, y = 411) >54638 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >54639 @0 glVertex2f(x = 1115, y = 411) >54640 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >54641 @0 glVertex2f(x = 1115, y = 418) >54642 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >54643 @0 glVertex2f(x = 1108, y = 418) >54644 @0 glEnd() >54645 @0 glEnable(cap = GL_BLEND) >54646 @0 glEnable(cap = GL_ALPHA_TEST) >54647 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54648 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54649 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54650 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54651 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54652 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54653 @0 glMatrixMode(mode = GL_TEXTURE) >54654 @0 glLoadIdentity() >54655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >54658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >54659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >54660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >54661 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >54662 @0 glBegin(mode = GL_QUADS) >54663 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >54664 @0 glVertex2f(x = 1116, y = 411) >54665 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >54666 @0 glVertex2f(x = 1122, y = 411) >54667 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >54668 @0 glVertex2f(x = 1122, y = 418) >54669 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >54670 @0 glVertex2f(x = 1116, y = 418) >54671 @0 glEnd() >54672 @0 glEnable(cap = GL_BLEND) >54673 @0 glEnable(cap = GL_ALPHA_TEST) >54674 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54675 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54676 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54677 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54678 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54679 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54680 @0 glMatrixMode(mode = GL_TEXTURE) >54681 @0 glLoadIdentity() >54682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >54685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >54686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >54687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >54688 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >54689 @0 glBegin(mode = GL_QUADS) >54690 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >54691 @0 glVertex2f(x = 1122, y = 408) >54692 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >54693 @0 glVertex2f(x = 1129, y = 408) >54694 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >54695 @0 glVertex2f(x = 1129, y = 418) >54696 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >54697 @0 glVertex2f(x = 1122, y = 418) >54698 @0 glEnd() >54699 @0 glEnable(cap = GL_BLEND) >54700 @0 glEnable(cap = GL_ALPHA_TEST) >54701 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54702 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54703 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54704 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54705 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54706 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54707 @0 glMatrixMode(mode = GL_TEXTURE) >54708 @0 glLoadIdentity() >54709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >54712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >54713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >54714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >54715 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >54716 @0 glBegin(mode = GL_QUADS) >54717 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >54718 @0 glVertex2f(x = 1129, y = 408) >54719 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >54720 @0 glVertex2f(x = 1136, y = 408) >54721 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >54722 @0 glVertex2f(x = 1136, y = 418) >54723 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >54724 @0 glVertex2f(x = 1129, y = 418) >54725 @0 glEnd() >54726 @0 glEnable(cap = GL_BLEND) >54727 @0 glEnable(cap = GL_ALPHA_TEST) >54728 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54729 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54730 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54731 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54732 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54733 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54734 @0 glMatrixMode(mode = GL_TEXTURE) >54735 @0 glLoadIdentity() >54736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >54739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >54740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >54741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >54742 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >54743 @0 glBegin(mode = GL_QUADS) >54744 @0 glTexCoord2f(s = 0.28125, t = 0.046875) >54745 @0 glVertex2f(x = 1138, y = 411) >54746 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) >54747 @0 glVertex2f(x = 1141, y = 411) >54748 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) >54749 @0 glVertex2f(x = 1141, y = 418) >54750 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) >54751 @0 glVertex2f(x = 1138, y = 418) >54752 @0 glEnd() >54753 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54754 @0 glDisable(cap = GL_TEXTURE_2D) >54755 @0 glDisable(cap = GL_BLEND) >54756 @0 glDisable(cap = GL_ALPHA_TEST) >54757 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >54758 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) >54759 @0 glDisable(cap = GL_BLEND) >54760 @0 glDisable(cap = GL_ALPHA_TEST) >54761 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >54762 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) >54763 @0 glEnable(cap = GL_BLEND) >54764 @0 glEnable(cap = GL_ALPHA_TEST) >54765 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54766 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >54767 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) >54768 @0 glDisable(cap = GL_BLEND) >54769 @0 glDisable(cap = GL_ALPHA_TEST) >54770 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >54771 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) >54772 @0 glEnable(cap = GL_BLEND) >54773 @0 glEnable(cap = GL_ALPHA_TEST) >54774 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54775 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >54776 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) >54777 @0 glDisable(cap = GL_BLEND) >54778 @0 glDisable(cap = GL_ALPHA_TEST) >54779 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >54780 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) >54781 @0 glEnable(cap = GL_BLEND) >54782 @0 glEnable(cap = GL_ALPHA_TEST) >54783 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54784 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >54785 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) >54786 @0 glDisable(cap = GL_BLEND) >54787 @0 glDisable(cap = GL_ALPHA_TEST) >54788 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >54789 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) >54790 @0 glEnable(cap = GL_BLEND) >54791 @0 glEnable(cap = GL_ALPHA_TEST) >54792 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54793 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >54794 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) >54795 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54796 @0 glEnable(cap = GL_TEXTURE_2D) >54797 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) >54798 @0 glEnable(cap = GL_BLEND) >54799 @0 glEnable(cap = GL_ALPHA_TEST) >54800 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54801 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54802 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54803 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54804 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54805 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54806 @0 glMatrixMode(mode = GL_TEXTURE) >54807 @0 glLoadIdentity() >54808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >54809 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) >54810 @0 glBegin(mode = GL_QUADS) >54811 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) >54812 @0 glVertex2f(x = 608, y = 486) >54813 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) >54814 @0 glVertex2f(x = 615, y = 486) >54815 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) >54816 @0 glVertex2f(x = 615, y = 496) >54817 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) >54818 @0 glVertex2f(x = 608, y = 496) >54819 @0 glEnd() >54820 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54821 @0 glEnable(cap = GL_TEXTURE_2D) >54822 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >54823 @0 glEnable(cap = GL_BLEND) >54824 @0 glEnable(cap = GL_ALPHA_TEST) >54825 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54826 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54827 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54828 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54829 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54830 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54831 @0 glMatrixMode(mode = GL_TEXTURE) >54832 @0 glLoadIdentity() >54833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >54834 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >54835 @0 glBegin(mode = GL_QUADS) >54836 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >54837 @0 glVertex2f(x = 626, y = 487) >54838 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >54839 @0 glVertex2f(x = 633, y = 487) >54840 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >54841 @0 glVertex2f(x = 633, y = 496) >54842 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >54843 @0 glVertex2f(x = 626, y = 496) >54844 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >54845 @0 glVertex2f(x = 634, y = 489) >54846 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >54847 @0 glVertex2f(x = 640, y = 489) >54848 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >54849 @0 glVertex2f(x = 640, y = 496) >54850 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >54851 @0 glVertex2f(x = 634, y = 496) >54852 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >54853 @0 glVertex2f(x = 640, y = 489) >54854 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >54855 @0 glVertex2f(x = 647, y = 489) >54856 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >54857 @0 glVertex2f(x = 647, y = 496) >54858 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >54859 @0 glVertex2f(x = 640, y = 496) >54860 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >54861 @0 glVertex2f(x = 647, y = 489) >54862 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >54863 @0 glVertex2f(x = 654, y = 489) >54864 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >54865 @0 glVertex2f(x = 654, y = 497) >54866 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >54867 @0 glVertex2f(x = 647, y = 497) >54868 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >54869 @0 glVertex2f(x = 654, y = 487) >54870 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >54871 @0 glVertex2f(x = 661, y = 487) >54872 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >54873 @0 glVertex2f(x = 661, y = 496) >54874 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >54875 @0 glVertex2f(x = 654, y = 496) >54876 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >54877 @0 glVertex2f(x = 662, y = 486) >54878 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >54879 @0 glVertex2f(x = 668, y = 486) >54880 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >54881 @0 glVertex2f(x = 668, y = 496) >54882 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >54883 @0 glVertex2f(x = 662, y = 496) >54884 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >54885 @0 glVertex2f(x = 668, y = 489) >54886 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >54887 @0 glVertex2f(x = 675, y = 489) >54888 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >54889 @0 glVertex2f(x = 675, y = 496) >54890 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >54891 @0 glVertex2f(x = 668, y = 496) >54892 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >54893 @0 glVertex2f(x = 675, y = 489) >54894 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >54895 @0 glVertex2f(x = 682, y = 489) >54896 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >54897 @0 glVertex2f(x = 682, y = 496) >54898 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >54899 @0 glVertex2f(x = 675, y = 496) >54900 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >54901 @0 glVertex2f(x = 689, y = 487) >54902 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >54903 @0 glVertex2f(x = 696, y = 487) >54904 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >54905 @0 glVertex2f(x = 696, y = 496) >54906 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >54907 @0 glVertex2f(x = 689, y = 496) >54908 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >54909 @0 glVertex2f(x = 696, y = 489) >54910 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >54911 @0 glVertex2f(x = 703, y = 489) >54912 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >54913 @0 glVertex2f(x = 703, y = 496) >54914 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >54915 @0 glVertex2f(x = 696, y = 496) >54916 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >54917 @0 glVertex2f(x = 703, y = 486) >54918 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >54919 @0 glVertex2f(x = 710, y = 486) >54920 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >54921 @0 glVertex2f(x = 710, y = 496) >54922 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >54923 @0 glVertex2f(x = 703, y = 496) >54924 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >54925 @0 glVertex2f(x = 710, y = 489) >54926 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >54927 @0 glVertex2f(x = 717, y = 489) >54928 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >54929 @0 glVertex2f(x = 717, y = 496) >54930 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >54931 @0 glVertex2f(x = 710, y = 496) >54932 @0 glEnd() >54933 @0 glEnable(cap = GL_BLEND) >54934 @0 glEnable(cap = GL_ALPHA_TEST) >54935 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54936 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54937 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54938 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54939 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54940 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54941 @0 glMatrixMode(mode = GL_TEXTURE) >54942 @0 glLoadIdentity() >54943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >54946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >54947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >54948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >54949 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >54950 @0 glBegin(mode = GL_QUADS) >54951 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >54952 @0 glVertex2f(x = 625, y = 486) >54953 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >54954 @0 glVertex2f(x = 632, y = 486) >54955 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >54956 @0 glVertex2f(x = 632, y = 495) >54957 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >54958 @0 glVertex2f(x = 625, y = 495) >54959 @0 glEnd() >54960 @0 glEnable(cap = GL_BLEND) >54961 @0 glEnable(cap = GL_ALPHA_TEST) >54962 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54963 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54964 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54965 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54966 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54967 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54968 @0 glMatrixMode(mode = GL_TEXTURE) >54969 @0 glLoadIdentity() >54970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >54973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >54974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >54975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >54976 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >54977 @0 glBegin(mode = GL_QUADS) >54978 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >54979 @0 glVertex2f(x = 633, y = 488) >54980 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >54981 @0 glVertex2f(x = 639, y = 488) >54982 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >54983 @0 glVertex2f(x = 639, y = 495) >54984 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >54985 @0 glVertex2f(x = 633, y = 495) >54986 @0 glEnd() >54987 @0 glEnable(cap = GL_BLEND) >54988 @0 glEnable(cap = GL_ALPHA_TEST) >54989 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >54990 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >54991 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >54992 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >54993 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >54994 @0 glActiveTextureARB(texture = GL_TEXTURE0) >54995 @0 glMatrixMode(mode = GL_TEXTURE) >54996 @0 glLoadIdentity() >54997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >54998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >54999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55003 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55004 @0 glBegin(mode = GL_QUADS) >55005 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >55006 @0 glVertex2f(x = 639, y = 488) >55007 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >55008 @0 glVertex2f(x = 646, y = 488) >55009 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >55010 @0 glVertex2f(x = 646, y = 495) >55011 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >55012 @0 glVertex2f(x = 639, y = 495) >55013 @0 glEnd() >55014 @0 glEnable(cap = GL_BLEND) >55015 @0 glEnable(cap = GL_ALPHA_TEST) >55016 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55017 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55018 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55019 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55020 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55021 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55022 @0 glMatrixMode(mode = GL_TEXTURE) >55023 @0 glLoadIdentity() >55024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55030 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55031 @0 glBegin(mode = GL_QUADS) >55032 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >55033 @0 glVertex2f(x = 646, y = 488) >55034 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >55035 @0 glVertex2f(x = 653, y = 488) >55036 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >55037 @0 glVertex2f(x = 653, y = 496) >55038 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >55039 @0 glVertex2f(x = 646, y = 496) >55040 @0 glEnd() >55041 @0 glEnable(cap = GL_BLEND) >55042 @0 glEnable(cap = GL_ALPHA_TEST) >55043 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55044 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55045 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55046 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55047 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55048 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55049 @0 glMatrixMode(mode = GL_TEXTURE) >55050 @0 glLoadIdentity() >55051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55057 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55058 @0 glBegin(mode = GL_QUADS) >55059 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >55060 @0 glVertex2f(x = 653, y = 486) >55061 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >55062 @0 glVertex2f(x = 660, y = 486) >55063 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >55064 @0 glVertex2f(x = 660, y = 495) >55065 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >55066 @0 glVertex2f(x = 653, y = 495) >55067 @0 glEnd() >55068 @0 glEnable(cap = GL_BLEND) >55069 @0 glEnable(cap = GL_ALPHA_TEST) >55070 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55071 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55072 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55073 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55074 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55075 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55076 @0 glMatrixMode(mode = GL_TEXTURE) >55077 @0 glLoadIdentity() >55078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55084 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55085 @0 glBegin(mode = GL_QUADS) >55086 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >55087 @0 glVertex2f(x = 661, y = 485) >55088 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >55089 @0 glVertex2f(x = 667, y = 485) >55090 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >55091 @0 glVertex2f(x = 667, y = 495) >55092 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >55093 @0 glVertex2f(x = 661, y = 495) >55094 @0 glEnd() >55095 @0 glEnable(cap = GL_BLEND) >55096 @0 glEnable(cap = GL_ALPHA_TEST) >55097 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55098 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55099 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55100 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55101 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55102 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55103 @0 glMatrixMode(mode = GL_TEXTURE) >55104 @0 glLoadIdentity() >55105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55111 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55112 @0 glBegin(mode = GL_QUADS) >55113 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >55114 @0 glVertex2f(x = 667, y = 488) >55115 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >55116 @0 glVertex2f(x = 674, y = 488) >55117 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >55118 @0 glVertex2f(x = 674, y = 495) >55119 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >55120 @0 glVertex2f(x = 667, y = 495) >55121 @0 glEnd() >55122 @0 glEnable(cap = GL_BLEND) >55123 @0 glEnable(cap = GL_ALPHA_TEST) >55124 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55125 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55126 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55127 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55128 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55129 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55130 @0 glMatrixMode(mode = GL_TEXTURE) >55131 @0 glLoadIdentity() >55132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55138 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55139 @0 glBegin(mode = GL_QUADS) >55140 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >55141 @0 glVertex2f(x = 674, y = 488) >55142 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >55143 @0 glVertex2f(x = 681, y = 488) >55144 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >55145 @0 glVertex2f(x = 681, y = 495) >55146 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >55147 @0 glVertex2f(x = 674, y = 495) >55148 @0 glEnd() >55149 @0 glEnable(cap = GL_BLEND) >55150 @0 glEnable(cap = GL_ALPHA_TEST) >55151 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55152 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55153 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55154 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55155 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55156 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55157 @0 glMatrixMode(mode = GL_TEXTURE) >55158 @0 glLoadIdentity() >55159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55165 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55166 @0 glBegin(mode = GL_QUADS) >55167 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >55168 @0 glVertex2f(x = 688, y = 486) >55169 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >55170 @0 glVertex2f(x = 695, y = 486) >55171 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >55172 @0 glVertex2f(x = 695, y = 495) >55173 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >55174 @0 glVertex2f(x = 688, y = 495) >55175 @0 glEnd() >55176 @0 glEnable(cap = GL_BLEND) >55177 @0 glEnable(cap = GL_ALPHA_TEST) >55178 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55179 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55180 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55181 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55182 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55183 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55184 @0 glMatrixMode(mode = GL_TEXTURE) >55185 @0 glLoadIdentity() >55186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55192 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55193 @0 glBegin(mode = GL_QUADS) >55194 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >55195 @0 glVertex2f(x = 695, y = 488) >55196 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >55197 @0 glVertex2f(x = 702, y = 488) >55198 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >55199 @0 glVertex2f(x = 702, y = 495) >55200 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >55201 @0 glVertex2f(x = 695, y = 495) >55202 @0 glEnd() >55203 @0 glEnable(cap = GL_BLEND) >55204 @0 glEnable(cap = GL_ALPHA_TEST) >55205 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55206 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55207 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55208 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55209 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55210 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55211 @0 glMatrixMode(mode = GL_TEXTURE) >55212 @0 glLoadIdentity() >55213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55219 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55220 @0 glBegin(mode = GL_QUADS) >55221 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >55222 @0 glVertex2f(x = 702, y = 485) >55223 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >55224 @0 glVertex2f(x = 709, y = 485) >55225 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >55226 @0 glVertex2f(x = 709, y = 495) >55227 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >55228 @0 glVertex2f(x = 702, y = 495) >55229 @0 glEnd() >55230 @0 glEnable(cap = GL_BLEND) >55231 @0 glEnable(cap = GL_ALPHA_TEST) >55232 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55233 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55234 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55235 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55236 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55237 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55238 @0 glMatrixMode(mode = GL_TEXTURE) >55239 @0 glLoadIdentity() >55240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55246 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55247 @0 glBegin(mode = GL_QUADS) >55248 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >55249 @0 glVertex2f(x = 709, y = 488) >55250 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >55251 @0 glVertex2f(x = 716, y = 488) >55252 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >55253 @0 glVertex2f(x = 716, y = 495) >55254 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >55255 @0 glVertex2f(x = 709, y = 495) >55256 @0 glEnd() >55257 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55258 @0 glDisable(cap = GL_TEXTURE_2D) >55259 @0 glDisable(cap = GL_BLEND) >55260 @0 glDisable(cap = GL_ALPHA_TEST) >55261 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >55262 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) >55263 @0 glDisable(cap = GL_BLEND) >55264 @0 glDisable(cap = GL_ALPHA_TEST) >55265 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >55266 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) >55267 @0 glEnable(cap = GL_BLEND) >55268 @0 glEnable(cap = GL_ALPHA_TEST) >55269 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55270 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >55271 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) >55272 @0 glDisable(cap = GL_BLEND) >55273 @0 glDisable(cap = GL_ALPHA_TEST) >55274 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >55275 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) >55276 @0 glEnable(cap = GL_BLEND) >55277 @0 glEnable(cap = GL_ALPHA_TEST) >55278 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55279 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >55280 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) >55281 @0 glDisable(cap = GL_BLEND) >55282 @0 glDisable(cap = GL_ALPHA_TEST) >55283 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >55284 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) >55285 @0 glEnable(cap = GL_BLEND) >55286 @0 glEnable(cap = GL_ALPHA_TEST) >55287 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55288 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >55289 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) >55290 @0 glDisable(cap = GL_BLEND) >55291 @0 glDisable(cap = GL_ALPHA_TEST) >55292 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >55293 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) >55294 @0 glEnable(cap = GL_BLEND) >55295 @0 glEnable(cap = GL_ALPHA_TEST) >55296 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55297 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >55298 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) >55299 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55300 @0 glEnable(cap = GL_TEXTURE_2D) >55301 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) >55302 @0 glEnable(cap = GL_BLEND) >55303 @0 glEnable(cap = GL_ALPHA_TEST) >55304 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55305 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55306 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55307 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55308 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55309 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55310 @0 glMatrixMode(mode = GL_TEXTURE) >55311 @0 glLoadIdentity() >55312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >55313 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) >55314 @0 glBegin(mode = GL_QUADS) >55315 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) >55316 @0 glVertex2f(x = 608, y = 536) >55317 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) >55318 @0 glVertex2f(x = 615, y = 536) >55319 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) >55320 @0 glVertex2f(x = 615, y = 546) >55321 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) >55322 @0 glVertex2f(x = 608, y = 546) >55323 @0 glEnd() >55324 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55325 @0 glEnable(cap = GL_TEXTURE_2D) >55326 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >55327 @0 glEnable(cap = GL_BLEND) >55328 @0 glEnable(cap = GL_ALPHA_TEST) >55329 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55330 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55331 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55332 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55333 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55334 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55335 @0 glMatrixMode(mode = GL_TEXTURE) >55336 @0 glLoadIdentity() >55337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >55338 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >55339 @0 glBegin(mode = GL_QUADS) >55340 @0 glTexCoord2f(s = 0.796875, t = 0.046875) >55341 @0 glVertex2f(x = 627, y = 537) >55342 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) >55343 @0 glVertex2f(x = 633, y = 537) >55344 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) >55345 @0 glVertex2f(x = 633, y = 546) >55346 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) >55347 @0 glVertex2f(x = 627, y = 546) >55348 @0 glTexCoord2f(s = 0.75, t = 0.140625) >55349 @0 glVertex2f(x = 634, y = 539) >55350 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >55351 @0 glVertex2f(x = 640, y = 539) >55352 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >55353 @0 glVertex2f(x = 640, y = 546) >55354 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >55355 @0 glVertex2f(x = 634, y = 546) >55356 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >55357 @0 glVertex2f(x = 640, y = 539) >55358 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >55359 @0 glVertex2f(x = 647, y = 539) >55360 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >55361 @0 glVertex2f(x = 647, y = 547) >55362 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >55363 @0 glVertex2f(x = 640, y = 547) >55364 @0 glTexCoord2f(s = 0.1875, t = 0.140625) >55365 @0 glVertex2f(x = 648, y = 536) >55366 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) >55367 @0 glVertex2f(x = 654, y = 536) >55368 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) >55369 @0 glVertex2f(x = 654, y = 546) >55370 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) >55371 @0 glVertex2f(x = 648, y = 546) >55372 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >55373 @0 glVertex2f(x = 654, y = 536) >55374 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >55375 @0 glVertex2f(x = 661, y = 536) >55376 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >55377 @0 glVertex2f(x = 661, y = 546) >55378 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >55379 @0 glVertex2f(x = 654, y = 546) >55380 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >55381 @0 glVertex2f(x = 661, y = 539) >55382 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >55383 @0 glVertex2f(x = 668, y = 539) >55384 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >55385 @0 glVertex2f(x = 668, y = 546) >55386 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >55387 @0 glVertex2f(x = 661, y = 546) >55388 @0 glTexCoord2f(s = 0.75, t = 0.046875) >55389 @0 glVertex2f(x = 675, y = 537) >55390 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >55391 @0 glVertex2f(x = 682, y = 537) >55392 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >55393 @0 glVertex2f(x = 682, y = 546) >55394 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >55395 @0 glVertex2f(x = 675, y = 546) >55396 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >55397 @0 glVertex2f(x = 682, y = 539) >55398 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >55399 @0 glVertex2f(x = 689, y = 539) >55400 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >55401 @0 glVertex2f(x = 689, y = 547) >55402 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >55403 @0 glVertex2f(x = 682, y = 547) >55404 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >55405 @0 glVertex2f(x = 689, y = 539) >55406 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >55407 @0 glVertex2f(x = 696, y = 539) >55408 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >55409 @0 glVertex2f(x = 696, y = 546) >55410 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >55411 @0 glVertex2f(x = 689, y = 546) >55412 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >55413 @0 glVertex2f(x = 696, y = 539) >55414 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >55415 @0 glVertex2f(x = 703, y = 539) >55416 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >55417 @0 glVertex2f(x = 703, y = 547) >55418 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >55419 @0 glVertex2f(x = 696, y = 547) >55420 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >55421 @0 glVertex2f(x = 703, y = 538) >55422 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >55423 @0 glVertex2f(x = 710, y = 538) >55424 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >55425 @0 glVertex2f(x = 710, y = 549) >55426 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >55427 @0 glVertex2f(x = 703, y = 549) >55428 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >55429 @0 glVertex2f(x = 710, y = 539) >55430 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >55431 @0 glVertex2f(x = 717, y = 539) >55432 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >55433 @0 glVertex2f(x = 717, y = 546) >55434 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >55435 @0 glVertex2f(x = 710, y = 546) >55436 @0 glEnd() >55437 @0 glEnable(cap = GL_BLEND) >55438 @0 glEnable(cap = GL_ALPHA_TEST) >55439 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55440 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55441 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55442 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55443 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55444 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55445 @0 glMatrixMode(mode = GL_TEXTURE) >55446 @0 glLoadIdentity() >55447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55453 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55454 @0 glBegin(mode = GL_QUADS) >55455 @0 glTexCoord2f(s = 0.796875, t = 0.046875) >55456 @0 glVertex2f(x = 626, y = 536) >55457 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) >55458 @0 glVertex2f(x = 632, y = 536) >55459 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) >55460 @0 glVertex2f(x = 632, y = 545) >55461 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) >55462 @0 glVertex2f(x = 626, y = 545) >55463 @0 glEnd() >55464 @0 glEnable(cap = GL_BLEND) >55465 @0 glEnable(cap = GL_ALPHA_TEST) >55466 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55467 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55468 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55469 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55470 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55471 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55472 @0 glMatrixMode(mode = GL_TEXTURE) >55473 @0 glLoadIdentity() >55474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55480 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55481 @0 glBegin(mode = GL_QUADS) >55482 @0 glTexCoord2f(s = 0.75, t = 0.140625) >55483 @0 glVertex2f(x = 633, y = 538) >55484 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >55485 @0 glVertex2f(x = 639, y = 538) >55486 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >55487 @0 glVertex2f(x = 639, y = 545) >55488 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >55489 @0 glVertex2f(x = 633, y = 545) >55490 @0 glEnd() >55491 @0 glEnable(cap = GL_BLEND) >55492 @0 glEnable(cap = GL_ALPHA_TEST) >55493 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55494 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55495 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55496 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55497 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55498 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55499 @0 glMatrixMode(mode = GL_TEXTURE) >55500 @0 glLoadIdentity() >55501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55507 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55508 @0 glBegin(mode = GL_QUADS) >55509 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >55510 @0 glVertex2f(x = 639, y = 538) >55511 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >55512 @0 glVertex2f(x = 646, y = 538) >55513 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >55514 @0 glVertex2f(x = 646, y = 546) >55515 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >55516 @0 glVertex2f(x = 639, y = 546) >55517 @0 glEnd() >55518 @0 glEnable(cap = GL_BLEND) >55519 @0 glEnable(cap = GL_ALPHA_TEST) >55520 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55521 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55522 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55523 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55524 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55525 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55526 @0 glMatrixMode(mode = GL_TEXTURE) >55527 @0 glLoadIdentity() >55528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55534 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55535 @0 glBegin(mode = GL_QUADS) >55536 @0 glTexCoord2f(s = 0.1875, t = 0.140625) >55537 @0 glVertex2f(x = 647, y = 535) >55538 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) >55539 @0 glVertex2f(x = 653, y = 535) >55540 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) >55541 @0 glVertex2f(x = 653, y = 545) >55542 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) >55543 @0 glVertex2f(x = 647, y = 545) >55544 @0 glEnd() >55545 @0 glEnable(cap = GL_BLEND) >55546 @0 glEnable(cap = GL_ALPHA_TEST) >55547 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55548 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55549 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55550 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55551 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55552 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55553 @0 glMatrixMode(mode = GL_TEXTURE) >55554 @0 glLoadIdentity() >55555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55561 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55562 @0 glBegin(mode = GL_QUADS) >55563 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >55564 @0 glVertex2f(x = 653, y = 535) >55565 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >55566 @0 glVertex2f(x = 660, y = 535) >55567 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >55568 @0 glVertex2f(x = 660, y = 545) >55569 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >55570 @0 glVertex2f(x = 653, y = 545) >55571 @0 glEnd() >55572 @0 glEnable(cap = GL_BLEND) >55573 @0 glEnable(cap = GL_ALPHA_TEST) >55574 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55575 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55576 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55577 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55578 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55579 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55580 @0 glMatrixMode(mode = GL_TEXTURE) >55581 @0 glLoadIdentity() >55582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55588 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55589 @0 glBegin(mode = GL_QUADS) >55590 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >55591 @0 glVertex2f(x = 660, y = 538) >55592 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >55593 @0 glVertex2f(x = 667, y = 538) >55594 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >55595 @0 glVertex2f(x = 667, y = 545) >55596 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >55597 @0 glVertex2f(x = 660, y = 545) >55598 @0 glEnd() >55599 @0 glEnable(cap = GL_BLEND) >55600 @0 glEnable(cap = GL_ALPHA_TEST) >55601 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55602 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55603 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55604 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55605 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55606 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55607 @0 glMatrixMode(mode = GL_TEXTURE) >55608 @0 glLoadIdentity() >55609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55615 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55616 @0 glBegin(mode = GL_QUADS) >55617 @0 glTexCoord2f(s = 0.75, t = 0.046875) >55618 @0 glVertex2f(x = 674, y = 536) >55619 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >55620 @0 glVertex2f(x = 681, y = 536) >55621 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >55622 @0 glVertex2f(x = 681, y = 545) >55623 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >55624 @0 glVertex2f(x = 674, y = 545) >55625 @0 glEnd() >55626 @0 glEnable(cap = GL_BLEND) >55627 @0 glEnable(cap = GL_ALPHA_TEST) >55628 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55629 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55630 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55631 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55632 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55633 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55634 @0 glMatrixMode(mode = GL_TEXTURE) >55635 @0 glLoadIdentity() >55636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55642 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55643 @0 glBegin(mode = GL_QUADS) >55644 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >55645 @0 glVertex2f(x = 681, y = 538) >55646 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >55647 @0 glVertex2f(x = 688, y = 538) >55648 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >55649 @0 glVertex2f(x = 688, y = 546) >55650 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >55651 @0 glVertex2f(x = 681, y = 546) >55652 @0 glEnd() >55653 @0 glEnable(cap = GL_BLEND) >55654 @0 glEnable(cap = GL_ALPHA_TEST) >55655 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55656 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55657 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55658 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55659 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55660 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55661 @0 glMatrixMode(mode = GL_TEXTURE) >55662 @0 glLoadIdentity() >55663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55669 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55670 @0 glBegin(mode = GL_QUADS) >55671 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >55672 @0 glVertex2f(x = 688, y = 538) >55673 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >55674 @0 glVertex2f(x = 695, y = 538) >55675 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >55676 @0 glVertex2f(x = 695, y = 545) >55677 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >55678 @0 glVertex2f(x = 688, y = 545) >55679 @0 glEnd() >55680 @0 glEnable(cap = GL_BLEND) >55681 @0 glEnable(cap = GL_ALPHA_TEST) >55682 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55683 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55684 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55685 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55686 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55687 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55688 @0 glMatrixMode(mode = GL_TEXTURE) >55689 @0 glLoadIdentity() >55690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55696 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55697 @0 glBegin(mode = GL_QUADS) >55698 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >55699 @0 glVertex2f(x = 695, y = 538) >55700 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >55701 @0 glVertex2f(x = 702, y = 538) >55702 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >55703 @0 glVertex2f(x = 702, y = 546) >55704 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >55705 @0 glVertex2f(x = 695, y = 546) >55706 @0 glEnd() >55707 @0 glEnable(cap = GL_BLEND) >55708 @0 glEnable(cap = GL_ALPHA_TEST) >55709 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55710 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55711 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55712 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55713 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55714 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55715 @0 glMatrixMode(mode = GL_TEXTURE) >55716 @0 glLoadIdentity() >55717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55723 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55724 @0 glBegin(mode = GL_QUADS) >55725 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >55726 @0 glVertex2f(x = 702, y = 537) >55727 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >55728 @0 glVertex2f(x = 709, y = 537) >55729 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >55730 @0 glVertex2f(x = 709, y = 548) >55731 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >55732 @0 glVertex2f(x = 702, y = 548) >55733 @0 glEnd() >55734 @0 glEnable(cap = GL_BLEND) >55735 @0 glEnable(cap = GL_ALPHA_TEST) >55736 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55737 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55738 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55739 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55740 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55741 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55742 @0 glMatrixMode(mode = GL_TEXTURE) >55743 @0 glLoadIdentity() >55744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55750 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55751 @0 glBegin(mode = GL_QUADS) >55752 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >55753 @0 glVertex2f(x = 709, y = 538) >55754 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >55755 @0 glVertex2f(x = 716, y = 538) >55756 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >55757 @0 glVertex2f(x = 716, y = 545) >55758 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >55759 @0 glVertex2f(x = 709, y = 545) >55760 @0 glEnd() >55761 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55762 @0 glDisable(cap = GL_TEXTURE_2D) >55763 @0 glDisable(cap = GL_BLEND) >55764 @0 glDisable(cap = GL_ALPHA_TEST) >55765 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >55766 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) >55767 @0 glDisable(cap = GL_BLEND) >55768 @0 glDisable(cap = GL_ALPHA_TEST) >55769 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >55770 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) >55771 @0 glEnable(cap = GL_BLEND) >55772 @0 glEnable(cap = GL_ALPHA_TEST) >55773 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55774 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >55775 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) >55776 @0 glDisable(cap = GL_BLEND) >55777 @0 glDisable(cap = GL_ALPHA_TEST) >55778 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >55779 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) >55780 @0 glEnable(cap = GL_BLEND) >55781 @0 glEnable(cap = GL_ALPHA_TEST) >55782 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55783 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >55784 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) >55785 @0 glDisable(cap = GL_BLEND) >55786 @0 glDisable(cap = GL_ALPHA_TEST) >55787 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >55788 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) >55789 @0 glEnable(cap = GL_BLEND) >55790 @0 glEnable(cap = GL_ALPHA_TEST) >55791 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55792 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >55793 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) >55794 @0 glDisable(cap = GL_BLEND) >55795 @0 glDisable(cap = GL_ALPHA_TEST) >55796 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >55797 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) >55798 @0 glEnable(cap = GL_BLEND) >55799 @0 glEnable(cap = GL_ALPHA_TEST) >55800 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55801 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >55802 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) >55803 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55804 @0 glEnable(cap = GL_TEXTURE_2D) >55805 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >55806 @0 glEnable(cap = GL_BLEND) >55807 @0 glEnable(cap = GL_ALPHA_TEST) >55808 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55809 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55810 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55811 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55812 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55813 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55814 @0 glMatrixMode(mode = GL_TEXTURE) >55815 @0 glLoadIdentity() >55816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >55817 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >55818 @0 glBegin(mode = GL_QUADS) >55819 @0 glTexCoord2f(s = 0.9375, t = 0.046875) >55820 @0 glVertex2f(x = 626, y = 587) >55821 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) >55822 @0 glVertex2f(x = 633, y = 587) >55823 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) >55824 @0 glVertex2f(x = 633, y = 596) >55825 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) >55826 @0 glVertex2f(x = 626, y = 596) >55827 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >55828 @0 glVertex2f(x = 633, y = 589) >55829 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >55830 @0 glVertex2f(x = 640, y = 589) >55831 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >55832 @0 glVertex2f(x = 640, y = 596) >55833 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >55834 @0 glVertex2f(x = 633, y = 596) >55835 @0 glTexCoord2f(s = 0, t = 0.1875) >55836 @0 glVertex2f(x = 640, y = 589) >55837 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >55838 @0 glVertex2f(x = 647, y = 589) >55839 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >55840 @0 glVertex2f(x = 647, y = 596) >55841 @0 glTexCoord2f(s = 0, t = 0.2148438) >55842 @0 glVertex2f(x = 640, y = 596) >55843 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >55844 @0 glVertex2f(x = 647, y = 587) >55845 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >55846 @0 glVertex2f(x = 654, y = 587) >55847 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >55848 @0 glVertex2f(x = 654, y = 596) >55849 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >55850 @0 glVertex2f(x = 647, y = 596) >55851 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >55852 @0 glVertex2f(x = 661, y = 587) >55853 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >55854 @0 glVertex2f(x = 668, y = 587) >55855 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >55856 @0 glVertex2f(x = 668, y = 596) >55857 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >55858 @0 glVertex2f(x = 661, y = 596) >55859 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >55860 @0 glVertex2f(x = 668, y = 589) >55861 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >55862 @0 glVertex2f(x = 675, y = 589) >55863 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >55864 @0 glVertex2f(x = 675, y = 596) >55865 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >55866 @0 glVertex2f(x = 668, y = 596) >55867 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >55868 @0 glVertex2f(x = 676, y = 589) >55869 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >55870 @0 glVertex2f(x = 682, y = 589) >55871 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >55872 @0 glVertex2f(x = 682, y = 596) >55873 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >55874 @0 glVertex2f(x = 676, y = 596) >55875 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >55876 @0 glVertex2f(x = 682, y = 589) >55877 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >55878 @0 glVertex2f(x = 689, y = 589) >55879 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >55880 @0 glVertex2f(x = 689, y = 596) >55881 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >55882 @0 glVertex2f(x = 682, y = 596) >55883 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >55884 @0 glVertex2f(x = 689, y = 589) >55885 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >55886 @0 glVertex2f(x = 696, y = 589) >55887 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >55888 @0 glVertex2f(x = 696, y = 596) >55889 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >55890 @0 glVertex2f(x = 689, y = 596) >55891 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >55892 @0 glVertex2f(x = 697, y = 589) >55893 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >55894 @0 glVertex2f(x = 703, y = 589) >55895 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >55896 @0 glVertex2f(x = 703, y = 596) >55897 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >55898 @0 glVertex2f(x = 697, y = 596) >55899 @0 glEnd() >55900 @0 glEnable(cap = GL_BLEND) >55901 @0 glEnable(cap = GL_ALPHA_TEST) >55902 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55903 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55904 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55905 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55906 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55907 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55908 @0 glMatrixMode(mode = GL_TEXTURE) >55909 @0 glLoadIdentity() >55910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55916 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55917 @0 glBegin(mode = GL_QUADS) >55918 @0 glTexCoord2f(s = 0.9375, t = 0.046875) >55919 @0 glVertex2f(x = 625, y = 586) >55920 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) >55921 @0 glVertex2f(x = 632, y = 586) >55922 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) >55923 @0 glVertex2f(x = 632, y = 595) >55924 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) >55925 @0 glVertex2f(x = 625, y = 595) >55926 @0 glEnd() >55927 @0 glEnable(cap = GL_BLEND) >55928 @0 glEnable(cap = GL_ALPHA_TEST) >55929 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55930 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55931 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55932 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55933 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55934 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55935 @0 glMatrixMode(mode = GL_TEXTURE) >55936 @0 glLoadIdentity() >55937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55943 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55944 @0 glBegin(mode = GL_QUADS) >55945 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >55946 @0 glVertex2f(x = 632, y = 588) >55947 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >55948 @0 glVertex2f(x = 639, y = 588) >55949 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >55950 @0 glVertex2f(x = 639, y = 595) >55951 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >55952 @0 glVertex2f(x = 632, y = 595) >55953 @0 glEnd() >55954 @0 glEnable(cap = GL_BLEND) >55955 @0 glEnable(cap = GL_ALPHA_TEST) >55956 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55957 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55958 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55959 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55960 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55961 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55962 @0 glMatrixMode(mode = GL_TEXTURE) >55963 @0 glLoadIdentity() >55964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55970 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55971 @0 glBegin(mode = GL_QUADS) >55972 @0 glTexCoord2f(s = 0, t = 0.1875) >55973 @0 glVertex2f(x = 639, y = 588) >55974 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >55975 @0 glVertex2f(x = 646, y = 588) >55976 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >55977 @0 glVertex2f(x = 646, y = 595) >55978 @0 glTexCoord2f(s = 0, t = 0.2148438) >55979 @0 glVertex2f(x = 639, y = 595) >55980 @0 glEnd() >55981 @0 glEnable(cap = GL_BLEND) >55982 @0 glEnable(cap = GL_ALPHA_TEST) >55983 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >55984 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >55985 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >55986 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >55987 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >55988 @0 glActiveTextureARB(texture = GL_TEXTURE0) >55989 @0 glMatrixMode(mode = GL_TEXTURE) >55990 @0 glLoadIdentity() >55991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >55992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >55993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >55994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >55995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >55996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >55997 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >55998 @0 glBegin(mode = GL_QUADS) >55999 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >56000 @0 glVertex2f(x = 646, y = 586) >56001 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >56002 @0 glVertex2f(x = 653, y = 586) >56003 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >56004 @0 glVertex2f(x = 653, y = 595) >56005 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >56006 @0 glVertex2f(x = 646, y = 595) >56007 @0 glEnd() >56008 @0 glEnable(cap = GL_BLEND) >56009 @0 glEnable(cap = GL_ALPHA_TEST) >56010 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56011 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56012 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56013 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56014 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56015 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56016 @0 glMatrixMode(mode = GL_TEXTURE) >56017 @0 glLoadIdentity() >56018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56024 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56025 @0 glBegin(mode = GL_QUADS) >56026 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >56027 @0 glVertex2f(x = 660, y = 586) >56028 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >56029 @0 glVertex2f(x = 667, y = 586) >56030 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >56031 @0 glVertex2f(x = 667, y = 595) >56032 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >56033 @0 glVertex2f(x = 660, y = 595) >56034 @0 glEnd() >56035 @0 glEnable(cap = GL_BLEND) >56036 @0 glEnable(cap = GL_ALPHA_TEST) >56037 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56038 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56039 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56040 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56041 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56042 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56043 @0 glMatrixMode(mode = GL_TEXTURE) >56044 @0 glLoadIdentity() >56045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56051 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56052 @0 glBegin(mode = GL_QUADS) >56053 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >56054 @0 glVertex2f(x = 667, y = 588) >56055 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >56056 @0 glVertex2f(x = 674, y = 588) >56057 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >56058 @0 glVertex2f(x = 674, y = 595) >56059 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >56060 @0 glVertex2f(x = 667, y = 595) >56061 @0 glEnd() >56062 @0 glEnable(cap = GL_BLEND) >56063 @0 glEnable(cap = GL_ALPHA_TEST) >56064 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56065 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56066 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56067 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56068 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56069 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56070 @0 glMatrixMode(mode = GL_TEXTURE) >56071 @0 glLoadIdentity() >56072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56078 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56079 @0 glBegin(mode = GL_QUADS) >56080 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >56081 @0 glVertex2f(x = 675, y = 588) >56082 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >56083 @0 glVertex2f(x = 681, y = 588) >56084 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >56085 @0 glVertex2f(x = 681, y = 595) >56086 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >56087 @0 glVertex2f(x = 675, y = 595) >56088 @0 glEnd() >56089 @0 glEnable(cap = GL_BLEND) >56090 @0 glEnable(cap = GL_ALPHA_TEST) >56091 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56092 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56093 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56094 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56095 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56096 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56097 @0 glMatrixMode(mode = GL_TEXTURE) >56098 @0 glLoadIdentity() >56099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56105 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56106 @0 glBegin(mode = GL_QUADS) >56107 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >56108 @0 glVertex2f(x = 681, y = 588) >56109 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >56110 @0 glVertex2f(x = 688, y = 588) >56111 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >56112 @0 glVertex2f(x = 688, y = 595) >56113 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >56114 @0 glVertex2f(x = 681, y = 595) >56115 @0 glEnd() >56116 @0 glEnable(cap = GL_BLEND) >56117 @0 glEnable(cap = GL_ALPHA_TEST) >56118 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56119 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56120 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56121 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56122 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56123 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56124 @0 glMatrixMode(mode = GL_TEXTURE) >56125 @0 glLoadIdentity() >56126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56132 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56133 @0 glBegin(mode = GL_QUADS) >56134 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >56135 @0 glVertex2f(x = 688, y = 588) >56136 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >56137 @0 glVertex2f(x = 695, y = 588) >56138 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >56139 @0 glVertex2f(x = 695, y = 595) >56140 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >56141 @0 glVertex2f(x = 688, y = 595) >56142 @0 glEnd() >56143 @0 glEnable(cap = GL_BLEND) >56144 @0 glEnable(cap = GL_ALPHA_TEST) >56145 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56146 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56147 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56148 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56149 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56150 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56151 @0 glMatrixMode(mode = GL_TEXTURE) >56152 @0 glLoadIdentity() >56153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56159 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56160 @0 glBegin(mode = GL_QUADS) >56161 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >56162 @0 glVertex2f(x = 696, y = 588) >56163 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >56164 @0 glVertex2f(x = 702, y = 588) >56165 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >56166 @0 glVertex2f(x = 702, y = 595) >56167 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >56168 @0 glVertex2f(x = 696, y = 595) >56169 @0 glEnd() >56170 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56171 @0 glDisable(cap = GL_TEXTURE_2D) >56172 @0 glDisable(cap = GL_BLEND) >56173 @0 glDisable(cap = GL_ALPHA_TEST) >56174 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >56175 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) >56176 @0 glDisable(cap = GL_BLEND) >56177 @0 glDisable(cap = GL_ALPHA_TEST) >56178 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >56179 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) >56180 @0 glDisable(cap = GL_BLEND) >56181 @0 glDisable(cap = GL_ALPHA_TEST) >56182 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >56183 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) >56184 @0 glDisable(cap = GL_BLEND) >56185 @0 glDisable(cap = GL_ALPHA_TEST) >56186 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >56187 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) >56188 @0 glDisable(cap = GL_BLEND) >56189 @0 glDisable(cap = GL_ALPHA_TEST) >56190 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >56191 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) >56192 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56193 @0 glEnable(cap = GL_TEXTURE_2D) >56194 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >56195 @0 glEnable(cap = GL_BLEND) >56196 @0 glEnable(cap = GL_ALPHA_TEST) >56197 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56198 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56199 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56200 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56201 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56202 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56203 @0 glMatrixMode(mode = GL_TEXTURE) >56204 @0 glLoadIdentity() >56205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >56206 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >56207 @0 glBegin(mode = GL_QUADS) >56208 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >56209 @0 glVertex2f(x = 1059, y = 451) >56210 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >56211 @0 glVertex2f(x = 1066, y = 451) >56212 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >56213 @0 glVertex2f(x = 1066, y = 459) >56214 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >56215 @0 glVertex2f(x = 1059, y = 459) >56216 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >56217 @0 glVertex2f(x = 1067, y = 451) >56218 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >56219 @0 glVertex2f(x = 1073, y = 451) >56220 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >56221 @0 glVertex2f(x = 1073, y = 461) >56222 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >56223 @0 glVertex2f(x = 1067, y = 461) >56224 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >56225 @0 glVertex2f(x = 1074, y = 448) >56226 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >56227 @0 glVertex2f(x = 1080, y = 448) >56228 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >56229 @0 glVertex2f(x = 1080, y = 458) >56230 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >56231 @0 glVertex2f(x = 1074, y = 458) >56232 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >56233 @0 glVertex2f(x = 1080, y = 449) >56234 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >56235 @0 glVertex2f(x = 1087, y = 449) >56236 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >56237 @0 glVertex2f(x = 1087, y = 458) >56238 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >56239 @0 glVertex2f(x = 1080, y = 458) >56240 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >56241 @0 glVertex2f(x = 1087, y = 451) >56242 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >56243 @0 glVertex2f(x = 1094, y = 451) >56244 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >56245 @0 glVertex2f(x = 1094, y = 458) >56246 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >56247 @0 glVertex2f(x = 1087, y = 458) >56248 @0 glTexCoord2f(s = 0, t = 0.1875) >56249 @0 glVertex2f(x = 1094, y = 451) >56250 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >56251 @0 glVertex2f(x = 1101, y = 451) >56252 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >56253 @0 glVertex2f(x = 1101, y = 458) >56254 @0 glTexCoord2f(s = 0, t = 0.2148438) >56255 @0 glVertex2f(x = 1094, y = 458) >56256 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >56257 @0 glVertex2f(x = 1101, y = 449) >56258 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >56259 @0 glVertex2f(x = 1108, y = 449) >56260 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >56261 @0 glVertex2f(x = 1108, y = 458) >56262 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >56263 @0 glVertex2f(x = 1101, y = 458) >56264 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >56265 @0 glVertex2f(x = 1117, y = 447) >56266 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >56267 @0 glVertex2f(x = 1121, y = 447) >56268 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >56269 @0 glVertex2f(x = 1121, y = 460) >56270 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >56271 @0 glVertex2f(x = 1117, y = 460) >56272 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >56273 @0 glVertex2f(x = 1122, y = 451) >56274 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >56275 @0 glVertex2f(x = 1129, y = 451) >56276 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >56277 @0 glVertex2f(x = 1129, y = 458) >56278 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >56279 @0 glVertex2f(x = 1122, y = 458) >56280 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >56281 @0 glVertex2f(x = 1130, y = 448) >56282 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >56283 @0 glVertex2f(x = 1136, y = 448) >56284 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >56285 @0 glVertex2f(x = 1136, y = 458) >56286 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >56287 @0 glVertex2f(x = 1130, y = 458) >56288 @0 glTexCoord2f(s = 0.75, t = 0.140625) >56289 @0 glVertex2f(x = 1137, y = 451) >56290 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >56291 @0 glVertex2f(x = 1143, y = 451) >56292 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >56293 @0 glVertex2f(x = 1143, y = 458) >56294 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >56295 @0 glVertex2f(x = 1137, y = 458) >56296 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >56297 @0 glVertex2f(x = 1143, y = 451) >56298 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >56299 @0 glVertex2f(x = 1150, y = 451) >56300 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >56301 @0 glVertex2f(x = 1150, y = 458) >56302 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >56303 @0 glVertex2f(x = 1143, y = 458) >56304 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >56305 @0 glVertex2f(x = 1150, y = 449) >56306 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >56307 @0 glVertex2f(x = 1157, y = 449) >56308 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >56309 @0 glVertex2f(x = 1157, y = 458) >56310 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >56311 @0 glVertex2f(x = 1150, y = 458) >56312 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >56313 @0 glVertex2f(x = 1157, y = 451) >56314 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >56315 @0 glVertex2f(x = 1164, y = 451) >56316 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >56317 @0 glVertex2f(x = 1164, y = 458) >56318 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >56319 @0 glVertex2f(x = 1157, y = 458) >56320 @0 glTexCoord2f(s = 0, t = 0.1875) >56321 @0 glVertex2f(x = 1164, y = 451) >56322 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >56323 @0 glVertex2f(x = 1171, y = 451) >56324 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >56325 @0 glVertex2f(x = 1171, y = 458) >56326 @0 glTexCoord2f(s = 0, t = 0.2148438) >56327 @0 glVertex2f(x = 1164, y = 458) >56328 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >56329 @0 glVertex2f(x = 1171, y = 449) >56330 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >56331 @0 glVertex2f(x = 1178, y = 449) >56332 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >56333 @0 glVertex2f(x = 1178, y = 458) >56334 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >56335 @0 glVertex2f(x = 1171, y = 458) >56336 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >56337 @0 glVertex2f(x = 1179, y = 447) >56338 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >56339 @0 glVertex2f(x = 1184, y = 447) >56340 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >56341 @0 glVertex2f(x = 1184, y = 460) >56342 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >56343 @0 glVertex2f(x = 1179, y = 460) >56344 @0 glEnd() >56345 @0 glEnable(cap = GL_BLEND) >56346 @0 glEnable(cap = GL_ALPHA_TEST) >56347 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56348 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56349 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56350 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56351 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56352 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56353 @0 glMatrixMode(mode = GL_TEXTURE) >56354 @0 glLoadIdentity() >56355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56361 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56362 @0 glBegin(mode = GL_QUADS) >56363 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >56364 @0 glVertex2f(x = 1058, y = 450) >56365 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >56366 @0 glVertex2f(x = 1065, y = 450) >56367 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >56368 @0 glVertex2f(x = 1065, y = 458) >56369 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >56370 @0 glVertex2f(x = 1058, y = 458) >56371 @0 glEnd() >56372 @0 glEnable(cap = GL_BLEND) >56373 @0 glEnable(cap = GL_ALPHA_TEST) >56374 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56375 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56376 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56377 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56378 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56379 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56380 @0 glMatrixMode(mode = GL_TEXTURE) >56381 @0 glLoadIdentity() >56382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56388 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56389 @0 glBegin(mode = GL_QUADS) >56390 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >56391 @0 glVertex2f(x = 1066, y = 450) >56392 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >56393 @0 glVertex2f(x = 1072, y = 450) >56394 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >56395 @0 glVertex2f(x = 1072, y = 460) >56396 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >56397 @0 glVertex2f(x = 1066, y = 460) >56398 @0 glEnd() >56399 @0 glEnable(cap = GL_BLEND) >56400 @0 glEnable(cap = GL_ALPHA_TEST) >56401 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56402 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56403 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56404 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56405 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56406 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56407 @0 glMatrixMode(mode = GL_TEXTURE) >56408 @0 glLoadIdentity() >56409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56415 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56416 @0 glBegin(mode = GL_QUADS) >56417 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >56418 @0 glVertex2f(x = 1073, y = 447) >56419 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >56420 @0 glVertex2f(x = 1079, y = 447) >56421 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >56422 @0 glVertex2f(x = 1079, y = 457) >56423 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >56424 @0 glVertex2f(x = 1073, y = 457) >56425 @0 glEnd() >56426 @0 glEnable(cap = GL_BLEND) >56427 @0 glEnable(cap = GL_ALPHA_TEST) >56428 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56429 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56430 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56431 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56432 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56433 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56434 @0 glMatrixMode(mode = GL_TEXTURE) >56435 @0 glLoadIdentity() >56436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56442 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56443 @0 glBegin(mode = GL_QUADS) >56444 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >56445 @0 glVertex2f(x = 1079, y = 448) >56446 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >56447 @0 glVertex2f(x = 1086, y = 448) >56448 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >56449 @0 glVertex2f(x = 1086, y = 457) >56450 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >56451 @0 glVertex2f(x = 1079, y = 457) >56452 @0 glEnd() >56453 @0 glEnable(cap = GL_BLEND) >56454 @0 glEnable(cap = GL_ALPHA_TEST) >56455 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56456 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56457 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56458 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56459 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56460 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56461 @0 glMatrixMode(mode = GL_TEXTURE) >56462 @0 glLoadIdentity() >56463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56469 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56470 @0 glBegin(mode = GL_QUADS) >56471 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >56472 @0 glVertex2f(x = 1086, y = 450) >56473 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >56474 @0 glVertex2f(x = 1093, y = 450) >56475 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >56476 @0 glVertex2f(x = 1093, y = 457) >56477 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >56478 @0 glVertex2f(x = 1086, y = 457) >56479 @0 glEnd() >56480 @0 glEnable(cap = GL_BLEND) >56481 @0 glEnable(cap = GL_ALPHA_TEST) >56482 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56483 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56484 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56485 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56486 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56487 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56488 @0 glMatrixMode(mode = GL_TEXTURE) >56489 @0 glLoadIdentity() >56490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56496 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56497 @0 glBegin(mode = GL_QUADS) >56498 @0 glTexCoord2f(s = 0, t = 0.1875) >56499 @0 glVertex2f(x = 1093, y = 450) >56500 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >56501 @0 glVertex2f(x = 1100, y = 450) >56502 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >56503 @0 glVertex2f(x = 1100, y = 457) >56504 @0 glTexCoord2f(s = 0, t = 0.2148438) >56505 @0 glVertex2f(x = 1093, y = 457) >56506 @0 glEnd() >56507 @0 glEnable(cap = GL_BLEND) >56508 @0 glEnable(cap = GL_ALPHA_TEST) >56509 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56510 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56511 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56512 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56513 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56514 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56515 @0 glMatrixMode(mode = GL_TEXTURE) >56516 @0 glLoadIdentity() >56517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56523 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56524 @0 glBegin(mode = GL_QUADS) >56525 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >56526 @0 glVertex2f(x = 1100, y = 448) >56527 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >56528 @0 glVertex2f(x = 1107, y = 448) >56529 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >56530 @0 glVertex2f(x = 1107, y = 457) >56531 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >56532 @0 glVertex2f(x = 1100, y = 457) >56533 @0 glEnd() >56534 @0 glEnable(cap = GL_BLEND) >56535 @0 glEnable(cap = GL_ALPHA_TEST) >56536 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56537 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56538 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56539 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56540 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56541 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56542 @0 glMatrixMode(mode = GL_TEXTURE) >56543 @0 glLoadIdentity() >56544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56547 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56550 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56551 @0 glBegin(mode = GL_QUADS) >56552 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >56553 @0 glVertex2f(x = 1116, y = 446) >56554 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >56555 @0 glVertex2f(x = 1120, y = 446) >56556 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >56557 @0 glVertex2f(x = 1120, y = 459) >56558 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >56559 @0 glVertex2f(x = 1116, y = 459) >56560 @0 glEnd() >56561 @0 glEnable(cap = GL_BLEND) >56562 @0 glEnable(cap = GL_ALPHA_TEST) >56563 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56564 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56565 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56566 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56567 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56568 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56569 @0 glMatrixMode(mode = GL_TEXTURE) >56570 @0 glLoadIdentity() >56571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56577 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56578 @0 glBegin(mode = GL_QUADS) >56579 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >56580 @0 glVertex2f(x = 1121, y = 450) >56581 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >56582 @0 glVertex2f(x = 1128, y = 450) >56583 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >56584 @0 glVertex2f(x = 1128, y = 457) >56585 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >56586 @0 glVertex2f(x = 1121, y = 457) >56587 @0 glEnd() >56588 @0 glEnable(cap = GL_BLEND) >56589 @0 glEnable(cap = GL_ALPHA_TEST) >56590 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56591 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56592 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56593 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56594 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56595 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56596 @0 glMatrixMode(mode = GL_TEXTURE) >56597 @0 glLoadIdentity() >56598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56604 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56605 @0 glBegin(mode = GL_QUADS) >56606 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >56607 @0 glVertex2f(x = 1129, y = 447) >56608 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >56609 @0 glVertex2f(x = 1135, y = 447) >56610 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >56611 @0 glVertex2f(x = 1135, y = 457) >56612 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >56613 @0 glVertex2f(x = 1129, y = 457) >56614 @0 glEnd() >56615 @0 glEnable(cap = GL_BLEND) >56616 @0 glEnable(cap = GL_ALPHA_TEST) >56617 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56618 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56619 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56620 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56621 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56622 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56623 @0 glMatrixMode(mode = GL_TEXTURE) >56624 @0 glLoadIdentity() >56625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56631 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56632 @0 glBegin(mode = GL_QUADS) >56633 @0 glTexCoord2f(s = 0.75, t = 0.140625) >56634 @0 glVertex2f(x = 1136, y = 450) >56635 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >56636 @0 glVertex2f(x = 1142, y = 450) >56637 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >56638 @0 glVertex2f(x = 1142, y = 457) >56639 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >56640 @0 glVertex2f(x = 1136, y = 457) >56641 @0 glEnd() >56642 @0 glEnable(cap = GL_BLEND) >56643 @0 glEnable(cap = GL_ALPHA_TEST) >56644 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56645 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56646 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56647 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56648 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56649 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56650 @0 glMatrixMode(mode = GL_TEXTURE) >56651 @0 glLoadIdentity() >56652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56658 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56659 @0 glBegin(mode = GL_QUADS) >56660 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >56661 @0 glVertex2f(x = 1142, y = 450) >56662 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >56663 @0 glVertex2f(x = 1149, y = 450) >56664 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >56665 @0 glVertex2f(x = 1149, y = 457) >56666 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >56667 @0 glVertex2f(x = 1142, y = 457) >56668 @0 glEnd() >56669 @0 glEnable(cap = GL_BLEND) >56670 @0 glEnable(cap = GL_ALPHA_TEST) >56671 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56672 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56673 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56674 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56675 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56676 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56677 @0 glMatrixMode(mode = GL_TEXTURE) >56678 @0 glLoadIdentity() >56679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56685 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56686 @0 glBegin(mode = GL_QUADS) >56687 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >56688 @0 glVertex2f(x = 1149, y = 448) >56689 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >56690 @0 glVertex2f(x = 1156, y = 448) >56691 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >56692 @0 glVertex2f(x = 1156, y = 457) >56693 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >56694 @0 glVertex2f(x = 1149, y = 457) >56695 @0 glEnd() >56696 @0 glEnable(cap = GL_BLEND) >56697 @0 glEnable(cap = GL_ALPHA_TEST) >56698 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56699 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56700 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56701 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56702 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56703 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56704 @0 glMatrixMode(mode = GL_TEXTURE) >56705 @0 glLoadIdentity() >56706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56712 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56713 @0 glBegin(mode = GL_QUADS) >56714 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >56715 @0 glVertex2f(x = 1156, y = 450) >56716 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >56717 @0 glVertex2f(x = 1163, y = 450) >56718 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >56719 @0 glVertex2f(x = 1163, y = 457) >56720 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >56721 @0 glVertex2f(x = 1156, y = 457) >56722 @0 glEnd() >56723 @0 glEnable(cap = GL_BLEND) >56724 @0 glEnable(cap = GL_ALPHA_TEST) >56725 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56726 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56727 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56728 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56729 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56730 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56731 @0 glMatrixMode(mode = GL_TEXTURE) >56732 @0 glLoadIdentity() >56733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56739 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56740 @0 glBegin(mode = GL_QUADS) >56741 @0 glTexCoord2f(s = 0, t = 0.1875) >56742 @0 glVertex2f(x = 1163, y = 450) >56743 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >56744 @0 glVertex2f(x = 1170, y = 450) >56745 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >56746 @0 glVertex2f(x = 1170, y = 457) >56747 @0 glTexCoord2f(s = 0, t = 0.2148438) >56748 @0 glVertex2f(x = 1163, y = 457) >56749 @0 glEnd() >56750 @0 glEnable(cap = GL_BLEND) >56751 @0 glEnable(cap = GL_ALPHA_TEST) >56752 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56753 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56754 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56755 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56756 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56757 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56758 @0 glMatrixMode(mode = GL_TEXTURE) >56759 @0 glLoadIdentity() >56760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56766 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56767 @0 glBegin(mode = GL_QUADS) >56768 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >56769 @0 glVertex2f(x = 1170, y = 448) >56770 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >56771 @0 glVertex2f(x = 1177, y = 448) >56772 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >56773 @0 glVertex2f(x = 1177, y = 457) >56774 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >56775 @0 glVertex2f(x = 1170, y = 457) >56776 @0 glEnd() >56777 @0 glEnable(cap = GL_BLEND) >56778 @0 glEnable(cap = GL_ALPHA_TEST) >56779 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56780 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56781 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56782 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56783 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56784 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56785 @0 glMatrixMode(mode = GL_TEXTURE) >56786 @0 glLoadIdentity() >56787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56793 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56794 @0 glBegin(mode = GL_QUADS) >56795 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >56796 @0 glVertex2f(x = 1178, y = 446) >56797 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >56798 @0 glVertex2f(x = 1183, y = 446) >56799 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >56800 @0 glVertex2f(x = 1183, y = 459) >56801 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >56802 @0 glVertex2f(x = 1178, y = 459) >56803 @0 glEnd() >56804 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56805 @0 glDisable(cap = GL_TEXTURE_2D) >56806 @0 glDisable(cap = GL_BLEND) >56807 @0 glDisable(cap = GL_ALPHA_TEST) >56808 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) >56809 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) >56810 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56811 @0 glEnable(cap = GL_TEXTURE_2D) >56812 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >56813 @0 glEnable(cap = GL_BLEND) >56814 @0 glEnable(cap = GL_ALPHA_TEST) >56815 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56816 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56817 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56818 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56819 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56820 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56821 @0 glMatrixMode(mode = GL_TEXTURE) >56822 @0 glLoadIdentity() >56823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >56824 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >56825 @0 glBegin(mode = GL_QUADS) >56826 @0 glTexCoord2f(s = 0.375, t = 0.140625) >56827 @0 glVertex2f(x = 1060, y = 468) >56828 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >56829 @0 glVertex2f(x = 1066, y = 468) >56830 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >56831 @0 glVertex2f(x = 1066, y = 478) >56832 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >56833 @0 glVertex2f(x = 1060, y = 478) >56834 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >56835 @0 glVertex2f(x = 1066, y = 468) >56836 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >56837 @0 glVertex2f(x = 1073, y = 468) >56838 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >56839 @0 glVertex2f(x = 1073, y = 478) >56840 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >56841 @0 glVertex2f(x = 1066, y = 478) >56842 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >56843 @0 glVertex2f(x = 1073, y = 471) >56844 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >56845 @0 glVertex2f(x = 1080, y = 471) >56846 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >56847 @0 glVertex2f(x = 1080, y = 479) >56848 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >56849 @0 glVertex2f(x = 1073, y = 479) >56850 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >56851 @0 glVertex2f(x = 1080, y = 469) >56852 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >56853 @0 glVertex2f(x = 1087, y = 469) >56854 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >56855 @0 glVertex2f(x = 1087, y = 478) >56856 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >56857 @0 glVertex2f(x = 1080, y = 478) >56858 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >56859 @0 glVertex2f(x = 1087, y = 479) >56860 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >56861 @0 glVertex2f(x = 1094, y = 479) >56862 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >56863 @0 glVertex2f(x = 1094, y = 481) >56864 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >56865 @0 glVertex2f(x = 1087, y = 481) >56866 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >56867 @0 glVertex2f(x = 1095, y = 471) >56868 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >56869 @0 glVertex2f(x = 1101, y = 471) >56870 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >56871 @0 glVertex2f(x = 1101, y = 481) >56872 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >56873 @0 glVertex2f(x = 1095, y = 481) >56874 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >56875 @0 glVertex2f(x = 1101, y = 471) >56876 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >56877 @0 glVertex2f(x = 1108, y = 471) >56878 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >56879 @0 glVertex2f(x = 1108, y = 478) >56880 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >56881 @0 glVertex2f(x = 1101, y = 478) >56882 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >56883 @0 glVertex2f(x = 1109, y = 471) >56884 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >56885 @0 glVertex2f(x = 1115, y = 471) >56886 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >56887 @0 glVertex2f(x = 1115, y = 478) >56888 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >56889 @0 glVertex2f(x = 1109, y = 478) >56890 @0 glTexCoord2f(s = 0.375, t = 0.140625) >56891 @0 glVertex2f(x = 1116, y = 468) >56892 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >56893 @0 glVertex2f(x = 1122, y = 468) >56894 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >56895 @0 glVertex2f(x = 1122, y = 478) >56896 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >56897 @0 glVertex2f(x = 1116, y = 478) >56898 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >56899 @0 glVertex2f(x = 1131, y = 467) >56900 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >56901 @0 glVertex2f(x = 1135, y = 467) >56902 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >56903 @0 glVertex2f(x = 1135, y = 480) >56904 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >56905 @0 glVertex2f(x = 1131, y = 480) >56906 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >56907 @0 glVertex2f(x = 1136, y = 471) >56908 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >56909 @0 glVertex2f(x = 1143, y = 471) >56910 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >56911 @0 glVertex2f(x = 1143, y = 478) >56912 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >56913 @0 glVertex2f(x = 1136, y = 478) >56914 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >56915 @0 glVertex2f(x = 1144, y = 468) >56916 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >56917 @0 glVertex2f(x = 1150, y = 468) >56918 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >56919 @0 glVertex2f(x = 1150, y = 478) >56920 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >56921 @0 glVertex2f(x = 1144, y = 478) >56922 @0 glTexCoord2f(s = 0.75, t = 0.140625) >56923 @0 glVertex2f(x = 1151, y = 471) >56924 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >56925 @0 glVertex2f(x = 1157, y = 471) >56926 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >56927 @0 glVertex2f(x = 1157, y = 478) >56928 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >56929 @0 glVertex2f(x = 1151, y = 478) >56930 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >56931 @0 glVertex2f(x = 1157, y = 471) >56932 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >56933 @0 glVertex2f(x = 1164, y = 471) >56934 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >56935 @0 glVertex2f(x = 1164, y = 478) >56936 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >56937 @0 glVertex2f(x = 1157, y = 478) >56938 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >56939 @0 glVertex2f(x = 1164, y = 469) >56940 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >56941 @0 glVertex2f(x = 1171, y = 469) >56942 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >56943 @0 glVertex2f(x = 1171, y = 478) >56944 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >56945 @0 glVertex2f(x = 1164, y = 478) >56946 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >56947 @0 glVertex2f(x = 1171, y = 471) >56948 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >56949 @0 glVertex2f(x = 1178, y = 471) >56950 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >56951 @0 glVertex2f(x = 1178, y = 478) >56952 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >56953 @0 glVertex2f(x = 1171, y = 478) >56954 @0 glTexCoord2f(s = 0, t = 0.1875) >56955 @0 glVertex2f(x = 1178, y = 471) >56956 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >56957 @0 glVertex2f(x = 1185, y = 471) >56958 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >56959 @0 glVertex2f(x = 1185, y = 478) >56960 @0 glTexCoord2f(s = 0, t = 0.2148438) >56961 @0 glVertex2f(x = 1178, y = 478) >56962 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >56963 @0 glVertex2f(x = 1185, y = 469) >56964 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >56965 @0 glVertex2f(x = 1192, y = 469) >56966 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >56967 @0 glVertex2f(x = 1192, y = 478) >56968 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >56969 @0 glVertex2f(x = 1185, y = 478) >56970 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >56971 @0 glVertex2f(x = 1193, y = 467) >56972 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >56973 @0 glVertex2f(x = 1198, y = 467) >56974 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >56975 @0 glVertex2f(x = 1198, y = 480) >56976 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >56977 @0 glVertex2f(x = 1193, y = 480) >56978 @0 glEnd() >56979 @0 glEnable(cap = GL_BLEND) >56980 @0 glEnable(cap = GL_ALPHA_TEST) >56981 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >56982 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >56983 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >56984 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >56985 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >56986 @0 glActiveTextureARB(texture = GL_TEXTURE0) >56987 @0 glMatrixMode(mode = GL_TEXTURE) >56988 @0 glLoadIdentity() >56989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >56990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >56991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >56992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >56993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >56994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >56995 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >56996 @0 glBegin(mode = GL_QUADS) >56997 @0 glTexCoord2f(s = 0.375, t = 0.140625) >56998 @0 glVertex2f(x = 1059, y = 467) >56999 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >57000 @0 glVertex2f(x = 1065, y = 467) >57001 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >57002 @0 glVertex2f(x = 1065, y = 477) >57003 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >57004 @0 glVertex2f(x = 1059, y = 477) >57005 @0 glEnd() >57006 @0 glEnable(cap = GL_BLEND) >57007 @0 glEnable(cap = GL_ALPHA_TEST) >57008 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57009 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57010 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57011 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57012 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57013 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57014 @0 glMatrixMode(mode = GL_TEXTURE) >57015 @0 glLoadIdentity() >57016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57022 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57023 @0 glBegin(mode = GL_QUADS) >57024 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >57025 @0 glVertex2f(x = 1065, y = 467) >57026 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >57027 @0 glVertex2f(x = 1072, y = 467) >57028 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >57029 @0 glVertex2f(x = 1072, y = 477) >57030 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >57031 @0 glVertex2f(x = 1065, y = 477) >57032 @0 glEnd() >57033 @0 glEnable(cap = GL_BLEND) >57034 @0 glEnable(cap = GL_ALPHA_TEST) >57035 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57036 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57037 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57038 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57039 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57040 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57041 @0 glMatrixMode(mode = GL_TEXTURE) >57042 @0 glLoadIdentity() >57043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57049 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57050 @0 glBegin(mode = GL_QUADS) >57051 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >57052 @0 glVertex2f(x = 1072, y = 470) >57053 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >57054 @0 glVertex2f(x = 1079, y = 470) >57055 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >57056 @0 glVertex2f(x = 1079, y = 478) >57057 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >57058 @0 glVertex2f(x = 1072, y = 478) >57059 @0 glEnd() >57060 @0 glEnable(cap = GL_BLEND) >57061 @0 glEnable(cap = GL_ALPHA_TEST) >57062 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57063 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57064 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57065 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57066 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57067 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57068 @0 glMatrixMode(mode = GL_TEXTURE) >57069 @0 glLoadIdentity() >57070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57076 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57077 @0 glBegin(mode = GL_QUADS) >57078 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >57079 @0 glVertex2f(x = 1079, y = 468) >57080 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >57081 @0 glVertex2f(x = 1086, y = 468) >57082 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >57083 @0 glVertex2f(x = 1086, y = 477) >57084 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >57085 @0 glVertex2f(x = 1079, y = 477) >57086 @0 glEnd() >57087 @0 glEnable(cap = GL_BLEND) >57088 @0 glEnable(cap = GL_ALPHA_TEST) >57089 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57090 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57091 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57092 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57093 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57094 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57095 @0 glMatrixMode(mode = GL_TEXTURE) >57096 @0 glLoadIdentity() >57097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57103 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57104 @0 glBegin(mode = GL_QUADS) >57105 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >57106 @0 glVertex2f(x = 1086, y = 478) >57107 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >57108 @0 glVertex2f(x = 1093, y = 478) >57109 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >57110 @0 glVertex2f(x = 1093, y = 480) >57111 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >57112 @0 glVertex2f(x = 1086, y = 480) >57113 @0 glEnd() >57114 @0 glEnable(cap = GL_BLEND) >57115 @0 glEnable(cap = GL_ALPHA_TEST) >57116 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57117 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57118 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57119 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57120 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57121 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57122 @0 glMatrixMode(mode = GL_TEXTURE) >57123 @0 glLoadIdentity() >57124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57130 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57131 @0 glBegin(mode = GL_QUADS) >57132 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >57133 @0 glVertex2f(x = 1094, y = 470) >57134 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >57135 @0 glVertex2f(x = 1100, y = 470) >57136 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >57137 @0 glVertex2f(x = 1100, y = 480) >57138 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >57139 @0 glVertex2f(x = 1094, y = 480) >57140 @0 glEnd() >57141 @0 glEnable(cap = GL_BLEND) >57142 @0 glEnable(cap = GL_ALPHA_TEST) >57143 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57144 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57145 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57146 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57147 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57148 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57149 @0 glMatrixMode(mode = GL_TEXTURE) >57150 @0 glLoadIdentity() >57151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57157 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57158 @0 glBegin(mode = GL_QUADS) >57159 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >57160 @0 glVertex2f(x = 1100, y = 470) >57161 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >57162 @0 glVertex2f(x = 1107, y = 470) >57163 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >57164 @0 glVertex2f(x = 1107, y = 477) >57165 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >57166 @0 glVertex2f(x = 1100, y = 477) >57167 @0 glEnd() >57168 @0 glEnable(cap = GL_BLEND) >57169 @0 glEnable(cap = GL_ALPHA_TEST) >57170 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57171 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57172 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57173 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57174 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57175 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57176 @0 glMatrixMode(mode = GL_TEXTURE) >57177 @0 glLoadIdentity() >57178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57184 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57185 @0 glBegin(mode = GL_QUADS) >57186 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >57187 @0 glVertex2f(x = 1108, y = 470) >57188 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >57189 @0 glVertex2f(x = 1114, y = 470) >57190 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >57191 @0 glVertex2f(x = 1114, y = 477) >57192 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >57193 @0 glVertex2f(x = 1108, y = 477) >57194 @0 glEnd() >57195 @0 glEnable(cap = GL_BLEND) >57196 @0 glEnable(cap = GL_ALPHA_TEST) >57197 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57198 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57199 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57200 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57201 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57202 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57203 @0 glMatrixMode(mode = GL_TEXTURE) >57204 @0 glLoadIdentity() >57205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57211 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57212 @0 glBegin(mode = GL_QUADS) >57213 @0 glTexCoord2f(s = 0.375, t = 0.140625) >57214 @0 glVertex2f(x = 1115, y = 467) >57215 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >57216 @0 glVertex2f(x = 1121, y = 467) >57217 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >57218 @0 glVertex2f(x = 1121, y = 477) >57219 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >57220 @0 glVertex2f(x = 1115, y = 477) >57221 @0 glEnd() >57222 @0 glEnable(cap = GL_BLEND) >57223 @0 glEnable(cap = GL_ALPHA_TEST) >57224 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57225 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57226 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57227 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57228 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57229 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57230 @0 glMatrixMode(mode = GL_TEXTURE) >57231 @0 glLoadIdentity() >57232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57238 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57239 @0 glBegin(mode = GL_QUADS) >57240 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >57241 @0 glVertex2f(x = 1130, y = 466) >57242 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >57243 @0 glVertex2f(x = 1134, y = 466) >57244 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >57245 @0 glVertex2f(x = 1134, y = 479) >57246 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >57247 @0 glVertex2f(x = 1130, y = 479) >57248 @0 glEnd() >57249 @0 glEnable(cap = GL_BLEND) >57250 @0 glEnable(cap = GL_ALPHA_TEST) >57251 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57252 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57253 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57254 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57255 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57256 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57257 @0 glMatrixMode(mode = GL_TEXTURE) >57258 @0 glLoadIdentity() >57259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57265 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57266 @0 glBegin(mode = GL_QUADS) >57267 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >57268 @0 glVertex2f(x = 1135, y = 470) >57269 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >57270 @0 glVertex2f(x = 1142, y = 470) >57271 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >57272 @0 glVertex2f(x = 1142, y = 477) >57273 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >57274 @0 glVertex2f(x = 1135, y = 477) >57275 @0 glEnd() >57276 @0 glEnable(cap = GL_BLEND) >57277 @0 glEnable(cap = GL_ALPHA_TEST) >57278 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57279 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57280 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57281 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57282 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57283 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57284 @0 glMatrixMode(mode = GL_TEXTURE) >57285 @0 glLoadIdentity() >57286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57292 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57293 @0 glBegin(mode = GL_QUADS) >57294 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >57295 @0 glVertex2f(x = 1143, y = 467) >57296 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >57297 @0 glVertex2f(x = 1149, y = 467) >57298 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >57299 @0 glVertex2f(x = 1149, y = 477) >57300 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >57301 @0 glVertex2f(x = 1143, y = 477) >57302 @0 glEnd() >57303 @0 glEnable(cap = GL_BLEND) >57304 @0 glEnable(cap = GL_ALPHA_TEST) >57305 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57306 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57307 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57308 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57309 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57310 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57311 @0 glMatrixMode(mode = GL_TEXTURE) >57312 @0 glLoadIdentity() >57313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57319 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57320 @0 glBegin(mode = GL_QUADS) >57321 @0 glTexCoord2f(s = 0.75, t = 0.140625) >57322 @0 glVertex2f(x = 1150, y = 470) >57323 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >57324 @0 glVertex2f(x = 1156, y = 470) >57325 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >57326 @0 glVertex2f(x = 1156, y = 477) >57327 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >57328 @0 glVertex2f(x = 1150, y = 477) >57329 @0 glEnd() >57330 @0 glEnable(cap = GL_BLEND) >57331 @0 glEnable(cap = GL_ALPHA_TEST) >57332 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57333 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57334 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57335 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57336 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57337 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57338 @0 glMatrixMode(mode = GL_TEXTURE) >57339 @0 glLoadIdentity() >57340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57346 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57347 @0 glBegin(mode = GL_QUADS) >57348 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >57349 @0 glVertex2f(x = 1156, y = 470) >57350 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >57351 @0 glVertex2f(x = 1163, y = 470) >57352 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >57353 @0 glVertex2f(x = 1163, y = 477) >57354 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >57355 @0 glVertex2f(x = 1156, y = 477) >57356 @0 glEnd() >57357 @0 glEnable(cap = GL_BLEND) >57358 @0 glEnable(cap = GL_ALPHA_TEST) >57359 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57360 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57361 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57362 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57363 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57364 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57365 @0 glMatrixMode(mode = GL_TEXTURE) >57366 @0 glLoadIdentity() >57367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57373 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57374 @0 glBegin(mode = GL_QUADS) >57375 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >57376 @0 glVertex2f(x = 1163, y = 468) >57377 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >57378 @0 glVertex2f(x = 1170, y = 468) >57379 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >57380 @0 glVertex2f(x = 1170, y = 477) >57381 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >57382 @0 glVertex2f(x = 1163, y = 477) >57383 @0 glEnd() >57384 @0 glEnable(cap = GL_BLEND) >57385 @0 glEnable(cap = GL_ALPHA_TEST) >57386 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57387 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57388 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57389 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57390 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57391 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57392 @0 glMatrixMode(mode = GL_TEXTURE) >57393 @0 glLoadIdentity() >57394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57400 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57401 @0 glBegin(mode = GL_QUADS) >57402 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >57403 @0 glVertex2f(x = 1170, y = 470) >57404 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >57405 @0 glVertex2f(x = 1177, y = 470) >57406 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >57407 @0 glVertex2f(x = 1177, y = 477) >57408 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >57409 @0 glVertex2f(x = 1170, y = 477) >57410 @0 glEnd() >57411 @0 glEnable(cap = GL_BLEND) >57412 @0 glEnable(cap = GL_ALPHA_TEST) >57413 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57414 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57415 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57416 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57417 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57418 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57419 @0 glMatrixMode(mode = GL_TEXTURE) >57420 @0 glLoadIdentity() >57421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57427 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57428 @0 glBegin(mode = GL_QUADS) >57429 @0 glTexCoord2f(s = 0, t = 0.1875) >57430 @0 glVertex2f(x = 1177, y = 470) >57431 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >57432 @0 glVertex2f(x = 1184, y = 470) >57433 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >57434 @0 glVertex2f(x = 1184, y = 477) >57435 @0 glTexCoord2f(s = 0, t = 0.2148438) >57436 @0 glVertex2f(x = 1177, y = 477) >57437 @0 glEnd() >57438 @0 glEnable(cap = GL_BLEND) >57439 @0 glEnable(cap = GL_ALPHA_TEST) >57440 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57441 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57442 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57443 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57444 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57445 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57446 @0 glMatrixMode(mode = GL_TEXTURE) >57447 @0 glLoadIdentity() >57448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57454 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57455 @0 glBegin(mode = GL_QUADS) >57456 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >57457 @0 glVertex2f(x = 1184, y = 468) >57458 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >57459 @0 glVertex2f(x = 1191, y = 468) >57460 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >57461 @0 glVertex2f(x = 1191, y = 477) >57462 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >57463 @0 glVertex2f(x = 1184, y = 477) >57464 @0 glEnd() >57465 @0 glEnable(cap = GL_BLEND) >57466 @0 glEnable(cap = GL_ALPHA_TEST) >57467 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57468 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57469 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57470 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57471 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57472 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57473 @0 glMatrixMode(mode = GL_TEXTURE) >57474 @0 glLoadIdentity() >57475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57481 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57482 @0 glBegin(mode = GL_QUADS) >57483 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >57484 @0 glVertex2f(x = 1192, y = 466) >57485 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >57486 @0 glVertex2f(x = 1197, y = 466) >57487 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >57488 @0 glVertex2f(x = 1197, y = 479) >57489 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >57490 @0 glVertex2f(x = 1192, y = 479) >57491 @0 glEnd() >57492 @0 glEnable(cap = GL_BLEND) >57493 @0 glEnable(cap = GL_ALPHA_TEST) >57494 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57495 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57496 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57497 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57498 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57499 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57500 @0 glMatrixMode(mode = GL_TEXTURE) >57501 @0 glLoadIdentity() >57502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >57503 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >57504 @0 glBegin(mode = GL_QUADS) >57505 @0 glTexCoord2f(s = 0.375, t = 0.140625) >57506 @0 glVertex2f(x = 1060, y = 488) >57507 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >57508 @0 glVertex2f(x = 1066, y = 488) >57509 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >57510 @0 glVertex2f(x = 1066, y = 498) >57511 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >57512 @0 glVertex2f(x = 1060, y = 498) >57513 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >57514 @0 glVertex2f(x = 1066, y = 488) >57515 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >57516 @0 glVertex2f(x = 1073, y = 488) >57517 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >57518 @0 glVertex2f(x = 1073, y = 498) >57519 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >57520 @0 glVertex2f(x = 1066, y = 498) >57521 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >57522 @0 glVertex2f(x = 1073, y = 491) >57523 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >57524 @0 glVertex2f(x = 1080, y = 491) >57525 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >57526 @0 glVertex2f(x = 1080, y = 499) >57527 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >57528 @0 glVertex2f(x = 1073, y = 499) >57529 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >57530 @0 glVertex2f(x = 1080, y = 489) >57531 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >57532 @0 glVertex2f(x = 1087, y = 489) >57533 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >57534 @0 glVertex2f(x = 1087, y = 498) >57535 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >57536 @0 glVertex2f(x = 1080, y = 498) >57537 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >57538 @0 glVertex2f(x = 1087, y = 499) >57539 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >57540 @0 glVertex2f(x = 1094, y = 499) >57541 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >57542 @0 glVertex2f(x = 1094, y = 501) >57543 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >57544 @0 glVertex2f(x = 1087, y = 501) >57545 @0 glTexCoord2f(s = 0, t = 0.1875) >57546 @0 glVertex2f(x = 1094, y = 491) >57547 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >57548 @0 glVertex2f(x = 1101, y = 491) >57549 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >57550 @0 glVertex2f(x = 1101, y = 498) >57551 @0 glTexCoord2f(s = 0, t = 0.2148438) >57552 @0 glVertex2f(x = 1094, y = 498) >57553 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >57554 @0 glVertex2f(x = 1102, y = 491) >57555 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >57556 @0 glVertex2f(x = 1108, y = 491) >57557 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >57558 @0 glVertex2f(x = 1108, y = 498) >57559 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >57560 @0 glVertex2f(x = 1102, y = 498) >57561 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >57562 @0 glVertex2f(x = 1108, y = 491) >57563 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >57564 @0 glVertex2f(x = 1115, y = 491) >57565 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >57566 @0 glVertex2f(x = 1115, y = 499) >57567 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >57568 @0 glVertex2f(x = 1108, y = 499) >57569 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >57570 @0 glVertex2f(x = 1115, y = 488) >57571 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >57572 @0 glVertex2f(x = 1122, y = 488) >57573 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >57574 @0 glVertex2f(x = 1122, y = 498) >57575 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >57576 @0 glVertex2f(x = 1115, y = 498) >57577 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >57578 @0 glVertex2f(x = 1122, y = 491) >57579 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >57580 @0 glVertex2f(x = 1129, y = 491) >57581 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >57582 @0 glVertex2f(x = 1129, y = 498) >57583 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >57584 @0 glVertex2f(x = 1122, y = 498) >57585 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >57586 @0 glVertex2f(x = 1129, y = 488) >57587 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >57588 @0 glVertex2f(x = 1136, y = 488) >57589 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >57590 @0 glVertex2f(x = 1136, y = 498) >57591 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >57592 @0 glVertex2f(x = 1129, y = 498) >57593 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >57594 @0 glVertex2f(x = 1145, y = 487) >57595 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >57596 @0 glVertex2f(x = 1149, y = 487) >57597 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >57598 @0 glVertex2f(x = 1149, y = 500) >57599 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >57600 @0 glVertex2f(x = 1145, y = 500) >57601 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >57602 @0 glVertex2f(x = 1150, y = 491) >57603 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >57604 @0 glVertex2f(x = 1157, y = 491) >57605 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >57606 @0 glVertex2f(x = 1157, y = 498) >57607 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >57608 @0 glVertex2f(x = 1150, y = 498) >57609 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >57610 @0 glVertex2f(x = 1158, y = 488) >57611 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >57612 @0 glVertex2f(x = 1164, y = 488) >57613 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >57614 @0 glVertex2f(x = 1164, y = 498) >57615 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >57616 @0 glVertex2f(x = 1158, y = 498) >57617 @0 glTexCoord2f(s = 0.75, t = 0.140625) >57618 @0 glVertex2f(x = 1165, y = 491) >57619 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >57620 @0 glVertex2f(x = 1171, y = 491) >57621 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >57622 @0 glVertex2f(x = 1171, y = 498) >57623 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >57624 @0 glVertex2f(x = 1165, y = 498) >57625 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >57626 @0 glVertex2f(x = 1171, y = 491) >57627 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >57628 @0 glVertex2f(x = 1178, y = 491) >57629 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >57630 @0 glVertex2f(x = 1178, y = 498) >57631 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >57632 @0 glVertex2f(x = 1171, y = 498) >57633 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >57634 @0 glVertex2f(x = 1178, y = 489) >57635 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >57636 @0 glVertex2f(x = 1185, y = 489) >57637 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >57638 @0 glVertex2f(x = 1185, y = 498) >57639 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >57640 @0 glVertex2f(x = 1178, y = 498) >57641 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >57642 @0 glVertex2f(x = 1185, y = 491) >57643 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >57644 @0 glVertex2f(x = 1192, y = 491) >57645 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >57646 @0 glVertex2f(x = 1192, y = 498) >57647 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >57648 @0 glVertex2f(x = 1185, y = 498) >57649 @0 glTexCoord2f(s = 0, t = 0.1875) >57650 @0 glVertex2f(x = 1192, y = 491) >57651 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >57652 @0 glVertex2f(x = 1199, y = 491) >57653 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >57654 @0 glVertex2f(x = 1199, y = 498) >57655 @0 glTexCoord2f(s = 0, t = 0.2148438) >57656 @0 glVertex2f(x = 1192, y = 498) >57657 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >57658 @0 glVertex2f(x = 1199, y = 489) >57659 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >57660 @0 glVertex2f(x = 1206, y = 489) >57661 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >57662 @0 glVertex2f(x = 1206, y = 498) >57663 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >57664 @0 glVertex2f(x = 1199, y = 498) >57665 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >57666 @0 glVertex2f(x = 1207, y = 487) >57667 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >57668 @0 glVertex2f(x = 1212, y = 487) >57669 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >57670 @0 glVertex2f(x = 1212, y = 500) >57671 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >57672 @0 glVertex2f(x = 1207, y = 500) >57673 @0 glEnd() >57674 @0 glEnable(cap = GL_BLEND) >57675 @0 glEnable(cap = GL_ALPHA_TEST) >57676 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57677 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57678 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57679 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57680 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57681 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57682 @0 glMatrixMode(mode = GL_TEXTURE) >57683 @0 glLoadIdentity() >57684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57690 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57691 @0 glBegin(mode = GL_QUADS) >57692 @0 glTexCoord2f(s = 0.375, t = 0.140625) >57693 @0 glVertex2f(x = 1059, y = 487) >57694 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >57695 @0 glVertex2f(x = 1065, y = 487) >57696 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >57697 @0 glVertex2f(x = 1065, y = 497) >57698 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >57699 @0 glVertex2f(x = 1059, y = 497) >57700 @0 glEnd() >57701 @0 glEnable(cap = GL_BLEND) >57702 @0 glEnable(cap = GL_ALPHA_TEST) >57703 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57704 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57705 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57706 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57707 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57708 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57709 @0 glMatrixMode(mode = GL_TEXTURE) >57710 @0 glLoadIdentity() >57711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57717 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57718 @0 glBegin(mode = GL_QUADS) >57719 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >57720 @0 glVertex2f(x = 1065, y = 487) >57721 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >57722 @0 glVertex2f(x = 1072, y = 487) >57723 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >57724 @0 glVertex2f(x = 1072, y = 497) >57725 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >57726 @0 glVertex2f(x = 1065, y = 497) >57727 @0 glEnd() >57728 @0 glEnable(cap = GL_BLEND) >57729 @0 glEnable(cap = GL_ALPHA_TEST) >57730 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57731 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57732 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57733 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57734 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57735 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57736 @0 glMatrixMode(mode = GL_TEXTURE) >57737 @0 glLoadIdentity() >57738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57744 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57745 @0 glBegin(mode = GL_QUADS) >57746 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >57747 @0 glVertex2f(x = 1072, y = 490) >57748 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >57749 @0 glVertex2f(x = 1079, y = 490) >57750 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >57751 @0 glVertex2f(x = 1079, y = 498) >57752 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >57753 @0 glVertex2f(x = 1072, y = 498) >57754 @0 glEnd() >57755 @0 glEnable(cap = GL_BLEND) >57756 @0 glEnable(cap = GL_ALPHA_TEST) >57757 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57758 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57759 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57760 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57761 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57762 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57763 @0 glMatrixMode(mode = GL_TEXTURE) >57764 @0 glLoadIdentity() >57765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57771 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57772 @0 glBegin(mode = GL_QUADS) >57773 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >57774 @0 glVertex2f(x = 1079, y = 488) >57775 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >57776 @0 glVertex2f(x = 1086, y = 488) >57777 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >57778 @0 glVertex2f(x = 1086, y = 497) >57779 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >57780 @0 glVertex2f(x = 1079, y = 497) >57781 @0 glEnd() >57782 @0 glEnable(cap = GL_BLEND) >57783 @0 glEnable(cap = GL_ALPHA_TEST) >57784 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57785 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57786 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57787 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57788 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57789 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57790 @0 glMatrixMode(mode = GL_TEXTURE) >57791 @0 glLoadIdentity() >57792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57798 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57799 @0 glBegin(mode = GL_QUADS) >57800 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >57801 @0 glVertex2f(x = 1086, y = 498) >57802 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >57803 @0 glVertex2f(x = 1093, y = 498) >57804 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >57805 @0 glVertex2f(x = 1093, y = 500) >57806 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >57807 @0 glVertex2f(x = 1086, y = 500) >57808 @0 glEnd() >57809 @0 glEnable(cap = GL_BLEND) >57810 @0 glEnable(cap = GL_ALPHA_TEST) >57811 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57812 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57813 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57814 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57815 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57816 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57817 @0 glMatrixMode(mode = GL_TEXTURE) >57818 @0 glLoadIdentity() >57819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57825 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57826 @0 glBegin(mode = GL_QUADS) >57827 @0 glTexCoord2f(s = 0, t = 0.1875) >57828 @0 glVertex2f(x = 1093, y = 490) >57829 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >57830 @0 glVertex2f(x = 1100, y = 490) >57831 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >57832 @0 glVertex2f(x = 1100, y = 497) >57833 @0 glTexCoord2f(s = 0, t = 0.2148438) >57834 @0 glVertex2f(x = 1093, y = 497) >57835 @0 glEnd() >57836 @0 glEnable(cap = GL_BLEND) >57837 @0 glEnable(cap = GL_ALPHA_TEST) >57838 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57839 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57840 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57841 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57842 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57843 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57844 @0 glMatrixMode(mode = GL_TEXTURE) >57845 @0 glLoadIdentity() >57846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57852 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57853 @0 glBegin(mode = GL_QUADS) >57854 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >57855 @0 glVertex2f(x = 1101, y = 490) >57856 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >57857 @0 glVertex2f(x = 1107, y = 490) >57858 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >57859 @0 glVertex2f(x = 1107, y = 497) >57860 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >57861 @0 glVertex2f(x = 1101, y = 497) >57862 @0 glEnd() >57863 @0 glEnable(cap = GL_BLEND) >57864 @0 glEnable(cap = GL_ALPHA_TEST) >57865 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57866 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57867 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57868 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57869 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57870 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57871 @0 glMatrixMode(mode = GL_TEXTURE) >57872 @0 glLoadIdentity() >57873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57879 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57880 @0 glBegin(mode = GL_QUADS) >57881 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >57882 @0 glVertex2f(x = 1107, y = 490) >57883 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >57884 @0 glVertex2f(x = 1114, y = 490) >57885 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >57886 @0 glVertex2f(x = 1114, y = 498) >57887 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >57888 @0 glVertex2f(x = 1107, y = 498) >57889 @0 glEnd() >57890 @0 glEnable(cap = GL_BLEND) >57891 @0 glEnable(cap = GL_ALPHA_TEST) >57892 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57893 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57894 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57895 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57896 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57897 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57898 @0 glMatrixMode(mode = GL_TEXTURE) >57899 @0 glLoadIdentity() >57900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57906 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57907 @0 glBegin(mode = GL_QUADS) >57908 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >57909 @0 glVertex2f(x = 1114, y = 487) >57910 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >57911 @0 glVertex2f(x = 1121, y = 487) >57912 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >57913 @0 glVertex2f(x = 1121, y = 497) >57914 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >57915 @0 glVertex2f(x = 1114, y = 497) >57916 @0 glEnd() >57917 @0 glEnable(cap = GL_BLEND) >57918 @0 glEnable(cap = GL_ALPHA_TEST) >57919 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57920 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57921 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57922 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57923 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57924 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57925 @0 glMatrixMode(mode = GL_TEXTURE) >57926 @0 glLoadIdentity() >57927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57933 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57934 @0 glBegin(mode = GL_QUADS) >57935 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >57936 @0 glVertex2f(x = 1121, y = 490) >57937 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >57938 @0 glVertex2f(x = 1128, y = 490) >57939 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >57940 @0 glVertex2f(x = 1128, y = 497) >57941 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >57942 @0 glVertex2f(x = 1121, y = 497) >57943 @0 glEnd() >57944 @0 glEnable(cap = GL_BLEND) >57945 @0 glEnable(cap = GL_ALPHA_TEST) >57946 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57947 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57948 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57949 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57950 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57951 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57952 @0 glMatrixMode(mode = GL_TEXTURE) >57953 @0 glLoadIdentity() >57954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57960 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57961 @0 glBegin(mode = GL_QUADS) >57962 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >57963 @0 glVertex2f(x = 1128, y = 487) >57964 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >57965 @0 glVertex2f(x = 1135, y = 487) >57966 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >57967 @0 glVertex2f(x = 1135, y = 497) >57968 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >57969 @0 glVertex2f(x = 1128, y = 497) >57970 @0 glEnd() >57971 @0 glEnable(cap = GL_BLEND) >57972 @0 glEnable(cap = GL_ALPHA_TEST) >57973 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >57974 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >57975 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >57976 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >57977 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >57978 @0 glActiveTextureARB(texture = GL_TEXTURE0) >57979 @0 glMatrixMode(mode = GL_TEXTURE) >57980 @0 glLoadIdentity() >57981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >57982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >57983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >57984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >57985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >57986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >57987 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >57988 @0 glBegin(mode = GL_QUADS) >57989 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >57990 @0 glVertex2f(x = 1144, y = 486) >57991 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >57992 @0 glVertex2f(x = 1148, y = 486) >57993 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >57994 @0 glVertex2f(x = 1148, y = 499) >57995 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >57996 @0 glVertex2f(x = 1144, y = 499) >57997 @0 glEnd() >57998 @0 glEnable(cap = GL_BLEND) >57999 @0 glEnable(cap = GL_ALPHA_TEST) >58000 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58001 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58002 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58003 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58004 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58005 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58006 @0 glMatrixMode(mode = GL_TEXTURE) >58007 @0 glLoadIdentity() >58008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58014 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58015 @0 glBegin(mode = GL_QUADS) >58016 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >58017 @0 glVertex2f(x = 1149, y = 490) >58018 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >58019 @0 glVertex2f(x = 1156, y = 490) >58020 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >58021 @0 glVertex2f(x = 1156, y = 497) >58022 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >58023 @0 glVertex2f(x = 1149, y = 497) >58024 @0 glEnd() >58025 @0 glEnable(cap = GL_BLEND) >58026 @0 glEnable(cap = GL_ALPHA_TEST) >58027 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58028 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58029 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58030 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58031 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58032 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58033 @0 glMatrixMode(mode = GL_TEXTURE) >58034 @0 glLoadIdentity() >58035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58041 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58042 @0 glBegin(mode = GL_QUADS) >58043 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >58044 @0 glVertex2f(x = 1157, y = 487) >58045 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >58046 @0 glVertex2f(x = 1163, y = 487) >58047 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >58048 @0 glVertex2f(x = 1163, y = 497) >58049 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >58050 @0 glVertex2f(x = 1157, y = 497) >58051 @0 glEnd() >58052 @0 glEnable(cap = GL_BLEND) >58053 @0 glEnable(cap = GL_ALPHA_TEST) >58054 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58055 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58056 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58057 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58058 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58059 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58060 @0 glMatrixMode(mode = GL_TEXTURE) >58061 @0 glLoadIdentity() >58062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58068 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58069 @0 glBegin(mode = GL_QUADS) >58070 @0 glTexCoord2f(s = 0.75, t = 0.140625) >58071 @0 glVertex2f(x = 1164, y = 490) >58072 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >58073 @0 glVertex2f(x = 1170, y = 490) >58074 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >58075 @0 glVertex2f(x = 1170, y = 497) >58076 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >58077 @0 glVertex2f(x = 1164, y = 497) >58078 @0 glEnd() >58079 @0 glEnable(cap = GL_BLEND) >58080 @0 glEnable(cap = GL_ALPHA_TEST) >58081 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58082 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58083 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58084 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58085 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58086 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58087 @0 glMatrixMode(mode = GL_TEXTURE) >58088 @0 glLoadIdentity() >58089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58095 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58096 @0 glBegin(mode = GL_QUADS) >58097 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >58098 @0 glVertex2f(x = 1170, y = 490) >58099 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >58100 @0 glVertex2f(x = 1177, y = 490) >58101 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >58102 @0 glVertex2f(x = 1177, y = 497) >58103 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >58104 @0 glVertex2f(x = 1170, y = 497) >58105 @0 glEnd() >58106 @0 glEnable(cap = GL_BLEND) >58107 @0 glEnable(cap = GL_ALPHA_TEST) >58108 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58109 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58110 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58111 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58112 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58113 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58114 @0 glMatrixMode(mode = GL_TEXTURE) >58115 @0 glLoadIdentity() >58116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58122 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58123 @0 glBegin(mode = GL_QUADS) >58124 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >58125 @0 glVertex2f(x = 1177, y = 488) >58126 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >58127 @0 glVertex2f(x = 1184, y = 488) >58128 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >58129 @0 glVertex2f(x = 1184, y = 497) >58130 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >58131 @0 glVertex2f(x = 1177, y = 497) >58132 @0 glEnd() >58133 @0 glEnable(cap = GL_BLEND) >58134 @0 glEnable(cap = GL_ALPHA_TEST) >58135 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58136 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58137 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58138 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58139 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58140 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58141 @0 glMatrixMode(mode = GL_TEXTURE) >58142 @0 glLoadIdentity() >58143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58149 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58150 @0 glBegin(mode = GL_QUADS) >58151 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >58152 @0 glVertex2f(x = 1184, y = 490) >58153 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >58154 @0 glVertex2f(x = 1191, y = 490) >58155 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >58156 @0 glVertex2f(x = 1191, y = 497) >58157 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >58158 @0 glVertex2f(x = 1184, y = 497) >58159 @0 glEnd() >58160 @0 glEnable(cap = GL_BLEND) >58161 @0 glEnable(cap = GL_ALPHA_TEST) >58162 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58163 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58164 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58165 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58166 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58167 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58168 @0 glMatrixMode(mode = GL_TEXTURE) >58169 @0 glLoadIdentity() >58170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58176 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58177 @0 glBegin(mode = GL_QUADS) >58178 @0 glTexCoord2f(s = 0, t = 0.1875) >58179 @0 glVertex2f(x = 1191, y = 490) >58180 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >58181 @0 glVertex2f(x = 1198, y = 490) >58182 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >58183 @0 glVertex2f(x = 1198, y = 497) >58184 @0 glTexCoord2f(s = 0, t = 0.2148438) >58185 @0 glVertex2f(x = 1191, y = 497) >58186 @0 glEnd() >58187 @0 glEnable(cap = GL_BLEND) >58188 @0 glEnable(cap = GL_ALPHA_TEST) >58189 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58190 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58191 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58192 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58193 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58194 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58195 @0 glMatrixMode(mode = GL_TEXTURE) >58196 @0 glLoadIdentity() >58197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58203 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58204 @0 glBegin(mode = GL_QUADS) >58205 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >58206 @0 glVertex2f(x = 1198, y = 488) >58207 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >58208 @0 glVertex2f(x = 1205, y = 488) >58209 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >58210 @0 glVertex2f(x = 1205, y = 497) >58211 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >58212 @0 glVertex2f(x = 1198, y = 497) >58213 @0 glEnd() >58214 @0 glEnable(cap = GL_BLEND) >58215 @0 glEnable(cap = GL_ALPHA_TEST) >58216 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58217 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58218 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58219 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58220 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58221 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58222 @0 glMatrixMode(mode = GL_TEXTURE) >58223 @0 glLoadIdentity() >58224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58230 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58231 @0 glBegin(mode = GL_QUADS) >58232 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >58233 @0 glVertex2f(x = 1206, y = 486) >58234 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >58235 @0 glVertex2f(x = 1211, y = 486) >58236 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >58237 @0 glVertex2f(x = 1211, y = 499) >58238 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >58239 @0 glVertex2f(x = 1206, y = 499) >58240 @0 glEnd() >58241 @0 glEnable(cap = GL_BLEND) >58242 @0 glEnable(cap = GL_ALPHA_TEST) >58243 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58244 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58245 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58246 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58247 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58248 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58249 @0 glMatrixMode(mode = GL_TEXTURE) >58250 @0 glLoadIdentity() >58251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >58252 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >58253 @0 glBegin(mode = GL_QUADS) >58254 @0 glTexCoord2f(s = 0.75, t = 0.140625) >58255 @0 glVertex2f(x = 1060, y = 511) >58256 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >58257 @0 glVertex2f(x = 1066, y = 511) >58258 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >58259 @0 glVertex2f(x = 1066, y = 518) >58260 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >58261 @0 glVertex2f(x = 1060, y = 518) >58262 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >58263 @0 glVertex2f(x = 1066, y = 511) >58264 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >58265 @0 glVertex2f(x = 1073, y = 511) >58266 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >58267 @0 glVertex2f(x = 1073, y = 518) >58268 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >58269 @0 glVertex2f(x = 1066, y = 518) >58270 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >58271 @0 glVertex2f(x = 1073, y = 509) >58272 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >58273 @0 glVertex2f(x = 1080, y = 509) >58274 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >58275 @0 glVertex2f(x = 1080, y = 518) >58276 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >58277 @0 glVertex2f(x = 1073, y = 518) >58278 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >58279 @0 glVertex2f(x = 1081, y = 508) >58280 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >58281 @0 glVertex2f(x = 1087, y = 508) >58282 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >58283 @0 glVertex2f(x = 1087, y = 518) >58284 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >58285 @0 glVertex2f(x = 1081, y = 518) >58286 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >58287 @0 glVertex2f(x = 1087, y = 511) >58288 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >58289 @0 glVertex2f(x = 1094, y = 511) >58290 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >58291 @0 glVertex2f(x = 1094, y = 518) >58292 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >58293 @0 glVertex2f(x = 1087, y = 518) >58294 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >58295 @0 glVertex2f(x = 1095, y = 511) >58296 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >58297 @0 glVertex2f(x = 1101, y = 511) >58298 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >58299 @0 glVertex2f(x = 1101, y = 518) >58300 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >58301 @0 glVertex2f(x = 1095, y = 518) >58302 @0 glTexCoord2f(s = 0.421875, t = 0) >58303 @0 glVertex2f(x = 1109, y = 507) >58304 @0 glTexCoord2f(s = 0.4414062, t = 0) >58305 @0 glVertex2f(x = 1114, y = 507) >58306 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) >58307 @0 glVertex2f(x = 1114, y = 520) >58308 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) >58309 @0 glVertex2f(x = 1109, y = 520) >58310 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >58311 @0 glVertex2f(x = 1116, y = 508) >58312 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >58313 @0 glVertex2f(x = 1122, y = 508) >58314 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >58315 @0 glVertex2f(x = 1122, y = 518) >58316 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >58317 @0 glVertex2f(x = 1116, y = 518) >58318 @0 glTexCoord2f(s = 0, t = 0.1875) >58319 @0 glVertex2f(x = 1122, y = 511) >58320 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >58321 @0 glVertex2f(x = 1129, y = 511) >58322 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >58323 @0 glVertex2f(x = 1129, y = 518) >58324 @0 glTexCoord2f(s = 0, t = 0.2148438) >58325 @0 glVertex2f(x = 1122, y = 518) >58326 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >58327 @0 glVertex2f(x = 1130, y = 508) >58328 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >58329 @0 glVertex2f(x = 1136, y = 508) >58330 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >58331 @0 glVertex2f(x = 1136, y = 518) >58332 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >58333 @0 glVertex2f(x = 1130, y = 518) >58334 @0 glTexCoord2f(s = 0.46875, t = 0) >58335 @0 glVertex2f(x = 1137, y = 507) >58336 @0 glTexCoord2f(s = 0.4882812, t = 0) >58337 @0 glVertex2f(x = 1142, y = 507) >58338 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) >58339 @0 glVertex2f(x = 1142, y = 520) >58340 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) >58341 @0 glVertex2f(x = 1137, y = 520) >58342 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >58343 @0 glVertex2f(x = 1152, y = 507) >58344 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >58345 @0 glVertex2f(x = 1156, y = 507) >58346 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >58347 @0 glVertex2f(x = 1156, y = 520) >58348 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >58349 @0 glVertex2f(x = 1152, y = 520) >58350 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >58351 @0 glVertex2f(x = 1157, y = 511) >58352 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >58353 @0 glVertex2f(x = 1164, y = 511) >58354 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >58355 @0 glVertex2f(x = 1164, y = 518) >58356 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >58357 @0 glVertex2f(x = 1157, y = 518) >58358 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >58359 @0 glVertex2f(x = 1165, y = 508) >58360 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >58361 @0 glVertex2f(x = 1171, y = 508) >58362 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >58363 @0 glVertex2f(x = 1171, y = 518) >58364 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >58365 @0 glVertex2f(x = 1165, y = 518) >58366 @0 glTexCoord2f(s = 0.75, t = 0.140625) >58367 @0 glVertex2f(x = 1172, y = 511) >58368 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >58369 @0 glVertex2f(x = 1178, y = 511) >58370 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >58371 @0 glVertex2f(x = 1178, y = 518) >58372 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >58373 @0 glVertex2f(x = 1172, y = 518) >58374 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >58375 @0 glVertex2f(x = 1178, y = 511) >58376 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >58377 @0 glVertex2f(x = 1185, y = 511) >58378 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >58379 @0 glVertex2f(x = 1185, y = 518) >58380 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >58381 @0 glVertex2f(x = 1178, y = 518) >58382 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >58383 @0 glVertex2f(x = 1185, y = 509) >58384 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >58385 @0 glVertex2f(x = 1192, y = 509) >58386 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >58387 @0 glVertex2f(x = 1192, y = 518) >58388 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >58389 @0 glVertex2f(x = 1185, y = 518) >58390 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >58391 @0 glVertex2f(x = 1192, y = 511) >58392 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >58393 @0 glVertex2f(x = 1199, y = 511) >58394 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >58395 @0 glVertex2f(x = 1199, y = 518) >58396 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >58397 @0 glVertex2f(x = 1192, y = 518) >58398 @0 glTexCoord2f(s = 0, t = 0.1875) >58399 @0 glVertex2f(x = 1199, y = 511) >58400 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >58401 @0 glVertex2f(x = 1206, y = 511) >58402 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >58403 @0 glVertex2f(x = 1206, y = 518) >58404 @0 glTexCoord2f(s = 0, t = 0.2148438) >58405 @0 glVertex2f(x = 1199, y = 518) >58406 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >58407 @0 glVertex2f(x = 1206, y = 509) >58408 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >58409 @0 glVertex2f(x = 1213, y = 509) >58410 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >58411 @0 glVertex2f(x = 1213, y = 518) >58412 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >58413 @0 glVertex2f(x = 1206, y = 518) >58414 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >58415 @0 glVertex2f(x = 1214, y = 507) >58416 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >58417 @0 glVertex2f(x = 1219, y = 507) >58418 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >58419 @0 glVertex2f(x = 1219, y = 520) >58420 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >58421 @0 glVertex2f(x = 1214, y = 520) >58422 @0 glEnd() >58423 @0 glEnable(cap = GL_BLEND) >58424 @0 glEnable(cap = GL_ALPHA_TEST) >58425 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58426 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58427 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58428 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58429 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58430 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58431 @0 glMatrixMode(mode = GL_TEXTURE) >58432 @0 glLoadIdentity() >58433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58439 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58440 @0 glBegin(mode = GL_QUADS) >58441 @0 glTexCoord2f(s = 0.75, t = 0.140625) >58442 @0 glVertex2f(x = 1059, y = 510) >58443 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >58444 @0 glVertex2f(x = 1065, y = 510) >58445 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >58446 @0 glVertex2f(x = 1065, y = 517) >58447 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >58448 @0 glVertex2f(x = 1059, y = 517) >58449 @0 glEnd() >58450 @0 glEnable(cap = GL_BLEND) >58451 @0 glEnable(cap = GL_ALPHA_TEST) >58452 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58453 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58454 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58455 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58456 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58457 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58458 @0 glMatrixMode(mode = GL_TEXTURE) >58459 @0 glLoadIdentity() >58460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58466 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58467 @0 glBegin(mode = GL_QUADS) >58468 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >58469 @0 glVertex2f(x = 1065, y = 510) >58470 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >58471 @0 glVertex2f(x = 1072, y = 510) >58472 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >58473 @0 glVertex2f(x = 1072, y = 517) >58474 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >58475 @0 glVertex2f(x = 1065, y = 517) >58476 @0 glEnd() >58477 @0 glEnable(cap = GL_BLEND) >58478 @0 glEnable(cap = GL_ALPHA_TEST) >58479 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58480 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58481 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58482 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58483 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58484 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58485 @0 glMatrixMode(mode = GL_TEXTURE) >58486 @0 glLoadIdentity() >58487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58493 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58494 @0 glBegin(mode = GL_QUADS) >58495 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >58496 @0 glVertex2f(x = 1072, y = 508) >58497 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >58498 @0 glVertex2f(x = 1079, y = 508) >58499 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >58500 @0 glVertex2f(x = 1079, y = 517) >58501 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >58502 @0 glVertex2f(x = 1072, y = 517) >58503 @0 glEnd() >58504 @0 glEnable(cap = GL_BLEND) >58505 @0 glEnable(cap = GL_ALPHA_TEST) >58506 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58507 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58508 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58509 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58510 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58511 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58512 @0 glMatrixMode(mode = GL_TEXTURE) >58513 @0 glLoadIdentity() >58514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58520 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58521 @0 glBegin(mode = GL_QUADS) >58522 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >58523 @0 glVertex2f(x = 1080, y = 507) >58524 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >58525 @0 glVertex2f(x = 1086, y = 507) >58526 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >58527 @0 glVertex2f(x = 1086, y = 517) >58528 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >58529 @0 glVertex2f(x = 1080, y = 517) >58530 @0 glEnd() >58531 @0 glEnable(cap = GL_BLEND) >58532 @0 glEnable(cap = GL_ALPHA_TEST) >58533 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58534 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58535 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58536 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58537 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58538 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58539 @0 glMatrixMode(mode = GL_TEXTURE) >58540 @0 glLoadIdentity() >58541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58547 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58548 @0 glBegin(mode = GL_QUADS) >58549 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >58550 @0 glVertex2f(x = 1086, y = 510) >58551 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >58552 @0 glVertex2f(x = 1093, y = 510) >58553 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >58554 @0 glVertex2f(x = 1093, y = 517) >58555 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >58556 @0 glVertex2f(x = 1086, y = 517) >58557 @0 glEnd() >58558 @0 glEnable(cap = GL_BLEND) >58559 @0 glEnable(cap = GL_ALPHA_TEST) >58560 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58561 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58562 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58563 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58564 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58565 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58566 @0 glMatrixMode(mode = GL_TEXTURE) >58567 @0 glLoadIdentity() >58568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58574 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58575 @0 glBegin(mode = GL_QUADS) >58576 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >58577 @0 glVertex2f(x = 1094, y = 510) >58578 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >58579 @0 glVertex2f(x = 1100, y = 510) >58580 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >58581 @0 glVertex2f(x = 1100, y = 517) >58582 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >58583 @0 glVertex2f(x = 1094, y = 517) >58584 @0 glEnd() >58585 @0 glEnable(cap = GL_BLEND) >58586 @0 glEnable(cap = GL_ALPHA_TEST) >58587 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58588 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58589 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58590 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58591 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58592 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58593 @0 glMatrixMode(mode = GL_TEXTURE) >58594 @0 glLoadIdentity() >58595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58601 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58602 @0 glBegin(mode = GL_QUADS) >58603 @0 glTexCoord2f(s = 0.421875, t = 0) >58604 @0 glVertex2f(x = 1108, y = 506) >58605 @0 glTexCoord2f(s = 0.4414062, t = 0) >58606 @0 glVertex2f(x = 1113, y = 506) >58607 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) >58608 @0 glVertex2f(x = 1113, y = 519) >58609 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) >58610 @0 glVertex2f(x = 1108, y = 519) >58611 @0 glEnd() >58612 @0 glEnable(cap = GL_BLEND) >58613 @0 glEnable(cap = GL_ALPHA_TEST) >58614 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58615 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58616 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58617 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58618 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58619 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58620 @0 glMatrixMode(mode = GL_TEXTURE) >58621 @0 glLoadIdentity() >58622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58628 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58629 @0 glBegin(mode = GL_QUADS) >58630 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >58631 @0 glVertex2f(x = 1115, y = 507) >58632 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >58633 @0 glVertex2f(x = 1121, y = 507) >58634 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >58635 @0 glVertex2f(x = 1121, y = 517) >58636 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >58637 @0 glVertex2f(x = 1115, y = 517) >58638 @0 glEnd() >58639 @0 glEnable(cap = GL_BLEND) >58640 @0 glEnable(cap = GL_ALPHA_TEST) >58641 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58642 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58643 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58644 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58645 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58646 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58647 @0 glMatrixMode(mode = GL_TEXTURE) >58648 @0 glLoadIdentity() >58649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58655 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58656 @0 glBegin(mode = GL_QUADS) >58657 @0 glTexCoord2f(s = 0, t = 0.1875) >58658 @0 glVertex2f(x = 1121, y = 510) >58659 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >58660 @0 glVertex2f(x = 1128, y = 510) >58661 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >58662 @0 glVertex2f(x = 1128, y = 517) >58663 @0 glTexCoord2f(s = 0, t = 0.2148438) >58664 @0 glVertex2f(x = 1121, y = 517) >58665 @0 glEnd() >58666 @0 glEnable(cap = GL_BLEND) >58667 @0 glEnable(cap = GL_ALPHA_TEST) >58668 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58669 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58670 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58671 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58672 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58673 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58674 @0 glMatrixMode(mode = GL_TEXTURE) >58675 @0 glLoadIdentity() >58676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58682 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58683 @0 glBegin(mode = GL_QUADS) >58684 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >58685 @0 glVertex2f(x = 1129, y = 507) >58686 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >58687 @0 glVertex2f(x = 1135, y = 507) >58688 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >58689 @0 glVertex2f(x = 1135, y = 517) >58690 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >58691 @0 glVertex2f(x = 1129, y = 517) >58692 @0 glEnd() >58693 @0 glEnable(cap = GL_BLEND) >58694 @0 glEnable(cap = GL_ALPHA_TEST) >58695 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58696 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58697 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58698 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58699 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58700 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58701 @0 glMatrixMode(mode = GL_TEXTURE) >58702 @0 glLoadIdentity() >58703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58709 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58710 @0 glBegin(mode = GL_QUADS) >58711 @0 glTexCoord2f(s = 0.46875, t = 0) >58712 @0 glVertex2f(x = 1136, y = 506) >58713 @0 glTexCoord2f(s = 0.4882812, t = 0) >58714 @0 glVertex2f(x = 1141, y = 506) >58715 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) >58716 @0 glVertex2f(x = 1141, y = 519) >58717 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) >58718 @0 glVertex2f(x = 1136, y = 519) >58719 @0 glEnd() >58720 @0 glEnable(cap = GL_BLEND) >58721 @0 glEnable(cap = GL_ALPHA_TEST) >58722 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58723 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58724 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58725 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58726 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58727 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58728 @0 glMatrixMode(mode = GL_TEXTURE) >58729 @0 glLoadIdentity() >58730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58736 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58737 @0 glBegin(mode = GL_QUADS) >58738 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >58739 @0 glVertex2f(x = 1151, y = 506) >58740 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >58741 @0 glVertex2f(x = 1155, y = 506) >58742 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >58743 @0 glVertex2f(x = 1155, y = 519) >58744 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >58745 @0 glVertex2f(x = 1151, y = 519) >58746 @0 glEnd() >58747 @0 glEnable(cap = GL_BLEND) >58748 @0 glEnable(cap = GL_ALPHA_TEST) >58749 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58750 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58751 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58752 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58753 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58754 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58755 @0 glMatrixMode(mode = GL_TEXTURE) >58756 @0 glLoadIdentity() >58757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58763 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58764 @0 glBegin(mode = GL_QUADS) >58765 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >58766 @0 glVertex2f(x = 1156, y = 510) >58767 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >58768 @0 glVertex2f(x = 1163, y = 510) >58769 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >58770 @0 glVertex2f(x = 1163, y = 517) >58771 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >58772 @0 glVertex2f(x = 1156, y = 517) >58773 @0 glEnd() >58774 @0 glEnable(cap = GL_BLEND) >58775 @0 glEnable(cap = GL_ALPHA_TEST) >58776 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58777 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58778 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58779 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58780 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58781 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58782 @0 glMatrixMode(mode = GL_TEXTURE) >58783 @0 glLoadIdentity() >58784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58790 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58791 @0 glBegin(mode = GL_QUADS) >58792 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >58793 @0 glVertex2f(x = 1164, y = 507) >58794 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >58795 @0 glVertex2f(x = 1170, y = 507) >58796 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >58797 @0 glVertex2f(x = 1170, y = 517) >58798 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >58799 @0 glVertex2f(x = 1164, y = 517) >58800 @0 glEnd() >58801 @0 glEnable(cap = GL_BLEND) >58802 @0 glEnable(cap = GL_ALPHA_TEST) >58803 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58804 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58805 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58806 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58807 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58808 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58809 @0 glMatrixMode(mode = GL_TEXTURE) >58810 @0 glLoadIdentity() >58811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58817 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58818 @0 glBegin(mode = GL_QUADS) >58819 @0 glTexCoord2f(s = 0.75, t = 0.140625) >58820 @0 glVertex2f(x = 1171, y = 510) >58821 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >58822 @0 glVertex2f(x = 1177, y = 510) >58823 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >58824 @0 glVertex2f(x = 1177, y = 517) >58825 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >58826 @0 glVertex2f(x = 1171, y = 517) >58827 @0 glEnd() >58828 @0 glEnable(cap = GL_BLEND) >58829 @0 glEnable(cap = GL_ALPHA_TEST) >58830 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58831 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58832 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58833 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58834 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58835 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58836 @0 glMatrixMode(mode = GL_TEXTURE) >58837 @0 glLoadIdentity() >58838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58844 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58845 @0 glBegin(mode = GL_QUADS) >58846 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >58847 @0 glVertex2f(x = 1177, y = 510) >58848 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >58849 @0 glVertex2f(x = 1184, y = 510) >58850 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >58851 @0 glVertex2f(x = 1184, y = 517) >58852 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >58853 @0 glVertex2f(x = 1177, y = 517) >58854 @0 glEnd() >58855 @0 glEnable(cap = GL_BLEND) >58856 @0 glEnable(cap = GL_ALPHA_TEST) >58857 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58858 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58859 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58860 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58861 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58862 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58863 @0 glMatrixMode(mode = GL_TEXTURE) >58864 @0 glLoadIdentity() >58865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58871 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58872 @0 glBegin(mode = GL_QUADS) >58873 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >58874 @0 glVertex2f(x = 1184, y = 508) >58875 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >58876 @0 glVertex2f(x = 1191, y = 508) >58877 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >58878 @0 glVertex2f(x = 1191, y = 517) >58879 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >58880 @0 glVertex2f(x = 1184, y = 517) >58881 @0 glEnd() >58882 @0 glEnable(cap = GL_BLEND) >58883 @0 glEnable(cap = GL_ALPHA_TEST) >58884 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58885 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58886 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58887 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58888 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58889 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58890 @0 glMatrixMode(mode = GL_TEXTURE) >58891 @0 glLoadIdentity() >58892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58898 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58899 @0 glBegin(mode = GL_QUADS) >58900 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >58901 @0 glVertex2f(x = 1191, y = 510) >58902 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >58903 @0 glVertex2f(x = 1198, y = 510) >58904 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >58905 @0 glVertex2f(x = 1198, y = 517) >58906 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >58907 @0 glVertex2f(x = 1191, y = 517) >58908 @0 glEnd() >58909 @0 glEnable(cap = GL_BLEND) >58910 @0 glEnable(cap = GL_ALPHA_TEST) >58911 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58912 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58913 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58914 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58915 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58916 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58917 @0 glMatrixMode(mode = GL_TEXTURE) >58918 @0 glLoadIdentity() >58919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58925 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58926 @0 glBegin(mode = GL_QUADS) >58927 @0 glTexCoord2f(s = 0, t = 0.1875) >58928 @0 glVertex2f(x = 1198, y = 510) >58929 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >58930 @0 glVertex2f(x = 1205, y = 510) >58931 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >58932 @0 glVertex2f(x = 1205, y = 517) >58933 @0 glTexCoord2f(s = 0, t = 0.2148438) >58934 @0 glVertex2f(x = 1198, y = 517) >58935 @0 glEnd() >58936 @0 glEnable(cap = GL_BLEND) >58937 @0 glEnable(cap = GL_ALPHA_TEST) >58938 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58939 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58940 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58941 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58942 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58943 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58944 @0 glMatrixMode(mode = GL_TEXTURE) >58945 @0 glLoadIdentity() >58946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58952 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58953 @0 glBegin(mode = GL_QUADS) >58954 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >58955 @0 glVertex2f(x = 1205, y = 508) >58956 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >58957 @0 glVertex2f(x = 1212, y = 508) >58958 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >58959 @0 glVertex2f(x = 1212, y = 517) >58960 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >58961 @0 glVertex2f(x = 1205, y = 517) >58962 @0 glEnd() >58963 @0 glEnable(cap = GL_BLEND) >58964 @0 glEnable(cap = GL_ALPHA_TEST) >58965 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58966 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >58967 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >58968 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >58969 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >58970 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58971 @0 glMatrixMode(mode = GL_TEXTURE) >58972 @0 glLoadIdentity() >58973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >58974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >58975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >58976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >58977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >58978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >58979 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >58980 @0 glBegin(mode = GL_QUADS) >58981 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >58982 @0 glVertex2f(x = 1213, y = 506) >58983 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >58984 @0 glVertex2f(x = 1218, y = 506) >58985 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >58986 @0 glVertex2f(x = 1218, y = 519) >58987 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >58988 @0 glVertex2f(x = 1213, y = 519) >58989 @0 glEnd() >58990 @0 glActiveTextureARB(texture = GL_TEXTURE0) >58991 @0 glDisable(cap = GL_TEXTURE_2D) >58992 @0 glEnable(cap = GL_BLEND) >58993 @0 glEnable(cap = GL_ALPHA_TEST) >58994 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >58995 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >58996 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) >58997 @0 glDisable(cap = GL_BLEND) >58998 @0 glDisable(cap = GL_ALPHA_TEST) >58999 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >59000 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) >59001 @0 glDisable(cap = GL_BLEND) >59002 @0 glDisable(cap = GL_ALPHA_TEST) >59003 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >59004 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) >59005 @0 glEnable(cap = GL_BLEND) >59006 @0 glEnable(cap = GL_ALPHA_TEST) >59007 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59008 @0 glBegin(mode = GL_QUADS) >59009 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >59010 @0 glVertex2f(x = 1593, y = 958) >59011 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >59012 @0 glVertex2f(x = 1950, y = 958) >59013 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >59014 @0 glVertex2f(x = 1950, y = 1031) >59015 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >59016 @0 glVertex2f(x = 1593, y = 1031) >59017 @0 glEnd() >59018 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59019 @0 glEnable(cap = GL_TEXTURE_2D) >59020 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >59021 @0 glEnable(cap = GL_BLEND) >59022 @0 glEnable(cap = GL_ALPHA_TEST) >59023 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59024 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59025 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59026 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59027 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59028 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59029 @0 glMatrixMode(mode = GL_TEXTURE) >59030 @0 glLoadIdentity() >59031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >59032 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >59033 @0 glBegin(mode = GL_QUADS) >59034 @0 glTexCoord2f(s = 0.328125, t = 0.09375) >59035 @0 glVertex2f(x = 1742, y = 991) >59036 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) >59037 @0 glVertex2f(x = 1748, y = 991) >59038 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) >59039 @0 glVertex2f(x = 1748, y = 1000) >59040 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) >59041 @0 glVertex2f(x = 1742, y = 1000) >59042 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >59043 @0 glVertex2f(x = 1748, y = 990) >59044 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >59045 @0 glVertex2f(x = 1755, y = 990) >59046 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >59047 @0 glVertex2f(x = 1755, y = 1000) >59048 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >59049 @0 glVertex2f(x = 1748, y = 1000) >59050 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >59051 @0 glVertex2f(x = 1755, y = 993) >59052 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >59053 @0 glVertex2f(x = 1762, y = 993) >59054 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >59055 @0 glVertex2f(x = 1762, y = 1001) >59056 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >59057 @0 glVertex2f(x = 1755, y = 1001) >59058 @0 glTexCoord2f(s = 0.28125, t = 0.1875) >59059 @0 glVertex2f(x = 1762, y = 993) >59060 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) >59061 @0 glVertex2f(x = 1769, y = 993) >59062 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) >59063 @0 glVertex2f(x = 1769, y = 1003) >59064 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) >59065 @0 glVertex2f(x = 1762, y = 1003) >59066 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >59067 @0 glVertex2f(x = 1776, y = 991) >59068 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >59069 @0 glVertex2f(x = 1783, y = 991) >59070 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >59071 @0 glVertex2f(x = 1783, y = 1000) >59072 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >59073 @0 glVertex2f(x = 1776, y = 1000) >59074 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >59075 @0 glVertex2f(x = 1783, y = 993) >59076 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >59077 @0 glVertex2f(x = 1790, y = 993) >59078 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >59079 @0 glVertex2f(x = 1790, y = 1001) >59080 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >59081 @0 glVertex2f(x = 1783, y = 1001) >59082 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >59083 @0 glVertex2f(x = 1790, y = 993) >59084 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >59085 @0 glVertex2f(x = 1797, y = 993) >59086 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >59087 @0 glVertex2f(x = 1797, y = 1000) >59088 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >59089 @0 glVertex2f(x = 1790, y = 1000) >59090 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >59091 @0 glVertex2f(x = 1797, y = 993) >59092 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >59093 @0 glVertex2f(x = 1804, y = 993) >59094 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >59095 @0 glVertex2f(x = 1804, y = 1000) >59096 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >59097 @0 glVertex2f(x = 1797, y = 1000) >59098 @0 glEnd() >59099 @0 glEnable(cap = GL_BLEND) >59100 @0 glEnable(cap = GL_ALPHA_TEST) >59101 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59102 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59103 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59104 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59105 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59106 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59107 @0 glMatrixMode(mode = GL_TEXTURE) >59108 @0 glLoadIdentity() >59109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >59110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >59111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >59112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >59113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >59114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >59115 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59116 @0 glBegin(mode = GL_QUADS) >59117 @0 glTexCoord2f(s = 0.328125, t = 0.09375) >59118 @0 glVertex2f(x = 1741, y = 990) >59119 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) >59120 @0 glVertex2f(x = 1747, y = 990) >59121 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) >59122 @0 glVertex2f(x = 1747, y = 999) >59123 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) >59124 @0 glVertex2f(x = 1741, y = 999) >59125 @0 glEnd() >59126 @0 glEnable(cap = GL_BLEND) >59127 @0 glEnable(cap = GL_ALPHA_TEST) >59128 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59129 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59130 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59131 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59132 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59133 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59134 @0 glMatrixMode(mode = GL_TEXTURE) >59135 @0 glLoadIdentity() >59136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >59137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >59138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >59139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >59140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >59141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >59142 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59143 @0 glBegin(mode = GL_QUADS) >59144 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >59145 @0 glVertex2f(x = 1747, y = 989) >59146 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >59147 @0 glVertex2f(x = 1754, y = 989) >59148 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >59149 @0 glVertex2f(x = 1754, y = 999) >59150 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >59151 @0 glVertex2f(x = 1747, y = 999) >59152 @0 glEnd() >59153 @0 glEnable(cap = GL_BLEND) >59154 @0 glEnable(cap = GL_ALPHA_TEST) >59155 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59156 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59157 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59158 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59159 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59160 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59161 @0 glMatrixMode(mode = GL_TEXTURE) >59162 @0 glLoadIdentity() >59163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >59164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >59165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >59166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >59167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >59168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >59169 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59170 @0 glBegin(mode = GL_QUADS) >59171 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >59172 @0 glVertex2f(x = 1754, y = 992) >59173 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >59174 @0 glVertex2f(x = 1761, y = 992) >59175 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >59176 @0 glVertex2f(x = 1761, y = 1000) >59177 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >59178 @0 glVertex2f(x = 1754, y = 1000) >59179 @0 glEnd() >59180 @0 glEnable(cap = GL_BLEND) >59181 @0 glEnable(cap = GL_ALPHA_TEST) >59182 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59183 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59184 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59185 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59186 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59187 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59188 @0 glMatrixMode(mode = GL_TEXTURE) >59189 @0 glLoadIdentity() >59190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >59191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >59192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >59193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >59194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >59195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >59196 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59197 @0 glBegin(mode = GL_QUADS) >59198 @0 glTexCoord2f(s = 0.28125, t = 0.1875) >59199 @0 glVertex2f(x = 1761, y = 992) >59200 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) >59201 @0 glVertex2f(x = 1768, y = 992) >59202 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) >59203 @0 glVertex2f(x = 1768, y = 1002) >59204 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) >59205 @0 glVertex2f(x = 1761, y = 1002) >59206 @0 glEnd() >59207 @0 glEnable(cap = GL_BLEND) >59208 @0 glEnable(cap = GL_ALPHA_TEST) >59209 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59210 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59211 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59212 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59213 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59214 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59215 @0 glMatrixMode(mode = GL_TEXTURE) >59216 @0 glLoadIdentity() >59217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >59218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >59219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >59220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >59221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >59222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >59223 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59224 @0 glBegin(mode = GL_QUADS) >59225 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >59226 @0 glVertex2f(x = 1775, y = 990) >59227 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >59228 @0 glVertex2f(x = 1782, y = 990) >59229 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >59230 @0 glVertex2f(x = 1782, y = 999) >59231 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >59232 @0 glVertex2f(x = 1775, y = 999) >59233 @0 glEnd() >59234 @0 glEnable(cap = GL_BLEND) >59235 @0 glEnable(cap = GL_ALPHA_TEST) >59236 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59237 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59238 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59239 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59240 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59241 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59242 @0 glMatrixMode(mode = GL_TEXTURE) >59243 @0 glLoadIdentity() >59244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >59245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >59246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >59247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >59248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >59249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >59250 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59251 @0 glBegin(mode = GL_QUADS) >59252 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >59253 @0 glVertex2f(x = 1782, y = 992) >59254 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >59255 @0 glVertex2f(x = 1789, y = 992) >59256 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >59257 @0 glVertex2f(x = 1789, y = 1000) >59258 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >59259 @0 glVertex2f(x = 1782, y = 1000) >59260 @0 glEnd() >59261 @0 glEnable(cap = GL_BLEND) >59262 @0 glEnable(cap = GL_ALPHA_TEST) >59263 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59264 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59265 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59266 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59267 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59268 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59269 @0 glMatrixMode(mode = GL_TEXTURE) >59270 @0 glLoadIdentity() >59271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >59272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >59273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >59274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >59275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >59276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >59277 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59278 @0 glBegin(mode = GL_QUADS) >59279 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >59280 @0 glVertex2f(x = 1789, y = 992) >59281 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >59282 @0 glVertex2f(x = 1796, y = 992) >59283 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >59284 @0 glVertex2f(x = 1796, y = 999) >59285 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >59286 @0 glVertex2f(x = 1789, y = 999) >59287 @0 glEnd() >59288 @0 glEnable(cap = GL_BLEND) >59289 @0 glEnable(cap = GL_ALPHA_TEST) >59290 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59291 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59292 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59293 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59294 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59295 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59296 @0 glMatrixMode(mode = GL_TEXTURE) >59297 @0 glLoadIdentity() >59298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >59299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >59300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >59301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >59302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >59303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >59304 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59305 @0 glBegin(mode = GL_QUADS) >59306 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >59307 @0 glVertex2f(x = 1796, y = 992) >59308 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >59309 @0 glVertex2f(x = 1803, y = 992) >59310 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >59311 @0 glVertex2f(x = 1803, y = 999) >59312 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >59313 @0 glVertex2f(x = 1796, y = 999) >59314 @0 glEnd() >59315 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59316 @0 glEnable(cap = GL_TEXTURE_2D) >59317 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) >59318 @0 glEnable(cap = GL_BLEND) >59319 @0 glEnable(cap = GL_ALPHA_TEST) >59320 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59321 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59322 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59323 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59324 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59325 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59326 @0 glMatrixMode(mode = GL_TEXTURE) >59327 @0 glLoadIdentity() >59328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >59329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >59330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >59331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >59332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >59333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >59334 @0 glEnable(cap = GL_SCISSOR_TEST) >59335 @0 glScissor(x = 542, y = 253, width = 114, height = 112) >59336 @0 glBegin(mode = GL_QUADS) >59337 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59338 @0 glTexCoord2f(s = 0, t = 0) >59339 @0 glVertex2f(x = 542, y = 1075) >59340 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59341 @0 glTexCoord2f(s = 1, t = 0) >59342 @0 glVertex2f(x = 656, y = 1075) >59343 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59344 @0 glTexCoord2f(s = 1, t = 1) >59345 @0 glVertex2f(x = 656, y = 1187) >59346 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59347 @0 glTexCoord2f(s = 0, t = 1) >59348 @0 glVertex2f(x = 542, y = 1187) >59349 @0 glEnd() >59350 @0 glDisable(cap = GL_SCISSOR_TEST) >59351 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59352 @0 glEnable(cap = GL_TEXTURE_2D) >59353 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) >59354 @0 glEnable(cap = GL_BLEND) >59355 @0 glEnable(cap = GL_ALPHA_TEST) >59356 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59357 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59358 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59359 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59360 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59361 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59362 @0 glMatrixMode(mode = GL_TEXTURE) >59363 @0 glLoadIdentity() >59364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >59365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >59366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >59367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >59368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >59369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >59370 @0 glEnable(cap = GL_SCISSOR_TEST) >59371 @0 glScissor(x = 680, y = 253, width = 114, height = 112) >59372 @0 glBegin(mode = GL_QUADS) >59373 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59374 @0 glTexCoord2f(s = 0, t = 0) >59375 @0 glVertex2f(x = 680, y = 1075) >59376 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59377 @0 glTexCoord2f(s = 1, t = 0) >59378 @0 glVertex2f(x = 794, y = 1075) >59379 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59380 @0 glTexCoord2f(s = 1, t = 1) >59381 @0 glVertex2f(x = 794, y = 1187) >59382 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59383 @0 glTexCoord2f(s = 0, t = 1) >59384 @0 glVertex2f(x = 680, y = 1187) >59385 @0 glEnd() >59386 @0 glDisable(cap = GL_SCISSOR_TEST) >59387 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59388 @0 glEnable(cap = GL_TEXTURE_2D) >59389 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >59390 @0 glEnable(cap = GL_BLEND) >59391 @0 glEnable(cap = GL_ALPHA_TEST) >59392 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59393 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59394 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59395 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59396 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59397 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59398 @0 glMatrixMode(mode = GL_TEXTURE) >59399 @0 glLoadIdentity() >59400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >59401 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >59402 @0 glBegin(mode = GL_QUADS) >59403 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >59404 @0 glVertex2f(x = 5, y = 4) >59405 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >59406 @0 glVertex2f(x = 12, y = 4) >59407 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >59408 @0 glVertex2f(x = 12, y = 13) >59409 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >59410 @0 glVertex2f(x = 5, y = 13) >59411 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >59412 @0 glVertex2f(x = 13, y = 3) >59413 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >59414 @0 glVertex2f(x = 19, y = 3) >59415 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >59416 @0 glVertex2f(x = 19, y = 13) >59417 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >59418 @0 glVertex2f(x = 13, y = 13) >59419 @0 glTexCoord2f(s = 0.75, t = 0.140625) >59420 @0 glVertex2f(x = 20, y = 6) >59421 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >59422 @0 glVertex2f(x = 26, y = 6) >59423 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >59424 @0 glVertex2f(x = 26, y = 13) >59425 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >59426 @0 glVertex2f(x = 20, y = 13) >59427 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >59428 @0 glVertex2f(x = 26, y = 6) >59429 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >59430 @0 glVertex2f(x = 33, y = 6) >59431 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >59432 @0 glVertex2f(x = 33, y = 13) >59433 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >59434 @0 glVertex2f(x = 26, y = 13) >59435 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >59436 @0 glVertex2f(x = 33, y = 4) >59437 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >59438 @0 glVertex2f(x = 40, y = 4) >59439 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >59440 @0 glVertex2f(x = 40, y = 13) >59441 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >59442 @0 glVertex2f(x = 33, y = 13) >59443 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >59444 @0 glVertex2f(x = 40, y = 6) >59445 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >59446 @0 glVertex2f(x = 47, y = 6) >59447 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >59448 @0 glVertex2f(x = 47, y = 13) >59449 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >59450 @0 glVertex2f(x = 40, y = 13) >59451 @0 glTexCoord2f(s = 0, t = 0.1875) >59452 @0 glVertex2f(x = 47, y = 6) >59453 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >59454 @0 glVertex2f(x = 54, y = 6) >59455 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >59456 @0 glVertex2f(x = 54, y = 13) >59457 @0 glTexCoord2f(s = 0, t = 0.2148438) >59458 @0 glVertex2f(x = 47, y = 13) >59459 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >59460 @0 glVertex2f(x = 54, y = 4) >59461 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >59462 @0 glVertex2f(x = 61, y = 4) >59463 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >59464 @0 glVertex2f(x = 61, y = 13) >59465 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >59466 @0 glVertex2f(x = 54, y = 13) >59467 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >59468 @0 glVertex2f(x = 68, y = 4) >59469 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >59470 @0 glVertex2f(x = 75, y = 4) >59471 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >59472 @0 glVertex2f(x = 75, y = 13) >59473 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >59474 @0 glVertex2f(x = 68, y = 13) >59475 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >59476 @0 glVertex2f(x = 75, y = 6) >59477 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >59478 @0 glVertex2f(x = 82, y = 6) >59479 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >59480 @0 glVertex2f(x = 82, y = 14) >59481 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >59482 @0 glVertex2f(x = 75, y = 14) >59483 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >59484 @0 glVertex2f(x = 82, y = 6) >59485 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >59486 @0 glVertex2f(x = 89, y = 6) >59487 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >59488 @0 glVertex2f(x = 89, y = 13) >59489 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >59490 @0 glVertex2f(x = 82, y = 13) >59491 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >59492 @0 glVertex2f(x = 89, y = 6) >59493 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) >59494 @0 glVertex2f(x = 95, y = 6) >59495 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) >59496 @0 glVertex2f(x = 95, y = 13) >59497 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >59498 @0 glVertex2f(x = 89, y = 13) >59499 @0 glEnd() >59500 @0 glEnable(cap = GL_BLEND) >59501 @0 glEnable(cap = GL_ALPHA_TEST) >59502 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59503 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59504 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59505 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59506 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59507 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59508 @0 glMatrixMode(mode = GL_TEXTURE) >59509 @0 glLoadIdentity() >59510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >59511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >59512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >59513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >59514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >59515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >59516 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59517 @0 glBegin(mode = GL_QUADS) >59518 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >59519 @0 glVertex2f(x = 4, y = 3) >59520 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >59521 @0 glVertex2f(x = 11, y = 3) >59522 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >59523 @0 glVertex2f(x = 11, y = 12) >59524 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >59525 @0 glVertex2f(x = 4, y = 12) >59526 @0 glEnd() >59527 @0 glEnable(cap = GL_BLEND) >59528 @0 glEnable(cap = GL_ALPHA_TEST) >59529 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59530 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59531 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59532 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59533 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59534 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59535 @0 glMatrixMode(mode = GL_TEXTURE) >59536 @0 glLoadIdentity() >59537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >59538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >59539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >59540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >59541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >59542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >59543 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59544 @0 glBegin(mode = GL_QUADS) >59545 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >59546 @0 glVertex2f(x = 12, y = 2) >59547 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >59548 @0 glVertex2f(x = 18, y = 2) >59549 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >59550 @0 glVertex2f(x = 18, y = 12) >59551 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >59552 @0 glVertex2f(x = 12, y = 12) >59553 @0 glEnd() >59554 @0 glEnable(cap = GL_BLEND) >59555 @0 glEnable(cap = GL_ALPHA_TEST) >59556 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59557 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59558 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59559 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59560 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59561 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59562 @0 glMatrixMode(mode = GL_TEXTURE) >59563 @0 glLoadIdentity() >59564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >59565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >59566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >59567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >59568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >59569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >59570 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59571 @0 glBegin(mode = GL_QUADS) >59572 @0 glTexCoord2f(s = 0.75, t = 0.140625) >59573 @0 glVertex2f(x = 19, y = 5) >59574 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >59575 @0 glVertex2f(x = 25, y = 5) >59576 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >59577 @0 glVertex2f(x = 25, y = 12) >59578 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >59579 @0 glVertex2f(x = 19, y = 12) >59580 @0 glEnd() >59581 @0 glEnable(cap = GL_BLEND) >59582 @0 glEnable(cap = GL_ALPHA_TEST) >59583 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59584 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59585 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59586 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59587 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59588 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59589 @0 glMatrixMode(mode = GL_TEXTURE) >59590 @0 glLoadIdentity() >59591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >59592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >59593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >59594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >59595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >59596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >59597 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59598 @0 glBegin(mode = GL_QUADS) >59599 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >59600 @0 glVertex2f(x = 25, y = 5) >59601 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >59602 @0 glVertex2f(x = 32, y = 5) >59603 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >59604 @0 glVertex2f(x = 32, y = 12) >59605 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >59606 @0 glVertex2f(x = 25, y = 12) >59607 @0 glEnd() >59608 @0 glEnable(cap = GL_BLEND) >59609 @0 glEnable(cap = GL_ALPHA_TEST) >59610 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59611 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59612 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59613 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59614 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59615 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59616 @0 glMatrixMode(mode = GL_TEXTURE) >59617 @0 glLoadIdentity() >59618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >59619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >59620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >59621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >59622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >59623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >59624 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59625 @0 glBegin(mode = GL_QUADS) >59626 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >59627 @0 glVertex2f(x = 32, y = 3) >59628 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >59629 @0 glVertex2f(x = 39, y = 3) >59630 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >59631 @0 glVertex2f(x = 39, y = 12) >59632 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >59633 @0 glVertex2f(x = 32, y = 12) >59634 @0 glEnd() >59635 @0 glEnable(cap = GL_BLEND) >59636 @0 glEnable(cap = GL_ALPHA_TEST) >59637 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59638 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59639 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59640 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59641 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59642 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59643 @0 glMatrixMode(mode = GL_TEXTURE) >59644 @0 glLoadIdentity() >59645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >59646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >59647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >59648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >59649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >59650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >59651 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59652 @0 glBegin(mode = GL_QUADS) >59653 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >59654 @0 glVertex2f(x = 39, y = 5) >59655 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >59656 @0 glVertex2f(x = 46, y = 5) >59657 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >59658 @0 glVertex2f(x = 46, y = 12) >59659 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >59660 @0 glVertex2f(x = 39, y = 12) >59661 @0 glEnd() >59662 @0 glEnable(cap = GL_BLEND) >59663 @0 glEnable(cap = GL_ALPHA_TEST) >59664 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59665 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59666 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59667 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59668 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59669 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59670 @0 glMatrixMode(mode = GL_TEXTURE) >59671 @0 glLoadIdentity() >59672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >59673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >59674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >59675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >59676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >59677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >59678 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59679 @0 glBegin(mode = GL_QUADS) >59680 @0 glTexCoord2f(s = 0, t = 0.1875) >59681 @0 glVertex2f(x = 46, y = 5) >59682 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >59683 @0 glVertex2f(x = 53, y = 5) >59684 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >59685 @0 glVertex2f(x = 53, y = 12) >59686 @0 glTexCoord2f(s = 0, t = 0.2148438) >59687 @0 glVertex2f(x = 46, y = 12) >59688 @0 glEnd() >59689 @0 glEnable(cap = GL_BLEND) >59690 @0 glEnable(cap = GL_ALPHA_TEST) >59691 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59692 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59693 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59694 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59695 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59696 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59697 @0 glMatrixMode(mode = GL_TEXTURE) >59698 @0 glLoadIdentity() >59699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >59700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >59701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >59702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >59703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >59704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >59705 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59706 @0 glBegin(mode = GL_QUADS) >59707 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >59708 @0 glVertex2f(x = 53, y = 3) >59709 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >59710 @0 glVertex2f(x = 60, y = 3) >59711 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >59712 @0 glVertex2f(x = 60, y = 12) >59713 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >59714 @0 glVertex2f(x = 53, y = 12) >59715 @0 glEnd() >59716 @0 glEnable(cap = GL_BLEND) >59717 @0 glEnable(cap = GL_ALPHA_TEST) >59718 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59719 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59720 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59721 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59722 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59723 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59724 @0 glMatrixMode(mode = GL_TEXTURE) >59725 @0 glLoadIdentity() >59726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >59727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >59728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >59729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >59730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >59731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >59732 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59733 @0 glBegin(mode = GL_QUADS) >59734 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >59735 @0 glVertex2f(x = 67, y = 3) >59736 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >59737 @0 glVertex2f(x = 74, y = 3) >59738 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >59739 @0 glVertex2f(x = 74, y = 12) >59740 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >59741 @0 glVertex2f(x = 67, y = 12) >59742 @0 glEnd() >59743 @0 glEnable(cap = GL_BLEND) >59744 @0 glEnable(cap = GL_ALPHA_TEST) >59745 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59746 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59747 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59748 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59749 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59750 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59751 @0 glMatrixMode(mode = GL_TEXTURE) >59752 @0 glLoadIdentity() >59753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >59754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >59755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >59756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >59757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >59758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >59759 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59760 @0 glBegin(mode = GL_QUADS) >59761 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >59762 @0 glVertex2f(x = 74, y = 5) >59763 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >59764 @0 glVertex2f(x = 81, y = 5) >59765 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >59766 @0 glVertex2f(x = 81, y = 13) >59767 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >59768 @0 glVertex2f(x = 74, y = 13) >59769 @0 glEnd() >59770 @0 glEnable(cap = GL_BLEND) >59771 @0 glEnable(cap = GL_ALPHA_TEST) >59772 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59773 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59774 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59775 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59776 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59777 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59778 @0 glMatrixMode(mode = GL_TEXTURE) >59779 @0 glLoadIdentity() >59780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >59781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >59782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >59783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >59784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >59785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >59786 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59787 @0 glBegin(mode = GL_QUADS) >59788 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >59789 @0 glVertex2f(x = 81, y = 5) >59790 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >59791 @0 glVertex2f(x = 88, y = 5) >59792 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >59793 @0 glVertex2f(x = 88, y = 12) >59794 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >59795 @0 glVertex2f(x = 81, y = 12) >59796 @0 glEnd() >59797 @0 glEnable(cap = GL_BLEND) >59798 @0 glEnable(cap = GL_ALPHA_TEST) >59799 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59800 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >59801 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >59802 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >59803 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >59804 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59805 @0 glMatrixMode(mode = GL_TEXTURE) >59806 @0 glLoadIdentity() >59807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >59808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >59809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >59810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >59811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >59812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >59813 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >59814 @0 glBegin(mode = GL_QUADS) >59815 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >59816 @0 glVertex2f(x = 88, y = 5) >59817 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >59818 @0 glVertex2f(x = 95, y = 5) >59819 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >59820 @0 glVertex2f(x = 95, y = 12) >59821 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >59822 @0 glVertex2f(x = 88, y = 12) >59823 @0 glEnd() >59824 @0 glFlush() >59825 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) > >59826 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) >59827 @0 glDepthMask(flag = GL_TRUE) >59828 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) >59829 @0 glActiveTextureARB(texture = GL_TEXTURE3) >59830 @0 glMatrixMode(mode = GL_TEXTURE) >59831 @0 glLoadIdentity() >59832 @0 glActiveTextureARB(texture = GL_TEXTURE2) >59833 @0 glMatrixMode(mode = GL_TEXTURE) >59834 @0 glLoadIdentity() >59835 @0 glActiveTextureARB(texture = GL_TEXTURE1) >59836 @0 glMatrixMode(mode = GL_TEXTURE) >59837 @0 glLoadIdentity() >59838 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59839 @0 glDisable(cap = GL_TEXTURE_2D) >59840 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59841 @0 glMatrixMode(mode = GL_TEXTURE) >59842 @0 glLoadIdentity() >59843 @0 glMatrixMode(mode = GL_PROJECTION) >59844 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >59845 @0 glMatrixMode(mode = GL_MODELVIEW) >59846 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >59847 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >59848 @0 glMatrixMode(mode = GL_MODELVIEW) >59849 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >59850 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >59851 @0 glActiveTextureARB(texture = GL_TEXTURE3) >59852 @0 glMatrixMode(mode = GL_TEXTURE) >59853 @0 glLoadIdentity() >59854 @0 glActiveTextureARB(texture = GL_TEXTURE2) >59855 @0 glMatrixMode(mode = GL_TEXTURE) >59856 @0 glLoadIdentity() >59857 @0 glActiveTextureARB(texture = GL_TEXTURE1) >59858 @0 glMatrixMode(mode = GL_TEXTURE) >59859 @0 glLoadIdentity() >59860 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59861 @0 glMatrixMode(mode = GL_TEXTURE) >59862 @0 glLoadIdentity() >59863 @0 glMatrixMode(mode = GL_PROJECTION) >59864 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >59865 @0 glMatrixMode(mode = GL_MODELVIEW) >59866 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >59867 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >59868 @0 glMatrixMode(mode = GL_PROJECTION) >59869 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >59870 @0 glMatrixMode(mode = GL_MODELVIEW) >59871 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >59872 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >59873 @0 glDisable(cap = GL_LIGHT0) >59874 @0 glDisable(cap = GL_LIGHT1) >59875 @0 glDisable(cap = GL_LIGHT2) >59876 @0 glDisable(cap = GL_LIGHT3) >59877 @0 glDisable(cap = GL_LIGHT4) >59878 @0 glDisable(cap = GL_LIGHT5) >59879 @0 glDisable(cap = GL_LIGHT6) >59880 @0 glDisable(cap = GL_LIGHT7) >59881 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) >59882 @0 glMatrixMode(mode = GL_MODELVIEW) >59883 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >59884 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >59885 @0 glActiveTextureARB(texture = GL_TEXTURE3) >59886 @0 glMatrixMode(mode = GL_TEXTURE) >59887 @0 glLoadIdentity() >59888 @0 glActiveTextureARB(texture = GL_TEXTURE2) >59889 @0 glMatrixMode(mode = GL_TEXTURE) >59890 @0 glLoadIdentity() >59891 @0 glActiveTextureARB(texture = GL_TEXTURE1) >59892 @0 glMatrixMode(mode = GL_TEXTURE) >59893 @0 glLoadIdentity() >59894 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59895 @0 glMatrixMode(mode = GL_TEXTURE) >59896 @0 glLoadIdentity() >59897 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) >59898 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) >59899 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) >59900 @0 glFogf(pname = GL_FOG_START, param = 3840) >59901 @0 glFogf(pname = GL_FOG_END, param = 9216) >59902 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) >59903 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) >59904 @0 glDisable(cap = GL_BLEND) >59905 @0 glDisable(cap = GL_ALPHA_TEST) >59906 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >59907 @0 glMatrixMode(mode = GL_MODELVIEW) >59908 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >59909 @0 glMatrixMode(mode = GL_PROJECTION) >59910 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >59911 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) >59912 @0 glEnable(cap = GL_COLOR_MATERIAL) >59913 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) >59914 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) >59915 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) >59916 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) >59917 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) >59918 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) >59919 @0 glShadeModel(mode = GL_SMOOTH) >59920 @0 glDisable(cap = GL_LIGHTING) >59921 @0 glEnable(cap = GL_DEPTH_TEST) >59922 @0 glDepthFunc(func = GL_LEQUAL) >59923 @0 glDepthMask(flag = GL_TRUE) >59924 @0 glCullFace(mode = GL_BACK) >59925 @0 glEnable(cap = GL_CULL_FACE) >59926 @0 glEnable(cap = GL_FOG) >59927 @0 glDisable(cap = GL_NORMALIZE) >59928 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) >59929 @0 glDisable(cap = GL_BLEND) >59930 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) >59931 @0 glPolygonOffset(factor = -1, units = 0) >59932 @0 glPointSize(size = 1) >59933 @0 glLineWidth(width = 1) >59934 @0 glDisable(cap = GL_MULTISAMPLE) >59935 @0 glActiveTextureARB(texture = GL_TEXTURE0) >59936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >59937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >59938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >59939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) >59940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >59941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >59942 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >59943 @0 glEnable(cap = GL_BLEND) >59944 @0 glEnable(cap = GL_ALPHA_TEST) >59945 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >59946 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >59947 @0 glEnableClientState(array = GL_COLOR_ARRAY) >59948 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >59949 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >59950 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >59951 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >59952 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >59953 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >59954 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >59955 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >59956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >59957 @0 glDisableClientState(array = GL_COLOR_ARRAY) >59958 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >59959 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >59960 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >59961 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >59962 @0 glEnableClientState(array = GL_COLOR_ARRAY) >59963 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >59964 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >59965 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >59966 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >59967 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >59968 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >59969 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >59970 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >59971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >59972 @0 glDisableClientState(array = GL_COLOR_ARRAY) >59973 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >59974 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >59975 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >59976 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >59977 @0 glEnableClientState(array = GL_COLOR_ARRAY) >59978 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >59979 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >59980 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >59981 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >59982 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >59983 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >59984 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >59985 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >59986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >59987 @0 glDisableClientState(array = GL_COLOR_ARRAY) >59988 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >59989 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >59990 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >59991 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >59992 @0 glEnableClientState(array = GL_COLOR_ARRAY) >59993 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >59994 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >59995 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >59996 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >59997 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >59998 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >59999 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60000 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60002 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60003 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60004 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60005 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60006 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60007 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60008 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60009 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60010 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60011 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60012 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60013 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60014 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60015 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60017 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60018 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60019 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60020 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60021 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60022 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60023 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60024 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60025 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60026 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60027 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60028 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60029 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60030 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60032 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60033 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60034 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60035 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60036 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60037 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60038 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60039 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60040 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60041 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60042 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60043 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60044 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60045 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60047 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60048 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60049 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60050 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60051 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60052 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60053 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60054 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60055 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60056 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60057 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60058 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60059 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60060 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60062 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60063 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60064 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60065 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60066 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60067 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60068 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60069 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60070 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60071 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60072 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60073 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60074 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60075 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60077 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60078 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60079 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60080 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60081 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60082 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60083 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60084 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60085 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60086 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60087 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60088 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60089 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60090 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60092 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60093 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60094 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60095 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60096 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60097 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60098 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60099 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60100 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60101 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60102 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60103 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60104 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60105 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60107 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60108 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60109 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60110 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60111 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60112 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60113 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60114 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60115 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60116 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60117 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60118 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60119 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60120 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60121 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60122 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60123 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60124 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60125 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60126 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60127 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60128 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60129 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60130 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60131 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60132 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60133 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60134 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60135 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60136 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60137 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60138 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60139 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60140 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60141 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60142 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60143 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60144 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60145 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60146 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60147 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60148 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60149 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60150 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60151 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60152 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60153 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60154 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60155 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60156 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60157 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60158 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60159 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60160 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60161 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60162 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60163 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60164 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60165 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60166 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60167 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60168 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60169 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60170 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60171 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60172 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60173 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60174 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60175 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60176 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60177 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60178 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60179 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60180 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60181 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60182 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60183 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60184 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60185 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60186 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60187 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60188 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60189 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60190 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60191 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60192 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60193 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60194 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60195 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60196 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60197 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60198 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60199 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60200 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60201 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60202 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60203 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60204 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60205 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60206 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60207 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60208 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60209 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60210 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60211 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60212 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60213 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60214 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60215 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60216 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60217 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60218 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60219 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60220 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60221 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60222 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60223 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60224 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60225 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60226 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60227 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60228 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60229 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60230 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60231 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60232 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60233 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60234 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60235 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60236 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60237 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60238 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60239 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60240 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60241 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60242 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60243 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60244 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60245 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60246 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60247 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60248 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60249 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60250 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60251 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60252 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60253 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60254 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60255 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60256 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60257 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60258 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60259 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60260 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60261 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60262 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60263 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60264 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60265 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60266 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60267 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60268 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60269 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60270 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60271 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60272 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60273 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60274 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60275 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60276 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60277 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60278 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60279 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60280 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60281 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60282 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60283 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60284 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60285 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60286 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60287 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60288 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60289 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60290 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60291 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60292 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60293 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60294 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60295 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60296 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60297 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60298 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60299 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60300 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60301 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60302 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60303 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60304 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60305 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60306 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60307 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60308 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60309 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60310 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60311 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60312 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60313 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60314 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60315 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60316 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60317 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60318 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60319 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60320 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60322 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60323 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60324 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60325 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60326 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60327 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60328 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60329 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60330 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60331 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60332 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60333 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60334 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60335 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60337 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60338 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60339 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60340 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60341 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60342 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60343 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60344 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60345 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60346 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60347 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60348 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60349 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60350 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60352 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60353 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60354 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60355 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60356 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60357 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60358 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60359 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60360 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60361 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60362 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60363 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60364 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60365 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60367 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60368 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60369 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60370 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60371 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60372 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60373 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60374 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60375 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60376 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60377 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60378 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60379 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60380 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60382 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60383 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60384 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60385 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60386 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60387 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60388 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60389 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60390 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60391 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60392 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60393 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60394 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60395 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60397 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60398 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60399 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60400 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60401 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60402 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60403 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60404 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60405 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60406 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60407 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60408 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60409 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60410 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60412 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60413 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60414 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60415 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60416 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60417 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60418 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60419 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60420 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60421 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60422 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60423 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60424 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60425 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60427 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60428 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60429 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60430 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60431 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60432 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60433 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60434 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60435 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60436 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60437 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60438 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60439 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60440 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60442 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60443 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60444 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60445 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60446 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60447 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60448 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60449 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60450 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60451 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60452 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60453 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60454 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60455 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60457 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60458 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60459 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60460 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60461 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60462 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60463 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60464 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60465 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60466 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60467 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60468 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60469 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60470 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60472 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60473 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60474 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60475 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60476 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60477 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60478 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60479 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60480 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60481 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60482 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60483 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60484 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60485 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60487 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60488 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60489 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60490 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60491 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60492 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60493 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60494 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60495 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60496 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60497 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60498 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60499 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60500 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60502 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60503 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60504 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60505 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60506 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60507 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60508 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60509 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60510 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60511 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60512 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60513 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60514 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60515 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60517 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60518 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60519 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60520 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60521 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60522 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60523 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60524 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60525 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60526 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60527 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60528 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60529 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60530 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60532 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60533 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60534 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60535 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60536 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60537 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60538 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60539 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60540 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60541 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60542 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60543 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60544 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60545 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60547 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60548 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60549 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60550 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60551 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60552 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60553 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60554 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60555 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60556 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60557 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60558 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60559 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60560 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60562 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60563 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60564 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60565 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60566 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60567 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60568 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60569 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60570 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60571 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60572 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60573 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60574 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60575 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60577 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60578 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60579 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60580 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60581 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60582 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60583 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60584 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60585 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60586 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60587 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60588 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60589 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60590 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60592 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60593 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60594 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60595 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60596 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60597 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60598 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60599 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60600 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60601 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60602 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60603 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60604 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60605 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60607 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60608 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60609 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60610 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60611 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60612 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60613 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60614 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60615 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60616 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60617 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60618 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60619 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60620 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60622 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60623 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60624 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60625 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60626 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60627 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60628 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60629 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60630 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60631 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60632 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60633 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60634 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60635 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60637 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60638 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60639 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60640 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60641 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60642 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60643 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60644 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60645 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60646 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60647 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60648 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60649 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60650 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60652 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60653 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60654 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60655 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60656 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60657 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60658 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60659 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60660 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60661 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60662 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60663 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60664 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60665 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60667 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60668 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60669 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60670 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60671 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60672 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60673 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60674 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60675 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60676 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60677 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60678 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60679 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60680 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60682 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60683 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60684 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60685 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60686 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60687 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60688 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60689 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60690 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60691 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60692 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60693 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60694 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60695 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60697 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60698 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60699 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60700 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60701 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60702 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60703 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60704 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60705 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60706 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60707 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60708 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60709 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60710 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60712 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60713 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60714 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60715 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60716 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60717 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60718 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60719 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60720 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60721 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60722 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60723 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60724 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60725 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60727 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60728 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60729 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60730 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60731 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60732 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60733 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60734 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60735 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60736 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60737 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60738 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60739 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60740 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60742 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60743 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60744 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60745 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60746 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60747 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60748 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60749 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60750 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60751 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60752 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60753 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60754 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60755 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60756 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60757 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60758 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60759 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60760 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60761 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60762 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60763 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60764 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60765 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60766 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60767 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60768 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60769 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60770 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60771 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60772 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60773 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60774 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60775 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60776 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60777 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60778 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60779 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60780 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60781 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60782 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60783 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60784 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60785 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60786 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60787 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60788 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60789 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60790 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60791 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60792 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60793 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60794 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60795 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60796 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60797 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60798 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60799 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60800 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60801 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60802 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60803 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60804 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60805 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60806 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60807 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60808 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60809 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60810 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60811 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60812 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60813 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60814 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60815 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60816 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60817 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60818 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60819 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60820 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60821 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60822 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60823 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60824 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60825 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60826 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60827 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60828 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60829 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60830 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60831 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60832 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60833 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60834 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60835 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60836 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60837 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60838 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60839 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60840 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60841 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60842 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60843 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60844 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60845 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60846 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60847 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60848 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60849 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60850 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60851 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60852 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60853 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60854 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60855 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60856 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60857 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60858 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60859 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60860 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60861 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60862 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60863 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60864 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60865 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60866 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60867 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60868 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60869 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60870 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60871 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60872 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60873 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60874 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60875 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60876 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60877 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60878 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60879 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60880 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60881 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60882 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60883 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60884 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60885 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60886 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60887 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60888 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60889 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60890 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60891 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60892 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60893 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60894 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60895 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60896 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60897 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60898 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60899 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60900 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60901 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60902 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60903 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60904 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60905 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60906 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60907 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60908 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60909 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60910 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60911 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60912 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60913 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60914 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60915 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60916 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60917 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60918 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60919 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60920 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60921 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60922 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60923 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60924 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60925 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60926 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60927 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60928 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60929 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60930 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60931 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60932 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60933 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60934 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60935 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60936 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60937 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60938 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60939 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60940 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60941 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60942 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60943 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60944 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60945 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60946 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60947 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60948 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60949 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60950 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60951 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60952 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60953 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60954 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60955 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60956 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60957 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60958 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60959 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60960 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60961 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60962 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60963 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60964 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60965 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60966 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60967 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60968 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60969 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60970 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60971 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60972 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60973 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60974 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60975 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60976 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60977 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60978 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60979 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60980 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60981 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60982 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60983 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60984 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >60985 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >60986 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >60987 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >60988 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60989 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >60990 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >60991 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60992 @0 glDisableClientState(array = GL_COLOR_ARRAY) >60993 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >60994 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >60995 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >60996 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >60997 @0 glEnableClientState(array = GL_COLOR_ARRAY) >60998 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >60999 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61000 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61001 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61002 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61003 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61004 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61005 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61006 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61007 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61008 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61009 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61010 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61011 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61012 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61013 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61014 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61015 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61016 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61017 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61018 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61019 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61020 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61021 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61022 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61023 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61024 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61025 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61026 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61027 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61028 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61029 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61030 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61031 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61032 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61033 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61034 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61035 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61036 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61037 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61038 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61039 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61040 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61041 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61042 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61043 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61044 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61045 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61046 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61047 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61048 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61049 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61050 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61051 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61052 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61053 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61054 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61055 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61056 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61057 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61058 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61059 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61060 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61061 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61062 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61063 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61064 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61065 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61066 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61067 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61068 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61069 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61070 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61071 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61072 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61073 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61074 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61075 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61076 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61077 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61078 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61079 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61080 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61081 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61082 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61083 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61084 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61085 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61086 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61087 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61088 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61089 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61090 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61091 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61092 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61093 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61094 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61095 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61096 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61097 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61098 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61099 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61100 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61101 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61102 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61103 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61104 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61105 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61106 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61107 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61108 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61109 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61110 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61111 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61112 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61113 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61114 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61115 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61116 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61117 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61118 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61119 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61120 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61121 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61122 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61123 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61124 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61125 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61126 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61127 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61128 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61129 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61130 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61131 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61132 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61133 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61134 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61135 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61136 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61137 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61138 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61139 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61140 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61141 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61142 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61143 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61144 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61145 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61146 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61147 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61148 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61149 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61150 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61151 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61152 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61153 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61154 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61155 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61156 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61157 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61158 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61159 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61160 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61161 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61162 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61163 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61164 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61165 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61166 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61167 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61168 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61169 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61170 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61171 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61172 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61173 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61174 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61175 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61176 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61177 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61178 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61179 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61180 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61181 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61182 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61183 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61184 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61185 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61186 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61187 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61188 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61189 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61190 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61191 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61192 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61193 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61194 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61195 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61196 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61197 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61198 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61199 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61200 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61201 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61202 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61203 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61204 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61205 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61206 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61207 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61208 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61209 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61210 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61211 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61212 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61213 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61214 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61215 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61216 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61217 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61218 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61219 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61220 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61221 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61222 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61223 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61224 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61225 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61226 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61227 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61228 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61229 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61230 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61231 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61232 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61233 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61234 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61235 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61236 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61237 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61238 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61239 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61240 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61241 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61242 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61243 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61244 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61245 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61246 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61247 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61248 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61249 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61250 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61251 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61252 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61253 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61254 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61255 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61256 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61257 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61258 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61259 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61260 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61261 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61262 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61263 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61264 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61265 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61266 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61267 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61268 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61269 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61270 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61271 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61272 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61273 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61274 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61275 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61276 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61277 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61278 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61279 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61280 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61281 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61282 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61283 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61284 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61285 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61286 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61287 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61288 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61289 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61290 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61291 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61292 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61293 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61294 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61295 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61296 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61297 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61298 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61299 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61300 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61301 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61302 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61303 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61304 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61305 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61306 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61307 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61308 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61309 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61310 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61311 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61312 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61313 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61314 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61315 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61316 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61317 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61318 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61319 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61320 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61322 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61323 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61324 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61325 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61326 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61327 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61328 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61329 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61330 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61331 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61332 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61333 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61334 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61335 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61337 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61338 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61339 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61340 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61341 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61342 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61343 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61344 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61345 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61346 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61347 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61348 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61349 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61350 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61352 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61353 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61354 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61355 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61356 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61357 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61358 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61359 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61360 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61361 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61362 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61363 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61364 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61365 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61367 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61368 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61369 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61370 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61371 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61372 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61373 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61374 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61375 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61376 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61377 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61378 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61379 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61380 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61382 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61383 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61384 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61385 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61386 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61387 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61388 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61389 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61390 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61391 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61392 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61393 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61394 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61395 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61397 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61398 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61399 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61400 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61401 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61402 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61403 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61404 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61405 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61406 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61407 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61408 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61409 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61410 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61412 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61413 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61414 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61415 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61416 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61417 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61418 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61419 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61420 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61421 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61422 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61423 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61424 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61425 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61427 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61428 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61429 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61430 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61431 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61432 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61433 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61434 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61435 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61436 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61437 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61438 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61439 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61440 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61442 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61443 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61444 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61445 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61446 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61447 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61448 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61449 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61450 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61451 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61452 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61453 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61454 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61455 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61457 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61458 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61459 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61460 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61461 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61462 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61463 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61464 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61465 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61466 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61467 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61468 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61469 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61470 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61472 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61473 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61474 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61475 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61476 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61477 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61478 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61479 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61480 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61481 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61482 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61483 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61484 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61485 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61487 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61488 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61489 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61490 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61491 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61492 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61493 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61494 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61495 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61496 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61497 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61498 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61499 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61500 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61502 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61503 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61504 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61505 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61506 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61507 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61508 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61509 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61510 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61511 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61512 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61513 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61514 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61515 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61517 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61518 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61519 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61520 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61521 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61522 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61523 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61524 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61525 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61526 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61527 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61528 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61529 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61530 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61532 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61533 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61534 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61535 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61536 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61537 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61538 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61539 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61540 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61541 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61542 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61543 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61544 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61545 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61547 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61548 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61549 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61550 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61551 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61552 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61553 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61554 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61555 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61556 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61557 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61558 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61559 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61560 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61562 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61563 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61564 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61565 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61566 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61567 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61568 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61569 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61570 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61571 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61572 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61573 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61574 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61575 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61577 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61578 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61579 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61580 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61581 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61582 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61583 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61584 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61585 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61586 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61587 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61588 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61589 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61590 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61592 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61593 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61594 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61595 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61596 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61597 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61598 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61599 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61600 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61601 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61602 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61603 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61604 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61605 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61607 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61608 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61609 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61610 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61611 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61612 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61613 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61614 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61615 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61616 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61617 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61618 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61619 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61620 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61622 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61623 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61624 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61625 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61626 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61627 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61628 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61629 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61630 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61631 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61632 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61633 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61634 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61635 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61637 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61638 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61639 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61640 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61641 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61642 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61643 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61644 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61645 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61646 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61647 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61648 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61649 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61650 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61652 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61653 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61654 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61655 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61656 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61657 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61658 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61659 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61660 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61661 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61662 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61663 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61664 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61665 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61667 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61668 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61669 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61670 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61671 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61672 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61673 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61674 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61675 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61676 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61677 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61678 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61679 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61680 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61682 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61683 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61684 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61685 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61686 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61687 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61688 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61689 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61690 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61691 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61692 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61693 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61694 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61695 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61697 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61698 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61699 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61700 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61701 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61702 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61703 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61704 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61705 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61706 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61707 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61708 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61709 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61710 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61712 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61713 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61714 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61715 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61716 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61717 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61718 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61719 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61720 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61721 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61722 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61723 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61724 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61725 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61727 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61728 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61729 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61730 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61731 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61732 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61733 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61734 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61735 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61736 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61737 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61738 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61739 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61740 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61742 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61743 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61744 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61745 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61746 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61747 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61748 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61749 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61750 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61751 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61752 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61753 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61754 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61755 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61756 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61757 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61758 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61759 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61760 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61761 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61762 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61763 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61764 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61765 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61766 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61767 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61768 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61769 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61770 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61771 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61772 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61773 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61774 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61775 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61776 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61777 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61778 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61779 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61780 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61781 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61782 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61783 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61784 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61785 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61786 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61787 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61788 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61789 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61790 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61791 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61792 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61793 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61794 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61795 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61796 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61797 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61798 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61799 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61800 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61801 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61802 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61803 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61804 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61805 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61806 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61807 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61808 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61809 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61810 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61811 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61812 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61813 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61814 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61815 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61816 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61817 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61818 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61819 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61820 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61821 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61822 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61823 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61824 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61825 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61826 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61827 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61828 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61829 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61830 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61831 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61832 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61833 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61834 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61835 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61836 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61837 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61838 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61839 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61840 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61841 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61842 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61843 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61844 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61845 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61846 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61847 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61848 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61849 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61850 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61851 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61852 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61853 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61854 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61855 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61856 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61857 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61858 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61859 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61860 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61861 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61862 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61863 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61864 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61865 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61866 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61867 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61868 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61869 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61870 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61871 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61872 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61873 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61874 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61875 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61876 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61877 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61878 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61879 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61880 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61881 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61882 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61883 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61884 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61885 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61886 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61887 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61888 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61889 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61890 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61891 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61892 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61893 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61894 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61895 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61896 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61897 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61898 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61899 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61900 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61901 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61902 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61903 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61904 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61905 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61906 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61907 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61908 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61909 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61910 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61911 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61912 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61913 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61914 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61915 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61916 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61917 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61918 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61919 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61920 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61921 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61922 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61923 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61924 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61925 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61926 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61927 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61928 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61929 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61930 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61931 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61932 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61933 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61934 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61935 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61936 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61937 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61938 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61939 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61940 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61941 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61942 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61943 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61944 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61945 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61946 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61947 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61948 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61949 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61950 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61951 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61952 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61953 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61954 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61955 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61957 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61958 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61959 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61960 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61961 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61962 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61963 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61964 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61965 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61966 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61967 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61968 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61969 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61970 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61972 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61973 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61974 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61975 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61976 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61977 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61978 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61979 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61980 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61981 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61982 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61983 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61984 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >61985 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >61986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61987 @0 glEnableClientState(array = GL_COLOR_ARRAY) >61988 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >61989 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >61990 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >61991 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >61992 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >61993 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61994 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >61995 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >61996 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >61997 @0 glDisableClientState(array = GL_COLOR_ARRAY) >61998 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >61999 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62000 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62002 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62003 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62004 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62005 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62006 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62007 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62008 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62009 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62010 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62011 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62012 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62013 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62014 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62015 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62017 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62018 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62019 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62020 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62021 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62022 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62023 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62024 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62025 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62026 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62027 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62028 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62029 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62030 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62032 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62033 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62034 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62035 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62036 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62037 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62038 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62039 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62040 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62041 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62042 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62043 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62044 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62045 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62047 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62048 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62049 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62050 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62051 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62052 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62053 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62054 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62055 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62056 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62057 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62058 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62059 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62060 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62062 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62063 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62064 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62065 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62066 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62067 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62068 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62069 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62070 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62071 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62072 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62073 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62074 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62075 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62077 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62078 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62079 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62080 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62081 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62082 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62083 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62084 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62085 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62086 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62087 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62088 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62089 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62090 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62092 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62093 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62094 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62095 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62096 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62097 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62098 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62099 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62100 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62101 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62102 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62103 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62104 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62105 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62107 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62108 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62109 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62110 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62111 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62112 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62113 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62114 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62115 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62116 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62117 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62118 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62119 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62120 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62121 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62122 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62123 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62124 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62125 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62126 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62127 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62128 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62129 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62130 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62131 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62132 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62133 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62134 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62135 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62136 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62137 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62138 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62139 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62140 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62141 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62142 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62143 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62144 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62145 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62146 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62147 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62148 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62149 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62150 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62151 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62152 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62153 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62154 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62155 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62156 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62157 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62158 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62159 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62160 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62161 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62162 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62163 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62164 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62165 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62166 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62167 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62168 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62169 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62170 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62171 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62172 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62173 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62174 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62175 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62176 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62177 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62178 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62179 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62180 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62181 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62182 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62183 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62184 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62185 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62186 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62187 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62188 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62189 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62190 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62191 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62192 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62193 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62194 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62195 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62196 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62197 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62198 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62199 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62200 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62201 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62202 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62203 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62204 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62205 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62206 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62207 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62208 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62209 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62210 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62211 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62212 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62213 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62214 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62215 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62216 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62217 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62218 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62219 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62220 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62221 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62222 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62223 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62224 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62225 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62226 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62227 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62228 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62229 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62230 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62231 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62232 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62233 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62234 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62235 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62236 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62237 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62238 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62239 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62240 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62241 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62242 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62243 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62244 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62245 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62246 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62247 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62248 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62249 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62250 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62251 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62252 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62253 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62254 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62255 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62256 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62257 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62258 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62259 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62260 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62261 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62262 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62263 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62264 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62265 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62266 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62267 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62268 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62269 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62270 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62271 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62272 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62273 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62274 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62275 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62276 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62277 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62278 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62279 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62280 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62281 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62282 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62283 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62284 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62285 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62286 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62287 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62288 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62289 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62290 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62291 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62292 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62293 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62294 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62295 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62296 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62297 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62298 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62299 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62300 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62301 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62302 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62303 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62304 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62305 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62306 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62307 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62308 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62309 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62310 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62311 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62312 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62313 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62314 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62315 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62316 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62317 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62318 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62319 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62320 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62321 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62322 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62323 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62324 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62325 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62326 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62327 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62328 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62329 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62330 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62331 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62332 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62333 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62334 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62335 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62336 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62337 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62338 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62339 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62340 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62341 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62342 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62343 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62344 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62345 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62346 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62347 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62348 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62349 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62350 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62351 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62352 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62353 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62354 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62355 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62356 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62357 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62358 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62359 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62360 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62361 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62362 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62363 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62364 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62365 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62366 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62367 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62368 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62369 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62370 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62371 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62372 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62373 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62374 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62375 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62376 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62377 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62378 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62379 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62380 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62381 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62382 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62383 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62384 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62385 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62386 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62387 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62388 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62389 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62390 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62391 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62392 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62393 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62394 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62395 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62396 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62397 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62398 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62399 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62400 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62401 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62402 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62403 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62404 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62405 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62406 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62407 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62408 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62409 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62410 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62411 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62412 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62413 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62414 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62415 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62416 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62417 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62418 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62419 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62420 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62421 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62422 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62423 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62424 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62425 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62426 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62427 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62428 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62429 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62430 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62431 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62432 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62433 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62434 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62435 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62436 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62437 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62438 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62439 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62440 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62441 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62442 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62443 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62444 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62445 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62446 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62447 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62448 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62449 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62450 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62451 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62452 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62453 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62454 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62455 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62456 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62457 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62458 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62459 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62460 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62461 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62462 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62463 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62464 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62465 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62466 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62467 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62468 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62469 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62470 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62471 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62472 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62473 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62474 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62475 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62476 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62477 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62478 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62479 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62480 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62481 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62482 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62483 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62484 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62485 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62486 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62487 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62488 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62489 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62490 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62491 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62492 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62493 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62494 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62495 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62496 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62497 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62498 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62499 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62500 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62501 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62502 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62503 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62504 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62505 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62506 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62507 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62508 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62509 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62510 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62511 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62512 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62513 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62514 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62515 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62516 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62517 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62518 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62519 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62520 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62521 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62522 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62523 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62524 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62525 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62526 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62527 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62528 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62529 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62530 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62531 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62532 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62533 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62534 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62535 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62536 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62537 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62538 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62539 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62540 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62541 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62542 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62543 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62544 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62545 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62546 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62547 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62548 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62549 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62550 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62551 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62552 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62553 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62554 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62555 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62556 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62557 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62558 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62559 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62560 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62561 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62562 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62563 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62564 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62565 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62566 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62567 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62568 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62569 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62570 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62571 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62572 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62573 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62574 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62575 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62576 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62577 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62578 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62579 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62580 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62581 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62582 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62583 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62584 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62585 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62586 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62587 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62588 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62589 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62590 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62591 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62592 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62593 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62594 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62595 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62596 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62597 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62598 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62599 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62600 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62601 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62602 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62603 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62604 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62605 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62606 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62607 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62608 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62609 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62610 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62611 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62612 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62613 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62614 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62615 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62616 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62617 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62618 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62619 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62620 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62621 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62622 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62623 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62624 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62625 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62626 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62627 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62628 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62629 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62630 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62631 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62632 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62633 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62634 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62635 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62636 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62637 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62638 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62639 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62640 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62641 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62642 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62643 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62644 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62645 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62646 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62647 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62648 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62649 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62650 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62651 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62652 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62653 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62654 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62655 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62656 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62657 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62658 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62659 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62660 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62661 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62662 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62663 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62664 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62665 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62666 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62667 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62668 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62669 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62670 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62671 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62672 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62673 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62674 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62675 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62676 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62677 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62678 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62679 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62680 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62681 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62682 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62683 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62684 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62685 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62686 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62687 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62688 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62689 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62690 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62691 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62692 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62693 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62694 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62695 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62696 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62697 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62698 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62699 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62700 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62701 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62702 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62703 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62704 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62705 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62706 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62707 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62708 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62709 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62710 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62711 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62712 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62713 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62714 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62715 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62716 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62717 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62718 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62719 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62720 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62721 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62722 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62723 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62724 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62725 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62726 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62727 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62728 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62729 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62730 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62731 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62732 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62733 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62734 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62735 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62736 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62737 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62738 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62739 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62740 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62741 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62742 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62743 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62744 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62745 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62746 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62747 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62748 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62749 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62750 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62751 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62752 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62753 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62754 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62755 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62756 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62757 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62758 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62759 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62760 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62761 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62762 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62763 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62764 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62765 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62766 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62767 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62768 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62769 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62770 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62771 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62772 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62773 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62774 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62775 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62776 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62777 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62778 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62779 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62780 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62781 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62782 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62783 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62784 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62785 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62786 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62787 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62788 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62789 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62790 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62791 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62792 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62793 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62794 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62795 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62796 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62797 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62798 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62799 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62800 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62801 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62802 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62803 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62804 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62805 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62806 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62807 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62808 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62809 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62810 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62811 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62812 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62813 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62814 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62815 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62816 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62817 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62818 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62819 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62820 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62821 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62822 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62823 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62824 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62825 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62826 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62827 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62828 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62829 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62830 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62831 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62832 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62833 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62834 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62835 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62836 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62837 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62838 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62839 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62840 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62841 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62842 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62843 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62844 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62845 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62846 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62847 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62848 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62849 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62850 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62851 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62852 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62853 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62854 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62855 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62856 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62857 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62858 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62859 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62860 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62861 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62862 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62863 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62864 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62865 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62866 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62867 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62868 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62869 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62870 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62871 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62872 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62873 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62874 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62875 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62876 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62877 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62878 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62879 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62880 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62881 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62882 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62883 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62884 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62885 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62886 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62887 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62888 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62889 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62890 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62891 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62892 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62893 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62894 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62895 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62896 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62897 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62898 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62899 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62900 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62901 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62902 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62903 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62904 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62905 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62906 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62907 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62908 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62909 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62910 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62911 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62912 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62913 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62914 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62915 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62916 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62917 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62918 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62919 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62920 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62921 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62922 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62923 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62924 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62925 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62926 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62927 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62928 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62929 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62930 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62931 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62932 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62933 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62934 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62935 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62936 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62937 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62938 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62939 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62940 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62941 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62942 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62943 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62944 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62945 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62946 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62947 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62948 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62949 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62950 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62951 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62952 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62953 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62954 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62955 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62957 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62958 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62959 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62960 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62961 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62962 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62963 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62964 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62965 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62966 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62967 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62968 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62969 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62970 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62972 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62973 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62974 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62975 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62976 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62977 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62978 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62979 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62980 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62981 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62982 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62983 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62984 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62985 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >62986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62987 @0 glDisableClientState(array = GL_COLOR_ARRAY) >62988 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >62989 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >62990 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >62991 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >62992 @0 glEnableClientState(array = GL_COLOR_ARRAY) >62993 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >62994 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >62995 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >62996 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >62997 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >62998 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >62999 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63000 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63002 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63003 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63004 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63005 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63006 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63007 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63008 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63009 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63010 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63011 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63012 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63013 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63014 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63015 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63017 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63018 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63019 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63020 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63021 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63022 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63023 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63024 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63025 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63026 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63027 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63028 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63029 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63030 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63032 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63033 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63034 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63035 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63036 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63037 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63038 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63039 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63040 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63041 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63042 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63043 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63044 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63045 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63047 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63048 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63049 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63050 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63051 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63052 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63053 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63054 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63055 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63056 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63057 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63058 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63059 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63060 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63062 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63063 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63064 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63065 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63066 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63067 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63068 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63069 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63070 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63071 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63072 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63073 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63074 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63075 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63077 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63078 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63079 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63080 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63081 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63082 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63083 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63084 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63085 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63086 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63087 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63088 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63089 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63090 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63092 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63093 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63094 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63095 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63096 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63097 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63098 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63099 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63100 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63101 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63102 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63103 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63104 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63105 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63107 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63108 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63109 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63110 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63111 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63112 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63113 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63114 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63115 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63116 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63117 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63118 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63119 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63120 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63121 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63122 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63123 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63124 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63125 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63126 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63127 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63128 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63129 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63130 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63131 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63132 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63133 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63134 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63135 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63136 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63137 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63138 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63139 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63140 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63141 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63142 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63143 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63144 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63145 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63146 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63147 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63148 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63149 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63150 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63151 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63152 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63153 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63154 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63155 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63156 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63157 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63158 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63159 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63160 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63161 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63162 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63163 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63164 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63165 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63166 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63167 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63168 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63169 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63170 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63171 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63172 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63173 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63174 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63175 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63176 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63177 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63178 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63179 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63180 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63181 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63182 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63183 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63184 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63185 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63186 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63187 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63188 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63189 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63190 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63191 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63192 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63193 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63194 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63195 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63196 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63197 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63198 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63199 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63200 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63201 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63202 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63203 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63204 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63205 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63206 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63207 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63208 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63209 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63210 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63211 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63212 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63213 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63214 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63215 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63216 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63217 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63218 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63219 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63220 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63221 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63222 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63223 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63224 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63225 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63226 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63227 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63228 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63229 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63230 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63231 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63232 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63233 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63234 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63235 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63236 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63237 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63238 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63239 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63240 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63241 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63242 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63243 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63244 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63245 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63246 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63247 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63248 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63249 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63250 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63251 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63252 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63253 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63254 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63255 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63256 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63257 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63258 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63259 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63260 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63261 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63262 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63263 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63264 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63265 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63266 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63267 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63268 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63269 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63270 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63271 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63272 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63273 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63274 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63275 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63276 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63277 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63278 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63279 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63280 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63281 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63282 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63283 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63284 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63285 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63286 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63287 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63288 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63289 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63290 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63291 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63292 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63293 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63294 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63295 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63296 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63297 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63298 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63299 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63300 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63301 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63302 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63303 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63304 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63305 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63306 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63307 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63308 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63309 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63310 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63311 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63312 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63313 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63314 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63315 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63316 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63317 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63318 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63319 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63320 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63322 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63323 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63324 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63325 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63326 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63327 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63328 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63329 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63330 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63331 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63332 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63333 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63334 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63335 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63337 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63338 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63339 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63340 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63341 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63342 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63343 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63344 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63345 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63346 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63347 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63348 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63349 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63350 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63352 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63353 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63354 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63355 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63356 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63357 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63358 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63359 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63360 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63361 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63362 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63363 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63364 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63365 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63367 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63368 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63369 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63370 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63371 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63372 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63373 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63374 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63375 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63376 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63377 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63378 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63379 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63380 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63382 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63383 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63384 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63385 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63386 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63387 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63388 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63389 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63390 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63391 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63392 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63393 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63394 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63395 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63397 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63398 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63399 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63400 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63401 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63402 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63403 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63404 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63405 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63406 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63407 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63408 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63409 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63410 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63412 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63413 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63414 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63415 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63416 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63417 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63418 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63419 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63420 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63421 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63422 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63423 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63424 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63425 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63427 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63428 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63429 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63430 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63431 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63432 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63433 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63434 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63435 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63436 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63437 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63438 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63439 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63440 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63442 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63443 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63444 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63445 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63446 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63447 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63448 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63449 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63450 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63451 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63452 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63453 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63454 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63455 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63457 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63458 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63459 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63460 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63461 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63462 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63463 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63464 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63465 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63466 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63467 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63468 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63469 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63470 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63472 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63473 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63474 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63475 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63476 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63477 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63478 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63479 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63480 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63481 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63482 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63483 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63484 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63485 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63487 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63488 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63489 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63490 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63491 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63492 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63493 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63494 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63495 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63496 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63497 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63498 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63499 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63500 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63502 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63503 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63504 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63505 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63506 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63507 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63508 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63509 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63510 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63511 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63512 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63513 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63514 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63515 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63517 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63518 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63519 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63520 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63521 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63522 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63523 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63524 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63525 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63526 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63527 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63528 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63529 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63530 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63532 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63533 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63534 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63535 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63536 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63537 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63538 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63539 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63540 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63541 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63542 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63543 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63544 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63545 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63547 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63548 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63549 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63550 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63551 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63552 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63553 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63554 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63555 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63556 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63557 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63558 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63559 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63560 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63562 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63563 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63564 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63565 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63566 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63567 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63568 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63569 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63570 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63571 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63572 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63573 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63574 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63575 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63577 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63578 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63579 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63580 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63581 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63582 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63583 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63584 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63585 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63586 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63587 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63588 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63589 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63590 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63592 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63593 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63594 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63595 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63596 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63597 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63598 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63599 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63600 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63601 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63602 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63603 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63604 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63605 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63607 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63608 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63609 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63610 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63611 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63612 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63613 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63614 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63615 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63616 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63617 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63618 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63619 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63620 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63622 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63623 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63624 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63625 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63626 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63627 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63628 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63629 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63630 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63631 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63632 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63633 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63634 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63635 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63637 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63638 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63639 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63640 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63641 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63642 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63643 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63644 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63645 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63646 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63647 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63648 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63649 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63650 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63652 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63653 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63654 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63655 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63656 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63657 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63658 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63659 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63660 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63661 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63662 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63663 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63664 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63665 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63667 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63668 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63669 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63670 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63671 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63672 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63673 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63674 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63675 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63676 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63677 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63678 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63679 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63680 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63682 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63683 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63684 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63685 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63686 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63687 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63688 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63689 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63690 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63691 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63692 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63693 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63694 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63695 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63697 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63698 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63699 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63700 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63701 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63702 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63703 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63704 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63705 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63706 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63707 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63708 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63709 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63710 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63712 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63713 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63714 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63715 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63716 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63717 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63718 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63719 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63720 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63721 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63722 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63723 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63724 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63725 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63727 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63728 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63729 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63730 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63731 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63732 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63733 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63734 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63735 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63736 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63737 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63738 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63739 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63740 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63742 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63743 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63744 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63745 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63746 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63747 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63748 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63749 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63750 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63751 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63752 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63753 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63754 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63755 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63756 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63757 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63758 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63759 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63760 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63761 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63762 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63763 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63764 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63765 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63766 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63767 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63768 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63769 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63770 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63771 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63772 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63773 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63774 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63775 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63776 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63777 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63778 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63779 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63780 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63781 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63782 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63783 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63784 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63785 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63786 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63787 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63788 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63789 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63790 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63791 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63792 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63793 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63794 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63795 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63796 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63797 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63798 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63799 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63800 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63801 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63802 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63803 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63804 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63805 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63806 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63807 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63808 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63809 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63810 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63811 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63812 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63813 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63814 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63815 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63816 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63817 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63818 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63819 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63820 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63821 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63822 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63823 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63824 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63825 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63826 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63827 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63828 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63829 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63830 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63831 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63832 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63833 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63834 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63835 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63836 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63837 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63838 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63839 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63840 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63841 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63842 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63843 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63844 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63845 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63846 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63847 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63848 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63849 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63850 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63851 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63852 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63853 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63854 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63855 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63856 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63857 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63858 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63859 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63860 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63861 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63862 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63863 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63864 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63865 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63866 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63867 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63868 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63869 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63870 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63871 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63872 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63873 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63874 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63875 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63876 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63877 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63878 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63879 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63880 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63881 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63882 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63883 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63884 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63885 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63886 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63887 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63888 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63889 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63890 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63891 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63892 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63893 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63894 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63895 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63896 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63897 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63898 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63899 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63900 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63901 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63902 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63903 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63904 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63905 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63906 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63907 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63908 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63909 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63910 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63911 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63912 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63913 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63914 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63915 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63916 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63917 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63918 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63919 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63920 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63921 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63922 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63923 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63924 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63925 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63926 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63927 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63928 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63929 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63930 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63931 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63932 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63933 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63934 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63935 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63936 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63937 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63938 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63939 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63940 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63941 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63942 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63943 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63944 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63945 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63946 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63947 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63948 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63949 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63950 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63951 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63952 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63953 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63954 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63955 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63956 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63957 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63958 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63959 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63960 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63961 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63962 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63963 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63964 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63965 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63966 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63967 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63968 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63969 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63970 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63971 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63972 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63973 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63974 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63975 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63976 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63977 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63978 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63979 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63980 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63981 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63982 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63983 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63984 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >63985 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >63986 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >63987 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >63988 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63989 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >63990 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >63991 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63992 @0 glDisableClientState(array = GL_COLOR_ARRAY) >63993 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >63994 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >63995 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >63996 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >63997 @0 glEnableClientState(array = GL_COLOR_ARRAY) >63998 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >63999 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64000 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64001 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64002 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64003 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64004 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64005 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64006 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64007 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64008 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64009 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64010 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64011 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64012 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64013 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64014 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64015 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64016 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64017 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64018 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64019 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64020 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64021 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64022 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64023 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64024 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64025 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64026 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64027 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64028 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64029 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64030 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64031 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64032 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64033 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64034 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64035 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64036 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64037 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64038 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64039 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64040 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64041 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64042 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64043 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64044 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64045 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64046 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64047 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64048 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64049 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64050 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64051 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64052 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64053 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64054 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64055 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64056 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64057 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64058 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64059 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64060 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64061 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64062 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64063 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64064 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64065 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64066 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64067 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64068 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64069 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64070 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64071 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64072 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64073 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64074 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64075 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64076 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64077 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64078 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64079 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64080 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64081 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64082 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64083 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64084 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64085 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64086 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64087 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64088 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64089 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64090 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64091 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64092 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64093 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64094 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64095 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64096 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64097 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64098 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64099 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64100 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64101 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64102 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64103 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64104 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64105 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64106 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64107 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64108 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64109 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64110 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64111 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64112 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64113 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64114 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64115 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64116 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64117 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64118 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64119 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64120 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64121 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64122 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64123 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64124 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64125 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64126 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64127 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64128 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64129 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64130 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64131 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64132 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64133 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64134 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64135 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64136 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64137 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64138 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64139 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64140 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64141 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64142 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64143 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64144 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64145 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64146 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64147 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64148 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64149 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64150 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64151 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64152 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64153 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64154 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64155 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64156 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64157 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64158 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64159 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64160 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64161 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64162 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64163 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64164 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64165 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64166 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64167 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64168 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64169 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64170 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64171 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64172 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64173 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64174 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64175 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64176 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64177 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64178 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64179 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64180 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64181 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64182 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64183 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64184 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64185 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64186 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64187 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64188 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64189 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64190 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64191 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64192 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64193 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64194 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64195 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64196 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64197 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64198 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64199 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64200 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64201 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64202 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64203 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64204 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64205 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64206 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64207 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64208 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64209 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64210 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64211 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64212 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64213 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64214 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64215 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64216 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64217 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64218 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64219 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64220 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64221 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64222 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64223 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64224 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64225 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64226 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64227 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64228 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64229 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64230 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64231 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64232 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64233 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64234 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64235 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64236 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64237 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64238 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64239 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64240 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64241 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64242 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64243 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64244 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64245 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64246 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64247 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64248 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64249 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64250 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64251 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64252 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64253 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64254 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64255 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64256 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64257 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64258 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64259 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64260 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64261 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64262 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64263 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64264 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64265 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64266 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64267 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64268 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64269 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64270 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64271 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64272 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64273 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64274 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64275 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64276 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64277 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64278 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64279 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64280 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64281 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64282 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64283 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64284 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64285 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64286 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64287 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64288 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64289 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64290 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64291 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64292 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64293 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64294 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64295 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64296 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64297 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64298 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64299 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64300 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64301 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64302 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64303 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64304 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64305 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64306 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64307 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64308 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64309 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64310 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64311 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64312 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64313 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64314 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64315 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64316 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64317 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64318 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64319 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64320 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64322 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64323 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64324 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64325 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64326 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64327 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64328 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64329 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64330 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64331 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64332 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64333 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64334 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64335 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64337 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64338 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64339 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64340 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64341 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64342 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64343 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64344 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64345 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64346 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64347 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64348 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64349 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64350 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64352 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64353 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64354 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64355 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64356 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64357 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64358 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64359 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64360 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64361 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64362 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64363 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64364 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64365 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64367 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64368 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64369 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64370 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64371 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64372 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64373 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64374 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64375 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64376 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64377 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64378 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64379 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64380 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64382 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64383 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64384 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64385 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64386 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64387 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64388 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64389 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64390 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64391 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64392 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64393 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64394 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64395 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64397 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64398 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64399 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64400 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64401 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64402 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64403 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64404 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64405 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64406 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64407 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64408 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64409 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64410 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64412 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64413 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64414 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64415 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64416 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64417 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64418 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64419 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64420 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64421 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64422 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64423 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64424 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64425 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64427 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64428 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64429 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64430 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64431 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64432 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64433 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64434 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64435 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64436 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64437 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64438 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64439 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64440 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64442 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64443 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64444 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64445 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64446 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64447 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64448 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64449 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64450 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64451 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64452 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64453 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64454 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64455 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64457 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64458 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64459 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64460 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64461 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64462 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64463 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64464 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64465 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64466 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64467 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64468 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64469 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64470 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64472 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64473 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64474 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64475 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64476 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64477 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64478 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64479 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64480 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64481 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64482 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64483 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64484 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64485 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64487 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64488 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64489 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64490 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64491 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64492 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64493 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64494 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64495 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64496 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64497 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64498 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64499 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64500 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64502 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64503 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64504 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64505 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64506 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64507 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64508 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64509 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64510 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64511 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64512 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64513 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64514 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64515 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64517 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64518 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64519 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64520 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64521 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64522 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64523 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64524 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64525 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64526 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64527 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64528 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64529 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64530 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64532 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64533 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64534 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64535 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64536 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64537 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64538 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64539 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64540 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64541 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64542 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64543 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64544 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64545 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64547 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64548 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64549 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64550 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64551 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64552 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64553 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64554 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64555 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64556 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64557 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64558 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64559 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64560 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64562 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64563 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64564 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64565 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64566 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64567 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64568 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64569 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64570 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64571 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64572 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64573 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64574 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64575 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64577 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64578 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64579 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64580 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64581 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64582 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64583 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64584 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64585 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64586 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64587 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64588 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64589 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64590 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64592 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64593 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64594 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64595 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64596 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64597 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64598 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64599 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64600 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64601 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64602 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64603 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64604 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64605 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64607 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64608 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64609 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64610 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64611 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64612 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64613 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64614 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64615 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64616 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64617 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64618 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64619 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64620 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64622 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64623 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64624 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64625 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64626 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64627 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64628 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64629 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64630 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64631 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64632 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64633 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64634 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64635 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64637 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64638 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64639 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64640 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64641 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64642 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64643 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64644 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64645 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64646 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64647 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64648 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64649 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64650 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64652 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64653 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64654 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64655 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64656 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64657 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64658 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64659 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64660 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64661 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64662 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64663 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64664 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64665 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64667 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64668 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64669 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64670 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64671 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64672 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64673 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64674 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64675 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64676 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64677 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64678 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64679 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64680 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64682 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64683 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64684 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64685 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64686 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64687 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64688 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64689 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64690 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64691 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64692 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64693 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64694 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64695 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64697 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64698 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64699 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64700 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64701 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64702 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64703 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64704 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64705 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64706 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64707 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64708 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64709 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64710 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64712 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64713 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64714 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64715 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64716 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64717 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64718 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64719 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64720 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64721 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64722 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64723 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64724 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64725 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64727 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64728 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64729 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64730 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64731 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64732 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64733 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64734 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64735 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64736 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64737 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64738 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64739 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64740 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64742 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64743 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64744 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64745 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64746 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64747 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64748 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64749 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64750 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64751 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64752 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64753 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64754 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64755 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64756 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64757 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64758 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64759 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64760 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64761 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64762 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64763 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64764 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64765 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64766 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64767 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64768 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64769 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64770 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64771 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64772 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64773 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64774 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64775 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64776 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64777 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64778 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64779 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64780 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64781 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64782 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64783 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64784 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64785 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64786 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64787 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64788 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64789 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64790 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64791 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64792 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64793 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64794 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64795 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64796 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64797 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64798 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64799 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64800 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64801 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64802 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64803 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64804 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64805 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64806 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64807 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64808 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64809 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64810 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64811 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64812 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64813 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64814 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64815 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64816 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64817 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64818 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64819 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64820 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64821 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64822 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64823 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64824 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64825 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64826 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64827 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64828 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64829 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64830 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64831 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64832 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64833 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64834 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64835 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64836 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64837 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64838 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64839 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64840 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64841 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64842 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64843 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64844 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64845 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64846 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64847 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64848 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64849 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64850 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64851 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64852 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64853 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64854 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64855 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64856 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64857 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64858 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64859 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64860 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64861 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64862 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64863 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64864 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64865 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64866 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64867 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64868 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64869 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64870 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64871 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64872 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64873 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64874 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64875 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64876 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64877 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64878 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64879 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64880 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64881 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64882 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64883 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64884 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64885 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64886 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64887 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64888 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64889 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64890 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64891 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64892 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64893 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64894 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64895 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64896 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64897 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64898 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64899 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64900 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64901 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64902 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64903 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64904 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64905 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64906 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64907 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64908 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64909 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64910 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64911 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64912 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64913 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64914 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64915 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64916 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64917 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64918 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64919 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64920 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64921 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64922 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64923 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64924 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64925 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64926 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64927 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64928 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64929 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64930 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64931 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64932 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64933 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64934 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64935 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64936 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64937 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64938 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64939 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64940 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64941 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64942 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64943 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64944 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64945 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64946 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64947 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64948 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64949 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64950 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64951 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64952 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64953 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64954 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64955 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64957 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64958 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64959 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64960 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64961 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64962 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64963 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64964 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64965 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64966 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64967 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64968 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64969 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64970 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64972 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64973 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64974 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64975 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64976 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64977 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64978 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64979 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64980 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64981 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64982 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64983 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64984 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >64985 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >64986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64987 @0 glEnableClientState(array = GL_COLOR_ARRAY) >64988 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >64989 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >64990 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >64991 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >64992 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >64993 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64994 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >64995 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >64996 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >64997 @0 glDisableClientState(array = GL_COLOR_ARRAY) >64998 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >64999 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65000 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65002 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65003 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65004 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65005 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65006 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65007 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65008 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65009 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65010 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65011 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65012 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65013 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65014 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65015 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65017 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65018 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65019 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65020 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65021 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65022 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65023 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65024 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65025 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65026 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65027 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65028 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65029 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65030 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65032 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65033 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65034 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65035 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65036 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65037 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65038 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65039 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65040 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65041 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65042 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65043 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65044 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65045 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65047 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65048 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65049 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65050 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65051 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65052 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65053 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65054 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65055 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65056 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65057 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65058 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65059 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65060 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65062 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65063 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65064 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65065 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65066 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65067 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65068 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65069 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65070 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65071 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65072 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65073 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65074 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65075 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65077 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65078 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65079 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65080 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65081 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65082 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65083 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65084 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65085 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65086 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65087 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65088 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65089 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65090 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65092 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65093 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65094 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65095 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65096 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65097 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65098 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65099 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65100 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65101 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65102 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65103 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65104 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65105 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65107 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65108 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65109 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65110 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65111 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65112 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65113 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65114 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65115 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65116 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65117 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65118 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65119 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65120 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65121 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65122 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65123 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65124 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65125 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65126 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65127 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65128 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65129 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65130 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65131 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65132 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65133 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65134 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65135 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65136 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65137 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65138 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65139 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65140 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65141 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65142 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65143 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65144 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65145 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65146 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65147 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65148 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65149 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65150 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65151 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65152 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65153 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65154 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65155 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65156 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65157 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65158 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65159 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65160 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65161 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65162 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65163 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65164 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65165 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65166 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65167 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65168 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65169 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65170 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65171 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65172 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65173 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65174 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65175 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65176 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65177 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65178 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65179 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65180 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65181 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65182 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65183 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65184 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65185 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65186 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65187 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65188 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65189 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65190 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65191 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65192 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65193 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65194 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65195 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65196 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65197 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65198 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65199 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65200 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65201 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65202 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65203 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65204 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65205 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65206 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65207 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65208 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65209 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65210 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65211 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65212 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65213 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65214 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65215 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65216 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65217 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65218 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65219 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65220 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65221 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65222 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65223 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65224 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65225 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65226 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65227 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65228 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65229 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65230 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65231 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65232 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65233 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65234 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65235 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65236 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65237 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65238 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65239 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65240 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65241 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65242 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65243 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65244 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65245 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65246 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65247 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65248 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65249 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65250 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65251 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65252 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65253 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65254 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65255 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65256 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65257 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65258 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65259 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65260 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65261 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65262 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65263 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65264 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65265 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65266 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65267 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65268 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65269 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65270 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65271 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65272 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65273 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65274 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65275 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65276 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65277 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65278 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65279 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65280 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65281 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65282 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65283 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65284 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65285 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65286 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65287 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65288 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65289 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65290 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65291 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65292 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65293 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65294 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65295 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65296 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65297 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65298 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65299 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65300 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65301 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65302 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65303 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65304 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65305 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65306 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65307 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65308 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65309 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65310 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65311 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65312 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65313 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65314 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65315 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65316 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65317 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65318 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65319 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65320 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65321 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65322 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65323 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65324 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65325 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65326 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65327 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65328 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65329 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65330 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65331 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65332 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65333 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65334 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65335 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65336 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65337 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65338 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65339 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65340 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65341 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65342 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65343 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65344 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65345 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65346 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65347 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65348 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65349 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65350 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65351 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65352 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65353 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65354 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65355 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65356 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65357 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65358 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65359 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65360 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65361 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65362 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65363 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65364 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65365 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65366 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65367 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65368 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65369 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65370 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65371 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65372 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65373 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65374 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65375 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65376 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65377 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65378 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65379 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65380 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65381 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65382 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65383 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65384 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65385 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65386 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65387 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65388 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65389 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65390 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65391 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65392 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65393 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65394 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65395 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65396 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65397 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65398 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65399 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65400 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65401 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65402 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65403 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65404 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65405 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65406 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65407 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65408 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65409 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65410 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65411 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65412 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65413 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65414 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65415 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65416 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65417 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65418 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65419 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65420 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65421 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65422 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65423 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65424 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65425 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65426 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65427 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65428 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65429 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65430 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65431 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65432 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65433 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65434 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65435 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65436 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65437 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65438 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65439 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65440 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65441 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65442 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65443 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65444 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65445 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65446 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65447 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65448 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65449 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65450 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65451 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65452 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65453 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65454 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65455 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65456 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65457 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65458 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65459 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65460 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65461 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65462 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65463 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65464 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65465 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65466 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65467 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65468 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65469 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65470 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65471 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65472 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65473 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65474 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65475 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65476 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65477 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65478 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65479 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65480 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65481 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65482 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65483 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65484 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65485 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65486 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65487 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65488 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65489 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65490 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65491 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65492 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65493 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65494 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65495 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65496 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65497 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65498 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65499 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65500 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65501 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65502 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65503 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65504 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65505 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65506 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65507 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65508 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65509 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65510 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65511 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65512 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65513 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65514 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65515 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65516 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65517 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65518 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65519 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65520 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65521 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65522 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65523 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65524 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65525 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65526 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65527 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65528 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65529 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65530 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65531 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65532 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65533 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65534 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65535 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65536 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65537 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65538 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65539 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65540 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65541 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65542 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65543 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65544 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65545 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65546 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65547 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65548 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65549 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65550 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65551 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65552 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65553 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65554 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65555 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65556 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65557 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65558 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65559 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65560 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65561 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65562 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65563 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65564 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65565 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65566 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65567 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65568 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65569 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65570 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65571 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65572 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65573 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65574 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65575 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65576 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65577 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65578 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65579 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65580 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65581 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65582 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65583 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65584 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65585 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65586 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65587 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65588 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65589 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65590 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65591 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65592 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65593 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65594 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65595 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65596 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65597 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65598 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65599 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65600 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65601 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65602 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65603 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65604 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65605 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65606 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65607 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65608 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65609 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65610 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65611 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65612 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65613 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65614 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65615 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65616 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65617 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65618 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65619 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65620 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65621 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65622 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65623 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65624 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65625 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65626 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65627 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65628 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65629 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65630 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65631 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65632 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65633 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65634 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65635 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65636 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65637 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65638 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65639 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65640 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65641 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65642 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65643 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65644 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65645 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65646 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65647 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65648 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65649 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65650 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65651 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65652 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65653 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65654 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65655 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65656 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65657 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65658 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65659 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65660 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65661 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65662 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65663 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65664 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65665 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65666 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65667 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65668 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65669 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65670 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65671 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65672 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65673 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65674 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65675 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65676 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65677 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65678 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65679 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65680 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65681 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65682 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65683 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65684 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65685 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65686 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65687 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65688 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65689 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65690 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65691 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65692 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65693 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65694 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65695 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65696 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65697 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65698 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65699 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65700 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65701 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65702 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65703 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65704 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65705 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65706 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65707 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65708 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65709 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65710 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65711 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65712 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65713 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65714 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65715 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65716 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65717 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65718 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65719 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65720 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65721 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65722 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65723 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65724 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65725 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65726 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65727 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65728 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65729 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65730 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65731 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65732 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65733 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65734 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65735 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65736 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65737 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65738 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65739 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65740 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65741 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65742 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65743 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65744 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65745 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65746 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65747 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65748 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65749 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65750 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65751 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65752 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65753 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65754 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65755 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65756 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65757 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65758 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65759 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65760 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65761 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65762 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65763 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65764 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65765 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65766 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65767 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65768 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65769 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65770 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65771 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65772 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65773 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65774 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65775 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65776 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65777 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65778 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65779 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65780 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65781 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65782 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65783 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65784 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65785 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65786 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65787 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65788 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65789 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65790 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65791 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65792 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65793 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65794 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65795 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65796 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65797 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65798 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65799 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65800 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65801 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65802 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65803 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65804 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65805 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65806 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65807 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65808 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65809 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65810 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65811 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65812 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65813 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65814 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65815 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65816 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65817 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65818 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65819 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65820 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65821 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65822 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65823 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65824 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65825 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65826 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65827 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65828 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65829 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65830 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65831 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65832 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65833 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65834 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65835 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65836 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65837 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65838 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65839 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65840 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65841 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65842 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65843 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65844 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65845 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65846 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65847 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65848 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65849 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65850 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65851 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65852 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65853 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65854 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65855 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65856 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65857 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65858 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65859 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65860 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65861 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65862 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65863 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65864 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65865 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65866 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65867 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65868 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65869 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65870 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65871 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65872 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65873 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65874 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65875 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65876 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65877 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65878 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65879 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65880 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65881 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65882 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65883 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65884 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65885 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65886 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65887 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65888 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65889 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65890 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65891 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65892 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65893 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65894 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65895 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65896 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65897 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65898 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65899 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65900 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65901 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65902 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65903 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65904 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65905 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65906 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65907 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65908 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65909 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65910 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65911 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65912 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65913 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65914 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65915 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65916 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65917 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65918 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65919 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65920 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65921 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65922 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65923 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65924 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65925 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65926 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65927 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65928 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65929 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65930 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65931 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65932 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65933 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65934 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65935 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65936 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65937 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65938 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65939 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65940 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65941 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65942 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65943 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65944 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65945 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65946 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65947 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65948 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65949 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65950 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65951 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65952 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65953 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65954 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65955 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65957 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65958 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65959 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65960 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65961 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65962 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65963 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65964 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65965 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65966 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65967 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65968 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65969 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65970 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65972 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65973 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65974 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65975 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65976 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65977 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65978 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65979 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65980 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65981 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65982 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65983 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65984 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65985 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >65986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65987 @0 glDisableClientState(array = GL_COLOR_ARRAY) >65988 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >65989 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >65990 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >65991 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >65992 @0 glEnableClientState(array = GL_COLOR_ARRAY) >65993 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >65994 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >65995 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >65996 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >65997 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >65998 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >65999 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66000 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66002 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66003 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66004 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66005 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66006 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66007 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66008 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66009 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66010 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66011 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66012 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66013 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66014 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66015 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66017 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66018 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66019 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66020 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66021 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66022 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66023 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66024 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66025 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66026 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66027 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66028 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66029 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66030 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66032 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66033 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66034 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66035 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66036 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66037 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66038 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66039 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66040 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66041 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66042 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66043 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66044 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66045 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66047 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66048 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66049 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66050 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66051 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66052 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66053 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66054 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66055 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66056 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66057 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66058 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66059 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66060 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66062 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66063 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66064 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66065 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66066 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66067 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66068 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66069 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66070 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66071 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66072 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66073 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66074 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66075 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66077 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66078 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66079 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66080 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66081 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66082 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66083 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66084 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66085 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66086 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66087 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66088 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66089 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66090 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66092 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66093 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66094 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66095 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66096 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66097 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66098 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66099 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66100 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66101 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66102 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66103 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66104 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66105 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66107 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66108 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66109 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66110 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66111 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66112 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66113 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66114 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66115 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66116 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66117 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66118 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66119 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66120 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66121 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66122 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66123 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66124 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66125 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66126 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66127 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66128 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66129 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66130 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66131 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66132 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66133 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66134 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66135 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66136 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66137 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66138 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66139 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66140 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66141 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66142 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66143 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66144 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66145 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66146 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66147 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66148 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66149 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66150 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66151 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66152 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66153 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66154 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66155 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66156 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66157 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66158 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66159 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66160 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66161 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66162 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66163 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66164 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66165 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66166 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66167 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66168 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66169 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66170 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66171 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66172 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66173 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66174 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66175 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66176 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66177 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66178 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66179 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66180 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66181 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66182 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66183 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66184 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66185 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66186 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66187 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66188 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66189 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66190 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66191 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66192 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66193 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66194 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66195 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66196 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66197 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66198 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66199 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66200 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66201 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66202 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66203 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66204 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66205 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66206 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66207 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66208 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66209 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66210 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66211 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66212 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66213 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66214 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66215 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66216 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66217 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66218 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66219 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66220 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66221 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66222 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66223 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66224 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66225 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66226 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66227 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66228 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66229 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66230 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66231 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66232 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66233 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66234 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66235 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66236 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66237 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66238 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66239 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66240 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66241 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66242 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66243 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66244 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66245 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66246 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66247 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66248 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66249 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66250 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66251 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66252 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66253 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66254 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66255 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66256 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66257 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66258 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66259 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66260 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66261 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66262 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66263 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66264 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66265 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66266 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66267 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66268 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66269 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66270 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66271 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66272 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66273 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66274 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66275 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66276 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66277 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66278 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66279 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66280 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66281 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66282 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66283 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66284 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66285 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66286 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66287 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66288 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66289 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66290 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66291 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66292 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66293 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66294 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66295 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66296 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66297 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66298 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66299 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66300 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66301 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66302 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66303 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66304 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66305 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66306 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66307 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66308 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66309 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66310 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66311 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66312 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66313 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66314 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66315 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66316 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66317 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66318 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66319 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66320 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66322 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66323 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66324 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66325 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66326 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66327 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66328 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66329 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66330 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66331 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66332 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66333 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66334 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66335 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66337 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66338 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66339 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66340 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66341 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66342 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66343 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66344 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66345 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66346 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66347 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66348 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66349 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66350 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66352 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66353 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66354 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66355 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66356 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66357 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66358 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66359 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66360 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66361 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66362 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66363 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66364 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66365 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66367 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66368 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66369 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66370 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66371 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66372 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66373 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66374 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66375 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66376 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66377 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66378 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66379 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66380 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66382 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66383 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66384 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66385 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66386 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66387 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66388 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66389 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66390 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66391 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66392 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66393 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66394 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66395 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66397 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66398 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66399 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66400 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66401 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66402 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66403 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66404 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66405 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66406 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66407 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66408 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66409 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66410 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66412 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66413 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66414 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66415 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66416 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66417 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66418 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66419 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66420 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66421 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66422 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66423 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66424 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66425 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66427 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66428 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66429 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66430 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66431 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66432 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66433 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66434 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66435 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66436 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66437 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66438 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66439 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66440 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66442 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66443 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66444 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66445 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66446 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66447 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66448 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66449 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66450 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66451 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66452 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66453 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66454 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66455 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66457 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66458 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66459 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66460 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66461 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66462 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66463 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66464 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66465 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66466 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66467 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66468 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66469 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66470 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66472 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66473 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66474 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66475 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66476 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66477 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66478 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66479 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66480 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66481 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66482 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66483 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66484 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66485 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66487 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66488 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66489 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66490 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66491 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66492 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66493 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66494 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66495 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66496 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66497 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66498 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66499 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66500 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66502 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66503 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66504 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66505 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66506 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66507 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66508 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66509 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66510 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66511 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66512 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66513 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66514 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66515 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66517 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66518 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66519 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66520 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66521 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66522 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66523 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66524 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66525 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66526 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66527 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66528 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66529 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66530 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66532 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66533 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66534 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66535 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66536 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66537 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66538 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66539 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66540 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66541 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66542 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66543 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66544 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66545 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66547 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66548 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66549 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66550 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66551 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66552 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66553 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66554 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66555 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66556 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66557 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66558 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66559 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66560 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66562 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66563 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66564 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66565 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66566 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66567 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66568 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66569 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66570 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66571 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66572 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66573 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66574 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66575 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66577 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66578 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66579 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66580 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66581 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66582 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66583 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66584 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66585 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66586 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66587 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66588 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66589 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66590 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66592 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66593 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66594 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66595 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66596 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66597 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66598 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66599 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66600 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66601 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66602 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66603 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66604 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66605 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66607 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66608 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66609 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66610 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66611 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66612 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66613 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66614 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66615 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66616 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66617 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66618 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66619 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66620 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66622 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66623 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66624 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66625 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66626 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66627 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66628 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66629 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66630 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66631 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66632 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66633 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66634 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66635 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66637 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66638 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66639 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66640 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66641 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66642 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66643 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66644 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66645 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66646 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66647 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66648 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66649 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66650 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66652 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66653 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66654 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66655 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66656 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66657 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66658 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66659 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66660 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66661 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66662 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66663 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66664 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66665 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66667 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66668 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66669 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66670 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66671 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66672 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66673 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66674 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66675 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66676 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66677 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66678 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66679 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66680 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66682 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66683 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66684 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66685 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66686 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66687 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66688 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66689 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66690 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66691 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66692 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66693 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66694 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66695 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66697 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66698 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66699 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66700 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66701 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66702 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66703 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66704 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66705 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66706 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66707 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66708 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66709 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66710 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66712 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66713 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66714 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66715 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66716 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66717 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66718 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66719 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66720 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66721 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66722 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66723 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66724 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66725 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66727 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66728 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66729 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66730 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66731 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66732 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66733 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66734 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66735 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66736 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66737 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66738 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66739 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66740 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66742 @0 glEnableClientState(array = GL_COLOR_ARRAY) >66743 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >66744 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >66745 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >66746 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >66747 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >66748 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66749 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >66750 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >66751 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >66752 @0 glDisableClientState(array = GL_COLOR_ARRAY) >66753 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >66754 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >66755 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >66756 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) >66757 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) >66758 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) >66759 @0 glFogf(pname = GL_FOG_START, param = 50) >66760 @0 glFogf(pname = GL_FOG_END, param = 100) >66761 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) >66762 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) >66763 @0 glActiveTextureARB(texture = GL_TEXTURE0) >66764 @0 glEnable(cap = GL_TEXTURE_2D) >66765 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) >66766 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >66767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) >66768 @0 glDisable(cap = GL_ALPHA_TEST) >66769 @0 glDisable(cap = GL_BLEND) >66770 @0 glMatrixMode(mode = GL_PROJECTION) >66771 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) >66772 @0 glMatrixMode(mode = GL_MODELVIEW) >66773 @0 glLoadIdentity() >66774 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) >66775 @0 glActiveTextureARB(texture = GL_TEXTURE0) >66776 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) >66777 @0 glEnable(cap = GL_COLOR_MATERIAL) >66778 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) >66779 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) >66780 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) >66781 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) >66782 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) >66783 @0 glActiveTextureARB(texture = GL_TEXTURE0) >66784 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) >66785 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >66786 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >66787 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) >66788 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) >66789 @0 glShadeModel(mode = GL_SMOOTH) >66790 @0 glDisable(cap = GL_LIGHTING) >66791 @0 glDisable(cap = GL_DEPTH_TEST) >66792 @0 glDepthMask(flag = GL_FALSE) >66793 @0 glCullFace(mode = GL_BACK) >66794 @0 glEnable(cap = GL_CULL_FACE) >66795 @0 glDisable(cap = GL_FOG) >66796 @0 glDisable(cap = GL_NORMALIZE) >66797 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) >66798 @0 glDisable(cap = GL_BLEND) >66799 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) >66800 @0 glPolygonOffset(factor = -1, units = 0) >66801 @0 glPointSize(size = 1) >66802 @0 glLineWidth(width = 1) >66803 @0 glDisable(cap = GL_MULTISAMPLE) >66804 @0 glActiveTextureARB(texture = GL_TEXTURE0) >66805 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >66806 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >66807 @0 glActiveTextureARB(texture = GL_TEXTURE0) >66808 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >66809 @0 glEnable(cap = GL_BLEND) >66810 @0 glEnable(cap = GL_ALPHA_TEST) >66811 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >66812 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >66813 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >66814 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >66815 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >66816 @0 glActiveTextureARB(texture = GL_TEXTURE0) >66817 @0 glMatrixMode(mode = GL_TEXTURE) >66818 @0 glLoadIdentity() >66819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >66820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >66821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >66822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >66823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >66824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >66825 @0 glBegin(mode = GL_QUADS) >66826 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >66827 @0 glTexCoord2f(s = 0, t = 0) >66828 @0 glVertex2f(x = 640, y = 237) >66829 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >66830 @0 glTexCoord2f(s = 1, t = 0) >66831 @0 glVertex2f(x = 1920, y = 237) >66832 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >66833 @0 glTexCoord2f(s = 1, t = 1) >66834 @0 glVertex2f(x = 1920, y = 343) >66835 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >66836 @0 glTexCoord2f(s = 0, t = 1) >66837 @0 glVertex2f(x = 640, y = 343) >66838 @0 glEnd() >66839 @0 glActiveTextureARB(texture = GL_TEXTURE0) >66840 @0 glDisable(cap = GL_TEXTURE_2D) >66841 @0 glEnable(cap = GL_BLEND) >66842 @0 glEnable(cap = GL_ALPHA_TEST) >66843 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >66844 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) >66845 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) >66846 @0 glEnable(cap = GL_BLEND) >66847 @0 glEnable(cap = GL_ALPHA_TEST) >66848 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >66849 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) >66850 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) >66851 @0 glDisable(cap = GL_BLEND) >66852 @0 glDisable(cap = GL_ALPHA_TEST) >66853 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >66854 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) >66855 @0 glDisable(cap = GL_BLEND) >66856 @0 glDisable(cap = GL_ALPHA_TEST) >66857 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >66858 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) >66859 @0 glEnable(cap = GL_BLEND) >66860 @0 glEnable(cap = GL_ALPHA_TEST) >66861 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >66862 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >66863 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) >66864 @0 glDisable(cap = GL_BLEND) >66865 @0 glDisable(cap = GL_ALPHA_TEST) >66866 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >66867 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) >66868 @0 glEnable(cap = GL_BLEND) >66869 @0 glEnable(cap = GL_ALPHA_TEST) >66870 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >66871 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >66872 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) >66873 @0 glActiveTextureARB(texture = GL_TEXTURE0) >66874 @0 glEnable(cap = GL_TEXTURE_2D) >66875 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >66876 @0 glEnable(cap = GL_BLEND) >66877 @0 glEnable(cap = GL_ALPHA_TEST) >66878 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >66879 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >66880 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >66881 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >66882 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >66883 @0 glActiveTextureARB(texture = GL_TEXTURE0) >66884 @0 glMatrixMode(mode = GL_TEXTURE) >66885 @0 glLoadIdentity() >66886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >66887 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >66888 @0 glBegin(mode = GL_QUADS) >66889 @0 glTexCoord2f(s = 0.046875, t = 0.09375) >66890 @0 glVertex2f(x = 639, y = 340) >66891 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) >66892 @0 glVertex2f(x = 646, y = 340) >66893 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) >66894 @0 glVertex2f(x = 646, y = 349) >66895 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) >66896 @0 glVertex2f(x = 639, y = 349) >66897 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >66898 @0 glVertex2f(x = 646, y = 342) >66899 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >66900 @0 glVertex2f(x = 653, y = 342) >66901 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >66902 @0 glVertex2f(x = 653, y = 349) >66903 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >66904 @0 glVertex2f(x = 646, y = 349) >66905 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >66906 @0 glVertex2f(x = 654, y = 339) >66907 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >66908 @0 glVertex2f(x = 660, y = 339) >66909 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >66910 @0 glVertex2f(x = 660, y = 349) >66911 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >66912 @0 glVertex2f(x = 654, y = 349) >66913 @0 glTexCoord2f(s = 0.75, t = 0.140625) >66914 @0 glVertex2f(x = 661, y = 342) >66915 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >66916 @0 glVertex2f(x = 667, y = 342) >66917 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >66918 @0 glVertex2f(x = 667, y = 349) >66919 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >66920 @0 glVertex2f(x = 661, y = 349) >66921 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >66922 @0 glVertex2f(x = 674, y = 340) >66923 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >66924 @0 glVertex2f(x = 681, y = 340) >66925 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >66926 @0 glVertex2f(x = 681, y = 349) >66927 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >66928 @0 glVertex2f(x = 674, y = 349) >66929 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >66930 @0 glVertex2f(x = 681, y = 342) >66931 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >66932 @0 glVertex2f(x = 688, y = 342) >66933 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >66934 @0 glVertex2f(x = 688, y = 350) >66935 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >66936 @0 glVertex2f(x = 681, y = 350) >66937 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >66938 @0 glVertex2f(x = 688, y = 342) >66939 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >66940 @0 glVertex2f(x = 695, y = 342) >66941 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >66942 @0 glVertex2f(x = 695, y = 349) >66943 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >66944 @0 glVertex2f(x = 688, y = 349) >66945 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >66946 @0 glVertex2f(x = 695, y = 342) >66947 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >66948 @0 glVertex2f(x = 702, y = 342) >66949 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >66950 @0 glVertex2f(x = 702, y = 349) >66951 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >66952 @0 glVertex2f(x = 695, y = 349) >66953 @0 glEnd() >66954 @0 glEnable(cap = GL_BLEND) >66955 @0 glEnable(cap = GL_ALPHA_TEST) >66956 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >66957 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >66958 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >66959 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >66960 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >66961 @0 glActiveTextureARB(texture = GL_TEXTURE0) >66962 @0 glMatrixMode(mode = GL_TEXTURE) >66963 @0 glLoadIdentity() >66964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >66965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >66966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >66967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >66968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >66969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >66970 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >66971 @0 glBegin(mode = GL_QUADS) >66972 @0 glTexCoord2f(s = 0.046875, t = 0.09375) >66973 @0 glVertex2f(x = 638, y = 339) >66974 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) >66975 @0 glVertex2f(x = 645, y = 339) >66976 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) >66977 @0 glVertex2f(x = 645, y = 348) >66978 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) >66979 @0 glVertex2f(x = 638, y = 348) >66980 @0 glEnd() >66981 @0 glEnable(cap = GL_BLEND) >66982 @0 glEnable(cap = GL_ALPHA_TEST) >66983 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >66984 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >66985 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >66986 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >66987 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >66988 @0 glActiveTextureARB(texture = GL_TEXTURE0) >66989 @0 glMatrixMode(mode = GL_TEXTURE) >66990 @0 glLoadIdentity() >66991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >66992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >66993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >66994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >66995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >66996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >66997 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >66998 @0 glBegin(mode = GL_QUADS) >66999 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >67000 @0 glVertex2f(x = 645, y = 341) >67001 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >67002 @0 glVertex2f(x = 652, y = 341) >67003 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >67004 @0 glVertex2f(x = 652, y = 348) >67005 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >67006 @0 glVertex2f(x = 645, y = 348) >67007 @0 glEnd() >67008 @0 glEnable(cap = GL_BLEND) >67009 @0 glEnable(cap = GL_ALPHA_TEST) >67010 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67011 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67012 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67013 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67014 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67015 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67016 @0 glMatrixMode(mode = GL_TEXTURE) >67017 @0 glLoadIdentity() >67018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67024 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67025 @0 glBegin(mode = GL_QUADS) >67026 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >67027 @0 glVertex2f(x = 653, y = 338) >67028 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >67029 @0 glVertex2f(x = 659, y = 338) >67030 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >67031 @0 glVertex2f(x = 659, y = 348) >67032 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >67033 @0 glVertex2f(x = 653, y = 348) >67034 @0 glEnd() >67035 @0 glEnable(cap = GL_BLEND) >67036 @0 glEnable(cap = GL_ALPHA_TEST) >67037 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67038 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67039 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67040 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67041 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67042 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67043 @0 glMatrixMode(mode = GL_TEXTURE) >67044 @0 glLoadIdentity() >67045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67051 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67052 @0 glBegin(mode = GL_QUADS) >67053 @0 glTexCoord2f(s = 0.75, t = 0.140625) >67054 @0 glVertex2f(x = 660, y = 341) >67055 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >67056 @0 glVertex2f(x = 666, y = 341) >67057 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >67058 @0 glVertex2f(x = 666, y = 348) >67059 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >67060 @0 glVertex2f(x = 660, y = 348) >67061 @0 glEnd() >67062 @0 glEnable(cap = GL_BLEND) >67063 @0 glEnable(cap = GL_ALPHA_TEST) >67064 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67065 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67066 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67067 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67068 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67069 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67070 @0 glMatrixMode(mode = GL_TEXTURE) >67071 @0 glLoadIdentity() >67072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67078 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67079 @0 glBegin(mode = GL_QUADS) >67080 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >67081 @0 glVertex2f(x = 673, y = 339) >67082 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >67083 @0 glVertex2f(x = 680, y = 339) >67084 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >67085 @0 glVertex2f(x = 680, y = 348) >67086 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >67087 @0 glVertex2f(x = 673, y = 348) >67088 @0 glEnd() >67089 @0 glEnable(cap = GL_BLEND) >67090 @0 glEnable(cap = GL_ALPHA_TEST) >67091 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67092 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67093 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67094 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67095 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67096 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67097 @0 glMatrixMode(mode = GL_TEXTURE) >67098 @0 glLoadIdentity() >67099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67105 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67106 @0 glBegin(mode = GL_QUADS) >67107 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >67108 @0 glVertex2f(x = 680, y = 341) >67109 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >67110 @0 glVertex2f(x = 687, y = 341) >67111 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >67112 @0 glVertex2f(x = 687, y = 349) >67113 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >67114 @0 glVertex2f(x = 680, y = 349) >67115 @0 glEnd() >67116 @0 glEnable(cap = GL_BLEND) >67117 @0 glEnable(cap = GL_ALPHA_TEST) >67118 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67119 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67120 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67121 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67122 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67123 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67124 @0 glMatrixMode(mode = GL_TEXTURE) >67125 @0 glLoadIdentity() >67126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67132 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67133 @0 glBegin(mode = GL_QUADS) >67134 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >67135 @0 glVertex2f(x = 687, y = 341) >67136 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >67137 @0 glVertex2f(x = 694, y = 341) >67138 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >67139 @0 glVertex2f(x = 694, y = 348) >67140 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >67141 @0 glVertex2f(x = 687, y = 348) >67142 @0 glEnd() >67143 @0 glEnable(cap = GL_BLEND) >67144 @0 glEnable(cap = GL_ALPHA_TEST) >67145 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67146 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67147 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67148 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67149 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67150 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67151 @0 glMatrixMode(mode = GL_TEXTURE) >67152 @0 glLoadIdentity() >67153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67159 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67160 @0 glBegin(mode = GL_QUADS) >67161 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >67162 @0 glVertex2f(x = 694, y = 341) >67163 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >67164 @0 glVertex2f(x = 701, y = 341) >67165 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >67166 @0 glVertex2f(x = 701, y = 348) >67167 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >67168 @0 glVertex2f(x = 694, y = 348) >67169 @0 glEnd() >67170 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67171 @0 glDisable(cap = GL_TEXTURE_2D) >67172 @0 glDisable(cap = GL_BLEND) >67173 @0 glDisable(cap = GL_ALPHA_TEST) >67174 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >67175 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) >67176 @0 glDisable(cap = GL_BLEND) >67177 @0 glDisable(cap = GL_ALPHA_TEST) >67178 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >67179 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) >67180 @0 glEnable(cap = GL_BLEND) >67181 @0 glEnable(cap = GL_ALPHA_TEST) >67182 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67183 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >67184 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) >67185 @0 glDisable(cap = GL_BLEND) >67186 @0 glDisable(cap = GL_ALPHA_TEST) >67187 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >67188 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) >67189 @0 glEnable(cap = GL_BLEND) >67190 @0 glEnable(cap = GL_ALPHA_TEST) >67191 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67192 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >67193 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) >67194 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67195 @0 glEnable(cap = GL_TEXTURE_2D) >67196 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >67197 @0 glEnable(cap = GL_BLEND) >67198 @0 glEnable(cap = GL_ALPHA_TEST) >67199 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67200 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67201 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67202 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67203 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67204 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67205 @0 glMatrixMode(mode = GL_TEXTURE) >67206 @0 glLoadIdentity() >67207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >67208 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >67209 @0 glBegin(mode = GL_QUADS) >67210 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >67211 @0 glVertex2f(x = 722, y = 340) >67212 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >67213 @0 glVertex2f(x = 729, y = 340) >67214 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >67215 @0 glVertex2f(x = 729, y = 349) >67216 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >67217 @0 glVertex2f(x = 722, y = 349) >67218 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >67219 @0 glVertex2f(x = 729, y = 342) >67220 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >67221 @0 glVertex2f(x = 736, y = 342) >67222 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >67223 @0 glVertex2f(x = 736, y = 349) >67224 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >67225 @0 glVertex2f(x = 729, y = 349) >67226 @0 glTexCoord2f(s = 0.75, t = 0.140625) >67227 @0 glVertex2f(x = 737, y = 342) >67228 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >67229 @0 glVertex2f(x = 743, y = 342) >67230 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >67231 @0 glVertex2f(x = 743, y = 349) >67232 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >67233 @0 glVertex2f(x = 737, y = 349) >67234 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >67235 @0 glVertex2f(x = 743, y = 340) >67236 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >67237 @0 glVertex2f(x = 750, y = 340) >67238 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >67239 @0 glVertex2f(x = 750, y = 349) >67240 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >67241 @0 glVertex2f(x = 743, y = 349) >67242 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >67243 @0 glVertex2f(x = 750, y = 342) >67244 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >67245 @0 glVertex2f(x = 757, y = 342) >67246 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >67247 @0 glVertex2f(x = 757, y = 349) >67248 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >67249 @0 glVertex2f(x = 750, y = 349) >67250 @0 glTexCoord2f(s = 0.75, t = 0.140625) >67251 @0 glVertex2f(x = 758, y = 342) >67252 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >67253 @0 glVertex2f(x = 764, y = 342) >67254 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >67255 @0 glVertex2f(x = 764, y = 349) >67256 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >67257 @0 glVertex2f(x = 758, y = 349) >67258 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >67259 @0 glVertex2f(x = 764, y = 340) >67260 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >67261 @0 glVertex2f(x = 771, y = 340) >67262 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >67263 @0 glVertex2f(x = 771, y = 349) >67264 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >67265 @0 glVertex2f(x = 764, y = 349) >67266 @0 glEnd() >67267 @0 glEnable(cap = GL_BLEND) >67268 @0 glEnable(cap = GL_ALPHA_TEST) >67269 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67270 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67271 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67272 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67273 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67274 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67275 @0 glMatrixMode(mode = GL_TEXTURE) >67276 @0 glLoadIdentity() >67277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67283 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67284 @0 glBegin(mode = GL_QUADS) >67285 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >67286 @0 glVertex2f(x = 721, y = 339) >67287 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >67288 @0 glVertex2f(x = 728, y = 339) >67289 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >67290 @0 glVertex2f(x = 728, y = 348) >67291 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >67292 @0 glVertex2f(x = 721, y = 348) >67293 @0 glEnd() >67294 @0 glEnable(cap = GL_BLEND) >67295 @0 glEnable(cap = GL_ALPHA_TEST) >67296 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67297 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67298 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67299 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67300 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67301 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67302 @0 glMatrixMode(mode = GL_TEXTURE) >67303 @0 glLoadIdentity() >67304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67310 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67311 @0 glBegin(mode = GL_QUADS) >67312 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >67313 @0 glVertex2f(x = 728, y = 341) >67314 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >67315 @0 glVertex2f(x = 735, y = 341) >67316 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >67317 @0 glVertex2f(x = 735, y = 348) >67318 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >67319 @0 glVertex2f(x = 728, y = 348) >67320 @0 glEnd() >67321 @0 glEnable(cap = GL_BLEND) >67322 @0 glEnable(cap = GL_ALPHA_TEST) >67323 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67324 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67325 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67326 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67327 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67328 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67329 @0 glMatrixMode(mode = GL_TEXTURE) >67330 @0 glLoadIdentity() >67331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67337 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67338 @0 glBegin(mode = GL_QUADS) >67339 @0 glTexCoord2f(s = 0.75, t = 0.140625) >67340 @0 glVertex2f(x = 736, y = 341) >67341 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >67342 @0 glVertex2f(x = 742, y = 341) >67343 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >67344 @0 glVertex2f(x = 742, y = 348) >67345 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >67346 @0 glVertex2f(x = 736, y = 348) >67347 @0 glEnd() >67348 @0 glEnable(cap = GL_BLEND) >67349 @0 glEnable(cap = GL_ALPHA_TEST) >67350 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67351 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67352 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67353 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67354 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67355 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67356 @0 glMatrixMode(mode = GL_TEXTURE) >67357 @0 glLoadIdentity() >67358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67364 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67365 @0 glBegin(mode = GL_QUADS) >67366 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >67367 @0 glVertex2f(x = 742, y = 339) >67368 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >67369 @0 glVertex2f(x = 749, y = 339) >67370 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >67371 @0 glVertex2f(x = 749, y = 348) >67372 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >67373 @0 glVertex2f(x = 742, y = 348) >67374 @0 glEnd() >67375 @0 glEnable(cap = GL_BLEND) >67376 @0 glEnable(cap = GL_ALPHA_TEST) >67377 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67378 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67379 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67380 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67381 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67382 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67383 @0 glMatrixMode(mode = GL_TEXTURE) >67384 @0 glLoadIdentity() >67385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67391 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67392 @0 glBegin(mode = GL_QUADS) >67393 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >67394 @0 glVertex2f(x = 749, y = 341) >67395 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >67396 @0 glVertex2f(x = 756, y = 341) >67397 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >67398 @0 glVertex2f(x = 756, y = 348) >67399 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >67400 @0 glVertex2f(x = 749, y = 348) >67401 @0 glEnd() >67402 @0 glEnable(cap = GL_BLEND) >67403 @0 glEnable(cap = GL_ALPHA_TEST) >67404 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67405 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67406 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67407 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67408 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67409 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67410 @0 glMatrixMode(mode = GL_TEXTURE) >67411 @0 glLoadIdentity() >67412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67418 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67419 @0 glBegin(mode = GL_QUADS) >67420 @0 glTexCoord2f(s = 0.75, t = 0.140625) >67421 @0 glVertex2f(x = 757, y = 341) >67422 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >67423 @0 glVertex2f(x = 763, y = 341) >67424 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >67425 @0 glVertex2f(x = 763, y = 348) >67426 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >67427 @0 glVertex2f(x = 757, y = 348) >67428 @0 glEnd() >67429 @0 glEnable(cap = GL_BLEND) >67430 @0 glEnable(cap = GL_ALPHA_TEST) >67431 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67432 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67433 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67434 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67435 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67436 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67437 @0 glMatrixMode(mode = GL_TEXTURE) >67438 @0 glLoadIdentity() >67439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67445 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67446 @0 glBegin(mode = GL_QUADS) >67447 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >67448 @0 glVertex2f(x = 763, y = 339) >67449 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >67450 @0 glVertex2f(x = 770, y = 339) >67451 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >67452 @0 glVertex2f(x = 770, y = 348) >67453 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >67454 @0 glVertex2f(x = 763, y = 348) >67455 @0 glEnd() >67456 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67457 @0 glDisable(cap = GL_TEXTURE_2D) >67458 @0 glDisable(cap = GL_BLEND) >67459 @0 glDisable(cap = GL_ALPHA_TEST) >67460 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >67461 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) >67462 @0 glDisable(cap = GL_BLEND) >67463 @0 glDisable(cap = GL_ALPHA_TEST) >67464 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >67465 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) >67466 @0 glEnable(cap = GL_BLEND) >67467 @0 glEnable(cap = GL_ALPHA_TEST) >67468 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67469 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >67470 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) >67471 @0 glDisable(cap = GL_BLEND) >67472 @0 glDisable(cap = GL_ALPHA_TEST) >67473 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >67474 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) >67475 @0 glEnable(cap = GL_BLEND) >67476 @0 glEnable(cap = GL_ALPHA_TEST) >67477 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67478 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >67479 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) >67480 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67481 @0 glEnable(cap = GL_TEXTURE_2D) >67482 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >67483 @0 glEnable(cap = GL_BLEND) >67484 @0 glEnable(cap = GL_ALPHA_TEST) >67485 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67486 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67487 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67488 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67489 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67490 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67491 @0 glMatrixMode(mode = GL_TEXTURE) >67492 @0 glLoadIdentity() >67493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >67494 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >67495 @0 glBegin(mode = GL_QUADS) >67496 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >67497 @0 glVertex2f(x = 791, y = 340) >67498 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >67499 @0 glVertex2f(x = 798, y = 340) >67500 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >67501 @0 glVertex2f(x = 798, y = 349) >67502 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >67503 @0 glVertex2f(x = 791, y = 349) >67504 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >67505 @0 glVertex2f(x = 798, y = 342) >67506 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >67507 @0 glVertex2f(x = 805, y = 342) >67508 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >67509 @0 glVertex2f(x = 805, y = 349) >67510 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >67511 @0 glVertex2f(x = 798, y = 349) >67512 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >67513 @0 glVertex2f(x = 805, y = 340) >67514 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >67515 @0 glVertex2f(x = 812, y = 340) >67516 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >67517 @0 glVertex2f(x = 812, y = 349) >67518 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >67519 @0 glVertex2f(x = 805, y = 349) >67520 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >67521 @0 glVertex2f(x = 812, y = 340) >67522 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >67523 @0 glVertex2f(x = 819, y = 340) >67524 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >67525 @0 glVertex2f(x = 819, y = 349) >67526 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >67527 @0 glVertex2f(x = 812, y = 349) >67528 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >67529 @0 glVertex2f(x = 820, y = 339) >67530 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >67531 @0 glVertex2f(x = 826, y = 339) >67532 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >67533 @0 glVertex2f(x = 826, y = 349) >67534 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >67535 @0 glVertex2f(x = 820, y = 349) >67536 @0 glTexCoord2f(s = 0.75, t = 0.140625) >67537 @0 glVertex2f(x = 827, y = 342) >67538 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >67539 @0 glVertex2f(x = 833, y = 342) >67540 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >67541 @0 glVertex2f(x = 833, y = 349) >67542 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >67543 @0 glVertex2f(x = 827, y = 349) >67544 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >67545 @0 glVertex2f(x = 833, y = 341) >67546 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >67547 @0 glVertex2f(x = 840, y = 341) >67548 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >67549 @0 glVertex2f(x = 840, y = 352) >67550 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >67551 @0 glVertex2f(x = 833, y = 352) >67552 @0 glTexCoord2f(s = 0, t = 0.1875) >67553 @0 glVertex2f(x = 840, y = 342) >67554 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >67555 @0 glVertex2f(x = 847, y = 342) >67556 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >67557 @0 glVertex2f(x = 847, y = 349) >67558 @0 glTexCoord2f(s = 0, t = 0.2148438) >67559 @0 glVertex2f(x = 840, y = 349) >67560 @0 glEnd() >67561 @0 glEnable(cap = GL_BLEND) >67562 @0 glEnable(cap = GL_ALPHA_TEST) >67563 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67564 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67565 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67566 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67567 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67568 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67569 @0 glMatrixMode(mode = GL_TEXTURE) >67570 @0 glLoadIdentity() >67571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67577 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67578 @0 glBegin(mode = GL_QUADS) >67579 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >67580 @0 glVertex2f(x = 790, y = 339) >67581 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >67582 @0 glVertex2f(x = 797, y = 339) >67583 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >67584 @0 glVertex2f(x = 797, y = 348) >67585 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >67586 @0 glVertex2f(x = 790, y = 348) >67587 @0 glEnd() >67588 @0 glEnable(cap = GL_BLEND) >67589 @0 glEnable(cap = GL_ALPHA_TEST) >67590 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67591 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67592 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67593 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67594 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67595 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67596 @0 glMatrixMode(mode = GL_TEXTURE) >67597 @0 glLoadIdentity() >67598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67604 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67605 @0 glBegin(mode = GL_QUADS) >67606 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >67607 @0 glVertex2f(x = 797, y = 341) >67608 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >67609 @0 glVertex2f(x = 804, y = 341) >67610 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >67611 @0 glVertex2f(x = 804, y = 348) >67612 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >67613 @0 glVertex2f(x = 797, y = 348) >67614 @0 glEnd() >67615 @0 glEnable(cap = GL_BLEND) >67616 @0 glEnable(cap = GL_ALPHA_TEST) >67617 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67618 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67619 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67620 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67621 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67622 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67623 @0 glMatrixMode(mode = GL_TEXTURE) >67624 @0 glLoadIdentity() >67625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67631 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67632 @0 glBegin(mode = GL_QUADS) >67633 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >67634 @0 glVertex2f(x = 804, y = 339) >67635 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >67636 @0 glVertex2f(x = 811, y = 339) >67637 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >67638 @0 glVertex2f(x = 811, y = 348) >67639 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >67640 @0 glVertex2f(x = 804, y = 348) >67641 @0 glEnd() >67642 @0 glEnable(cap = GL_BLEND) >67643 @0 glEnable(cap = GL_ALPHA_TEST) >67644 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67645 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67646 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67647 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67648 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67649 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67650 @0 glMatrixMode(mode = GL_TEXTURE) >67651 @0 glLoadIdentity() >67652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67658 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67659 @0 glBegin(mode = GL_QUADS) >67660 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >67661 @0 glVertex2f(x = 811, y = 339) >67662 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >67663 @0 glVertex2f(x = 818, y = 339) >67664 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >67665 @0 glVertex2f(x = 818, y = 348) >67666 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >67667 @0 glVertex2f(x = 811, y = 348) >67668 @0 glEnd() >67669 @0 glEnable(cap = GL_BLEND) >67670 @0 glEnable(cap = GL_ALPHA_TEST) >67671 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67672 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67673 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67674 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67675 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67676 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67677 @0 glMatrixMode(mode = GL_TEXTURE) >67678 @0 glLoadIdentity() >67679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67685 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67686 @0 glBegin(mode = GL_QUADS) >67687 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >67688 @0 glVertex2f(x = 819, y = 338) >67689 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >67690 @0 glVertex2f(x = 825, y = 338) >67691 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >67692 @0 glVertex2f(x = 825, y = 348) >67693 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >67694 @0 glVertex2f(x = 819, y = 348) >67695 @0 glEnd() >67696 @0 glEnable(cap = GL_BLEND) >67697 @0 glEnable(cap = GL_ALPHA_TEST) >67698 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67699 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67700 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67701 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67702 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67703 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67704 @0 glMatrixMode(mode = GL_TEXTURE) >67705 @0 glLoadIdentity() >67706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67712 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67713 @0 glBegin(mode = GL_QUADS) >67714 @0 glTexCoord2f(s = 0.75, t = 0.140625) >67715 @0 glVertex2f(x = 826, y = 341) >67716 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >67717 @0 glVertex2f(x = 832, y = 341) >67718 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >67719 @0 glVertex2f(x = 832, y = 348) >67720 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >67721 @0 glVertex2f(x = 826, y = 348) >67722 @0 glEnd() >67723 @0 glEnable(cap = GL_BLEND) >67724 @0 glEnable(cap = GL_ALPHA_TEST) >67725 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67726 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67727 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67728 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67729 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67730 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67731 @0 glMatrixMode(mode = GL_TEXTURE) >67732 @0 glLoadIdentity() >67733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67739 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67740 @0 glBegin(mode = GL_QUADS) >67741 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >67742 @0 glVertex2f(x = 832, y = 340) >67743 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >67744 @0 glVertex2f(x = 839, y = 340) >67745 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >67746 @0 glVertex2f(x = 839, y = 351) >67747 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >67748 @0 glVertex2f(x = 832, y = 351) >67749 @0 glEnd() >67750 @0 glEnable(cap = GL_BLEND) >67751 @0 glEnable(cap = GL_ALPHA_TEST) >67752 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67753 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67754 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67755 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67756 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67757 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67758 @0 glMatrixMode(mode = GL_TEXTURE) >67759 @0 glLoadIdentity() >67760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67766 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67767 @0 glBegin(mode = GL_QUADS) >67768 @0 glTexCoord2f(s = 0, t = 0.1875) >67769 @0 glVertex2f(x = 839, y = 341) >67770 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >67771 @0 glVertex2f(x = 846, y = 341) >67772 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >67773 @0 glVertex2f(x = 846, y = 348) >67774 @0 glTexCoord2f(s = 0, t = 0.2148438) >67775 @0 glVertex2f(x = 839, y = 348) >67776 @0 glEnd() >67777 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67778 @0 glDisable(cap = GL_TEXTURE_2D) >67779 @0 glDisable(cap = GL_BLEND) >67780 @0 glDisable(cap = GL_ALPHA_TEST) >67781 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >67782 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) >67783 @0 glDisable(cap = GL_BLEND) >67784 @0 glDisable(cap = GL_ALPHA_TEST) >67785 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >67786 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) >67787 @0 glEnable(cap = GL_BLEND) >67788 @0 glEnable(cap = GL_ALPHA_TEST) >67789 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67790 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >67791 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) >67792 @0 glDisable(cap = GL_BLEND) >67793 @0 glDisable(cap = GL_ALPHA_TEST) >67794 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >67795 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) >67796 @0 glEnable(cap = GL_BLEND) >67797 @0 glEnable(cap = GL_ALPHA_TEST) >67798 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67799 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >67800 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) >67801 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67802 @0 glEnable(cap = GL_TEXTURE_2D) >67803 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >67804 @0 glEnable(cap = GL_BLEND) >67805 @0 glEnable(cap = GL_ALPHA_TEST) >67806 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67807 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67808 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67809 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67810 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67811 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67812 @0 glMatrixMode(mode = GL_TEXTURE) >67813 @0 glLoadIdentity() >67814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >67815 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >67816 @0 glBegin(mode = GL_QUADS) >67817 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >67818 @0 glVertex2f(x = 867, y = 340) >67819 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >67820 @0 glVertex2f(x = 874, y = 340) >67821 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >67822 @0 glVertex2f(x = 874, y = 349) >67823 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >67824 @0 glVertex2f(x = 867, y = 349) >67825 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >67826 @0 glVertex2f(x = 875, y = 342) >67827 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >67828 @0 glVertex2f(x = 881, y = 342) >67829 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >67830 @0 glVertex2f(x = 881, y = 349) >67831 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >67832 @0 glVertex2f(x = 875, y = 349) >67833 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >67834 @0 glVertex2f(x = 881, y = 342) >67835 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >67836 @0 glVertex2f(x = 888, y = 342) >67837 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >67838 @0 glVertex2f(x = 888, y = 349) >67839 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >67840 @0 glVertex2f(x = 881, y = 349) >67841 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >67842 @0 glVertex2f(x = 888, y = 339) >67843 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >67844 @0 glVertex2f(x = 895, y = 339) >67845 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >67846 @0 glVertex2f(x = 895, y = 349) >67847 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >67848 @0 glVertex2f(x = 888, y = 349) >67849 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >67850 @0 glVertex2f(x = 896, y = 339) >67851 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >67852 @0 glVertex2f(x = 902, y = 339) >67853 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >67854 @0 glVertex2f(x = 902, y = 349) >67855 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >67856 @0 glVertex2f(x = 896, y = 349) >67857 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >67858 @0 glVertex2f(x = 902, y = 340) >67859 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >67860 @0 glVertex2f(x = 909, y = 340) >67861 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >67862 @0 glVertex2f(x = 909, y = 349) >67863 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >67864 @0 glVertex2f(x = 902, y = 349) >67865 @0 glTexCoord2f(s = 0, t = 0.1875) >67866 @0 glVertex2f(x = 909, y = 342) >67867 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >67868 @0 glVertex2f(x = 916, y = 342) >67869 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >67870 @0 glVertex2f(x = 916, y = 349) >67871 @0 glTexCoord2f(s = 0, t = 0.2148438) >67872 @0 glVertex2f(x = 909, y = 349) >67873 @0 glEnd() >67874 @0 glEnable(cap = GL_BLEND) >67875 @0 glEnable(cap = GL_ALPHA_TEST) >67876 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67877 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67878 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67879 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67880 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67881 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67882 @0 glMatrixMode(mode = GL_TEXTURE) >67883 @0 glLoadIdentity() >67884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67890 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67891 @0 glBegin(mode = GL_QUADS) >67892 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >67893 @0 glVertex2f(x = 866, y = 339) >67894 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >67895 @0 glVertex2f(x = 873, y = 339) >67896 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >67897 @0 glVertex2f(x = 873, y = 348) >67898 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >67899 @0 glVertex2f(x = 866, y = 348) >67900 @0 glEnd() >67901 @0 glEnable(cap = GL_BLEND) >67902 @0 glEnable(cap = GL_ALPHA_TEST) >67903 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67904 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67905 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67906 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67907 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67908 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67909 @0 glMatrixMode(mode = GL_TEXTURE) >67910 @0 glLoadIdentity() >67911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67917 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67918 @0 glBegin(mode = GL_QUADS) >67919 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >67920 @0 glVertex2f(x = 874, y = 341) >67921 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >67922 @0 glVertex2f(x = 880, y = 341) >67923 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >67924 @0 glVertex2f(x = 880, y = 348) >67925 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >67926 @0 glVertex2f(x = 874, y = 348) >67927 @0 glEnd() >67928 @0 glEnable(cap = GL_BLEND) >67929 @0 glEnable(cap = GL_ALPHA_TEST) >67930 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67931 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67932 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67933 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67934 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67935 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67936 @0 glMatrixMode(mode = GL_TEXTURE) >67937 @0 glLoadIdentity() >67938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67944 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67945 @0 glBegin(mode = GL_QUADS) >67946 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >67947 @0 glVertex2f(x = 880, y = 341) >67948 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >67949 @0 glVertex2f(x = 887, y = 341) >67950 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >67951 @0 glVertex2f(x = 887, y = 348) >67952 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >67953 @0 glVertex2f(x = 880, y = 348) >67954 @0 glEnd() >67955 @0 glEnable(cap = GL_BLEND) >67956 @0 glEnable(cap = GL_ALPHA_TEST) >67957 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67958 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67959 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67960 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67961 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67962 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67963 @0 glMatrixMode(mode = GL_TEXTURE) >67964 @0 glLoadIdentity() >67965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67971 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67972 @0 glBegin(mode = GL_QUADS) >67973 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >67974 @0 glVertex2f(x = 887, y = 338) >67975 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >67976 @0 glVertex2f(x = 894, y = 338) >67977 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >67978 @0 glVertex2f(x = 894, y = 348) >67979 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >67980 @0 glVertex2f(x = 887, y = 348) >67981 @0 glEnd() >67982 @0 glEnable(cap = GL_BLEND) >67983 @0 glEnable(cap = GL_ALPHA_TEST) >67984 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >67985 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >67986 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >67987 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >67988 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >67989 @0 glActiveTextureARB(texture = GL_TEXTURE0) >67990 @0 glMatrixMode(mode = GL_TEXTURE) >67991 @0 glLoadIdentity() >67992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >67993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >67994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >67995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >67996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >67997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >67998 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >67999 @0 glBegin(mode = GL_QUADS) >68000 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >68001 @0 glVertex2f(x = 895, y = 338) >68002 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >68003 @0 glVertex2f(x = 901, y = 338) >68004 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >68005 @0 glVertex2f(x = 901, y = 348) >68006 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >68007 @0 glVertex2f(x = 895, y = 348) >68008 @0 glEnd() >68009 @0 glEnable(cap = GL_BLEND) >68010 @0 glEnable(cap = GL_ALPHA_TEST) >68011 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68012 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68013 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68014 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68015 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68016 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68017 @0 glMatrixMode(mode = GL_TEXTURE) >68018 @0 glLoadIdentity() >68019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68025 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68026 @0 glBegin(mode = GL_QUADS) >68027 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >68028 @0 glVertex2f(x = 901, y = 339) >68029 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >68030 @0 glVertex2f(x = 908, y = 339) >68031 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >68032 @0 glVertex2f(x = 908, y = 348) >68033 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >68034 @0 glVertex2f(x = 901, y = 348) >68035 @0 glEnd() >68036 @0 glEnable(cap = GL_BLEND) >68037 @0 glEnable(cap = GL_ALPHA_TEST) >68038 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68039 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68040 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68041 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68042 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68043 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68044 @0 glMatrixMode(mode = GL_TEXTURE) >68045 @0 glLoadIdentity() >68046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68052 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68053 @0 glBegin(mode = GL_QUADS) >68054 @0 glTexCoord2f(s = 0, t = 0.1875) >68055 @0 glVertex2f(x = 908, y = 341) >68056 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >68057 @0 glVertex2f(x = 915, y = 341) >68058 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >68059 @0 glVertex2f(x = 915, y = 348) >68060 @0 glTexCoord2f(s = 0, t = 0.2148438) >68061 @0 glVertex2f(x = 908, y = 348) >68062 @0 glEnd() >68063 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68064 @0 glDisable(cap = GL_TEXTURE_2D) >68065 @0 glDisable(cap = GL_BLEND) >68066 @0 glDisable(cap = GL_ALPHA_TEST) >68067 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >68068 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) >68069 @0 glDisable(cap = GL_BLEND) >68070 @0 glDisable(cap = GL_ALPHA_TEST) >68071 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >68072 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) >68073 @0 glEnable(cap = GL_BLEND) >68074 @0 glEnable(cap = GL_ALPHA_TEST) >68075 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68076 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >68077 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) >68078 @0 glDisable(cap = GL_BLEND) >68079 @0 glDisable(cap = GL_ALPHA_TEST) >68080 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >68081 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) >68082 @0 glEnable(cap = GL_BLEND) >68083 @0 glEnable(cap = GL_ALPHA_TEST) >68084 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68085 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >68086 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) >68087 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68088 @0 glEnable(cap = GL_TEXTURE_2D) >68089 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >68090 @0 glEnable(cap = GL_BLEND) >68091 @0 glEnable(cap = GL_ALPHA_TEST) >68092 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68093 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68094 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68095 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68096 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68097 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68098 @0 glMatrixMode(mode = GL_TEXTURE) >68099 @0 glLoadIdentity() >68100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >68101 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >68102 @0 glBegin(mode = GL_QUADS) >68103 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >68104 @0 glVertex2f(x = 549, y = 339) >68105 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >68106 @0 glVertex2f(x = 556, y = 339) >68107 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >68108 @0 glVertex2f(x = 556, y = 348) >68109 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >68110 @0 glVertex2f(x = 549, y = 348) >68111 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >68112 @0 glVertex2f(x = 556, y = 339) >68113 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >68114 @0 glVertex2f(x = 563, y = 339) >68115 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >68116 @0 glVertex2f(x = 563, y = 348) >68117 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >68118 @0 glVertex2f(x = 556, y = 348) >68119 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >68120 @0 glVertex2f(x = 563, y = 341) >68121 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >68122 @0 glVertex2f(x = 570, y = 341) >68123 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >68124 @0 glVertex2f(x = 570, y = 349) >68125 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >68126 @0 glVertex2f(x = 563, y = 349) >68127 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >68128 @0 glVertex2f(x = 571, y = 341) >68129 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >68130 @0 glVertex2f(x = 577, y = 341) >68131 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >68132 @0 glVertex2f(x = 577, y = 348) >68133 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >68134 @0 glVertex2f(x = 571, y = 348) >68135 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >68136 @0 glVertex2f(x = 577, y = 339) >68137 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >68138 @0 glVertex2f(x = 584, y = 339) >68139 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >68140 @0 glVertex2f(x = 584, y = 348) >68141 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >68142 @0 glVertex2f(x = 577, y = 348) >68143 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >68144 @0 glVertex2f(x = 591, y = 339) >68145 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >68146 @0 glVertex2f(x = 598, y = 339) >68147 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >68148 @0 glVertex2f(x = 598, y = 348) >68149 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >68150 @0 glVertex2f(x = 591, y = 348) >68151 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >68152 @0 glVertex2f(x = 598, y = 341) >68153 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >68154 @0 glVertex2f(x = 605, y = 341) >68155 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >68156 @0 glVertex2f(x = 605, y = 349) >68157 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >68158 @0 glVertex2f(x = 598, y = 349) >68159 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >68160 @0 glVertex2f(x = 605, y = 341) >68161 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >68162 @0 glVertex2f(x = 612, y = 341) >68163 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >68164 @0 glVertex2f(x = 612, y = 348) >68165 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >68166 @0 glVertex2f(x = 605, y = 348) >68167 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >68168 @0 glVertex2f(x = 612, y = 341) >68169 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >68170 @0 glVertex2f(x = 619, y = 341) >68171 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >68172 @0 glVertex2f(x = 619, y = 348) >68173 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >68174 @0 glVertex2f(x = 612, y = 348) >68175 @0 glEnd() >68176 @0 glEnable(cap = GL_BLEND) >68177 @0 glEnable(cap = GL_ALPHA_TEST) >68178 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68179 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68180 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68181 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68182 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68183 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68184 @0 glMatrixMode(mode = GL_TEXTURE) >68185 @0 glLoadIdentity() >68186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68192 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68193 @0 glBegin(mode = GL_QUADS) >68194 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >68195 @0 glVertex2f(x = 548, y = 338) >68196 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >68197 @0 glVertex2f(x = 555, y = 338) >68198 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >68199 @0 glVertex2f(x = 555, y = 347) >68200 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >68201 @0 glVertex2f(x = 548, y = 347) >68202 @0 glEnd() >68203 @0 glEnable(cap = GL_BLEND) >68204 @0 glEnable(cap = GL_ALPHA_TEST) >68205 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68206 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68207 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68208 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68209 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68210 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68211 @0 glMatrixMode(mode = GL_TEXTURE) >68212 @0 glLoadIdentity() >68213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68219 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68220 @0 glBegin(mode = GL_QUADS) >68221 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >68222 @0 glVertex2f(x = 555, y = 338) >68223 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >68224 @0 glVertex2f(x = 562, y = 338) >68225 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >68226 @0 glVertex2f(x = 562, y = 347) >68227 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >68228 @0 glVertex2f(x = 555, y = 347) >68229 @0 glEnd() >68230 @0 glEnable(cap = GL_BLEND) >68231 @0 glEnable(cap = GL_ALPHA_TEST) >68232 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68233 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68234 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68235 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68236 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68237 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68238 @0 glMatrixMode(mode = GL_TEXTURE) >68239 @0 glLoadIdentity() >68240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68246 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68247 @0 glBegin(mode = GL_QUADS) >68248 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >68249 @0 glVertex2f(x = 562, y = 340) >68250 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >68251 @0 glVertex2f(x = 569, y = 340) >68252 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >68253 @0 glVertex2f(x = 569, y = 348) >68254 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >68255 @0 glVertex2f(x = 562, y = 348) >68256 @0 glEnd() >68257 @0 glEnable(cap = GL_BLEND) >68258 @0 glEnable(cap = GL_ALPHA_TEST) >68259 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68260 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68261 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68262 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68263 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68264 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68265 @0 glMatrixMode(mode = GL_TEXTURE) >68266 @0 glLoadIdentity() >68267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68273 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68274 @0 glBegin(mode = GL_QUADS) >68275 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >68276 @0 glVertex2f(x = 570, y = 340) >68277 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >68278 @0 glVertex2f(x = 576, y = 340) >68279 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >68280 @0 glVertex2f(x = 576, y = 347) >68281 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >68282 @0 glVertex2f(x = 570, y = 347) >68283 @0 glEnd() >68284 @0 glEnable(cap = GL_BLEND) >68285 @0 glEnable(cap = GL_ALPHA_TEST) >68286 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68287 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68288 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68289 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68290 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68291 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68292 @0 glMatrixMode(mode = GL_TEXTURE) >68293 @0 glLoadIdentity() >68294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68300 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68301 @0 glBegin(mode = GL_QUADS) >68302 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >68303 @0 glVertex2f(x = 576, y = 338) >68304 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >68305 @0 glVertex2f(x = 583, y = 338) >68306 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >68307 @0 glVertex2f(x = 583, y = 347) >68308 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >68309 @0 glVertex2f(x = 576, y = 347) >68310 @0 glEnd() >68311 @0 glEnable(cap = GL_BLEND) >68312 @0 glEnable(cap = GL_ALPHA_TEST) >68313 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68314 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68315 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68316 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68317 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68318 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68319 @0 glMatrixMode(mode = GL_TEXTURE) >68320 @0 glLoadIdentity() >68321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68327 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68328 @0 glBegin(mode = GL_QUADS) >68329 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >68330 @0 glVertex2f(x = 590, y = 338) >68331 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >68332 @0 glVertex2f(x = 597, y = 338) >68333 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >68334 @0 glVertex2f(x = 597, y = 347) >68335 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >68336 @0 glVertex2f(x = 590, y = 347) >68337 @0 glEnd() >68338 @0 glEnable(cap = GL_BLEND) >68339 @0 glEnable(cap = GL_ALPHA_TEST) >68340 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68341 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68342 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68343 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68344 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68345 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68346 @0 glMatrixMode(mode = GL_TEXTURE) >68347 @0 glLoadIdentity() >68348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68354 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68355 @0 glBegin(mode = GL_QUADS) >68356 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >68357 @0 glVertex2f(x = 597, y = 340) >68358 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >68359 @0 glVertex2f(x = 604, y = 340) >68360 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >68361 @0 glVertex2f(x = 604, y = 348) >68362 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >68363 @0 glVertex2f(x = 597, y = 348) >68364 @0 glEnd() >68365 @0 glEnable(cap = GL_BLEND) >68366 @0 glEnable(cap = GL_ALPHA_TEST) >68367 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68368 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68369 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68370 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68371 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68372 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68373 @0 glMatrixMode(mode = GL_TEXTURE) >68374 @0 glLoadIdentity() >68375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68381 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68382 @0 glBegin(mode = GL_QUADS) >68383 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >68384 @0 glVertex2f(x = 604, y = 340) >68385 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >68386 @0 glVertex2f(x = 611, y = 340) >68387 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >68388 @0 glVertex2f(x = 611, y = 347) >68389 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >68390 @0 glVertex2f(x = 604, y = 347) >68391 @0 glEnd() >68392 @0 glEnable(cap = GL_BLEND) >68393 @0 glEnable(cap = GL_ALPHA_TEST) >68394 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68395 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68396 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68397 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68398 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68399 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68400 @0 glMatrixMode(mode = GL_TEXTURE) >68401 @0 glLoadIdentity() >68402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68408 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68409 @0 glBegin(mode = GL_QUADS) >68410 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >68411 @0 glVertex2f(x = 611, y = 340) >68412 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >68413 @0 glVertex2f(x = 618, y = 340) >68414 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >68415 @0 glVertex2f(x = 618, y = 347) >68416 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >68417 @0 glVertex2f(x = 611, y = 347) >68418 @0 glEnd() >68419 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68420 @0 glDisable(cap = GL_TEXTURE_2D) >68421 @0 glDisable(cap = GL_BLEND) >68422 @0 glDisable(cap = GL_ALPHA_TEST) >68423 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >68424 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) >68425 @0 glDisable(cap = GL_BLEND) >68426 @0 glDisable(cap = GL_ALPHA_TEST) >68427 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >68428 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) >68429 @0 glEnable(cap = GL_BLEND) >68430 @0 glEnable(cap = GL_ALPHA_TEST) >68431 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68432 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >68433 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) >68434 @0 glDisable(cap = GL_BLEND) >68435 @0 glDisable(cap = GL_ALPHA_TEST) >68436 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >68437 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) >68438 @0 glDisable(cap = GL_BLEND) >68439 @0 glDisable(cap = GL_ALPHA_TEST) >68440 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >68441 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) >68442 @0 glEnable(cap = GL_BLEND) >68443 @0 glEnable(cap = GL_ALPHA_TEST) >68444 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68445 @0 glBegin(mode = GL_QUADS) >68446 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >68447 @0 glVertex2f(x = 1053, y = 864) >68448 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >68449 @0 glVertex2f(x = 1338, y = 864) >68450 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >68451 @0 glVertex2f(x = 1338, y = 937) >68452 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >68453 @0 glVertex2f(x = 1053, y = 937) >68454 @0 glEnd() >68455 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68456 @0 glEnable(cap = GL_TEXTURE_2D) >68457 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >68458 @0 glEnable(cap = GL_BLEND) >68459 @0 glEnable(cap = GL_ALPHA_TEST) >68460 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68461 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68462 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68463 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68464 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68465 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68466 @0 glMatrixMode(mode = GL_TEXTURE) >68467 @0 glLoadIdentity() >68468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >68469 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >68470 @0 glBegin(mode = GL_QUADS) >68471 @0 glTexCoord2f(s = 0.75, t = 0.046875) >68472 @0 glVertex2f(x = 1176, y = 897) >68473 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >68474 @0 glVertex2f(x = 1183, y = 897) >68475 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >68476 @0 glVertex2f(x = 1183, y = 906) >68477 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >68478 @0 glVertex2f(x = 1176, y = 906) >68479 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >68480 @0 glVertex2f(x = 1183, y = 899) >68481 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >68482 @0 glVertex2f(x = 1190, y = 899) >68483 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >68484 @0 glVertex2f(x = 1190, y = 906) >68485 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >68486 @0 glVertex2f(x = 1183, y = 906) >68487 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >68488 @0 glVertex2f(x = 1190, y = 896) >68489 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >68490 @0 glVertex2f(x = 1197, y = 896) >68491 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >68492 @0 glVertex2f(x = 1197, y = 906) >68493 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >68494 @0 glVertex2f(x = 1190, y = 906) >68495 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >68496 @0 glVertex2f(x = 1197, y = 899) >68497 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >68498 @0 glVertex2f(x = 1204, y = 899) >68499 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >68500 @0 glVertex2f(x = 1204, y = 906) >68501 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >68502 @0 glVertex2f(x = 1197, y = 906) >68503 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >68504 @0 glVertex2f(x = 1204, y = 897) >68505 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >68506 @0 glVertex2f(x = 1211, y = 897) >68507 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >68508 @0 glVertex2f(x = 1211, y = 906) >68509 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >68510 @0 glVertex2f(x = 1204, y = 906) >68511 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >68512 @0 glVertex2f(x = 1211, y = 899) >68513 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >68514 @0 glVertex2f(x = 1218, y = 899) >68515 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >68516 @0 glVertex2f(x = 1218, y = 906) >68517 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >68518 @0 glVertex2f(x = 1211, y = 906) >68519 @0 glEnd() >68520 @0 glEnable(cap = GL_BLEND) >68521 @0 glEnable(cap = GL_ALPHA_TEST) >68522 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68523 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68524 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68525 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68526 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68527 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68528 @0 glMatrixMode(mode = GL_TEXTURE) >68529 @0 glLoadIdentity() >68530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68536 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68537 @0 glBegin(mode = GL_QUADS) >68538 @0 glTexCoord2f(s = 0.75, t = 0.046875) >68539 @0 glVertex2f(x = 1175, y = 896) >68540 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >68541 @0 glVertex2f(x = 1182, y = 896) >68542 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >68543 @0 glVertex2f(x = 1182, y = 905) >68544 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >68545 @0 glVertex2f(x = 1175, y = 905) >68546 @0 glEnd() >68547 @0 glEnable(cap = GL_BLEND) >68548 @0 glEnable(cap = GL_ALPHA_TEST) >68549 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68550 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68551 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68552 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68553 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68554 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68555 @0 glMatrixMode(mode = GL_TEXTURE) >68556 @0 glLoadIdentity() >68557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68563 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68564 @0 glBegin(mode = GL_QUADS) >68565 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >68566 @0 glVertex2f(x = 1182, y = 898) >68567 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >68568 @0 glVertex2f(x = 1189, y = 898) >68569 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >68570 @0 glVertex2f(x = 1189, y = 905) >68571 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >68572 @0 glVertex2f(x = 1182, y = 905) >68573 @0 glEnd() >68574 @0 glEnable(cap = GL_BLEND) >68575 @0 glEnable(cap = GL_ALPHA_TEST) >68576 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68577 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68578 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68579 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68580 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68581 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68582 @0 glMatrixMode(mode = GL_TEXTURE) >68583 @0 glLoadIdentity() >68584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68590 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68591 @0 glBegin(mode = GL_QUADS) >68592 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >68593 @0 glVertex2f(x = 1189, y = 895) >68594 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >68595 @0 glVertex2f(x = 1196, y = 895) >68596 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >68597 @0 glVertex2f(x = 1196, y = 905) >68598 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >68599 @0 glVertex2f(x = 1189, y = 905) >68600 @0 glEnd() >68601 @0 glEnable(cap = GL_BLEND) >68602 @0 glEnable(cap = GL_ALPHA_TEST) >68603 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68604 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68605 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68606 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68607 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68608 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68609 @0 glMatrixMode(mode = GL_TEXTURE) >68610 @0 glLoadIdentity() >68611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68617 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68618 @0 glBegin(mode = GL_QUADS) >68619 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >68620 @0 glVertex2f(x = 1196, y = 898) >68621 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >68622 @0 glVertex2f(x = 1203, y = 898) >68623 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >68624 @0 glVertex2f(x = 1203, y = 905) >68625 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >68626 @0 glVertex2f(x = 1196, y = 905) >68627 @0 glEnd() >68628 @0 glEnable(cap = GL_BLEND) >68629 @0 glEnable(cap = GL_ALPHA_TEST) >68630 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68631 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68632 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68633 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68634 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68635 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68636 @0 glMatrixMode(mode = GL_TEXTURE) >68637 @0 glLoadIdentity() >68638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68644 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68645 @0 glBegin(mode = GL_QUADS) >68646 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >68647 @0 glVertex2f(x = 1203, y = 896) >68648 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >68649 @0 glVertex2f(x = 1210, y = 896) >68650 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >68651 @0 glVertex2f(x = 1210, y = 905) >68652 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >68653 @0 glVertex2f(x = 1203, y = 905) >68654 @0 glEnd() >68655 @0 glEnable(cap = GL_BLEND) >68656 @0 glEnable(cap = GL_ALPHA_TEST) >68657 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68658 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68659 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68660 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68661 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68662 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68663 @0 glMatrixMode(mode = GL_TEXTURE) >68664 @0 glLoadIdentity() >68665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68671 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68672 @0 glBegin(mode = GL_QUADS) >68673 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >68674 @0 glVertex2f(x = 1210, y = 898) >68675 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >68676 @0 glVertex2f(x = 1217, y = 898) >68677 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >68678 @0 glVertex2f(x = 1217, y = 905) >68679 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >68680 @0 glVertex2f(x = 1210, y = 905) >68681 @0 glEnd() >68682 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68683 @0 glDisable(cap = GL_TEXTURE_2D) >68684 @0 glEnable(cap = GL_BLEND) >68685 @0 glEnable(cap = GL_ALPHA_TEST) >68686 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68687 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >68688 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) >68689 @0 glDisable(cap = GL_BLEND) >68690 @0 glDisable(cap = GL_ALPHA_TEST) >68691 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >68692 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) >68693 @0 glDisable(cap = GL_BLEND) >68694 @0 glDisable(cap = GL_ALPHA_TEST) >68695 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >68696 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) >68697 @0 glEnable(cap = GL_BLEND) >68698 @0 glEnable(cap = GL_ALPHA_TEST) >68699 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68700 @0 glBegin(mode = GL_QUADS) >68701 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >68702 @0 glVertex2f(x = 1353, y = 864) >68703 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >68704 @0 glVertex2f(x = 1662, y = 864) >68705 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >68706 @0 glVertex2f(x = 1662, y = 937) >68707 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >68708 @0 glVertex2f(x = 1353, y = 937) >68709 @0 glEnd() >68710 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68711 @0 glEnable(cap = GL_TEXTURE_2D) >68712 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >68713 @0 glEnable(cap = GL_BLEND) >68714 @0 glEnable(cap = GL_ALPHA_TEST) >68715 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68716 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68717 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68718 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68719 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68720 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68721 @0 glMatrixMode(mode = GL_TEXTURE) >68722 @0 glLoadIdentity() >68723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >68724 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >68725 @0 glBegin(mode = GL_QUADS) >68726 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >68727 @0 glVertex2f(x = 1477, y = 897) >68728 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >68729 @0 glVertex2f(x = 1484, y = 897) >68730 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >68731 @0 glVertex2f(x = 1484, y = 906) >68732 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >68733 @0 glVertex2f(x = 1477, y = 906) >68734 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >68735 @0 glVertex2f(x = 1484, y = 899) >68736 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >68737 @0 glVertex2f(x = 1491, y = 899) >68738 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >68739 @0 glVertex2f(x = 1491, y = 906) >68740 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >68741 @0 glVertex2f(x = 1484, y = 906) >68742 @0 glTexCoord2f(s = 0.75, t = 0.140625) >68743 @0 glVertex2f(x = 1492, y = 899) >68744 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >68745 @0 glVertex2f(x = 1498, y = 899) >68746 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >68747 @0 glVertex2f(x = 1498, y = 906) >68748 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >68749 @0 glVertex2f(x = 1492, y = 906) >68750 @0 glTexCoord2f(s = 0.375, t = 0.140625) >68751 @0 glVertex2f(x = 1499, y = 896) >68752 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >68753 @0 glVertex2f(x = 1505, y = 896) >68754 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >68755 @0 glVertex2f(x = 1505, y = 906) >68756 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >68757 @0 glVertex2f(x = 1499, y = 906) >68758 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >68759 @0 glVertex2f(x = 1506, y = 896) >68760 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >68761 @0 glVertex2f(x = 1512, y = 896) >68762 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >68763 @0 glVertex2f(x = 1512, y = 906) >68764 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >68765 @0 glVertex2f(x = 1506, y = 906) >68766 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >68767 @0 glVertex2f(x = 1512, y = 898) >68768 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >68769 @0 glVertex2f(x = 1519, y = 898) >68770 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >68771 @0 glVertex2f(x = 1519, y = 909) >68772 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >68773 @0 glVertex2f(x = 1512, y = 909) >68774 @0 glTexCoord2f(s = 0.09375, t = 0.1875) >68775 @0 glVertex2f(x = 1520, y = 899) >68776 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) >68777 @0 glVertex2f(x = 1526, y = 899) >68778 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) >68779 @0 glVertex2f(x = 1526, y = 906) >68780 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) >68781 @0 glVertex2f(x = 1520, y = 906) >68782 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >68783 @0 glVertex2f(x = 1527, y = 899) >68784 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >68785 @0 glVertex2f(x = 1533, y = 899) >68786 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >68787 @0 glVertex2f(x = 1533, y = 906) >68788 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >68789 @0 glVertex2f(x = 1527, y = 906) >68790 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >68791 @0 glVertex2f(x = 1533, y = 899) >68792 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >68793 @0 glVertex2f(x = 1540, y = 899) >68794 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >68795 @0 glVertex2f(x = 1540, y = 906) >68796 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >68797 @0 glVertex2f(x = 1533, y = 906) >68798 @0 glEnd() >68799 @0 glEnable(cap = GL_BLEND) >68800 @0 glEnable(cap = GL_ALPHA_TEST) >68801 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68802 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68803 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68804 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68805 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68806 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68807 @0 glMatrixMode(mode = GL_TEXTURE) >68808 @0 glLoadIdentity() >68809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68815 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68816 @0 glBegin(mode = GL_QUADS) >68817 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >68818 @0 glVertex2f(x = 1476, y = 896) >68819 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >68820 @0 glVertex2f(x = 1483, y = 896) >68821 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >68822 @0 glVertex2f(x = 1483, y = 905) >68823 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >68824 @0 glVertex2f(x = 1476, y = 905) >68825 @0 glEnd() >68826 @0 glEnable(cap = GL_BLEND) >68827 @0 glEnable(cap = GL_ALPHA_TEST) >68828 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68829 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68830 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68831 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68832 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68833 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68834 @0 glMatrixMode(mode = GL_TEXTURE) >68835 @0 glLoadIdentity() >68836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68842 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68843 @0 glBegin(mode = GL_QUADS) >68844 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >68845 @0 glVertex2f(x = 1483, y = 898) >68846 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >68847 @0 glVertex2f(x = 1490, y = 898) >68848 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >68849 @0 glVertex2f(x = 1490, y = 905) >68850 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >68851 @0 glVertex2f(x = 1483, y = 905) >68852 @0 glEnd() >68853 @0 glEnable(cap = GL_BLEND) >68854 @0 glEnable(cap = GL_ALPHA_TEST) >68855 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68856 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68857 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68858 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68859 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68860 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68861 @0 glMatrixMode(mode = GL_TEXTURE) >68862 @0 glLoadIdentity() >68863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68869 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68870 @0 glBegin(mode = GL_QUADS) >68871 @0 glTexCoord2f(s = 0.75, t = 0.140625) >68872 @0 glVertex2f(x = 1491, y = 898) >68873 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >68874 @0 glVertex2f(x = 1497, y = 898) >68875 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >68876 @0 glVertex2f(x = 1497, y = 905) >68877 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >68878 @0 glVertex2f(x = 1491, y = 905) >68879 @0 glEnd() >68880 @0 glEnable(cap = GL_BLEND) >68881 @0 glEnable(cap = GL_ALPHA_TEST) >68882 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68883 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68884 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68885 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68886 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68887 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68888 @0 glMatrixMode(mode = GL_TEXTURE) >68889 @0 glLoadIdentity() >68890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68896 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68897 @0 glBegin(mode = GL_QUADS) >68898 @0 glTexCoord2f(s = 0.375, t = 0.140625) >68899 @0 glVertex2f(x = 1498, y = 895) >68900 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >68901 @0 glVertex2f(x = 1504, y = 895) >68902 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >68903 @0 glVertex2f(x = 1504, y = 905) >68904 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >68905 @0 glVertex2f(x = 1498, y = 905) >68906 @0 glEnd() >68907 @0 glEnable(cap = GL_BLEND) >68908 @0 glEnable(cap = GL_ALPHA_TEST) >68909 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68910 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68911 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68912 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68913 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68914 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68915 @0 glMatrixMode(mode = GL_TEXTURE) >68916 @0 glLoadIdentity() >68917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68923 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68924 @0 glBegin(mode = GL_QUADS) >68925 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >68926 @0 glVertex2f(x = 1505, y = 895) >68927 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >68928 @0 glVertex2f(x = 1511, y = 895) >68929 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >68930 @0 glVertex2f(x = 1511, y = 905) >68931 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >68932 @0 glVertex2f(x = 1505, y = 905) >68933 @0 glEnd() >68934 @0 glEnable(cap = GL_BLEND) >68935 @0 glEnable(cap = GL_ALPHA_TEST) >68936 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68937 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68938 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68939 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68940 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68941 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68942 @0 glMatrixMode(mode = GL_TEXTURE) >68943 @0 glLoadIdentity() >68944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68950 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68951 @0 glBegin(mode = GL_QUADS) >68952 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >68953 @0 glVertex2f(x = 1511, y = 897) >68954 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >68955 @0 glVertex2f(x = 1518, y = 897) >68956 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >68957 @0 glVertex2f(x = 1518, y = 908) >68958 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >68959 @0 glVertex2f(x = 1511, y = 908) >68960 @0 glEnd() >68961 @0 glEnable(cap = GL_BLEND) >68962 @0 glEnable(cap = GL_ALPHA_TEST) >68963 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68964 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68965 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68966 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68967 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68968 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68969 @0 glMatrixMode(mode = GL_TEXTURE) >68970 @0 glLoadIdentity() >68971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >68973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >68974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >68975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >68976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >68977 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >68978 @0 glBegin(mode = GL_QUADS) >68979 @0 glTexCoord2f(s = 0.09375, t = 0.1875) >68980 @0 glVertex2f(x = 1519, y = 898) >68981 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) >68982 @0 glVertex2f(x = 1525, y = 898) >68983 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) >68984 @0 glVertex2f(x = 1525, y = 905) >68985 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) >68986 @0 glVertex2f(x = 1519, y = 905) >68987 @0 glEnd() >68988 @0 glEnable(cap = GL_BLEND) >68989 @0 glEnable(cap = GL_ALPHA_TEST) >68990 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >68991 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >68992 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >68993 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >68994 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >68995 @0 glActiveTextureARB(texture = GL_TEXTURE0) >68996 @0 glMatrixMode(mode = GL_TEXTURE) >68997 @0 glLoadIdentity() >68998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >68999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69004 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69005 @0 glBegin(mode = GL_QUADS) >69006 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >69007 @0 glVertex2f(x = 1526, y = 898) >69008 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >69009 @0 glVertex2f(x = 1532, y = 898) >69010 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >69011 @0 glVertex2f(x = 1532, y = 905) >69012 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >69013 @0 glVertex2f(x = 1526, y = 905) >69014 @0 glEnd() >69015 @0 glEnable(cap = GL_BLEND) >69016 @0 glEnable(cap = GL_ALPHA_TEST) >69017 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69018 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69019 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69020 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69021 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69022 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69023 @0 glMatrixMode(mode = GL_TEXTURE) >69024 @0 glLoadIdentity() >69025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >69026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69031 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69032 @0 glBegin(mode = GL_QUADS) >69033 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >69034 @0 glVertex2f(x = 1532, y = 898) >69035 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >69036 @0 glVertex2f(x = 1539, y = 898) >69037 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >69038 @0 glVertex2f(x = 1539, y = 905) >69039 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >69040 @0 glVertex2f(x = 1532, y = 905) >69041 @0 glEnd() >69042 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69043 @0 glDisable(cap = GL_TEXTURE_2D) >69044 @0 glEnable(cap = GL_BLEND) >69045 @0 glEnable(cap = GL_ALPHA_TEST) >69046 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69047 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >69048 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) >69049 @0 glDisable(cap = GL_BLEND) >69050 @0 glDisable(cap = GL_ALPHA_TEST) >69051 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >69052 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) >69053 @0 glDisable(cap = GL_BLEND) >69054 @0 glDisable(cap = GL_ALPHA_TEST) >69055 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >69056 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) >69057 @0 glEnable(cap = GL_BLEND) >69058 @0 glEnable(cap = GL_ALPHA_TEST) >69059 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69060 @0 glBegin(mode = GL_QUADS) >69061 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >69062 @0 glVertex2f(x = 1677, y = 864) >69063 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >69064 @0 glVertex2f(x = 1950, y = 864) >69065 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >69066 @0 glVertex2f(x = 1950, y = 937) >69067 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >69068 @0 glVertex2f(x = 1677, y = 937) >69069 @0 glEnd() >69070 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69071 @0 glEnable(cap = GL_TEXTURE_2D) >69072 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >69073 @0 glEnable(cap = GL_BLEND) >69074 @0 glEnable(cap = GL_ALPHA_TEST) >69075 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69076 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69077 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69078 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69079 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69080 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69081 @0 glMatrixMode(mode = GL_TEXTURE) >69082 @0 glLoadIdentity() >69083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >69084 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >69085 @0 glBegin(mode = GL_QUADS) >69086 @0 glTexCoord2f(s = 0.234375, t = 0.09375) >69087 @0 glVertex2f(x = 1804, y = 897) >69088 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) >69089 @0 glVertex2f(x = 1811, y = 897) >69090 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) >69091 @0 glVertex2f(x = 1811, y = 906) >69092 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) >69093 @0 glVertex2f(x = 1804, y = 906) >69094 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >69095 @0 glVertex2f(x = 1811, y = 899) >69096 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >69097 @0 glVertex2f(x = 1818, y = 899) >69098 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >69099 @0 glVertex2f(x = 1818, y = 906) >69100 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >69101 @0 glVertex2f(x = 1811, y = 906) >69102 @0 glTexCoord2f(s = 0.1875, t = 0.1875) >69103 @0 glVertex2f(x = 1818, y = 899) >69104 @0 glTexCoord2f(s = 0.21875, t = 0.1875) >69105 @0 glVertex2f(x = 1826, y = 899) >69106 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) >69107 @0 glVertex2f(x = 1826, y = 906) >69108 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) >69109 @0 glVertex2f(x = 1818, y = 906) >69110 @0 glEnd() >69111 @0 glEnable(cap = GL_BLEND) >69112 @0 glEnable(cap = GL_ALPHA_TEST) >69113 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69114 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69115 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69116 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69117 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69118 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69119 @0 glMatrixMode(mode = GL_TEXTURE) >69120 @0 glLoadIdentity() >69121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >69122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69127 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69128 @0 glBegin(mode = GL_QUADS) >69129 @0 glTexCoord2f(s = 0.234375, t = 0.09375) >69130 @0 glVertex2f(x = 1803, y = 896) >69131 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) >69132 @0 glVertex2f(x = 1810, y = 896) >69133 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) >69134 @0 glVertex2f(x = 1810, y = 905) >69135 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) >69136 @0 glVertex2f(x = 1803, y = 905) >69137 @0 glEnd() >69138 @0 glEnable(cap = GL_BLEND) >69139 @0 glEnable(cap = GL_ALPHA_TEST) >69140 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69141 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69142 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69143 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69144 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69145 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69146 @0 glMatrixMode(mode = GL_TEXTURE) >69147 @0 glLoadIdentity() >69148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >69149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69154 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69155 @0 glBegin(mode = GL_QUADS) >69156 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >69157 @0 glVertex2f(x = 1810, y = 898) >69158 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >69159 @0 glVertex2f(x = 1817, y = 898) >69160 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >69161 @0 glVertex2f(x = 1817, y = 905) >69162 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >69163 @0 glVertex2f(x = 1810, y = 905) >69164 @0 glEnd() >69165 @0 glEnable(cap = GL_BLEND) >69166 @0 glEnable(cap = GL_ALPHA_TEST) >69167 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69168 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69169 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69170 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69171 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69172 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69173 @0 glMatrixMode(mode = GL_TEXTURE) >69174 @0 glLoadIdentity() >69175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >69176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69181 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69182 @0 glBegin(mode = GL_QUADS) >69183 @0 glTexCoord2f(s = 0.1875, t = 0.1875) >69184 @0 glVertex2f(x = 1817, y = 898) >69185 @0 glTexCoord2f(s = 0.21875, t = 0.1875) >69186 @0 glVertex2f(x = 1825, y = 898) >69187 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) >69188 @0 glVertex2f(x = 1825, y = 905) >69189 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) >69190 @0 glVertex2f(x = 1817, y = 905) >69191 @0 glEnd() >69192 @0 glEnable(cap = GL_BLEND) >69193 @0 glEnable(cap = GL_ALPHA_TEST) >69194 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69195 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69196 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69197 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69198 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69199 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69200 @0 glMatrixMode(mode = GL_TEXTURE) >69201 @0 glLoadIdentity() >69202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >69203 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >69204 @0 glBegin(mode = GL_QUADS) >69205 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >69206 @0 glVertex2f(x = 1053, y = 410) >69207 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >69208 @0 glVertex2f(x = 1060, y = 410) >69209 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >69210 @0 glVertex2f(x = 1060, y = 419) >69211 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >69212 @0 glVertex2f(x = 1053, y = 419) >69213 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >69214 @0 glVertex2f(x = 1060, y = 412) >69215 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >69216 @0 glVertex2f(x = 1067, y = 412) >69217 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >69218 @0 glVertex2f(x = 1067, y = 419) >69219 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >69220 @0 glVertex2f(x = 1060, y = 419) >69221 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >69222 @0 glVertex2f(x = 1067, y = 409) >69223 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >69224 @0 glVertex2f(x = 1074, y = 409) >69225 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >69226 @0 glVertex2f(x = 1074, y = 419) >69227 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >69228 @0 glVertex2f(x = 1067, y = 419) >69229 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >69230 @0 glVertex2f(x = 1074, y = 412) >69231 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >69232 @0 glVertex2f(x = 1081, y = 412) >69233 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >69234 @0 glVertex2f(x = 1081, y = 419) >69235 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >69236 @0 glVertex2f(x = 1074, y = 419) >69237 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >69238 @0 glVertex2f(x = 1082, y = 412) >69239 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >69240 @0 glVertex2f(x = 1088, y = 412) >69241 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >69242 @0 glVertex2f(x = 1088, y = 419) >69243 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >69244 @0 glVertex2f(x = 1082, y = 419) >69245 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >69246 @0 glVertex2f(x = 1088, y = 410) >69247 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >69248 @0 glVertex2f(x = 1095, y = 410) >69249 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >69250 @0 glVertex2f(x = 1095, y = 419) >69251 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >69252 @0 glVertex2f(x = 1088, y = 419) >69253 @0 glTexCoord2f(s = 0.65625, t = 0.09375) >69254 @0 glVertex2f(x = 1102, y = 410) >69255 @0 glTexCoord2f(s = 0.6875, t = 0.09375) >69256 @0 glVertex2f(x = 1110, y = 410) >69257 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) >69258 @0 glVertex2f(x = 1110, y = 419) >69259 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) >69260 @0 glVertex2f(x = 1102, y = 419) >69261 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >69262 @0 glVertex2f(x = 1109, y = 412) >69263 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >69264 @0 glVertex2f(x = 1116, y = 412) >69265 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >69266 @0 glVertex2f(x = 1116, y = 419) >69267 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >69268 @0 glVertex2f(x = 1109, y = 419) >69269 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >69270 @0 glVertex2f(x = 1117, y = 412) >69271 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >69272 @0 glVertex2f(x = 1123, y = 412) >69273 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >69274 @0 glVertex2f(x = 1123, y = 419) >69275 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >69276 @0 glVertex2f(x = 1117, y = 419) >69277 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >69278 @0 glVertex2f(x = 1123, y = 409) >69279 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >69280 @0 glVertex2f(x = 1130, y = 409) >69281 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >69282 @0 glVertex2f(x = 1130, y = 419) >69283 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >69284 @0 glVertex2f(x = 1123, y = 419) >69285 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >69286 @0 glVertex2f(x = 1130, y = 409) >69287 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >69288 @0 glVertex2f(x = 1137, y = 409) >69289 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >69290 @0 glVertex2f(x = 1137, y = 419) >69291 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >69292 @0 glVertex2f(x = 1130, y = 419) >69293 @0 glTexCoord2f(s = 0.28125, t = 0.046875) >69294 @0 glVertex2f(x = 1139, y = 412) >69295 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) >69296 @0 glVertex2f(x = 1142, y = 412) >69297 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) >69298 @0 glVertex2f(x = 1142, y = 419) >69299 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) >69300 @0 glVertex2f(x = 1139, y = 419) >69301 @0 glEnd() >69302 @0 glEnable(cap = GL_BLEND) >69303 @0 glEnable(cap = GL_ALPHA_TEST) >69304 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69305 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69306 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69307 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69308 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69309 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69310 @0 glMatrixMode(mode = GL_TEXTURE) >69311 @0 glLoadIdentity() >69312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >69313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69318 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69319 @0 glBegin(mode = GL_QUADS) >69320 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >69321 @0 glVertex2f(x = 1052, y = 409) >69322 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >69323 @0 glVertex2f(x = 1059, y = 409) >69324 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >69325 @0 glVertex2f(x = 1059, y = 418) >69326 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >69327 @0 glVertex2f(x = 1052, y = 418) >69328 @0 glEnd() >69329 @0 glEnable(cap = GL_BLEND) >69330 @0 glEnable(cap = GL_ALPHA_TEST) >69331 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69332 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69333 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69334 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69335 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69336 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69337 @0 glMatrixMode(mode = GL_TEXTURE) >69338 @0 glLoadIdentity() >69339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >69340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69345 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69346 @0 glBegin(mode = GL_QUADS) >69347 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >69348 @0 glVertex2f(x = 1059, y = 411) >69349 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >69350 @0 glVertex2f(x = 1066, y = 411) >69351 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >69352 @0 glVertex2f(x = 1066, y = 418) >69353 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >69354 @0 glVertex2f(x = 1059, y = 418) >69355 @0 glEnd() >69356 @0 glEnable(cap = GL_BLEND) >69357 @0 glEnable(cap = GL_ALPHA_TEST) >69358 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69359 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69360 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69361 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69362 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69363 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69364 @0 glMatrixMode(mode = GL_TEXTURE) >69365 @0 glLoadIdentity() >69366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >69367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69372 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69373 @0 glBegin(mode = GL_QUADS) >69374 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >69375 @0 glVertex2f(x = 1066, y = 408) >69376 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >69377 @0 glVertex2f(x = 1073, y = 408) >69378 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >69379 @0 glVertex2f(x = 1073, y = 418) >69380 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >69381 @0 glVertex2f(x = 1066, y = 418) >69382 @0 glEnd() >69383 @0 glEnable(cap = GL_BLEND) >69384 @0 glEnable(cap = GL_ALPHA_TEST) >69385 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69386 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69387 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69388 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69389 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69390 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69391 @0 glMatrixMode(mode = GL_TEXTURE) >69392 @0 glLoadIdentity() >69393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >69394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69399 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69400 @0 glBegin(mode = GL_QUADS) >69401 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >69402 @0 glVertex2f(x = 1073, y = 411) >69403 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >69404 @0 glVertex2f(x = 1080, y = 411) >69405 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >69406 @0 glVertex2f(x = 1080, y = 418) >69407 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >69408 @0 glVertex2f(x = 1073, y = 418) >69409 @0 glEnd() >69410 @0 glEnable(cap = GL_BLEND) >69411 @0 glEnable(cap = GL_ALPHA_TEST) >69412 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69413 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69414 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69415 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69416 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69417 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69418 @0 glMatrixMode(mode = GL_TEXTURE) >69419 @0 glLoadIdentity() >69420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >69421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69426 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69427 @0 glBegin(mode = GL_QUADS) >69428 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >69429 @0 glVertex2f(x = 1081, y = 411) >69430 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >69431 @0 glVertex2f(x = 1087, y = 411) >69432 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >69433 @0 glVertex2f(x = 1087, y = 418) >69434 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >69435 @0 glVertex2f(x = 1081, y = 418) >69436 @0 glEnd() >69437 @0 glEnable(cap = GL_BLEND) >69438 @0 glEnable(cap = GL_ALPHA_TEST) >69439 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69440 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69441 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69442 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69443 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69444 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69445 @0 glMatrixMode(mode = GL_TEXTURE) >69446 @0 glLoadIdentity() >69447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >69448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69453 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69454 @0 glBegin(mode = GL_QUADS) >69455 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >69456 @0 glVertex2f(x = 1087, y = 409) >69457 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >69458 @0 glVertex2f(x = 1094, y = 409) >69459 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >69460 @0 glVertex2f(x = 1094, y = 418) >69461 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >69462 @0 glVertex2f(x = 1087, y = 418) >69463 @0 glEnd() >69464 @0 glEnable(cap = GL_BLEND) >69465 @0 glEnable(cap = GL_ALPHA_TEST) >69466 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69467 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69468 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69469 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69470 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69471 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69472 @0 glMatrixMode(mode = GL_TEXTURE) >69473 @0 glLoadIdentity() >69474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >69475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69480 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69481 @0 glBegin(mode = GL_QUADS) >69482 @0 glTexCoord2f(s = 0.65625, t = 0.09375) >69483 @0 glVertex2f(x = 1101, y = 409) >69484 @0 glTexCoord2f(s = 0.6875, t = 0.09375) >69485 @0 glVertex2f(x = 1109, y = 409) >69486 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) >69487 @0 glVertex2f(x = 1109, y = 418) >69488 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) >69489 @0 glVertex2f(x = 1101, y = 418) >69490 @0 glEnd() >69491 @0 glEnable(cap = GL_BLEND) >69492 @0 glEnable(cap = GL_ALPHA_TEST) >69493 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69494 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69495 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69496 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69497 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69498 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69499 @0 glMatrixMode(mode = GL_TEXTURE) >69500 @0 glLoadIdentity() >69501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >69502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69507 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69508 @0 glBegin(mode = GL_QUADS) >69509 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >69510 @0 glVertex2f(x = 1108, y = 411) >69511 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >69512 @0 glVertex2f(x = 1115, y = 411) >69513 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >69514 @0 glVertex2f(x = 1115, y = 418) >69515 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >69516 @0 glVertex2f(x = 1108, y = 418) >69517 @0 glEnd() >69518 @0 glEnable(cap = GL_BLEND) >69519 @0 glEnable(cap = GL_ALPHA_TEST) >69520 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69521 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69522 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69523 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69524 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69525 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69526 @0 glMatrixMode(mode = GL_TEXTURE) >69527 @0 glLoadIdentity() >69528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >69529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69534 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69535 @0 glBegin(mode = GL_QUADS) >69536 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >69537 @0 glVertex2f(x = 1116, y = 411) >69538 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >69539 @0 glVertex2f(x = 1122, y = 411) >69540 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >69541 @0 glVertex2f(x = 1122, y = 418) >69542 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >69543 @0 glVertex2f(x = 1116, y = 418) >69544 @0 glEnd() >69545 @0 glEnable(cap = GL_BLEND) >69546 @0 glEnable(cap = GL_ALPHA_TEST) >69547 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69548 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69549 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69550 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69551 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69552 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69553 @0 glMatrixMode(mode = GL_TEXTURE) >69554 @0 glLoadIdentity() >69555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >69556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69561 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69562 @0 glBegin(mode = GL_QUADS) >69563 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >69564 @0 glVertex2f(x = 1122, y = 408) >69565 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >69566 @0 glVertex2f(x = 1129, y = 408) >69567 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >69568 @0 glVertex2f(x = 1129, y = 418) >69569 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >69570 @0 glVertex2f(x = 1122, y = 418) >69571 @0 glEnd() >69572 @0 glEnable(cap = GL_BLEND) >69573 @0 glEnable(cap = GL_ALPHA_TEST) >69574 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69575 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69576 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69577 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69578 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69579 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69580 @0 glMatrixMode(mode = GL_TEXTURE) >69581 @0 glLoadIdentity() >69582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >69583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69588 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69589 @0 glBegin(mode = GL_QUADS) >69590 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >69591 @0 glVertex2f(x = 1129, y = 408) >69592 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >69593 @0 glVertex2f(x = 1136, y = 408) >69594 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >69595 @0 glVertex2f(x = 1136, y = 418) >69596 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >69597 @0 glVertex2f(x = 1129, y = 418) >69598 @0 glEnd() >69599 @0 glEnable(cap = GL_BLEND) >69600 @0 glEnable(cap = GL_ALPHA_TEST) >69601 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69602 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69603 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69604 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69605 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69606 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69607 @0 glMatrixMode(mode = GL_TEXTURE) >69608 @0 glLoadIdentity() >69609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >69610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69615 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69616 @0 glBegin(mode = GL_QUADS) >69617 @0 glTexCoord2f(s = 0.28125, t = 0.046875) >69618 @0 glVertex2f(x = 1138, y = 411) >69619 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) >69620 @0 glVertex2f(x = 1141, y = 411) >69621 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) >69622 @0 glVertex2f(x = 1141, y = 418) >69623 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) >69624 @0 glVertex2f(x = 1138, y = 418) >69625 @0 glEnd() >69626 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69627 @0 glDisable(cap = GL_TEXTURE_2D) >69628 @0 glDisable(cap = GL_BLEND) >69629 @0 glDisable(cap = GL_ALPHA_TEST) >69630 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >69631 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) >69632 @0 glDisable(cap = GL_BLEND) >69633 @0 glDisable(cap = GL_ALPHA_TEST) >69634 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >69635 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) >69636 @0 glEnable(cap = GL_BLEND) >69637 @0 glEnable(cap = GL_ALPHA_TEST) >69638 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69639 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >69640 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) >69641 @0 glDisable(cap = GL_BLEND) >69642 @0 glDisable(cap = GL_ALPHA_TEST) >69643 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >69644 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) >69645 @0 glEnable(cap = GL_BLEND) >69646 @0 glEnable(cap = GL_ALPHA_TEST) >69647 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69648 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >69649 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) >69650 @0 glDisable(cap = GL_BLEND) >69651 @0 glDisable(cap = GL_ALPHA_TEST) >69652 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >69653 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) >69654 @0 glEnable(cap = GL_BLEND) >69655 @0 glEnable(cap = GL_ALPHA_TEST) >69656 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69657 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >69658 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) >69659 @0 glDisable(cap = GL_BLEND) >69660 @0 glDisable(cap = GL_ALPHA_TEST) >69661 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >69662 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) >69663 @0 glEnable(cap = GL_BLEND) >69664 @0 glEnable(cap = GL_ALPHA_TEST) >69665 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69666 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >69667 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) >69668 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69669 @0 glEnable(cap = GL_TEXTURE_2D) >69670 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) >69671 @0 glEnable(cap = GL_BLEND) >69672 @0 glEnable(cap = GL_ALPHA_TEST) >69673 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69674 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69675 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69676 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69677 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69678 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69679 @0 glMatrixMode(mode = GL_TEXTURE) >69680 @0 glLoadIdentity() >69681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >69682 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) >69683 @0 glBegin(mode = GL_QUADS) >69684 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) >69685 @0 glVertex2f(x = 608, y = 486) >69686 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) >69687 @0 glVertex2f(x = 615, y = 486) >69688 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) >69689 @0 glVertex2f(x = 615, y = 496) >69690 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) >69691 @0 glVertex2f(x = 608, y = 496) >69692 @0 glEnd() >69693 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69694 @0 glEnable(cap = GL_TEXTURE_2D) >69695 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >69696 @0 glEnable(cap = GL_BLEND) >69697 @0 glEnable(cap = GL_ALPHA_TEST) >69698 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69699 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69700 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69701 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69702 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69703 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69704 @0 glMatrixMode(mode = GL_TEXTURE) >69705 @0 glLoadIdentity() >69706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >69707 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >69708 @0 glBegin(mode = GL_QUADS) >69709 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >69710 @0 glVertex2f(x = 626, y = 487) >69711 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >69712 @0 glVertex2f(x = 633, y = 487) >69713 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >69714 @0 glVertex2f(x = 633, y = 496) >69715 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >69716 @0 glVertex2f(x = 626, y = 496) >69717 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >69718 @0 glVertex2f(x = 634, y = 489) >69719 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >69720 @0 glVertex2f(x = 640, y = 489) >69721 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >69722 @0 glVertex2f(x = 640, y = 496) >69723 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >69724 @0 glVertex2f(x = 634, y = 496) >69725 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >69726 @0 glVertex2f(x = 640, y = 489) >69727 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >69728 @0 glVertex2f(x = 647, y = 489) >69729 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >69730 @0 glVertex2f(x = 647, y = 496) >69731 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >69732 @0 glVertex2f(x = 640, y = 496) >69733 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >69734 @0 glVertex2f(x = 647, y = 489) >69735 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >69736 @0 glVertex2f(x = 654, y = 489) >69737 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >69738 @0 glVertex2f(x = 654, y = 497) >69739 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >69740 @0 glVertex2f(x = 647, y = 497) >69741 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >69742 @0 glVertex2f(x = 654, y = 487) >69743 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >69744 @0 glVertex2f(x = 661, y = 487) >69745 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >69746 @0 glVertex2f(x = 661, y = 496) >69747 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >69748 @0 glVertex2f(x = 654, y = 496) >69749 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >69750 @0 glVertex2f(x = 662, y = 486) >69751 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >69752 @0 glVertex2f(x = 668, y = 486) >69753 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >69754 @0 glVertex2f(x = 668, y = 496) >69755 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >69756 @0 glVertex2f(x = 662, y = 496) >69757 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >69758 @0 glVertex2f(x = 668, y = 489) >69759 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >69760 @0 glVertex2f(x = 675, y = 489) >69761 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >69762 @0 glVertex2f(x = 675, y = 496) >69763 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >69764 @0 glVertex2f(x = 668, y = 496) >69765 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >69766 @0 glVertex2f(x = 675, y = 489) >69767 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >69768 @0 glVertex2f(x = 682, y = 489) >69769 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >69770 @0 glVertex2f(x = 682, y = 496) >69771 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >69772 @0 glVertex2f(x = 675, y = 496) >69773 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >69774 @0 glVertex2f(x = 689, y = 487) >69775 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >69776 @0 glVertex2f(x = 696, y = 487) >69777 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >69778 @0 glVertex2f(x = 696, y = 496) >69779 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >69780 @0 glVertex2f(x = 689, y = 496) >69781 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >69782 @0 glVertex2f(x = 696, y = 489) >69783 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >69784 @0 glVertex2f(x = 703, y = 489) >69785 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >69786 @0 glVertex2f(x = 703, y = 496) >69787 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >69788 @0 glVertex2f(x = 696, y = 496) >69789 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >69790 @0 glVertex2f(x = 703, y = 486) >69791 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >69792 @0 glVertex2f(x = 710, y = 486) >69793 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >69794 @0 glVertex2f(x = 710, y = 496) >69795 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >69796 @0 glVertex2f(x = 703, y = 496) >69797 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >69798 @0 glVertex2f(x = 710, y = 489) >69799 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >69800 @0 glVertex2f(x = 717, y = 489) >69801 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >69802 @0 glVertex2f(x = 717, y = 496) >69803 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >69804 @0 glVertex2f(x = 710, y = 496) >69805 @0 glEnd() >69806 @0 glEnable(cap = GL_BLEND) >69807 @0 glEnable(cap = GL_ALPHA_TEST) >69808 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69809 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69810 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69811 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69812 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69813 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69814 @0 glMatrixMode(mode = GL_TEXTURE) >69815 @0 glLoadIdentity() >69816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >69817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69822 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69823 @0 glBegin(mode = GL_QUADS) >69824 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >69825 @0 glVertex2f(x = 625, y = 486) >69826 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >69827 @0 glVertex2f(x = 632, y = 486) >69828 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >69829 @0 glVertex2f(x = 632, y = 495) >69830 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >69831 @0 glVertex2f(x = 625, y = 495) >69832 @0 glEnd() >69833 @0 glEnable(cap = GL_BLEND) >69834 @0 glEnable(cap = GL_ALPHA_TEST) >69835 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69836 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69837 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69838 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69839 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69840 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69841 @0 glMatrixMode(mode = GL_TEXTURE) >69842 @0 glLoadIdentity() >69843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >69844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69849 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69850 @0 glBegin(mode = GL_QUADS) >69851 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >69852 @0 glVertex2f(x = 633, y = 488) >69853 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >69854 @0 glVertex2f(x = 639, y = 488) >69855 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >69856 @0 glVertex2f(x = 639, y = 495) >69857 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >69858 @0 glVertex2f(x = 633, y = 495) >69859 @0 glEnd() >69860 @0 glEnable(cap = GL_BLEND) >69861 @0 glEnable(cap = GL_ALPHA_TEST) >69862 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69863 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69864 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69865 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69866 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69867 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69868 @0 glMatrixMode(mode = GL_TEXTURE) >69869 @0 glLoadIdentity() >69870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >69871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69876 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69877 @0 glBegin(mode = GL_QUADS) >69878 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >69879 @0 glVertex2f(x = 639, y = 488) >69880 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >69881 @0 glVertex2f(x = 646, y = 488) >69882 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >69883 @0 glVertex2f(x = 646, y = 495) >69884 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >69885 @0 glVertex2f(x = 639, y = 495) >69886 @0 glEnd() >69887 @0 glEnable(cap = GL_BLEND) >69888 @0 glEnable(cap = GL_ALPHA_TEST) >69889 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69890 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69891 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69892 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69893 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69894 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69895 @0 glMatrixMode(mode = GL_TEXTURE) >69896 @0 glLoadIdentity() >69897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >69898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69903 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69904 @0 glBegin(mode = GL_QUADS) >69905 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >69906 @0 glVertex2f(x = 646, y = 488) >69907 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >69908 @0 glVertex2f(x = 653, y = 488) >69909 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >69910 @0 glVertex2f(x = 653, y = 496) >69911 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >69912 @0 glVertex2f(x = 646, y = 496) >69913 @0 glEnd() >69914 @0 glEnable(cap = GL_BLEND) >69915 @0 glEnable(cap = GL_ALPHA_TEST) >69916 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69917 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69918 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69919 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69920 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69921 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69922 @0 glMatrixMode(mode = GL_TEXTURE) >69923 @0 glLoadIdentity() >69924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >69925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69930 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69931 @0 glBegin(mode = GL_QUADS) >69932 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >69933 @0 glVertex2f(x = 653, y = 486) >69934 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >69935 @0 glVertex2f(x = 660, y = 486) >69936 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >69937 @0 glVertex2f(x = 660, y = 495) >69938 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >69939 @0 glVertex2f(x = 653, y = 495) >69940 @0 glEnd() >69941 @0 glEnable(cap = GL_BLEND) >69942 @0 glEnable(cap = GL_ALPHA_TEST) >69943 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69944 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69945 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69946 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69947 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69948 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69949 @0 glMatrixMode(mode = GL_TEXTURE) >69950 @0 glLoadIdentity() >69951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >69952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69957 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69958 @0 glBegin(mode = GL_QUADS) >69959 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >69960 @0 glVertex2f(x = 661, y = 485) >69961 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >69962 @0 glVertex2f(x = 667, y = 485) >69963 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >69964 @0 glVertex2f(x = 667, y = 495) >69965 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >69966 @0 glVertex2f(x = 661, y = 495) >69967 @0 glEnd() >69968 @0 glEnable(cap = GL_BLEND) >69969 @0 glEnable(cap = GL_ALPHA_TEST) >69970 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69971 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69972 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >69973 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >69974 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >69975 @0 glActiveTextureARB(texture = GL_TEXTURE0) >69976 @0 glMatrixMode(mode = GL_TEXTURE) >69977 @0 glLoadIdentity() >69978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >69979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >69980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >69981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >69982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >69983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >69984 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >69985 @0 glBegin(mode = GL_QUADS) >69986 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >69987 @0 glVertex2f(x = 667, y = 488) >69988 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >69989 @0 glVertex2f(x = 674, y = 488) >69990 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >69991 @0 glVertex2f(x = 674, y = 495) >69992 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >69993 @0 glVertex2f(x = 667, y = 495) >69994 @0 glEnd() >69995 @0 glEnable(cap = GL_BLEND) >69996 @0 glEnable(cap = GL_ALPHA_TEST) >69997 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >69998 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >69999 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70000 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70001 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70002 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70003 @0 glMatrixMode(mode = GL_TEXTURE) >70004 @0 glLoadIdentity() >70005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70011 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70012 @0 glBegin(mode = GL_QUADS) >70013 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >70014 @0 glVertex2f(x = 674, y = 488) >70015 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >70016 @0 glVertex2f(x = 681, y = 488) >70017 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >70018 @0 glVertex2f(x = 681, y = 495) >70019 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >70020 @0 glVertex2f(x = 674, y = 495) >70021 @0 glEnd() >70022 @0 glEnable(cap = GL_BLEND) >70023 @0 glEnable(cap = GL_ALPHA_TEST) >70024 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70025 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70026 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70027 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70028 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70029 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70030 @0 glMatrixMode(mode = GL_TEXTURE) >70031 @0 glLoadIdentity() >70032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70038 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70039 @0 glBegin(mode = GL_QUADS) >70040 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >70041 @0 glVertex2f(x = 688, y = 486) >70042 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >70043 @0 glVertex2f(x = 695, y = 486) >70044 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >70045 @0 glVertex2f(x = 695, y = 495) >70046 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >70047 @0 glVertex2f(x = 688, y = 495) >70048 @0 glEnd() >70049 @0 glEnable(cap = GL_BLEND) >70050 @0 glEnable(cap = GL_ALPHA_TEST) >70051 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70052 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70053 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70054 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70055 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70056 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70057 @0 glMatrixMode(mode = GL_TEXTURE) >70058 @0 glLoadIdentity() >70059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70065 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70066 @0 glBegin(mode = GL_QUADS) >70067 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >70068 @0 glVertex2f(x = 695, y = 488) >70069 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >70070 @0 glVertex2f(x = 702, y = 488) >70071 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >70072 @0 glVertex2f(x = 702, y = 495) >70073 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >70074 @0 glVertex2f(x = 695, y = 495) >70075 @0 glEnd() >70076 @0 glEnable(cap = GL_BLEND) >70077 @0 glEnable(cap = GL_ALPHA_TEST) >70078 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70079 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70080 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70081 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70082 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70083 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70084 @0 glMatrixMode(mode = GL_TEXTURE) >70085 @0 glLoadIdentity() >70086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70092 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70093 @0 glBegin(mode = GL_QUADS) >70094 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >70095 @0 glVertex2f(x = 702, y = 485) >70096 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >70097 @0 glVertex2f(x = 709, y = 485) >70098 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >70099 @0 glVertex2f(x = 709, y = 495) >70100 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >70101 @0 glVertex2f(x = 702, y = 495) >70102 @0 glEnd() >70103 @0 glEnable(cap = GL_BLEND) >70104 @0 glEnable(cap = GL_ALPHA_TEST) >70105 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70106 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70107 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70108 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70109 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70110 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70111 @0 glMatrixMode(mode = GL_TEXTURE) >70112 @0 glLoadIdentity() >70113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70119 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70120 @0 glBegin(mode = GL_QUADS) >70121 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >70122 @0 glVertex2f(x = 709, y = 488) >70123 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >70124 @0 glVertex2f(x = 716, y = 488) >70125 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >70126 @0 glVertex2f(x = 716, y = 495) >70127 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >70128 @0 glVertex2f(x = 709, y = 495) >70129 @0 glEnd() >70130 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70131 @0 glDisable(cap = GL_TEXTURE_2D) >70132 @0 glDisable(cap = GL_BLEND) >70133 @0 glDisable(cap = GL_ALPHA_TEST) >70134 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >70135 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) >70136 @0 glDisable(cap = GL_BLEND) >70137 @0 glDisable(cap = GL_ALPHA_TEST) >70138 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >70139 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) >70140 @0 glEnable(cap = GL_BLEND) >70141 @0 glEnable(cap = GL_ALPHA_TEST) >70142 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70143 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >70144 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) >70145 @0 glDisable(cap = GL_BLEND) >70146 @0 glDisable(cap = GL_ALPHA_TEST) >70147 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >70148 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) >70149 @0 glEnable(cap = GL_BLEND) >70150 @0 glEnable(cap = GL_ALPHA_TEST) >70151 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70152 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >70153 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) >70154 @0 glDisable(cap = GL_BLEND) >70155 @0 glDisable(cap = GL_ALPHA_TEST) >70156 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >70157 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) >70158 @0 glEnable(cap = GL_BLEND) >70159 @0 glEnable(cap = GL_ALPHA_TEST) >70160 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70161 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >70162 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) >70163 @0 glDisable(cap = GL_BLEND) >70164 @0 glDisable(cap = GL_ALPHA_TEST) >70165 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >70166 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) >70167 @0 glEnable(cap = GL_BLEND) >70168 @0 glEnable(cap = GL_ALPHA_TEST) >70169 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70170 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >70171 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) >70172 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70173 @0 glEnable(cap = GL_TEXTURE_2D) >70174 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) >70175 @0 glEnable(cap = GL_BLEND) >70176 @0 glEnable(cap = GL_ALPHA_TEST) >70177 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70178 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70179 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70180 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70181 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70182 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70183 @0 glMatrixMode(mode = GL_TEXTURE) >70184 @0 glLoadIdentity() >70185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >70186 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) >70187 @0 glBegin(mode = GL_QUADS) >70188 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) >70189 @0 glVertex2f(x = 608, y = 536) >70190 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) >70191 @0 glVertex2f(x = 615, y = 536) >70192 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) >70193 @0 glVertex2f(x = 615, y = 546) >70194 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) >70195 @0 glVertex2f(x = 608, y = 546) >70196 @0 glEnd() >70197 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70198 @0 glEnable(cap = GL_TEXTURE_2D) >70199 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >70200 @0 glEnable(cap = GL_BLEND) >70201 @0 glEnable(cap = GL_ALPHA_TEST) >70202 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70203 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70204 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70205 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70206 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70207 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70208 @0 glMatrixMode(mode = GL_TEXTURE) >70209 @0 glLoadIdentity() >70210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >70211 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >70212 @0 glBegin(mode = GL_QUADS) >70213 @0 glTexCoord2f(s = 0.796875, t = 0.046875) >70214 @0 glVertex2f(x = 627, y = 537) >70215 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) >70216 @0 glVertex2f(x = 633, y = 537) >70217 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) >70218 @0 glVertex2f(x = 633, y = 546) >70219 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) >70220 @0 glVertex2f(x = 627, y = 546) >70221 @0 glTexCoord2f(s = 0.75, t = 0.140625) >70222 @0 glVertex2f(x = 634, y = 539) >70223 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >70224 @0 glVertex2f(x = 640, y = 539) >70225 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >70226 @0 glVertex2f(x = 640, y = 546) >70227 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >70228 @0 glVertex2f(x = 634, y = 546) >70229 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >70230 @0 glVertex2f(x = 640, y = 539) >70231 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >70232 @0 glVertex2f(x = 647, y = 539) >70233 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >70234 @0 glVertex2f(x = 647, y = 547) >70235 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >70236 @0 glVertex2f(x = 640, y = 547) >70237 @0 glTexCoord2f(s = 0.1875, t = 0.140625) >70238 @0 glVertex2f(x = 648, y = 536) >70239 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) >70240 @0 glVertex2f(x = 654, y = 536) >70241 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) >70242 @0 glVertex2f(x = 654, y = 546) >70243 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) >70244 @0 glVertex2f(x = 648, y = 546) >70245 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >70246 @0 glVertex2f(x = 654, y = 536) >70247 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >70248 @0 glVertex2f(x = 661, y = 536) >70249 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >70250 @0 glVertex2f(x = 661, y = 546) >70251 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >70252 @0 glVertex2f(x = 654, y = 546) >70253 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >70254 @0 glVertex2f(x = 661, y = 539) >70255 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >70256 @0 glVertex2f(x = 668, y = 539) >70257 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >70258 @0 glVertex2f(x = 668, y = 546) >70259 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >70260 @0 glVertex2f(x = 661, y = 546) >70261 @0 glTexCoord2f(s = 0.75, t = 0.046875) >70262 @0 glVertex2f(x = 675, y = 537) >70263 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >70264 @0 glVertex2f(x = 682, y = 537) >70265 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >70266 @0 glVertex2f(x = 682, y = 546) >70267 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >70268 @0 glVertex2f(x = 675, y = 546) >70269 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >70270 @0 glVertex2f(x = 682, y = 539) >70271 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >70272 @0 glVertex2f(x = 689, y = 539) >70273 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >70274 @0 glVertex2f(x = 689, y = 547) >70275 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >70276 @0 glVertex2f(x = 682, y = 547) >70277 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >70278 @0 glVertex2f(x = 689, y = 539) >70279 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >70280 @0 glVertex2f(x = 696, y = 539) >70281 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >70282 @0 glVertex2f(x = 696, y = 546) >70283 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >70284 @0 glVertex2f(x = 689, y = 546) >70285 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >70286 @0 glVertex2f(x = 696, y = 539) >70287 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >70288 @0 glVertex2f(x = 703, y = 539) >70289 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >70290 @0 glVertex2f(x = 703, y = 547) >70291 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >70292 @0 glVertex2f(x = 696, y = 547) >70293 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >70294 @0 glVertex2f(x = 703, y = 538) >70295 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >70296 @0 glVertex2f(x = 710, y = 538) >70297 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >70298 @0 glVertex2f(x = 710, y = 549) >70299 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >70300 @0 glVertex2f(x = 703, y = 549) >70301 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >70302 @0 glVertex2f(x = 710, y = 539) >70303 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >70304 @0 glVertex2f(x = 717, y = 539) >70305 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >70306 @0 glVertex2f(x = 717, y = 546) >70307 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >70308 @0 glVertex2f(x = 710, y = 546) >70309 @0 glEnd() >70310 @0 glEnable(cap = GL_BLEND) >70311 @0 glEnable(cap = GL_ALPHA_TEST) >70312 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70313 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70314 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70315 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70316 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70317 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70318 @0 glMatrixMode(mode = GL_TEXTURE) >70319 @0 glLoadIdentity() >70320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70326 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70327 @0 glBegin(mode = GL_QUADS) >70328 @0 glTexCoord2f(s = 0.796875, t = 0.046875) >70329 @0 glVertex2f(x = 626, y = 536) >70330 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) >70331 @0 glVertex2f(x = 632, y = 536) >70332 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) >70333 @0 glVertex2f(x = 632, y = 545) >70334 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) >70335 @0 glVertex2f(x = 626, y = 545) >70336 @0 glEnd() >70337 @0 glEnable(cap = GL_BLEND) >70338 @0 glEnable(cap = GL_ALPHA_TEST) >70339 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70340 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70341 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70342 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70343 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70344 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70345 @0 glMatrixMode(mode = GL_TEXTURE) >70346 @0 glLoadIdentity() >70347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70353 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70354 @0 glBegin(mode = GL_QUADS) >70355 @0 glTexCoord2f(s = 0.75, t = 0.140625) >70356 @0 glVertex2f(x = 633, y = 538) >70357 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >70358 @0 glVertex2f(x = 639, y = 538) >70359 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >70360 @0 glVertex2f(x = 639, y = 545) >70361 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >70362 @0 glVertex2f(x = 633, y = 545) >70363 @0 glEnd() >70364 @0 glEnable(cap = GL_BLEND) >70365 @0 glEnable(cap = GL_ALPHA_TEST) >70366 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70367 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70368 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70369 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70370 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70371 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70372 @0 glMatrixMode(mode = GL_TEXTURE) >70373 @0 glLoadIdentity() >70374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70380 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70381 @0 glBegin(mode = GL_QUADS) >70382 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >70383 @0 glVertex2f(x = 639, y = 538) >70384 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >70385 @0 glVertex2f(x = 646, y = 538) >70386 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >70387 @0 glVertex2f(x = 646, y = 546) >70388 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >70389 @0 glVertex2f(x = 639, y = 546) >70390 @0 glEnd() >70391 @0 glEnable(cap = GL_BLEND) >70392 @0 glEnable(cap = GL_ALPHA_TEST) >70393 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70394 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70395 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70396 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70397 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70398 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70399 @0 glMatrixMode(mode = GL_TEXTURE) >70400 @0 glLoadIdentity() >70401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70407 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70408 @0 glBegin(mode = GL_QUADS) >70409 @0 glTexCoord2f(s = 0.1875, t = 0.140625) >70410 @0 glVertex2f(x = 647, y = 535) >70411 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) >70412 @0 glVertex2f(x = 653, y = 535) >70413 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) >70414 @0 glVertex2f(x = 653, y = 545) >70415 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) >70416 @0 glVertex2f(x = 647, y = 545) >70417 @0 glEnd() >70418 @0 glEnable(cap = GL_BLEND) >70419 @0 glEnable(cap = GL_ALPHA_TEST) >70420 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70421 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70422 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70423 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70424 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70425 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70426 @0 glMatrixMode(mode = GL_TEXTURE) >70427 @0 glLoadIdentity() >70428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70434 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70435 @0 glBegin(mode = GL_QUADS) >70436 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >70437 @0 glVertex2f(x = 653, y = 535) >70438 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >70439 @0 glVertex2f(x = 660, y = 535) >70440 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >70441 @0 glVertex2f(x = 660, y = 545) >70442 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >70443 @0 glVertex2f(x = 653, y = 545) >70444 @0 glEnd() >70445 @0 glEnable(cap = GL_BLEND) >70446 @0 glEnable(cap = GL_ALPHA_TEST) >70447 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70448 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70449 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70450 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70451 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70452 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70453 @0 glMatrixMode(mode = GL_TEXTURE) >70454 @0 glLoadIdentity() >70455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70461 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70462 @0 glBegin(mode = GL_QUADS) >70463 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >70464 @0 glVertex2f(x = 660, y = 538) >70465 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >70466 @0 glVertex2f(x = 667, y = 538) >70467 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >70468 @0 glVertex2f(x = 667, y = 545) >70469 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >70470 @0 glVertex2f(x = 660, y = 545) >70471 @0 glEnd() >70472 @0 glEnable(cap = GL_BLEND) >70473 @0 glEnable(cap = GL_ALPHA_TEST) >70474 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70475 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70476 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70477 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70478 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70479 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70480 @0 glMatrixMode(mode = GL_TEXTURE) >70481 @0 glLoadIdentity() >70482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70488 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70489 @0 glBegin(mode = GL_QUADS) >70490 @0 glTexCoord2f(s = 0.75, t = 0.046875) >70491 @0 glVertex2f(x = 674, y = 536) >70492 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >70493 @0 glVertex2f(x = 681, y = 536) >70494 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >70495 @0 glVertex2f(x = 681, y = 545) >70496 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >70497 @0 glVertex2f(x = 674, y = 545) >70498 @0 glEnd() >70499 @0 glEnable(cap = GL_BLEND) >70500 @0 glEnable(cap = GL_ALPHA_TEST) >70501 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70502 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70503 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70504 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70505 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70506 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70507 @0 glMatrixMode(mode = GL_TEXTURE) >70508 @0 glLoadIdentity() >70509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70515 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70516 @0 glBegin(mode = GL_QUADS) >70517 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >70518 @0 glVertex2f(x = 681, y = 538) >70519 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >70520 @0 glVertex2f(x = 688, y = 538) >70521 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >70522 @0 glVertex2f(x = 688, y = 546) >70523 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >70524 @0 glVertex2f(x = 681, y = 546) >70525 @0 glEnd() >70526 @0 glEnable(cap = GL_BLEND) >70527 @0 glEnable(cap = GL_ALPHA_TEST) >70528 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70529 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70530 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70531 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70532 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70533 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70534 @0 glMatrixMode(mode = GL_TEXTURE) >70535 @0 glLoadIdentity() >70536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70542 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70543 @0 glBegin(mode = GL_QUADS) >70544 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >70545 @0 glVertex2f(x = 688, y = 538) >70546 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >70547 @0 glVertex2f(x = 695, y = 538) >70548 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >70549 @0 glVertex2f(x = 695, y = 545) >70550 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >70551 @0 glVertex2f(x = 688, y = 545) >70552 @0 glEnd() >70553 @0 glEnable(cap = GL_BLEND) >70554 @0 glEnable(cap = GL_ALPHA_TEST) >70555 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70556 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70557 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70558 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70559 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70560 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70561 @0 glMatrixMode(mode = GL_TEXTURE) >70562 @0 glLoadIdentity() >70563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70569 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70570 @0 glBegin(mode = GL_QUADS) >70571 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >70572 @0 glVertex2f(x = 695, y = 538) >70573 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >70574 @0 glVertex2f(x = 702, y = 538) >70575 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >70576 @0 glVertex2f(x = 702, y = 546) >70577 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >70578 @0 glVertex2f(x = 695, y = 546) >70579 @0 glEnd() >70580 @0 glEnable(cap = GL_BLEND) >70581 @0 glEnable(cap = GL_ALPHA_TEST) >70582 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70583 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70584 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70585 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70586 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70587 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70588 @0 glMatrixMode(mode = GL_TEXTURE) >70589 @0 glLoadIdentity() >70590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70596 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70597 @0 glBegin(mode = GL_QUADS) >70598 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >70599 @0 glVertex2f(x = 702, y = 537) >70600 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >70601 @0 glVertex2f(x = 709, y = 537) >70602 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >70603 @0 glVertex2f(x = 709, y = 548) >70604 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >70605 @0 glVertex2f(x = 702, y = 548) >70606 @0 glEnd() >70607 @0 glEnable(cap = GL_BLEND) >70608 @0 glEnable(cap = GL_ALPHA_TEST) >70609 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70610 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70611 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70612 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70613 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70614 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70615 @0 glMatrixMode(mode = GL_TEXTURE) >70616 @0 glLoadIdentity() >70617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70623 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70624 @0 glBegin(mode = GL_QUADS) >70625 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >70626 @0 glVertex2f(x = 709, y = 538) >70627 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >70628 @0 glVertex2f(x = 716, y = 538) >70629 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >70630 @0 glVertex2f(x = 716, y = 545) >70631 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >70632 @0 glVertex2f(x = 709, y = 545) >70633 @0 glEnd() >70634 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70635 @0 glDisable(cap = GL_TEXTURE_2D) >70636 @0 glDisable(cap = GL_BLEND) >70637 @0 glDisable(cap = GL_ALPHA_TEST) >70638 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >70639 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) >70640 @0 glDisable(cap = GL_BLEND) >70641 @0 glDisable(cap = GL_ALPHA_TEST) >70642 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >70643 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) >70644 @0 glEnable(cap = GL_BLEND) >70645 @0 glEnable(cap = GL_ALPHA_TEST) >70646 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70647 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >70648 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) >70649 @0 glDisable(cap = GL_BLEND) >70650 @0 glDisable(cap = GL_ALPHA_TEST) >70651 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >70652 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) >70653 @0 glEnable(cap = GL_BLEND) >70654 @0 glEnable(cap = GL_ALPHA_TEST) >70655 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70656 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >70657 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) >70658 @0 glDisable(cap = GL_BLEND) >70659 @0 glDisable(cap = GL_ALPHA_TEST) >70660 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >70661 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) >70662 @0 glEnable(cap = GL_BLEND) >70663 @0 glEnable(cap = GL_ALPHA_TEST) >70664 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70665 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >70666 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) >70667 @0 glDisable(cap = GL_BLEND) >70668 @0 glDisable(cap = GL_ALPHA_TEST) >70669 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >70670 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) >70671 @0 glEnable(cap = GL_BLEND) >70672 @0 glEnable(cap = GL_ALPHA_TEST) >70673 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70674 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >70675 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) >70676 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70677 @0 glEnable(cap = GL_TEXTURE_2D) >70678 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >70679 @0 glEnable(cap = GL_BLEND) >70680 @0 glEnable(cap = GL_ALPHA_TEST) >70681 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70682 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70683 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70684 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70685 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70686 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70687 @0 glMatrixMode(mode = GL_TEXTURE) >70688 @0 glLoadIdentity() >70689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >70690 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >70691 @0 glBegin(mode = GL_QUADS) >70692 @0 glTexCoord2f(s = 0.9375, t = 0.046875) >70693 @0 glVertex2f(x = 626, y = 587) >70694 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) >70695 @0 glVertex2f(x = 633, y = 587) >70696 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) >70697 @0 glVertex2f(x = 633, y = 596) >70698 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) >70699 @0 glVertex2f(x = 626, y = 596) >70700 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >70701 @0 glVertex2f(x = 633, y = 589) >70702 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >70703 @0 glVertex2f(x = 640, y = 589) >70704 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >70705 @0 glVertex2f(x = 640, y = 596) >70706 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >70707 @0 glVertex2f(x = 633, y = 596) >70708 @0 glTexCoord2f(s = 0, t = 0.1875) >70709 @0 glVertex2f(x = 640, y = 589) >70710 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >70711 @0 glVertex2f(x = 647, y = 589) >70712 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >70713 @0 glVertex2f(x = 647, y = 596) >70714 @0 glTexCoord2f(s = 0, t = 0.2148438) >70715 @0 glVertex2f(x = 640, y = 596) >70716 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >70717 @0 glVertex2f(x = 647, y = 587) >70718 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >70719 @0 glVertex2f(x = 654, y = 587) >70720 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >70721 @0 glVertex2f(x = 654, y = 596) >70722 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >70723 @0 glVertex2f(x = 647, y = 596) >70724 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >70725 @0 glVertex2f(x = 661, y = 587) >70726 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >70727 @0 glVertex2f(x = 668, y = 587) >70728 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >70729 @0 glVertex2f(x = 668, y = 596) >70730 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >70731 @0 glVertex2f(x = 661, y = 596) >70732 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >70733 @0 glVertex2f(x = 668, y = 589) >70734 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >70735 @0 glVertex2f(x = 675, y = 589) >70736 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >70737 @0 glVertex2f(x = 675, y = 596) >70738 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >70739 @0 glVertex2f(x = 668, y = 596) >70740 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >70741 @0 glVertex2f(x = 676, y = 589) >70742 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >70743 @0 glVertex2f(x = 682, y = 589) >70744 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >70745 @0 glVertex2f(x = 682, y = 596) >70746 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >70747 @0 glVertex2f(x = 676, y = 596) >70748 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >70749 @0 glVertex2f(x = 682, y = 589) >70750 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >70751 @0 glVertex2f(x = 689, y = 589) >70752 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >70753 @0 glVertex2f(x = 689, y = 596) >70754 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >70755 @0 glVertex2f(x = 682, y = 596) >70756 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >70757 @0 glVertex2f(x = 689, y = 589) >70758 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >70759 @0 glVertex2f(x = 696, y = 589) >70760 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >70761 @0 glVertex2f(x = 696, y = 596) >70762 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >70763 @0 glVertex2f(x = 689, y = 596) >70764 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >70765 @0 glVertex2f(x = 697, y = 589) >70766 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >70767 @0 glVertex2f(x = 703, y = 589) >70768 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >70769 @0 glVertex2f(x = 703, y = 596) >70770 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >70771 @0 glVertex2f(x = 697, y = 596) >70772 @0 glEnd() >70773 @0 glEnable(cap = GL_BLEND) >70774 @0 glEnable(cap = GL_ALPHA_TEST) >70775 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70776 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70777 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70778 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70779 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70780 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70781 @0 glMatrixMode(mode = GL_TEXTURE) >70782 @0 glLoadIdentity() >70783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70789 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70790 @0 glBegin(mode = GL_QUADS) >70791 @0 glTexCoord2f(s = 0.9375, t = 0.046875) >70792 @0 glVertex2f(x = 625, y = 586) >70793 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) >70794 @0 glVertex2f(x = 632, y = 586) >70795 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) >70796 @0 glVertex2f(x = 632, y = 595) >70797 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) >70798 @0 glVertex2f(x = 625, y = 595) >70799 @0 glEnd() >70800 @0 glEnable(cap = GL_BLEND) >70801 @0 glEnable(cap = GL_ALPHA_TEST) >70802 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70803 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70804 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70805 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70806 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70807 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70808 @0 glMatrixMode(mode = GL_TEXTURE) >70809 @0 glLoadIdentity() >70810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70816 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70817 @0 glBegin(mode = GL_QUADS) >70818 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >70819 @0 glVertex2f(x = 632, y = 588) >70820 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >70821 @0 glVertex2f(x = 639, y = 588) >70822 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >70823 @0 glVertex2f(x = 639, y = 595) >70824 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >70825 @0 glVertex2f(x = 632, y = 595) >70826 @0 glEnd() >70827 @0 glEnable(cap = GL_BLEND) >70828 @0 glEnable(cap = GL_ALPHA_TEST) >70829 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70830 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70831 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70832 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70833 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70834 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70835 @0 glMatrixMode(mode = GL_TEXTURE) >70836 @0 glLoadIdentity() >70837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70843 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70844 @0 glBegin(mode = GL_QUADS) >70845 @0 glTexCoord2f(s = 0, t = 0.1875) >70846 @0 glVertex2f(x = 639, y = 588) >70847 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >70848 @0 glVertex2f(x = 646, y = 588) >70849 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >70850 @0 glVertex2f(x = 646, y = 595) >70851 @0 glTexCoord2f(s = 0, t = 0.2148438) >70852 @0 glVertex2f(x = 639, y = 595) >70853 @0 glEnd() >70854 @0 glEnable(cap = GL_BLEND) >70855 @0 glEnable(cap = GL_ALPHA_TEST) >70856 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70857 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70858 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70859 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70860 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70861 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70862 @0 glMatrixMode(mode = GL_TEXTURE) >70863 @0 glLoadIdentity() >70864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70870 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70871 @0 glBegin(mode = GL_QUADS) >70872 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >70873 @0 glVertex2f(x = 646, y = 586) >70874 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >70875 @0 glVertex2f(x = 653, y = 586) >70876 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >70877 @0 glVertex2f(x = 653, y = 595) >70878 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >70879 @0 glVertex2f(x = 646, y = 595) >70880 @0 glEnd() >70881 @0 glEnable(cap = GL_BLEND) >70882 @0 glEnable(cap = GL_ALPHA_TEST) >70883 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70884 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70885 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70886 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70887 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70888 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70889 @0 glMatrixMode(mode = GL_TEXTURE) >70890 @0 glLoadIdentity() >70891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70897 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70898 @0 glBegin(mode = GL_QUADS) >70899 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >70900 @0 glVertex2f(x = 660, y = 586) >70901 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >70902 @0 glVertex2f(x = 667, y = 586) >70903 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >70904 @0 glVertex2f(x = 667, y = 595) >70905 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >70906 @0 glVertex2f(x = 660, y = 595) >70907 @0 glEnd() >70908 @0 glEnable(cap = GL_BLEND) >70909 @0 glEnable(cap = GL_ALPHA_TEST) >70910 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70911 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70912 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70913 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70914 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70915 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70916 @0 glMatrixMode(mode = GL_TEXTURE) >70917 @0 glLoadIdentity() >70918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70924 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70925 @0 glBegin(mode = GL_QUADS) >70926 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >70927 @0 glVertex2f(x = 667, y = 588) >70928 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >70929 @0 glVertex2f(x = 674, y = 588) >70930 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >70931 @0 glVertex2f(x = 674, y = 595) >70932 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >70933 @0 glVertex2f(x = 667, y = 595) >70934 @0 glEnd() >70935 @0 glEnable(cap = GL_BLEND) >70936 @0 glEnable(cap = GL_ALPHA_TEST) >70937 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70938 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70939 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70940 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70941 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70942 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70943 @0 glMatrixMode(mode = GL_TEXTURE) >70944 @0 glLoadIdentity() >70945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70951 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70952 @0 glBegin(mode = GL_QUADS) >70953 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >70954 @0 glVertex2f(x = 675, y = 588) >70955 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >70956 @0 glVertex2f(x = 681, y = 588) >70957 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >70958 @0 glVertex2f(x = 681, y = 595) >70959 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >70960 @0 glVertex2f(x = 675, y = 595) >70961 @0 glEnd() >70962 @0 glEnable(cap = GL_BLEND) >70963 @0 glEnable(cap = GL_ALPHA_TEST) >70964 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70965 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70966 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70967 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70968 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70969 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70970 @0 glMatrixMode(mode = GL_TEXTURE) >70971 @0 glLoadIdentity() >70972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >70973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >70974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >70975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >70976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >70977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >70978 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >70979 @0 glBegin(mode = GL_QUADS) >70980 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >70981 @0 glVertex2f(x = 681, y = 588) >70982 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >70983 @0 glVertex2f(x = 688, y = 588) >70984 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >70985 @0 glVertex2f(x = 688, y = 595) >70986 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >70987 @0 glVertex2f(x = 681, y = 595) >70988 @0 glEnd() >70989 @0 glEnable(cap = GL_BLEND) >70990 @0 glEnable(cap = GL_ALPHA_TEST) >70991 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >70992 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >70993 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >70994 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >70995 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >70996 @0 glActiveTextureARB(texture = GL_TEXTURE0) >70997 @0 glMatrixMode(mode = GL_TEXTURE) >70998 @0 glLoadIdentity() >70999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71005 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71006 @0 glBegin(mode = GL_QUADS) >71007 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >71008 @0 glVertex2f(x = 688, y = 588) >71009 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >71010 @0 glVertex2f(x = 695, y = 588) >71011 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >71012 @0 glVertex2f(x = 695, y = 595) >71013 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >71014 @0 glVertex2f(x = 688, y = 595) >71015 @0 glEnd() >71016 @0 glEnable(cap = GL_BLEND) >71017 @0 glEnable(cap = GL_ALPHA_TEST) >71018 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71019 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71020 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71021 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71022 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71023 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71024 @0 glMatrixMode(mode = GL_TEXTURE) >71025 @0 glLoadIdentity() >71026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71032 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71033 @0 glBegin(mode = GL_QUADS) >71034 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >71035 @0 glVertex2f(x = 696, y = 588) >71036 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >71037 @0 glVertex2f(x = 702, y = 588) >71038 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >71039 @0 glVertex2f(x = 702, y = 595) >71040 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >71041 @0 glVertex2f(x = 696, y = 595) >71042 @0 glEnd() >71043 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71044 @0 glDisable(cap = GL_TEXTURE_2D) >71045 @0 glDisable(cap = GL_BLEND) >71046 @0 glDisable(cap = GL_ALPHA_TEST) >71047 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >71048 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) >71049 @0 glDisable(cap = GL_BLEND) >71050 @0 glDisable(cap = GL_ALPHA_TEST) >71051 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >71052 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) >71053 @0 glDisable(cap = GL_BLEND) >71054 @0 glDisable(cap = GL_ALPHA_TEST) >71055 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >71056 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) >71057 @0 glDisable(cap = GL_BLEND) >71058 @0 glDisable(cap = GL_ALPHA_TEST) >71059 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >71060 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) >71061 @0 glDisable(cap = GL_BLEND) >71062 @0 glDisable(cap = GL_ALPHA_TEST) >71063 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >71064 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) >71065 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71066 @0 glEnable(cap = GL_TEXTURE_2D) >71067 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >71068 @0 glEnable(cap = GL_BLEND) >71069 @0 glEnable(cap = GL_ALPHA_TEST) >71070 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71071 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71072 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71073 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71074 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71075 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71076 @0 glMatrixMode(mode = GL_TEXTURE) >71077 @0 glLoadIdentity() >71078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >71079 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >71080 @0 glBegin(mode = GL_QUADS) >71081 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >71082 @0 glVertex2f(x = 1059, y = 451) >71083 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >71084 @0 glVertex2f(x = 1066, y = 451) >71085 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >71086 @0 glVertex2f(x = 1066, y = 459) >71087 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >71088 @0 glVertex2f(x = 1059, y = 459) >71089 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >71090 @0 glVertex2f(x = 1067, y = 451) >71091 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >71092 @0 glVertex2f(x = 1073, y = 451) >71093 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >71094 @0 glVertex2f(x = 1073, y = 461) >71095 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >71096 @0 glVertex2f(x = 1067, y = 461) >71097 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >71098 @0 glVertex2f(x = 1074, y = 448) >71099 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >71100 @0 glVertex2f(x = 1080, y = 448) >71101 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >71102 @0 glVertex2f(x = 1080, y = 458) >71103 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >71104 @0 glVertex2f(x = 1074, y = 458) >71105 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >71106 @0 glVertex2f(x = 1080, y = 449) >71107 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >71108 @0 glVertex2f(x = 1087, y = 449) >71109 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >71110 @0 glVertex2f(x = 1087, y = 458) >71111 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >71112 @0 glVertex2f(x = 1080, y = 458) >71113 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >71114 @0 glVertex2f(x = 1087, y = 451) >71115 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >71116 @0 glVertex2f(x = 1094, y = 451) >71117 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >71118 @0 glVertex2f(x = 1094, y = 458) >71119 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >71120 @0 glVertex2f(x = 1087, y = 458) >71121 @0 glTexCoord2f(s = 0, t = 0.1875) >71122 @0 glVertex2f(x = 1094, y = 451) >71123 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >71124 @0 glVertex2f(x = 1101, y = 451) >71125 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >71126 @0 glVertex2f(x = 1101, y = 458) >71127 @0 glTexCoord2f(s = 0, t = 0.2148438) >71128 @0 glVertex2f(x = 1094, y = 458) >71129 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >71130 @0 glVertex2f(x = 1101, y = 449) >71131 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >71132 @0 glVertex2f(x = 1108, y = 449) >71133 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >71134 @0 glVertex2f(x = 1108, y = 458) >71135 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >71136 @0 glVertex2f(x = 1101, y = 458) >71137 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >71138 @0 glVertex2f(x = 1117, y = 447) >71139 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >71140 @0 glVertex2f(x = 1121, y = 447) >71141 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >71142 @0 glVertex2f(x = 1121, y = 460) >71143 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >71144 @0 glVertex2f(x = 1117, y = 460) >71145 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >71146 @0 glVertex2f(x = 1122, y = 451) >71147 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >71148 @0 glVertex2f(x = 1129, y = 451) >71149 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >71150 @0 glVertex2f(x = 1129, y = 458) >71151 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >71152 @0 glVertex2f(x = 1122, y = 458) >71153 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >71154 @0 glVertex2f(x = 1130, y = 448) >71155 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >71156 @0 glVertex2f(x = 1136, y = 448) >71157 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >71158 @0 glVertex2f(x = 1136, y = 458) >71159 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >71160 @0 glVertex2f(x = 1130, y = 458) >71161 @0 glTexCoord2f(s = 0.75, t = 0.140625) >71162 @0 glVertex2f(x = 1137, y = 451) >71163 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >71164 @0 glVertex2f(x = 1143, y = 451) >71165 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >71166 @0 glVertex2f(x = 1143, y = 458) >71167 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >71168 @0 glVertex2f(x = 1137, y = 458) >71169 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >71170 @0 glVertex2f(x = 1143, y = 451) >71171 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >71172 @0 glVertex2f(x = 1150, y = 451) >71173 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >71174 @0 glVertex2f(x = 1150, y = 458) >71175 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >71176 @0 glVertex2f(x = 1143, y = 458) >71177 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >71178 @0 glVertex2f(x = 1150, y = 449) >71179 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >71180 @0 glVertex2f(x = 1157, y = 449) >71181 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >71182 @0 glVertex2f(x = 1157, y = 458) >71183 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >71184 @0 glVertex2f(x = 1150, y = 458) >71185 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >71186 @0 glVertex2f(x = 1157, y = 451) >71187 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >71188 @0 glVertex2f(x = 1164, y = 451) >71189 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >71190 @0 glVertex2f(x = 1164, y = 458) >71191 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >71192 @0 glVertex2f(x = 1157, y = 458) >71193 @0 glTexCoord2f(s = 0, t = 0.1875) >71194 @0 glVertex2f(x = 1164, y = 451) >71195 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >71196 @0 glVertex2f(x = 1171, y = 451) >71197 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >71198 @0 glVertex2f(x = 1171, y = 458) >71199 @0 glTexCoord2f(s = 0, t = 0.2148438) >71200 @0 glVertex2f(x = 1164, y = 458) >71201 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >71202 @0 glVertex2f(x = 1171, y = 449) >71203 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >71204 @0 glVertex2f(x = 1178, y = 449) >71205 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >71206 @0 glVertex2f(x = 1178, y = 458) >71207 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >71208 @0 glVertex2f(x = 1171, y = 458) >71209 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >71210 @0 glVertex2f(x = 1179, y = 447) >71211 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >71212 @0 glVertex2f(x = 1184, y = 447) >71213 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >71214 @0 glVertex2f(x = 1184, y = 460) >71215 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >71216 @0 glVertex2f(x = 1179, y = 460) >71217 @0 glEnd() >71218 @0 glEnable(cap = GL_BLEND) >71219 @0 glEnable(cap = GL_ALPHA_TEST) >71220 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71221 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71222 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71223 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71224 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71225 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71226 @0 glMatrixMode(mode = GL_TEXTURE) >71227 @0 glLoadIdentity() >71228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71234 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71235 @0 glBegin(mode = GL_QUADS) >71236 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >71237 @0 glVertex2f(x = 1058, y = 450) >71238 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >71239 @0 glVertex2f(x = 1065, y = 450) >71240 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >71241 @0 glVertex2f(x = 1065, y = 458) >71242 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >71243 @0 glVertex2f(x = 1058, y = 458) >71244 @0 glEnd() >71245 @0 glEnable(cap = GL_BLEND) >71246 @0 glEnable(cap = GL_ALPHA_TEST) >71247 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71248 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71249 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71250 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71251 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71252 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71253 @0 glMatrixMode(mode = GL_TEXTURE) >71254 @0 glLoadIdentity() >71255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71261 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71262 @0 glBegin(mode = GL_QUADS) >71263 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >71264 @0 glVertex2f(x = 1066, y = 450) >71265 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >71266 @0 glVertex2f(x = 1072, y = 450) >71267 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >71268 @0 glVertex2f(x = 1072, y = 460) >71269 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >71270 @0 glVertex2f(x = 1066, y = 460) >71271 @0 glEnd() >71272 @0 glEnable(cap = GL_BLEND) >71273 @0 glEnable(cap = GL_ALPHA_TEST) >71274 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71275 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71276 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71277 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71278 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71279 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71280 @0 glMatrixMode(mode = GL_TEXTURE) >71281 @0 glLoadIdentity() >71282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71288 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71289 @0 glBegin(mode = GL_QUADS) >71290 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >71291 @0 glVertex2f(x = 1073, y = 447) >71292 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >71293 @0 glVertex2f(x = 1079, y = 447) >71294 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >71295 @0 glVertex2f(x = 1079, y = 457) >71296 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >71297 @0 glVertex2f(x = 1073, y = 457) >71298 @0 glEnd() >71299 @0 glEnable(cap = GL_BLEND) >71300 @0 glEnable(cap = GL_ALPHA_TEST) >71301 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71302 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71303 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71304 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71305 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71306 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71307 @0 glMatrixMode(mode = GL_TEXTURE) >71308 @0 glLoadIdentity() >71309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71315 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71316 @0 glBegin(mode = GL_QUADS) >71317 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >71318 @0 glVertex2f(x = 1079, y = 448) >71319 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >71320 @0 glVertex2f(x = 1086, y = 448) >71321 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >71322 @0 glVertex2f(x = 1086, y = 457) >71323 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >71324 @0 glVertex2f(x = 1079, y = 457) >71325 @0 glEnd() >71326 @0 glEnable(cap = GL_BLEND) >71327 @0 glEnable(cap = GL_ALPHA_TEST) >71328 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71329 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71330 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71331 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71332 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71333 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71334 @0 glMatrixMode(mode = GL_TEXTURE) >71335 @0 glLoadIdentity() >71336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71342 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71343 @0 glBegin(mode = GL_QUADS) >71344 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >71345 @0 glVertex2f(x = 1086, y = 450) >71346 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >71347 @0 glVertex2f(x = 1093, y = 450) >71348 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >71349 @0 glVertex2f(x = 1093, y = 457) >71350 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >71351 @0 glVertex2f(x = 1086, y = 457) >71352 @0 glEnd() >71353 @0 glEnable(cap = GL_BLEND) >71354 @0 glEnable(cap = GL_ALPHA_TEST) >71355 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71356 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71357 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71358 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71359 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71360 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71361 @0 glMatrixMode(mode = GL_TEXTURE) >71362 @0 glLoadIdentity() >71363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71369 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71370 @0 glBegin(mode = GL_QUADS) >71371 @0 glTexCoord2f(s = 0, t = 0.1875) >71372 @0 glVertex2f(x = 1093, y = 450) >71373 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >71374 @0 glVertex2f(x = 1100, y = 450) >71375 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >71376 @0 glVertex2f(x = 1100, y = 457) >71377 @0 glTexCoord2f(s = 0, t = 0.2148438) >71378 @0 glVertex2f(x = 1093, y = 457) >71379 @0 glEnd() >71380 @0 glEnable(cap = GL_BLEND) >71381 @0 glEnable(cap = GL_ALPHA_TEST) >71382 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71383 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71384 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71385 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71386 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71387 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71388 @0 glMatrixMode(mode = GL_TEXTURE) >71389 @0 glLoadIdentity() >71390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71396 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71397 @0 glBegin(mode = GL_QUADS) >71398 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >71399 @0 glVertex2f(x = 1100, y = 448) >71400 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >71401 @0 glVertex2f(x = 1107, y = 448) >71402 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >71403 @0 glVertex2f(x = 1107, y = 457) >71404 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >71405 @0 glVertex2f(x = 1100, y = 457) >71406 @0 glEnd() >71407 @0 glEnable(cap = GL_BLEND) >71408 @0 glEnable(cap = GL_ALPHA_TEST) >71409 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71410 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71411 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71412 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71413 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71414 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71415 @0 glMatrixMode(mode = GL_TEXTURE) >71416 @0 glLoadIdentity() >71417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71423 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71424 @0 glBegin(mode = GL_QUADS) >71425 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >71426 @0 glVertex2f(x = 1116, y = 446) >71427 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >71428 @0 glVertex2f(x = 1120, y = 446) >71429 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >71430 @0 glVertex2f(x = 1120, y = 459) >71431 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >71432 @0 glVertex2f(x = 1116, y = 459) >71433 @0 glEnd() >71434 @0 glEnable(cap = GL_BLEND) >71435 @0 glEnable(cap = GL_ALPHA_TEST) >71436 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71437 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71438 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71439 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71440 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71441 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71442 @0 glMatrixMode(mode = GL_TEXTURE) >71443 @0 glLoadIdentity() >71444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71450 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71451 @0 glBegin(mode = GL_QUADS) >71452 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >71453 @0 glVertex2f(x = 1121, y = 450) >71454 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >71455 @0 glVertex2f(x = 1128, y = 450) >71456 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >71457 @0 glVertex2f(x = 1128, y = 457) >71458 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >71459 @0 glVertex2f(x = 1121, y = 457) >71460 @0 glEnd() >71461 @0 glEnable(cap = GL_BLEND) >71462 @0 glEnable(cap = GL_ALPHA_TEST) >71463 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71464 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71465 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71466 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71467 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71468 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71469 @0 glMatrixMode(mode = GL_TEXTURE) >71470 @0 glLoadIdentity() >71471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71477 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71478 @0 glBegin(mode = GL_QUADS) >71479 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >71480 @0 glVertex2f(x = 1129, y = 447) >71481 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >71482 @0 glVertex2f(x = 1135, y = 447) >71483 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >71484 @0 glVertex2f(x = 1135, y = 457) >71485 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >71486 @0 glVertex2f(x = 1129, y = 457) >71487 @0 glEnd() >71488 @0 glEnable(cap = GL_BLEND) >71489 @0 glEnable(cap = GL_ALPHA_TEST) >71490 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71491 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71492 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71493 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71494 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71495 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71496 @0 glMatrixMode(mode = GL_TEXTURE) >71497 @0 glLoadIdentity() >71498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71504 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71505 @0 glBegin(mode = GL_QUADS) >71506 @0 glTexCoord2f(s = 0.75, t = 0.140625) >71507 @0 glVertex2f(x = 1136, y = 450) >71508 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >71509 @0 glVertex2f(x = 1142, y = 450) >71510 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >71511 @0 glVertex2f(x = 1142, y = 457) >71512 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >71513 @0 glVertex2f(x = 1136, y = 457) >71514 @0 glEnd() >71515 @0 glEnable(cap = GL_BLEND) >71516 @0 glEnable(cap = GL_ALPHA_TEST) >71517 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71518 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71519 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71520 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71521 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71522 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71523 @0 glMatrixMode(mode = GL_TEXTURE) >71524 @0 glLoadIdentity() >71525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71531 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71532 @0 glBegin(mode = GL_QUADS) >71533 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >71534 @0 glVertex2f(x = 1142, y = 450) >71535 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >71536 @0 glVertex2f(x = 1149, y = 450) >71537 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >71538 @0 glVertex2f(x = 1149, y = 457) >71539 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >71540 @0 glVertex2f(x = 1142, y = 457) >71541 @0 glEnd() >71542 @0 glEnable(cap = GL_BLEND) >71543 @0 glEnable(cap = GL_ALPHA_TEST) >71544 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71545 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71546 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71547 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71548 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71549 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71550 @0 glMatrixMode(mode = GL_TEXTURE) >71551 @0 glLoadIdentity() >71552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71558 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71559 @0 glBegin(mode = GL_QUADS) >71560 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >71561 @0 glVertex2f(x = 1149, y = 448) >71562 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >71563 @0 glVertex2f(x = 1156, y = 448) >71564 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >71565 @0 glVertex2f(x = 1156, y = 457) >71566 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >71567 @0 glVertex2f(x = 1149, y = 457) >71568 @0 glEnd() >71569 @0 glEnable(cap = GL_BLEND) >71570 @0 glEnable(cap = GL_ALPHA_TEST) >71571 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71572 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71573 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71574 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71575 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71576 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71577 @0 glMatrixMode(mode = GL_TEXTURE) >71578 @0 glLoadIdentity() >71579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71585 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71586 @0 glBegin(mode = GL_QUADS) >71587 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >71588 @0 glVertex2f(x = 1156, y = 450) >71589 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >71590 @0 glVertex2f(x = 1163, y = 450) >71591 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >71592 @0 glVertex2f(x = 1163, y = 457) >71593 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >71594 @0 glVertex2f(x = 1156, y = 457) >71595 @0 glEnd() >71596 @0 glEnable(cap = GL_BLEND) >71597 @0 glEnable(cap = GL_ALPHA_TEST) >71598 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71599 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71600 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71601 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71602 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71603 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71604 @0 glMatrixMode(mode = GL_TEXTURE) >71605 @0 glLoadIdentity() >71606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71612 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71613 @0 glBegin(mode = GL_QUADS) >71614 @0 glTexCoord2f(s = 0, t = 0.1875) >71615 @0 glVertex2f(x = 1163, y = 450) >71616 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >71617 @0 glVertex2f(x = 1170, y = 450) >71618 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >71619 @0 glVertex2f(x = 1170, y = 457) >71620 @0 glTexCoord2f(s = 0, t = 0.2148438) >71621 @0 glVertex2f(x = 1163, y = 457) >71622 @0 glEnd() >71623 @0 glEnable(cap = GL_BLEND) >71624 @0 glEnable(cap = GL_ALPHA_TEST) >71625 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71626 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71627 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71628 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71629 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71630 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71631 @0 glMatrixMode(mode = GL_TEXTURE) >71632 @0 glLoadIdentity() >71633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71639 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71640 @0 glBegin(mode = GL_QUADS) >71641 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >71642 @0 glVertex2f(x = 1170, y = 448) >71643 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >71644 @0 glVertex2f(x = 1177, y = 448) >71645 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >71646 @0 glVertex2f(x = 1177, y = 457) >71647 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >71648 @0 glVertex2f(x = 1170, y = 457) >71649 @0 glEnd() >71650 @0 glEnable(cap = GL_BLEND) >71651 @0 glEnable(cap = GL_ALPHA_TEST) >71652 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71653 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71654 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71655 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71656 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71657 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71658 @0 glMatrixMode(mode = GL_TEXTURE) >71659 @0 glLoadIdentity() >71660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71666 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71667 @0 glBegin(mode = GL_QUADS) >71668 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >71669 @0 glVertex2f(x = 1178, y = 446) >71670 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >71671 @0 glVertex2f(x = 1183, y = 446) >71672 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >71673 @0 glVertex2f(x = 1183, y = 459) >71674 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >71675 @0 glVertex2f(x = 1178, y = 459) >71676 @0 glEnd() >71677 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71678 @0 glDisable(cap = GL_TEXTURE_2D) >71679 @0 glDisable(cap = GL_BLEND) >71680 @0 glDisable(cap = GL_ALPHA_TEST) >71681 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) >71682 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) >71683 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71684 @0 glEnable(cap = GL_TEXTURE_2D) >71685 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >71686 @0 glEnable(cap = GL_BLEND) >71687 @0 glEnable(cap = GL_ALPHA_TEST) >71688 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71689 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71690 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71691 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71692 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71693 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71694 @0 glMatrixMode(mode = GL_TEXTURE) >71695 @0 glLoadIdentity() >71696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >71697 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >71698 @0 glBegin(mode = GL_QUADS) >71699 @0 glTexCoord2f(s = 0.375, t = 0.140625) >71700 @0 glVertex2f(x = 1060, y = 468) >71701 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >71702 @0 glVertex2f(x = 1066, y = 468) >71703 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >71704 @0 glVertex2f(x = 1066, y = 478) >71705 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >71706 @0 glVertex2f(x = 1060, y = 478) >71707 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >71708 @0 glVertex2f(x = 1066, y = 468) >71709 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >71710 @0 glVertex2f(x = 1073, y = 468) >71711 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >71712 @0 glVertex2f(x = 1073, y = 478) >71713 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >71714 @0 glVertex2f(x = 1066, y = 478) >71715 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >71716 @0 glVertex2f(x = 1073, y = 471) >71717 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >71718 @0 glVertex2f(x = 1080, y = 471) >71719 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >71720 @0 glVertex2f(x = 1080, y = 479) >71721 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >71722 @0 glVertex2f(x = 1073, y = 479) >71723 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >71724 @0 glVertex2f(x = 1080, y = 469) >71725 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >71726 @0 glVertex2f(x = 1087, y = 469) >71727 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >71728 @0 glVertex2f(x = 1087, y = 478) >71729 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >71730 @0 glVertex2f(x = 1080, y = 478) >71731 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >71732 @0 glVertex2f(x = 1087, y = 479) >71733 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >71734 @0 glVertex2f(x = 1094, y = 479) >71735 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >71736 @0 glVertex2f(x = 1094, y = 481) >71737 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >71738 @0 glVertex2f(x = 1087, y = 481) >71739 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >71740 @0 glVertex2f(x = 1095, y = 471) >71741 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >71742 @0 glVertex2f(x = 1101, y = 471) >71743 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >71744 @0 glVertex2f(x = 1101, y = 481) >71745 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >71746 @0 glVertex2f(x = 1095, y = 481) >71747 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >71748 @0 glVertex2f(x = 1101, y = 471) >71749 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >71750 @0 glVertex2f(x = 1108, y = 471) >71751 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >71752 @0 glVertex2f(x = 1108, y = 478) >71753 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >71754 @0 glVertex2f(x = 1101, y = 478) >71755 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >71756 @0 glVertex2f(x = 1109, y = 471) >71757 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >71758 @0 glVertex2f(x = 1115, y = 471) >71759 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >71760 @0 glVertex2f(x = 1115, y = 478) >71761 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >71762 @0 glVertex2f(x = 1109, y = 478) >71763 @0 glTexCoord2f(s = 0.375, t = 0.140625) >71764 @0 glVertex2f(x = 1116, y = 468) >71765 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >71766 @0 glVertex2f(x = 1122, y = 468) >71767 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >71768 @0 glVertex2f(x = 1122, y = 478) >71769 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >71770 @0 glVertex2f(x = 1116, y = 478) >71771 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >71772 @0 glVertex2f(x = 1131, y = 467) >71773 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >71774 @0 glVertex2f(x = 1135, y = 467) >71775 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >71776 @0 glVertex2f(x = 1135, y = 480) >71777 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >71778 @0 glVertex2f(x = 1131, y = 480) >71779 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >71780 @0 glVertex2f(x = 1136, y = 471) >71781 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >71782 @0 glVertex2f(x = 1143, y = 471) >71783 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >71784 @0 glVertex2f(x = 1143, y = 478) >71785 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >71786 @0 glVertex2f(x = 1136, y = 478) >71787 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >71788 @0 glVertex2f(x = 1144, y = 468) >71789 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >71790 @0 glVertex2f(x = 1150, y = 468) >71791 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >71792 @0 glVertex2f(x = 1150, y = 478) >71793 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >71794 @0 glVertex2f(x = 1144, y = 478) >71795 @0 glTexCoord2f(s = 0.75, t = 0.140625) >71796 @0 glVertex2f(x = 1151, y = 471) >71797 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >71798 @0 glVertex2f(x = 1157, y = 471) >71799 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >71800 @0 glVertex2f(x = 1157, y = 478) >71801 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >71802 @0 glVertex2f(x = 1151, y = 478) >71803 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >71804 @0 glVertex2f(x = 1157, y = 471) >71805 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >71806 @0 glVertex2f(x = 1164, y = 471) >71807 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >71808 @0 glVertex2f(x = 1164, y = 478) >71809 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >71810 @0 glVertex2f(x = 1157, y = 478) >71811 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >71812 @0 glVertex2f(x = 1164, y = 469) >71813 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >71814 @0 glVertex2f(x = 1171, y = 469) >71815 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >71816 @0 glVertex2f(x = 1171, y = 478) >71817 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >71818 @0 glVertex2f(x = 1164, y = 478) >71819 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >71820 @0 glVertex2f(x = 1171, y = 471) >71821 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >71822 @0 glVertex2f(x = 1178, y = 471) >71823 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >71824 @0 glVertex2f(x = 1178, y = 478) >71825 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >71826 @0 glVertex2f(x = 1171, y = 478) >71827 @0 glTexCoord2f(s = 0, t = 0.1875) >71828 @0 glVertex2f(x = 1178, y = 471) >71829 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >71830 @0 glVertex2f(x = 1185, y = 471) >71831 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >71832 @0 glVertex2f(x = 1185, y = 478) >71833 @0 glTexCoord2f(s = 0, t = 0.2148438) >71834 @0 glVertex2f(x = 1178, y = 478) >71835 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >71836 @0 glVertex2f(x = 1185, y = 469) >71837 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >71838 @0 glVertex2f(x = 1192, y = 469) >71839 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >71840 @0 glVertex2f(x = 1192, y = 478) >71841 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >71842 @0 glVertex2f(x = 1185, y = 478) >71843 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >71844 @0 glVertex2f(x = 1193, y = 467) >71845 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >71846 @0 glVertex2f(x = 1198, y = 467) >71847 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >71848 @0 glVertex2f(x = 1198, y = 480) >71849 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >71850 @0 glVertex2f(x = 1193, y = 480) >71851 @0 glEnd() >71852 @0 glEnable(cap = GL_BLEND) >71853 @0 glEnable(cap = GL_ALPHA_TEST) >71854 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71855 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71856 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71857 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71858 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71859 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71860 @0 glMatrixMode(mode = GL_TEXTURE) >71861 @0 glLoadIdentity() >71862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71868 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71869 @0 glBegin(mode = GL_QUADS) >71870 @0 glTexCoord2f(s = 0.375, t = 0.140625) >71871 @0 glVertex2f(x = 1059, y = 467) >71872 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >71873 @0 glVertex2f(x = 1065, y = 467) >71874 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >71875 @0 glVertex2f(x = 1065, y = 477) >71876 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >71877 @0 glVertex2f(x = 1059, y = 477) >71878 @0 glEnd() >71879 @0 glEnable(cap = GL_BLEND) >71880 @0 glEnable(cap = GL_ALPHA_TEST) >71881 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71882 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71883 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71884 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71885 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71886 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71887 @0 glMatrixMode(mode = GL_TEXTURE) >71888 @0 glLoadIdentity() >71889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71895 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71896 @0 glBegin(mode = GL_QUADS) >71897 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >71898 @0 glVertex2f(x = 1065, y = 467) >71899 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >71900 @0 glVertex2f(x = 1072, y = 467) >71901 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >71902 @0 glVertex2f(x = 1072, y = 477) >71903 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >71904 @0 glVertex2f(x = 1065, y = 477) >71905 @0 glEnd() >71906 @0 glEnable(cap = GL_BLEND) >71907 @0 glEnable(cap = GL_ALPHA_TEST) >71908 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71909 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71910 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71911 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71912 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71913 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71914 @0 glMatrixMode(mode = GL_TEXTURE) >71915 @0 glLoadIdentity() >71916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71922 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71923 @0 glBegin(mode = GL_QUADS) >71924 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >71925 @0 glVertex2f(x = 1072, y = 470) >71926 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >71927 @0 glVertex2f(x = 1079, y = 470) >71928 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >71929 @0 glVertex2f(x = 1079, y = 478) >71930 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >71931 @0 glVertex2f(x = 1072, y = 478) >71932 @0 glEnd() >71933 @0 glEnable(cap = GL_BLEND) >71934 @0 glEnable(cap = GL_ALPHA_TEST) >71935 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71936 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71937 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71938 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71939 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71940 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71941 @0 glMatrixMode(mode = GL_TEXTURE) >71942 @0 glLoadIdentity() >71943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71949 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71950 @0 glBegin(mode = GL_QUADS) >71951 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >71952 @0 glVertex2f(x = 1079, y = 468) >71953 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >71954 @0 glVertex2f(x = 1086, y = 468) >71955 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >71956 @0 glVertex2f(x = 1086, y = 477) >71957 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >71958 @0 glVertex2f(x = 1079, y = 477) >71959 @0 glEnd() >71960 @0 glEnable(cap = GL_BLEND) >71961 @0 glEnable(cap = GL_ALPHA_TEST) >71962 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71963 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71964 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71965 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71966 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71967 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71968 @0 glMatrixMode(mode = GL_TEXTURE) >71969 @0 glLoadIdentity() >71970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >71973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >71974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >71975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >71976 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >71977 @0 glBegin(mode = GL_QUADS) >71978 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >71979 @0 glVertex2f(x = 1086, y = 478) >71980 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >71981 @0 glVertex2f(x = 1093, y = 478) >71982 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >71983 @0 glVertex2f(x = 1093, y = 480) >71984 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >71985 @0 glVertex2f(x = 1086, y = 480) >71986 @0 glEnd() >71987 @0 glEnable(cap = GL_BLEND) >71988 @0 glEnable(cap = GL_ALPHA_TEST) >71989 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >71990 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >71991 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >71992 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >71993 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >71994 @0 glActiveTextureARB(texture = GL_TEXTURE0) >71995 @0 glMatrixMode(mode = GL_TEXTURE) >71996 @0 glLoadIdentity() >71997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >71998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >71999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72003 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72004 @0 glBegin(mode = GL_QUADS) >72005 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >72006 @0 glVertex2f(x = 1094, y = 470) >72007 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >72008 @0 glVertex2f(x = 1100, y = 470) >72009 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >72010 @0 glVertex2f(x = 1100, y = 480) >72011 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >72012 @0 glVertex2f(x = 1094, y = 480) >72013 @0 glEnd() >72014 @0 glEnable(cap = GL_BLEND) >72015 @0 glEnable(cap = GL_ALPHA_TEST) >72016 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72017 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72018 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72019 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72020 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72021 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72022 @0 glMatrixMode(mode = GL_TEXTURE) >72023 @0 glLoadIdentity() >72024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72030 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72031 @0 glBegin(mode = GL_QUADS) >72032 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >72033 @0 glVertex2f(x = 1100, y = 470) >72034 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >72035 @0 glVertex2f(x = 1107, y = 470) >72036 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >72037 @0 glVertex2f(x = 1107, y = 477) >72038 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >72039 @0 glVertex2f(x = 1100, y = 477) >72040 @0 glEnd() >72041 @0 glEnable(cap = GL_BLEND) >72042 @0 glEnable(cap = GL_ALPHA_TEST) >72043 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72044 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72045 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72046 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72047 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72048 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72049 @0 glMatrixMode(mode = GL_TEXTURE) >72050 @0 glLoadIdentity() >72051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72057 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72058 @0 glBegin(mode = GL_QUADS) >72059 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >72060 @0 glVertex2f(x = 1108, y = 470) >72061 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >72062 @0 glVertex2f(x = 1114, y = 470) >72063 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >72064 @0 glVertex2f(x = 1114, y = 477) >72065 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >72066 @0 glVertex2f(x = 1108, y = 477) >72067 @0 glEnd() >72068 @0 glEnable(cap = GL_BLEND) >72069 @0 glEnable(cap = GL_ALPHA_TEST) >72070 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72071 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72072 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72073 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72074 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72075 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72076 @0 glMatrixMode(mode = GL_TEXTURE) >72077 @0 glLoadIdentity() >72078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72084 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72085 @0 glBegin(mode = GL_QUADS) >72086 @0 glTexCoord2f(s = 0.375, t = 0.140625) >72087 @0 glVertex2f(x = 1115, y = 467) >72088 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >72089 @0 glVertex2f(x = 1121, y = 467) >72090 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >72091 @0 glVertex2f(x = 1121, y = 477) >72092 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >72093 @0 glVertex2f(x = 1115, y = 477) >72094 @0 glEnd() >72095 @0 glEnable(cap = GL_BLEND) >72096 @0 glEnable(cap = GL_ALPHA_TEST) >72097 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72098 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72099 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72100 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72101 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72102 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72103 @0 glMatrixMode(mode = GL_TEXTURE) >72104 @0 glLoadIdentity() >72105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72111 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72112 @0 glBegin(mode = GL_QUADS) >72113 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >72114 @0 glVertex2f(x = 1130, y = 466) >72115 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >72116 @0 glVertex2f(x = 1134, y = 466) >72117 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >72118 @0 glVertex2f(x = 1134, y = 479) >72119 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >72120 @0 glVertex2f(x = 1130, y = 479) >72121 @0 glEnd() >72122 @0 glEnable(cap = GL_BLEND) >72123 @0 glEnable(cap = GL_ALPHA_TEST) >72124 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72125 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72126 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72127 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72128 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72129 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72130 @0 glMatrixMode(mode = GL_TEXTURE) >72131 @0 glLoadIdentity() >72132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72138 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72139 @0 glBegin(mode = GL_QUADS) >72140 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >72141 @0 glVertex2f(x = 1135, y = 470) >72142 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >72143 @0 glVertex2f(x = 1142, y = 470) >72144 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >72145 @0 glVertex2f(x = 1142, y = 477) >72146 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >72147 @0 glVertex2f(x = 1135, y = 477) >72148 @0 glEnd() >72149 @0 glEnable(cap = GL_BLEND) >72150 @0 glEnable(cap = GL_ALPHA_TEST) >72151 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72152 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72153 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72154 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72155 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72156 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72157 @0 glMatrixMode(mode = GL_TEXTURE) >72158 @0 glLoadIdentity() >72159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72165 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72166 @0 glBegin(mode = GL_QUADS) >72167 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >72168 @0 glVertex2f(x = 1143, y = 467) >72169 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >72170 @0 glVertex2f(x = 1149, y = 467) >72171 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >72172 @0 glVertex2f(x = 1149, y = 477) >72173 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >72174 @0 glVertex2f(x = 1143, y = 477) >72175 @0 glEnd() >72176 @0 glEnable(cap = GL_BLEND) >72177 @0 glEnable(cap = GL_ALPHA_TEST) >72178 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72179 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72180 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72181 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72182 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72183 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72184 @0 glMatrixMode(mode = GL_TEXTURE) >72185 @0 glLoadIdentity() >72186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72192 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72193 @0 glBegin(mode = GL_QUADS) >72194 @0 glTexCoord2f(s = 0.75, t = 0.140625) >72195 @0 glVertex2f(x = 1150, y = 470) >72196 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >72197 @0 glVertex2f(x = 1156, y = 470) >72198 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >72199 @0 glVertex2f(x = 1156, y = 477) >72200 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >72201 @0 glVertex2f(x = 1150, y = 477) >72202 @0 glEnd() >72203 @0 glEnable(cap = GL_BLEND) >72204 @0 glEnable(cap = GL_ALPHA_TEST) >72205 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72206 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72207 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72208 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72209 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72210 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72211 @0 glMatrixMode(mode = GL_TEXTURE) >72212 @0 glLoadIdentity() >72213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72219 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72220 @0 glBegin(mode = GL_QUADS) >72221 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >72222 @0 glVertex2f(x = 1156, y = 470) >72223 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >72224 @0 glVertex2f(x = 1163, y = 470) >72225 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >72226 @0 glVertex2f(x = 1163, y = 477) >72227 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >72228 @0 glVertex2f(x = 1156, y = 477) >72229 @0 glEnd() >72230 @0 glEnable(cap = GL_BLEND) >72231 @0 glEnable(cap = GL_ALPHA_TEST) >72232 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72233 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72234 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72235 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72236 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72237 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72238 @0 glMatrixMode(mode = GL_TEXTURE) >72239 @0 glLoadIdentity() >72240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72246 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72247 @0 glBegin(mode = GL_QUADS) >72248 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >72249 @0 glVertex2f(x = 1163, y = 468) >72250 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >72251 @0 glVertex2f(x = 1170, y = 468) >72252 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >72253 @0 glVertex2f(x = 1170, y = 477) >72254 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >72255 @0 glVertex2f(x = 1163, y = 477) >72256 @0 glEnd() >72257 @0 glEnable(cap = GL_BLEND) >72258 @0 glEnable(cap = GL_ALPHA_TEST) >72259 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72260 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72261 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72262 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72263 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72264 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72265 @0 glMatrixMode(mode = GL_TEXTURE) >72266 @0 glLoadIdentity() >72267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72273 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72274 @0 glBegin(mode = GL_QUADS) >72275 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >72276 @0 glVertex2f(x = 1170, y = 470) >72277 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >72278 @0 glVertex2f(x = 1177, y = 470) >72279 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >72280 @0 glVertex2f(x = 1177, y = 477) >72281 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >72282 @0 glVertex2f(x = 1170, y = 477) >72283 @0 glEnd() >72284 @0 glEnable(cap = GL_BLEND) >72285 @0 glEnable(cap = GL_ALPHA_TEST) >72286 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72287 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72288 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72289 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72290 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72291 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72292 @0 glMatrixMode(mode = GL_TEXTURE) >72293 @0 glLoadIdentity() >72294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72300 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72301 @0 glBegin(mode = GL_QUADS) >72302 @0 glTexCoord2f(s = 0, t = 0.1875) >72303 @0 glVertex2f(x = 1177, y = 470) >72304 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >72305 @0 glVertex2f(x = 1184, y = 470) >72306 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >72307 @0 glVertex2f(x = 1184, y = 477) >72308 @0 glTexCoord2f(s = 0, t = 0.2148438) >72309 @0 glVertex2f(x = 1177, y = 477) >72310 @0 glEnd() >72311 @0 glEnable(cap = GL_BLEND) >72312 @0 glEnable(cap = GL_ALPHA_TEST) >72313 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72314 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72315 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72316 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72317 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72318 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72319 @0 glMatrixMode(mode = GL_TEXTURE) >72320 @0 glLoadIdentity() >72321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72327 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72328 @0 glBegin(mode = GL_QUADS) >72329 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >72330 @0 glVertex2f(x = 1184, y = 468) >72331 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >72332 @0 glVertex2f(x = 1191, y = 468) >72333 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >72334 @0 glVertex2f(x = 1191, y = 477) >72335 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >72336 @0 glVertex2f(x = 1184, y = 477) >72337 @0 glEnd() >72338 @0 glEnable(cap = GL_BLEND) >72339 @0 glEnable(cap = GL_ALPHA_TEST) >72340 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72341 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72342 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72343 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72344 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72345 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72346 @0 glMatrixMode(mode = GL_TEXTURE) >72347 @0 glLoadIdentity() >72348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72354 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72355 @0 glBegin(mode = GL_QUADS) >72356 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >72357 @0 glVertex2f(x = 1192, y = 466) >72358 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >72359 @0 glVertex2f(x = 1197, y = 466) >72360 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >72361 @0 glVertex2f(x = 1197, y = 479) >72362 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >72363 @0 glVertex2f(x = 1192, y = 479) >72364 @0 glEnd() >72365 @0 glEnable(cap = GL_BLEND) >72366 @0 glEnable(cap = GL_ALPHA_TEST) >72367 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72368 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72369 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72370 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72371 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72372 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72373 @0 glMatrixMode(mode = GL_TEXTURE) >72374 @0 glLoadIdentity() >72375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >72376 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >72377 @0 glBegin(mode = GL_QUADS) >72378 @0 glTexCoord2f(s = 0.375, t = 0.140625) >72379 @0 glVertex2f(x = 1060, y = 488) >72380 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >72381 @0 glVertex2f(x = 1066, y = 488) >72382 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >72383 @0 glVertex2f(x = 1066, y = 498) >72384 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >72385 @0 glVertex2f(x = 1060, y = 498) >72386 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >72387 @0 glVertex2f(x = 1066, y = 488) >72388 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >72389 @0 glVertex2f(x = 1073, y = 488) >72390 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >72391 @0 glVertex2f(x = 1073, y = 498) >72392 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >72393 @0 glVertex2f(x = 1066, y = 498) >72394 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >72395 @0 glVertex2f(x = 1073, y = 491) >72396 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >72397 @0 glVertex2f(x = 1080, y = 491) >72398 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >72399 @0 glVertex2f(x = 1080, y = 499) >72400 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >72401 @0 glVertex2f(x = 1073, y = 499) >72402 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >72403 @0 glVertex2f(x = 1080, y = 489) >72404 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >72405 @0 glVertex2f(x = 1087, y = 489) >72406 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >72407 @0 glVertex2f(x = 1087, y = 498) >72408 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >72409 @0 glVertex2f(x = 1080, y = 498) >72410 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >72411 @0 glVertex2f(x = 1087, y = 499) >72412 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >72413 @0 glVertex2f(x = 1094, y = 499) >72414 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >72415 @0 glVertex2f(x = 1094, y = 501) >72416 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >72417 @0 glVertex2f(x = 1087, y = 501) >72418 @0 glTexCoord2f(s = 0, t = 0.1875) >72419 @0 glVertex2f(x = 1094, y = 491) >72420 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >72421 @0 glVertex2f(x = 1101, y = 491) >72422 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >72423 @0 glVertex2f(x = 1101, y = 498) >72424 @0 glTexCoord2f(s = 0, t = 0.2148438) >72425 @0 glVertex2f(x = 1094, y = 498) >72426 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >72427 @0 glVertex2f(x = 1102, y = 491) >72428 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >72429 @0 glVertex2f(x = 1108, y = 491) >72430 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >72431 @0 glVertex2f(x = 1108, y = 498) >72432 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >72433 @0 glVertex2f(x = 1102, y = 498) >72434 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >72435 @0 glVertex2f(x = 1108, y = 491) >72436 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >72437 @0 glVertex2f(x = 1115, y = 491) >72438 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >72439 @0 glVertex2f(x = 1115, y = 499) >72440 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >72441 @0 glVertex2f(x = 1108, y = 499) >72442 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >72443 @0 glVertex2f(x = 1115, y = 488) >72444 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >72445 @0 glVertex2f(x = 1122, y = 488) >72446 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >72447 @0 glVertex2f(x = 1122, y = 498) >72448 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >72449 @0 glVertex2f(x = 1115, y = 498) >72450 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >72451 @0 glVertex2f(x = 1122, y = 491) >72452 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >72453 @0 glVertex2f(x = 1129, y = 491) >72454 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >72455 @0 glVertex2f(x = 1129, y = 498) >72456 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >72457 @0 glVertex2f(x = 1122, y = 498) >72458 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >72459 @0 glVertex2f(x = 1129, y = 488) >72460 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >72461 @0 glVertex2f(x = 1136, y = 488) >72462 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >72463 @0 glVertex2f(x = 1136, y = 498) >72464 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >72465 @0 glVertex2f(x = 1129, y = 498) >72466 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >72467 @0 glVertex2f(x = 1145, y = 487) >72468 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >72469 @0 glVertex2f(x = 1149, y = 487) >72470 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >72471 @0 glVertex2f(x = 1149, y = 500) >72472 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >72473 @0 glVertex2f(x = 1145, y = 500) >72474 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >72475 @0 glVertex2f(x = 1150, y = 491) >72476 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >72477 @0 glVertex2f(x = 1157, y = 491) >72478 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >72479 @0 glVertex2f(x = 1157, y = 498) >72480 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >72481 @0 glVertex2f(x = 1150, y = 498) >72482 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >72483 @0 glVertex2f(x = 1158, y = 488) >72484 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >72485 @0 glVertex2f(x = 1164, y = 488) >72486 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >72487 @0 glVertex2f(x = 1164, y = 498) >72488 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >72489 @0 glVertex2f(x = 1158, y = 498) >72490 @0 glTexCoord2f(s = 0.75, t = 0.140625) >72491 @0 glVertex2f(x = 1165, y = 491) >72492 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >72493 @0 glVertex2f(x = 1171, y = 491) >72494 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >72495 @0 glVertex2f(x = 1171, y = 498) >72496 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >72497 @0 glVertex2f(x = 1165, y = 498) >72498 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >72499 @0 glVertex2f(x = 1171, y = 491) >72500 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >72501 @0 glVertex2f(x = 1178, y = 491) >72502 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >72503 @0 glVertex2f(x = 1178, y = 498) >72504 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >72505 @0 glVertex2f(x = 1171, y = 498) >72506 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >72507 @0 glVertex2f(x = 1178, y = 489) >72508 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >72509 @0 glVertex2f(x = 1185, y = 489) >72510 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >72511 @0 glVertex2f(x = 1185, y = 498) >72512 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >72513 @0 glVertex2f(x = 1178, y = 498) >72514 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >72515 @0 glVertex2f(x = 1185, y = 491) >72516 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >72517 @0 glVertex2f(x = 1192, y = 491) >72518 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >72519 @0 glVertex2f(x = 1192, y = 498) >72520 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >72521 @0 glVertex2f(x = 1185, y = 498) >72522 @0 glTexCoord2f(s = 0, t = 0.1875) >72523 @0 glVertex2f(x = 1192, y = 491) >72524 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >72525 @0 glVertex2f(x = 1199, y = 491) >72526 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >72527 @0 glVertex2f(x = 1199, y = 498) >72528 @0 glTexCoord2f(s = 0, t = 0.2148438) >72529 @0 glVertex2f(x = 1192, y = 498) >72530 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >72531 @0 glVertex2f(x = 1199, y = 489) >72532 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >72533 @0 glVertex2f(x = 1206, y = 489) >72534 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >72535 @0 glVertex2f(x = 1206, y = 498) >72536 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >72537 @0 glVertex2f(x = 1199, y = 498) >72538 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >72539 @0 glVertex2f(x = 1207, y = 487) >72540 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >72541 @0 glVertex2f(x = 1212, y = 487) >72542 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >72543 @0 glVertex2f(x = 1212, y = 500) >72544 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >72545 @0 glVertex2f(x = 1207, y = 500) >72546 @0 glEnd() >72547 @0 glEnable(cap = GL_BLEND) >72548 @0 glEnable(cap = GL_ALPHA_TEST) >72549 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72550 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72551 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72552 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72553 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72554 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72555 @0 glMatrixMode(mode = GL_TEXTURE) >72556 @0 glLoadIdentity() >72557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72563 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72564 @0 glBegin(mode = GL_QUADS) >72565 @0 glTexCoord2f(s = 0.375, t = 0.140625) >72566 @0 glVertex2f(x = 1059, y = 487) >72567 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >72568 @0 glVertex2f(x = 1065, y = 487) >72569 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >72570 @0 glVertex2f(x = 1065, y = 497) >72571 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >72572 @0 glVertex2f(x = 1059, y = 497) >72573 @0 glEnd() >72574 @0 glEnable(cap = GL_BLEND) >72575 @0 glEnable(cap = GL_ALPHA_TEST) >72576 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72577 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72578 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72579 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72580 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72581 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72582 @0 glMatrixMode(mode = GL_TEXTURE) >72583 @0 glLoadIdentity() >72584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72590 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72591 @0 glBegin(mode = GL_QUADS) >72592 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >72593 @0 glVertex2f(x = 1065, y = 487) >72594 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >72595 @0 glVertex2f(x = 1072, y = 487) >72596 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >72597 @0 glVertex2f(x = 1072, y = 497) >72598 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >72599 @0 glVertex2f(x = 1065, y = 497) >72600 @0 glEnd() >72601 @0 glEnable(cap = GL_BLEND) >72602 @0 glEnable(cap = GL_ALPHA_TEST) >72603 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72604 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72605 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72606 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72607 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72608 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72609 @0 glMatrixMode(mode = GL_TEXTURE) >72610 @0 glLoadIdentity() >72611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72617 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72618 @0 glBegin(mode = GL_QUADS) >72619 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >72620 @0 glVertex2f(x = 1072, y = 490) >72621 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >72622 @0 glVertex2f(x = 1079, y = 490) >72623 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >72624 @0 glVertex2f(x = 1079, y = 498) >72625 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >72626 @0 glVertex2f(x = 1072, y = 498) >72627 @0 glEnd() >72628 @0 glEnable(cap = GL_BLEND) >72629 @0 glEnable(cap = GL_ALPHA_TEST) >72630 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72631 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72632 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72633 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72634 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72635 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72636 @0 glMatrixMode(mode = GL_TEXTURE) >72637 @0 glLoadIdentity() >72638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72644 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72645 @0 glBegin(mode = GL_QUADS) >72646 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >72647 @0 glVertex2f(x = 1079, y = 488) >72648 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >72649 @0 glVertex2f(x = 1086, y = 488) >72650 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >72651 @0 glVertex2f(x = 1086, y = 497) >72652 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >72653 @0 glVertex2f(x = 1079, y = 497) >72654 @0 glEnd() >72655 @0 glEnable(cap = GL_BLEND) >72656 @0 glEnable(cap = GL_ALPHA_TEST) >72657 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72658 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72659 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72660 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72661 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72662 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72663 @0 glMatrixMode(mode = GL_TEXTURE) >72664 @0 glLoadIdentity() >72665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72671 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72672 @0 glBegin(mode = GL_QUADS) >72673 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >72674 @0 glVertex2f(x = 1086, y = 498) >72675 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >72676 @0 glVertex2f(x = 1093, y = 498) >72677 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >72678 @0 glVertex2f(x = 1093, y = 500) >72679 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >72680 @0 glVertex2f(x = 1086, y = 500) >72681 @0 glEnd() >72682 @0 glEnable(cap = GL_BLEND) >72683 @0 glEnable(cap = GL_ALPHA_TEST) >72684 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72685 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72686 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72687 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72688 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72689 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72690 @0 glMatrixMode(mode = GL_TEXTURE) >72691 @0 glLoadIdentity() >72692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72698 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72699 @0 glBegin(mode = GL_QUADS) >72700 @0 glTexCoord2f(s = 0, t = 0.1875) >72701 @0 glVertex2f(x = 1093, y = 490) >72702 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >72703 @0 glVertex2f(x = 1100, y = 490) >72704 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >72705 @0 glVertex2f(x = 1100, y = 497) >72706 @0 glTexCoord2f(s = 0, t = 0.2148438) >72707 @0 glVertex2f(x = 1093, y = 497) >72708 @0 glEnd() >72709 @0 glEnable(cap = GL_BLEND) >72710 @0 glEnable(cap = GL_ALPHA_TEST) >72711 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72712 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72713 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72714 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72715 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72716 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72717 @0 glMatrixMode(mode = GL_TEXTURE) >72718 @0 glLoadIdentity() >72719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72725 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72726 @0 glBegin(mode = GL_QUADS) >72727 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >72728 @0 glVertex2f(x = 1101, y = 490) >72729 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >72730 @0 glVertex2f(x = 1107, y = 490) >72731 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >72732 @0 glVertex2f(x = 1107, y = 497) >72733 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >72734 @0 glVertex2f(x = 1101, y = 497) >72735 @0 glEnd() >72736 @0 glEnable(cap = GL_BLEND) >72737 @0 glEnable(cap = GL_ALPHA_TEST) >72738 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72739 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72740 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72741 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72742 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72743 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72744 @0 glMatrixMode(mode = GL_TEXTURE) >72745 @0 glLoadIdentity() >72746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72752 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72753 @0 glBegin(mode = GL_QUADS) >72754 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >72755 @0 glVertex2f(x = 1107, y = 490) >72756 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >72757 @0 glVertex2f(x = 1114, y = 490) >72758 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >72759 @0 glVertex2f(x = 1114, y = 498) >72760 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >72761 @0 glVertex2f(x = 1107, y = 498) >72762 @0 glEnd() >72763 @0 glEnable(cap = GL_BLEND) >72764 @0 glEnable(cap = GL_ALPHA_TEST) >72765 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72766 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72767 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72768 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72769 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72770 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72771 @0 glMatrixMode(mode = GL_TEXTURE) >72772 @0 glLoadIdentity() >72773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72779 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72780 @0 glBegin(mode = GL_QUADS) >72781 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >72782 @0 glVertex2f(x = 1114, y = 487) >72783 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >72784 @0 glVertex2f(x = 1121, y = 487) >72785 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >72786 @0 glVertex2f(x = 1121, y = 497) >72787 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >72788 @0 glVertex2f(x = 1114, y = 497) >72789 @0 glEnd() >72790 @0 glEnable(cap = GL_BLEND) >72791 @0 glEnable(cap = GL_ALPHA_TEST) >72792 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72793 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72794 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72795 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72796 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72797 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72798 @0 glMatrixMode(mode = GL_TEXTURE) >72799 @0 glLoadIdentity() >72800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72806 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72807 @0 glBegin(mode = GL_QUADS) >72808 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >72809 @0 glVertex2f(x = 1121, y = 490) >72810 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >72811 @0 glVertex2f(x = 1128, y = 490) >72812 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >72813 @0 glVertex2f(x = 1128, y = 497) >72814 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >72815 @0 glVertex2f(x = 1121, y = 497) >72816 @0 glEnd() >72817 @0 glEnable(cap = GL_BLEND) >72818 @0 glEnable(cap = GL_ALPHA_TEST) >72819 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72820 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72821 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72822 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72823 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72824 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72825 @0 glMatrixMode(mode = GL_TEXTURE) >72826 @0 glLoadIdentity() >72827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72833 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72834 @0 glBegin(mode = GL_QUADS) >72835 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >72836 @0 glVertex2f(x = 1128, y = 487) >72837 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >72838 @0 glVertex2f(x = 1135, y = 487) >72839 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >72840 @0 glVertex2f(x = 1135, y = 497) >72841 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >72842 @0 glVertex2f(x = 1128, y = 497) >72843 @0 glEnd() >72844 @0 glEnable(cap = GL_BLEND) >72845 @0 glEnable(cap = GL_ALPHA_TEST) >72846 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72847 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72848 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72849 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72850 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72851 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72852 @0 glMatrixMode(mode = GL_TEXTURE) >72853 @0 glLoadIdentity() >72854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72860 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72861 @0 glBegin(mode = GL_QUADS) >72862 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >72863 @0 glVertex2f(x = 1144, y = 486) >72864 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >72865 @0 glVertex2f(x = 1148, y = 486) >72866 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >72867 @0 glVertex2f(x = 1148, y = 499) >72868 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >72869 @0 glVertex2f(x = 1144, y = 499) >72870 @0 glEnd() >72871 @0 glEnable(cap = GL_BLEND) >72872 @0 glEnable(cap = GL_ALPHA_TEST) >72873 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72874 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72875 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72876 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72877 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72878 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72879 @0 glMatrixMode(mode = GL_TEXTURE) >72880 @0 glLoadIdentity() >72881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72887 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72888 @0 glBegin(mode = GL_QUADS) >72889 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >72890 @0 glVertex2f(x = 1149, y = 490) >72891 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >72892 @0 glVertex2f(x = 1156, y = 490) >72893 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >72894 @0 glVertex2f(x = 1156, y = 497) >72895 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >72896 @0 glVertex2f(x = 1149, y = 497) >72897 @0 glEnd() >72898 @0 glEnable(cap = GL_BLEND) >72899 @0 glEnable(cap = GL_ALPHA_TEST) >72900 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72901 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72902 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72903 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72904 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72905 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72906 @0 glMatrixMode(mode = GL_TEXTURE) >72907 @0 glLoadIdentity() >72908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72914 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72915 @0 glBegin(mode = GL_QUADS) >72916 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >72917 @0 glVertex2f(x = 1157, y = 487) >72918 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >72919 @0 glVertex2f(x = 1163, y = 487) >72920 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >72921 @0 glVertex2f(x = 1163, y = 497) >72922 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >72923 @0 glVertex2f(x = 1157, y = 497) >72924 @0 glEnd() >72925 @0 glEnable(cap = GL_BLEND) >72926 @0 glEnable(cap = GL_ALPHA_TEST) >72927 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72928 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72929 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72930 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72931 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72932 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72933 @0 glMatrixMode(mode = GL_TEXTURE) >72934 @0 glLoadIdentity() >72935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72941 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72942 @0 glBegin(mode = GL_QUADS) >72943 @0 glTexCoord2f(s = 0.75, t = 0.140625) >72944 @0 glVertex2f(x = 1164, y = 490) >72945 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >72946 @0 glVertex2f(x = 1170, y = 490) >72947 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >72948 @0 glVertex2f(x = 1170, y = 497) >72949 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >72950 @0 glVertex2f(x = 1164, y = 497) >72951 @0 glEnd() >72952 @0 glEnable(cap = GL_BLEND) >72953 @0 glEnable(cap = GL_ALPHA_TEST) >72954 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72955 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72956 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72957 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72958 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72959 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72960 @0 glMatrixMode(mode = GL_TEXTURE) >72961 @0 glLoadIdentity() >72962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72968 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72969 @0 glBegin(mode = GL_QUADS) >72970 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >72971 @0 glVertex2f(x = 1170, y = 490) >72972 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >72973 @0 glVertex2f(x = 1177, y = 490) >72974 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >72975 @0 glVertex2f(x = 1177, y = 497) >72976 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >72977 @0 glVertex2f(x = 1170, y = 497) >72978 @0 glEnd() >72979 @0 glEnable(cap = GL_BLEND) >72980 @0 glEnable(cap = GL_ALPHA_TEST) >72981 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >72982 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >72983 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >72984 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >72985 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >72986 @0 glActiveTextureARB(texture = GL_TEXTURE0) >72987 @0 glMatrixMode(mode = GL_TEXTURE) >72988 @0 glLoadIdentity() >72989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >72990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >72991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >72992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >72993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >72994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >72995 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >72996 @0 glBegin(mode = GL_QUADS) >72997 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >72998 @0 glVertex2f(x = 1177, y = 488) >72999 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >73000 @0 glVertex2f(x = 1184, y = 488) >73001 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >73002 @0 glVertex2f(x = 1184, y = 497) >73003 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >73004 @0 glVertex2f(x = 1177, y = 497) >73005 @0 glEnd() >73006 @0 glEnable(cap = GL_BLEND) >73007 @0 glEnable(cap = GL_ALPHA_TEST) >73008 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73009 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73010 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73011 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73012 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73013 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73014 @0 glMatrixMode(mode = GL_TEXTURE) >73015 @0 glLoadIdentity() >73016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73022 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73023 @0 glBegin(mode = GL_QUADS) >73024 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >73025 @0 glVertex2f(x = 1184, y = 490) >73026 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >73027 @0 glVertex2f(x = 1191, y = 490) >73028 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >73029 @0 glVertex2f(x = 1191, y = 497) >73030 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >73031 @0 glVertex2f(x = 1184, y = 497) >73032 @0 glEnd() >73033 @0 glEnable(cap = GL_BLEND) >73034 @0 glEnable(cap = GL_ALPHA_TEST) >73035 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73036 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73037 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73038 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73039 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73040 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73041 @0 glMatrixMode(mode = GL_TEXTURE) >73042 @0 glLoadIdentity() >73043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73049 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73050 @0 glBegin(mode = GL_QUADS) >73051 @0 glTexCoord2f(s = 0, t = 0.1875) >73052 @0 glVertex2f(x = 1191, y = 490) >73053 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >73054 @0 glVertex2f(x = 1198, y = 490) >73055 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >73056 @0 glVertex2f(x = 1198, y = 497) >73057 @0 glTexCoord2f(s = 0, t = 0.2148438) >73058 @0 glVertex2f(x = 1191, y = 497) >73059 @0 glEnd() >73060 @0 glEnable(cap = GL_BLEND) >73061 @0 glEnable(cap = GL_ALPHA_TEST) >73062 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73063 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73064 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73065 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73066 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73067 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73068 @0 glMatrixMode(mode = GL_TEXTURE) >73069 @0 glLoadIdentity() >73070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73076 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73077 @0 glBegin(mode = GL_QUADS) >73078 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >73079 @0 glVertex2f(x = 1198, y = 488) >73080 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >73081 @0 glVertex2f(x = 1205, y = 488) >73082 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >73083 @0 glVertex2f(x = 1205, y = 497) >73084 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >73085 @0 glVertex2f(x = 1198, y = 497) >73086 @0 glEnd() >73087 @0 glEnable(cap = GL_BLEND) >73088 @0 glEnable(cap = GL_ALPHA_TEST) >73089 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73090 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73091 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73092 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73093 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73094 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73095 @0 glMatrixMode(mode = GL_TEXTURE) >73096 @0 glLoadIdentity() >73097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73103 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73104 @0 glBegin(mode = GL_QUADS) >73105 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >73106 @0 glVertex2f(x = 1206, y = 486) >73107 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >73108 @0 glVertex2f(x = 1211, y = 486) >73109 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >73110 @0 glVertex2f(x = 1211, y = 499) >73111 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >73112 @0 glVertex2f(x = 1206, y = 499) >73113 @0 glEnd() >73114 @0 glEnable(cap = GL_BLEND) >73115 @0 glEnable(cap = GL_ALPHA_TEST) >73116 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73117 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73118 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73119 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73120 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73121 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73122 @0 glMatrixMode(mode = GL_TEXTURE) >73123 @0 glLoadIdentity() >73124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >73125 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >73126 @0 glBegin(mode = GL_QUADS) >73127 @0 glTexCoord2f(s = 0.75, t = 0.140625) >73128 @0 glVertex2f(x = 1060, y = 511) >73129 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >73130 @0 glVertex2f(x = 1066, y = 511) >73131 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >73132 @0 glVertex2f(x = 1066, y = 518) >73133 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >73134 @0 glVertex2f(x = 1060, y = 518) >73135 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >73136 @0 glVertex2f(x = 1066, y = 511) >73137 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >73138 @0 glVertex2f(x = 1073, y = 511) >73139 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >73140 @0 glVertex2f(x = 1073, y = 518) >73141 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >73142 @0 glVertex2f(x = 1066, y = 518) >73143 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >73144 @0 glVertex2f(x = 1073, y = 509) >73145 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >73146 @0 glVertex2f(x = 1080, y = 509) >73147 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >73148 @0 glVertex2f(x = 1080, y = 518) >73149 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >73150 @0 glVertex2f(x = 1073, y = 518) >73151 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >73152 @0 glVertex2f(x = 1081, y = 508) >73153 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >73154 @0 glVertex2f(x = 1087, y = 508) >73155 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >73156 @0 glVertex2f(x = 1087, y = 518) >73157 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >73158 @0 glVertex2f(x = 1081, y = 518) >73159 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >73160 @0 glVertex2f(x = 1087, y = 511) >73161 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >73162 @0 glVertex2f(x = 1094, y = 511) >73163 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >73164 @0 glVertex2f(x = 1094, y = 518) >73165 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >73166 @0 glVertex2f(x = 1087, y = 518) >73167 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >73168 @0 glVertex2f(x = 1095, y = 511) >73169 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >73170 @0 glVertex2f(x = 1101, y = 511) >73171 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >73172 @0 glVertex2f(x = 1101, y = 518) >73173 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >73174 @0 glVertex2f(x = 1095, y = 518) >73175 @0 glTexCoord2f(s = 0.421875, t = 0) >73176 @0 glVertex2f(x = 1109, y = 507) >73177 @0 glTexCoord2f(s = 0.4414062, t = 0) >73178 @0 glVertex2f(x = 1114, y = 507) >73179 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) >73180 @0 glVertex2f(x = 1114, y = 520) >73181 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) >73182 @0 glVertex2f(x = 1109, y = 520) >73183 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >73184 @0 glVertex2f(x = 1116, y = 508) >73185 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >73186 @0 glVertex2f(x = 1122, y = 508) >73187 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >73188 @0 glVertex2f(x = 1122, y = 518) >73189 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >73190 @0 glVertex2f(x = 1116, y = 518) >73191 @0 glTexCoord2f(s = 0, t = 0.1875) >73192 @0 glVertex2f(x = 1122, y = 511) >73193 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >73194 @0 glVertex2f(x = 1129, y = 511) >73195 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >73196 @0 glVertex2f(x = 1129, y = 518) >73197 @0 glTexCoord2f(s = 0, t = 0.2148438) >73198 @0 glVertex2f(x = 1122, y = 518) >73199 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >73200 @0 glVertex2f(x = 1130, y = 508) >73201 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >73202 @0 glVertex2f(x = 1136, y = 508) >73203 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >73204 @0 glVertex2f(x = 1136, y = 518) >73205 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >73206 @0 glVertex2f(x = 1130, y = 518) >73207 @0 glTexCoord2f(s = 0.46875, t = 0) >73208 @0 glVertex2f(x = 1137, y = 507) >73209 @0 glTexCoord2f(s = 0.4882812, t = 0) >73210 @0 glVertex2f(x = 1142, y = 507) >73211 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) >73212 @0 glVertex2f(x = 1142, y = 520) >73213 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) >73214 @0 glVertex2f(x = 1137, y = 520) >73215 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >73216 @0 glVertex2f(x = 1152, y = 507) >73217 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >73218 @0 glVertex2f(x = 1156, y = 507) >73219 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >73220 @0 glVertex2f(x = 1156, y = 520) >73221 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >73222 @0 glVertex2f(x = 1152, y = 520) >73223 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >73224 @0 glVertex2f(x = 1157, y = 511) >73225 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >73226 @0 glVertex2f(x = 1164, y = 511) >73227 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >73228 @0 glVertex2f(x = 1164, y = 518) >73229 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >73230 @0 glVertex2f(x = 1157, y = 518) >73231 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >73232 @0 glVertex2f(x = 1165, y = 508) >73233 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >73234 @0 glVertex2f(x = 1171, y = 508) >73235 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >73236 @0 glVertex2f(x = 1171, y = 518) >73237 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >73238 @0 glVertex2f(x = 1165, y = 518) >73239 @0 glTexCoord2f(s = 0.75, t = 0.140625) >73240 @0 glVertex2f(x = 1172, y = 511) >73241 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >73242 @0 glVertex2f(x = 1178, y = 511) >73243 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >73244 @0 glVertex2f(x = 1178, y = 518) >73245 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >73246 @0 glVertex2f(x = 1172, y = 518) >73247 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >73248 @0 glVertex2f(x = 1178, y = 511) >73249 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >73250 @0 glVertex2f(x = 1185, y = 511) >73251 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >73252 @0 glVertex2f(x = 1185, y = 518) >73253 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >73254 @0 glVertex2f(x = 1178, y = 518) >73255 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >73256 @0 glVertex2f(x = 1185, y = 509) >73257 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >73258 @0 glVertex2f(x = 1192, y = 509) >73259 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >73260 @0 glVertex2f(x = 1192, y = 518) >73261 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >73262 @0 glVertex2f(x = 1185, y = 518) >73263 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >73264 @0 glVertex2f(x = 1192, y = 511) >73265 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >73266 @0 glVertex2f(x = 1199, y = 511) >73267 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >73268 @0 glVertex2f(x = 1199, y = 518) >73269 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >73270 @0 glVertex2f(x = 1192, y = 518) >73271 @0 glTexCoord2f(s = 0, t = 0.1875) >73272 @0 glVertex2f(x = 1199, y = 511) >73273 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >73274 @0 glVertex2f(x = 1206, y = 511) >73275 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >73276 @0 glVertex2f(x = 1206, y = 518) >73277 @0 glTexCoord2f(s = 0, t = 0.2148438) >73278 @0 glVertex2f(x = 1199, y = 518) >73279 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >73280 @0 glVertex2f(x = 1206, y = 509) >73281 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >73282 @0 glVertex2f(x = 1213, y = 509) >73283 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >73284 @0 glVertex2f(x = 1213, y = 518) >73285 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >73286 @0 glVertex2f(x = 1206, y = 518) >73287 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >73288 @0 glVertex2f(x = 1214, y = 507) >73289 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >73290 @0 glVertex2f(x = 1219, y = 507) >73291 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >73292 @0 glVertex2f(x = 1219, y = 520) >73293 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >73294 @0 glVertex2f(x = 1214, y = 520) >73295 @0 glEnd() >73296 @0 glEnable(cap = GL_BLEND) >73297 @0 glEnable(cap = GL_ALPHA_TEST) >73298 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73299 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73300 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73301 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73302 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73303 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73304 @0 glMatrixMode(mode = GL_TEXTURE) >73305 @0 glLoadIdentity() >73306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73312 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73313 @0 glBegin(mode = GL_QUADS) >73314 @0 glTexCoord2f(s = 0.75, t = 0.140625) >73315 @0 glVertex2f(x = 1059, y = 510) >73316 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >73317 @0 glVertex2f(x = 1065, y = 510) >73318 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >73319 @0 glVertex2f(x = 1065, y = 517) >73320 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >73321 @0 glVertex2f(x = 1059, y = 517) >73322 @0 glEnd() >73323 @0 glEnable(cap = GL_BLEND) >73324 @0 glEnable(cap = GL_ALPHA_TEST) >73325 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73326 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73327 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73328 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73329 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73330 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73331 @0 glMatrixMode(mode = GL_TEXTURE) >73332 @0 glLoadIdentity() >73333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73339 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73340 @0 glBegin(mode = GL_QUADS) >73341 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >73342 @0 glVertex2f(x = 1065, y = 510) >73343 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >73344 @0 glVertex2f(x = 1072, y = 510) >73345 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >73346 @0 glVertex2f(x = 1072, y = 517) >73347 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >73348 @0 glVertex2f(x = 1065, y = 517) >73349 @0 glEnd() >73350 @0 glEnable(cap = GL_BLEND) >73351 @0 glEnable(cap = GL_ALPHA_TEST) >73352 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73353 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73354 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73355 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73356 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73357 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73358 @0 glMatrixMode(mode = GL_TEXTURE) >73359 @0 glLoadIdentity() >73360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73366 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73367 @0 glBegin(mode = GL_QUADS) >73368 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >73369 @0 glVertex2f(x = 1072, y = 508) >73370 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >73371 @0 glVertex2f(x = 1079, y = 508) >73372 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >73373 @0 glVertex2f(x = 1079, y = 517) >73374 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >73375 @0 glVertex2f(x = 1072, y = 517) >73376 @0 glEnd() >73377 @0 glEnable(cap = GL_BLEND) >73378 @0 glEnable(cap = GL_ALPHA_TEST) >73379 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73380 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73381 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73382 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73383 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73384 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73385 @0 glMatrixMode(mode = GL_TEXTURE) >73386 @0 glLoadIdentity() >73387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73393 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73394 @0 glBegin(mode = GL_QUADS) >73395 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >73396 @0 glVertex2f(x = 1080, y = 507) >73397 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >73398 @0 glVertex2f(x = 1086, y = 507) >73399 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >73400 @0 glVertex2f(x = 1086, y = 517) >73401 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >73402 @0 glVertex2f(x = 1080, y = 517) >73403 @0 glEnd() >73404 @0 glEnable(cap = GL_BLEND) >73405 @0 glEnable(cap = GL_ALPHA_TEST) >73406 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73407 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73408 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73409 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73410 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73411 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73412 @0 glMatrixMode(mode = GL_TEXTURE) >73413 @0 glLoadIdentity() >73414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73420 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73421 @0 glBegin(mode = GL_QUADS) >73422 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >73423 @0 glVertex2f(x = 1086, y = 510) >73424 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >73425 @0 glVertex2f(x = 1093, y = 510) >73426 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >73427 @0 glVertex2f(x = 1093, y = 517) >73428 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >73429 @0 glVertex2f(x = 1086, y = 517) >73430 @0 glEnd() >73431 @0 glEnable(cap = GL_BLEND) >73432 @0 glEnable(cap = GL_ALPHA_TEST) >73433 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73434 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73435 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73436 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73437 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73438 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73439 @0 glMatrixMode(mode = GL_TEXTURE) >73440 @0 glLoadIdentity() >73441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73447 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73448 @0 glBegin(mode = GL_QUADS) >73449 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >73450 @0 glVertex2f(x = 1094, y = 510) >73451 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >73452 @0 glVertex2f(x = 1100, y = 510) >73453 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >73454 @0 glVertex2f(x = 1100, y = 517) >73455 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >73456 @0 glVertex2f(x = 1094, y = 517) >73457 @0 glEnd() >73458 @0 glEnable(cap = GL_BLEND) >73459 @0 glEnable(cap = GL_ALPHA_TEST) >73460 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73461 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73462 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73463 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73464 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73465 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73466 @0 glMatrixMode(mode = GL_TEXTURE) >73467 @0 glLoadIdentity() >73468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73474 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73475 @0 glBegin(mode = GL_QUADS) >73476 @0 glTexCoord2f(s = 0.421875, t = 0) >73477 @0 glVertex2f(x = 1108, y = 506) >73478 @0 glTexCoord2f(s = 0.4414062, t = 0) >73479 @0 glVertex2f(x = 1113, y = 506) >73480 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) >73481 @0 glVertex2f(x = 1113, y = 519) >73482 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) >73483 @0 glVertex2f(x = 1108, y = 519) >73484 @0 glEnd() >73485 @0 glEnable(cap = GL_BLEND) >73486 @0 glEnable(cap = GL_ALPHA_TEST) >73487 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73488 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73489 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73490 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73491 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73492 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73493 @0 glMatrixMode(mode = GL_TEXTURE) >73494 @0 glLoadIdentity() >73495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73501 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73502 @0 glBegin(mode = GL_QUADS) >73503 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >73504 @0 glVertex2f(x = 1115, y = 507) >73505 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >73506 @0 glVertex2f(x = 1121, y = 507) >73507 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >73508 @0 glVertex2f(x = 1121, y = 517) >73509 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >73510 @0 glVertex2f(x = 1115, y = 517) >73511 @0 glEnd() >73512 @0 glEnable(cap = GL_BLEND) >73513 @0 glEnable(cap = GL_ALPHA_TEST) >73514 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73515 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73516 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73517 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73518 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73519 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73520 @0 glMatrixMode(mode = GL_TEXTURE) >73521 @0 glLoadIdentity() >73522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73528 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73529 @0 glBegin(mode = GL_QUADS) >73530 @0 glTexCoord2f(s = 0, t = 0.1875) >73531 @0 glVertex2f(x = 1121, y = 510) >73532 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >73533 @0 glVertex2f(x = 1128, y = 510) >73534 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >73535 @0 glVertex2f(x = 1128, y = 517) >73536 @0 glTexCoord2f(s = 0, t = 0.2148438) >73537 @0 glVertex2f(x = 1121, y = 517) >73538 @0 glEnd() >73539 @0 glEnable(cap = GL_BLEND) >73540 @0 glEnable(cap = GL_ALPHA_TEST) >73541 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73542 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73543 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73544 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73545 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73546 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73547 @0 glMatrixMode(mode = GL_TEXTURE) >73548 @0 glLoadIdentity() >73549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73555 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73556 @0 glBegin(mode = GL_QUADS) >73557 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >73558 @0 glVertex2f(x = 1129, y = 507) >73559 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >73560 @0 glVertex2f(x = 1135, y = 507) >73561 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >73562 @0 glVertex2f(x = 1135, y = 517) >73563 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >73564 @0 glVertex2f(x = 1129, y = 517) >73565 @0 glEnd() >73566 @0 glEnable(cap = GL_BLEND) >73567 @0 glEnable(cap = GL_ALPHA_TEST) >73568 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73569 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73570 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73571 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73572 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73573 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73574 @0 glMatrixMode(mode = GL_TEXTURE) >73575 @0 glLoadIdentity() >73576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73582 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73583 @0 glBegin(mode = GL_QUADS) >73584 @0 glTexCoord2f(s = 0.46875, t = 0) >73585 @0 glVertex2f(x = 1136, y = 506) >73586 @0 glTexCoord2f(s = 0.4882812, t = 0) >73587 @0 glVertex2f(x = 1141, y = 506) >73588 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) >73589 @0 glVertex2f(x = 1141, y = 519) >73590 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) >73591 @0 glVertex2f(x = 1136, y = 519) >73592 @0 glEnd() >73593 @0 glEnable(cap = GL_BLEND) >73594 @0 glEnable(cap = GL_ALPHA_TEST) >73595 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73596 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73597 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73598 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73599 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73600 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73601 @0 glMatrixMode(mode = GL_TEXTURE) >73602 @0 glLoadIdentity() >73603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73609 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73610 @0 glBegin(mode = GL_QUADS) >73611 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >73612 @0 glVertex2f(x = 1151, y = 506) >73613 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >73614 @0 glVertex2f(x = 1155, y = 506) >73615 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >73616 @0 glVertex2f(x = 1155, y = 519) >73617 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >73618 @0 glVertex2f(x = 1151, y = 519) >73619 @0 glEnd() >73620 @0 glEnable(cap = GL_BLEND) >73621 @0 glEnable(cap = GL_ALPHA_TEST) >73622 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73623 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73624 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73625 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73626 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73627 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73628 @0 glMatrixMode(mode = GL_TEXTURE) >73629 @0 glLoadIdentity() >73630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73636 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73637 @0 glBegin(mode = GL_QUADS) >73638 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >73639 @0 glVertex2f(x = 1156, y = 510) >73640 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >73641 @0 glVertex2f(x = 1163, y = 510) >73642 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >73643 @0 glVertex2f(x = 1163, y = 517) >73644 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >73645 @0 glVertex2f(x = 1156, y = 517) >73646 @0 glEnd() >73647 @0 glEnable(cap = GL_BLEND) >73648 @0 glEnable(cap = GL_ALPHA_TEST) >73649 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73650 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73651 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73652 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73653 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73654 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73655 @0 glMatrixMode(mode = GL_TEXTURE) >73656 @0 glLoadIdentity() >73657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73663 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73664 @0 glBegin(mode = GL_QUADS) >73665 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >73666 @0 glVertex2f(x = 1164, y = 507) >73667 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >73668 @0 glVertex2f(x = 1170, y = 507) >73669 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >73670 @0 glVertex2f(x = 1170, y = 517) >73671 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >73672 @0 glVertex2f(x = 1164, y = 517) >73673 @0 glEnd() >73674 @0 glEnable(cap = GL_BLEND) >73675 @0 glEnable(cap = GL_ALPHA_TEST) >73676 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73677 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73678 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73679 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73680 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73681 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73682 @0 glMatrixMode(mode = GL_TEXTURE) >73683 @0 glLoadIdentity() >73684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73690 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73691 @0 glBegin(mode = GL_QUADS) >73692 @0 glTexCoord2f(s = 0.75, t = 0.140625) >73693 @0 glVertex2f(x = 1171, y = 510) >73694 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >73695 @0 glVertex2f(x = 1177, y = 510) >73696 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >73697 @0 glVertex2f(x = 1177, y = 517) >73698 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >73699 @0 glVertex2f(x = 1171, y = 517) >73700 @0 glEnd() >73701 @0 glEnable(cap = GL_BLEND) >73702 @0 glEnable(cap = GL_ALPHA_TEST) >73703 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73704 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73705 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73706 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73707 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73708 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73709 @0 glMatrixMode(mode = GL_TEXTURE) >73710 @0 glLoadIdentity() >73711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73717 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73718 @0 glBegin(mode = GL_QUADS) >73719 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >73720 @0 glVertex2f(x = 1177, y = 510) >73721 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >73722 @0 glVertex2f(x = 1184, y = 510) >73723 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >73724 @0 glVertex2f(x = 1184, y = 517) >73725 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >73726 @0 glVertex2f(x = 1177, y = 517) >73727 @0 glEnd() >73728 @0 glEnable(cap = GL_BLEND) >73729 @0 glEnable(cap = GL_ALPHA_TEST) >73730 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73731 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73732 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73733 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73734 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73735 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73736 @0 glMatrixMode(mode = GL_TEXTURE) >73737 @0 glLoadIdentity() >73738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73744 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73745 @0 glBegin(mode = GL_QUADS) >73746 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >73747 @0 glVertex2f(x = 1184, y = 508) >73748 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >73749 @0 glVertex2f(x = 1191, y = 508) >73750 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >73751 @0 glVertex2f(x = 1191, y = 517) >73752 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >73753 @0 glVertex2f(x = 1184, y = 517) >73754 @0 glEnd() >73755 @0 glEnable(cap = GL_BLEND) >73756 @0 glEnable(cap = GL_ALPHA_TEST) >73757 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73758 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73759 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73760 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73761 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73762 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73763 @0 glMatrixMode(mode = GL_TEXTURE) >73764 @0 glLoadIdentity() >73765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73771 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73772 @0 glBegin(mode = GL_QUADS) >73773 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >73774 @0 glVertex2f(x = 1191, y = 510) >73775 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >73776 @0 glVertex2f(x = 1198, y = 510) >73777 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >73778 @0 glVertex2f(x = 1198, y = 517) >73779 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >73780 @0 glVertex2f(x = 1191, y = 517) >73781 @0 glEnd() >73782 @0 glEnable(cap = GL_BLEND) >73783 @0 glEnable(cap = GL_ALPHA_TEST) >73784 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73785 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73786 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73787 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73788 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73789 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73790 @0 glMatrixMode(mode = GL_TEXTURE) >73791 @0 glLoadIdentity() >73792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73798 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73799 @0 glBegin(mode = GL_QUADS) >73800 @0 glTexCoord2f(s = 0, t = 0.1875) >73801 @0 glVertex2f(x = 1198, y = 510) >73802 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >73803 @0 glVertex2f(x = 1205, y = 510) >73804 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >73805 @0 glVertex2f(x = 1205, y = 517) >73806 @0 glTexCoord2f(s = 0, t = 0.2148438) >73807 @0 glVertex2f(x = 1198, y = 517) >73808 @0 glEnd() >73809 @0 glEnable(cap = GL_BLEND) >73810 @0 glEnable(cap = GL_ALPHA_TEST) >73811 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73812 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73813 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73814 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73815 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73816 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73817 @0 glMatrixMode(mode = GL_TEXTURE) >73818 @0 glLoadIdentity() >73819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73825 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73826 @0 glBegin(mode = GL_QUADS) >73827 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >73828 @0 glVertex2f(x = 1205, y = 508) >73829 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >73830 @0 glVertex2f(x = 1212, y = 508) >73831 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >73832 @0 glVertex2f(x = 1212, y = 517) >73833 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >73834 @0 glVertex2f(x = 1205, y = 517) >73835 @0 glEnd() >73836 @0 glEnable(cap = GL_BLEND) >73837 @0 glEnable(cap = GL_ALPHA_TEST) >73838 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73839 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73840 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73841 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73842 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73843 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73844 @0 glMatrixMode(mode = GL_TEXTURE) >73845 @0 glLoadIdentity() >73846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73852 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73853 @0 glBegin(mode = GL_QUADS) >73854 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >73855 @0 glVertex2f(x = 1213, y = 506) >73856 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >73857 @0 glVertex2f(x = 1218, y = 506) >73858 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >73859 @0 glVertex2f(x = 1218, y = 519) >73860 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >73861 @0 glVertex2f(x = 1213, y = 519) >73862 @0 glEnd() >73863 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73864 @0 glDisable(cap = GL_TEXTURE_2D) >73865 @0 glEnable(cap = GL_BLEND) >73866 @0 glEnable(cap = GL_ALPHA_TEST) >73867 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73868 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >73869 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) >73870 @0 glDisable(cap = GL_BLEND) >73871 @0 glDisable(cap = GL_ALPHA_TEST) >73872 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >73873 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) >73874 @0 glDisable(cap = GL_BLEND) >73875 @0 glDisable(cap = GL_ALPHA_TEST) >73876 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >73877 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) >73878 @0 glEnable(cap = GL_BLEND) >73879 @0 glEnable(cap = GL_ALPHA_TEST) >73880 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73881 @0 glBegin(mode = GL_QUADS) >73882 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >73883 @0 glVertex2f(x = 1593, y = 958) >73884 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >73885 @0 glVertex2f(x = 1950, y = 958) >73886 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >73887 @0 glVertex2f(x = 1950, y = 1031) >73888 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >73889 @0 glVertex2f(x = 1593, y = 1031) >73890 @0 glEnd() >73891 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73892 @0 glEnable(cap = GL_TEXTURE_2D) >73893 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >73894 @0 glEnable(cap = GL_BLEND) >73895 @0 glEnable(cap = GL_ALPHA_TEST) >73896 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73897 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73898 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73899 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73900 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73901 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73902 @0 glMatrixMode(mode = GL_TEXTURE) >73903 @0 glLoadIdentity() >73904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >73905 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >73906 @0 glBegin(mode = GL_QUADS) >73907 @0 glTexCoord2f(s = 0.328125, t = 0.09375) >73908 @0 glVertex2f(x = 1742, y = 991) >73909 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) >73910 @0 glVertex2f(x = 1748, y = 991) >73911 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) >73912 @0 glVertex2f(x = 1748, y = 1000) >73913 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) >73914 @0 glVertex2f(x = 1742, y = 1000) >73915 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >73916 @0 glVertex2f(x = 1748, y = 990) >73917 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >73918 @0 glVertex2f(x = 1755, y = 990) >73919 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >73920 @0 glVertex2f(x = 1755, y = 1000) >73921 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >73922 @0 glVertex2f(x = 1748, y = 1000) >73923 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >73924 @0 glVertex2f(x = 1755, y = 993) >73925 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >73926 @0 glVertex2f(x = 1762, y = 993) >73927 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >73928 @0 glVertex2f(x = 1762, y = 1001) >73929 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >73930 @0 glVertex2f(x = 1755, y = 1001) >73931 @0 glTexCoord2f(s = 0.28125, t = 0.1875) >73932 @0 glVertex2f(x = 1762, y = 993) >73933 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) >73934 @0 glVertex2f(x = 1769, y = 993) >73935 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) >73936 @0 glVertex2f(x = 1769, y = 1003) >73937 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) >73938 @0 glVertex2f(x = 1762, y = 1003) >73939 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >73940 @0 glVertex2f(x = 1776, y = 991) >73941 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >73942 @0 glVertex2f(x = 1783, y = 991) >73943 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >73944 @0 glVertex2f(x = 1783, y = 1000) >73945 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >73946 @0 glVertex2f(x = 1776, y = 1000) >73947 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >73948 @0 glVertex2f(x = 1783, y = 993) >73949 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >73950 @0 glVertex2f(x = 1790, y = 993) >73951 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >73952 @0 glVertex2f(x = 1790, y = 1001) >73953 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >73954 @0 glVertex2f(x = 1783, y = 1001) >73955 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >73956 @0 glVertex2f(x = 1790, y = 993) >73957 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >73958 @0 glVertex2f(x = 1797, y = 993) >73959 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >73960 @0 glVertex2f(x = 1797, y = 1000) >73961 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >73962 @0 glVertex2f(x = 1790, y = 1000) >73963 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >73964 @0 glVertex2f(x = 1797, y = 993) >73965 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >73966 @0 glVertex2f(x = 1804, y = 993) >73967 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >73968 @0 glVertex2f(x = 1804, y = 1000) >73969 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >73970 @0 glVertex2f(x = 1797, y = 1000) >73971 @0 glEnd() >73972 @0 glEnable(cap = GL_BLEND) >73973 @0 glEnable(cap = GL_ALPHA_TEST) >73974 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >73975 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >73976 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >73977 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >73978 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >73979 @0 glActiveTextureARB(texture = GL_TEXTURE0) >73980 @0 glMatrixMode(mode = GL_TEXTURE) >73981 @0 glLoadIdentity() >73982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >73983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >73984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >73985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >73986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >73987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >73988 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >73989 @0 glBegin(mode = GL_QUADS) >73990 @0 glTexCoord2f(s = 0.328125, t = 0.09375) >73991 @0 glVertex2f(x = 1741, y = 990) >73992 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) >73993 @0 glVertex2f(x = 1747, y = 990) >73994 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) >73995 @0 glVertex2f(x = 1747, y = 999) >73996 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) >73997 @0 glVertex2f(x = 1741, y = 999) >73998 @0 glEnd() >73999 @0 glEnable(cap = GL_BLEND) >74000 @0 glEnable(cap = GL_ALPHA_TEST) >74001 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >74002 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >74003 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >74004 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >74005 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >74006 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74007 @0 glMatrixMode(mode = GL_TEXTURE) >74008 @0 glLoadIdentity() >74009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >74010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >74011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >74012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >74013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >74014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >74015 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74016 @0 glBegin(mode = GL_QUADS) >74017 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >74018 @0 glVertex2f(x = 1747, y = 989) >74019 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >74020 @0 glVertex2f(x = 1754, y = 989) >74021 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >74022 @0 glVertex2f(x = 1754, y = 999) >74023 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >74024 @0 glVertex2f(x = 1747, y = 999) >74025 @0 glEnd() >74026 @0 glEnable(cap = GL_BLEND) >74027 @0 glEnable(cap = GL_ALPHA_TEST) >74028 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >74029 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >74030 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >74031 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >74032 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >74033 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74034 @0 glMatrixMode(mode = GL_TEXTURE) >74035 @0 glLoadIdentity() >74036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >74037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >74038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >74039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >74040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >74041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >74042 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74043 @0 glBegin(mode = GL_QUADS) >74044 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >74045 @0 glVertex2f(x = 1754, y = 992) >74046 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >74047 @0 glVertex2f(x = 1761, y = 992) >74048 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >74049 @0 glVertex2f(x = 1761, y = 1000) >74050 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >74051 @0 glVertex2f(x = 1754, y = 1000) >74052 @0 glEnd() >74053 @0 glEnable(cap = GL_BLEND) >74054 @0 glEnable(cap = GL_ALPHA_TEST) >74055 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >74056 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >74057 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >74058 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >74059 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >74060 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74061 @0 glMatrixMode(mode = GL_TEXTURE) >74062 @0 glLoadIdentity() >74063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >74064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >74065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >74066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >74067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >74068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >74069 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74070 @0 glBegin(mode = GL_QUADS) >74071 @0 glTexCoord2f(s = 0.28125, t = 0.1875) >74072 @0 glVertex2f(x = 1761, y = 992) >74073 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) >74074 @0 glVertex2f(x = 1768, y = 992) >74075 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) >74076 @0 glVertex2f(x = 1768, y = 1002) >74077 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) >74078 @0 glVertex2f(x = 1761, y = 1002) >74079 @0 glEnd() >74080 @0 glEnable(cap = GL_BLEND) >74081 @0 glEnable(cap = GL_ALPHA_TEST) >74082 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >74083 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >74084 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >74085 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >74086 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >74087 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74088 @0 glMatrixMode(mode = GL_TEXTURE) >74089 @0 glLoadIdentity() >74090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >74091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >74092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >74093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >74094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >74095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >74096 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74097 @0 glBegin(mode = GL_QUADS) >74098 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >74099 @0 glVertex2f(x = 1775, y = 990) >74100 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >74101 @0 glVertex2f(x = 1782, y = 990) >74102 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >74103 @0 glVertex2f(x = 1782, y = 999) >74104 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >74105 @0 glVertex2f(x = 1775, y = 999) >74106 @0 glEnd() >74107 @0 glEnable(cap = GL_BLEND) >74108 @0 glEnable(cap = GL_ALPHA_TEST) >74109 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >74110 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >74111 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >74112 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >74113 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >74114 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74115 @0 glMatrixMode(mode = GL_TEXTURE) >74116 @0 glLoadIdentity() >74117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >74118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >74119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >74120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >74121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >74122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >74123 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74124 @0 glBegin(mode = GL_QUADS) >74125 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >74126 @0 glVertex2f(x = 1782, y = 992) >74127 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >74128 @0 glVertex2f(x = 1789, y = 992) >74129 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >74130 @0 glVertex2f(x = 1789, y = 1000) >74131 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >74132 @0 glVertex2f(x = 1782, y = 1000) >74133 @0 glEnd() >74134 @0 glEnable(cap = GL_BLEND) >74135 @0 glEnable(cap = GL_ALPHA_TEST) >74136 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >74137 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >74138 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >74139 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >74140 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >74141 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74142 @0 glMatrixMode(mode = GL_TEXTURE) >74143 @0 glLoadIdentity() >74144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >74145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >74146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >74147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >74148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >74149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >74150 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74151 @0 glBegin(mode = GL_QUADS) >74152 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >74153 @0 glVertex2f(x = 1789, y = 992) >74154 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >74155 @0 glVertex2f(x = 1796, y = 992) >74156 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >74157 @0 glVertex2f(x = 1796, y = 999) >74158 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >74159 @0 glVertex2f(x = 1789, y = 999) >74160 @0 glEnd() >74161 @0 glEnable(cap = GL_BLEND) >74162 @0 glEnable(cap = GL_ALPHA_TEST) >74163 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >74164 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >74165 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >74166 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >74167 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >74168 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74169 @0 glMatrixMode(mode = GL_TEXTURE) >74170 @0 glLoadIdentity() >74171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >74172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >74173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >74174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >74175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >74176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >74177 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74178 @0 glBegin(mode = GL_QUADS) >74179 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >74180 @0 glVertex2f(x = 1796, y = 992) >74181 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >74182 @0 glVertex2f(x = 1803, y = 992) >74183 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >74184 @0 glVertex2f(x = 1803, y = 999) >74185 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >74186 @0 glVertex2f(x = 1796, y = 999) >74187 @0 glEnd() >74188 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74189 @0 glEnable(cap = GL_TEXTURE_2D) >74190 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) >74191 @0 glEnable(cap = GL_BLEND) >74192 @0 glEnable(cap = GL_ALPHA_TEST) >74193 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >74194 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >74195 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >74196 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >74197 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >74198 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74199 @0 glMatrixMode(mode = GL_TEXTURE) >74200 @0 glLoadIdentity() >74201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >74202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >74203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >74204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >74205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >74206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >74207 @0 glEnable(cap = GL_SCISSOR_TEST) >74208 @0 glScissor(x = 542, y = 253, width = 114, height = 112) >74209 @0 glBegin(mode = GL_QUADS) >74210 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74211 @0 glTexCoord2f(s = 0, t = 0) >74212 @0 glVertex2f(x = 542, y = 1075) >74213 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74214 @0 glTexCoord2f(s = 1, t = 0) >74215 @0 glVertex2f(x = 656, y = 1075) >74216 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74217 @0 glTexCoord2f(s = 1, t = 1) >74218 @0 glVertex2f(x = 656, y = 1187) >74219 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74220 @0 glTexCoord2f(s = 0, t = 1) >74221 @0 glVertex2f(x = 542, y = 1187) >74222 @0 glEnd() >74223 @0 glDisable(cap = GL_SCISSOR_TEST) >74224 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74225 @0 glEnable(cap = GL_TEXTURE_2D) >74226 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) >74227 @0 glEnable(cap = GL_BLEND) >74228 @0 glEnable(cap = GL_ALPHA_TEST) >74229 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >74230 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >74231 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >74232 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >74233 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >74234 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74235 @0 glMatrixMode(mode = GL_TEXTURE) >74236 @0 glLoadIdentity() >74237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >74238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >74239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >74240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >74241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >74242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >74243 @0 glEnable(cap = GL_SCISSOR_TEST) >74244 @0 glScissor(x = 680, y = 253, width = 114, height = 112) >74245 @0 glBegin(mode = GL_QUADS) >74246 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74247 @0 glTexCoord2f(s = 0, t = 0) >74248 @0 glVertex2f(x = 680, y = 1075) >74249 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74250 @0 glTexCoord2f(s = 1, t = 0) >74251 @0 glVertex2f(x = 794, y = 1075) >74252 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74253 @0 glTexCoord2f(s = 1, t = 1) >74254 @0 glVertex2f(x = 794, y = 1187) >74255 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74256 @0 glTexCoord2f(s = 0, t = 1) >74257 @0 glVertex2f(x = 680, y = 1187) >74258 @0 glEnd() >74259 @0 glDisable(cap = GL_SCISSOR_TEST) >74260 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74261 @0 glEnable(cap = GL_TEXTURE_2D) >74262 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >74263 @0 glEnable(cap = GL_BLEND) >74264 @0 glEnable(cap = GL_ALPHA_TEST) >74265 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >74266 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >74267 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >74268 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >74269 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >74270 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74271 @0 glMatrixMode(mode = GL_TEXTURE) >74272 @0 glLoadIdentity() >74273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >74274 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >74275 @0 glBegin(mode = GL_QUADS) >74276 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >74277 @0 glVertex2f(x = 5, y = 4) >74278 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >74279 @0 glVertex2f(x = 12, y = 4) >74280 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >74281 @0 glVertex2f(x = 12, y = 13) >74282 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >74283 @0 glVertex2f(x = 5, y = 13) >74284 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >74285 @0 glVertex2f(x = 13, y = 3) >74286 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >74287 @0 glVertex2f(x = 19, y = 3) >74288 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >74289 @0 glVertex2f(x = 19, y = 13) >74290 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >74291 @0 glVertex2f(x = 13, y = 13) >74292 @0 glTexCoord2f(s = 0.75, t = 0.140625) >74293 @0 glVertex2f(x = 20, y = 6) >74294 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >74295 @0 glVertex2f(x = 26, y = 6) >74296 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >74297 @0 glVertex2f(x = 26, y = 13) >74298 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >74299 @0 glVertex2f(x = 20, y = 13) >74300 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >74301 @0 glVertex2f(x = 26, y = 6) >74302 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >74303 @0 glVertex2f(x = 33, y = 6) >74304 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >74305 @0 glVertex2f(x = 33, y = 13) >74306 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >74307 @0 glVertex2f(x = 26, y = 13) >74308 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >74309 @0 glVertex2f(x = 33, y = 4) >74310 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >74311 @0 glVertex2f(x = 40, y = 4) >74312 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >74313 @0 glVertex2f(x = 40, y = 13) >74314 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >74315 @0 glVertex2f(x = 33, y = 13) >74316 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >74317 @0 glVertex2f(x = 40, y = 6) >74318 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >74319 @0 glVertex2f(x = 47, y = 6) >74320 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >74321 @0 glVertex2f(x = 47, y = 13) >74322 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >74323 @0 glVertex2f(x = 40, y = 13) >74324 @0 glTexCoord2f(s = 0, t = 0.1875) >74325 @0 glVertex2f(x = 47, y = 6) >74326 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >74327 @0 glVertex2f(x = 54, y = 6) >74328 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >74329 @0 glVertex2f(x = 54, y = 13) >74330 @0 glTexCoord2f(s = 0, t = 0.2148438) >74331 @0 glVertex2f(x = 47, y = 13) >74332 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >74333 @0 glVertex2f(x = 54, y = 4) >74334 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >74335 @0 glVertex2f(x = 61, y = 4) >74336 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >74337 @0 glVertex2f(x = 61, y = 13) >74338 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >74339 @0 glVertex2f(x = 54, y = 13) >74340 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >74341 @0 glVertex2f(x = 68, y = 4) >74342 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >74343 @0 glVertex2f(x = 75, y = 4) >74344 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >74345 @0 glVertex2f(x = 75, y = 13) >74346 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >74347 @0 glVertex2f(x = 68, y = 13) >74348 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >74349 @0 glVertex2f(x = 75, y = 6) >74350 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >74351 @0 glVertex2f(x = 82, y = 6) >74352 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >74353 @0 glVertex2f(x = 82, y = 14) >74354 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >74355 @0 glVertex2f(x = 75, y = 14) >74356 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >74357 @0 glVertex2f(x = 82, y = 6) >74358 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >74359 @0 glVertex2f(x = 89, y = 6) >74360 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >74361 @0 glVertex2f(x = 89, y = 13) >74362 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >74363 @0 glVertex2f(x = 82, y = 13) >74364 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >74365 @0 glVertex2f(x = 89, y = 6) >74366 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) >74367 @0 glVertex2f(x = 95, y = 6) >74368 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) >74369 @0 glVertex2f(x = 95, y = 13) >74370 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >74371 @0 glVertex2f(x = 89, y = 13) >74372 @0 glEnd() >74373 @0 glEnable(cap = GL_BLEND) >74374 @0 glEnable(cap = GL_ALPHA_TEST) >74375 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >74376 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >74377 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >74378 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >74379 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >74380 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74381 @0 glMatrixMode(mode = GL_TEXTURE) >74382 @0 glLoadIdentity() >74383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >74384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >74385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >74386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >74387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >74388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >74389 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74390 @0 glBegin(mode = GL_QUADS) >74391 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >74392 @0 glVertex2f(x = 4, y = 3) >74393 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >74394 @0 glVertex2f(x = 11, y = 3) >74395 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >74396 @0 glVertex2f(x = 11, y = 12) >74397 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >74398 @0 glVertex2f(x = 4, y = 12) >74399 @0 glEnd() >74400 @0 glEnable(cap = GL_BLEND) >74401 @0 glEnable(cap = GL_ALPHA_TEST) >74402 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >74403 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >74404 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >74405 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >74406 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >74407 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74408 @0 glMatrixMode(mode = GL_TEXTURE) >74409 @0 glLoadIdentity() >74410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >74411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >74412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >74413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >74414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >74415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >74416 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74417 @0 glBegin(mode = GL_QUADS) >74418 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >74419 @0 glVertex2f(x = 12, y = 2) >74420 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >74421 @0 glVertex2f(x = 18, y = 2) >74422 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >74423 @0 glVertex2f(x = 18, y = 12) >74424 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >74425 @0 glVertex2f(x = 12, y = 12) >74426 @0 glEnd() >74427 @0 glEnable(cap = GL_BLEND) >74428 @0 glEnable(cap = GL_ALPHA_TEST) >74429 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >74430 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >74431 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >74432 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >74433 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >74434 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74435 @0 glMatrixMode(mode = GL_TEXTURE) >74436 @0 glLoadIdentity() >74437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >74438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >74439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >74440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >74441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >74442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >74443 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74444 @0 glBegin(mode = GL_QUADS) >74445 @0 glTexCoord2f(s = 0.75, t = 0.140625) >74446 @0 glVertex2f(x = 19, y = 5) >74447 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >74448 @0 glVertex2f(x = 25, y = 5) >74449 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >74450 @0 glVertex2f(x = 25, y = 12) >74451 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >74452 @0 glVertex2f(x = 19, y = 12) >74453 @0 glEnd() >74454 @0 glEnable(cap = GL_BLEND) >74455 @0 glEnable(cap = GL_ALPHA_TEST) >74456 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >74457 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >74458 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >74459 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >74460 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >74461 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74462 @0 glMatrixMode(mode = GL_TEXTURE) >74463 @0 glLoadIdentity() >74464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >74465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >74466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >74467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >74468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >74469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >74470 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74471 @0 glBegin(mode = GL_QUADS) >74472 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >74473 @0 glVertex2f(x = 25, y = 5) >74474 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >74475 @0 glVertex2f(x = 32, y = 5) >74476 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >74477 @0 glVertex2f(x = 32, y = 12) >74478 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >74479 @0 glVertex2f(x = 25, y = 12) >74480 @0 glEnd() >74481 @0 glEnable(cap = GL_BLEND) >74482 @0 glEnable(cap = GL_ALPHA_TEST) >74483 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >74484 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >74485 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >74486 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >74487 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >74488 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74489 @0 glMatrixMode(mode = GL_TEXTURE) >74490 @0 glLoadIdentity() >74491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >74492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >74493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >74494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >74495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >74496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >74497 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74498 @0 glBegin(mode = GL_QUADS) >74499 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >74500 @0 glVertex2f(x = 32, y = 3) >74501 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >74502 @0 glVertex2f(x = 39, y = 3) >74503 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >74504 @0 glVertex2f(x = 39, y = 12) >74505 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >74506 @0 glVertex2f(x = 32, y = 12) >74507 @0 glEnd() >74508 @0 glEnable(cap = GL_BLEND) >74509 @0 glEnable(cap = GL_ALPHA_TEST) >74510 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >74511 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >74512 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >74513 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >74514 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >74515 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74516 @0 glMatrixMode(mode = GL_TEXTURE) >74517 @0 glLoadIdentity() >74518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >74519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >74520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >74521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >74522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >74523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >74524 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74525 @0 glBegin(mode = GL_QUADS) >74526 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >74527 @0 glVertex2f(x = 39, y = 5) >74528 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >74529 @0 glVertex2f(x = 46, y = 5) >74530 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >74531 @0 glVertex2f(x = 46, y = 12) >74532 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >74533 @0 glVertex2f(x = 39, y = 12) >74534 @0 glEnd() >74535 @0 glEnable(cap = GL_BLEND) >74536 @0 glEnable(cap = GL_ALPHA_TEST) >74537 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >74538 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >74539 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >74540 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >74541 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >74542 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74543 @0 glMatrixMode(mode = GL_TEXTURE) >74544 @0 glLoadIdentity() >74545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >74546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >74547 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >74548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >74549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >74550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >74551 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74552 @0 glBegin(mode = GL_QUADS) >74553 @0 glTexCoord2f(s = 0, t = 0.1875) >74554 @0 glVertex2f(x = 46, y = 5) >74555 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >74556 @0 glVertex2f(x = 53, y = 5) >74557 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >74558 @0 glVertex2f(x = 53, y = 12) >74559 @0 glTexCoord2f(s = 0, t = 0.2148438) >74560 @0 glVertex2f(x = 46, y = 12) >74561 @0 glEnd() >74562 @0 glEnable(cap = GL_BLEND) >74563 @0 glEnable(cap = GL_ALPHA_TEST) >74564 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >74565 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >74566 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >74567 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >74568 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >74569 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74570 @0 glMatrixMode(mode = GL_TEXTURE) >74571 @0 glLoadIdentity() >74572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >74573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >74574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >74575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >74576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >74577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >74578 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74579 @0 glBegin(mode = GL_QUADS) >74580 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >74581 @0 glVertex2f(x = 53, y = 3) >74582 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >74583 @0 glVertex2f(x = 60, y = 3) >74584 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >74585 @0 glVertex2f(x = 60, y = 12) >74586 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >74587 @0 glVertex2f(x = 53, y = 12) >74588 @0 glEnd() >74589 @0 glEnable(cap = GL_BLEND) >74590 @0 glEnable(cap = GL_ALPHA_TEST) >74591 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >74592 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >74593 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >74594 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >74595 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >74596 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74597 @0 glMatrixMode(mode = GL_TEXTURE) >74598 @0 glLoadIdentity() >74599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >74600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >74601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >74602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >74603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >74604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >74605 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74606 @0 glBegin(mode = GL_QUADS) >74607 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >74608 @0 glVertex2f(x = 67, y = 3) >74609 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >74610 @0 glVertex2f(x = 74, y = 3) >74611 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >74612 @0 glVertex2f(x = 74, y = 12) >74613 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >74614 @0 glVertex2f(x = 67, y = 12) >74615 @0 glEnd() >74616 @0 glEnable(cap = GL_BLEND) >74617 @0 glEnable(cap = GL_ALPHA_TEST) >74618 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >74619 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >74620 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >74621 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >74622 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >74623 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74624 @0 glMatrixMode(mode = GL_TEXTURE) >74625 @0 glLoadIdentity() >74626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >74627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >74628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >74629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >74630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >74631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >74632 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74633 @0 glBegin(mode = GL_QUADS) >74634 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >74635 @0 glVertex2f(x = 74, y = 5) >74636 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >74637 @0 glVertex2f(x = 81, y = 5) >74638 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >74639 @0 glVertex2f(x = 81, y = 13) >74640 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >74641 @0 glVertex2f(x = 74, y = 13) >74642 @0 glEnd() >74643 @0 glEnable(cap = GL_BLEND) >74644 @0 glEnable(cap = GL_ALPHA_TEST) >74645 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >74646 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >74647 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >74648 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >74649 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >74650 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74651 @0 glMatrixMode(mode = GL_TEXTURE) >74652 @0 glLoadIdentity() >74653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >74654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >74655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >74656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >74657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >74658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >74659 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74660 @0 glBegin(mode = GL_QUADS) >74661 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >74662 @0 glVertex2f(x = 81, y = 5) >74663 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >74664 @0 glVertex2f(x = 88, y = 5) >74665 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >74666 @0 glVertex2f(x = 88, y = 12) >74667 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >74668 @0 glVertex2f(x = 81, y = 12) >74669 @0 glEnd() >74670 @0 glEnable(cap = GL_BLEND) >74671 @0 glEnable(cap = GL_ALPHA_TEST) >74672 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >74673 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >74674 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >74675 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >74676 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >74677 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74678 @0 glMatrixMode(mode = GL_TEXTURE) >74679 @0 glLoadIdentity() >74680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >74681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >74682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >74683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >74684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >74685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >74686 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >74687 @0 glBegin(mode = GL_QUADS) >74688 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >74689 @0 glVertex2f(x = 88, y = 5) >74690 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >74691 @0 glVertex2f(x = 95, y = 5) >74692 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >74693 @0 glVertex2f(x = 95, y = 12) >74694 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >74695 @0 glVertex2f(x = 88, y = 12) >74696 @0 glEnd() >74697 @0 glFlush() >74698 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) > >74699 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) >74700 @0 glDepthMask(flag = GL_TRUE) >74701 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) >74702 @0 glActiveTextureARB(texture = GL_TEXTURE3) >74703 @0 glMatrixMode(mode = GL_TEXTURE) >74704 @0 glLoadIdentity() >74705 @0 glActiveTextureARB(texture = GL_TEXTURE2) >74706 @0 glMatrixMode(mode = GL_TEXTURE) >74707 @0 glLoadIdentity() >74708 @0 glActiveTextureARB(texture = GL_TEXTURE1) >74709 @0 glMatrixMode(mode = GL_TEXTURE) >74710 @0 glLoadIdentity() >74711 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74712 @0 glDisable(cap = GL_TEXTURE_2D) >74713 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74714 @0 glMatrixMode(mode = GL_TEXTURE) >74715 @0 glLoadIdentity() >74716 @0 glMatrixMode(mode = GL_PROJECTION) >74717 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >74718 @0 glMatrixMode(mode = GL_MODELVIEW) >74719 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >74720 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >74721 @0 glMatrixMode(mode = GL_MODELVIEW) >74722 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >74723 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >74724 @0 glActiveTextureARB(texture = GL_TEXTURE3) >74725 @0 glMatrixMode(mode = GL_TEXTURE) >74726 @0 glLoadIdentity() >74727 @0 glActiveTextureARB(texture = GL_TEXTURE2) >74728 @0 glMatrixMode(mode = GL_TEXTURE) >74729 @0 glLoadIdentity() >74730 @0 glActiveTextureARB(texture = GL_TEXTURE1) >74731 @0 glMatrixMode(mode = GL_TEXTURE) >74732 @0 glLoadIdentity() >74733 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74734 @0 glMatrixMode(mode = GL_TEXTURE) >74735 @0 glLoadIdentity() >74736 @0 glMatrixMode(mode = GL_PROJECTION) >74737 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >74738 @0 glMatrixMode(mode = GL_MODELVIEW) >74739 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >74740 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >74741 @0 glMatrixMode(mode = GL_PROJECTION) >74742 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >74743 @0 glMatrixMode(mode = GL_MODELVIEW) >74744 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >74745 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >74746 @0 glDisable(cap = GL_LIGHT0) >74747 @0 glDisable(cap = GL_LIGHT1) >74748 @0 glDisable(cap = GL_LIGHT2) >74749 @0 glDisable(cap = GL_LIGHT3) >74750 @0 glDisable(cap = GL_LIGHT4) >74751 @0 glDisable(cap = GL_LIGHT5) >74752 @0 glDisable(cap = GL_LIGHT6) >74753 @0 glDisable(cap = GL_LIGHT7) >74754 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) >74755 @0 glMatrixMode(mode = GL_MODELVIEW) >74756 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >74757 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >74758 @0 glActiveTextureARB(texture = GL_TEXTURE3) >74759 @0 glMatrixMode(mode = GL_TEXTURE) >74760 @0 glLoadIdentity() >74761 @0 glActiveTextureARB(texture = GL_TEXTURE2) >74762 @0 glMatrixMode(mode = GL_TEXTURE) >74763 @0 glLoadIdentity() >74764 @0 glActiveTextureARB(texture = GL_TEXTURE1) >74765 @0 glMatrixMode(mode = GL_TEXTURE) >74766 @0 glLoadIdentity() >74767 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74768 @0 glMatrixMode(mode = GL_TEXTURE) >74769 @0 glLoadIdentity() >74770 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) >74771 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) >74772 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) >74773 @0 glFogf(pname = GL_FOG_START, param = 3840) >74774 @0 glFogf(pname = GL_FOG_END, param = 9216) >74775 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) >74776 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) >74777 @0 glDisable(cap = GL_BLEND) >74778 @0 glDisable(cap = GL_ALPHA_TEST) >74779 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >74780 @0 glMatrixMode(mode = GL_MODELVIEW) >74781 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >74782 @0 glMatrixMode(mode = GL_PROJECTION) >74783 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >74784 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) >74785 @0 glEnable(cap = GL_COLOR_MATERIAL) >74786 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) >74787 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) >74788 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) >74789 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) >74790 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) >74791 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) >74792 @0 glShadeModel(mode = GL_SMOOTH) >74793 @0 glDisable(cap = GL_LIGHTING) >74794 @0 glEnable(cap = GL_DEPTH_TEST) >74795 @0 glDepthFunc(func = GL_LEQUAL) >74796 @0 glDepthMask(flag = GL_TRUE) >74797 @0 glCullFace(mode = GL_BACK) >74798 @0 glEnable(cap = GL_CULL_FACE) >74799 @0 glEnable(cap = GL_FOG) >74800 @0 glDisable(cap = GL_NORMALIZE) >74801 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) >74802 @0 glDisable(cap = GL_BLEND) >74803 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) >74804 @0 glPolygonOffset(factor = -1, units = 0) >74805 @0 glPointSize(size = 1) >74806 @0 glLineWidth(width = 1) >74807 @0 glDisable(cap = GL_MULTISAMPLE) >74808 @0 glActiveTextureARB(texture = GL_TEXTURE0) >74809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >74810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >74811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >74812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) >74813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >74814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >74815 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >74816 @0 glEnable(cap = GL_BLEND) >74817 @0 glEnable(cap = GL_ALPHA_TEST) >74818 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >74819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74820 @0 glEnableClientState(array = GL_COLOR_ARRAY) >74821 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >74822 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >74823 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >74824 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >74825 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >74826 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74827 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74828 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >74829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74830 @0 glDisableClientState(array = GL_COLOR_ARRAY) >74831 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >74832 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >74833 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >74834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74835 @0 glEnableClientState(array = GL_COLOR_ARRAY) >74836 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >74837 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >74838 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >74839 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >74840 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >74841 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74842 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74843 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >74844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74845 @0 glDisableClientState(array = GL_COLOR_ARRAY) >74846 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >74847 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >74848 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >74849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74850 @0 glEnableClientState(array = GL_COLOR_ARRAY) >74851 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >74852 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >74853 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >74854 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >74855 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >74856 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74857 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74858 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >74859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74860 @0 glDisableClientState(array = GL_COLOR_ARRAY) >74861 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >74862 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >74863 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >74864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74865 @0 glEnableClientState(array = GL_COLOR_ARRAY) >74866 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >74867 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >74868 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >74869 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >74870 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >74871 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74872 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74873 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >74874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74875 @0 glDisableClientState(array = GL_COLOR_ARRAY) >74876 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >74877 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >74878 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >74879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74880 @0 glEnableClientState(array = GL_COLOR_ARRAY) >74881 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >74882 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >74883 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >74884 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >74885 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >74886 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74887 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74888 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >74889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74890 @0 glDisableClientState(array = GL_COLOR_ARRAY) >74891 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >74892 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >74893 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >74894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74895 @0 glEnableClientState(array = GL_COLOR_ARRAY) >74896 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >74897 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >74898 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >74899 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >74900 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >74901 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74902 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74903 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >74904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74905 @0 glDisableClientState(array = GL_COLOR_ARRAY) >74906 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >74907 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >74908 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >74909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74910 @0 glEnableClientState(array = GL_COLOR_ARRAY) >74911 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >74912 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >74913 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >74914 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >74915 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >74916 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74917 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74918 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >74919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74920 @0 glDisableClientState(array = GL_COLOR_ARRAY) >74921 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >74922 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >74923 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >74924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74925 @0 glEnableClientState(array = GL_COLOR_ARRAY) >74926 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >74927 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >74928 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >74929 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >74930 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >74931 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74932 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74933 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >74934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74935 @0 glDisableClientState(array = GL_COLOR_ARRAY) >74936 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >74937 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >74938 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >74939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74940 @0 glEnableClientState(array = GL_COLOR_ARRAY) >74941 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >74942 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >74943 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >74944 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >74945 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >74946 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74947 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74948 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >74949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74950 @0 glDisableClientState(array = GL_COLOR_ARRAY) >74951 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >74952 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >74953 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >74954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74955 @0 glEnableClientState(array = GL_COLOR_ARRAY) >74956 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >74957 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >74958 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >74959 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >74960 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >74961 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74962 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74963 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >74964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74965 @0 glDisableClientState(array = GL_COLOR_ARRAY) >74966 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >74967 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >74968 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >74969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74970 @0 glEnableClientState(array = GL_COLOR_ARRAY) >74971 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >74972 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >74973 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >74974 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >74975 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >74976 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74977 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74978 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >74979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74980 @0 glDisableClientState(array = GL_COLOR_ARRAY) >74981 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >74982 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >74983 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >74984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74985 @0 glEnableClientState(array = GL_COLOR_ARRAY) >74986 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >74987 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >74988 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >74989 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >74990 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >74991 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74992 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >74993 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >74994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >74995 @0 glDisableClientState(array = GL_COLOR_ARRAY) >74996 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >74997 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >74998 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >74999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75000 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75001 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75002 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75003 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75004 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75005 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75006 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75007 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75008 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75010 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75011 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75012 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75013 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75015 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75016 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75017 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75018 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75019 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75020 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75021 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75022 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75023 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75025 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75026 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75027 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75028 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75030 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75031 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75032 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75033 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75034 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75035 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75036 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75037 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75038 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75040 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75041 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75042 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75043 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75045 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75046 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75047 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75048 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75049 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75050 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75051 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75052 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75053 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75055 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75056 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75057 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75058 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75060 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75061 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75062 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75063 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75064 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75065 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75066 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75067 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75068 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75070 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75071 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75072 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75073 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75075 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75076 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75077 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75078 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75079 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75080 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75081 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75082 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75083 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75085 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75086 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75087 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75088 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75090 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75091 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75092 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75093 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75094 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75095 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75096 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75097 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75098 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75100 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75101 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75102 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75103 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75105 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75106 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75107 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75108 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75109 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75110 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75111 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75112 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75113 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75115 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75116 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75117 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75118 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75120 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75121 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75122 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75123 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75124 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75125 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75126 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75127 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75128 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75130 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75131 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75132 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75133 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75135 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75136 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75137 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75138 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75139 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75140 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75141 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75142 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75143 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75145 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75146 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75147 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75148 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75150 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75151 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75152 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75153 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75154 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75155 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75156 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75157 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75158 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75160 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75161 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75162 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75163 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75165 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75166 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75167 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75168 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75169 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75170 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75171 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75172 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75173 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75175 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75176 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75177 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75178 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75180 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75181 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75182 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75183 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75184 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75185 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75186 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75187 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75188 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75190 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75191 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75192 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75193 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75195 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75196 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75197 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75198 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75199 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75200 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75201 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75202 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75203 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75205 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75206 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75207 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75208 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75210 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75211 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75212 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75213 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75214 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75215 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75216 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75217 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75218 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75220 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75221 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75222 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75223 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75225 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75226 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75227 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75228 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75229 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75230 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75231 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75232 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75233 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75235 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75236 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75237 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75238 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75240 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75241 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75242 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75243 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75244 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75245 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75246 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75247 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75248 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75250 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75251 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75252 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75253 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75255 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75256 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75257 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75258 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75259 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75260 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75261 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75262 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75263 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75265 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75266 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75267 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75268 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75270 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75271 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75272 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75273 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75274 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75275 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75276 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75277 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75278 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75280 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75281 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75282 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75283 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75285 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75286 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75287 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75288 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75289 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75290 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75291 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75292 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75293 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75295 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75296 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75297 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75298 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75300 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75301 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75302 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75303 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75304 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75305 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75306 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75307 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75308 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75310 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75311 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75312 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75313 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75315 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75316 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75317 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75318 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75319 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75320 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75321 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75322 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75323 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75325 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75326 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75327 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75328 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75330 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75331 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75332 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75333 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75334 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75335 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75336 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75337 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75338 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75340 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75341 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75342 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75343 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75345 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75346 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75347 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75348 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75349 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75350 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75351 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75352 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75353 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75355 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75356 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75357 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75358 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75360 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75361 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75362 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75363 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75364 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75365 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75366 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75367 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75368 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75370 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75371 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75372 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75373 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75375 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75376 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75377 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75378 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75379 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75380 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75381 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75382 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75383 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75385 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75386 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75387 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75388 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75390 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75391 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75392 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75393 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75394 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75395 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75396 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75397 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75398 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75400 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75401 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75402 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75403 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75405 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75406 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75407 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75408 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75409 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75410 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75411 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75412 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75413 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75415 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75416 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75417 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75418 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75420 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75421 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75422 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75423 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75424 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75425 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75426 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75427 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75428 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75430 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75431 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75432 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75433 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75435 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75436 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75437 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75438 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75439 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75440 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75441 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75442 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75443 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75445 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75446 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75447 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75448 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75450 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75451 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75452 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75453 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75454 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75455 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75456 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75457 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75458 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75460 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75461 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75462 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75463 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75465 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75466 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75467 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75468 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75469 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75470 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75471 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75472 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75473 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75475 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75476 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75477 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75478 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75480 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75481 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75482 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75483 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75484 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75485 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75486 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75487 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75488 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75490 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75491 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75492 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75493 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75495 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75496 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75497 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75498 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75499 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75500 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75501 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75502 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75503 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75505 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75506 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75507 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75508 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75510 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75511 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75512 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75513 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75514 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75515 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75516 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75517 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75518 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75520 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75521 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75522 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75523 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75525 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75526 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75527 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75528 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75529 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75530 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75531 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75532 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75533 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75535 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75536 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75537 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75538 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75540 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75541 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75542 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75543 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75544 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75545 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75546 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75547 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75548 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75550 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75551 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75552 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75553 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75555 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75556 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75557 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75558 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75559 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75560 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75561 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75562 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75563 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75565 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75566 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75567 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75568 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75570 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75571 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75572 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75573 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75574 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75575 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75576 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75577 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75578 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75580 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75581 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75582 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75583 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75585 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75586 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75587 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75588 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75589 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75590 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75591 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75592 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75593 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75595 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75596 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75597 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75598 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75600 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75601 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75602 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75603 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75604 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75605 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75606 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75607 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75608 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75610 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75611 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75612 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75613 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75615 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75616 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75617 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75618 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75619 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75620 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75621 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75622 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75623 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75625 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75626 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75627 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75628 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75630 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75631 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75632 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75633 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75634 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75635 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75636 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75637 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75638 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75640 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75641 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75642 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75643 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75645 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75646 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75647 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75648 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75649 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75650 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75651 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75652 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75653 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75655 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75656 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75657 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75658 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75660 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75661 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75662 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75663 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75664 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75665 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75666 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75667 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75668 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75670 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75671 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75672 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75673 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75675 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75676 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75677 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75678 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75679 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75680 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75681 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75682 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75683 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75685 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75686 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75687 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75688 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75690 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75691 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75692 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75693 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75694 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75695 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75696 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75697 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75698 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75700 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75701 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75702 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75703 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75705 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75706 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75707 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75708 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75709 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75710 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75711 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75712 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75713 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75715 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75716 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75717 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75718 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75720 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75721 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75722 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75723 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75724 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75725 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75726 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75727 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75728 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75730 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75731 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75732 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75733 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75735 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75736 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75737 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75738 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75739 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75740 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75741 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75742 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75743 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75745 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75746 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75747 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75748 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75750 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75751 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75752 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75753 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75754 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75755 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75756 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75757 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75758 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75760 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75761 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75762 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75763 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75765 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75766 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75767 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75768 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75769 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75770 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75771 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75772 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75773 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75775 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75776 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75777 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75778 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75780 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75781 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75782 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75783 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75784 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75785 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75786 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75787 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75788 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75790 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75791 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75792 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75793 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75795 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75796 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75797 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75798 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75799 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75800 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75801 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75802 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75803 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75805 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75806 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75807 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75808 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75810 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75811 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75812 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75813 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75814 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75815 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75816 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75817 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75818 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75820 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75821 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75822 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75823 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75825 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75826 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75827 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75828 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75829 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75830 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75831 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75832 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75833 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75835 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75836 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75837 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75838 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75840 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75841 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75842 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75843 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75844 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75845 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75846 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75847 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75848 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75850 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75851 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75852 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75853 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75855 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75856 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75857 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75858 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75859 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75860 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75861 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75862 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75863 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75865 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75866 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75867 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75868 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75870 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75871 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75872 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75873 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75874 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75875 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75876 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75877 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75878 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75880 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75881 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75882 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75883 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75885 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75886 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75887 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75888 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75889 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75890 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75891 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75892 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75893 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75895 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75896 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75897 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75898 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75900 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75901 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75902 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75903 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75904 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75905 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75906 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75907 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75908 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75910 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75911 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75912 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75913 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75915 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75916 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75917 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75918 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75919 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75920 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75921 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75922 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75923 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75925 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75926 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75927 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75928 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75930 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75931 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75932 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75933 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75934 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75935 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75936 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75937 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75938 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75940 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75941 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75942 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75943 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75945 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75946 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75947 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75948 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75949 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75950 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75951 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75952 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75953 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75955 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75956 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75957 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75958 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75960 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75961 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75962 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75963 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75964 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75965 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75966 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75967 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75968 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75970 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75971 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75972 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75973 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75975 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75976 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75977 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75978 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75979 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75980 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75981 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75982 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75983 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75985 @0 glDisableClientState(array = GL_COLOR_ARRAY) >75986 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >75987 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >75988 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >75989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >75990 @0 glEnableClientState(array = GL_COLOR_ARRAY) >75991 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >75992 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >75993 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >75994 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >75995 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >75996 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75997 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >75998 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >75999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76000 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76001 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76002 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76003 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76005 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76006 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76007 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76008 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76009 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76010 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76011 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76012 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76013 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76015 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76016 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76017 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76018 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76020 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76021 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76022 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76023 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76024 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76025 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76026 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76027 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76028 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76030 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76031 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76032 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76033 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76035 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76036 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76037 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76038 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76039 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76040 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76041 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76042 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76043 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76045 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76046 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76047 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76048 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76050 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76051 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76052 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76053 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76054 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76055 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76056 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76057 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76058 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76060 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76061 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76062 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76063 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76065 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76066 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76067 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76068 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76069 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76070 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76071 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76072 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76073 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76075 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76076 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76077 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76078 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76080 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76081 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76082 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76083 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76084 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76085 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76086 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76087 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76088 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76090 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76091 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76092 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76093 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76095 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76096 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76097 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76098 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76099 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76100 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76101 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76102 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76103 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76105 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76106 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76107 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76108 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76110 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76111 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76112 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76113 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76114 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76115 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76116 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76117 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76118 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76120 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76121 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76122 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76123 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76125 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76126 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76127 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76128 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76129 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76130 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76131 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76132 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76133 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76135 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76136 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76137 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76138 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76140 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76141 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76142 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76143 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76144 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76145 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76146 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76147 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76148 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76150 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76151 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76152 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76153 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76155 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76156 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76157 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76158 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76159 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76160 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76161 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76162 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76163 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76165 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76166 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76167 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76168 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76170 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76171 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76172 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76173 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76174 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76175 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76176 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76177 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76178 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76180 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76181 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76182 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76183 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76185 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76186 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76187 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76188 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76189 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76190 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76191 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76192 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76193 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76195 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76196 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76197 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76198 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76200 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76201 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76202 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76203 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76204 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76205 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76206 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76207 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76208 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76210 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76211 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76212 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76213 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76215 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76216 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76217 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76218 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76219 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76220 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76221 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76222 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76223 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76225 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76226 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76227 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76228 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76230 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76231 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76232 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76233 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76234 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76235 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76236 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76237 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76238 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76240 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76241 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76242 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76243 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76245 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76246 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76247 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76248 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76249 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76250 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76251 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76252 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76253 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76255 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76256 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76257 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76258 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76260 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76261 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76262 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76263 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76264 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76265 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76266 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76267 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76268 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76270 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76271 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76272 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76273 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76275 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76276 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76277 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76278 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76279 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76280 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76281 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76282 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76283 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76285 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76286 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76287 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76288 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76290 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76291 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76292 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76293 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76294 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76295 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76296 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76297 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76298 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76300 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76301 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76302 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76303 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76305 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76306 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76307 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76308 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76309 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76310 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76311 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76312 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76313 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76315 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76316 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76317 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76318 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76320 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76321 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76322 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76323 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76324 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76325 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76326 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76327 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76328 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76330 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76331 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76332 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76333 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76335 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76336 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76337 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76338 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76339 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76340 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76341 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76342 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76343 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76345 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76346 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76347 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76348 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76350 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76351 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76352 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76353 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76354 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76355 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76356 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76357 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76358 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76360 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76361 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76362 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76363 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76365 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76366 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76367 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76368 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76369 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76370 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76371 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76372 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76373 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76375 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76376 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76377 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76378 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76380 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76381 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76382 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76383 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76384 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76385 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76386 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76387 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76388 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76390 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76391 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76392 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76393 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76395 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76396 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76397 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76398 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76399 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76400 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76401 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76402 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76403 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76405 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76406 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76407 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76408 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76410 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76411 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76412 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76413 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76414 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76415 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76416 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76417 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76418 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76420 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76421 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76422 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76423 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76425 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76426 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76427 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76428 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76429 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76430 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76431 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76432 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76433 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76435 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76436 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76437 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76438 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76440 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76441 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76442 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76443 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76444 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76445 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76446 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76447 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76448 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76450 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76451 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76452 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76453 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76455 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76456 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76457 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76458 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76459 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76460 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76461 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76462 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76463 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76465 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76466 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76467 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76468 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76470 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76471 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76472 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76473 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76474 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76475 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76476 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76477 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76478 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76480 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76481 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76482 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76483 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76485 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76486 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76487 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76488 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76489 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76490 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76491 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76492 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76493 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76495 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76496 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76497 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76498 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76500 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76501 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76502 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76503 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76504 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76505 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76506 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76507 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76508 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76510 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76511 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76512 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76513 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76515 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76516 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76517 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76518 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76519 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76520 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76521 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76522 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76523 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76525 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76526 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76527 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76528 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76530 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76531 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76532 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76533 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76534 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76535 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76536 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76537 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76538 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76540 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76541 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76542 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76543 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76545 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76546 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76547 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76548 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76549 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76550 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76551 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76552 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76553 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76555 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76556 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76557 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76558 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76560 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76561 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76562 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76563 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76564 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76565 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76566 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76567 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76568 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76570 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76571 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76572 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76573 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76575 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76576 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76577 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76578 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76579 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76580 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76581 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76582 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76583 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76585 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76586 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76587 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76588 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76590 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76591 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76592 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76593 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76594 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76595 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76596 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76597 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76598 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76600 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76601 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76602 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76603 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76605 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76606 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76607 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76608 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76609 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76610 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76611 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76612 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76613 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76615 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76616 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76617 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76618 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76620 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76621 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76622 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76623 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76624 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76625 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76626 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76627 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76628 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76630 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76631 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76632 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76633 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76635 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76636 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76637 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76638 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76639 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76640 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76641 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76642 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76643 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76645 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76646 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76647 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76648 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76650 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76651 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76652 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76653 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76654 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76655 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76656 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76657 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76658 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76660 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76661 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76662 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76663 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76665 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76666 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76667 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76668 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76669 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76670 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76671 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76672 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76673 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76675 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76676 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76677 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76678 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76680 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76681 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76682 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76683 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76684 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76685 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76686 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76687 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76688 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76690 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76691 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76692 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76693 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76695 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76696 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76697 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76698 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76699 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76700 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76701 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76702 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76703 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76705 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76706 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76707 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76708 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76710 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76711 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76712 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76713 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76714 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76715 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76716 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76717 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76718 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76720 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76721 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76722 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76723 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76725 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76726 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76727 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76728 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76729 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76730 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76731 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76732 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76733 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76735 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76736 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76737 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76738 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76740 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76741 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76742 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76743 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76744 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76745 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76746 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76747 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76748 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76750 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76751 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76752 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76753 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76755 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76756 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76757 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76758 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76759 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76760 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76761 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76762 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76763 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76765 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76766 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76767 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76768 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76770 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76771 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76772 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76773 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76774 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76775 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76776 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76777 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76778 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76780 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76781 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76782 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76783 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76785 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76786 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76787 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76788 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76789 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76790 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76791 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76792 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76793 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76795 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76796 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76797 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76798 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76800 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76801 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76802 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76803 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76804 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76805 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76806 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76807 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76808 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76810 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76811 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76812 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76813 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76815 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76816 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76817 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76818 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76819 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76820 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76821 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76822 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76823 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76825 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76826 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76827 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76828 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76830 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76831 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76832 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76833 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76834 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76835 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76836 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76837 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76838 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76840 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76841 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76842 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76843 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76845 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76846 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76847 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76848 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76849 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76850 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76851 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76852 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76853 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76855 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76856 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76857 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76858 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76860 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76861 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76862 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76863 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76864 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76865 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76866 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76867 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76868 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76870 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76871 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76872 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76873 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76875 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76876 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76877 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76878 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76879 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76880 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76881 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76882 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76883 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76885 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76886 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76887 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76888 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76890 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76891 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76892 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76893 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76894 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76895 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76896 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76897 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76898 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76900 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76901 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76902 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76903 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76905 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76906 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76907 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76908 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76909 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76910 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76911 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76912 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76913 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76915 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76916 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76917 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76918 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76920 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76921 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76922 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76923 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76924 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76925 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76926 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76927 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76928 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76930 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76931 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76932 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76933 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76935 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76936 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76937 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76938 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76939 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76940 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76941 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76942 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76943 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76945 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76946 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76947 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76948 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76950 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76951 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76952 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76953 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76954 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76955 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76956 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76957 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76958 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76960 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76961 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76962 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76963 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76965 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76966 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76967 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76968 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76969 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76970 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76971 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76972 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76973 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76975 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76976 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76977 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76978 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76980 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76981 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76982 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76983 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76984 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >76985 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >76986 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76987 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >76988 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >76989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76990 @0 glDisableClientState(array = GL_COLOR_ARRAY) >76991 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >76992 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >76993 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >76994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >76995 @0 glEnableClientState(array = GL_COLOR_ARRAY) >76996 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >76997 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >76998 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >76999 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77000 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77001 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77002 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77003 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77005 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77006 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77007 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77008 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77010 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77011 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77012 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77013 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77014 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77015 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77016 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77017 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77018 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77020 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77021 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77022 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77023 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77025 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77026 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77027 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77028 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77029 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77030 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77031 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77032 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77033 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77035 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77036 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77037 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77038 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77040 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77041 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77042 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77043 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77044 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77045 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77046 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77047 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77048 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77050 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77051 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77052 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77053 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77055 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77056 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77057 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77058 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77059 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77060 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77061 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77062 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77063 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77065 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77066 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77067 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77068 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77070 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77071 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77072 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77073 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77074 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77075 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77076 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77077 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77078 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77080 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77081 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77082 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77083 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77085 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77086 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77087 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77088 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77089 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77090 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77091 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77092 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77093 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77095 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77096 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77097 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77098 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77100 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77101 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77102 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77103 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77104 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77105 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77106 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77107 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77108 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77110 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77111 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77112 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77113 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77115 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77116 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77117 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77118 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77119 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77120 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77121 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77122 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77123 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77125 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77126 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77127 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77128 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77130 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77131 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77132 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77133 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77134 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77135 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77136 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77137 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77138 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77140 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77141 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77142 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77143 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77145 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77146 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77147 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77148 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77149 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77150 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77151 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77152 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77153 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77155 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77156 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77157 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77158 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77160 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77161 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77162 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77163 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77164 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77165 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77166 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77167 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77168 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77170 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77171 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77172 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77173 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77175 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77176 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77177 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77178 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77179 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77180 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77181 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77182 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77183 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77185 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77186 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77187 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77188 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77190 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77191 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77192 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77193 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77194 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77195 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77196 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77197 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77198 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77200 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77201 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77202 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77203 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77205 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77206 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77207 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77208 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77209 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77210 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77211 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77212 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77213 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77215 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77216 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77217 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77218 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77220 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77221 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77222 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77223 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77224 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77225 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77226 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77227 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77228 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77230 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77231 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77232 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77233 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77235 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77236 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77237 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77238 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77239 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77240 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77241 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77242 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77243 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77245 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77246 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77247 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77248 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77250 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77251 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77252 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77253 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77254 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77255 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77256 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77257 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77258 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77260 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77261 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77262 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77263 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77265 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77266 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77267 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77268 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77269 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77270 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77271 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77272 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77273 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77275 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77276 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77277 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77278 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77280 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77281 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77282 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77283 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77284 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77285 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77286 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77287 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77288 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77290 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77291 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77292 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77293 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77295 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77296 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77297 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77298 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77299 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77300 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77301 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77302 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77303 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77305 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77306 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77307 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77308 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77310 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77311 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77312 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77313 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77314 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77315 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77316 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77317 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77318 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77320 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77321 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77322 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77323 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77325 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77326 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77327 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77328 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77329 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77330 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77331 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77332 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77333 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77335 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77336 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77337 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77338 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77340 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77341 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77342 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77343 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77344 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77345 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77346 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77347 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77348 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77350 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77351 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77352 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77353 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77355 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77356 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77357 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77358 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77359 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77360 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77361 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77362 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77363 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77365 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77366 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77367 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77368 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77370 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77371 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77372 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77373 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77374 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77375 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77376 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77377 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77378 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77380 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77381 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77382 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77383 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77385 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77386 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77387 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77388 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77389 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77390 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77391 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77392 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77393 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77395 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77396 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77397 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77398 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77400 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77401 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77402 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77403 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77404 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77405 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77406 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77407 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77408 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77410 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77411 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77412 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77413 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77415 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77416 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77417 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77418 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77419 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77420 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77421 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77422 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77423 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77425 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77426 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77427 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77428 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77430 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77431 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77432 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77433 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77434 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77435 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77436 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77437 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77438 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77440 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77441 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77442 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77443 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77445 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77446 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77447 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77448 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77449 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77450 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77451 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77452 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77453 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77455 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77456 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77457 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77458 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77460 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77461 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77462 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77463 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77464 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77465 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77466 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77467 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77468 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77470 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77471 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77472 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77473 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77475 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77476 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77477 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77478 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77479 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77480 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77481 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77482 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77483 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77485 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77486 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77487 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77488 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77490 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77491 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77492 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77493 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77494 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77495 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77496 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77497 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77498 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77500 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77501 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77502 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77503 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77505 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77506 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77507 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77508 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77509 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77510 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77511 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77512 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77513 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77515 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77516 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77517 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77518 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77520 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77521 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77522 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77523 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77524 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77525 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77526 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77527 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77528 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77530 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77531 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77532 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77533 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77535 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77536 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77537 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77538 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77539 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77540 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77541 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77542 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77543 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77545 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77546 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77547 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77548 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77550 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77551 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77552 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77553 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77554 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77555 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77556 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77557 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77558 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77560 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77561 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77562 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77563 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77565 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77566 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77567 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77568 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77569 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77570 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77571 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77572 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77573 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77575 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77576 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77577 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77578 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77580 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77581 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77582 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77583 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77584 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77585 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77586 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77587 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77588 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77590 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77591 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77592 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77593 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77595 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77596 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77597 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77598 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77599 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77600 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77601 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77602 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77603 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77605 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77606 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77607 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77608 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77610 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77611 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77612 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77613 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77614 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77615 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77616 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77617 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77618 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77620 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77621 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77622 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77623 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77625 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77626 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77627 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77628 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77629 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77630 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77631 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77632 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77633 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77635 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77636 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77637 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77638 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77640 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77641 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77642 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77643 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77644 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77645 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77646 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77647 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77648 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77650 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77651 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77652 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77653 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77655 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77656 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77657 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77658 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77659 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77660 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77661 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77662 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77663 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77665 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77666 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77667 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77668 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77670 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77671 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77672 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77673 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77674 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77675 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77676 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77677 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77678 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77680 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77681 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77682 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77683 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77685 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77686 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77687 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77688 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77689 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77690 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77691 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77692 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77693 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77695 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77696 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77697 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77698 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77700 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77701 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77702 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77703 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77704 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77705 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77706 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77707 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77708 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77710 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77711 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77712 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77713 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77715 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77716 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77717 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77718 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77719 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77720 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77721 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77722 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77723 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77725 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77726 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77727 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77728 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77730 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77731 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77732 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77733 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77734 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77735 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77736 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77737 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77738 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77740 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77741 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77742 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77743 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77745 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77746 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77747 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77748 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77749 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77750 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77751 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77752 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77753 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77755 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77756 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77757 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77758 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77760 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77761 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77762 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77763 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77764 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77765 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77766 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77767 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77768 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77770 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77771 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77772 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77773 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77775 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77776 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77777 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77778 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77779 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77780 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77781 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77782 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77783 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77785 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77786 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77787 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77788 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77790 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77791 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77792 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77793 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77794 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77795 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77796 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77797 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77798 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77800 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77801 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77802 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77803 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77805 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77806 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77807 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77808 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77809 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77810 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77811 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77812 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77813 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77815 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77816 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77817 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77818 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77820 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77821 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77822 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77823 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77824 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77825 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77826 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77827 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77828 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77830 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77831 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77832 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77833 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77835 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77836 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77837 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77838 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77839 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77840 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77841 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77842 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77843 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77845 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77846 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77847 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77848 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77850 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77851 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77852 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77853 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77854 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77855 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77856 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77857 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77858 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77860 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77861 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77862 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77863 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77865 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77866 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77867 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77868 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77869 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77870 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77871 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77872 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77873 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77875 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77876 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77877 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77878 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77880 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77881 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77882 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77883 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77884 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77885 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77886 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77887 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77888 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77890 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77891 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77892 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77893 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77895 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77896 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77897 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77898 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77899 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77900 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77901 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77902 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77903 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77905 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77906 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77907 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77908 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77910 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77911 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77912 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77913 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77914 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77915 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77916 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77917 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77918 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77920 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77921 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77922 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77923 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77925 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77926 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77927 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77928 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77929 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77930 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77931 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77932 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77933 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77935 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77936 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77937 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77938 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77940 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77941 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77942 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77943 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77944 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77945 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77946 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77947 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77948 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77950 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77951 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77952 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77953 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77955 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77956 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77957 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77958 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77959 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77960 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77961 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77962 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77963 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77965 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77966 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77967 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77968 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77970 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77971 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77972 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77973 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77974 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77975 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77976 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77977 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77978 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77980 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77981 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77982 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77983 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77985 @0 glEnableClientState(array = GL_COLOR_ARRAY) >77986 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >77987 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >77988 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >77989 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >77990 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >77991 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77992 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >77993 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >77994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >77995 @0 glDisableClientState(array = GL_COLOR_ARRAY) >77996 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >77997 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >77998 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >77999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78000 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78001 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78002 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78003 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78004 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78005 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78006 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78007 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78008 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78010 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78011 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78012 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78013 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78015 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78016 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78017 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78018 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78019 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78020 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78021 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78022 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78023 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78025 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78026 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78027 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78028 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78030 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78031 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78032 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78033 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78034 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78035 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78036 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78037 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78038 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78040 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78041 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78042 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78043 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78045 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78046 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78047 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78048 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78049 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78050 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78051 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78052 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78053 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78055 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78056 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78057 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78058 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78060 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78061 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78062 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78063 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78064 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78065 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78066 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78067 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78068 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78070 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78071 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78072 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78073 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78075 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78076 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78077 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78078 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78079 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78080 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78081 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78082 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78083 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78085 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78086 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78087 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78088 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78090 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78091 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78092 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78093 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78094 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78095 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78096 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78097 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78098 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78100 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78101 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78102 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78103 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78105 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78106 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78107 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78108 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78109 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78110 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78111 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78112 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78113 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78115 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78116 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78117 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78118 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78120 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78121 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78122 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78123 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78124 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78125 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78126 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78127 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78128 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78130 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78131 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78132 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78133 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78135 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78136 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78137 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78138 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78139 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78140 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78141 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78142 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78143 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78145 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78146 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78147 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78148 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78150 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78151 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78152 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78153 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78154 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78155 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78156 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78157 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78158 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78160 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78161 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78162 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78163 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78165 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78166 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78167 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78168 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78169 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78170 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78171 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78172 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78173 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78175 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78176 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78177 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78178 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78180 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78181 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78182 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78183 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78184 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78185 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78186 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78187 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78188 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78190 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78191 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78192 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78193 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78195 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78196 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78197 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78198 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78199 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78200 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78201 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78202 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78203 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78205 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78206 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78207 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78208 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78210 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78211 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78212 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78213 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78214 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78215 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78216 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78217 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78218 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78220 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78221 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78222 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78223 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78225 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78226 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78227 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78228 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78229 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78230 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78231 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78232 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78233 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78235 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78236 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78237 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78238 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78240 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78241 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78242 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78243 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78244 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78245 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78246 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78247 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78248 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78250 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78251 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78252 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78253 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78255 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78256 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78257 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78258 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78259 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78260 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78261 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78262 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78263 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78265 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78266 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78267 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78268 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78270 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78271 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78272 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78273 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78274 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78275 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78276 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78277 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78278 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78280 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78281 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78282 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78283 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78285 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78286 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78287 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78288 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78289 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78290 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78291 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78292 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78293 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78295 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78296 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78297 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78298 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78300 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78301 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78302 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78303 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78304 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78305 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78306 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78307 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78308 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78310 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78311 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78312 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78313 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78315 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78316 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78317 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78318 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78319 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78320 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78321 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78322 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78323 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78325 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78326 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78327 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78328 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78330 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78331 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78332 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78333 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78334 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78335 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78336 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78337 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78338 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78340 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78341 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78342 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78343 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78345 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78346 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78347 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78348 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78349 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78350 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78351 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78352 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78353 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78355 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78356 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78357 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78358 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78360 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78361 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78362 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78363 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78364 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78365 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78366 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78367 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78368 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78370 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78371 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78372 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78373 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78375 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78376 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78377 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78378 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78379 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78380 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78381 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78382 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78383 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78385 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78386 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78387 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78388 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78390 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78391 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78392 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78393 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78394 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78395 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78396 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78397 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78398 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78400 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78401 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78402 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78403 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78405 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78406 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78407 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78408 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78409 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78410 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78411 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78412 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78413 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78415 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78416 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78417 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78418 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78420 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78421 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78422 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78423 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78424 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78425 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78426 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78427 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78428 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78430 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78431 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78432 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78433 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78435 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78436 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78437 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78438 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78439 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78440 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78441 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78442 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78443 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78445 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78446 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78447 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78448 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78450 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78451 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78452 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78453 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78454 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78455 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78456 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78457 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78458 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78460 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78461 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78462 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78463 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78465 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78466 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78467 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78468 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78469 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78470 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78471 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78472 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78473 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78475 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78476 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78477 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78478 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78480 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78481 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78482 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78483 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78484 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78485 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78486 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78487 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78488 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78490 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78491 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78492 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78493 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78495 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78496 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78497 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78498 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78499 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78500 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78501 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78502 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78503 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78505 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78506 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78507 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78508 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78510 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78511 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78512 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78513 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78514 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78515 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78516 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78517 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78518 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78520 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78521 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78522 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78523 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78525 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78526 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78527 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78528 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78529 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78530 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78531 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78532 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78533 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78535 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78536 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78537 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78538 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78540 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78541 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78542 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78543 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78544 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78545 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78546 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78547 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78548 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78550 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78551 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78552 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78553 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78555 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78556 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78557 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78558 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78559 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78560 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78561 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78562 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78563 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78565 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78566 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78567 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78568 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78570 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78571 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78572 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78573 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78574 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78575 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78576 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78577 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78578 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78580 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78581 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78582 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78583 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78585 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78586 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78587 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78588 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78589 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78590 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78591 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78592 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78593 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78595 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78596 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78597 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78598 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78600 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78601 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78602 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78603 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78604 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78605 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78606 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78607 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78608 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78610 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78611 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78612 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78613 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78615 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78616 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78617 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78618 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78619 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78620 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78621 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78622 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78623 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78625 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78626 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78627 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78628 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78630 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78631 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78632 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78633 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78634 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78635 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78636 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78637 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78638 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78640 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78641 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78642 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78643 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78645 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78646 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78647 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78648 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78649 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78650 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78651 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78652 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78653 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78655 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78656 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78657 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78658 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78660 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78661 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78662 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78663 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78664 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78665 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78666 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78667 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78668 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78670 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78671 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78672 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78673 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78675 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78676 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78677 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78678 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78679 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78680 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78681 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78682 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78683 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78685 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78686 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78687 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78688 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78690 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78691 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78692 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78693 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78694 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78695 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78696 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78697 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78698 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78700 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78701 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78702 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78703 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78705 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78706 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78707 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78708 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78709 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78710 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78711 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78712 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78713 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78715 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78716 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78717 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78718 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78720 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78721 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78722 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78723 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78724 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78725 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78726 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78727 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78728 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78730 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78731 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78732 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78733 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78735 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78736 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78737 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78738 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78739 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78740 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78741 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78742 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78743 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78745 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78746 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78747 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78748 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78750 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78751 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78752 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78753 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78754 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78755 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78756 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78757 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78758 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78760 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78761 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78762 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78763 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78765 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78766 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78767 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78768 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78769 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78770 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78771 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78772 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78773 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78775 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78776 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78777 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78778 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78780 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78781 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78782 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78783 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78784 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78785 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78786 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78787 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78788 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78790 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78791 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78792 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78793 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78795 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78796 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78797 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78798 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78799 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78800 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78801 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78802 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78803 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78805 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78806 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78807 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78808 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78810 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78811 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78812 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78813 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78814 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78815 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78816 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78817 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78818 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78820 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78821 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78822 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78823 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78825 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78826 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78827 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78828 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78829 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78830 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78831 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78832 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78833 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78835 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78836 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78837 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78838 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78840 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78841 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78842 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78843 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78844 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78845 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78846 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78847 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78848 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78850 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78851 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78852 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78853 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78855 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78856 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78857 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78858 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78859 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78860 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78861 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78862 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78863 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78865 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78866 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78867 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78868 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78870 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78871 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78872 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78873 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78874 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78875 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78876 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78877 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78878 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78880 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78881 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78882 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78883 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78885 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78886 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78887 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78888 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78889 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78890 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78891 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78892 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78893 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78895 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78896 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78897 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78898 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78900 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78901 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78902 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78903 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78904 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78905 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78906 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78907 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78908 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78910 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78911 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78912 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78913 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78915 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78916 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78917 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78918 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78919 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78920 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78921 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78922 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78923 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78925 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78926 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78927 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78928 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78930 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78931 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78932 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78933 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78934 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78935 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78936 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78937 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78938 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78940 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78941 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78942 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78943 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78945 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78946 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78947 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78948 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78949 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78950 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78951 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78952 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78953 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78955 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78956 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78957 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78958 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78960 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78961 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78962 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78963 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78964 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78965 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78966 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78967 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78968 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78970 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78971 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78972 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78973 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78975 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78976 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78977 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78978 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78979 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78980 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78981 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78982 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78983 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78985 @0 glDisableClientState(array = GL_COLOR_ARRAY) >78986 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >78987 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >78988 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >78989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >78990 @0 glEnableClientState(array = GL_COLOR_ARRAY) >78991 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >78992 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >78993 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >78994 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >78995 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >78996 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78997 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >78998 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >78999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79000 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79001 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79002 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79003 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79005 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79006 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79007 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79008 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79009 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79010 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79011 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79012 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79013 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79015 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79016 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79017 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79018 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79020 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79021 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79022 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79023 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79024 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79025 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79026 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79027 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79028 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79030 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79031 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79032 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79033 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79035 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79036 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79037 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79038 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79039 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79040 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79041 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79042 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79043 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79045 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79046 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79047 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79048 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79050 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79051 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79052 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79053 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79054 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79055 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79056 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79057 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79058 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79060 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79061 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79062 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79063 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79065 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79066 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79067 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79068 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79069 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79070 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79071 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79072 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79073 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79075 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79076 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79077 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79078 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79080 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79081 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79082 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79083 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79084 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79085 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79086 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79087 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79088 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79090 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79091 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79092 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79093 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79095 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79096 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79097 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79098 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79099 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79100 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79101 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79102 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79103 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79105 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79106 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79107 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79108 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79110 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79111 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79112 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79113 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79114 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79115 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79116 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79117 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79118 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79120 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79121 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79122 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79123 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79125 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79126 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79127 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79128 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79129 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79130 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79131 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79132 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79133 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79135 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79136 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79137 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79138 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79140 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79141 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79142 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79143 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79144 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79145 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79146 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79147 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79148 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79150 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79151 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79152 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79153 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79155 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79156 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79157 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79158 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79159 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79160 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79161 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79162 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79163 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79165 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79166 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79167 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79168 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79170 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79171 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79172 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79173 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79174 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79175 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79176 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79177 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79178 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79180 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79181 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79182 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79183 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79185 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79186 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79187 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79188 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79189 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79190 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79191 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79192 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79193 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79195 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79196 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79197 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79198 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79200 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79201 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79202 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79203 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79204 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79205 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79206 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79207 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79208 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79210 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79211 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79212 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79213 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79215 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79216 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79217 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79218 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79219 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79220 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79221 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79222 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79223 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79225 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79226 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79227 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79228 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79230 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79231 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79232 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79233 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79234 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79235 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79236 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79237 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79238 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79240 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79241 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79242 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79243 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79245 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79246 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79247 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79248 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79249 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79250 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79251 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79252 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79253 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79255 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79256 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79257 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79258 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79260 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79261 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79262 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79263 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79264 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79265 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79266 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79267 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79268 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79270 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79271 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79272 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79273 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79275 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79276 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79277 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79278 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79279 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79280 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79281 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79282 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79283 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79285 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79286 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79287 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79288 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79290 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79291 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79292 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79293 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79294 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79295 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79296 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79297 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79298 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79300 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79301 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79302 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79303 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79305 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79306 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79307 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79308 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79309 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79310 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79311 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79312 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79313 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79315 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79316 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79317 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79318 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79320 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79321 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79322 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79323 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79324 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79325 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79326 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79327 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79328 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79330 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79331 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79332 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79333 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79335 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79336 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79337 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79338 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79339 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79340 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79341 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79342 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79343 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79345 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79346 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79347 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79348 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79350 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79351 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79352 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79353 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79354 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79355 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79356 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79357 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79358 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79360 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79361 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79362 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79363 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79365 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79366 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79367 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79368 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79369 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79370 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79371 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79372 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79373 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79375 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79376 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79377 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79378 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79380 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79381 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79382 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79383 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79384 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79385 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79386 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79387 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79388 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79390 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79391 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79392 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79393 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79395 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79396 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79397 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79398 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79399 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79400 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79401 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79402 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79403 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79405 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79406 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79407 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79408 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79410 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79411 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79412 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79413 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79414 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79415 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79416 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79417 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79418 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79420 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79421 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79422 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79423 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79425 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79426 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79427 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79428 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79429 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79430 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79431 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79432 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79433 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79435 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79436 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79437 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79438 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79440 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79441 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79442 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79443 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79444 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79445 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79446 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79447 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79448 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79450 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79451 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79452 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79453 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79455 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79456 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79457 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79458 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79459 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79460 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79461 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79462 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79463 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79465 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79466 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79467 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79468 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79470 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79471 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79472 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79473 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79474 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79475 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79476 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79477 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79478 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79480 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79481 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79482 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79483 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79485 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79486 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79487 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79488 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79489 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79490 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79491 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79492 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79493 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79495 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79496 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79497 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79498 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79500 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79501 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79502 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79503 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79504 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79505 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79506 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79507 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79508 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79510 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79511 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79512 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79513 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79515 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79516 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79517 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79518 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79519 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79520 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79521 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79522 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79523 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79525 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79526 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79527 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79528 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79530 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79531 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79532 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79533 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79534 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79535 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79536 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79537 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79538 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79540 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79541 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79542 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79543 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79545 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79546 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79547 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79548 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79549 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79550 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79551 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79552 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79553 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79555 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79556 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79557 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79558 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79560 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79561 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79562 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79563 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79564 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79565 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79566 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79567 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79568 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79570 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79571 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79572 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79573 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79575 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79576 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79577 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79578 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79579 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79580 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79581 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79582 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79583 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79585 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79586 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79587 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79588 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79590 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79591 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79592 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79593 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79594 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79595 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79596 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79597 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79598 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79600 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79601 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79602 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79603 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79605 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79606 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79607 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79608 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79609 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79610 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79611 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79612 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79613 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79615 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79616 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79617 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79618 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79620 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79621 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79622 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79623 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79624 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79625 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79626 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79627 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79628 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79630 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79631 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79632 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79633 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79635 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79636 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79637 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79638 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79639 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79640 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79641 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79642 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79643 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79645 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79646 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79647 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79648 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79650 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79651 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79652 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79653 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79654 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79655 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79656 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79657 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79658 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79660 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79661 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79662 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79663 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79665 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79666 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79667 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79668 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79669 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79670 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79671 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79672 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79673 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79675 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79676 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79677 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79678 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79680 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79681 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79682 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79683 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79684 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79685 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79686 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79687 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79688 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79690 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79691 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79692 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79693 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79695 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79696 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79697 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79698 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79699 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79700 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79701 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79702 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79703 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79705 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79706 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79707 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79708 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79710 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79711 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79712 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79713 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79714 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79715 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79716 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79717 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79718 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79720 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79721 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79722 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79723 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79725 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79726 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79727 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79728 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79729 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79730 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79731 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79732 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79733 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79735 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79736 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79737 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79738 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79740 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79741 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79742 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79743 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79744 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79745 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79746 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79747 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79748 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79750 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79751 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79752 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79753 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79755 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79756 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79757 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79758 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79759 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79760 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79761 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79762 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79763 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79765 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79766 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79767 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79768 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79770 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79771 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79772 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79773 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79774 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79775 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79776 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79777 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79778 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79780 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79781 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79782 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79783 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79785 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79786 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79787 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79788 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79789 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79790 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79791 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79792 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79793 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79795 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79796 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79797 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79798 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79800 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79801 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79802 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79803 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79804 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79805 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79806 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79807 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79808 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79810 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79811 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79812 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79813 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79815 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79816 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79817 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79818 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79819 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79820 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79821 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79822 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79823 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79825 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79826 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79827 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79828 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79830 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79831 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79832 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79833 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79834 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79835 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79836 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79837 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79838 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79840 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79841 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79842 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79843 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79845 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79846 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79847 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79848 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79849 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79850 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79851 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79852 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79853 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79855 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79856 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79857 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79858 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79860 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79861 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79862 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79863 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79864 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79865 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79866 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79867 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79868 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79870 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79871 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79872 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79873 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79875 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79876 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79877 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79878 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79879 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79880 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79881 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79882 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79883 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79885 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79886 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79887 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79888 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79890 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79891 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79892 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79893 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79894 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79895 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79896 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79897 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79898 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79900 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79901 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79902 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79903 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79905 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79906 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79907 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79908 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79909 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79910 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79911 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79912 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79913 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79915 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79916 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79917 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79918 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79920 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79921 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79922 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79923 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79924 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79925 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79926 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79927 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79928 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79930 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79931 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79932 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79933 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79935 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79936 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79937 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79938 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79939 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79940 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79941 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79942 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79943 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79945 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79946 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79947 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79948 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79950 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79951 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79952 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79953 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79954 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79955 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79956 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79957 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79958 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79960 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79961 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79962 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79963 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79965 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79966 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79967 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79968 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79969 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79970 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79971 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79972 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79973 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79975 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79976 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79977 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79978 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79980 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79981 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79982 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79983 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79984 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >79985 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >79986 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79987 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >79988 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >79989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79990 @0 glDisableClientState(array = GL_COLOR_ARRAY) >79991 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >79992 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >79993 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >79994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >79995 @0 glEnableClientState(array = GL_COLOR_ARRAY) >79996 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >79997 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >79998 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >79999 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80000 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80001 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80002 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80003 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80005 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80006 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80007 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80008 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80010 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80011 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80012 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80013 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80014 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80015 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80016 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80017 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80018 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80020 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80021 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80022 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80023 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80025 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80026 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80027 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80028 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80029 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80030 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80031 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80032 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80033 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80035 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80036 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80037 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80038 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80040 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80041 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80042 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80043 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80044 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80045 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80046 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80047 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80048 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80050 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80051 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80052 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80053 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80055 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80056 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80057 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80058 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80059 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80060 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80061 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80062 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80063 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80065 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80066 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80067 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80068 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80070 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80071 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80072 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80073 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80074 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80075 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80076 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80077 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80078 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80080 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80081 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80082 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80083 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80085 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80086 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80087 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80088 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80089 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80090 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80091 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80092 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80093 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80095 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80096 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80097 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80098 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80100 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80101 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80102 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80103 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80104 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80105 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80106 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80107 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80108 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80110 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80111 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80112 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80113 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80115 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80116 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80117 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80118 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80119 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80120 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80121 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80122 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80123 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80125 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80126 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80127 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80128 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80130 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80131 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80132 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80133 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80134 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80135 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80136 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80137 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80138 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80140 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80141 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80142 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80143 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80145 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80146 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80147 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80148 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80149 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80150 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80151 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80152 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80153 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80155 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80156 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80157 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80158 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80160 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80161 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80162 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80163 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80164 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80165 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80166 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80167 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80168 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80170 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80171 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80172 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80173 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80175 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80176 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80177 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80178 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80179 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80180 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80181 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80182 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80183 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80185 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80186 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80187 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80188 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80190 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80191 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80192 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80193 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80194 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80195 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80196 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80197 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80198 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80200 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80201 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80202 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80203 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80205 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80206 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80207 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80208 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80209 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80210 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80211 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80212 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80213 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80215 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80216 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80217 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80218 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80220 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80221 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80222 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80223 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80224 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80225 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80226 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80227 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80228 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80230 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80231 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80232 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80233 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80235 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80236 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80237 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80238 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80239 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80240 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80241 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80242 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80243 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80245 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80246 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80247 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80248 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80250 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80251 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80252 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80253 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80254 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80255 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80256 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80257 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80258 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80260 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80261 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80262 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80263 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80265 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80266 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80267 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80268 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80269 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80270 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80271 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80272 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80273 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80275 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80276 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80277 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80278 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80280 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80281 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80282 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80283 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80284 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80285 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80286 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80287 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80288 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80290 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80291 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80292 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80293 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80295 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80296 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80297 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80298 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80299 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80300 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80301 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80302 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80303 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80305 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80306 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80307 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80308 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80310 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80311 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80312 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80313 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80314 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80315 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80316 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80317 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80318 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80320 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80321 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80322 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80323 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80325 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80326 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80327 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80328 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80329 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80330 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80331 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80332 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80333 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80335 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80336 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80337 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80338 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80340 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80341 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80342 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80343 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80344 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80345 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80346 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80347 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80348 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80350 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80351 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80352 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80353 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80355 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80356 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80357 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80358 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80359 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80360 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80361 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80362 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80363 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80365 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80366 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80367 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80368 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80370 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80371 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80372 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80373 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80374 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80375 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80376 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80377 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80378 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80380 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80381 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80382 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80383 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80385 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80386 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80387 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80388 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80389 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80390 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80391 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80392 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80393 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80395 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80396 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80397 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80398 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80400 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80401 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80402 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80403 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80404 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80405 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80406 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80407 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80408 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80410 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80411 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80412 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80413 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80415 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80416 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80417 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80418 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80419 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80420 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80421 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80422 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80423 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80425 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80426 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80427 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80428 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80430 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80431 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80432 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80433 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80434 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80435 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80436 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80437 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80438 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80440 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80441 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80442 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80443 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80445 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80446 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80447 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80448 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80449 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80450 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80451 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80452 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80453 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80455 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80456 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80457 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80458 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80460 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80461 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80462 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80463 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80464 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80465 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80466 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80467 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80468 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80470 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80471 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80472 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80473 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80475 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80476 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80477 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80478 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80479 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80480 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80481 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80482 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80483 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80485 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80486 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80487 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80488 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80490 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80491 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80492 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80493 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80494 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80495 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80496 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80497 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80498 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80500 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80501 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80502 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80503 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80505 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80506 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80507 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80508 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80509 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80510 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80511 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80512 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80513 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80515 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80516 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80517 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80518 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80520 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80521 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80522 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80523 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80524 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80525 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80526 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80527 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80528 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80530 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80531 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80532 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80533 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80535 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80536 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80537 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80538 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80539 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80540 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80541 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80542 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80543 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80545 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80546 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80547 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80548 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80550 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80551 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80552 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80553 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80554 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80555 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80556 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80557 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80558 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80560 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80561 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80562 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80563 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80565 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80566 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80567 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80568 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80569 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80570 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80571 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80572 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80573 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80575 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80576 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80577 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80578 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80580 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80581 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80582 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80583 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80584 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80585 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80586 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80587 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80588 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80590 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80591 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80592 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80593 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80595 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80596 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80597 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80598 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80599 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80600 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80601 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80602 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80603 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80605 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80606 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80607 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80608 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80610 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80611 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80612 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80613 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80614 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80615 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80616 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80617 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80618 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80620 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80621 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80622 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80623 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80625 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80626 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80627 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80628 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80629 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80630 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80631 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80632 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80633 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80635 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80636 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80637 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80638 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80640 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80641 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80642 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80643 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80644 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80645 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80646 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80647 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80648 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80650 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80651 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80652 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80653 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80655 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80656 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80657 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80658 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80659 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80660 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80661 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80662 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80663 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80665 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80666 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80667 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80668 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80670 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80671 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80672 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80673 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80674 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80675 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80676 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80677 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80678 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80680 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80681 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80682 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80683 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80685 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80686 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80687 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80688 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80689 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80690 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80691 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80692 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80693 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80695 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80696 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80697 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80698 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80700 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80701 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80702 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80703 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80704 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80705 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80706 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80707 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80708 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80710 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80711 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80712 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80713 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80715 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80716 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80717 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80718 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80719 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80720 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80721 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80722 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80723 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80725 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80726 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80727 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80728 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80730 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80731 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80732 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80733 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80734 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80735 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80736 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80737 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80738 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80740 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80741 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80742 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80743 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80745 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80746 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80747 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80748 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80749 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80750 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80751 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80752 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80753 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80755 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80756 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80757 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80758 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80760 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80761 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80762 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80763 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80764 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80765 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80766 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80767 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80768 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80770 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80771 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80772 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80773 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80775 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80776 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80777 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80778 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80779 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80780 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80781 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80782 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80783 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80785 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80786 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80787 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80788 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80790 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80791 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80792 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80793 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80794 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80795 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80796 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80797 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80798 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80800 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80801 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80802 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80803 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80805 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80806 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80807 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80808 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80809 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80810 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80811 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80812 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80813 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80815 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80816 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80817 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80818 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80820 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80821 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80822 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80823 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80824 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80825 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80826 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80827 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80828 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80830 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80831 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80832 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80833 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80835 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80836 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80837 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80838 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80839 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80840 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80841 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80842 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80843 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80845 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80846 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80847 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80848 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80850 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80851 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80852 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80853 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80854 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80855 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80856 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80857 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80858 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80860 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80861 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80862 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80863 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80865 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80866 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80867 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80868 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80869 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80870 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80871 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80872 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80873 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80875 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80876 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80877 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80878 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80880 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80881 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80882 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80883 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80884 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80885 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80886 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80887 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80888 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80890 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80891 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80892 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80893 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80895 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80896 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80897 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80898 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80899 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80900 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80901 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80902 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80903 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80905 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80906 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80907 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80908 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80910 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80911 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80912 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80913 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80914 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80915 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80916 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80917 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80918 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80920 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80921 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80922 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80923 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80925 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80926 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80927 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80928 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80929 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80930 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80931 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80932 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80933 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80935 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80936 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80937 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80938 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80940 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80941 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80942 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80943 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80944 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80945 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80946 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80947 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80948 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80950 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80951 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80952 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80953 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80955 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80956 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80957 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80958 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80959 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80960 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80961 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80962 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80963 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80965 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80966 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80967 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80968 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80970 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80971 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80972 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80973 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80974 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80975 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80976 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80977 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80978 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80980 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80981 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80982 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80983 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80985 @0 glEnableClientState(array = GL_COLOR_ARRAY) >80986 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >80987 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >80988 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >80989 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >80990 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >80991 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80992 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >80993 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >80994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >80995 @0 glDisableClientState(array = GL_COLOR_ARRAY) >80996 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >80997 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >80998 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >80999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81000 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81001 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81002 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81003 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81004 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81005 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81006 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81007 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81008 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81010 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81011 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81012 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81013 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81015 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81016 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81017 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81018 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81019 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81020 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81021 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81022 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81023 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81025 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81026 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81027 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81028 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81030 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81031 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81032 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81033 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81034 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81035 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81036 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81037 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81038 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81040 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81041 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81042 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81043 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81045 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81046 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81047 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81048 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81049 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81050 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81051 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81052 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81053 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81055 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81056 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81057 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81058 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81060 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81061 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81062 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81063 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81064 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81065 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81066 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81067 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81068 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81070 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81071 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81072 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81073 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81075 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81076 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81077 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81078 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81079 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81080 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81081 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81082 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81083 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81085 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81086 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81087 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81088 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81090 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81091 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81092 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81093 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81094 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81095 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81096 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81097 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81098 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81100 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81101 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81102 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81103 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81105 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81106 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81107 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81108 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81109 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81110 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81111 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81112 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81113 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81115 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81116 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81117 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81118 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81120 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81121 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81122 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81123 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81124 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81125 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81126 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81127 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81128 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81130 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81131 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81132 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81133 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81135 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81136 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81137 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81138 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81139 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81140 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81141 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81142 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81143 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81145 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81146 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81147 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81148 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81150 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81151 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81152 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81153 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81154 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81155 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81156 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81157 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81158 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81160 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81161 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81162 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81163 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81165 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81166 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81167 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81168 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81169 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81170 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81171 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81172 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81173 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81175 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81176 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81177 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81178 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81180 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81181 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81182 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81183 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81184 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81185 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81186 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81187 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81188 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81190 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81191 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81192 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81193 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81195 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81196 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81197 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81198 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81199 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81200 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81201 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81202 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81203 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81205 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81206 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81207 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81208 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81210 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81211 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81212 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81213 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81214 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81215 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81216 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81217 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81218 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81220 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81221 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81222 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81223 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81225 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81226 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81227 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81228 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81229 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81230 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81231 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81232 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81233 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81235 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81236 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81237 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81238 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81240 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81241 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81242 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81243 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81244 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81245 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81246 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81247 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81248 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81250 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81251 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81252 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81253 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81255 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81256 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81257 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81258 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81259 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81260 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81261 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81262 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81263 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81265 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81266 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81267 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81268 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81270 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81271 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81272 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81273 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81274 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81275 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81276 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81277 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81278 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81280 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81281 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81282 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81283 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81285 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81286 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81287 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81288 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81289 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81290 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81291 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81292 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81293 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81295 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81296 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81297 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81298 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81300 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81301 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81302 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81303 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81304 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81305 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81306 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81307 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81308 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81310 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81311 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81312 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81313 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81315 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81316 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81317 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81318 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81319 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81320 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81321 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81322 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81323 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81325 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81326 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81327 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81328 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81330 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81331 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81332 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81333 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81334 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81335 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81336 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81337 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81338 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81340 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81341 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81342 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81343 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81345 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81346 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81347 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81348 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81349 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81350 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81351 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81352 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81353 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81355 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81356 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81357 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81358 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81360 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81361 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81362 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81363 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81364 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81365 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81366 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81367 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81368 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81370 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81371 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81372 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81373 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81375 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81376 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81377 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81378 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81379 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81380 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81381 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81382 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81383 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81385 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81386 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81387 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81388 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81390 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81391 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81392 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81393 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81394 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81395 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81396 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81397 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81398 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81400 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81401 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81402 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81403 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81405 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81406 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81407 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81408 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81409 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81410 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81411 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81412 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81413 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81415 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81416 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81417 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81418 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81420 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81421 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81422 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81423 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81424 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81425 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81426 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81427 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81428 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81430 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81431 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81432 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81433 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81435 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81436 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81437 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81438 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81439 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81440 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81441 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81442 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81443 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81445 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81446 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81447 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81448 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81450 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81451 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81452 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81453 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81454 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81455 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81456 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81457 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81458 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81460 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81461 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81462 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81463 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81465 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81466 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81467 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81468 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81469 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81470 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81471 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81472 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81473 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81475 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81476 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81477 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81478 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81480 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81481 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81482 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81483 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81484 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81485 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81486 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81487 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81488 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81490 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81491 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81492 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81493 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81495 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81496 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81497 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81498 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81499 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81500 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81501 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81502 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81503 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81505 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81506 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81507 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81508 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81510 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81511 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81512 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81513 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81514 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81515 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81516 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81517 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81518 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81520 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81521 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81522 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81523 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81525 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81526 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81527 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81528 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81529 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81530 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81531 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81532 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81533 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81535 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81536 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81537 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81538 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81540 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81541 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81542 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81543 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81544 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81545 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81546 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81547 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81548 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81550 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81551 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81552 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81553 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81555 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81556 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81557 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81558 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81559 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81560 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81561 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81562 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81563 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81565 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81566 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81567 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81568 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81570 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81571 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81572 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81573 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81574 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81575 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81576 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81577 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81578 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81580 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81581 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81582 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81583 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81585 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81586 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81587 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81588 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81589 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81590 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81591 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81592 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81593 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81595 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81596 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81597 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81598 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81600 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81601 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81602 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81603 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81604 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81605 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81606 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81607 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81608 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81610 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81611 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81612 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81613 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81615 @0 glEnableClientState(array = GL_COLOR_ARRAY) >81616 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >81617 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >81618 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >81619 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >81620 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >81621 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81622 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >81623 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >81624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >81625 @0 glDisableClientState(array = GL_COLOR_ARRAY) >81626 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >81627 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >81628 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >81629 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) >81630 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) >81631 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) >81632 @0 glFogf(pname = GL_FOG_START, param = 50) >81633 @0 glFogf(pname = GL_FOG_END, param = 100) >81634 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) >81635 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) >81636 @0 glActiveTextureARB(texture = GL_TEXTURE0) >81637 @0 glEnable(cap = GL_TEXTURE_2D) >81638 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) >81639 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >81640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) >81641 @0 glDisable(cap = GL_ALPHA_TEST) >81642 @0 glDisable(cap = GL_BLEND) >81643 @0 glMatrixMode(mode = GL_PROJECTION) >81644 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) >81645 @0 glMatrixMode(mode = GL_MODELVIEW) >81646 @0 glLoadIdentity() >81647 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) >81648 @0 glActiveTextureARB(texture = GL_TEXTURE0) >81649 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) >81650 @0 glEnable(cap = GL_COLOR_MATERIAL) >81651 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) >81652 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) >81653 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) >81654 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) >81655 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) >81656 @0 glActiveTextureARB(texture = GL_TEXTURE0) >81657 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) >81658 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >81659 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >81660 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) >81661 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) >81662 @0 glShadeModel(mode = GL_SMOOTH) >81663 @0 glDisable(cap = GL_LIGHTING) >81664 @0 glDisable(cap = GL_DEPTH_TEST) >81665 @0 glDepthMask(flag = GL_FALSE) >81666 @0 glCullFace(mode = GL_BACK) >81667 @0 glEnable(cap = GL_CULL_FACE) >81668 @0 glDisable(cap = GL_FOG) >81669 @0 glDisable(cap = GL_NORMALIZE) >81670 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) >81671 @0 glDisable(cap = GL_BLEND) >81672 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) >81673 @0 glPolygonOffset(factor = -1, units = 0) >81674 @0 glPointSize(size = 1) >81675 @0 glLineWidth(width = 1) >81676 @0 glDisable(cap = GL_MULTISAMPLE) >81677 @0 glActiveTextureARB(texture = GL_TEXTURE0) >81678 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >81679 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >81680 @0 glActiveTextureARB(texture = GL_TEXTURE0) >81681 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >81682 @0 glEnable(cap = GL_BLEND) >81683 @0 glEnable(cap = GL_ALPHA_TEST) >81684 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >81685 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >81686 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >81687 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >81688 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >81689 @0 glActiveTextureARB(texture = GL_TEXTURE0) >81690 @0 glMatrixMode(mode = GL_TEXTURE) >81691 @0 glLoadIdentity() >81692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >81693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >81694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >81695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >81696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >81697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >81698 @0 glBegin(mode = GL_QUADS) >81699 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >81700 @0 glTexCoord2f(s = 0, t = 0) >81701 @0 glVertex2f(x = 640, y = 237) >81702 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >81703 @0 glTexCoord2f(s = 1, t = 0) >81704 @0 glVertex2f(x = 1920, y = 237) >81705 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >81706 @0 glTexCoord2f(s = 1, t = 1) >81707 @0 glVertex2f(x = 1920, y = 343) >81708 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >81709 @0 glTexCoord2f(s = 0, t = 1) >81710 @0 glVertex2f(x = 640, y = 343) >81711 @0 glEnd() >81712 @0 glActiveTextureARB(texture = GL_TEXTURE0) >81713 @0 glDisable(cap = GL_TEXTURE_2D) >81714 @0 glEnable(cap = GL_BLEND) >81715 @0 glEnable(cap = GL_ALPHA_TEST) >81716 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >81717 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) >81718 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) >81719 @0 glEnable(cap = GL_BLEND) >81720 @0 glEnable(cap = GL_ALPHA_TEST) >81721 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >81722 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) >81723 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) >81724 @0 glDisable(cap = GL_BLEND) >81725 @0 glDisable(cap = GL_ALPHA_TEST) >81726 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >81727 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) >81728 @0 glDisable(cap = GL_BLEND) >81729 @0 glDisable(cap = GL_ALPHA_TEST) >81730 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >81731 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) >81732 @0 glEnable(cap = GL_BLEND) >81733 @0 glEnable(cap = GL_ALPHA_TEST) >81734 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >81735 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >81736 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) >81737 @0 glDisable(cap = GL_BLEND) >81738 @0 glDisable(cap = GL_ALPHA_TEST) >81739 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >81740 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) >81741 @0 glEnable(cap = GL_BLEND) >81742 @0 glEnable(cap = GL_ALPHA_TEST) >81743 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >81744 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >81745 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) >81746 @0 glActiveTextureARB(texture = GL_TEXTURE0) >81747 @0 glEnable(cap = GL_TEXTURE_2D) >81748 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >81749 @0 glEnable(cap = GL_BLEND) >81750 @0 glEnable(cap = GL_ALPHA_TEST) >81751 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >81752 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >81753 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >81754 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >81755 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >81756 @0 glActiveTextureARB(texture = GL_TEXTURE0) >81757 @0 glMatrixMode(mode = GL_TEXTURE) >81758 @0 glLoadIdentity() >81759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >81760 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >81761 @0 glBegin(mode = GL_QUADS) >81762 @0 glTexCoord2f(s = 0.046875, t = 0.09375) >81763 @0 glVertex2f(x = 639, y = 340) >81764 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) >81765 @0 glVertex2f(x = 646, y = 340) >81766 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) >81767 @0 glVertex2f(x = 646, y = 349) >81768 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) >81769 @0 glVertex2f(x = 639, y = 349) >81770 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >81771 @0 glVertex2f(x = 646, y = 342) >81772 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >81773 @0 glVertex2f(x = 653, y = 342) >81774 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >81775 @0 glVertex2f(x = 653, y = 349) >81776 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >81777 @0 glVertex2f(x = 646, y = 349) >81778 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >81779 @0 glVertex2f(x = 654, y = 339) >81780 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >81781 @0 glVertex2f(x = 660, y = 339) >81782 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >81783 @0 glVertex2f(x = 660, y = 349) >81784 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >81785 @0 glVertex2f(x = 654, y = 349) >81786 @0 glTexCoord2f(s = 0.75, t = 0.140625) >81787 @0 glVertex2f(x = 661, y = 342) >81788 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >81789 @0 glVertex2f(x = 667, y = 342) >81790 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >81791 @0 glVertex2f(x = 667, y = 349) >81792 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >81793 @0 glVertex2f(x = 661, y = 349) >81794 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >81795 @0 glVertex2f(x = 674, y = 340) >81796 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >81797 @0 glVertex2f(x = 681, y = 340) >81798 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >81799 @0 glVertex2f(x = 681, y = 349) >81800 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >81801 @0 glVertex2f(x = 674, y = 349) >81802 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >81803 @0 glVertex2f(x = 681, y = 342) >81804 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >81805 @0 glVertex2f(x = 688, y = 342) >81806 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >81807 @0 glVertex2f(x = 688, y = 350) >81808 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >81809 @0 glVertex2f(x = 681, y = 350) >81810 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >81811 @0 glVertex2f(x = 688, y = 342) >81812 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >81813 @0 glVertex2f(x = 695, y = 342) >81814 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >81815 @0 glVertex2f(x = 695, y = 349) >81816 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >81817 @0 glVertex2f(x = 688, y = 349) >81818 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >81819 @0 glVertex2f(x = 695, y = 342) >81820 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >81821 @0 glVertex2f(x = 702, y = 342) >81822 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >81823 @0 glVertex2f(x = 702, y = 349) >81824 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >81825 @0 glVertex2f(x = 695, y = 349) >81826 @0 glEnd() >81827 @0 glEnable(cap = GL_BLEND) >81828 @0 glEnable(cap = GL_ALPHA_TEST) >81829 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >81830 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >81831 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >81832 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >81833 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >81834 @0 glActiveTextureARB(texture = GL_TEXTURE0) >81835 @0 glMatrixMode(mode = GL_TEXTURE) >81836 @0 glLoadIdentity() >81837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >81838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >81839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >81840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >81841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >81842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >81843 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >81844 @0 glBegin(mode = GL_QUADS) >81845 @0 glTexCoord2f(s = 0.046875, t = 0.09375) >81846 @0 glVertex2f(x = 638, y = 339) >81847 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) >81848 @0 glVertex2f(x = 645, y = 339) >81849 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) >81850 @0 glVertex2f(x = 645, y = 348) >81851 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) >81852 @0 glVertex2f(x = 638, y = 348) >81853 @0 glEnd() >81854 @0 glEnable(cap = GL_BLEND) >81855 @0 glEnable(cap = GL_ALPHA_TEST) >81856 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >81857 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >81858 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >81859 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >81860 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >81861 @0 glActiveTextureARB(texture = GL_TEXTURE0) >81862 @0 glMatrixMode(mode = GL_TEXTURE) >81863 @0 glLoadIdentity() >81864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >81865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >81866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >81867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >81868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >81869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >81870 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >81871 @0 glBegin(mode = GL_QUADS) >81872 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >81873 @0 glVertex2f(x = 645, y = 341) >81874 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >81875 @0 glVertex2f(x = 652, y = 341) >81876 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >81877 @0 glVertex2f(x = 652, y = 348) >81878 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >81879 @0 glVertex2f(x = 645, y = 348) >81880 @0 glEnd() >81881 @0 glEnable(cap = GL_BLEND) >81882 @0 glEnable(cap = GL_ALPHA_TEST) >81883 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >81884 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >81885 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >81886 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >81887 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >81888 @0 glActiveTextureARB(texture = GL_TEXTURE0) >81889 @0 glMatrixMode(mode = GL_TEXTURE) >81890 @0 glLoadIdentity() >81891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >81892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >81893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >81894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >81895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >81896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >81897 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >81898 @0 glBegin(mode = GL_QUADS) >81899 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >81900 @0 glVertex2f(x = 653, y = 338) >81901 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >81902 @0 glVertex2f(x = 659, y = 338) >81903 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >81904 @0 glVertex2f(x = 659, y = 348) >81905 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >81906 @0 glVertex2f(x = 653, y = 348) >81907 @0 glEnd() >81908 @0 glEnable(cap = GL_BLEND) >81909 @0 glEnable(cap = GL_ALPHA_TEST) >81910 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >81911 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >81912 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >81913 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >81914 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >81915 @0 glActiveTextureARB(texture = GL_TEXTURE0) >81916 @0 glMatrixMode(mode = GL_TEXTURE) >81917 @0 glLoadIdentity() >81918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >81919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >81920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >81921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >81922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >81923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >81924 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >81925 @0 glBegin(mode = GL_QUADS) >81926 @0 glTexCoord2f(s = 0.75, t = 0.140625) >81927 @0 glVertex2f(x = 660, y = 341) >81928 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >81929 @0 glVertex2f(x = 666, y = 341) >81930 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >81931 @0 glVertex2f(x = 666, y = 348) >81932 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >81933 @0 glVertex2f(x = 660, y = 348) >81934 @0 glEnd() >81935 @0 glEnable(cap = GL_BLEND) >81936 @0 glEnable(cap = GL_ALPHA_TEST) >81937 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >81938 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >81939 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >81940 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >81941 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >81942 @0 glActiveTextureARB(texture = GL_TEXTURE0) >81943 @0 glMatrixMode(mode = GL_TEXTURE) >81944 @0 glLoadIdentity() >81945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >81946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >81947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >81948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >81949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >81950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >81951 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >81952 @0 glBegin(mode = GL_QUADS) >81953 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >81954 @0 glVertex2f(x = 673, y = 339) >81955 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >81956 @0 glVertex2f(x = 680, y = 339) >81957 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >81958 @0 glVertex2f(x = 680, y = 348) >81959 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >81960 @0 glVertex2f(x = 673, y = 348) >81961 @0 glEnd() >81962 @0 glEnable(cap = GL_BLEND) >81963 @0 glEnable(cap = GL_ALPHA_TEST) >81964 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >81965 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >81966 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >81967 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >81968 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >81969 @0 glActiveTextureARB(texture = GL_TEXTURE0) >81970 @0 glMatrixMode(mode = GL_TEXTURE) >81971 @0 glLoadIdentity() >81972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >81973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >81974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >81975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >81976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >81977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >81978 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >81979 @0 glBegin(mode = GL_QUADS) >81980 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >81981 @0 glVertex2f(x = 680, y = 341) >81982 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >81983 @0 glVertex2f(x = 687, y = 341) >81984 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >81985 @0 glVertex2f(x = 687, y = 349) >81986 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >81987 @0 glVertex2f(x = 680, y = 349) >81988 @0 glEnd() >81989 @0 glEnable(cap = GL_BLEND) >81990 @0 glEnable(cap = GL_ALPHA_TEST) >81991 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >81992 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >81993 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >81994 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >81995 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >81996 @0 glActiveTextureARB(texture = GL_TEXTURE0) >81997 @0 glMatrixMode(mode = GL_TEXTURE) >81998 @0 glLoadIdentity() >81999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82005 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82006 @0 glBegin(mode = GL_QUADS) >82007 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >82008 @0 glVertex2f(x = 687, y = 341) >82009 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >82010 @0 glVertex2f(x = 694, y = 341) >82011 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >82012 @0 glVertex2f(x = 694, y = 348) >82013 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >82014 @0 glVertex2f(x = 687, y = 348) >82015 @0 glEnd() >82016 @0 glEnable(cap = GL_BLEND) >82017 @0 glEnable(cap = GL_ALPHA_TEST) >82018 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82019 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82020 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82021 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82022 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82023 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82024 @0 glMatrixMode(mode = GL_TEXTURE) >82025 @0 glLoadIdentity() >82026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82032 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82033 @0 glBegin(mode = GL_QUADS) >82034 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >82035 @0 glVertex2f(x = 694, y = 341) >82036 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >82037 @0 glVertex2f(x = 701, y = 341) >82038 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >82039 @0 glVertex2f(x = 701, y = 348) >82040 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >82041 @0 glVertex2f(x = 694, y = 348) >82042 @0 glEnd() >82043 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82044 @0 glDisable(cap = GL_TEXTURE_2D) >82045 @0 glDisable(cap = GL_BLEND) >82046 @0 glDisable(cap = GL_ALPHA_TEST) >82047 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >82048 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) >82049 @0 glDisable(cap = GL_BLEND) >82050 @0 glDisable(cap = GL_ALPHA_TEST) >82051 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >82052 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) >82053 @0 glEnable(cap = GL_BLEND) >82054 @0 glEnable(cap = GL_ALPHA_TEST) >82055 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82056 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >82057 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) >82058 @0 glDisable(cap = GL_BLEND) >82059 @0 glDisable(cap = GL_ALPHA_TEST) >82060 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >82061 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) >82062 @0 glEnable(cap = GL_BLEND) >82063 @0 glEnable(cap = GL_ALPHA_TEST) >82064 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82065 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >82066 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) >82067 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82068 @0 glEnable(cap = GL_TEXTURE_2D) >82069 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >82070 @0 glEnable(cap = GL_BLEND) >82071 @0 glEnable(cap = GL_ALPHA_TEST) >82072 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82073 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82074 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82075 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82076 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82077 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82078 @0 glMatrixMode(mode = GL_TEXTURE) >82079 @0 glLoadIdentity() >82080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >82081 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >82082 @0 glBegin(mode = GL_QUADS) >82083 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >82084 @0 glVertex2f(x = 722, y = 340) >82085 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >82086 @0 glVertex2f(x = 729, y = 340) >82087 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >82088 @0 glVertex2f(x = 729, y = 349) >82089 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >82090 @0 glVertex2f(x = 722, y = 349) >82091 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >82092 @0 glVertex2f(x = 729, y = 342) >82093 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >82094 @0 glVertex2f(x = 736, y = 342) >82095 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >82096 @0 glVertex2f(x = 736, y = 349) >82097 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >82098 @0 glVertex2f(x = 729, y = 349) >82099 @0 glTexCoord2f(s = 0.75, t = 0.140625) >82100 @0 glVertex2f(x = 737, y = 342) >82101 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >82102 @0 glVertex2f(x = 743, y = 342) >82103 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >82104 @0 glVertex2f(x = 743, y = 349) >82105 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >82106 @0 glVertex2f(x = 737, y = 349) >82107 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >82108 @0 glVertex2f(x = 743, y = 340) >82109 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >82110 @0 glVertex2f(x = 750, y = 340) >82111 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >82112 @0 glVertex2f(x = 750, y = 349) >82113 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >82114 @0 glVertex2f(x = 743, y = 349) >82115 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >82116 @0 glVertex2f(x = 750, y = 342) >82117 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >82118 @0 glVertex2f(x = 757, y = 342) >82119 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >82120 @0 glVertex2f(x = 757, y = 349) >82121 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >82122 @0 glVertex2f(x = 750, y = 349) >82123 @0 glTexCoord2f(s = 0.75, t = 0.140625) >82124 @0 glVertex2f(x = 758, y = 342) >82125 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >82126 @0 glVertex2f(x = 764, y = 342) >82127 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >82128 @0 glVertex2f(x = 764, y = 349) >82129 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >82130 @0 glVertex2f(x = 758, y = 349) >82131 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >82132 @0 glVertex2f(x = 764, y = 340) >82133 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >82134 @0 glVertex2f(x = 771, y = 340) >82135 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >82136 @0 glVertex2f(x = 771, y = 349) >82137 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >82138 @0 glVertex2f(x = 764, y = 349) >82139 @0 glEnd() >82140 @0 glEnable(cap = GL_BLEND) >82141 @0 glEnable(cap = GL_ALPHA_TEST) >82142 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82143 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82144 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82145 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82146 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82147 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82148 @0 glMatrixMode(mode = GL_TEXTURE) >82149 @0 glLoadIdentity() >82150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82156 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82157 @0 glBegin(mode = GL_QUADS) >82158 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >82159 @0 glVertex2f(x = 721, y = 339) >82160 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >82161 @0 glVertex2f(x = 728, y = 339) >82162 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >82163 @0 glVertex2f(x = 728, y = 348) >82164 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >82165 @0 glVertex2f(x = 721, y = 348) >82166 @0 glEnd() >82167 @0 glEnable(cap = GL_BLEND) >82168 @0 glEnable(cap = GL_ALPHA_TEST) >82169 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82170 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82171 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82172 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82173 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82174 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82175 @0 glMatrixMode(mode = GL_TEXTURE) >82176 @0 glLoadIdentity() >82177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82183 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82184 @0 glBegin(mode = GL_QUADS) >82185 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >82186 @0 glVertex2f(x = 728, y = 341) >82187 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >82188 @0 glVertex2f(x = 735, y = 341) >82189 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >82190 @0 glVertex2f(x = 735, y = 348) >82191 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >82192 @0 glVertex2f(x = 728, y = 348) >82193 @0 glEnd() >82194 @0 glEnable(cap = GL_BLEND) >82195 @0 glEnable(cap = GL_ALPHA_TEST) >82196 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82197 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82198 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82199 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82200 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82201 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82202 @0 glMatrixMode(mode = GL_TEXTURE) >82203 @0 glLoadIdentity() >82204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82210 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82211 @0 glBegin(mode = GL_QUADS) >82212 @0 glTexCoord2f(s = 0.75, t = 0.140625) >82213 @0 glVertex2f(x = 736, y = 341) >82214 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >82215 @0 glVertex2f(x = 742, y = 341) >82216 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >82217 @0 glVertex2f(x = 742, y = 348) >82218 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >82219 @0 glVertex2f(x = 736, y = 348) >82220 @0 glEnd() >82221 @0 glEnable(cap = GL_BLEND) >82222 @0 glEnable(cap = GL_ALPHA_TEST) >82223 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82224 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82225 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82226 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82227 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82228 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82229 @0 glMatrixMode(mode = GL_TEXTURE) >82230 @0 glLoadIdentity() >82231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82237 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82238 @0 glBegin(mode = GL_QUADS) >82239 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >82240 @0 glVertex2f(x = 742, y = 339) >82241 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >82242 @0 glVertex2f(x = 749, y = 339) >82243 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >82244 @0 glVertex2f(x = 749, y = 348) >82245 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >82246 @0 glVertex2f(x = 742, y = 348) >82247 @0 glEnd() >82248 @0 glEnable(cap = GL_BLEND) >82249 @0 glEnable(cap = GL_ALPHA_TEST) >82250 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82251 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82252 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82253 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82254 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82255 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82256 @0 glMatrixMode(mode = GL_TEXTURE) >82257 @0 glLoadIdentity() >82258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82264 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82265 @0 glBegin(mode = GL_QUADS) >82266 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >82267 @0 glVertex2f(x = 749, y = 341) >82268 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >82269 @0 glVertex2f(x = 756, y = 341) >82270 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >82271 @0 glVertex2f(x = 756, y = 348) >82272 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >82273 @0 glVertex2f(x = 749, y = 348) >82274 @0 glEnd() >82275 @0 glEnable(cap = GL_BLEND) >82276 @0 glEnable(cap = GL_ALPHA_TEST) >82277 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82278 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82279 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82280 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82281 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82282 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82283 @0 glMatrixMode(mode = GL_TEXTURE) >82284 @0 glLoadIdentity() >82285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82291 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82292 @0 glBegin(mode = GL_QUADS) >82293 @0 glTexCoord2f(s = 0.75, t = 0.140625) >82294 @0 glVertex2f(x = 757, y = 341) >82295 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >82296 @0 glVertex2f(x = 763, y = 341) >82297 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >82298 @0 glVertex2f(x = 763, y = 348) >82299 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >82300 @0 glVertex2f(x = 757, y = 348) >82301 @0 glEnd() >82302 @0 glEnable(cap = GL_BLEND) >82303 @0 glEnable(cap = GL_ALPHA_TEST) >82304 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82305 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82306 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82307 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82308 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82309 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82310 @0 glMatrixMode(mode = GL_TEXTURE) >82311 @0 glLoadIdentity() >82312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82318 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82319 @0 glBegin(mode = GL_QUADS) >82320 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >82321 @0 glVertex2f(x = 763, y = 339) >82322 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >82323 @0 glVertex2f(x = 770, y = 339) >82324 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >82325 @0 glVertex2f(x = 770, y = 348) >82326 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >82327 @0 glVertex2f(x = 763, y = 348) >82328 @0 glEnd() >82329 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82330 @0 glDisable(cap = GL_TEXTURE_2D) >82331 @0 glDisable(cap = GL_BLEND) >82332 @0 glDisable(cap = GL_ALPHA_TEST) >82333 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >82334 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) >82335 @0 glDisable(cap = GL_BLEND) >82336 @0 glDisable(cap = GL_ALPHA_TEST) >82337 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >82338 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) >82339 @0 glEnable(cap = GL_BLEND) >82340 @0 glEnable(cap = GL_ALPHA_TEST) >82341 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82342 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >82343 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) >82344 @0 glDisable(cap = GL_BLEND) >82345 @0 glDisable(cap = GL_ALPHA_TEST) >82346 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >82347 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) >82348 @0 glEnable(cap = GL_BLEND) >82349 @0 glEnable(cap = GL_ALPHA_TEST) >82350 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82351 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >82352 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) >82353 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82354 @0 glEnable(cap = GL_TEXTURE_2D) >82355 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >82356 @0 glEnable(cap = GL_BLEND) >82357 @0 glEnable(cap = GL_ALPHA_TEST) >82358 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82359 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82360 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82361 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82362 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82363 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82364 @0 glMatrixMode(mode = GL_TEXTURE) >82365 @0 glLoadIdentity() >82366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >82367 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >82368 @0 glBegin(mode = GL_QUADS) >82369 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >82370 @0 glVertex2f(x = 791, y = 340) >82371 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >82372 @0 glVertex2f(x = 798, y = 340) >82373 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >82374 @0 glVertex2f(x = 798, y = 349) >82375 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >82376 @0 glVertex2f(x = 791, y = 349) >82377 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >82378 @0 glVertex2f(x = 798, y = 342) >82379 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >82380 @0 glVertex2f(x = 805, y = 342) >82381 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >82382 @0 glVertex2f(x = 805, y = 349) >82383 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >82384 @0 glVertex2f(x = 798, y = 349) >82385 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >82386 @0 glVertex2f(x = 805, y = 340) >82387 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >82388 @0 glVertex2f(x = 812, y = 340) >82389 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >82390 @0 glVertex2f(x = 812, y = 349) >82391 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >82392 @0 glVertex2f(x = 805, y = 349) >82393 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >82394 @0 glVertex2f(x = 812, y = 340) >82395 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >82396 @0 glVertex2f(x = 819, y = 340) >82397 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >82398 @0 glVertex2f(x = 819, y = 349) >82399 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >82400 @0 glVertex2f(x = 812, y = 349) >82401 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >82402 @0 glVertex2f(x = 820, y = 339) >82403 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >82404 @0 glVertex2f(x = 826, y = 339) >82405 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >82406 @0 glVertex2f(x = 826, y = 349) >82407 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >82408 @0 glVertex2f(x = 820, y = 349) >82409 @0 glTexCoord2f(s = 0.75, t = 0.140625) >82410 @0 glVertex2f(x = 827, y = 342) >82411 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >82412 @0 glVertex2f(x = 833, y = 342) >82413 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >82414 @0 glVertex2f(x = 833, y = 349) >82415 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >82416 @0 glVertex2f(x = 827, y = 349) >82417 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >82418 @0 glVertex2f(x = 833, y = 341) >82419 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >82420 @0 glVertex2f(x = 840, y = 341) >82421 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >82422 @0 glVertex2f(x = 840, y = 352) >82423 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >82424 @0 glVertex2f(x = 833, y = 352) >82425 @0 glTexCoord2f(s = 0, t = 0.1875) >82426 @0 glVertex2f(x = 840, y = 342) >82427 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >82428 @0 glVertex2f(x = 847, y = 342) >82429 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >82430 @0 glVertex2f(x = 847, y = 349) >82431 @0 glTexCoord2f(s = 0, t = 0.2148438) >82432 @0 glVertex2f(x = 840, y = 349) >82433 @0 glEnd() >82434 @0 glEnable(cap = GL_BLEND) >82435 @0 glEnable(cap = GL_ALPHA_TEST) >82436 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82437 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82438 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82439 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82440 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82441 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82442 @0 glMatrixMode(mode = GL_TEXTURE) >82443 @0 glLoadIdentity() >82444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82450 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82451 @0 glBegin(mode = GL_QUADS) >82452 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >82453 @0 glVertex2f(x = 790, y = 339) >82454 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >82455 @0 glVertex2f(x = 797, y = 339) >82456 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >82457 @0 glVertex2f(x = 797, y = 348) >82458 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >82459 @0 glVertex2f(x = 790, y = 348) >82460 @0 glEnd() >82461 @0 glEnable(cap = GL_BLEND) >82462 @0 glEnable(cap = GL_ALPHA_TEST) >82463 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82464 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82465 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82466 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82467 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82468 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82469 @0 glMatrixMode(mode = GL_TEXTURE) >82470 @0 glLoadIdentity() >82471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82477 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82478 @0 glBegin(mode = GL_QUADS) >82479 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >82480 @0 glVertex2f(x = 797, y = 341) >82481 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >82482 @0 glVertex2f(x = 804, y = 341) >82483 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >82484 @0 glVertex2f(x = 804, y = 348) >82485 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >82486 @0 glVertex2f(x = 797, y = 348) >82487 @0 glEnd() >82488 @0 glEnable(cap = GL_BLEND) >82489 @0 glEnable(cap = GL_ALPHA_TEST) >82490 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82491 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82492 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82493 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82494 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82495 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82496 @0 glMatrixMode(mode = GL_TEXTURE) >82497 @0 glLoadIdentity() >82498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82504 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82505 @0 glBegin(mode = GL_QUADS) >82506 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >82507 @0 glVertex2f(x = 804, y = 339) >82508 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >82509 @0 glVertex2f(x = 811, y = 339) >82510 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >82511 @0 glVertex2f(x = 811, y = 348) >82512 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >82513 @0 glVertex2f(x = 804, y = 348) >82514 @0 glEnd() >82515 @0 glEnable(cap = GL_BLEND) >82516 @0 glEnable(cap = GL_ALPHA_TEST) >82517 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82518 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82519 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82520 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82521 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82522 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82523 @0 glMatrixMode(mode = GL_TEXTURE) >82524 @0 glLoadIdentity() >82525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82531 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82532 @0 glBegin(mode = GL_QUADS) >82533 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >82534 @0 glVertex2f(x = 811, y = 339) >82535 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >82536 @0 glVertex2f(x = 818, y = 339) >82537 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >82538 @0 glVertex2f(x = 818, y = 348) >82539 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >82540 @0 glVertex2f(x = 811, y = 348) >82541 @0 glEnd() >82542 @0 glEnable(cap = GL_BLEND) >82543 @0 glEnable(cap = GL_ALPHA_TEST) >82544 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82545 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82546 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82547 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82548 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82549 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82550 @0 glMatrixMode(mode = GL_TEXTURE) >82551 @0 glLoadIdentity() >82552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82558 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82559 @0 glBegin(mode = GL_QUADS) >82560 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >82561 @0 glVertex2f(x = 819, y = 338) >82562 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >82563 @0 glVertex2f(x = 825, y = 338) >82564 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >82565 @0 glVertex2f(x = 825, y = 348) >82566 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >82567 @0 glVertex2f(x = 819, y = 348) >82568 @0 glEnd() >82569 @0 glEnable(cap = GL_BLEND) >82570 @0 glEnable(cap = GL_ALPHA_TEST) >82571 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82572 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82573 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82574 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82575 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82576 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82577 @0 glMatrixMode(mode = GL_TEXTURE) >82578 @0 glLoadIdentity() >82579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82585 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82586 @0 glBegin(mode = GL_QUADS) >82587 @0 glTexCoord2f(s = 0.75, t = 0.140625) >82588 @0 glVertex2f(x = 826, y = 341) >82589 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >82590 @0 glVertex2f(x = 832, y = 341) >82591 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >82592 @0 glVertex2f(x = 832, y = 348) >82593 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >82594 @0 glVertex2f(x = 826, y = 348) >82595 @0 glEnd() >82596 @0 glEnable(cap = GL_BLEND) >82597 @0 glEnable(cap = GL_ALPHA_TEST) >82598 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82599 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82600 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82601 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82602 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82603 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82604 @0 glMatrixMode(mode = GL_TEXTURE) >82605 @0 glLoadIdentity() >82606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82612 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82613 @0 glBegin(mode = GL_QUADS) >82614 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >82615 @0 glVertex2f(x = 832, y = 340) >82616 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >82617 @0 glVertex2f(x = 839, y = 340) >82618 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >82619 @0 glVertex2f(x = 839, y = 351) >82620 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >82621 @0 glVertex2f(x = 832, y = 351) >82622 @0 glEnd() >82623 @0 glEnable(cap = GL_BLEND) >82624 @0 glEnable(cap = GL_ALPHA_TEST) >82625 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82626 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82627 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82628 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82629 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82630 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82631 @0 glMatrixMode(mode = GL_TEXTURE) >82632 @0 glLoadIdentity() >82633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82639 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82640 @0 glBegin(mode = GL_QUADS) >82641 @0 glTexCoord2f(s = 0, t = 0.1875) >82642 @0 glVertex2f(x = 839, y = 341) >82643 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >82644 @0 glVertex2f(x = 846, y = 341) >82645 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >82646 @0 glVertex2f(x = 846, y = 348) >82647 @0 glTexCoord2f(s = 0, t = 0.2148438) >82648 @0 glVertex2f(x = 839, y = 348) >82649 @0 glEnd() >82650 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82651 @0 glDisable(cap = GL_TEXTURE_2D) >82652 @0 glDisable(cap = GL_BLEND) >82653 @0 glDisable(cap = GL_ALPHA_TEST) >82654 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >82655 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) >82656 @0 glDisable(cap = GL_BLEND) >82657 @0 glDisable(cap = GL_ALPHA_TEST) >82658 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >82659 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) >82660 @0 glEnable(cap = GL_BLEND) >82661 @0 glEnable(cap = GL_ALPHA_TEST) >82662 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82663 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >82664 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) >82665 @0 glDisable(cap = GL_BLEND) >82666 @0 glDisable(cap = GL_ALPHA_TEST) >82667 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >82668 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) >82669 @0 glEnable(cap = GL_BLEND) >82670 @0 glEnable(cap = GL_ALPHA_TEST) >82671 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82672 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >82673 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) >82674 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82675 @0 glEnable(cap = GL_TEXTURE_2D) >82676 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >82677 @0 glEnable(cap = GL_BLEND) >82678 @0 glEnable(cap = GL_ALPHA_TEST) >82679 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82680 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82681 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82682 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82683 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82684 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82685 @0 glMatrixMode(mode = GL_TEXTURE) >82686 @0 glLoadIdentity() >82687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >82688 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >82689 @0 glBegin(mode = GL_QUADS) >82690 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >82691 @0 glVertex2f(x = 867, y = 340) >82692 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >82693 @0 glVertex2f(x = 874, y = 340) >82694 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >82695 @0 glVertex2f(x = 874, y = 349) >82696 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >82697 @0 glVertex2f(x = 867, y = 349) >82698 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >82699 @0 glVertex2f(x = 875, y = 342) >82700 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >82701 @0 glVertex2f(x = 881, y = 342) >82702 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >82703 @0 glVertex2f(x = 881, y = 349) >82704 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >82705 @0 glVertex2f(x = 875, y = 349) >82706 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >82707 @0 glVertex2f(x = 881, y = 342) >82708 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >82709 @0 glVertex2f(x = 888, y = 342) >82710 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >82711 @0 glVertex2f(x = 888, y = 349) >82712 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >82713 @0 glVertex2f(x = 881, y = 349) >82714 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >82715 @0 glVertex2f(x = 888, y = 339) >82716 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >82717 @0 glVertex2f(x = 895, y = 339) >82718 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >82719 @0 glVertex2f(x = 895, y = 349) >82720 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >82721 @0 glVertex2f(x = 888, y = 349) >82722 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >82723 @0 glVertex2f(x = 896, y = 339) >82724 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >82725 @0 glVertex2f(x = 902, y = 339) >82726 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >82727 @0 glVertex2f(x = 902, y = 349) >82728 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >82729 @0 glVertex2f(x = 896, y = 349) >82730 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >82731 @0 glVertex2f(x = 902, y = 340) >82732 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >82733 @0 glVertex2f(x = 909, y = 340) >82734 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >82735 @0 glVertex2f(x = 909, y = 349) >82736 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >82737 @0 glVertex2f(x = 902, y = 349) >82738 @0 glTexCoord2f(s = 0, t = 0.1875) >82739 @0 glVertex2f(x = 909, y = 342) >82740 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >82741 @0 glVertex2f(x = 916, y = 342) >82742 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >82743 @0 glVertex2f(x = 916, y = 349) >82744 @0 glTexCoord2f(s = 0, t = 0.2148438) >82745 @0 glVertex2f(x = 909, y = 349) >82746 @0 glEnd() >82747 @0 glEnable(cap = GL_BLEND) >82748 @0 glEnable(cap = GL_ALPHA_TEST) >82749 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82750 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82751 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82752 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82753 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82754 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82755 @0 glMatrixMode(mode = GL_TEXTURE) >82756 @0 glLoadIdentity() >82757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82763 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82764 @0 glBegin(mode = GL_QUADS) >82765 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >82766 @0 glVertex2f(x = 866, y = 339) >82767 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >82768 @0 glVertex2f(x = 873, y = 339) >82769 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >82770 @0 glVertex2f(x = 873, y = 348) >82771 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >82772 @0 glVertex2f(x = 866, y = 348) >82773 @0 glEnd() >82774 @0 glEnable(cap = GL_BLEND) >82775 @0 glEnable(cap = GL_ALPHA_TEST) >82776 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82777 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82778 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82779 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82780 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82781 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82782 @0 glMatrixMode(mode = GL_TEXTURE) >82783 @0 glLoadIdentity() >82784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82790 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82791 @0 glBegin(mode = GL_QUADS) >82792 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >82793 @0 glVertex2f(x = 874, y = 341) >82794 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >82795 @0 glVertex2f(x = 880, y = 341) >82796 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >82797 @0 glVertex2f(x = 880, y = 348) >82798 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >82799 @0 glVertex2f(x = 874, y = 348) >82800 @0 glEnd() >82801 @0 glEnable(cap = GL_BLEND) >82802 @0 glEnable(cap = GL_ALPHA_TEST) >82803 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82804 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82805 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82806 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82807 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82808 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82809 @0 glMatrixMode(mode = GL_TEXTURE) >82810 @0 glLoadIdentity() >82811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82817 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82818 @0 glBegin(mode = GL_QUADS) >82819 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >82820 @0 glVertex2f(x = 880, y = 341) >82821 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >82822 @0 glVertex2f(x = 887, y = 341) >82823 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >82824 @0 glVertex2f(x = 887, y = 348) >82825 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >82826 @0 glVertex2f(x = 880, y = 348) >82827 @0 glEnd() >82828 @0 glEnable(cap = GL_BLEND) >82829 @0 glEnable(cap = GL_ALPHA_TEST) >82830 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82831 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82832 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82833 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82834 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82835 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82836 @0 glMatrixMode(mode = GL_TEXTURE) >82837 @0 glLoadIdentity() >82838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82844 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82845 @0 glBegin(mode = GL_QUADS) >82846 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >82847 @0 glVertex2f(x = 887, y = 338) >82848 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >82849 @0 glVertex2f(x = 894, y = 338) >82850 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >82851 @0 glVertex2f(x = 894, y = 348) >82852 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >82853 @0 glVertex2f(x = 887, y = 348) >82854 @0 glEnd() >82855 @0 glEnable(cap = GL_BLEND) >82856 @0 glEnable(cap = GL_ALPHA_TEST) >82857 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82858 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82859 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82860 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82861 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82862 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82863 @0 glMatrixMode(mode = GL_TEXTURE) >82864 @0 glLoadIdentity() >82865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82871 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82872 @0 glBegin(mode = GL_QUADS) >82873 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >82874 @0 glVertex2f(x = 895, y = 338) >82875 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >82876 @0 glVertex2f(x = 901, y = 338) >82877 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >82878 @0 glVertex2f(x = 901, y = 348) >82879 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >82880 @0 glVertex2f(x = 895, y = 348) >82881 @0 glEnd() >82882 @0 glEnable(cap = GL_BLEND) >82883 @0 glEnable(cap = GL_ALPHA_TEST) >82884 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82885 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82886 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82887 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82888 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82889 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82890 @0 glMatrixMode(mode = GL_TEXTURE) >82891 @0 glLoadIdentity() >82892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82898 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82899 @0 glBegin(mode = GL_QUADS) >82900 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >82901 @0 glVertex2f(x = 901, y = 339) >82902 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >82903 @0 glVertex2f(x = 908, y = 339) >82904 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >82905 @0 glVertex2f(x = 908, y = 348) >82906 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >82907 @0 glVertex2f(x = 901, y = 348) >82908 @0 glEnd() >82909 @0 glEnable(cap = GL_BLEND) >82910 @0 glEnable(cap = GL_ALPHA_TEST) >82911 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82912 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82913 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82914 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82915 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82916 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82917 @0 glMatrixMode(mode = GL_TEXTURE) >82918 @0 glLoadIdentity() >82919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >82920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >82921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >82922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >82923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >82924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >82925 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >82926 @0 glBegin(mode = GL_QUADS) >82927 @0 glTexCoord2f(s = 0, t = 0.1875) >82928 @0 glVertex2f(x = 908, y = 341) >82929 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >82930 @0 glVertex2f(x = 915, y = 341) >82931 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >82932 @0 glVertex2f(x = 915, y = 348) >82933 @0 glTexCoord2f(s = 0, t = 0.2148438) >82934 @0 glVertex2f(x = 908, y = 348) >82935 @0 glEnd() >82936 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82937 @0 glDisable(cap = GL_TEXTURE_2D) >82938 @0 glDisable(cap = GL_BLEND) >82939 @0 glDisable(cap = GL_ALPHA_TEST) >82940 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >82941 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) >82942 @0 glDisable(cap = GL_BLEND) >82943 @0 glDisable(cap = GL_ALPHA_TEST) >82944 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >82945 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) >82946 @0 glEnable(cap = GL_BLEND) >82947 @0 glEnable(cap = GL_ALPHA_TEST) >82948 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82949 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >82950 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) >82951 @0 glDisable(cap = GL_BLEND) >82952 @0 glDisable(cap = GL_ALPHA_TEST) >82953 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >82954 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) >82955 @0 glEnable(cap = GL_BLEND) >82956 @0 glEnable(cap = GL_ALPHA_TEST) >82957 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82958 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >82959 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) >82960 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82961 @0 glEnable(cap = GL_TEXTURE_2D) >82962 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >82963 @0 glEnable(cap = GL_BLEND) >82964 @0 glEnable(cap = GL_ALPHA_TEST) >82965 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >82966 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >82967 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >82968 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >82969 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >82970 @0 glActiveTextureARB(texture = GL_TEXTURE0) >82971 @0 glMatrixMode(mode = GL_TEXTURE) >82972 @0 glLoadIdentity() >82973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >82974 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >82975 @0 glBegin(mode = GL_QUADS) >82976 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >82977 @0 glVertex2f(x = 549, y = 339) >82978 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >82979 @0 glVertex2f(x = 556, y = 339) >82980 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >82981 @0 glVertex2f(x = 556, y = 348) >82982 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >82983 @0 glVertex2f(x = 549, y = 348) >82984 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >82985 @0 glVertex2f(x = 556, y = 339) >82986 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >82987 @0 glVertex2f(x = 563, y = 339) >82988 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >82989 @0 glVertex2f(x = 563, y = 348) >82990 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >82991 @0 glVertex2f(x = 556, y = 348) >82992 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >82993 @0 glVertex2f(x = 563, y = 341) >82994 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >82995 @0 glVertex2f(x = 570, y = 341) >82996 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >82997 @0 glVertex2f(x = 570, y = 349) >82998 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >82999 @0 glVertex2f(x = 563, y = 349) >83000 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >83001 @0 glVertex2f(x = 571, y = 341) >83002 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >83003 @0 glVertex2f(x = 577, y = 341) >83004 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >83005 @0 glVertex2f(x = 577, y = 348) >83006 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >83007 @0 glVertex2f(x = 571, y = 348) >83008 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >83009 @0 glVertex2f(x = 577, y = 339) >83010 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >83011 @0 glVertex2f(x = 584, y = 339) >83012 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >83013 @0 glVertex2f(x = 584, y = 348) >83014 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >83015 @0 glVertex2f(x = 577, y = 348) >83016 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >83017 @0 glVertex2f(x = 591, y = 339) >83018 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >83019 @0 glVertex2f(x = 598, y = 339) >83020 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >83021 @0 glVertex2f(x = 598, y = 348) >83022 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >83023 @0 glVertex2f(x = 591, y = 348) >83024 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >83025 @0 glVertex2f(x = 598, y = 341) >83026 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >83027 @0 glVertex2f(x = 605, y = 341) >83028 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >83029 @0 glVertex2f(x = 605, y = 349) >83030 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >83031 @0 glVertex2f(x = 598, y = 349) >83032 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >83033 @0 glVertex2f(x = 605, y = 341) >83034 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >83035 @0 glVertex2f(x = 612, y = 341) >83036 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >83037 @0 glVertex2f(x = 612, y = 348) >83038 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >83039 @0 glVertex2f(x = 605, y = 348) >83040 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >83041 @0 glVertex2f(x = 612, y = 341) >83042 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >83043 @0 glVertex2f(x = 619, y = 341) >83044 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >83045 @0 glVertex2f(x = 619, y = 348) >83046 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >83047 @0 glVertex2f(x = 612, y = 348) >83048 @0 glEnd() >83049 @0 glEnable(cap = GL_BLEND) >83050 @0 glEnable(cap = GL_ALPHA_TEST) >83051 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83052 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83053 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83054 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83055 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83056 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83057 @0 glMatrixMode(mode = GL_TEXTURE) >83058 @0 glLoadIdentity() >83059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83065 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83066 @0 glBegin(mode = GL_QUADS) >83067 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >83068 @0 glVertex2f(x = 548, y = 338) >83069 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >83070 @0 glVertex2f(x = 555, y = 338) >83071 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >83072 @0 glVertex2f(x = 555, y = 347) >83073 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >83074 @0 glVertex2f(x = 548, y = 347) >83075 @0 glEnd() >83076 @0 glEnable(cap = GL_BLEND) >83077 @0 glEnable(cap = GL_ALPHA_TEST) >83078 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83079 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83080 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83081 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83082 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83083 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83084 @0 glMatrixMode(mode = GL_TEXTURE) >83085 @0 glLoadIdentity() >83086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83092 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83093 @0 glBegin(mode = GL_QUADS) >83094 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >83095 @0 glVertex2f(x = 555, y = 338) >83096 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >83097 @0 glVertex2f(x = 562, y = 338) >83098 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >83099 @0 glVertex2f(x = 562, y = 347) >83100 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >83101 @0 glVertex2f(x = 555, y = 347) >83102 @0 glEnd() >83103 @0 glEnable(cap = GL_BLEND) >83104 @0 glEnable(cap = GL_ALPHA_TEST) >83105 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83106 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83107 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83108 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83109 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83110 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83111 @0 glMatrixMode(mode = GL_TEXTURE) >83112 @0 glLoadIdentity() >83113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83119 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83120 @0 glBegin(mode = GL_QUADS) >83121 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >83122 @0 glVertex2f(x = 562, y = 340) >83123 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >83124 @0 glVertex2f(x = 569, y = 340) >83125 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >83126 @0 glVertex2f(x = 569, y = 348) >83127 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >83128 @0 glVertex2f(x = 562, y = 348) >83129 @0 glEnd() >83130 @0 glEnable(cap = GL_BLEND) >83131 @0 glEnable(cap = GL_ALPHA_TEST) >83132 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83133 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83134 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83135 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83136 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83137 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83138 @0 glMatrixMode(mode = GL_TEXTURE) >83139 @0 glLoadIdentity() >83140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83146 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83147 @0 glBegin(mode = GL_QUADS) >83148 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >83149 @0 glVertex2f(x = 570, y = 340) >83150 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >83151 @0 glVertex2f(x = 576, y = 340) >83152 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >83153 @0 glVertex2f(x = 576, y = 347) >83154 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >83155 @0 glVertex2f(x = 570, y = 347) >83156 @0 glEnd() >83157 @0 glEnable(cap = GL_BLEND) >83158 @0 glEnable(cap = GL_ALPHA_TEST) >83159 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83160 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83161 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83162 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83163 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83164 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83165 @0 glMatrixMode(mode = GL_TEXTURE) >83166 @0 glLoadIdentity() >83167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83173 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83174 @0 glBegin(mode = GL_QUADS) >83175 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >83176 @0 glVertex2f(x = 576, y = 338) >83177 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >83178 @0 glVertex2f(x = 583, y = 338) >83179 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >83180 @0 glVertex2f(x = 583, y = 347) >83181 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >83182 @0 glVertex2f(x = 576, y = 347) >83183 @0 glEnd() >83184 @0 glEnable(cap = GL_BLEND) >83185 @0 glEnable(cap = GL_ALPHA_TEST) >83186 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83187 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83188 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83189 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83190 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83191 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83192 @0 glMatrixMode(mode = GL_TEXTURE) >83193 @0 glLoadIdentity() >83194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83200 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83201 @0 glBegin(mode = GL_QUADS) >83202 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >83203 @0 glVertex2f(x = 590, y = 338) >83204 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >83205 @0 glVertex2f(x = 597, y = 338) >83206 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >83207 @0 glVertex2f(x = 597, y = 347) >83208 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >83209 @0 glVertex2f(x = 590, y = 347) >83210 @0 glEnd() >83211 @0 glEnable(cap = GL_BLEND) >83212 @0 glEnable(cap = GL_ALPHA_TEST) >83213 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83214 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83215 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83216 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83217 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83218 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83219 @0 glMatrixMode(mode = GL_TEXTURE) >83220 @0 glLoadIdentity() >83221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83227 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83228 @0 glBegin(mode = GL_QUADS) >83229 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >83230 @0 glVertex2f(x = 597, y = 340) >83231 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >83232 @0 glVertex2f(x = 604, y = 340) >83233 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >83234 @0 glVertex2f(x = 604, y = 348) >83235 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >83236 @0 glVertex2f(x = 597, y = 348) >83237 @0 glEnd() >83238 @0 glEnable(cap = GL_BLEND) >83239 @0 glEnable(cap = GL_ALPHA_TEST) >83240 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83241 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83242 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83243 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83244 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83245 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83246 @0 glMatrixMode(mode = GL_TEXTURE) >83247 @0 glLoadIdentity() >83248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83254 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83255 @0 glBegin(mode = GL_QUADS) >83256 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >83257 @0 glVertex2f(x = 604, y = 340) >83258 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >83259 @0 glVertex2f(x = 611, y = 340) >83260 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >83261 @0 glVertex2f(x = 611, y = 347) >83262 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >83263 @0 glVertex2f(x = 604, y = 347) >83264 @0 glEnd() >83265 @0 glEnable(cap = GL_BLEND) >83266 @0 glEnable(cap = GL_ALPHA_TEST) >83267 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83268 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83269 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83270 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83271 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83272 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83273 @0 glMatrixMode(mode = GL_TEXTURE) >83274 @0 glLoadIdentity() >83275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83281 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83282 @0 glBegin(mode = GL_QUADS) >83283 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >83284 @0 glVertex2f(x = 611, y = 340) >83285 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >83286 @0 glVertex2f(x = 618, y = 340) >83287 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >83288 @0 glVertex2f(x = 618, y = 347) >83289 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >83290 @0 glVertex2f(x = 611, y = 347) >83291 @0 glEnd() >83292 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83293 @0 glDisable(cap = GL_TEXTURE_2D) >83294 @0 glDisable(cap = GL_BLEND) >83295 @0 glDisable(cap = GL_ALPHA_TEST) >83296 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >83297 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) >83298 @0 glDisable(cap = GL_BLEND) >83299 @0 glDisable(cap = GL_ALPHA_TEST) >83300 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >83301 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) >83302 @0 glEnable(cap = GL_BLEND) >83303 @0 glEnable(cap = GL_ALPHA_TEST) >83304 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83305 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >83306 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) >83307 @0 glDisable(cap = GL_BLEND) >83308 @0 glDisable(cap = GL_ALPHA_TEST) >83309 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >83310 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) >83311 @0 glDisable(cap = GL_BLEND) >83312 @0 glDisable(cap = GL_ALPHA_TEST) >83313 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >83314 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) >83315 @0 glEnable(cap = GL_BLEND) >83316 @0 glEnable(cap = GL_ALPHA_TEST) >83317 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83318 @0 glBegin(mode = GL_QUADS) >83319 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >83320 @0 glVertex2f(x = 1053, y = 864) >83321 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >83322 @0 glVertex2f(x = 1338, y = 864) >83323 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >83324 @0 glVertex2f(x = 1338, y = 937) >83325 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >83326 @0 glVertex2f(x = 1053, y = 937) >83327 @0 glEnd() >83328 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83329 @0 glEnable(cap = GL_TEXTURE_2D) >83330 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >83331 @0 glEnable(cap = GL_BLEND) >83332 @0 glEnable(cap = GL_ALPHA_TEST) >83333 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83334 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83335 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83336 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83337 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83338 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83339 @0 glMatrixMode(mode = GL_TEXTURE) >83340 @0 glLoadIdentity() >83341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >83342 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >83343 @0 glBegin(mode = GL_QUADS) >83344 @0 glTexCoord2f(s = 0.75, t = 0.046875) >83345 @0 glVertex2f(x = 1176, y = 897) >83346 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >83347 @0 glVertex2f(x = 1183, y = 897) >83348 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >83349 @0 glVertex2f(x = 1183, y = 906) >83350 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >83351 @0 glVertex2f(x = 1176, y = 906) >83352 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >83353 @0 glVertex2f(x = 1183, y = 899) >83354 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >83355 @0 glVertex2f(x = 1190, y = 899) >83356 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >83357 @0 glVertex2f(x = 1190, y = 906) >83358 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >83359 @0 glVertex2f(x = 1183, y = 906) >83360 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >83361 @0 glVertex2f(x = 1190, y = 896) >83362 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >83363 @0 glVertex2f(x = 1197, y = 896) >83364 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >83365 @0 glVertex2f(x = 1197, y = 906) >83366 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >83367 @0 glVertex2f(x = 1190, y = 906) >83368 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >83369 @0 glVertex2f(x = 1197, y = 899) >83370 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >83371 @0 glVertex2f(x = 1204, y = 899) >83372 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >83373 @0 glVertex2f(x = 1204, y = 906) >83374 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >83375 @0 glVertex2f(x = 1197, y = 906) >83376 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >83377 @0 glVertex2f(x = 1204, y = 897) >83378 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >83379 @0 glVertex2f(x = 1211, y = 897) >83380 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >83381 @0 glVertex2f(x = 1211, y = 906) >83382 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >83383 @0 glVertex2f(x = 1204, y = 906) >83384 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >83385 @0 glVertex2f(x = 1211, y = 899) >83386 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >83387 @0 glVertex2f(x = 1218, y = 899) >83388 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >83389 @0 glVertex2f(x = 1218, y = 906) >83390 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >83391 @0 glVertex2f(x = 1211, y = 906) >83392 @0 glEnd() >83393 @0 glEnable(cap = GL_BLEND) >83394 @0 glEnable(cap = GL_ALPHA_TEST) >83395 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83396 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83397 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83398 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83399 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83400 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83401 @0 glMatrixMode(mode = GL_TEXTURE) >83402 @0 glLoadIdentity() >83403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83409 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83410 @0 glBegin(mode = GL_QUADS) >83411 @0 glTexCoord2f(s = 0.75, t = 0.046875) >83412 @0 glVertex2f(x = 1175, y = 896) >83413 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >83414 @0 glVertex2f(x = 1182, y = 896) >83415 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >83416 @0 glVertex2f(x = 1182, y = 905) >83417 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >83418 @0 glVertex2f(x = 1175, y = 905) >83419 @0 glEnd() >83420 @0 glEnable(cap = GL_BLEND) >83421 @0 glEnable(cap = GL_ALPHA_TEST) >83422 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83423 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83424 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83425 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83426 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83427 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83428 @0 glMatrixMode(mode = GL_TEXTURE) >83429 @0 glLoadIdentity() >83430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83436 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83437 @0 glBegin(mode = GL_QUADS) >83438 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >83439 @0 glVertex2f(x = 1182, y = 898) >83440 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >83441 @0 glVertex2f(x = 1189, y = 898) >83442 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >83443 @0 glVertex2f(x = 1189, y = 905) >83444 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >83445 @0 glVertex2f(x = 1182, y = 905) >83446 @0 glEnd() >83447 @0 glEnable(cap = GL_BLEND) >83448 @0 glEnable(cap = GL_ALPHA_TEST) >83449 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83450 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83451 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83452 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83453 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83454 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83455 @0 glMatrixMode(mode = GL_TEXTURE) >83456 @0 glLoadIdentity() >83457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83463 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83464 @0 glBegin(mode = GL_QUADS) >83465 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >83466 @0 glVertex2f(x = 1189, y = 895) >83467 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >83468 @0 glVertex2f(x = 1196, y = 895) >83469 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >83470 @0 glVertex2f(x = 1196, y = 905) >83471 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >83472 @0 glVertex2f(x = 1189, y = 905) >83473 @0 glEnd() >83474 @0 glEnable(cap = GL_BLEND) >83475 @0 glEnable(cap = GL_ALPHA_TEST) >83476 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83477 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83478 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83479 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83480 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83481 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83482 @0 glMatrixMode(mode = GL_TEXTURE) >83483 @0 glLoadIdentity() >83484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83490 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83491 @0 glBegin(mode = GL_QUADS) >83492 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >83493 @0 glVertex2f(x = 1196, y = 898) >83494 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >83495 @0 glVertex2f(x = 1203, y = 898) >83496 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >83497 @0 glVertex2f(x = 1203, y = 905) >83498 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >83499 @0 glVertex2f(x = 1196, y = 905) >83500 @0 glEnd() >83501 @0 glEnable(cap = GL_BLEND) >83502 @0 glEnable(cap = GL_ALPHA_TEST) >83503 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83504 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83505 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83506 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83507 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83508 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83509 @0 glMatrixMode(mode = GL_TEXTURE) >83510 @0 glLoadIdentity() >83511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83517 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83518 @0 glBegin(mode = GL_QUADS) >83519 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >83520 @0 glVertex2f(x = 1203, y = 896) >83521 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >83522 @0 glVertex2f(x = 1210, y = 896) >83523 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >83524 @0 glVertex2f(x = 1210, y = 905) >83525 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >83526 @0 glVertex2f(x = 1203, y = 905) >83527 @0 glEnd() >83528 @0 glEnable(cap = GL_BLEND) >83529 @0 glEnable(cap = GL_ALPHA_TEST) >83530 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83531 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83532 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83533 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83534 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83535 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83536 @0 glMatrixMode(mode = GL_TEXTURE) >83537 @0 glLoadIdentity() >83538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83544 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83545 @0 glBegin(mode = GL_QUADS) >83546 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >83547 @0 glVertex2f(x = 1210, y = 898) >83548 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >83549 @0 glVertex2f(x = 1217, y = 898) >83550 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >83551 @0 glVertex2f(x = 1217, y = 905) >83552 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >83553 @0 glVertex2f(x = 1210, y = 905) >83554 @0 glEnd() >83555 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83556 @0 glDisable(cap = GL_TEXTURE_2D) >83557 @0 glEnable(cap = GL_BLEND) >83558 @0 glEnable(cap = GL_ALPHA_TEST) >83559 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83560 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >83561 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) >83562 @0 glDisable(cap = GL_BLEND) >83563 @0 glDisable(cap = GL_ALPHA_TEST) >83564 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >83565 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) >83566 @0 glDisable(cap = GL_BLEND) >83567 @0 glDisable(cap = GL_ALPHA_TEST) >83568 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >83569 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) >83570 @0 glEnable(cap = GL_BLEND) >83571 @0 glEnable(cap = GL_ALPHA_TEST) >83572 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83573 @0 glBegin(mode = GL_QUADS) >83574 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >83575 @0 glVertex2f(x = 1353, y = 864) >83576 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >83577 @0 glVertex2f(x = 1662, y = 864) >83578 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >83579 @0 glVertex2f(x = 1662, y = 937) >83580 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >83581 @0 glVertex2f(x = 1353, y = 937) >83582 @0 glEnd() >83583 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83584 @0 glEnable(cap = GL_TEXTURE_2D) >83585 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >83586 @0 glEnable(cap = GL_BLEND) >83587 @0 glEnable(cap = GL_ALPHA_TEST) >83588 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83589 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83590 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83591 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83592 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83593 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83594 @0 glMatrixMode(mode = GL_TEXTURE) >83595 @0 glLoadIdentity() >83596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >83597 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >83598 @0 glBegin(mode = GL_QUADS) >83599 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >83600 @0 glVertex2f(x = 1477, y = 897) >83601 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >83602 @0 glVertex2f(x = 1484, y = 897) >83603 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >83604 @0 glVertex2f(x = 1484, y = 906) >83605 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >83606 @0 glVertex2f(x = 1477, y = 906) >83607 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >83608 @0 glVertex2f(x = 1484, y = 899) >83609 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >83610 @0 glVertex2f(x = 1491, y = 899) >83611 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >83612 @0 glVertex2f(x = 1491, y = 906) >83613 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >83614 @0 glVertex2f(x = 1484, y = 906) >83615 @0 glTexCoord2f(s = 0.75, t = 0.140625) >83616 @0 glVertex2f(x = 1492, y = 899) >83617 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >83618 @0 glVertex2f(x = 1498, y = 899) >83619 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >83620 @0 glVertex2f(x = 1498, y = 906) >83621 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >83622 @0 glVertex2f(x = 1492, y = 906) >83623 @0 glTexCoord2f(s = 0.375, t = 0.140625) >83624 @0 glVertex2f(x = 1499, y = 896) >83625 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >83626 @0 glVertex2f(x = 1505, y = 896) >83627 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >83628 @0 glVertex2f(x = 1505, y = 906) >83629 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >83630 @0 glVertex2f(x = 1499, y = 906) >83631 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >83632 @0 glVertex2f(x = 1506, y = 896) >83633 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >83634 @0 glVertex2f(x = 1512, y = 896) >83635 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >83636 @0 glVertex2f(x = 1512, y = 906) >83637 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >83638 @0 glVertex2f(x = 1506, y = 906) >83639 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >83640 @0 glVertex2f(x = 1512, y = 898) >83641 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >83642 @0 glVertex2f(x = 1519, y = 898) >83643 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >83644 @0 glVertex2f(x = 1519, y = 909) >83645 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >83646 @0 glVertex2f(x = 1512, y = 909) >83647 @0 glTexCoord2f(s = 0.09375, t = 0.1875) >83648 @0 glVertex2f(x = 1520, y = 899) >83649 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) >83650 @0 glVertex2f(x = 1526, y = 899) >83651 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) >83652 @0 glVertex2f(x = 1526, y = 906) >83653 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) >83654 @0 glVertex2f(x = 1520, y = 906) >83655 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >83656 @0 glVertex2f(x = 1527, y = 899) >83657 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >83658 @0 glVertex2f(x = 1533, y = 899) >83659 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >83660 @0 glVertex2f(x = 1533, y = 906) >83661 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >83662 @0 glVertex2f(x = 1527, y = 906) >83663 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >83664 @0 glVertex2f(x = 1533, y = 899) >83665 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >83666 @0 glVertex2f(x = 1540, y = 899) >83667 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >83668 @0 glVertex2f(x = 1540, y = 906) >83669 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >83670 @0 glVertex2f(x = 1533, y = 906) >83671 @0 glEnd() >83672 @0 glEnable(cap = GL_BLEND) >83673 @0 glEnable(cap = GL_ALPHA_TEST) >83674 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83675 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83676 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83677 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83678 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83679 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83680 @0 glMatrixMode(mode = GL_TEXTURE) >83681 @0 glLoadIdentity() >83682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83688 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83689 @0 glBegin(mode = GL_QUADS) >83690 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >83691 @0 glVertex2f(x = 1476, y = 896) >83692 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >83693 @0 glVertex2f(x = 1483, y = 896) >83694 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >83695 @0 glVertex2f(x = 1483, y = 905) >83696 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >83697 @0 glVertex2f(x = 1476, y = 905) >83698 @0 glEnd() >83699 @0 glEnable(cap = GL_BLEND) >83700 @0 glEnable(cap = GL_ALPHA_TEST) >83701 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83702 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83703 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83704 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83705 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83706 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83707 @0 glMatrixMode(mode = GL_TEXTURE) >83708 @0 glLoadIdentity() >83709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83715 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83716 @0 glBegin(mode = GL_QUADS) >83717 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >83718 @0 glVertex2f(x = 1483, y = 898) >83719 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >83720 @0 glVertex2f(x = 1490, y = 898) >83721 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >83722 @0 glVertex2f(x = 1490, y = 905) >83723 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >83724 @0 glVertex2f(x = 1483, y = 905) >83725 @0 glEnd() >83726 @0 glEnable(cap = GL_BLEND) >83727 @0 glEnable(cap = GL_ALPHA_TEST) >83728 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83729 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83730 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83731 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83732 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83733 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83734 @0 glMatrixMode(mode = GL_TEXTURE) >83735 @0 glLoadIdentity() >83736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83742 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83743 @0 glBegin(mode = GL_QUADS) >83744 @0 glTexCoord2f(s = 0.75, t = 0.140625) >83745 @0 glVertex2f(x = 1491, y = 898) >83746 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >83747 @0 glVertex2f(x = 1497, y = 898) >83748 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >83749 @0 glVertex2f(x = 1497, y = 905) >83750 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >83751 @0 glVertex2f(x = 1491, y = 905) >83752 @0 glEnd() >83753 @0 glEnable(cap = GL_BLEND) >83754 @0 glEnable(cap = GL_ALPHA_TEST) >83755 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83756 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83757 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83758 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83759 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83760 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83761 @0 glMatrixMode(mode = GL_TEXTURE) >83762 @0 glLoadIdentity() >83763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83769 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83770 @0 glBegin(mode = GL_QUADS) >83771 @0 glTexCoord2f(s = 0.375, t = 0.140625) >83772 @0 glVertex2f(x = 1498, y = 895) >83773 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >83774 @0 glVertex2f(x = 1504, y = 895) >83775 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >83776 @0 glVertex2f(x = 1504, y = 905) >83777 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >83778 @0 glVertex2f(x = 1498, y = 905) >83779 @0 glEnd() >83780 @0 glEnable(cap = GL_BLEND) >83781 @0 glEnable(cap = GL_ALPHA_TEST) >83782 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83783 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83784 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83785 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83786 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83787 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83788 @0 glMatrixMode(mode = GL_TEXTURE) >83789 @0 glLoadIdentity() >83790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83796 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83797 @0 glBegin(mode = GL_QUADS) >83798 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >83799 @0 glVertex2f(x = 1505, y = 895) >83800 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >83801 @0 glVertex2f(x = 1511, y = 895) >83802 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >83803 @0 glVertex2f(x = 1511, y = 905) >83804 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >83805 @0 glVertex2f(x = 1505, y = 905) >83806 @0 glEnd() >83807 @0 glEnable(cap = GL_BLEND) >83808 @0 glEnable(cap = GL_ALPHA_TEST) >83809 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83810 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83811 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83812 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83813 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83814 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83815 @0 glMatrixMode(mode = GL_TEXTURE) >83816 @0 glLoadIdentity() >83817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83823 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83824 @0 glBegin(mode = GL_QUADS) >83825 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >83826 @0 glVertex2f(x = 1511, y = 897) >83827 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >83828 @0 glVertex2f(x = 1518, y = 897) >83829 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >83830 @0 glVertex2f(x = 1518, y = 908) >83831 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >83832 @0 glVertex2f(x = 1511, y = 908) >83833 @0 glEnd() >83834 @0 glEnable(cap = GL_BLEND) >83835 @0 glEnable(cap = GL_ALPHA_TEST) >83836 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83837 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83838 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83839 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83840 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83841 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83842 @0 glMatrixMode(mode = GL_TEXTURE) >83843 @0 glLoadIdentity() >83844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83850 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83851 @0 glBegin(mode = GL_QUADS) >83852 @0 glTexCoord2f(s = 0.09375, t = 0.1875) >83853 @0 glVertex2f(x = 1519, y = 898) >83854 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) >83855 @0 glVertex2f(x = 1525, y = 898) >83856 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) >83857 @0 glVertex2f(x = 1525, y = 905) >83858 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) >83859 @0 glVertex2f(x = 1519, y = 905) >83860 @0 glEnd() >83861 @0 glEnable(cap = GL_BLEND) >83862 @0 glEnable(cap = GL_ALPHA_TEST) >83863 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83864 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83865 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83866 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83867 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83868 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83869 @0 glMatrixMode(mode = GL_TEXTURE) >83870 @0 glLoadIdentity() >83871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83877 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83878 @0 glBegin(mode = GL_QUADS) >83879 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >83880 @0 glVertex2f(x = 1526, y = 898) >83881 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >83882 @0 glVertex2f(x = 1532, y = 898) >83883 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >83884 @0 glVertex2f(x = 1532, y = 905) >83885 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >83886 @0 glVertex2f(x = 1526, y = 905) >83887 @0 glEnd() >83888 @0 glEnable(cap = GL_BLEND) >83889 @0 glEnable(cap = GL_ALPHA_TEST) >83890 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83891 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83892 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83893 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83894 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83895 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83896 @0 glMatrixMode(mode = GL_TEXTURE) >83897 @0 glLoadIdentity() >83898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >83904 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >83905 @0 glBegin(mode = GL_QUADS) >83906 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >83907 @0 glVertex2f(x = 1532, y = 898) >83908 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >83909 @0 glVertex2f(x = 1539, y = 898) >83910 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >83911 @0 glVertex2f(x = 1539, y = 905) >83912 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >83913 @0 glVertex2f(x = 1532, y = 905) >83914 @0 glEnd() >83915 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83916 @0 glDisable(cap = GL_TEXTURE_2D) >83917 @0 glEnable(cap = GL_BLEND) >83918 @0 glEnable(cap = GL_ALPHA_TEST) >83919 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83920 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >83921 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) >83922 @0 glDisable(cap = GL_BLEND) >83923 @0 glDisable(cap = GL_ALPHA_TEST) >83924 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >83925 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) >83926 @0 glDisable(cap = GL_BLEND) >83927 @0 glDisable(cap = GL_ALPHA_TEST) >83928 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >83929 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) >83930 @0 glEnable(cap = GL_BLEND) >83931 @0 glEnable(cap = GL_ALPHA_TEST) >83932 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83933 @0 glBegin(mode = GL_QUADS) >83934 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >83935 @0 glVertex2f(x = 1677, y = 864) >83936 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >83937 @0 glVertex2f(x = 1950, y = 864) >83938 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >83939 @0 glVertex2f(x = 1950, y = 937) >83940 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >83941 @0 glVertex2f(x = 1677, y = 937) >83942 @0 glEnd() >83943 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83944 @0 glEnable(cap = GL_TEXTURE_2D) >83945 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >83946 @0 glEnable(cap = GL_BLEND) >83947 @0 glEnable(cap = GL_ALPHA_TEST) >83948 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83949 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83950 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83951 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83952 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83953 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83954 @0 glMatrixMode(mode = GL_TEXTURE) >83955 @0 glLoadIdentity() >83956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >83957 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >83958 @0 glBegin(mode = GL_QUADS) >83959 @0 glTexCoord2f(s = 0.234375, t = 0.09375) >83960 @0 glVertex2f(x = 1804, y = 897) >83961 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) >83962 @0 glVertex2f(x = 1811, y = 897) >83963 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) >83964 @0 glVertex2f(x = 1811, y = 906) >83965 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) >83966 @0 glVertex2f(x = 1804, y = 906) >83967 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >83968 @0 glVertex2f(x = 1811, y = 899) >83969 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >83970 @0 glVertex2f(x = 1818, y = 899) >83971 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >83972 @0 glVertex2f(x = 1818, y = 906) >83973 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >83974 @0 glVertex2f(x = 1811, y = 906) >83975 @0 glTexCoord2f(s = 0.1875, t = 0.1875) >83976 @0 glVertex2f(x = 1818, y = 899) >83977 @0 glTexCoord2f(s = 0.21875, t = 0.1875) >83978 @0 glVertex2f(x = 1826, y = 899) >83979 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) >83980 @0 glVertex2f(x = 1826, y = 906) >83981 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) >83982 @0 glVertex2f(x = 1818, y = 906) >83983 @0 glEnd() >83984 @0 glEnable(cap = GL_BLEND) >83985 @0 glEnable(cap = GL_ALPHA_TEST) >83986 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >83987 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >83988 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >83989 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >83990 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >83991 @0 glActiveTextureARB(texture = GL_TEXTURE0) >83992 @0 glMatrixMode(mode = GL_TEXTURE) >83993 @0 glLoadIdentity() >83994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >83995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >83996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >83997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >83998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >83999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84000 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84001 @0 glBegin(mode = GL_QUADS) >84002 @0 glTexCoord2f(s = 0.234375, t = 0.09375) >84003 @0 glVertex2f(x = 1803, y = 896) >84004 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) >84005 @0 glVertex2f(x = 1810, y = 896) >84006 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) >84007 @0 glVertex2f(x = 1810, y = 905) >84008 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) >84009 @0 glVertex2f(x = 1803, y = 905) >84010 @0 glEnd() >84011 @0 glEnable(cap = GL_BLEND) >84012 @0 glEnable(cap = GL_ALPHA_TEST) >84013 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84014 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84015 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84016 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84017 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84018 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84019 @0 glMatrixMode(mode = GL_TEXTURE) >84020 @0 glLoadIdentity() >84021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84027 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84028 @0 glBegin(mode = GL_QUADS) >84029 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >84030 @0 glVertex2f(x = 1810, y = 898) >84031 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >84032 @0 glVertex2f(x = 1817, y = 898) >84033 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >84034 @0 glVertex2f(x = 1817, y = 905) >84035 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >84036 @0 glVertex2f(x = 1810, y = 905) >84037 @0 glEnd() >84038 @0 glEnable(cap = GL_BLEND) >84039 @0 glEnable(cap = GL_ALPHA_TEST) >84040 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84041 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84042 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84043 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84044 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84045 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84046 @0 glMatrixMode(mode = GL_TEXTURE) >84047 @0 glLoadIdentity() >84048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84054 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84055 @0 glBegin(mode = GL_QUADS) >84056 @0 glTexCoord2f(s = 0.1875, t = 0.1875) >84057 @0 glVertex2f(x = 1817, y = 898) >84058 @0 glTexCoord2f(s = 0.21875, t = 0.1875) >84059 @0 glVertex2f(x = 1825, y = 898) >84060 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) >84061 @0 glVertex2f(x = 1825, y = 905) >84062 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) >84063 @0 glVertex2f(x = 1817, y = 905) >84064 @0 glEnd() >84065 @0 glEnable(cap = GL_BLEND) >84066 @0 glEnable(cap = GL_ALPHA_TEST) >84067 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84068 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84069 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84070 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84071 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84072 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84073 @0 glMatrixMode(mode = GL_TEXTURE) >84074 @0 glLoadIdentity() >84075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >84076 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >84077 @0 glBegin(mode = GL_QUADS) >84078 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >84079 @0 glVertex2f(x = 1053, y = 410) >84080 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >84081 @0 glVertex2f(x = 1060, y = 410) >84082 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >84083 @0 glVertex2f(x = 1060, y = 419) >84084 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >84085 @0 glVertex2f(x = 1053, y = 419) >84086 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >84087 @0 glVertex2f(x = 1060, y = 412) >84088 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >84089 @0 glVertex2f(x = 1067, y = 412) >84090 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >84091 @0 glVertex2f(x = 1067, y = 419) >84092 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >84093 @0 glVertex2f(x = 1060, y = 419) >84094 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >84095 @0 glVertex2f(x = 1067, y = 409) >84096 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >84097 @0 glVertex2f(x = 1074, y = 409) >84098 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >84099 @0 glVertex2f(x = 1074, y = 419) >84100 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >84101 @0 glVertex2f(x = 1067, y = 419) >84102 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >84103 @0 glVertex2f(x = 1074, y = 412) >84104 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >84105 @0 glVertex2f(x = 1081, y = 412) >84106 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >84107 @0 glVertex2f(x = 1081, y = 419) >84108 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >84109 @0 glVertex2f(x = 1074, y = 419) >84110 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >84111 @0 glVertex2f(x = 1082, y = 412) >84112 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >84113 @0 glVertex2f(x = 1088, y = 412) >84114 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >84115 @0 glVertex2f(x = 1088, y = 419) >84116 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >84117 @0 glVertex2f(x = 1082, y = 419) >84118 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >84119 @0 glVertex2f(x = 1088, y = 410) >84120 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >84121 @0 glVertex2f(x = 1095, y = 410) >84122 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >84123 @0 glVertex2f(x = 1095, y = 419) >84124 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >84125 @0 glVertex2f(x = 1088, y = 419) >84126 @0 glTexCoord2f(s = 0.65625, t = 0.09375) >84127 @0 glVertex2f(x = 1102, y = 410) >84128 @0 glTexCoord2f(s = 0.6875, t = 0.09375) >84129 @0 glVertex2f(x = 1110, y = 410) >84130 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) >84131 @0 glVertex2f(x = 1110, y = 419) >84132 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) >84133 @0 glVertex2f(x = 1102, y = 419) >84134 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >84135 @0 glVertex2f(x = 1109, y = 412) >84136 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >84137 @0 glVertex2f(x = 1116, y = 412) >84138 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >84139 @0 glVertex2f(x = 1116, y = 419) >84140 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >84141 @0 glVertex2f(x = 1109, y = 419) >84142 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >84143 @0 glVertex2f(x = 1117, y = 412) >84144 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >84145 @0 glVertex2f(x = 1123, y = 412) >84146 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >84147 @0 glVertex2f(x = 1123, y = 419) >84148 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >84149 @0 glVertex2f(x = 1117, y = 419) >84150 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >84151 @0 glVertex2f(x = 1123, y = 409) >84152 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >84153 @0 glVertex2f(x = 1130, y = 409) >84154 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >84155 @0 glVertex2f(x = 1130, y = 419) >84156 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >84157 @0 glVertex2f(x = 1123, y = 419) >84158 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >84159 @0 glVertex2f(x = 1130, y = 409) >84160 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >84161 @0 glVertex2f(x = 1137, y = 409) >84162 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >84163 @0 glVertex2f(x = 1137, y = 419) >84164 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >84165 @0 glVertex2f(x = 1130, y = 419) >84166 @0 glTexCoord2f(s = 0.28125, t = 0.046875) >84167 @0 glVertex2f(x = 1139, y = 412) >84168 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) >84169 @0 glVertex2f(x = 1142, y = 412) >84170 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) >84171 @0 glVertex2f(x = 1142, y = 419) >84172 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) >84173 @0 glVertex2f(x = 1139, y = 419) >84174 @0 glEnd() >84175 @0 glEnable(cap = GL_BLEND) >84176 @0 glEnable(cap = GL_ALPHA_TEST) >84177 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84178 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84179 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84180 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84181 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84182 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84183 @0 glMatrixMode(mode = GL_TEXTURE) >84184 @0 glLoadIdentity() >84185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84191 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84192 @0 glBegin(mode = GL_QUADS) >84193 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >84194 @0 glVertex2f(x = 1052, y = 409) >84195 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >84196 @0 glVertex2f(x = 1059, y = 409) >84197 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >84198 @0 glVertex2f(x = 1059, y = 418) >84199 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >84200 @0 glVertex2f(x = 1052, y = 418) >84201 @0 glEnd() >84202 @0 glEnable(cap = GL_BLEND) >84203 @0 glEnable(cap = GL_ALPHA_TEST) >84204 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84205 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84206 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84207 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84208 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84209 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84210 @0 glMatrixMode(mode = GL_TEXTURE) >84211 @0 glLoadIdentity() >84212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84218 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84219 @0 glBegin(mode = GL_QUADS) >84220 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >84221 @0 glVertex2f(x = 1059, y = 411) >84222 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >84223 @0 glVertex2f(x = 1066, y = 411) >84224 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >84225 @0 glVertex2f(x = 1066, y = 418) >84226 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >84227 @0 glVertex2f(x = 1059, y = 418) >84228 @0 glEnd() >84229 @0 glEnable(cap = GL_BLEND) >84230 @0 glEnable(cap = GL_ALPHA_TEST) >84231 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84232 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84233 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84234 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84235 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84236 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84237 @0 glMatrixMode(mode = GL_TEXTURE) >84238 @0 glLoadIdentity() >84239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84245 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84246 @0 glBegin(mode = GL_QUADS) >84247 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >84248 @0 glVertex2f(x = 1066, y = 408) >84249 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >84250 @0 glVertex2f(x = 1073, y = 408) >84251 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >84252 @0 glVertex2f(x = 1073, y = 418) >84253 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >84254 @0 glVertex2f(x = 1066, y = 418) >84255 @0 glEnd() >84256 @0 glEnable(cap = GL_BLEND) >84257 @0 glEnable(cap = GL_ALPHA_TEST) >84258 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84259 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84260 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84261 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84262 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84263 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84264 @0 glMatrixMode(mode = GL_TEXTURE) >84265 @0 glLoadIdentity() >84266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84272 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84273 @0 glBegin(mode = GL_QUADS) >84274 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >84275 @0 glVertex2f(x = 1073, y = 411) >84276 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >84277 @0 glVertex2f(x = 1080, y = 411) >84278 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >84279 @0 glVertex2f(x = 1080, y = 418) >84280 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >84281 @0 glVertex2f(x = 1073, y = 418) >84282 @0 glEnd() >84283 @0 glEnable(cap = GL_BLEND) >84284 @0 glEnable(cap = GL_ALPHA_TEST) >84285 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84286 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84287 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84288 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84289 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84290 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84291 @0 glMatrixMode(mode = GL_TEXTURE) >84292 @0 glLoadIdentity() >84293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84299 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84300 @0 glBegin(mode = GL_QUADS) >84301 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >84302 @0 glVertex2f(x = 1081, y = 411) >84303 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >84304 @0 glVertex2f(x = 1087, y = 411) >84305 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >84306 @0 glVertex2f(x = 1087, y = 418) >84307 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >84308 @0 glVertex2f(x = 1081, y = 418) >84309 @0 glEnd() >84310 @0 glEnable(cap = GL_BLEND) >84311 @0 glEnable(cap = GL_ALPHA_TEST) >84312 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84313 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84314 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84315 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84316 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84317 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84318 @0 glMatrixMode(mode = GL_TEXTURE) >84319 @0 glLoadIdentity() >84320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84326 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84327 @0 glBegin(mode = GL_QUADS) >84328 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >84329 @0 glVertex2f(x = 1087, y = 409) >84330 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >84331 @0 glVertex2f(x = 1094, y = 409) >84332 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >84333 @0 glVertex2f(x = 1094, y = 418) >84334 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >84335 @0 glVertex2f(x = 1087, y = 418) >84336 @0 glEnd() >84337 @0 glEnable(cap = GL_BLEND) >84338 @0 glEnable(cap = GL_ALPHA_TEST) >84339 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84340 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84341 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84342 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84343 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84344 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84345 @0 glMatrixMode(mode = GL_TEXTURE) >84346 @0 glLoadIdentity() >84347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84353 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84354 @0 glBegin(mode = GL_QUADS) >84355 @0 glTexCoord2f(s = 0.65625, t = 0.09375) >84356 @0 glVertex2f(x = 1101, y = 409) >84357 @0 glTexCoord2f(s = 0.6875, t = 0.09375) >84358 @0 glVertex2f(x = 1109, y = 409) >84359 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) >84360 @0 glVertex2f(x = 1109, y = 418) >84361 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) >84362 @0 glVertex2f(x = 1101, y = 418) >84363 @0 glEnd() >84364 @0 glEnable(cap = GL_BLEND) >84365 @0 glEnable(cap = GL_ALPHA_TEST) >84366 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84367 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84368 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84369 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84370 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84371 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84372 @0 glMatrixMode(mode = GL_TEXTURE) >84373 @0 glLoadIdentity() >84374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84380 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84381 @0 glBegin(mode = GL_QUADS) >84382 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >84383 @0 glVertex2f(x = 1108, y = 411) >84384 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >84385 @0 glVertex2f(x = 1115, y = 411) >84386 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >84387 @0 glVertex2f(x = 1115, y = 418) >84388 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >84389 @0 glVertex2f(x = 1108, y = 418) >84390 @0 glEnd() >84391 @0 glEnable(cap = GL_BLEND) >84392 @0 glEnable(cap = GL_ALPHA_TEST) >84393 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84394 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84395 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84396 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84397 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84398 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84399 @0 glMatrixMode(mode = GL_TEXTURE) >84400 @0 glLoadIdentity() >84401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84407 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84408 @0 glBegin(mode = GL_QUADS) >84409 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >84410 @0 glVertex2f(x = 1116, y = 411) >84411 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >84412 @0 glVertex2f(x = 1122, y = 411) >84413 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >84414 @0 glVertex2f(x = 1122, y = 418) >84415 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >84416 @0 glVertex2f(x = 1116, y = 418) >84417 @0 glEnd() >84418 @0 glEnable(cap = GL_BLEND) >84419 @0 glEnable(cap = GL_ALPHA_TEST) >84420 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84421 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84422 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84423 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84424 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84425 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84426 @0 glMatrixMode(mode = GL_TEXTURE) >84427 @0 glLoadIdentity() >84428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84434 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84435 @0 glBegin(mode = GL_QUADS) >84436 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >84437 @0 glVertex2f(x = 1122, y = 408) >84438 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >84439 @0 glVertex2f(x = 1129, y = 408) >84440 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >84441 @0 glVertex2f(x = 1129, y = 418) >84442 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >84443 @0 glVertex2f(x = 1122, y = 418) >84444 @0 glEnd() >84445 @0 glEnable(cap = GL_BLEND) >84446 @0 glEnable(cap = GL_ALPHA_TEST) >84447 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84448 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84449 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84450 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84451 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84452 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84453 @0 glMatrixMode(mode = GL_TEXTURE) >84454 @0 glLoadIdentity() >84455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84461 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84462 @0 glBegin(mode = GL_QUADS) >84463 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >84464 @0 glVertex2f(x = 1129, y = 408) >84465 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >84466 @0 glVertex2f(x = 1136, y = 408) >84467 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >84468 @0 glVertex2f(x = 1136, y = 418) >84469 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >84470 @0 glVertex2f(x = 1129, y = 418) >84471 @0 glEnd() >84472 @0 glEnable(cap = GL_BLEND) >84473 @0 glEnable(cap = GL_ALPHA_TEST) >84474 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84475 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84476 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84477 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84478 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84479 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84480 @0 glMatrixMode(mode = GL_TEXTURE) >84481 @0 glLoadIdentity() >84482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84488 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84489 @0 glBegin(mode = GL_QUADS) >84490 @0 glTexCoord2f(s = 0.28125, t = 0.046875) >84491 @0 glVertex2f(x = 1138, y = 411) >84492 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) >84493 @0 glVertex2f(x = 1141, y = 411) >84494 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) >84495 @0 glVertex2f(x = 1141, y = 418) >84496 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) >84497 @0 glVertex2f(x = 1138, y = 418) >84498 @0 glEnd() >84499 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84500 @0 glDisable(cap = GL_TEXTURE_2D) >84501 @0 glDisable(cap = GL_BLEND) >84502 @0 glDisable(cap = GL_ALPHA_TEST) >84503 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >84504 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) >84505 @0 glDisable(cap = GL_BLEND) >84506 @0 glDisable(cap = GL_ALPHA_TEST) >84507 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >84508 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) >84509 @0 glEnable(cap = GL_BLEND) >84510 @0 glEnable(cap = GL_ALPHA_TEST) >84511 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84512 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >84513 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) >84514 @0 glDisable(cap = GL_BLEND) >84515 @0 glDisable(cap = GL_ALPHA_TEST) >84516 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >84517 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) >84518 @0 glEnable(cap = GL_BLEND) >84519 @0 glEnable(cap = GL_ALPHA_TEST) >84520 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84521 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >84522 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) >84523 @0 glDisable(cap = GL_BLEND) >84524 @0 glDisable(cap = GL_ALPHA_TEST) >84525 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >84526 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) >84527 @0 glEnable(cap = GL_BLEND) >84528 @0 glEnable(cap = GL_ALPHA_TEST) >84529 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84530 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >84531 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) >84532 @0 glDisable(cap = GL_BLEND) >84533 @0 glDisable(cap = GL_ALPHA_TEST) >84534 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >84535 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) >84536 @0 glEnable(cap = GL_BLEND) >84537 @0 glEnable(cap = GL_ALPHA_TEST) >84538 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84539 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >84540 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) >84541 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84542 @0 glEnable(cap = GL_TEXTURE_2D) >84543 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) >84544 @0 glEnable(cap = GL_BLEND) >84545 @0 glEnable(cap = GL_ALPHA_TEST) >84546 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84547 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84548 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84549 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84550 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84551 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84552 @0 glMatrixMode(mode = GL_TEXTURE) >84553 @0 glLoadIdentity() >84554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >84555 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) >84556 @0 glBegin(mode = GL_QUADS) >84557 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) >84558 @0 glVertex2f(x = 608, y = 486) >84559 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) >84560 @0 glVertex2f(x = 615, y = 486) >84561 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) >84562 @0 glVertex2f(x = 615, y = 496) >84563 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) >84564 @0 glVertex2f(x = 608, y = 496) >84565 @0 glEnd() >84566 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84567 @0 glEnable(cap = GL_TEXTURE_2D) >84568 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >84569 @0 glEnable(cap = GL_BLEND) >84570 @0 glEnable(cap = GL_ALPHA_TEST) >84571 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84572 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84573 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84574 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84575 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84576 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84577 @0 glMatrixMode(mode = GL_TEXTURE) >84578 @0 glLoadIdentity() >84579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >84580 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >84581 @0 glBegin(mode = GL_QUADS) >84582 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >84583 @0 glVertex2f(x = 626, y = 487) >84584 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >84585 @0 glVertex2f(x = 633, y = 487) >84586 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >84587 @0 glVertex2f(x = 633, y = 496) >84588 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >84589 @0 glVertex2f(x = 626, y = 496) >84590 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >84591 @0 glVertex2f(x = 634, y = 489) >84592 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >84593 @0 glVertex2f(x = 640, y = 489) >84594 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >84595 @0 glVertex2f(x = 640, y = 496) >84596 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >84597 @0 glVertex2f(x = 634, y = 496) >84598 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >84599 @0 glVertex2f(x = 640, y = 489) >84600 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >84601 @0 glVertex2f(x = 647, y = 489) >84602 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >84603 @0 glVertex2f(x = 647, y = 496) >84604 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >84605 @0 glVertex2f(x = 640, y = 496) >84606 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >84607 @0 glVertex2f(x = 647, y = 489) >84608 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >84609 @0 glVertex2f(x = 654, y = 489) >84610 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >84611 @0 glVertex2f(x = 654, y = 497) >84612 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >84613 @0 glVertex2f(x = 647, y = 497) >84614 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >84615 @0 glVertex2f(x = 654, y = 487) >84616 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >84617 @0 glVertex2f(x = 661, y = 487) >84618 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >84619 @0 glVertex2f(x = 661, y = 496) >84620 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >84621 @0 glVertex2f(x = 654, y = 496) >84622 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >84623 @0 glVertex2f(x = 662, y = 486) >84624 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >84625 @0 glVertex2f(x = 668, y = 486) >84626 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >84627 @0 glVertex2f(x = 668, y = 496) >84628 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >84629 @0 glVertex2f(x = 662, y = 496) >84630 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >84631 @0 glVertex2f(x = 668, y = 489) >84632 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >84633 @0 glVertex2f(x = 675, y = 489) >84634 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >84635 @0 glVertex2f(x = 675, y = 496) >84636 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >84637 @0 glVertex2f(x = 668, y = 496) >84638 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >84639 @0 glVertex2f(x = 675, y = 489) >84640 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >84641 @0 glVertex2f(x = 682, y = 489) >84642 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >84643 @0 glVertex2f(x = 682, y = 496) >84644 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >84645 @0 glVertex2f(x = 675, y = 496) >84646 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >84647 @0 glVertex2f(x = 689, y = 487) >84648 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >84649 @0 glVertex2f(x = 696, y = 487) >84650 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >84651 @0 glVertex2f(x = 696, y = 496) >84652 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >84653 @0 glVertex2f(x = 689, y = 496) >84654 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >84655 @0 glVertex2f(x = 696, y = 489) >84656 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >84657 @0 glVertex2f(x = 703, y = 489) >84658 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >84659 @0 glVertex2f(x = 703, y = 496) >84660 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >84661 @0 glVertex2f(x = 696, y = 496) >84662 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >84663 @0 glVertex2f(x = 703, y = 486) >84664 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >84665 @0 glVertex2f(x = 710, y = 486) >84666 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >84667 @0 glVertex2f(x = 710, y = 496) >84668 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >84669 @0 glVertex2f(x = 703, y = 496) >84670 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >84671 @0 glVertex2f(x = 710, y = 489) >84672 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >84673 @0 glVertex2f(x = 717, y = 489) >84674 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >84675 @0 glVertex2f(x = 717, y = 496) >84676 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >84677 @0 glVertex2f(x = 710, y = 496) >84678 @0 glEnd() >84679 @0 glEnable(cap = GL_BLEND) >84680 @0 glEnable(cap = GL_ALPHA_TEST) >84681 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84682 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84683 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84684 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84685 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84686 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84687 @0 glMatrixMode(mode = GL_TEXTURE) >84688 @0 glLoadIdentity() >84689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84695 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84696 @0 glBegin(mode = GL_QUADS) >84697 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >84698 @0 glVertex2f(x = 625, y = 486) >84699 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >84700 @0 glVertex2f(x = 632, y = 486) >84701 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >84702 @0 glVertex2f(x = 632, y = 495) >84703 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >84704 @0 glVertex2f(x = 625, y = 495) >84705 @0 glEnd() >84706 @0 glEnable(cap = GL_BLEND) >84707 @0 glEnable(cap = GL_ALPHA_TEST) >84708 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84709 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84710 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84711 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84712 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84713 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84714 @0 glMatrixMode(mode = GL_TEXTURE) >84715 @0 glLoadIdentity() >84716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84722 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84723 @0 glBegin(mode = GL_QUADS) >84724 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >84725 @0 glVertex2f(x = 633, y = 488) >84726 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >84727 @0 glVertex2f(x = 639, y = 488) >84728 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >84729 @0 glVertex2f(x = 639, y = 495) >84730 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >84731 @0 glVertex2f(x = 633, y = 495) >84732 @0 glEnd() >84733 @0 glEnable(cap = GL_BLEND) >84734 @0 glEnable(cap = GL_ALPHA_TEST) >84735 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84736 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84737 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84738 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84739 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84740 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84741 @0 glMatrixMode(mode = GL_TEXTURE) >84742 @0 glLoadIdentity() >84743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84749 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84750 @0 glBegin(mode = GL_QUADS) >84751 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >84752 @0 glVertex2f(x = 639, y = 488) >84753 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >84754 @0 glVertex2f(x = 646, y = 488) >84755 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >84756 @0 glVertex2f(x = 646, y = 495) >84757 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >84758 @0 glVertex2f(x = 639, y = 495) >84759 @0 glEnd() >84760 @0 glEnable(cap = GL_BLEND) >84761 @0 glEnable(cap = GL_ALPHA_TEST) >84762 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84763 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84764 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84765 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84766 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84767 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84768 @0 glMatrixMode(mode = GL_TEXTURE) >84769 @0 glLoadIdentity() >84770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84776 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84777 @0 glBegin(mode = GL_QUADS) >84778 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >84779 @0 glVertex2f(x = 646, y = 488) >84780 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >84781 @0 glVertex2f(x = 653, y = 488) >84782 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >84783 @0 glVertex2f(x = 653, y = 496) >84784 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >84785 @0 glVertex2f(x = 646, y = 496) >84786 @0 glEnd() >84787 @0 glEnable(cap = GL_BLEND) >84788 @0 glEnable(cap = GL_ALPHA_TEST) >84789 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84790 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84791 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84792 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84793 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84794 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84795 @0 glMatrixMode(mode = GL_TEXTURE) >84796 @0 glLoadIdentity() >84797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84803 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84804 @0 glBegin(mode = GL_QUADS) >84805 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >84806 @0 glVertex2f(x = 653, y = 486) >84807 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >84808 @0 glVertex2f(x = 660, y = 486) >84809 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >84810 @0 glVertex2f(x = 660, y = 495) >84811 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >84812 @0 glVertex2f(x = 653, y = 495) >84813 @0 glEnd() >84814 @0 glEnable(cap = GL_BLEND) >84815 @0 glEnable(cap = GL_ALPHA_TEST) >84816 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84817 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84818 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84819 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84820 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84821 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84822 @0 glMatrixMode(mode = GL_TEXTURE) >84823 @0 glLoadIdentity() >84824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84830 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84831 @0 glBegin(mode = GL_QUADS) >84832 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >84833 @0 glVertex2f(x = 661, y = 485) >84834 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >84835 @0 glVertex2f(x = 667, y = 485) >84836 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >84837 @0 glVertex2f(x = 667, y = 495) >84838 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >84839 @0 glVertex2f(x = 661, y = 495) >84840 @0 glEnd() >84841 @0 glEnable(cap = GL_BLEND) >84842 @0 glEnable(cap = GL_ALPHA_TEST) >84843 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84844 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84845 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84846 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84847 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84848 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84849 @0 glMatrixMode(mode = GL_TEXTURE) >84850 @0 glLoadIdentity() >84851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84857 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84858 @0 glBegin(mode = GL_QUADS) >84859 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >84860 @0 glVertex2f(x = 667, y = 488) >84861 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >84862 @0 glVertex2f(x = 674, y = 488) >84863 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >84864 @0 glVertex2f(x = 674, y = 495) >84865 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >84866 @0 glVertex2f(x = 667, y = 495) >84867 @0 glEnd() >84868 @0 glEnable(cap = GL_BLEND) >84869 @0 glEnable(cap = GL_ALPHA_TEST) >84870 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84871 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84872 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84873 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84874 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84875 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84876 @0 glMatrixMode(mode = GL_TEXTURE) >84877 @0 glLoadIdentity() >84878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84884 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84885 @0 glBegin(mode = GL_QUADS) >84886 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >84887 @0 glVertex2f(x = 674, y = 488) >84888 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >84889 @0 glVertex2f(x = 681, y = 488) >84890 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >84891 @0 glVertex2f(x = 681, y = 495) >84892 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >84893 @0 glVertex2f(x = 674, y = 495) >84894 @0 glEnd() >84895 @0 glEnable(cap = GL_BLEND) >84896 @0 glEnable(cap = GL_ALPHA_TEST) >84897 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84898 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84899 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84900 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84901 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84902 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84903 @0 glMatrixMode(mode = GL_TEXTURE) >84904 @0 glLoadIdentity() >84905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84911 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84912 @0 glBegin(mode = GL_QUADS) >84913 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >84914 @0 glVertex2f(x = 688, y = 486) >84915 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >84916 @0 glVertex2f(x = 695, y = 486) >84917 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >84918 @0 glVertex2f(x = 695, y = 495) >84919 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >84920 @0 glVertex2f(x = 688, y = 495) >84921 @0 glEnd() >84922 @0 glEnable(cap = GL_BLEND) >84923 @0 glEnable(cap = GL_ALPHA_TEST) >84924 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84925 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84926 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84927 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84928 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84929 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84930 @0 glMatrixMode(mode = GL_TEXTURE) >84931 @0 glLoadIdentity() >84932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84938 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84939 @0 glBegin(mode = GL_QUADS) >84940 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >84941 @0 glVertex2f(x = 695, y = 488) >84942 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >84943 @0 glVertex2f(x = 702, y = 488) >84944 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >84945 @0 glVertex2f(x = 702, y = 495) >84946 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >84947 @0 glVertex2f(x = 695, y = 495) >84948 @0 glEnd() >84949 @0 glEnable(cap = GL_BLEND) >84950 @0 glEnable(cap = GL_ALPHA_TEST) >84951 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84952 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84953 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84954 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84955 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84956 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84957 @0 glMatrixMode(mode = GL_TEXTURE) >84958 @0 glLoadIdentity() >84959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84965 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84966 @0 glBegin(mode = GL_QUADS) >84967 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >84968 @0 glVertex2f(x = 702, y = 485) >84969 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >84970 @0 glVertex2f(x = 709, y = 485) >84971 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >84972 @0 glVertex2f(x = 709, y = 495) >84973 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >84974 @0 glVertex2f(x = 702, y = 495) >84975 @0 glEnd() >84976 @0 glEnable(cap = GL_BLEND) >84977 @0 glEnable(cap = GL_ALPHA_TEST) >84978 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >84979 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >84980 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >84981 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >84982 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >84983 @0 glActiveTextureARB(texture = GL_TEXTURE0) >84984 @0 glMatrixMode(mode = GL_TEXTURE) >84985 @0 glLoadIdentity() >84986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >84987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >84988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >84989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >84990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >84991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >84992 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >84993 @0 glBegin(mode = GL_QUADS) >84994 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >84995 @0 glVertex2f(x = 709, y = 488) >84996 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >84997 @0 glVertex2f(x = 716, y = 488) >84998 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >84999 @0 glVertex2f(x = 716, y = 495) >85000 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >85001 @0 glVertex2f(x = 709, y = 495) >85002 @0 glEnd() >85003 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85004 @0 glDisable(cap = GL_TEXTURE_2D) >85005 @0 glDisable(cap = GL_BLEND) >85006 @0 glDisable(cap = GL_ALPHA_TEST) >85007 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >85008 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) >85009 @0 glDisable(cap = GL_BLEND) >85010 @0 glDisable(cap = GL_ALPHA_TEST) >85011 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >85012 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) >85013 @0 glEnable(cap = GL_BLEND) >85014 @0 glEnable(cap = GL_ALPHA_TEST) >85015 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85016 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >85017 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) >85018 @0 glDisable(cap = GL_BLEND) >85019 @0 glDisable(cap = GL_ALPHA_TEST) >85020 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >85021 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) >85022 @0 glEnable(cap = GL_BLEND) >85023 @0 glEnable(cap = GL_ALPHA_TEST) >85024 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85025 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >85026 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) >85027 @0 glDisable(cap = GL_BLEND) >85028 @0 glDisable(cap = GL_ALPHA_TEST) >85029 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >85030 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) >85031 @0 glEnable(cap = GL_BLEND) >85032 @0 glEnable(cap = GL_ALPHA_TEST) >85033 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85034 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >85035 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) >85036 @0 glDisable(cap = GL_BLEND) >85037 @0 glDisable(cap = GL_ALPHA_TEST) >85038 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >85039 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) >85040 @0 glEnable(cap = GL_BLEND) >85041 @0 glEnable(cap = GL_ALPHA_TEST) >85042 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85043 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >85044 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) >85045 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85046 @0 glEnable(cap = GL_TEXTURE_2D) >85047 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) >85048 @0 glEnable(cap = GL_BLEND) >85049 @0 glEnable(cap = GL_ALPHA_TEST) >85050 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85051 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85052 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85053 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85054 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85055 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85056 @0 glMatrixMode(mode = GL_TEXTURE) >85057 @0 glLoadIdentity() >85058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >85059 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) >85060 @0 glBegin(mode = GL_QUADS) >85061 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) >85062 @0 glVertex2f(x = 608, y = 536) >85063 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) >85064 @0 glVertex2f(x = 615, y = 536) >85065 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) >85066 @0 glVertex2f(x = 615, y = 546) >85067 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) >85068 @0 glVertex2f(x = 608, y = 546) >85069 @0 glEnd() >85070 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85071 @0 glEnable(cap = GL_TEXTURE_2D) >85072 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >85073 @0 glEnable(cap = GL_BLEND) >85074 @0 glEnable(cap = GL_ALPHA_TEST) >85075 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85076 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85077 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85078 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85079 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85080 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85081 @0 glMatrixMode(mode = GL_TEXTURE) >85082 @0 glLoadIdentity() >85083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >85084 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >85085 @0 glBegin(mode = GL_QUADS) >85086 @0 glTexCoord2f(s = 0.796875, t = 0.046875) >85087 @0 glVertex2f(x = 627, y = 537) >85088 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) >85089 @0 glVertex2f(x = 633, y = 537) >85090 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) >85091 @0 glVertex2f(x = 633, y = 546) >85092 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) >85093 @0 glVertex2f(x = 627, y = 546) >85094 @0 glTexCoord2f(s = 0.75, t = 0.140625) >85095 @0 glVertex2f(x = 634, y = 539) >85096 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >85097 @0 glVertex2f(x = 640, y = 539) >85098 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >85099 @0 glVertex2f(x = 640, y = 546) >85100 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >85101 @0 glVertex2f(x = 634, y = 546) >85102 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >85103 @0 glVertex2f(x = 640, y = 539) >85104 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >85105 @0 glVertex2f(x = 647, y = 539) >85106 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >85107 @0 glVertex2f(x = 647, y = 547) >85108 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >85109 @0 glVertex2f(x = 640, y = 547) >85110 @0 glTexCoord2f(s = 0.1875, t = 0.140625) >85111 @0 glVertex2f(x = 648, y = 536) >85112 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) >85113 @0 glVertex2f(x = 654, y = 536) >85114 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) >85115 @0 glVertex2f(x = 654, y = 546) >85116 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) >85117 @0 glVertex2f(x = 648, y = 546) >85118 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >85119 @0 glVertex2f(x = 654, y = 536) >85120 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >85121 @0 glVertex2f(x = 661, y = 536) >85122 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >85123 @0 glVertex2f(x = 661, y = 546) >85124 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >85125 @0 glVertex2f(x = 654, y = 546) >85126 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >85127 @0 glVertex2f(x = 661, y = 539) >85128 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >85129 @0 glVertex2f(x = 668, y = 539) >85130 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >85131 @0 glVertex2f(x = 668, y = 546) >85132 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >85133 @0 glVertex2f(x = 661, y = 546) >85134 @0 glTexCoord2f(s = 0.75, t = 0.046875) >85135 @0 glVertex2f(x = 675, y = 537) >85136 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >85137 @0 glVertex2f(x = 682, y = 537) >85138 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >85139 @0 glVertex2f(x = 682, y = 546) >85140 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >85141 @0 glVertex2f(x = 675, y = 546) >85142 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >85143 @0 glVertex2f(x = 682, y = 539) >85144 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >85145 @0 glVertex2f(x = 689, y = 539) >85146 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >85147 @0 glVertex2f(x = 689, y = 547) >85148 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >85149 @0 glVertex2f(x = 682, y = 547) >85150 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >85151 @0 glVertex2f(x = 689, y = 539) >85152 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >85153 @0 glVertex2f(x = 696, y = 539) >85154 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >85155 @0 glVertex2f(x = 696, y = 546) >85156 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >85157 @0 glVertex2f(x = 689, y = 546) >85158 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >85159 @0 glVertex2f(x = 696, y = 539) >85160 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >85161 @0 glVertex2f(x = 703, y = 539) >85162 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >85163 @0 glVertex2f(x = 703, y = 547) >85164 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >85165 @0 glVertex2f(x = 696, y = 547) >85166 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >85167 @0 glVertex2f(x = 703, y = 538) >85168 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >85169 @0 glVertex2f(x = 710, y = 538) >85170 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >85171 @0 glVertex2f(x = 710, y = 549) >85172 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >85173 @0 glVertex2f(x = 703, y = 549) >85174 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >85175 @0 glVertex2f(x = 710, y = 539) >85176 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >85177 @0 glVertex2f(x = 717, y = 539) >85178 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >85179 @0 glVertex2f(x = 717, y = 546) >85180 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >85181 @0 glVertex2f(x = 710, y = 546) >85182 @0 glEnd() >85183 @0 glEnable(cap = GL_BLEND) >85184 @0 glEnable(cap = GL_ALPHA_TEST) >85185 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85186 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85187 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85188 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85189 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85190 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85191 @0 glMatrixMode(mode = GL_TEXTURE) >85192 @0 glLoadIdentity() >85193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >85194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >85195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >85196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >85197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >85198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >85199 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >85200 @0 glBegin(mode = GL_QUADS) >85201 @0 glTexCoord2f(s = 0.796875, t = 0.046875) >85202 @0 glVertex2f(x = 626, y = 536) >85203 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) >85204 @0 glVertex2f(x = 632, y = 536) >85205 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) >85206 @0 glVertex2f(x = 632, y = 545) >85207 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) >85208 @0 glVertex2f(x = 626, y = 545) >85209 @0 glEnd() >85210 @0 glEnable(cap = GL_BLEND) >85211 @0 glEnable(cap = GL_ALPHA_TEST) >85212 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85213 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85214 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85215 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85216 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85217 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85218 @0 glMatrixMode(mode = GL_TEXTURE) >85219 @0 glLoadIdentity() >85220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >85221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >85222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >85223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >85224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >85225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >85226 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >85227 @0 glBegin(mode = GL_QUADS) >85228 @0 glTexCoord2f(s = 0.75, t = 0.140625) >85229 @0 glVertex2f(x = 633, y = 538) >85230 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >85231 @0 glVertex2f(x = 639, y = 538) >85232 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >85233 @0 glVertex2f(x = 639, y = 545) >85234 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >85235 @0 glVertex2f(x = 633, y = 545) >85236 @0 glEnd() >85237 @0 glEnable(cap = GL_BLEND) >85238 @0 glEnable(cap = GL_ALPHA_TEST) >85239 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85240 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85241 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85242 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85243 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85244 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85245 @0 glMatrixMode(mode = GL_TEXTURE) >85246 @0 glLoadIdentity() >85247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >85248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >85249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >85250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >85251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >85252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >85253 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >85254 @0 glBegin(mode = GL_QUADS) >85255 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >85256 @0 glVertex2f(x = 639, y = 538) >85257 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >85258 @0 glVertex2f(x = 646, y = 538) >85259 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >85260 @0 glVertex2f(x = 646, y = 546) >85261 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >85262 @0 glVertex2f(x = 639, y = 546) >85263 @0 glEnd() >85264 @0 glEnable(cap = GL_BLEND) >85265 @0 glEnable(cap = GL_ALPHA_TEST) >85266 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85267 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85268 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85269 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85270 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85271 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85272 @0 glMatrixMode(mode = GL_TEXTURE) >85273 @0 glLoadIdentity() >85274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >85275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >85276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >85277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >85278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >85279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >85280 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >85281 @0 glBegin(mode = GL_QUADS) >85282 @0 glTexCoord2f(s = 0.1875, t = 0.140625) >85283 @0 glVertex2f(x = 647, y = 535) >85284 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) >85285 @0 glVertex2f(x = 653, y = 535) >85286 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) >85287 @0 glVertex2f(x = 653, y = 545) >85288 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) >85289 @0 glVertex2f(x = 647, y = 545) >85290 @0 glEnd() >85291 @0 glEnable(cap = GL_BLEND) >85292 @0 glEnable(cap = GL_ALPHA_TEST) >85293 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85294 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85295 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85296 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85297 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85298 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85299 @0 glMatrixMode(mode = GL_TEXTURE) >85300 @0 glLoadIdentity() >85301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >85302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >85303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >85304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >85305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >85306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >85307 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >85308 @0 glBegin(mode = GL_QUADS) >85309 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >85310 @0 glVertex2f(x = 653, y = 535) >85311 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >85312 @0 glVertex2f(x = 660, y = 535) >85313 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >85314 @0 glVertex2f(x = 660, y = 545) >85315 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >85316 @0 glVertex2f(x = 653, y = 545) >85317 @0 glEnd() >85318 @0 glEnable(cap = GL_BLEND) >85319 @0 glEnable(cap = GL_ALPHA_TEST) >85320 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85321 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85322 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85323 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85324 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85325 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85326 @0 glMatrixMode(mode = GL_TEXTURE) >85327 @0 glLoadIdentity() >85328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >85329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >85330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >85331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >85332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >85333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >85334 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >85335 @0 glBegin(mode = GL_QUADS) >85336 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >85337 @0 glVertex2f(x = 660, y = 538) >85338 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >85339 @0 glVertex2f(x = 667, y = 538) >85340 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >85341 @0 glVertex2f(x = 667, y = 545) >85342 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >85343 @0 glVertex2f(x = 660, y = 545) >85344 @0 glEnd() >85345 @0 glEnable(cap = GL_BLEND) >85346 @0 glEnable(cap = GL_ALPHA_TEST) >85347 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85348 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85349 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85350 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85351 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85352 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85353 @0 glMatrixMode(mode = GL_TEXTURE) >85354 @0 glLoadIdentity() >85355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >85356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >85357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >85358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >85359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >85360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >85361 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >85362 @0 glBegin(mode = GL_QUADS) >85363 @0 glTexCoord2f(s = 0.75, t = 0.046875) >85364 @0 glVertex2f(x = 674, y = 536) >85365 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >85366 @0 glVertex2f(x = 681, y = 536) >85367 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >85368 @0 glVertex2f(x = 681, y = 545) >85369 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >85370 @0 glVertex2f(x = 674, y = 545) >85371 @0 glEnd() >85372 @0 glEnable(cap = GL_BLEND) >85373 @0 glEnable(cap = GL_ALPHA_TEST) >85374 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85375 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85376 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85377 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85378 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85379 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85380 @0 glMatrixMode(mode = GL_TEXTURE) >85381 @0 glLoadIdentity() >85382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >85383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >85384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >85385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >85386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >85387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >85388 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >85389 @0 glBegin(mode = GL_QUADS) >85390 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >85391 @0 glVertex2f(x = 681, y = 538) >85392 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >85393 @0 glVertex2f(x = 688, y = 538) >85394 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >85395 @0 glVertex2f(x = 688, y = 546) >85396 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >85397 @0 glVertex2f(x = 681, y = 546) >85398 @0 glEnd() >85399 @0 glEnable(cap = GL_BLEND) >85400 @0 glEnable(cap = GL_ALPHA_TEST) >85401 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85402 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85403 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85404 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85405 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85406 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85407 @0 glMatrixMode(mode = GL_TEXTURE) >85408 @0 glLoadIdentity() >85409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >85410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >85411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >85412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >85413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >85414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >85415 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >85416 @0 glBegin(mode = GL_QUADS) >85417 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >85418 @0 glVertex2f(x = 688, y = 538) >85419 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >85420 @0 glVertex2f(x = 695, y = 538) >85421 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >85422 @0 glVertex2f(x = 695, y = 545) >85423 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >85424 @0 glVertex2f(x = 688, y = 545) >85425 @0 glEnd() >85426 @0 glEnable(cap = GL_BLEND) >85427 @0 glEnable(cap = GL_ALPHA_TEST) >85428 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85429 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85430 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85431 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85432 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85433 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85434 @0 glMatrixMode(mode = GL_TEXTURE) >85435 @0 glLoadIdentity() >85436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >85437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >85438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >85439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >85440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >85441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >85442 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >85443 @0 glBegin(mode = GL_QUADS) >85444 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >85445 @0 glVertex2f(x = 695, y = 538) >85446 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >85447 @0 glVertex2f(x = 702, y = 538) >85448 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >85449 @0 glVertex2f(x = 702, y = 546) >85450 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >85451 @0 glVertex2f(x = 695, y = 546) >85452 @0 glEnd() >85453 @0 glEnable(cap = GL_BLEND) >85454 @0 glEnable(cap = GL_ALPHA_TEST) >85455 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85456 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85457 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85458 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85459 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85460 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85461 @0 glMatrixMode(mode = GL_TEXTURE) >85462 @0 glLoadIdentity() >85463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >85464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >85465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >85466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >85467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >85468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >85469 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >85470 @0 glBegin(mode = GL_QUADS) >85471 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >85472 @0 glVertex2f(x = 702, y = 537) >85473 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >85474 @0 glVertex2f(x = 709, y = 537) >85475 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >85476 @0 glVertex2f(x = 709, y = 548) >85477 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >85478 @0 glVertex2f(x = 702, y = 548) >85479 @0 glEnd() >85480 @0 glEnable(cap = GL_BLEND) >85481 @0 glEnable(cap = GL_ALPHA_TEST) >85482 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85483 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85484 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85485 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85486 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85487 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85488 @0 glMatrixMode(mode = GL_TEXTURE) >85489 @0 glLoadIdentity() >85490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >85491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >85492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >85493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >85494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >85495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >85496 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >85497 @0 glBegin(mode = GL_QUADS) >85498 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >85499 @0 glVertex2f(x = 709, y = 538) >85500 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >85501 @0 glVertex2f(x = 716, y = 538) >85502 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >85503 @0 glVertex2f(x = 716, y = 545) >85504 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >85505 @0 glVertex2f(x = 709, y = 545) >85506 @0 glEnd() >85507 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85508 @0 glDisable(cap = GL_TEXTURE_2D) >85509 @0 glDisable(cap = GL_BLEND) >85510 @0 glDisable(cap = GL_ALPHA_TEST) >85511 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >85512 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) >85513 @0 glDisable(cap = GL_BLEND) >85514 @0 glDisable(cap = GL_ALPHA_TEST) >85515 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >85516 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) >85517 @0 glEnable(cap = GL_BLEND) >85518 @0 glEnable(cap = GL_ALPHA_TEST) >85519 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85520 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >85521 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) >85522 @0 glDisable(cap = GL_BLEND) >85523 @0 glDisable(cap = GL_ALPHA_TEST) >85524 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >85525 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) >85526 @0 glEnable(cap = GL_BLEND) >85527 @0 glEnable(cap = GL_ALPHA_TEST) >85528 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85529 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >85530 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) >85531 @0 glDisable(cap = GL_BLEND) >85532 @0 glDisable(cap = GL_ALPHA_TEST) >85533 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >85534 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) >85535 @0 glEnable(cap = GL_BLEND) >85536 @0 glEnable(cap = GL_ALPHA_TEST) >85537 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85538 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >85539 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) >85540 @0 glDisable(cap = GL_BLEND) >85541 @0 glDisable(cap = GL_ALPHA_TEST) >85542 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >85543 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) >85544 @0 glEnable(cap = GL_BLEND) >85545 @0 glEnable(cap = GL_ALPHA_TEST) >85546 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85547 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >85548 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) >85549 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85550 @0 glEnable(cap = GL_TEXTURE_2D) >85551 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >85552 @0 glEnable(cap = GL_BLEND) >85553 @0 glEnable(cap = GL_ALPHA_TEST) >85554 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85555 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85556 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85557 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85558 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85559 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85560 @0 glMatrixMode(mode = GL_TEXTURE) >85561 @0 glLoadIdentity() >85562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >85563 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >85564 @0 glBegin(mode = GL_QUADS) >85565 @0 glTexCoord2f(s = 0.9375, t = 0.046875) >85566 @0 glVertex2f(x = 626, y = 587) >85567 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) >85568 @0 glVertex2f(x = 633, y = 587) >85569 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) >85570 @0 glVertex2f(x = 633, y = 596) >85571 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) >85572 @0 glVertex2f(x = 626, y = 596) >85573 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >85574 @0 glVertex2f(x = 633, y = 589) >85575 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >85576 @0 glVertex2f(x = 640, y = 589) >85577 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >85578 @0 glVertex2f(x = 640, y = 596) >85579 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >85580 @0 glVertex2f(x = 633, y = 596) >85581 @0 glTexCoord2f(s = 0, t = 0.1875) >85582 @0 glVertex2f(x = 640, y = 589) >85583 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >85584 @0 glVertex2f(x = 647, y = 589) >85585 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >85586 @0 glVertex2f(x = 647, y = 596) >85587 @0 glTexCoord2f(s = 0, t = 0.2148438) >85588 @0 glVertex2f(x = 640, y = 596) >85589 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >85590 @0 glVertex2f(x = 647, y = 587) >85591 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >85592 @0 glVertex2f(x = 654, y = 587) >85593 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >85594 @0 glVertex2f(x = 654, y = 596) >85595 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >85596 @0 glVertex2f(x = 647, y = 596) >85597 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >85598 @0 glVertex2f(x = 661, y = 587) >85599 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >85600 @0 glVertex2f(x = 668, y = 587) >85601 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >85602 @0 glVertex2f(x = 668, y = 596) >85603 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >85604 @0 glVertex2f(x = 661, y = 596) >85605 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >85606 @0 glVertex2f(x = 668, y = 589) >85607 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >85608 @0 glVertex2f(x = 675, y = 589) >85609 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >85610 @0 glVertex2f(x = 675, y = 596) >85611 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >85612 @0 glVertex2f(x = 668, y = 596) >85613 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >85614 @0 glVertex2f(x = 676, y = 589) >85615 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >85616 @0 glVertex2f(x = 682, y = 589) >85617 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >85618 @0 glVertex2f(x = 682, y = 596) >85619 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >85620 @0 glVertex2f(x = 676, y = 596) >85621 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >85622 @0 glVertex2f(x = 682, y = 589) >85623 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >85624 @0 glVertex2f(x = 689, y = 589) >85625 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >85626 @0 glVertex2f(x = 689, y = 596) >85627 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >85628 @0 glVertex2f(x = 682, y = 596) >85629 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >85630 @0 glVertex2f(x = 689, y = 589) >85631 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >85632 @0 glVertex2f(x = 696, y = 589) >85633 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >85634 @0 glVertex2f(x = 696, y = 596) >85635 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >85636 @0 glVertex2f(x = 689, y = 596) >85637 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >85638 @0 glVertex2f(x = 697, y = 589) >85639 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >85640 @0 glVertex2f(x = 703, y = 589) >85641 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >85642 @0 glVertex2f(x = 703, y = 596) >85643 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >85644 @0 glVertex2f(x = 697, y = 596) >85645 @0 glEnd() >85646 @0 glEnable(cap = GL_BLEND) >85647 @0 glEnable(cap = GL_ALPHA_TEST) >85648 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85649 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85650 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85651 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85652 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85653 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85654 @0 glMatrixMode(mode = GL_TEXTURE) >85655 @0 glLoadIdentity() >85656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >85657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >85658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >85659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >85660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >85661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >85662 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >85663 @0 glBegin(mode = GL_QUADS) >85664 @0 glTexCoord2f(s = 0.9375, t = 0.046875) >85665 @0 glVertex2f(x = 625, y = 586) >85666 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) >85667 @0 glVertex2f(x = 632, y = 586) >85668 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) >85669 @0 glVertex2f(x = 632, y = 595) >85670 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) >85671 @0 glVertex2f(x = 625, y = 595) >85672 @0 glEnd() >85673 @0 glEnable(cap = GL_BLEND) >85674 @0 glEnable(cap = GL_ALPHA_TEST) >85675 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85676 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85677 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85678 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85679 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85680 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85681 @0 glMatrixMode(mode = GL_TEXTURE) >85682 @0 glLoadIdentity() >85683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >85684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >85685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >85686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >85687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >85688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >85689 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >85690 @0 glBegin(mode = GL_QUADS) >85691 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >85692 @0 glVertex2f(x = 632, y = 588) >85693 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >85694 @0 glVertex2f(x = 639, y = 588) >85695 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >85696 @0 glVertex2f(x = 639, y = 595) >85697 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >85698 @0 glVertex2f(x = 632, y = 595) >85699 @0 glEnd() >85700 @0 glEnable(cap = GL_BLEND) >85701 @0 glEnable(cap = GL_ALPHA_TEST) >85702 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85703 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85704 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85705 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85706 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85707 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85708 @0 glMatrixMode(mode = GL_TEXTURE) >85709 @0 glLoadIdentity() >85710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >85711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >85712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >85713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >85714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >85715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >85716 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >85717 @0 glBegin(mode = GL_QUADS) >85718 @0 glTexCoord2f(s = 0, t = 0.1875) >85719 @0 glVertex2f(x = 639, y = 588) >85720 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >85721 @0 glVertex2f(x = 646, y = 588) >85722 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >85723 @0 glVertex2f(x = 646, y = 595) >85724 @0 glTexCoord2f(s = 0, t = 0.2148438) >85725 @0 glVertex2f(x = 639, y = 595) >85726 @0 glEnd() >85727 @0 glEnable(cap = GL_BLEND) >85728 @0 glEnable(cap = GL_ALPHA_TEST) >85729 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85730 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85731 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85732 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85733 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85734 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85735 @0 glMatrixMode(mode = GL_TEXTURE) >85736 @0 glLoadIdentity() >85737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >85738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >85739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >85740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >85741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >85742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >85743 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >85744 @0 glBegin(mode = GL_QUADS) >85745 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >85746 @0 glVertex2f(x = 646, y = 586) >85747 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >85748 @0 glVertex2f(x = 653, y = 586) >85749 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >85750 @0 glVertex2f(x = 653, y = 595) >85751 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >85752 @0 glVertex2f(x = 646, y = 595) >85753 @0 glEnd() >85754 @0 glEnable(cap = GL_BLEND) >85755 @0 glEnable(cap = GL_ALPHA_TEST) >85756 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85757 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85758 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85759 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85760 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85761 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85762 @0 glMatrixMode(mode = GL_TEXTURE) >85763 @0 glLoadIdentity() >85764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >85765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >85766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >85767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >85768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >85769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >85770 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >85771 @0 glBegin(mode = GL_QUADS) >85772 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >85773 @0 glVertex2f(x = 660, y = 586) >85774 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >85775 @0 glVertex2f(x = 667, y = 586) >85776 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >85777 @0 glVertex2f(x = 667, y = 595) >85778 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >85779 @0 glVertex2f(x = 660, y = 595) >85780 @0 glEnd() >85781 @0 glEnable(cap = GL_BLEND) >85782 @0 glEnable(cap = GL_ALPHA_TEST) >85783 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85784 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85785 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85786 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85787 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85788 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85789 @0 glMatrixMode(mode = GL_TEXTURE) >85790 @0 glLoadIdentity() >85791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >85792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >85793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >85794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >85795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >85796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >85797 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >85798 @0 glBegin(mode = GL_QUADS) >85799 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >85800 @0 glVertex2f(x = 667, y = 588) >85801 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >85802 @0 glVertex2f(x = 674, y = 588) >85803 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >85804 @0 glVertex2f(x = 674, y = 595) >85805 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >85806 @0 glVertex2f(x = 667, y = 595) >85807 @0 glEnd() >85808 @0 glEnable(cap = GL_BLEND) >85809 @0 glEnable(cap = GL_ALPHA_TEST) >85810 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85811 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85812 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85813 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85814 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85815 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85816 @0 glMatrixMode(mode = GL_TEXTURE) >85817 @0 glLoadIdentity() >85818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >85819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >85820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >85821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >85822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >85823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >85824 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >85825 @0 glBegin(mode = GL_QUADS) >85826 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >85827 @0 glVertex2f(x = 675, y = 588) >85828 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >85829 @0 glVertex2f(x = 681, y = 588) >85830 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >85831 @0 glVertex2f(x = 681, y = 595) >85832 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >85833 @0 glVertex2f(x = 675, y = 595) >85834 @0 glEnd() >85835 @0 glEnable(cap = GL_BLEND) >85836 @0 glEnable(cap = GL_ALPHA_TEST) >85837 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85838 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85839 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85840 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85841 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85842 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85843 @0 glMatrixMode(mode = GL_TEXTURE) >85844 @0 glLoadIdentity() >85845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >85846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >85847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >85848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >85849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >85850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >85851 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >85852 @0 glBegin(mode = GL_QUADS) >85853 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >85854 @0 glVertex2f(x = 681, y = 588) >85855 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >85856 @0 glVertex2f(x = 688, y = 588) >85857 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >85858 @0 glVertex2f(x = 688, y = 595) >85859 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >85860 @0 glVertex2f(x = 681, y = 595) >85861 @0 glEnd() >85862 @0 glEnable(cap = GL_BLEND) >85863 @0 glEnable(cap = GL_ALPHA_TEST) >85864 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85865 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85866 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85867 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85868 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85869 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85870 @0 glMatrixMode(mode = GL_TEXTURE) >85871 @0 glLoadIdentity() >85872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >85873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >85874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >85875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >85876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >85877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >85878 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >85879 @0 glBegin(mode = GL_QUADS) >85880 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >85881 @0 glVertex2f(x = 688, y = 588) >85882 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >85883 @0 glVertex2f(x = 695, y = 588) >85884 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >85885 @0 glVertex2f(x = 695, y = 595) >85886 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >85887 @0 glVertex2f(x = 688, y = 595) >85888 @0 glEnd() >85889 @0 glEnable(cap = GL_BLEND) >85890 @0 glEnable(cap = GL_ALPHA_TEST) >85891 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85892 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85893 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85894 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85895 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85896 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85897 @0 glMatrixMode(mode = GL_TEXTURE) >85898 @0 glLoadIdentity() >85899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >85900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >85901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >85902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >85903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >85904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >85905 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >85906 @0 glBegin(mode = GL_QUADS) >85907 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >85908 @0 glVertex2f(x = 696, y = 588) >85909 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >85910 @0 glVertex2f(x = 702, y = 588) >85911 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >85912 @0 glVertex2f(x = 702, y = 595) >85913 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >85914 @0 glVertex2f(x = 696, y = 595) >85915 @0 glEnd() >85916 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85917 @0 glDisable(cap = GL_TEXTURE_2D) >85918 @0 glDisable(cap = GL_BLEND) >85919 @0 glDisable(cap = GL_ALPHA_TEST) >85920 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >85921 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) >85922 @0 glDisable(cap = GL_BLEND) >85923 @0 glDisable(cap = GL_ALPHA_TEST) >85924 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >85925 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) >85926 @0 glDisable(cap = GL_BLEND) >85927 @0 glDisable(cap = GL_ALPHA_TEST) >85928 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >85929 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) >85930 @0 glDisable(cap = GL_BLEND) >85931 @0 glDisable(cap = GL_ALPHA_TEST) >85932 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >85933 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) >85934 @0 glDisable(cap = GL_BLEND) >85935 @0 glDisable(cap = GL_ALPHA_TEST) >85936 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >85937 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) >85938 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85939 @0 glEnable(cap = GL_TEXTURE_2D) >85940 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >85941 @0 glEnable(cap = GL_BLEND) >85942 @0 glEnable(cap = GL_ALPHA_TEST) >85943 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >85944 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >85945 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >85946 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >85947 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >85948 @0 glActiveTextureARB(texture = GL_TEXTURE0) >85949 @0 glMatrixMode(mode = GL_TEXTURE) >85950 @0 glLoadIdentity() >85951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >85952 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >85953 @0 glBegin(mode = GL_QUADS) >85954 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >85955 @0 glVertex2f(x = 1059, y = 451) >85956 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >85957 @0 glVertex2f(x = 1066, y = 451) >85958 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >85959 @0 glVertex2f(x = 1066, y = 459) >85960 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >85961 @0 glVertex2f(x = 1059, y = 459) >85962 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >85963 @0 glVertex2f(x = 1067, y = 451) >85964 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >85965 @0 glVertex2f(x = 1073, y = 451) >85966 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >85967 @0 glVertex2f(x = 1073, y = 461) >85968 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >85969 @0 glVertex2f(x = 1067, y = 461) >85970 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >85971 @0 glVertex2f(x = 1074, y = 448) >85972 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >85973 @0 glVertex2f(x = 1080, y = 448) >85974 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >85975 @0 glVertex2f(x = 1080, y = 458) >85976 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >85977 @0 glVertex2f(x = 1074, y = 458) >85978 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >85979 @0 glVertex2f(x = 1080, y = 449) >85980 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >85981 @0 glVertex2f(x = 1087, y = 449) >85982 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >85983 @0 glVertex2f(x = 1087, y = 458) >85984 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >85985 @0 glVertex2f(x = 1080, y = 458) >85986 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >85987 @0 glVertex2f(x = 1087, y = 451) >85988 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >85989 @0 glVertex2f(x = 1094, y = 451) >85990 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >85991 @0 glVertex2f(x = 1094, y = 458) >85992 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >85993 @0 glVertex2f(x = 1087, y = 458) >85994 @0 glTexCoord2f(s = 0, t = 0.1875) >85995 @0 glVertex2f(x = 1094, y = 451) >85996 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >85997 @0 glVertex2f(x = 1101, y = 451) >85998 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >85999 @0 glVertex2f(x = 1101, y = 458) >86000 @0 glTexCoord2f(s = 0, t = 0.2148438) >86001 @0 glVertex2f(x = 1094, y = 458) >86002 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >86003 @0 glVertex2f(x = 1101, y = 449) >86004 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >86005 @0 glVertex2f(x = 1108, y = 449) >86006 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >86007 @0 glVertex2f(x = 1108, y = 458) >86008 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >86009 @0 glVertex2f(x = 1101, y = 458) >86010 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >86011 @0 glVertex2f(x = 1117, y = 447) >86012 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >86013 @0 glVertex2f(x = 1121, y = 447) >86014 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >86015 @0 glVertex2f(x = 1121, y = 460) >86016 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >86017 @0 glVertex2f(x = 1117, y = 460) >86018 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >86019 @0 glVertex2f(x = 1122, y = 451) >86020 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >86021 @0 glVertex2f(x = 1129, y = 451) >86022 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >86023 @0 glVertex2f(x = 1129, y = 458) >86024 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >86025 @0 glVertex2f(x = 1122, y = 458) >86026 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >86027 @0 glVertex2f(x = 1130, y = 448) >86028 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >86029 @0 glVertex2f(x = 1136, y = 448) >86030 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >86031 @0 glVertex2f(x = 1136, y = 458) >86032 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >86033 @0 glVertex2f(x = 1130, y = 458) >86034 @0 glTexCoord2f(s = 0.75, t = 0.140625) >86035 @0 glVertex2f(x = 1137, y = 451) >86036 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >86037 @0 glVertex2f(x = 1143, y = 451) >86038 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >86039 @0 glVertex2f(x = 1143, y = 458) >86040 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >86041 @0 glVertex2f(x = 1137, y = 458) >86042 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >86043 @0 glVertex2f(x = 1143, y = 451) >86044 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >86045 @0 glVertex2f(x = 1150, y = 451) >86046 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >86047 @0 glVertex2f(x = 1150, y = 458) >86048 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >86049 @0 glVertex2f(x = 1143, y = 458) >86050 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >86051 @0 glVertex2f(x = 1150, y = 449) >86052 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >86053 @0 glVertex2f(x = 1157, y = 449) >86054 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >86055 @0 glVertex2f(x = 1157, y = 458) >86056 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >86057 @0 glVertex2f(x = 1150, y = 458) >86058 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >86059 @0 glVertex2f(x = 1157, y = 451) >86060 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >86061 @0 glVertex2f(x = 1164, y = 451) >86062 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >86063 @0 glVertex2f(x = 1164, y = 458) >86064 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >86065 @0 glVertex2f(x = 1157, y = 458) >86066 @0 glTexCoord2f(s = 0, t = 0.1875) >86067 @0 glVertex2f(x = 1164, y = 451) >86068 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >86069 @0 glVertex2f(x = 1171, y = 451) >86070 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >86071 @0 glVertex2f(x = 1171, y = 458) >86072 @0 glTexCoord2f(s = 0, t = 0.2148438) >86073 @0 glVertex2f(x = 1164, y = 458) >86074 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >86075 @0 glVertex2f(x = 1171, y = 449) >86076 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >86077 @0 glVertex2f(x = 1178, y = 449) >86078 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >86079 @0 glVertex2f(x = 1178, y = 458) >86080 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >86081 @0 glVertex2f(x = 1171, y = 458) >86082 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >86083 @0 glVertex2f(x = 1179, y = 447) >86084 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >86085 @0 glVertex2f(x = 1184, y = 447) >86086 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >86087 @0 glVertex2f(x = 1184, y = 460) >86088 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >86089 @0 glVertex2f(x = 1179, y = 460) >86090 @0 glEnd() >86091 @0 glEnable(cap = GL_BLEND) >86092 @0 glEnable(cap = GL_ALPHA_TEST) >86093 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86094 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86095 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86096 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86097 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86098 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86099 @0 glMatrixMode(mode = GL_TEXTURE) >86100 @0 glLoadIdentity() >86101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86107 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86108 @0 glBegin(mode = GL_QUADS) >86109 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >86110 @0 glVertex2f(x = 1058, y = 450) >86111 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >86112 @0 glVertex2f(x = 1065, y = 450) >86113 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >86114 @0 glVertex2f(x = 1065, y = 458) >86115 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >86116 @0 glVertex2f(x = 1058, y = 458) >86117 @0 glEnd() >86118 @0 glEnable(cap = GL_BLEND) >86119 @0 glEnable(cap = GL_ALPHA_TEST) >86120 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86121 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86122 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86123 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86124 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86125 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86126 @0 glMatrixMode(mode = GL_TEXTURE) >86127 @0 glLoadIdentity() >86128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86134 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86135 @0 glBegin(mode = GL_QUADS) >86136 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >86137 @0 glVertex2f(x = 1066, y = 450) >86138 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >86139 @0 glVertex2f(x = 1072, y = 450) >86140 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >86141 @0 glVertex2f(x = 1072, y = 460) >86142 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >86143 @0 glVertex2f(x = 1066, y = 460) >86144 @0 glEnd() >86145 @0 glEnable(cap = GL_BLEND) >86146 @0 glEnable(cap = GL_ALPHA_TEST) >86147 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86148 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86149 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86150 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86151 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86152 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86153 @0 glMatrixMode(mode = GL_TEXTURE) >86154 @0 glLoadIdentity() >86155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86161 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86162 @0 glBegin(mode = GL_QUADS) >86163 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >86164 @0 glVertex2f(x = 1073, y = 447) >86165 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >86166 @0 glVertex2f(x = 1079, y = 447) >86167 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >86168 @0 glVertex2f(x = 1079, y = 457) >86169 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >86170 @0 glVertex2f(x = 1073, y = 457) >86171 @0 glEnd() >86172 @0 glEnable(cap = GL_BLEND) >86173 @0 glEnable(cap = GL_ALPHA_TEST) >86174 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86175 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86176 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86177 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86178 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86179 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86180 @0 glMatrixMode(mode = GL_TEXTURE) >86181 @0 glLoadIdentity() >86182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86188 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86189 @0 glBegin(mode = GL_QUADS) >86190 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >86191 @0 glVertex2f(x = 1079, y = 448) >86192 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >86193 @0 glVertex2f(x = 1086, y = 448) >86194 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >86195 @0 glVertex2f(x = 1086, y = 457) >86196 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >86197 @0 glVertex2f(x = 1079, y = 457) >86198 @0 glEnd() >86199 @0 glEnable(cap = GL_BLEND) >86200 @0 glEnable(cap = GL_ALPHA_TEST) >86201 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86202 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86203 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86204 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86205 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86206 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86207 @0 glMatrixMode(mode = GL_TEXTURE) >86208 @0 glLoadIdentity() >86209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86215 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86216 @0 glBegin(mode = GL_QUADS) >86217 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >86218 @0 glVertex2f(x = 1086, y = 450) >86219 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >86220 @0 glVertex2f(x = 1093, y = 450) >86221 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >86222 @0 glVertex2f(x = 1093, y = 457) >86223 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >86224 @0 glVertex2f(x = 1086, y = 457) >86225 @0 glEnd() >86226 @0 glEnable(cap = GL_BLEND) >86227 @0 glEnable(cap = GL_ALPHA_TEST) >86228 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86229 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86230 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86231 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86232 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86233 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86234 @0 glMatrixMode(mode = GL_TEXTURE) >86235 @0 glLoadIdentity() >86236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86242 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86243 @0 glBegin(mode = GL_QUADS) >86244 @0 glTexCoord2f(s = 0, t = 0.1875) >86245 @0 glVertex2f(x = 1093, y = 450) >86246 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >86247 @0 glVertex2f(x = 1100, y = 450) >86248 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >86249 @0 glVertex2f(x = 1100, y = 457) >86250 @0 glTexCoord2f(s = 0, t = 0.2148438) >86251 @0 glVertex2f(x = 1093, y = 457) >86252 @0 glEnd() >86253 @0 glEnable(cap = GL_BLEND) >86254 @0 glEnable(cap = GL_ALPHA_TEST) >86255 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86256 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86257 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86258 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86259 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86260 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86261 @0 glMatrixMode(mode = GL_TEXTURE) >86262 @0 glLoadIdentity() >86263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86269 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86270 @0 glBegin(mode = GL_QUADS) >86271 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >86272 @0 glVertex2f(x = 1100, y = 448) >86273 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >86274 @0 glVertex2f(x = 1107, y = 448) >86275 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >86276 @0 glVertex2f(x = 1107, y = 457) >86277 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >86278 @0 glVertex2f(x = 1100, y = 457) >86279 @0 glEnd() >86280 @0 glEnable(cap = GL_BLEND) >86281 @0 glEnable(cap = GL_ALPHA_TEST) >86282 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86283 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86284 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86285 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86286 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86287 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86288 @0 glMatrixMode(mode = GL_TEXTURE) >86289 @0 glLoadIdentity() >86290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86296 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86297 @0 glBegin(mode = GL_QUADS) >86298 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >86299 @0 glVertex2f(x = 1116, y = 446) >86300 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >86301 @0 glVertex2f(x = 1120, y = 446) >86302 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >86303 @0 glVertex2f(x = 1120, y = 459) >86304 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >86305 @0 glVertex2f(x = 1116, y = 459) >86306 @0 glEnd() >86307 @0 glEnable(cap = GL_BLEND) >86308 @0 glEnable(cap = GL_ALPHA_TEST) >86309 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86310 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86311 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86312 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86313 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86314 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86315 @0 glMatrixMode(mode = GL_TEXTURE) >86316 @0 glLoadIdentity() >86317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86323 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86324 @0 glBegin(mode = GL_QUADS) >86325 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >86326 @0 glVertex2f(x = 1121, y = 450) >86327 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >86328 @0 glVertex2f(x = 1128, y = 450) >86329 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >86330 @0 glVertex2f(x = 1128, y = 457) >86331 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >86332 @0 glVertex2f(x = 1121, y = 457) >86333 @0 glEnd() >86334 @0 glEnable(cap = GL_BLEND) >86335 @0 glEnable(cap = GL_ALPHA_TEST) >86336 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86337 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86338 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86339 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86340 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86341 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86342 @0 glMatrixMode(mode = GL_TEXTURE) >86343 @0 glLoadIdentity() >86344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86350 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86351 @0 glBegin(mode = GL_QUADS) >86352 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >86353 @0 glVertex2f(x = 1129, y = 447) >86354 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >86355 @0 glVertex2f(x = 1135, y = 447) >86356 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >86357 @0 glVertex2f(x = 1135, y = 457) >86358 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >86359 @0 glVertex2f(x = 1129, y = 457) >86360 @0 glEnd() >86361 @0 glEnable(cap = GL_BLEND) >86362 @0 glEnable(cap = GL_ALPHA_TEST) >86363 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86364 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86365 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86366 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86367 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86368 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86369 @0 glMatrixMode(mode = GL_TEXTURE) >86370 @0 glLoadIdentity() >86371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86377 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86378 @0 glBegin(mode = GL_QUADS) >86379 @0 glTexCoord2f(s = 0.75, t = 0.140625) >86380 @0 glVertex2f(x = 1136, y = 450) >86381 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >86382 @0 glVertex2f(x = 1142, y = 450) >86383 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >86384 @0 glVertex2f(x = 1142, y = 457) >86385 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >86386 @0 glVertex2f(x = 1136, y = 457) >86387 @0 glEnd() >86388 @0 glEnable(cap = GL_BLEND) >86389 @0 glEnable(cap = GL_ALPHA_TEST) >86390 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86391 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86392 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86393 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86394 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86395 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86396 @0 glMatrixMode(mode = GL_TEXTURE) >86397 @0 glLoadIdentity() >86398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86404 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86405 @0 glBegin(mode = GL_QUADS) >86406 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >86407 @0 glVertex2f(x = 1142, y = 450) >86408 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >86409 @0 glVertex2f(x = 1149, y = 450) >86410 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >86411 @0 glVertex2f(x = 1149, y = 457) >86412 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >86413 @0 glVertex2f(x = 1142, y = 457) >86414 @0 glEnd() >86415 @0 glEnable(cap = GL_BLEND) >86416 @0 glEnable(cap = GL_ALPHA_TEST) >86417 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86418 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86419 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86420 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86421 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86422 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86423 @0 glMatrixMode(mode = GL_TEXTURE) >86424 @0 glLoadIdentity() >86425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86431 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86432 @0 glBegin(mode = GL_QUADS) >86433 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >86434 @0 glVertex2f(x = 1149, y = 448) >86435 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >86436 @0 glVertex2f(x = 1156, y = 448) >86437 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >86438 @0 glVertex2f(x = 1156, y = 457) >86439 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >86440 @0 glVertex2f(x = 1149, y = 457) >86441 @0 glEnd() >86442 @0 glEnable(cap = GL_BLEND) >86443 @0 glEnable(cap = GL_ALPHA_TEST) >86444 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86445 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86446 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86447 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86448 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86449 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86450 @0 glMatrixMode(mode = GL_TEXTURE) >86451 @0 glLoadIdentity() >86452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86458 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86459 @0 glBegin(mode = GL_QUADS) >86460 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >86461 @0 glVertex2f(x = 1156, y = 450) >86462 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >86463 @0 glVertex2f(x = 1163, y = 450) >86464 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >86465 @0 glVertex2f(x = 1163, y = 457) >86466 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >86467 @0 glVertex2f(x = 1156, y = 457) >86468 @0 glEnd() >86469 @0 glEnable(cap = GL_BLEND) >86470 @0 glEnable(cap = GL_ALPHA_TEST) >86471 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86472 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86473 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86474 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86475 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86476 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86477 @0 glMatrixMode(mode = GL_TEXTURE) >86478 @0 glLoadIdentity() >86479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86485 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86486 @0 glBegin(mode = GL_QUADS) >86487 @0 glTexCoord2f(s = 0, t = 0.1875) >86488 @0 glVertex2f(x = 1163, y = 450) >86489 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >86490 @0 glVertex2f(x = 1170, y = 450) >86491 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >86492 @0 glVertex2f(x = 1170, y = 457) >86493 @0 glTexCoord2f(s = 0, t = 0.2148438) >86494 @0 glVertex2f(x = 1163, y = 457) >86495 @0 glEnd() >86496 @0 glEnable(cap = GL_BLEND) >86497 @0 glEnable(cap = GL_ALPHA_TEST) >86498 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86499 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86500 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86501 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86502 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86503 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86504 @0 glMatrixMode(mode = GL_TEXTURE) >86505 @0 glLoadIdentity() >86506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86512 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86513 @0 glBegin(mode = GL_QUADS) >86514 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >86515 @0 glVertex2f(x = 1170, y = 448) >86516 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >86517 @0 glVertex2f(x = 1177, y = 448) >86518 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >86519 @0 glVertex2f(x = 1177, y = 457) >86520 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >86521 @0 glVertex2f(x = 1170, y = 457) >86522 @0 glEnd() >86523 @0 glEnable(cap = GL_BLEND) >86524 @0 glEnable(cap = GL_ALPHA_TEST) >86525 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86526 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86527 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86528 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86529 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86530 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86531 @0 glMatrixMode(mode = GL_TEXTURE) >86532 @0 glLoadIdentity() >86533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86539 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86540 @0 glBegin(mode = GL_QUADS) >86541 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >86542 @0 glVertex2f(x = 1178, y = 446) >86543 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >86544 @0 glVertex2f(x = 1183, y = 446) >86545 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >86546 @0 glVertex2f(x = 1183, y = 459) >86547 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >86548 @0 glVertex2f(x = 1178, y = 459) >86549 @0 glEnd() >86550 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86551 @0 glDisable(cap = GL_TEXTURE_2D) >86552 @0 glDisable(cap = GL_BLEND) >86553 @0 glDisable(cap = GL_ALPHA_TEST) >86554 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) >86555 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) >86556 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86557 @0 glEnable(cap = GL_TEXTURE_2D) >86558 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >86559 @0 glEnable(cap = GL_BLEND) >86560 @0 glEnable(cap = GL_ALPHA_TEST) >86561 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86562 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86563 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86564 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86565 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86566 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86567 @0 glMatrixMode(mode = GL_TEXTURE) >86568 @0 glLoadIdentity() >86569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >86570 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >86571 @0 glBegin(mode = GL_QUADS) >86572 @0 glTexCoord2f(s = 0.375, t = 0.140625) >86573 @0 glVertex2f(x = 1060, y = 468) >86574 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >86575 @0 glVertex2f(x = 1066, y = 468) >86576 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >86577 @0 glVertex2f(x = 1066, y = 478) >86578 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >86579 @0 glVertex2f(x = 1060, y = 478) >86580 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >86581 @0 glVertex2f(x = 1066, y = 468) >86582 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >86583 @0 glVertex2f(x = 1073, y = 468) >86584 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >86585 @0 glVertex2f(x = 1073, y = 478) >86586 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >86587 @0 glVertex2f(x = 1066, y = 478) >86588 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >86589 @0 glVertex2f(x = 1073, y = 471) >86590 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >86591 @0 glVertex2f(x = 1080, y = 471) >86592 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >86593 @0 glVertex2f(x = 1080, y = 479) >86594 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >86595 @0 glVertex2f(x = 1073, y = 479) >86596 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >86597 @0 glVertex2f(x = 1080, y = 469) >86598 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >86599 @0 glVertex2f(x = 1087, y = 469) >86600 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >86601 @0 glVertex2f(x = 1087, y = 478) >86602 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >86603 @0 glVertex2f(x = 1080, y = 478) >86604 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >86605 @0 glVertex2f(x = 1087, y = 479) >86606 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >86607 @0 glVertex2f(x = 1094, y = 479) >86608 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >86609 @0 glVertex2f(x = 1094, y = 481) >86610 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >86611 @0 glVertex2f(x = 1087, y = 481) >86612 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >86613 @0 glVertex2f(x = 1095, y = 471) >86614 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >86615 @0 glVertex2f(x = 1101, y = 471) >86616 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >86617 @0 glVertex2f(x = 1101, y = 481) >86618 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >86619 @0 glVertex2f(x = 1095, y = 481) >86620 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >86621 @0 glVertex2f(x = 1101, y = 471) >86622 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >86623 @0 glVertex2f(x = 1108, y = 471) >86624 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >86625 @0 glVertex2f(x = 1108, y = 478) >86626 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >86627 @0 glVertex2f(x = 1101, y = 478) >86628 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >86629 @0 glVertex2f(x = 1109, y = 471) >86630 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >86631 @0 glVertex2f(x = 1115, y = 471) >86632 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >86633 @0 glVertex2f(x = 1115, y = 478) >86634 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >86635 @0 glVertex2f(x = 1109, y = 478) >86636 @0 glTexCoord2f(s = 0.375, t = 0.140625) >86637 @0 glVertex2f(x = 1116, y = 468) >86638 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >86639 @0 glVertex2f(x = 1122, y = 468) >86640 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >86641 @0 glVertex2f(x = 1122, y = 478) >86642 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >86643 @0 glVertex2f(x = 1116, y = 478) >86644 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >86645 @0 glVertex2f(x = 1131, y = 467) >86646 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >86647 @0 glVertex2f(x = 1135, y = 467) >86648 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >86649 @0 glVertex2f(x = 1135, y = 480) >86650 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >86651 @0 glVertex2f(x = 1131, y = 480) >86652 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >86653 @0 glVertex2f(x = 1136, y = 471) >86654 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >86655 @0 glVertex2f(x = 1143, y = 471) >86656 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >86657 @0 glVertex2f(x = 1143, y = 478) >86658 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >86659 @0 glVertex2f(x = 1136, y = 478) >86660 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >86661 @0 glVertex2f(x = 1144, y = 468) >86662 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >86663 @0 glVertex2f(x = 1150, y = 468) >86664 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >86665 @0 glVertex2f(x = 1150, y = 478) >86666 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >86667 @0 glVertex2f(x = 1144, y = 478) >86668 @0 glTexCoord2f(s = 0.75, t = 0.140625) >86669 @0 glVertex2f(x = 1151, y = 471) >86670 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >86671 @0 glVertex2f(x = 1157, y = 471) >86672 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >86673 @0 glVertex2f(x = 1157, y = 478) >86674 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >86675 @0 glVertex2f(x = 1151, y = 478) >86676 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >86677 @0 glVertex2f(x = 1157, y = 471) >86678 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >86679 @0 glVertex2f(x = 1164, y = 471) >86680 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >86681 @0 glVertex2f(x = 1164, y = 478) >86682 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >86683 @0 glVertex2f(x = 1157, y = 478) >86684 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >86685 @0 glVertex2f(x = 1164, y = 469) >86686 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >86687 @0 glVertex2f(x = 1171, y = 469) >86688 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >86689 @0 glVertex2f(x = 1171, y = 478) >86690 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >86691 @0 glVertex2f(x = 1164, y = 478) >86692 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >86693 @0 glVertex2f(x = 1171, y = 471) >86694 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >86695 @0 glVertex2f(x = 1178, y = 471) >86696 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >86697 @0 glVertex2f(x = 1178, y = 478) >86698 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >86699 @0 glVertex2f(x = 1171, y = 478) >86700 @0 glTexCoord2f(s = 0, t = 0.1875) >86701 @0 glVertex2f(x = 1178, y = 471) >86702 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >86703 @0 glVertex2f(x = 1185, y = 471) >86704 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >86705 @0 glVertex2f(x = 1185, y = 478) >86706 @0 glTexCoord2f(s = 0, t = 0.2148438) >86707 @0 glVertex2f(x = 1178, y = 478) >86708 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >86709 @0 glVertex2f(x = 1185, y = 469) >86710 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >86711 @0 glVertex2f(x = 1192, y = 469) >86712 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >86713 @0 glVertex2f(x = 1192, y = 478) >86714 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >86715 @0 glVertex2f(x = 1185, y = 478) >86716 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >86717 @0 glVertex2f(x = 1193, y = 467) >86718 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >86719 @0 glVertex2f(x = 1198, y = 467) >86720 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >86721 @0 glVertex2f(x = 1198, y = 480) >86722 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >86723 @0 glVertex2f(x = 1193, y = 480) >86724 @0 glEnd() >86725 @0 glEnable(cap = GL_BLEND) >86726 @0 glEnable(cap = GL_ALPHA_TEST) >86727 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86728 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86729 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86730 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86731 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86732 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86733 @0 glMatrixMode(mode = GL_TEXTURE) >86734 @0 glLoadIdentity() >86735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86741 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86742 @0 glBegin(mode = GL_QUADS) >86743 @0 glTexCoord2f(s = 0.375, t = 0.140625) >86744 @0 glVertex2f(x = 1059, y = 467) >86745 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >86746 @0 glVertex2f(x = 1065, y = 467) >86747 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >86748 @0 glVertex2f(x = 1065, y = 477) >86749 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >86750 @0 glVertex2f(x = 1059, y = 477) >86751 @0 glEnd() >86752 @0 glEnable(cap = GL_BLEND) >86753 @0 glEnable(cap = GL_ALPHA_TEST) >86754 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86755 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86756 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86757 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86758 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86759 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86760 @0 glMatrixMode(mode = GL_TEXTURE) >86761 @0 glLoadIdentity() >86762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86768 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86769 @0 glBegin(mode = GL_QUADS) >86770 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >86771 @0 glVertex2f(x = 1065, y = 467) >86772 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >86773 @0 glVertex2f(x = 1072, y = 467) >86774 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >86775 @0 glVertex2f(x = 1072, y = 477) >86776 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >86777 @0 glVertex2f(x = 1065, y = 477) >86778 @0 glEnd() >86779 @0 glEnable(cap = GL_BLEND) >86780 @0 glEnable(cap = GL_ALPHA_TEST) >86781 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86782 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86783 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86784 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86785 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86786 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86787 @0 glMatrixMode(mode = GL_TEXTURE) >86788 @0 glLoadIdentity() >86789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86795 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86796 @0 glBegin(mode = GL_QUADS) >86797 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >86798 @0 glVertex2f(x = 1072, y = 470) >86799 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >86800 @0 glVertex2f(x = 1079, y = 470) >86801 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >86802 @0 glVertex2f(x = 1079, y = 478) >86803 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >86804 @0 glVertex2f(x = 1072, y = 478) >86805 @0 glEnd() >86806 @0 glEnable(cap = GL_BLEND) >86807 @0 glEnable(cap = GL_ALPHA_TEST) >86808 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86809 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86810 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86811 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86812 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86813 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86814 @0 glMatrixMode(mode = GL_TEXTURE) >86815 @0 glLoadIdentity() >86816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86822 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86823 @0 glBegin(mode = GL_QUADS) >86824 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >86825 @0 glVertex2f(x = 1079, y = 468) >86826 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >86827 @0 glVertex2f(x = 1086, y = 468) >86828 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >86829 @0 glVertex2f(x = 1086, y = 477) >86830 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >86831 @0 glVertex2f(x = 1079, y = 477) >86832 @0 glEnd() >86833 @0 glEnable(cap = GL_BLEND) >86834 @0 glEnable(cap = GL_ALPHA_TEST) >86835 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86836 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86837 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86838 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86839 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86840 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86841 @0 glMatrixMode(mode = GL_TEXTURE) >86842 @0 glLoadIdentity() >86843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86849 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86850 @0 glBegin(mode = GL_QUADS) >86851 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >86852 @0 glVertex2f(x = 1086, y = 478) >86853 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >86854 @0 glVertex2f(x = 1093, y = 478) >86855 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >86856 @0 glVertex2f(x = 1093, y = 480) >86857 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >86858 @0 glVertex2f(x = 1086, y = 480) >86859 @0 glEnd() >86860 @0 glEnable(cap = GL_BLEND) >86861 @0 glEnable(cap = GL_ALPHA_TEST) >86862 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86863 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86864 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86865 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86866 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86867 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86868 @0 glMatrixMode(mode = GL_TEXTURE) >86869 @0 glLoadIdentity() >86870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86876 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86877 @0 glBegin(mode = GL_QUADS) >86878 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >86879 @0 glVertex2f(x = 1094, y = 470) >86880 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >86881 @0 glVertex2f(x = 1100, y = 470) >86882 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >86883 @0 glVertex2f(x = 1100, y = 480) >86884 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >86885 @0 glVertex2f(x = 1094, y = 480) >86886 @0 glEnd() >86887 @0 glEnable(cap = GL_BLEND) >86888 @0 glEnable(cap = GL_ALPHA_TEST) >86889 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86890 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86891 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86892 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86893 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86894 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86895 @0 glMatrixMode(mode = GL_TEXTURE) >86896 @0 glLoadIdentity() >86897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86903 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86904 @0 glBegin(mode = GL_QUADS) >86905 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >86906 @0 glVertex2f(x = 1100, y = 470) >86907 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >86908 @0 glVertex2f(x = 1107, y = 470) >86909 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >86910 @0 glVertex2f(x = 1107, y = 477) >86911 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >86912 @0 glVertex2f(x = 1100, y = 477) >86913 @0 glEnd() >86914 @0 glEnable(cap = GL_BLEND) >86915 @0 glEnable(cap = GL_ALPHA_TEST) >86916 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86917 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86918 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86919 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86920 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86921 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86922 @0 glMatrixMode(mode = GL_TEXTURE) >86923 @0 glLoadIdentity() >86924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86930 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86931 @0 glBegin(mode = GL_QUADS) >86932 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >86933 @0 glVertex2f(x = 1108, y = 470) >86934 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >86935 @0 glVertex2f(x = 1114, y = 470) >86936 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >86937 @0 glVertex2f(x = 1114, y = 477) >86938 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >86939 @0 glVertex2f(x = 1108, y = 477) >86940 @0 glEnd() >86941 @0 glEnable(cap = GL_BLEND) >86942 @0 glEnable(cap = GL_ALPHA_TEST) >86943 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86944 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86945 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86946 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86947 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86948 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86949 @0 glMatrixMode(mode = GL_TEXTURE) >86950 @0 glLoadIdentity() >86951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86957 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86958 @0 glBegin(mode = GL_QUADS) >86959 @0 glTexCoord2f(s = 0.375, t = 0.140625) >86960 @0 glVertex2f(x = 1115, y = 467) >86961 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >86962 @0 glVertex2f(x = 1121, y = 467) >86963 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >86964 @0 glVertex2f(x = 1121, y = 477) >86965 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >86966 @0 glVertex2f(x = 1115, y = 477) >86967 @0 glEnd() >86968 @0 glEnable(cap = GL_BLEND) >86969 @0 glEnable(cap = GL_ALPHA_TEST) >86970 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86971 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86972 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >86973 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >86974 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >86975 @0 glActiveTextureARB(texture = GL_TEXTURE0) >86976 @0 glMatrixMode(mode = GL_TEXTURE) >86977 @0 glLoadIdentity() >86978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >86979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >86980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >86981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >86982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >86983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >86984 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >86985 @0 glBegin(mode = GL_QUADS) >86986 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >86987 @0 glVertex2f(x = 1130, y = 466) >86988 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >86989 @0 glVertex2f(x = 1134, y = 466) >86990 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >86991 @0 glVertex2f(x = 1134, y = 479) >86992 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >86993 @0 glVertex2f(x = 1130, y = 479) >86994 @0 glEnd() >86995 @0 glEnable(cap = GL_BLEND) >86996 @0 glEnable(cap = GL_ALPHA_TEST) >86997 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >86998 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >86999 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87000 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87001 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87002 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87003 @0 glMatrixMode(mode = GL_TEXTURE) >87004 @0 glLoadIdentity() >87005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87011 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87012 @0 glBegin(mode = GL_QUADS) >87013 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >87014 @0 glVertex2f(x = 1135, y = 470) >87015 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >87016 @0 glVertex2f(x = 1142, y = 470) >87017 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >87018 @0 glVertex2f(x = 1142, y = 477) >87019 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >87020 @0 glVertex2f(x = 1135, y = 477) >87021 @0 glEnd() >87022 @0 glEnable(cap = GL_BLEND) >87023 @0 glEnable(cap = GL_ALPHA_TEST) >87024 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87025 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87026 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87027 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87028 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87029 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87030 @0 glMatrixMode(mode = GL_TEXTURE) >87031 @0 glLoadIdentity() >87032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87038 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87039 @0 glBegin(mode = GL_QUADS) >87040 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >87041 @0 glVertex2f(x = 1143, y = 467) >87042 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >87043 @0 glVertex2f(x = 1149, y = 467) >87044 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >87045 @0 glVertex2f(x = 1149, y = 477) >87046 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >87047 @0 glVertex2f(x = 1143, y = 477) >87048 @0 glEnd() >87049 @0 glEnable(cap = GL_BLEND) >87050 @0 glEnable(cap = GL_ALPHA_TEST) >87051 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87052 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87053 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87054 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87055 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87056 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87057 @0 glMatrixMode(mode = GL_TEXTURE) >87058 @0 glLoadIdentity() >87059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87065 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87066 @0 glBegin(mode = GL_QUADS) >87067 @0 glTexCoord2f(s = 0.75, t = 0.140625) >87068 @0 glVertex2f(x = 1150, y = 470) >87069 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >87070 @0 glVertex2f(x = 1156, y = 470) >87071 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >87072 @0 glVertex2f(x = 1156, y = 477) >87073 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >87074 @0 glVertex2f(x = 1150, y = 477) >87075 @0 glEnd() >87076 @0 glEnable(cap = GL_BLEND) >87077 @0 glEnable(cap = GL_ALPHA_TEST) >87078 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87079 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87080 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87081 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87082 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87083 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87084 @0 glMatrixMode(mode = GL_TEXTURE) >87085 @0 glLoadIdentity() >87086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87092 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87093 @0 glBegin(mode = GL_QUADS) >87094 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >87095 @0 glVertex2f(x = 1156, y = 470) >87096 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >87097 @0 glVertex2f(x = 1163, y = 470) >87098 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >87099 @0 glVertex2f(x = 1163, y = 477) >87100 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >87101 @0 glVertex2f(x = 1156, y = 477) >87102 @0 glEnd() >87103 @0 glEnable(cap = GL_BLEND) >87104 @0 glEnable(cap = GL_ALPHA_TEST) >87105 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87106 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87107 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87108 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87109 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87110 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87111 @0 glMatrixMode(mode = GL_TEXTURE) >87112 @0 glLoadIdentity() >87113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87119 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87120 @0 glBegin(mode = GL_QUADS) >87121 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >87122 @0 glVertex2f(x = 1163, y = 468) >87123 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >87124 @0 glVertex2f(x = 1170, y = 468) >87125 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >87126 @0 glVertex2f(x = 1170, y = 477) >87127 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >87128 @0 glVertex2f(x = 1163, y = 477) >87129 @0 glEnd() >87130 @0 glEnable(cap = GL_BLEND) >87131 @0 glEnable(cap = GL_ALPHA_TEST) >87132 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87133 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87134 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87135 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87136 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87137 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87138 @0 glMatrixMode(mode = GL_TEXTURE) >87139 @0 glLoadIdentity() >87140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87146 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87147 @0 glBegin(mode = GL_QUADS) >87148 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >87149 @0 glVertex2f(x = 1170, y = 470) >87150 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >87151 @0 glVertex2f(x = 1177, y = 470) >87152 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >87153 @0 glVertex2f(x = 1177, y = 477) >87154 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >87155 @0 glVertex2f(x = 1170, y = 477) >87156 @0 glEnd() >87157 @0 glEnable(cap = GL_BLEND) >87158 @0 glEnable(cap = GL_ALPHA_TEST) >87159 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87160 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87161 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87162 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87163 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87164 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87165 @0 glMatrixMode(mode = GL_TEXTURE) >87166 @0 glLoadIdentity() >87167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87173 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87174 @0 glBegin(mode = GL_QUADS) >87175 @0 glTexCoord2f(s = 0, t = 0.1875) >87176 @0 glVertex2f(x = 1177, y = 470) >87177 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >87178 @0 glVertex2f(x = 1184, y = 470) >87179 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >87180 @0 glVertex2f(x = 1184, y = 477) >87181 @0 glTexCoord2f(s = 0, t = 0.2148438) >87182 @0 glVertex2f(x = 1177, y = 477) >87183 @0 glEnd() >87184 @0 glEnable(cap = GL_BLEND) >87185 @0 glEnable(cap = GL_ALPHA_TEST) >87186 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87187 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87188 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87189 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87190 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87191 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87192 @0 glMatrixMode(mode = GL_TEXTURE) >87193 @0 glLoadIdentity() >87194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87200 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87201 @0 glBegin(mode = GL_QUADS) >87202 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >87203 @0 glVertex2f(x = 1184, y = 468) >87204 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >87205 @0 glVertex2f(x = 1191, y = 468) >87206 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >87207 @0 glVertex2f(x = 1191, y = 477) >87208 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >87209 @0 glVertex2f(x = 1184, y = 477) >87210 @0 glEnd() >87211 @0 glEnable(cap = GL_BLEND) >87212 @0 glEnable(cap = GL_ALPHA_TEST) >87213 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87214 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87215 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87216 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87217 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87218 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87219 @0 glMatrixMode(mode = GL_TEXTURE) >87220 @0 glLoadIdentity() >87221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87227 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87228 @0 glBegin(mode = GL_QUADS) >87229 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >87230 @0 glVertex2f(x = 1192, y = 466) >87231 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >87232 @0 glVertex2f(x = 1197, y = 466) >87233 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >87234 @0 glVertex2f(x = 1197, y = 479) >87235 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >87236 @0 glVertex2f(x = 1192, y = 479) >87237 @0 glEnd() >87238 @0 glEnable(cap = GL_BLEND) >87239 @0 glEnable(cap = GL_ALPHA_TEST) >87240 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87241 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87242 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87243 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87244 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87245 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87246 @0 glMatrixMode(mode = GL_TEXTURE) >87247 @0 glLoadIdentity() >87248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >87249 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >87250 @0 glBegin(mode = GL_QUADS) >87251 @0 glTexCoord2f(s = 0.375, t = 0.140625) >87252 @0 glVertex2f(x = 1060, y = 488) >87253 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >87254 @0 glVertex2f(x = 1066, y = 488) >87255 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >87256 @0 glVertex2f(x = 1066, y = 498) >87257 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >87258 @0 glVertex2f(x = 1060, y = 498) >87259 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >87260 @0 glVertex2f(x = 1066, y = 488) >87261 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >87262 @0 glVertex2f(x = 1073, y = 488) >87263 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >87264 @0 glVertex2f(x = 1073, y = 498) >87265 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >87266 @0 glVertex2f(x = 1066, y = 498) >87267 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >87268 @0 glVertex2f(x = 1073, y = 491) >87269 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >87270 @0 glVertex2f(x = 1080, y = 491) >87271 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >87272 @0 glVertex2f(x = 1080, y = 499) >87273 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >87274 @0 glVertex2f(x = 1073, y = 499) >87275 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >87276 @0 glVertex2f(x = 1080, y = 489) >87277 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >87278 @0 glVertex2f(x = 1087, y = 489) >87279 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >87280 @0 glVertex2f(x = 1087, y = 498) >87281 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >87282 @0 glVertex2f(x = 1080, y = 498) >87283 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >87284 @0 glVertex2f(x = 1087, y = 499) >87285 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >87286 @0 glVertex2f(x = 1094, y = 499) >87287 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >87288 @0 glVertex2f(x = 1094, y = 501) >87289 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >87290 @0 glVertex2f(x = 1087, y = 501) >87291 @0 glTexCoord2f(s = 0, t = 0.1875) >87292 @0 glVertex2f(x = 1094, y = 491) >87293 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >87294 @0 glVertex2f(x = 1101, y = 491) >87295 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >87296 @0 glVertex2f(x = 1101, y = 498) >87297 @0 glTexCoord2f(s = 0, t = 0.2148438) >87298 @0 glVertex2f(x = 1094, y = 498) >87299 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >87300 @0 glVertex2f(x = 1102, y = 491) >87301 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >87302 @0 glVertex2f(x = 1108, y = 491) >87303 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >87304 @0 glVertex2f(x = 1108, y = 498) >87305 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >87306 @0 glVertex2f(x = 1102, y = 498) >87307 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >87308 @0 glVertex2f(x = 1108, y = 491) >87309 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >87310 @0 glVertex2f(x = 1115, y = 491) >87311 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >87312 @0 glVertex2f(x = 1115, y = 499) >87313 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >87314 @0 glVertex2f(x = 1108, y = 499) >87315 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >87316 @0 glVertex2f(x = 1115, y = 488) >87317 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >87318 @0 glVertex2f(x = 1122, y = 488) >87319 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >87320 @0 glVertex2f(x = 1122, y = 498) >87321 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >87322 @0 glVertex2f(x = 1115, y = 498) >87323 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >87324 @0 glVertex2f(x = 1122, y = 491) >87325 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >87326 @0 glVertex2f(x = 1129, y = 491) >87327 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >87328 @0 glVertex2f(x = 1129, y = 498) >87329 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >87330 @0 glVertex2f(x = 1122, y = 498) >87331 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >87332 @0 glVertex2f(x = 1129, y = 488) >87333 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >87334 @0 glVertex2f(x = 1136, y = 488) >87335 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >87336 @0 glVertex2f(x = 1136, y = 498) >87337 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >87338 @0 glVertex2f(x = 1129, y = 498) >87339 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >87340 @0 glVertex2f(x = 1145, y = 487) >87341 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >87342 @0 glVertex2f(x = 1149, y = 487) >87343 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >87344 @0 glVertex2f(x = 1149, y = 500) >87345 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >87346 @0 glVertex2f(x = 1145, y = 500) >87347 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >87348 @0 glVertex2f(x = 1150, y = 491) >87349 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >87350 @0 glVertex2f(x = 1157, y = 491) >87351 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >87352 @0 glVertex2f(x = 1157, y = 498) >87353 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >87354 @0 glVertex2f(x = 1150, y = 498) >87355 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >87356 @0 glVertex2f(x = 1158, y = 488) >87357 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >87358 @0 glVertex2f(x = 1164, y = 488) >87359 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >87360 @0 glVertex2f(x = 1164, y = 498) >87361 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >87362 @0 glVertex2f(x = 1158, y = 498) >87363 @0 glTexCoord2f(s = 0.75, t = 0.140625) >87364 @0 glVertex2f(x = 1165, y = 491) >87365 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >87366 @0 glVertex2f(x = 1171, y = 491) >87367 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >87368 @0 glVertex2f(x = 1171, y = 498) >87369 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >87370 @0 glVertex2f(x = 1165, y = 498) >87371 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >87372 @0 glVertex2f(x = 1171, y = 491) >87373 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >87374 @0 glVertex2f(x = 1178, y = 491) >87375 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >87376 @0 glVertex2f(x = 1178, y = 498) >87377 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >87378 @0 glVertex2f(x = 1171, y = 498) >87379 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >87380 @0 glVertex2f(x = 1178, y = 489) >87381 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >87382 @0 glVertex2f(x = 1185, y = 489) >87383 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >87384 @0 glVertex2f(x = 1185, y = 498) >87385 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >87386 @0 glVertex2f(x = 1178, y = 498) >87387 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >87388 @0 glVertex2f(x = 1185, y = 491) >87389 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >87390 @0 glVertex2f(x = 1192, y = 491) >87391 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >87392 @0 glVertex2f(x = 1192, y = 498) >87393 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >87394 @0 glVertex2f(x = 1185, y = 498) >87395 @0 glTexCoord2f(s = 0, t = 0.1875) >87396 @0 glVertex2f(x = 1192, y = 491) >87397 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >87398 @0 glVertex2f(x = 1199, y = 491) >87399 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >87400 @0 glVertex2f(x = 1199, y = 498) >87401 @0 glTexCoord2f(s = 0, t = 0.2148438) >87402 @0 glVertex2f(x = 1192, y = 498) >87403 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >87404 @0 glVertex2f(x = 1199, y = 489) >87405 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >87406 @0 glVertex2f(x = 1206, y = 489) >87407 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >87408 @0 glVertex2f(x = 1206, y = 498) >87409 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >87410 @0 glVertex2f(x = 1199, y = 498) >87411 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >87412 @0 glVertex2f(x = 1207, y = 487) >87413 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >87414 @0 glVertex2f(x = 1212, y = 487) >87415 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >87416 @0 glVertex2f(x = 1212, y = 500) >87417 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >87418 @0 glVertex2f(x = 1207, y = 500) >87419 @0 glEnd() >87420 @0 glEnable(cap = GL_BLEND) >87421 @0 glEnable(cap = GL_ALPHA_TEST) >87422 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87423 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87424 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87425 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87426 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87427 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87428 @0 glMatrixMode(mode = GL_TEXTURE) >87429 @0 glLoadIdentity() >87430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87436 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87437 @0 glBegin(mode = GL_QUADS) >87438 @0 glTexCoord2f(s = 0.375, t = 0.140625) >87439 @0 glVertex2f(x = 1059, y = 487) >87440 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >87441 @0 glVertex2f(x = 1065, y = 487) >87442 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >87443 @0 glVertex2f(x = 1065, y = 497) >87444 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >87445 @0 glVertex2f(x = 1059, y = 497) >87446 @0 glEnd() >87447 @0 glEnable(cap = GL_BLEND) >87448 @0 glEnable(cap = GL_ALPHA_TEST) >87449 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87450 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87451 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87452 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87453 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87454 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87455 @0 glMatrixMode(mode = GL_TEXTURE) >87456 @0 glLoadIdentity() >87457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87463 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87464 @0 glBegin(mode = GL_QUADS) >87465 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >87466 @0 glVertex2f(x = 1065, y = 487) >87467 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >87468 @0 glVertex2f(x = 1072, y = 487) >87469 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >87470 @0 glVertex2f(x = 1072, y = 497) >87471 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >87472 @0 glVertex2f(x = 1065, y = 497) >87473 @0 glEnd() >87474 @0 glEnable(cap = GL_BLEND) >87475 @0 glEnable(cap = GL_ALPHA_TEST) >87476 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87477 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87478 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87479 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87480 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87481 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87482 @0 glMatrixMode(mode = GL_TEXTURE) >87483 @0 glLoadIdentity() >87484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87490 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87491 @0 glBegin(mode = GL_QUADS) >87492 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >87493 @0 glVertex2f(x = 1072, y = 490) >87494 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >87495 @0 glVertex2f(x = 1079, y = 490) >87496 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >87497 @0 glVertex2f(x = 1079, y = 498) >87498 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >87499 @0 glVertex2f(x = 1072, y = 498) >87500 @0 glEnd() >87501 @0 glEnable(cap = GL_BLEND) >87502 @0 glEnable(cap = GL_ALPHA_TEST) >87503 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87504 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87505 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87506 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87507 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87508 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87509 @0 glMatrixMode(mode = GL_TEXTURE) >87510 @0 glLoadIdentity() >87511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87517 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87518 @0 glBegin(mode = GL_QUADS) >87519 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >87520 @0 glVertex2f(x = 1079, y = 488) >87521 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >87522 @0 glVertex2f(x = 1086, y = 488) >87523 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >87524 @0 glVertex2f(x = 1086, y = 497) >87525 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >87526 @0 glVertex2f(x = 1079, y = 497) >87527 @0 glEnd() >87528 @0 glEnable(cap = GL_BLEND) >87529 @0 glEnable(cap = GL_ALPHA_TEST) >87530 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87531 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87532 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87533 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87534 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87535 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87536 @0 glMatrixMode(mode = GL_TEXTURE) >87537 @0 glLoadIdentity() >87538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87544 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87545 @0 glBegin(mode = GL_QUADS) >87546 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >87547 @0 glVertex2f(x = 1086, y = 498) >87548 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >87549 @0 glVertex2f(x = 1093, y = 498) >87550 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >87551 @0 glVertex2f(x = 1093, y = 500) >87552 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >87553 @0 glVertex2f(x = 1086, y = 500) >87554 @0 glEnd() >87555 @0 glEnable(cap = GL_BLEND) >87556 @0 glEnable(cap = GL_ALPHA_TEST) >87557 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87558 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87559 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87560 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87561 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87562 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87563 @0 glMatrixMode(mode = GL_TEXTURE) >87564 @0 glLoadIdentity() >87565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87571 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87572 @0 glBegin(mode = GL_QUADS) >87573 @0 glTexCoord2f(s = 0, t = 0.1875) >87574 @0 glVertex2f(x = 1093, y = 490) >87575 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >87576 @0 glVertex2f(x = 1100, y = 490) >87577 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >87578 @0 glVertex2f(x = 1100, y = 497) >87579 @0 glTexCoord2f(s = 0, t = 0.2148438) >87580 @0 glVertex2f(x = 1093, y = 497) >87581 @0 glEnd() >87582 @0 glEnable(cap = GL_BLEND) >87583 @0 glEnable(cap = GL_ALPHA_TEST) >87584 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87585 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87586 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87587 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87588 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87589 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87590 @0 glMatrixMode(mode = GL_TEXTURE) >87591 @0 glLoadIdentity() >87592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87598 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87599 @0 glBegin(mode = GL_QUADS) >87600 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >87601 @0 glVertex2f(x = 1101, y = 490) >87602 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >87603 @0 glVertex2f(x = 1107, y = 490) >87604 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >87605 @0 glVertex2f(x = 1107, y = 497) >87606 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >87607 @0 glVertex2f(x = 1101, y = 497) >87608 @0 glEnd() >87609 @0 glEnable(cap = GL_BLEND) >87610 @0 glEnable(cap = GL_ALPHA_TEST) >87611 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87612 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87613 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87614 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87615 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87616 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87617 @0 glMatrixMode(mode = GL_TEXTURE) >87618 @0 glLoadIdentity() >87619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87625 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87626 @0 glBegin(mode = GL_QUADS) >87627 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >87628 @0 glVertex2f(x = 1107, y = 490) >87629 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >87630 @0 glVertex2f(x = 1114, y = 490) >87631 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >87632 @0 glVertex2f(x = 1114, y = 498) >87633 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >87634 @0 glVertex2f(x = 1107, y = 498) >87635 @0 glEnd() >87636 @0 glEnable(cap = GL_BLEND) >87637 @0 glEnable(cap = GL_ALPHA_TEST) >87638 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87639 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87640 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87641 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87642 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87643 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87644 @0 glMatrixMode(mode = GL_TEXTURE) >87645 @0 glLoadIdentity() >87646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87652 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87653 @0 glBegin(mode = GL_QUADS) >87654 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >87655 @0 glVertex2f(x = 1114, y = 487) >87656 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >87657 @0 glVertex2f(x = 1121, y = 487) >87658 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >87659 @0 glVertex2f(x = 1121, y = 497) >87660 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >87661 @0 glVertex2f(x = 1114, y = 497) >87662 @0 glEnd() >87663 @0 glEnable(cap = GL_BLEND) >87664 @0 glEnable(cap = GL_ALPHA_TEST) >87665 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87666 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87667 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87668 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87669 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87670 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87671 @0 glMatrixMode(mode = GL_TEXTURE) >87672 @0 glLoadIdentity() >87673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87679 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87680 @0 glBegin(mode = GL_QUADS) >87681 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >87682 @0 glVertex2f(x = 1121, y = 490) >87683 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >87684 @0 glVertex2f(x = 1128, y = 490) >87685 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >87686 @0 glVertex2f(x = 1128, y = 497) >87687 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >87688 @0 glVertex2f(x = 1121, y = 497) >87689 @0 glEnd() >87690 @0 glEnable(cap = GL_BLEND) >87691 @0 glEnable(cap = GL_ALPHA_TEST) >87692 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87693 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87694 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87695 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87696 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87697 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87698 @0 glMatrixMode(mode = GL_TEXTURE) >87699 @0 glLoadIdentity() >87700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87706 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87707 @0 glBegin(mode = GL_QUADS) >87708 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >87709 @0 glVertex2f(x = 1128, y = 487) >87710 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >87711 @0 glVertex2f(x = 1135, y = 487) >87712 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >87713 @0 glVertex2f(x = 1135, y = 497) >87714 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >87715 @0 glVertex2f(x = 1128, y = 497) >87716 @0 glEnd() >87717 @0 glEnable(cap = GL_BLEND) >87718 @0 glEnable(cap = GL_ALPHA_TEST) >87719 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87720 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87721 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87722 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87723 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87724 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87725 @0 glMatrixMode(mode = GL_TEXTURE) >87726 @0 glLoadIdentity() >87727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87733 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87734 @0 glBegin(mode = GL_QUADS) >87735 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >87736 @0 glVertex2f(x = 1144, y = 486) >87737 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >87738 @0 glVertex2f(x = 1148, y = 486) >87739 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >87740 @0 glVertex2f(x = 1148, y = 499) >87741 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >87742 @0 glVertex2f(x = 1144, y = 499) >87743 @0 glEnd() >87744 @0 glEnable(cap = GL_BLEND) >87745 @0 glEnable(cap = GL_ALPHA_TEST) >87746 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87747 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87748 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87749 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87750 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87751 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87752 @0 glMatrixMode(mode = GL_TEXTURE) >87753 @0 glLoadIdentity() >87754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87760 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87761 @0 glBegin(mode = GL_QUADS) >87762 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >87763 @0 glVertex2f(x = 1149, y = 490) >87764 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >87765 @0 glVertex2f(x = 1156, y = 490) >87766 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >87767 @0 glVertex2f(x = 1156, y = 497) >87768 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >87769 @0 glVertex2f(x = 1149, y = 497) >87770 @0 glEnd() >87771 @0 glEnable(cap = GL_BLEND) >87772 @0 glEnable(cap = GL_ALPHA_TEST) >87773 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87774 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87775 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87776 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87777 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87778 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87779 @0 glMatrixMode(mode = GL_TEXTURE) >87780 @0 glLoadIdentity() >87781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87787 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87788 @0 glBegin(mode = GL_QUADS) >87789 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >87790 @0 glVertex2f(x = 1157, y = 487) >87791 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >87792 @0 glVertex2f(x = 1163, y = 487) >87793 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >87794 @0 glVertex2f(x = 1163, y = 497) >87795 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >87796 @0 glVertex2f(x = 1157, y = 497) >87797 @0 glEnd() >87798 @0 glEnable(cap = GL_BLEND) >87799 @0 glEnable(cap = GL_ALPHA_TEST) >87800 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87801 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87802 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87803 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87804 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87805 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87806 @0 glMatrixMode(mode = GL_TEXTURE) >87807 @0 glLoadIdentity() >87808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87814 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87815 @0 glBegin(mode = GL_QUADS) >87816 @0 glTexCoord2f(s = 0.75, t = 0.140625) >87817 @0 glVertex2f(x = 1164, y = 490) >87818 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >87819 @0 glVertex2f(x = 1170, y = 490) >87820 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >87821 @0 glVertex2f(x = 1170, y = 497) >87822 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >87823 @0 glVertex2f(x = 1164, y = 497) >87824 @0 glEnd() >87825 @0 glEnable(cap = GL_BLEND) >87826 @0 glEnable(cap = GL_ALPHA_TEST) >87827 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87828 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87829 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87830 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87831 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87832 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87833 @0 glMatrixMode(mode = GL_TEXTURE) >87834 @0 glLoadIdentity() >87835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87841 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87842 @0 glBegin(mode = GL_QUADS) >87843 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >87844 @0 glVertex2f(x = 1170, y = 490) >87845 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >87846 @0 glVertex2f(x = 1177, y = 490) >87847 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >87848 @0 glVertex2f(x = 1177, y = 497) >87849 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >87850 @0 glVertex2f(x = 1170, y = 497) >87851 @0 glEnd() >87852 @0 glEnable(cap = GL_BLEND) >87853 @0 glEnable(cap = GL_ALPHA_TEST) >87854 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87855 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87856 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87857 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87858 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87859 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87860 @0 glMatrixMode(mode = GL_TEXTURE) >87861 @0 glLoadIdentity() >87862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87868 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87869 @0 glBegin(mode = GL_QUADS) >87870 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >87871 @0 glVertex2f(x = 1177, y = 488) >87872 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >87873 @0 glVertex2f(x = 1184, y = 488) >87874 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >87875 @0 glVertex2f(x = 1184, y = 497) >87876 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >87877 @0 glVertex2f(x = 1177, y = 497) >87878 @0 glEnd() >87879 @0 glEnable(cap = GL_BLEND) >87880 @0 glEnable(cap = GL_ALPHA_TEST) >87881 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87882 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87883 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87884 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87885 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87886 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87887 @0 glMatrixMode(mode = GL_TEXTURE) >87888 @0 glLoadIdentity() >87889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87895 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87896 @0 glBegin(mode = GL_QUADS) >87897 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >87898 @0 glVertex2f(x = 1184, y = 490) >87899 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >87900 @0 glVertex2f(x = 1191, y = 490) >87901 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >87902 @0 glVertex2f(x = 1191, y = 497) >87903 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >87904 @0 glVertex2f(x = 1184, y = 497) >87905 @0 glEnd() >87906 @0 glEnable(cap = GL_BLEND) >87907 @0 glEnable(cap = GL_ALPHA_TEST) >87908 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87909 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87910 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87911 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87912 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87913 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87914 @0 glMatrixMode(mode = GL_TEXTURE) >87915 @0 glLoadIdentity() >87916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87922 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87923 @0 glBegin(mode = GL_QUADS) >87924 @0 glTexCoord2f(s = 0, t = 0.1875) >87925 @0 glVertex2f(x = 1191, y = 490) >87926 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >87927 @0 glVertex2f(x = 1198, y = 490) >87928 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >87929 @0 glVertex2f(x = 1198, y = 497) >87930 @0 glTexCoord2f(s = 0, t = 0.2148438) >87931 @0 glVertex2f(x = 1191, y = 497) >87932 @0 glEnd() >87933 @0 glEnable(cap = GL_BLEND) >87934 @0 glEnable(cap = GL_ALPHA_TEST) >87935 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87936 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87937 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87938 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87939 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87940 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87941 @0 glMatrixMode(mode = GL_TEXTURE) >87942 @0 glLoadIdentity() >87943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87949 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87950 @0 glBegin(mode = GL_QUADS) >87951 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >87952 @0 glVertex2f(x = 1198, y = 488) >87953 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >87954 @0 glVertex2f(x = 1205, y = 488) >87955 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >87956 @0 glVertex2f(x = 1205, y = 497) >87957 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >87958 @0 glVertex2f(x = 1198, y = 497) >87959 @0 glEnd() >87960 @0 glEnable(cap = GL_BLEND) >87961 @0 glEnable(cap = GL_ALPHA_TEST) >87962 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87963 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87964 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87965 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87966 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87967 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87968 @0 glMatrixMode(mode = GL_TEXTURE) >87969 @0 glLoadIdentity() >87970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >87971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >87972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >87973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >87974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >87975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >87976 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >87977 @0 glBegin(mode = GL_QUADS) >87978 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >87979 @0 glVertex2f(x = 1206, y = 486) >87980 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >87981 @0 glVertex2f(x = 1211, y = 486) >87982 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >87983 @0 glVertex2f(x = 1211, y = 499) >87984 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >87985 @0 glVertex2f(x = 1206, y = 499) >87986 @0 glEnd() >87987 @0 glEnable(cap = GL_BLEND) >87988 @0 glEnable(cap = GL_ALPHA_TEST) >87989 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >87990 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >87991 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >87992 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >87993 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >87994 @0 glActiveTextureARB(texture = GL_TEXTURE0) >87995 @0 glMatrixMode(mode = GL_TEXTURE) >87996 @0 glLoadIdentity() >87997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >87998 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >87999 @0 glBegin(mode = GL_QUADS) >88000 @0 glTexCoord2f(s = 0.75, t = 0.140625) >88001 @0 glVertex2f(x = 1060, y = 511) >88002 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >88003 @0 glVertex2f(x = 1066, y = 511) >88004 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >88005 @0 glVertex2f(x = 1066, y = 518) >88006 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >88007 @0 glVertex2f(x = 1060, y = 518) >88008 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >88009 @0 glVertex2f(x = 1066, y = 511) >88010 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >88011 @0 glVertex2f(x = 1073, y = 511) >88012 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >88013 @0 glVertex2f(x = 1073, y = 518) >88014 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >88015 @0 glVertex2f(x = 1066, y = 518) >88016 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >88017 @0 glVertex2f(x = 1073, y = 509) >88018 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >88019 @0 glVertex2f(x = 1080, y = 509) >88020 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >88021 @0 glVertex2f(x = 1080, y = 518) >88022 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >88023 @0 glVertex2f(x = 1073, y = 518) >88024 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >88025 @0 glVertex2f(x = 1081, y = 508) >88026 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >88027 @0 glVertex2f(x = 1087, y = 508) >88028 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >88029 @0 glVertex2f(x = 1087, y = 518) >88030 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >88031 @0 glVertex2f(x = 1081, y = 518) >88032 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >88033 @0 glVertex2f(x = 1087, y = 511) >88034 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >88035 @0 glVertex2f(x = 1094, y = 511) >88036 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >88037 @0 glVertex2f(x = 1094, y = 518) >88038 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >88039 @0 glVertex2f(x = 1087, y = 518) >88040 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >88041 @0 glVertex2f(x = 1095, y = 511) >88042 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >88043 @0 glVertex2f(x = 1101, y = 511) >88044 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >88045 @0 glVertex2f(x = 1101, y = 518) >88046 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >88047 @0 glVertex2f(x = 1095, y = 518) >88048 @0 glTexCoord2f(s = 0.421875, t = 0) >88049 @0 glVertex2f(x = 1109, y = 507) >88050 @0 glTexCoord2f(s = 0.4414062, t = 0) >88051 @0 glVertex2f(x = 1114, y = 507) >88052 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) >88053 @0 glVertex2f(x = 1114, y = 520) >88054 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) >88055 @0 glVertex2f(x = 1109, y = 520) >88056 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >88057 @0 glVertex2f(x = 1116, y = 508) >88058 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >88059 @0 glVertex2f(x = 1122, y = 508) >88060 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >88061 @0 glVertex2f(x = 1122, y = 518) >88062 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >88063 @0 glVertex2f(x = 1116, y = 518) >88064 @0 glTexCoord2f(s = 0, t = 0.1875) >88065 @0 glVertex2f(x = 1122, y = 511) >88066 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >88067 @0 glVertex2f(x = 1129, y = 511) >88068 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >88069 @0 glVertex2f(x = 1129, y = 518) >88070 @0 glTexCoord2f(s = 0, t = 0.2148438) >88071 @0 glVertex2f(x = 1122, y = 518) >88072 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >88073 @0 glVertex2f(x = 1130, y = 508) >88074 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >88075 @0 glVertex2f(x = 1136, y = 508) >88076 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >88077 @0 glVertex2f(x = 1136, y = 518) >88078 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >88079 @0 glVertex2f(x = 1130, y = 518) >88080 @0 glTexCoord2f(s = 0.46875, t = 0) >88081 @0 glVertex2f(x = 1137, y = 507) >88082 @0 glTexCoord2f(s = 0.4882812, t = 0) >88083 @0 glVertex2f(x = 1142, y = 507) >88084 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) >88085 @0 glVertex2f(x = 1142, y = 520) >88086 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) >88087 @0 glVertex2f(x = 1137, y = 520) >88088 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >88089 @0 glVertex2f(x = 1152, y = 507) >88090 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >88091 @0 glVertex2f(x = 1156, y = 507) >88092 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >88093 @0 glVertex2f(x = 1156, y = 520) >88094 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >88095 @0 glVertex2f(x = 1152, y = 520) >88096 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >88097 @0 glVertex2f(x = 1157, y = 511) >88098 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >88099 @0 glVertex2f(x = 1164, y = 511) >88100 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >88101 @0 glVertex2f(x = 1164, y = 518) >88102 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >88103 @0 glVertex2f(x = 1157, y = 518) >88104 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >88105 @0 glVertex2f(x = 1165, y = 508) >88106 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >88107 @0 glVertex2f(x = 1171, y = 508) >88108 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >88109 @0 glVertex2f(x = 1171, y = 518) >88110 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >88111 @0 glVertex2f(x = 1165, y = 518) >88112 @0 glTexCoord2f(s = 0.75, t = 0.140625) >88113 @0 glVertex2f(x = 1172, y = 511) >88114 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >88115 @0 glVertex2f(x = 1178, y = 511) >88116 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >88117 @0 glVertex2f(x = 1178, y = 518) >88118 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >88119 @0 glVertex2f(x = 1172, y = 518) >88120 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >88121 @0 glVertex2f(x = 1178, y = 511) >88122 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >88123 @0 glVertex2f(x = 1185, y = 511) >88124 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >88125 @0 glVertex2f(x = 1185, y = 518) >88126 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >88127 @0 glVertex2f(x = 1178, y = 518) >88128 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >88129 @0 glVertex2f(x = 1185, y = 509) >88130 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >88131 @0 glVertex2f(x = 1192, y = 509) >88132 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >88133 @0 glVertex2f(x = 1192, y = 518) >88134 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >88135 @0 glVertex2f(x = 1185, y = 518) >88136 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >88137 @0 glVertex2f(x = 1192, y = 511) >88138 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >88139 @0 glVertex2f(x = 1199, y = 511) >88140 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >88141 @0 glVertex2f(x = 1199, y = 518) >88142 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >88143 @0 glVertex2f(x = 1192, y = 518) >88144 @0 glTexCoord2f(s = 0, t = 0.1875) >88145 @0 glVertex2f(x = 1199, y = 511) >88146 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >88147 @0 glVertex2f(x = 1206, y = 511) >88148 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >88149 @0 glVertex2f(x = 1206, y = 518) >88150 @0 glTexCoord2f(s = 0, t = 0.2148438) >88151 @0 glVertex2f(x = 1199, y = 518) >88152 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >88153 @0 glVertex2f(x = 1206, y = 509) >88154 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >88155 @0 glVertex2f(x = 1213, y = 509) >88156 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >88157 @0 glVertex2f(x = 1213, y = 518) >88158 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >88159 @0 glVertex2f(x = 1206, y = 518) >88160 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >88161 @0 glVertex2f(x = 1214, y = 507) >88162 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >88163 @0 glVertex2f(x = 1219, y = 507) >88164 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >88165 @0 glVertex2f(x = 1219, y = 520) >88166 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >88167 @0 glVertex2f(x = 1214, y = 520) >88168 @0 glEnd() >88169 @0 glEnable(cap = GL_BLEND) >88170 @0 glEnable(cap = GL_ALPHA_TEST) >88171 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88172 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88173 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88174 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88175 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88176 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88177 @0 glMatrixMode(mode = GL_TEXTURE) >88178 @0 glLoadIdentity() >88179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88185 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88186 @0 glBegin(mode = GL_QUADS) >88187 @0 glTexCoord2f(s = 0.75, t = 0.140625) >88188 @0 glVertex2f(x = 1059, y = 510) >88189 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >88190 @0 glVertex2f(x = 1065, y = 510) >88191 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >88192 @0 glVertex2f(x = 1065, y = 517) >88193 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >88194 @0 glVertex2f(x = 1059, y = 517) >88195 @0 glEnd() >88196 @0 glEnable(cap = GL_BLEND) >88197 @0 glEnable(cap = GL_ALPHA_TEST) >88198 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88199 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88200 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88201 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88202 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88203 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88204 @0 glMatrixMode(mode = GL_TEXTURE) >88205 @0 glLoadIdentity() >88206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88212 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88213 @0 glBegin(mode = GL_QUADS) >88214 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >88215 @0 glVertex2f(x = 1065, y = 510) >88216 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >88217 @0 glVertex2f(x = 1072, y = 510) >88218 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >88219 @0 glVertex2f(x = 1072, y = 517) >88220 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >88221 @0 glVertex2f(x = 1065, y = 517) >88222 @0 glEnd() >88223 @0 glEnable(cap = GL_BLEND) >88224 @0 glEnable(cap = GL_ALPHA_TEST) >88225 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88226 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88227 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88228 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88229 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88230 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88231 @0 glMatrixMode(mode = GL_TEXTURE) >88232 @0 glLoadIdentity() >88233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88239 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88240 @0 glBegin(mode = GL_QUADS) >88241 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >88242 @0 glVertex2f(x = 1072, y = 508) >88243 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >88244 @0 glVertex2f(x = 1079, y = 508) >88245 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >88246 @0 glVertex2f(x = 1079, y = 517) >88247 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >88248 @0 glVertex2f(x = 1072, y = 517) >88249 @0 glEnd() >88250 @0 glEnable(cap = GL_BLEND) >88251 @0 glEnable(cap = GL_ALPHA_TEST) >88252 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88253 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88254 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88255 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88256 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88257 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88258 @0 glMatrixMode(mode = GL_TEXTURE) >88259 @0 glLoadIdentity() >88260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88266 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88267 @0 glBegin(mode = GL_QUADS) >88268 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >88269 @0 glVertex2f(x = 1080, y = 507) >88270 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >88271 @0 glVertex2f(x = 1086, y = 507) >88272 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >88273 @0 glVertex2f(x = 1086, y = 517) >88274 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >88275 @0 glVertex2f(x = 1080, y = 517) >88276 @0 glEnd() >88277 @0 glEnable(cap = GL_BLEND) >88278 @0 glEnable(cap = GL_ALPHA_TEST) >88279 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88280 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88281 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88282 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88283 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88284 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88285 @0 glMatrixMode(mode = GL_TEXTURE) >88286 @0 glLoadIdentity() >88287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88293 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88294 @0 glBegin(mode = GL_QUADS) >88295 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >88296 @0 glVertex2f(x = 1086, y = 510) >88297 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >88298 @0 glVertex2f(x = 1093, y = 510) >88299 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >88300 @0 glVertex2f(x = 1093, y = 517) >88301 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >88302 @0 glVertex2f(x = 1086, y = 517) >88303 @0 glEnd() >88304 @0 glEnable(cap = GL_BLEND) >88305 @0 glEnable(cap = GL_ALPHA_TEST) >88306 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88307 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88308 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88309 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88310 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88311 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88312 @0 glMatrixMode(mode = GL_TEXTURE) >88313 @0 glLoadIdentity() >88314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88320 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88321 @0 glBegin(mode = GL_QUADS) >88322 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >88323 @0 glVertex2f(x = 1094, y = 510) >88324 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >88325 @0 glVertex2f(x = 1100, y = 510) >88326 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >88327 @0 glVertex2f(x = 1100, y = 517) >88328 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >88329 @0 glVertex2f(x = 1094, y = 517) >88330 @0 glEnd() >88331 @0 glEnable(cap = GL_BLEND) >88332 @0 glEnable(cap = GL_ALPHA_TEST) >88333 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88334 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88335 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88336 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88337 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88338 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88339 @0 glMatrixMode(mode = GL_TEXTURE) >88340 @0 glLoadIdentity() >88341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88347 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88348 @0 glBegin(mode = GL_QUADS) >88349 @0 glTexCoord2f(s = 0.421875, t = 0) >88350 @0 glVertex2f(x = 1108, y = 506) >88351 @0 glTexCoord2f(s = 0.4414062, t = 0) >88352 @0 glVertex2f(x = 1113, y = 506) >88353 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) >88354 @0 glVertex2f(x = 1113, y = 519) >88355 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) >88356 @0 glVertex2f(x = 1108, y = 519) >88357 @0 glEnd() >88358 @0 glEnable(cap = GL_BLEND) >88359 @0 glEnable(cap = GL_ALPHA_TEST) >88360 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88361 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88362 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88363 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88364 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88365 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88366 @0 glMatrixMode(mode = GL_TEXTURE) >88367 @0 glLoadIdentity() >88368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88374 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88375 @0 glBegin(mode = GL_QUADS) >88376 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >88377 @0 glVertex2f(x = 1115, y = 507) >88378 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >88379 @0 glVertex2f(x = 1121, y = 507) >88380 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >88381 @0 glVertex2f(x = 1121, y = 517) >88382 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >88383 @0 glVertex2f(x = 1115, y = 517) >88384 @0 glEnd() >88385 @0 glEnable(cap = GL_BLEND) >88386 @0 glEnable(cap = GL_ALPHA_TEST) >88387 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88388 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88389 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88390 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88391 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88392 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88393 @0 glMatrixMode(mode = GL_TEXTURE) >88394 @0 glLoadIdentity() >88395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88401 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88402 @0 glBegin(mode = GL_QUADS) >88403 @0 glTexCoord2f(s = 0, t = 0.1875) >88404 @0 glVertex2f(x = 1121, y = 510) >88405 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >88406 @0 glVertex2f(x = 1128, y = 510) >88407 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >88408 @0 glVertex2f(x = 1128, y = 517) >88409 @0 glTexCoord2f(s = 0, t = 0.2148438) >88410 @0 glVertex2f(x = 1121, y = 517) >88411 @0 glEnd() >88412 @0 glEnable(cap = GL_BLEND) >88413 @0 glEnable(cap = GL_ALPHA_TEST) >88414 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88415 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88416 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88417 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88418 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88419 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88420 @0 glMatrixMode(mode = GL_TEXTURE) >88421 @0 glLoadIdentity() >88422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88428 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88429 @0 glBegin(mode = GL_QUADS) >88430 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >88431 @0 glVertex2f(x = 1129, y = 507) >88432 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >88433 @0 glVertex2f(x = 1135, y = 507) >88434 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >88435 @0 glVertex2f(x = 1135, y = 517) >88436 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >88437 @0 glVertex2f(x = 1129, y = 517) >88438 @0 glEnd() >88439 @0 glEnable(cap = GL_BLEND) >88440 @0 glEnable(cap = GL_ALPHA_TEST) >88441 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88442 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88443 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88444 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88445 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88446 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88447 @0 glMatrixMode(mode = GL_TEXTURE) >88448 @0 glLoadIdentity() >88449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88455 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88456 @0 glBegin(mode = GL_QUADS) >88457 @0 glTexCoord2f(s = 0.46875, t = 0) >88458 @0 glVertex2f(x = 1136, y = 506) >88459 @0 glTexCoord2f(s = 0.4882812, t = 0) >88460 @0 glVertex2f(x = 1141, y = 506) >88461 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) >88462 @0 glVertex2f(x = 1141, y = 519) >88463 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) >88464 @0 glVertex2f(x = 1136, y = 519) >88465 @0 glEnd() >88466 @0 glEnable(cap = GL_BLEND) >88467 @0 glEnable(cap = GL_ALPHA_TEST) >88468 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88469 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88470 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88471 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88472 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88473 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88474 @0 glMatrixMode(mode = GL_TEXTURE) >88475 @0 glLoadIdentity() >88476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88482 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88483 @0 glBegin(mode = GL_QUADS) >88484 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >88485 @0 glVertex2f(x = 1151, y = 506) >88486 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >88487 @0 glVertex2f(x = 1155, y = 506) >88488 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >88489 @0 glVertex2f(x = 1155, y = 519) >88490 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >88491 @0 glVertex2f(x = 1151, y = 519) >88492 @0 glEnd() >88493 @0 glEnable(cap = GL_BLEND) >88494 @0 glEnable(cap = GL_ALPHA_TEST) >88495 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88496 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88497 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88498 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88499 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88500 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88501 @0 glMatrixMode(mode = GL_TEXTURE) >88502 @0 glLoadIdentity() >88503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88509 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88510 @0 glBegin(mode = GL_QUADS) >88511 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >88512 @0 glVertex2f(x = 1156, y = 510) >88513 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >88514 @0 glVertex2f(x = 1163, y = 510) >88515 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >88516 @0 glVertex2f(x = 1163, y = 517) >88517 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >88518 @0 glVertex2f(x = 1156, y = 517) >88519 @0 glEnd() >88520 @0 glEnable(cap = GL_BLEND) >88521 @0 glEnable(cap = GL_ALPHA_TEST) >88522 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88523 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88524 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88525 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88526 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88527 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88528 @0 glMatrixMode(mode = GL_TEXTURE) >88529 @0 glLoadIdentity() >88530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88536 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88537 @0 glBegin(mode = GL_QUADS) >88538 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >88539 @0 glVertex2f(x = 1164, y = 507) >88540 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >88541 @0 glVertex2f(x = 1170, y = 507) >88542 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >88543 @0 glVertex2f(x = 1170, y = 517) >88544 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >88545 @0 glVertex2f(x = 1164, y = 517) >88546 @0 glEnd() >88547 @0 glEnable(cap = GL_BLEND) >88548 @0 glEnable(cap = GL_ALPHA_TEST) >88549 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88550 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88551 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88552 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88553 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88554 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88555 @0 glMatrixMode(mode = GL_TEXTURE) >88556 @0 glLoadIdentity() >88557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88563 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88564 @0 glBegin(mode = GL_QUADS) >88565 @0 glTexCoord2f(s = 0.75, t = 0.140625) >88566 @0 glVertex2f(x = 1171, y = 510) >88567 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >88568 @0 glVertex2f(x = 1177, y = 510) >88569 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >88570 @0 glVertex2f(x = 1177, y = 517) >88571 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >88572 @0 glVertex2f(x = 1171, y = 517) >88573 @0 glEnd() >88574 @0 glEnable(cap = GL_BLEND) >88575 @0 glEnable(cap = GL_ALPHA_TEST) >88576 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88577 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88578 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88579 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88580 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88581 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88582 @0 glMatrixMode(mode = GL_TEXTURE) >88583 @0 glLoadIdentity() >88584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88590 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88591 @0 glBegin(mode = GL_QUADS) >88592 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >88593 @0 glVertex2f(x = 1177, y = 510) >88594 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >88595 @0 glVertex2f(x = 1184, y = 510) >88596 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >88597 @0 glVertex2f(x = 1184, y = 517) >88598 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >88599 @0 glVertex2f(x = 1177, y = 517) >88600 @0 glEnd() >88601 @0 glEnable(cap = GL_BLEND) >88602 @0 glEnable(cap = GL_ALPHA_TEST) >88603 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88604 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88605 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88606 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88607 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88608 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88609 @0 glMatrixMode(mode = GL_TEXTURE) >88610 @0 glLoadIdentity() >88611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88617 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88618 @0 glBegin(mode = GL_QUADS) >88619 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >88620 @0 glVertex2f(x = 1184, y = 508) >88621 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >88622 @0 glVertex2f(x = 1191, y = 508) >88623 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >88624 @0 glVertex2f(x = 1191, y = 517) >88625 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >88626 @0 glVertex2f(x = 1184, y = 517) >88627 @0 glEnd() >88628 @0 glEnable(cap = GL_BLEND) >88629 @0 glEnable(cap = GL_ALPHA_TEST) >88630 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88631 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88632 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88633 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88634 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88635 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88636 @0 glMatrixMode(mode = GL_TEXTURE) >88637 @0 glLoadIdentity() >88638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88644 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88645 @0 glBegin(mode = GL_QUADS) >88646 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >88647 @0 glVertex2f(x = 1191, y = 510) >88648 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >88649 @0 glVertex2f(x = 1198, y = 510) >88650 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >88651 @0 glVertex2f(x = 1198, y = 517) >88652 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >88653 @0 glVertex2f(x = 1191, y = 517) >88654 @0 glEnd() >88655 @0 glEnable(cap = GL_BLEND) >88656 @0 glEnable(cap = GL_ALPHA_TEST) >88657 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88658 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88659 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88660 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88661 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88662 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88663 @0 glMatrixMode(mode = GL_TEXTURE) >88664 @0 glLoadIdentity() >88665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88671 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88672 @0 glBegin(mode = GL_QUADS) >88673 @0 glTexCoord2f(s = 0, t = 0.1875) >88674 @0 glVertex2f(x = 1198, y = 510) >88675 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >88676 @0 glVertex2f(x = 1205, y = 510) >88677 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >88678 @0 glVertex2f(x = 1205, y = 517) >88679 @0 glTexCoord2f(s = 0, t = 0.2148438) >88680 @0 glVertex2f(x = 1198, y = 517) >88681 @0 glEnd() >88682 @0 glEnable(cap = GL_BLEND) >88683 @0 glEnable(cap = GL_ALPHA_TEST) >88684 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88685 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88686 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88687 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88688 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88689 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88690 @0 glMatrixMode(mode = GL_TEXTURE) >88691 @0 glLoadIdentity() >88692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88698 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88699 @0 glBegin(mode = GL_QUADS) >88700 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >88701 @0 glVertex2f(x = 1205, y = 508) >88702 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >88703 @0 glVertex2f(x = 1212, y = 508) >88704 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >88705 @0 glVertex2f(x = 1212, y = 517) >88706 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >88707 @0 glVertex2f(x = 1205, y = 517) >88708 @0 glEnd() >88709 @0 glEnable(cap = GL_BLEND) >88710 @0 glEnable(cap = GL_ALPHA_TEST) >88711 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88712 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88713 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88714 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88715 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88716 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88717 @0 glMatrixMode(mode = GL_TEXTURE) >88718 @0 glLoadIdentity() >88719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88725 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88726 @0 glBegin(mode = GL_QUADS) >88727 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >88728 @0 glVertex2f(x = 1213, y = 506) >88729 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >88730 @0 glVertex2f(x = 1218, y = 506) >88731 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >88732 @0 glVertex2f(x = 1218, y = 519) >88733 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >88734 @0 glVertex2f(x = 1213, y = 519) >88735 @0 glEnd() >88736 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88737 @0 glDisable(cap = GL_TEXTURE_2D) >88738 @0 glEnable(cap = GL_BLEND) >88739 @0 glEnable(cap = GL_ALPHA_TEST) >88740 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88741 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >88742 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) >88743 @0 glDisable(cap = GL_BLEND) >88744 @0 glDisable(cap = GL_ALPHA_TEST) >88745 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >88746 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) >88747 @0 glDisable(cap = GL_BLEND) >88748 @0 glDisable(cap = GL_ALPHA_TEST) >88749 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >88750 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) >88751 @0 glEnable(cap = GL_BLEND) >88752 @0 glEnable(cap = GL_ALPHA_TEST) >88753 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88754 @0 glBegin(mode = GL_QUADS) >88755 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >88756 @0 glVertex2f(x = 1593, y = 958) >88757 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >88758 @0 glVertex2f(x = 1950, y = 958) >88759 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >88760 @0 glVertex2f(x = 1950, y = 1031) >88761 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >88762 @0 glVertex2f(x = 1593, y = 1031) >88763 @0 glEnd() >88764 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88765 @0 glEnable(cap = GL_TEXTURE_2D) >88766 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >88767 @0 glEnable(cap = GL_BLEND) >88768 @0 glEnable(cap = GL_ALPHA_TEST) >88769 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88770 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88771 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88772 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88773 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88774 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88775 @0 glMatrixMode(mode = GL_TEXTURE) >88776 @0 glLoadIdentity() >88777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >88778 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >88779 @0 glBegin(mode = GL_QUADS) >88780 @0 glTexCoord2f(s = 0.328125, t = 0.09375) >88781 @0 glVertex2f(x = 1742, y = 991) >88782 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) >88783 @0 glVertex2f(x = 1748, y = 991) >88784 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) >88785 @0 glVertex2f(x = 1748, y = 1000) >88786 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) >88787 @0 glVertex2f(x = 1742, y = 1000) >88788 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >88789 @0 glVertex2f(x = 1748, y = 990) >88790 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >88791 @0 glVertex2f(x = 1755, y = 990) >88792 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >88793 @0 glVertex2f(x = 1755, y = 1000) >88794 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >88795 @0 glVertex2f(x = 1748, y = 1000) >88796 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >88797 @0 glVertex2f(x = 1755, y = 993) >88798 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >88799 @0 glVertex2f(x = 1762, y = 993) >88800 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >88801 @0 glVertex2f(x = 1762, y = 1001) >88802 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >88803 @0 glVertex2f(x = 1755, y = 1001) >88804 @0 glTexCoord2f(s = 0.28125, t = 0.1875) >88805 @0 glVertex2f(x = 1762, y = 993) >88806 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) >88807 @0 glVertex2f(x = 1769, y = 993) >88808 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) >88809 @0 glVertex2f(x = 1769, y = 1003) >88810 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) >88811 @0 glVertex2f(x = 1762, y = 1003) >88812 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >88813 @0 glVertex2f(x = 1776, y = 991) >88814 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >88815 @0 glVertex2f(x = 1783, y = 991) >88816 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >88817 @0 glVertex2f(x = 1783, y = 1000) >88818 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >88819 @0 glVertex2f(x = 1776, y = 1000) >88820 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >88821 @0 glVertex2f(x = 1783, y = 993) >88822 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >88823 @0 glVertex2f(x = 1790, y = 993) >88824 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >88825 @0 glVertex2f(x = 1790, y = 1001) >88826 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >88827 @0 glVertex2f(x = 1783, y = 1001) >88828 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >88829 @0 glVertex2f(x = 1790, y = 993) >88830 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >88831 @0 glVertex2f(x = 1797, y = 993) >88832 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >88833 @0 glVertex2f(x = 1797, y = 1000) >88834 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >88835 @0 glVertex2f(x = 1790, y = 1000) >88836 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >88837 @0 glVertex2f(x = 1797, y = 993) >88838 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >88839 @0 glVertex2f(x = 1804, y = 993) >88840 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >88841 @0 glVertex2f(x = 1804, y = 1000) >88842 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >88843 @0 glVertex2f(x = 1797, y = 1000) >88844 @0 glEnd() >88845 @0 glEnable(cap = GL_BLEND) >88846 @0 glEnable(cap = GL_ALPHA_TEST) >88847 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88848 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88849 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88850 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88851 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88852 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88853 @0 glMatrixMode(mode = GL_TEXTURE) >88854 @0 glLoadIdentity() >88855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88861 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88862 @0 glBegin(mode = GL_QUADS) >88863 @0 glTexCoord2f(s = 0.328125, t = 0.09375) >88864 @0 glVertex2f(x = 1741, y = 990) >88865 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) >88866 @0 glVertex2f(x = 1747, y = 990) >88867 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) >88868 @0 glVertex2f(x = 1747, y = 999) >88869 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) >88870 @0 glVertex2f(x = 1741, y = 999) >88871 @0 glEnd() >88872 @0 glEnable(cap = GL_BLEND) >88873 @0 glEnable(cap = GL_ALPHA_TEST) >88874 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88875 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88876 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88877 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88878 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88879 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88880 @0 glMatrixMode(mode = GL_TEXTURE) >88881 @0 glLoadIdentity() >88882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88888 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88889 @0 glBegin(mode = GL_QUADS) >88890 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >88891 @0 glVertex2f(x = 1747, y = 989) >88892 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >88893 @0 glVertex2f(x = 1754, y = 989) >88894 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >88895 @0 glVertex2f(x = 1754, y = 999) >88896 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >88897 @0 glVertex2f(x = 1747, y = 999) >88898 @0 glEnd() >88899 @0 glEnable(cap = GL_BLEND) >88900 @0 glEnable(cap = GL_ALPHA_TEST) >88901 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88902 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88903 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88904 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88905 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88906 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88907 @0 glMatrixMode(mode = GL_TEXTURE) >88908 @0 glLoadIdentity() >88909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88915 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88916 @0 glBegin(mode = GL_QUADS) >88917 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >88918 @0 glVertex2f(x = 1754, y = 992) >88919 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >88920 @0 glVertex2f(x = 1761, y = 992) >88921 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >88922 @0 glVertex2f(x = 1761, y = 1000) >88923 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >88924 @0 glVertex2f(x = 1754, y = 1000) >88925 @0 glEnd() >88926 @0 glEnable(cap = GL_BLEND) >88927 @0 glEnable(cap = GL_ALPHA_TEST) >88928 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88929 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88930 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88931 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88932 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88933 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88934 @0 glMatrixMode(mode = GL_TEXTURE) >88935 @0 glLoadIdentity() >88936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88942 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88943 @0 glBegin(mode = GL_QUADS) >88944 @0 glTexCoord2f(s = 0.28125, t = 0.1875) >88945 @0 glVertex2f(x = 1761, y = 992) >88946 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) >88947 @0 glVertex2f(x = 1768, y = 992) >88948 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) >88949 @0 glVertex2f(x = 1768, y = 1002) >88950 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) >88951 @0 glVertex2f(x = 1761, y = 1002) >88952 @0 glEnd() >88953 @0 glEnable(cap = GL_BLEND) >88954 @0 glEnable(cap = GL_ALPHA_TEST) >88955 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88956 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88957 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88958 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88959 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88960 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88961 @0 glMatrixMode(mode = GL_TEXTURE) >88962 @0 glLoadIdentity() >88963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88969 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88970 @0 glBegin(mode = GL_QUADS) >88971 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >88972 @0 glVertex2f(x = 1775, y = 990) >88973 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >88974 @0 glVertex2f(x = 1782, y = 990) >88975 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >88976 @0 glVertex2f(x = 1782, y = 999) >88977 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >88978 @0 glVertex2f(x = 1775, y = 999) >88979 @0 glEnd() >88980 @0 glEnable(cap = GL_BLEND) >88981 @0 glEnable(cap = GL_ALPHA_TEST) >88982 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >88983 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >88984 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >88985 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >88986 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >88987 @0 glActiveTextureARB(texture = GL_TEXTURE0) >88988 @0 glMatrixMode(mode = GL_TEXTURE) >88989 @0 glLoadIdentity() >88990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >88991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >88992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >88993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >88994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >88995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >88996 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >88997 @0 glBegin(mode = GL_QUADS) >88998 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >88999 @0 glVertex2f(x = 1782, y = 992) >89000 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >89001 @0 glVertex2f(x = 1789, y = 992) >89002 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >89003 @0 glVertex2f(x = 1789, y = 1000) >89004 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >89005 @0 glVertex2f(x = 1782, y = 1000) >89006 @0 glEnd() >89007 @0 glEnable(cap = GL_BLEND) >89008 @0 glEnable(cap = GL_ALPHA_TEST) >89009 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >89010 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >89011 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >89012 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >89013 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >89014 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89015 @0 glMatrixMode(mode = GL_TEXTURE) >89016 @0 glLoadIdentity() >89017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >89018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >89019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >89020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >89021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >89022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >89023 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >89024 @0 glBegin(mode = GL_QUADS) >89025 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >89026 @0 glVertex2f(x = 1789, y = 992) >89027 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >89028 @0 glVertex2f(x = 1796, y = 992) >89029 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >89030 @0 glVertex2f(x = 1796, y = 999) >89031 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >89032 @0 glVertex2f(x = 1789, y = 999) >89033 @0 glEnd() >89034 @0 glEnable(cap = GL_BLEND) >89035 @0 glEnable(cap = GL_ALPHA_TEST) >89036 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >89037 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >89038 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >89039 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >89040 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >89041 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89042 @0 glMatrixMode(mode = GL_TEXTURE) >89043 @0 glLoadIdentity() >89044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >89045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >89046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >89047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >89048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >89049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >89050 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >89051 @0 glBegin(mode = GL_QUADS) >89052 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >89053 @0 glVertex2f(x = 1796, y = 992) >89054 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >89055 @0 glVertex2f(x = 1803, y = 992) >89056 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >89057 @0 glVertex2f(x = 1803, y = 999) >89058 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >89059 @0 glVertex2f(x = 1796, y = 999) >89060 @0 glEnd() >89061 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89062 @0 glEnable(cap = GL_TEXTURE_2D) >89063 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) >89064 @0 glEnable(cap = GL_BLEND) >89065 @0 glEnable(cap = GL_ALPHA_TEST) >89066 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >89067 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >89068 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >89069 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >89070 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >89071 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89072 @0 glMatrixMode(mode = GL_TEXTURE) >89073 @0 glLoadIdentity() >89074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >89075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >89076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >89077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >89078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >89079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >89080 @0 glEnable(cap = GL_SCISSOR_TEST) >89081 @0 glScissor(x = 542, y = 253, width = 114, height = 112) >89082 @0 glBegin(mode = GL_QUADS) >89083 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >89084 @0 glTexCoord2f(s = 0, t = 0) >89085 @0 glVertex2f(x = 542, y = 1075) >89086 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >89087 @0 glTexCoord2f(s = 1, t = 0) >89088 @0 glVertex2f(x = 656, y = 1075) >89089 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >89090 @0 glTexCoord2f(s = 1, t = 1) >89091 @0 glVertex2f(x = 656, y = 1187) >89092 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >89093 @0 glTexCoord2f(s = 0, t = 1) >89094 @0 glVertex2f(x = 542, y = 1187) >89095 @0 glEnd() >89096 @0 glDisable(cap = GL_SCISSOR_TEST) >89097 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89098 @0 glEnable(cap = GL_TEXTURE_2D) >89099 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) >89100 @0 glEnable(cap = GL_BLEND) >89101 @0 glEnable(cap = GL_ALPHA_TEST) >89102 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >89103 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >89104 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >89105 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >89106 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >89107 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89108 @0 glMatrixMode(mode = GL_TEXTURE) >89109 @0 glLoadIdentity() >89110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >89111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >89112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >89113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >89114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >89115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >89116 @0 glEnable(cap = GL_SCISSOR_TEST) >89117 @0 glScissor(x = 680, y = 253, width = 114, height = 112) >89118 @0 glBegin(mode = GL_QUADS) >89119 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >89120 @0 glTexCoord2f(s = 0, t = 0) >89121 @0 glVertex2f(x = 680, y = 1075) >89122 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >89123 @0 glTexCoord2f(s = 1, t = 0) >89124 @0 glVertex2f(x = 794, y = 1075) >89125 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >89126 @0 glTexCoord2f(s = 1, t = 1) >89127 @0 glVertex2f(x = 794, y = 1187) >89128 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >89129 @0 glTexCoord2f(s = 0, t = 1) >89130 @0 glVertex2f(x = 680, y = 1187) >89131 @0 glEnd() >89132 @0 glDisable(cap = GL_SCISSOR_TEST) >89133 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89134 @0 glEnable(cap = GL_TEXTURE_2D) >89135 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >89136 @0 glEnable(cap = GL_BLEND) >89137 @0 glEnable(cap = GL_ALPHA_TEST) >89138 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >89139 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >89140 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >89141 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >89142 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >89143 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89144 @0 glMatrixMode(mode = GL_TEXTURE) >89145 @0 glLoadIdentity() >89146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >89147 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >89148 @0 glBegin(mode = GL_QUADS) >89149 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >89150 @0 glVertex2f(x = 5, y = 4) >89151 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >89152 @0 glVertex2f(x = 12, y = 4) >89153 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >89154 @0 glVertex2f(x = 12, y = 13) >89155 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >89156 @0 glVertex2f(x = 5, y = 13) >89157 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >89158 @0 glVertex2f(x = 13, y = 3) >89159 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >89160 @0 glVertex2f(x = 19, y = 3) >89161 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >89162 @0 glVertex2f(x = 19, y = 13) >89163 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >89164 @0 glVertex2f(x = 13, y = 13) >89165 @0 glTexCoord2f(s = 0.75, t = 0.140625) >89166 @0 glVertex2f(x = 20, y = 6) >89167 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >89168 @0 glVertex2f(x = 26, y = 6) >89169 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >89170 @0 glVertex2f(x = 26, y = 13) >89171 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >89172 @0 glVertex2f(x = 20, y = 13) >89173 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >89174 @0 glVertex2f(x = 26, y = 6) >89175 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >89176 @0 glVertex2f(x = 33, y = 6) >89177 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >89178 @0 glVertex2f(x = 33, y = 13) >89179 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >89180 @0 glVertex2f(x = 26, y = 13) >89181 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >89182 @0 glVertex2f(x = 33, y = 4) >89183 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >89184 @0 glVertex2f(x = 40, y = 4) >89185 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >89186 @0 glVertex2f(x = 40, y = 13) >89187 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >89188 @0 glVertex2f(x = 33, y = 13) >89189 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >89190 @0 glVertex2f(x = 40, y = 6) >89191 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >89192 @0 glVertex2f(x = 47, y = 6) >89193 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >89194 @0 glVertex2f(x = 47, y = 13) >89195 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >89196 @0 glVertex2f(x = 40, y = 13) >89197 @0 glTexCoord2f(s = 0, t = 0.1875) >89198 @0 glVertex2f(x = 47, y = 6) >89199 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >89200 @0 glVertex2f(x = 54, y = 6) >89201 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >89202 @0 glVertex2f(x = 54, y = 13) >89203 @0 glTexCoord2f(s = 0, t = 0.2148438) >89204 @0 glVertex2f(x = 47, y = 13) >89205 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >89206 @0 glVertex2f(x = 54, y = 4) >89207 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >89208 @0 glVertex2f(x = 61, y = 4) >89209 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >89210 @0 glVertex2f(x = 61, y = 13) >89211 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >89212 @0 glVertex2f(x = 54, y = 13) >89213 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >89214 @0 glVertex2f(x = 68, y = 4) >89215 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >89216 @0 glVertex2f(x = 75, y = 4) >89217 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >89218 @0 glVertex2f(x = 75, y = 13) >89219 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >89220 @0 glVertex2f(x = 68, y = 13) >89221 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >89222 @0 glVertex2f(x = 75, y = 6) >89223 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >89224 @0 glVertex2f(x = 82, y = 6) >89225 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >89226 @0 glVertex2f(x = 82, y = 14) >89227 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >89228 @0 glVertex2f(x = 75, y = 14) >89229 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >89230 @0 glVertex2f(x = 82, y = 6) >89231 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >89232 @0 glVertex2f(x = 89, y = 6) >89233 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >89234 @0 glVertex2f(x = 89, y = 13) >89235 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >89236 @0 glVertex2f(x = 82, y = 13) >89237 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >89238 @0 glVertex2f(x = 89, y = 6) >89239 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) >89240 @0 glVertex2f(x = 95, y = 6) >89241 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) >89242 @0 glVertex2f(x = 95, y = 13) >89243 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >89244 @0 glVertex2f(x = 89, y = 13) >89245 @0 glEnd() >89246 @0 glEnable(cap = GL_BLEND) >89247 @0 glEnable(cap = GL_ALPHA_TEST) >89248 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >89249 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >89250 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >89251 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >89252 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >89253 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89254 @0 glMatrixMode(mode = GL_TEXTURE) >89255 @0 glLoadIdentity() >89256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >89257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >89258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >89259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >89260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >89261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >89262 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >89263 @0 glBegin(mode = GL_QUADS) >89264 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >89265 @0 glVertex2f(x = 4, y = 3) >89266 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >89267 @0 glVertex2f(x = 11, y = 3) >89268 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >89269 @0 glVertex2f(x = 11, y = 12) >89270 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >89271 @0 glVertex2f(x = 4, y = 12) >89272 @0 glEnd() >89273 @0 glEnable(cap = GL_BLEND) >89274 @0 glEnable(cap = GL_ALPHA_TEST) >89275 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >89276 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >89277 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >89278 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >89279 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >89280 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89281 @0 glMatrixMode(mode = GL_TEXTURE) >89282 @0 glLoadIdentity() >89283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >89284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >89285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >89286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >89287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >89288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >89289 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >89290 @0 glBegin(mode = GL_QUADS) >89291 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >89292 @0 glVertex2f(x = 12, y = 2) >89293 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >89294 @0 glVertex2f(x = 18, y = 2) >89295 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >89296 @0 glVertex2f(x = 18, y = 12) >89297 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >89298 @0 glVertex2f(x = 12, y = 12) >89299 @0 glEnd() >89300 @0 glEnable(cap = GL_BLEND) >89301 @0 glEnable(cap = GL_ALPHA_TEST) >89302 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >89303 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >89304 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >89305 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >89306 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >89307 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89308 @0 glMatrixMode(mode = GL_TEXTURE) >89309 @0 glLoadIdentity() >89310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >89311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >89312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >89313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >89314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >89315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >89316 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >89317 @0 glBegin(mode = GL_QUADS) >89318 @0 glTexCoord2f(s = 0.75, t = 0.140625) >89319 @0 glVertex2f(x = 19, y = 5) >89320 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >89321 @0 glVertex2f(x = 25, y = 5) >89322 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >89323 @0 glVertex2f(x = 25, y = 12) >89324 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >89325 @0 glVertex2f(x = 19, y = 12) >89326 @0 glEnd() >89327 @0 glEnable(cap = GL_BLEND) >89328 @0 glEnable(cap = GL_ALPHA_TEST) >89329 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >89330 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >89331 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >89332 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >89333 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >89334 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89335 @0 glMatrixMode(mode = GL_TEXTURE) >89336 @0 glLoadIdentity() >89337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >89338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >89339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >89340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >89341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >89342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >89343 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >89344 @0 glBegin(mode = GL_QUADS) >89345 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >89346 @0 glVertex2f(x = 25, y = 5) >89347 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >89348 @0 glVertex2f(x = 32, y = 5) >89349 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >89350 @0 glVertex2f(x = 32, y = 12) >89351 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >89352 @0 glVertex2f(x = 25, y = 12) >89353 @0 glEnd() >89354 @0 glEnable(cap = GL_BLEND) >89355 @0 glEnable(cap = GL_ALPHA_TEST) >89356 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >89357 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >89358 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >89359 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >89360 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >89361 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89362 @0 glMatrixMode(mode = GL_TEXTURE) >89363 @0 glLoadIdentity() >89364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >89365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >89366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >89367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >89368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >89369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >89370 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >89371 @0 glBegin(mode = GL_QUADS) >89372 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >89373 @0 glVertex2f(x = 32, y = 3) >89374 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >89375 @0 glVertex2f(x = 39, y = 3) >89376 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >89377 @0 glVertex2f(x = 39, y = 12) >89378 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >89379 @0 glVertex2f(x = 32, y = 12) >89380 @0 glEnd() >89381 @0 glEnable(cap = GL_BLEND) >89382 @0 glEnable(cap = GL_ALPHA_TEST) >89383 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >89384 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >89385 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >89386 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >89387 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >89388 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89389 @0 glMatrixMode(mode = GL_TEXTURE) >89390 @0 glLoadIdentity() >89391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >89392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >89393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >89394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >89395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >89396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >89397 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >89398 @0 glBegin(mode = GL_QUADS) >89399 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >89400 @0 glVertex2f(x = 39, y = 5) >89401 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >89402 @0 glVertex2f(x = 46, y = 5) >89403 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >89404 @0 glVertex2f(x = 46, y = 12) >89405 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >89406 @0 glVertex2f(x = 39, y = 12) >89407 @0 glEnd() >89408 @0 glEnable(cap = GL_BLEND) >89409 @0 glEnable(cap = GL_ALPHA_TEST) >89410 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >89411 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >89412 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >89413 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >89414 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >89415 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89416 @0 glMatrixMode(mode = GL_TEXTURE) >89417 @0 glLoadIdentity() >89418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >89419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >89420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >89421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >89422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >89423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >89424 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >89425 @0 glBegin(mode = GL_QUADS) >89426 @0 glTexCoord2f(s = 0, t = 0.1875) >89427 @0 glVertex2f(x = 46, y = 5) >89428 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >89429 @0 glVertex2f(x = 53, y = 5) >89430 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >89431 @0 glVertex2f(x = 53, y = 12) >89432 @0 glTexCoord2f(s = 0, t = 0.2148438) >89433 @0 glVertex2f(x = 46, y = 12) >89434 @0 glEnd() >89435 @0 glEnable(cap = GL_BLEND) >89436 @0 glEnable(cap = GL_ALPHA_TEST) >89437 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >89438 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >89439 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >89440 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >89441 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >89442 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89443 @0 glMatrixMode(mode = GL_TEXTURE) >89444 @0 glLoadIdentity() >89445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >89446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >89447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >89448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >89449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >89450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >89451 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >89452 @0 glBegin(mode = GL_QUADS) >89453 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >89454 @0 glVertex2f(x = 53, y = 3) >89455 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >89456 @0 glVertex2f(x = 60, y = 3) >89457 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >89458 @0 glVertex2f(x = 60, y = 12) >89459 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >89460 @0 glVertex2f(x = 53, y = 12) >89461 @0 glEnd() >89462 @0 glEnable(cap = GL_BLEND) >89463 @0 glEnable(cap = GL_ALPHA_TEST) >89464 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >89465 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >89466 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >89467 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >89468 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >89469 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89470 @0 glMatrixMode(mode = GL_TEXTURE) >89471 @0 glLoadIdentity() >89472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >89473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >89474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >89475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >89476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >89477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >89478 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >89479 @0 glBegin(mode = GL_QUADS) >89480 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >89481 @0 glVertex2f(x = 67, y = 3) >89482 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >89483 @0 glVertex2f(x = 74, y = 3) >89484 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >89485 @0 glVertex2f(x = 74, y = 12) >89486 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >89487 @0 glVertex2f(x = 67, y = 12) >89488 @0 glEnd() >89489 @0 glEnable(cap = GL_BLEND) >89490 @0 glEnable(cap = GL_ALPHA_TEST) >89491 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >89492 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >89493 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >89494 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >89495 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >89496 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89497 @0 glMatrixMode(mode = GL_TEXTURE) >89498 @0 glLoadIdentity() >89499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >89500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >89501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >89502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >89503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >89504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >89505 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >89506 @0 glBegin(mode = GL_QUADS) >89507 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >89508 @0 glVertex2f(x = 74, y = 5) >89509 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >89510 @0 glVertex2f(x = 81, y = 5) >89511 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >89512 @0 glVertex2f(x = 81, y = 13) >89513 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >89514 @0 glVertex2f(x = 74, y = 13) >89515 @0 glEnd() >89516 @0 glEnable(cap = GL_BLEND) >89517 @0 glEnable(cap = GL_ALPHA_TEST) >89518 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >89519 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >89520 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >89521 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >89522 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >89523 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89524 @0 glMatrixMode(mode = GL_TEXTURE) >89525 @0 glLoadIdentity() >89526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >89527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >89528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >89529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >89530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >89531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >89532 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >89533 @0 glBegin(mode = GL_QUADS) >89534 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >89535 @0 glVertex2f(x = 81, y = 5) >89536 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >89537 @0 glVertex2f(x = 88, y = 5) >89538 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >89539 @0 glVertex2f(x = 88, y = 12) >89540 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >89541 @0 glVertex2f(x = 81, y = 12) >89542 @0 glEnd() >89543 @0 glEnable(cap = GL_BLEND) >89544 @0 glEnable(cap = GL_ALPHA_TEST) >89545 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >89546 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >89547 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >89548 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >89549 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >89550 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89551 @0 glMatrixMode(mode = GL_TEXTURE) >89552 @0 glLoadIdentity() >89553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >89554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >89555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >89556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >89557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >89558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >89559 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >89560 @0 glBegin(mode = GL_QUADS) >89561 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >89562 @0 glVertex2f(x = 88, y = 5) >89563 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >89564 @0 glVertex2f(x = 95, y = 5) >89565 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >89566 @0 glVertex2f(x = 95, y = 12) >89567 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >89568 @0 glVertex2f(x = 88, y = 12) >89569 @0 glEnd() >89570 @0 glFlush() >89571 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) > >89572 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) >89573 @0 glDepthMask(flag = GL_TRUE) >89574 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) >89575 @0 glActiveTextureARB(texture = GL_TEXTURE3) >89576 @0 glMatrixMode(mode = GL_TEXTURE) >89577 @0 glLoadIdentity() >89578 @0 glActiveTextureARB(texture = GL_TEXTURE2) >89579 @0 glMatrixMode(mode = GL_TEXTURE) >89580 @0 glLoadIdentity() >89581 @0 glActiveTextureARB(texture = GL_TEXTURE1) >89582 @0 glMatrixMode(mode = GL_TEXTURE) >89583 @0 glLoadIdentity() >89584 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89585 @0 glDisable(cap = GL_TEXTURE_2D) >89586 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89587 @0 glMatrixMode(mode = GL_TEXTURE) >89588 @0 glLoadIdentity() >89589 @0 glMatrixMode(mode = GL_PROJECTION) >89590 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >89591 @0 glMatrixMode(mode = GL_MODELVIEW) >89592 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >89593 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >89594 @0 glMatrixMode(mode = GL_MODELVIEW) >89595 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >89596 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >89597 @0 glActiveTextureARB(texture = GL_TEXTURE3) >89598 @0 glMatrixMode(mode = GL_TEXTURE) >89599 @0 glLoadIdentity() >89600 @0 glActiveTextureARB(texture = GL_TEXTURE2) >89601 @0 glMatrixMode(mode = GL_TEXTURE) >89602 @0 glLoadIdentity() >89603 @0 glActiveTextureARB(texture = GL_TEXTURE1) >89604 @0 glMatrixMode(mode = GL_TEXTURE) >89605 @0 glLoadIdentity() >89606 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89607 @0 glMatrixMode(mode = GL_TEXTURE) >89608 @0 glLoadIdentity() >89609 @0 glMatrixMode(mode = GL_PROJECTION) >89610 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >89611 @0 glMatrixMode(mode = GL_MODELVIEW) >89612 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >89613 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >89614 @0 glMatrixMode(mode = GL_PROJECTION) >89615 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >89616 @0 glMatrixMode(mode = GL_MODELVIEW) >89617 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >89618 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >89619 @0 glDisable(cap = GL_LIGHT0) >89620 @0 glDisable(cap = GL_LIGHT1) >89621 @0 glDisable(cap = GL_LIGHT2) >89622 @0 glDisable(cap = GL_LIGHT3) >89623 @0 glDisable(cap = GL_LIGHT4) >89624 @0 glDisable(cap = GL_LIGHT5) >89625 @0 glDisable(cap = GL_LIGHT6) >89626 @0 glDisable(cap = GL_LIGHT7) >89627 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) >89628 @0 glMatrixMode(mode = GL_MODELVIEW) >89629 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >89630 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >89631 @0 glActiveTextureARB(texture = GL_TEXTURE3) >89632 @0 glMatrixMode(mode = GL_TEXTURE) >89633 @0 glLoadIdentity() >89634 @0 glActiveTextureARB(texture = GL_TEXTURE2) >89635 @0 glMatrixMode(mode = GL_TEXTURE) >89636 @0 glLoadIdentity() >89637 @0 glActiveTextureARB(texture = GL_TEXTURE1) >89638 @0 glMatrixMode(mode = GL_TEXTURE) >89639 @0 glLoadIdentity() >89640 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89641 @0 glMatrixMode(mode = GL_TEXTURE) >89642 @0 glLoadIdentity() >89643 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) >89644 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) >89645 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) >89646 @0 glFogf(pname = GL_FOG_START, param = 3840) >89647 @0 glFogf(pname = GL_FOG_END, param = 9216) >89648 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) >89649 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) >89650 @0 glDisable(cap = GL_BLEND) >89651 @0 glDisable(cap = GL_ALPHA_TEST) >89652 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >89653 @0 glMatrixMode(mode = GL_MODELVIEW) >89654 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >89655 @0 glMatrixMode(mode = GL_PROJECTION) >89656 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >89657 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) >89658 @0 glEnable(cap = GL_COLOR_MATERIAL) >89659 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) >89660 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) >89661 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) >89662 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) >89663 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) >89664 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) >89665 @0 glShadeModel(mode = GL_SMOOTH) >89666 @0 glDisable(cap = GL_LIGHTING) >89667 @0 glEnable(cap = GL_DEPTH_TEST) >89668 @0 glDepthFunc(func = GL_LEQUAL) >89669 @0 glDepthMask(flag = GL_TRUE) >89670 @0 glCullFace(mode = GL_BACK) >89671 @0 glEnable(cap = GL_CULL_FACE) >89672 @0 glEnable(cap = GL_FOG) >89673 @0 glDisable(cap = GL_NORMALIZE) >89674 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) >89675 @0 glDisable(cap = GL_BLEND) >89676 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) >89677 @0 glPolygonOffset(factor = -1, units = 0) >89678 @0 glPointSize(size = 1) >89679 @0 glLineWidth(width = 1) >89680 @0 glDisable(cap = GL_MULTISAMPLE) >89681 @0 glActiveTextureARB(texture = GL_TEXTURE0) >89682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >89683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >89684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >89685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) >89686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >89687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >89688 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >89689 @0 glEnable(cap = GL_BLEND) >89690 @0 glEnable(cap = GL_ALPHA_TEST) >89691 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >89692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89693 @0 glEnableClientState(array = GL_COLOR_ARRAY) >89694 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >89695 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >89696 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >89697 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >89698 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >89699 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89700 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89701 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >89702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89703 @0 glDisableClientState(array = GL_COLOR_ARRAY) >89704 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >89705 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >89706 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >89707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89708 @0 glEnableClientState(array = GL_COLOR_ARRAY) >89709 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >89710 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >89711 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >89712 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >89713 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >89714 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89715 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89716 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >89717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89718 @0 glDisableClientState(array = GL_COLOR_ARRAY) >89719 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >89720 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >89721 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >89722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89723 @0 glEnableClientState(array = GL_COLOR_ARRAY) >89724 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >89725 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >89726 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >89727 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >89728 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >89729 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89730 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89731 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >89732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89733 @0 glDisableClientState(array = GL_COLOR_ARRAY) >89734 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >89735 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >89736 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >89737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89738 @0 glEnableClientState(array = GL_COLOR_ARRAY) >89739 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >89740 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >89741 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >89742 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >89743 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >89744 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89745 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89746 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >89747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89748 @0 glDisableClientState(array = GL_COLOR_ARRAY) >89749 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >89750 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >89751 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >89752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89753 @0 glEnableClientState(array = GL_COLOR_ARRAY) >89754 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >89755 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >89756 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >89757 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >89758 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >89759 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89760 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89761 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >89762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89763 @0 glDisableClientState(array = GL_COLOR_ARRAY) >89764 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >89765 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >89766 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >89767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89768 @0 glEnableClientState(array = GL_COLOR_ARRAY) >89769 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >89770 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >89771 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >89772 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >89773 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >89774 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89775 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89776 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >89777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89778 @0 glDisableClientState(array = GL_COLOR_ARRAY) >89779 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >89780 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >89781 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >89782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89783 @0 glEnableClientState(array = GL_COLOR_ARRAY) >89784 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >89785 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >89786 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >89787 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >89788 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >89789 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89790 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89791 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >89792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89793 @0 glDisableClientState(array = GL_COLOR_ARRAY) >89794 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >89795 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >89796 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >89797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89798 @0 glEnableClientState(array = GL_COLOR_ARRAY) >89799 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >89800 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >89801 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >89802 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >89803 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >89804 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89805 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89806 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >89807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89808 @0 glDisableClientState(array = GL_COLOR_ARRAY) >89809 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >89810 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >89811 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >89812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89813 @0 glEnableClientState(array = GL_COLOR_ARRAY) >89814 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >89815 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >89816 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >89817 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >89818 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >89819 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89820 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89821 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >89822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89823 @0 glDisableClientState(array = GL_COLOR_ARRAY) >89824 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >89825 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >89826 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >89827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89828 @0 glEnableClientState(array = GL_COLOR_ARRAY) >89829 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >89830 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >89831 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >89832 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >89833 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >89834 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89835 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89836 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >89837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89838 @0 glDisableClientState(array = GL_COLOR_ARRAY) >89839 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >89840 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >89841 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >89842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89843 @0 glEnableClientState(array = GL_COLOR_ARRAY) >89844 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >89845 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >89846 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >89847 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >89848 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >89849 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89850 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89851 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >89852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89853 @0 glDisableClientState(array = GL_COLOR_ARRAY) >89854 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >89855 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >89856 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >89857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89858 @0 glEnableClientState(array = GL_COLOR_ARRAY) >89859 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >89860 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >89861 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >89862 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >89863 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >89864 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89865 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89866 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >89867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89868 @0 glDisableClientState(array = GL_COLOR_ARRAY) >89869 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >89870 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >89871 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >89872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89873 @0 glEnableClientState(array = GL_COLOR_ARRAY) >89874 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >89875 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >89876 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >89877 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >89878 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >89879 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89880 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89881 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >89882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89883 @0 glDisableClientState(array = GL_COLOR_ARRAY) >89884 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >89885 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >89886 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >89887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89888 @0 glEnableClientState(array = GL_COLOR_ARRAY) >89889 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >89890 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >89891 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >89892 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >89893 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >89894 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89895 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89896 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >89897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89898 @0 glDisableClientState(array = GL_COLOR_ARRAY) >89899 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >89900 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >89901 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >89902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89903 @0 glEnableClientState(array = GL_COLOR_ARRAY) >89904 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >89905 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >89906 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >89907 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >89908 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >89909 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89910 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89911 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >89912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89913 @0 glDisableClientState(array = GL_COLOR_ARRAY) >89914 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >89915 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >89916 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >89917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89918 @0 glEnableClientState(array = GL_COLOR_ARRAY) >89919 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >89920 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >89921 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >89922 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >89923 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >89924 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89925 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89926 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >89927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89928 @0 glDisableClientState(array = GL_COLOR_ARRAY) >89929 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >89930 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >89931 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >89932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89933 @0 glEnableClientState(array = GL_COLOR_ARRAY) >89934 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >89935 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >89936 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >89937 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >89938 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >89939 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89940 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89941 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >89942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89943 @0 glDisableClientState(array = GL_COLOR_ARRAY) >89944 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >89945 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >89946 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >89947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89948 @0 glEnableClientState(array = GL_COLOR_ARRAY) >89949 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >89950 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >89951 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >89952 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >89953 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >89954 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89955 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89956 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >89957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89958 @0 glDisableClientState(array = GL_COLOR_ARRAY) >89959 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >89960 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >89961 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >89962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89963 @0 glEnableClientState(array = GL_COLOR_ARRAY) >89964 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >89965 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >89966 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >89967 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >89968 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >89969 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89970 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89971 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >89972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89973 @0 glDisableClientState(array = GL_COLOR_ARRAY) >89974 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >89975 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >89976 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >89977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89978 @0 glEnableClientState(array = GL_COLOR_ARRAY) >89979 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >89980 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >89981 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >89982 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >89983 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >89984 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89985 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >89986 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >89987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89988 @0 glDisableClientState(array = GL_COLOR_ARRAY) >89989 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >89990 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >89991 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >89992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >89993 @0 glEnableClientState(array = GL_COLOR_ARRAY) >89994 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >89995 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >89996 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >89997 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >89998 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >89999 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90000 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90001 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90003 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90004 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90005 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90006 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90008 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90009 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90010 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90011 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90012 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90013 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90014 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90015 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90016 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90018 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90019 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90020 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90021 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90023 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90024 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90025 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90026 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90027 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90028 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90029 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90030 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90031 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90033 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90034 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90035 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90036 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90038 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90039 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90040 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90041 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90042 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90043 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90044 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90045 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90046 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90048 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90049 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90050 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90051 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90053 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90054 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90055 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90056 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90057 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90058 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90059 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90060 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90061 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90063 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90064 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90065 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90066 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90068 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90069 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90070 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90071 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90072 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90073 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90074 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90075 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90076 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90078 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90079 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90080 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90081 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90083 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90084 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90085 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90086 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90087 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90088 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90089 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90090 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90091 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90093 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90094 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90095 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90096 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90098 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90099 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90100 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90101 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90102 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90103 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90104 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90105 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90106 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90108 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90109 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90110 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90111 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90113 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90114 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90115 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90116 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90117 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90118 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90119 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90120 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90121 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90123 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90124 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90125 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90126 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90128 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90129 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90130 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90131 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90132 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90133 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90134 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90135 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90136 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90138 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90139 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90140 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90141 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90143 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90144 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90145 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90146 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90147 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90148 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90149 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90150 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90151 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90153 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90154 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90155 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90156 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90158 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90159 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90160 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90161 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90162 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90163 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90164 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90165 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90166 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90168 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90169 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90170 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90171 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90173 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90174 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90175 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90176 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90177 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90178 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90179 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90180 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90181 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90183 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90184 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90185 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90186 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90188 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90189 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90190 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90191 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90192 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90193 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90194 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90195 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90196 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90198 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90199 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90200 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90201 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90203 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90204 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90205 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90206 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90207 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90208 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90209 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90210 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90211 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90213 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90214 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90215 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90216 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90218 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90219 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90220 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90221 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90222 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90223 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90224 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90225 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90226 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90228 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90229 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90230 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90231 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90233 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90234 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90235 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90236 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90237 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90238 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90239 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90240 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90241 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90243 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90244 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90245 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90246 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90248 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90249 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90250 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90251 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90252 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90253 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90254 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90255 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90256 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90258 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90259 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90260 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90261 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90263 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90264 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90265 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90266 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90267 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90268 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90269 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90270 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90271 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90273 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90274 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90275 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90276 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90278 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90279 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90280 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90281 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90282 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90283 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90284 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90285 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90286 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90288 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90289 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90290 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90291 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90293 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90294 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90295 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90296 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90297 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90298 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90299 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90300 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90301 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90303 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90304 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90305 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90306 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90308 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90309 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90310 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90311 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90312 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90313 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90314 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90315 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90316 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90318 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90319 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90320 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90321 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90323 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90324 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90325 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90326 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90327 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90328 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90329 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90330 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90331 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90333 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90334 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90335 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90336 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90338 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90339 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90340 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90341 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90342 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90343 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90344 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90345 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90346 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90348 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90349 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90350 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90351 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90353 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90354 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90355 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90356 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90357 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90358 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90359 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90360 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90361 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90363 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90364 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90365 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90366 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90368 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90369 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90370 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90371 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90372 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90373 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90374 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90375 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90376 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90378 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90379 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90380 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90381 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90383 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90384 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90385 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90386 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90387 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90388 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90389 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90390 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90391 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90393 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90394 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90395 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90396 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90398 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90399 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90400 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90401 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90402 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90403 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90404 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90405 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90406 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90408 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90409 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90410 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90411 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90413 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90414 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90415 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90416 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90417 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90418 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90419 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90420 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90421 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90423 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90424 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90425 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90426 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90428 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90429 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90430 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90431 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90432 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90433 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90434 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90435 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90436 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90438 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90439 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90440 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90441 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90443 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90444 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90445 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90446 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90447 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90448 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90449 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90450 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90451 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90453 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90454 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90455 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90456 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90458 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90459 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90460 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90461 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90462 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90463 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90464 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90465 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90466 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90468 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90469 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90470 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90471 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90473 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90474 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90475 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90476 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90477 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90478 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90479 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90480 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90481 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90483 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90484 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90485 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90486 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90488 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90489 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90490 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90491 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90492 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90493 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90494 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90495 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90496 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90498 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90499 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90500 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90501 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90503 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90504 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90505 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90506 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90507 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90508 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90509 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90510 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90511 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90513 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90514 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90515 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90516 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90518 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90519 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90520 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90521 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90522 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90523 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90524 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90525 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90526 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90528 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90529 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90530 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90531 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90533 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90534 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90535 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90536 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90537 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90538 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90539 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90540 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90541 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90543 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90544 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90545 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90546 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90548 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90549 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90550 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90551 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90552 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90553 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90554 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90555 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90556 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90558 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90559 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90560 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90561 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90563 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90564 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90565 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90566 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90567 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90568 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90569 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90570 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90571 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90573 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90574 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90575 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90576 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90578 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90579 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90580 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90581 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90582 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90583 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90584 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90585 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90586 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90588 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90589 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90590 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90591 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90593 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90594 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90595 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90596 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90597 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90598 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90599 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90600 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90601 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90603 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90604 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90605 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90606 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90608 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90609 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90610 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90611 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90612 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90613 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90614 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90615 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90616 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90618 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90619 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90620 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90621 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90623 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90624 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90625 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90626 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90627 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90628 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90629 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90630 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90631 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90633 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90634 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90635 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90636 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90638 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90639 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90640 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90641 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90642 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90643 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90644 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90645 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90646 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90648 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90649 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90650 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90651 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90653 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90654 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90655 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90656 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90657 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90658 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90659 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90660 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90661 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90663 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90664 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90665 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90666 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90668 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90669 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90670 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90671 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90672 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90673 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90674 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90675 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90676 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90678 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90679 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90680 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90681 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90683 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90684 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90685 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90686 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90687 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90688 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90689 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90690 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90691 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90693 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90694 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90695 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90696 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90698 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90699 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90700 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90701 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90702 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90703 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90704 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90705 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90706 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90708 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90709 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90710 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90711 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90713 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90714 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90715 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90716 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90717 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90718 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90719 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90720 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90721 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90723 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90724 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90725 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90726 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90728 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90729 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90730 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90731 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90732 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90733 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90734 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90735 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90736 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90738 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90739 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90740 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90741 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90743 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90744 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90745 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90746 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90747 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90748 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90749 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90750 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90751 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90753 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90754 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90755 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90756 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90758 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90759 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90760 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90761 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90762 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90763 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90764 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90765 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90766 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90768 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90769 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90770 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90771 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90773 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90774 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90775 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90776 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90777 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90778 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90779 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90780 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90781 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90783 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90784 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90785 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90786 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90788 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90789 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90790 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90791 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90792 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90793 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90794 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90795 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90796 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90798 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90799 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90800 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90801 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90803 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90804 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90805 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90806 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90807 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90808 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90809 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90810 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90811 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90813 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90814 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90815 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90816 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90818 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90819 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90820 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90821 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90822 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90823 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90824 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90825 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90826 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90828 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90829 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90830 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90831 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90833 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90834 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90835 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90836 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90837 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90838 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90839 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90840 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90841 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90843 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90844 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90845 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90846 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90848 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90849 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90850 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90851 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90852 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90853 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90854 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90855 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90856 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90858 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90859 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90860 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90861 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90863 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90864 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90865 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90866 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90867 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90868 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90869 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90870 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90871 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90873 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90874 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90875 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90876 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90878 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90879 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90880 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90881 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90882 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90883 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90884 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90885 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90886 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90888 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90889 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90890 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90891 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90893 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90894 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90895 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90896 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90897 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90898 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90899 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90900 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90901 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90903 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90904 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90905 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90906 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90908 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90909 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90910 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90911 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90912 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90913 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90914 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90915 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90916 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90918 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90919 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90920 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90921 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90923 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90924 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90925 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90926 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90927 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90928 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90929 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90930 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90931 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90933 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90934 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90935 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90936 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90938 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90939 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90940 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90941 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90942 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90943 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90944 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90945 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90946 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90948 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90949 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90950 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90951 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90953 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90954 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90955 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90956 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90957 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90958 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90959 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90960 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90961 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90963 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90964 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90965 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90966 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90968 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90969 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90970 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90971 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90972 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90973 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90974 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90975 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90976 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90978 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90979 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90980 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90981 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90983 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90984 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >90985 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >90986 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >90987 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >90988 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >90989 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90990 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >90991 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >90992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90993 @0 glDisableClientState(array = GL_COLOR_ARRAY) >90994 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >90995 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >90996 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >90997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >90998 @0 glEnableClientState(array = GL_COLOR_ARRAY) >90999 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91000 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91001 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91002 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91003 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91004 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91005 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91006 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91008 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91009 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91010 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91011 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91013 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91014 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91015 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91016 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91017 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91018 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91019 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91020 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91021 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91023 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91024 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91025 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91026 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91028 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91029 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91030 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91031 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91032 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91033 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91034 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91035 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91036 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91038 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91039 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91040 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91041 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91043 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91044 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91045 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91046 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91047 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91048 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91049 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91050 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91051 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91053 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91054 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91055 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91056 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91058 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91059 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91060 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91061 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91062 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91063 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91064 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91065 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91066 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91068 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91069 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91070 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91071 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91073 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91074 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91075 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91076 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91077 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91078 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91079 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91080 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91081 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91083 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91084 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91085 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91086 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91088 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91089 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91090 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91091 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91092 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91093 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91094 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91095 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91096 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91098 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91099 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91100 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91101 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91103 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91104 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91105 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91106 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91107 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91108 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91109 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91110 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91111 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91113 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91114 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91115 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91116 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91118 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91119 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91120 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91121 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91122 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91123 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91124 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91125 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91126 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91128 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91129 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91130 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91131 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91133 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91134 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91135 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91136 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91137 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91138 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91139 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91140 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91141 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91143 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91144 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91145 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91146 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91148 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91149 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91150 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91151 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91152 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91153 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91154 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91155 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91156 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91158 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91159 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91160 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91161 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91163 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91164 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91165 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91166 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91167 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91168 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91169 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91170 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91171 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91173 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91174 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91175 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91176 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91178 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91179 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91180 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91181 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91182 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91183 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91184 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91185 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91186 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91188 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91189 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91190 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91191 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91193 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91194 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91195 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91196 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91197 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91198 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91199 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91200 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91201 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91203 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91204 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91205 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91206 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91208 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91209 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91210 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91211 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91212 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91213 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91214 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91215 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91216 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91218 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91219 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91220 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91221 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91223 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91224 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91225 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91226 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91227 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91228 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91229 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91230 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91231 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91233 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91234 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91235 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91236 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91238 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91239 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91240 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91241 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91242 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91243 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91244 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91245 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91246 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91248 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91249 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91250 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91251 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91253 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91254 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91255 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91256 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91257 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91258 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91259 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91260 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91261 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91263 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91264 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91265 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91266 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91268 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91269 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91270 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91271 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91272 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91273 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91274 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91275 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91276 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91278 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91279 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91280 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91281 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91283 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91284 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91285 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91286 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91287 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91288 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91289 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91290 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91291 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91293 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91294 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91295 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91296 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91298 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91299 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91300 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91301 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91302 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91303 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91304 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91305 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91306 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91308 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91309 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91310 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91311 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91313 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91314 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91315 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91316 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91317 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91318 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91319 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91320 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91321 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91323 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91324 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91325 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91326 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91328 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91329 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91330 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91331 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91332 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91333 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91334 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91335 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91336 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91338 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91339 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91340 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91341 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91343 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91344 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91345 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91346 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91347 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91348 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91349 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91350 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91351 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91353 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91354 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91355 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91356 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91358 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91359 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91360 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91361 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91362 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91363 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91364 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91365 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91366 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91368 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91369 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91370 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91371 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91373 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91374 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91375 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91376 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91377 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91378 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91379 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91380 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91381 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91383 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91384 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91385 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91386 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91388 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91389 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91390 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91391 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91392 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91393 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91394 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91395 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91396 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91398 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91399 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91400 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91401 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91403 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91404 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91405 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91406 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91407 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91408 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91409 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91410 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91411 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91413 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91414 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91415 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91416 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91418 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91419 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91420 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91421 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91422 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91423 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91424 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91425 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91426 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91428 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91429 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91430 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91431 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91433 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91434 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91435 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91436 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91437 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91438 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91439 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91440 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91441 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91443 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91444 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91445 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91446 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91448 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91449 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91450 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91451 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91452 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91453 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91454 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91455 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91456 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91458 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91459 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91460 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91461 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91463 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91464 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91465 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91466 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91467 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91468 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91469 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91470 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91471 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91473 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91474 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91475 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91476 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91478 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91479 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91480 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91481 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91482 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91483 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91484 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91485 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91486 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91488 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91489 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91490 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91491 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91493 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91494 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91495 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91496 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91497 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91498 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91499 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91500 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91501 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91503 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91504 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91505 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91506 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91508 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91509 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91510 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91511 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91512 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91513 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91514 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91515 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91516 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91518 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91519 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91520 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91521 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91523 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91524 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91525 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91526 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91527 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91528 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91529 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91530 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91531 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91533 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91534 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91535 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91536 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91538 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91539 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91540 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91541 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91542 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91543 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91544 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91545 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91546 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91548 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91549 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91550 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91551 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91553 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91554 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91555 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91556 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91557 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91558 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91559 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91560 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91561 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91563 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91564 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91565 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91566 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91568 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91569 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91570 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91571 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91572 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91573 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91574 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91575 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91576 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91578 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91579 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91580 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91581 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91583 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91584 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91585 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91586 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91587 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91588 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91589 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91590 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91591 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91593 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91594 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91595 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91596 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91598 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91599 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91600 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91601 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91602 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91603 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91604 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91605 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91606 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91608 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91609 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91610 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91611 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91613 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91614 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91615 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91616 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91617 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91618 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91619 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91620 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91621 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91623 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91624 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91625 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91626 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91628 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91629 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91630 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91631 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91632 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91633 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91634 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91635 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91636 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91638 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91639 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91640 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91641 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91643 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91644 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91645 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91646 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91647 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91648 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91649 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91650 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91651 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91653 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91654 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91655 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91656 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91658 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91659 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91660 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91661 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91662 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91663 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91664 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91665 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91666 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91668 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91669 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91670 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91671 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91673 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91674 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91675 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91676 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91677 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91678 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91679 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91680 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91681 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91683 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91684 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91685 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91686 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91688 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91689 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91690 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91691 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91692 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91693 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91694 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91695 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91696 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91698 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91699 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91700 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91701 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91703 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91704 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91705 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91706 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91707 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91708 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91709 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91710 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91711 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91713 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91714 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91715 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91716 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91718 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91719 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91720 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91721 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91722 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91723 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91724 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91725 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91726 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91728 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91729 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91730 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91731 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91733 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91734 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91735 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91736 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91737 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91738 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91739 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91740 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91741 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91743 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91744 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91745 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91746 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91748 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91749 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91750 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91751 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91752 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91753 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91754 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91755 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91756 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91758 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91759 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91760 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91761 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91763 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91764 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91765 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91766 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91767 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91768 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91769 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91770 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91771 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91773 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91774 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91775 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91776 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91778 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91779 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91780 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91781 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91782 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91783 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91784 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91785 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91786 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91788 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91789 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91790 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91791 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91793 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91794 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91795 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91796 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91797 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91798 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91799 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91800 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91801 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91803 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91804 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91805 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91806 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91808 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91809 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91810 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91811 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91812 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91813 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91814 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91815 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91816 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91818 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91819 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91820 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91821 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91823 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91824 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91825 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91826 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91827 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91828 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91829 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91830 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91831 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91833 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91834 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91835 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91836 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91838 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91839 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91840 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91841 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91842 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91843 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91844 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91845 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91846 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91848 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91849 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91850 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91851 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91853 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91854 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91855 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91856 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91857 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91858 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91859 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91860 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91861 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91863 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91864 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91865 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91866 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91868 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91869 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91870 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91871 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91872 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91873 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91874 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91875 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91876 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91878 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91879 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91880 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91881 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91883 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91884 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91885 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91886 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91887 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91888 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91889 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91890 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91891 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91893 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91894 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91895 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91896 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91898 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91899 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91900 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91901 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91902 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91903 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91904 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91905 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91906 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91908 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91909 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91910 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91911 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91913 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91914 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91915 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91916 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91917 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91918 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91919 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91920 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91921 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91923 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91924 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91925 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91926 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91928 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91929 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91930 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91931 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91932 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91933 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91934 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91935 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91936 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91938 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91939 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91940 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91941 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91943 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91944 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91945 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91946 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91947 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91948 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91949 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91950 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91951 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91953 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91954 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91955 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91956 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91958 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91959 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91960 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91961 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91962 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91963 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91964 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91965 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91966 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91968 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91969 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91970 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91971 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91973 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91974 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91975 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91976 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91977 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91978 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91979 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91980 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91981 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91983 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91984 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >91985 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >91986 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >91987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91988 @0 glEnableClientState(array = GL_COLOR_ARRAY) >91989 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >91990 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >91991 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >91992 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >91993 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >91994 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91995 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >91996 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >91997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >91998 @0 glDisableClientState(array = GL_COLOR_ARRAY) >91999 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92000 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92001 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92003 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92004 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92005 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92006 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92007 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92008 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92009 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92010 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92011 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92013 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92014 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92015 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92016 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92018 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92019 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92020 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92021 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92022 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92023 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92024 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92025 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92026 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92028 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92029 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92030 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92031 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92033 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92034 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92035 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92036 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92037 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92038 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92039 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92040 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92041 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92043 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92044 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92045 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92046 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92048 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92049 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92050 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92051 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92052 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92053 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92054 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92055 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92056 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92058 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92059 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92060 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92061 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92063 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92064 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92065 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92066 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92067 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92068 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92069 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92070 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92071 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92073 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92074 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92075 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92076 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92078 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92079 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92080 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92081 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92082 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92083 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92084 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92085 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92086 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92088 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92089 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92090 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92091 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92093 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92094 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92095 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92096 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92097 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92098 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92099 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92100 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92101 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92103 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92104 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92105 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92106 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92108 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92109 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92110 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92111 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92112 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92113 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92114 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92115 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92116 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92118 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92119 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92120 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92121 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92123 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92124 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92125 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92126 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92127 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92128 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92129 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92130 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92131 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92133 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92134 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92135 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92136 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92138 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92139 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92140 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92141 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92142 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92143 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92144 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92145 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92146 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92148 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92149 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92150 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92151 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92153 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92154 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92155 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92156 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92157 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92158 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92159 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92160 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92161 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92163 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92164 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92165 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92166 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92168 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92169 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92170 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92171 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92172 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92173 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92174 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92175 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92176 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92178 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92179 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92180 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92181 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92183 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92184 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92185 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92186 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92187 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92188 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92189 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92190 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92191 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92193 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92194 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92195 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92196 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92198 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92199 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92200 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92201 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92202 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92203 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92204 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92205 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92206 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92208 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92209 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92210 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92211 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92213 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92214 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92215 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92216 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92217 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92218 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92219 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92220 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92221 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92223 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92224 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92225 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92226 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92228 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92229 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92230 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92231 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92232 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92233 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92234 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92235 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92236 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92238 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92239 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92240 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92241 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92243 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92244 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92245 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92246 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92247 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92248 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92249 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92250 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92251 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92253 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92254 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92255 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92256 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92258 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92259 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92260 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92261 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92262 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92263 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92264 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92265 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92266 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92268 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92269 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92270 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92271 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92273 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92274 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92275 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92276 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92277 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92278 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92279 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92280 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92281 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92283 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92284 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92285 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92286 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92288 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92289 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92290 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92291 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92292 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92293 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92294 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92295 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92296 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92298 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92299 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92300 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92301 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92303 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92304 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92305 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92306 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92307 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92308 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92309 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92310 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92311 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92313 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92314 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92315 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92316 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92318 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92319 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92320 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92321 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92322 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92323 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92324 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92325 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92326 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92328 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92329 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92330 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92331 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92333 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92334 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92335 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92336 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92337 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92338 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92339 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92340 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92341 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92343 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92344 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92345 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92346 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92348 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92349 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92350 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92351 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92352 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92353 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92354 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92355 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92356 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92358 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92359 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92360 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92361 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92363 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92364 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92365 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92366 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92367 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92368 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92369 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92370 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92371 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92373 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92374 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92375 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92376 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92378 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92379 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92380 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92381 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92382 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92383 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92384 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92385 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92386 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92388 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92389 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92390 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92391 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92393 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92394 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92395 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92396 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92397 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92398 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92399 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92400 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92401 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92403 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92404 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92405 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92406 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92408 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92409 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92410 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92411 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92412 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92413 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92414 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92415 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92416 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92418 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92419 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92420 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92421 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92423 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92424 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92425 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92426 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92427 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92428 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92429 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92430 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92431 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92433 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92434 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92435 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92436 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92438 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92439 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92440 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92441 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92442 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92443 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92444 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92445 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92446 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92448 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92449 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92450 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92451 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92453 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92454 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92455 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92456 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92457 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92458 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92459 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92460 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92461 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92463 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92464 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92465 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92466 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92468 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92469 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92470 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92471 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92472 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92473 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92474 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92475 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92476 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92478 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92479 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92480 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92481 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92483 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92484 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92485 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92486 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92487 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92488 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92489 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92490 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92491 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92493 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92494 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92495 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92496 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92498 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92499 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92500 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92501 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92502 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92503 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92504 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92505 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92506 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92508 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92509 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92510 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92511 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92513 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92514 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92515 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92516 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92517 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92518 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92519 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92520 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92521 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92523 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92524 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92525 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92526 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92528 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92529 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92530 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92531 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92532 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92533 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92534 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92535 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92536 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92538 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92539 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92540 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92541 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92543 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92544 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92545 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92546 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92547 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92548 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92549 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92550 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92551 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92553 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92554 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92555 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92556 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92558 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92559 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92560 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92561 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92562 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92563 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92564 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92565 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92566 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92568 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92569 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92570 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92571 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92573 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92574 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92575 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92576 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92577 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92578 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92579 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92580 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92581 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92583 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92584 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92585 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92586 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92588 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92589 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92590 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92591 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92592 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92593 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92594 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92595 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92596 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92598 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92599 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92600 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92601 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92603 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92604 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92605 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92606 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92607 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92608 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92609 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92610 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92611 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92613 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92614 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92615 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92616 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92618 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92619 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92620 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92621 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92622 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92623 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92624 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92625 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92626 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92628 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92629 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92630 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92631 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92633 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92634 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92635 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92636 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92637 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92638 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92639 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92640 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92641 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92643 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92644 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92645 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92646 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92648 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92649 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92650 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92651 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92652 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92653 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92654 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92655 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92656 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92658 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92659 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92660 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92661 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92663 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92664 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92665 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92666 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92667 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92668 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92669 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92670 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92671 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92673 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92674 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92675 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92676 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92678 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92679 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92680 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92681 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92682 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92683 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92684 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92685 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92686 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92688 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92689 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92690 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92691 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92693 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92694 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92695 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92696 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92697 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92698 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92699 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92700 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92701 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92703 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92704 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92705 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92706 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92708 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92709 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92710 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92711 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92712 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92713 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92714 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92715 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92716 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92718 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92719 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92720 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92721 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92723 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92724 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92725 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92726 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92727 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92728 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92729 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92730 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92731 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92733 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92734 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92735 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92736 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92738 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92739 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92740 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92741 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92742 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92743 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92744 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92745 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92746 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92748 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92749 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92750 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92751 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92753 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92754 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92755 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92756 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92757 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92758 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92759 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92760 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92761 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92763 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92764 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92765 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92766 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92768 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92769 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92770 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92771 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92772 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92773 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92774 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92775 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92776 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92778 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92779 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92780 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92781 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92783 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92784 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92785 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92786 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92787 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92788 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92789 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92790 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92791 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92793 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92794 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92795 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92796 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92798 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92799 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92800 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92801 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92802 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92803 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92804 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92805 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92806 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92808 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92809 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92810 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92811 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92813 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92814 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92815 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92816 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92817 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92818 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92819 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92820 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92821 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92823 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92824 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92825 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92826 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92828 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92829 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92830 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92831 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92832 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92833 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92834 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92835 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92836 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92838 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92839 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92840 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92841 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92843 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92844 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92845 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92846 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92847 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92848 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92849 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92850 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92851 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92853 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92854 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92855 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92856 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92858 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92859 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92860 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92861 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92862 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92863 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92864 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92865 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92866 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92868 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92869 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92870 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92871 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92873 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92874 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92875 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92876 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92877 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92878 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92879 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92880 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92881 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92883 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92884 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92885 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92886 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92888 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92889 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92890 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92891 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92892 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92893 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92894 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92895 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92896 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92898 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92899 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92900 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92901 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92903 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92904 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92905 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92906 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92907 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92908 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92909 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92910 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92911 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92913 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92914 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92915 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92916 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92918 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92919 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92920 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92921 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92922 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92923 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92924 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92925 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92926 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92928 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92929 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92930 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92931 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92933 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92934 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92935 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92936 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92937 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92938 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92939 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92940 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92941 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92943 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92944 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92945 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92946 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92948 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92949 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92950 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92951 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92952 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92953 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92954 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92955 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92956 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92958 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92959 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92960 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92961 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92963 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92964 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92965 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92966 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92967 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92968 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92969 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92970 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92971 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92973 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92974 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92975 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92976 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92978 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92979 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92980 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92981 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92982 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92983 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92984 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92985 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >92986 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >92987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92988 @0 glDisableClientState(array = GL_COLOR_ARRAY) >92989 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >92990 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >92991 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >92992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >92993 @0 glEnableClientState(array = GL_COLOR_ARRAY) >92994 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >92995 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >92996 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >92997 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >92998 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >92999 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93000 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93001 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93003 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93004 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93005 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93006 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93008 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93009 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93010 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93011 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93012 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93013 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93014 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93015 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93016 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93018 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93019 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93020 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93021 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93023 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93024 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93025 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93026 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93027 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93028 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93029 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93030 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93031 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93033 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93034 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93035 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93036 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93038 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93039 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93040 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93041 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93042 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93043 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93044 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93045 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93046 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93048 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93049 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93050 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93051 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93053 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93054 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93055 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93056 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93057 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93058 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93059 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93060 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93061 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93063 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93064 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93065 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93066 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93068 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93069 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93070 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93071 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93072 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93073 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93074 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93075 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93076 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93078 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93079 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93080 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93081 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93083 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93084 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93085 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93086 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93087 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93088 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93089 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93090 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93091 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93093 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93094 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93095 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93096 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93098 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93099 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93100 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93101 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93102 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93103 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93104 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93105 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93106 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93108 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93109 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93110 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93111 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93113 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93114 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93115 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93116 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93117 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93118 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93119 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93120 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93121 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93123 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93124 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93125 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93126 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93128 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93129 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93130 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93131 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93132 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93133 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93134 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93135 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93136 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93138 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93139 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93140 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93141 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93143 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93144 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93145 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93146 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93147 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93148 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93149 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93150 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93151 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93153 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93154 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93155 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93156 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93158 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93159 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93160 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93161 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93162 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93163 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93164 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93165 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93166 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93168 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93169 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93170 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93171 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93173 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93174 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93175 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93176 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93177 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93178 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93179 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93180 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93181 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93183 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93184 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93185 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93186 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93188 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93189 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93190 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93191 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93192 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93193 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93194 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93195 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93196 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93198 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93199 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93200 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93201 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93203 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93204 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93205 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93206 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93207 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93208 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93209 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93210 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93211 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93213 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93214 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93215 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93216 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93218 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93219 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93220 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93221 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93222 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93223 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93224 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93225 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93226 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93228 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93229 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93230 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93231 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93233 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93234 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93235 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93236 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93237 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93238 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93239 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93240 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93241 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93243 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93244 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93245 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93246 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93248 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93249 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93250 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93251 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93252 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93253 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93254 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93255 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93256 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93258 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93259 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93260 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93261 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93263 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93264 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93265 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93266 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93267 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93268 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93269 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93270 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93271 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93273 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93274 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93275 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93276 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93278 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93279 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93280 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93281 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93282 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93283 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93284 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93285 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93286 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93288 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93289 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93290 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93291 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93293 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93294 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93295 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93296 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93297 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93298 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93299 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93300 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93301 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93303 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93304 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93305 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93306 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93308 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93309 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93310 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93311 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93312 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93313 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93314 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93315 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93316 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93318 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93319 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93320 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93321 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93323 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93324 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93325 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93326 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93327 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93328 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93329 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93330 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93331 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93333 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93334 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93335 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93336 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93338 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93339 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93340 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93341 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93342 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93343 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93344 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93345 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93346 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93348 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93349 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93350 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93351 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93353 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93354 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93355 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93356 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93357 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93358 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93359 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93360 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93361 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93363 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93364 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93365 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93366 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93368 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93369 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93370 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93371 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93372 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93373 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93374 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93375 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93376 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93378 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93379 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93380 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93381 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93383 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93384 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93385 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93386 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93387 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93388 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93389 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93390 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93391 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93393 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93394 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93395 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93396 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93398 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93399 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93400 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93401 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93402 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93403 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93404 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93405 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93406 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93408 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93409 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93410 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93411 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93413 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93414 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93415 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93416 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93417 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93418 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93419 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93420 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93421 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93423 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93424 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93425 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93426 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93428 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93429 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93430 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93431 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93432 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93433 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93434 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93435 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93436 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93438 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93439 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93440 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93441 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93443 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93444 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93445 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93446 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93447 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93448 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93449 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93450 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93451 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93453 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93454 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93455 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93456 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93458 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93459 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93460 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93461 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93462 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93463 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93464 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93465 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93466 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93468 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93469 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93470 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93471 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93473 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93474 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93475 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93476 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93477 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93478 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93479 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93480 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93481 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93483 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93484 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93485 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93486 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93488 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93489 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93490 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93491 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93492 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93493 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93494 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93495 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93496 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93498 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93499 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93500 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93501 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93503 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93504 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93505 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93506 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93507 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93508 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93509 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93510 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93511 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93513 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93514 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93515 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93516 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93518 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93519 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93520 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93521 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93522 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93523 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93524 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93525 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93526 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93528 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93529 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93530 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93531 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93533 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93534 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93535 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93536 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93537 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93538 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93539 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93540 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93541 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93543 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93544 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93545 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93546 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93548 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93549 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93550 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93551 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93552 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93553 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93554 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93555 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93556 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93558 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93559 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93560 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93561 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93563 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93564 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93565 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93566 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93567 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93568 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93569 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93570 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93571 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93573 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93574 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93575 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93576 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93578 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93579 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93580 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93581 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93582 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93583 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93584 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93585 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93586 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93588 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93589 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93590 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93591 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93593 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93594 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93595 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93596 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93597 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93598 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93599 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93600 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93601 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93603 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93604 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93605 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93606 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93608 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93609 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93610 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93611 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93612 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93613 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93614 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93615 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93616 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93618 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93619 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93620 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93621 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93623 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93624 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93625 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93626 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93627 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93628 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93629 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93630 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93631 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93633 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93634 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93635 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93636 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93638 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93639 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93640 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93641 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93642 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93643 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93644 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93645 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93646 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93648 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93649 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93650 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93651 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93653 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93654 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93655 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93656 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93657 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93658 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93659 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93660 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93661 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93663 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93664 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93665 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93666 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93668 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93669 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93670 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93671 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93672 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93673 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93674 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93675 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93676 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93678 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93679 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93680 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93681 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93683 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93684 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93685 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93686 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93687 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93688 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93689 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93690 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93691 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93693 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93694 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93695 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93696 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93698 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93699 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93700 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93701 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93702 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93703 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93704 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93705 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93706 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93708 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93709 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93710 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93711 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93713 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93714 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93715 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93716 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93717 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93718 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93719 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93720 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93721 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93723 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93724 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93725 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93726 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93728 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93729 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93730 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93731 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93732 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93733 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93734 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93735 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93736 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93738 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93739 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93740 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93741 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93743 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93744 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93745 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93746 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93747 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93748 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93749 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93750 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93751 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93753 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93754 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93755 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93756 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93758 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93759 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93760 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93761 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93762 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93763 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93764 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93765 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93766 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93768 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93769 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93770 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93771 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93773 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93774 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93775 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93776 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93777 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93778 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93779 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93780 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93781 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93783 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93784 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93785 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93786 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93788 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93789 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93790 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93791 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93792 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93793 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93794 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93795 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93796 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93798 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93799 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93800 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93801 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93803 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93804 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93805 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93806 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93807 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93808 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93809 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93810 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93811 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93813 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93814 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93815 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93816 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93818 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93819 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93820 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93821 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93822 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93823 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93824 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93825 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93826 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93828 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93829 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93830 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93831 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93833 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93834 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93835 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93836 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93837 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93838 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93839 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93840 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93841 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93843 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93844 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93845 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93846 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93848 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93849 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93850 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93851 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93852 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93853 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93854 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93855 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93856 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93858 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93859 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93860 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93861 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93863 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93864 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93865 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93866 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93867 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93868 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93869 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93870 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93871 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93873 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93874 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93875 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93876 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93878 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93879 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93880 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93881 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93882 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93883 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93884 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93885 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93886 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93888 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93889 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93890 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93891 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93893 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93894 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93895 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93896 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93897 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93898 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93899 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93900 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93901 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93903 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93904 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93905 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93906 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93908 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93909 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93910 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93911 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93912 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93913 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93914 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93915 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93916 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93918 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93919 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93920 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93921 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93923 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93924 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93925 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93926 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93927 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93928 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93929 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93930 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93931 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93933 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93934 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93935 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93936 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93938 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93939 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93940 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93941 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93942 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93943 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93944 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93945 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93946 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93948 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93949 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93950 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93951 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93953 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93954 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93955 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93956 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93957 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93958 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93959 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93960 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93961 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93963 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93964 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93965 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93966 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93968 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93969 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93970 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93971 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93972 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93973 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93974 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93975 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93976 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93978 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93979 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93980 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93981 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93983 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93984 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >93985 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >93986 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >93987 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >93988 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >93989 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93990 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >93991 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >93992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93993 @0 glDisableClientState(array = GL_COLOR_ARRAY) >93994 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >93995 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >93996 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >93997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >93998 @0 glEnableClientState(array = GL_COLOR_ARRAY) >93999 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94000 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94001 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94002 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94003 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94004 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94005 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94006 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94008 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94009 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94010 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94011 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94013 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94014 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94015 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94016 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94017 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94018 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94019 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94020 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94021 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94023 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94024 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94025 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94026 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94028 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94029 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94030 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94031 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94032 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94033 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94034 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94035 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94036 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94038 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94039 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94040 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94041 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94043 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94044 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94045 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94046 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94047 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94048 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94049 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94050 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94051 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94053 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94054 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94055 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94056 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94058 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94059 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94060 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94061 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94062 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94063 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94064 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94065 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94066 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94068 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94069 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94070 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94071 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94073 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94074 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94075 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94076 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94077 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94078 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94079 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94080 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94081 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94083 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94084 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94085 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94086 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94088 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94089 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94090 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94091 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94092 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94093 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94094 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94095 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94096 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94098 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94099 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94100 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94101 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94103 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94104 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94105 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94106 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94107 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94108 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94109 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94110 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94111 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94113 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94114 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94115 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94116 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94118 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94119 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94120 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94121 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94122 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94123 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94124 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94125 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94126 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94128 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94129 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94130 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94131 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94133 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94134 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94135 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94136 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94137 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94138 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94139 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94140 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94141 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94143 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94144 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94145 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94146 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94148 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94149 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94150 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94151 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94152 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94153 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94154 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94155 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94156 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94158 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94159 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94160 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94161 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94163 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94164 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94165 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94166 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94167 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94168 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94169 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94170 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94171 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94173 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94174 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94175 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94176 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94178 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94179 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94180 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94181 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94182 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94183 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94184 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94185 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94186 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94188 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94189 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94190 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94191 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94193 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94194 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94195 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94196 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94197 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94198 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94199 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94200 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94201 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94203 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94204 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94205 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94206 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94208 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94209 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94210 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94211 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94212 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94213 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94214 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94215 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94216 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94218 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94219 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94220 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94221 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94223 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94224 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94225 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94226 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94227 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94228 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94229 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94230 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94231 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94233 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94234 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94235 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94236 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94238 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94239 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94240 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94241 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94242 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94243 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94244 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94245 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94246 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94248 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94249 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94250 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94251 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94253 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94254 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94255 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94256 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94257 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94258 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94259 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94260 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94261 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94263 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94264 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94265 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94266 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94268 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94269 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94270 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94271 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94272 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94273 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94274 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94275 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94276 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94278 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94279 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94280 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94281 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94283 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94284 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94285 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94286 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94287 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94288 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94289 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94290 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94291 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94293 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94294 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94295 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94296 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94298 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94299 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94300 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94301 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94302 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94303 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94304 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94305 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94306 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94308 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94309 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94310 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94311 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94313 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94314 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94315 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94316 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94317 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94318 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94319 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94320 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94321 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94323 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94324 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94325 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94326 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94328 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94329 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94330 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94331 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94332 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94333 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94334 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94335 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94336 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94338 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94339 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94340 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94341 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94343 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94344 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94345 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94346 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94347 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94348 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94349 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94350 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94351 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94353 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94354 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94355 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94356 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94358 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94359 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94360 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94361 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94362 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94363 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94364 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94365 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94366 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94368 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94369 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94370 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94371 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94373 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94374 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94375 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94376 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94377 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94378 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94379 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94380 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94381 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94383 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94384 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94385 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94386 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94388 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94389 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94390 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94391 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94392 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94393 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94394 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94395 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94396 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94398 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94399 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94400 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94401 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94403 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94404 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94405 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94406 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94407 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94408 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94409 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94410 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94411 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94413 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94414 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94415 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94416 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94418 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94419 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94420 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94421 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94422 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94423 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94424 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94425 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94426 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94428 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94429 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94430 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94431 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94433 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94434 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94435 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94436 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94437 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94438 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94439 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94440 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94441 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94443 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94444 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94445 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94446 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94448 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94449 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94450 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94451 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94452 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94453 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94454 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94455 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94456 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94458 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94459 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94460 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94461 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94463 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94464 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94465 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94466 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94467 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94468 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94469 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94470 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94471 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94473 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94474 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94475 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94476 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94478 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94479 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94480 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94481 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94482 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94483 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94484 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94485 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94486 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94488 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94489 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94490 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94491 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94493 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94494 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94495 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94496 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94497 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94498 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94499 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94500 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94501 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94502 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94503 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94504 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94505 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94506 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94508 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94509 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94510 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94511 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94512 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94513 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94514 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94515 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94516 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94517 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94518 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94519 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94520 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94521 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94523 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94524 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94525 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94526 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94527 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94528 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94529 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94530 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94531 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94532 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94533 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94534 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94535 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94536 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94538 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94539 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94540 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94541 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94542 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94543 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94544 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94545 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94546 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94547 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94548 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94549 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94550 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94551 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94553 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94554 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94555 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94556 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94557 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94558 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94559 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94560 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94561 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94562 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94563 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94564 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94565 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94566 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94568 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94569 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94570 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94571 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94572 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94573 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94574 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94575 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94576 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94577 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94578 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94579 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94580 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94581 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94583 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94584 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94585 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94586 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94587 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94588 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94589 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94590 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94591 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94592 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94593 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94594 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94595 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94596 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94598 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94599 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94600 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94601 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94602 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94603 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94604 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94605 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94606 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94607 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94608 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94609 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94610 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94611 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94613 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94614 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94615 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94616 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94617 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94618 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94619 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94620 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94621 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94622 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94623 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94624 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94625 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94626 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94628 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94629 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94630 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94631 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94632 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94633 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94634 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94635 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94636 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94637 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94638 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94639 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94640 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94641 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94643 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94644 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94645 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94646 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94647 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94648 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94649 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94650 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94651 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94652 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94653 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94654 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94655 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94656 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94658 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94659 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94660 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94661 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94662 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94663 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94664 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94665 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94666 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94667 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94668 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94669 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94670 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94671 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94673 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94674 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94675 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94676 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94677 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94678 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94679 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94680 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94681 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94682 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94683 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94684 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94685 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94686 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94688 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94689 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94690 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94691 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94692 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94693 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94694 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94695 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94696 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94697 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94698 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94699 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94700 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94701 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94703 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94704 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94705 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94706 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94707 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94708 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94709 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94710 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94711 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94712 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94713 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94714 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94715 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94716 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94718 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94719 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94720 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94721 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94722 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94723 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94724 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94725 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94726 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94727 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94728 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94729 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94730 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94731 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94733 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94734 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94735 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94736 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94737 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94738 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94739 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94740 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94741 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94742 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94743 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94744 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94745 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94746 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94748 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94749 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94750 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94751 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94752 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94753 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94754 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94755 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94756 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94757 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94758 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94759 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94760 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94761 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94763 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94764 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94765 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94766 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94767 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94768 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94769 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94770 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94771 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94772 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94773 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94774 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94775 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94776 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94778 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94779 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94780 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94781 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94782 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94783 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94784 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94785 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94786 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94787 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94788 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94789 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94790 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94791 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94793 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94794 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94795 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94796 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94797 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94798 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94799 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94800 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94801 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94802 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94803 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94804 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94805 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94806 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94808 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94809 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94810 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94811 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94812 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94813 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94814 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94815 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94816 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94817 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94818 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94819 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94820 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94821 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94823 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94824 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94825 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94826 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94827 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94828 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94829 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94830 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94831 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94832 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94833 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94834 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94835 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94836 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94838 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94839 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94840 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94841 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94842 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94843 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94844 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94845 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94846 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94847 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94848 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94849 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94850 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94851 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94853 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94854 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94855 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94856 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94857 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94858 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94859 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94860 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94861 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94862 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94863 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94864 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94865 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94866 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94868 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94869 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94870 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94871 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94872 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94873 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94874 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94875 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94876 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94877 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94878 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94879 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94880 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94881 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94883 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94884 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94885 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94886 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94887 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94888 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94889 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94890 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94891 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94892 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94893 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94894 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94895 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94896 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94898 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94899 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94900 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94901 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94902 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94903 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94904 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94905 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94906 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94907 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94908 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94909 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94910 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94911 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94913 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94914 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94915 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94916 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94917 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94918 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94919 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94920 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94921 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94922 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94923 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94924 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94925 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94926 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94928 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94929 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94930 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94931 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94932 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94933 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94934 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94935 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94936 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94937 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94938 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94939 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94940 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94941 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94943 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94944 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94945 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94946 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94947 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94948 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94949 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94950 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94951 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94952 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94953 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94954 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94955 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94956 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94958 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94959 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94960 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94961 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94962 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94963 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94964 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94965 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94966 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94967 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94968 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94969 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94970 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94971 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94973 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94974 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94975 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94976 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94977 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94978 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94979 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94980 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94981 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94982 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94983 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94984 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >94985 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >94986 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >94987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94988 @0 glEnableClientState(array = GL_COLOR_ARRAY) >94989 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >94990 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >94991 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >94992 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >94993 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >94994 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94995 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >94996 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >94997 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >94998 @0 glDisableClientState(array = GL_COLOR_ARRAY) >94999 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95000 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95001 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95003 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95004 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95005 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95006 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95007 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95008 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95009 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95010 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95011 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95012 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95013 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95014 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95015 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95016 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95018 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95019 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95020 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95021 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95022 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95023 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95024 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95025 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95026 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95027 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95028 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95029 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95030 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95031 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95033 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95034 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95035 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95036 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95037 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95038 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95039 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95040 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95041 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95042 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95043 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95044 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95045 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95046 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95048 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95049 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95050 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95051 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95052 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95053 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95054 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95055 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95056 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95057 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95058 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95059 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95060 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95061 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95063 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95064 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95065 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95066 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95067 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95068 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95069 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95070 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95071 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95072 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95073 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95074 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95075 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95076 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95078 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95079 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95080 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95081 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95082 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95083 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95084 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95085 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95086 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95087 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95088 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95089 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95090 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95091 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95093 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95094 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95095 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95096 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95097 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95098 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95099 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95100 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95101 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95102 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95103 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95104 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95105 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95106 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95108 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95109 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95110 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95111 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95112 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95113 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95114 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95115 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95116 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95117 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95118 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95119 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95120 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95121 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95123 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95124 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95125 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95126 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95127 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95128 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95129 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95130 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95131 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95132 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95133 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95134 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95135 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95136 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95138 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95139 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95140 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95141 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95142 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95143 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95144 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95145 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95146 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95147 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95148 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95149 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95150 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95151 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95153 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95154 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95155 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95156 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95157 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95158 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95159 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95160 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95161 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95162 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95163 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95164 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95165 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95166 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95168 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95169 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95170 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95171 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95172 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95173 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95174 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95175 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95176 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95177 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95178 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95179 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95180 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95181 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95183 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95184 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95185 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95186 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95187 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95188 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95189 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95190 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95191 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95192 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95193 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95194 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95195 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95196 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95198 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95199 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95200 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95201 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95202 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95203 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95204 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95205 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95206 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95207 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95208 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95209 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95210 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95211 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95213 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95214 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95215 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95216 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95217 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95218 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95219 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95220 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95221 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95222 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95223 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95224 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95225 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95226 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95228 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95229 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95230 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95231 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95232 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95233 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95234 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95235 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95236 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95237 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95238 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95239 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95240 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95241 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95243 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95244 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95245 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95246 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95247 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95248 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95249 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95250 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95251 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95252 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95253 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95254 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95255 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95256 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95258 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95259 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95260 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95261 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95262 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95263 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95264 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95265 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95266 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95267 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95268 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95269 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95270 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95271 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95273 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95274 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95275 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95276 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95277 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95278 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95279 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95280 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95281 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95282 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95283 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95284 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95285 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95286 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95288 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95289 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95290 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95291 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95292 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95293 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95294 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95295 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95296 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95297 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95298 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95299 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95300 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95301 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95303 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95304 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95305 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95306 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95307 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95308 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95309 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95310 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95311 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95312 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95313 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95314 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95315 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95316 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95318 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95319 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95320 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95321 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95322 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95323 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95324 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95325 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95326 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95327 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95328 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95329 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95330 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95331 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95333 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95334 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95335 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95336 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95337 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95338 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95339 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95340 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95341 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95342 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95343 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95344 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95345 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95346 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95348 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95349 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95350 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95351 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95352 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95353 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95354 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95355 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95356 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95357 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95358 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95359 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95360 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95361 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95363 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95364 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95365 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95366 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95367 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95368 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95369 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95370 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95371 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95372 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95373 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95374 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95375 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95376 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95378 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95379 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95380 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95381 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95382 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95383 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95384 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95385 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95386 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95387 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95388 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95389 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95390 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95391 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95393 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95394 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95395 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95396 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95397 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95398 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95399 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95400 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95401 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95402 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95403 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95404 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95405 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95406 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95408 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95409 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95410 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95411 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95412 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95413 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95414 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95415 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95416 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95417 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95418 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95419 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95420 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95421 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95423 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95424 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95425 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95426 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95427 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95428 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95429 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95430 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95431 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95432 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95433 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95434 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95435 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95436 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95438 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95439 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95440 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95441 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95442 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95443 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95444 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95445 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95446 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95447 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95448 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95449 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95450 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95451 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95453 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95454 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95455 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95456 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95457 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95458 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95459 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95460 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95461 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95462 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95463 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95464 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95465 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95466 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95468 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95469 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95470 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95471 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95472 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95473 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95474 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95475 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95476 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95477 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95478 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95479 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95480 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95481 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95483 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95484 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95485 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95486 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95487 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95488 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95489 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95490 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95491 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95492 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95493 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95494 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95495 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95496 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95498 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95499 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95500 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95501 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95502 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95503 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95504 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95505 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95506 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95507 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95508 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95509 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95510 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95511 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95512 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95513 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95514 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95515 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95516 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95517 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95518 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95519 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95520 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95521 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95522 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95523 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95524 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95525 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95526 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95527 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95528 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95529 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95530 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95531 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95532 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95533 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95534 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95535 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95536 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95537 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95538 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95539 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95540 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95541 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95542 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95543 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95544 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95545 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95546 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95547 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95548 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95549 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95550 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95551 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95552 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95553 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95554 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95555 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95556 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95557 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95558 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95559 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95560 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95561 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95562 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95563 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95564 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95565 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95566 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95567 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95568 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95569 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95570 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95571 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95572 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95573 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95574 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95575 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95576 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95577 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95578 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95579 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95580 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95581 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95582 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95583 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95584 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95585 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95586 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95587 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95588 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95589 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95590 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95591 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95592 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95593 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95594 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95595 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95596 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95597 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95598 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95599 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95600 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95601 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95602 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95603 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95604 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95605 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95606 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95607 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95608 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95609 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95610 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95611 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95612 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95613 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95614 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95615 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95616 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95617 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95618 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95619 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95620 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95621 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95622 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95623 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95624 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95625 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95626 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95627 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95628 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95629 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95630 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95631 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95632 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95633 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95634 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95635 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95636 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95637 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95638 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95639 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95640 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95641 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95642 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95643 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95644 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95645 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95646 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95647 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95648 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95649 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95650 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95651 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95652 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95653 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95654 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95655 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95656 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95657 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95658 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95659 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95660 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95661 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95662 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95663 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95664 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95665 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95666 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95667 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95668 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95669 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95670 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95671 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95672 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95673 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95674 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95675 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95676 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95677 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95678 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95679 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95680 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95681 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95682 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95683 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95684 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95685 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95686 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95687 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95688 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95689 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95690 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95691 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95692 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95693 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95694 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95695 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95696 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95697 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95698 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95699 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95700 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95701 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95702 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95703 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95704 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95705 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95706 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95707 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95708 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95709 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95710 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95711 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95712 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95713 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95714 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95715 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95716 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95717 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95718 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95719 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95720 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95721 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95722 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95723 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95724 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95725 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95726 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95727 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95728 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95729 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95730 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95731 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95732 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95733 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95734 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95735 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95736 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95737 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95738 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95739 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95740 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95741 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95742 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95743 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95744 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95745 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95746 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95747 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95748 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95749 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95750 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95751 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95752 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95753 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95754 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95755 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95756 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95757 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95758 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95759 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95760 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95761 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95762 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95763 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95764 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95765 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95766 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95767 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95768 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95769 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95770 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95771 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95772 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95773 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95774 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95775 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95776 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95777 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95778 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95779 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95780 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95781 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95782 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95783 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95784 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95785 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95786 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95787 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95788 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95789 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95790 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95791 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95792 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95793 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95794 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95795 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95796 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95797 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95798 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95799 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95800 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95801 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95802 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95803 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95804 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95805 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95806 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95807 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95808 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95809 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95810 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95811 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95812 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95813 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95814 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95815 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95816 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95817 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95818 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95819 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95820 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95821 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95822 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95823 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95824 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95825 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95826 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95827 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95828 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95829 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95830 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95831 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95832 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95833 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95834 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95835 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95836 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95837 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95838 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95839 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95840 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95841 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95842 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95843 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95844 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95845 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95846 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95847 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95848 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95849 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95850 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95851 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95852 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95853 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95854 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95855 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95856 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95857 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95858 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95859 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95860 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95861 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95862 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95863 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95864 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95865 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95866 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95867 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95868 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95869 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95870 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95871 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95872 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95873 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95874 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95875 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95876 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95877 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95878 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95879 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95880 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95881 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95882 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95883 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95884 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95885 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95886 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95887 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95888 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95889 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95890 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95891 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95892 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95893 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95894 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95895 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95896 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95897 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95898 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95899 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95900 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95901 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95902 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95903 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95904 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95905 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95906 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95907 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95908 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95909 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95910 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95911 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95912 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95913 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95914 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95915 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95916 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95917 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95918 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95919 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95920 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95921 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95922 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95923 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95924 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95925 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95926 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95927 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95928 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95929 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95930 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95931 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95932 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95933 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95934 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95935 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95936 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95937 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95938 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95939 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95940 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95941 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95942 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95943 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95944 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95945 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95946 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95947 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95948 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95949 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95950 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95951 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95952 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95953 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95954 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95955 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95956 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95957 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95958 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95959 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95960 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95961 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95962 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95963 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95964 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95965 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95966 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95967 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95968 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95969 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95970 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95971 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95972 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95973 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95974 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95975 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95976 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95977 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95978 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95979 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95980 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95981 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95982 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95983 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95984 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95985 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >95986 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >95987 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95988 @0 glDisableClientState(array = GL_COLOR_ARRAY) >95989 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >95990 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >95991 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >95992 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >95993 @0 glEnableClientState(array = GL_COLOR_ARRAY) >95994 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >95995 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >95996 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >95997 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >95998 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >95999 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96000 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96001 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96002 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96003 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96004 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96005 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96006 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96007 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96008 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96009 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96010 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96011 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96012 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96013 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96014 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96015 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96016 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96017 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96018 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96019 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96020 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96021 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96022 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96023 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96024 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96025 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96026 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96027 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96028 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96029 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96030 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96031 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96032 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96033 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96034 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96035 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96036 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96037 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96038 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96039 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96040 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96041 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96042 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96043 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96044 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96045 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96046 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96047 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96048 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96049 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96050 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96051 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96052 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96053 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96054 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96055 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96056 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96057 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96058 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96059 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96060 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96061 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96062 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96063 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96064 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96065 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96066 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96067 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96068 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96069 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96070 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96071 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96072 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96073 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96074 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96075 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96076 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96077 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96078 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96079 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96080 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96081 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96082 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96083 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96084 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96085 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96086 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96087 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96088 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96089 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96090 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96091 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96092 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96093 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96094 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96095 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96096 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96097 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96098 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96099 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96100 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96101 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96102 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96103 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96104 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96105 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96106 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96107 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96108 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96109 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96110 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96111 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96112 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96113 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96114 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96115 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96116 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96117 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96118 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96119 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96120 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96121 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96122 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96123 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96124 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96125 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96126 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96127 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96128 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96129 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96130 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96131 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96132 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96133 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96134 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96135 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96136 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96137 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96138 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96139 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96140 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96141 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96142 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96143 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96144 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96145 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96146 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96147 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96148 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96149 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96150 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96151 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96152 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96153 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96154 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96155 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96156 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96157 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96158 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96159 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96160 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96161 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96162 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96163 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96164 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96165 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96166 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96167 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96168 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96169 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96170 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96171 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96172 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96173 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96174 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96175 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96176 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96177 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96178 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96179 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96180 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96181 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96182 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96183 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96184 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96185 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96186 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96187 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96188 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96189 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96190 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96191 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96192 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96193 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96194 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96195 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96196 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96197 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96198 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96199 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96200 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96201 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96202 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96203 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96204 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96205 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96206 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96207 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96208 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96209 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96210 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96211 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96212 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96213 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96214 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96215 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96216 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96217 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96218 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96219 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96220 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96221 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96222 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96223 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96224 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96225 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96226 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96227 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96228 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96229 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96230 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96231 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96232 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96233 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96234 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96235 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96236 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96237 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96238 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96239 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96240 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96241 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96242 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96243 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96244 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96245 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96246 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96247 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96248 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96249 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96250 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96251 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96252 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96253 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96254 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96255 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96256 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96257 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96258 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96259 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96260 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96261 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96262 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96263 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96264 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96265 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96266 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96267 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96268 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96269 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96270 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96271 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96272 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96273 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96274 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96275 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96276 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96277 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96278 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96279 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96280 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96281 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96282 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96283 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96284 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96285 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96286 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96287 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96288 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96289 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96290 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96291 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96292 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96293 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96294 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96295 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96296 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96297 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96298 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96299 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96300 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96301 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96302 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96303 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96304 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96305 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96306 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96307 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96308 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96309 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96310 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96311 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96312 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96313 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96314 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96315 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96316 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96317 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96318 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96319 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96320 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96321 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96322 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96323 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96324 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96325 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96326 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96327 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96328 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96329 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96330 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96331 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96332 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96333 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96334 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96335 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96336 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96337 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96338 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96339 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96340 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96341 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96342 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96343 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96344 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96345 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96346 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96347 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96348 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96349 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96350 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96351 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96352 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96353 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96354 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96355 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96356 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96357 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96358 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96359 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96360 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96361 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96362 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96363 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96364 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96365 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96366 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96367 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96368 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96369 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96370 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96371 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96372 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96373 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96374 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96375 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96376 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96377 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96378 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96379 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96380 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96381 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96382 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96383 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96384 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96385 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96386 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96387 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96388 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96389 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96390 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96391 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96392 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96393 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96394 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96395 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96396 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96397 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96398 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96399 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96400 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96401 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96402 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96403 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96404 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96405 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96406 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96407 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96408 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96409 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96410 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96411 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96412 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96413 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96414 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96415 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96416 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96417 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96418 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96419 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96420 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96421 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96422 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96423 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96424 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96425 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96426 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96427 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96428 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96429 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96430 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96431 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96432 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96433 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96434 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96435 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96436 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96437 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96438 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96439 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96440 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96441 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96442 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96443 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96444 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96445 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96446 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96447 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96448 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96449 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96450 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96451 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96452 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96453 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96454 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96455 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96456 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96457 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96458 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96459 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96460 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96461 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96462 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96463 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96464 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96465 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96466 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96467 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96468 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96469 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96470 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96471 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96472 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96473 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96474 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96475 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96476 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96477 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96478 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96479 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96480 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96481 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96482 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96483 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96484 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96485 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96486 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96487 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96488 @0 glEnableClientState(array = GL_COLOR_ARRAY) >96489 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >96490 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >96491 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >96492 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >96493 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >96494 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96495 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >96496 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >96497 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >96498 @0 glDisableClientState(array = GL_COLOR_ARRAY) >96499 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >96500 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >96501 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >96502 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) >96503 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) >96504 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) >96505 @0 glFogf(pname = GL_FOG_START, param = 50) >96506 @0 glFogf(pname = GL_FOG_END, param = 100) >96507 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) >96508 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) >96509 @0 glActiveTextureARB(texture = GL_TEXTURE0) >96510 @0 glEnable(cap = GL_TEXTURE_2D) >96511 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) >96512 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >96513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) >96514 @0 glDisable(cap = GL_ALPHA_TEST) >96515 @0 glDisable(cap = GL_BLEND) >96516 @0 glMatrixMode(mode = GL_PROJECTION) >96517 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) >96518 @0 glMatrixMode(mode = GL_MODELVIEW) >96519 @0 glLoadIdentity() >96520 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) >96521 @0 glActiveTextureARB(texture = GL_TEXTURE0) >96522 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) >96523 @0 glEnable(cap = GL_COLOR_MATERIAL) >96524 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) >96525 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) >96526 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) >96527 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) >96528 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) >96529 @0 glActiveTextureARB(texture = GL_TEXTURE0) >96530 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) >96531 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >96532 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >96533 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) >96534 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) >96535 @0 glShadeModel(mode = GL_SMOOTH) >96536 @0 glDisable(cap = GL_LIGHTING) >96537 @0 glDisable(cap = GL_DEPTH_TEST) >96538 @0 glDepthMask(flag = GL_FALSE) >96539 @0 glCullFace(mode = GL_BACK) >96540 @0 glEnable(cap = GL_CULL_FACE) >96541 @0 glDisable(cap = GL_FOG) >96542 @0 glDisable(cap = GL_NORMALIZE) >96543 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) >96544 @0 glDisable(cap = GL_BLEND) >96545 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) >96546 @0 glPolygonOffset(factor = -1, units = 0) >96547 @0 glPointSize(size = 1) >96548 @0 glLineWidth(width = 1) >96549 @0 glDisable(cap = GL_MULTISAMPLE) >96550 @0 glActiveTextureARB(texture = GL_TEXTURE0) >96551 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >96552 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >96553 @0 glActiveTextureARB(texture = GL_TEXTURE0) >96554 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >96555 @0 glEnable(cap = GL_BLEND) >96556 @0 glEnable(cap = GL_ALPHA_TEST) >96557 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >96558 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >96559 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >96560 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >96561 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >96562 @0 glActiveTextureARB(texture = GL_TEXTURE0) >96563 @0 glMatrixMode(mode = GL_TEXTURE) >96564 @0 glLoadIdentity() >96565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >96566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >96567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >96568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >96569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >96570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >96571 @0 glBegin(mode = GL_QUADS) >96572 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >96573 @0 glTexCoord2f(s = 0, t = 0) >96574 @0 glVertex2f(x = 640, y = 237) >96575 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >96576 @0 glTexCoord2f(s = 1, t = 0) >96577 @0 glVertex2f(x = 1920, y = 237) >96578 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >96579 @0 glTexCoord2f(s = 1, t = 1) >96580 @0 glVertex2f(x = 1920, y = 343) >96581 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >96582 @0 glTexCoord2f(s = 0, t = 1) >96583 @0 glVertex2f(x = 640, y = 343) >96584 @0 glEnd() >96585 @0 glActiveTextureARB(texture = GL_TEXTURE0) >96586 @0 glDisable(cap = GL_TEXTURE_2D) >96587 @0 glEnable(cap = GL_BLEND) >96588 @0 glEnable(cap = GL_ALPHA_TEST) >96589 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >96590 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) >96591 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) >96592 @0 glEnable(cap = GL_BLEND) >96593 @0 glEnable(cap = GL_ALPHA_TEST) >96594 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >96595 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) >96596 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) >96597 @0 glDisable(cap = GL_BLEND) >96598 @0 glDisable(cap = GL_ALPHA_TEST) >96599 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >96600 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) >96601 @0 glDisable(cap = GL_BLEND) >96602 @0 glDisable(cap = GL_ALPHA_TEST) >96603 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >96604 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) >96605 @0 glEnable(cap = GL_BLEND) >96606 @0 glEnable(cap = GL_ALPHA_TEST) >96607 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >96608 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >96609 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) >96610 @0 glDisable(cap = GL_BLEND) >96611 @0 glDisable(cap = GL_ALPHA_TEST) >96612 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >96613 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) >96614 @0 glEnable(cap = GL_BLEND) >96615 @0 glEnable(cap = GL_ALPHA_TEST) >96616 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >96617 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >96618 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) >96619 @0 glActiveTextureARB(texture = GL_TEXTURE0) >96620 @0 glEnable(cap = GL_TEXTURE_2D) >96621 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >96622 @0 glEnable(cap = GL_BLEND) >96623 @0 glEnable(cap = GL_ALPHA_TEST) >96624 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >96625 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >96626 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >96627 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >96628 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >96629 @0 glActiveTextureARB(texture = GL_TEXTURE0) >96630 @0 glMatrixMode(mode = GL_TEXTURE) >96631 @0 glLoadIdentity() >96632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >96633 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >96634 @0 glBegin(mode = GL_QUADS) >96635 @0 glTexCoord2f(s = 0.046875, t = 0.09375) >96636 @0 glVertex2f(x = 639, y = 340) >96637 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) >96638 @0 glVertex2f(x = 646, y = 340) >96639 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) >96640 @0 glVertex2f(x = 646, y = 349) >96641 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) >96642 @0 glVertex2f(x = 639, y = 349) >96643 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >96644 @0 glVertex2f(x = 646, y = 342) >96645 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >96646 @0 glVertex2f(x = 653, y = 342) >96647 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >96648 @0 glVertex2f(x = 653, y = 349) >96649 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >96650 @0 glVertex2f(x = 646, y = 349) >96651 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >96652 @0 glVertex2f(x = 654, y = 339) >96653 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >96654 @0 glVertex2f(x = 660, y = 339) >96655 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >96656 @0 glVertex2f(x = 660, y = 349) >96657 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >96658 @0 glVertex2f(x = 654, y = 349) >96659 @0 glTexCoord2f(s = 0.75, t = 0.140625) >96660 @0 glVertex2f(x = 661, y = 342) >96661 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >96662 @0 glVertex2f(x = 667, y = 342) >96663 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >96664 @0 glVertex2f(x = 667, y = 349) >96665 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >96666 @0 glVertex2f(x = 661, y = 349) >96667 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >96668 @0 glVertex2f(x = 674, y = 340) >96669 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >96670 @0 glVertex2f(x = 681, y = 340) >96671 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >96672 @0 glVertex2f(x = 681, y = 349) >96673 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >96674 @0 glVertex2f(x = 674, y = 349) >96675 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >96676 @0 glVertex2f(x = 681, y = 342) >96677 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >96678 @0 glVertex2f(x = 688, y = 342) >96679 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >96680 @0 glVertex2f(x = 688, y = 350) >96681 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >96682 @0 glVertex2f(x = 681, y = 350) >96683 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >96684 @0 glVertex2f(x = 688, y = 342) >96685 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >96686 @0 glVertex2f(x = 695, y = 342) >96687 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >96688 @0 glVertex2f(x = 695, y = 349) >96689 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >96690 @0 glVertex2f(x = 688, y = 349) >96691 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >96692 @0 glVertex2f(x = 695, y = 342) >96693 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >96694 @0 glVertex2f(x = 702, y = 342) >96695 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >96696 @0 glVertex2f(x = 702, y = 349) >96697 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >96698 @0 glVertex2f(x = 695, y = 349) >96699 @0 glEnd() >96700 @0 glEnable(cap = GL_BLEND) >96701 @0 glEnable(cap = GL_ALPHA_TEST) >96702 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >96703 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >96704 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >96705 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >96706 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >96707 @0 glActiveTextureARB(texture = GL_TEXTURE0) >96708 @0 glMatrixMode(mode = GL_TEXTURE) >96709 @0 glLoadIdentity() >96710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >96711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >96712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >96713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >96714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >96715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >96716 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >96717 @0 glBegin(mode = GL_QUADS) >96718 @0 glTexCoord2f(s = 0.046875, t = 0.09375) >96719 @0 glVertex2f(x = 638, y = 339) >96720 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) >96721 @0 glVertex2f(x = 645, y = 339) >96722 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) >96723 @0 glVertex2f(x = 645, y = 348) >96724 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) >96725 @0 glVertex2f(x = 638, y = 348) >96726 @0 glEnd() >96727 @0 glEnable(cap = GL_BLEND) >96728 @0 glEnable(cap = GL_ALPHA_TEST) >96729 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >96730 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >96731 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >96732 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >96733 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >96734 @0 glActiveTextureARB(texture = GL_TEXTURE0) >96735 @0 glMatrixMode(mode = GL_TEXTURE) >96736 @0 glLoadIdentity() >96737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >96738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >96739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >96740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >96741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >96742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >96743 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >96744 @0 glBegin(mode = GL_QUADS) >96745 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >96746 @0 glVertex2f(x = 645, y = 341) >96747 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >96748 @0 glVertex2f(x = 652, y = 341) >96749 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >96750 @0 glVertex2f(x = 652, y = 348) >96751 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >96752 @0 glVertex2f(x = 645, y = 348) >96753 @0 glEnd() >96754 @0 glEnable(cap = GL_BLEND) >96755 @0 glEnable(cap = GL_ALPHA_TEST) >96756 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >96757 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >96758 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >96759 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >96760 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >96761 @0 glActiveTextureARB(texture = GL_TEXTURE0) >96762 @0 glMatrixMode(mode = GL_TEXTURE) >96763 @0 glLoadIdentity() >96764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >96765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >96766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >96767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >96768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >96769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >96770 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >96771 @0 glBegin(mode = GL_QUADS) >96772 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >96773 @0 glVertex2f(x = 653, y = 338) >96774 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >96775 @0 glVertex2f(x = 659, y = 338) >96776 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >96777 @0 glVertex2f(x = 659, y = 348) >96778 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >96779 @0 glVertex2f(x = 653, y = 348) >96780 @0 glEnd() >96781 @0 glEnable(cap = GL_BLEND) >96782 @0 glEnable(cap = GL_ALPHA_TEST) >96783 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >96784 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >96785 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >96786 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >96787 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >96788 @0 glActiveTextureARB(texture = GL_TEXTURE0) >96789 @0 glMatrixMode(mode = GL_TEXTURE) >96790 @0 glLoadIdentity() >96791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >96792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >96793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >96794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >96795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >96796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >96797 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >96798 @0 glBegin(mode = GL_QUADS) >96799 @0 glTexCoord2f(s = 0.75, t = 0.140625) >96800 @0 glVertex2f(x = 660, y = 341) >96801 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >96802 @0 glVertex2f(x = 666, y = 341) >96803 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >96804 @0 glVertex2f(x = 666, y = 348) >96805 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >96806 @0 glVertex2f(x = 660, y = 348) >96807 @0 glEnd() >96808 @0 glEnable(cap = GL_BLEND) >96809 @0 glEnable(cap = GL_ALPHA_TEST) >96810 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >96811 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >96812 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >96813 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >96814 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >96815 @0 glActiveTextureARB(texture = GL_TEXTURE0) >96816 @0 glMatrixMode(mode = GL_TEXTURE) >96817 @0 glLoadIdentity() >96818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >96819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >96820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >96821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >96822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >96823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >96824 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >96825 @0 glBegin(mode = GL_QUADS) >96826 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >96827 @0 glVertex2f(x = 673, y = 339) >96828 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >96829 @0 glVertex2f(x = 680, y = 339) >96830 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >96831 @0 glVertex2f(x = 680, y = 348) >96832 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >96833 @0 glVertex2f(x = 673, y = 348) >96834 @0 glEnd() >96835 @0 glEnable(cap = GL_BLEND) >96836 @0 glEnable(cap = GL_ALPHA_TEST) >96837 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >96838 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >96839 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >96840 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >96841 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >96842 @0 glActiveTextureARB(texture = GL_TEXTURE0) >96843 @0 glMatrixMode(mode = GL_TEXTURE) >96844 @0 glLoadIdentity() >96845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >96846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >96847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >96848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >96849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >96850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >96851 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >96852 @0 glBegin(mode = GL_QUADS) >96853 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >96854 @0 glVertex2f(x = 680, y = 341) >96855 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >96856 @0 glVertex2f(x = 687, y = 341) >96857 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >96858 @0 glVertex2f(x = 687, y = 349) >96859 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >96860 @0 glVertex2f(x = 680, y = 349) >96861 @0 glEnd() >96862 @0 glEnable(cap = GL_BLEND) >96863 @0 glEnable(cap = GL_ALPHA_TEST) >96864 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >96865 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >96866 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >96867 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >96868 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >96869 @0 glActiveTextureARB(texture = GL_TEXTURE0) >96870 @0 glMatrixMode(mode = GL_TEXTURE) >96871 @0 glLoadIdentity() >96872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >96873 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >96874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >96875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >96876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >96877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >96878 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >96879 @0 glBegin(mode = GL_QUADS) >96880 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >96881 @0 glVertex2f(x = 687, y = 341) >96882 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >96883 @0 glVertex2f(x = 694, y = 341) >96884 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >96885 @0 glVertex2f(x = 694, y = 348) >96886 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >96887 @0 glVertex2f(x = 687, y = 348) >96888 @0 glEnd() >96889 @0 glEnable(cap = GL_BLEND) >96890 @0 glEnable(cap = GL_ALPHA_TEST) >96891 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >96892 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >96893 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >96894 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >96895 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >96896 @0 glActiveTextureARB(texture = GL_TEXTURE0) >96897 @0 glMatrixMode(mode = GL_TEXTURE) >96898 @0 glLoadIdentity() >96899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >96900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >96901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >96902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >96903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >96904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >96905 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >96906 @0 glBegin(mode = GL_QUADS) >96907 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >96908 @0 glVertex2f(x = 694, y = 341) >96909 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >96910 @0 glVertex2f(x = 701, y = 341) >96911 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >96912 @0 glVertex2f(x = 701, y = 348) >96913 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >96914 @0 glVertex2f(x = 694, y = 348) >96915 @0 glEnd() >96916 @0 glActiveTextureARB(texture = GL_TEXTURE0) >96917 @0 glDisable(cap = GL_TEXTURE_2D) >96918 @0 glDisable(cap = GL_BLEND) >96919 @0 glDisable(cap = GL_ALPHA_TEST) >96920 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >96921 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) >96922 @0 glDisable(cap = GL_BLEND) >96923 @0 glDisable(cap = GL_ALPHA_TEST) >96924 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >96925 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) >96926 @0 glEnable(cap = GL_BLEND) >96927 @0 glEnable(cap = GL_ALPHA_TEST) >96928 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >96929 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >96930 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) >96931 @0 glDisable(cap = GL_BLEND) >96932 @0 glDisable(cap = GL_ALPHA_TEST) >96933 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >96934 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) >96935 @0 glEnable(cap = GL_BLEND) >96936 @0 glEnable(cap = GL_ALPHA_TEST) >96937 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >96938 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >96939 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) >96940 @0 glActiveTextureARB(texture = GL_TEXTURE0) >96941 @0 glEnable(cap = GL_TEXTURE_2D) >96942 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >96943 @0 glEnable(cap = GL_BLEND) >96944 @0 glEnable(cap = GL_ALPHA_TEST) >96945 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >96946 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >96947 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >96948 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >96949 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >96950 @0 glActiveTextureARB(texture = GL_TEXTURE0) >96951 @0 glMatrixMode(mode = GL_TEXTURE) >96952 @0 glLoadIdentity() >96953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >96954 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >96955 @0 glBegin(mode = GL_QUADS) >96956 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >96957 @0 glVertex2f(x = 722, y = 340) >96958 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >96959 @0 glVertex2f(x = 729, y = 340) >96960 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >96961 @0 glVertex2f(x = 729, y = 349) >96962 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >96963 @0 glVertex2f(x = 722, y = 349) >96964 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >96965 @0 glVertex2f(x = 729, y = 342) >96966 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >96967 @0 glVertex2f(x = 736, y = 342) >96968 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >96969 @0 glVertex2f(x = 736, y = 349) >96970 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >96971 @0 glVertex2f(x = 729, y = 349) >96972 @0 glTexCoord2f(s = 0.75, t = 0.140625) >96973 @0 glVertex2f(x = 737, y = 342) >96974 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >96975 @0 glVertex2f(x = 743, y = 342) >96976 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >96977 @0 glVertex2f(x = 743, y = 349) >96978 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >96979 @0 glVertex2f(x = 737, y = 349) >96980 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >96981 @0 glVertex2f(x = 743, y = 340) >96982 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >96983 @0 glVertex2f(x = 750, y = 340) >96984 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >96985 @0 glVertex2f(x = 750, y = 349) >96986 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >96987 @0 glVertex2f(x = 743, y = 349) >96988 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >96989 @0 glVertex2f(x = 750, y = 342) >96990 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >96991 @0 glVertex2f(x = 757, y = 342) >96992 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >96993 @0 glVertex2f(x = 757, y = 349) >96994 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >96995 @0 glVertex2f(x = 750, y = 349) >96996 @0 glTexCoord2f(s = 0.75, t = 0.140625) >96997 @0 glVertex2f(x = 758, y = 342) >96998 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >96999 @0 glVertex2f(x = 764, y = 342) >97000 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >97001 @0 glVertex2f(x = 764, y = 349) >97002 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >97003 @0 glVertex2f(x = 758, y = 349) >97004 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >97005 @0 glVertex2f(x = 764, y = 340) >97006 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >97007 @0 glVertex2f(x = 771, y = 340) >97008 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >97009 @0 glVertex2f(x = 771, y = 349) >97010 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >97011 @0 glVertex2f(x = 764, y = 349) >97012 @0 glEnd() >97013 @0 glEnable(cap = GL_BLEND) >97014 @0 glEnable(cap = GL_ALPHA_TEST) >97015 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97016 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97017 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97018 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97019 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97020 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97021 @0 glMatrixMode(mode = GL_TEXTURE) >97022 @0 glLoadIdentity() >97023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97029 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97030 @0 glBegin(mode = GL_QUADS) >97031 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >97032 @0 glVertex2f(x = 721, y = 339) >97033 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >97034 @0 glVertex2f(x = 728, y = 339) >97035 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >97036 @0 glVertex2f(x = 728, y = 348) >97037 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >97038 @0 glVertex2f(x = 721, y = 348) >97039 @0 glEnd() >97040 @0 glEnable(cap = GL_BLEND) >97041 @0 glEnable(cap = GL_ALPHA_TEST) >97042 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97043 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97044 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97045 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97046 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97047 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97048 @0 glMatrixMode(mode = GL_TEXTURE) >97049 @0 glLoadIdentity() >97050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97056 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97057 @0 glBegin(mode = GL_QUADS) >97058 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >97059 @0 glVertex2f(x = 728, y = 341) >97060 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >97061 @0 glVertex2f(x = 735, y = 341) >97062 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >97063 @0 glVertex2f(x = 735, y = 348) >97064 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >97065 @0 glVertex2f(x = 728, y = 348) >97066 @0 glEnd() >97067 @0 glEnable(cap = GL_BLEND) >97068 @0 glEnable(cap = GL_ALPHA_TEST) >97069 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97070 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97071 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97072 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97073 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97074 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97075 @0 glMatrixMode(mode = GL_TEXTURE) >97076 @0 glLoadIdentity() >97077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97083 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97084 @0 glBegin(mode = GL_QUADS) >97085 @0 glTexCoord2f(s = 0.75, t = 0.140625) >97086 @0 glVertex2f(x = 736, y = 341) >97087 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >97088 @0 glVertex2f(x = 742, y = 341) >97089 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >97090 @0 glVertex2f(x = 742, y = 348) >97091 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >97092 @0 glVertex2f(x = 736, y = 348) >97093 @0 glEnd() >97094 @0 glEnable(cap = GL_BLEND) >97095 @0 glEnable(cap = GL_ALPHA_TEST) >97096 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97097 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97098 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97099 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97100 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97101 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97102 @0 glMatrixMode(mode = GL_TEXTURE) >97103 @0 glLoadIdentity() >97104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97110 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97111 @0 glBegin(mode = GL_QUADS) >97112 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >97113 @0 glVertex2f(x = 742, y = 339) >97114 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >97115 @0 glVertex2f(x = 749, y = 339) >97116 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >97117 @0 glVertex2f(x = 749, y = 348) >97118 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >97119 @0 glVertex2f(x = 742, y = 348) >97120 @0 glEnd() >97121 @0 glEnable(cap = GL_BLEND) >97122 @0 glEnable(cap = GL_ALPHA_TEST) >97123 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97124 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97125 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97126 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97127 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97128 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97129 @0 glMatrixMode(mode = GL_TEXTURE) >97130 @0 glLoadIdentity() >97131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97137 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97138 @0 glBegin(mode = GL_QUADS) >97139 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >97140 @0 glVertex2f(x = 749, y = 341) >97141 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >97142 @0 glVertex2f(x = 756, y = 341) >97143 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >97144 @0 glVertex2f(x = 756, y = 348) >97145 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >97146 @0 glVertex2f(x = 749, y = 348) >97147 @0 glEnd() >97148 @0 glEnable(cap = GL_BLEND) >97149 @0 glEnable(cap = GL_ALPHA_TEST) >97150 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97151 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97152 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97153 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97154 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97155 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97156 @0 glMatrixMode(mode = GL_TEXTURE) >97157 @0 glLoadIdentity() >97158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97164 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97165 @0 glBegin(mode = GL_QUADS) >97166 @0 glTexCoord2f(s = 0.75, t = 0.140625) >97167 @0 glVertex2f(x = 757, y = 341) >97168 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >97169 @0 glVertex2f(x = 763, y = 341) >97170 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >97171 @0 glVertex2f(x = 763, y = 348) >97172 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >97173 @0 glVertex2f(x = 757, y = 348) >97174 @0 glEnd() >97175 @0 glEnable(cap = GL_BLEND) >97176 @0 glEnable(cap = GL_ALPHA_TEST) >97177 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97178 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97179 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97180 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97181 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97182 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97183 @0 glMatrixMode(mode = GL_TEXTURE) >97184 @0 glLoadIdentity() >97185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97191 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97192 @0 glBegin(mode = GL_QUADS) >97193 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >97194 @0 glVertex2f(x = 763, y = 339) >97195 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >97196 @0 glVertex2f(x = 770, y = 339) >97197 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >97198 @0 glVertex2f(x = 770, y = 348) >97199 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >97200 @0 glVertex2f(x = 763, y = 348) >97201 @0 glEnd() >97202 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97203 @0 glDisable(cap = GL_TEXTURE_2D) >97204 @0 glDisable(cap = GL_BLEND) >97205 @0 glDisable(cap = GL_ALPHA_TEST) >97206 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >97207 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) >97208 @0 glDisable(cap = GL_BLEND) >97209 @0 glDisable(cap = GL_ALPHA_TEST) >97210 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >97211 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) >97212 @0 glEnable(cap = GL_BLEND) >97213 @0 glEnable(cap = GL_ALPHA_TEST) >97214 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97215 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >97216 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) >97217 @0 glDisable(cap = GL_BLEND) >97218 @0 glDisable(cap = GL_ALPHA_TEST) >97219 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >97220 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) >97221 @0 glEnable(cap = GL_BLEND) >97222 @0 glEnable(cap = GL_ALPHA_TEST) >97223 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97224 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >97225 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) >97226 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97227 @0 glEnable(cap = GL_TEXTURE_2D) >97228 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >97229 @0 glEnable(cap = GL_BLEND) >97230 @0 glEnable(cap = GL_ALPHA_TEST) >97231 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97232 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97233 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97234 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97235 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97236 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97237 @0 glMatrixMode(mode = GL_TEXTURE) >97238 @0 glLoadIdentity() >97239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >97240 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >97241 @0 glBegin(mode = GL_QUADS) >97242 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >97243 @0 glVertex2f(x = 791, y = 340) >97244 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >97245 @0 glVertex2f(x = 798, y = 340) >97246 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >97247 @0 glVertex2f(x = 798, y = 349) >97248 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >97249 @0 glVertex2f(x = 791, y = 349) >97250 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >97251 @0 glVertex2f(x = 798, y = 342) >97252 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >97253 @0 glVertex2f(x = 805, y = 342) >97254 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >97255 @0 glVertex2f(x = 805, y = 349) >97256 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >97257 @0 glVertex2f(x = 798, y = 349) >97258 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >97259 @0 glVertex2f(x = 805, y = 340) >97260 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >97261 @0 glVertex2f(x = 812, y = 340) >97262 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >97263 @0 glVertex2f(x = 812, y = 349) >97264 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >97265 @0 glVertex2f(x = 805, y = 349) >97266 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >97267 @0 glVertex2f(x = 812, y = 340) >97268 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >97269 @0 glVertex2f(x = 819, y = 340) >97270 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >97271 @0 glVertex2f(x = 819, y = 349) >97272 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >97273 @0 glVertex2f(x = 812, y = 349) >97274 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >97275 @0 glVertex2f(x = 820, y = 339) >97276 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >97277 @0 glVertex2f(x = 826, y = 339) >97278 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >97279 @0 glVertex2f(x = 826, y = 349) >97280 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >97281 @0 glVertex2f(x = 820, y = 349) >97282 @0 glTexCoord2f(s = 0.75, t = 0.140625) >97283 @0 glVertex2f(x = 827, y = 342) >97284 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >97285 @0 glVertex2f(x = 833, y = 342) >97286 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >97287 @0 glVertex2f(x = 833, y = 349) >97288 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >97289 @0 glVertex2f(x = 827, y = 349) >97290 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >97291 @0 glVertex2f(x = 833, y = 341) >97292 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >97293 @0 glVertex2f(x = 840, y = 341) >97294 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >97295 @0 glVertex2f(x = 840, y = 352) >97296 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >97297 @0 glVertex2f(x = 833, y = 352) >97298 @0 glTexCoord2f(s = 0, t = 0.1875) >97299 @0 glVertex2f(x = 840, y = 342) >97300 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >97301 @0 glVertex2f(x = 847, y = 342) >97302 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >97303 @0 glVertex2f(x = 847, y = 349) >97304 @0 glTexCoord2f(s = 0, t = 0.2148438) >97305 @0 glVertex2f(x = 840, y = 349) >97306 @0 glEnd() >97307 @0 glEnable(cap = GL_BLEND) >97308 @0 glEnable(cap = GL_ALPHA_TEST) >97309 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97310 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97311 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97312 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97313 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97314 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97315 @0 glMatrixMode(mode = GL_TEXTURE) >97316 @0 glLoadIdentity() >97317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97323 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97324 @0 glBegin(mode = GL_QUADS) >97325 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >97326 @0 glVertex2f(x = 790, y = 339) >97327 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >97328 @0 glVertex2f(x = 797, y = 339) >97329 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >97330 @0 glVertex2f(x = 797, y = 348) >97331 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >97332 @0 glVertex2f(x = 790, y = 348) >97333 @0 glEnd() >97334 @0 glEnable(cap = GL_BLEND) >97335 @0 glEnable(cap = GL_ALPHA_TEST) >97336 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97337 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97338 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97339 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97340 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97341 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97342 @0 glMatrixMode(mode = GL_TEXTURE) >97343 @0 glLoadIdentity() >97344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97350 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97351 @0 glBegin(mode = GL_QUADS) >97352 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >97353 @0 glVertex2f(x = 797, y = 341) >97354 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >97355 @0 glVertex2f(x = 804, y = 341) >97356 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >97357 @0 glVertex2f(x = 804, y = 348) >97358 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >97359 @0 glVertex2f(x = 797, y = 348) >97360 @0 glEnd() >97361 @0 glEnable(cap = GL_BLEND) >97362 @0 glEnable(cap = GL_ALPHA_TEST) >97363 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97364 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97365 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97366 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97367 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97368 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97369 @0 glMatrixMode(mode = GL_TEXTURE) >97370 @0 glLoadIdentity() >97371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97377 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97378 @0 glBegin(mode = GL_QUADS) >97379 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >97380 @0 glVertex2f(x = 804, y = 339) >97381 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >97382 @0 glVertex2f(x = 811, y = 339) >97383 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >97384 @0 glVertex2f(x = 811, y = 348) >97385 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >97386 @0 glVertex2f(x = 804, y = 348) >97387 @0 glEnd() >97388 @0 glEnable(cap = GL_BLEND) >97389 @0 glEnable(cap = GL_ALPHA_TEST) >97390 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97391 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97392 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97393 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97394 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97395 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97396 @0 glMatrixMode(mode = GL_TEXTURE) >97397 @0 glLoadIdentity() >97398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97404 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97405 @0 glBegin(mode = GL_QUADS) >97406 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >97407 @0 glVertex2f(x = 811, y = 339) >97408 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >97409 @0 glVertex2f(x = 818, y = 339) >97410 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >97411 @0 glVertex2f(x = 818, y = 348) >97412 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >97413 @0 glVertex2f(x = 811, y = 348) >97414 @0 glEnd() >97415 @0 glEnable(cap = GL_BLEND) >97416 @0 glEnable(cap = GL_ALPHA_TEST) >97417 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97418 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97419 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97420 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97421 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97422 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97423 @0 glMatrixMode(mode = GL_TEXTURE) >97424 @0 glLoadIdentity() >97425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97431 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97432 @0 glBegin(mode = GL_QUADS) >97433 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >97434 @0 glVertex2f(x = 819, y = 338) >97435 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >97436 @0 glVertex2f(x = 825, y = 338) >97437 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >97438 @0 glVertex2f(x = 825, y = 348) >97439 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >97440 @0 glVertex2f(x = 819, y = 348) >97441 @0 glEnd() >97442 @0 glEnable(cap = GL_BLEND) >97443 @0 glEnable(cap = GL_ALPHA_TEST) >97444 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97445 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97446 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97447 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97448 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97449 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97450 @0 glMatrixMode(mode = GL_TEXTURE) >97451 @0 glLoadIdentity() >97452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97458 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97459 @0 glBegin(mode = GL_QUADS) >97460 @0 glTexCoord2f(s = 0.75, t = 0.140625) >97461 @0 glVertex2f(x = 826, y = 341) >97462 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >97463 @0 glVertex2f(x = 832, y = 341) >97464 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >97465 @0 glVertex2f(x = 832, y = 348) >97466 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >97467 @0 glVertex2f(x = 826, y = 348) >97468 @0 glEnd() >97469 @0 glEnable(cap = GL_BLEND) >97470 @0 glEnable(cap = GL_ALPHA_TEST) >97471 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97472 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97473 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97474 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97475 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97476 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97477 @0 glMatrixMode(mode = GL_TEXTURE) >97478 @0 glLoadIdentity() >97479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97485 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97486 @0 glBegin(mode = GL_QUADS) >97487 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >97488 @0 glVertex2f(x = 832, y = 340) >97489 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >97490 @0 glVertex2f(x = 839, y = 340) >97491 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >97492 @0 glVertex2f(x = 839, y = 351) >97493 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >97494 @0 glVertex2f(x = 832, y = 351) >97495 @0 glEnd() >97496 @0 glEnable(cap = GL_BLEND) >97497 @0 glEnable(cap = GL_ALPHA_TEST) >97498 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97499 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97500 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97501 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97502 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97503 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97504 @0 glMatrixMode(mode = GL_TEXTURE) >97505 @0 glLoadIdentity() >97506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97512 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97513 @0 glBegin(mode = GL_QUADS) >97514 @0 glTexCoord2f(s = 0, t = 0.1875) >97515 @0 glVertex2f(x = 839, y = 341) >97516 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >97517 @0 glVertex2f(x = 846, y = 341) >97518 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >97519 @0 glVertex2f(x = 846, y = 348) >97520 @0 glTexCoord2f(s = 0, t = 0.2148438) >97521 @0 glVertex2f(x = 839, y = 348) >97522 @0 glEnd() >97523 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97524 @0 glDisable(cap = GL_TEXTURE_2D) >97525 @0 glDisable(cap = GL_BLEND) >97526 @0 glDisable(cap = GL_ALPHA_TEST) >97527 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >97528 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) >97529 @0 glDisable(cap = GL_BLEND) >97530 @0 glDisable(cap = GL_ALPHA_TEST) >97531 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >97532 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) >97533 @0 glEnable(cap = GL_BLEND) >97534 @0 glEnable(cap = GL_ALPHA_TEST) >97535 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97536 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >97537 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) >97538 @0 glDisable(cap = GL_BLEND) >97539 @0 glDisable(cap = GL_ALPHA_TEST) >97540 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >97541 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) >97542 @0 glEnable(cap = GL_BLEND) >97543 @0 glEnable(cap = GL_ALPHA_TEST) >97544 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97545 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >97546 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) >97547 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97548 @0 glEnable(cap = GL_TEXTURE_2D) >97549 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >97550 @0 glEnable(cap = GL_BLEND) >97551 @0 glEnable(cap = GL_ALPHA_TEST) >97552 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97553 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97554 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97555 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97556 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97557 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97558 @0 glMatrixMode(mode = GL_TEXTURE) >97559 @0 glLoadIdentity() >97560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >97561 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >97562 @0 glBegin(mode = GL_QUADS) >97563 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >97564 @0 glVertex2f(x = 867, y = 340) >97565 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >97566 @0 glVertex2f(x = 874, y = 340) >97567 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >97568 @0 glVertex2f(x = 874, y = 349) >97569 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >97570 @0 glVertex2f(x = 867, y = 349) >97571 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >97572 @0 glVertex2f(x = 875, y = 342) >97573 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >97574 @0 glVertex2f(x = 881, y = 342) >97575 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >97576 @0 glVertex2f(x = 881, y = 349) >97577 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >97578 @0 glVertex2f(x = 875, y = 349) >97579 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >97580 @0 glVertex2f(x = 881, y = 342) >97581 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >97582 @0 glVertex2f(x = 888, y = 342) >97583 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >97584 @0 glVertex2f(x = 888, y = 349) >97585 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >97586 @0 glVertex2f(x = 881, y = 349) >97587 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >97588 @0 glVertex2f(x = 888, y = 339) >97589 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >97590 @0 glVertex2f(x = 895, y = 339) >97591 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >97592 @0 glVertex2f(x = 895, y = 349) >97593 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >97594 @0 glVertex2f(x = 888, y = 349) >97595 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >97596 @0 glVertex2f(x = 896, y = 339) >97597 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >97598 @0 glVertex2f(x = 902, y = 339) >97599 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >97600 @0 glVertex2f(x = 902, y = 349) >97601 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >97602 @0 glVertex2f(x = 896, y = 349) >97603 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >97604 @0 glVertex2f(x = 902, y = 340) >97605 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >97606 @0 glVertex2f(x = 909, y = 340) >97607 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >97608 @0 glVertex2f(x = 909, y = 349) >97609 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >97610 @0 glVertex2f(x = 902, y = 349) >97611 @0 glTexCoord2f(s = 0, t = 0.1875) >97612 @0 glVertex2f(x = 909, y = 342) >97613 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >97614 @0 glVertex2f(x = 916, y = 342) >97615 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >97616 @0 glVertex2f(x = 916, y = 349) >97617 @0 glTexCoord2f(s = 0, t = 0.2148438) >97618 @0 glVertex2f(x = 909, y = 349) >97619 @0 glEnd() >97620 @0 glEnable(cap = GL_BLEND) >97621 @0 glEnable(cap = GL_ALPHA_TEST) >97622 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97623 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97624 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97625 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97626 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97627 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97628 @0 glMatrixMode(mode = GL_TEXTURE) >97629 @0 glLoadIdentity() >97630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97636 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97637 @0 glBegin(mode = GL_QUADS) >97638 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >97639 @0 glVertex2f(x = 866, y = 339) >97640 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >97641 @0 glVertex2f(x = 873, y = 339) >97642 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >97643 @0 glVertex2f(x = 873, y = 348) >97644 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >97645 @0 glVertex2f(x = 866, y = 348) >97646 @0 glEnd() >97647 @0 glEnable(cap = GL_BLEND) >97648 @0 glEnable(cap = GL_ALPHA_TEST) >97649 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97650 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97651 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97652 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97653 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97654 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97655 @0 glMatrixMode(mode = GL_TEXTURE) >97656 @0 glLoadIdentity() >97657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97663 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97664 @0 glBegin(mode = GL_QUADS) >97665 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >97666 @0 glVertex2f(x = 874, y = 341) >97667 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >97668 @0 glVertex2f(x = 880, y = 341) >97669 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >97670 @0 glVertex2f(x = 880, y = 348) >97671 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >97672 @0 glVertex2f(x = 874, y = 348) >97673 @0 glEnd() >97674 @0 glEnable(cap = GL_BLEND) >97675 @0 glEnable(cap = GL_ALPHA_TEST) >97676 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97677 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97678 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97679 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97680 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97681 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97682 @0 glMatrixMode(mode = GL_TEXTURE) >97683 @0 glLoadIdentity() >97684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97690 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97691 @0 glBegin(mode = GL_QUADS) >97692 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >97693 @0 glVertex2f(x = 880, y = 341) >97694 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >97695 @0 glVertex2f(x = 887, y = 341) >97696 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >97697 @0 glVertex2f(x = 887, y = 348) >97698 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >97699 @0 glVertex2f(x = 880, y = 348) >97700 @0 glEnd() >97701 @0 glEnable(cap = GL_BLEND) >97702 @0 glEnable(cap = GL_ALPHA_TEST) >97703 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97704 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97705 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97706 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97707 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97708 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97709 @0 glMatrixMode(mode = GL_TEXTURE) >97710 @0 glLoadIdentity() >97711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97717 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97718 @0 glBegin(mode = GL_QUADS) >97719 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >97720 @0 glVertex2f(x = 887, y = 338) >97721 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >97722 @0 glVertex2f(x = 894, y = 338) >97723 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >97724 @0 glVertex2f(x = 894, y = 348) >97725 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >97726 @0 glVertex2f(x = 887, y = 348) >97727 @0 glEnd() >97728 @0 glEnable(cap = GL_BLEND) >97729 @0 glEnable(cap = GL_ALPHA_TEST) >97730 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97731 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97732 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97733 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97734 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97735 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97736 @0 glMatrixMode(mode = GL_TEXTURE) >97737 @0 glLoadIdentity() >97738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97744 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97745 @0 glBegin(mode = GL_QUADS) >97746 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >97747 @0 glVertex2f(x = 895, y = 338) >97748 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >97749 @0 glVertex2f(x = 901, y = 338) >97750 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >97751 @0 glVertex2f(x = 901, y = 348) >97752 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >97753 @0 glVertex2f(x = 895, y = 348) >97754 @0 glEnd() >97755 @0 glEnable(cap = GL_BLEND) >97756 @0 glEnable(cap = GL_ALPHA_TEST) >97757 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97758 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97759 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97760 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97761 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97762 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97763 @0 glMatrixMode(mode = GL_TEXTURE) >97764 @0 glLoadIdentity() >97765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97771 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97772 @0 glBegin(mode = GL_QUADS) >97773 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >97774 @0 glVertex2f(x = 901, y = 339) >97775 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >97776 @0 glVertex2f(x = 908, y = 339) >97777 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >97778 @0 glVertex2f(x = 908, y = 348) >97779 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >97780 @0 glVertex2f(x = 901, y = 348) >97781 @0 glEnd() >97782 @0 glEnable(cap = GL_BLEND) >97783 @0 glEnable(cap = GL_ALPHA_TEST) >97784 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97785 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97786 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97787 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97788 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97789 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97790 @0 glMatrixMode(mode = GL_TEXTURE) >97791 @0 glLoadIdentity() >97792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97798 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97799 @0 glBegin(mode = GL_QUADS) >97800 @0 glTexCoord2f(s = 0, t = 0.1875) >97801 @0 glVertex2f(x = 908, y = 341) >97802 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >97803 @0 glVertex2f(x = 915, y = 341) >97804 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >97805 @0 glVertex2f(x = 915, y = 348) >97806 @0 glTexCoord2f(s = 0, t = 0.2148438) >97807 @0 glVertex2f(x = 908, y = 348) >97808 @0 glEnd() >97809 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97810 @0 glDisable(cap = GL_TEXTURE_2D) >97811 @0 glDisable(cap = GL_BLEND) >97812 @0 glDisable(cap = GL_ALPHA_TEST) >97813 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >97814 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) >97815 @0 glDisable(cap = GL_BLEND) >97816 @0 glDisable(cap = GL_ALPHA_TEST) >97817 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >97818 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) >97819 @0 glEnable(cap = GL_BLEND) >97820 @0 glEnable(cap = GL_ALPHA_TEST) >97821 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97822 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >97823 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) >97824 @0 glDisable(cap = GL_BLEND) >97825 @0 glDisable(cap = GL_ALPHA_TEST) >97826 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >97827 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) >97828 @0 glEnable(cap = GL_BLEND) >97829 @0 glEnable(cap = GL_ALPHA_TEST) >97830 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97831 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >97832 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) >97833 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97834 @0 glEnable(cap = GL_TEXTURE_2D) >97835 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >97836 @0 glEnable(cap = GL_BLEND) >97837 @0 glEnable(cap = GL_ALPHA_TEST) >97838 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97839 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97840 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97841 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97842 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97843 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97844 @0 glMatrixMode(mode = GL_TEXTURE) >97845 @0 glLoadIdentity() >97846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >97847 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >97848 @0 glBegin(mode = GL_QUADS) >97849 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >97850 @0 glVertex2f(x = 549, y = 339) >97851 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >97852 @0 glVertex2f(x = 556, y = 339) >97853 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >97854 @0 glVertex2f(x = 556, y = 348) >97855 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >97856 @0 glVertex2f(x = 549, y = 348) >97857 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >97858 @0 glVertex2f(x = 556, y = 339) >97859 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >97860 @0 glVertex2f(x = 563, y = 339) >97861 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >97862 @0 glVertex2f(x = 563, y = 348) >97863 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >97864 @0 glVertex2f(x = 556, y = 348) >97865 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >97866 @0 glVertex2f(x = 563, y = 341) >97867 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >97868 @0 glVertex2f(x = 570, y = 341) >97869 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >97870 @0 glVertex2f(x = 570, y = 349) >97871 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >97872 @0 glVertex2f(x = 563, y = 349) >97873 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >97874 @0 glVertex2f(x = 571, y = 341) >97875 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >97876 @0 glVertex2f(x = 577, y = 341) >97877 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >97878 @0 glVertex2f(x = 577, y = 348) >97879 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >97880 @0 glVertex2f(x = 571, y = 348) >97881 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >97882 @0 glVertex2f(x = 577, y = 339) >97883 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >97884 @0 glVertex2f(x = 584, y = 339) >97885 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >97886 @0 glVertex2f(x = 584, y = 348) >97887 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >97888 @0 glVertex2f(x = 577, y = 348) >97889 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >97890 @0 glVertex2f(x = 591, y = 339) >97891 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >97892 @0 glVertex2f(x = 598, y = 339) >97893 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >97894 @0 glVertex2f(x = 598, y = 348) >97895 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >97896 @0 glVertex2f(x = 591, y = 348) >97897 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >97898 @0 glVertex2f(x = 598, y = 341) >97899 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >97900 @0 glVertex2f(x = 605, y = 341) >97901 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >97902 @0 glVertex2f(x = 605, y = 349) >97903 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >97904 @0 glVertex2f(x = 598, y = 349) >97905 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >97906 @0 glVertex2f(x = 605, y = 341) >97907 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >97908 @0 glVertex2f(x = 612, y = 341) >97909 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >97910 @0 glVertex2f(x = 612, y = 348) >97911 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >97912 @0 glVertex2f(x = 605, y = 348) >97913 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >97914 @0 glVertex2f(x = 612, y = 341) >97915 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >97916 @0 glVertex2f(x = 619, y = 341) >97917 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >97918 @0 glVertex2f(x = 619, y = 348) >97919 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >97920 @0 glVertex2f(x = 612, y = 348) >97921 @0 glEnd() >97922 @0 glEnable(cap = GL_BLEND) >97923 @0 glEnable(cap = GL_ALPHA_TEST) >97924 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97925 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97926 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97927 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97928 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97929 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97930 @0 glMatrixMode(mode = GL_TEXTURE) >97931 @0 glLoadIdentity() >97932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97938 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97939 @0 glBegin(mode = GL_QUADS) >97940 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >97941 @0 glVertex2f(x = 548, y = 338) >97942 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >97943 @0 glVertex2f(x = 555, y = 338) >97944 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >97945 @0 glVertex2f(x = 555, y = 347) >97946 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >97947 @0 glVertex2f(x = 548, y = 347) >97948 @0 glEnd() >97949 @0 glEnable(cap = GL_BLEND) >97950 @0 glEnable(cap = GL_ALPHA_TEST) >97951 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97952 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97953 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97954 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97955 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97956 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97957 @0 glMatrixMode(mode = GL_TEXTURE) >97958 @0 glLoadIdentity() >97959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97965 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97966 @0 glBegin(mode = GL_QUADS) >97967 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >97968 @0 glVertex2f(x = 555, y = 338) >97969 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >97970 @0 glVertex2f(x = 562, y = 338) >97971 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >97972 @0 glVertex2f(x = 562, y = 347) >97973 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >97974 @0 glVertex2f(x = 555, y = 347) >97975 @0 glEnd() >97976 @0 glEnable(cap = GL_BLEND) >97977 @0 glEnable(cap = GL_ALPHA_TEST) >97978 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >97979 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >97980 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >97981 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >97982 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >97983 @0 glActiveTextureARB(texture = GL_TEXTURE0) >97984 @0 glMatrixMode(mode = GL_TEXTURE) >97985 @0 glLoadIdentity() >97986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >97987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >97988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >97989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >97990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >97991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >97992 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >97993 @0 glBegin(mode = GL_QUADS) >97994 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >97995 @0 glVertex2f(x = 562, y = 340) >97996 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >97997 @0 glVertex2f(x = 569, y = 340) >97998 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >97999 @0 glVertex2f(x = 569, y = 348) >98000 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >98001 @0 glVertex2f(x = 562, y = 348) >98002 @0 glEnd() >98003 @0 glEnable(cap = GL_BLEND) >98004 @0 glEnable(cap = GL_ALPHA_TEST) >98005 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98006 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98007 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98008 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98009 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98010 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98011 @0 glMatrixMode(mode = GL_TEXTURE) >98012 @0 glLoadIdentity() >98013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98019 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98020 @0 glBegin(mode = GL_QUADS) >98021 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >98022 @0 glVertex2f(x = 570, y = 340) >98023 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >98024 @0 glVertex2f(x = 576, y = 340) >98025 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >98026 @0 glVertex2f(x = 576, y = 347) >98027 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >98028 @0 glVertex2f(x = 570, y = 347) >98029 @0 glEnd() >98030 @0 glEnable(cap = GL_BLEND) >98031 @0 glEnable(cap = GL_ALPHA_TEST) >98032 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98033 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98034 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98035 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98036 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98037 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98038 @0 glMatrixMode(mode = GL_TEXTURE) >98039 @0 glLoadIdentity() >98040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98046 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98047 @0 glBegin(mode = GL_QUADS) >98048 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >98049 @0 glVertex2f(x = 576, y = 338) >98050 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >98051 @0 glVertex2f(x = 583, y = 338) >98052 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >98053 @0 glVertex2f(x = 583, y = 347) >98054 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >98055 @0 glVertex2f(x = 576, y = 347) >98056 @0 glEnd() >98057 @0 glEnable(cap = GL_BLEND) >98058 @0 glEnable(cap = GL_ALPHA_TEST) >98059 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98060 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98061 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98062 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98063 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98064 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98065 @0 glMatrixMode(mode = GL_TEXTURE) >98066 @0 glLoadIdentity() >98067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98073 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98074 @0 glBegin(mode = GL_QUADS) >98075 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >98076 @0 glVertex2f(x = 590, y = 338) >98077 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >98078 @0 glVertex2f(x = 597, y = 338) >98079 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >98080 @0 glVertex2f(x = 597, y = 347) >98081 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >98082 @0 glVertex2f(x = 590, y = 347) >98083 @0 glEnd() >98084 @0 glEnable(cap = GL_BLEND) >98085 @0 glEnable(cap = GL_ALPHA_TEST) >98086 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98087 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98088 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98089 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98090 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98091 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98092 @0 glMatrixMode(mode = GL_TEXTURE) >98093 @0 glLoadIdentity() >98094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98100 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98101 @0 glBegin(mode = GL_QUADS) >98102 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >98103 @0 glVertex2f(x = 597, y = 340) >98104 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >98105 @0 glVertex2f(x = 604, y = 340) >98106 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >98107 @0 glVertex2f(x = 604, y = 348) >98108 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >98109 @0 glVertex2f(x = 597, y = 348) >98110 @0 glEnd() >98111 @0 glEnable(cap = GL_BLEND) >98112 @0 glEnable(cap = GL_ALPHA_TEST) >98113 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98114 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98115 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98116 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98117 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98118 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98119 @0 glMatrixMode(mode = GL_TEXTURE) >98120 @0 glLoadIdentity() >98121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98127 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98128 @0 glBegin(mode = GL_QUADS) >98129 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >98130 @0 glVertex2f(x = 604, y = 340) >98131 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >98132 @0 glVertex2f(x = 611, y = 340) >98133 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >98134 @0 glVertex2f(x = 611, y = 347) >98135 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >98136 @0 glVertex2f(x = 604, y = 347) >98137 @0 glEnd() >98138 @0 glEnable(cap = GL_BLEND) >98139 @0 glEnable(cap = GL_ALPHA_TEST) >98140 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98141 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98142 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98143 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98144 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98145 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98146 @0 glMatrixMode(mode = GL_TEXTURE) >98147 @0 glLoadIdentity() >98148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98154 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98155 @0 glBegin(mode = GL_QUADS) >98156 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >98157 @0 glVertex2f(x = 611, y = 340) >98158 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >98159 @0 glVertex2f(x = 618, y = 340) >98160 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >98161 @0 glVertex2f(x = 618, y = 347) >98162 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >98163 @0 glVertex2f(x = 611, y = 347) >98164 @0 glEnd() >98165 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98166 @0 glDisable(cap = GL_TEXTURE_2D) >98167 @0 glDisable(cap = GL_BLEND) >98168 @0 glDisable(cap = GL_ALPHA_TEST) >98169 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >98170 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) >98171 @0 glDisable(cap = GL_BLEND) >98172 @0 glDisable(cap = GL_ALPHA_TEST) >98173 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >98174 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) >98175 @0 glEnable(cap = GL_BLEND) >98176 @0 glEnable(cap = GL_ALPHA_TEST) >98177 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98178 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >98179 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) >98180 @0 glDisable(cap = GL_BLEND) >98181 @0 glDisable(cap = GL_ALPHA_TEST) >98182 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >98183 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) >98184 @0 glDisable(cap = GL_BLEND) >98185 @0 glDisable(cap = GL_ALPHA_TEST) >98186 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >98187 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) >98188 @0 glEnable(cap = GL_BLEND) >98189 @0 glEnable(cap = GL_ALPHA_TEST) >98190 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98191 @0 glBegin(mode = GL_QUADS) >98192 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >98193 @0 glVertex2f(x = 1053, y = 864) >98194 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >98195 @0 glVertex2f(x = 1338, y = 864) >98196 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >98197 @0 glVertex2f(x = 1338, y = 937) >98198 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >98199 @0 glVertex2f(x = 1053, y = 937) >98200 @0 glEnd() >98201 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98202 @0 glEnable(cap = GL_TEXTURE_2D) >98203 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >98204 @0 glEnable(cap = GL_BLEND) >98205 @0 glEnable(cap = GL_ALPHA_TEST) >98206 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98207 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98208 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98209 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98210 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98211 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98212 @0 glMatrixMode(mode = GL_TEXTURE) >98213 @0 glLoadIdentity() >98214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >98215 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >98216 @0 glBegin(mode = GL_QUADS) >98217 @0 glTexCoord2f(s = 0.75, t = 0.046875) >98218 @0 glVertex2f(x = 1176, y = 897) >98219 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >98220 @0 glVertex2f(x = 1183, y = 897) >98221 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >98222 @0 glVertex2f(x = 1183, y = 906) >98223 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >98224 @0 glVertex2f(x = 1176, y = 906) >98225 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >98226 @0 glVertex2f(x = 1183, y = 899) >98227 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >98228 @0 glVertex2f(x = 1190, y = 899) >98229 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >98230 @0 glVertex2f(x = 1190, y = 906) >98231 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >98232 @0 glVertex2f(x = 1183, y = 906) >98233 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >98234 @0 glVertex2f(x = 1190, y = 896) >98235 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >98236 @0 glVertex2f(x = 1197, y = 896) >98237 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >98238 @0 glVertex2f(x = 1197, y = 906) >98239 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >98240 @0 glVertex2f(x = 1190, y = 906) >98241 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >98242 @0 glVertex2f(x = 1197, y = 899) >98243 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >98244 @0 glVertex2f(x = 1204, y = 899) >98245 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >98246 @0 glVertex2f(x = 1204, y = 906) >98247 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >98248 @0 glVertex2f(x = 1197, y = 906) >98249 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >98250 @0 glVertex2f(x = 1204, y = 897) >98251 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >98252 @0 glVertex2f(x = 1211, y = 897) >98253 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >98254 @0 glVertex2f(x = 1211, y = 906) >98255 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >98256 @0 glVertex2f(x = 1204, y = 906) >98257 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >98258 @0 glVertex2f(x = 1211, y = 899) >98259 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >98260 @0 glVertex2f(x = 1218, y = 899) >98261 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >98262 @0 glVertex2f(x = 1218, y = 906) >98263 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >98264 @0 glVertex2f(x = 1211, y = 906) >98265 @0 glEnd() >98266 @0 glEnable(cap = GL_BLEND) >98267 @0 glEnable(cap = GL_ALPHA_TEST) >98268 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98269 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98270 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98271 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98272 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98273 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98274 @0 glMatrixMode(mode = GL_TEXTURE) >98275 @0 glLoadIdentity() >98276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98282 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98283 @0 glBegin(mode = GL_QUADS) >98284 @0 glTexCoord2f(s = 0.75, t = 0.046875) >98285 @0 glVertex2f(x = 1175, y = 896) >98286 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >98287 @0 glVertex2f(x = 1182, y = 896) >98288 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >98289 @0 glVertex2f(x = 1182, y = 905) >98290 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >98291 @0 glVertex2f(x = 1175, y = 905) >98292 @0 glEnd() >98293 @0 glEnable(cap = GL_BLEND) >98294 @0 glEnable(cap = GL_ALPHA_TEST) >98295 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98296 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98297 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98298 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98299 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98300 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98301 @0 glMatrixMode(mode = GL_TEXTURE) >98302 @0 glLoadIdentity() >98303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98309 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98310 @0 glBegin(mode = GL_QUADS) >98311 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >98312 @0 glVertex2f(x = 1182, y = 898) >98313 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >98314 @0 glVertex2f(x = 1189, y = 898) >98315 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >98316 @0 glVertex2f(x = 1189, y = 905) >98317 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >98318 @0 glVertex2f(x = 1182, y = 905) >98319 @0 glEnd() >98320 @0 glEnable(cap = GL_BLEND) >98321 @0 glEnable(cap = GL_ALPHA_TEST) >98322 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98323 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98324 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98325 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98326 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98327 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98328 @0 glMatrixMode(mode = GL_TEXTURE) >98329 @0 glLoadIdentity() >98330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98336 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98337 @0 glBegin(mode = GL_QUADS) >98338 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >98339 @0 glVertex2f(x = 1189, y = 895) >98340 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >98341 @0 glVertex2f(x = 1196, y = 895) >98342 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >98343 @0 glVertex2f(x = 1196, y = 905) >98344 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >98345 @0 glVertex2f(x = 1189, y = 905) >98346 @0 glEnd() >98347 @0 glEnable(cap = GL_BLEND) >98348 @0 glEnable(cap = GL_ALPHA_TEST) >98349 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98350 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98351 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98352 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98353 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98354 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98355 @0 glMatrixMode(mode = GL_TEXTURE) >98356 @0 glLoadIdentity() >98357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98363 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98364 @0 glBegin(mode = GL_QUADS) >98365 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >98366 @0 glVertex2f(x = 1196, y = 898) >98367 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >98368 @0 glVertex2f(x = 1203, y = 898) >98369 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >98370 @0 glVertex2f(x = 1203, y = 905) >98371 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >98372 @0 glVertex2f(x = 1196, y = 905) >98373 @0 glEnd() >98374 @0 glEnable(cap = GL_BLEND) >98375 @0 glEnable(cap = GL_ALPHA_TEST) >98376 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98377 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98378 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98379 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98380 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98381 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98382 @0 glMatrixMode(mode = GL_TEXTURE) >98383 @0 glLoadIdentity() >98384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98390 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98391 @0 glBegin(mode = GL_QUADS) >98392 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >98393 @0 glVertex2f(x = 1203, y = 896) >98394 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >98395 @0 glVertex2f(x = 1210, y = 896) >98396 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >98397 @0 glVertex2f(x = 1210, y = 905) >98398 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >98399 @0 glVertex2f(x = 1203, y = 905) >98400 @0 glEnd() >98401 @0 glEnable(cap = GL_BLEND) >98402 @0 glEnable(cap = GL_ALPHA_TEST) >98403 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98404 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98405 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98406 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98407 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98408 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98409 @0 glMatrixMode(mode = GL_TEXTURE) >98410 @0 glLoadIdentity() >98411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98417 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98418 @0 glBegin(mode = GL_QUADS) >98419 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >98420 @0 glVertex2f(x = 1210, y = 898) >98421 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >98422 @0 glVertex2f(x = 1217, y = 898) >98423 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >98424 @0 glVertex2f(x = 1217, y = 905) >98425 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >98426 @0 glVertex2f(x = 1210, y = 905) >98427 @0 glEnd() >98428 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98429 @0 glDisable(cap = GL_TEXTURE_2D) >98430 @0 glEnable(cap = GL_BLEND) >98431 @0 glEnable(cap = GL_ALPHA_TEST) >98432 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98433 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >98434 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) >98435 @0 glDisable(cap = GL_BLEND) >98436 @0 glDisable(cap = GL_ALPHA_TEST) >98437 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >98438 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) >98439 @0 glDisable(cap = GL_BLEND) >98440 @0 glDisable(cap = GL_ALPHA_TEST) >98441 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >98442 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) >98443 @0 glEnable(cap = GL_BLEND) >98444 @0 glEnable(cap = GL_ALPHA_TEST) >98445 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98446 @0 glBegin(mode = GL_QUADS) >98447 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >98448 @0 glVertex2f(x = 1353, y = 864) >98449 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >98450 @0 glVertex2f(x = 1662, y = 864) >98451 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >98452 @0 glVertex2f(x = 1662, y = 937) >98453 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >98454 @0 glVertex2f(x = 1353, y = 937) >98455 @0 glEnd() >98456 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98457 @0 glEnable(cap = GL_TEXTURE_2D) >98458 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >98459 @0 glEnable(cap = GL_BLEND) >98460 @0 glEnable(cap = GL_ALPHA_TEST) >98461 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98462 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98463 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98464 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98465 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98466 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98467 @0 glMatrixMode(mode = GL_TEXTURE) >98468 @0 glLoadIdentity() >98469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >98470 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >98471 @0 glBegin(mode = GL_QUADS) >98472 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >98473 @0 glVertex2f(x = 1477, y = 897) >98474 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >98475 @0 glVertex2f(x = 1484, y = 897) >98476 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >98477 @0 glVertex2f(x = 1484, y = 906) >98478 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >98479 @0 glVertex2f(x = 1477, y = 906) >98480 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >98481 @0 glVertex2f(x = 1484, y = 899) >98482 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >98483 @0 glVertex2f(x = 1491, y = 899) >98484 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >98485 @0 glVertex2f(x = 1491, y = 906) >98486 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >98487 @0 glVertex2f(x = 1484, y = 906) >98488 @0 glTexCoord2f(s = 0.75, t = 0.140625) >98489 @0 glVertex2f(x = 1492, y = 899) >98490 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >98491 @0 glVertex2f(x = 1498, y = 899) >98492 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >98493 @0 glVertex2f(x = 1498, y = 906) >98494 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >98495 @0 glVertex2f(x = 1492, y = 906) >98496 @0 glTexCoord2f(s = 0.375, t = 0.140625) >98497 @0 glVertex2f(x = 1499, y = 896) >98498 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >98499 @0 glVertex2f(x = 1505, y = 896) >98500 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >98501 @0 glVertex2f(x = 1505, y = 906) >98502 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >98503 @0 glVertex2f(x = 1499, y = 906) >98504 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >98505 @0 glVertex2f(x = 1506, y = 896) >98506 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >98507 @0 glVertex2f(x = 1512, y = 896) >98508 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >98509 @0 glVertex2f(x = 1512, y = 906) >98510 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >98511 @0 glVertex2f(x = 1506, y = 906) >98512 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >98513 @0 glVertex2f(x = 1512, y = 898) >98514 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >98515 @0 glVertex2f(x = 1519, y = 898) >98516 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >98517 @0 glVertex2f(x = 1519, y = 909) >98518 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >98519 @0 glVertex2f(x = 1512, y = 909) >98520 @0 glTexCoord2f(s = 0.09375, t = 0.1875) >98521 @0 glVertex2f(x = 1520, y = 899) >98522 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) >98523 @0 glVertex2f(x = 1526, y = 899) >98524 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) >98525 @0 glVertex2f(x = 1526, y = 906) >98526 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) >98527 @0 glVertex2f(x = 1520, y = 906) >98528 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >98529 @0 glVertex2f(x = 1527, y = 899) >98530 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >98531 @0 glVertex2f(x = 1533, y = 899) >98532 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >98533 @0 glVertex2f(x = 1533, y = 906) >98534 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >98535 @0 glVertex2f(x = 1527, y = 906) >98536 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >98537 @0 glVertex2f(x = 1533, y = 899) >98538 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >98539 @0 glVertex2f(x = 1540, y = 899) >98540 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >98541 @0 glVertex2f(x = 1540, y = 906) >98542 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >98543 @0 glVertex2f(x = 1533, y = 906) >98544 @0 glEnd() >98545 @0 glEnable(cap = GL_BLEND) >98546 @0 glEnable(cap = GL_ALPHA_TEST) >98547 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98548 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98549 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98550 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98551 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98552 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98553 @0 glMatrixMode(mode = GL_TEXTURE) >98554 @0 glLoadIdentity() >98555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98561 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98562 @0 glBegin(mode = GL_QUADS) >98563 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >98564 @0 glVertex2f(x = 1476, y = 896) >98565 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >98566 @0 glVertex2f(x = 1483, y = 896) >98567 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >98568 @0 glVertex2f(x = 1483, y = 905) >98569 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >98570 @0 glVertex2f(x = 1476, y = 905) >98571 @0 glEnd() >98572 @0 glEnable(cap = GL_BLEND) >98573 @0 glEnable(cap = GL_ALPHA_TEST) >98574 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98575 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98576 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98577 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98578 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98579 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98580 @0 glMatrixMode(mode = GL_TEXTURE) >98581 @0 glLoadIdentity() >98582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98588 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98589 @0 glBegin(mode = GL_QUADS) >98590 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >98591 @0 glVertex2f(x = 1483, y = 898) >98592 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >98593 @0 glVertex2f(x = 1490, y = 898) >98594 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >98595 @0 glVertex2f(x = 1490, y = 905) >98596 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >98597 @0 glVertex2f(x = 1483, y = 905) >98598 @0 glEnd() >98599 @0 glEnable(cap = GL_BLEND) >98600 @0 glEnable(cap = GL_ALPHA_TEST) >98601 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98602 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98603 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98604 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98605 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98606 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98607 @0 glMatrixMode(mode = GL_TEXTURE) >98608 @0 glLoadIdentity() >98609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98615 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98616 @0 glBegin(mode = GL_QUADS) >98617 @0 glTexCoord2f(s = 0.75, t = 0.140625) >98618 @0 glVertex2f(x = 1491, y = 898) >98619 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >98620 @0 glVertex2f(x = 1497, y = 898) >98621 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >98622 @0 glVertex2f(x = 1497, y = 905) >98623 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >98624 @0 glVertex2f(x = 1491, y = 905) >98625 @0 glEnd() >98626 @0 glEnable(cap = GL_BLEND) >98627 @0 glEnable(cap = GL_ALPHA_TEST) >98628 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98629 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98630 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98631 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98632 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98633 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98634 @0 glMatrixMode(mode = GL_TEXTURE) >98635 @0 glLoadIdentity() >98636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98642 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98643 @0 glBegin(mode = GL_QUADS) >98644 @0 glTexCoord2f(s = 0.375, t = 0.140625) >98645 @0 glVertex2f(x = 1498, y = 895) >98646 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >98647 @0 glVertex2f(x = 1504, y = 895) >98648 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >98649 @0 glVertex2f(x = 1504, y = 905) >98650 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >98651 @0 glVertex2f(x = 1498, y = 905) >98652 @0 glEnd() >98653 @0 glEnable(cap = GL_BLEND) >98654 @0 glEnable(cap = GL_ALPHA_TEST) >98655 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98656 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98657 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98658 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98659 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98660 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98661 @0 glMatrixMode(mode = GL_TEXTURE) >98662 @0 glLoadIdentity() >98663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98669 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98670 @0 glBegin(mode = GL_QUADS) >98671 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >98672 @0 glVertex2f(x = 1505, y = 895) >98673 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >98674 @0 glVertex2f(x = 1511, y = 895) >98675 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >98676 @0 glVertex2f(x = 1511, y = 905) >98677 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >98678 @0 glVertex2f(x = 1505, y = 905) >98679 @0 glEnd() >98680 @0 glEnable(cap = GL_BLEND) >98681 @0 glEnable(cap = GL_ALPHA_TEST) >98682 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98683 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98684 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98685 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98686 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98687 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98688 @0 glMatrixMode(mode = GL_TEXTURE) >98689 @0 glLoadIdentity() >98690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98696 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98697 @0 glBegin(mode = GL_QUADS) >98698 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >98699 @0 glVertex2f(x = 1511, y = 897) >98700 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >98701 @0 glVertex2f(x = 1518, y = 897) >98702 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >98703 @0 glVertex2f(x = 1518, y = 908) >98704 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >98705 @0 glVertex2f(x = 1511, y = 908) >98706 @0 glEnd() >98707 @0 glEnable(cap = GL_BLEND) >98708 @0 glEnable(cap = GL_ALPHA_TEST) >98709 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98710 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98711 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98712 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98713 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98714 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98715 @0 glMatrixMode(mode = GL_TEXTURE) >98716 @0 glLoadIdentity() >98717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98723 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98724 @0 glBegin(mode = GL_QUADS) >98725 @0 glTexCoord2f(s = 0.09375, t = 0.1875) >98726 @0 glVertex2f(x = 1519, y = 898) >98727 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) >98728 @0 glVertex2f(x = 1525, y = 898) >98729 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) >98730 @0 glVertex2f(x = 1525, y = 905) >98731 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) >98732 @0 glVertex2f(x = 1519, y = 905) >98733 @0 glEnd() >98734 @0 glEnable(cap = GL_BLEND) >98735 @0 glEnable(cap = GL_ALPHA_TEST) >98736 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98737 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98738 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98739 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98740 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98741 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98742 @0 glMatrixMode(mode = GL_TEXTURE) >98743 @0 glLoadIdentity() >98744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98750 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98751 @0 glBegin(mode = GL_QUADS) >98752 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >98753 @0 glVertex2f(x = 1526, y = 898) >98754 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >98755 @0 glVertex2f(x = 1532, y = 898) >98756 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >98757 @0 glVertex2f(x = 1532, y = 905) >98758 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >98759 @0 glVertex2f(x = 1526, y = 905) >98760 @0 glEnd() >98761 @0 glEnable(cap = GL_BLEND) >98762 @0 glEnable(cap = GL_ALPHA_TEST) >98763 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98764 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98765 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98766 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98767 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98768 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98769 @0 glMatrixMode(mode = GL_TEXTURE) >98770 @0 glLoadIdentity() >98771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98777 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98778 @0 glBegin(mode = GL_QUADS) >98779 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >98780 @0 glVertex2f(x = 1532, y = 898) >98781 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >98782 @0 glVertex2f(x = 1539, y = 898) >98783 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >98784 @0 glVertex2f(x = 1539, y = 905) >98785 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >98786 @0 glVertex2f(x = 1532, y = 905) >98787 @0 glEnd() >98788 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98789 @0 glDisable(cap = GL_TEXTURE_2D) >98790 @0 glEnable(cap = GL_BLEND) >98791 @0 glEnable(cap = GL_ALPHA_TEST) >98792 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98793 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >98794 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) >98795 @0 glDisable(cap = GL_BLEND) >98796 @0 glDisable(cap = GL_ALPHA_TEST) >98797 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >98798 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) >98799 @0 glDisable(cap = GL_BLEND) >98800 @0 glDisable(cap = GL_ALPHA_TEST) >98801 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >98802 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) >98803 @0 glEnable(cap = GL_BLEND) >98804 @0 glEnable(cap = GL_ALPHA_TEST) >98805 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98806 @0 glBegin(mode = GL_QUADS) >98807 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >98808 @0 glVertex2f(x = 1677, y = 864) >98809 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >98810 @0 glVertex2f(x = 1950, y = 864) >98811 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >98812 @0 glVertex2f(x = 1950, y = 937) >98813 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >98814 @0 glVertex2f(x = 1677, y = 937) >98815 @0 glEnd() >98816 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98817 @0 glEnable(cap = GL_TEXTURE_2D) >98818 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >98819 @0 glEnable(cap = GL_BLEND) >98820 @0 glEnable(cap = GL_ALPHA_TEST) >98821 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98822 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98823 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98824 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98825 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98826 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98827 @0 glMatrixMode(mode = GL_TEXTURE) >98828 @0 glLoadIdentity() >98829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >98830 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >98831 @0 glBegin(mode = GL_QUADS) >98832 @0 glTexCoord2f(s = 0.234375, t = 0.09375) >98833 @0 glVertex2f(x = 1804, y = 897) >98834 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) >98835 @0 glVertex2f(x = 1811, y = 897) >98836 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) >98837 @0 glVertex2f(x = 1811, y = 906) >98838 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) >98839 @0 glVertex2f(x = 1804, y = 906) >98840 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >98841 @0 glVertex2f(x = 1811, y = 899) >98842 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >98843 @0 glVertex2f(x = 1818, y = 899) >98844 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >98845 @0 glVertex2f(x = 1818, y = 906) >98846 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >98847 @0 glVertex2f(x = 1811, y = 906) >98848 @0 glTexCoord2f(s = 0.1875, t = 0.1875) >98849 @0 glVertex2f(x = 1818, y = 899) >98850 @0 glTexCoord2f(s = 0.21875, t = 0.1875) >98851 @0 glVertex2f(x = 1826, y = 899) >98852 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) >98853 @0 glVertex2f(x = 1826, y = 906) >98854 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) >98855 @0 glVertex2f(x = 1818, y = 906) >98856 @0 glEnd() >98857 @0 glEnable(cap = GL_BLEND) >98858 @0 glEnable(cap = GL_ALPHA_TEST) >98859 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98860 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98861 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98862 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98863 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98864 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98865 @0 glMatrixMode(mode = GL_TEXTURE) >98866 @0 glLoadIdentity() >98867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98873 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98874 @0 glBegin(mode = GL_QUADS) >98875 @0 glTexCoord2f(s = 0.234375, t = 0.09375) >98876 @0 glVertex2f(x = 1803, y = 896) >98877 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) >98878 @0 glVertex2f(x = 1810, y = 896) >98879 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) >98880 @0 glVertex2f(x = 1810, y = 905) >98881 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) >98882 @0 glVertex2f(x = 1803, y = 905) >98883 @0 glEnd() >98884 @0 glEnable(cap = GL_BLEND) >98885 @0 glEnable(cap = GL_ALPHA_TEST) >98886 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98887 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98888 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98889 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98890 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98891 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98892 @0 glMatrixMode(mode = GL_TEXTURE) >98893 @0 glLoadIdentity() >98894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98900 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98901 @0 glBegin(mode = GL_QUADS) >98902 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >98903 @0 glVertex2f(x = 1810, y = 898) >98904 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >98905 @0 glVertex2f(x = 1817, y = 898) >98906 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >98907 @0 glVertex2f(x = 1817, y = 905) >98908 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >98909 @0 glVertex2f(x = 1810, y = 905) >98910 @0 glEnd() >98911 @0 glEnable(cap = GL_BLEND) >98912 @0 glEnable(cap = GL_ALPHA_TEST) >98913 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98914 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98915 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98916 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98917 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98918 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98919 @0 glMatrixMode(mode = GL_TEXTURE) >98920 @0 glLoadIdentity() >98921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >98922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >98923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >98924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >98925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >98926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >98927 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >98928 @0 glBegin(mode = GL_QUADS) >98929 @0 glTexCoord2f(s = 0.1875, t = 0.1875) >98930 @0 glVertex2f(x = 1817, y = 898) >98931 @0 glTexCoord2f(s = 0.21875, t = 0.1875) >98932 @0 glVertex2f(x = 1825, y = 898) >98933 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) >98934 @0 glVertex2f(x = 1825, y = 905) >98935 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) >98936 @0 glVertex2f(x = 1817, y = 905) >98937 @0 glEnd() >98938 @0 glEnable(cap = GL_BLEND) >98939 @0 glEnable(cap = GL_ALPHA_TEST) >98940 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >98941 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >98942 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >98943 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >98944 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >98945 @0 glActiveTextureARB(texture = GL_TEXTURE0) >98946 @0 glMatrixMode(mode = GL_TEXTURE) >98947 @0 glLoadIdentity() >98948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >98949 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >98950 @0 glBegin(mode = GL_QUADS) >98951 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >98952 @0 glVertex2f(x = 1053, y = 410) >98953 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >98954 @0 glVertex2f(x = 1060, y = 410) >98955 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >98956 @0 glVertex2f(x = 1060, y = 419) >98957 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >98958 @0 glVertex2f(x = 1053, y = 419) >98959 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >98960 @0 glVertex2f(x = 1060, y = 412) >98961 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >98962 @0 glVertex2f(x = 1067, y = 412) >98963 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >98964 @0 glVertex2f(x = 1067, y = 419) >98965 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >98966 @0 glVertex2f(x = 1060, y = 419) >98967 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >98968 @0 glVertex2f(x = 1067, y = 409) >98969 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >98970 @0 glVertex2f(x = 1074, y = 409) >98971 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >98972 @0 glVertex2f(x = 1074, y = 419) >98973 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >98974 @0 glVertex2f(x = 1067, y = 419) >98975 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >98976 @0 glVertex2f(x = 1074, y = 412) >98977 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >98978 @0 glVertex2f(x = 1081, y = 412) >98979 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >98980 @0 glVertex2f(x = 1081, y = 419) >98981 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >98982 @0 glVertex2f(x = 1074, y = 419) >98983 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >98984 @0 glVertex2f(x = 1082, y = 412) >98985 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >98986 @0 glVertex2f(x = 1088, y = 412) >98987 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >98988 @0 glVertex2f(x = 1088, y = 419) >98989 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >98990 @0 glVertex2f(x = 1082, y = 419) >98991 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >98992 @0 glVertex2f(x = 1088, y = 410) >98993 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >98994 @0 glVertex2f(x = 1095, y = 410) >98995 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >98996 @0 glVertex2f(x = 1095, y = 419) >98997 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >98998 @0 glVertex2f(x = 1088, y = 419) >98999 @0 glTexCoord2f(s = 0.65625, t = 0.09375) >99000 @0 glVertex2f(x = 1102, y = 410) >99001 @0 glTexCoord2f(s = 0.6875, t = 0.09375) >99002 @0 glVertex2f(x = 1110, y = 410) >99003 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) >99004 @0 glVertex2f(x = 1110, y = 419) >99005 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) >99006 @0 glVertex2f(x = 1102, y = 419) >99007 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >99008 @0 glVertex2f(x = 1109, y = 412) >99009 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >99010 @0 glVertex2f(x = 1116, y = 412) >99011 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >99012 @0 glVertex2f(x = 1116, y = 419) >99013 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >99014 @0 glVertex2f(x = 1109, y = 419) >99015 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >99016 @0 glVertex2f(x = 1117, y = 412) >99017 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >99018 @0 glVertex2f(x = 1123, y = 412) >99019 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >99020 @0 glVertex2f(x = 1123, y = 419) >99021 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >99022 @0 glVertex2f(x = 1117, y = 419) >99023 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >99024 @0 glVertex2f(x = 1123, y = 409) >99025 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >99026 @0 glVertex2f(x = 1130, y = 409) >99027 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >99028 @0 glVertex2f(x = 1130, y = 419) >99029 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >99030 @0 glVertex2f(x = 1123, y = 419) >99031 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >99032 @0 glVertex2f(x = 1130, y = 409) >99033 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >99034 @0 glVertex2f(x = 1137, y = 409) >99035 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >99036 @0 glVertex2f(x = 1137, y = 419) >99037 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >99038 @0 glVertex2f(x = 1130, y = 419) >99039 @0 glTexCoord2f(s = 0.28125, t = 0.046875) >99040 @0 glVertex2f(x = 1139, y = 412) >99041 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) >99042 @0 glVertex2f(x = 1142, y = 412) >99043 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) >99044 @0 glVertex2f(x = 1142, y = 419) >99045 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) >99046 @0 glVertex2f(x = 1139, y = 419) >99047 @0 glEnd() >99048 @0 glEnable(cap = GL_BLEND) >99049 @0 glEnable(cap = GL_ALPHA_TEST) >99050 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99051 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99052 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99053 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99054 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99055 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99056 @0 glMatrixMode(mode = GL_TEXTURE) >99057 @0 glLoadIdentity() >99058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99064 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99065 @0 glBegin(mode = GL_QUADS) >99066 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >99067 @0 glVertex2f(x = 1052, y = 409) >99068 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >99069 @0 glVertex2f(x = 1059, y = 409) >99070 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >99071 @0 glVertex2f(x = 1059, y = 418) >99072 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >99073 @0 glVertex2f(x = 1052, y = 418) >99074 @0 glEnd() >99075 @0 glEnable(cap = GL_BLEND) >99076 @0 glEnable(cap = GL_ALPHA_TEST) >99077 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99078 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99079 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99080 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99081 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99082 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99083 @0 glMatrixMode(mode = GL_TEXTURE) >99084 @0 glLoadIdentity() >99085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99091 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99092 @0 glBegin(mode = GL_QUADS) >99093 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >99094 @0 glVertex2f(x = 1059, y = 411) >99095 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >99096 @0 glVertex2f(x = 1066, y = 411) >99097 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >99098 @0 glVertex2f(x = 1066, y = 418) >99099 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >99100 @0 glVertex2f(x = 1059, y = 418) >99101 @0 glEnd() >99102 @0 glEnable(cap = GL_BLEND) >99103 @0 glEnable(cap = GL_ALPHA_TEST) >99104 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99105 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99106 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99107 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99108 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99109 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99110 @0 glMatrixMode(mode = GL_TEXTURE) >99111 @0 glLoadIdentity() >99112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99118 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99119 @0 glBegin(mode = GL_QUADS) >99120 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >99121 @0 glVertex2f(x = 1066, y = 408) >99122 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >99123 @0 glVertex2f(x = 1073, y = 408) >99124 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >99125 @0 glVertex2f(x = 1073, y = 418) >99126 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >99127 @0 glVertex2f(x = 1066, y = 418) >99128 @0 glEnd() >99129 @0 glEnable(cap = GL_BLEND) >99130 @0 glEnable(cap = GL_ALPHA_TEST) >99131 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99132 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99133 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99134 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99135 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99136 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99137 @0 glMatrixMode(mode = GL_TEXTURE) >99138 @0 glLoadIdentity() >99139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99145 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99146 @0 glBegin(mode = GL_QUADS) >99147 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >99148 @0 glVertex2f(x = 1073, y = 411) >99149 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >99150 @0 glVertex2f(x = 1080, y = 411) >99151 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >99152 @0 glVertex2f(x = 1080, y = 418) >99153 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >99154 @0 glVertex2f(x = 1073, y = 418) >99155 @0 glEnd() >99156 @0 glEnable(cap = GL_BLEND) >99157 @0 glEnable(cap = GL_ALPHA_TEST) >99158 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99159 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99160 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99161 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99162 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99163 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99164 @0 glMatrixMode(mode = GL_TEXTURE) >99165 @0 glLoadIdentity() >99166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99172 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99173 @0 glBegin(mode = GL_QUADS) >99174 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >99175 @0 glVertex2f(x = 1081, y = 411) >99176 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >99177 @0 glVertex2f(x = 1087, y = 411) >99178 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >99179 @0 glVertex2f(x = 1087, y = 418) >99180 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >99181 @0 glVertex2f(x = 1081, y = 418) >99182 @0 glEnd() >99183 @0 glEnable(cap = GL_BLEND) >99184 @0 glEnable(cap = GL_ALPHA_TEST) >99185 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99186 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99187 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99188 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99189 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99190 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99191 @0 glMatrixMode(mode = GL_TEXTURE) >99192 @0 glLoadIdentity() >99193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99199 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99200 @0 glBegin(mode = GL_QUADS) >99201 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >99202 @0 glVertex2f(x = 1087, y = 409) >99203 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >99204 @0 glVertex2f(x = 1094, y = 409) >99205 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >99206 @0 glVertex2f(x = 1094, y = 418) >99207 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >99208 @0 glVertex2f(x = 1087, y = 418) >99209 @0 glEnd() >99210 @0 glEnable(cap = GL_BLEND) >99211 @0 glEnable(cap = GL_ALPHA_TEST) >99212 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99213 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99214 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99215 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99216 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99217 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99218 @0 glMatrixMode(mode = GL_TEXTURE) >99219 @0 glLoadIdentity() >99220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99226 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99227 @0 glBegin(mode = GL_QUADS) >99228 @0 glTexCoord2f(s = 0.65625, t = 0.09375) >99229 @0 glVertex2f(x = 1101, y = 409) >99230 @0 glTexCoord2f(s = 0.6875, t = 0.09375) >99231 @0 glVertex2f(x = 1109, y = 409) >99232 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) >99233 @0 glVertex2f(x = 1109, y = 418) >99234 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) >99235 @0 glVertex2f(x = 1101, y = 418) >99236 @0 glEnd() >99237 @0 glEnable(cap = GL_BLEND) >99238 @0 glEnable(cap = GL_ALPHA_TEST) >99239 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99240 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99241 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99242 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99243 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99244 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99245 @0 glMatrixMode(mode = GL_TEXTURE) >99246 @0 glLoadIdentity() >99247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99253 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99254 @0 glBegin(mode = GL_QUADS) >99255 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >99256 @0 glVertex2f(x = 1108, y = 411) >99257 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >99258 @0 glVertex2f(x = 1115, y = 411) >99259 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >99260 @0 glVertex2f(x = 1115, y = 418) >99261 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >99262 @0 glVertex2f(x = 1108, y = 418) >99263 @0 glEnd() >99264 @0 glEnable(cap = GL_BLEND) >99265 @0 glEnable(cap = GL_ALPHA_TEST) >99266 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99267 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99268 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99269 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99270 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99271 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99272 @0 glMatrixMode(mode = GL_TEXTURE) >99273 @0 glLoadIdentity() >99274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99280 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99281 @0 glBegin(mode = GL_QUADS) >99282 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >99283 @0 glVertex2f(x = 1116, y = 411) >99284 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >99285 @0 glVertex2f(x = 1122, y = 411) >99286 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >99287 @0 glVertex2f(x = 1122, y = 418) >99288 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >99289 @0 glVertex2f(x = 1116, y = 418) >99290 @0 glEnd() >99291 @0 glEnable(cap = GL_BLEND) >99292 @0 glEnable(cap = GL_ALPHA_TEST) >99293 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99294 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99295 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99296 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99297 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99298 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99299 @0 glMatrixMode(mode = GL_TEXTURE) >99300 @0 glLoadIdentity() >99301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99307 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99308 @0 glBegin(mode = GL_QUADS) >99309 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >99310 @0 glVertex2f(x = 1122, y = 408) >99311 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >99312 @0 glVertex2f(x = 1129, y = 408) >99313 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >99314 @0 glVertex2f(x = 1129, y = 418) >99315 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >99316 @0 glVertex2f(x = 1122, y = 418) >99317 @0 glEnd() >99318 @0 glEnable(cap = GL_BLEND) >99319 @0 glEnable(cap = GL_ALPHA_TEST) >99320 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99321 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99322 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99323 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99324 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99325 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99326 @0 glMatrixMode(mode = GL_TEXTURE) >99327 @0 glLoadIdentity() >99328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99334 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99335 @0 glBegin(mode = GL_QUADS) >99336 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >99337 @0 glVertex2f(x = 1129, y = 408) >99338 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >99339 @0 glVertex2f(x = 1136, y = 408) >99340 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >99341 @0 glVertex2f(x = 1136, y = 418) >99342 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >99343 @0 glVertex2f(x = 1129, y = 418) >99344 @0 glEnd() >99345 @0 glEnable(cap = GL_BLEND) >99346 @0 glEnable(cap = GL_ALPHA_TEST) >99347 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99348 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99349 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99350 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99351 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99352 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99353 @0 glMatrixMode(mode = GL_TEXTURE) >99354 @0 glLoadIdentity() >99355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99361 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99362 @0 glBegin(mode = GL_QUADS) >99363 @0 glTexCoord2f(s = 0.28125, t = 0.046875) >99364 @0 glVertex2f(x = 1138, y = 411) >99365 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) >99366 @0 glVertex2f(x = 1141, y = 411) >99367 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) >99368 @0 glVertex2f(x = 1141, y = 418) >99369 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) >99370 @0 glVertex2f(x = 1138, y = 418) >99371 @0 glEnd() >99372 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99373 @0 glDisable(cap = GL_TEXTURE_2D) >99374 @0 glDisable(cap = GL_BLEND) >99375 @0 glDisable(cap = GL_ALPHA_TEST) >99376 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >99377 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) >99378 @0 glDisable(cap = GL_BLEND) >99379 @0 glDisable(cap = GL_ALPHA_TEST) >99380 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >99381 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) >99382 @0 glEnable(cap = GL_BLEND) >99383 @0 glEnable(cap = GL_ALPHA_TEST) >99384 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99385 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >99386 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) >99387 @0 glDisable(cap = GL_BLEND) >99388 @0 glDisable(cap = GL_ALPHA_TEST) >99389 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >99390 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) >99391 @0 glEnable(cap = GL_BLEND) >99392 @0 glEnable(cap = GL_ALPHA_TEST) >99393 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99394 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >99395 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) >99396 @0 glDisable(cap = GL_BLEND) >99397 @0 glDisable(cap = GL_ALPHA_TEST) >99398 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >99399 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) >99400 @0 glEnable(cap = GL_BLEND) >99401 @0 glEnable(cap = GL_ALPHA_TEST) >99402 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99403 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >99404 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) >99405 @0 glDisable(cap = GL_BLEND) >99406 @0 glDisable(cap = GL_ALPHA_TEST) >99407 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >99408 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) >99409 @0 glEnable(cap = GL_BLEND) >99410 @0 glEnable(cap = GL_ALPHA_TEST) >99411 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99412 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >99413 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) >99414 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99415 @0 glEnable(cap = GL_TEXTURE_2D) >99416 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) >99417 @0 glEnable(cap = GL_BLEND) >99418 @0 glEnable(cap = GL_ALPHA_TEST) >99419 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99420 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99421 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99422 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99423 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99424 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99425 @0 glMatrixMode(mode = GL_TEXTURE) >99426 @0 glLoadIdentity() >99427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >99428 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) >99429 @0 glBegin(mode = GL_QUADS) >99430 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) >99431 @0 glVertex2f(x = 608, y = 486) >99432 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) >99433 @0 glVertex2f(x = 615, y = 486) >99434 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) >99435 @0 glVertex2f(x = 615, y = 496) >99436 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) >99437 @0 glVertex2f(x = 608, y = 496) >99438 @0 glEnd() >99439 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99440 @0 glEnable(cap = GL_TEXTURE_2D) >99441 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >99442 @0 glEnable(cap = GL_BLEND) >99443 @0 glEnable(cap = GL_ALPHA_TEST) >99444 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99445 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99446 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99447 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99448 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99449 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99450 @0 glMatrixMode(mode = GL_TEXTURE) >99451 @0 glLoadIdentity() >99452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >99453 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >99454 @0 glBegin(mode = GL_QUADS) >99455 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >99456 @0 glVertex2f(x = 626, y = 487) >99457 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >99458 @0 glVertex2f(x = 633, y = 487) >99459 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >99460 @0 glVertex2f(x = 633, y = 496) >99461 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >99462 @0 glVertex2f(x = 626, y = 496) >99463 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >99464 @0 glVertex2f(x = 634, y = 489) >99465 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >99466 @0 glVertex2f(x = 640, y = 489) >99467 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >99468 @0 glVertex2f(x = 640, y = 496) >99469 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >99470 @0 glVertex2f(x = 634, y = 496) >99471 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >99472 @0 glVertex2f(x = 640, y = 489) >99473 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >99474 @0 glVertex2f(x = 647, y = 489) >99475 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >99476 @0 glVertex2f(x = 647, y = 496) >99477 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >99478 @0 glVertex2f(x = 640, y = 496) >99479 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >99480 @0 glVertex2f(x = 647, y = 489) >99481 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >99482 @0 glVertex2f(x = 654, y = 489) >99483 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >99484 @0 glVertex2f(x = 654, y = 497) >99485 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >99486 @0 glVertex2f(x = 647, y = 497) >99487 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >99488 @0 glVertex2f(x = 654, y = 487) >99489 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >99490 @0 glVertex2f(x = 661, y = 487) >99491 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >99492 @0 glVertex2f(x = 661, y = 496) >99493 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >99494 @0 glVertex2f(x = 654, y = 496) >99495 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >99496 @0 glVertex2f(x = 662, y = 486) >99497 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >99498 @0 glVertex2f(x = 668, y = 486) >99499 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >99500 @0 glVertex2f(x = 668, y = 496) >99501 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >99502 @0 glVertex2f(x = 662, y = 496) >99503 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >99504 @0 glVertex2f(x = 668, y = 489) >99505 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >99506 @0 glVertex2f(x = 675, y = 489) >99507 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >99508 @0 glVertex2f(x = 675, y = 496) >99509 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >99510 @0 glVertex2f(x = 668, y = 496) >99511 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >99512 @0 glVertex2f(x = 675, y = 489) >99513 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >99514 @0 glVertex2f(x = 682, y = 489) >99515 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >99516 @0 glVertex2f(x = 682, y = 496) >99517 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >99518 @0 glVertex2f(x = 675, y = 496) >99519 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >99520 @0 glVertex2f(x = 689, y = 487) >99521 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >99522 @0 glVertex2f(x = 696, y = 487) >99523 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >99524 @0 glVertex2f(x = 696, y = 496) >99525 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >99526 @0 glVertex2f(x = 689, y = 496) >99527 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >99528 @0 glVertex2f(x = 696, y = 489) >99529 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >99530 @0 glVertex2f(x = 703, y = 489) >99531 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >99532 @0 glVertex2f(x = 703, y = 496) >99533 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >99534 @0 glVertex2f(x = 696, y = 496) >99535 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >99536 @0 glVertex2f(x = 703, y = 486) >99537 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >99538 @0 glVertex2f(x = 710, y = 486) >99539 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >99540 @0 glVertex2f(x = 710, y = 496) >99541 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >99542 @0 glVertex2f(x = 703, y = 496) >99543 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >99544 @0 glVertex2f(x = 710, y = 489) >99545 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >99546 @0 glVertex2f(x = 717, y = 489) >99547 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >99548 @0 glVertex2f(x = 717, y = 496) >99549 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >99550 @0 glVertex2f(x = 710, y = 496) >99551 @0 glEnd() >99552 @0 glEnable(cap = GL_BLEND) >99553 @0 glEnable(cap = GL_ALPHA_TEST) >99554 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99555 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99556 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99557 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99558 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99559 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99560 @0 glMatrixMode(mode = GL_TEXTURE) >99561 @0 glLoadIdentity() >99562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99568 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99569 @0 glBegin(mode = GL_QUADS) >99570 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >99571 @0 glVertex2f(x = 625, y = 486) >99572 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >99573 @0 glVertex2f(x = 632, y = 486) >99574 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >99575 @0 glVertex2f(x = 632, y = 495) >99576 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >99577 @0 glVertex2f(x = 625, y = 495) >99578 @0 glEnd() >99579 @0 glEnable(cap = GL_BLEND) >99580 @0 glEnable(cap = GL_ALPHA_TEST) >99581 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99582 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99583 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99584 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99585 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99586 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99587 @0 glMatrixMode(mode = GL_TEXTURE) >99588 @0 glLoadIdentity() >99589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99595 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99596 @0 glBegin(mode = GL_QUADS) >99597 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >99598 @0 glVertex2f(x = 633, y = 488) >99599 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >99600 @0 glVertex2f(x = 639, y = 488) >99601 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >99602 @0 glVertex2f(x = 639, y = 495) >99603 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >99604 @0 glVertex2f(x = 633, y = 495) >99605 @0 glEnd() >99606 @0 glEnable(cap = GL_BLEND) >99607 @0 glEnable(cap = GL_ALPHA_TEST) >99608 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99609 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99610 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99611 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99612 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99613 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99614 @0 glMatrixMode(mode = GL_TEXTURE) >99615 @0 glLoadIdentity() >99616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99622 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99623 @0 glBegin(mode = GL_QUADS) >99624 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >99625 @0 glVertex2f(x = 639, y = 488) >99626 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >99627 @0 glVertex2f(x = 646, y = 488) >99628 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >99629 @0 glVertex2f(x = 646, y = 495) >99630 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >99631 @0 glVertex2f(x = 639, y = 495) >99632 @0 glEnd() >99633 @0 glEnable(cap = GL_BLEND) >99634 @0 glEnable(cap = GL_ALPHA_TEST) >99635 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99636 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99637 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99638 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99639 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99640 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99641 @0 glMatrixMode(mode = GL_TEXTURE) >99642 @0 glLoadIdentity() >99643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99649 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99650 @0 glBegin(mode = GL_QUADS) >99651 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >99652 @0 glVertex2f(x = 646, y = 488) >99653 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >99654 @0 glVertex2f(x = 653, y = 488) >99655 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >99656 @0 glVertex2f(x = 653, y = 496) >99657 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >99658 @0 glVertex2f(x = 646, y = 496) >99659 @0 glEnd() >99660 @0 glEnable(cap = GL_BLEND) >99661 @0 glEnable(cap = GL_ALPHA_TEST) >99662 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99663 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99664 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99665 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99666 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99667 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99668 @0 glMatrixMode(mode = GL_TEXTURE) >99669 @0 glLoadIdentity() >99670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99676 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99677 @0 glBegin(mode = GL_QUADS) >99678 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >99679 @0 glVertex2f(x = 653, y = 486) >99680 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >99681 @0 glVertex2f(x = 660, y = 486) >99682 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >99683 @0 glVertex2f(x = 660, y = 495) >99684 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >99685 @0 glVertex2f(x = 653, y = 495) >99686 @0 glEnd() >99687 @0 glEnable(cap = GL_BLEND) >99688 @0 glEnable(cap = GL_ALPHA_TEST) >99689 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99690 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99691 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99692 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99693 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99694 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99695 @0 glMatrixMode(mode = GL_TEXTURE) >99696 @0 glLoadIdentity() >99697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99703 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99704 @0 glBegin(mode = GL_QUADS) >99705 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >99706 @0 glVertex2f(x = 661, y = 485) >99707 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >99708 @0 glVertex2f(x = 667, y = 485) >99709 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >99710 @0 glVertex2f(x = 667, y = 495) >99711 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >99712 @0 glVertex2f(x = 661, y = 495) >99713 @0 glEnd() >99714 @0 glEnable(cap = GL_BLEND) >99715 @0 glEnable(cap = GL_ALPHA_TEST) >99716 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99717 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99718 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99719 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99720 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99721 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99722 @0 glMatrixMode(mode = GL_TEXTURE) >99723 @0 glLoadIdentity() >99724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99730 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99731 @0 glBegin(mode = GL_QUADS) >99732 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >99733 @0 glVertex2f(x = 667, y = 488) >99734 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >99735 @0 glVertex2f(x = 674, y = 488) >99736 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >99737 @0 glVertex2f(x = 674, y = 495) >99738 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >99739 @0 glVertex2f(x = 667, y = 495) >99740 @0 glEnd() >99741 @0 glEnable(cap = GL_BLEND) >99742 @0 glEnable(cap = GL_ALPHA_TEST) >99743 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99744 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99745 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99746 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99747 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99748 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99749 @0 glMatrixMode(mode = GL_TEXTURE) >99750 @0 glLoadIdentity() >99751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99757 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99758 @0 glBegin(mode = GL_QUADS) >99759 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >99760 @0 glVertex2f(x = 674, y = 488) >99761 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >99762 @0 glVertex2f(x = 681, y = 488) >99763 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >99764 @0 glVertex2f(x = 681, y = 495) >99765 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >99766 @0 glVertex2f(x = 674, y = 495) >99767 @0 glEnd() >99768 @0 glEnable(cap = GL_BLEND) >99769 @0 glEnable(cap = GL_ALPHA_TEST) >99770 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99771 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99772 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99773 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99774 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99775 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99776 @0 glMatrixMode(mode = GL_TEXTURE) >99777 @0 glLoadIdentity() >99778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99784 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99785 @0 glBegin(mode = GL_QUADS) >99786 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >99787 @0 glVertex2f(x = 688, y = 486) >99788 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >99789 @0 glVertex2f(x = 695, y = 486) >99790 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >99791 @0 glVertex2f(x = 695, y = 495) >99792 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >99793 @0 glVertex2f(x = 688, y = 495) >99794 @0 glEnd() >99795 @0 glEnable(cap = GL_BLEND) >99796 @0 glEnable(cap = GL_ALPHA_TEST) >99797 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99798 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99799 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99800 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99801 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99802 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99803 @0 glMatrixMode(mode = GL_TEXTURE) >99804 @0 glLoadIdentity() >99805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99811 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99812 @0 glBegin(mode = GL_QUADS) >99813 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >99814 @0 glVertex2f(x = 695, y = 488) >99815 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >99816 @0 glVertex2f(x = 702, y = 488) >99817 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >99818 @0 glVertex2f(x = 702, y = 495) >99819 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >99820 @0 glVertex2f(x = 695, y = 495) >99821 @0 glEnd() >99822 @0 glEnable(cap = GL_BLEND) >99823 @0 glEnable(cap = GL_ALPHA_TEST) >99824 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99825 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99826 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99827 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99828 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99829 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99830 @0 glMatrixMode(mode = GL_TEXTURE) >99831 @0 glLoadIdentity() >99832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99838 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99839 @0 glBegin(mode = GL_QUADS) >99840 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >99841 @0 glVertex2f(x = 702, y = 485) >99842 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >99843 @0 glVertex2f(x = 709, y = 485) >99844 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >99845 @0 glVertex2f(x = 709, y = 495) >99846 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >99847 @0 glVertex2f(x = 702, y = 495) >99848 @0 glEnd() >99849 @0 glEnable(cap = GL_BLEND) >99850 @0 glEnable(cap = GL_ALPHA_TEST) >99851 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99852 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99853 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99854 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99855 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99856 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99857 @0 glMatrixMode(mode = GL_TEXTURE) >99858 @0 glLoadIdentity() >99859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >99860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >99861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >99862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >99863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >99864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >99865 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >99866 @0 glBegin(mode = GL_QUADS) >99867 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >99868 @0 glVertex2f(x = 709, y = 488) >99869 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >99870 @0 glVertex2f(x = 716, y = 488) >99871 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >99872 @0 glVertex2f(x = 716, y = 495) >99873 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >99874 @0 glVertex2f(x = 709, y = 495) >99875 @0 glEnd() >99876 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99877 @0 glDisable(cap = GL_TEXTURE_2D) >99878 @0 glDisable(cap = GL_BLEND) >99879 @0 glDisable(cap = GL_ALPHA_TEST) >99880 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >99881 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) >99882 @0 glDisable(cap = GL_BLEND) >99883 @0 glDisable(cap = GL_ALPHA_TEST) >99884 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >99885 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) >99886 @0 glEnable(cap = GL_BLEND) >99887 @0 glEnable(cap = GL_ALPHA_TEST) >99888 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99889 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >99890 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) >99891 @0 glDisable(cap = GL_BLEND) >99892 @0 glDisable(cap = GL_ALPHA_TEST) >99893 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >99894 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) >99895 @0 glEnable(cap = GL_BLEND) >99896 @0 glEnable(cap = GL_ALPHA_TEST) >99897 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99898 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >99899 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) >99900 @0 glDisable(cap = GL_BLEND) >99901 @0 glDisable(cap = GL_ALPHA_TEST) >99902 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >99903 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) >99904 @0 glEnable(cap = GL_BLEND) >99905 @0 glEnable(cap = GL_ALPHA_TEST) >99906 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99907 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >99908 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) >99909 @0 glDisable(cap = GL_BLEND) >99910 @0 glDisable(cap = GL_ALPHA_TEST) >99911 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >99912 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) >99913 @0 glEnable(cap = GL_BLEND) >99914 @0 glEnable(cap = GL_ALPHA_TEST) >99915 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99916 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >99917 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) >99918 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99919 @0 glEnable(cap = GL_TEXTURE_2D) >99920 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) >99921 @0 glEnable(cap = GL_BLEND) >99922 @0 glEnable(cap = GL_ALPHA_TEST) >99923 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99924 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99925 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99926 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99927 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99928 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99929 @0 glMatrixMode(mode = GL_TEXTURE) >99930 @0 glLoadIdentity() >99931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >99932 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) >99933 @0 glBegin(mode = GL_QUADS) >99934 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) >99935 @0 glVertex2f(x = 608, y = 536) >99936 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) >99937 @0 glVertex2f(x = 615, y = 536) >99938 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) >99939 @0 glVertex2f(x = 615, y = 546) >99940 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) >99941 @0 glVertex2f(x = 608, y = 546) >99942 @0 glEnd() >99943 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99944 @0 glEnable(cap = GL_TEXTURE_2D) >99945 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >99946 @0 glEnable(cap = GL_BLEND) >99947 @0 glEnable(cap = GL_ALPHA_TEST) >99948 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >99949 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >99950 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >99951 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >99952 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >99953 @0 glActiveTextureARB(texture = GL_TEXTURE0) >99954 @0 glMatrixMode(mode = GL_TEXTURE) >99955 @0 glLoadIdentity() >99956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >99957 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >99958 @0 glBegin(mode = GL_QUADS) >99959 @0 glTexCoord2f(s = 0.796875, t = 0.046875) >99960 @0 glVertex2f(x = 627, y = 537) >99961 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) >99962 @0 glVertex2f(x = 633, y = 537) >99963 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) >99964 @0 glVertex2f(x = 633, y = 546) >99965 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) >99966 @0 glVertex2f(x = 627, y = 546) >99967 @0 glTexCoord2f(s = 0.75, t = 0.140625) >99968 @0 glVertex2f(x = 634, y = 539) >99969 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >99970 @0 glVertex2f(x = 640, y = 539) >99971 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >99972 @0 glVertex2f(x = 640, y = 546) >99973 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >99974 @0 glVertex2f(x = 634, y = 546) >99975 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >99976 @0 glVertex2f(x = 640, y = 539) >99977 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >99978 @0 glVertex2f(x = 647, y = 539) >99979 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >99980 @0 glVertex2f(x = 647, y = 547) >99981 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >99982 @0 glVertex2f(x = 640, y = 547) >99983 @0 glTexCoord2f(s = 0.1875, t = 0.140625) >99984 @0 glVertex2f(x = 648, y = 536) >99985 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) >99986 @0 glVertex2f(x = 654, y = 536) >99987 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) >99988 @0 glVertex2f(x = 654, y = 546) >99989 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) >99990 @0 glVertex2f(x = 648, y = 546) >99991 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >99992 @0 glVertex2f(x = 654, y = 536) >99993 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >99994 @0 glVertex2f(x = 661, y = 536) >99995 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >99996 @0 glVertex2f(x = 661, y = 546) >99997 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >99998 @0 glVertex2f(x = 654, y = 546) >99999 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >100000 @0 glVertex2f(x = 661, y = 539) >100001 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >100002 @0 glVertex2f(x = 668, y = 539) >100003 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >100004 @0 glVertex2f(x = 668, y = 546) >100005 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >100006 @0 glVertex2f(x = 661, y = 546) >100007 @0 glTexCoord2f(s = 0.75, t = 0.046875) >100008 @0 glVertex2f(x = 675, y = 537) >100009 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >100010 @0 glVertex2f(x = 682, y = 537) >100011 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >100012 @0 glVertex2f(x = 682, y = 546) >100013 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >100014 @0 glVertex2f(x = 675, y = 546) >100015 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >100016 @0 glVertex2f(x = 682, y = 539) >100017 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >100018 @0 glVertex2f(x = 689, y = 539) >100019 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >100020 @0 glVertex2f(x = 689, y = 547) >100021 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >100022 @0 glVertex2f(x = 682, y = 547) >100023 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >100024 @0 glVertex2f(x = 689, y = 539) >100025 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >100026 @0 glVertex2f(x = 696, y = 539) >100027 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >100028 @0 glVertex2f(x = 696, y = 546) >100029 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >100030 @0 glVertex2f(x = 689, y = 546) >100031 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >100032 @0 glVertex2f(x = 696, y = 539) >100033 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >100034 @0 glVertex2f(x = 703, y = 539) >100035 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >100036 @0 glVertex2f(x = 703, y = 547) >100037 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >100038 @0 glVertex2f(x = 696, y = 547) >100039 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >100040 @0 glVertex2f(x = 703, y = 538) >100041 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >100042 @0 glVertex2f(x = 710, y = 538) >100043 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >100044 @0 glVertex2f(x = 710, y = 549) >100045 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >100046 @0 glVertex2f(x = 703, y = 549) >100047 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >100048 @0 glVertex2f(x = 710, y = 539) >100049 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >100050 @0 glVertex2f(x = 717, y = 539) >100051 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >100052 @0 glVertex2f(x = 717, y = 546) >100053 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >100054 @0 glVertex2f(x = 710, y = 546) >100055 @0 glEnd() >100056 @0 glEnable(cap = GL_BLEND) >100057 @0 glEnable(cap = GL_ALPHA_TEST) >100058 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100059 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100060 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100061 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100062 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100063 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100064 @0 glMatrixMode(mode = GL_TEXTURE) >100065 @0 glLoadIdentity() >100066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >100067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >100068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >100069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >100070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >100071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >100072 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >100073 @0 glBegin(mode = GL_QUADS) >100074 @0 glTexCoord2f(s = 0.796875, t = 0.046875) >100075 @0 glVertex2f(x = 626, y = 536) >100076 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) >100077 @0 glVertex2f(x = 632, y = 536) >100078 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) >100079 @0 glVertex2f(x = 632, y = 545) >100080 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) >100081 @0 glVertex2f(x = 626, y = 545) >100082 @0 glEnd() >100083 @0 glEnable(cap = GL_BLEND) >100084 @0 glEnable(cap = GL_ALPHA_TEST) >100085 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100086 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100087 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100088 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100089 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100090 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100091 @0 glMatrixMode(mode = GL_TEXTURE) >100092 @0 glLoadIdentity() >100093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >100094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >100095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >100096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >100097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >100098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >100099 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >100100 @0 glBegin(mode = GL_QUADS) >100101 @0 glTexCoord2f(s = 0.75, t = 0.140625) >100102 @0 glVertex2f(x = 633, y = 538) >100103 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >100104 @0 glVertex2f(x = 639, y = 538) >100105 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >100106 @0 glVertex2f(x = 639, y = 545) >100107 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >100108 @0 glVertex2f(x = 633, y = 545) >100109 @0 glEnd() >100110 @0 glEnable(cap = GL_BLEND) >100111 @0 glEnable(cap = GL_ALPHA_TEST) >100112 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100113 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100114 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100115 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100116 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100117 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100118 @0 glMatrixMode(mode = GL_TEXTURE) >100119 @0 glLoadIdentity() >100120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >100121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >100122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >100123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >100124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >100125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >100126 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >100127 @0 glBegin(mode = GL_QUADS) >100128 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >100129 @0 glVertex2f(x = 639, y = 538) >100130 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >100131 @0 glVertex2f(x = 646, y = 538) >100132 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >100133 @0 glVertex2f(x = 646, y = 546) >100134 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >100135 @0 glVertex2f(x = 639, y = 546) >100136 @0 glEnd() >100137 @0 glEnable(cap = GL_BLEND) >100138 @0 glEnable(cap = GL_ALPHA_TEST) >100139 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100140 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100141 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100142 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100143 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100144 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100145 @0 glMatrixMode(mode = GL_TEXTURE) >100146 @0 glLoadIdentity() >100147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >100148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >100149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >100150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >100151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >100152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >100153 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >100154 @0 glBegin(mode = GL_QUADS) >100155 @0 glTexCoord2f(s = 0.1875, t = 0.140625) >100156 @0 glVertex2f(x = 647, y = 535) >100157 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) >100158 @0 glVertex2f(x = 653, y = 535) >100159 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) >100160 @0 glVertex2f(x = 653, y = 545) >100161 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) >100162 @0 glVertex2f(x = 647, y = 545) >100163 @0 glEnd() >100164 @0 glEnable(cap = GL_BLEND) >100165 @0 glEnable(cap = GL_ALPHA_TEST) >100166 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100167 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100168 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100169 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100170 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100171 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100172 @0 glMatrixMode(mode = GL_TEXTURE) >100173 @0 glLoadIdentity() >100174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >100175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >100176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >100177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >100178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >100179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >100180 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >100181 @0 glBegin(mode = GL_QUADS) >100182 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >100183 @0 glVertex2f(x = 653, y = 535) >100184 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >100185 @0 glVertex2f(x = 660, y = 535) >100186 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >100187 @0 glVertex2f(x = 660, y = 545) >100188 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >100189 @0 glVertex2f(x = 653, y = 545) >100190 @0 glEnd() >100191 @0 glEnable(cap = GL_BLEND) >100192 @0 glEnable(cap = GL_ALPHA_TEST) >100193 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100194 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100195 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100196 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100197 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100198 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100199 @0 glMatrixMode(mode = GL_TEXTURE) >100200 @0 glLoadIdentity() >100201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >100202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >100203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >100204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >100205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >100206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >100207 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >100208 @0 glBegin(mode = GL_QUADS) >100209 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >100210 @0 glVertex2f(x = 660, y = 538) >100211 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >100212 @0 glVertex2f(x = 667, y = 538) >100213 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >100214 @0 glVertex2f(x = 667, y = 545) >100215 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >100216 @0 glVertex2f(x = 660, y = 545) >100217 @0 glEnd() >100218 @0 glEnable(cap = GL_BLEND) >100219 @0 glEnable(cap = GL_ALPHA_TEST) >100220 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100221 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100222 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100223 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100224 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100225 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100226 @0 glMatrixMode(mode = GL_TEXTURE) >100227 @0 glLoadIdentity() >100228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >100229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >100230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >100231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >100232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >100233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >100234 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >100235 @0 glBegin(mode = GL_QUADS) >100236 @0 glTexCoord2f(s = 0.75, t = 0.046875) >100237 @0 glVertex2f(x = 674, y = 536) >100238 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >100239 @0 glVertex2f(x = 681, y = 536) >100240 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >100241 @0 glVertex2f(x = 681, y = 545) >100242 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >100243 @0 glVertex2f(x = 674, y = 545) >100244 @0 glEnd() >100245 @0 glEnable(cap = GL_BLEND) >100246 @0 glEnable(cap = GL_ALPHA_TEST) >100247 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100248 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100249 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100250 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100251 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100252 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100253 @0 glMatrixMode(mode = GL_TEXTURE) >100254 @0 glLoadIdentity() >100255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >100256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >100257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >100258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >100259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >100260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >100261 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >100262 @0 glBegin(mode = GL_QUADS) >100263 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >100264 @0 glVertex2f(x = 681, y = 538) >100265 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >100266 @0 glVertex2f(x = 688, y = 538) >100267 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >100268 @0 glVertex2f(x = 688, y = 546) >100269 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >100270 @0 glVertex2f(x = 681, y = 546) >100271 @0 glEnd() >100272 @0 glEnable(cap = GL_BLEND) >100273 @0 glEnable(cap = GL_ALPHA_TEST) >100274 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100275 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100276 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100277 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100278 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100279 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100280 @0 glMatrixMode(mode = GL_TEXTURE) >100281 @0 glLoadIdentity() >100282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >100283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >100284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >100285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >100286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >100287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >100288 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >100289 @0 glBegin(mode = GL_QUADS) >100290 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >100291 @0 glVertex2f(x = 688, y = 538) >100292 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >100293 @0 glVertex2f(x = 695, y = 538) >100294 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >100295 @0 glVertex2f(x = 695, y = 545) >100296 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >100297 @0 glVertex2f(x = 688, y = 545) >100298 @0 glEnd() >100299 @0 glEnable(cap = GL_BLEND) >100300 @0 glEnable(cap = GL_ALPHA_TEST) >100301 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100302 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100303 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100304 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100305 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100306 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100307 @0 glMatrixMode(mode = GL_TEXTURE) >100308 @0 glLoadIdentity() >100309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >100310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >100311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >100312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >100313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >100314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >100315 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >100316 @0 glBegin(mode = GL_QUADS) >100317 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >100318 @0 glVertex2f(x = 695, y = 538) >100319 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >100320 @0 glVertex2f(x = 702, y = 538) >100321 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >100322 @0 glVertex2f(x = 702, y = 546) >100323 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >100324 @0 glVertex2f(x = 695, y = 546) >100325 @0 glEnd() >100326 @0 glEnable(cap = GL_BLEND) >100327 @0 glEnable(cap = GL_ALPHA_TEST) >100328 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100329 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100330 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100331 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100332 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100333 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100334 @0 glMatrixMode(mode = GL_TEXTURE) >100335 @0 glLoadIdentity() >100336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >100337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >100338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >100339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >100340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >100341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >100342 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >100343 @0 glBegin(mode = GL_QUADS) >100344 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >100345 @0 glVertex2f(x = 702, y = 537) >100346 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >100347 @0 glVertex2f(x = 709, y = 537) >100348 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >100349 @0 glVertex2f(x = 709, y = 548) >100350 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >100351 @0 glVertex2f(x = 702, y = 548) >100352 @0 glEnd() >100353 @0 glEnable(cap = GL_BLEND) >100354 @0 glEnable(cap = GL_ALPHA_TEST) >100355 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100356 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100357 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100358 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100359 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100360 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100361 @0 glMatrixMode(mode = GL_TEXTURE) >100362 @0 glLoadIdentity() >100363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >100364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >100365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >100366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >100367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >100368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >100369 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >100370 @0 glBegin(mode = GL_QUADS) >100371 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >100372 @0 glVertex2f(x = 709, y = 538) >100373 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >100374 @0 glVertex2f(x = 716, y = 538) >100375 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >100376 @0 glVertex2f(x = 716, y = 545) >100377 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >100378 @0 glVertex2f(x = 709, y = 545) >100379 @0 glEnd() >100380 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100381 @0 glDisable(cap = GL_TEXTURE_2D) >100382 @0 glDisable(cap = GL_BLEND) >100383 @0 glDisable(cap = GL_ALPHA_TEST) >100384 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >100385 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) >100386 @0 glDisable(cap = GL_BLEND) >100387 @0 glDisable(cap = GL_ALPHA_TEST) >100388 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >100389 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) >100390 @0 glEnable(cap = GL_BLEND) >100391 @0 glEnable(cap = GL_ALPHA_TEST) >100392 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100393 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >100394 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) >100395 @0 glDisable(cap = GL_BLEND) >100396 @0 glDisable(cap = GL_ALPHA_TEST) >100397 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >100398 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) >100399 @0 glEnable(cap = GL_BLEND) >100400 @0 glEnable(cap = GL_ALPHA_TEST) >100401 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100402 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >100403 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) >100404 @0 glDisable(cap = GL_BLEND) >100405 @0 glDisable(cap = GL_ALPHA_TEST) >100406 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >100407 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) >100408 @0 glEnable(cap = GL_BLEND) >100409 @0 glEnable(cap = GL_ALPHA_TEST) >100410 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100411 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >100412 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) >100413 @0 glDisable(cap = GL_BLEND) >100414 @0 glDisable(cap = GL_ALPHA_TEST) >100415 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >100416 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) >100417 @0 glEnable(cap = GL_BLEND) >100418 @0 glEnable(cap = GL_ALPHA_TEST) >100419 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100420 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >100421 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) >100422 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100423 @0 glEnable(cap = GL_TEXTURE_2D) >100424 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >100425 @0 glEnable(cap = GL_BLEND) >100426 @0 glEnable(cap = GL_ALPHA_TEST) >100427 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100428 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100429 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100430 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100431 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100432 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100433 @0 glMatrixMode(mode = GL_TEXTURE) >100434 @0 glLoadIdentity() >100435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >100436 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >100437 @0 glBegin(mode = GL_QUADS) >100438 @0 glTexCoord2f(s = 0.9375, t = 0.046875) >100439 @0 glVertex2f(x = 626, y = 587) >100440 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) >100441 @0 glVertex2f(x = 633, y = 587) >100442 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) >100443 @0 glVertex2f(x = 633, y = 596) >100444 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) >100445 @0 glVertex2f(x = 626, y = 596) >100446 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >100447 @0 glVertex2f(x = 633, y = 589) >100448 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >100449 @0 glVertex2f(x = 640, y = 589) >100450 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >100451 @0 glVertex2f(x = 640, y = 596) >100452 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >100453 @0 glVertex2f(x = 633, y = 596) >100454 @0 glTexCoord2f(s = 0, t = 0.1875) >100455 @0 glVertex2f(x = 640, y = 589) >100456 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >100457 @0 glVertex2f(x = 647, y = 589) >100458 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >100459 @0 glVertex2f(x = 647, y = 596) >100460 @0 glTexCoord2f(s = 0, t = 0.2148438) >100461 @0 glVertex2f(x = 640, y = 596) >100462 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >100463 @0 glVertex2f(x = 647, y = 587) >100464 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >100465 @0 glVertex2f(x = 654, y = 587) >100466 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >100467 @0 glVertex2f(x = 654, y = 596) >100468 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >100469 @0 glVertex2f(x = 647, y = 596) >100470 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >100471 @0 glVertex2f(x = 661, y = 587) >100472 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >100473 @0 glVertex2f(x = 668, y = 587) >100474 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >100475 @0 glVertex2f(x = 668, y = 596) >100476 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >100477 @0 glVertex2f(x = 661, y = 596) >100478 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >100479 @0 glVertex2f(x = 668, y = 589) >100480 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >100481 @0 glVertex2f(x = 675, y = 589) >100482 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >100483 @0 glVertex2f(x = 675, y = 596) >100484 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >100485 @0 glVertex2f(x = 668, y = 596) >100486 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >100487 @0 glVertex2f(x = 676, y = 589) >100488 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >100489 @0 glVertex2f(x = 682, y = 589) >100490 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >100491 @0 glVertex2f(x = 682, y = 596) >100492 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >100493 @0 glVertex2f(x = 676, y = 596) >100494 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >100495 @0 glVertex2f(x = 682, y = 589) >100496 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >100497 @0 glVertex2f(x = 689, y = 589) >100498 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >100499 @0 glVertex2f(x = 689, y = 596) >100500 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >100501 @0 glVertex2f(x = 682, y = 596) >100502 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >100503 @0 glVertex2f(x = 689, y = 589) >100504 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >100505 @0 glVertex2f(x = 696, y = 589) >100506 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >100507 @0 glVertex2f(x = 696, y = 596) >100508 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >100509 @0 glVertex2f(x = 689, y = 596) >100510 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >100511 @0 glVertex2f(x = 697, y = 589) >100512 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >100513 @0 glVertex2f(x = 703, y = 589) >100514 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >100515 @0 glVertex2f(x = 703, y = 596) >100516 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >100517 @0 glVertex2f(x = 697, y = 596) >100518 @0 glEnd() >100519 @0 glEnable(cap = GL_BLEND) >100520 @0 glEnable(cap = GL_ALPHA_TEST) >100521 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100522 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100523 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100524 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100525 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100526 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100527 @0 glMatrixMode(mode = GL_TEXTURE) >100528 @0 glLoadIdentity() >100529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >100530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >100531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >100532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >100533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >100534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >100535 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >100536 @0 glBegin(mode = GL_QUADS) >100537 @0 glTexCoord2f(s = 0.9375, t = 0.046875) >100538 @0 glVertex2f(x = 625, y = 586) >100539 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) >100540 @0 glVertex2f(x = 632, y = 586) >100541 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) >100542 @0 glVertex2f(x = 632, y = 595) >100543 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) >100544 @0 glVertex2f(x = 625, y = 595) >100545 @0 glEnd() >100546 @0 glEnable(cap = GL_BLEND) >100547 @0 glEnable(cap = GL_ALPHA_TEST) >100548 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100549 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100550 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100551 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100552 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100553 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100554 @0 glMatrixMode(mode = GL_TEXTURE) >100555 @0 glLoadIdentity() >100556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >100557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >100558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >100559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >100560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >100561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >100562 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >100563 @0 glBegin(mode = GL_QUADS) >100564 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >100565 @0 glVertex2f(x = 632, y = 588) >100566 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >100567 @0 glVertex2f(x = 639, y = 588) >100568 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >100569 @0 glVertex2f(x = 639, y = 595) >100570 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >100571 @0 glVertex2f(x = 632, y = 595) >100572 @0 glEnd() >100573 @0 glEnable(cap = GL_BLEND) >100574 @0 glEnable(cap = GL_ALPHA_TEST) >100575 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100576 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100577 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100578 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100579 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100580 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100581 @0 glMatrixMode(mode = GL_TEXTURE) >100582 @0 glLoadIdentity() >100583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >100584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >100585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >100586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >100587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >100588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >100589 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >100590 @0 glBegin(mode = GL_QUADS) >100591 @0 glTexCoord2f(s = 0, t = 0.1875) >100592 @0 glVertex2f(x = 639, y = 588) >100593 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >100594 @0 glVertex2f(x = 646, y = 588) >100595 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >100596 @0 glVertex2f(x = 646, y = 595) >100597 @0 glTexCoord2f(s = 0, t = 0.2148438) >100598 @0 glVertex2f(x = 639, y = 595) >100599 @0 glEnd() >100600 @0 glEnable(cap = GL_BLEND) >100601 @0 glEnable(cap = GL_ALPHA_TEST) >100602 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100603 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100604 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100605 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100606 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100607 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100608 @0 glMatrixMode(mode = GL_TEXTURE) >100609 @0 glLoadIdentity() >100610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >100611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >100612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >100613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >100614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >100615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >100616 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >100617 @0 glBegin(mode = GL_QUADS) >100618 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >100619 @0 glVertex2f(x = 646, y = 586) >100620 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >100621 @0 glVertex2f(x = 653, y = 586) >100622 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >100623 @0 glVertex2f(x = 653, y = 595) >100624 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >100625 @0 glVertex2f(x = 646, y = 595) >100626 @0 glEnd() >100627 @0 glEnable(cap = GL_BLEND) >100628 @0 glEnable(cap = GL_ALPHA_TEST) >100629 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100630 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100631 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100632 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100633 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100634 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100635 @0 glMatrixMode(mode = GL_TEXTURE) >100636 @0 glLoadIdentity() >100637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >100638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >100639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >100640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >100641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >100642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >100643 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >100644 @0 glBegin(mode = GL_QUADS) >100645 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >100646 @0 glVertex2f(x = 660, y = 586) >100647 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >100648 @0 glVertex2f(x = 667, y = 586) >100649 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >100650 @0 glVertex2f(x = 667, y = 595) >100651 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >100652 @0 glVertex2f(x = 660, y = 595) >100653 @0 glEnd() >100654 @0 glEnable(cap = GL_BLEND) >100655 @0 glEnable(cap = GL_ALPHA_TEST) >100656 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100657 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100658 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100659 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100660 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100661 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100662 @0 glMatrixMode(mode = GL_TEXTURE) >100663 @0 glLoadIdentity() >100664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >100665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >100666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >100667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >100668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >100669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >100670 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >100671 @0 glBegin(mode = GL_QUADS) >100672 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >100673 @0 glVertex2f(x = 667, y = 588) >100674 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >100675 @0 glVertex2f(x = 674, y = 588) >100676 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >100677 @0 glVertex2f(x = 674, y = 595) >100678 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >100679 @0 glVertex2f(x = 667, y = 595) >100680 @0 glEnd() >100681 @0 glEnable(cap = GL_BLEND) >100682 @0 glEnable(cap = GL_ALPHA_TEST) >100683 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100684 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100685 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100686 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100687 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100688 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100689 @0 glMatrixMode(mode = GL_TEXTURE) >100690 @0 glLoadIdentity() >100691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >100692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >100693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >100694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >100695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >100696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >100697 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >100698 @0 glBegin(mode = GL_QUADS) >100699 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >100700 @0 glVertex2f(x = 675, y = 588) >100701 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >100702 @0 glVertex2f(x = 681, y = 588) >100703 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >100704 @0 glVertex2f(x = 681, y = 595) >100705 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >100706 @0 glVertex2f(x = 675, y = 595) >100707 @0 glEnd() >100708 @0 glEnable(cap = GL_BLEND) >100709 @0 glEnable(cap = GL_ALPHA_TEST) >100710 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100711 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100712 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100713 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100714 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100715 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100716 @0 glMatrixMode(mode = GL_TEXTURE) >100717 @0 glLoadIdentity() >100718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >100719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >100720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >100721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >100722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >100723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >100724 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >100725 @0 glBegin(mode = GL_QUADS) >100726 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >100727 @0 glVertex2f(x = 681, y = 588) >100728 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >100729 @0 glVertex2f(x = 688, y = 588) >100730 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >100731 @0 glVertex2f(x = 688, y = 595) >100732 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >100733 @0 glVertex2f(x = 681, y = 595) >100734 @0 glEnd() >100735 @0 glEnable(cap = GL_BLEND) >100736 @0 glEnable(cap = GL_ALPHA_TEST) >100737 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100738 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100739 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100740 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100741 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100742 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100743 @0 glMatrixMode(mode = GL_TEXTURE) >100744 @0 glLoadIdentity() >100745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >100746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >100747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >100748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >100749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >100750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >100751 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >100752 @0 glBegin(mode = GL_QUADS) >100753 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >100754 @0 glVertex2f(x = 688, y = 588) >100755 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >100756 @0 glVertex2f(x = 695, y = 588) >100757 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >100758 @0 glVertex2f(x = 695, y = 595) >100759 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >100760 @0 glVertex2f(x = 688, y = 595) >100761 @0 glEnd() >100762 @0 glEnable(cap = GL_BLEND) >100763 @0 glEnable(cap = GL_ALPHA_TEST) >100764 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100765 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100766 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100767 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100768 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100769 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100770 @0 glMatrixMode(mode = GL_TEXTURE) >100771 @0 glLoadIdentity() >100772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >100773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >100774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >100775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >100776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >100777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >100778 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >100779 @0 glBegin(mode = GL_QUADS) >100780 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >100781 @0 glVertex2f(x = 696, y = 588) >100782 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >100783 @0 glVertex2f(x = 702, y = 588) >100784 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >100785 @0 glVertex2f(x = 702, y = 595) >100786 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >100787 @0 glVertex2f(x = 696, y = 595) >100788 @0 glEnd() >100789 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100790 @0 glDisable(cap = GL_TEXTURE_2D) >100791 @0 glDisable(cap = GL_BLEND) >100792 @0 glDisable(cap = GL_ALPHA_TEST) >100793 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >100794 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) >100795 @0 glDisable(cap = GL_BLEND) >100796 @0 glDisable(cap = GL_ALPHA_TEST) >100797 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >100798 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) >100799 @0 glDisable(cap = GL_BLEND) >100800 @0 glDisable(cap = GL_ALPHA_TEST) >100801 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >100802 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) >100803 @0 glDisable(cap = GL_BLEND) >100804 @0 glDisable(cap = GL_ALPHA_TEST) >100805 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >100806 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) >100807 @0 glDisable(cap = GL_BLEND) >100808 @0 glDisable(cap = GL_ALPHA_TEST) >100809 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >100810 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) >100811 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100812 @0 glEnable(cap = GL_TEXTURE_2D) >100813 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >100814 @0 glEnable(cap = GL_BLEND) >100815 @0 glEnable(cap = GL_ALPHA_TEST) >100816 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100817 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100818 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100819 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100820 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100821 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100822 @0 glMatrixMode(mode = GL_TEXTURE) >100823 @0 glLoadIdentity() >100824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >100825 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >100826 @0 glBegin(mode = GL_QUADS) >100827 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >100828 @0 glVertex2f(x = 1059, y = 451) >100829 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >100830 @0 glVertex2f(x = 1066, y = 451) >100831 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >100832 @0 glVertex2f(x = 1066, y = 459) >100833 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >100834 @0 glVertex2f(x = 1059, y = 459) >100835 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >100836 @0 glVertex2f(x = 1067, y = 451) >100837 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >100838 @0 glVertex2f(x = 1073, y = 451) >100839 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >100840 @0 glVertex2f(x = 1073, y = 461) >100841 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >100842 @0 glVertex2f(x = 1067, y = 461) >100843 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >100844 @0 glVertex2f(x = 1074, y = 448) >100845 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >100846 @0 glVertex2f(x = 1080, y = 448) >100847 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >100848 @0 glVertex2f(x = 1080, y = 458) >100849 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >100850 @0 glVertex2f(x = 1074, y = 458) >100851 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >100852 @0 glVertex2f(x = 1080, y = 449) >100853 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >100854 @0 glVertex2f(x = 1087, y = 449) >100855 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >100856 @0 glVertex2f(x = 1087, y = 458) >100857 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >100858 @0 glVertex2f(x = 1080, y = 458) >100859 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >100860 @0 glVertex2f(x = 1087, y = 451) >100861 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >100862 @0 glVertex2f(x = 1094, y = 451) >100863 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >100864 @0 glVertex2f(x = 1094, y = 458) >100865 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >100866 @0 glVertex2f(x = 1087, y = 458) >100867 @0 glTexCoord2f(s = 0, t = 0.1875) >100868 @0 glVertex2f(x = 1094, y = 451) >100869 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >100870 @0 glVertex2f(x = 1101, y = 451) >100871 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >100872 @0 glVertex2f(x = 1101, y = 458) >100873 @0 glTexCoord2f(s = 0, t = 0.2148438) >100874 @0 glVertex2f(x = 1094, y = 458) >100875 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >100876 @0 glVertex2f(x = 1101, y = 449) >100877 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >100878 @0 glVertex2f(x = 1108, y = 449) >100879 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >100880 @0 glVertex2f(x = 1108, y = 458) >100881 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >100882 @0 glVertex2f(x = 1101, y = 458) >100883 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >100884 @0 glVertex2f(x = 1117, y = 447) >100885 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >100886 @0 glVertex2f(x = 1121, y = 447) >100887 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >100888 @0 glVertex2f(x = 1121, y = 460) >100889 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >100890 @0 glVertex2f(x = 1117, y = 460) >100891 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >100892 @0 glVertex2f(x = 1122, y = 451) >100893 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >100894 @0 glVertex2f(x = 1129, y = 451) >100895 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >100896 @0 glVertex2f(x = 1129, y = 458) >100897 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >100898 @0 glVertex2f(x = 1122, y = 458) >100899 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >100900 @0 glVertex2f(x = 1130, y = 448) >100901 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >100902 @0 glVertex2f(x = 1136, y = 448) >100903 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >100904 @0 glVertex2f(x = 1136, y = 458) >100905 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >100906 @0 glVertex2f(x = 1130, y = 458) >100907 @0 glTexCoord2f(s = 0.75, t = 0.140625) >100908 @0 glVertex2f(x = 1137, y = 451) >100909 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >100910 @0 glVertex2f(x = 1143, y = 451) >100911 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >100912 @0 glVertex2f(x = 1143, y = 458) >100913 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >100914 @0 glVertex2f(x = 1137, y = 458) >100915 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >100916 @0 glVertex2f(x = 1143, y = 451) >100917 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >100918 @0 glVertex2f(x = 1150, y = 451) >100919 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >100920 @0 glVertex2f(x = 1150, y = 458) >100921 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >100922 @0 glVertex2f(x = 1143, y = 458) >100923 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >100924 @0 glVertex2f(x = 1150, y = 449) >100925 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >100926 @0 glVertex2f(x = 1157, y = 449) >100927 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >100928 @0 glVertex2f(x = 1157, y = 458) >100929 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >100930 @0 glVertex2f(x = 1150, y = 458) >100931 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >100932 @0 glVertex2f(x = 1157, y = 451) >100933 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >100934 @0 glVertex2f(x = 1164, y = 451) >100935 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >100936 @0 glVertex2f(x = 1164, y = 458) >100937 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >100938 @0 glVertex2f(x = 1157, y = 458) >100939 @0 glTexCoord2f(s = 0, t = 0.1875) >100940 @0 glVertex2f(x = 1164, y = 451) >100941 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >100942 @0 glVertex2f(x = 1171, y = 451) >100943 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >100944 @0 glVertex2f(x = 1171, y = 458) >100945 @0 glTexCoord2f(s = 0, t = 0.2148438) >100946 @0 glVertex2f(x = 1164, y = 458) >100947 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >100948 @0 glVertex2f(x = 1171, y = 449) >100949 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >100950 @0 glVertex2f(x = 1178, y = 449) >100951 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >100952 @0 glVertex2f(x = 1178, y = 458) >100953 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >100954 @0 glVertex2f(x = 1171, y = 458) >100955 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >100956 @0 glVertex2f(x = 1179, y = 447) >100957 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >100958 @0 glVertex2f(x = 1184, y = 447) >100959 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >100960 @0 glVertex2f(x = 1184, y = 460) >100961 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >100962 @0 glVertex2f(x = 1179, y = 460) >100963 @0 glEnd() >100964 @0 glEnable(cap = GL_BLEND) >100965 @0 glEnable(cap = GL_ALPHA_TEST) >100966 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100967 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100968 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100969 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100970 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100971 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100972 @0 glMatrixMode(mode = GL_TEXTURE) >100973 @0 glLoadIdentity() >100974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >100975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >100976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >100977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >100978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >100979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >100980 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >100981 @0 glBegin(mode = GL_QUADS) >100982 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >100983 @0 glVertex2f(x = 1058, y = 450) >100984 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >100985 @0 glVertex2f(x = 1065, y = 450) >100986 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >100987 @0 glVertex2f(x = 1065, y = 458) >100988 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >100989 @0 glVertex2f(x = 1058, y = 458) >100990 @0 glEnd() >100991 @0 glEnable(cap = GL_BLEND) >100992 @0 glEnable(cap = GL_ALPHA_TEST) >100993 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >100994 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >100995 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >100996 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >100997 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >100998 @0 glActiveTextureARB(texture = GL_TEXTURE0) >100999 @0 glMatrixMode(mode = GL_TEXTURE) >101000 @0 glLoadIdentity() >101001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101007 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101008 @0 glBegin(mode = GL_QUADS) >101009 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >101010 @0 glVertex2f(x = 1066, y = 450) >101011 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >101012 @0 glVertex2f(x = 1072, y = 450) >101013 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >101014 @0 glVertex2f(x = 1072, y = 460) >101015 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >101016 @0 glVertex2f(x = 1066, y = 460) >101017 @0 glEnd() >101018 @0 glEnable(cap = GL_BLEND) >101019 @0 glEnable(cap = GL_ALPHA_TEST) >101020 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101021 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101022 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101023 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101024 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101025 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101026 @0 glMatrixMode(mode = GL_TEXTURE) >101027 @0 glLoadIdentity() >101028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101034 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101035 @0 glBegin(mode = GL_QUADS) >101036 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >101037 @0 glVertex2f(x = 1073, y = 447) >101038 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >101039 @0 glVertex2f(x = 1079, y = 447) >101040 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >101041 @0 glVertex2f(x = 1079, y = 457) >101042 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >101043 @0 glVertex2f(x = 1073, y = 457) >101044 @0 glEnd() >101045 @0 glEnable(cap = GL_BLEND) >101046 @0 glEnable(cap = GL_ALPHA_TEST) >101047 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101048 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101049 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101050 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101051 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101052 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101053 @0 glMatrixMode(mode = GL_TEXTURE) >101054 @0 glLoadIdentity() >101055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101061 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101062 @0 glBegin(mode = GL_QUADS) >101063 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >101064 @0 glVertex2f(x = 1079, y = 448) >101065 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >101066 @0 glVertex2f(x = 1086, y = 448) >101067 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >101068 @0 glVertex2f(x = 1086, y = 457) >101069 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >101070 @0 glVertex2f(x = 1079, y = 457) >101071 @0 glEnd() >101072 @0 glEnable(cap = GL_BLEND) >101073 @0 glEnable(cap = GL_ALPHA_TEST) >101074 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101075 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101076 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101077 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101078 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101079 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101080 @0 glMatrixMode(mode = GL_TEXTURE) >101081 @0 glLoadIdentity() >101082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101088 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101089 @0 glBegin(mode = GL_QUADS) >101090 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >101091 @0 glVertex2f(x = 1086, y = 450) >101092 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >101093 @0 glVertex2f(x = 1093, y = 450) >101094 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >101095 @0 glVertex2f(x = 1093, y = 457) >101096 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >101097 @0 glVertex2f(x = 1086, y = 457) >101098 @0 glEnd() >101099 @0 glEnable(cap = GL_BLEND) >101100 @0 glEnable(cap = GL_ALPHA_TEST) >101101 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101102 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101103 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101104 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101105 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101106 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101107 @0 glMatrixMode(mode = GL_TEXTURE) >101108 @0 glLoadIdentity() >101109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101115 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101116 @0 glBegin(mode = GL_QUADS) >101117 @0 glTexCoord2f(s = 0, t = 0.1875) >101118 @0 glVertex2f(x = 1093, y = 450) >101119 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >101120 @0 glVertex2f(x = 1100, y = 450) >101121 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >101122 @0 glVertex2f(x = 1100, y = 457) >101123 @0 glTexCoord2f(s = 0, t = 0.2148438) >101124 @0 glVertex2f(x = 1093, y = 457) >101125 @0 glEnd() >101126 @0 glEnable(cap = GL_BLEND) >101127 @0 glEnable(cap = GL_ALPHA_TEST) >101128 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101129 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101130 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101131 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101132 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101133 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101134 @0 glMatrixMode(mode = GL_TEXTURE) >101135 @0 glLoadIdentity() >101136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101142 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101143 @0 glBegin(mode = GL_QUADS) >101144 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >101145 @0 glVertex2f(x = 1100, y = 448) >101146 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >101147 @0 glVertex2f(x = 1107, y = 448) >101148 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >101149 @0 glVertex2f(x = 1107, y = 457) >101150 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >101151 @0 glVertex2f(x = 1100, y = 457) >101152 @0 glEnd() >101153 @0 glEnable(cap = GL_BLEND) >101154 @0 glEnable(cap = GL_ALPHA_TEST) >101155 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101156 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101157 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101158 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101159 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101160 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101161 @0 glMatrixMode(mode = GL_TEXTURE) >101162 @0 glLoadIdentity() >101163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101169 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101170 @0 glBegin(mode = GL_QUADS) >101171 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >101172 @0 glVertex2f(x = 1116, y = 446) >101173 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >101174 @0 glVertex2f(x = 1120, y = 446) >101175 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >101176 @0 glVertex2f(x = 1120, y = 459) >101177 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >101178 @0 glVertex2f(x = 1116, y = 459) >101179 @0 glEnd() >101180 @0 glEnable(cap = GL_BLEND) >101181 @0 glEnable(cap = GL_ALPHA_TEST) >101182 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101183 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101184 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101185 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101186 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101187 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101188 @0 glMatrixMode(mode = GL_TEXTURE) >101189 @0 glLoadIdentity() >101190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101196 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101197 @0 glBegin(mode = GL_QUADS) >101198 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >101199 @0 glVertex2f(x = 1121, y = 450) >101200 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >101201 @0 glVertex2f(x = 1128, y = 450) >101202 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >101203 @0 glVertex2f(x = 1128, y = 457) >101204 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >101205 @0 glVertex2f(x = 1121, y = 457) >101206 @0 glEnd() >101207 @0 glEnable(cap = GL_BLEND) >101208 @0 glEnable(cap = GL_ALPHA_TEST) >101209 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101210 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101211 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101212 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101213 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101214 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101215 @0 glMatrixMode(mode = GL_TEXTURE) >101216 @0 glLoadIdentity() >101217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101223 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101224 @0 glBegin(mode = GL_QUADS) >101225 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >101226 @0 glVertex2f(x = 1129, y = 447) >101227 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >101228 @0 glVertex2f(x = 1135, y = 447) >101229 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >101230 @0 glVertex2f(x = 1135, y = 457) >101231 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >101232 @0 glVertex2f(x = 1129, y = 457) >101233 @0 glEnd() >101234 @0 glEnable(cap = GL_BLEND) >101235 @0 glEnable(cap = GL_ALPHA_TEST) >101236 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101237 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101238 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101239 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101240 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101241 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101242 @0 glMatrixMode(mode = GL_TEXTURE) >101243 @0 glLoadIdentity() >101244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101250 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101251 @0 glBegin(mode = GL_QUADS) >101252 @0 glTexCoord2f(s = 0.75, t = 0.140625) >101253 @0 glVertex2f(x = 1136, y = 450) >101254 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >101255 @0 glVertex2f(x = 1142, y = 450) >101256 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >101257 @0 glVertex2f(x = 1142, y = 457) >101258 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >101259 @0 glVertex2f(x = 1136, y = 457) >101260 @0 glEnd() >101261 @0 glEnable(cap = GL_BLEND) >101262 @0 glEnable(cap = GL_ALPHA_TEST) >101263 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101264 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101265 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101266 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101267 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101268 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101269 @0 glMatrixMode(mode = GL_TEXTURE) >101270 @0 glLoadIdentity() >101271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101277 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101278 @0 glBegin(mode = GL_QUADS) >101279 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >101280 @0 glVertex2f(x = 1142, y = 450) >101281 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >101282 @0 glVertex2f(x = 1149, y = 450) >101283 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >101284 @0 glVertex2f(x = 1149, y = 457) >101285 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >101286 @0 glVertex2f(x = 1142, y = 457) >101287 @0 glEnd() >101288 @0 glEnable(cap = GL_BLEND) >101289 @0 glEnable(cap = GL_ALPHA_TEST) >101290 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101291 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101292 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101293 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101294 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101295 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101296 @0 glMatrixMode(mode = GL_TEXTURE) >101297 @0 glLoadIdentity() >101298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101304 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101305 @0 glBegin(mode = GL_QUADS) >101306 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >101307 @0 glVertex2f(x = 1149, y = 448) >101308 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >101309 @0 glVertex2f(x = 1156, y = 448) >101310 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >101311 @0 glVertex2f(x = 1156, y = 457) >101312 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >101313 @0 glVertex2f(x = 1149, y = 457) >101314 @0 glEnd() >101315 @0 glEnable(cap = GL_BLEND) >101316 @0 glEnable(cap = GL_ALPHA_TEST) >101317 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101318 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101319 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101320 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101321 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101322 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101323 @0 glMatrixMode(mode = GL_TEXTURE) >101324 @0 glLoadIdentity() >101325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101331 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101332 @0 glBegin(mode = GL_QUADS) >101333 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >101334 @0 glVertex2f(x = 1156, y = 450) >101335 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >101336 @0 glVertex2f(x = 1163, y = 450) >101337 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >101338 @0 glVertex2f(x = 1163, y = 457) >101339 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >101340 @0 glVertex2f(x = 1156, y = 457) >101341 @0 glEnd() >101342 @0 glEnable(cap = GL_BLEND) >101343 @0 glEnable(cap = GL_ALPHA_TEST) >101344 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101345 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101346 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101347 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101348 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101349 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101350 @0 glMatrixMode(mode = GL_TEXTURE) >101351 @0 glLoadIdentity() >101352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101358 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101359 @0 glBegin(mode = GL_QUADS) >101360 @0 glTexCoord2f(s = 0, t = 0.1875) >101361 @0 glVertex2f(x = 1163, y = 450) >101362 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >101363 @0 glVertex2f(x = 1170, y = 450) >101364 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >101365 @0 glVertex2f(x = 1170, y = 457) >101366 @0 glTexCoord2f(s = 0, t = 0.2148438) >101367 @0 glVertex2f(x = 1163, y = 457) >101368 @0 glEnd() >101369 @0 glEnable(cap = GL_BLEND) >101370 @0 glEnable(cap = GL_ALPHA_TEST) >101371 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101372 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101373 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101374 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101375 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101376 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101377 @0 glMatrixMode(mode = GL_TEXTURE) >101378 @0 glLoadIdentity() >101379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101385 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101386 @0 glBegin(mode = GL_QUADS) >101387 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >101388 @0 glVertex2f(x = 1170, y = 448) >101389 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >101390 @0 glVertex2f(x = 1177, y = 448) >101391 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >101392 @0 glVertex2f(x = 1177, y = 457) >101393 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >101394 @0 glVertex2f(x = 1170, y = 457) >101395 @0 glEnd() >101396 @0 glEnable(cap = GL_BLEND) >101397 @0 glEnable(cap = GL_ALPHA_TEST) >101398 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101399 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101400 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101401 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101402 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101403 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101404 @0 glMatrixMode(mode = GL_TEXTURE) >101405 @0 glLoadIdentity() >101406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101412 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101413 @0 glBegin(mode = GL_QUADS) >101414 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >101415 @0 glVertex2f(x = 1178, y = 446) >101416 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >101417 @0 glVertex2f(x = 1183, y = 446) >101418 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >101419 @0 glVertex2f(x = 1183, y = 459) >101420 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >101421 @0 glVertex2f(x = 1178, y = 459) >101422 @0 glEnd() >101423 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101424 @0 glDisable(cap = GL_TEXTURE_2D) >101425 @0 glDisable(cap = GL_BLEND) >101426 @0 glDisable(cap = GL_ALPHA_TEST) >101427 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) >101428 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) >101429 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101430 @0 glEnable(cap = GL_TEXTURE_2D) >101431 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >101432 @0 glEnable(cap = GL_BLEND) >101433 @0 glEnable(cap = GL_ALPHA_TEST) >101434 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101435 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101436 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101437 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101438 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101439 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101440 @0 glMatrixMode(mode = GL_TEXTURE) >101441 @0 glLoadIdentity() >101442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >101443 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >101444 @0 glBegin(mode = GL_QUADS) >101445 @0 glTexCoord2f(s = 0.375, t = 0.140625) >101446 @0 glVertex2f(x = 1060, y = 468) >101447 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >101448 @0 glVertex2f(x = 1066, y = 468) >101449 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >101450 @0 glVertex2f(x = 1066, y = 478) >101451 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >101452 @0 glVertex2f(x = 1060, y = 478) >101453 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >101454 @0 glVertex2f(x = 1066, y = 468) >101455 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >101456 @0 glVertex2f(x = 1073, y = 468) >101457 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >101458 @0 glVertex2f(x = 1073, y = 478) >101459 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >101460 @0 glVertex2f(x = 1066, y = 478) >101461 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >101462 @0 glVertex2f(x = 1073, y = 471) >101463 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >101464 @0 glVertex2f(x = 1080, y = 471) >101465 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >101466 @0 glVertex2f(x = 1080, y = 479) >101467 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >101468 @0 glVertex2f(x = 1073, y = 479) >101469 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >101470 @0 glVertex2f(x = 1080, y = 469) >101471 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >101472 @0 glVertex2f(x = 1087, y = 469) >101473 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >101474 @0 glVertex2f(x = 1087, y = 478) >101475 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >101476 @0 glVertex2f(x = 1080, y = 478) >101477 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >101478 @0 glVertex2f(x = 1087, y = 479) >101479 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >101480 @0 glVertex2f(x = 1094, y = 479) >101481 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >101482 @0 glVertex2f(x = 1094, y = 481) >101483 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >101484 @0 glVertex2f(x = 1087, y = 481) >101485 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >101486 @0 glVertex2f(x = 1095, y = 471) >101487 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >101488 @0 glVertex2f(x = 1101, y = 471) >101489 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >101490 @0 glVertex2f(x = 1101, y = 481) >101491 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >101492 @0 glVertex2f(x = 1095, y = 481) >101493 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >101494 @0 glVertex2f(x = 1101, y = 471) >101495 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >101496 @0 glVertex2f(x = 1108, y = 471) >101497 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >101498 @0 glVertex2f(x = 1108, y = 478) >101499 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >101500 @0 glVertex2f(x = 1101, y = 478) >101501 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >101502 @0 glVertex2f(x = 1109, y = 471) >101503 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >101504 @0 glVertex2f(x = 1115, y = 471) >101505 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >101506 @0 glVertex2f(x = 1115, y = 478) >101507 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >101508 @0 glVertex2f(x = 1109, y = 478) >101509 @0 glTexCoord2f(s = 0.375, t = 0.140625) >101510 @0 glVertex2f(x = 1116, y = 468) >101511 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >101512 @0 glVertex2f(x = 1122, y = 468) >101513 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >101514 @0 glVertex2f(x = 1122, y = 478) >101515 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >101516 @0 glVertex2f(x = 1116, y = 478) >101517 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >101518 @0 glVertex2f(x = 1131, y = 467) >101519 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >101520 @0 glVertex2f(x = 1135, y = 467) >101521 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >101522 @0 glVertex2f(x = 1135, y = 480) >101523 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >101524 @0 glVertex2f(x = 1131, y = 480) >101525 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >101526 @0 glVertex2f(x = 1136, y = 471) >101527 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >101528 @0 glVertex2f(x = 1143, y = 471) >101529 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >101530 @0 glVertex2f(x = 1143, y = 478) >101531 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >101532 @0 glVertex2f(x = 1136, y = 478) >101533 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >101534 @0 glVertex2f(x = 1144, y = 468) >101535 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >101536 @0 glVertex2f(x = 1150, y = 468) >101537 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >101538 @0 glVertex2f(x = 1150, y = 478) >101539 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >101540 @0 glVertex2f(x = 1144, y = 478) >101541 @0 glTexCoord2f(s = 0.75, t = 0.140625) >101542 @0 glVertex2f(x = 1151, y = 471) >101543 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >101544 @0 glVertex2f(x = 1157, y = 471) >101545 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >101546 @0 glVertex2f(x = 1157, y = 478) >101547 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >101548 @0 glVertex2f(x = 1151, y = 478) >101549 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >101550 @0 glVertex2f(x = 1157, y = 471) >101551 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >101552 @0 glVertex2f(x = 1164, y = 471) >101553 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >101554 @0 glVertex2f(x = 1164, y = 478) >101555 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >101556 @0 glVertex2f(x = 1157, y = 478) >101557 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >101558 @0 glVertex2f(x = 1164, y = 469) >101559 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >101560 @0 glVertex2f(x = 1171, y = 469) >101561 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >101562 @0 glVertex2f(x = 1171, y = 478) >101563 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >101564 @0 glVertex2f(x = 1164, y = 478) >101565 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >101566 @0 glVertex2f(x = 1171, y = 471) >101567 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >101568 @0 glVertex2f(x = 1178, y = 471) >101569 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >101570 @0 glVertex2f(x = 1178, y = 478) >101571 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >101572 @0 glVertex2f(x = 1171, y = 478) >101573 @0 glTexCoord2f(s = 0, t = 0.1875) >101574 @0 glVertex2f(x = 1178, y = 471) >101575 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >101576 @0 glVertex2f(x = 1185, y = 471) >101577 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >101578 @0 glVertex2f(x = 1185, y = 478) >101579 @0 glTexCoord2f(s = 0, t = 0.2148438) >101580 @0 glVertex2f(x = 1178, y = 478) >101581 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >101582 @0 glVertex2f(x = 1185, y = 469) >101583 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >101584 @0 glVertex2f(x = 1192, y = 469) >101585 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >101586 @0 glVertex2f(x = 1192, y = 478) >101587 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >101588 @0 glVertex2f(x = 1185, y = 478) >101589 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >101590 @0 glVertex2f(x = 1193, y = 467) >101591 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >101592 @0 glVertex2f(x = 1198, y = 467) >101593 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >101594 @0 glVertex2f(x = 1198, y = 480) >101595 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >101596 @0 glVertex2f(x = 1193, y = 480) >101597 @0 glEnd() >101598 @0 glEnable(cap = GL_BLEND) >101599 @0 glEnable(cap = GL_ALPHA_TEST) >101600 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101601 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101602 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101603 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101604 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101605 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101606 @0 glMatrixMode(mode = GL_TEXTURE) >101607 @0 glLoadIdentity() >101608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101614 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101615 @0 glBegin(mode = GL_QUADS) >101616 @0 glTexCoord2f(s = 0.375, t = 0.140625) >101617 @0 glVertex2f(x = 1059, y = 467) >101618 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >101619 @0 glVertex2f(x = 1065, y = 467) >101620 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >101621 @0 glVertex2f(x = 1065, y = 477) >101622 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >101623 @0 glVertex2f(x = 1059, y = 477) >101624 @0 glEnd() >101625 @0 glEnable(cap = GL_BLEND) >101626 @0 glEnable(cap = GL_ALPHA_TEST) >101627 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101628 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101629 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101630 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101631 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101632 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101633 @0 glMatrixMode(mode = GL_TEXTURE) >101634 @0 glLoadIdentity() >101635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101641 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101642 @0 glBegin(mode = GL_QUADS) >101643 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >101644 @0 glVertex2f(x = 1065, y = 467) >101645 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >101646 @0 glVertex2f(x = 1072, y = 467) >101647 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >101648 @0 glVertex2f(x = 1072, y = 477) >101649 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >101650 @0 glVertex2f(x = 1065, y = 477) >101651 @0 glEnd() >101652 @0 glEnable(cap = GL_BLEND) >101653 @0 glEnable(cap = GL_ALPHA_TEST) >101654 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101655 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101656 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101657 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101658 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101659 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101660 @0 glMatrixMode(mode = GL_TEXTURE) >101661 @0 glLoadIdentity() >101662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101668 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101669 @0 glBegin(mode = GL_QUADS) >101670 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >101671 @0 glVertex2f(x = 1072, y = 470) >101672 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >101673 @0 glVertex2f(x = 1079, y = 470) >101674 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >101675 @0 glVertex2f(x = 1079, y = 478) >101676 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >101677 @0 glVertex2f(x = 1072, y = 478) >101678 @0 glEnd() >101679 @0 glEnable(cap = GL_BLEND) >101680 @0 glEnable(cap = GL_ALPHA_TEST) >101681 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101682 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101683 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101684 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101685 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101686 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101687 @0 glMatrixMode(mode = GL_TEXTURE) >101688 @0 glLoadIdentity() >101689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101695 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101696 @0 glBegin(mode = GL_QUADS) >101697 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >101698 @0 glVertex2f(x = 1079, y = 468) >101699 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >101700 @0 glVertex2f(x = 1086, y = 468) >101701 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >101702 @0 glVertex2f(x = 1086, y = 477) >101703 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >101704 @0 glVertex2f(x = 1079, y = 477) >101705 @0 glEnd() >101706 @0 glEnable(cap = GL_BLEND) >101707 @0 glEnable(cap = GL_ALPHA_TEST) >101708 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101709 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101710 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101711 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101712 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101713 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101714 @0 glMatrixMode(mode = GL_TEXTURE) >101715 @0 glLoadIdentity() >101716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101722 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101723 @0 glBegin(mode = GL_QUADS) >101724 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >101725 @0 glVertex2f(x = 1086, y = 478) >101726 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >101727 @0 glVertex2f(x = 1093, y = 478) >101728 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >101729 @0 glVertex2f(x = 1093, y = 480) >101730 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >101731 @0 glVertex2f(x = 1086, y = 480) >101732 @0 glEnd() >101733 @0 glEnable(cap = GL_BLEND) >101734 @0 glEnable(cap = GL_ALPHA_TEST) >101735 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101736 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101737 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101738 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101739 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101740 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101741 @0 glMatrixMode(mode = GL_TEXTURE) >101742 @0 glLoadIdentity() >101743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101749 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101750 @0 glBegin(mode = GL_QUADS) >101751 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >101752 @0 glVertex2f(x = 1094, y = 470) >101753 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >101754 @0 glVertex2f(x = 1100, y = 470) >101755 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >101756 @0 glVertex2f(x = 1100, y = 480) >101757 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >101758 @0 glVertex2f(x = 1094, y = 480) >101759 @0 glEnd() >101760 @0 glEnable(cap = GL_BLEND) >101761 @0 glEnable(cap = GL_ALPHA_TEST) >101762 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101763 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101764 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101765 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101766 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101767 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101768 @0 glMatrixMode(mode = GL_TEXTURE) >101769 @0 glLoadIdentity() >101770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101776 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101777 @0 glBegin(mode = GL_QUADS) >101778 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >101779 @0 glVertex2f(x = 1100, y = 470) >101780 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >101781 @0 glVertex2f(x = 1107, y = 470) >101782 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >101783 @0 glVertex2f(x = 1107, y = 477) >101784 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >101785 @0 glVertex2f(x = 1100, y = 477) >101786 @0 glEnd() >101787 @0 glEnable(cap = GL_BLEND) >101788 @0 glEnable(cap = GL_ALPHA_TEST) >101789 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101790 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101791 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101792 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101793 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101794 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101795 @0 glMatrixMode(mode = GL_TEXTURE) >101796 @0 glLoadIdentity() >101797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101803 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101804 @0 glBegin(mode = GL_QUADS) >101805 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >101806 @0 glVertex2f(x = 1108, y = 470) >101807 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >101808 @0 glVertex2f(x = 1114, y = 470) >101809 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >101810 @0 glVertex2f(x = 1114, y = 477) >101811 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >101812 @0 glVertex2f(x = 1108, y = 477) >101813 @0 glEnd() >101814 @0 glEnable(cap = GL_BLEND) >101815 @0 glEnable(cap = GL_ALPHA_TEST) >101816 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101817 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101818 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101819 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101820 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101821 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101822 @0 glMatrixMode(mode = GL_TEXTURE) >101823 @0 glLoadIdentity() >101824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101830 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101831 @0 glBegin(mode = GL_QUADS) >101832 @0 glTexCoord2f(s = 0.375, t = 0.140625) >101833 @0 glVertex2f(x = 1115, y = 467) >101834 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >101835 @0 glVertex2f(x = 1121, y = 467) >101836 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >101837 @0 glVertex2f(x = 1121, y = 477) >101838 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >101839 @0 glVertex2f(x = 1115, y = 477) >101840 @0 glEnd() >101841 @0 glEnable(cap = GL_BLEND) >101842 @0 glEnable(cap = GL_ALPHA_TEST) >101843 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101844 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101845 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101846 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101847 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101848 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101849 @0 glMatrixMode(mode = GL_TEXTURE) >101850 @0 glLoadIdentity() >101851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101857 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101858 @0 glBegin(mode = GL_QUADS) >101859 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >101860 @0 glVertex2f(x = 1130, y = 466) >101861 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >101862 @0 glVertex2f(x = 1134, y = 466) >101863 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >101864 @0 glVertex2f(x = 1134, y = 479) >101865 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >101866 @0 glVertex2f(x = 1130, y = 479) >101867 @0 glEnd() >101868 @0 glEnable(cap = GL_BLEND) >101869 @0 glEnable(cap = GL_ALPHA_TEST) >101870 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101871 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101872 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101873 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101874 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101875 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101876 @0 glMatrixMode(mode = GL_TEXTURE) >101877 @0 glLoadIdentity() >101878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101884 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101885 @0 glBegin(mode = GL_QUADS) >101886 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >101887 @0 glVertex2f(x = 1135, y = 470) >101888 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >101889 @0 glVertex2f(x = 1142, y = 470) >101890 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >101891 @0 glVertex2f(x = 1142, y = 477) >101892 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >101893 @0 glVertex2f(x = 1135, y = 477) >101894 @0 glEnd() >101895 @0 glEnable(cap = GL_BLEND) >101896 @0 glEnable(cap = GL_ALPHA_TEST) >101897 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101898 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101899 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101900 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101901 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101902 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101903 @0 glMatrixMode(mode = GL_TEXTURE) >101904 @0 glLoadIdentity() >101905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101911 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101912 @0 glBegin(mode = GL_QUADS) >101913 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >101914 @0 glVertex2f(x = 1143, y = 467) >101915 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >101916 @0 glVertex2f(x = 1149, y = 467) >101917 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >101918 @0 glVertex2f(x = 1149, y = 477) >101919 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >101920 @0 glVertex2f(x = 1143, y = 477) >101921 @0 glEnd() >101922 @0 glEnable(cap = GL_BLEND) >101923 @0 glEnable(cap = GL_ALPHA_TEST) >101924 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101925 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101926 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101927 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101928 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101929 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101930 @0 glMatrixMode(mode = GL_TEXTURE) >101931 @0 glLoadIdentity() >101932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101938 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101939 @0 glBegin(mode = GL_QUADS) >101940 @0 glTexCoord2f(s = 0.75, t = 0.140625) >101941 @0 glVertex2f(x = 1150, y = 470) >101942 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >101943 @0 glVertex2f(x = 1156, y = 470) >101944 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >101945 @0 glVertex2f(x = 1156, y = 477) >101946 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >101947 @0 glVertex2f(x = 1150, y = 477) >101948 @0 glEnd() >101949 @0 glEnable(cap = GL_BLEND) >101950 @0 glEnable(cap = GL_ALPHA_TEST) >101951 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101952 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101953 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101954 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101955 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101956 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101957 @0 glMatrixMode(mode = GL_TEXTURE) >101958 @0 glLoadIdentity() >101959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101965 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101966 @0 glBegin(mode = GL_QUADS) >101967 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >101968 @0 glVertex2f(x = 1156, y = 470) >101969 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >101970 @0 glVertex2f(x = 1163, y = 470) >101971 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >101972 @0 glVertex2f(x = 1163, y = 477) >101973 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >101974 @0 glVertex2f(x = 1156, y = 477) >101975 @0 glEnd() >101976 @0 glEnable(cap = GL_BLEND) >101977 @0 glEnable(cap = GL_ALPHA_TEST) >101978 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >101979 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >101980 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >101981 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >101982 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >101983 @0 glActiveTextureARB(texture = GL_TEXTURE0) >101984 @0 glMatrixMode(mode = GL_TEXTURE) >101985 @0 glLoadIdentity() >101986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >101987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >101988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >101989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >101990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >101991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >101992 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >101993 @0 glBegin(mode = GL_QUADS) >101994 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >101995 @0 glVertex2f(x = 1163, y = 468) >101996 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >101997 @0 glVertex2f(x = 1170, y = 468) >101998 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >101999 @0 glVertex2f(x = 1170, y = 477) >102000 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >102001 @0 glVertex2f(x = 1163, y = 477) >102002 @0 glEnd() >102003 @0 glEnable(cap = GL_BLEND) >102004 @0 glEnable(cap = GL_ALPHA_TEST) >102005 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102006 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102007 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102008 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102009 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102010 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102011 @0 glMatrixMode(mode = GL_TEXTURE) >102012 @0 glLoadIdentity() >102013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102019 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102020 @0 glBegin(mode = GL_QUADS) >102021 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >102022 @0 glVertex2f(x = 1170, y = 470) >102023 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >102024 @0 glVertex2f(x = 1177, y = 470) >102025 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >102026 @0 glVertex2f(x = 1177, y = 477) >102027 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >102028 @0 glVertex2f(x = 1170, y = 477) >102029 @0 glEnd() >102030 @0 glEnable(cap = GL_BLEND) >102031 @0 glEnable(cap = GL_ALPHA_TEST) >102032 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102033 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102034 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102035 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102036 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102037 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102038 @0 glMatrixMode(mode = GL_TEXTURE) >102039 @0 glLoadIdentity() >102040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102046 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102047 @0 glBegin(mode = GL_QUADS) >102048 @0 glTexCoord2f(s = 0, t = 0.1875) >102049 @0 glVertex2f(x = 1177, y = 470) >102050 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >102051 @0 glVertex2f(x = 1184, y = 470) >102052 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >102053 @0 glVertex2f(x = 1184, y = 477) >102054 @0 glTexCoord2f(s = 0, t = 0.2148438) >102055 @0 glVertex2f(x = 1177, y = 477) >102056 @0 glEnd() >102057 @0 glEnable(cap = GL_BLEND) >102058 @0 glEnable(cap = GL_ALPHA_TEST) >102059 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102060 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102061 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102062 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102063 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102064 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102065 @0 glMatrixMode(mode = GL_TEXTURE) >102066 @0 glLoadIdentity() >102067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102073 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102074 @0 glBegin(mode = GL_QUADS) >102075 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >102076 @0 glVertex2f(x = 1184, y = 468) >102077 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >102078 @0 glVertex2f(x = 1191, y = 468) >102079 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >102080 @0 glVertex2f(x = 1191, y = 477) >102081 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >102082 @0 glVertex2f(x = 1184, y = 477) >102083 @0 glEnd() >102084 @0 glEnable(cap = GL_BLEND) >102085 @0 glEnable(cap = GL_ALPHA_TEST) >102086 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102087 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102088 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102089 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102090 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102091 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102092 @0 glMatrixMode(mode = GL_TEXTURE) >102093 @0 glLoadIdentity() >102094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102100 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102101 @0 glBegin(mode = GL_QUADS) >102102 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >102103 @0 glVertex2f(x = 1192, y = 466) >102104 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >102105 @0 glVertex2f(x = 1197, y = 466) >102106 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >102107 @0 glVertex2f(x = 1197, y = 479) >102108 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >102109 @0 glVertex2f(x = 1192, y = 479) >102110 @0 glEnd() >102111 @0 glEnable(cap = GL_BLEND) >102112 @0 glEnable(cap = GL_ALPHA_TEST) >102113 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102114 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102115 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102116 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102117 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102118 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102119 @0 glMatrixMode(mode = GL_TEXTURE) >102120 @0 glLoadIdentity() >102121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >102122 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >102123 @0 glBegin(mode = GL_QUADS) >102124 @0 glTexCoord2f(s = 0.375, t = 0.140625) >102125 @0 glVertex2f(x = 1060, y = 488) >102126 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >102127 @0 glVertex2f(x = 1066, y = 488) >102128 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >102129 @0 glVertex2f(x = 1066, y = 498) >102130 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >102131 @0 glVertex2f(x = 1060, y = 498) >102132 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >102133 @0 glVertex2f(x = 1066, y = 488) >102134 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >102135 @0 glVertex2f(x = 1073, y = 488) >102136 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >102137 @0 glVertex2f(x = 1073, y = 498) >102138 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >102139 @0 glVertex2f(x = 1066, y = 498) >102140 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >102141 @0 glVertex2f(x = 1073, y = 491) >102142 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >102143 @0 glVertex2f(x = 1080, y = 491) >102144 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >102145 @0 glVertex2f(x = 1080, y = 499) >102146 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >102147 @0 glVertex2f(x = 1073, y = 499) >102148 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >102149 @0 glVertex2f(x = 1080, y = 489) >102150 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >102151 @0 glVertex2f(x = 1087, y = 489) >102152 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >102153 @0 glVertex2f(x = 1087, y = 498) >102154 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >102155 @0 glVertex2f(x = 1080, y = 498) >102156 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >102157 @0 glVertex2f(x = 1087, y = 499) >102158 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >102159 @0 glVertex2f(x = 1094, y = 499) >102160 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >102161 @0 glVertex2f(x = 1094, y = 501) >102162 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >102163 @0 glVertex2f(x = 1087, y = 501) >102164 @0 glTexCoord2f(s = 0, t = 0.1875) >102165 @0 glVertex2f(x = 1094, y = 491) >102166 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >102167 @0 glVertex2f(x = 1101, y = 491) >102168 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >102169 @0 glVertex2f(x = 1101, y = 498) >102170 @0 glTexCoord2f(s = 0, t = 0.2148438) >102171 @0 glVertex2f(x = 1094, y = 498) >102172 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >102173 @0 glVertex2f(x = 1102, y = 491) >102174 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >102175 @0 glVertex2f(x = 1108, y = 491) >102176 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >102177 @0 glVertex2f(x = 1108, y = 498) >102178 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >102179 @0 glVertex2f(x = 1102, y = 498) >102180 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >102181 @0 glVertex2f(x = 1108, y = 491) >102182 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >102183 @0 glVertex2f(x = 1115, y = 491) >102184 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >102185 @0 glVertex2f(x = 1115, y = 499) >102186 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >102187 @0 glVertex2f(x = 1108, y = 499) >102188 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >102189 @0 glVertex2f(x = 1115, y = 488) >102190 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >102191 @0 glVertex2f(x = 1122, y = 488) >102192 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >102193 @0 glVertex2f(x = 1122, y = 498) >102194 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >102195 @0 glVertex2f(x = 1115, y = 498) >102196 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >102197 @0 glVertex2f(x = 1122, y = 491) >102198 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >102199 @0 glVertex2f(x = 1129, y = 491) >102200 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >102201 @0 glVertex2f(x = 1129, y = 498) >102202 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >102203 @0 glVertex2f(x = 1122, y = 498) >102204 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >102205 @0 glVertex2f(x = 1129, y = 488) >102206 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >102207 @0 glVertex2f(x = 1136, y = 488) >102208 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >102209 @0 glVertex2f(x = 1136, y = 498) >102210 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >102211 @0 glVertex2f(x = 1129, y = 498) >102212 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >102213 @0 glVertex2f(x = 1145, y = 487) >102214 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >102215 @0 glVertex2f(x = 1149, y = 487) >102216 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >102217 @0 glVertex2f(x = 1149, y = 500) >102218 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >102219 @0 glVertex2f(x = 1145, y = 500) >102220 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >102221 @0 glVertex2f(x = 1150, y = 491) >102222 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >102223 @0 glVertex2f(x = 1157, y = 491) >102224 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >102225 @0 glVertex2f(x = 1157, y = 498) >102226 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >102227 @0 glVertex2f(x = 1150, y = 498) >102228 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >102229 @0 glVertex2f(x = 1158, y = 488) >102230 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >102231 @0 glVertex2f(x = 1164, y = 488) >102232 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >102233 @0 glVertex2f(x = 1164, y = 498) >102234 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >102235 @0 glVertex2f(x = 1158, y = 498) >102236 @0 glTexCoord2f(s = 0.75, t = 0.140625) >102237 @0 glVertex2f(x = 1165, y = 491) >102238 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >102239 @0 glVertex2f(x = 1171, y = 491) >102240 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >102241 @0 glVertex2f(x = 1171, y = 498) >102242 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >102243 @0 glVertex2f(x = 1165, y = 498) >102244 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >102245 @0 glVertex2f(x = 1171, y = 491) >102246 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >102247 @0 glVertex2f(x = 1178, y = 491) >102248 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >102249 @0 glVertex2f(x = 1178, y = 498) >102250 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >102251 @0 glVertex2f(x = 1171, y = 498) >102252 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >102253 @0 glVertex2f(x = 1178, y = 489) >102254 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >102255 @0 glVertex2f(x = 1185, y = 489) >102256 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >102257 @0 glVertex2f(x = 1185, y = 498) >102258 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >102259 @0 glVertex2f(x = 1178, y = 498) >102260 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >102261 @0 glVertex2f(x = 1185, y = 491) >102262 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >102263 @0 glVertex2f(x = 1192, y = 491) >102264 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >102265 @0 glVertex2f(x = 1192, y = 498) >102266 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >102267 @0 glVertex2f(x = 1185, y = 498) >102268 @0 glTexCoord2f(s = 0, t = 0.1875) >102269 @0 glVertex2f(x = 1192, y = 491) >102270 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >102271 @0 glVertex2f(x = 1199, y = 491) >102272 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >102273 @0 glVertex2f(x = 1199, y = 498) >102274 @0 glTexCoord2f(s = 0, t = 0.2148438) >102275 @0 glVertex2f(x = 1192, y = 498) >102276 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >102277 @0 glVertex2f(x = 1199, y = 489) >102278 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >102279 @0 glVertex2f(x = 1206, y = 489) >102280 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >102281 @0 glVertex2f(x = 1206, y = 498) >102282 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >102283 @0 glVertex2f(x = 1199, y = 498) >102284 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >102285 @0 glVertex2f(x = 1207, y = 487) >102286 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >102287 @0 glVertex2f(x = 1212, y = 487) >102288 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >102289 @0 glVertex2f(x = 1212, y = 500) >102290 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >102291 @0 glVertex2f(x = 1207, y = 500) >102292 @0 glEnd() >102293 @0 glEnable(cap = GL_BLEND) >102294 @0 glEnable(cap = GL_ALPHA_TEST) >102295 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102296 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102297 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102298 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102299 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102300 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102301 @0 glMatrixMode(mode = GL_TEXTURE) >102302 @0 glLoadIdentity() >102303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102309 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102310 @0 glBegin(mode = GL_QUADS) >102311 @0 glTexCoord2f(s = 0.375, t = 0.140625) >102312 @0 glVertex2f(x = 1059, y = 487) >102313 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >102314 @0 glVertex2f(x = 1065, y = 487) >102315 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >102316 @0 glVertex2f(x = 1065, y = 497) >102317 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >102318 @0 glVertex2f(x = 1059, y = 497) >102319 @0 glEnd() >102320 @0 glEnable(cap = GL_BLEND) >102321 @0 glEnable(cap = GL_ALPHA_TEST) >102322 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102323 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102324 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102325 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102326 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102327 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102328 @0 glMatrixMode(mode = GL_TEXTURE) >102329 @0 glLoadIdentity() >102330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102336 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102337 @0 glBegin(mode = GL_QUADS) >102338 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >102339 @0 glVertex2f(x = 1065, y = 487) >102340 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >102341 @0 glVertex2f(x = 1072, y = 487) >102342 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >102343 @0 glVertex2f(x = 1072, y = 497) >102344 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >102345 @0 glVertex2f(x = 1065, y = 497) >102346 @0 glEnd() >102347 @0 glEnable(cap = GL_BLEND) >102348 @0 glEnable(cap = GL_ALPHA_TEST) >102349 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102350 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102351 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102352 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102353 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102354 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102355 @0 glMatrixMode(mode = GL_TEXTURE) >102356 @0 glLoadIdentity() >102357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102363 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102364 @0 glBegin(mode = GL_QUADS) >102365 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >102366 @0 glVertex2f(x = 1072, y = 490) >102367 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >102368 @0 glVertex2f(x = 1079, y = 490) >102369 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >102370 @0 glVertex2f(x = 1079, y = 498) >102371 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >102372 @0 glVertex2f(x = 1072, y = 498) >102373 @0 glEnd() >102374 @0 glEnable(cap = GL_BLEND) >102375 @0 glEnable(cap = GL_ALPHA_TEST) >102376 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102377 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102378 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102379 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102380 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102381 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102382 @0 glMatrixMode(mode = GL_TEXTURE) >102383 @0 glLoadIdentity() >102384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102390 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102391 @0 glBegin(mode = GL_QUADS) >102392 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >102393 @0 glVertex2f(x = 1079, y = 488) >102394 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >102395 @0 glVertex2f(x = 1086, y = 488) >102396 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >102397 @0 glVertex2f(x = 1086, y = 497) >102398 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >102399 @0 glVertex2f(x = 1079, y = 497) >102400 @0 glEnd() >102401 @0 glEnable(cap = GL_BLEND) >102402 @0 glEnable(cap = GL_ALPHA_TEST) >102403 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102404 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102405 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102406 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102407 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102408 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102409 @0 glMatrixMode(mode = GL_TEXTURE) >102410 @0 glLoadIdentity() >102411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102417 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102418 @0 glBegin(mode = GL_QUADS) >102419 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >102420 @0 glVertex2f(x = 1086, y = 498) >102421 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >102422 @0 glVertex2f(x = 1093, y = 498) >102423 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >102424 @0 glVertex2f(x = 1093, y = 500) >102425 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >102426 @0 glVertex2f(x = 1086, y = 500) >102427 @0 glEnd() >102428 @0 glEnable(cap = GL_BLEND) >102429 @0 glEnable(cap = GL_ALPHA_TEST) >102430 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102431 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102432 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102433 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102434 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102435 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102436 @0 glMatrixMode(mode = GL_TEXTURE) >102437 @0 glLoadIdentity() >102438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102444 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102445 @0 glBegin(mode = GL_QUADS) >102446 @0 glTexCoord2f(s = 0, t = 0.1875) >102447 @0 glVertex2f(x = 1093, y = 490) >102448 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >102449 @0 glVertex2f(x = 1100, y = 490) >102450 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >102451 @0 glVertex2f(x = 1100, y = 497) >102452 @0 glTexCoord2f(s = 0, t = 0.2148438) >102453 @0 glVertex2f(x = 1093, y = 497) >102454 @0 glEnd() >102455 @0 glEnable(cap = GL_BLEND) >102456 @0 glEnable(cap = GL_ALPHA_TEST) >102457 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102458 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102459 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102460 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102461 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102462 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102463 @0 glMatrixMode(mode = GL_TEXTURE) >102464 @0 glLoadIdentity() >102465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102471 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102472 @0 glBegin(mode = GL_QUADS) >102473 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >102474 @0 glVertex2f(x = 1101, y = 490) >102475 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >102476 @0 glVertex2f(x = 1107, y = 490) >102477 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >102478 @0 glVertex2f(x = 1107, y = 497) >102479 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >102480 @0 glVertex2f(x = 1101, y = 497) >102481 @0 glEnd() >102482 @0 glEnable(cap = GL_BLEND) >102483 @0 glEnable(cap = GL_ALPHA_TEST) >102484 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102485 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102486 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102487 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102488 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102489 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102490 @0 glMatrixMode(mode = GL_TEXTURE) >102491 @0 glLoadIdentity() >102492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102498 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102499 @0 glBegin(mode = GL_QUADS) >102500 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >102501 @0 glVertex2f(x = 1107, y = 490) >102502 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >102503 @0 glVertex2f(x = 1114, y = 490) >102504 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >102505 @0 glVertex2f(x = 1114, y = 498) >102506 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >102507 @0 glVertex2f(x = 1107, y = 498) >102508 @0 glEnd() >102509 @0 glEnable(cap = GL_BLEND) >102510 @0 glEnable(cap = GL_ALPHA_TEST) >102511 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102512 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102513 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102514 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102515 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102516 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102517 @0 glMatrixMode(mode = GL_TEXTURE) >102518 @0 glLoadIdentity() >102519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102525 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102526 @0 glBegin(mode = GL_QUADS) >102527 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >102528 @0 glVertex2f(x = 1114, y = 487) >102529 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >102530 @0 glVertex2f(x = 1121, y = 487) >102531 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >102532 @0 glVertex2f(x = 1121, y = 497) >102533 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >102534 @0 glVertex2f(x = 1114, y = 497) >102535 @0 glEnd() >102536 @0 glEnable(cap = GL_BLEND) >102537 @0 glEnable(cap = GL_ALPHA_TEST) >102538 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102539 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102540 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102541 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102542 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102543 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102544 @0 glMatrixMode(mode = GL_TEXTURE) >102545 @0 glLoadIdentity() >102546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102547 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102549 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102552 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102553 @0 glBegin(mode = GL_QUADS) >102554 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >102555 @0 glVertex2f(x = 1121, y = 490) >102556 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >102557 @0 glVertex2f(x = 1128, y = 490) >102558 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >102559 @0 glVertex2f(x = 1128, y = 497) >102560 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >102561 @0 glVertex2f(x = 1121, y = 497) >102562 @0 glEnd() >102563 @0 glEnable(cap = GL_BLEND) >102564 @0 glEnable(cap = GL_ALPHA_TEST) >102565 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102566 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102567 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102568 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102569 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102570 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102571 @0 glMatrixMode(mode = GL_TEXTURE) >102572 @0 glLoadIdentity() >102573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102576 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102577 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102579 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102580 @0 glBegin(mode = GL_QUADS) >102581 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >102582 @0 glVertex2f(x = 1128, y = 487) >102583 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >102584 @0 glVertex2f(x = 1135, y = 487) >102585 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >102586 @0 glVertex2f(x = 1135, y = 497) >102587 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >102588 @0 glVertex2f(x = 1128, y = 497) >102589 @0 glEnd() >102590 @0 glEnable(cap = GL_BLEND) >102591 @0 glEnable(cap = GL_ALPHA_TEST) >102592 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102593 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102594 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102595 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102596 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102597 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102598 @0 glMatrixMode(mode = GL_TEXTURE) >102599 @0 glLoadIdentity() >102600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102606 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102607 @0 glBegin(mode = GL_QUADS) >102608 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >102609 @0 glVertex2f(x = 1144, y = 486) >102610 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >102611 @0 glVertex2f(x = 1148, y = 486) >102612 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >102613 @0 glVertex2f(x = 1148, y = 499) >102614 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >102615 @0 glVertex2f(x = 1144, y = 499) >102616 @0 glEnd() >102617 @0 glEnable(cap = GL_BLEND) >102618 @0 glEnable(cap = GL_ALPHA_TEST) >102619 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102620 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102621 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102622 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102623 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102624 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102625 @0 glMatrixMode(mode = GL_TEXTURE) >102626 @0 glLoadIdentity() >102627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102633 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102634 @0 glBegin(mode = GL_QUADS) >102635 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >102636 @0 glVertex2f(x = 1149, y = 490) >102637 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >102638 @0 glVertex2f(x = 1156, y = 490) >102639 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >102640 @0 glVertex2f(x = 1156, y = 497) >102641 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >102642 @0 glVertex2f(x = 1149, y = 497) >102643 @0 glEnd() >102644 @0 glEnable(cap = GL_BLEND) >102645 @0 glEnable(cap = GL_ALPHA_TEST) >102646 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102647 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102648 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102649 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102650 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102651 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102652 @0 glMatrixMode(mode = GL_TEXTURE) >102653 @0 glLoadIdentity() >102654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102660 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102661 @0 glBegin(mode = GL_QUADS) >102662 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >102663 @0 glVertex2f(x = 1157, y = 487) >102664 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >102665 @0 glVertex2f(x = 1163, y = 487) >102666 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >102667 @0 glVertex2f(x = 1163, y = 497) >102668 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >102669 @0 glVertex2f(x = 1157, y = 497) >102670 @0 glEnd() >102671 @0 glEnable(cap = GL_BLEND) >102672 @0 glEnable(cap = GL_ALPHA_TEST) >102673 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102674 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102675 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102676 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102677 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102678 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102679 @0 glMatrixMode(mode = GL_TEXTURE) >102680 @0 glLoadIdentity() >102681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102687 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102688 @0 glBegin(mode = GL_QUADS) >102689 @0 glTexCoord2f(s = 0.75, t = 0.140625) >102690 @0 glVertex2f(x = 1164, y = 490) >102691 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >102692 @0 glVertex2f(x = 1170, y = 490) >102693 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >102694 @0 glVertex2f(x = 1170, y = 497) >102695 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >102696 @0 glVertex2f(x = 1164, y = 497) >102697 @0 glEnd() >102698 @0 glEnable(cap = GL_BLEND) >102699 @0 glEnable(cap = GL_ALPHA_TEST) >102700 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102701 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102702 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102703 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102704 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102705 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102706 @0 glMatrixMode(mode = GL_TEXTURE) >102707 @0 glLoadIdentity() >102708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102714 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102715 @0 glBegin(mode = GL_QUADS) >102716 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >102717 @0 glVertex2f(x = 1170, y = 490) >102718 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >102719 @0 glVertex2f(x = 1177, y = 490) >102720 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >102721 @0 glVertex2f(x = 1177, y = 497) >102722 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >102723 @0 glVertex2f(x = 1170, y = 497) >102724 @0 glEnd() >102725 @0 glEnable(cap = GL_BLEND) >102726 @0 glEnable(cap = GL_ALPHA_TEST) >102727 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102728 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102729 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102730 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102731 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102732 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102733 @0 glMatrixMode(mode = GL_TEXTURE) >102734 @0 glLoadIdentity() >102735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102741 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102742 @0 glBegin(mode = GL_QUADS) >102743 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >102744 @0 glVertex2f(x = 1177, y = 488) >102745 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >102746 @0 glVertex2f(x = 1184, y = 488) >102747 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >102748 @0 glVertex2f(x = 1184, y = 497) >102749 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >102750 @0 glVertex2f(x = 1177, y = 497) >102751 @0 glEnd() >102752 @0 glEnable(cap = GL_BLEND) >102753 @0 glEnable(cap = GL_ALPHA_TEST) >102754 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102755 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102756 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102757 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102758 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102759 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102760 @0 glMatrixMode(mode = GL_TEXTURE) >102761 @0 glLoadIdentity() >102762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102768 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102769 @0 glBegin(mode = GL_QUADS) >102770 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >102771 @0 glVertex2f(x = 1184, y = 490) >102772 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >102773 @0 glVertex2f(x = 1191, y = 490) >102774 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >102775 @0 glVertex2f(x = 1191, y = 497) >102776 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >102777 @0 glVertex2f(x = 1184, y = 497) >102778 @0 glEnd() >102779 @0 glEnable(cap = GL_BLEND) >102780 @0 glEnable(cap = GL_ALPHA_TEST) >102781 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102782 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102783 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102784 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102785 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102786 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102787 @0 glMatrixMode(mode = GL_TEXTURE) >102788 @0 glLoadIdentity() >102789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102795 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102796 @0 glBegin(mode = GL_QUADS) >102797 @0 glTexCoord2f(s = 0, t = 0.1875) >102798 @0 glVertex2f(x = 1191, y = 490) >102799 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >102800 @0 glVertex2f(x = 1198, y = 490) >102801 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >102802 @0 glVertex2f(x = 1198, y = 497) >102803 @0 glTexCoord2f(s = 0, t = 0.2148438) >102804 @0 glVertex2f(x = 1191, y = 497) >102805 @0 glEnd() >102806 @0 glEnable(cap = GL_BLEND) >102807 @0 glEnable(cap = GL_ALPHA_TEST) >102808 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102809 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102810 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102811 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102812 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102813 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102814 @0 glMatrixMode(mode = GL_TEXTURE) >102815 @0 glLoadIdentity() >102816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102819 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102822 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102823 @0 glBegin(mode = GL_QUADS) >102824 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >102825 @0 glVertex2f(x = 1198, y = 488) >102826 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >102827 @0 glVertex2f(x = 1205, y = 488) >102828 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >102829 @0 glVertex2f(x = 1205, y = 497) >102830 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >102831 @0 glVertex2f(x = 1198, y = 497) >102832 @0 glEnd() >102833 @0 glEnable(cap = GL_BLEND) >102834 @0 glEnable(cap = GL_ALPHA_TEST) >102835 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102836 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102837 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102838 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102839 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102840 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102841 @0 glMatrixMode(mode = GL_TEXTURE) >102842 @0 glLoadIdentity() >102843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >102844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >102845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >102846 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >102847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >102848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >102849 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >102850 @0 glBegin(mode = GL_QUADS) >102851 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >102852 @0 glVertex2f(x = 1206, y = 486) >102853 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >102854 @0 glVertex2f(x = 1211, y = 486) >102855 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >102856 @0 glVertex2f(x = 1211, y = 499) >102857 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >102858 @0 glVertex2f(x = 1206, y = 499) >102859 @0 glEnd() >102860 @0 glEnable(cap = GL_BLEND) >102861 @0 glEnable(cap = GL_ALPHA_TEST) >102862 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >102863 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >102864 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >102865 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >102866 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >102867 @0 glActiveTextureARB(texture = GL_TEXTURE0) >102868 @0 glMatrixMode(mode = GL_TEXTURE) >102869 @0 glLoadIdentity() >102870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >102871 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >102872 @0 glBegin(mode = GL_QUADS) >102873 @0 glTexCoord2f(s = 0.75, t = 0.140625) >102874 @0 glVertex2f(x = 1060, y = 511) >102875 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >102876 @0 glVertex2f(x = 1066, y = 511) >102877 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >102878 @0 glVertex2f(x = 1066, y = 518) >102879 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >102880 @0 glVertex2f(x = 1060, y = 518) >102881 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >102882 @0 glVertex2f(x = 1066, y = 511) >102883 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >102884 @0 glVertex2f(x = 1073, y = 511) >102885 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >102886 @0 glVertex2f(x = 1073, y = 518) >102887 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >102888 @0 glVertex2f(x = 1066, y = 518) >102889 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >102890 @0 glVertex2f(x = 1073, y = 509) >102891 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >102892 @0 glVertex2f(x = 1080, y = 509) >102893 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >102894 @0 glVertex2f(x = 1080, y = 518) >102895 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >102896 @0 glVertex2f(x = 1073, y = 518) >102897 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >102898 @0 glVertex2f(x = 1081, y = 508) >102899 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >102900 @0 glVertex2f(x = 1087, y = 508) >102901 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >102902 @0 glVertex2f(x = 1087, y = 518) >102903 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >102904 @0 glVertex2f(x = 1081, y = 518) >102905 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >102906 @0 glVertex2f(x = 1087, y = 511) >102907 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >102908 @0 glVertex2f(x = 1094, y = 511) >102909 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >102910 @0 glVertex2f(x = 1094, y = 518) >102911 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >102912 @0 glVertex2f(x = 1087, y = 518) >102913 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >102914 @0 glVertex2f(x = 1095, y = 511) >102915 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >102916 @0 glVertex2f(x = 1101, y = 511) >102917 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >102918 @0 glVertex2f(x = 1101, y = 518) >102919 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >102920 @0 glVertex2f(x = 1095, y = 518) >102921 @0 glTexCoord2f(s = 0.421875, t = 0) >102922 @0 glVertex2f(x = 1109, y = 507) >102923 @0 glTexCoord2f(s = 0.4414062, t = 0) >102924 @0 glVertex2f(x = 1114, y = 507) >102925 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) >102926 @0 glVertex2f(x = 1114, y = 520) >102927 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) >102928 @0 glVertex2f(x = 1109, y = 520) >102929 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >102930 @0 glVertex2f(x = 1116, y = 508) >102931 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >102932 @0 glVertex2f(x = 1122, y = 508) >102933 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >102934 @0 glVertex2f(x = 1122, y = 518) >102935 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >102936 @0 glVertex2f(x = 1116, y = 518) >102937 @0 glTexCoord2f(s = 0, t = 0.1875) >102938 @0 glVertex2f(x = 1122, y = 511) >102939 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >102940 @0 glVertex2f(x = 1129, y = 511) >102941 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >102942 @0 glVertex2f(x = 1129, y = 518) >102943 @0 glTexCoord2f(s = 0, t = 0.2148438) >102944 @0 glVertex2f(x = 1122, y = 518) >102945 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >102946 @0 glVertex2f(x = 1130, y = 508) >102947 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >102948 @0 glVertex2f(x = 1136, y = 508) >102949 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >102950 @0 glVertex2f(x = 1136, y = 518) >102951 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >102952 @0 glVertex2f(x = 1130, y = 518) >102953 @0 glTexCoord2f(s = 0.46875, t = 0) >102954 @0 glVertex2f(x = 1137, y = 507) >102955 @0 glTexCoord2f(s = 0.4882812, t = 0) >102956 @0 glVertex2f(x = 1142, y = 507) >102957 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) >102958 @0 glVertex2f(x = 1142, y = 520) >102959 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) >102960 @0 glVertex2f(x = 1137, y = 520) >102961 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >102962 @0 glVertex2f(x = 1152, y = 507) >102963 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >102964 @0 glVertex2f(x = 1156, y = 507) >102965 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >102966 @0 glVertex2f(x = 1156, y = 520) >102967 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >102968 @0 glVertex2f(x = 1152, y = 520) >102969 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >102970 @0 glVertex2f(x = 1157, y = 511) >102971 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >102972 @0 glVertex2f(x = 1164, y = 511) >102973 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >102974 @0 glVertex2f(x = 1164, y = 518) >102975 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >102976 @0 glVertex2f(x = 1157, y = 518) >102977 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >102978 @0 glVertex2f(x = 1165, y = 508) >102979 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >102980 @0 glVertex2f(x = 1171, y = 508) >102981 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >102982 @0 glVertex2f(x = 1171, y = 518) >102983 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >102984 @0 glVertex2f(x = 1165, y = 518) >102985 @0 glTexCoord2f(s = 0.75, t = 0.140625) >102986 @0 glVertex2f(x = 1172, y = 511) >102987 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >102988 @0 glVertex2f(x = 1178, y = 511) >102989 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >102990 @0 glVertex2f(x = 1178, y = 518) >102991 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >102992 @0 glVertex2f(x = 1172, y = 518) >102993 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >102994 @0 glVertex2f(x = 1178, y = 511) >102995 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >102996 @0 glVertex2f(x = 1185, y = 511) >102997 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >102998 @0 glVertex2f(x = 1185, y = 518) >102999 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >103000 @0 glVertex2f(x = 1178, y = 518) >103001 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >103002 @0 glVertex2f(x = 1185, y = 509) >103003 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >103004 @0 glVertex2f(x = 1192, y = 509) >103005 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >103006 @0 glVertex2f(x = 1192, y = 518) >103007 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >103008 @0 glVertex2f(x = 1185, y = 518) >103009 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >103010 @0 glVertex2f(x = 1192, y = 511) >103011 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >103012 @0 glVertex2f(x = 1199, y = 511) >103013 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >103014 @0 glVertex2f(x = 1199, y = 518) >103015 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >103016 @0 glVertex2f(x = 1192, y = 518) >103017 @0 glTexCoord2f(s = 0, t = 0.1875) >103018 @0 glVertex2f(x = 1199, y = 511) >103019 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >103020 @0 glVertex2f(x = 1206, y = 511) >103021 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >103022 @0 glVertex2f(x = 1206, y = 518) >103023 @0 glTexCoord2f(s = 0, t = 0.2148438) >103024 @0 glVertex2f(x = 1199, y = 518) >103025 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >103026 @0 glVertex2f(x = 1206, y = 509) >103027 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >103028 @0 glVertex2f(x = 1213, y = 509) >103029 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >103030 @0 glVertex2f(x = 1213, y = 518) >103031 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >103032 @0 glVertex2f(x = 1206, y = 518) >103033 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >103034 @0 glVertex2f(x = 1214, y = 507) >103035 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >103036 @0 glVertex2f(x = 1219, y = 507) >103037 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >103038 @0 glVertex2f(x = 1219, y = 520) >103039 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >103040 @0 glVertex2f(x = 1214, y = 520) >103041 @0 glEnd() >103042 @0 glEnable(cap = GL_BLEND) >103043 @0 glEnable(cap = GL_ALPHA_TEST) >103044 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103045 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103046 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103047 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103048 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103049 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103050 @0 glMatrixMode(mode = GL_TEXTURE) >103051 @0 glLoadIdentity() >103052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103058 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103059 @0 glBegin(mode = GL_QUADS) >103060 @0 glTexCoord2f(s = 0.75, t = 0.140625) >103061 @0 glVertex2f(x = 1059, y = 510) >103062 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >103063 @0 glVertex2f(x = 1065, y = 510) >103064 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >103065 @0 glVertex2f(x = 1065, y = 517) >103066 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >103067 @0 glVertex2f(x = 1059, y = 517) >103068 @0 glEnd() >103069 @0 glEnable(cap = GL_BLEND) >103070 @0 glEnable(cap = GL_ALPHA_TEST) >103071 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103072 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103073 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103074 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103075 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103076 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103077 @0 glMatrixMode(mode = GL_TEXTURE) >103078 @0 glLoadIdentity() >103079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103085 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103086 @0 glBegin(mode = GL_QUADS) >103087 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >103088 @0 glVertex2f(x = 1065, y = 510) >103089 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >103090 @0 glVertex2f(x = 1072, y = 510) >103091 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >103092 @0 glVertex2f(x = 1072, y = 517) >103093 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >103094 @0 glVertex2f(x = 1065, y = 517) >103095 @0 glEnd() >103096 @0 glEnable(cap = GL_BLEND) >103097 @0 glEnable(cap = GL_ALPHA_TEST) >103098 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103099 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103100 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103101 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103102 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103103 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103104 @0 glMatrixMode(mode = GL_TEXTURE) >103105 @0 glLoadIdentity() >103106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103112 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103113 @0 glBegin(mode = GL_QUADS) >103114 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >103115 @0 glVertex2f(x = 1072, y = 508) >103116 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >103117 @0 glVertex2f(x = 1079, y = 508) >103118 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >103119 @0 glVertex2f(x = 1079, y = 517) >103120 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >103121 @0 glVertex2f(x = 1072, y = 517) >103122 @0 glEnd() >103123 @0 glEnable(cap = GL_BLEND) >103124 @0 glEnable(cap = GL_ALPHA_TEST) >103125 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103126 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103127 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103128 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103129 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103130 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103131 @0 glMatrixMode(mode = GL_TEXTURE) >103132 @0 glLoadIdentity() >103133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103136 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103139 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103140 @0 glBegin(mode = GL_QUADS) >103141 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >103142 @0 glVertex2f(x = 1080, y = 507) >103143 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >103144 @0 glVertex2f(x = 1086, y = 507) >103145 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >103146 @0 glVertex2f(x = 1086, y = 517) >103147 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >103148 @0 glVertex2f(x = 1080, y = 517) >103149 @0 glEnd() >103150 @0 glEnable(cap = GL_BLEND) >103151 @0 glEnable(cap = GL_ALPHA_TEST) >103152 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103153 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103154 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103155 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103156 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103157 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103158 @0 glMatrixMode(mode = GL_TEXTURE) >103159 @0 glLoadIdentity() >103160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103163 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103166 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103167 @0 glBegin(mode = GL_QUADS) >103168 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >103169 @0 glVertex2f(x = 1086, y = 510) >103170 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >103171 @0 glVertex2f(x = 1093, y = 510) >103172 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >103173 @0 glVertex2f(x = 1093, y = 517) >103174 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >103175 @0 glVertex2f(x = 1086, y = 517) >103176 @0 glEnd() >103177 @0 glEnable(cap = GL_BLEND) >103178 @0 glEnable(cap = GL_ALPHA_TEST) >103179 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103180 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103181 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103182 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103183 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103184 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103185 @0 glMatrixMode(mode = GL_TEXTURE) >103186 @0 glLoadIdentity() >103187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103193 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103194 @0 glBegin(mode = GL_QUADS) >103195 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >103196 @0 glVertex2f(x = 1094, y = 510) >103197 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >103198 @0 glVertex2f(x = 1100, y = 510) >103199 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >103200 @0 glVertex2f(x = 1100, y = 517) >103201 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >103202 @0 glVertex2f(x = 1094, y = 517) >103203 @0 glEnd() >103204 @0 glEnable(cap = GL_BLEND) >103205 @0 glEnable(cap = GL_ALPHA_TEST) >103206 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103207 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103208 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103209 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103210 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103211 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103212 @0 glMatrixMode(mode = GL_TEXTURE) >103213 @0 glLoadIdentity() >103214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103220 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103221 @0 glBegin(mode = GL_QUADS) >103222 @0 glTexCoord2f(s = 0.421875, t = 0) >103223 @0 glVertex2f(x = 1108, y = 506) >103224 @0 glTexCoord2f(s = 0.4414062, t = 0) >103225 @0 glVertex2f(x = 1113, y = 506) >103226 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) >103227 @0 glVertex2f(x = 1113, y = 519) >103228 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) >103229 @0 glVertex2f(x = 1108, y = 519) >103230 @0 glEnd() >103231 @0 glEnable(cap = GL_BLEND) >103232 @0 glEnable(cap = GL_ALPHA_TEST) >103233 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103234 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103235 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103236 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103237 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103238 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103239 @0 glMatrixMode(mode = GL_TEXTURE) >103240 @0 glLoadIdentity() >103241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103247 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103248 @0 glBegin(mode = GL_QUADS) >103249 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >103250 @0 glVertex2f(x = 1115, y = 507) >103251 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >103252 @0 glVertex2f(x = 1121, y = 507) >103253 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >103254 @0 glVertex2f(x = 1121, y = 517) >103255 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >103256 @0 glVertex2f(x = 1115, y = 517) >103257 @0 glEnd() >103258 @0 glEnable(cap = GL_BLEND) >103259 @0 glEnable(cap = GL_ALPHA_TEST) >103260 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103261 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103262 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103263 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103264 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103265 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103266 @0 glMatrixMode(mode = GL_TEXTURE) >103267 @0 glLoadIdentity() >103268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103274 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103275 @0 glBegin(mode = GL_QUADS) >103276 @0 glTexCoord2f(s = 0, t = 0.1875) >103277 @0 glVertex2f(x = 1121, y = 510) >103278 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >103279 @0 glVertex2f(x = 1128, y = 510) >103280 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >103281 @0 glVertex2f(x = 1128, y = 517) >103282 @0 glTexCoord2f(s = 0, t = 0.2148438) >103283 @0 glVertex2f(x = 1121, y = 517) >103284 @0 glEnd() >103285 @0 glEnable(cap = GL_BLEND) >103286 @0 glEnable(cap = GL_ALPHA_TEST) >103287 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103288 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103289 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103290 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103291 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103292 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103293 @0 glMatrixMode(mode = GL_TEXTURE) >103294 @0 glLoadIdentity() >103295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103301 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103302 @0 glBegin(mode = GL_QUADS) >103303 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >103304 @0 glVertex2f(x = 1129, y = 507) >103305 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >103306 @0 glVertex2f(x = 1135, y = 507) >103307 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >103308 @0 glVertex2f(x = 1135, y = 517) >103309 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >103310 @0 glVertex2f(x = 1129, y = 517) >103311 @0 glEnd() >103312 @0 glEnable(cap = GL_BLEND) >103313 @0 glEnable(cap = GL_ALPHA_TEST) >103314 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103315 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103316 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103317 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103318 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103319 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103320 @0 glMatrixMode(mode = GL_TEXTURE) >103321 @0 glLoadIdentity() >103322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103328 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103329 @0 glBegin(mode = GL_QUADS) >103330 @0 glTexCoord2f(s = 0.46875, t = 0) >103331 @0 glVertex2f(x = 1136, y = 506) >103332 @0 glTexCoord2f(s = 0.4882812, t = 0) >103333 @0 glVertex2f(x = 1141, y = 506) >103334 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) >103335 @0 glVertex2f(x = 1141, y = 519) >103336 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) >103337 @0 glVertex2f(x = 1136, y = 519) >103338 @0 glEnd() >103339 @0 glEnable(cap = GL_BLEND) >103340 @0 glEnable(cap = GL_ALPHA_TEST) >103341 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103342 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103343 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103344 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103345 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103346 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103347 @0 glMatrixMode(mode = GL_TEXTURE) >103348 @0 glLoadIdentity() >103349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103355 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103356 @0 glBegin(mode = GL_QUADS) >103357 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >103358 @0 glVertex2f(x = 1151, y = 506) >103359 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >103360 @0 glVertex2f(x = 1155, y = 506) >103361 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >103362 @0 glVertex2f(x = 1155, y = 519) >103363 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >103364 @0 glVertex2f(x = 1151, y = 519) >103365 @0 glEnd() >103366 @0 glEnable(cap = GL_BLEND) >103367 @0 glEnable(cap = GL_ALPHA_TEST) >103368 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103369 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103370 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103371 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103372 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103373 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103374 @0 glMatrixMode(mode = GL_TEXTURE) >103375 @0 glLoadIdentity() >103376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103382 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103383 @0 glBegin(mode = GL_QUADS) >103384 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >103385 @0 glVertex2f(x = 1156, y = 510) >103386 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >103387 @0 glVertex2f(x = 1163, y = 510) >103388 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >103389 @0 glVertex2f(x = 1163, y = 517) >103390 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >103391 @0 glVertex2f(x = 1156, y = 517) >103392 @0 glEnd() >103393 @0 glEnable(cap = GL_BLEND) >103394 @0 glEnable(cap = GL_ALPHA_TEST) >103395 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103396 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103397 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103398 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103399 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103400 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103401 @0 glMatrixMode(mode = GL_TEXTURE) >103402 @0 glLoadIdentity() >103403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103409 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103410 @0 glBegin(mode = GL_QUADS) >103411 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >103412 @0 glVertex2f(x = 1164, y = 507) >103413 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >103414 @0 glVertex2f(x = 1170, y = 507) >103415 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >103416 @0 glVertex2f(x = 1170, y = 517) >103417 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >103418 @0 glVertex2f(x = 1164, y = 517) >103419 @0 glEnd() >103420 @0 glEnable(cap = GL_BLEND) >103421 @0 glEnable(cap = GL_ALPHA_TEST) >103422 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103423 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103424 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103425 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103426 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103427 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103428 @0 glMatrixMode(mode = GL_TEXTURE) >103429 @0 glLoadIdentity() >103430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103436 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103437 @0 glBegin(mode = GL_QUADS) >103438 @0 glTexCoord2f(s = 0.75, t = 0.140625) >103439 @0 glVertex2f(x = 1171, y = 510) >103440 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >103441 @0 glVertex2f(x = 1177, y = 510) >103442 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >103443 @0 glVertex2f(x = 1177, y = 517) >103444 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >103445 @0 glVertex2f(x = 1171, y = 517) >103446 @0 glEnd() >103447 @0 glEnable(cap = GL_BLEND) >103448 @0 glEnable(cap = GL_ALPHA_TEST) >103449 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103450 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103451 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103452 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103453 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103454 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103455 @0 glMatrixMode(mode = GL_TEXTURE) >103456 @0 glLoadIdentity() >103457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103463 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103464 @0 glBegin(mode = GL_QUADS) >103465 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >103466 @0 glVertex2f(x = 1177, y = 510) >103467 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >103468 @0 glVertex2f(x = 1184, y = 510) >103469 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >103470 @0 glVertex2f(x = 1184, y = 517) >103471 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >103472 @0 glVertex2f(x = 1177, y = 517) >103473 @0 glEnd() >103474 @0 glEnable(cap = GL_BLEND) >103475 @0 glEnable(cap = GL_ALPHA_TEST) >103476 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103477 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103478 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103479 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103480 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103481 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103482 @0 glMatrixMode(mode = GL_TEXTURE) >103483 @0 glLoadIdentity() >103484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103490 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103491 @0 glBegin(mode = GL_QUADS) >103492 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >103493 @0 glVertex2f(x = 1184, y = 508) >103494 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >103495 @0 glVertex2f(x = 1191, y = 508) >103496 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >103497 @0 glVertex2f(x = 1191, y = 517) >103498 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >103499 @0 glVertex2f(x = 1184, y = 517) >103500 @0 glEnd() >103501 @0 glEnable(cap = GL_BLEND) >103502 @0 glEnable(cap = GL_ALPHA_TEST) >103503 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103504 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103505 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103506 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103507 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103508 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103509 @0 glMatrixMode(mode = GL_TEXTURE) >103510 @0 glLoadIdentity() >103511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103517 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103518 @0 glBegin(mode = GL_QUADS) >103519 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >103520 @0 glVertex2f(x = 1191, y = 510) >103521 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >103522 @0 glVertex2f(x = 1198, y = 510) >103523 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >103524 @0 glVertex2f(x = 1198, y = 517) >103525 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >103526 @0 glVertex2f(x = 1191, y = 517) >103527 @0 glEnd() >103528 @0 glEnable(cap = GL_BLEND) >103529 @0 glEnable(cap = GL_ALPHA_TEST) >103530 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103531 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103532 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103533 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103534 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103535 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103536 @0 glMatrixMode(mode = GL_TEXTURE) >103537 @0 glLoadIdentity() >103538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103544 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103545 @0 glBegin(mode = GL_QUADS) >103546 @0 glTexCoord2f(s = 0, t = 0.1875) >103547 @0 glVertex2f(x = 1198, y = 510) >103548 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >103549 @0 glVertex2f(x = 1205, y = 510) >103550 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >103551 @0 glVertex2f(x = 1205, y = 517) >103552 @0 glTexCoord2f(s = 0, t = 0.2148438) >103553 @0 glVertex2f(x = 1198, y = 517) >103554 @0 glEnd() >103555 @0 glEnable(cap = GL_BLEND) >103556 @0 glEnable(cap = GL_ALPHA_TEST) >103557 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103558 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103559 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103560 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103561 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103562 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103563 @0 glMatrixMode(mode = GL_TEXTURE) >103564 @0 glLoadIdentity() >103565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103571 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103572 @0 glBegin(mode = GL_QUADS) >103573 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >103574 @0 glVertex2f(x = 1205, y = 508) >103575 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >103576 @0 glVertex2f(x = 1212, y = 508) >103577 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >103578 @0 glVertex2f(x = 1212, y = 517) >103579 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >103580 @0 glVertex2f(x = 1205, y = 517) >103581 @0 glEnd() >103582 @0 glEnable(cap = GL_BLEND) >103583 @0 glEnable(cap = GL_ALPHA_TEST) >103584 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103585 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103586 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103587 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103588 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103589 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103590 @0 glMatrixMode(mode = GL_TEXTURE) >103591 @0 glLoadIdentity() >103592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103598 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103599 @0 glBegin(mode = GL_QUADS) >103600 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >103601 @0 glVertex2f(x = 1213, y = 506) >103602 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >103603 @0 glVertex2f(x = 1218, y = 506) >103604 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >103605 @0 glVertex2f(x = 1218, y = 519) >103606 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >103607 @0 glVertex2f(x = 1213, y = 519) >103608 @0 glEnd() >103609 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103610 @0 glDisable(cap = GL_TEXTURE_2D) >103611 @0 glEnable(cap = GL_BLEND) >103612 @0 glEnable(cap = GL_ALPHA_TEST) >103613 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103614 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >103615 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) >103616 @0 glDisable(cap = GL_BLEND) >103617 @0 glDisable(cap = GL_ALPHA_TEST) >103618 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >103619 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) >103620 @0 glDisable(cap = GL_BLEND) >103621 @0 glDisable(cap = GL_ALPHA_TEST) >103622 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >103623 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) >103624 @0 glEnable(cap = GL_BLEND) >103625 @0 glEnable(cap = GL_ALPHA_TEST) >103626 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103627 @0 glBegin(mode = GL_QUADS) >103628 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >103629 @0 glVertex2f(x = 1593, y = 958) >103630 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >103631 @0 glVertex2f(x = 1950, y = 958) >103632 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >103633 @0 glVertex2f(x = 1950, y = 1031) >103634 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >103635 @0 glVertex2f(x = 1593, y = 1031) >103636 @0 glEnd() >103637 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103638 @0 glEnable(cap = GL_TEXTURE_2D) >103639 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >103640 @0 glEnable(cap = GL_BLEND) >103641 @0 glEnable(cap = GL_ALPHA_TEST) >103642 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103643 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103644 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103645 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103646 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103647 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103648 @0 glMatrixMode(mode = GL_TEXTURE) >103649 @0 glLoadIdentity() >103650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >103651 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >103652 @0 glBegin(mode = GL_QUADS) >103653 @0 glTexCoord2f(s = 0.328125, t = 0.09375) >103654 @0 glVertex2f(x = 1742, y = 991) >103655 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) >103656 @0 glVertex2f(x = 1748, y = 991) >103657 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) >103658 @0 glVertex2f(x = 1748, y = 1000) >103659 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) >103660 @0 glVertex2f(x = 1742, y = 1000) >103661 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >103662 @0 glVertex2f(x = 1748, y = 990) >103663 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >103664 @0 glVertex2f(x = 1755, y = 990) >103665 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >103666 @0 glVertex2f(x = 1755, y = 1000) >103667 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >103668 @0 glVertex2f(x = 1748, y = 1000) >103669 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >103670 @0 glVertex2f(x = 1755, y = 993) >103671 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >103672 @0 glVertex2f(x = 1762, y = 993) >103673 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >103674 @0 glVertex2f(x = 1762, y = 1001) >103675 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >103676 @0 glVertex2f(x = 1755, y = 1001) >103677 @0 glTexCoord2f(s = 0.28125, t = 0.1875) >103678 @0 glVertex2f(x = 1762, y = 993) >103679 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) >103680 @0 glVertex2f(x = 1769, y = 993) >103681 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) >103682 @0 glVertex2f(x = 1769, y = 1003) >103683 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) >103684 @0 glVertex2f(x = 1762, y = 1003) >103685 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >103686 @0 glVertex2f(x = 1776, y = 991) >103687 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >103688 @0 glVertex2f(x = 1783, y = 991) >103689 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >103690 @0 glVertex2f(x = 1783, y = 1000) >103691 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >103692 @0 glVertex2f(x = 1776, y = 1000) >103693 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >103694 @0 glVertex2f(x = 1783, y = 993) >103695 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >103696 @0 glVertex2f(x = 1790, y = 993) >103697 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >103698 @0 glVertex2f(x = 1790, y = 1001) >103699 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >103700 @0 glVertex2f(x = 1783, y = 1001) >103701 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >103702 @0 glVertex2f(x = 1790, y = 993) >103703 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >103704 @0 glVertex2f(x = 1797, y = 993) >103705 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >103706 @0 glVertex2f(x = 1797, y = 1000) >103707 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >103708 @0 glVertex2f(x = 1790, y = 1000) >103709 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >103710 @0 glVertex2f(x = 1797, y = 993) >103711 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >103712 @0 glVertex2f(x = 1804, y = 993) >103713 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >103714 @0 glVertex2f(x = 1804, y = 1000) >103715 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >103716 @0 glVertex2f(x = 1797, y = 1000) >103717 @0 glEnd() >103718 @0 glEnable(cap = GL_BLEND) >103719 @0 glEnable(cap = GL_ALPHA_TEST) >103720 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103721 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103722 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103723 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103724 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103725 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103726 @0 glMatrixMode(mode = GL_TEXTURE) >103727 @0 glLoadIdentity() >103728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103734 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103735 @0 glBegin(mode = GL_QUADS) >103736 @0 glTexCoord2f(s = 0.328125, t = 0.09375) >103737 @0 glVertex2f(x = 1741, y = 990) >103738 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) >103739 @0 glVertex2f(x = 1747, y = 990) >103740 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) >103741 @0 glVertex2f(x = 1747, y = 999) >103742 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) >103743 @0 glVertex2f(x = 1741, y = 999) >103744 @0 glEnd() >103745 @0 glEnable(cap = GL_BLEND) >103746 @0 glEnable(cap = GL_ALPHA_TEST) >103747 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103748 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103749 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103750 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103751 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103752 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103753 @0 glMatrixMode(mode = GL_TEXTURE) >103754 @0 glLoadIdentity() >103755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103761 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103762 @0 glBegin(mode = GL_QUADS) >103763 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >103764 @0 glVertex2f(x = 1747, y = 989) >103765 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >103766 @0 glVertex2f(x = 1754, y = 989) >103767 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >103768 @0 glVertex2f(x = 1754, y = 999) >103769 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >103770 @0 glVertex2f(x = 1747, y = 999) >103771 @0 glEnd() >103772 @0 glEnable(cap = GL_BLEND) >103773 @0 glEnable(cap = GL_ALPHA_TEST) >103774 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103775 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103776 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103777 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103778 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103779 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103780 @0 glMatrixMode(mode = GL_TEXTURE) >103781 @0 glLoadIdentity() >103782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103788 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103789 @0 glBegin(mode = GL_QUADS) >103790 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >103791 @0 glVertex2f(x = 1754, y = 992) >103792 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >103793 @0 glVertex2f(x = 1761, y = 992) >103794 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >103795 @0 glVertex2f(x = 1761, y = 1000) >103796 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >103797 @0 glVertex2f(x = 1754, y = 1000) >103798 @0 glEnd() >103799 @0 glEnable(cap = GL_BLEND) >103800 @0 glEnable(cap = GL_ALPHA_TEST) >103801 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103802 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103803 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103804 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103805 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103806 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103807 @0 glMatrixMode(mode = GL_TEXTURE) >103808 @0 glLoadIdentity() >103809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103815 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103816 @0 glBegin(mode = GL_QUADS) >103817 @0 glTexCoord2f(s = 0.28125, t = 0.1875) >103818 @0 glVertex2f(x = 1761, y = 992) >103819 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) >103820 @0 glVertex2f(x = 1768, y = 992) >103821 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) >103822 @0 glVertex2f(x = 1768, y = 1002) >103823 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) >103824 @0 glVertex2f(x = 1761, y = 1002) >103825 @0 glEnd() >103826 @0 glEnable(cap = GL_BLEND) >103827 @0 glEnable(cap = GL_ALPHA_TEST) >103828 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103829 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103830 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103831 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103832 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103833 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103834 @0 glMatrixMode(mode = GL_TEXTURE) >103835 @0 glLoadIdentity() >103836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103842 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103843 @0 glBegin(mode = GL_QUADS) >103844 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >103845 @0 glVertex2f(x = 1775, y = 990) >103846 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >103847 @0 glVertex2f(x = 1782, y = 990) >103848 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >103849 @0 glVertex2f(x = 1782, y = 999) >103850 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >103851 @0 glVertex2f(x = 1775, y = 999) >103852 @0 glEnd() >103853 @0 glEnable(cap = GL_BLEND) >103854 @0 glEnable(cap = GL_ALPHA_TEST) >103855 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103856 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103857 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103858 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103859 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103860 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103861 @0 glMatrixMode(mode = GL_TEXTURE) >103862 @0 glLoadIdentity() >103863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103869 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103870 @0 glBegin(mode = GL_QUADS) >103871 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >103872 @0 glVertex2f(x = 1782, y = 992) >103873 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >103874 @0 glVertex2f(x = 1789, y = 992) >103875 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >103876 @0 glVertex2f(x = 1789, y = 1000) >103877 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >103878 @0 glVertex2f(x = 1782, y = 1000) >103879 @0 glEnd() >103880 @0 glEnable(cap = GL_BLEND) >103881 @0 glEnable(cap = GL_ALPHA_TEST) >103882 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103883 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103884 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103885 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103886 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103887 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103888 @0 glMatrixMode(mode = GL_TEXTURE) >103889 @0 glLoadIdentity() >103890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103896 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103897 @0 glBegin(mode = GL_QUADS) >103898 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >103899 @0 glVertex2f(x = 1789, y = 992) >103900 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >103901 @0 glVertex2f(x = 1796, y = 992) >103902 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >103903 @0 glVertex2f(x = 1796, y = 999) >103904 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >103905 @0 glVertex2f(x = 1789, y = 999) >103906 @0 glEnd() >103907 @0 glEnable(cap = GL_BLEND) >103908 @0 glEnable(cap = GL_ALPHA_TEST) >103909 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103910 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103911 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103912 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103913 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103914 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103915 @0 glMatrixMode(mode = GL_TEXTURE) >103916 @0 glLoadIdentity() >103917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103923 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103924 @0 glBegin(mode = GL_QUADS) >103925 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >103926 @0 glVertex2f(x = 1796, y = 992) >103927 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >103928 @0 glVertex2f(x = 1803, y = 992) >103929 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >103930 @0 glVertex2f(x = 1803, y = 999) >103931 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >103932 @0 glVertex2f(x = 1796, y = 999) >103933 @0 glEnd() >103934 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103935 @0 glEnable(cap = GL_TEXTURE_2D) >103936 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) >103937 @0 glEnable(cap = GL_BLEND) >103938 @0 glEnable(cap = GL_ALPHA_TEST) >103939 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103940 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103941 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103942 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103943 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103944 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103945 @0 glMatrixMode(mode = GL_TEXTURE) >103946 @0 glLoadIdentity() >103947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103953 @0 glEnable(cap = GL_SCISSOR_TEST) >103954 @0 glScissor(x = 542, y = 253, width = 114, height = 112) >103955 @0 glBegin(mode = GL_QUADS) >103956 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103957 @0 glTexCoord2f(s = 0, t = 0) >103958 @0 glVertex2f(x = 542, y = 1075) >103959 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103960 @0 glTexCoord2f(s = 1, t = 0) >103961 @0 glVertex2f(x = 656, y = 1075) >103962 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103963 @0 glTexCoord2f(s = 1, t = 1) >103964 @0 glVertex2f(x = 656, y = 1187) >103965 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103966 @0 glTexCoord2f(s = 0, t = 1) >103967 @0 glVertex2f(x = 542, y = 1187) >103968 @0 glEnd() >103969 @0 glDisable(cap = GL_SCISSOR_TEST) >103970 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103971 @0 glEnable(cap = GL_TEXTURE_2D) >103972 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) >103973 @0 glEnable(cap = GL_BLEND) >103974 @0 glEnable(cap = GL_ALPHA_TEST) >103975 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >103976 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >103977 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >103978 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >103979 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >103980 @0 glActiveTextureARB(texture = GL_TEXTURE0) >103981 @0 glMatrixMode(mode = GL_TEXTURE) >103982 @0 glLoadIdentity() >103983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >103984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >103985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >103986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >103987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >103988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >103989 @0 glEnable(cap = GL_SCISSOR_TEST) >103990 @0 glScissor(x = 680, y = 253, width = 114, height = 112) >103991 @0 glBegin(mode = GL_QUADS) >103992 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103993 @0 glTexCoord2f(s = 0, t = 0) >103994 @0 glVertex2f(x = 680, y = 1075) >103995 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103996 @0 glTexCoord2f(s = 1, t = 0) >103997 @0 glVertex2f(x = 794, y = 1075) >103998 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >103999 @0 glTexCoord2f(s = 1, t = 1) >104000 @0 glVertex2f(x = 794, y = 1187) >104001 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >104002 @0 glTexCoord2f(s = 0, t = 1) >104003 @0 glVertex2f(x = 680, y = 1187) >104004 @0 glEnd() >104005 @0 glDisable(cap = GL_SCISSOR_TEST) >104006 @0 glActiveTextureARB(texture = GL_TEXTURE0) >104007 @0 glEnable(cap = GL_TEXTURE_2D) >104008 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >104009 @0 glEnable(cap = GL_BLEND) >104010 @0 glEnable(cap = GL_ALPHA_TEST) >104011 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >104012 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >104013 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >104014 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >104015 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >104016 @0 glActiveTextureARB(texture = GL_TEXTURE0) >104017 @0 glMatrixMode(mode = GL_TEXTURE) >104018 @0 glLoadIdentity() >104019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >104020 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >104021 @0 glBegin(mode = GL_QUADS) >104022 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >104023 @0 glVertex2f(x = 5, y = 4) >104024 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >104025 @0 glVertex2f(x = 12, y = 4) >104026 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >104027 @0 glVertex2f(x = 12, y = 13) >104028 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >104029 @0 glVertex2f(x = 5, y = 13) >104030 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >104031 @0 glVertex2f(x = 13, y = 3) >104032 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >104033 @0 glVertex2f(x = 19, y = 3) >104034 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >104035 @0 glVertex2f(x = 19, y = 13) >104036 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >104037 @0 glVertex2f(x = 13, y = 13) >104038 @0 glTexCoord2f(s = 0.75, t = 0.140625) >104039 @0 glVertex2f(x = 20, y = 6) >104040 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >104041 @0 glVertex2f(x = 26, y = 6) >104042 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >104043 @0 glVertex2f(x = 26, y = 13) >104044 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >104045 @0 glVertex2f(x = 20, y = 13) >104046 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >104047 @0 glVertex2f(x = 26, y = 6) >104048 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >104049 @0 glVertex2f(x = 33, y = 6) >104050 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >104051 @0 glVertex2f(x = 33, y = 13) >104052 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >104053 @0 glVertex2f(x = 26, y = 13) >104054 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >104055 @0 glVertex2f(x = 33, y = 4) >104056 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >104057 @0 glVertex2f(x = 40, y = 4) >104058 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >104059 @0 glVertex2f(x = 40, y = 13) >104060 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >104061 @0 glVertex2f(x = 33, y = 13) >104062 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >104063 @0 glVertex2f(x = 40, y = 6) >104064 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >104065 @0 glVertex2f(x = 47, y = 6) >104066 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >104067 @0 glVertex2f(x = 47, y = 13) >104068 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >104069 @0 glVertex2f(x = 40, y = 13) >104070 @0 glTexCoord2f(s = 0, t = 0.1875) >104071 @0 glVertex2f(x = 47, y = 6) >104072 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >104073 @0 glVertex2f(x = 54, y = 6) >104074 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >104075 @0 glVertex2f(x = 54, y = 13) >104076 @0 glTexCoord2f(s = 0, t = 0.2148438) >104077 @0 glVertex2f(x = 47, y = 13) >104078 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >104079 @0 glVertex2f(x = 54, y = 4) >104080 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >104081 @0 glVertex2f(x = 61, y = 4) >104082 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >104083 @0 glVertex2f(x = 61, y = 13) >104084 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >104085 @0 glVertex2f(x = 54, y = 13) >104086 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >104087 @0 glVertex2f(x = 68, y = 4) >104088 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >104089 @0 glVertex2f(x = 75, y = 4) >104090 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >104091 @0 glVertex2f(x = 75, y = 13) >104092 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >104093 @0 glVertex2f(x = 68, y = 13) >104094 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >104095 @0 glVertex2f(x = 75, y = 6) >104096 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >104097 @0 glVertex2f(x = 82, y = 6) >104098 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >104099 @0 glVertex2f(x = 82, y = 14) >104100 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >104101 @0 glVertex2f(x = 75, y = 14) >104102 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >104103 @0 glVertex2f(x = 82, y = 6) >104104 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >104105 @0 glVertex2f(x = 89, y = 6) >104106 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >104107 @0 glVertex2f(x = 89, y = 13) >104108 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >104109 @0 glVertex2f(x = 82, y = 13) >104110 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >104111 @0 glVertex2f(x = 89, y = 6) >104112 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) >104113 @0 glVertex2f(x = 95, y = 6) >104114 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) >104115 @0 glVertex2f(x = 95, y = 13) >104116 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >104117 @0 glVertex2f(x = 89, y = 13) >104118 @0 glEnd() >104119 @0 glEnable(cap = GL_BLEND) >104120 @0 glEnable(cap = GL_ALPHA_TEST) >104121 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >104122 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >104123 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >104124 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >104125 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >104126 @0 glActiveTextureARB(texture = GL_TEXTURE0) >104127 @0 glMatrixMode(mode = GL_TEXTURE) >104128 @0 glLoadIdentity() >104129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >104130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >104131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >104132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >104133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >104134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >104135 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >104136 @0 glBegin(mode = GL_QUADS) >104137 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >104138 @0 glVertex2f(x = 4, y = 3) >104139 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >104140 @0 glVertex2f(x = 11, y = 3) >104141 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >104142 @0 glVertex2f(x = 11, y = 12) >104143 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >104144 @0 glVertex2f(x = 4, y = 12) >104145 @0 glEnd() >104146 @0 glEnable(cap = GL_BLEND) >104147 @0 glEnable(cap = GL_ALPHA_TEST) >104148 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >104149 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >104150 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >104151 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >104152 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >104153 @0 glActiveTextureARB(texture = GL_TEXTURE0) >104154 @0 glMatrixMode(mode = GL_TEXTURE) >104155 @0 glLoadIdentity() >104156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >104157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >104158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >104159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >104160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >104161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >104162 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >104163 @0 glBegin(mode = GL_QUADS) >104164 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >104165 @0 glVertex2f(x = 12, y = 2) >104166 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >104167 @0 glVertex2f(x = 18, y = 2) >104168 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >104169 @0 glVertex2f(x = 18, y = 12) >104170 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >104171 @0 glVertex2f(x = 12, y = 12) >104172 @0 glEnd() >104173 @0 glEnable(cap = GL_BLEND) >104174 @0 glEnable(cap = GL_ALPHA_TEST) >104175 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >104176 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >104177 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >104178 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >104179 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >104180 @0 glActiveTextureARB(texture = GL_TEXTURE0) >104181 @0 glMatrixMode(mode = GL_TEXTURE) >104182 @0 glLoadIdentity() >104183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >104184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >104185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >104186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >104187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >104188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >104189 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >104190 @0 glBegin(mode = GL_QUADS) >104191 @0 glTexCoord2f(s = 0.75, t = 0.140625) >104192 @0 glVertex2f(x = 19, y = 5) >104193 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >104194 @0 glVertex2f(x = 25, y = 5) >104195 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >104196 @0 glVertex2f(x = 25, y = 12) >104197 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >104198 @0 glVertex2f(x = 19, y = 12) >104199 @0 glEnd() >104200 @0 glEnable(cap = GL_BLEND) >104201 @0 glEnable(cap = GL_ALPHA_TEST) >104202 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >104203 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >104204 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >104205 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >104206 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >104207 @0 glActiveTextureARB(texture = GL_TEXTURE0) >104208 @0 glMatrixMode(mode = GL_TEXTURE) >104209 @0 glLoadIdentity() >104210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >104211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >104212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >104213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >104214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >104215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >104216 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >104217 @0 glBegin(mode = GL_QUADS) >104218 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >104219 @0 glVertex2f(x = 25, y = 5) >104220 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >104221 @0 glVertex2f(x = 32, y = 5) >104222 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >104223 @0 glVertex2f(x = 32, y = 12) >104224 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >104225 @0 glVertex2f(x = 25, y = 12) >104226 @0 glEnd() >104227 @0 glEnable(cap = GL_BLEND) >104228 @0 glEnable(cap = GL_ALPHA_TEST) >104229 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >104230 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >104231 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >104232 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >104233 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >104234 @0 glActiveTextureARB(texture = GL_TEXTURE0) >104235 @0 glMatrixMode(mode = GL_TEXTURE) >104236 @0 glLoadIdentity() >104237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >104238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >104239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >104240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >104241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >104242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >104243 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >104244 @0 glBegin(mode = GL_QUADS) >104245 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >104246 @0 glVertex2f(x = 32, y = 3) >104247 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >104248 @0 glVertex2f(x = 39, y = 3) >104249 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >104250 @0 glVertex2f(x = 39, y = 12) >104251 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >104252 @0 glVertex2f(x = 32, y = 12) >104253 @0 glEnd() >104254 @0 glEnable(cap = GL_BLEND) >104255 @0 glEnable(cap = GL_ALPHA_TEST) >104256 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >104257 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >104258 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >104259 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >104260 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >104261 @0 glActiveTextureARB(texture = GL_TEXTURE0) >104262 @0 glMatrixMode(mode = GL_TEXTURE) >104263 @0 glLoadIdentity() >104264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >104265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >104266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >104267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >104268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >104269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >104270 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >104271 @0 glBegin(mode = GL_QUADS) >104272 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >104273 @0 glVertex2f(x = 39, y = 5) >104274 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >104275 @0 glVertex2f(x = 46, y = 5) >104276 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >104277 @0 glVertex2f(x = 46, y = 12) >104278 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >104279 @0 glVertex2f(x = 39, y = 12) >104280 @0 glEnd() >104281 @0 glEnable(cap = GL_BLEND) >104282 @0 glEnable(cap = GL_ALPHA_TEST) >104283 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >104284 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >104285 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >104286 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >104287 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >104288 @0 glActiveTextureARB(texture = GL_TEXTURE0) >104289 @0 glMatrixMode(mode = GL_TEXTURE) >104290 @0 glLoadIdentity() >104291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >104292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >104293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >104294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >104295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >104296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >104297 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >104298 @0 glBegin(mode = GL_QUADS) >104299 @0 glTexCoord2f(s = 0, t = 0.1875) >104300 @0 glVertex2f(x = 46, y = 5) >104301 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >104302 @0 glVertex2f(x = 53, y = 5) >104303 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >104304 @0 glVertex2f(x = 53, y = 12) >104305 @0 glTexCoord2f(s = 0, t = 0.2148438) >104306 @0 glVertex2f(x = 46, y = 12) >104307 @0 glEnd() >104308 @0 glEnable(cap = GL_BLEND) >104309 @0 glEnable(cap = GL_ALPHA_TEST) >104310 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >104311 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >104312 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >104313 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >104314 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >104315 @0 glActiveTextureARB(texture = GL_TEXTURE0) >104316 @0 glMatrixMode(mode = GL_TEXTURE) >104317 @0 glLoadIdentity() >104318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >104319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >104320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >104321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >104322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >104323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >104324 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >104325 @0 glBegin(mode = GL_QUADS) >104326 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >104327 @0 glVertex2f(x = 53, y = 3) >104328 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >104329 @0 glVertex2f(x = 60, y = 3) >104330 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >104331 @0 glVertex2f(x = 60, y = 12) >104332 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >104333 @0 glVertex2f(x = 53, y = 12) >104334 @0 glEnd() >104335 @0 glEnable(cap = GL_BLEND) >104336 @0 glEnable(cap = GL_ALPHA_TEST) >104337 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >104338 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >104339 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >104340 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >104341 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >104342 @0 glActiveTextureARB(texture = GL_TEXTURE0) >104343 @0 glMatrixMode(mode = GL_TEXTURE) >104344 @0 glLoadIdentity() >104345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >104346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >104347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >104348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >104349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >104350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >104351 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >104352 @0 glBegin(mode = GL_QUADS) >104353 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >104354 @0 glVertex2f(x = 67, y = 3) >104355 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >104356 @0 glVertex2f(x = 74, y = 3) >104357 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >104358 @0 glVertex2f(x = 74, y = 12) >104359 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >104360 @0 glVertex2f(x = 67, y = 12) >104361 @0 glEnd() >104362 @0 glEnable(cap = GL_BLEND) >104363 @0 glEnable(cap = GL_ALPHA_TEST) >104364 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >104365 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >104366 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >104367 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >104368 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >104369 @0 glActiveTextureARB(texture = GL_TEXTURE0) >104370 @0 glMatrixMode(mode = GL_TEXTURE) >104371 @0 glLoadIdentity() >104372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >104373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >104374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >104375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >104376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >104377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >104378 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >104379 @0 glBegin(mode = GL_QUADS) >104380 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >104381 @0 glVertex2f(x = 74, y = 5) >104382 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >104383 @0 glVertex2f(x = 81, y = 5) >104384 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >104385 @0 glVertex2f(x = 81, y = 13) >104386 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >104387 @0 glVertex2f(x = 74, y = 13) >104388 @0 glEnd() >104389 @0 glEnable(cap = GL_BLEND) >104390 @0 glEnable(cap = GL_ALPHA_TEST) >104391 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >104392 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >104393 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >104394 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >104395 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >104396 @0 glActiveTextureARB(texture = GL_TEXTURE0) >104397 @0 glMatrixMode(mode = GL_TEXTURE) >104398 @0 glLoadIdentity() >104399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >104400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >104401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >104402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >104403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >104404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >104405 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >104406 @0 glBegin(mode = GL_QUADS) >104407 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >104408 @0 glVertex2f(x = 81, y = 5) >104409 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >104410 @0 glVertex2f(x = 88, y = 5) >104411 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >104412 @0 glVertex2f(x = 88, y = 12) >104413 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >104414 @0 glVertex2f(x = 81, y = 12) >104415 @0 glEnd() >104416 @0 glEnable(cap = GL_BLEND) >104417 @0 glEnable(cap = GL_ALPHA_TEST) >104418 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >104419 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >104420 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >104421 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >104422 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >104423 @0 glActiveTextureARB(texture = GL_TEXTURE0) >104424 @0 glMatrixMode(mode = GL_TEXTURE) >104425 @0 glLoadIdentity() >104426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >104427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >104428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >104429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >104430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >104431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >104432 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >104433 @0 glBegin(mode = GL_QUADS) >104434 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >104435 @0 glVertex2f(x = 88, y = 5) >104436 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >104437 @0 glVertex2f(x = 95, y = 5) >104438 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >104439 @0 glVertex2f(x = 95, y = 12) >104440 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >104441 @0 glVertex2f(x = 88, y = 12) >104442 @0 glEnd() >104443 @0 glFlush() >104444 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) > >104445 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) >104446 @0 glDepthMask(flag = GL_TRUE) >104447 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) >104448 @0 glActiveTextureARB(texture = GL_TEXTURE3) >104449 @0 glMatrixMode(mode = GL_TEXTURE) >104450 @0 glLoadIdentity() >104451 @0 glActiveTextureARB(texture = GL_TEXTURE2) >104452 @0 glMatrixMode(mode = GL_TEXTURE) >104453 @0 glLoadIdentity() >104454 @0 glActiveTextureARB(texture = GL_TEXTURE1) >104455 @0 glMatrixMode(mode = GL_TEXTURE) >104456 @0 glLoadIdentity() >104457 @0 glActiveTextureARB(texture = GL_TEXTURE0) >104458 @0 glDisable(cap = GL_TEXTURE_2D) >104459 @0 glActiveTextureARB(texture = GL_TEXTURE0) >104460 @0 glMatrixMode(mode = GL_TEXTURE) >104461 @0 glLoadIdentity() >104462 @0 glMatrixMode(mode = GL_PROJECTION) >104463 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >104464 @0 glMatrixMode(mode = GL_MODELVIEW) >104465 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >104466 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >104467 @0 glMatrixMode(mode = GL_MODELVIEW) >104468 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >104469 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >104470 @0 glActiveTextureARB(texture = GL_TEXTURE3) >104471 @0 glMatrixMode(mode = GL_TEXTURE) >104472 @0 glLoadIdentity() >104473 @0 glActiveTextureARB(texture = GL_TEXTURE2) >104474 @0 glMatrixMode(mode = GL_TEXTURE) >104475 @0 glLoadIdentity() >104476 @0 glActiveTextureARB(texture = GL_TEXTURE1) >104477 @0 glMatrixMode(mode = GL_TEXTURE) >104478 @0 glLoadIdentity() >104479 @0 glActiveTextureARB(texture = GL_TEXTURE0) >104480 @0 glMatrixMode(mode = GL_TEXTURE) >104481 @0 glLoadIdentity() >104482 @0 glMatrixMode(mode = GL_PROJECTION) >104483 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >104484 @0 glMatrixMode(mode = GL_MODELVIEW) >104485 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >104486 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >104487 @0 glMatrixMode(mode = GL_PROJECTION) >104488 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >104489 @0 glMatrixMode(mode = GL_MODELVIEW) >104490 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >104491 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >104492 @0 glDisable(cap = GL_LIGHT0) >104493 @0 glDisable(cap = GL_LIGHT1) >104494 @0 glDisable(cap = GL_LIGHT2) >104495 @0 glDisable(cap = GL_LIGHT3) >104496 @0 glDisable(cap = GL_LIGHT4) >104497 @0 glDisable(cap = GL_LIGHT5) >104498 @0 glDisable(cap = GL_LIGHT6) >104499 @0 glDisable(cap = GL_LIGHT7) >104500 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) >104501 @0 glMatrixMode(mode = GL_MODELVIEW) >104502 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >104503 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >104504 @0 glActiveTextureARB(texture = GL_TEXTURE3) >104505 @0 glMatrixMode(mode = GL_TEXTURE) >104506 @0 glLoadIdentity() >104507 @0 glActiveTextureARB(texture = GL_TEXTURE2) >104508 @0 glMatrixMode(mode = GL_TEXTURE) >104509 @0 glLoadIdentity() >104510 @0 glActiveTextureARB(texture = GL_TEXTURE1) >104511 @0 glMatrixMode(mode = GL_TEXTURE) >104512 @0 glLoadIdentity() >104513 @0 glActiveTextureARB(texture = GL_TEXTURE0) >104514 @0 glMatrixMode(mode = GL_TEXTURE) >104515 @0 glLoadIdentity() >104516 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) >104517 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) >104518 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) >104519 @0 glFogf(pname = GL_FOG_START, param = 3840) >104520 @0 glFogf(pname = GL_FOG_END, param = 9216) >104521 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) >104522 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) >104523 @0 glDisable(cap = GL_BLEND) >104524 @0 glDisable(cap = GL_ALPHA_TEST) >104525 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >104526 @0 glMatrixMode(mode = GL_MODELVIEW) >104527 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >104528 @0 glMatrixMode(mode = GL_PROJECTION) >104529 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >104530 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) >104531 @0 glEnable(cap = GL_COLOR_MATERIAL) >104532 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) >104533 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) >104534 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) >104535 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) >104536 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) >104537 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) >104538 @0 glShadeModel(mode = GL_SMOOTH) >104539 @0 glDisable(cap = GL_LIGHTING) >104540 @0 glEnable(cap = GL_DEPTH_TEST) >104541 @0 glDepthFunc(func = GL_LEQUAL) >104542 @0 glDepthMask(flag = GL_TRUE) >104543 @0 glCullFace(mode = GL_BACK) >104544 @0 glEnable(cap = GL_CULL_FACE) >104545 @0 glEnable(cap = GL_FOG) >104546 @0 glDisable(cap = GL_NORMALIZE) >104547 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) >104548 @0 glDisable(cap = GL_BLEND) >104549 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) >104550 @0 glPolygonOffset(factor = -1, units = 0) >104551 @0 glPointSize(size = 1) >104552 @0 glLineWidth(width = 1) >104553 @0 glDisable(cap = GL_MULTISAMPLE) >104554 @0 glActiveTextureARB(texture = GL_TEXTURE0) >104555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >104556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >104557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >104558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) >104559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >104560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >104561 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >104562 @0 glEnable(cap = GL_BLEND) >104563 @0 glEnable(cap = GL_ALPHA_TEST) >104564 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >104565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104566 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104567 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104568 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104569 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104570 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104571 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104572 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104573 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104574 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104576 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104577 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104578 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104579 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104581 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104582 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104583 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104584 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104585 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104586 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104587 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104588 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104589 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104591 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104592 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104593 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104594 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104596 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104597 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104598 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104599 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104600 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104601 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104602 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104603 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104604 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104606 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104607 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104608 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104609 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104611 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104612 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104613 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104614 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104615 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104616 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104617 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104618 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104619 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104621 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104622 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104623 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104624 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104626 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104627 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104628 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104629 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104630 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104631 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104632 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104633 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104634 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104636 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104637 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104638 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104639 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104641 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104642 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104643 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104644 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104645 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104646 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104647 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104648 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104649 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104651 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104652 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104653 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104654 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104656 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104657 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104658 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104659 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104660 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104661 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104662 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104663 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104664 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104666 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104667 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104668 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104669 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104671 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104672 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104673 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104674 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104675 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104676 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104677 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104678 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104679 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104681 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104682 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104683 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104684 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104686 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104687 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104688 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104689 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104690 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104691 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104692 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104693 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104694 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104696 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104697 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104698 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104699 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104701 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104702 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104703 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104704 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104705 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104706 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104707 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104708 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104709 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104711 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104712 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104713 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104714 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104716 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104717 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104718 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104719 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104720 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104721 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104722 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104723 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104724 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104726 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104727 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104728 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104729 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104731 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104732 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104733 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104734 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104735 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104736 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104737 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104738 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104739 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104741 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104742 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104743 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104744 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104746 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104747 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104748 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104749 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104750 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104751 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104752 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104753 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104754 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104756 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104757 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104758 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104759 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104761 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104762 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104763 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104764 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104765 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104766 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104767 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104768 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104769 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104771 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104772 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104773 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104774 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104776 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104777 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104778 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104779 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104780 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104781 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104782 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104783 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104784 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104786 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104787 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104788 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104789 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104791 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104792 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104793 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104794 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104795 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104796 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104797 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104798 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104799 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104801 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104802 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104803 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104804 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104806 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104807 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104808 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104809 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104810 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104811 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104812 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104813 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104814 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104816 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104817 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104818 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104819 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104821 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104822 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104823 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104824 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104825 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104826 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104827 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104828 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104829 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104831 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104832 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104833 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104834 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104836 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104837 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104838 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104839 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104840 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104841 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104842 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104843 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104844 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104846 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104847 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104848 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104849 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104851 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104852 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104853 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104854 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104855 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104856 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104857 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104858 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104859 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104861 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104862 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104863 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104864 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104866 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104867 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104868 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104869 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104870 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104871 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104872 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104873 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104874 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104876 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104877 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104878 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104879 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104881 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104882 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104883 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104884 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104885 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104886 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104887 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104888 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104889 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104891 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104892 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104893 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104894 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104896 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104897 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104898 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104899 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104900 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104901 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104902 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104903 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104904 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104906 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104907 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104908 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104909 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104911 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104912 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104913 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104914 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104915 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104916 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104917 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104918 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104919 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104921 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104922 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104923 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104924 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104926 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104927 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104928 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104929 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104930 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104931 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104932 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104933 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104934 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104936 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104937 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104938 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104939 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104941 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104942 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104943 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104944 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104945 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104946 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104947 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104948 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104949 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104951 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104952 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104953 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104954 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104956 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104957 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104958 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104959 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104960 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104961 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104962 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104963 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104964 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104966 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104967 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104968 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104969 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104971 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104972 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104973 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104974 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104975 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104976 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104977 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104978 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104979 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104981 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104982 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104983 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104984 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >104985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104986 @0 glEnableClientState(array = GL_COLOR_ARRAY) >104987 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >104988 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >104989 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >104990 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >104991 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >104992 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104993 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >104994 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >104995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >104996 @0 glDisableClientState(array = GL_COLOR_ARRAY) >104997 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >104998 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >104999 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105001 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105002 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105003 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105004 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105005 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105006 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105007 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105008 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105009 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105011 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105012 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105013 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105014 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105016 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105017 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105018 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105019 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105020 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105021 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105022 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105023 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105024 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105026 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105027 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105028 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105029 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105031 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105032 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105033 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105034 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105035 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105036 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105037 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105038 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105039 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105041 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105042 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105043 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105044 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105046 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105047 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105048 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105049 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105050 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105051 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105052 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105053 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105054 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105056 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105057 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105058 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105059 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105061 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105062 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105063 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105064 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105065 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105066 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105067 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105068 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105069 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105071 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105072 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105073 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105074 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105076 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105077 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105078 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105079 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105080 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105081 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105082 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105083 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105084 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105086 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105087 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105088 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105089 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105091 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105092 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105093 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105094 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105095 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105096 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105097 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105098 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105099 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105101 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105102 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105103 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105104 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105106 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105107 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105108 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105109 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105110 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105111 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105112 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105113 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105114 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105116 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105117 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105118 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105119 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105121 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105122 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105123 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105124 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105125 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105126 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105127 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105128 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105129 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105131 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105132 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105133 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105134 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105136 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105137 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105138 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105139 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105140 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105141 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105142 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105143 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105144 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105146 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105147 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105148 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105149 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105151 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105152 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105153 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105154 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105155 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105156 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105157 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105158 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105159 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105161 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105162 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105163 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105164 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105166 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105167 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105168 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105169 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105170 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105171 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105172 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105173 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105174 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105176 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105177 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105178 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105179 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105181 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105182 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105183 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105184 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105185 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105186 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105187 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105188 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105189 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105191 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105192 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105193 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105194 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105196 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105197 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105198 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105199 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105200 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105201 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105202 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105203 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105204 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105206 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105207 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105208 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105209 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105211 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105212 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105213 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105214 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105215 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105216 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105217 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105218 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105219 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105221 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105222 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105223 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105224 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105226 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105227 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105228 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105229 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105230 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105231 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105232 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105233 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105234 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105236 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105237 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105238 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105239 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105241 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105242 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105243 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105244 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105245 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105246 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105247 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105248 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105249 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105251 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105252 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105253 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105254 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105256 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105257 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105258 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105259 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105260 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105261 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105262 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105263 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105264 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105266 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105267 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105268 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105269 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105271 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105272 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105273 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105274 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105275 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105276 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105277 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105278 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105279 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105281 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105282 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105283 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105284 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105286 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105287 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105288 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105289 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105290 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105291 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105292 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105293 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105294 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105296 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105297 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105298 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105299 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105301 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105302 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105303 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105304 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105305 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105306 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105307 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105308 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105309 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105311 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105312 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105313 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105314 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105316 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105317 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105318 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105319 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105320 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105321 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105322 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105323 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105324 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105326 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105327 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105328 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105329 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105331 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105332 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105333 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105334 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105335 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105336 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105337 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105338 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105339 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105341 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105342 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105343 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105344 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105346 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105347 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105348 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105349 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105350 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105351 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105352 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105353 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105354 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105356 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105357 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105358 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105359 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105361 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105362 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105363 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105364 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105365 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105366 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105367 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105368 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105369 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105371 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105372 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105373 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105374 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105376 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105377 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105378 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105379 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105380 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105381 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105382 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105383 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105384 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105386 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105387 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105388 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105389 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105391 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105392 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105393 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105394 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105395 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105396 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105397 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105398 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105399 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105401 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105402 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105403 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105404 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105406 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105407 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105408 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105409 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105410 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105411 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105412 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105413 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105414 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105416 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105417 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105418 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105419 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105421 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105422 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105423 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105424 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105425 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105426 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105427 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105428 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105429 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105431 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105432 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105433 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105434 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105436 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105437 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105438 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105439 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105440 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105441 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105442 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105443 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105444 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105446 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105447 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105448 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105449 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105451 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105452 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105453 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105454 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105455 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105456 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105457 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105458 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105459 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105461 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105462 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105463 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105464 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105466 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105467 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105468 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105469 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105470 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105471 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105472 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105473 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105474 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105476 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105477 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105478 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105479 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105481 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105482 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105483 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105484 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105485 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105486 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105487 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105488 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105489 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105491 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105492 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105493 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105494 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105496 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105497 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105498 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105499 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105500 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105501 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105502 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105503 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105504 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105506 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105507 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105508 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105509 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105511 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105512 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105513 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105514 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105515 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105516 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105517 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105518 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105519 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105521 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105522 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105523 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105524 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105526 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105527 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105528 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105529 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105530 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105531 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105532 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105533 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105534 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105536 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105537 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105538 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105539 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105541 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105542 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105543 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105544 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105545 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105546 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105547 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105548 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105549 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105551 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105552 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105553 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105554 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105556 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105557 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105558 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105559 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105560 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105561 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105562 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105563 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105564 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105566 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105567 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105568 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105569 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105571 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105572 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105573 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105574 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105575 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105576 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105577 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105578 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105579 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105581 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105582 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105583 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105584 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105586 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105587 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105588 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105589 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105590 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105591 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105592 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105593 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105594 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105596 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105597 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105598 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105599 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105601 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105602 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105603 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105604 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105605 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105606 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105607 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105608 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105609 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105611 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105612 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105613 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105614 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105616 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105617 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105618 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105619 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105620 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105621 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105622 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105623 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105624 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105626 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105627 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105628 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105629 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105631 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105632 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105633 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105634 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105635 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105636 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105637 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105638 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105639 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105641 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105642 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105643 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105644 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105646 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105647 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105648 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105649 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105650 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105651 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105652 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105653 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105654 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105656 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105657 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105658 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105659 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105661 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105662 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105663 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105664 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105665 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105666 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105667 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105668 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105669 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105671 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105672 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105673 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105674 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105676 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105677 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105678 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105679 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105680 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105681 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105682 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105683 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105684 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105686 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105687 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105688 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105689 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105691 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105692 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105693 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105694 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105695 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105696 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105697 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105698 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105699 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105701 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105702 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105703 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105704 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105706 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105707 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105708 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105709 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105710 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105711 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105712 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105713 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105714 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105716 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105717 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105718 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105719 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105721 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105722 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105723 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105724 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105725 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105726 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105727 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105728 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105729 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105731 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105732 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105733 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105734 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105736 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105737 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105738 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105739 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105740 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105741 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105742 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105743 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105744 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105746 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105747 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105748 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105749 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105751 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105752 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105753 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105754 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105755 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105756 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105757 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105758 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105759 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105761 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105762 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105763 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105764 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105766 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105767 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105768 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105769 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105770 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105771 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105772 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105773 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105774 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105776 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105777 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105778 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105779 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105781 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105782 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105783 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105784 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105785 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105786 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105787 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105788 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105789 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105791 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105792 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105793 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105794 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105796 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105797 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105798 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105799 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105800 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105801 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105802 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105803 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105804 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105806 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105807 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105808 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105809 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105811 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105812 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105813 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105814 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105815 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105816 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105817 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105818 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105819 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105821 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105822 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105823 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105824 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105826 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105827 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105828 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105829 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105830 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105831 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105832 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105833 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105834 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105836 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105837 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105838 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105839 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105841 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105842 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105843 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105844 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105845 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105846 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105847 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105848 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105849 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105851 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105852 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105853 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105854 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105856 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105857 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105858 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105859 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105860 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105861 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105862 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105863 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105864 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105866 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105867 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105868 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105869 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105871 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105872 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105873 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105874 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105875 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105876 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105877 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105878 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105879 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105881 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105882 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105883 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105884 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105886 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105887 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105888 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105889 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105890 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105891 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105892 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105893 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105894 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105896 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105897 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105898 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105899 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105901 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105902 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105903 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105904 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105905 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105906 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105907 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105908 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105909 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105911 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105912 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105913 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105914 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105916 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105917 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105918 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105919 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105920 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105921 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105922 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105923 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105924 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105926 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105927 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105928 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105929 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105931 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105932 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105933 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105934 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105935 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105936 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105937 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105938 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105939 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105941 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105942 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105943 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105944 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105946 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105947 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105948 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105949 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105950 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105951 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105952 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105953 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105954 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105956 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105957 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105958 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105959 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105961 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105962 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105963 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105964 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105965 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105966 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105967 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105968 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105969 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105971 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105972 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105973 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105974 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105976 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105977 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105978 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105979 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105980 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105981 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105982 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105983 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105984 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >105985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105986 @0 glDisableClientState(array = GL_COLOR_ARRAY) >105987 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >105988 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >105989 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >105990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >105991 @0 glEnableClientState(array = GL_COLOR_ARRAY) >105992 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >105993 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >105994 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >105995 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >105996 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >105997 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105998 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >105999 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106001 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106002 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106003 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106004 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106006 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106007 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106008 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106009 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106010 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106011 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106012 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106013 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106014 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106016 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106017 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106018 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106019 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106021 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106022 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106023 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106024 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106025 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106026 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106027 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106028 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106029 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106031 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106032 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106033 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106034 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106036 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106037 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106038 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106039 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106040 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106041 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106042 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106043 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106044 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106046 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106047 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106048 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106049 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106051 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106052 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106053 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106054 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106055 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106056 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106057 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106058 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106059 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106061 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106062 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106063 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106064 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106066 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106067 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106068 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106069 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106070 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106071 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106072 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106073 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106074 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106076 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106077 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106078 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106079 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106081 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106082 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106083 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106084 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106085 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106086 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106087 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106088 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106089 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106091 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106092 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106093 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106094 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106096 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106097 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106098 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106099 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106100 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106101 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106102 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106103 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106104 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106106 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106107 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106108 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106109 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106111 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106112 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106113 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106114 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106115 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106116 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106117 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106118 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106119 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106121 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106122 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106123 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106124 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106126 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106127 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106128 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106129 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106130 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106131 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106132 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106133 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106134 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106136 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106137 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106138 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106139 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106141 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106142 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106143 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106144 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106145 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106146 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106147 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106148 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106149 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106151 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106152 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106153 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106154 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106156 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106157 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106158 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106159 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106160 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106161 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106162 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106163 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106164 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106166 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106167 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106168 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106169 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106171 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106172 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106173 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106174 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106175 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106176 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106177 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106178 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106179 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106181 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106182 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106183 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106184 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106186 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106187 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106188 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106189 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106190 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106191 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106192 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106193 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106194 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106196 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106197 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106198 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106199 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106201 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106202 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106203 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106204 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106205 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106206 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106207 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106208 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106209 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106211 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106212 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106213 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106214 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106216 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106217 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106218 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106219 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106220 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106221 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106222 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106223 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106224 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106226 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106227 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106228 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106229 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106231 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106232 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106233 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106234 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106235 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106236 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106237 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106238 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106239 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106241 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106242 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106243 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106244 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106246 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106247 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106248 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106249 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106250 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106251 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106252 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106253 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106254 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106256 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106257 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106258 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106259 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106261 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106262 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106263 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106264 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106265 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106266 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106267 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106268 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106269 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106271 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106272 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106273 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106274 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106276 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106277 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106278 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106279 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106280 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106281 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106282 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106283 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106284 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106286 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106287 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106288 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106289 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106291 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106292 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106293 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106294 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106295 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106296 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106297 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106298 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106299 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106301 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106302 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106303 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106304 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106306 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106307 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106308 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106309 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106310 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106311 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106312 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106313 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106314 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106316 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106317 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106318 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106319 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106321 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106322 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106323 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106324 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106325 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106326 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106327 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106328 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106329 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106331 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106332 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106333 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106334 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106336 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106337 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106338 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106339 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106340 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106341 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106342 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106343 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106344 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106346 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106347 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106348 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106349 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106351 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106352 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106353 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106354 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106355 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106356 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106357 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106358 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106359 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106361 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106362 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106363 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106364 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106366 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106367 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106368 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106369 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106370 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106371 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106372 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106373 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106374 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106376 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106377 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106378 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106379 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106381 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106382 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106383 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106384 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106385 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106386 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106387 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106388 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106389 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106391 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106392 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106393 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106394 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106396 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106397 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106398 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106399 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106400 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106401 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106402 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106403 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106404 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106406 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106407 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106408 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106409 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106411 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106412 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106413 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106414 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106415 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106416 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106417 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106418 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106419 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106421 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106422 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106423 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106424 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106426 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106427 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106428 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106429 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106430 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106431 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106432 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106433 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106434 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106436 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106437 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106438 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106439 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106441 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106442 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106443 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106444 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106445 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106446 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106447 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106448 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106449 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106451 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106452 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106453 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106454 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106456 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106457 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106458 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106459 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106460 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106461 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106462 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106463 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106464 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106466 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106467 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106468 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106469 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106471 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106472 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106473 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106474 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106475 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106476 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106477 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106478 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106479 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106481 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106482 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106483 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106484 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106486 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106487 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106488 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106489 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106490 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106491 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106492 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106493 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106494 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106496 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106497 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106498 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106499 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106501 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106502 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106503 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106504 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106505 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106506 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106507 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106508 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106509 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106511 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106512 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106513 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106514 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106516 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106517 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106518 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106519 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106520 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106521 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106522 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106523 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106524 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106526 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106527 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106528 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106529 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106531 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106532 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106533 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106534 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106535 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106536 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106537 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106538 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106539 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106541 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106542 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106543 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106544 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106546 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106547 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106548 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106549 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106550 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106551 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106552 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106553 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106554 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106556 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106557 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106558 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106559 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106561 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106562 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106563 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106564 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106565 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106566 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106567 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106568 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106569 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106571 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106572 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106573 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106574 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106576 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106577 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106578 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106579 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106580 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106581 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106582 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106583 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106584 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106586 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106587 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106588 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106589 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106591 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106592 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106593 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106594 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106595 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106596 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106597 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106598 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106599 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106601 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106602 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106603 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106604 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106606 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106607 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106608 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106609 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106610 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106611 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106612 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106613 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106614 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106616 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106617 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106618 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106619 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106621 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106622 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106623 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106624 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106625 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106626 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106627 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106628 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106629 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106631 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106632 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106633 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106634 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106636 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106637 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106638 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106639 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106640 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106641 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106642 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106643 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106644 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106646 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106647 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106648 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106649 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106651 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106652 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106653 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106654 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106655 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106656 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106657 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106658 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106659 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106661 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106662 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106663 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106664 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106666 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106667 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106668 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106669 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106670 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106671 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106672 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106673 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106674 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106676 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106677 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106678 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106679 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106681 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106682 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106683 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106684 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106685 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106686 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106687 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106688 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106689 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106691 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106692 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106693 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106694 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106696 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106697 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106698 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106699 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106700 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106701 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106702 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106703 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106704 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106706 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106707 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106708 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106709 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106711 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106712 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106713 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106714 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106715 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106716 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106717 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106718 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106719 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106721 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106722 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106723 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106724 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106726 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106727 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106728 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106729 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106730 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106731 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106732 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106733 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106734 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106736 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106737 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106738 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106739 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106741 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106742 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106743 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106744 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106745 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106746 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106747 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106748 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106749 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106751 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106752 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106753 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106754 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106756 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106757 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106758 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106759 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106760 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106761 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106762 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106763 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106764 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106766 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106767 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106768 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106769 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106771 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106772 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106773 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106774 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106775 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106776 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106777 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106778 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106779 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106781 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106782 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106783 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106784 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106786 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106787 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106788 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106789 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106790 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106791 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106792 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106793 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106794 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106796 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106797 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106798 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106799 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106801 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106802 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106803 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106804 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106805 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106806 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106807 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106808 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106809 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106811 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106812 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106813 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106814 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106816 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106817 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106818 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106819 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106820 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106821 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106822 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106823 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106824 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106826 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106827 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106828 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106829 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106831 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106832 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106833 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106834 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106835 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106836 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106837 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106838 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106839 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106841 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106842 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106843 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106844 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106846 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106847 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106848 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106849 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106850 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106851 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106852 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106853 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106854 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106856 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106857 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106858 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106859 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106861 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106862 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106863 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106864 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106865 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106866 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106867 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106868 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106869 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106871 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106872 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106873 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106874 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106876 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106877 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106878 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106879 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106880 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106881 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106882 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106883 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106884 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106886 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106887 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106888 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106889 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106891 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106892 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106893 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106894 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106895 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106896 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106897 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106898 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106899 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106901 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106902 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106903 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106904 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106906 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106907 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106908 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106909 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106910 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106911 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106912 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106913 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106914 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106916 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106917 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106918 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106919 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106921 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106922 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106923 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106924 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106925 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106926 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106927 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106928 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106929 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106931 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106932 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106933 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106934 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106936 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106937 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106938 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106939 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106940 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106941 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106942 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106943 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106944 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106946 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106947 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106948 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106949 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106951 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106952 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106953 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106954 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106955 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106956 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106957 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106958 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106959 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106961 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106962 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106963 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106964 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106966 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106967 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106968 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106969 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106970 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106971 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106972 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106973 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106974 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106976 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106977 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106978 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106979 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106981 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106982 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106983 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106984 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >106985 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >106986 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >106987 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106988 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >106989 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >106990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106991 @0 glDisableClientState(array = GL_COLOR_ARRAY) >106992 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >106993 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >106994 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >106995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >106996 @0 glEnableClientState(array = GL_COLOR_ARRAY) >106997 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >106998 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >106999 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107000 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107001 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107002 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107003 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107004 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107006 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107007 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107008 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107009 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107011 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107012 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107013 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107014 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107015 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107016 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107017 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107018 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107019 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107021 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107022 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107023 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107024 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107026 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107027 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107028 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107029 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107030 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107031 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107032 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107033 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107034 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107036 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107037 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107038 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107039 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107041 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107042 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107043 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107044 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107045 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107046 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107047 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107048 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107049 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107051 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107052 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107053 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107054 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107056 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107057 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107058 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107059 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107060 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107061 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107062 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107063 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107064 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107066 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107067 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107068 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107069 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107071 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107072 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107073 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107074 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107075 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107076 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107077 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107078 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107079 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107081 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107082 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107083 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107084 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107086 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107087 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107088 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107089 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107090 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107091 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107092 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107093 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107094 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107096 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107097 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107098 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107099 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107101 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107102 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107103 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107104 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107105 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107106 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107107 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107108 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107109 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107111 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107112 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107113 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107114 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107116 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107117 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107118 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107119 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107120 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107121 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107122 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107123 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107124 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107126 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107127 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107128 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107129 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107131 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107132 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107133 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107134 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107135 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107136 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107137 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107138 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107139 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107141 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107142 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107143 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107144 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107146 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107147 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107148 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107149 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107150 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107151 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107152 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107153 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107154 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107156 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107157 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107158 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107159 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107161 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107162 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107163 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107164 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107165 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107166 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107167 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107168 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107169 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107171 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107172 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107173 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107174 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107176 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107177 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107178 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107179 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107180 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107181 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107182 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107183 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107184 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107186 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107187 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107188 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107189 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107191 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107192 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107193 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107194 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107195 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107196 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107197 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107198 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107199 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107201 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107202 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107203 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107204 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107206 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107207 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107208 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107209 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107210 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107211 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107212 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107213 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107214 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107216 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107217 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107218 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107219 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107221 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107222 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107223 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107224 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107225 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107226 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107227 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107228 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107229 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107231 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107232 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107233 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107234 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107236 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107237 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107238 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107239 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107240 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107241 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107242 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107243 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107244 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107246 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107247 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107248 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107249 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107251 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107252 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107253 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107254 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107255 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107256 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107257 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107258 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107259 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107261 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107262 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107263 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107264 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107266 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107267 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107268 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107269 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107270 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107271 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107272 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107273 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107274 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107276 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107277 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107278 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107279 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107281 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107282 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107283 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107284 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107285 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107286 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107287 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107288 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107289 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107291 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107292 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107293 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107294 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107296 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107297 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107298 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107299 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107300 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107301 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107302 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107303 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107304 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107306 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107307 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107308 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107309 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107311 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107312 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107313 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107314 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107315 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107316 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107317 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107318 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107319 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107321 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107322 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107323 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107324 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107326 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107327 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107328 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107329 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107330 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107331 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107332 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107333 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107334 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107336 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107337 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107338 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107339 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107341 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107342 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107343 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107344 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107345 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107346 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107347 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107348 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107349 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107351 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107352 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107353 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107354 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107356 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107357 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107358 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107359 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107360 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107361 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107362 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107363 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107364 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107366 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107367 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107368 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107369 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107371 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107372 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107373 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107374 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107375 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107376 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107377 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107378 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107379 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107381 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107382 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107383 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107384 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107386 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107387 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107388 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107389 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107390 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107391 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107392 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107393 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107394 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107396 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107397 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107398 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107399 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107401 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107402 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107403 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107404 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107405 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107406 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107407 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107408 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107409 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107411 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107412 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107413 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107414 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107416 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107417 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107418 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107419 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107420 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107421 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107422 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107423 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107424 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107426 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107427 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107428 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107429 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107431 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107432 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107433 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107434 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107435 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107436 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107437 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107438 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107439 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107441 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107442 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107443 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107444 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107446 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107447 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107448 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107449 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107450 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107451 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107452 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107453 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107454 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107456 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107457 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107458 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107459 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107461 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107462 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107463 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107464 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107465 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107466 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107467 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107468 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107469 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107471 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107472 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107473 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107474 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107476 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107477 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107478 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107479 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107480 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107481 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107482 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107483 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107484 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107486 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107487 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107488 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107489 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107491 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107492 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107493 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107494 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107495 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107496 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107497 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107498 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107499 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107501 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107502 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107503 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107504 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107506 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107507 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107508 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107509 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107510 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107511 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107512 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107513 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107514 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107516 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107517 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107518 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107519 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107521 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107522 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107523 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107524 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107525 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107526 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107527 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107528 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107529 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107531 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107532 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107533 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107534 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107536 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107537 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107538 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107539 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107540 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107541 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107542 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107543 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107544 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107546 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107547 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107548 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107549 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107551 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107552 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107553 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107554 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107555 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107556 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107557 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107558 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107559 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107561 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107562 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107563 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107564 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107566 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107567 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107568 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107569 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107570 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107571 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107572 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107573 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107574 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107576 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107577 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107578 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107579 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107581 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107582 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107583 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107584 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107585 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107586 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107587 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107588 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107589 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107591 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107592 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107593 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107594 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107596 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107597 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107598 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107599 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107600 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107601 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107602 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107603 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107604 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107606 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107607 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107608 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107609 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107611 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107612 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107613 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107614 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107615 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107616 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107617 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107618 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107619 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107621 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107622 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107623 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107624 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107626 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107627 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107628 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107629 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107630 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107631 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107632 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107633 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107634 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107636 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107637 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107638 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107639 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107641 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107642 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107643 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107644 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107645 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107646 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107647 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107648 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107649 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107651 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107652 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107653 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107654 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107656 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107657 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107658 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107659 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107660 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107661 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107662 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107663 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107664 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107666 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107667 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107668 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107669 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107671 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107672 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107673 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107674 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107675 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107676 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107677 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107678 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107679 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107681 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107682 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107683 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107684 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107686 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107687 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107688 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107689 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107690 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107691 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107692 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107693 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107694 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107696 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107697 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107698 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107699 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107701 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107702 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107703 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107704 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107705 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107706 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107707 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107708 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107709 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107711 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107712 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107713 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107714 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107716 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107717 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107718 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107719 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107720 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107721 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107722 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107723 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107724 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107726 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107727 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107728 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107729 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107731 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107732 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107733 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107734 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107735 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107736 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107737 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107738 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107739 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107741 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107742 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107743 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107744 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107746 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107747 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107748 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107749 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107750 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107751 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107752 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107753 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107754 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107756 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107757 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107758 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107759 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107761 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107762 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107763 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107764 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107765 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107766 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107767 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107768 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107769 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107771 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107772 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107773 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107774 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107776 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107777 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107778 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107779 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107780 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107781 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107782 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107783 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107784 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107786 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107787 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107788 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107789 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107791 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107792 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107793 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107794 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107795 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107796 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107797 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107798 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107799 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107801 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107802 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107803 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107804 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107806 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107807 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107808 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107809 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107810 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107811 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107812 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107813 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107814 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107816 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107817 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107818 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107819 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107821 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107822 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107823 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107824 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107825 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107826 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107827 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107828 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107829 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107831 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107832 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107833 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107834 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107836 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107837 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107838 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107839 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107840 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107841 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107842 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107843 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107844 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107846 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107847 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107848 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107849 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107851 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107852 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107853 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107854 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107855 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107856 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107857 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107858 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107859 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107861 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107862 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107863 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107864 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107866 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107867 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107868 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107869 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107870 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107871 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107872 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107873 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107874 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107876 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107877 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107878 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107879 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107881 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107882 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107883 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107884 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107885 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107886 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107887 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107888 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107889 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107891 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107892 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107893 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107894 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107896 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107897 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107898 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107899 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107900 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107901 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107902 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107903 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107904 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107906 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107907 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107908 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107909 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107911 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107912 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107913 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107914 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107915 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107916 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107917 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107918 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107919 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107921 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107922 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107923 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107924 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107926 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107927 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107928 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107929 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107930 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107931 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107932 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107933 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107934 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107936 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107937 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107938 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107939 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107941 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107942 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107943 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107944 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107945 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107946 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107947 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107948 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107949 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107951 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107952 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107953 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107954 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107956 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107957 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107958 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107959 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107960 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107961 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107962 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107963 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107964 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107966 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107967 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107968 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107969 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107971 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107972 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107973 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107974 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107975 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107976 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107977 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107978 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107979 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107981 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107982 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107983 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107984 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >107985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107986 @0 glEnableClientState(array = GL_COLOR_ARRAY) >107987 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >107988 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >107989 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >107990 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >107991 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >107992 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107993 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >107994 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >107995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >107996 @0 glDisableClientState(array = GL_COLOR_ARRAY) >107997 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >107998 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >107999 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108001 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108002 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108003 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108004 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108005 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108006 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108007 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108008 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108009 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108011 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108012 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108013 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108014 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108016 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108017 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108018 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108019 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108020 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108021 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108022 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108023 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108024 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108026 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108027 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108028 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108029 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108031 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108032 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108033 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108034 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108035 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108036 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108037 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108038 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108039 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108041 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108042 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108043 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108044 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108046 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108047 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108048 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108049 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108050 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108051 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108052 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108053 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108054 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108056 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108057 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108058 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108059 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108061 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108062 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108063 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108064 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108065 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108066 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108067 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108068 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108069 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108071 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108072 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108073 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108074 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108076 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108077 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108078 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108079 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108080 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108081 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108082 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108083 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108084 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108086 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108087 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108088 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108089 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108091 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108092 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108093 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108094 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108095 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108096 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108097 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108098 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108099 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108101 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108102 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108103 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108104 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108106 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108107 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108108 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108109 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108110 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108111 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108112 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108113 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108114 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108116 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108117 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108118 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108119 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108121 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108122 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108123 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108124 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108125 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108126 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108127 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108128 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108129 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108131 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108132 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108133 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108134 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108136 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108137 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108138 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108139 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108140 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108141 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108142 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108143 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108144 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108146 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108147 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108148 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108149 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108151 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108152 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108153 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108154 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108155 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108156 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108157 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108158 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108159 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108161 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108162 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108163 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108164 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108166 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108167 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108168 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108169 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108170 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108171 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108172 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108173 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108174 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108176 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108177 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108178 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108179 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108181 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108182 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108183 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108184 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108185 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108186 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108187 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108188 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108189 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108191 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108192 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108193 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108194 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108196 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108197 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108198 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108199 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108200 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108201 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108202 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108203 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108204 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108206 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108207 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108208 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108209 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108211 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108212 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108213 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108214 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108215 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108216 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108217 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108218 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108219 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108221 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108222 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108223 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108224 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108226 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108227 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108228 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108229 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108230 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108231 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108232 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108233 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108234 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108236 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108237 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108238 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108239 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108241 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108242 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108243 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108244 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108245 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108246 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108247 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108248 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108249 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108251 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108252 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108253 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108254 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108256 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108257 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108258 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108259 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108260 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108261 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108262 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108263 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108264 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108266 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108267 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108268 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108269 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108271 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108272 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108273 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108274 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108275 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108276 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108277 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108278 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108279 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108281 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108282 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108283 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108284 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108286 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108287 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108288 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108289 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108290 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108291 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108292 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108293 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108294 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108296 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108297 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108298 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108299 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108301 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108302 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108303 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108304 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108305 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108306 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108307 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108308 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108309 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108311 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108312 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108313 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108314 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108316 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108317 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108318 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108319 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108320 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108321 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108322 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108323 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108324 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108326 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108327 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108328 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108329 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108331 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108332 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108333 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108334 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108335 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108336 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108337 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108338 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108339 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108341 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108342 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108343 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108344 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108346 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108347 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108348 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108349 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108350 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108351 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108352 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108353 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108354 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108356 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108357 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108358 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108359 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108361 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108362 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108363 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108364 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108365 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108366 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108367 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108368 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108369 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108371 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108372 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108373 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108374 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108376 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108377 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108378 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108379 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108380 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108381 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108382 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108383 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108384 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108386 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108387 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108388 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108389 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108391 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108392 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108393 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108394 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108395 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108396 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108397 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108398 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108399 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108401 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108402 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108403 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108404 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108406 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108407 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108408 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108409 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108410 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108411 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108412 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108413 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108414 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108416 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108417 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108418 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108419 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108421 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108422 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108423 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108424 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108425 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108426 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108427 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108428 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108429 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108431 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108432 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108433 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108434 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108436 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108437 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108438 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108439 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108440 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108441 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108442 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108443 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108444 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108446 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108447 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108448 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108449 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108451 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108452 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108453 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108454 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108455 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108456 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108457 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108458 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108459 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108461 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108462 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108463 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108464 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108466 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108467 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108468 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108469 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108470 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108471 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108472 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108473 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108474 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108476 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108477 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108478 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108479 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108481 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108482 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108483 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108484 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108485 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108486 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108487 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108488 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108489 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108491 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108492 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108493 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108494 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108496 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108497 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108498 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108499 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108500 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108501 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108502 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108503 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108504 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108506 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108507 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108508 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108509 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108511 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108512 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108513 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108514 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108515 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108516 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108517 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108518 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108519 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108521 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108522 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108523 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108524 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108526 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108527 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108528 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108529 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108530 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108531 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108532 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108533 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108534 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108536 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108537 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108538 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108539 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108541 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108542 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108543 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108544 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108545 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108546 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108547 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108548 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108549 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108551 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108552 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108553 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108554 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108556 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108557 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108558 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108559 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108560 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108561 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108562 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108563 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108564 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108566 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108567 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108568 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108569 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108571 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108572 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108573 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108574 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108575 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108576 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108577 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108578 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108579 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108581 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108582 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108583 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108584 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108586 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108587 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108588 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108589 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108590 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108591 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108592 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108593 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108594 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108596 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108597 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108598 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108599 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108601 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108602 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108603 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108604 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108605 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108606 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108607 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108608 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108609 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108611 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108612 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108613 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108614 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108616 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108617 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108618 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108619 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108620 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108621 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108622 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108623 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108624 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108626 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108627 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108628 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108629 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108631 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108632 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108633 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108634 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108635 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108636 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108637 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108638 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108639 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108641 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108642 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108643 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108644 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108646 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108647 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108648 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108649 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108650 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108651 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108652 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108653 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108654 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108656 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108657 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108658 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108659 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108661 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108662 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108663 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108664 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108665 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108666 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108667 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108668 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108669 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108671 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108672 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108673 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108674 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108676 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108677 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108678 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108679 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108680 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108681 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108682 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108683 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108684 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108686 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108687 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108688 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108689 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108691 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108692 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108693 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108694 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108695 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108696 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108697 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108698 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108699 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108701 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108702 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108703 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108704 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108706 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108707 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108708 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108709 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108710 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108711 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108712 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108713 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108714 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108716 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108717 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108718 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108719 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108721 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108722 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108723 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108724 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108725 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108726 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108727 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108728 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108729 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108731 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108732 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108733 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108734 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108736 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108737 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108738 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108739 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108740 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108741 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108742 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108743 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108744 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108746 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108747 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108748 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108749 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108751 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108752 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108753 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108754 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108755 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108756 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108757 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108758 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108759 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108761 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108762 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108763 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108764 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108766 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108767 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108768 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108769 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108770 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108771 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108772 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108773 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108774 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108776 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108777 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108778 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108779 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108781 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108782 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108783 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108784 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108785 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108786 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108787 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108788 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108789 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108791 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108792 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108793 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108794 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108796 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108797 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108798 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108799 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108800 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108801 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108802 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108803 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108804 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108806 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108807 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108808 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108809 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108811 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108812 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108813 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108814 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108815 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108816 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108817 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108818 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108819 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108821 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108822 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108823 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108824 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108826 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108827 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108828 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108829 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108830 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108831 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108832 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108833 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108834 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108836 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108837 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108838 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108839 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108841 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108842 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108843 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108844 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108845 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108846 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108847 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108848 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108849 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108851 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108852 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108853 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108854 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108856 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108857 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108858 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108859 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108860 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108861 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108862 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108863 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108864 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108866 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108867 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108868 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108869 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108871 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108872 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108873 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108874 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108875 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108876 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108877 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108878 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108879 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108881 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108882 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108883 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108884 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108886 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108887 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108888 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108889 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108890 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108891 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108892 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108893 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108894 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108896 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108897 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108898 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108899 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108901 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108902 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108903 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108904 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108905 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108906 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108907 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108908 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108909 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108911 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108912 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108913 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108914 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108916 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108917 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108918 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108919 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108920 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108921 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108922 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108923 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108924 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108926 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108927 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108928 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108929 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108931 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108932 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108933 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108934 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108935 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108936 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108937 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108938 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108939 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108941 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108942 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108943 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108944 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108946 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108947 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108948 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108949 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108950 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108951 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108952 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108953 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108954 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108956 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108957 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108958 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108959 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108961 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108962 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108963 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108964 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108965 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108966 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108967 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108968 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108969 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108971 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108972 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108973 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108974 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108976 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108977 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108978 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108979 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108980 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108981 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108982 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108983 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108984 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >108985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108986 @0 glDisableClientState(array = GL_COLOR_ARRAY) >108987 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >108988 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >108989 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >108990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >108991 @0 glEnableClientState(array = GL_COLOR_ARRAY) >108992 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >108993 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >108994 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >108995 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >108996 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >108997 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108998 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >108999 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109001 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109002 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109003 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109004 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109006 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109007 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109008 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109009 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109010 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109011 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109012 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109013 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109014 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109016 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109017 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109018 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109019 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109021 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109022 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109023 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109024 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109025 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109026 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109027 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109028 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109029 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109031 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109032 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109033 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109034 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109036 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109037 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109038 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109039 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109040 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109041 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109042 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109043 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109044 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109046 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109047 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109048 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109049 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109051 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109052 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109053 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109054 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109055 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109056 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109057 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109058 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109059 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109061 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109062 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109063 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109064 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109066 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109067 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109068 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109069 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109070 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109071 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109072 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109073 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109074 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109076 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109077 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109078 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109079 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109081 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109082 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109083 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109084 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109085 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109086 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109087 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109088 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109089 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109091 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109092 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109093 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109094 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109096 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109097 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109098 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109099 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109100 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109101 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109102 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109103 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109104 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109106 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109107 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109108 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109109 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109111 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109112 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109113 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109114 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109115 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109116 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109117 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109118 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109119 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109121 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109122 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109123 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109124 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109126 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109127 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109128 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109129 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109130 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109131 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109132 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109133 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109134 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109136 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109137 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109138 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109139 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109141 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109142 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109143 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109144 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109145 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109146 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109147 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109148 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109149 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109151 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109152 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109153 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109154 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109156 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109157 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109158 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109159 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109160 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109161 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109162 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109163 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109164 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109166 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109167 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109168 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109169 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109171 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109172 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109173 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109174 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109175 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109176 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109177 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109178 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109179 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109181 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109182 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109183 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109184 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109186 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109187 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109188 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109189 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109190 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109191 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109192 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109193 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109194 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109196 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109197 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109198 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109199 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109201 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109202 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109203 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109204 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109205 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109206 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109207 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109208 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109209 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109211 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109212 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109213 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109214 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109216 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109217 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109218 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109219 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109220 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109221 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109222 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109223 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109224 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109226 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109227 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109228 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109229 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109231 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109232 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109233 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109234 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109235 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109236 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109237 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109238 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109239 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109241 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109242 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109243 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109244 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109246 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109247 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109248 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109249 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109250 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109251 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109252 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109253 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109254 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109256 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109257 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109258 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109259 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109261 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109262 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109263 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109264 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109265 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109266 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109267 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109268 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109269 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109271 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109272 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109273 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109274 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109276 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109277 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109278 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109279 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109280 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109281 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109282 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109283 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109284 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109286 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109287 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109288 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109289 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109291 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109292 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109293 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109294 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109295 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109296 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109297 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109298 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109299 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109301 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109302 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109303 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109304 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109306 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109307 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109308 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109309 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109310 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109311 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109312 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109313 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109314 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109316 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109317 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109318 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109319 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109321 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109322 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109323 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109324 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109325 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109326 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109327 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109328 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109329 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109331 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109332 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109333 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109334 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109336 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109337 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109338 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109339 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109340 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109341 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109342 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109343 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109344 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109346 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109347 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109348 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109349 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109351 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109352 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109353 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109354 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109355 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109356 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109357 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109358 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109359 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109361 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109362 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109363 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109364 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109366 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109367 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109368 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109369 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109370 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109371 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109372 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109373 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109374 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109375 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109376 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109377 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109378 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109379 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109381 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109382 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109383 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109384 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109385 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109386 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109387 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109388 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109389 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109390 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109391 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109392 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109393 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109394 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109396 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109397 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109398 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109399 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109400 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109401 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109402 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109403 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109404 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109405 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109406 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109407 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109408 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109409 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109411 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109412 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109413 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109414 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109415 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109416 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109417 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109418 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109419 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109420 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109421 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109422 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109423 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109424 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109426 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109427 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109428 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109429 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109430 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109431 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109432 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109433 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109434 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109435 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109436 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109437 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109438 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109439 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109441 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109442 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109443 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109444 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109445 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109446 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109447 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109448 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109449 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109450 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109451 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109452 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109453 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109454 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109456 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109457 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109458 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109459 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109460 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109461 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109462 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109463 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109464 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109465 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109466 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109467 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109468 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109469 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109471 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109472 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109473 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109474 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109475 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109476 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109477 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109478 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109479 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109480 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109481 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109482 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109483 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109484 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109486 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109487 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109488 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109489 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109490 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109491 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109492 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109493 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109494 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109495 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109496 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109497 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109498 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109499 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109501 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109502 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109503 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109504 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109505 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109506 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109507 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109508 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109509 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109510 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109511 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109512 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109513 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109514 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109516 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109517 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109518 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109519 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109520 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109521 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109522 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109523 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109524 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109525 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109526 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109527 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109528 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109529 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109531 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109532 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109533 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109534 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109535 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109536 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109537 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109538 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109539 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109540 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109541 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109542 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109543 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109544 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109546 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109547 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109548 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109549 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109550 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109551 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109552 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109553 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109554 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109555 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109556 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109557 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109558 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109559 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109561 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109562 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109563 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109564 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109565 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109566 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109567 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109568 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109569 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109570 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109571 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109572 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109573 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109574 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109576 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109577 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109578 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109579 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109580 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109581 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109582 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109583 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109584 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109585 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109586 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109587 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109588 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109589 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109591 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109592 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109593 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109594 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109595 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109596 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109597 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109598 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109599 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109600 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109601 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109602 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109603 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109604 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109606 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109607 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109608 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109609 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109610 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109611 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109612 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109613 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109614 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109615 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109616 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109617 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109618 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109619 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109621 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109622 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109623 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109624 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109625 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109626 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109627 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109628 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109629 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109630 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109631 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109632 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109633 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109634 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109636 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109637 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109638 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109639 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109640 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109641 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109642 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109643 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109644 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109645 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109646 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109647 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109648 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109649 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109651 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109652 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109653 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109654 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109655 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109656 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109657 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109658 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109659 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109660 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109661 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109662 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109663 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109664 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109666 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109667 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109668 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109669 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109670 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109671 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109672 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109673 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109674 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109675 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109676 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109677 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109678 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109679 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109681 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109682 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109683 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109684 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109685 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109686 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109687 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109688 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109689 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109690 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109691 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109692 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109693 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109694 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109696 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109697 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109698 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109699 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109700 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109701 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109702 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109703 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109704 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109705 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109706 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109707 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109708 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109709 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109711 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109712 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109713 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109714 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109715 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109716 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109717 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109718 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109719 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109720 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109721 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109722 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109723 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109724 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109726 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109727 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109728 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109729 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109730 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109731 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109732 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109733 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109734 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109735 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109736 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109737 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109738 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109739 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109741 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109742 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109743 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109744 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109745 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109746 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109747 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109748 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109749 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109750 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109751 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109752 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109753 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109754 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109756 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109757 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109758 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109759 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109760 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109761 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109762 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109763 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109764 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109765 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109766 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109767 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109768 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109769 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109771 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109772 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109773 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109774 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109775 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109776 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109777 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109778 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109779 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109780 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109781 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109782 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109783 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109784 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109786 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109787 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109788 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109789 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109790 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109791 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109792 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109793 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109794 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109795 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109796 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109797 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109798 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109799 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109801 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109802 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109803 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109804 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109805 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109806 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109807 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109808 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109809 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109810 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109811 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109812 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109813 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109814 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109816 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109817 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109818 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109819 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109820 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109821 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109822 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109823 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109824 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109825 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109826 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109827 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109828 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109829 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109831 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109832 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109833 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109834 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109835 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109836 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109837 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109838 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109839 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109840 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109841 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109842 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109843 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109844 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109846 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109847 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109848 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109849 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109850 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109851 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109852 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109853 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109854 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109855 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109856 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109857 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109858 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109859 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109861 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109862 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109863 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109864 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109865 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109866 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109867 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109868 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109869 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109870 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109871 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109872 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109873 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109874 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109876 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109877 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109878 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109879 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109880 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109881 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109882 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109883 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109884 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109885 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109886 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109887 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109888 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109889 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109891 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109892 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109893 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109894 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109895 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109896 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109897 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109898 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109899 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109900 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109901 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109902 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109903 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109904 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109906 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109907 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109908 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109909 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109910 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109911 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109912 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109913 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109914 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109915 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109916 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109917 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109918 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109919 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109921 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109922 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109923 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109924 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109925 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109926 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109927 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109928 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109929 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109930 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109931 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109932 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109933 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109934 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109936 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109937 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109938 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109939 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109940 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109941 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109942 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109943 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109944 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109945 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109946 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109947 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109948 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109949 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109951 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109952 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109953 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109954 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109955 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109956 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109957 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109958 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109959 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109960 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109961 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109962 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109963 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109964 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109966 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109967 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109968 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109969 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109970 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109971 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109972 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109973 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109974 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109975 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109976 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109977 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109978 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109979 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109981 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109982 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109983 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109984 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >109985 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >109986 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >109987 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109988 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >109989 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >109990 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109991 @0 glDisableClientState(array = GL_COLOR_ARRAY) >109992 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >109993 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >109994 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >109995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >109996 @0 glEnableClientState(array = GL_COLOR_ARRAY) >109997 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >109998 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >109999 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110000 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110001 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110002 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110003 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110004 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110005 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110006 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110007 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110008 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110009 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110011 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110012 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110013 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110014 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110015 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110016 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110017 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110018 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110019 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110020 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110021 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110022 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110023 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110024 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110026 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110027 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110028 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110029 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110030 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110031 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110032 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110033 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110034 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110035 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110036 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110037 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110038 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110039 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110041 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110042 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110043 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110044 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110045 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110046 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110047 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110048 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110049 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110050 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110051 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110052 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110053 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110054 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110056 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110057 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110058 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110059 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110060 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110061 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110062 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110063 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110064 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110065 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110066 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110067 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110068 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110069 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110071 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110072 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110073 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110074 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110075 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110076 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110077 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110078 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110079 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110080 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110081 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110082 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110083 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110084 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110086 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110087 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110088 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110089 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110090 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110091 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110092 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110093 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110094 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110095 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110096 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110097 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110098 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110099 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110101 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110102 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110103 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110104 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110105 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110106 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110107 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110108 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110109 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110110 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110111 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110112 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110113 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110114 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110116 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110117 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110118 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110119 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110120 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110121 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110122 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110123 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110124 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110125 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110126 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110127 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110128 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110129 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110131 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110132 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110133 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110134 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110135 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110136 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110137 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110138 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110139 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110140 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110141 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110142 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110143 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110144 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110146 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110147 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110148 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110149 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110150 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110151 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110152 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110153 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110154 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110155 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110156 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110157 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110158 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110159 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110161 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110162 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110163 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110164 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110165 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110166 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110167 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110168 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110169 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110170 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110171 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110172 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110173 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110174 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110176 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110177 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110178 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110179 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110180 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110181 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110182 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110183 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110184 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110185 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110186 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110187 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110188 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110189 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110191 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110192 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110193 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110194 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110195 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110196 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110197 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110198 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110199 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110200 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110201 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110202 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110203 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110204 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110206 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110207 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110208 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110209 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110210 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110211 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110212 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110213 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110214 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110215 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110216 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110217 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110218 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110219 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110221 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110222 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110223 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110224 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110225 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110226 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110227 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110228 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110229 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110230 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110231 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110232 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110233 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110234 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110236 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110237 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110238 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110239 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110240 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110241 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110242 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110243 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110244 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110245 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110246 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110247 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110248 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110249 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110251 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110252 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110253 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110254 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110255 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110256 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110257 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110258 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110259 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110260 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110261 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110262 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110263 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110264 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110266 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110267 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110268 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110269 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110270 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110271 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110272 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110273 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110274 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110275 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110276 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110277 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110278 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110279 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110281 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110282 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110283 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110284 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110285 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110286 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110287 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110288 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110289 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110290 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110291 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110292 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110293 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110294 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110296 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110297 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110298 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110299 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110300 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110301 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110302 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110303 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110304 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110305 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110306 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110307 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110308 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110309 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110311 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110312 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110313 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110314 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110315 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110316 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110317 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110318 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110319 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110320 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110321 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110322 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110323 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110324 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110326 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110327 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110328 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110329 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110330 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110331 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110332 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110333 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110334 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110335 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110336 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110337 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110338 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110339 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110341 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110342 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110343 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110344 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110345 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110346 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110347 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110348 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110349 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110350 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110351 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110352 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110353 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110354 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110356 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110357 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110358 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110359 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110360 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110361 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110362 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110363 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110364 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110365 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110366 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110367 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110368 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110369 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110371 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110372 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110373 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110374 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110375 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110376 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110377 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110378 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110379 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110380 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110381 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110382 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110383 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110384 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110385 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110386 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110387 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110388 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110389 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110390 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110391 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110392 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110393 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110394 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110395 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110396 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110397 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110398 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110399 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110400 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110401 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110402 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110403 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110404 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110405 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110406 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110407 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110408 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110409 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110410 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110411 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110412 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110413 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110414 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110415 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110416 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110417 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110418 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110419 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110420 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110421 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110422 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110423 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110424 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110425 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110426 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110427 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110428 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110429 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110430 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110431 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110432 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110433 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110434 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110435 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110436 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110437 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110438 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110439 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110440 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110441 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110442 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110443 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110444 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110445 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110446 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110447 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110448 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110449 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110450 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110451 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110452 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110453 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110454 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110455 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110456 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110457 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110458 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110459 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110460 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110461 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110462 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110463 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110464 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110465 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110466 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110467 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110468 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110469 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110470 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110471 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110472 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110473 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110474 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110475 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110476 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110477 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110478 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110479 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110480 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110481 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110482 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110483 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110484 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110485 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110486 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110487 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110488 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110489 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110490 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110491 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110492 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110493 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110494 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110495 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110496 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110497 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110498 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110499 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110500 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110501 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110502 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110503 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110504 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110505 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110506 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110507 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110508 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110509 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110510 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110511 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110512 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110513 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110514 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110515 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110516 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110517 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110518 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110519 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110520 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110521 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110522 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110523 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110524 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110525 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110526 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110527 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110528 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110529 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110530 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110531 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110532 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110533 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110534 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110535 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110536 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110537 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110538 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110539 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110540 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110541 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110542 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110543 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110544 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110545 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110546 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110547 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110548 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110549 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110550 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110551 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110552 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110553 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110554 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110555 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110556 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110557 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110558 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110559 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110560 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110561 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110562 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110563 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110564 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110565 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110566 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110567 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110568 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110569 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110570 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110571 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110572 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110573 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110574 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110575 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110576 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110577 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110578 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110579 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110580 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110581 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110582 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110583 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110584 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110585 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110586 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110587 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110588 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110589 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110590 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110591 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110592 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110593 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110594 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110595 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110596 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110597 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110598 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110599 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110600 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110601 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110602 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110603 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110604 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110605 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110606 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110607 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110608 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110609 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110610 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110611 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110612 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110613 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110614 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110615 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110616 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110617 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110618 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110619 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110620 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110621 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110622 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110623 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110624 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110625 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110626 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110627 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110628 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110629 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110630 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110631 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110632 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110633 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110634 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110635 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110636 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110637 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110638 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110639 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110640 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110641 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110642 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110643 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110644 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110645 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110646 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110647 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110648 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110649 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110650 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110651 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110652 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110653 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110654 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110655 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110656 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110657 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110658 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110659 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110660 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110661 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110662 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110663 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110664 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110665 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110666 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110667 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110668 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110669 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110670 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110671 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110672 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110673 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110674 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110675 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110676 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110677 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110678 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110679 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110680 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110681 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110682 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110683 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110684 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110685 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110686 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110687 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110688 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110689 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110690 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110691 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110692 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110693 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110694 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110695 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110696 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110697 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110698 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110699 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110700 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110701 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110702 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110703 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110704 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110705 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110706 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110707 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110708 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110709 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110710 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110711 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110712 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110713 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110714 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110715 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110716 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110717 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110718 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110719 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110720 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110721 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110722 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110723 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110724 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110725 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110726 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110727 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110728 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110729 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110730 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110731 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110732 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110733 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110734 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110735 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110736 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110737 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110738 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110739 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110740 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110741 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110742 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110743 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110744 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110745 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110746 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110747 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110748 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110749 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110750 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110751 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110752 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110753 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110754 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110755 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110756 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110757 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110758 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110759 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110760 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110761 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110762 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110763 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110764 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110765 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110766 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110767 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110768 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110769 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110770 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110771 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110772 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110773 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110774 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110775 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110776 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110777 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110778 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110779 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110780 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110781 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110782 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110783 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110784 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110785 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110786 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110787 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110788 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110789 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110790 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110791 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110792 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110793 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110794 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110795 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110796 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110797 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110798 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110799 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110800 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110801 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110802 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110803 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110804 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110805 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110806 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110807 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110808 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110809 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110810 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110811 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110812 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110813 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110814 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110815 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110816 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110817 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110818 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110819 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110820 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110821 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110822 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110823 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110824 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110825 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110826 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110827 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110828 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110829 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110830 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110831 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110832 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110833 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110834 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110835 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110836 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110837 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110838 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110839 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110840 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110841 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110842 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110843 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110844 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110845 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110846 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110847 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110848 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110849 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110850 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110851 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110852 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110853 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110854 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110855 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110856 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110857 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110858 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110859 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110860 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110861 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110862 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110863 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110864 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110865 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110866 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110867 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110868 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110869 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110870 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110871 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110872 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110873 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110874 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110875 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110876 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110877 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110878 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110879 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110880 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110881 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110882 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110883 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110884 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110885 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110886 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110887 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110888 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110889 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110890 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110891 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110892 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110893 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110894 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110895 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110896 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110897 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110898 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110899 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110900 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110901 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110902 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110903 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110904 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110905 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110906 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110907 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110908 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110909 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110910 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110911 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110912 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110913 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110914 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110915 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110916 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110917 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110918 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110919 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110920 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110921 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110922 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110923 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110924 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110925 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110926 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110927 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110928 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110929 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110930 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110931 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110932 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110933 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110934 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110935 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110936 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110937 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110938 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110939 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110940 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110941 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110942 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110943 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110944 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110945 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110946 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110947 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110948 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110949 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110950 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110951 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110952 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110953 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110954 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110955 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110956 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110957 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110958 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110959 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110960 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110961 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110962 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110963 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110964 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110965 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110966 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110967 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110968 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110969 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110970 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110971 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110972 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110973 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110974 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110975 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110976 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110977 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110978 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110979 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110980 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110981 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110982 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110983 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110984 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >110985 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110986 @0 glEnableClientState(array = GL_COLOR_ARRAY) >110987 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >110988 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >110989 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >110990 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >110991 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >110992 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110993 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >110994 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >110995 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >110996 @0 glDisableClientState(array = GL_COLOR_ARRAY) >110997 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >110998 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >110999 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111000 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111001 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111002 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111003 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111004 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111005 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111006 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111007 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111008 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111009 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111010 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111011 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111012 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111013 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111014 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111015 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111016 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111017 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111018 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111019 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111020 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111021 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111022 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111023 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111024 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111025 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111026 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111027 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111028 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111029 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111030 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111031 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111032 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111033 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111034 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111035 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111036 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111037 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111038 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111039 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111040 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111041 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111042 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111043 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111044 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111045 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111046 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111047 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111048 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111049 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111050 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111051 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111052 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111053 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111054 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111055 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111056 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111057 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111058 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111059 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111060 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111061 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111062 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111063 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111064 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111065 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111066 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111067 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111068 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111069 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111070 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111071 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111072 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111073 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111074 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111075 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111076 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111077 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111078 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111079 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111080 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111081 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111082 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111083 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111084 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111085 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111086 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111087 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111088 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111089 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111090 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111091 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111092 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111093 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111094 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111095 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111096 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111097 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111098 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111099 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111100 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111101 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111102 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111103 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111104 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111105 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111106 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111107 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111108 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111109 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111110 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111111 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111112 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111113 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111114 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111115 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111116 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111117 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111118 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111119 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111120 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111121 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111122 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111123 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111124 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111125 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111126 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111127 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111128 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111129 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111130 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111131 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111132 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111133 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111134 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111135 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111136 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111137 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111138 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111139 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111140 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111141 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111142 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111143 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111144 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111145 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111146 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111147 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111148 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111149 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111150 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111151 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111152 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111153 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111154 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111155 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111156 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111157 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111158 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111159 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111160 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111161 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111162 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111163 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111164 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111165 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111166 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111167 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111168 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111169 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111170 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111171 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111172 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111173 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111174 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111175 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111176 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111177 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111178 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111179 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111180 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111181 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111182 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111183 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111184 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111185 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111186 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111187 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111188 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111189 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111190 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111191 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111192 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111193 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111194 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111195 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111196 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111197 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111198 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111199 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111200 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111201 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111202 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111203 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111204 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111205 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111206 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111207 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111208 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111209 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111210 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111211 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111212 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111213 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111214 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111215 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111216 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111217 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111218 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111219 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111220 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111221 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111222 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111223 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111224 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111225 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111226 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111227 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111228 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111229 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111230 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111231 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111232 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111233 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111234 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111235 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111236 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111237 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111238 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111239 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111240 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111241 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111242 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111243 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111244 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111245 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111246 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111247 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111248 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111249 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111250 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111251 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111252 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111253 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111254 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111255 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111256 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111257 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111258 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111259 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111260 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111261 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111262 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111263 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111264 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111265 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111266 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111267 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111268 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111269 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111270 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111271 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111272 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111273 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111274 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111275 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111276 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111277 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111278 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111279 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111280 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111281 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111282 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111283 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111284 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111285 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111286 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111287 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111288 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111289 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111290 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111291 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111292 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111293 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111294 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111295 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111296 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111297 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111298 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111299 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111300 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111301 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111302 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111303 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111304 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111305 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111306 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111307 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111308 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111309 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111310 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111311 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111312 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111313 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111314 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111315 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111316 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111317 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111318 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111319 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111320 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111321 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111322 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111323 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111324 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111325 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111326 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111327 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111328 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111329 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111330 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111331 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111332 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111333 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111334 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111335 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111336 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111337 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111338 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111339 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111340 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111341 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111342 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111343 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111344 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111345 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111346 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111347 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111348 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111349 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111350 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111351 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111352 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111353 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111354 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111355 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111356 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111357 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111358 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111359 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111360 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111361 @0 glEnableClientState(array = GL_COLOR_ARRAY) >111362 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >111363 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >111364 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >111365 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >111366 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >111367 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111368 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >111369 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >111370 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >111371 @0 glDisableClientState(array = GL_COLOR_ARRAY) >111372 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >111373 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >111374 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >111375 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) >111376 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) >111377 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) >111378 @0 glFogf(pname = GL_FOG_START, param = 50) >111379 @0 glFogf(pname = GL_FOG_END, param = 100) >111380 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) >111381 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) >111382 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111383 @0 glEnable(cap = GL_TEXTURE_2D) >111384 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) >111385 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >111386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) >111387 @0 glDisable(cap = GL_ALPHA_TEST) >111388 @0 glDisable(cap = GL_BLEND) >111389 @0 glMatrixMode(mode = GL_PROJECTION) >111390 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) >111391 @0 glMatrixMode(mode = GL_MODELVIEW) >111392 @0 glLoadIdentity() >111393 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) >111394 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111395 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) >111396 @0 glEnable(cap = GL_COLOR_MATERIAL) >111397 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) >111398 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) >111399 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) >111400 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) >111401 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) >111402 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111403 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) >111404 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >111405 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >111406 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) >111407 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) >111408 @0 glShadeModel(mode = GL_SMOOTH) >111409 @0 glDisable(cap = GL_LIGHTING) >111410 @0 glDisable(cap = GL_DEPTH_TEST) >111411 @0 glDepthMask(flag = GL_FALSE) >111412 @0 glCullFace(mode = GL_BACK) >111413 @0 glEnable(cap = GL_CULL_FACE) >111414 @0 glDisable(cap = GL_FOG) >111415 @0 glDisable(cap = GL_NORMALIZE) >111416 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) >111417 @0 glDisable(cap = GL_BLEND) >111418 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) >111419 @0 glPolygonOffset(factor = -1, units = 0) >111420 @0 glPointSize(size = 1) >111421 @0 glLineWidth(width = 1) >111422 @0 glDisable(cap = GL_MULTISAMPLE) >111423 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111424 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >111425 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >111426 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111427 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >111428 @0 glEnable(cap = GL_BLEND) >111429 @0 glEnable(cap = GL_ALPHA_TEST) >111430 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >111431 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >111432 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >111433 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >111434 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >111435 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111436 @0 glMatrixMode(mode = GL_TEXTURE) >111437 @0 glLoadIdentity() >111438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >111439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >111440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >111441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >111442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >111443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >111444 @0 glBegin(mode = GL_QUADS) >111445 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >111446 @0 glTexCoord2f(s = 0, t = 0) >111447 @0 glVertex2f(x = 640, y = 237) >111448 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >111449 @0 glTexCoord2f(s = 1, t = 0) >111450 @0 glVertex2f(x = 1920, y = 237) >111451 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >111452 @0 glTexCoord2f(s = 1, t = 1) >111453 @0 glVertex2f(x = 1920, y = 343) >111454 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >111455 @0 glTexCoord2f(s = 0, t = 1) >111456 @0 glVertex2f(x = 640, y = 343) >111457 @0 glEnd() >111458 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111459 @0 glDisable(cap = GL_TEXTURE_2D) >111460 @0 glEnable(cap = GL_BLEND) >111461 @0 glEnable(cap = GL_ALPHA_TEST) >111462 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >111463 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) >111464 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) >111465 @0 glEnable(cap = GL_BLEND) >111466 @0 glEnable(cap = GL_ALPHA_TEST) >111467 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >111468 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) >111469 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) >111470 @0 glDisable(cap = GL_BLEND) >111471 @0 glDisable(cap = GL_ALPHA_TEST) >111472 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >111473 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) >111474 @0 glDisable(cap = GL_BLEND) >111475 @0 glDisable(cap = GL_ALPHA_TEST) >111476 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >111477 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) >111478 @0 glEnable(cap = GL_BLEND) >111479 @0 glEnable(cap = GL_ALPHA_TEST) >111480 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >111481 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >111482 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) >111483 @0 glDisable(cap = GL_BLEND) >111484 @0 glDisable(cap = GL_ALPHA_TEST) >111485 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >111486 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) >111487 @0 glEnable(cap = GL_BLEND) >111488 @0 glEnable(cap = GL_ALPHA_TEST) >111489 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >111490 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >111491 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) >111492 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111493 @0 glEnable(cap = GL_TEXTURE_2D) >111494 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >111495 @0 glEnable(cap = GL_BLEND) >111496 @0 glEnable(cap = GL_ALPHA_TEST) >111497 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >111498 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >111499 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >111500 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >111501 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >111502 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111503 @0 glMatrixMode(mode = GL_TEXTURE) >111504 @0 glLoadIdentity() >111505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >111506 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >111507 @0 glBegin(mode = GL_QUADS) >111508 @0 glTexCoord2f(s = 0.046875, t = 0.09375) >111509 @0 glVertex2f(x = 639, y = 340) >111510 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) >111511 @0 glVertex2f(x = 646, y = 340) >111512 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) >111513 @0 glVertex2f(x = 646, y = 349) >111514 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) >111515 @0 glVertex2f(x = 639, y = 349) >111516 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >111517 @0 glVertex2f(x = 646, y = 342) >111518 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >111519 @0 glVertex2f(x = 653, y = 342) >111520 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >111521 @0 glVertex2f(x = 653, y = 349) >111522 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >111523 @0 glVertex2f(x = 646, y = 349) >111524 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >111525 @0 glVertex2f(x = 654, y = 339) >111526 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >111527 @0 glVertex2f(x = 660, y = 339) >111528 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >111529 @0 glVertex2f(x = 660, y = 349) >111530 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >111531 @0 glVertex2f(x = 654, y = 349) >111532 @0 glTexCoord2f(s = 0.75, t = 0.140625) >111533 @0 glVertex2f(x = 661, y = 342) >111534 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >111535 @0 glVertex2f(x = 667, y = 342) >111536 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >111537 @0 glVertex2f(x = 667, y = 349) >111538 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >111539 @0 glVertex2f(x = 661, y = 349) >111540 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >111541 @0 glVertex2f(x = 674, y = 340) >111542 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >111543 @0 glVertex2f(x = 681, y = 340) >111544 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >111545 @0 glVertex2f(x = 681, y = 349) >111546 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >111547 @0 glVertex2f(x = 674, y = 349) >111548 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >111549 @0 glVertex2f(x = 681, y = 342) >111550 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >111551 @0 glVertex2f(x = 688, y = 342) >111552 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >111553 @0 glVertex2f(x = 688, y = 350) >111554 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >111555 @0 glVertex2f(x = 681, y = 350) >111556 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >111557 @0 glVertex2f(x = 688, y = 342) >111558 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >111559 @0 glVertex2f(x = 695, y = 342) >111560 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >111561 @0 glVertex2f(x = 695, y = 349) >111562 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >111563 @0 glVertex2f(x = 688, y = 349) >111564 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >111565 @0 glVertex2f(x = 695, y = 342) >111566 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >111567 @0 glVertex2f(x = 702, y = 342) >111568 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >111569 @0 glVertex2f(x = 702, y = 349) >111570 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >111571 @0 glVertex2f(x = 695, y = 349) >111572 @0 glEnd() >111573 @0 glEnable(cap = GL_BLEND) >111574 @0 glEnable(cap = GL_ALPHA_TEST) >111575 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >111576 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >111577 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >111578 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >111579 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >111580 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111581 @0 glMatrixMode(mode = GL_TEXTURE) >111582 @0 glLoadIdentity() >111583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >111584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >111585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >111586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >111587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >111588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >111589 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >111590 @0 glBegin(mode = GL_QUADS) >111591 @0 glTexCoord2f(s = 0.046875, t = 0.09375) >111592 @0 glVertex2f(x = 638, y = 339) >111593 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) >111594 @0 glVertex2f(x = 645, y = 339) >111595 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) >111596 @0 glVertex2f(x = 645, y = 348) >111597 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) >111598 @0 glVertex2f(x = 638, y = 348) >111599 @0 glEnd() >111600 @0 glEnable(cap = GL_BLEND) >111601 @0 glEnable(cap = GL_ALPHA_TEST) >111602 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >111603 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >111604 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >111605 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >111606 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >111607 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111608 @0 glMatrixMode(mode = GL_TEXTURE) >111609 @0 glLoadIdentity() >111610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >111611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >111612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >111613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >111614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >111615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >111616 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >111617 @0 glBegin(mode = GL_QUADS) >111618 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >111619 @0 glVertex2f(x = 645, y = 341) >111620 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >111621 @0 glVertex2f(x = 652, y = 341) >111622 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >111623 @0 glVertex2f(x = 652, y = 348) >111624 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >111625 @0 glVertex2f(x = 645, y = 348) >111626 @0 glEnd() >111627 @0 glEnable(cap = GL_BLEND) >111628 @0 glEnable(cap = GL_ALPHA_TEST) >111629 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >111630 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >111631 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >111632 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >111633 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >111634 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111635 @0 glMatrixMode(mode = GL_TEXTURE) >111636 @0 glLoadIdentity() >111637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >111638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >111639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >111640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >111641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >111642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >111643 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >111644 @0 glBegin(mode = GL_QUADS) >111645 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >111646 @0 glVertex2f(x = 653, y = 338) >111647 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >111648 @0 glVertex2f(x = 659, y = 338) >111649 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >111650 @0 glVertex2f(x = 659, y = 348) >111651 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >111652 @0 glVertex2f(x = 653, y = 348) >111653 @0 glEnd() >111654 @0 glEnable(cap = GL_BLEND) >111655 @0 glEnable(cap = GL_ALPHA_TEST) >111656 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >111657 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >111658 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >111659 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >111660 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >111661 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111662 @0 glMatrixMode(mode = GL_TEXTURE) >111663 @0 glLoadIdentity() >111664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >111665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >111666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >111667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >111668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >111669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >111670 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >111671 @0 glBegin(mode = GL_QUADS) >111672 @0 glTexCoord2f(s = 0.75, t = 0.140625) >111673 @0 glVertex2f(x = 660, y = 341) >111674 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >111675 @0 glVertex2f(x = 666, y = 341) >111676 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >111677 @0 glVertex2f(x = 666, y = 348) >111678 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >111679 @0 glVertex2f(x = 660, y = 348) >111680 @0 glEnd() >111681 @0 glEnable(cap = GL_BLEND) >111682 @0 glEnable(cap = GL_ALPHA_TEST) >111683 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >111684 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >111685 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >111686 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >111687 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >111688 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111689 @0 glMatrixMode(mode = GL_TEXTURE) >111690 @0 glLoadIdentity() >111691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >111692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >111693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >111694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >111695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >111696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >111697 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >111698 @0 glBegin(mode = GL_QUADS) >111699 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >111700 @0 glVertex2f(x = 673, y = 339) >111701 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >111702 @0 glVertex2f(x = 680, y = 339) >111703 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >111704 @0 glVertex2f(x = 680, y = 348) >111705 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >111706 @0 glVertex2f(x = 673, y = 348) >111707 @0 glEnd() >111708 @0 glEnable(cap = GL_BLEND) >111709 @0 glEnable(cap = GL_ALPHA_TEST) >111710 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >111711 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >111712 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >111713 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >111714 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >111715 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111716 @0 glMatrixMode(mode = GL_TEXTURE) >111717 @0 glLoadIdentity() >111718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >111719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >111720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >111721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >111722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >111723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >111724 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >111725 @0 glBegin(mode = GL_QUADS) >111726 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >111727 @0 glVertex2f(x = 680, y = 341) >111728 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >111729 @0 glVertex2f(x = 687, y = 341) >111730 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >111731 @0 glVertex2f(x = 687, y = 349) >111732 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >111733 @0 glVertex2f(x = 680, y = 349) >111734 @0 glEnd() >111735 @0 glEnable(cap = GL_BLEND) >111736 @0 glEnable(cap = GL_ALPHA_TEST) >111737 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >111738 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >111739 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >111740 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >111741 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >111742 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111743 @0 glMatrixMode(mode = GL_TEXTURE) >111744 @0 glLoadIdentity() >111745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >111746 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >111747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >111748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >111749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >111750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >111751 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >111752 @0 glBegin(mode = GL_QUADS) >111753 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >111754 @0 glVertex2f(x = 687, y = 341) >111755 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >111756 @0 glVertex2f(x = 694, y = 341) >111757 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >111758 @0 glVertex2f(x = 694, y = 348) >111759 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >111760 @0 glVertex2f(x = 687, y = 348) >111761 @0 glEnd() >111762 @0 glEnable(cap = GL_BLEND) >111763 @0 glEnable(cap = GL_ALPHA_TEST) >111764 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >111765 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >111766 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >111767 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >111768 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >111769 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111770 @0 glMatrixMode(mode = GL_TEXTURE) >111771 @0 glLoadIdentity() >111772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >111773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >111774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >111775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >111776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >111777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >111778 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >111779 @0 glBegin(mode = GL_QUADS) >111780 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >111781 @0 glVertex2f(x = 694, y = 341) >111782 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >111783 @0 glVertex2f(x = 701, y = 341) >111784 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >111785 @0 glVertex2f(x = 701, y = 348) >111786 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >111787 @0 glVertex2f(x = 694, y = 348) >111788 @0 glEnd() >111789 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111790 @0 glDisable(cap = GL_TEXTURE_2D) >111791 @0 glDisable(cap = GL_BLEND) >111792 @0 glDisable(cap = GL_ALPHA_TEST) >111793 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >111794 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) >111795 @0 glDisable(cap = GL_BLEND) >111796 @0 glDisable(cap = GL_ALPHA_TEST) >111797 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >111798 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) >111799 @0 glEnable(cap = GL_BLEND) >111800 @0 glEnable(cap = GL_ALPHA_TEST) >111801 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >111802 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >111803 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) >111804 @0 glDisable(cap = GL_BLEND) >111805 @0 glDisable(cap = GL_ALPHA_TEST) >111806 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >111807 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) >111808 @0 glEnable(cap = GL_BLEND) >111809 @0 glEnable(cap = GL_ALPHA_TEST) >111810 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >111811 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >111812 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) >111813 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111814 @0 glEnable(cap = GL_TEXTURE_2D) >111815 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >111816 @0 glEnable(cap = GL_BLEND) >111817 @0 glEnable(cap = GL_ALPHA_TEST) >111818 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >111819 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >111820 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >111821 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >111822 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >111823 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111824 @0 glMatrixMode(mode = GL_TEXTURE) >111825 @0 glLoadIdentity() >111826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >111827 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >111828 @0 glBegin(mode = GL_QUADS) >111829 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >111830 @0 glVertex2f(x = 722, y = 340) >111831 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >111832 @0 glVertex2f(x = 729, y = 340) >111833 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >111834 @0 glVertex2f(x = 729, y = 349) >111835 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >111836 @0 glVertex2f(x = 722, y = 349) >111837 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >111838 @0 glVertex2f(x = 729, y = 342) >111839 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >111840 @0 glVertex2f(x = 736, y = 342) >111841 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >111842 @0 glVertex2f(x = 736, y = 349) >111843 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >111844 @0 glVertex2f(x = 729, y = 349) >111845 @0 glTexCoord2f(s = 0.75, t = 0.140625) >111846 @0 glVertex2f(x = 737, y = 342) >111847 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >111848 @0 glVertex2f(x = 743, y = 342) >111849 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >111850 @0 glVertex2f(x = 743, y = 349) >111851 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >111852 @0 glVertex2f(x = 737, y = 349) >111853 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >111854 @0 glVertex2f(x = 743, y = 340) >111855 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >111856 @0 glVertex2f(x = 750, y = 340) >111857 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >111858 @0 glVertex2f(x = 750, y = 349) >111859 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >111860 @0 glVertex2f(x = 743, y = 349) >111861 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >111862 @0 glVertex2f(x = 750, y = 342) >111863 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >111864 @0 glVertex2f(x = 757, y = 342) >111865 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >111866 @0 glVertex2f(x = 757, y = 349) >111867 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >111868 @0 glVertex2f(x = 750, y = 349) >111869 @0 glTexCoord2f(s = 0.75, t = 0.140625) >111870 @0 glVertex2f(x = 758, y = 342) >111871 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >111872 @0 glVertex2f(x = 764, y = 342) >111873 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >111874 @0 glVertex2f(x = 764, y = 349) >111875 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >111876 @0 glVertex2f(x = 758, y = 349) >111877 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >111878 @0 glVertex2f(x = 764, y = 340) >111879 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >111880 @0 glVertex2f(x = 771, y = 340) >111881 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >111882 @0 glVertex2f(x = 771, y = 349) >111883 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >111884 @0 glVertex2f(x = 764, y = 349) >111885 @0 glEnd() >111886 @0 glEnable(cap = GL_BLEND) >111887 @0 glEnable(cap = GL_ALPHA_TEST) >111888 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >111889 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >111890 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >111891 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >111892 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >111893 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111894 @0 glMatrixMode(mode = GL_TEXTURE) >111895 @0 glLoadIdentity() >111896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >111897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >111898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >111899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >111900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >111901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >111902 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >111903 @0 glBegin(mode = GL_QUADS) >111904 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >111905 @0 glVertex2f(x = 721, y = 339) >111906 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >111907 @0 glVertex2f(x = 728, y = 339) >111908 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >111909 @0 glVertex2f(x = 728, y = 348) >111910 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >111911 @0 glVertex2f(x = 721, y = 348) >111912 @0 glEnd() >111913 @0 glEnable(cap = GL_BLEND) >111914 @0 glEnable(cap = GL_ALPHA_TEST) >111915 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >111916 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >111917 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >111918 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >111919 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >111920 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111921 @0 glMatrixMode(mode = GL_TEXTURE) >111922 @0 glLoadIdentity() >111923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >111924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >111925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >111926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >111927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >111928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >111929 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >111930 @0 glBegin(mode = GL_QUADS) >111931 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >111932 @0 glVertex2f(x = 728, y = 341) >111933 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >111934 @0 glVertex2f(x = 735, y = 341) >111935 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >111936 @0 glVertex2f(x = 735, y = 348) >111937 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >111938 @0 glVertex2f(x = 728, y = 348) >111939 @0 glEnd() >111940 @0 glEnable(cap = GL_BLEND) >111941 @0 glEnable(cap = GL_ALPHA_TEST) >111942 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >111943 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >111944 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >111945 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >111946 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >111947 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111948 @0 glMatrixMode(mode = GL_TEXTURE) >111949 @0 glLoadIdentity() >111950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >111951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >111952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >111953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >111954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >111955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >111956 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >111957 @0 glBegin(mode = GL_QUADS) >111958 @0 glTexCoord2f(s = 0.75, t = 0.140625) >111959 @0 glVertex2f(x = 736, y = 341) >111960 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >111961 @0 glVertex2f(x = 742, y = 341) >111962 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >111963 @0 glVertex2f(x = 742, y = 348) >111964 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >111965 @0 glVertex2f(x = 736, y = 348) >111966 @0 glEnd() >111967 @0 glEnable(cap = GL_BLEND) >111968 @0 glEnable(cap = GL_ALPHA_TEST) >111969 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >111970 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >111971 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >111972 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >111973 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >111974 @0 glActiveTextureARB(texture = GL_TEXTURE0) >111975 @0 glMatrixMode(mode = GL_TEXTURE) >111976 @0 glLoadIdentity() >111977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >111978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >111979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >111980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >111981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >111982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >111983 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >111984 @0 glBegin(mode = GL_QUADS) >111985 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >111986 @0 glVertex2f(x = 742, y = 339) >111987 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >111988 @0 glVertex2f(x = 749, y = 339) >111989 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >111990 @0 glVertex2f(x = 749, y = 348) >111991 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >111992 @0 glVertex2f(x = 742, y = 348) >111993 @0 glEnd() >111994 @0 glEnable(cap = GL_BLEND) >111995 @0 glEnable(cap = GL_ALPHA_TEST) >111996 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >111997 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >111998 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >111999 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112000 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112001 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112002 @0 glMatrixMode(mode = GL_TEXTURE) >112003 @0 glLoadIdentity() >112004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112010 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112011 @0 glBegin(mode = GL_QUADS) >112012 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >112013 @0 glVertex2f(x = 749, y = 341) >112014 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >112015 @0 glVertex2f(x = 756, y = 341) >112016 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >112017 @0 glVertex2f(x = 756, y = 348) >112018 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >112019 @0 glVertex2f(x = 749, y = 348) >112020 @0 glEnd() >112021 @0 glEnable(cap = GL_BLEND) >112022 @0 glEnable(cap = GL_ALPHA_TEST) >112023 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112024 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112025 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112026 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112027 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112028 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112029 @0 glMatrixMode(mode = GL_TEXTURE) >112030 @0 glLoadIdentity() >112031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112037 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112038 @0 glBegin(mode = GL_QUADS) >112039 @0 glTexCoord2f(s = 0.75, t = 0.140625) >112040 @0 glVertex2f(x = 757, y = 341) >112041 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >112042 @0 glVertex2f(x = 763, y = 341) >112043 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >112044 @0 glVertex2f(x = 763, y = 348) >112045 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >112046 @0 glVertex2f(x = 757, y = 348) >112047 @0 glEnd() >112048 @0 glEnable(cap = GL_BLEND) >112049 @0 glEnable(cap = GL_ALPHA_TEST) >112050 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112051 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112052 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112053 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112054 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112055 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112056 @0 glMatrixMode(mode = GL_TEXTURE) >112057 @0 glLoadIdentity() >112058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112064 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112065 @0 glBegin(mode = GL_QUADS) >112066 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >112067 @0 glVertex2f(x = 763, y = 339) >112068 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >112069 @0 glVertex2f(x = 770, y = 339) >112070 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >112071 @0 glVertex2f(x = 770, y = 348) >112072 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >112073 @0 glVertex2f(x = 763, y = 348) >112074 @0 glEnd() >112075 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112076 @0 glDisable(cap = GL_TEXTURE_2D) >112077 @0 glDisable(cap = GL_BLEND) >112078 @0 glDisable(cap = GL_ALPHA_TEST) >112079 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >112080 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) >112081 @0 glDisable(cap = GL_BLEND) >112082 @0 glDisable(cap = GL_ALPHA_TEST) >112083 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >112084 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) >112085 @0 glEnable(cap = GL_BLEND) >112086 @0 glEnable(cap = GL_ALPHA_TEST) >112087 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112088 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >112089 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) >112090 @0 glDisable(cap = GL_BLEND) >112091 @0 glDisable(cap = GL_ALPHA_TEST) >112092 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >112093 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) >112094 @0 glEnable(cap = GL_BLEND) >112095 @0 glEnable(cap = GL_ALPHA_TEST) >112096 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112097 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >112098 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) >112099 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112100 @0 glEnable(cap = GL_TEXTURE_2D) >112101 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >112102 @0 glEnable(cap = GL_BLEND) >112103 @0 glEnable(cap = GL_ALPHA_TEST) >112104 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112105 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112106 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112107 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112108 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112109 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112110 @0 glMatrixMode(mode = GL_TEXTURE) >112111 @0 glLoadIdentity() >112112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >112113 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >112114 @0 glBegin(mode = GL_QUADS) >112115 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >112116 @0 glVertex2f(x = 791, y = 340) >112117 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >112118 @0 glVertex2f(x = 798, y = 340) >112119 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >112120 @0 glVertex2f(x = 798, y = 349) >112121 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >112122 @0 glVertex2f(x = 791, y = 349) >112123 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >112124 @0 glVertex2f(x = 798, y = 342) >112125 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >112126 @0 glVertex2f(x = 805, y = 342) >112127 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >112128 @0 glVertex2f(x = 805, y = 349) >112129 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >112130 @0 glVertex2f(x = 798, y = 349) >112131 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >112132 @0 glVertex2f(x = 805, y = 340) >112133 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >112134 @0 glVertex2f(x = 812, y = 340) >112135 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >112136 @0 glVertex2f(x = 812, y = 349) >112137 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >112138 @0 glVertex2f(x = 805, y = 349) >112139 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >112140 @0 glVertex2f(x = 812, y = 340) >112141 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >112142 @0 glVertex2f(x = 819, y = 340) >112143 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >112144 @0 glVertex2f(x = 819, y = 349) >112145 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >112146 @0 glVertex2f(x = 812, y = 349) >112147 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >112148 @0 glVertex2f(x = 820, y = 339) >112149 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >112150 @0 glVertex2f(x = 826, y = 339) >112151 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >112152 @0 glVertex2f(x = 826, y = 349) >112153 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >112154 @0 glVertex2f(x = 820, y = 349) >112155 @0 glTexCoord2f(s = 0.75, t = 0.140625) >112156 @0 glVertex2f(x = 827, y = 342) >112157 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >112158 @0 glVertex2f(x = 833, y = 342) >112159 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >112160 @0 glVertex2f(x = 833, y = 349) >112161 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >112162 @0 glVertex2f(x = 827, y = 349) >112163 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >112164 @0 glVertex2f(x = 833, y = 341) >112165 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >112166 @0 glVertex2f(x = 840, y = 341) >112167 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >112168 @0 glVertex2f(x = 840, y = 352) >112169 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >112170 @0 glVertex2f(x = 833, y = 352) >112171 @0 glTexCoord2f(s = 0, t = 0.1875) >112172 @0 glVertex2f(x = 840, y = 342) >112173 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >112174 @0 glVertex2f(x = 847, y = 342) >112175 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >112176 @0 glVertex2f(x = 847, y = 349) >112177 @0 glTexCoord2f(s = 0, t = 0.2148438) >112178 @0 glVertex2f(x = 840, y = 349) >112179 @0 glEnd() >112180 @0 glEnable(cap = GL_BLEND) >112181 @0 glEnable(cap = GL_ALPHA_TEST) >112182 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112183 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112184 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112185 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112186 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112187 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112188 @0 glMatrixMode(mode = GL_TEXTURE) >112189 @0 glLoadIdentity() >112190 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112196 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112197 @0 glBegin(mode = GL_QUADS) >112198 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >112199 @0 glVertex2f(x = 790, y = 339) >112200 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >112201 @0 glVertex2f(x = 797, y = 339) >112202 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >112203 @0 glVertex2f(x = 797, y = 348) >112204 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >112205 @0 glVertex2f(x = 790, y = 348) >112206 @0 glEnd() >112207 @0 glEnable(cap = GL_BLEND) >112208 @0 glEnable(cap = GL_ALPHA_TEST) >112209 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112210 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112211 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112212 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112213 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112214 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112215 @0 glMatrixMode(mode = GL_TEXTURE) >112216 @0 glLoadIdentity() >112217 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112223 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112224 @0 glBegin(mode = GL_QUADS) >112225 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >112226 @0 glVertex2f(x = 797, y = 341) >112227 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >112228 @0 glVertex2f(x = 804, y = 341) >112229 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >112230 @0 glVertex2f(x = 804, y = 348) >112231 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >112232 @0 glVertex2f(x = 797, y = 348) >112233 @0 glEnd() >112234 @0 glEnable(cap = GL_BLEND) >112235 @0 glEnable(cap = GL_ALPHA_TEST) >112236 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112237 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112238 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112239 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112240 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112241 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112242 @0 glMatrixMode(mode = GL_TEXTURE) >112243 @0 glLoadIdentity() >112244 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112250 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112251 @0 glBegin(mode = GL_QUADS) >112252 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >112253 @0 glVertex2f(x = 804, y = 339) >112254 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >112255 @0 glVertex2f(x = 811, y = 339) >112256 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >112257 @0 glVertex2f(x = 811, y = 348) >112258 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >112259 @0 glVertex2f(x = 804, y = 348) >112260 @0 glEnd() >112261 @0 glEnable(cap = GL_BLEND) >112262 @0 glEnable(cap = GL_ALPHA_TEST) >112263 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112264 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112265 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112266 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112267 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112268 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112269 @0 glMatrixMode(mode = GL_TEXTURE) >112270 @0 glLoadIdentity() >112271 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112277 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112278 @0 glBegin(mode = GL_QUADS) >112279 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >112280 @0 glVertex2f(x = 811, y = 339) >112281 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >112282 @0 glVertex2f(x = 818, y = 339) >112283 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >112284 @0 glVertex2f(x = 818, y = 348) >112285 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >112286 @0 glVertex2f(x = 811, y = 348) >112287 @0 glEnd() >112288 @0 glEnable(cap = GL_BLEND) >112289 @0 glEnable(cap = GL_ALPHA_TEST) >112290 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112291 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112292 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112293 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112294 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112295 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112296 @0 glMatrixMode(mode = GL_TEXTURE) >112297 @0 glLoadIdentity() >112298 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112304 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112305 @0 glBegin(mode = GL_QUADS) >112306 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >112307 @0 glVertex2f(x = 819, y = 338) >112308 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >112309 @0 glVertex2f(x = 825, y = 338) >112310 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >112311 @0 glVertex2f(x = 825, y = 348) >112312 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >112313 @0 glVertex2f(x = 819, y = 348) >112314 @0 glEnd() >112315 @0 glEnable(cap = GL_BLEND) >112316 @0 glEnable(cap = GL_ALPHA_TEST) >112317 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112318 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112319 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112320 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112321 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112322 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112323 @0 glMatrixMode(mode = GL_TEXTURE) >112324 @0 glLoadIdentity() >112325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112326 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112331 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112332 @0 glBegin(mode = GL_QUADS) >112333 @0 glTexCoord2f(s = 0.75, t = 0.140625) >112334 @0 glVertex2f(x = 826, y = 341) >112335 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >112336 @0 glVertex2f(x = 832, y = 341) >112337 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >112338 @0 glVertex2f(x = 832, y = 348) >112339 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >112340 @0 glVertex2f(x = 826, y = 348) >112341 @0 glEnd() >112342 @0 glEnable(cap = GL_BLEND) >112343 @0 glEnable(cap = GL_ALPHA_TEST) >112344 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112345 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112346 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112347 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112348 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112349 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112350 @0 glMatrixMode(mode = GL_TEXTURE) >112351 @0 glLoadIdentity() >112352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112353 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112358 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112359 @0 glBegin(mode = GL_QUADS) >112360 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >112361 @0 glVertex2f(x = 832, y = 340) >112362 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >112363 @0 glVertex2f(x = 839, y = 340) >112364 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >112365 @0 glVertex2f(x = 839, y = 351) >112366 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >112367 @0 glVertex2f(x = 832, y = 351) >112368 @0 glEnd() >112369 @0 glEnable(cap = GL_BLEND) >112370 @0 glEnable(cap = GL_ALPHA_TEST) >112371 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112372 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112373 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112374 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112375 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112376 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112377 @0 glMatrixMode(mode = GL_TEXTURE) >112378 @0 glLoadIdentity() >112379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112385 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112386 @0 glBegin(mode = GL_QUADS) >112387 @0 glTexCoord2f(s = 0, t = 0.1875) >112388 @0 glVertex2f(x = 839, y = 341) >112389 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >112390 @0 glVertex2f(x = 846, y = 341) >112391 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >112392 @0 glVertex2f(x = 846, y = 348) >112393 @0 glTexCoord2f(s = 0, t = 0.2148438) >112394 @0 glVertex2f(x = 839, y = 348) >112395 @0 glEnd() >112396 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112397 @0 glDisable(cap = GL_TEXTURE_2D) >112398 @0 glDisable(cap = GL_BLEND) >112399 @0 glDisable(cap = GL_ALPHA_TEST) >112400 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >112401 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) >112402 @0 glDisable(cap = GL_BLEND) >112403 @0 glDisable(cap = GL_ALPHA_TEST) >112404 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >112405 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) >112406 @0 glEnable(cap = GL_BLEND) >112407 @0 glEnable(cap = GL_ALPHA_TEST) >112408 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112409 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >112410 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) >112411 @0 glDisable(cap = GL_BLEND) >112412 @0 glDisable(cap = GL_ALPHA_TEST) >112413 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >112414 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) >112415 @0 glEnable(cap = GL_BLEND) >112416 @0 glEnable(cap = GL_ALPHA_TEST) >112417 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112418 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >112419 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) >112420 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112421 @0 glEnable(cap = GL_TEXTURE_2D) >112422 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >112423 @0 glEnable(cap = GL_BLEND) >112424 @0 glEnable(cap = GL_ALPHA_TEST) >112425 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112426 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112427 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112428 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112429 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112430 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112431 @0 glMatrixMode(mode = GL_TEXTURE) >112432 @0 glLoadIdentity() >112433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >112434 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >112435 @0 glBegin(mode = GL_QUADS) >112436 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >112437 @0 glVertex2f(x = 867, y = 340) >112438 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >112439 @0 glVertex2f(x = 874, y = 340) >112440 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >112441 @0 glVertex2f(x = 874, y = 349) >112442 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >112443 @0 glVertex2f(x = 867, y = 349) >112444 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >112445 @0 glVertex2f(x = 875, y = 342) >112446 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >112447 @0 glVertex2f(x = 881, y = 342) >112448 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >112449 @0 glVertex2f(x = 881, y = 349) >112450 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >112451 @0 glVertex2f(x = 875, y = 349) >112452 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >112453 @0 glVertex2f(x = 881, y = 342) >112454 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >112455 @0 glVertex2f(x = 888, y = 342) >112456 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >112457 @0 glVertex2f(x = 888, y = 349) >112458 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >112459 @0 glVertex2f(x = 881, y = 349) >112460 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >112461 @0 glVertex2f(x = 888, y = 339) >112462 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >112463 @0 glVertex2f(x = 895, y = 339) >112464 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >112465 @0 glVertex2f(x = 895, y = 349) >112466 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >112467 @0 glVertex2f(x = 888, y = 349) >112468 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >112469 @0 glVertex2f(x = 896, y = 339) >112470 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >112471 @0 glVertex2f(x = 902, y = 339) >112472 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >112473 @0 glVertex2f(x = 902, y = 349) >112474 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >112475 @0 glVertex2f(x = 896, y = 349) >112476 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >112477 @0 glVertex2f(x = 902, y = 340) >112478 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >112479 @0 glVertex2f(x = 909, y = 340) >112480 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >112481 @0 glVertex2f(x = 909, y = 349) >112482 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >112483 @0 glVertex2f(x = 902, y = 349) >112484 @0 glTexCoord2f(s = 0, t = 0.1875) >112485 @0 glVertex2f(x = 909, y = 342) >112486 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >112487 @0 glVertex2f(x = 916, y = 342) >112488 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >112489 @0 glVertex2f(x = 916, y = 349) >112490 @0 glTexCoord2f(s = 0, t = 0.2148438) >112491 @0 glVertex2f(x = 909, y = 349) >112492 @0 glEnd() >112493 @0 glEnable(cap = GL_BLEND) >112494 @0 glEnable(cap = GL_ALPHA_TEST) >112495 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112496 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112497 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112498 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112499 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112500 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112501 @0 glMatrixMode(mode = GL_TEXTURE) >112502 @0 glLoadIdentity() >112503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112507 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112509 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112510 @0 glBegin(mode = GL_QUADS) >112511 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >112512 @0 glVertex2f(x = 866, y = 339) >112513 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >112514 @0 glVertex2f(x = 873, y = 339) >112515 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >112516 @0 glVertex2f(x = 873, y = 348) >112517 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >112518 @0 glVertex2f(x = 866, y = 348) >112519 @0 glEnd() >112520 @0 glEnable(cap = GL_BLEND) >112521 @0 glEnable(cap = GL_ALPHA_TEST) >112522 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112523 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112524 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112525 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112526 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112527 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112528 @0 glMatrixMode(mode = GL_TEXTURE) >112529 @0 glLoadIdentity() >112530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112534 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112536 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112537 @0 glBegin(mode = GL_QUADS) >112538 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >112539 @0 glVertex2f(x = 874, y = 341) >112540 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >112541 @0 glVertex2f(x = 880, y = 341) >112542 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >112543 @0 glVertex2f(x = 880, y = 348) >112544 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >112545 @0 glVertex2f(x = 874, y = 348) >112546 @0 glEnd() >112547 @0 glEnable(cap = GL_BLEND) >112548 @0 glEnable(cap = GL_ALPHA_TEST) >112549 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112550 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112551 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112552 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112553 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112554 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112555 @0 glMatrixMode(mode = GL_TEXTURE) >112556 @0 glLoadIdentity() >112557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112561 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112563 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112564 @0 glBegin(mode = GL_QUADS) >112565 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >112566 @0 glVertex2f(x = 880, y = 341) >112567 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >112568 @0 glVertex2f(x = 887, y = 341) >112569 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >112570 @0 glVertex2f(x = 887, y = 348) >112571 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >112572 @0 glVertex2f(x = 880, y = 348) >112573 @0 glEnd() >112574 @0 glEnable(cap = GL_BLEND) >112575 @0 glEnable(cap = GL_ALPHA_TEST) >112576 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112577 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112578 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112579 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112580 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112581 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112582 @0 glMatrixMode(mode = GL_TEXTURE) >112583 @0 glLoadIdentity() >112584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112588 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112590 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112591 @0 glBegin(mode = GL_QUADS) >112592 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >112593 @0 glVertex2f(x = 887, y = 338) >112594 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >112595 @0 glVertex2f(x = 894, y = 338) >112596 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >112597 @0 glVertex2f(x = 894, y = 348) >112598 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >112599 @0 glVertex2f(x = 887, y = 348) >112600 @0 glEnd() >112601 @0 glEnable(cap = GL_BLEND) >112602 @0 glEnable(cap = GL_ALPHA_TEST) >112603 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112604 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112605 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112606 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112607 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112608 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112609 @0 glMatrixMode(mode = GL_TEXTURE) >112610 @0 glLoadIdentity() >112611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112617 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112618 @0 glBegin(mode = GL_QUADS) >112619 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >112620 @0 glVertex2f(x = 895, y = 338) >112621 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >112622 @0 glVertex2f(x = 901, y = 338) >112623 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >112624 @0 glVertex2f(x = 901, y = 348) >112625 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >112626 @0 glVertex2f(x = 895, y = 348) >112627 @0 glEnd() >112628 @0 glEnable(cap = GL_BLEND) >112629 @0 glEnable(cap = GL_ALPHA_TEST) >112630 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112631 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112632 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112633 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112634 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112635 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112636 @0 glMatrixMode(mode = GL_TEXTURE) >112637 @0 glLoadIdentity() >112638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112644 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112645 @0 glBegin(mode = GL_QUADS) >112646 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >112647 @0 glVertex2f(x = 901, y = 339) >112648 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >112649 @0 glVertex2f(x = 908, y = 339) >112650 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >112651 @0 glVertex2f(x = 908, y = 348) >112652 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >112653 @0 glVertex2f(x = 901, y = 348) >112654 @0 glEnd() >112655 @0 glEnable(cap = GL_BLEND) >112656 @0 glEnable(cap = GL_ALPHA_TEST) >112657 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112658 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112659 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112660 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112661 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112662 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112663 @0 glMatrixMode(mode = GL_TEXTURE) >112664 @0 glLoadIdentity() >112665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112671 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112672 @0 glBegin(mode = GL_QUADS) >112673 @0 glTexCoord2f(s = 0, t = 0.1875) >112674 @0 glVertex2f(x = 908, y = 341) >112675 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >112676 @0 glVertex2f(x = 915, y = 341) >112677 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >112678 @0 glVertex2f(x = 915, y = 348) >112679 @0 glTexCoord2f(s = 0, t = 0.2148438) >112680 @0 glVertex2f(x = 908, y = 348) >112681 @0 glEnd() >112682 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112683 @0 glDisable(cap = GL_TEXTURE_2D) >112684 @0 glDisable(cap = GL_BLEND) >112685 @0 glDisable(cap = GL_ALPHA_TEST) >112686 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >112687 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) >112688 @0 glDisable(cap = GL_BLEND) >112689 @0 glDisable(cap = GL_ALPHA_TEST) >112690 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >112691 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) >112692 @0 glEnable(cap = GL_BLEND) >112693 @0 glEnable(cap = GL_ALPHA_TEST) >112694 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112695 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >112696 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) >112697 @0 glDisable(cap = GL_BLEND) >112698 @0 glDisable(cap = GL_ALPHA_TEST) >112699 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >112700 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) >112701 @0 glEnable(cap = GL_BLEND) >112702 @0 glEnable(cap = GL_ALPHA_TEST) >112703 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112704 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >112705 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) >112706 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112707 @0 glEnable(cap = GL_TEXTURE_2D) >112708 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >112709 @0 glEnable(cap = GL_BLEND) >112710 @0 glEnable(cap = GL_ALPHA_TEST) >112711 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112712 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112713 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112714 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112715 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112716 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112717 @0 glMatrixMode(mode = GL_TEXTURE) >112718 @0 glLoadIdentity() >112719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >112720 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >112721 @0 glBegin(mode = GL_QUADS) >112722 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >112723 @0 glVertex2f(x = 549, y = 339) >112724 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >112725 @0 glVertex2f(x = 556, y = 339) >112726 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >112727 @0 glVertex2f(x = 556, y = 348) >112728 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >112729 @0 glVertex2f(x = 549, y = 348) >112730 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >112731 @0 glVertex2f(x = 556, y = 339) >112732 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >112733 @0 glVertex2f(x = 563, y = 339) >112734 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >112735 @0 glVertex2f(x = 563, y = 348) >112736 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >112737 @0 glVertex2f(x = 556, y = 348) >112738 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >112739 @0 glVertex2f(x = 563, y = 341) >112740 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >112741 @0 glVertex2f(x = 570, y = 341) >112742 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >112743 @0 glVertex2f(x = 570, y = 349) >112744 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >112745 @0 glVertex2f(x = 563, y = 349) >112746 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >112747 @0 glVertex2f(x = 571, y = 341) >112748 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >112749 @0 glVertex2f(x = 577, y = 341) >112750 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >112751 @0 glVertex2f(x = 577, y = 348) >112752 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >112753 @0 glVertex2f(x = 571, y = 348) >112754 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >112755 @0 glVertex2f(x = 577, y = 339) >112756 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >112757 @0 glVertex2f(x = 584, y = 339) >112758 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >112759 @0 glVertex2f(x = 584, y = 348) >112760 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >112761 @0 glVertex2f(x = 577, y = 348) >112762 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >112763 @0 glVertex2f(x = 591, y = 339) >112764 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >112765 @0 glVertex2f(x = 598, y = 339) >112766 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >112767 @0 glVertex2f(x = 598, y = 348) >112768 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >112769 @0 glVertex2f(x = 591, y = 348) >112770 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >112771 @0 glVertex2f(x = 598, y = 341) >112772 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >112773 @0 glVertex2f(x = 605, y = 341) >112774 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >112775 @0 glVertex2f(x = 605, y = 349) >112776 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >112777 @0 glVertex2f(x = 598, y = 349) >112778 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >112779 @0 glVertex2f(x = 605, y = 341) >112780 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >112781 @0 glVertex2f(x = 612, y = 341) >112782 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >112783 @0 glVertex2f(x = 612, y = 348) >112784 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >112785 @0 glVertex2f(x = 605, y = 348) >112786 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >112787 @0 glVertex2f(x = 612, y = 341) >112788 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >112789 @0 glVertex2f(x = 619, y = 341) >112790 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >112791 @0 glVertex2f(x = 619, y = 348) >112792 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >112793 @0 glVertex2f(x = 612, y = 348) >112794 @0 glEnd() >112795 @0 glEnable(cap = GL_BLEND) >112796 @0 glEnable(cap = GL_ALPHA_TEST) >112797 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112798 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112799 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112800 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112801 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112802 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112803 @0 glMatrixMode(mode = GL_TEXTURE) >112804 @0 glLoadIdentity() >112805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112811 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112812 @0 glBegin(mode = GL_QUADS) >112813 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >112814 @0 glVertex2f(x = 548, y = 338) >112815 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >112816 @0 glVertex2f(x = 555, y = 338) >112817 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >112818 @0 glVertex2f(x = 555, y = 347) >112819 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >112820 @0 glVertex2f(x = 548, y = 347) >112821 @0 glEnd() >112822 @0 glEnable(cap = GL_BLEND) >112823 @0 glEnable(cap = GL_ALPHA_TEST) >112824 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112825 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112826 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112827 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112828 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112829 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112830 @0 glMatrixMode(mode = GL_TEXTURE) >112831 @0 glLoadIdentity() >112832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112838 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112839 @0 glBegin(mode = GL_QUADS) >112840 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >112841 @0 glVertex2f(x = 555, y = 338) >112842 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >112843 @0 glVertex2f(x = 562, y = 338) >112844 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >112845 @0 glVertex2f(x = 562, y = 347) >112846 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >112847 @0 glVertex2f(x = 555, y = 347) >112848 @0 glEnd() >112849 @0 glEnable(cap = GL_BLEND) >112850 @0 glEnable(cap = GL_ALPHA_TEST) >112851 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112852 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112853 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112854 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112855 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112856 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112857 @0 glMatrixMode(mode = GL_TEXTURE) >112858 @0 glLoadIdentity() >112859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112865 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112866 @0 glBegin(mode = GL_QUADS) >112867 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >112868 @0 glVertex2f(x = 562, y = 340) >112869 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >112870 @0 glVertex2f(x = 569, y = 340) >112871 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >112872 @0 glVertex2f(x = 569, y = 348) >112873 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >112874 @0 glVertex2f(x = 562, y = 348) >112875 @0 glEnd() >112876 @0 glEnable(cap = GL_BLEND) >112877 @0 glEnable(cap = GL_ALPHA_TEST) >112878 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112879 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112880 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112881 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112882 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112883 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112884 @0 glMatrixMode(mode = GL_TEXTURE) >112885 @0 glLoadIdentity() >112886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112892 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112893 @0 glBegin(mode = GL_QUADS) >112894 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >112895 @0 glVertex2f(x = 570, y = 340) >112896 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >112897 @0 glVertex2f(x = 576, y = 340) >112898 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >112899 @0 glVertex2f(x = 576, y = 347) >112900 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >112901 @0 glVertex2f(x = 570, y = 347) >112902 @0 glEnd() >112903 @0 glEnable(cap = GL_BLEND) >112904 @0 glEnable(cap = GL_ALPHA_TEST) >112905 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112906 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112907 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112908 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112909 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112910 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112911 @0 glMatrixMode(mode = GL_TEXTURE) >112912 @0 glLoadIdentity() >112913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112919 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112920 @0 glBegin(mode = GL_QUADS) >112921 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >112922 @0 glVertex2f(x = 576, y = 338) >112923 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >112924 @0 glVertex2f(x = 583, y = 338) >112925 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >112926 @0 glVertex2f(x = 583, y = 347) >112927 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >112928 @0 glVertex2f(x = 576, y = 347) >112929 @0 glEnd() >112930 @0 glEnable(cap = GL_BLEND) >112931 @0 glEnable(cap = GL_ALPHA_TEST) >112932 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112933 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112934 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112935 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112936 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112937 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112938 @0 glMatrixMode(mode = GL_TEXTURE) >112939 @0 glLoadIdentity() >112940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112946 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112947 @0 glBegin(mode = GL_QUADS) >112948 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >112949 @0 glVertex2f(x = 590, y = 338) >112950 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >112951 @0 glVertex2f(x = 597, y = 338) >112952 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >112953 @0 glVertex2f(x = 597, y = 347) >112954 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >112955 @0 glVertex2f(x = 590, y = 347) >112956 @0 glEnd() >112957 @0 glEnable(cap = GL_BLEND) >112958 @0 glEnable(cap = GL_ALPHA_TEST) >112959 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112960 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112961 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112962 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112963 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112964 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112965 @0 glMatrixMode(mode = GL_TEXTURE) >112966 @0 glLoadIdentity() >112967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >112973 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >112974 @0 glBegin(mode = GL_QUADS) >112975 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >112976 @0 glVertex2f(x = 597, y = 340) >112977 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >112978 @0 glVertex2f(x = 604, y = 340) >112979 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >112980 @0 glVertex2f(x = 604, y = 348) >112981 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >112982 @0 glVertex2f(x = 597, y = 348) >112983 @0 glEnd() >112984 @0 glEnable(cap = GL_BLEND) >112985 @0 glEnable(cap = GL_ALPHA_TEST) >112986 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >112987 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >112988 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >112989 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >112990 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >112991 @0 glActiveTextureARB(texture = GL_TEXTURE0) >112992 @0 glMatrixMode(mode = GL_TEXTURE) >112993 @0 glLoadIdentity() >112994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >112995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >112996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >112997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >112998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >112999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >113000 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >113001 @0 glBegin(mode = GL_QUADS) >113002 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >113003 @0 glVertex2f(x = 604, y = 340) >113004 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >113005 @0 glVertex2f(x = 611, y = 340) >113006 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >113007 @0 glVertex2f(x = 611, y = 347) >113008 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >113009 @0 glVertex2f(x = 604, y = 347) >113010 @0 glEnd() >113011 @0 glEnable(cap = GL_BLEND) >113012 @0 glEnable(cap = GL_ALPHA_TEST) >113013 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113014 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113015 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113016 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113017 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113018 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113019 @0 glMatrixMode(mode = GL_TEXTURE) >113020 @0 glLoadIdentity() >113021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >113022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >113023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >113024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >113025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >113026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >113027 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >113028 @0 glBegin(mode = GL_QUADS) >113029 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >113030 @0 glVertex2f(x = 611, y = 340) >113031 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >113032 @0 glVertex2f(x = 618, y = 340) >113033 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >113034 @0 glVertex2f(x = 618, y = 347) >113035 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >113036 @0 glVertex2f(x = 611, y = 347) >113037 @0 glEnd() >113038 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113039 @0 glDisable(cap = GL_TEXTURE_2D) >113040 @0 glDisable(cap = GL_BLEND) >113041 @0 glDisable(cap = GL_ALPHA_TEST) >113042 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >113043 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) >113044 @0 glDisable(cap = GL_BLEND) >113045 @0 glDisable(cap = GL_ALPHA_TEST) >113046 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >113047 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) >113048 @0 glEnable(cap = GL_BLEND) >113049 @0 glEnable(cap = GL_ALPHA_TEST) >113050 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113051 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >113052 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) >113053 @0 glDisable(cap = GL_BLEND) >113054 @0 glDisable(cap = GL_ALPHA_TEST) >113055 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >113056 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) >113057 @0 glDisable(cap = GL_BLEND) >113058 @0 glDisable(cap = GL_ALPHA_TEST) >113059 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >113060 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) >113061 @0 glEnable(cap = GL_BLEND) >113062 @0 glEnable(cap = GL_ALPHA_TEST) >113063 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113064 @0 glBegin(mode = GL_QUADS) >113065 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >113066 @0 glVertex2f(x = 1053, y = 864) >113067 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >113068 @0 glVertex2f(x = 1338, y = 864) >113069 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >113070 @0 glVertex2f(x = 1338, y = 937) >113071 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >113072 @0 glVertex2f(x = 1053, y = 937) >113073 @0 glEnd() >113074 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113075 @0 glEnable(cap = GL_TEXTURE_2D) >113076 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >113077 @0 glEnable(cap = GL_BLEND) >113078 @0 glEnable(cap = GL_ALPHA_TEST) >113079 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113080 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113081 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113082 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113083 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113084 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113085 @0 glMatrixMode(mode = GL_TEXTURE) >113086 @0 glLoadIdentity() >113087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >113088 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >113089 @0 glBegin(mode = GL_QUADS) >113090 @0 glTexCoord2f(s = 0.75, t = 0.046875) >113091 @0 glVertex2f(x = 1176, y = 897) >113092 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >113093 @0 glVertex2f(x = 1183, y = 897) >113094 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >113095 @0 glVertex2f(x = 1183, y = 906) >113096 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >113097 @0 glVertex2f(x = 1176, y = 906) >113098 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >113099 @0 glVertex2f(x = 1183, y = 899) >113100 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >113101 @0 glVertex2f(x = 1190, y = 899) >113102 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >113103 @0 glVertex2f(x = 1190, y = 906) >113104 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >113105 @0 glVertex2f(x = 1183, y = 906) >113106 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >113107 @0 glVertex2f(x = 1190, y = 896) >113108 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >113109 @0 glVertex2f(x = 1197, y = 896) >113110 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >113111 @0 glVertex2f(x = 1197, y = 906) >113112 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >113113 @0 glVertex2f(x = 1190, y = 906) >113114 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >113115 @0 glVertex2f(x = 1197, y = 899) >113116 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >113117 @0 glVertex2f(x = 1204, y = 899) >113118 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >113119 @0 glVertex2f(x = 1204, y = 906) >113120 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >113121 @0 glVertex2f(x = 1197, y = 906) >113122 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >113123 @0 glVertex2f(x = 1204, y = 897) >113124 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >113125 @0 glVertex2f(x = 1211, y = 897) >113126 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >113127 @0 glVertex2f(x = 1211, y = 906) >113128 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >113129 @0 glVertex2f(x = 1204, y = 906) >113130 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >113131 @0 glVertex2f(x = 1211, y = 899) >113132 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >113133 @0 glVertex2f(x = 1218, y = 899) >113134 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >113135 @0 glVertex2f(x = 1218, y = 906) >113136 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >113137 @0 glVertex2f(x = 1211, y = 906) >113138 @0 glEnd() >113139 @0 glEnable(cap = GL_BLEND) >113140 @0 glEnable(cap = GL_ALPHA_TEST) >113141 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113142 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113143 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113144 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113145 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113146 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113147 @0 glMatrixMode(mode = GL_TEXTURE) >113148 @0 glLoadIdentity() >113149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >113150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >113151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >113152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >113153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >113154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >113155 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >113156 @0 glBegin(mode = GL_QUADS) >113157 @0 glTexCoord2f(s = 0.75, t = 0.046875) >113158 @0 glVertex2f(x = 1175, y = 896) >113159 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >113160 @0 glVertex2f(x = 1182, y = 896) >113161 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >113162 @0 glVertex2f(x = 1182, y = 905) >113163 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >113164 @0 glVertex2f(x = 1175, y = 905) >113165 @0 glEnd() >113166 @0 glEnable(cap = GL_BLEND) >113167 @0 glEnable(cap = GL_ALPHA_TEST) >113168 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113169 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113170 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113171 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113172 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113173 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113174 @0 glMatrixMode(mode = GL_TEXTURE) >113175 @0 glLoadIdentity() >113176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >113177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >113178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >113179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >113180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >113181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >113182 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >113183 @0 glBegin(mode = GL_QUADS) >113184 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >113185 @0 glVertex2f(x = 1182, y = 898) >113186 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >113187 @0 glVertex2f(x = 1189, y = 898) >113188 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >113189 @0 glVertex2f(x = 1189, y = 905) >113190 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >113191 @0 glVertex2f(x = 1182, y = 905) >113192 @0 glEnd() >113193 @0 glEnable(cap = GL_BLEND) >113194 @0 glEnable(cap = GL_ALPHA_TEST) >113195 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113196 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113197 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113198 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113199 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113200 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113201 @0 glMatrixMode(mode = GL_TEXTURE) >113202 @0 glLoadIdentity() >113203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >113204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >113205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >113206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >113207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >113208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >113209 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >113210 @0 glBegin(mode = GL_QUADS) >113211 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >113212 @0 glVertex2f(x = 1189, y = 895) >113213 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >113214 @0 glVertex2f(x = 1196, y = 895) >113215 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >113216 @0 glVertex2f(x = 1196, y = 905) >113217 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >113218 @0 glVertex2f(x = 1189, y = 905) >113219 @0 glEnd() >113220 @0 glEnable(cap = GL_BLEND) >113221 @0 glEnable(cap = GL_ALPHA_TEST) >113222 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113223 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113224 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113225 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113226 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113227 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113228 @0 glMatrixMode(mode = GL_TEXTURE) >113229 @0 glLoadIdentity() >113230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >113231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >113232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >113233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >113234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >113235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >113236 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >113237 @0 glBegin(mode = GL_QUADS) >113238 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >113239 @0 glVertex2f(x = 1196, y = 898) >113240 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >113241 @0 glVertex2f(x = 1203, y = 898) >113242 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >113243 @0 glVertex2f(x = 1203, y = 905) >113244 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >113245 @0 glVertex2f(x = 1196, y = 905) >113246 @0 glEnd() >113247 @0 glEnable(cap = GL_BLEND) >113248 @0 glEnable(cap = GL_ALPHA_TEST) >113249 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113250 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113251 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113252 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113253 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113254 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113255 @0 glMatrixMode(mode = GL_TEXTURE) >113256 @0 glLoadIdentity() >113257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >113258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >113259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >113260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >113261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >113262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >113263 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >113264 @0 glBegin(mode = GL_QUADS) >113265 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >113266 @0 glVertex2f(x = 1203, y = 896) >113267 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >113268 @0 glVertex2f(x = 1210, y = 896) >113269 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >113270 @0 glVertex2f(x = 1210, y = 905) >113271 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >113272 @0 glVertex2f(x = 1203, y = 905) >113273 @0 glEnd() >113274 @0 glEnable(cap = GL_BLEND) >113275 @0 glEnable(cap = GL_ALPHA_TEST) >113276 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113277 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113278 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113279 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113280 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113281 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113282 @0 glMatrixMode(mode = GL_TEXTURE) >113283 @0 glLoadIdentity() >113284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >113285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >113286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >113287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >113288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >113289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >113290 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >113291 @0 glBegin(mode = GL_QUADS) >113292 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >113293 @0 glVertex2f(x = 1210, y = 898) >113294 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >113295 @0 glVertex2f(x = 1217, y = 898) >113296 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >113297 @0 glVertex2f(x = 1217, y = 905) >113298 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >113299 @0 glVertex2f(x = 1210, y = 905) >113300 @0 glEnd() >113301 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113302 @0 glDisable(cap = GL_TEXTURE_2D) >113303 @0 glEnable(cap = GL_BLEND) >113304 @0 glEnable(cap = GL_ALPHA_TEST) >113305 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113306 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >113307 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) >113308 @0 glDisable(cap = GL_BLEND) >113309 @0 glDisable(cap = GL_ALPHA_TEST) >113310 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >113311 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) >113312 @0 glDisable(cap = GL_BLEND) >113313 @0 glDisable(cap = GL_ALPHA_TEST) >113314 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >113315 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) >113316 @0 glEnable(cap = GL_BLEND) >113317 @0 glEnable(cap = GL_ALPHA_TEST) >113318 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113319 @0 glBegin(mode = GL_QUADS) >113320 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >113321 @0 glVertex2f(x = 1353, y = 864) >113322 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >113323 @0 glVertex2f(x = 1662, y = 864) >113324 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >113325 @0 glVertex2f(x = 1662, y = 937) >113326 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >113327 @0 glVertex2f(x = 1353, y = 937) >113328 @0 glEnd() >113329 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113330 @0 glEnable(cap = GL_TEXTURE_2D) >113331 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >113332 @0 glEnable(cap = GL_BLEND) >113333 @0 glEnable(cap = GL_ALPHA_TEST) >113334 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113335 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113336 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113337 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113338 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113339 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113340 @0 glMatrixMode(mode = GL_TEXTURE) >113341 @0 glLoadIdentity() >113342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >113343 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >113344 @0 glBegin(mode = GL_QUADS) >113345 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >113346 @0 glVertex2f(x = 1477, y = 897) >113347 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >113348 @0 glVertex2f(x = 1484, y = 897) >113349 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >113350 @0 glVertex2f(x = 1484, y = 906) >113351 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >113352 @0 glVertex2f(x = 1477, y = 906) >113353 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >113354 @0 glVertex2f(x = 1484, y = 899) >113355 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >113356 @0 glVertex2f(x = 1491, y = 899) >113357 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >113358 @0 glVertex2f(x = 1491, y = 906) >113359 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >113360 @0 glVertex2f(x = 1484, y = 906) >113361 @0 glTexCoord2f(s = 0.75, t = 0.140625) >113362 @0 glVertex2f(x = 1492, y = 899) >113363 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >113364 @0 glVertex2f(x = 1498, y = 899) >113365 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >113366 @0 glVertex2f(x = 1498, y = 906) >113367 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >113368 @0 glVertex2f(x = 1492, y = 906) >113369 @0 glTexCoord2f(s = 0.375, t = 0.140625) >113370 @0 glVertex2f(x = 1499, y = 896) >113371 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >113372 @0 glVertex2f(x = 1505, y = 896) >113373 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >113374 @0 glVertex2f(x = 1505, y = 906) >113375 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >113376 @0 glVertex2f(x = 1499, y = 906) >113377 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >113378 @0 glVertex2f(x = 1506, y = 896) >113379 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >113380 @0 glVertex2f(x = 1512, y = 896) >113381 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >113382 @0 glVertex2f(x = 1512, y = 906) >113383 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >113384 @0 glVertex2f(x = 1506, y = 906) >113385 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >113386 @0 glVertex2f(x = 1512, y = 898) >113387 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >113388 @0 glVertex2f(x = 1519, y = 898) >113389 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >113390 @0 glVertex2f(x = 1519, y = 909) >113391 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >113392 @0 glVertex2f(x = 1512, y = 909) >113393 @0 glTexCoord2f(s = 0.09375, t = 0.1875) >113394 @0 glVertex2f(x = 1520, y = 899) >113395 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) >113396 @0 glVertex2f(x = 1526, y = 899) >113397 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) >113398 @0 glVertex2f(x = 1526, y = 906) >113399 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) >113400 @0 glVertex2f(x = 1520, y = 906) >113401 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >113402 @0 glVertex2f(x = 1527, y = 899) >113403 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >113404 @0 glVertex2f(x = 1533, y = 899) >113405 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >113406 @0 glVertex2f(x = 1533, y = 906) >113407 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >113408 @0 glVertex2f(x = 1527, y = 906) >113409 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >113410 @0 glVertex2f(x = 1533, y = 899) >113411 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >113412 @0 glVertex2f(x = 1540, y = 899) >113413 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >113414 @0 glVertex2f(x = 1540, y = 906) >113415 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >113416 @0 glVertex2f(x = 1533, y = 906) >113417 @0 glEnd() >113418 @0 glEnable(cap = GL_BLEND) >113419 @0 glEnable(cap = GL_ALPHA_TEST) >113420 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113421 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113422 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113423 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113424 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113425 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113426 @0 glMatrixMode(mode = GL_TEXTURE) >113427 @0 glLoadIdentity() >113428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >113429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >113430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >113431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >113432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >113433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >113434 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >113435 @0 glBegin(mode = GL_QUADS) >113436 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >113437 @0 glVertex2f(x = 1476, y = 896) >113438 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >113439 @0 glVertex2f(x = 1483, y = 896) >113440 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >113441 @0 glVertex2f(x = 1483, y = 905) >113442 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >113443 @0 glVertex2f(x = 1476, y = 905) >113444 @0 glEnd() >113445 @0 glEnable(cap = GL_BLEND) >113446 @0 glEnable(cap = GL_ALPHA_TEST) >113447 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113448 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113449 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113450 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113451 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113452 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113453 @0 glMatrixMode(mode = GL_TEXTURE) >113454 @0 glLoadIdentity() >113455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >113456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >113457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >113458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >113459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >113460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >113461 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >113462 @0 glBegin(mode = GL_QUADS) >113463 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >113464 @0 glVertex2f(x = 1483, y = 898) >113465 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >113466 @0 glVertex2f(x = 1490, y = 898) >113467 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >113468 @0 glVertex2f(x = 1490, y = 905) >113469 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >113470 @0 glVertex2f(x = 1483, y = 905) >113471 @0 glEnd() >113472 @0 glEnable(cap = GL_BLEND) >113473 @0 glEnable(cap = GL_ALPHA_TEST) >113474 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113475 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113476 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113477 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113478 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113479 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113480 @0 glMatrixMode(mode = GL_TEXTURE) >113481 @0 glLoadIdentity() >113482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >113483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >113484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >113485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >113486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >113487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >113488 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >113489 @0 glBegin(mode = GL_QUADS) >113490 @0 glTexCoord2f(s = 0.75, t = 0.140625) >113491 @0 glVertex2f(x = 1491, y = 898) >113492 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >113493 @0 glVertex2f(x = 1497, y = 898) >113494 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >113495 @0 glVertex2f(x = 1497, y = 905) >113496 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >113497 @0 glVertex2f(x = 1491, y = 905) >113498 @0 glEnd() >113499 @0 glEnable(cap = GL_BLEND) >113500 @0 glEnable(cap = GL_ALPHA_TEST) >113501 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113502 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113503 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113504 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113505 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113506 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113507 @0 glMatrixMode(mode = GL_TEXTURE) >113508 @0 glLoadIdentity() >113509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >113510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >113511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >113512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >113513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >113514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >113515 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >113516 @0 glBegin(mode = GL_QUADS) >113517 @0 glTexCoord2f(s = 0.375, t = 0.140625) >113518 @0 glVertex2f(x = 1498, y = 895) >113519 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >113520 @0 glVertex2f(x = 1504, y = 895) >113521 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >113522 @0 glVertex2f(x = 1504, y = 905) >113523 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >113524 @0 glVertex2f(x = 1498, y = 905) >113525 @0 glEnd() >113526 @0 glEnable(cap = GL_BLEND) >113527 @0 glEnable(cap = GL_ALPHA_TEST) >113528 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113529 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113530 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113531 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113532 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113533 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113534 @0 glMatrixMode(mode = GL_TEXTURE) >113535 @0 glLoadIdentity() >113536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >113537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >113538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >113539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >113540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >113541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >113542 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >113543 @0 glBegin(mode = GL_QUADS) >113544 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >113545 @0 glVertex2f(x = 1505, y = 895) >113546 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >113547 @0 glVertex2f(x = 1511, y = 895) >113548 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >113549 @0 glVertex2f(x = 1511, y = 905) >113550 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >113551 @0 glVertex2f(x = 1505, y = 905) >113552 @0 glEnd() >113553 @0 glEnable(cap = GL_BLEND) >113554 @0 glEnable(cap = GL_ALPHA_TEST) >113555 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113556 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113557 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113558 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113559 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113560 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113561 @0 glMatrixMode(mode = GL_TEXTURE) >113562 @0 glLoadIdentity() >113563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >113564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >113565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >113566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >113567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >113568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >113569 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >113570 @0 glBegin(mode = GL_QUADS) >113571 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >113572 @0 glVertex2f(x = 1511, y = 897) >113573 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >113574 @0 glVertex2f(x = 1518, y = 897) >113575 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >113576 @0 glVertex2f(x = 1518, y = 908) >113577 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >113578 @0 glVertex2f(x = 1511, y = 908) >113579 @0 glEnd() >113580 @0 glEnable(cap = GL_BLEND) >113581 @0 glEnable(cap = GL_ALPHA_TEST) >113582 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113583 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113584 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113585 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113586 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113587 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113588 @0 glMatrixMode(mode = GL_TEXTURE) >113589 @0 glLoadIdentity() >113590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >113591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >113592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >113593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >113594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >113595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >113596 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >113597 @0 glBegin(mode = GL_QUADS) >113598 @0 glTexCoord2f(s = 0.09375, t = 0.1875) >113599 @0 glVertex2f(x = 1519, y = 898) >113600 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) >113601 @0 glVertex2f(x = 1525, y = 898) >113602 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) >113603 @0 glVertex2f(x = 1525, y = 905) >113604 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) >113605 @0 glVertex2f(x = 1519, y = 905) >113606 @0 glEnd() >113607 @0 glEnable(cap = GL_BLEND) >113608 @0 glEnable(cap = GL_ALPHA_TEST) >113609 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113610 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113611 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113612 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113613 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113614 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113615 @0 glMatrixMode(mode = GL_TEXTURE) >113616 @0 glLoadIdentity() >113617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >113618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >113619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >113620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >113621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >113622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >113623 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >113624 @0 glBegin(mode = GL_QUADS) >113625 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >113626 @0 glVertex2f(x = 1526, y = 898) >113627 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >113628 @0 glVertex2f(x = 1532, y = 898) >113629 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >113630 @0 glVertex2f(x = 1532, y = 905) >113631 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >113632 @0 glVertex2f(x = 1526, y = 905) >113633 @0 glEnd() >113634 @0 glEnable(cap = GL_BLEND) >113635 @0 glEnable(cap = GL_ALPHA_TEST) >113636 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113637 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113638 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113639 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113640 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113641 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113642 @0 glMatrixMode(mode = GL_TEXTURE) >113643 @0 glLoadIdentity() >113644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >113645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >113646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >113647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >113648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >113649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >113650 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >113651 @0 glBegin(mode = GL_QUADS) >113652 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >113653 @0 glVertex2f(x = 1532, y = 898) >113654 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >113655 @0 glVertex2f(x = 1539, y = 898) >113656 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >113657 @0 glVertex2f(x = 1539, y = 905) >113658 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >113659 @0 glVertex2f(x = 1532, y = 905) >113660 @0 glEnd() >113661 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113662 @0 glDisable(cap = GL_TEXTURE_2D) >113663 @0 glEnable(cap = GL_BLEND) >113664 @0 glEnable(cap = GL_ALPHA_TEST) >113665 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113666 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >113667 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) >113668 @0 glDisable(cap = GL_BLEND) >113669 @0 glDisable(cap = GL_ALPHA_TEST) >113670 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >113671 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) >113672 @0 glDisable(cap = GL_BLEND) >113673 @0 glDisable(cap = GL_ALPHA_TEST) >113674 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >113675 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) >113676 @0 glEnable(cap = GL_BLEND) >113677 @0 glEnable(cap = GL_ALPHA_TEST) >113678 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113679 @0 glBegin(mode = GL_QUADS) >113680 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >113681 @0 glVertex2f(x = 1677, y = 864) >113682 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >113683 @0 glVertex2f(x = 1950, y = 864) >113684 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >113685 @0 glVertex2f(x = 1950, y = 937) >113686 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >113687 @0 glVertex2f(x = 1677, y = 937) >113688 @0 glEnd() >113689 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113690 @0 glEnable(cap = GL_TEXTURE_2D) >113691 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >113692 @0 glEnable(cap = GL_BLEND) >113693 @0 glEnable(cap = GL_ALPHA_TEST) >113694 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113695 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113696 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113697 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113698 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113699 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113700 @0 glMatrixMode(mode = GL_TEXTURE) >113701 @0 glLoadIdentity() >113702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >113703 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >113704 @0 glBegin(mode = GL_QUADS) >113705 @0 glTexCoord2f(s = 0.234375, t = 0.09375) >113706 @0 glVertex2f(x = 1804, y = 897) >113707 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) >113708 @0 glVertex2f(x = 1811, y = 897) >113709 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) >113710 @0 glVertex2f(x = 1811, y = 906) >113711 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) >113712 @0 glVertex2f(x = 1804, y = 906) >113713 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >113714 @0 glVertex2f(x = 1811, y = 899) >113715 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >113716 @0 glVertex2f(x = 1818, y = 899) >113717 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >113718 @0 glVertex2f(x = 1818, y = 906) >113719 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >113720 @0 glVertex2f(x = 1811, y = 906) >113721 @0 glTexCoord2f(s = 0.1875, t = 0.1875) >113722 @0 glVertex2f(x = 1818, y = 899) >113723 @0 glTexCoord2f(s = 0.21875, t = 0.1875) >113724 @0 glVertex2f(x = 1826, y = 899) >113725 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) >113726 @0 glVertex2f(x = 1826, y = 906) >113727 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) >113728 @0 glVertex2f(x = 1818, y = 906) >113729 @0 glEnd() >113730 @0 glEnable(cap = GL_BLEND) >113731 @0 glEnable(cap = GL_ALPHA_TEST) >113732 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113733 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113734 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113735 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113736 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113737 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113738 @0 glMatrixMode(mode = GL_TEXTURE) >113739 @0 glLoadIdentity() >113740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >113741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >113742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >113743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >113744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >113745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >113746 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >113747 @0 glBegin(mode = GL_QUADS) >113748 @0 glTexCoord2f(s = 0.234375, t = 0.09375) >113749 @0 glVertex2f(x = 1803, y = 896) >113750 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) >113751 @0 glVertex2f(x = 1810, y = 896) >113752 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) >113753 @0 glVertex2f(x = 1810, y = 905) >113754 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) >113755 @0 glVertex2f(x = 1803, y = 905) >113756 @0 glEnd() >113757 @0 glEnable(cap = GL_BLEND) >113758 @0 glEnable(cap = GL_ALPHA_TEST) >113759 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113760 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113761 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113762 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113763 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113764 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113765 @0 glMatrixMode(mode = GL_TEXTURE) >113766 @0 glLoadIdentity() >113767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >113768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >113769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >113770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >113771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >113772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >113773 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >113774 @0 glBegin(mode = GL_QUADS) >113775 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >113776 @0 glVertex2f(x = 1810, y = 898) >113777 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >113778 @0 glVertex2f(x = 1817, y = 898) >113779 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >113780 @0 glVertex2f(x = 1817, y = 905) >113781 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >113782 @0 glVertex2f(x = 1810, y = 905) >113783 @0 glEnd() >113784 @0 glEnable(cap = GL_BLEND) >113785 @0 glEnable(cap = GL_ALPHA_TEST) >113786 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113787 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113788 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113789 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113790 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113791 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113792 @0 glMatrixMode(mode = GL_TEXTURE) >113793 @0 glLoadIdentity() >113794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >113795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >113796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >113797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >113798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >113799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >113800 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >113801 @0 glBegin(mode = GL_QUADS) >113802 @0 glTexCoord2f(s = 0.1875, t = 0.1875) >113803 @0 glVertex2f(x = 1817, y = 898) >113804 @0 glTexCoord2f(s = 0.21875, t = 0.1875) >113805 @0 glVertex2f(x = 1825, y = 898) >113806 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) >113807 @0 glVertex2f(x = 1825, y = 905) >113808 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) >113809 @0 glVertex2f(x = 1817, y = 905) >113810 @0 glEnd() >113811 @0 glEnable(cap = GL_BLEND) >113812 @0 glEnable(cap = GL_ALPHA_TEST) >113813 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113814 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113815 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113816 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113817 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113818 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113819 @0 glMatrixMode(mode = GL_TEXTURE) >113820 @0 glLoadIdentity() >113821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >113822 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >113823 @0 glBegin(mode = GL_QUADS) >113824 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >113825 @0 glVertex2f(x = 1053, y = 410) >113826 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >113827 @0 glVertex2f(x = 1060, y = 410) >113828 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >113829 @0 glVertex2f(x = 1060, y = 419) >113830 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >113831 @0 glVertex2f(x = 1053, y = 419) >113832 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >113833 @0 glVertex2f(x = 1060, y = 412) >113834 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >113835 @0 glVertex2f(x = 1067, y = 412) >113836 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >113837 @0 glVertex2f(x = 1067, y = 419) >113838 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >113839 @0 glVertex2f(x = 1060, y = 419) >113840 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >113841 @0 glVertex2f(x = 1067, y = 409) >113842 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >113843 @0 glVertex2f(x = 1074, y = 409) >113844 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >113845 @0 glVertex2f(x = 1074, y = 419) >113846 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >113847 @0 glVertex2f(x = 1067, y = 419) >113848 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >113849 @0 glVertex2f(x = 1074, y = 412) >113850 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >113851 @0 glVertex2f(x = 1081, y = 412) >113852 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >113853 @0 glVertex2f(x = 1081, y = 419) >113854 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >113855 @0 glVertex2f(x = 1074, y = 419) >113856 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >113857 @0 glVertex2f(x = 1082, y = 412) >113858 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >113859 @0 glVertex2f(x = 1088, y = 412) >113860 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >113861 @0 glVertex2f(x = 1088, y = 419) >113862 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >113863 @0 glVertex2f(x = 1082, y = 419) >113864 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >113865 @0 glVertex2f(x = 1088, y = 410) >113866 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >113867 @0 glVertex2f(x = 1095, y = 410) >113868 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >113869 @0 glVertex2f(x = 1095, y = 419) >113870 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >113871 @0 glVertex2f(x = 1088, y = 419) >113872 @0 glTexCoord2f(s = 0.65625, t = 0.09375) >113873 @0 glVertex2f(x = 1102, y = 410) >113874 @0 glTexCoord2f(s = 0.6875, t = 0.09375) >113875 @0 glVertex2f(x = 1110, y = 410) >113876 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) >113877 @0 glVertex2f(x = 1110, y = 419) >113878 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) >113879 @0 glVertex2f(x = 1102, y = 419) >113880 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >113881 @0 glVertex2f(x = 1109, y = 412) >113882 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >113883 @0 glVertex2f(x = 1116, y = 412) >113884 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >113885 @0 glVertex2f(x = 1116, y = 419) >113886 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >113887 @0 glVertex2f(x = 1109, y = 419) >113888 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >113889 @0 glVertex2f(x = 1117, y = 412) >113890 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >113891 @0 glVertex2f(x = 1123, y = 412) >113892 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >113893 @0 glVertex2f(x = 1123, y = 419) >113894 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >113895 @0 glVertex2f(x = 1117, y = 419) >113896 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >113897 @0 glVertex2f(x = 1123, y = 409) >113898 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >113899 @0 glVertex2f(x = 1130, y = 409) >113900 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >113901 @0 glVertex2f(x = 1130, y = 419) >113902 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >113903 @0 glVertex2f(x = 1123, y = 419) >113904 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >113905 @0 glVertex2f(x = 1130, y = 409) >113906 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >113907 @0 glVertex2f(x = 1137, y = 409) >113908 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >113909 @0 glVertex2f(x = 1137, y = 419) >113910 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >113911 @0 glVertex2f(x = 1130, y = 419) >113912 @0 glTexCoord2f(s = 0.28125, t = 0.046875) >113913 @0 glVertex2f(x = 1139, y = 412) >113914 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) >113915 @0 glVertex2f(x = 1142, y = 412) >113916 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) >113917 @0 glVertex2f(x = 1142, y = 419) >113918 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) >113919 @0 glVertex2f(x = 1139, y = 419) >113920 @0 glEnd() >113921 @0 glEnable(cap = GL_BLEND) >113922 @0 glEnable(cap = GL_ALPHA_TEST) >113923 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113924 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113925 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113926 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113927 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113928 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113929 @0 glMatrixMode(mode = GL_TEXTURE) >113930 @0 glLoadIdentity() >113931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >113932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >113933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >113934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >113935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >113936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >113937 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >113938 @0 glBegin(mode = GL_QUADS) >113939 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >113940 @0 glVertex2f(x = 1052, y = 409) >113941 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >113942 @0 glVertex2f(x = 1059, y = 409) >113943 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >113944 @0 glVertex2f(x = 1059, y = 418) >113945 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >113946 @0 glVertex2f(x = 1052, y = 418) >113947 @0 glEnd() >113948 @0 glEnable(cap = GL_BLEND) >113949 @0 glEnable(cap = GL_ALPHA_TEST) >113950 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113951 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113952 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113953 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113954 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113955 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113956 @0 glMatrixMode(mode = GL_TEXTURE) >113957 @0 glLoadIdentity() >113958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >113959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >113960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >113961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >113962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >113963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >113964 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >113965 @0 glBegin(mode = GL_QUADS) >113966 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >113967 @0 glVertex2f(x = 1059, y = 411) >113968 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >113969 @0 glVertex2f(x = 1066, y = 411) >113970 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >113971 @0 glVertex2f(x = 1066, y = 418) >113972 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >113973 @0 glVertex2f(x = 1059, y = 418) >113974 @0 glEnd() >113975 @0 glEnable(cap = GL_BLEND) >113976 @0 glEnable(cap = GL_ALPHA_TEST) >113977 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >113978 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >113979 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >113980 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >113981 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >113982 @0 glActiveTextureARB(texture = GL_TEXTURE0) >113983 @0 glMatrixMode(mode = GL_TEXTURE) >113984 @0 glLoadIdentity() >113985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >113986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >113987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >113988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >113989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >113990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >113991 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >113992 @0 glBegin(mode = GL_QUADS) >113993 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >113994 @0 glVertex2f(x = 1066, y = 408) >113995 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >113996 @0 glVertex2f(x = 1073, y = 408) >113997 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >113998 @0 glVertex2f(x = 1073, y = 418) >113999 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >114000 @0 glVertex2f(x = 1066, y = 418) >114001 @0 glEnd() >114002 @0 glEnable(cap = GL_BLEND) >114003 @0 glEnable(cap = GL_ALPHA_TEST) >114004 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114005 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114006 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114007 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114008 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114009 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114010 @0 glMatrixMode(mode = GL_TEXTURE) >114011 @0 glLoadIdentity() >114012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114018 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >114019 @0 glBegin(mode = GL_QUADS) >114020 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >114021 @0 glVertex2f(x = 1073, y = 411) >114022 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >114023 @0 glVertex2f(x = 1080, y = 411) >114024 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >114025 @0 glVertex2f(x = 1080, y = 418) >114026 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >114027 @0 glVertex2f(x = 1073, y = 418) >114028 @0 glEnd() >114029 @0 glEnable(cap = GL_BLEND) >114030 @0 glEnable(cap = GL_ALPHA_TEST) >114031 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114032 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114033 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114034 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114035 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114036 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114037 @0 glMatrixMode(mode = GL_TEXTURE) >114038 @0 glLoadIdentity() >114039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114045 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >114046 @0 glBegin(mode = GL_QUADS) >114047 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >114048 @0 glVertex2f(x = 1081, y = 411) >114049 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >114050 @0 glVertex2f(x = 1087, y = 411) >114051 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >114052 @0 glVertex2f(x = 1087, y = 418) >114053 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >114054 @0 glVertex2f(x = 1081, y = 418) >114055 @0 glEnd() >114056 @0 glEnable(cap = GL_BLEND) >114057 @0 glEnable(cap = GL_ALPHA_TEST) >114058 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114059 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114060 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114061 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114062 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114063 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114064 @0 glMatrixMode(mode = GL_TEXTURE) >114065 @0 glLoadIdentity() >114066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114072 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >114073 @0 glBegin(mode = GL_QUADS) >114074 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >114075 @0 glVertex2f(x = 1087, y = 409) >114076 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >114077 @0 glVertex2f(x = 1094, y = 409) >114078 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >114079 @0 glVertex2f(x = 1094, y = 418) >114080 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >114081 @0 glVertex2f(x = 1087, y = 418) >114082 @0 glEnd() >114083 @0 glEnable(cap = GL_BLEND) >114084 @0 glEnable(cap = GL_ALPHA_TEST) >114085 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114086 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114087 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114088 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114089 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114090 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114091 @0 glMatrixMode(mode = GL_TEXTURE) >114092 @0 glLoadIdentity() >114093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114099 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >114100 @0 glBegin(mode = GL_QUADS) >114101 @0 glTexCoord2f(s = 0.65625, t = 0.09375) >114102 @0 glVertex2f(x = 1101, y = 409) >114103 @0 glTexCoord2f(s = 0.6875, t = 0.09375) >114104 @0 glVertex2f(x = 1109, y = 409) >114105 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) >114106 @0 glVertex2f(x = 1109, y = 418) >114107 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) >114108 @0 glVertex2f(x = 1101, y = 418) >114109 @0 glEnd() >114110 @0 glEnable(cap = GL_BLEND) >114111 @0 glEnable(cap = GL_ALPHA_TEST) >114112 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114113 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114114 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114115 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114116 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114117 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114118 @0 glMatrixMode(mode = GL_TEXTURE) >114119 @0 glLoadIdentity() >114120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114126 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >114127 @0 glBegin(mode = GL_QUADS) >114128 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >114129 @0 glVertex2f(x = 1108, y = 411) >114130 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >114131 @0 glVertex2f(x = 1115, y = 411) >114132 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >114133 @0 glVertex2f(x = 1115, y = 418) >114134 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >114135 @0 glVertex2f(x = 1108, y = 418) >114136 @0 glEnd() >114137 @0 glEnable(cap = GL_BLEND) >114138 @0 glEnable(cap = GL_ALPHA_TEST) >114139 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114140 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114141 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114142 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114143 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114144 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114145 @0 glMatrixMode(mode = GL_TEXTURE) >114146 @0 glLoadIdentity() >114147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114153 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >114154 @0 glBegin(mode = GL_QUADS) >114155 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >114156 @0 glVertex2f(x = 1116, y = 411) >114157 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >114158 @0 glVertex2f(x = 1122, y = 411) >114159 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >114160 @0 glVertex2f(x = 1122, y = 418) >114161 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >114162 @0 glVertex2f(x = 1116, y = 418) >114163 @0 glEnd() >114164 @0 glEnable(cap = GL_BLEND) >114165 @0 glEnable(cap = GL_ALPHA_TEST) >114166 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114167 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114168 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114169 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114170 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114171 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114172 @0 glMatrixMode(mode = GL_TEXTURE) >114173 @0 glLoadIdentity() >114174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114180 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >114181 @0 glBegin(mode = GL_QUADS) >114182 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >114183 @0 glVertex2f(x = 1122, y = 408) >114184 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >114185 @0 glVertex2f(x = 1129, y = 408) >114186 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >114187 @0 glVertex2f(x = 1129, y = 418) >114188 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >114189 @0 glVertex2f(x = 1122, y = 418) >114190 @0 glEnd() >114191 @0 glEnable(cap = GL_BLEND) >114192 @0 glEnable(cap = GL_ALPHA_TEST) >114193 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114194 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114195 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114196 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114197 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114198 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114199 @0 glMatrixMode(mode = GL_TEXTURE) >114200 @0 glLoadIdentity() >114201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114207 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >114208 @0 glBegin(mode = GL_QUADS) >114209 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >114210 @0 glVertex2f(x = 1129, y = 408) >114211 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >114212 @0 glVertex2f(x = 1136, y = 408) >114213 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >114214 @0 glVertex2f(x = 1136, y = 418) >114215 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >114216 @0 glVertex2f(x = 1129, y = 418) >114217 @0 glEnd() >114218 @0 glEnable(cap = GL_BLEND) >114219 @0 glEnable(cap = GL_ALPHA_TEST) >114220 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114221 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114222 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114223 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114224 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114225 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114226 @0 glMatrixMode(mode = GL_TEXTURE) >114227 @0 glLoadIdentity() >114228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114234 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >114235 @0 glBegin(mode = GL_QUADS) >114236 @0 glTexCoord2f(s = 0.28125, t = 0.046875) >114237 @0 glVertex2f(x = 1138, y = 411) >114238 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) >114239 @0 glVertex2f(x = 1141, y = 411) >114240 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) >114241 @0 glVertex2f(x = 1141, y = 418) >114242 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) >114243 @0 glVertex2f(x = 1138, y = 418) >114244 @0 glEnd() >114245 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114246 @0 glDisable(cap = GL_TEXTURE_2D) >114247 @0 glDisable(cap = GL_BLEND) >114248 @0 glDisable(cap = GL_ALPHA_TEST) >114249 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >114250 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) >114251 @0 glDisable(cap = GL_BLEND) >114252 @0 glDisable(cap = GL_ALPHA_TEST) >114253 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >114254 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) >114255 @0 glEnable(cap = GL_BLEND) >114256 @0 glEnable(cap = GL_ALPHA_TEST) >114257 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114258 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >114259 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) >114260 @0 glDisable(cap = GL_BLEND) >114261 @0 glDisable(cap = GL_ALPHA_TEST) >114262 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >114263 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) >114264 @0 glEnable(cap = GL_BLEND) >114265 @0 glEnable(cap = GL_ALPHA_TEST) >114266 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114267 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >114268 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) >114269 @0 glDisable(cap = GL_BLEND) >114270 @0 glDisable(cap = GL_ALPHA_TEST) >114271 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >114272 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) >114273 @0 glEnable(cap = GL_BLEND) >114274 @0 glEnable(cap = GL_ALPHA_TEST) >114275 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114276 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >114277 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) >114278 @0 glDisable(cap = GL_BLEND) >114279 @0 glDisable(cap = GL_ALPHA_TEST) >114280 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >114281 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) >114282 @0 glEnable(cap = GL_BLEND) >114283 @0 glEnable(cap = GL_ALPHA_TEST) >114284 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114285 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >114286 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) >114287 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114288 @0 glEnable(cap = GL_TEXTURE_2D) >114289 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) >114290 @0 glEnable(cap = GL_BLEND) >114291 @0 glEnable(cap = GL_ALPHA_TEST) >114292 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114293 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114294 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114295 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114296 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114297 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114298 @0 glMatrixMode(mode = GL_TEXTURE) >114299 @0 glLoadIdentity() >114300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >114301 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) >114302 @0 glBegin(mode = GL_QUADS) >114303 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) >114304 @0 glVertex2f(x = 608, y = 486) >114305 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) >114306 @0 glVertex2f(x = 615, y = 486) >114307 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) >114308 @0 glVertex2f(x = 615, y = 496) >114309 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) >114310 @0 glVertex2f(x = 608, y = 496) >114311 @0 glEnd() >114312 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114313 @0 glEnable(cap = GL_TEXTURE_2D) >114314 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >114315 @0 glEnable(cap = GL_BLEND) >114316 @0 glEnable(cap = GL_ALPHA_TEST) >114317 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114318 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114319 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114320 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114321 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114322 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114323 @0 glMatrixMode(mode = GL_TEXTURE) >114324 @0 glLoadIdentity() >114325 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >114326 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >114327 @0 glBegin(mode = GL_QUADS) >114328 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >114329 @0 glVertex2f(x = 626, y = 487) >114330 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >114331 @0 glVertex2f(x = 633, y = 487) >114332 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >114333 @0 glVertex2f(x = 633, y = 496) >114334 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >114335 @0 glVertex2f(x = 626, y = 496) >114336 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >114337 @0 glVertex2f(x = 634, y = 489) >114338 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >114339 @0 glVertex2f(x = 640, y = 489) >114340 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >114341 @0 glVertex2f(x = 640, y = 496) >114342 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >114343 @0 glVertex2f(x = 634, y = 496) >114344 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >114345 @0 glVertex2f(x = 640, y = 489) >114346 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >114347 @0 glVertex2f(x = 647, y = 489) >114348 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >114349 @0 glVertex2f(x = 647, y = 496) >114350 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >114351 @0 glVertex2f(x = 640, y = 496) >114352 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >114353 @0 glVertex2f(x = 647, y = 489) >114354 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >114355 @0 glVertex2f(x = 654, y = 489) >114356 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >114357 @0 glVertex2f(x = 654, y = 497) >114358 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >114359 @0 glVertex2f(x = 647, y = 497) >114360 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >114361 @0 glVertex2f(x = 654, y = 487) >114362 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >114363 @0 glVertex2f(x = 661, y = 487) >114364 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >114365 @0 glVertex2f(x = 661, y = 496) >114366 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >114367 @0 glVertex2f(x = 654, y = 496) >114368 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >114369 @0 glVertex2f(x = 662, y = 486) >114370 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >114371 @0 glVertex2f(x = 668, y = 486) >114372 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >114373 @0 glVertex2f(x = 668, y = 496) >114374 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >114375 @0 glVertex2f(x = 662, y = 496) >114376 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >114377 @0 glVertex2f(x = 668, y = 489) >114378 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >114379 @0 glVertex2f(x = 675, y = 489) >114380 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >114381 @0 glVertex2f(x = 675, y = 496) >114382 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >114383 @0 glVertex2f(x = 668, y = 496) >114384 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >114385 @0 glVertex2f(x = 675, y = 489) >114386 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >114387 @0 glVertex2f(x = 682, y = 489) >114388 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >114389 @0 glVertex2f(x = 682, y = 496) >114390 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >114391 @0 glVertex2f(x = 675, y = 496) >114392 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >114393 @0 glVertex2f(x = 689, y = 487) >114394 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >114395 @0 glVertex2f(x = 696, y = 487) >114396 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >114397 @0 glVertex2f(x = 696, y = 496) >114398 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >114399 @0 glVertex2f(x = 689, y = 496) >114400 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >114401 @0 glVertex2f(x = 696, y = 489) >114402 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >114403 @0 glVertex2f(x = 703, y = 489) >114404 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >114405 @0 glVertex2f(x = 703, y = 496) >114406 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >114407 @0 glVertex2f(x = 696, y = 496) >114408 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >114409 @0 glVertex2f(x = 703, y = 486) >114410 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >114411 @0 glVertex2f(x = 710, y = 486) >114412 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >114413 @0 glVertex2f(x = 710, y = 496) >114414 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >114415 @0 glVertex2f(x = 703, y = 496) >114416 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >114417 @0 glVertex2f(x = 710, y = 489) >114418 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >114419 @0 glVertex2f(x = 717, y = 489) >114420 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >114421 @0 glVertex2f(x = 717, y = 496) >114422 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >114423 @0 glVertex2f(x = 710, y = 496) >114424 @0 glEnd() >114425 @0 glEnable(cap = GL_BLEND) >114426 @0 glEnable(cap = GL_ALPHA_TEST) >114427 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114428 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114429 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114430 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114431 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114432 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114433 @0 glMatrixMode(mode = GL_TEXTURE) >114434 @0 glLoadIdentity() >114435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114441 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >114442 @0 glBegin(mode = GL_QUADS) >114443 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >114444 @0 glVertex2f(x = 625, y = 486) >114445 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >114446 @0 glVertex2f(x = 632, y = 486) >114447 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >114448 @0 glVertex2f(x = 632, y = 495) >114449 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >114450 @0 glVertex2f(x = 625, y = 495) >114451 @0 glEnd() >114452 @0 glEnable(cap = GL_BLEND) >114453 @0 glEnable(cap = GL_ALPHA_TEST) >114454 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114455 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114456 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114457 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114458 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114459 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114460 @0 glMatrixMode(mode = GL_TEXTURE) >114461 @0 glLoadIdentity() >114462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114468 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >114469 @0 glBegin(mode = GL_QUADS) >114470 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >114471 @0 glVertex2f(x = 633, y = 488) >114472 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >114473 @0 glVertex2f(x = 639, y = 488) >114474 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >114475 @0 glVertex2f(x = 639, y = 495) >114476 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >114477 @0 glVertex2f(x = 633, y = 495) >114478 @0 glEnd() >114479 @0 glEnable(cap = GL_BLEND) >114480 @0 glEnable(cap = GL_ALPHA_TEST) >114481 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114482 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114483 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114484 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114485 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114486 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114487 @0 glMatrixMode(mode = GL_TEXTURE) >114488 @0 glLoadIdentity() >114489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114495 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >114496 @0 glBegin(mode = GL_QUADS) >114497 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >114498 @0 glVertex2f(x = 639, y = 488) >114499 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >114500 @0 glVertex2f(x = 646, y = 488) >114501 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >114502 @0 glVertex2f(x = 646, y = 495) >114503 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >114504 @0 glVertex2f(x = 639, y = 495) >114505 @0 glEnd() >114506 @0 glEnable(cap = GL_BLEND) >114507 @0 glEnable(cap = GL_ALPHA_TEST) >114508 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114509 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114510 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114511 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114512 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114513 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114514 @0 glMatrixMode(mode = GL_TEXTURE) >114515 @0 glLoadIdentity() >114516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114522 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >114523 @0 glBegin(mode = GL_QUADS) >114524 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >114525 @0 glVertex2f(x = 646, y = 488) >114526 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >114527 @0 glVertex2f(x = 653, y = 488) >114528 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >114529 @0 glVertex2f(x = 653, y = 496) >114530 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >114531 @0 glVertex2f(x = 646, y = 496) >114532 @0 glEnd() >114533 @0 glEnable(cap = GL_BLEND) >114534 @0 glEnable(cap = GL_ALPHA_TEST) >114535 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114536 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114537 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114538 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114539 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114540 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114541 @0 glMatrixMode(mode = GL_TEXTURE) >114542 @0 glLoadIdentity() >114543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114547 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114549 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >114550 @0 glBegin(mode = GL_QUADS) >114551 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >114552 @0 glVertex2f(x = 653, y = 486) >114553 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >114554 @0 glVertex2f(x = 660, y = 486) >114555 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >114556 @0 glVertex2f(x = 660, y = 495) >114557 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >114558 @0 glVertex2f(x = 653, y = 495) >114559 @0 glEnd() >114560 @0 glEnable(cap = GL_BLEND) >114561 @0 glEnable(cap = GL_ALPHA_TEST) >114562 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114563 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114564 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114565 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114566 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114567 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114568 @0 glMatrixMode(mode = GL_TEXTURE) >114569 @0 glLoadIdentity() >114570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114576 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >114577 @0 glBegin(mode = GL_QUADS) >114578 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >114579 @0 glVertex2f(x = 661, y = 485) >114580 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >114581 @0 glVertex2f(x = 667, y = 485) >114582 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >114583 @0 glVertex2f(x = 667, y = 495) >114584 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >114585 @0 glVertex2f(x = 661, y = 495) >114586 @0 glEnd() >114587 @0 glEnable(cap = GL_BLEND) >114588 @0 glEnable(cap = GL_ALPHA_TEST) >114589 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114590 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114591 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114592 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114593 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114594 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114595 @0 glMatrixMode(mode = GL_TEXTURE) >114596 @0 glLoadIdentity() >114597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114603 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >114604 @0 glBegin(mode = GL_QUADS) >114605 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >114606 @0 glVertex2f(x = 667, y = 488) >114607 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >114608 @0 glVertex2f(x = 674, y = 488) >114609 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >114610 @0 glVertex2f(x = 674, y = 495) >114611 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >114612 @0 glVertex2f(x = 667, y = 495) >114613 @0 glEnd() >114614 @0 glEnable(cap = GL_BLEND) >114615 @0 glEnable(cap = GL_ALPHA_TEST) >114616 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114617 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114618 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114619 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114620 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114621 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114622 @0 glMatrixMode(mode = GL_TEXTURE) >114623 @0 glLoadIdentity() >114624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114630 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >114631 @0 glBegin(mode = GL_QUADS) >114632 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >114633 @0 glVertex2f(x = 674, y = 488) >114634 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >114635 @0 glVertex2f(x = 681, y = 488) >114636 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >114637 @0 glVertex2f(x = 681, y = 495) >114638 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >114639 @0 glVertex2f(x = 674, y = 495) >114640 @0 glEnd() >114641 @0 glEnable(cap = GL_BLEND) >114642 @0 glEnable(cap = GL_ALPHA_TEST) >114643 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114644 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114645 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114646 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114647 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114648 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114649 @0 glMatrixMode(mode = GL_TEXTURE) >114650 @0 glLoadIdentity() >114651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114657 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >114658 @0 glBegin(mode = GL_QUADS) >114659 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >114660 @0 glVertex2f(x = 688, y = 486) >114661 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >114662 @0 glVertex2f(x = 695, y = 486) >114663 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >114664 @0 glVertex2f(x = 695, y = 495) >114665 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >114666 @0 glVertex2f(x = 688, y = 495) >114667 @0 glEnd() >114668 @0 glEnable(cap = GL_BLEND) >114669 @0 glEnable(cap = GL_ALPHA_TEST) >114670 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114671 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114672 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114673 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114674 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114675 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114676 @0 glMatrixMode(mode = GL_TEXTURE) >114677 @0 glLoadIdentity() >114678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114684 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >114685 @0 glBegin(mode = GL_QUADS) >114686 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >114687 @0 glVertex2f(x = 695, y = 488) >114688 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >114689 @0 glVertex2f(x = 702, y = 488) >114690 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >114691 @0 glVertex2f(x = 702, y = 495) >114692 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >114693 @0 glVertex2f(x = 695, y = 495) >114694 @0 glEnd() >114695 @0 glEnable(cap = GL_BLEND) >114696 @0 glEnable(cap = GL_ALPHA_TEST) >114697 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114698 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114699 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114700 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114701 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114702 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114703 @0 glMatrixMode(mode = GL_TEXTURE) >114704 @0 glLoadIdentity() >114705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114711 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >114712 @0 glBegin(mode = GL_QUADS) >114713 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >114714 @0 glVertex2f(x = 702, y = 485) >114715 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >114716 @0 glVertex2f(x = 709, y = 485) >114717 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >114718 @0 glVertex2f(x = 709, y = 495) >114719 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >114720 @0 glVertex2f(x = 702, y = 495) >114721 @0 glEnd() >114722 @0 glEnable(cap = GL_BLEND) >114723 @0 glEnable(cap = GL_ALPHA_TEST) >114724 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114725 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114726 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114727 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114728 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114729 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114730 @0 glMatrixMode(mode = GL_TEXTURE) >114731 @0 glLoadIdentity() >114732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114738 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >114739 @0 glBegin(mode = GL_QUADS) >114740 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >114741 @0 glVertex2f(x = 709, y = 488) >114742 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >114743 @0 glVertex2f(x = 716, y = 488) >114744 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >114745 @0 glVertex2f(x = 716, y = 495) >114746 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >114747 @0 glVertex2f(x = 709, y = 495) >114748 @0 glEnd() >114749 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114750 @0 glDisable(cap = GL_TEXTURE_2D) >114751 @0 glDisable(cap = GL_BLEND) >114752 @0 glDisable(cap = GL_ALPHA_TEST) >114753 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >114754 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) >114755 @0 glDisable(cap = GL_BLEND) >114756 @0 glDisable(cap = GL_ALPHA_TEST) >114757 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >114758 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) >114759 @0 glEnable(cap = GL_BLEND) >114760 @0 glEnable(cap = GL_ALPHA_TEST) >114761 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114762 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >114763 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) >114764 @0 glDisable(cap = GL_BLEND) >114765 @0 glDisable(cap = GL_ALPHA_TEST) >114766 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >114767 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) >114768 @0 glEnable(cap = GL_BLEND) >114769 @0 glEnable(cap = GL_ALPHA_TEST) >114770 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114771 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >114772 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) >114773 @0 glDisable(cap = GL_BLEND) >114774 @0 glDisable(cap = GL_ALPHA_TEST) >114775 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >114776 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) >114777 @0 glEnable(cap = GL_BLEND) >114778 @0 glEnable(cap = GL_ALPHA_TEST) >114779 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114780 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >114781 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) >114782 @0 glDisable(cap = GL_BLEND) >114783 @0 glDisable(cap = GL_ALPHA_TEST) >114784 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >114785 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) >114786 @0 glEnable(cap = GL_BLEND) >114787 @0 glEnable(cap = GL_ALPHA_TEST) >114788 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114789 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >114790 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) >114791 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114792 @0 glEnable(cap = GL_TEXTURE_2D) >114793 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) >114794 @0 glEnable(cap = GL_BLEND) >114795 @0 glEnable(cap = GL_ALPHA_TEST) >114796 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114797 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114798 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114799 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114800 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114801 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114802 @0 glMatrixMode(mode = GL_TEXTURE) >114803 @0 glLoadIdentity() >114804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >114805 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) >114806 @0 glBegin(mode = GL_QUADS) >114807 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) >114808 @0 glVertex2f(x = 608, y = 536) >114809 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) >114810 @0 glVertex2f(x = 615, y = 536) >114811 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) >114812 @0 glVertex2f(x = 615, y = 546) >114813 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) >114814 @0 glVertex2f(x = 608, y = 546) >114815 @0 glEnd() >114816 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114817 @0 glEnable(cap = GL_TEXTURE_2D) >114818 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >114819 @0 glEnable(cap = GL_BLEND) >114820 @0 glEnable(cap = GL_ALPHA_TEST) >114821 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114822 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114823 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114824 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114825 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114826 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114827 @0 glMatrixMode(mode = GL_TEXTURE) >114828 @0 glLoadIdentity() >114829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >114830 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >114831 @0 glBegin(mode = GL_QUADS) >114832 @0 glTexCoord2f(s = 0.796875, t = 0.046875) >114833 @0 glVertex2f(x = 627, y = 537) >114834 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) >114835 @0 glVertex2f(x = 633, y = 537) >114836 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) >114837 @0 glVertex2f(x = 633, y = 546) >114838 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) >114839 @0 glVertex2f(x = 627, y = 546) >114840 @0 glTexCoord2f(s = 0.75, t = 0.140625) >114841 @0 glVertex2f(x = 634, y = 539) >114842 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >114843 @0 glVertex2f(x = 640, y = 539) >114844 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >114845 @0 glVertex2f(x = 640, y = 546) >114846 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >114847 @0 glVertex2f(x = 634, y = 546) >114848 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >114849 @0 glVertex2f(x = 640, y = 539) >114850 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >114851 @0 glVertex2f(x = 647, y = 539) >114852 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >114853 @0 glVertex2f(x = 647, y = 547) >114854 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >114855 @0 glVertex2f(x = 640, y = 547) >114856 @0 glTexCoord2f(s = 0.1875, t = 0.140625) >114857 @0 glVertex2f(x = 648, y = 536) >114858 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) >114859 @0 glVertex2f(x = 654, y = 536) >114860 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) >114861 @0 glVertex2f(x = 654, y = 546) >114862 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) >114863 @0 glVertex2f(x = 648, y = 546) >114864 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >114865 @0 glVertex2f(x = 654, y = 536) >114866 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >114867 @0 glVertex2f(x = 661, y = 536) >114868 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >114869 @0 glVertex2f(x = 661, y = 546) >114870 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >114871 @0 glVertex2f(x = 654, y = 546) >114872 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >114873 @0 glVertex2f(x = 661, y = 539) >114874 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >114875 @0 glVertex2f(x = 668, y = 539) >114876 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >114877 @0 glVertex2f(x = 668, y = 546) >114878 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >114879 @0 glVertex2f(x = 661, y = 546) >114880 @0 glTexCoord2f(s = 0.75, t = 0.046875) >114881 @0 glVertex2f(x = 675, y = 537) >114882 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >114883 @0 glVertex2f(x = 682, y = 537) >114884 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >114885 @0 glVertex2f(x = 682, y = 546) >114886 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >114887 @0 glVertex2f(x = 675, y = 546) >114888 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >114889 @0 glVertex2f(x = 682, y = 539) >114890 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >114891 @0 glVertex2f(x = 689, y = 539) >114892 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >114893 @0 glVertex2f(x = 689, y = 547) >114894 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >114895 @0 glVertex2f(x = 682, y = 547) >114896 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >114897 @0 glVertex2f(x = 689, y = 539) >114898 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >114899 @0 glVertex2f(x = 696, y = 539) >114900 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >114901 @0 glVertex2f(x = 696, y = 546) >114902 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >114903 @0 glVertex2f(x = 689, y = 546) >114904 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >114905 @0 glVertex2f(x = 696, y = 539) >114906 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >114907 @0 glVertex2f(x = 703, y = 539) >114908 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >114909 @0 glVertex2f(x = 703, y = 547) >114910 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >114911 @0 glVertex2f(x = 696, y = 547) >114912 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >114913 @0 glVertex2f(x = 703, y = 538) >114914 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >114915 @0 glVertex2f(x = 710, y = 538) >114916 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >114917 @0 glVertex2f(x = 710, y = 549) >114918 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >114919 @0 glVertex2f(x = 703, y = 549) >114920 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >114921 @0 glVertex2f(x = 710, y = 539) >114922 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >114923 @0 glVertex2f(x = 717, y = 539) >114924 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >114925 @0 glVertex2f(x = 717, y = 546) >114926 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >114927 @0 glVertex2f(x = 710, y = 546) >114928 @0 glEnd() >114929 @0 glEnable(cap = GL_BLEND) >114930 @0 glEnable(cap = GL_ALPHA_TEST) >114931 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114932 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114933 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114934 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114935 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114936 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114937 @0 glMatrixMode(mode = GL_TEXTURE) >114938 @0 glLoadIdentity() >114939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114945 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >114946 @0 glBegin(mode = GL_QUADS) >114947 @0 glTexCoord2f(s = 0.796875, t = 0.046875) >114948 @0 glVertex2f(x = 626, y = 536) >114949 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) >114950 @0 glVertex2f(x = 632, y = 536) >114951 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) >114952 @0 glVertex2f(x = 632, y = 545) >114953 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) >114954 @0 glVertex2f(x = 626, y = 545) >114955 @0 glEnd() >114956 @0 glEnable(cap = GL_BLEND) >114957 @0 glEnable(cap = GL_ALPHA_TEST) >114958 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114959 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114960 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114961 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114962 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114963 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114964 @0 glMatrixMode(mode = GL_TEXTURE) >114965 @0 glLoadIdentity() >114966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114972 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >114973 @0 glBegin(mode = GL_QUADS) >114974 @0 glTexCoord2f(s = 0.75, t = 0.140625) >114975 @0 glVertex2f(x = 633, y = 538) >114976 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >114977 @0 glVertex2f(x = 639, y = 538) >114978 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >114979 @0 glVertex2f(x = 639, y = 545) >114980 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >114981 @0 glVertex2f(x = 633, y = 545) >114982 @0 glEnd() >114983 @0 glEnable(cap = GL_BLEND) >114984 @0 glEnable(cap = GL_ALPHA_TEST) >114985 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >114986 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >114987 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >114988 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >114989 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >114990 @0 glActiveTextureARB(texture = GL_TEXTURE0) >114991 @0 glMatrixMode(mode = GL_TEXTURE) >114992 @0 glLoadIdentity() >114993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >114994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >114995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >114996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >114997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >114998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >114999 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115000 @0 glBegin(mode = GL_QUADS) >115001 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >115002 @0 glVertex2f(x = 639, y = 538) >115003 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >115004 @0 glVertex2f(x = 646, y = 538) >115005 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >115006 @0 glVertex2f(x = 646, y = 546) >115007 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >115008 @0 glVertex2f(x = 639, y = 546) >115009 @0 glEnd() >115010 @0 glEnable(cap = GL_BLEND) >115011 @0 glEnable(cap = GL_ALPHA_TEST) >115012 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115013 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115014 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115015 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115016 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115017 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115018 @0 glMatrixMode(mode = GL_TEXTURE) >115019 @0 glLoadIdentity() >115020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115026 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115027 @0 glBegin(mode = GL_QUADS) >115028 @0 glTexCoord2f(s = 0.1875, t = 0.140625) >115029 @0 glVertex2f(x = 647, y = 535) >115030 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) >115031 @0 glVertex2f(x = 653, y = 535) >115032 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) >115033 @0 glVertex2f(x = 653, y = 545) >115034 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) >115035 @0 glVertex2f(x = 647, y = 545) >115036 @0 glEnd() >115037 @0 glEnable(cap = GL_BLEND) >115038 @0 glEnable(cap = GL_ALPHA_TEST) >115039 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115040 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115041 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115042 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115043 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115044 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115045 @0 glMatrixMode(mode = GL_TEXTURE) >115046 @0 glLoadIdentity() >115047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115053 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115054 @0 glBegin(mode = GL_QUADS) >115055 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >115056 @0 glVertex2f(x = 653, y = 535) >115057 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >115058 @0 glVertex2f(x = 660, y = 535) >115059 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >115060 @0 glVertex2f(x = 660, y = 545) >115061 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >115062 @0 glVertex2f(x = 653, y = 545) >115063 @0 glEnd() >115064 @0 glEnable(cap = GL_BLEND) >115065 @0 glEnable(cap = GL_ALPHA_TEST) >115066 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115067 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115068 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115069 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115070 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115071 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115072 @0 glMatrixMode(mode = GL_TEXTURE) >115073 @0 glLoadIdentity() >115074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115080 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115081 @0 glBegin(mode = GL_QUADS) >115082 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >115083 @0 glVertex2f(x = 660, y = 538) >115084 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >115085 @0 glVertex2f(x = 667, y = 538) >115086 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >115087 @0 glVertex2f(x = 667, y = 545) >115088 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >115089 @0 glVertex2f(x = 660, y = 545) >115090 @0 glEnd() >115091 @0 glEnable(cap = GL_BLEND) >115092 @0 glEnable(cap = GL_ALPHA_TEST) >115093 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115094 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115095 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115096 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115097 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115098 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115099 @0 glMatrixMode(mode = GL_TEXTURE) >115100 @0 glLoadIdentity() >115101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115107 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115108 @0 glBegin(mode = GL_QUADS) >115109 @0 glTexCoord2f(s = 0.75, t = 0.046875) >115110 @0 glVertex2f(x = 674, y = 536) >115111 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >115112 @0 glVertex2f(x = 681, y = 536) >115113 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >115114 @0 glVertex2f(x = 681, y = 545) >115115 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >115116 @0 glVertex2f(x = 674, y = 545) >115117 @0 glEnd() >115118 @0 glEnable(cap = GL_BLEND) >115119 @0 glEnable(cap = GL_ALPHA_TEST) >115120 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115121 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115122 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115123 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115124 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115125 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115126 @0 glMatrixMode(mode = GL_TEXTURE) >115127 @0 glLoadIdentity() >115128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115134 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115135 @0 glBegin(mode = GL_QUADS) >115136 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >115137 @0 glVertex2f(x = 681, y = 538) >115138 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >115139 @0 glVertex2f(x = 688, y = 538) >115140 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >115141 @0 glVertex2f(x = 688, y = 546) >115142 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >115143 @0 glVertex2f(x = 681, y = 546) >115144 @0 glEnd() >115145 @0 glEnable(cap = GL_BLEND) >115146 @0 glEnable(cap = GL_ALPHA_TEST) >115147 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115148 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115149 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115150 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115151 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115152 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115153 @0 glMatrixMode(mode = GL_TEXTURE) >115154 @0 glLoadIdentity() >115155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115161 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115162 @0 glBegin(mode = GL_QUADS) >115163 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >115164 @0 glVertex2f(x = 688, y = 538) >115165 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >115166 @0 glVertex2f(x = 695, y = 538) >115167 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >115168 @0 glVertex2f(x = 695, y = 545) >115169 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >115170 @0 glVertex2f(x = 688, y = 545) >115171 @0 glEnd() >115172 @0 glEnable(cap = GL_BLEND) >115173 @0 glEnable(cap = GL_ALPHA_TEST) >115174 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115175 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115176 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115177 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115178 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115179 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115180 @0 glMatrixMode(mode = GL_TEXTURE) >115181 @0 glLoadIdentity() >115182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115188 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115189 @0 glBegin(mode = GL_QUADS) >115190 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >115191 @0 glVertex2f(x = 695, y = 538) >115192 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >115193 @0 glVertex2f(x = 702, y = 538) >115194 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >115195 @0 glVertex2f(x = 702, y = 546) >115196 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >115197 @0 glVertex2f(x = 695, y = 546) >115198 @0 glEnd() >115199 @0 glEnable(cap = GL_BLEND) >115200 @0 glEnable(cap = GL_ALPHA_TEST) >115201 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115202 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115203 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115204 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115205 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115206 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115207 @0 glMatrixMode(mode = GL_TEXTURE) >115208 @0 glLoadIdentity() >115209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115215 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115216 @0 glBegin(mode = GL_QUADS) >115217 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >115218 @0 glVertex2f(x = 702, y = 537) >115219 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >115220 @0 glVertex2f(x = 709, y = 537) >115221 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >115222 @0 glVertex2f(x = 709, y = 548) >115223 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >115224 @0 glVertex2f(x = 702, y = 548) >115225 @0 glEnd() >115226 @0 glEnable(cap = GL_BLEND) >115227 @0 glEnable(cap = GL_ALPHA_TEST) >115228 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115229 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115230 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115231 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115232 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115233 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115234 @0 glMatrixMode(mode = GL_TEXTURE) >115235 @0 glLoadIdentity() >115236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115242 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115243 @0 glBegin(mode = GL_QUADS) >115244 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >115245 @0 glVertex2f(x = 709, y = 538) >115246 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >115247 @0 glVertex2f(x = 716, y = 538) >115248 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >115249 @0 glVertex2f(x = 716, y = 545) >115250 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >115251 @0 glVertex2f(x = 709, y = 545) >115252 @0 glEnd() >115253 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115254 @0 glDisable(cap = GL_TEXTURE_2D) >115255 @0 glDisable(cap = GL_BLEND) >115256 @0 glDisable(cap = GL_ALPHA_TEST) >115257 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >115258 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) >115259 @0 glDisable(cap = GL_BLEND) >115260 @0 glDisable(cap = GL_ALPHA_TEST) >115261 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >115262 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) >115263 @0 glEnable(cap = GL_BLEND) >115264 @0 glEnable(cap = GL_ALPHA_TEST) >115265 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115266 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >115267 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) >115268 @0 glDisable(cap = GL_BLEND) >115269 @0 glDisable(cap = GL_ALPHA_TEST) >115270 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >115271 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) >115272 @0 glEnable(cap = GL_BLEND) >115273 @0 glEnable(cap = GL_ALPHA_TEST) >115274 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115275 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >115276 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) >115277 @0 glDisable(cap = GL_BLEND) >115278 @0 glDisable(cap = GL_ALPHA_TEST) >115279 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >115280 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) >115281 @0 glEnable(cap = GL_BLEND) >115282 @0 glEnable(cap = GL_ALPHA_TEST) >115283 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115284 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >115285 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) >115286 @0 glDisable(cap = GL_BLEND) >115287 @0 glDisable(cap = GL_ALPHA_TEST) >115288 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >115289 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) >115290 @0 glEnable(cap = GL_BLEND) >115291 @0 glEnable(cap = GL_ALPHA_TEST) >115292 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115293 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >115294 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) >115295 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115296 @0 glEnable(cap = GL_TEXTURE_2D) >115297 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >115298 @0 glEnable(cap = GL_BLEND) >115299 @0 glEnable(cap = GL_ALPHA_TEST) >115300 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115301 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115302 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115303 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115304 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115305 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115306 @0 glMatrixMode(mode = GL_TEXTURE) >115307 @0 glLoadIdentity() >115308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >115309 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >115310 @0 glBegin(mode = GL_QUADS) >115311 @0 glTexCoord2f(s = 0.9375, t = 0.046875) >115312 @0 glVertex2f(x = 626, y = 587) >115313 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) >115314 @0 glVertex2f(x = 633, y = 587) >115315 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) >115316 @0 glVertex2f(x = 633, y = 596) >115317 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) >115318 @0 glVertex2f(x = 626, y = 596) >115319 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >115320 @0 glVertex2f(x = 633, y = 589) >115321 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >115322 @0 glVertex2f(x = 640, y = 589) >115323 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >115324 @0 glVertex2f(x = 640, y = 596) >115325 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >115326 @0 glVertex2f(x = 633, y = 596) >115327 @0 glTexCoord2f(s = 0, t = 0.1875) >115328 @0 glVertex2f(x = 640, y = 589) >115329 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >115330 @0 glVertex2f(x = 647, y = 589) >115331 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >115332 @0 glVertex2f(x = 647, y = 596) >115333 @0 glTexCoord2f(s = 0, t = 0.2148438) >115334 @0 glVertex2f(x = 640, y = 596) >115335 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >115336 @0 glVertex2f(x = 647, y = 587) >115337 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >115338 @0 glVertex2f(x = 654, y = 587) >115339 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >115340 @0 glVertex2f(x = 654, y = 596) >115341 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >115342 @0 glVertex2f(x = 647, y = 596) >115343 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >115344 @0 glVertex2f(x = 661, y = 587) >115345 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >115346 @0 glVertex2f(x = 668, y = 587) >115347 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >115348 @0 glVertex2f(x = 668, y = 596) >115349 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >115350 @0 glVertex2f(x = 661, y = 596) >115351 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >115352 @0 glVertex2f(x = 668, y = 589) >115353 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >115354 @0 glVertex2f(x = 675, y = 589) >115355 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >115356 @0 glVertex2f(x = 675, y = 596) >115357 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >115358 @0 glVertex2f(x = 668, y = 596) >115359 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >115360 @0 glVertex2f(x = 676, y = 589) >115361 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >115362 @0 glVertex2f(x = 682, y = 589) >115363 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >115364 @0 glVertex2f(x = 682, y = 596) >115365 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >115366 @0 glVertex2f(x = 676, y = 596) >115367 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >115368 @0 glVertex2f(x = 682, y = 589) >115369 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >115370 @0 glVertex2f(x = 689, y = 589) >115371 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >115372 @0 glVertex2f(x = 689, y = 596) >115373 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >115374 @0 glVertex2f(x = 682, y = 596) >115375 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >115376 @0 glVertex2f(x = 689, y = 589) >115377 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >115378 @0 glVertex2f(x = 696, y = 589) >115379 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >115380 @0 glVertex2f(x = 696, y = 596) >115381 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >115382 @0 glVertex2f(x = 689, y = 596) >115383 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >115384 @0 glVertex2f(x = 697, y = 589) >115385 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >115386 @0 glVertex2f(x = 703, y = 589) >115387 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >115388 @0 glVertex2f(x = 703, y = 596) >115389 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >115390 @0 glVertex2f(x = 697, y = 596) >115391 @0 glEnd() >115392 @0 glEnable(cap = GL_BLEND) >115393 @0 glEnable(cap = GL_ALPHA_TEST) >115394 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115395 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115396 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115397 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115398 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115399 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115400 @0 glMatrixMode(mode = GL_TEXTURE) >115401 @0 glLoadIdentity() >115402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115408 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115409 @0 glBegin(mode = GL_QUADS) >115410 @0 glTexCoord2f(s = 0.9375, t = 0.046875) >115411 @0 glVertex2f(x = 625, y = 586) >115412 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) >115413 @0 glVertex2f(x = 632, y = 586) >115414 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) >115415 @0 glVertex2f(x = 632, y = 595) >115416 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) >115417 @0 glVertex2f(x = 625, y = 595) >115418 @0 glEnd() >115419 @0 glEnable(cap = GL_BLEND) >115420 @0 glEnable(cap = GL_ALPHA_TEST) >115421 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115422 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115423 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115424 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115425 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115426 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115427 @0 glMatrixMode(mode = GL_TEXTURE) >115428 @0 glLoadIdentity() >115429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115435 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115436 @0 glBegin(mode = GL_QUADS) >115437 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >115438 @0 glVertex2f(x = 632, y = 588) >115439 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >115440 @0 glVertex2f(x = 639, y = 588) >115441 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >115442 @0 glVertex2f(x = 639, y = 595) >115443 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >115444 @0 glVertex2f(x = 632, y = 595) >115445 @0 glEnd() >115446 @0 glEnable(cap = GL_BLEND) >115447 @0 glEnable(cap = GL_ALPHA_TEST) >115448 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115449 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115450 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115451 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115452 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115453 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115454 @0 glMatrixMode(mode = GL_TEXTURE) >115455 @0 glLoadIdentity() >115456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115462 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115463 @0 glBegin(mode = GL_QUADS) >115464 @0 glTexCoord2f(s = 0, t = 0.1875) >115465 @0 glVertex2f(x = 639, y = 588) >115466 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >115467 @0 glVertex2f(x = 646, y = 588) >115468 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >115469 @0 glVertex2f(x = 646, y = 595) >115470 @0 glTexCoord2f(s = 0, t = 0.2148438) >115471 @0 glVertex2f(x = 639, y = 595) >115472 @0 glEnd() >115473 @0 glEnable(cap = GL_BLEND) >115474 @0 glEnable(cap = GL_ALPHA_TEST) >115475 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115476 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115477 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115478 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115479 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115480 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115481 @0 glMatrixMode(mode = GL_TEXTURE) >115482 @0 glLoadIdentity() >115483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115489 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115490 @0 glBegin(mode = GL_QUADS) >115491 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >115492 @0 glVertex2f(x = 646, y = 586) >115493 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >115494 @0 glVertex2f(x = 653, y = 586) >115495 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >115496 @0 glVertex2f(x = 653, y = 595) >115497 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >115498 @0 glVertex2f(x = 646, y = 595) >115499 @0 glEnd() >115500 @0 glEnable(cap = GL_BLEND) >115501 @0 glEnable(cap = GL_ALPHA_TEST) >115502 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115503 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115504 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115505 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115506 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115507 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115508 @0 glMatrixMode(mode = GL_TEXTURE) >115509 @0 glLoadIdentity() >115510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115516 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115517 @0 glBegin(mode = GL_QUADS) >115518 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >115519 @0 glVertex2f(x = 660, y = 586) >115520 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >115521 @0 glVertex2f(x = 667, y = 586) >115522 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >115523 @0 glVertex2f(x = 667, y = 595) >115524 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >115525 @0 glVertex2f(x = 660, y = 595) >115526 @0 glEnd() >115527 @0 glEnable(cap = GL_BLEND) >115528 @0 glEnable(cap = GL_ALPHA_TEST) >115529 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115530 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115531 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115532 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115533 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115534 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115535 @0 glMatrixMode(mode = GL_TEXTURE) >115536 @0 glLoadIdentity() >115537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115543 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115544 @0 glBegin(mode = GL_QUADS) >115545 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >115546 @0 glVertex2f(x = 667, y = 588) >115547 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >115548 @0 glVertex2f(x = 674, y = 588) >115549 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >115550 @0 glVertex2f(x = 674, y = 595) >115551 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >115552 @0 glVertex2f(x = 667, y = 595) >115553 @0 glEnd() >115554 @0 glEnable(cap = GL_BLEND) >115555 @0 glEnable(cap = GL_ALPHA_TEST) >115556 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115557 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115558 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115559 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115560 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115561 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115562 @0 glMatrixMode(mode = GL_TEXTURE) >115563 @0 glLoadIdentity() >115564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115570 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115571 @0 glBegin(mode = GL_QUADS) >115572 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >115573 @0 glVertex2f(x = 675, y = 588) >115574 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >115575 @0 glVertex2f(x = 681, y = 588) >115576 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >115577 @0 glVertex2f(x = 681, y = 595) >115578 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >115579 @0 glVertex2f(x = 675, y = 595) >115580 @0 glEnd() >115581 @0 glEnable(cap = GL_BLEND) >115582 @0 glEnable(cap = GL_ALPHA_TEST) >115583 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115584 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115585 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115586 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115587 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115588 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115589 @0 glMatrixMode(mode = GL_TEXTURE) >115590 @0 glLoadIdentity() >115591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115597 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115598 @0 glBegin(mode = GL_QUADS) >115599 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >115600 @0 glVertex2f(x = 681, y = 588) >115601 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >115602 @0 glVertex2f(x = 688, y = 588) >115603 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >115604 @0 glVertex2f(x = 688, y = 595) >115605 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >115606 @0 glVertex2f(x = 681, y = 595) >115607 @0 glEnd() >115608 @0 glEnable(cap = GL_BLEND) >115609 @0 glEnable(cap = GL_ALPHA_TEST) >115610 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115611 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115612 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115613 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115614 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115615 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115616 @0 glMatrixMode(mode = GL_TEXTURE) >115617 @0 glLoadIdentity() >115618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115624 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115625 @0 glBegin(mode = GL_QUADS) >115626 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >115627 @0 glVertex2f(x = 688, y = 588) >115628 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >115629 @0 glVertex2f(x = 695, y = 588) >115630 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >115631 @0 glVertex2f(x = 695, y = 595) >115632 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >115633 @0 glVertex2f(x = 688, y = 595) >115634 @0 glEnd() >115635 @0 glEnable(cap = GL_BLEND) >115636 @0 glEnable(cap = GL_ALPHA_TEST) >115637 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115638 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115639 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115640 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115641 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115642 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115643 @0 glMatrixMode(mode = GL_TEXTURE) >115644 @0 glLoadIdentity() >115645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115651 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115652 @0 glBegin(mode = GL_QUADS) >115653 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >115654 @0 glVertex2f(x = 696, y = 588) >115655 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >115656 @0 glVertex2f(x = 702, y = 588) >115657 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >115658 @0 glVertex2f(x = 702, y = 595) >115659 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >115660 @0 glVertex2f(x = 696, y = 595) >115661 @0 glEnd() >115662 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115663 @0 glDisable(cap = GL_TEXTURE_2D) >115664 @0 glDisable(cap = GL_BLEND) >115665 @0 glDisable(cap = GL_ALPHA_TEST) >115666 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >115667 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) >115668 @0 glDisable(cap = GL_BLEND) >115669 @0 glDisable(cap = GL_ALPHA_TEST) >115670 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >115671 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) >115672 @0 glDisable(cap = GL_BLEND) >115673 @0 glDisable(cap = GL_ALPHA_TEST) >115674 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >115675 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) >115676 @0 glDisable(cap = GL_BLEND) >115677 @0 glDisable(cap = GL_ALPHA_TEST) >115678 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >115679 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) >115680 @0 glDisable(cap = GL_BLEND) >115681 @0 glDisable(cap = GL_ALPHA_TEST) >115682 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >115683 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) >115684 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115685 @0 glEnable(cap = GL_TEXTURE_2D) >115686 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >115687 @0 glEnable(cap = GL_BLEND) >115688 @0 glEnable(cap = GL_ALPHA_TEST) >115689 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115690 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115691 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115692 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115693 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115694 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115695 @0 glMatrixMode(mode = GL_TEXTURE) >115696 @0 glLoadIdentity() >115697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >115698 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >115699 @0 glBegin(mode = GL_QUADS) >115700 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >115701 @0 glVertex2f(x = 1059, y = 451) >115702 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >115703 @0 glVertex2f(x = 1066, y = 451) >115704 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >115705 @0 glVertex2f(x = 1066, y = 459) >115706 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >115707 @0 glVertex2f(x = 1059, y = 459) >115708 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >115709 @0 glVertex2f(x = 1067, y = 451) >115710 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >115711 @0 glVertex2f(x = 1073, y = 451) >115712 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >115713 @0 glVertex2f(x = 1073, y = 461) >115714 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >115715 @0 glVertex2f(x = 1067, y = 461) >115716 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >115717 @0 glVertex2f(x = 1074, y = 448) >115718 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >115719 @0 glVertex2f(x = 1080, y = 448) >115720 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >115721 @0 glVertex2f(x = 1080, y = 458) >115722 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >115723 @0 glVertex2f(x = 1074, y = 458) >115724 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >115725 @0 glVertex2f(x = 1080, y = 449) >115726 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >115727 @0 glVertex2f(x = 1087, y = 449) >115728 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >115729 @0 glVertex2f(x = 1087, y = 458) >115730 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >115731 @0 glVertex2f(x = 1080, y = 458) >115732 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >115733 @0 glVertex2f(x = 1087, y = 451) >115734 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >115735 @0 glVertex2f(x = 1094, y = 451) >115736 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >115737 @0 glVertex2f(x = 1094, y = 458) >115738 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >115739 @0 glVertex2f(x = 1087, y = 458) >115740 @0 glTexCoord2f(s = 0, t = 0.1875) >115741 @0 glVertex2f(x = 1094, y = 451) >115742 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >115743 @0 glVertex2f(x = 1101, y = 451) >115744 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >115745 @0 glVertex2f(x = 1101, y = 458) >115746 @0 glTexCoord2f(s = 0, t = 0.2148438) >115747 @0 glVertex2f(x = 1094, y = 458) >115748 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >115749 @0 glVertex2f(x = 1101, y = 449) >115750 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >115751 @0 glVertex2f(x = 1108, y = 449) >115752 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >115753 @0 glVertex2f(x = 1108, y = 458) >115754 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >115755 @0 glVertex2f(x = 1101, y = 458) >115756 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >115757 @0 glVertex2f(x = 1117, y = 447) >115758 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >115759 @0 glVertex2f(x = 1121, y = 447) >115760 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >115761 @0 glVertex2f(x = 1121, y = 460) >115762 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >115763 @0 glVertex2f(x = 1117, y = 460) >115764 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >115765 @0 glVertex2f(x = 1122, y = 451) >115766 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >115767 @0 glVertex2f(x = 1129, y = 451) >115768 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >115769 @0 glVertex2f(x = 1129, y = 458) >115770 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >115771 @0 glVertex2f(x = 1122, y = 458) >115772 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >115773 @0 glVertex2f(x = 1130, y = 448) >115774 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >115775 @0 glVertex2f(x = 1136, y = 448) >115776 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >115777 @0 glVertex2f(x = 1136, y = 458) >115778 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >115779 @0 glVertex2f(x = 1130, y = 458) >115780 @0 glTexCoord2f(s = 0.75, t = 0.140625) >115781 @0 glVertex2f(x = 1137, y = 451) >115782 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >115783 @0 glVertex2f(x = 1143, y = 451) >115784 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >115785 @0 glVertex2f(x = 1143, y = 458) >115786 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >115787 @0 glVertex2f(x = 1137, y = 458) >115788 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >115789 @0 glVertex2f(x = 1143, y = 451) >115790 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >115791 @0 glVertex2f(x = 1150, y = 451) >115792 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >115793 @0 glVertex2f(x = 1150, y = 458) >115794 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >115795 @0 glVertex2f(x = 1143, y = 458) >115796 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >115797 @0 glVertex2f(x = 1150, y = 449) >115798 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >115799 @0 glVertex2f(x = 1157, y = 449) >115800 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >115801 @0 glVertex2f(x = 1157, y = 458) >115802 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >115803 @0 glVertex2f(x = 1150, y = 458) >115804 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >115805 @0 glVertex2f(x = 1157, y = 451) >115806 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >115807 @0 glVertex2f(x = 1164, y = 451) >115808 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >115809 @0 glVertex2f(x = 1164, y = 458) >115810 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >115811 @0 glVertex2f(x = 1157, y = 458) >115812 @0 glTexCoord2f(s = 0, t = 0.1875) >115813 @0 glVertex2f(x = 1164, y = 451) >115814 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >115815 @0 glVertex2f(x = 1171, y = 451) >115816 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >115817 @0 glVertex2f(x = 1171, y = 458) >115818 @0 glTexCoord2f(s = 0, t = 0.2148438) >115819 @0 glVertex2f(x = 1164, y = 458) >115820 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >115821 @0 glVertex2f(x = 1171, y = 449) >115822 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >115823 @0 glVertex2f(x = 1178, y = 449) >115824 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >115825 @0 glVertex2f(x = 1178, y = 458) >115826 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >115827 @0 glVertex2f(x = 1171, y = 458) >115828 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >115829 @0 glVertex2f(x = 1179, y = 447) >115830 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >115831 @0 glVertex2f(x = 1184, y = 447) >115832 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >115833 @0 glVertex2f(x = 1184, y = 460) >115834 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >115835 @0 glVertex2f(x = 1179, y = 460) >115836 @0 glEnd() >115837 @0 glEnable(cap = GL_BLEND) >115838 @0 glEnable(cap = GL_ALPHA_TEST) >115839 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115840 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115841 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115842 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115843 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115844 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115845 @0 glMatrixMode(mode = GL_TEXTURE) >115846 @0 glLoadIdentity() >115847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115853 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115854 @0 glBegin(mode = GL_QUADS) >115855 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >115856 @0 glVertex2f(x = 1058, y = 450) >115857 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >115858 @0 glVertex2f(x = 1065, y = 450) >115859 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >115860 @0 glVertex2f(x = 1065, y = 458) >115861 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >115862 @0 glVertex2f(x = 1058, y = 458) >115863 @0 glEnd() >115864 @0 glEnable(cap = GL_BLEND) >115865 @0 glEnable(cap = GL_ALPHA_TEST) >115866 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115867 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115868 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115869 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115870 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115871 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115872 @0 glMatrixMode(mode = GL_TEXTURE) >115873 @0 glLoadIdentity() >115874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115880 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115881 @0 glBegin(mode = GL_QUADS) >115882 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >115883 @0 glVertex2f(x = 1066, y = 450) >115884 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >115885 @0 glVertex2f(x = 1072, y = 450) >115886 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >115887 @0 glVertex2f(x = 1072, y = 460) >115888 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >115889 @0 glVertex2f(x = 1066, y = 460) >115890 @0 glEnd() >115891 @0 glEnable(cap = GL_BLEND) >115892 @0 glEnable(cap = GL_ALPHA_TEST) >115893 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115894 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115895 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115896 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115897 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115898 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115899 @0 glMatrixMode(mode = GL_TEXTURE) >115900 @0 glLoadIdentity() >115901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115907 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115908 @0 glBegin(mode = GL_QUADS) >115909 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >115910 @0 glVertex2f(x = 1073, y = 447) >115911 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >115912 @0 glVertex2f(x = 1079, y = 447) >115913 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >115914 @0 glVertex2f(x = 1079, y = 457) >115915 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >115916 @0 glVertex2f(x = 1073, y = 457) >115917 @0 glEnd() >115918 @0 glEnable(cap = GL_BLEND) >115919 @0 glEnable(cap = GL_ALPHA_TEST) >115920 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115921 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115922 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115923 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115924 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115925 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115926 @0 glMatrixMode(mode = GL_TEXTURE) >115927 @0 glLoadIdentity() >115928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115934 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115935 @0 glBegin(mode = GL_QUADS) >115936 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >115937 @0 glVertex2f(x = 1079, y = 448) >115938 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >115939 @0 glVertex2f(x = 1086, y = 448) >115940 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >115941 @0 glVertex2f(x = 1086, y = 457) >115942 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >115943 @0 glVertex2f(x = 1079, y = 457) >115944 @0 glEnd() >115945 @0 glEnable(cap = GL_BLEND) >115946 @0 glEnable(cap = GL_ALPHA_TEST) >115947 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115948 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115949 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115950 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115951 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115952 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115953 @0 glMatrixMode(mode = GL_TEXTURE) >115954 @0 glLoadIdentity() >115955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115961 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115962 @0 glBegin(mode = GL_QUADS) >115963 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >115964 @0 glVertex2f(x = 1086, y = 450) >115965 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >115966 @0 glVertex2f(x = 1093, y = 450) >115967 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >115968 @0 glVertex2f(x = 1093, y = 457) >115969 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >115970 @0 glVertex2f(x = 1086, y = 457) >115971 @0 glEnd() >115972 @0 glEnable(cap = GL_BLEND) >115973 @0 glEnable(cap = GL_ALPHA_TEST) >115974 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >115975 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >115976 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >115977 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >115978 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >115979 @0 glActiveTextureARB(texture = GL_TEXTURE0) >115980 @0 glMatrixMode(mode = GL_TEXTURE) >115981 @0 glLoadIdentity() >115982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >115983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >115984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >115985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >115986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >115987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >115988 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >115989 @0 glBegin(mode = GL_QUADS) >115990 @0 glTexCoord2f(s = 0, t = 0.1875) >115991 @0 glVertex2f(x = 1093, y = 450) >115992 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >115993 @0 glVertex2f(x = 1100, y = 450) >115994 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >115995 @0 glVertex2f(x = 1100, y = 457) >115996 @0 glTexCoord2f(s = 0, t = 0.2148438) >115997 @0 glVertex2f(x = 1093, y = 457) >115998 @0 glEnd() >115999 @0 glEnable(cap = GL_BLEND) >116000 @0 glEnable(cap = GL_ALPHA_TEST) >116001 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116002 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116003 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116004 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116005 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116006 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116007 @0 glMatrixMode(mode = GL_TEXTURE) >116008 @0 glLoadIdentity() >116009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116015 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116016 @0 glBegin(mode = GL_QUADS) >116017 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >116018 @0 glVertex2f(x = 1100, y = 448) >116019 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >116020 @0 glVertex2f(x = 1107, y = 448) >116021 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >116022 @0 glVertex2f(x = 1107, y = 457) >116023 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >116024 @0 glVertex2f(x = 1100, y = 457) >116025 @0 glEnd() >116026 @0 glEnable(cap = GL_BLEND) >116027 @0 glEnable(cap = GL_ALPHA_TEST) >116028 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116029 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116030 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116031 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116032 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116033 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116034 @0 glMatrixMode(mode = GL_TEXTURE) >116035 @0 glLoadIdentity() >116036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116042 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116043 @0 glBegin(mode = GL_QUADS) >116044 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >116045 @0 glVertex2f(x = 1116, y = 446) >116046 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >116047 @0 glVertex2f(x = 1120, y = 446) >116048 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >116049 @0 glVertex2f(x = 1120, y = 459) >116050 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >116051 @0 glVertex2f(x = 1116, y = 459) >116052 @0 glEnd() >116053 @0 glEnable(cap = GL_BLEND) >116054 @0 glEnable(cap = GL_ALPHA_TEST) >116055 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116056 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116057 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116058 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116059 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116060 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116061 @0 glMatrixMode(mode = GL_TEXTURE) >116062 @0 glLoadIdentity() >116063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116069 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116070 @0 glBegin(mode = GL_QUADS) >116071 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >116072 @0 glVertex2f(x = 1121, y = 450) >116073 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >116074 @0 glVertex2f(x = 1128, y = 450) >116075 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >116076 @0 glVertex2f(x = 1128, y = 457) >116077 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >116078 @0 glVertex2f(x = 1121, y = 457) >116079 @0 glEnd() >116080 @0 glEnable(cap = GL_BLEND) >116081 @0 glEnable(cap = GL_ALPHA_TEST) >116082 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116083 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116084 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116085 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116086 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116087 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116088 @0 glMatrixMode(mode = GL_TEXTURE) >116089 @0 glLoadIdentity() >116090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116096 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116097 @0 glBegin(mode = GL_QUADS) >116098 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >116099 @0 glVertex2f(x = 1129, y = 447) >116100 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >116101 @0 glVertex2f(x = 1135, y = 447) >116102 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >116103 @0 glVertex2f(x = 1135, y = 457) >116104 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >116105 @0 glVertex2f(x = 1129, y = 457) >116106 @0 glEnd() >116107 @0 glEnable(cap = GL_BLEND) >116108 @0 glEnable(cap = GL_ALPHA_TEST) >116109 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116110 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116111 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116112 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116113 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116114 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116115 @0 glMatrixMode(mode = GL_TEXTURE) >116116 @0 glLoadIdentity() >116117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116123 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116124 @0 glBegin(mode = GL_QUADS) >116125 @0 glTexCoord2f(s = 0.75, t = 0.140625) >116126 @0 glVertex2f(x = 1136, y = 450) >116127 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >116128 @0 glVertex2f(x = 1142, y = 450) >116129 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >116130 @0 glVertex2f(x = 1142, y = 457) >116131 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >116132 @0 glVertex2f(x = 1136, y = 457) >116133 @0 glEnd() >116134 @0 glEnable(cap = GL_BLEND) >116135 @0 glEnable(cap = GL_ALPHA_TEST) >116136 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116137 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116138 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116139 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116140 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116141 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116142 @0 glMatrixMode(mode = GL_TEXTURE) >116143 @0 glLoadIdentity() >116144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116150 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116151 @0 glBegin(mode = GL_QUADS) >116152 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >116153 @0 glVertex2f(x = 1142, y = 450) >116154 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >116155 @0 glVertex2f(x = 1149, y = 450) >116156 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >116157 @0 glVertex2f(x = 1149, y = 457) >116158 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >116159 @0 glVertex2f(x = 1142, y = 457) >116160 @0 glEnd() >116161 @0 glEnable(cap = GL_BLEND) >116162 @0 glEnable(cap = GL_ALPHA_TEST) >116163 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116164 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116165 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116166 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116167 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116168 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116169 @0 glMatrixMode(mode = GL_TEXTURE) >116170 @0 glLoadIdentity() >116171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116177 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116178 @0 glBegin(mode = GL_QUADS) >116179 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >116180 @0 glVertex2f(x = 1149, y = 448) >116181 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >116182 @0 glVertex2f(x = 1156, y = 448) >116183 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >116184 @0 glVertex2f(x = 1156, y = 457) >116185 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >116186 @0 glVertex2f(x = 1149, y = 457) >116187 @0 glEnd() >116188 @0 glEnable(cap = GL_BLEND) >116189 @0 glEnable(cap = GL_ALPHA_TEST) >116190 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116191 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116192 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116193 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116194 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116195 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116196 @0 glMatrixMode(mode = GL_TEXTURE) >116197 @0 glLoadIdentity() >116198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116204 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116205 @0 glBegin(mode = GL_QUADS) >116206 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >116207 @0 glVertex2f(x = 1156, y = 450) >116208 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >116209 @0 glVertex2f(x = 1163, y = 450) >116210 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >116211 @0 glVertex2f(x = 1163, y = 457) >116212 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >116213 @0 glVertex2f(x = 1156, y = 457) >116214 @0 glEnd() >116215 @0 glEnable(cap = GL_BLEND) >116216 @0 glEnable(cap = GL_ALPHA_TEST) >116217 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116218 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116219 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116220 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116221 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116222 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116223 @0 glMatrixMode(mode = GL_TEXTURE) >116224 @0 glLoadIdentity() >116225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116231 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116232 @0 glBegin(mode = GL_QUADS) >116233 @0 glTexCoord2f(s = 0, t = 0.1875) >116234 @0 glVertex2f(x = 1163, y = 450) >116235 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >116236 @0 glVertex2f(x = 1170, y = 450) >116237 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >116238 @0 glVertex2f(x = 1170, y = 457) >116239 @0 glTexCoord2f(s = 0, t = 0.2148438) >116240 @0 glVertex2f(x = 1163, y = 457) >116241 @0 glEnd() >116242 @0 glEnable(cap = GL_BLEND) >116243 @0 glEnable(cap = GL_ALPHA_TEST) >116244 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116245 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116246 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116247 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116248 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116249 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116250 @0 glMatrixMode(mode = GL_TEXTURE) >116251 @0 glLoadIdentity() >116252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116258 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116259 @0 glBegin(mode = GL_QUADS) >116260 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >116261 @0 glVertex2f(x = 1170, y = 448) >116262 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >116263 @0 glVertex2f(x = 1177, y = 448) >116264 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >116265 @0 glVertex2f(x = 1177, y = 457) >116266 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >116267 @0 glVertex2f(x = 1170, y = 457) >116268 @0 glEnd() >116269 @0 glEnable(cap = GL_BLEND) >116270 @0 glEnable(cap = GL_ALPHA_TEST) >116271 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116272 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116273 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116274 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116275 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116276 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116277 @0 glMatrixMode(mode = GL_TEXTURE) >116278 @0 glLoadIdentity() >116279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116285 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116286 @0 glBegin(mode = GL_QUADS) >116287 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >116288 @0 glVertex2f(x = 1178, y = 446) >116289 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >116290 @0 glVertex2f(x = 1183, y = 446) >116291 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >116292 @0 glVertex2f(x = 1183, y = 459) >116293 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >116294 @0 glVertex2f(x = 1178, y = 459) >116295 @0 glEnd() >116296 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116297 @0 glDisable(cap = GL_TEXTURE_2D) >116298 @0 glDisable(cap = GL_BLEND) >116299 @0 glDisable(cap = GL_ALPHA_TEST) >116300 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) >116301 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) >116302 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116303 @0 glEnable(cap = GL_TEXTURE_2D) >116304 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >116305 @0 glEnable(cap = GL_BLEND) >116306 @0 glEnable(cap = GL_ALPHA_TEST) >116307 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116308 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116309 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116310 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116311 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116312 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116313 @0 glMatrixMode(mode = GL_TEXTURE) >116314 @0 glLoadIdentity() >116315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >116316 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >116317 @0 glBegin(mode = GL_QUADS) >116318 @0 glTexCoord2f(s = 0.375, t = 0.140625) >116319 @0 glVertex2f(x = 1060, y = 468) >116320 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >116321 @0 glVertex2f(x = 1066, y = 468) >116322 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >116323 @0 glVertex2f(x = 1066, y = 478) >116324 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >116325 @0 glVertex2f(x = 1060, y = 478) >116326 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >116327 @0 glVertex2f(x = 1066, y = 468) >116328 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >116329 @0 glVertex2f(x = 1073, y = 468) >116330 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >116331 @0 glVertex2f(x = 1073, y = 478) >116332 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >116333 @0 glVertex2f(x = 1066, y = 478) >116334 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >116335 @0 glVertex2f(x = 1073, y = 471) >116336 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >116337 @0 glVertex2f(x = 1080, y = 471) >116338 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >116339 @0 glVertex2f(x = 1080, y = 479) >116340 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >116341 @0 glVertex2f(x = 1073, y = 479) >116342 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >116343 @0 glVertex2f(x = 1080, y = 469) >116344 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >116345 @0 glVertex2f(x = 1087, y = 469) >116346 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >116347 @0 glVertex2f(x = 1087, y = 478) >116348 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >116349 @0 glVertex2f(x = 1080, y = 478) >116350 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >116351 @0 glVertex2f(x = 1087, y = 479) >116352 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >116353 @0 glVertex2f(x = 1094, y = 479) >116354 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >116355 @0 glVertex2f(x = 1094, y = 481) >116356 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >116357 @0 glVertex2f(x = 1087, y = 481) >116358 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >116359 @0 glVertex2f(x = 1095, y = 471) >116360 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >116361 @0 glVertex2f(x = 1101, y = 471) >116362 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >116363 @0 glVertex2f(x = 1101, y = 481) >116364 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >116365 @0 glVertex2f(x = 1095, y = 481) >116366 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >116367 @0 glVertex2f(x = 1101, y = 471) >116368 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >116369 @0 glVertex2f(x = 1108, y = 471) >116370 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >116371 @0 glVertex2f(x = 1108, y = 478) >116372 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >116373 @0 glVertex2f(x = 1101, y = 478) >116374 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >116375 @0 glVertex2f(x = 1109, y = 471) >116376 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >116377 @0 glVertex2f(x = 1115, y = 471) >116378 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >116379 @0 glVertex2f(x = 1115, y = 478) >116380 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >116381 @0 glVertex2f(x = 1109, y = 478) >116382 @0 glTexCoord2f(s = 0.375, t = 0.140625) >116383 @0 glVertex2f(x = 1116, y = 468) >116384 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >116385 @0 glVertex2f(x = 1122, y = 468) >116386 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >116387 @0 glVertex2f(x = 1122, y = 478) >116388 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >116389 @0 glVertex2f(x = 1116, y = 478) >116390 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >116391 @0 glVertex2f(x = 1131, y = 467) >116392 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >116393 @0 glVertex2f(x = 1135, y = 467) >116394 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >116395 @0 glVertex2f(x = 1135, y = 480) >116396 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >116397 @0 glVertex2f(x = 1131, y = 480) >116398 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >116399 @0 glVertex2f(x = 1136, y = 471) >116400 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >116401 @0 glVertex2f(x = 1143, y = 471) >116402 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >116403 @0 glVertex2f(x = 1143, y = 478) >116404 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >116405 @0 glVertex2f(x = 1136, y = 478) >116406 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >116407 @0 glVertex2f(x = 1144, y = 468) >116408 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >116409 @0 glVertex2f(x = 1150, y = 468) >116410 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >116411 @0 glVertex2f(x = 1150, y = 478) >116412 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >116413 @0 glVertex2f(x = 1144, y = 478) >116414 @0 glTexCoord2f(s = 0.75, t = 0.140625) >116415 @0 glVertex2f(x = 1151, y = 471) >116416 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >116417 @0 glVertex2f(x = 1157, y = 471) >116418 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >116419 @0 glVertex2f(x = 1157, y = 478) >116420 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >116421 @0 glVertex2f(x = 1151, y = 478) >116422 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >116423 @0 glVertex2f(x = 1157, y = 471) >116424 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >116425 @0 glVertex2f(x = 1164, y = 471) >116426 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >116427 @0 glVertex2f(x = 1164, y = 478) >116428 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >116429 @0 glVertex2f(x = 1157, y = 478) >116430 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >116431 @0 glVertex2f(x = 1164, y = 469) >116432 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >116433 @0 glVertex2f(x = 1171, y = 469) >116434 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >116435 @0 glVertex2f(x = 1171, y = 478) >116436 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >116437 @0 glVertex2f(x = 1164, y = 478) >116438 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >116439 @0 glVertex2f(x = 1171, y = 471) >116440 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >116441 @0 glVertex2f(x = 1178, y = 471) >116442 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >116443 @0 glVertex2f(x = 1178, y = 478) >116444 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >116445 @0 glVertex2f(x = 1171, y = 478) >116446 @0 glTexCoord2f(s = 0, t = 0.1875) >116447 @0 glVertex2f(x = 1178, y = 471) >116448 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >116449 @0 glVertex2f(x = 1185, y = 471) >116450 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >116451 @0 glVertex2f(x = 1185, y = 478) >116452 @0 glTexCoord2f(s = 0, t = 0.2148438) >116453 @0 glVertex2f(x = 1178, y = 478) >116454 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >116455 @0 glVertex2f(x = 1185, y = 469) >116456 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >116457 @0 glVertex2f(x = 1192, y = 469) >116458 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >116459 @0 glVertex2f(x = 1192, y = 478) >116460 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >116461 @0 glVertex2f(x = 1185, y = 478) >116462 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >116463 @0 glVertex2f(x = 1193, y = 467) >116464 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >116465 @0 glVertex2f(x = 1198, y = 467) >116466 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >116467 @0 glVertex2f(x = 1198, y = 480) >116468 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >116469 @0 glVertex2f(x = 1193, y = 480) >116470 @0 glEnd() >116471 @0 glEnable(cap = GL_BLEND) >116472 @0 glEnable(cap = GL_ALPHA_TEST) >116473 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116474 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116475 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116476 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116477 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116478 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116479 @0 glMatrixMode(mode = GL_TEXTURE) >116480 @0 glLoadIdentity() >116481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116487 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116488 @0 glBegin(mode = GL_QUADS) >116489 @0 glTexCoord2f(s = 0.375, t = 0.140625) >116490 @0 glVertex2f(x = 1059, y = 467) >116491 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >116492 @0 glVertex2f(x = 1065, y = 467) >116493 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >116494 @0 glVertex2f(x = 1065, y = 477) >116495 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >116496 @0 glVertex2f(x = 1059, y = 477) >116497 @0 glEnd() >116498 @0 glEnable(cap = GL_BLEND) >116499 @0 glEnable(cap = GL_ALPHA_TEST) >116500 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116501 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116502 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116503 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116504 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116505 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116506 @0 glMatrixMode(mode = GL_TEXTURE) >116507 @0 glLoadIdentity() >116508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116514 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116515 @0 glBegin(mode = GL_QUADS) >116516 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >116517 @0 glVertex2f(x = 1065, y = 467) >116518 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >116519 @0 glVertex2f(x = 1072, y = 467) >116520 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >116521 @0 glVertex2f(x = 1072, y = 477) >116522 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >116523 @0 glVertex2f(x = 1065, y = 477) >116524 @0 glEnd() >116525 @0 glEnable(cap = GL_BLEND) >116526 @0 glEnable(cap = GL_ALPHA_TEST) >116527 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116528 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116529 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116530 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116531 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116532 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116533 @0 glMatrixMode(mode = GL_TEXTURE) >116534 @0 glLoadIdentity() >116535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116541 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116542 @0 glBegin(mode = GL_QUADS) >116543 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >116544 @0 glVertex2f(x = 1072, y = 470) >116545 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >116546 @0 glVertex2f(x = 1079, y = 470) >116547 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >116548 @0 glVertex2f(x = 1079, y = 478) >116549 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >116550 @0 glVertex2f(x = 1072, y = 478) >116551 @0 glEnd() >116552 @0 glEnable(cap = GL_BLEND) >116553 @0 glEnable(cap = GL_ALPHA_TEST) >116554 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116555 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116556 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116557 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116558 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116559 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116560 @0 glMatrixMode(mode = GL_TEXTURE) >116561 @0 glLoadIdentity() >116562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116568 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116569 @0 glBegin(mode = GL_QUADS) >116570 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >116571 @0 glVertex2f(x = 1079, y = 468) >116572 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >116573 @0 glVertex2f(x = 1086, y = 468) >116574 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >116575 @0 glVertex2f(x = 1086, y = 477) >116576 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >116577 @0 glVertex2f(x = 1079, y = 477) >116578 @0 glEnd() >116579 @0 glEnable(cap = GL_BLEND) >116580 @0 glEnable(cap = GL_ALPHA_TEST) >116581 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116582 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116583 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116584 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116585 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116586 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116587 @0 glMatrixMode(mode = GL_TEXTURE) >116588 @0 glLoadIdentity() >116589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116595 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116596 @0 glBegin(mode = GL_QUADS) >116597 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >116598 @0 glVertex2f(x = 1086, y = 478) >116599 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >116600 @0 glVertex2f(x = 1093, y = 478) >116601 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >116602 @0 glVertex2f(x = 1093, y = 480) >116603 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >116604 @0 glVertex2f(x = 1086, y = 480) >116605 @0 glEnd() >116606 @0 glEnable(cap = GL_BLEND) >116607 @0 glEnable(cap = GL_ALPHA_TEST) >116608 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116609 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116610 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116611 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116612 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116613 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116614 @0 glMatrixMode(mode = GL_TEXTURE) >116615 @0 glLoadIdentity() >116616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116622 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116623 @0 glBegin(mode = GL_QUADS) >116624 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >116625 @0 glVertex2f(x = 1094, y = 470) >116626 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >116627 @0 glVertex2f(x = 1100, y = 470) >116628 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >116629 @0 glVertex2f(x = 1100, y = 480) >116630 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >116631 @0 glVertex2f(x = 1094, y = 480) >116632 @0 glEnd() >116633 @0 glEnable(cap = GL_BLEND) >116634 @0 glEnable(cap = GL_ALPHA_TEST) >116635 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116636 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116637 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116638 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116639 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116640 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116641 @0 glMatrixMode(mode = GL_TEXTURE) >116642 @0 glLoadIdentity() >116643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116649 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116650 @0 glBegin(mode = GL_QUADS) >116651 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >116652 @0 glVertex2f(x = 1100, y = 470) >116653 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >116654 @0 glVertex2f(x = 1107, y = 470) >116655 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >116656 @0 glVertex2f(x = 1107, y = 477) >116657 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >116658 @0 glVertex2f(x = 1100, y = 477) >116659 @0 glEnd() >116660 @0 glEnable(cap = GL_BLEND) >116661 @0 glEnable(cap = GL_ALPHA_TEST) >116662 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116663 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116664 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116665 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116666 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116667 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116668 @0 glMatrixMode(mode = GL_TEXTURE) >116669 @0 glLoadIdentity() >116670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116676 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116677 @0 glBegin(mode = GL_QUADS) >116678 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >116679 @0 glVertex2f(x = 1108, y = 470) >116680 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >116681 @0 glVertex2f(x = 1114, y = 470) >116682 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >116683 @0 glVertex2f(x = 1114, y = 477) >116684 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >116685 @0 glVertex2f(x = 1108, y = 477) >116686 @0 glEnd() >116687 @0 glEnable(cap = GL_BLEND) >116688 @0 glEnable(cap = GL_ALPHA_TEST) >116689 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116690 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116691 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116692 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116693 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116694 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116695 @0 glMatrixMode(mode = GL_TEXTURE) >116696 @0 glLoadIdentity() >116697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116703 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116704 @0 glBegin(mode = GL_QUADS) >116705 @0 glTexCoord2f(s = 0.375, t = 0.140625) >116706 @0 glVertex2f(x = 1115, y = 467) >116707 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >116708 @0 glVertex2f(x = 1121, y = 467) >116709 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >116710 @0 glVertex2f(x = 1121, y = 477) >116711 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >116712 @0 glVertex2f(x = 1115, y = 477) >116713 @0 glEnd() >116714 @0 glEnable(cap = GL_BLEND) >116715 @0 glEnable(cap = GL_ALPHA_TEST) >116716 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116717 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116718 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116719 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116720 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116721 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116722 @0 glMatrixMode(mode = GL_TEXTURE) >116723 @0 glLoadIdentity() >116724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116730 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116731 @0 glBegin(mode = GL_QUADS) >116732 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >116733 @0 glVertex2f(x = 1130, y = 466) >116734 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >116735 @0 glVertex2f(x = 1134, y = 466) >116736 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >116737 @0 glVertex2f(x = 1134, y = 479) >116738 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >116739 @0 glVertex2f(x = 1130, y = 479) >116740 @0 glEnd() >116741 @0 glEnable(cap = GL_BLEND) >116742 @0 glEnable(cap = GL_ALPHA_TEST) >116743 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116744 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116745 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116746 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116747 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116748 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116749 @0 glMatrixMode(mode = GL_TEXTURE) >116750 @0 glLoadIdentity() >116751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116757 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116758 @0 glBegin(mode = GL_QUADS) >116759 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >116760 @0 glVertex2f(x = 1135, y = 470) >116761 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >116762 @0 glVertex2f(x = 1142, y = 470) >116763 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >116764 @0 glVertex2f(x = 1142, y = 477) >116765 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >116766 @0 glVertex2f(x = 1135, y = 477) >116767 @0 glEnd() >116768 @0 glEnable(cap = GL_BLEND) >116769 @0 glEnable(cap = GL_ALPHA_TEST) >116770 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116771 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116772 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116773 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116774 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116775 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116776 @0 glMatrixMode(mode = GL_TEXTURE) >116777 @0 glLoadIdentity() >116778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116784 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116785 @0 glBegin(mode = GL_QUADS) >116786 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >116787 @0 glVertex2f(x = 1143, y = 467) >116788 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >116789 @0 glVertex2f(x = 1149, y = 467) >116790 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >116791 @0 glVertex2f(x = 1149, y = 477) >116792 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >116793 @0 glVertex2f(x = 1143, y = 477) >116794 @0 glEnd() >116795 @0 glEnable(cap = GL_BLEND) >116796 @0 glEnable(cap = GL_ALPHA_TEST) >116797 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116798 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116799 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116800 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116801 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116802 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116803 @0 glMatrixMode(mode = GL_TEXTURE) >116804 @0 glLoadIdentity() >116805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116811 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116812 @0 glBegin(mode = GL_QUADS) >116813 @0 glTexCoord2f(s = 0.75, t = 0.140625) >116814 @0 glVertex2f(x = 1150, y = 470) >116815 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >116816 @0 glVertex2f(x = 1156, y = 470) >116817 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >116818 @0 glVertex2f(x = 1156, y = 477) >116819 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >116820 @0 glVertex2f(x = 1150, y = 477) >116821 @0 glEnd() >116822 @0 glEnable(cap = GL_BLEND) >116823 @0 glEnable(cap = GL_ALPHA_TEST) >116824 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116825 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116826 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116827 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116828 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116829 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116830 @0 glMatrixMode(mode = GL_TEXTURE) >116831 @0 glLoadIdentity() >116832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116838 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116839 @0 glBegin(mode = GL_QUADS) >116840 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >116841 @0 glVertex2f(x = 1156, y = 470) >116842 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >116843 @0 glVertex2f(x = 1163, y = 470) >116844 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >116845 @0 glVertex2f(x = 1163, y = 477) >116846 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >116847 @0 glVertex2f(x = 1156, y = 477) >116848 @0 glEnd() >116849 @0 glEnable(cap = GL_BLEND) >116850 @0 glEnable(cap = GL_ALPHA_TEST) >116851 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116852 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116853 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116854 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116855 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116856 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116857 @0 glMatrixMode(mode = GL_TEXTURE) >116858 @0 glLoadIdentity() >116859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116865 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116866 @0 glBegin(mode = GL_QUADS) >116867 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >116868 @0 glVertex2f(x = 1163, y = 468) >116869 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >116870 @0 glVertex2f(x = 1170, y = 468) >116871 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >116872 @0 glVertex2f(x = 1170, y = 477) >116873 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >116874 @0 glVertex2f(x = 1163, y = 477) >116875 @0 glEnd() >116876 @0 glEnable(cap = GL_BLEND) >116877 @0 glEnable(cap = GL_ALPHA_TEST) >116878 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116879 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116880 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116881 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116882 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116883 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116884 @0 glMatrixMode(mode = GL_TEXTURE) >116885 @0 glLoadIdentity() >116886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116892 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116893 @0 glBegin(mode = GL_QUADS) >116894 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >116895 @0 glVertex2f(x = 1170, y = 470) >116896 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >116897 @0 glVertex2f(x = 1177, y = 470) >116898 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >116899 @0 glVertex2f(x = 1177, y = 477) >116900 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >116901 @0 glVertex2f(x = 1170, y = 477) >116902 @0 glEnd() >116903 @0 glEnable(cap = GL_BLEND) >116904 @0 glEnable(cap = GL_ALPHA_TEST) >116905 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116906 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116907 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116908 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116909 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116910 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116911 @0 glMatrixMode(mode = GL_TEXTURE) >116912 @0 glLoadIdentity() >116913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116919 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116920 @0 glBegin(mode = GL_QUADS) >116921 @0 glTexCoord2f(s = 0, t = 0.1875) >116922 @0 glVertex2f(x = 1177, y = 470) >116923 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >116924 @0 glVertex2f(x = 1184, y = 470) >116925 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >116926 @0 glVertex2f(x = 1184, y = 477) >116927 @0 glTexCoord2f(s = 0, t = 0.2148438) >116928 @0 glVertex2f(x = 1177, y = 477) >116929 @0 glEnd() >116930 @0 glEnable(cap = GL_BLEND) >116931 @0 glEnable(cap = GL_ALPHA_TEST) >116932 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116933 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116934 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116935 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116936 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116937 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116938 @0 glMatrixMode(mode = GL_TEXTURE) >116939 @0 glLoadIdentity() >116940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116946 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116947 @0 glBegin(mode = GL_QUADS) >116948 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >116949 @0 glVertex2f(x = 1184, y = 468) >116950 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >116951 @0 glVertex2f(x = 1191, y = 468) >116952 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >116953 @0 glVertex2f(x = 1191, y = 477) >116954 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >116955 @0 glVertex2f(x = 1184, y = 477) >116956 @0 glEnd() >116957 @0 glEnable(cap = GL_BLEND) >116958 @0 glEnable(cap = GL_ALPHA_TEST) >116959 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116960 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116961 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116962 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116963 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116964 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116965 @0 glMatrixMode(mode = GL_TEXTURE) >116966 @0 glLoadIdentity() >116967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >116968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >116969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >116970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >116971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >116972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >116973 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >116974 @0 glBegin(mode = GL_QUADS) >116975 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >116976 @0 glVertex2f(x = 1192, y = 466) >116977 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >116978 @0 glVertex2f(x = 1197, y = 466) >116979 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >116980 @0 glVertex2f(x = 1197, y = 479) >116981 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >116982 @0 glVertex2f(x = 1192, y = 479) >116983 @0 glEnd() >116984 @0 glEnable(cap = GL_BLEND) >116985 @0 glEnable(cap = GL_ALPHA_TEST) >116986 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >116987 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >116988 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >116989 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >116990 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >116991 @0 glActiveTextureARB(texture = GL_TEXTURE0) >116992 @0 glMatrixMode(mode = GL_TEXTURE) >116993 @0 glLoadIdentity() >116994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >116995 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >116996 @0 glBegin(mode = GL_QUADS) >116997 @0 glTexCoord2f(s = 0.375, t = 0.140625) >116998 @0 glVertex2f(x = 1060, y = 488) >116999 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >117000 @0 glVertex2f(x = 1066, y = 488) >117001 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >117002 @0 glVertex2f(x = 1066, y = 498) >117003 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >117004 @0 glVertex2f(x = 1060, y = 498) >117005 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >117006 @0 glVertex2f(x = 1066, y = 488) >117007 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >117008 @0 glVertex2f(x = 1073, y = 488) >117009 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >117010 @0 glVertex2f(x = 1073, y = 498) >117011 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >117012 @0 glVertex2f(x = 1066, y = 498) >117013 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >117014 @0 glVertex2f(x = 1073, y = 491) >117015 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >117016 @0 glVertex2f(x = 1080, y = 491) >117017 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >117018 @0 glVertex2f(x = 1080, y = 499) >117019 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >117020 @0 glVertex2f(x = 1073, y = 499) >117021 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >117022 @0 glVertex2f(x = 1080, y = 489) >117023 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >117024 @0 glVertex2f(x = 1087, y = 489) >117025 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >117026 @0 glVertex2f(x = 1087, y = 498) >117027 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >117028 @0 glVertex2f(x = 1080, y = 498) >117029 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >117030 @0 glVertex2f(x = 1087, y = 499) >117031 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >117032 @0 glVertex2f(x = 1094, y = 499) >117033 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >117034 @0 glVertex2f(x = 1094, y = 501) >117035 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >117036 @0 glVertex2f(x = 1087, y = 501) >117037 @0 glTexCoord2f(s = 0, t = 0.1875) >117038 @0 glVertex2f(x = 1094, y = 491) >117039 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >117040 @0 glVertex2f(x = 1101, y = 491) >117041 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >117042 @0 glVertex2f(x = 1101, y = 498) >117043 @0 glTexCoord2f(s = 0, t = 0.2148438) >117044 @0 glVertex2f(x = 1094, y = 498) >117045 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >117046 @0 glVertex2f(x = 1102, y = 491) >117047 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >117048 @0 glVertex2f(x = 1108, y = 491) >117049 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >117050 @0 glVertex2f(x = 1108, y = 498) >117051 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >117052 @0 glVertex2f(x = 1102, y = 498) >117053 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >117054 @0 glVertex2f(x = 1108, y = 491) >117055 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >117056 @0 glVertex2f(x = 1115, y = 491) >117057 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >117058 @0 glVertex2f(x = 1115, y = 499) >117059 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >117060 @0 glVertex2f(x = 1108, y = 499) >117061 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >117062 @0 glVertex2f(x = 1115, y = 488) >117063 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >117064 @0 glVertex2f(x = 1122, y = 488) >117065 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >117066 @0 glVertex2f(x = 1122, y = 498) >117067 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >117068 @0 glVertex2f(x = 1115, y = 498) >117069 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >117070 @0 glVertex2f(x = 1122, y = 491) >117071 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >117072 @0 glVertex2f(x = 1129, y = 491) >117073 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >117074 @0 glVertex2f(x = 1129, y = 498) >117075 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >117076 @0 glVertex2f(x = 1122, y = 498) >117077 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >117078 @0 glVertex2f(x = 1129, y = 488) >117079 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >117080 @0 glVertex2f(x = 1136, y = 488) >117081 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >117082 @0 glVertex2f(x = 1136, y = 498) >117083 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >117084 @0 glVertex2f(x = 1129, y = 498) >117085 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >117086 @0 glVertex2f(x = 1145, y = 487) >117087 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >117088 @0 glVertex2f(x = 1149, y = 487) >117089 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >117090 @0 glVertex2f(x = 1149, y = 500) >117091 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >117092 @0 glVertex2f(x = 1145, y = 500) >117093 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >117094 @0 glVertex2f(x = 1150, y = 491) >117095 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >117096 @0 glVertex2f(x = 1157, y = 491) >117097 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >117098 @0 glVertex2f(x = 1157, y = 498) >117099 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >117100 @0 glVertex2f(x = 1150, y = 498) >117101 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >117102 @0 glVertex2f(x = 1158, y = 488) >117103 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >117104 @0 glVertex2f(x = 1164, y = 488) >117105 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >117106 @0 glVertex2f(x = 1164, y = 498) >117107 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >117108 @0 glVertex2f(x = 1158, y = 498) >117109 @0 glTexCoord2f(s = 0.75, t = 0.140625) >117110 @0 glVertex2f(x = 1165, y = 491) >117111 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >117112 @0 glVertex2f(x = 1171, y = 491) >117113 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >117114 @0 glVertex2f(x = 1171, y = 498) >117115 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >117116 @0 glVertex2f(x = 1165, y = 498) >117117 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >117118 @0 glVertex2f(x = 1171, y = 491) >117119 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >117120 @0 glVertex2f(x = 1178, y = 491) >117121 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >117122 @0 glVertex2f(x = 1178, y = 498) >117123 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >117124 @0 glVertex2f(x = 1171, y = 498) >117125 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >117126 @0 glVertex2f(x = 1178, y = 489) >117127 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >117128 @0 glVertex2f(x = 1185, y = 489) >117129 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >117130 @0 glVertex2f(x = 1185, y = 498) >117131 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >117132 @0 glVertex2f(x = 1178, y = 498) >117133 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >117134 @0 glVertex2f(x = 1185, y = 491) >117135 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >117136 @0 glVertex2f(x = 1192, y = 491) >117137 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >117138 @0 glVertex2f(x = 1192, y = 498) >117139 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >117140 @0 glVertex2f(x = 1185, y = 498) >117141 @0 glTexCoord2f(s = 0, t = 0.1875) >117142 @0 glVertex2f(x = 1192, y = 491) >117143 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >117144 @0 glVertex2f(x = 1199, y = 491) >117145 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >117146 @0 glVertex2f(x = 1199, y = 498) >117147 @0 glTexCoord2f(s = 0, t = 0.2148438) >117148 @0 glVertex2f(x = 1192, y = 498) >117149 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >117150 @0 glVertex2f(x = 1199, y = 489) >117151 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >117152 @0 glVertex2f(x = 1206, y = 489) >117153 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >117154 @0 glVertex2f(x = 1206, y = 498) >117155 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >117156 @0 glVertex2f(x = 1199, y = 498) >117157 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >117158 @0 glVertex2f(x = 1207, y = 487) >117159 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >117160 @0 glVertex2f(x = 1212, y = 487) >117161 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >117162 @0 glVertex2f(x = 1212, y = 500) >117163 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >117164 @0 glVertex2f(x = 1207, y = 500) >117165 @0 glEnd() >117166 @0 glEnable(cap = GL_BLEND) >117167 @0 glEnable(cap = GL_ALPHA_TEST) >117168 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117169 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117170 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117171 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117172 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117173 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117174 @0 glMatrixMode(mode = GL_TEXTURE) >117175 @0 glLoadIdentity() >117176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117182 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117183 @0 glBegin(mode = GL_QUADS) >117184 @0 glTexCoord2f(s = 0.375, t = 0.140625) >117185 @0 glVertex2f(x = 1059, y = 487) >117186 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >117187 @0 glVertex2f(x = 1065, y = 487) >117188 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >117189 @0 glVertex2f(x = 1065, y = 497) >117190 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >117191 @0 glVertex2f(x = 1059, y = 497) >117192 @0 glEnd() >117193 @0 glEnable(cap = GL_BLEND) >117194 @0 glEnable(cap = GL_ALPHA_TEST) >117195 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117196 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117197 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117198 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117199 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117200 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117201 @0 glMatrixMode(mode = GL_TEXTURE) >117202 @0 glLoadIdentity() >117203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117209 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117210 @0 glBegin(mode = GL_QUADS) >117211 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >117212 @0 glVertex2f(x = 1065, y = 487) >117213 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >117214 @0 glVertex2f(x = 1072, y = 487) >117215 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >117216 @0 glVertex2f(x = 1072, y = 497) >117217 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >117218 @0 glVertex2f(x = 1065, y = 497) >117219 @0 glEnd() >117220 @0 glEnable(cap = GL_BLEND) >117221 @0 glEnable(cap = GL_ALPHA_TEST) >117222 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117223 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117224 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117225 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117226 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117227 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117228 @0 glMatrixMode(mode = GL_TEXTURE) >117229 @0 glLoadIdentity() >117230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117236 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117237 @0 glBegin(mode = GL_QUADS) >117238 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >117239 @0 glVertex2f(x = 1072, y = 490) >117240 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >117241 @0 glVertex2f(x = 1079, y = 490) >117242 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >117243 @0 glVertex2f(x = 1079, y = 498) >117244 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >117245 @0 glVertex2f(x = 1072, y = 498) >117246 @0 glEnd() >117247 @0 glEnable(cap = GL_BLEND) >117248 @0 glEnable(cap = GL_ALPHA_TEST) >117249 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117250 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117251 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117252 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117253 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117254 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117255 @0 glMatrixMode(mode = GL_TEXTURE) >117256 @0 glLoadIdentity() >117257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117263 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117264 @0 glBegin(mode = GL_QUADS) >117265 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >117266 @0 glVertex2f(x = 1079, y = 488) >117267 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >117268 @0 glVertex2f(x = 1086, y = 488) >117269 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >117270 @0 glVertex2f(x = 1086, y = 497) >117271 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >117272 @0 glVertex2f(x = 1079, y = 497) >117273 @0 glEnd() >117274 @0 glEnable(cap = GL_BLEND) >117275 @0 glEnable(cap = GL_ALPHA_TEST) >117276 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117277 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117278 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117279 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117280 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117281 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117282 @0 glMatrixMode(mode = GL_TEXTURE) >117283 @0 glLoadIdentity() >117284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117290 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117291 @0 glBegin(mode = GL_QUADS) >117292 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >117293 @0 glVertex2f(x = 1086, y = 498) >117294 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >117295 @0 glVertex2f(x = 1093, y = 498) >117296 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >117297 @0 glVertex2f(x = 1093, y = 500) >117298 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >117299 @0 glVertex2f(x = 1086, y = 500) >117300 @0 glEnd() >117301 @0 glEnable(cap = GL_BLEND) >117302 @0 glEnable(cap = GL_ALPHA_TEST) >117303 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117304 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117305 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117306 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117307 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117308 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117309 @0 glMatrixMode(mode = GL_TEXTURE) >117310 @0 glLoadIdentity() >117311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117317 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117318 @0 glBegin(mode = GL_QUADS) >117319 @0 glTexCoord2f(s = 0, t = 0.1875) >117320 @0 glVertex2f(x = 1093, y = 490) >117321 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >117322 @0 glVertex2f(x = 1100, y = 490) >117323 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >117324 @0 glVertex2f(x = 1100, y = 497) >117325 @0 glTexCoord2f(s = 0, t = 0.2148438) >117326 @0 glVertex2f(x = 1093, y = 497) >117327 @0 glEnd() >117328 @0 glEnable(cap = GL_BLEND) >117329 @0 glEnable(cap = GL_ALPHA_TEST) >117330 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117331 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117332 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117333 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117334 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117335 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117336 @0 glMatrixMode(mode = GL_TEXTURE) >117337 @0 glLoadIdentity() >117338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117344 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117345 @0 glBegin(mode = GL_QUADS) >117346 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >117347 @0 glVertex2f(x = 1101, y = 490) >117348 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >117349 @0 glVertex2f(x = 1107, y = 490) >117350 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >117351 @0 glVertex2f(x = 1107, y = 497) >117352 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >117353 @0 glVertex2f(x = 1101, y = 497) >117354 @0 glEnd() >117355 @0 glEnable(cap = GL_BLEND) >117356 @0 glEnable(cap = GL_ALPHA_TEST) >117357 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117358 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117359 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117360 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117361 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117362 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117363 @0 glMatrixMode(mode = GL_TEXTURE) >117364 @0 glLoadIdentity() >117365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117371 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117372 @0 glBegin(mode = GL_QUADS) >117373 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >117374 @0 glVertex2f(x = 1107, y = 490) >117375 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >117376 @0 glVertex2f(x = 1114, y = 490) >117377 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >117378 @0 glVertex2f(x = 1114, y = 498) >117379 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >117380 @0 glVertex2f(x = 1107, y = 498) >117381 @0 glEnd() >117382 @0 glEnable(cap = GL_BLEND) >117383 @0 glEnable(cap = GL_ALPHA_TEST) >117384 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117385 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117386 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117387 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117388 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117389 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117390 @0 glMatrixMode(mode = GL_TEXTURE) >117391 @0 glLoadIdentity() >117392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117398 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117399 @0 glBegin(mode = GL_QUADS) >117400 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >117401 @0 glVertex2f(x = 1114, y = 487) >117402 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >117403 @0 glVertex2f(x = 1121, y = 487) >117404 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >117405 @0 glVertex2f(x = 1121, y = 497) >117406 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >117407 @0 glVertex2f(x = 1114, y = 497) >117408 @0 glEnd() >117409 @0 glEnable(cap = GL_BLEND) >117410 @0 glEnable(cap = GL_ALPHA_TEST) >117411 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117412 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117413 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117414 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117415 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117416 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117417 @0 glMatrixMode(mode = GL_TEXTURE) >117418 @0 glLoadIdentity() >117419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117422 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117423 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117425 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117426 @0 glBegin(mode = GL_QUADS) >117427 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >117428 @0 glVertex2f(x = 1121, y = 490) >117429 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >117430 @0 glVertex2f(x = 1128, y = 490) >117431 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >117432 @0 glVertex2f(x = 1128, y = 497) >117433 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >117434 @0 glVertex2f(x = 1121, y = 497) >117435 @0 glEnd() >117436 @0 glEnable(cap = GL_BLEND) >117437 @0 glEnable(cap = GL_ALPHA_TEST) >117438 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117439 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117440 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117441 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117442 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117443 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117444 @0 glMatrixMode(mode = GL_TEXTURE) >117445 @0 glLoadIdentity() >117446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117449 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117450 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117452 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117453 @0 glBegin(mode = GL_QUADS) >117454 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >117455 @0 glVertex2f(x = 1128, y = 487) >117456 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >117457 @0 glVertex2f(x = 1135, y = 487) >117458 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >117459 @0 glVertex2f(x = 1135, y = 497) >117460 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >117461 @0 glVertex2f(x = 1128, y = 497) >117462 @0 glEnd() >117463 @0 glEnable(cap = GL_BLEND) >117464 @0 glEnable(cap = GL_ALPHA_TEST) >117465 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117466 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117467 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117468 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117469 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117470 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117471 @0 glMatrixMode(mode = GL_TEXTURE) >117472 @0 glLoadIdentity() >117473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117479 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117480 @0 glBegin(mode = GL_QUADS) >117481 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >117482 @0 glVertex2f(x = 1144, y = 486) >117483 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >117484 @0 glVertex2f(x = 1148, y = 486) >117485 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >117486 @0 glVertex2f(x = 1148, y = 499) >117487 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >117488 @0 glVertex2f(x = 1144, y = 499) >117489 @0 glEnd() >117490 @0 glEnable(cap = GL_BLEND) >117491 @0 glEnable(cap = GL_ALPHA_TEST) >117492 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117493 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117494 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117495 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117496 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117497 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117498 @0 glMatrixMode(mode = GL_TEXTURE) >117499 @0 glLoadIdentity() >117500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117506 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117507 @0 glBegin(mode = GL_QUADS) >117508 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >117509 @0 glVertex2f(x = 1149, y = 490) >117510 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >117511 @0 glVertex2f(x = 1156, y = 490) >117512 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >117513 @0 glVertex2f(x = 1156, y = 497) >117514 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >117515 @0 glVertex2f(x = 1149, y = 497) >117516 @0 glEnd() >117517 @0 glEnable(cap = GL_BLEND) >117518 @0 glEnable(cap = GL_ALPHA_TEST) >117519 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117520 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117521 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117522 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117523 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117524 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117525 @0 glMatrixMode(mode = GL_TEXTURE) >117526 @0 glLoadIdentity() >117527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117533 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117534 @0 glBegin(mode = GL_QUADS) >117535 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >117536 @0 glVertex2f(x = 1157, y = 487) >117537 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >117538 @0 glVertex2f(x = 1163, y = 487) >117539 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >117540 @0 glVertex2f(x = 1163, y = 497) >117541 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >117542 @0 glVertex2f(x = 1157, y = 497) >117543 @0 glEnd() >117544 @0 glEnable(cap = GL_BLEND) >117545 @0 glEnable(cap = GL_ALPHA_TEST) >117546 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117547 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117548 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117549 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117550 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117551 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117552 @0 glMatrixMode(mode = GL_TEXTURE) >117553 @0 glLoadIdentity() >117554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117560 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117561 @0 glBegin(mode = GL_QUADS) >117562 @0 glTexCoord2f(s = 0.75, t = 0.140625) >117563 @0 glVertex2f(x = 1164, y = 490) >117564 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >117565 @0 glVertex2f(x = 1170, y = 490) >117566 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >117567 @0 glVertex2f(x = 1170, y = 497) >117568 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >117569 @0 glVertex2f(x = 1164, y = 497) >117570 @0 glEnd() >117571 @0 glEnable(cap = GL_BLEND) >117572 @0 glEnable(cap = GL_ALPHA_TEST) >117573 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117574 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117575 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117576 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117577 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117578 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117579 @0 glMatrixMode(mode = GL_TEXTURE) >117580 @0 glLoadIdentity() >117581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117587 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117588 @0 glBegin(mode = GL_QUADS) >117589 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >117590 @0 glVertex2f(x = 1170, y = 490) >117591 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >117592 @0 glVertex2f(x = 1177, y = 490) >117593 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >117594 @0 glVertex2f(x = 1177, y = 497) >117595 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >117596 @0 glVertex2f(x = 1170, y = 497) >117597 @0 glEnd() >117598 @0 glEnable(cap = GL_BLEND) >117599 @0 glEnable(cap = GL_ALPHA_TEST) >117600 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117601 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117602 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117603 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117604 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117605 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117606 @0 glMatrixMode(mode = GL_TEXTURE) >117607 @0 glLoadIdentity() >117608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117614 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117615 @0 glBegin(mode = GL_QUADS) >117616 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >117617 @0 glVertex2f(x = 1177, y = 488) >117618 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >117619 @0 glVertex2f(x = 1184, y = 488) >117620 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >117621 @0 glVertex2f(x = 1184, y = 497) >117622 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >117623 @0 glVertex2f(x = 1177, y = 497) >117624 @0 glEnd() >117625 @0 glEnable(cap = GL_BLEND) >117626 @0 glEnable(cap = GL_ALPHA_TEST) >117627 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117628 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117629 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117630 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117631 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117632 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117633 @0 glMatrixMode(mode = GL_TEXTURE) >117634 @0 glLoadIdentity() >117635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117641 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117642 @0 glBegin(mode = GL_QUADS) >117643 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >117644 @0 glVertex2f(x = 1184, y = 490) >117645 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >117646 @0 glVertex2f(x = 1191, y = 490) >117647 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >117648 @0 glVertex2f(x = 1191, y = 497) >117649 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >117650 @0 glVertex2f(x = 1184, y = 497) >117651 @0 glEnd() >117652 @0 glEnable(cap = GL_BLEND) >117653 @0 glEnable(cap = GL_ALPHA_TEST) >117654 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117655 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117656 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117657 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117658 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117659 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117660 @0 glMatrixMode(mode = GL_TEXTURE) >117661 @0 glLoadIdentity() >117662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117668 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117669 @0 glBegin(mode = GL_QUADS) >117670 @0 glTexCoord2f(s = 0, t = 0.1875) >117671 @0 glVertex2f(x = 1191, y = 490) >117672 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >117673 @0 glVertex2f(x = 1198, y = 490) >117674 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >117675 @0 glVertex2f(x = 1198, y = 497) >117676 @0 glTexCoord2f(s = 0, t = 0.2148438) >117677 @0 glVertex2f(x = 1191, y = 497) >117678 @0 glEnd() >117679 @0 glEnable(cap = GL_BLEND) >117680 @0 glEnable(cap = GL_ALPHA_TEST) >117681 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117682 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117683 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117684 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117685 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117686 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117687 @0 glMatrixMode(mode = GL_TEXTURE) >117688 @0 glLoadIdentity() >117689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117692 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117695 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117696 @0 glBegin(mode = GL_QUADS) >117697 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >117698 @0 glVertex2f(x = 1198, y = 488) >117699 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >117700 @0 glVertex2f(x = 1205, y = 488) >117701 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >117702 @0 glVertex2f(x = 1205, y = 497) >117703 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >117704 @0 glVertex2f(x = 1198, y = 497) >117705 @0 glEnd() >117706 @0 glEnable(cap = GL_BLEND) >117707 @0 glEnable(cap = GL_ALPHA_TEST) >117708 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117709 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117710 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117711 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117712 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117713 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117714 @0 glMatrixMode(mode = GL_TEXTURE) >117715 @0 glLoadIdentity() >117716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117719 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117722 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117723 @0 glBegin(mode = GL_QUADS) >117724 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >117725 @0 glVertex2f(x = 1206, y = 486) >117726 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >117727 @0 glVertex2f(x = 1211, y = 486) >117728 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >117729 @0 glVertex2f(x = 1211, y = 499) >117730 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >117731 @0 glVertex2f(x = 1206, y = 499) >117732 @0 glEnd() >117733 @0 glEnable(cap = GL_BLEND) >117734 @0 glEnable(cap = GL_ALPHA_TEST) >117735 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117736 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117737 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117738 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117739 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117740 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117741 @0 glMatrixMode(mode = GL_TEXTURE) >117742 @0 glLoadIdentity() >117743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >117744 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >117745 @0 glBegin(mode = GL_QUADS) >117746 @0 glTexCoord2f(s = 0.75, t = 0.140625) >117747 @0 glVertex2f(x = 1060, y = 511) >117748 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >117749 @0 glVertex2f(x = 1066, y = 511) >117750 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >117751 @0 glVertex2f(x = 1066, y = 518) >117752 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >117753 @0 glVertex2f(x = 1060, y = 518) >117754 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >117755 @0 glVertex2f(x = 1066, y = 511) >117756 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >117757 @0 glVertex2f(x = 1073, y = 511) >117758 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >117759 @0 glVertex2f(x = 1073, y = 518) >117760 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >117761 @0 glVertex2f(x = 1066, y = 518) >117762 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >117763 @0 glVertex2f(x = 1073, y = 509) >117764 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >117765 @0 glVertex2f(x = 1080, y = 509) >117766 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >117767 @0 glVertex2f(x = 1080, y = 518) >117768 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >117769 @0 glVertex2f(x = 1073, y = 518) >117770 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >117771 @0 glVertex2f(x = 1081, y = 508) >117772 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >117773 @0 glVertex2f(x = 1087, y = 508) >117774 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >117775 @0 glVertex2f(x = 1087, y = 518) >117776 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >117777 @0 glVertex2f(x = 1081, y = 518) >117778 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >117779 @0 glVertex2f(x = 1087, y = 511) >117780 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >117781 @0 glVertex2f(x = 1094, y = 511) >117782 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >117783 @0 glVertex2f(x = 1094, y = 518) >117784 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >117785 @0 glVertex2f(x = 1087, y = 518) >117786 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >117787 @0 glVertex2f(x = 1095, y = 511) >117788 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >117789 @0 glVertex2f(x = 1101, y = 511) >117790 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >117791 @0 glVertex2f(x = 1101, y = 518) >117792 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >117793 @0 glVertex2f(x = 1095, y = 518) >117794 @0 glTexCoord2f(s = 0.421875, t = 0) >117795 @0 glVertex2f(x = 1109, y = 507) >117796 @0 glTexCoord2f(s = 0.4414062, t = 0) >117797 @0 glVertex2f(x = 1114, y = 507) >117798 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) >117799 @0 glVertex2f(x = 1114, y = 520) >117800 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) >117801 @0 glVertex2f(x = 1109, y = 520) >117802 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >117803 @0 glVertex2f(x = 1116, y = 508) >117804 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >117805 @0 glVertex2f(x = 1122, y = 508) >117806 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >117807 @0 glVertex2f(x = 1122, y = 518) >117808 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >117809 @0 glVertex2f(x = 1116, y = 518) >117810 @0 glTexCoord2f(s = 0, t = 0.1875) >117811 @0 glVertex2f(x = 1122, y = 511) >117812 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >117813 @0 glVertex2f(x = 1129, y = 511) >117814 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >117815 @0 glVertex2f(x = 1129, y = 518) >117816 @0 glTexCoord2f(s = 0, t = 0.2148438) >117817 @0 glVertex2f(x = 1122, y = 518) >117818 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >117819 @0 glVertex2f(x = 1130, y = 508) >117820 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >117821 @0 glVertex2f(x = 1136, y = 508) >117822 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >117823 @0 glVertex2f(x = 1136, y = 518) >117824 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >117825 @0 glVertex2f(x = 1130, y = 518) >117826 @0 glTexCoord2f(s = 0.46875, t = 0) >117827 @0 glVertex2f(x = 1137, y = 507) >117828 @0 glTexCoord2f(s = 0.4882812, t = 0) >117829 @0 glVertex2f(x = 1142, y = 507) >117830 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) >117831 @0 glVertex2f(x = 1142, y = 520) >117832 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) >117833 @0 glVertex2f(x = 1137, y = 520) >117834 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >117835 @0 glVertex2f(x = 1152, y = 507) >117836 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >117837 @0 glVertex2f(x = 1156, y = 507) >117838 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >117839 @0 glVertex2f(x = 1156, y = 520) >117840 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >117841 @0 glVertex2f(x = 1152, y = 520) >117842 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >117843 @0 glVertex2f(x = 1157, y = 511) >117844 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >117845 @0 glVertex2f(x = 1164, y = 511) >117846 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >117847 @0 glVertex2f(x = 1164, y = 518) >117848 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >117849 @0 glVertex2f(x = 1157, y = 518) >117850 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >117851 @0 glVertex2f(x = 1165, y = 508) >117852 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >117853 @0 glVertex2f(x = 1171, y = 508) >117854 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >117855 @0 glVertex2f(x = 1171, y = 518) >117856 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >117857 @0 glVertex2f(x = 1165, y = 518) >117858 @0 glTexCoord2f(s = 0.75, t = 0.140625) >117859 @0 glVertex2f(x = 1172, y = 511) >117860 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >117861 @0 glVertex2f(x = 1178, y = 511) >117862 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >117863 @0 glVertex2f(x = 1178, y = 518) >117864 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >117865 @0 glVertex2f(x = 1172, y = 518) >117866 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >117867 @0 glVertex2f(x = 1178, y = 511) >117868 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >117869 @0 glVertex2f(x = 1185, y = 511) >117870 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >117871 @0 glVertex2f(x = 1185, y = 518) >117872 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >117873 @0 glVertex2f(x = 1178, y = 518) >117874 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >117875 @0 glVertex2f(x = 1185, y = 509) >117876 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >117877 @0 glVertex2f(x = 1192, y = 509) >117878 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >117879 @0 glVertex2f(x = 1192, y = 518) >117880 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >117881 @0 glVertex2f(x = 1185, y = 518) >117882 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >117883 @0 glVertex2f(x = 1192, y = 511) >117884 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >117885 @0 glVertex2f(x = 1199, y = 511) >117886 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >117887 @0 glVertex2f(x = 1199, y = 518) >117888 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >117889 @0 glVertex2f(x = 1192, y = 518) >117890 @0 glTexCoord2f(s = 0, t = 0.1875) >117891 @0 glVertex2f(x = 1199, y = 511) >117892 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >117893 @0 glVertex2f(x = 1206, y = 511) >117894 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >117895 @0 glVertex2f(x = 1206, y = 518) >117896 @0 glTexCoord2f(s = 0, t = 0.2148438) >117897 @0 glVertex2f(x = 1199, y = 518) >117898 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >117899 @0 glVertex2f(x = 1206, y = 509) >117900 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >117901 @0 glVertex2f(x = 1213, y = 509) >117902 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >117903 @0 glVertex2f(x = 1213, y = 518) >117904 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >117905 @0 glVertex2f(x = 1206, y = 518) >117906 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >117907 @0 glVertex2f(x = 1214, y = 507) >117908 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >117909 @0 glVertex2f(x = 1219, y = 507) >117910 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >117911 @0 glVertex2f(x = 1219, y = 520) >117912 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >117913 @0 glVertex2f(x = 1214, y = 520) >117914 @0 glEnd() >117915 @0 glEnable(cap = GL_BLEND) >117916 @0 glEnable(cap = GL_ALPHA_TEST) >117917 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117918 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117919 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117920 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117921 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117922 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117923 @0 glMatrixMode(mode = GL_TEXTURE) >117924 @0 glLoadIdentity() >117925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117931 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117932 @0 glBegin(mode = GL_QUADS) >117933 @0 glTexCoord2f(s = 0.75, t = 0.140625) >117934 @0 glVertex2f(x = 1059, y = 510) >117935 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >117936 @0 glVertex2f(x = 1065, y = 510) >117937 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >117938 @0 glVertex2f(x = 1065, y = 517) >117939 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >117940 @0 glVertex2f(x = 1059, y = 517) >117941 @0 glEnd() >117942 @0 glEnable(cap = GL_BLEND) >117943 @0 glEnable(cap = GL_ALPHA_TEST) >117944 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117945 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117946 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117947 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117948 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117949 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117950 @0 glMatrixMode(mode = GL_TEXTURE) >117951 @0 glLoadIdentity() >117952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117958 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117959 @0 glBegin(mode = GL_QUADS) >117960 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >117961 @0 glVertex2f(x = 1065, y = 510) >117962 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >117963 @0 glVertex2f(x = 1072, y = 510) >117964 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >117965 @0 glVertex2f(x = 1072, y = 517) >117966 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >117967 @0 glVertex2f(x = 1065, y = 517) >117968 @0 glEnd() >117969 @0 glEnable(cap = GL_BLEND) >117970 @0 glEnable(cap = GL_ALPHA_TEST) >117971 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117972 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >117973 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >117974 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >117975 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >117976 @0 glActiveTextureARB(texture = GL_TEXTURE0) >117977 @0 glMatrixMode(mode = GL_TEXTURE) >117978 @0 glLoadIdentity() >117979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >117980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >117981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >117982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >117983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >117984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >117985 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >117986 @0 glBegin(mode = GL_QUADS) >117987 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >117988 @0 glVertex2f(x = 1072, y = 508) >117989 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >117990 @0 glVertex2f(x = 1079, y = 508) >117991 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >117992 @0 glVertex2f(x = 1079, y = 517) >117993 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >117994 @0 glVertex2f(x = 1072, y = 517) >117995 @0 glEnd() >117996 @0 glEnable(cap = GL_BLEND) >117997 @0 glEnable(cap = GL_ALPHA_TEST) >117998 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >117999 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118000 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118001 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118002 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118003 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118004 @0 glMatrixMode(mode = GL_TEXTURE) >118005 @0 glLoadIdentity() >118006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118009 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118012 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118013 @0 glBegin(mode = GL_QUADS) >118014 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >118015 @0 glVertex2f(x = 1080, y = 507) >118016 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >118017 @0 glVertex2f(x = 1086, y = 507) >118018 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >118019 @0 glVertex2f(x = 1086, y = 517) >118020 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >118021 @0 glVertex2f(x = 1080, y = 517) >118022 @0 glEnd() >118023 @0 glEnable(cap = GL_BLEND) >118024 @0 glEnable(cap = GL_ALPHA_TEST) >118025 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118026 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118027 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118028 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118029 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118030 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118031 @0 glMatrixMode(mode = GL_TEXTURE) >118032 @0 glLoadIdentity() >118033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118036 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118039 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118040 @0 glBegin(mode = GL_QUADS) >118041 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >118042 @0 glVertex2f(x = 1086, y = 510) >118043 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >118044 @0 glVertex2f(x = 1093, y = 510) >118045 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >118046 @0 glVertex2f(x = 1093, y = 517) >118047 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >118048 @0 glVertex2f(x = 1086, y = 517) >118049 @0 glEnd() >118050 @0 glEnable(cap = GL_BLEND) >118051 @0 glEnable(cap = GL_ALPHA_TEST) >118052 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118053 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118054 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118055 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118056 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118057 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118058 @0 glMatrixMode(mode = GL_TEXTURE) >118059 @0 glLoadIdentity() >118060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118066 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118067 @0 glBegin(mode = GL_QUADS) >118068 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >118069 @0 glVertex2f(x = 1094, y = 510) >118070 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >118071 @0 glVertex2f(x = 1100, y = 510) >118072 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >118073 @0 glVertex2f(x = 1100, y = 517) >118074 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >118075 @0 glVertex2f(x = 1094, y = 517) >118076 @0 glEnd() >118077 @0 glEnable(cap = GL_BLEND) >118078 @0 glEnable(cap = GL_ALPHA_TEST) >118079 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118080 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118081 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118082 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118083 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118084 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118085 @0 glMatrixMode(mode = GL_TEXTURE) >118086 @0 glLoadIdentity() >118087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118093 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118094 @0 glBegin(mode = GL_QUADS) >118095 @0 glTexCoord2f(s = 0.421875, t = 0) >118096 @0 glVertex2f(x = 1108, y = 506) >118097 @0 glTexCoord2f(s = 0.4414062, t = 0) >118098 @0 glVertex2f(x = 1113, y = 506) >118099 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) >118100 @0 glVertex2f(x = 1113, y = 519) >118101 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) >118102 @0 glVertex2f(x = 1108, y = 519) >118103 @0 glEnd() >118104 @0 glEnable(cap = GL_BLEND) >118105 @0 glEnable(cap = GL_ALPHA_TEST) >118106 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118107 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118108 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118109 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118110 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118111 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118112 @0 glMatrixMode(mode = GL_TEXTURE) >118113 @0 glLoadIdentity() >118114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118120 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118121 @0 glBegin(mode = GL_QUADS) >118122 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >118123 @0 glVertex2f(x = 1115, y = 507) >118124 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >118125 @0 glVertex2f(x = 1121, y = 507) >118126 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >118127 @0 glVertex2f(x = 1121, y = 517) >118128 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >118129 @0 glVertex2f(x = 1115, y = 517) >118130 @0 glEnd() >118131 @0 glEnable(cap = GL_BLEND) >118132 @0 glEnable(cap = GL_ALPHA_TEST) >118133 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118134 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118135 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118136 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118137 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118138 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118139 @0 glMatrixMode(mode = GL_TEXTURE) >118140 @0 glLoadIdentity() >118141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118147 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118148 @0 glBegin(mode = GL_QUADS) >118149 @0 glTexCoord2f(s = 0, t = 0.1875) >118150 @0 glVertex2f(x = 1121, y = 510) >118151 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >118152 @0 glVertex2f(x = 1128, y = 510) >118153 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >118154 @0 glVertex2f(x = 1128, y = 517) >118155 @0 glTexCoord2f(s = 0, t = 0.2148438) >118156 @0 glVertex2f(x = 1121, y = 517) >118157 @0 glEnd() >118158 @0 glEnable(cap = GL_BLEND) >118159 @0 glEnable(cap = GL_ALPHA_TEST) >118160 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118161 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118162 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118163 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118164 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118165 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118166 @0 glMatrixMode(mode = GL_TEXTURE) >118167 @0 glLoadIdentity() >118168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118174 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118175 @0 glBegin(mode = GL_QUADS) >118176 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >118177 @0 glVertex2f(x = 1129, y = 507) >118178 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >118179 @0 glVertex2f(x = 1135, y = 507) >118180 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >118181 @0 glVertex2f(x = 1135, y = 517) >118182 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >118183 @0 glVertex2f(x = 1129, y = 517) >118184 @0 glEnd() >118185 @0 glEnable(cap = GL_BLEND) >118186 @0 glEnable(cap = GL_ALPHA_TEST) >118187 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118188 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118189 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118190 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118191 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118192 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118193 @0 glMatrixMode(mode = GL_TEXTURE) >118194 @0 glLoadIdentity() >118195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118201 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118202 @0 glBegin(mode = GL_QUADS) >118203 @0 glTexCoord2f(s = 0.46875, t = 0) >118204 @0 glVertex2f(x = 1136, y = 506) >118205 @0 glTexCoord2f(s = 0.4882812, t = 0) >118206 @0 glVertex2f(x = 1141, y = 506) >118207 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) >118208 @0 glVertex2f(x = 1141, y = 519) >118209 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) >118210 @0 glVertex2f(x = 1136, y = 519) >118211 @0 glEnd() >118212 @0 glEnable(cap = GL_BLEND) >118213 @0 glEnable(cap = GL_ALPHA_TEST) >118214 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118215 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118216 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118217 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118218 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118219 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118220 @0 glMatrixMode(mode = GL_TEXTURE) >118221 @0 glLoadIdentity() >118222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118228 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118229 @0 glBegin(mode = GL_QUADS) >118230 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >118231 @0 glVertex2f(x = 1151, y = 506) >118232 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >118233 @0 glVertex2f(x = 1155, y = 506) >118234 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >118235 @0 glVertex2f(x = 1155, y = 519) >118236 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >118237 @0 glVertex2f(x = 1151, y = 519) >118238 @0 glEnd() >118239 @0 glEnable(cap = GL_BLEND) >118240 @0 glEnable(cap = GL_ALPHA_TEST) >118241 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118242 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118243 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118244 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118245 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118246 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118247 @0 glMatrixMode(mode = GL_TEXTURE) >118248 @0 glLoadIdentity() >118249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118255 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118256 @0 glBegin(mode = GL_QUADS) >118257 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >118258 @0 glVertex2f(x = 1156, y = 510) >118259 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >118260 @0 glVertex2f(x = 1163, y = 510) >118261 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >118262 @0 glVertex2f(x = 1163, y = 517) >118263 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >118264 @0 glVertex2f(x = 1156, y = 517) >118265 @0 glEnd() >118266 @0 glEnable(cap = GL_BLEND) >118267 @0 glEnable(cap = GL_ALPHA_TEST) >118268 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118269 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118270 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118271 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118272 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118273 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118274 @0 glMatrixMode(mode = GL_TEXTURE) >118275 @0 glLoadIdentity() >118276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118282 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118283 @0 glBegin(mode = GL_QUADS) >118284 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >118285 @0 glVertex2f(x = 1164, y = 507) >118286 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >118287 @0 glVertex2f(x = 1170, y = 507) >118288 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >118289 @0 glVertex2f(x = 1170, y = 517) >118290 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >118291 @0 glVertex2f(x = 1164, y = 517) >118292 @0 glEnd() >118293 @0 glEnable(cap = GL_BLEND) >118294 @0 glEnable(cap = GL_ALPHA_TEST) >118295 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118296 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118297 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118298 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118299 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118300 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118301 @0 glMatrixMode(mode = GL_TEXTURE) >118302 @0 glLoadIdentity() >118303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118309 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118310 @0 glBegin(mode = GL_QUADS) >118311 @0 glTexCoord2f(s = 0.75, t = 0.140625) >118312 @0 glVertex2f(x = 1171, y = 510) >118313 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >118314 @0 glVertex2f(x = 1177, y = 510) >118315 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >118316 @0 glVertex2f(x = 1177, y = 517) >118317 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >118318 @0 glVertex2f(x = 1171, y = 517) >118319 @0 glEnd() >118320 @0 glEnable(cap = GL_BLEND) >118321 @0 glEnable(cap = GL_ALPHA_TEST) >118322 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118323 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118324 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118325 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118326 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118327 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118328 @0 glMatrixMode(mode = GL_TEXTURE) >118329 @0 glLoadIdentity() >118330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118336 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118337 @0 glBegin(mode = GL_QUADS) >118338 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >118339 @0 glVertex2f(x = 1177, y = 510) >118340 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >118341 @0 glVertex2f(x = 1184, y = 510) >118342 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >118343 @0 glVertex2f(x = 1184, y = 517) >118344 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >118345 @0 glVertex2f(x = 1177, y = 517) >118346 @0 glEnd() >118347 @0 glEnable(cap = GL_BLEND) >118348 @0 glEnable(cap = GL_ALPHA_TEST) >118349 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118350 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118351 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118352 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118353 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118354 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118355 @0 glMatrixMode(mode = GL_TEXTURE) >118356 @0 glLoadIdentity() >118357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118363 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118364 @0 glBegin(mode = GL_QUADS) >118365 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >118366 @0 glVertex2f(x = 1184, y = 508) >118367 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >118368 @0 glVertex2f(x = 1191, y = 508) >118369 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >118370 @0 glVertex2f(x = 1191, y = 517) >118371 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >118372 @0 glVertex2f(x = 1184, y = 517) >118373 @0 glEnd() >118374 @0 glEnable(cap = GL_BLEND) >118375 @0 glEnable(cap = GL_ALPHA_TEST) >118376 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118377 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118378 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118379 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118380 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118381 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118382 @0 glMatrixMode(mode = GL_TEXTURE) >118383 @0 glLoadIdentity() >118384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118390 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118391 @0 glBegin(mode = GL_QUADS) >118392 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >118393 @0 glVertex2f(x = 1191, y = 510) >118394 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >118395 @0 glVertex2f(x = 1198, y = 510) >118396 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >118397 @0 glVertex2f(x = 1198, y = 517) >118398 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >118399 @0 glVertex2f(x = 1191, y = 517) >118400 @0 glEnd() >118401 @0 glEnable(cap = GL_BLEND) >118402 @0 glEnable(cap = GL_ALPHA_TEST) >118403 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118404 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118405 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118406 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118407 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118408 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118409 @0 glMatrixMode(mode = GL_TEXTURE) >118410 @0 glLoadIdentity() >118411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118417 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118418 @0 glBegin(mode = GL_QUADS) >118419 @0 glTexCoord2f(s = 0, t = 0.1875) >118420 @0 glVertex2f(x = 1198, y = 510) >118421 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >118422 @0 glVertex2f(x = 1205, y = 510) >118423 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >118424 @0 glVertex2f(x = 1205, y = 517) >118425 @0 glTexCoord2f(s = 0, t = 0.2148438) >118426 @0 glVertex2f(x = 1198, y = 517) >118427 @0 glEnd() >118428 @0 glEnable(cap = GL_BLEND) >118429 @0 glEnable(cap = GL_ALPHA_TEST) >118430 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118431 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118432 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118433 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118434 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118435 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118436 @0 glMatrixMode(mode = GL_TEXTURE) >118437 @0 glLoadIdentity() >118438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118444 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118445 @0 glBegin(mode = GL_QUADS) >118446 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >118447 @0 glVertex2f(x = 1205, y = 508) >118448 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >118449 @0 glVertex2f(x = 1212, y = 508) >118450 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >118451 @0 glVertex2f(x = 1212, y = 517) >118452 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >118453 @0 glVertex2f(x = 1205, y = 517) >118454 @0 glEnd() >118455 @0 glEnable(cap = GL_BLEND) >118456 @0 glEnable(cap = GL_ALPHA_TEST) >118457 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118458 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118459 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118460 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118461 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118462 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118463 @0 glMatrixMode(mode = GL_TEXTURE) >118464 @0 glLoadIdentity() >118465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118471 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118472 @0 glBegin(mode = GL_QUADS) >118473 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >118474 @0 glVertex2f(x = 1213, y = 506) >118475 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >118476 @0 glVertex2f(x = 1218, y = 506) >118477 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >118478 @0 glVertex2f(x = 1218, y = 519) >118479 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >118480 @0 glVertex2f(x = 1213, y = 519) >118481 @0 glEnd() >118482 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118483 @0 glDisable(cap = GL_TEXTURE_2D) >118484 @0 glEnable(cap = GL_BLEND) >118485 @0 glEnable(cap = GL_ALPHA_TEST) >118486 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118487 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >118488 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) >118489 @0 glDisable(cap = GL_BLEND) >118490 @0 glDisable(cap = GL_ALPHA_TEST) >118491 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >118492 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) >118493 @0 glDisable(cap = GL_BLEND) >118494 @0 glDisable(cap = GL_ALPHA_TEST) >118495 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >118496 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) >118497 @0 glEnable(cap = GL_BLEND) >118498 @0 glEnable(cap = GL_ALPHA_TEST) >118499 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118500 @0 glBegin(mode = GL_QUADS) >118501 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >118502 @0 glVertex2f(x = 1593, y = 958) >118503 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >118504 @0 glVertex2f(x = 1950, y = 958) >118505 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >118506 @0 glVertex2f(x = 1950, y = 1031) >118507 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >118508 @0 glVertex2f(x = 1593, y = 1031) >118509 @0 glEnd() >118510 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118511 @0 glEnable(cap = GL_TEXTURE_2D) >118512 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >118513 @0 glEnable(cap = GL_BLEND) >118514 @0 glEnable(cap = GL_ALPHA_TEST) >118515 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118516 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118517 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118518 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118519 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118520 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118521 @0 glMatrixMode(mode = GL_TEXTURE) >118522 @0 glLoadIdentity() >118523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >118524 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >118525 @0 glBegin(mode = GL_QUADS) >118526 @0 glTexCoord2f(s = 0.328125, t = 0.09375) >118527 @0 glVertex2f(x = 1742, y = 991) >118528 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) >118529 @0 glVertex2f(x = 1748, y = 991) >118530 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) >118531 @0 glVertex2f(x = 1748, y = 1000) >118532 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) >118533 @0 glVertex2f(x = 1742, y = 1000) >118534 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >118535 @0 glVertex2f(x = 1748, y = 990) >118536 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >118537 @0 glVertex2f(x = 1755, y = 990) >118538 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >118539 @0 glVertex2f(x = 1755, y = 1000) >118540 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >118541 @0 glVertex2f(x = 1748, y = 1000) >118542 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >118543 @0 glVertex2f(x = 1755, y = 993) >118544 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >118545 @0 glVertex2f(x = 1762, y = 993) >118546 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >118547 @0 glVertex2f(x = 1762, y = 1001) >118548 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >118549 @0 glVertex2f(x = 1755, y = 1001) >118550 @0 glTexCoord2f(s = 0.28125, t = 0.1875) >118551 @0 glVertex2f(x = 1762, y = 993) >118552 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) >118553 @0 glVertex2f(x = 1769, y = 993) >118554 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) >118555 @0 glVertex2f(x = 1769, y = 1003) >118556 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) >118557 @0 glVertex2f(x = 1762, y = 1003) >118558 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >118559 @0 glVertex2f(x = 1776, y = 991) >118560 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >118561 @0 glVertex2f(x = 1783, y = 991) >118562 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >118563 @0 glVertex2f(x = 1783, y = 1000) >118564 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >118565 @0 glVertex2f(x = 1776, y = 1000) >118566 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >118567 @0 glVertex2f(x = 1783, y = 993) >118568 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >118569 @0 glVertex2f(x = 1790, y = 993) >118570 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >118571 @0 glVertex2f(x = 1790, y = 1001) >118572 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >118573 @0 glVertex2f(x = 1783, y = 1001) >118574 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >118575 @0 glVertex2f(x = 1790, y = 993) >118576 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >118577 @0 glVertex2f(x = 1797, y = 993) >118578 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >118579 @0 glVertex2f(x = 1797, y = 1000) >118580 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >118581 @0 glVertex2f(x = 1790, y = 1000) >118582 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >118583 @0 glVertex2f(x = 1797, y = 993) >118584 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >118585 @0 glVertex2f(x = 1804, y = 993) >118586 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >118587 @0 glVertex2f(x = 1804, y = 1000) >118588 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >118589 @0 glVertex2f(x = 1797, y = 1000) >118590 @0 glEnd() >118591 @0 glEnable(cap = GL_BLEND) >118592 @0 glEnable(cap = GL_ALPHA_TEST) >118593 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118594 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118595 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118596 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118597 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118598 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118599 @0 glMatrixMode(mode = GL_TEXTURE) >118600 @0 glLoadIdentity() >118601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118607 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118608 @0 glBegin(mode = GL_QUADS) >118609 @0 glTexCoord2f(s = 0.328125, t = 0.09375) >118610 @0 glVertex2f(x = 1741, y = 990) >118611 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) >118612 @0 glVertex2f(x = 1747, y = 990) >118613 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) >118614 @0 glVertex2f(x = 1747, y = 999) >118615 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) >118616 @0 glVertex2f(x = 1741, y = 999) >118617 @0 glEnd() >118618 @0 glEnable(cap = GL_BLEND) >118619 @0 glEnable(cap = GL_ALPHA_TEST) >118620 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118621 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118622 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118623 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118624 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118625 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118626 @0 glMatrixMode(mode = GL_TEXTURE) >118627 @0 glLoadIdentity() >118628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118630 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118631 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118634 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118635 @0 glBegin(mode = GL_QUADS) >118636 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >118637 @0 glVertex2f(x = 1747, y = 989) >118638 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >118639 @0 glVertex2f(x = 1754, y = 989) >118640 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >118641 @0 glVertex2f(x = 1754, y = 999) >118642 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >118643 @0 glVertex2f(x = 1747, y = 999) >118644 @0 glEnd() >118645 @0 glEnable(cap = GL_BLEND) >118646 @0 glEnable(cap = GL_ALPHA_TEST) >118647 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118648 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118649 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118650 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118651 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118652 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118653 @0 glMatrixMode(mode = GL_TEXTURE) >118654 @0 glLoadIdentity() >118655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118657 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118658 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118661 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118662 @0 glBegin(mode = GL_QUADS) >118663 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >118664 @0 glVertex2f(x = 1754, y = 992) >118665 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >118666 @0 glVertex2f(x = 1761, y = 992) >118667 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >118668 @0 glVertex2f(x = 1761, y = 1000) >118669 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >118670 @0 glVertex2f(x = 1754, y = 1000) >118671 @0 glEnd() >118672 @0 glEnable(cap = GL_BLEND) >118673 @0 glEnable(cap = GL_ALPHA_TEST) >118674 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118675 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118676 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118677 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118678 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118679 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118680 @0 glMatrixMode(mode = GL_TEXTURE) >118681 @0 glLoadIdentity() >118682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118684 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118688 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118689 @0 glBegin(mode = GL_QUADS) >118690 @0 glTexCoord2f(s = 0.28125, t = 0.1875) >118691 @0 glVertex2f(x = 1761, y = 992) >118692 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) >118693 @0 glVertex2f(x = 1768, y = 992) >118694 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) >118695 @0 glVertex2f(x = 1768, y = 1002) >118696 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) >118697 @0 glVertex2f(x = 1761, y = 1002) >118698 @0 glEnd() >118699 @0 glEnable(cap = GL_BLEND) >118700 @0 glEnable(cap = GL_ALPHA_TEST) >118701 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118702 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118703 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118704 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118705 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118706 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118707 @0 glMatrixMode(mode = GL_TEXTURE) >118708 @0 glLoadIdentity() >118709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118711 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118715 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118716 @0 glBegin(mode = GL_QUADS) >118717 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >118718 @0 glVertex2f(x = 1775, y = 990) >118719 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >118720 @0 glVertex2f(x = 1782, y = 990) >118721 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >118722 @0 glVertex2f(x = 1782, y = 999) >118723 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >118724 @0 glVertex2f(x = 1775, y = 999) >118725 @0 glEnd() >118726 @0 glEnable(cap = GL_BLEND) >118727 @0 glEnable(cap = GL_ALPHA_TEST) >118728 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118729 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118730 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118731 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118732 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118733 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118734 @0 glMatrixMode(mode = GL_TEXTURE) >118735 @0 glLoadIdentity() >118736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118738 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118742 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118743 @0 glBegin(mode = GL_QUADS) >118744 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >118745 @0 glVertex2f(x = 1782, y = 992) >118746 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >118747 @0 glVertex2f(x = 1789, y = 992) >118748 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >118749 @0 glVertex2f(x = 1789, y = 1000) >118750 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >118751 @0 glVertex2f(x = 1782, y = 1000) >118752 @0 glEnd() >118753 @0 glEnable(cap = GL_BLEND) >118754 @0 glEnable(cap = GL_ALPHA_TEST) >118755 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118756 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118757 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118758 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118759 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118760 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118761 @0 glMatrixMode(mode = GL_TEXTURE) >118762 @0 glLoadIdentity() >118763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118769 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118770 @0 glBegin(mode = GL_QUADS) >118771 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >118772 @0 glVertex2f(x = 1789, y = 992) >118773 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >118774 @0 glVertex2f(x = 1796, y = 992) >118775 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >118776 @0 glVertex2f(x = 1796, y = 999) >118777 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >118778 @0 glVertex2f(x = 1789, y = 999) >118779 @0 glEnd() >118780 @0 glEnable(cap = GL_BLEND) >118781 @0 glEnable(cap = GL_ALPHA_TEST) >118782 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118783 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118784 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118785 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118786 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118787 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118788 @0 glMatrixMode(mode = GL_TEXTURE) >118789 @0 glLoadIdentity() >118790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118792 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118796 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118797 @0 glBegin(mode = GL_QUADS) >118798 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >118799 @0 glVertex2f(x = 1796, y = 992) >118800 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >118801 @0 glVertex2f(x = 1803, y = 992) >118802 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >118803 @0 glVertex2f(x = 1803, y = 999) >118804 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >118805 @0 glVertex2f(x = 1796, y = 999) >118806 @0 glEnd() >118807 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118808 @0 glEnable(cap = GL_TEXTURE_2D) >118809 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) >118810 @0 glEnable(cap = GL_BLEND) >118811 @0 glEnable(cap = GL_ALPHA_TEST) >118812 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118813 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118814 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118815 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118816 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118817 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118818 @0 glMatrixMode(mode = GL_TEXTURE) >118819 @0 glLoadIdentity() >118820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118826 @0 glEnable(cap = GL_SCISSOR_TEST) >118827 @0 glScissor(x = 542, y = 253, width = 114, height = 112) >118828 @0 glBegin(mode = GL_QUADS) >118829 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118830 @0 glTexCoord2f(s = 0, t = 0) >118831 @0 glVertex2f(x = 542, y = 1075) >118832 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118833 @0 glTexCoord2f(s = 1, t = 0) >118834 @0 glVertex2f(x = 656, y = 1075) >118835 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118836 @0 glTexCoord2f(s = 1, t = 1) >118837 @0 glVertex2f(x = 656, y = 1187) >118838 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118839 @0 glTexCoord2f(s = 0, t = 1) >118840 @0 glVertex2f(x = 542, y = 1187) >118841 @0 glEnd() >118842 @0 glDisable(cap = GL_SCISSOR_TEST) >118843 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118844 @0 glEnable(cap = GL_TEXTURE_2D) >118845 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) >118846 @0 glEnable(cap = GL_BLEND) >118847 @0 glEnable(cap = GL_ALPHA_TEST) >118848 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118849 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118850 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118851 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118852 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118853 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118854 @0 glMatrixMode(mode = GL_TEXTURE) >118855 @0 glLoadIdentity() >118856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >118857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >118858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >118859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >118860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >118861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >118862 @0 glEnable(cap = GL_SCISSOR_TEST) >118863 @0 glScissor(x = 680, y = 253, width = 114, height = 112) >118864 @0 glBegin(mode = GL_QUADS) >118865 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118866 @0 glTexCoord2f(s = 0, t = 0) >118867 @0 glVertex2f(x = 680, y = 1075) >118868 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118869 @0 glTexCoord2f(s = 1, t = 0) >118870 @0 glVertex2f(x = 794, y = 1075) >118871 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118872 @0 glTexCoord2f(s = 1, t = 1) >118873 @0 glVertex2f(x = 794, y = 1187) >118874 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >118875 @0 glTexCoord2f(s = 0, t = 1) >118876 @0 glVertex2f(x = 680, y = 1187) >118877 @0 glEnd() >118878 @0 glDisable(cap = GL_SCISSOR_TEST) >118879 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118880 @0 glEnable(cap = GL_TEXTURE_2D) >118881 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >118882 @0 glEnable(cap = GL_BLEND) >118883 @0 glEnable(cap = GL_ALPHA_TEST) >118884 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118885 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118886 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118887 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118888 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118889 @0 glActiveTextureARB(texture = GL_TEXTURE0) >118890 @0 glMatrixMode(mode = GL_TEXTURE) >118891 @0 glLoadIdentity() >118892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >118893 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >118894 @0 glBegin(mode = GL_QUADS) >118895 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >118896 @0 glVertex2f(x = 5, y = 4) >118897 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >118898 @0 glVertex2f(x = 12, y = 4) >118899 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >118900 @0 glVertex2f(x = 12, y = 13) >118901 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >118902 @0 glVertex2f(x = 5, y = 13) >118903 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >118904 @0 glVertex2f(x = 13, y = 3) >118905 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >118906 @0 glVertex2f(x = 19, y = 3) >118907 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >118908 @0 glVertex2f(x = 19, y = 13) >118909 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >118910 @0 glVertex2f(x = 13, y = 13) >118911 @0 glTexCoord2f(s = 0.75, t = 0.140625) >118912 @0 glVertex2f(x = 20, y = 6) >118913 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >118914 @0 glVertex2f(x = 26, y = 6) >118915 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >118916 @0 glVertex2f(x = 26, y = 13) >118917 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >118918 @0 glVertex2f(x = 20, y = 13) >118919 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >118920 @0 glVertex2f(x = 26, y = 6) >118921 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >118922 @0 glVertex2f(x = 33, y = 6) >118923 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >118924 @0 glVertex2f(x = 33, y = 13) >118925 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >118926 @0 glVertex2f(x = 26, y = 13) >118927 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >118928 @0 glVertex2f(x = 33, y = 4) >118929 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >118930 @0 glVertex2f(x = 40, y = 4) >118931 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >118932 @0 glVertex2f(x = 40, y = 13) >118933 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >118934 @0 glVertex2f(x = 33, y = 13) >118935 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >118936 @0 glVertex2f(x = 40, y = 6) >118937 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >118938 @0 glVertex2f(x = 47, y = 6) >118939 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >118940 @0 glVertex2f(x = 47, y = 13) >118941 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >118942 @0 glVertex2f(x = 40, y = 13) >118943 @0 glTexCoord2f(s = 0, t = 0.1875) >118944 @0 glVertex2f(x = 47, y = 6) >118945 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >118946 @0 glVertex2f(x = 54, y = 6) >118947 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >118948 @0 glVertex2f(x = 54, y = 13) >118949 @0 glTexCoord2f(s = 0, t = 0.2148438) >118950 @0 glVertex2f(x = 47, y = 13) >118951 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >118952 @0 glVertex2f(x = 54, y = 4) >118953 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >118954 @0 glVertex2f(x = 61, y = 4) >118955 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >118956 @0 glVertex2f(x = 61, y = 13) >118957 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >118958 @0 glVertex2f(x = 54, y = 13) >118959 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >118960 @0 glVertex2f(x = 68, y = 4) >118961 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >118962 @0 glVertex2f(x = 75, y = 4) >118963 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >118964 @0 glVertex2f(x = 75, y = 13) >118965 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >118966 @0 glVertex2f(x = 68, y = 13) >118967 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >118968 @0 glVertex2f(x = 75, y = 6) >118969 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >118970 @0 glVertex2f(x = 82, y = 6) >118971 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >118972 @0 glVertex2f(x = 82, y = 14) >118973 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >118974 @0 glVertex2f(x = 75, y = 14) >118975 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >118976 @0 glVertex2f(x = 82, y = 6) >118977 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >118978 @0 glVertex2f(x = 89, y = 6) >118979 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >118980 @0 glVertex2f(x = 89, y = 13) >118981 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >118982 @0 glVertex2f(x = 82, y = 13) >118983 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >118984 @0 glVertex2f(x = 89, y = 6) >118985 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) >118986 @0 glVertex2f(x = 95, y = 6) >118987 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) >118988 @0 glVertex2f(x = 95, y = 13) >118989 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >118990 @0 glVertex2f(x = 89, y = 13) >118991 @0 glEnd() >118992 @0 glEnable(cap = GL_BLEND) >118993 @0 glEnable(cap = GL_ALPHA_TEST) >118994 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >118995 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >118996 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >118997 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >118998 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >118999 @0 glActiveTextureARB(texture = GL_TEXTURE0) >119000 @0 glMatrixMode(mode = GL_TEXTURE) >119001 @0 glLoadIdentity() >119002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >119003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >119004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >119005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >119006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >119007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >119008 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >119009 @0 glBegin(mode = GL_QUADS) >119010 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >119011 @0 glVertex2f(x = 4, y = 3) >119012 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >119013 @0 glVertex2f(x = 11, y = 3) >119014 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >119015 @0 glVertex2f(x = 11, y = 12) >119016 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >119017 @0 glVertex2f(x = 4, y = 12) >119018 @0 glEnd() >119019 @0 glEnable(cap = GL_BLEND) >119020 @0 glEnable(cap = GL_ALPHA_TEST) >119021 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >119022 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >119023 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >119024 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >119025 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >119026 @0 glActiveTextureARB(texture = GL_TEXTURE0) >119027 @0 glMatrixMode(mode = GL_TEXTURE) >119028 @0 glLoadIdentity() >119029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >119030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >119031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >119032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >119033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >119034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >119035 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >119036 @0 glBegin(mode = GL_QUADS) >119037 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >119038 @0 glVertex2f(x = 12, y = 2) >119039 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >119040 @0 glVertex2f(x = 18, y = 2) >119041 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >119042 @0 glVertex2f(x = 18, y = 12) >119043 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >119044 @0 glVertex2f(x = 12, y = 12) >119045 @0 glEnd() >119046 @0 glEnable(cap = GL_BLEND) >119047 @0 glEnable(cap = GL_ALPHA_TEST) >119048 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >119049 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >119050 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >119051 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >119052 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >119053 @0 glActiveTextureARB(texture = GL_TEXTURE0) >119054 @0 glMatrixMode(mode = GL_TEXTURE) >119055 @0 glLoadIdentity() >119056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >119057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >119058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >119059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >119060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >119061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >119062 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >119063 @0 glBegin(mode = GL_QUADS) >119064 @0 glTexCoord2f(s = 0.75, t = 0.140625) >119065 @0 glVertex2f(x = 19, y = 5) >119066 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >119067 @0 glVertex2f(x = 25, y = 5) >119068 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >119069 @0 glVertex2f(x = 25, y = 12) >119070 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >119071 @0 glVertex2f(x = 19, y = 12) >119072 @0 glEnd() >119073 @0 glEnable(cap = GL_BLEND) >119074 @0 glEnable(cap = GL_ALPHA_TEST) >119075 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >119076 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >119077 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >119078 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >119079 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >119080 @0 glActiveTextureARB(texture = GL_TEXTURE0) >119081 @0 glMatrixMode(mode = GL_TEXTURE) >119082 @0 glLoadIdentity() >119083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >119084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >119085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >119086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >119087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >119088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >119089 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >119090 @0 glBegin(mode = GL_QUADS) >119091 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >119092 @0 glVertex2f(x = 25, y = 5) >119093 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >119094 @0 glVertex2f(x = 32, y = 5) >119095 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >119096 @0 glVertex2f(x = 32, y = 12) >119097 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >119098 @0 glVertex2f(x = 25, y = 12) >119099 @0 glEnd() >119100 @0 glEnable(cap = GL_BLEND) >119101 @0 glEnable(cap = GL_ALPHA_TEST) >119102 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >119103 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >119104 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >119105 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >119106 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >119107 @0 glActiveTextureARB(texture = GL_TEXTURE0) >119108 @0 glMatrixMode(mode = GL_TEXTURE) >119109 @0 glLoadIdentity() >119110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >119111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >119112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >119113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >119114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >119115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >119116 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >119117 @0 glBegin(mode = GL_QUADS) >119118 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >119119 @0 glVertex2f(x = 32, y = 3) >119120 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >119121 @0 glVertex2f(x = 39, y = 3) >119122 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >119123 @0 glVertex2f(x = 39, y = 12) >119124 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >119125 @0 glVertex2f(x = 32, y = 12) >119126 @0 glEnd() >119127 @0 glEnable(cap = GL_BLEND) >119128 @0 glEnable(cap = GL_ALPHA_TEST) >119129 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >119130 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >119131 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >119132 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >119133 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >119134 @0 glActiveTextureARB(texture = GL_TEXTURE0) >119135 @0 glMatrixMode(mode = GL_TEXTURE) >119136 @0 glLoadIdentity() >119137 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >119138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >119139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >119140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >119141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >119142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >119143 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >119144 @0 glBegin(mode = GL_QUADS) >119145 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >119146 @0 glVertex2f(x = 39, y = 5) >119147 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >119148 @0 glVertex2f(x = 46, y = 5) >119149 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >119150 @0 glVertex2f(x = 46, y = 12) >119151 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >119152 @0 glVertex2f(x = 39, y = 12) >119153 @0 glEnd() >119154 @0 glEnable(cap = GL_BLEND) >119155 @0 glEnable(cap = GL_ALPHA_TEST) >119156 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >119157 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >119158 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >119159 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >119160 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >119161 @0 glActiveTextureARB(texture = GL_TEXTURE0) >119162 @0 glMatrixMode(mode = GL_TEXTURE) >119163 @0 glLoadIdentity() >119164 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >119165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >119166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >119167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >119168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >119169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >119170 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >119171 @0 glBegin(mode = GL_QUADS) >119172 @0 glTexCoord2f(s = 0, t = 0.1875) >119173 @0 glVertex2f(x = 46, y = 5) >119174 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >119175 @0 glVertex2f(x = 53, y = 5) >119176 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >119177 @0 glVertex2f(x = 53, y = 12) >119178 @0 glTexCoord2f(s = 0, t = 0.2148438) >119179 @0 glVertex2f(x = 46, y = 12) >119180 @0 glEnd() >119181 @0 glEnable(cap = GL_BLEND) >119182 @0 glEnable(cap = GL_ALPHA_TEST) >119183 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >119184 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >119185 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >119186 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >119187 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >119188 @0 glActiveTextureARB(texture = GL_TEXTURE0) >119189 @0 glMatrixMode(mode = GL_TEXTURE) >119190 @0 glLoadIdentity() >119191 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >119192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >119193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >119194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >119195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >119196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >119197 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >119198 @0 glBegin(mode = GL_QUADS) >119199 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >119200 @0 glVertex2f(x = 53, y = 3) >119201 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >119202 @0 glVertex2f(x = 60, y = 3) >119203 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >119204 @0 glVertex2f(x = 60, y = 12) >119205 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >119206 @0 glVertex2f(x = 53, y = 12) >119207 @0 glEnd() >119208 @0 glEnable(cap = GL_BLEND) >119209 @0 glEnable(cap = GL_ALPHA_TEST) >119210 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >119211 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >119212 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >119213 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >119214 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >119215 @0 glActiveTextureARB(texture = GL_TEXTURE0) >119216 @0 glMatrixMode(mode = GL_TEXTURE) >119217 @0 glLoadIdentity() >119218 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >119219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >119220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >119221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >119222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >119223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >119224 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >119225 @0 glBegin(mode = GL_QUADS) >119226 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >119227 @0 glVertex2f(x = 67, y = 3) >119228 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >119229 @0 glVertex2f(x = 74, y = 3) >119230 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >119231 @0 glVertex2f(x = 74, y = 12) >119232 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >119233 @0 glVertex2f(x = 67, y = 12) >119234 @0 glEnd() >119235 @0 glEnable(cap = GL_BLEND) >119236 @0 glEnable(cap = GL_ALPHA_TEST) >119237 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >119238 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >119239 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >119240 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >119241 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >119242 @0 glActiveTextureARB(texture = GL_TEXTURE0) >119243 @0 glMatrixMode(mode = GL_TEXTURE) >119244 @0 glLoadIdentity() >119245 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >119246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >119247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >119248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >119249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >119250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >119251 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >119252 @0 glBegin(mode = GL_QUADS) >119253 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >119254 @0 glVertex2f(x = 74, y = 5) >119255 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >119256 @0 glVertex2f(x = 81, y = 5) >119257 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >119258 @0 glVertex2f(x = 81, y = 13) >119259 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >119260 @0 glVertex2f(x = 74, y = 13) >119261 @0 glEnd() >119262 @0 glEnable(cap = GL_BLEND) >119263 @0 glEnable(cap = GL_ALPHA_TEST) >119264 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >119265 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >119266 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >119267 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >119268 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >119269 @0 glActiveTextureARB(texture = GL_TEXTURE0) >119270 @0 glMatrixMode(mode = GL_TEXTURE) >119271 @0 glLoadIdentity() >119272 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >119273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >119274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >119275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >119276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >119277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >119278 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >119279 @0 glBegin(mode = GL_QUADS) >119280 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >119281 @0 glVertex2f(x = 81, y = 5) >119282 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >119283 @0 glVertex2f(x = 88, y = 5) >119284 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >119285 @0 glVertex2f(x = 88, y = 12) >119286 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >119287 @0 glVertex2f(x = 81, y = 12) >119288 @0 glEnd() >119289 @0 glEnable(cap = GL_BLEND) >119290 @0 glEnable(cap = GL_ALPHA_TEST) >119291 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >119292 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >119293 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >119294 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >119295 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >119296 @0 glActiveTextureARB(texture = GL_TEXTURE0) >119297 @0 glMatrixMode(mode = GL_TEXTURE) >119298 @0 glLoadIdentity() >119299 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >119300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >119301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >119302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >119303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >119304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >119305 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >119306 @0 glBegin(mode = GL_QUADS) >119307 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >119308 @0 glVertex2f(x = 88, y = 5) >119309 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >119310 @0 glVertex2f(x = 95, y = 5) >119311 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >119312 @0 glVertex2f(x = 95, y = 12) >119313 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >119314 @0 glVertex2f(x = 88, y = 12) >119315 @0 glEnd() >119316 @0 glFlush() >119317 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) > >119318 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) >119319 @0 glDepthMask(flag = GL_TRUE) >119320 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) >119321 @0 glActiveTextureARB(texture = GL_TEXTURE3) >119322 @0 glMatrixMode(mode = GL_TEXTURE) >119323 @0 glLoadIdentity() >119324 @0 glActiveTextureARB(texture = GL_TEXTURE2) >119325 @0 glMatrixMode(mode = GL_TEXTURE) >119326 @0 glLoadIdentity() >119327 @0 glActiveTextureARB(texture = GL_TEXTURE1) >119328 @0 glMatrixMode(mode = GL_TEXTURE) >119329 @0 glLoadIdentity() >119330 @0 glActiveTextureARB(texture = GL_TEXTURE0) >119331 @0 glDisable(cap = GL_TEXTURE_2D) >119332 @0 glActiveTextureARB(texture = GL_TEXTURE0) >119333 @0 glMatrixMode(mode = GL_TEXTURE) >119334 @0 glLoadIdentity() >119335 @0 glMatrixMode(mode = GL_PROJECTION) >119336 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >119337 @0 glMatrixMode(mode = GL_MODELVIEW) >119338 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >119339 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >119340 @0 glMatrixMode(mode = GL_MODELVIEW) >119341 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >119342 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >119343 @0 glActiveTextureARB(texture = GL_TEXTURE3) >119344 @0 glMatrixMode(mode = GL_TEXTURE) >119345 @0 glLoadIdentity() >119346 @0 glActiveTextureARB(texture = GL_TEXTURE2) >119347 @0 glMatrixMode(mode = GL_TEXTURE) >119348 @0 glLoadIdentity() >119349 @0 glActiveTextureARB(texture = GL_TEXTURE1) >119350 @0 glMatrixMode(mode = GL_TEXTURE) >119351 @0 glLoadIdentity() >119352 @0 glActiveTextureARB(texture = GL_TEXTURE0) >119353 @0 glMatrixMode(mode = GL_TEXTURE) >119354 @0 glLoadIdentity() >119355 @0 glMatrixMode(mode = GL_PROJECTION) >119356 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >119357 @0 glMatrixMode(mode = GL_MODELVIEW) >119358 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >119359 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >119360 @0 glMatrixMode(mode = GL_PROJECTION) >119361 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >119362 @0 glMatrixMode(mode = GL_MODELVIEW) >119363 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >119364 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >119365 @0 glDisable(cap = GL_LIGHT0) >119366 @0 glDisable(cap = GL_LIGHT1) >119367 @0 glDisable(cap = GL_LIGHT2) >119368 @0 glDisable(cap = GL_LIGHT3) >119369 @0 glDisable(cap = GL_LIGHT4) >119370 @0 glDisable(cap = GL_LIGHT5) >119371 @0 glDisable(cap = GL_LIGHT6) >119372 @0 glDisable(cap = GL_LIGHT7) >119373 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) >119374 @0 glMatrixMode(mode = GL_MODELVIEW) >119375 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >119376 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >119377 @0 glActiveTextureARB(texture = GL_TEXTURE3) >119378 @0 glMatrixMode(mode = GL_TEXTURE) >119379 @0 glLoadIdentity() >119380 @0 glActiveTextureARB(texture = GL_TEXTURE2) >119381 @0 glMatrixMode(mode = GL_TEXTURE) >119382 @0 glLoadIdentity() >119383 @0 glActiveTextureARB(texture = GL_TEXTURE1) >119384 @0 glMatrixMode(mode = GL_TEXTURE) >119385 @0 glLoadIdentity() >119386 @0 glActiveTextureARB(texture = GL_TEXTURE0) >119387 @0 glMatrixMode(mode = GL_TEXTURE) >119388 @0 glLoadIdentity() >119389 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) >119390 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) >119391 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) >119392 @0 glFogf(pname = GL_FOG_START, param = 3840) >119393 @0 glFogf(pname = GL_FOG_END, param = 9216) >119394 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) >119395 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) >119396 @0 glDisable(cap = GL_BLEND) >119397 @0 glDisable(cap = GL_ALPHA_TEST) >119398 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >119399 @0 glMatrixMode(mode = GL_MODELVIEW) >119400 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >119401 @0 glMatrixMode(mode = GL_PROJECTION) >119402 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >119403 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) >119404 @0 glEnable(cap = GL_COLOR_MATERIAL) >119405 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) >119406 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) >119407 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) >119408 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) >119409 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) >119410 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) >119411 @0 glShadeModel(mode = GL_SMOOTH) >119412 @0 glDisable(cap = GL_LIGHTING) >119413 @0 glEnable(cap = GL_DEPTH_TEST) >119414 @0 glDepthFunc(func = GL_LEQUAL) >119415 @0 glDepthMask(flag = GL_TRUE) >119416 @0 glCullFace(mode = GL_BACK) >119417 @0 glEnable(cap = GL_CULL_FACE) >119418 @0 glEnable(cap = GL_FOG) >119419 @0 glDisable(cap = GL_NORMALIZE) >119420 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) >119421 @0 glDisable(cap = GL_BLEND) >119422 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) >119423 @0 glPolygonOffset(factor = -1, units = 0) >119424 @0 glPointSize(size = 1) >119425 @0 glLineWidth(width = 1) >119426 @0 glDisable(cap = GL_MULTISAMPLE) >119427 @0 glActiveTextureARB(texture = GL_TEXTURE0) >119428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >119429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >119430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >119431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) >119432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >119433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >119434 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >119435 @0 glEnable(cap = GL_BLEND) >119436 @0 glEnable(cap = GL_ALPHA_TEST) >119437 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >119438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119439 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119440 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119441 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119442 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119443 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119444 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119445 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119446 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119447 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119449 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119450 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119451 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119452 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119454 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119455 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119456 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119457 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119458 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119459 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119460 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119461 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119462 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119464 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119465 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119466 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119467 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119469 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119470 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119471 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119472 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119473 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119474 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119475 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119476 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119477 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119479 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119480 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119481 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119482 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119484 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119485 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119486 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119487 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119488 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119489 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119490 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119491 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119492 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119494 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119495 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119496 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119497 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119499 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119500 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119501 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119502 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119503 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119504 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119505 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119506 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119507 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119509 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119510 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119511 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119512 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119514 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119515 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119516 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119517 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119518 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119519 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119520 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119521 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119522 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119524 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119525 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119526 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119527 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119529 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119530 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119531 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119532 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119533 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119534 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119535 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119536 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119537 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119539 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119540 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119541 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119542 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119544 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119545 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119546 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119547 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119548 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119549 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119550 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119551 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119552 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119554 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119555 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119556 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119557 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119559 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119560 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119561 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119562 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119563 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119564 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119565 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119566 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119567 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119569 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119570 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119571 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119572 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119574 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119575 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119576 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119577 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119578 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119579 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119580 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119581 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119582 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119584 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119585 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119586 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119587 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119589 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119590 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119591 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119592 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119593 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119594 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119595 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119596 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119597 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119599 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119600 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119601 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119602 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119604 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119605 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119606 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119607 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119608 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119609 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119610 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119611 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119612 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119614 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119615 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119616 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119617 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119619 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119620 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119621 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119622 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119623 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119624 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119625 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119626 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119627 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119629 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119630 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119631 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119632 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119634 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119635 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119636 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119637 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119638 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119639 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119640 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119641 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119642 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119644 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119645 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119646 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119647 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119649 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119650 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119651 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119652 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119653 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119654 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119655 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119656 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119657 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119659 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119660 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119661 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119662 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119664 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119665 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119666 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119667 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119668 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119669 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119670 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119671 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119672 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119674 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119675 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119676 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119677 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119679 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119680 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119681 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119682 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119683 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119684 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119685 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119686 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119687 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119689 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119690 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119691 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119692 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119694 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119695 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119696 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119697 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119698 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119699 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119700 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119701 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119702 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119704 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119705 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119706 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119707 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119709 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119710 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119711 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119712 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119713 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119714 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119715 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119716 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119717 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119719 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119720 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119721 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119722 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119724 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119725 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119726 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119727 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119728 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119729 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119730 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119731 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119732 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119734 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119735 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119736 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119737 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119739 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119740 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119741 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119742 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119743 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119744 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119745 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119746 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119747 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119749 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119750 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119751 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119752 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119754 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119755 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119756 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119757 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119758 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119759 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119760 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119761 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119762 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119764 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119765 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119766 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119767 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119769 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119770 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119771 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119772 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119773 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119774 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119775 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119776 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119777 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119779 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119780 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119781 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119782 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119784 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119785 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119786 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119787 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119788 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119789 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119790 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119791 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119792 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119794 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119795 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119796 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119797 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119799 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119800 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119801 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119802 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119803 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119804 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119805 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119806 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119807 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119809 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119810 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119811 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119812 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119814 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119815 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119816 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119817 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119818 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119819 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119820 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119821 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119822 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119824 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119825 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119826 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119827 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119829 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119830 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119831 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119832 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119833 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119834 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119835 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119836 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119837 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119839 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119840 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119841 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119842 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119844 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119845 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119846 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119847 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119848 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119849 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119850 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119851 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119852 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119854 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119855 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119856 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119857 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119859 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119860 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119861 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119862 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119863 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119864 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119865 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119866 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119867 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119869 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119870 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119871 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119872 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119874 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119875 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119876 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119877 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119878 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119879 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119880 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119881 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119882 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119884 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119885 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119886 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119887 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119889 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119890 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119891 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119892 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119893 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119894 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119895 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119896 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119897 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119899 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119900 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119901 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119902 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119904 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119905 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119906 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119907 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119908 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119909 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119910 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119911 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119912 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119914 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119915 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119916 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119917 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119919 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119920 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119921 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119922 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119923 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119924 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119925 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119926 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119927 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119929 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119930 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119931 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119932 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119934 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119935 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119936 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119937 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119938 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119939 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119940 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119941 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119942 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119944 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119945 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119946 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119947 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119949 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119950 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119951 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119952 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119953 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119954 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119955 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119956 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119957 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119959 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119960 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119961 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119962 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119964 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119965 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119966 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119967 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119968 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119969 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119970 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119971 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119972 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119974 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119975 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119976 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119977 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119979 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119980 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119981 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119982 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119983 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119984 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >119985 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119986 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >119987 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >119988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119989 @0 glDisableClientState(array = GL_COLOR_ARRAY) >119990 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >119991 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >119992 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >119993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >119994 @0 glEnableClientState(array = GL_COLOR_ARRAY) >119995 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >119996 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >119997 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >119998 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >119999 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120000 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120001 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120002 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120004 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120005 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120006 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120007 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120009 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120010 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120011 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120012 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120013 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120014 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120015 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120016 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120017 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120019 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120020 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120021 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120022 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120024 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120025 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120026 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120027 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120028 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120029 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120030 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120031 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120032 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120034 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120035 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120036 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120037 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120039 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120040 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120041 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120042 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120043 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120044 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120045 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120046 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120047 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120049 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120050 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120051 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120052 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120054 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120055 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120056 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120057 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120058 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120059 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120060 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120061 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120062 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120064 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120065 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120066 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120067 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120069 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120070 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120071 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120072 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120073 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120074 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120075 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120076 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120077 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120079 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120080 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120081 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120082 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120084 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120085 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120086 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120087 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120088 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120089 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120090 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120091 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120092 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120094 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120095 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120096 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120097 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120099 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120100 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120101 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120102 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120103 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120104 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120105 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120106 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120107 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120109 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120110 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120111 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120112 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120114 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120115 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120116 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120117 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120118 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120119 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120120 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120121 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120122 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120124 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120125 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120126 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120127 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120129 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120130 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120131 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120132 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120133 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120134 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120135 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120136 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120137 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120139 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120140 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120141 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120142 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120144 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120145 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120146 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120147 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120148 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120149 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120150 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120151 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120152 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120154 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120155 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120156 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120157 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120159 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120160 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120161 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120162 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120163 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120164 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120165 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120166 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120167 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120169 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120170 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120171 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120172 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120174 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120175 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120176 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120177 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120178 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120179 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120180 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120181 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120182 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120184 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120185 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120186 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120187 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120189 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120190 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120191 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120192 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120193 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120194 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120195 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120196 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120197 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120199 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120200 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120201 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120202 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120204 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120205 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120206 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120207 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120208 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120209 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120210 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120211 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120212 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120214 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120215 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120216 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120217 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120219 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120220 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120221 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120222 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120223 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120224 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120225 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120226 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120227 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120229 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120230 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120231 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120232 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120234 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120235 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120236 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120237 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120238 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120239 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120240 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120241 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120242 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120244 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120245 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120246 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120247 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120249 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120250 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120251 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120252 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120253 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120254 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120255 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120256 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120257 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120259 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120260 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120261 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120262 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120264 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120265 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120266 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120267 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120268 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120269 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120270 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120271 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120272 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120274 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120275 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120276 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120277 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120279 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120280 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120281 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120282 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120283 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120284 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120285 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120286 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120287 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120289 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120290 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120291 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120292 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120294 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120295 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120296 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120297 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120298 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120299 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120300 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120301 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120302 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120304 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120305 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120306 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120307 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120309 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120310 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120311 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120312 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120313 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120314 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120315 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120316 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120317 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120319 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120320 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120321 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120322 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120324 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120325 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120326 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120327 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120328 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120329 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120330 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120331 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120332 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120334 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120335 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120336 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120337 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120339 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120340 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120341 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120342 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120343 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120344 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120345 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120346 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120347 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120349 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120350 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120351 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120352 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120354 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120355 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120356 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120357 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120358 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120359 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120360 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120361 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120362 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120364 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120365 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120366 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120367 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120369 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120370 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120371 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120372 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120373 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120374 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120375 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120376 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120377 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120379 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120380 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120381 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120382 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120384 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120385 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120386 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120387 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120388 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120389 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120390 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120391 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120392 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120394 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120395 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120396 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120397 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120399 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120400 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120401 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120402 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120403 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120404 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120405 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120406 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120407 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120409 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120410 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120411 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120412 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120414 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120415 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120416 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120417 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120418 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120419 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120420 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120421 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120422 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120424 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120425 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120426 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120427 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120429 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120430 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120431 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120432 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120433 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120434 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120435 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120436 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120437 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120439 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120440 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120441 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120442 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120444 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120445 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120446 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120447 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120448 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120449 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120450 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120451 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120452 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120454 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120455 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120456 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120457 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120459 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120460 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120461 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120462 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120463 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120464 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120465 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120466 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120467 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120469 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120470 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120471 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120472 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120474 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120475 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120476 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120477 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120478 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120479 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120480 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120481 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120482 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120484 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120485 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120486 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120487 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120489 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120490 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120491 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120492 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120493 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120494 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120495 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120496 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120497 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120499 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120500 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120501 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120502 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120504 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120505 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120506 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120507 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120508 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120509 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120510 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120511 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120512 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120514 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120515 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120516 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120517 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120519 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120520 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120521 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120522 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120523 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120524 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120525 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120526 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120527 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120529 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120530 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120531 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120532 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120534 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120535 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120536 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120537 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120538 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120539 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120540 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120541 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120542 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120544 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120545 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120546 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120547 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120549 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120550 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120551 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120552 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120553 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120554 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120555 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120556 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120557 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120559 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120560 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120561 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120562 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120564 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120565 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120566 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120567 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120568 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120569 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120570 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120571 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120572 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120574 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120575 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120576 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120577 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120579 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120580 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120581 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120582 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120583 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120584 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120585 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120586 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120587 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120589 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120590 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120591 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120592 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120594 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120595 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120596 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120597 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120598 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120599 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120600 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120601 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120602 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120604 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120605 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120606 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120607 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120609 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120610 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120611 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120612 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120613 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120614 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120615 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120616 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120617 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120619 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120620 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120621 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120622 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120624 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120625 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120626 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120627 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120628 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120629 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120630 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120631 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120632 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120634 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120635 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120636 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120637 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120639 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120640 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120641 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120642 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120643 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120644 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120645 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120646 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120647 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120649 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120650 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120651 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120652 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120654 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120655 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120656 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120657 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120658 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120659 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120660 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120661 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120662 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120664 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120665 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120666 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120667 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120669 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120670 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120671 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120672 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120673 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120674 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120675 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120676 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120677 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120679 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120680 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120681 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120682 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120684 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120685 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120686 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120687 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120688 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120689 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120690 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120691 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120692 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120694 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120695 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120696 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120697 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120699 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120700 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120701 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120702 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120703 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120704 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120705 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120706 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120707 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120709 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120710 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120711 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120712 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120714 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120715 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120716 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120717 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120718 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120719 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120720 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120721 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120722 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120724 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120725 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120726 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120727 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120729 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120730 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120731 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120732 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120733 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120734 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120735 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120736 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120737 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120739 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120740 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120741 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120742 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120744 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120745 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120746 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120747 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120748 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120749 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120750 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120751 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120752 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120754 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120755 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120756 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120757 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120759 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120760 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120761 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120762 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120763 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120764 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120765 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120766 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120767 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120769 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120770 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120771 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120772 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120774 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120775 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120776 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120777 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120778 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120779 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120780 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120781 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120782 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120784 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120785 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120786 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120787 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120789 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120790 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120791 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120792 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120793 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120794 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120795 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120796 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120797 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120799 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120800 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120801 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120802 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120804 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120805 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120806 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120807 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120808 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120809 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120810 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120811 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120812 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120814 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120815 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120816 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120817 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120819 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120820 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120821 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120822 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120823 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120824 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120825 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120826 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120827 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120829 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120830 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120831 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120832 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120834 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120835 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120836 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120837 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120838 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120839 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120840 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120841 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120842 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120844 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120845 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120846 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120847 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120849 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120850 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120851 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120852 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120853 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120854 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120855 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120856 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120857 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120859 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120860 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120861 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120862 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120864 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120865 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120866 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120867 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120868 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120869 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120870 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120871 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120872 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120874 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120875 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120876 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120877 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120879 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120880 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120881 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120882 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120883 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120884 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120885 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120886 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120887 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120889 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120890 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120891 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120892 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120894 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120895 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120896 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120897 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120898 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120899 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120900 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120901 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120902 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120904 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120905 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120906 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120907 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120909 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120910 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120911 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120912 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120913 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120914 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120915 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120916 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120917 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120919 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120920 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120921 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120922 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120924 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120925 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120926 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120927 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120928 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120929 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120930 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120931 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120932 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120934 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120935 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120936 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120937 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120939 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120940 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120941 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120942 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120943 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120944 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120945 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120946 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120947 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120949 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120950 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120951 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120952 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120954 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120955 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120956 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120957 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120958 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120959 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120960 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120961 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120962 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120964 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120965 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120966 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120967 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120969 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120970 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120971 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120972 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120973 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120974 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120975 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120976 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120977 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120979 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120980 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120981 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120982 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120984 @0 glEnableClientState(array = GL_COLOR_ARRAY) >120985 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >120986 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >120987 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >120988 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >120989 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >120990 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120991 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >120992 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >120993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120994 @0 glDisableClientState(array = GL_COLOR_ARRAY) >120995 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >120996 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >120997 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >120998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >120999 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121000 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121001 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121002 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121003 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121004 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121005 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121006 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121007 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121009 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121010 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121011 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121012 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121014 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121015 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121016 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121017 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121018 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121019 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121020 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121021 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121022 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121024 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121025 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121026 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121027 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121029 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121030 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121031 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121032 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121033 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121034 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121035 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121036 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121037 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121039 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121040 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121041 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121042 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121044 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121045 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121046 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121047 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121048 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121049 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121050 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121051 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121052 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121054 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121055 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121056 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121057 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121059 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121060 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121061 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121062 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121063 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121064 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121065 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121066 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121067 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121069 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121070 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121071 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121072 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121074 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121075 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121076 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121077 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121078 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121079 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121080 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121081 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121082 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121084 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121085 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121086 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121087 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121089 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121090 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121091 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121092 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121093 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121094 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121095 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121096 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121097 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121099 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121100 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121101 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121102 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121104 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121105 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121106 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121107 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121108 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121109 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121110 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121111 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121112 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121114 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121115 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121116 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121117 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121119 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121120 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121121 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121122 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121123 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121124 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121125 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121126 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121127 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121129 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121130 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121131 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121132 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121134 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121135 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121136 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121137 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121138 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121139 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121140 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121141 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121142 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121144 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121145 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121146 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121147 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121149 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121150 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121151 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121152 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121153 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121154 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121155 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121156 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121157 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121159 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121160 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121161 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121162 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121164 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121165 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121166 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121167 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121168 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121169 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121170 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121171 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121172 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121174 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121175 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121176 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121177 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121179 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121180 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121181 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121182 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121183 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121184 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121185 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121186 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121187 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121189 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121190 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121191 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121192 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121194 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121195 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121196 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121197 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121198 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121199 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121200 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121201 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121202 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121204 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121205 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121206 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121207 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121209 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121210 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121211 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121212 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121213 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121214 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121215 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121216 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121217 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121219 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121220 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121221 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121222 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121224 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121225 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121226 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121227 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121228 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121229 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121230 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121231 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121232 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121234 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121235 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121236 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121237 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121239 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121240 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121241 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121242 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121243 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121244 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121245 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121246 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121247 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121249 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121250 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121251 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121252 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121254 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121255 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121256 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121257 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121258 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121259 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121260 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121261 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121262 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121264 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121265 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121266 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121267 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121269 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121270 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121271 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121272 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121273 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121274 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121275 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121276 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121277 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121279 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121280 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121281 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121282 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121284 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121285 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121286 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121287 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121288 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121289 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121290 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121291 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121292 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121294 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121295 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121296 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121297 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121299 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121300 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121301 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121302 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121303 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121304 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121305 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121306 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121307 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121309 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121310 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121311 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121312 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121314 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121315 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121316 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121317 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121318 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121319 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121320 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121321 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121322 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121324 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121325 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121326 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121327 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121329 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121330 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121331 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121332 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121333 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121334 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121335 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121336 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121337 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121339 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121340 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121341 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121342 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121344 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121345 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121346 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121347 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121348 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121349 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121350 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121351 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121352 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121354 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121355 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121356 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121357 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121359 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121360 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121361 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121362 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121363 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121364 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121365 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121366 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121367 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121369 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121370 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121371 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121372 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121374 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121375 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121376 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121377 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121378 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121379 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121380 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121381 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121382 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121384 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121385 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121386 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121387 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121389 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121390 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121391 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121392 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121393 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121394 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121395 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121396 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121397 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121399 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121400 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121401 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121402 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121404 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121405 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121406 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121407 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121408 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121409 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121410 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121411 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121412 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121414 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121415 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121416 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121417 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121419 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121420 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121421 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121422 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121423 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121424 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121425 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121426 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121427 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121429 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121430 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121431 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121432 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121434 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121435 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121436 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121437 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121438 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121439 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121440 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121441 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121442 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121444 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121445 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121446 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121447 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121449 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121450 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121451 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121452 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121453 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121454 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121455 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121456 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121457 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121459 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121460 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121461 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121462 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121464 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121465 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121466 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121467 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121468 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121469 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121470 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121471 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121472 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121474 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121475 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121476 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121477 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121479 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121480 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121481 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121482 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121483 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121484 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121485 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121486 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121487 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121489 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121490 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121491 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121492 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121494 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121495 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121496 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121497 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121498 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121499 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121500 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121501 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121502 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121504 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121505 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121506 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121507 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121509 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121510 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121511 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121512 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121513 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121514 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121515 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121516 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121517 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121519 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121520 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121521 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121522 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121524 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121525 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121526 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121527 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121528 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121529 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121530 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121531 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121532 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121534 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121535 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121536 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121537 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121539 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121540 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121541 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121542 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121543 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121544 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121545 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121546 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121547 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121549 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121550 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121551 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121552 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121554 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121555 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121556 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121557 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121558 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121559 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121560 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121561 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121562 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121564 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121565 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121566 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121567 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121569 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121570 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121571 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121572 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121573 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121574 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121575 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121576 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121577 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121579 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121580 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121581 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121582 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121584 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121585 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121586 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121587 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121588 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121589 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121590 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121591 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121592 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121594 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121595 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121596 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121597 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121599 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121600 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121601 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121602 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121603 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121604 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121605 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121606 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121607 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121609 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121610 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121611 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121612 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121614 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121615 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121616 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121617 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121618 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121619 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121620 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121621 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121622 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121624 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121625 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121626 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121627 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121629 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121630 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121631 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121632 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121633 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121634 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121635 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121636 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121637 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121639 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121640 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121641 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121642 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121644 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121645 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121646 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121647 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121648 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121649 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121650 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121651 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121652 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121654 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121655 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121656 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121657 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121659 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121660 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121661 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121662 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121663 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121664 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121665 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121666 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121667 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121669 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121670 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121671 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121672 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121674 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121675 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121676 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121677 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121678 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121679 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121680 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121681 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121682 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121684 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121685 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121686 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121687 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121689 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121690 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121691 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121692 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121693 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121694 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121695 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121696 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121697 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121699 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121700 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121701 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121702 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121704 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121705 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121706 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121707 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121708 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121709 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121710 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121711 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121712 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121714 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121715 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121716 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121717 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121719 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121720 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121721 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121722 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121723 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121724 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121725 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121726 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121727 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121729 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121730 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121731 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121732 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121734 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121735 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121736 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121737 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121738 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121739 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121740 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121741 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121742 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121744 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121745 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121746 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121747 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121749 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121750 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121751 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121752 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121753 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121754 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121755 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121756 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121757 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121759 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121760 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121761 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121762 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121764 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121765 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121766 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121767 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121768 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121769 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121770 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121771 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121772 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121774 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121775 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121776 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121777 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121779 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121780 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121781 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121782 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121783 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121784 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121785 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121786 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121787 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121789 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121790 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121791 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121792 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121794 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121795 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121796 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121797 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121798 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121799 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121800 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121801 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121802 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121804 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121805 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121806 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121807 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121809 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121810 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121811 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121812 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121813 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121814 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121815 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121816 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121817 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121819 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121820 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121821 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121822 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121824 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121825 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121826 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121827 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121828 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121829 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121830 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121831 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121832 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121834 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121835 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121836 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121837 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121839 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121840 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121841 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121842 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121843 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121844 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121845 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121846 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121847 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121849 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121850 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121851 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121852 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121854 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121855 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121856 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121857 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121858 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121859 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121860 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121861 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121862 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121864 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121865 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121866 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121867 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121869 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121870 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121871 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121872 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121873 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121874 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121875 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121876 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121877 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121879 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121880 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121881 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121882 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121884 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121885 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121886 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121887 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121888 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121889 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121890 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121891 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121892 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121894 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121895 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121896 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121897 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121899 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121900 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121901 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121902 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121903 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121904 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121905 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121906 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121907 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121909 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121910 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121911 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121912 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121914 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121915 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121916 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121917 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121918 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121919 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121920 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121921 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121922 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121924 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121925 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121926 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121927 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121929 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121930 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121931 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121932 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121933 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121934 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121935 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121936 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121937 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121939 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121940 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121941 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121942 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121944 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121945 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121946 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121947 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121948 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121949 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121950 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121951 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121952 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121954 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121955 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121956 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121957 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121959 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121960 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121961 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121962 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121963 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121964 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121965 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121966 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121967 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121969 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121970 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121971 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121972 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121974 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121975 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121976 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121977 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121978 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121979 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121980 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121981 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121982 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121984 @0 glDisableClientState(array = GL_COLOR_ARRAY) >121985 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >121986 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >121987 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >121988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121989 @0 glEnableClientState(array = GL_COLOR_ARRAY) >121990 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >121991 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >121992 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >121993 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >121994 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >121995 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121996 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >121997 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >121998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >121999 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122000 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122001 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122002 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122004 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122005 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122006 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122007 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122008 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122009 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122010 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122011 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122012 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122014 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122015 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122016 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122017 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122019 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122020 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122021 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122022 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122023 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122024 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122025 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122026 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122027 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122029 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122030 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122031 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122032 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122034 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122035 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122036 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122037 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122038 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122039 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122040 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122041 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122042 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122044 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122045 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122046 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122047 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122049 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122050 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122051 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122052 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122053 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122054 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122055 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122056 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122057 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122059 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122060 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122061 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122062 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122064 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122065 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122066 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122067 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122068 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122069 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122070 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122071 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122072 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122074 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122075 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122076 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122077 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122079 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122080 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122081 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122082 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122083 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122084 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122085 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122086 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122087 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122089 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122090 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122091 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122092 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122094 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122095 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122096 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122097 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122098 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122099 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122100 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122101 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122102 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122104 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122105 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122106 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122107 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122109 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122110 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122111 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122112 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122113 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122114 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122115 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122116 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122117 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122119 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122120 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122121 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122122 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122124 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122125 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122126 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122127 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122128 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122129 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122130 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122131 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122132 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122134 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122135 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122136 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122137 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122139 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122140 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122141 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122142 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122143 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122144 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122145 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122146 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122147 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122149 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122150 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122151 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122152 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122154 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122155 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122156 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122157 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122158 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122159 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122160 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122161 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122162 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122164 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122165 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122166 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122167 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122169 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122170 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122171 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122172 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122173 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122174 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122175 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122176 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122177 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122179 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122180 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122181 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122182 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122184 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122185 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122186 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122187 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122188 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122189 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122190 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122191 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122192 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122194 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122195 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122196 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122197 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122199 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122200 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122201 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122202 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122203 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122204 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122205 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122206 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122207 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122209 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122210 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122211 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122212 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122214 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122215 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122216 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122217 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122218 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122219 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122220 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122221 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122222 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122224 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122225 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122226 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122227 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122229 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122230 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122231 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122232 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122233 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122234 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122235 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122236 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122237 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122239 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122240 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122241 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122242 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122244 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122245 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122246 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122247 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122248 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122249 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122250 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122251 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122252 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122254 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122255 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122256 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122257 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122259 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122260 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122261 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122262 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122263 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122264 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122265 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122266 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122267 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122269 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122270 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122271 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122272 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122274 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122275 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122276 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122277 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122278 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122279 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122280 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122281 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122282 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122284 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122285 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122286 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122287 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122289 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122290 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122291 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122292 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122293 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122294 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122295 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122296 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122297 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122299 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122300 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122301 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122302 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122304 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122305 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122306 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122307 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122308 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122309 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122310 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122311 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122312 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122314 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122315 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122316 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122317 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122319 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122320 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122321 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122322 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122323 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122324 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122325 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122326 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122327 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122329 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122330 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122331 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122332 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122334 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122335 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122336 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122337 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122338 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122339 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122340 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122341 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122342 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122344 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122345 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122346 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122347 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122349 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122350 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122351 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122352 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122353 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122354 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122355 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122356 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122357 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122359 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122360 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122361 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122362 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122364 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122365 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122366 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122367 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122368 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122369 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122370 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122371 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122372 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122374 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122375 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122376 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122377 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122379 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122380 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122381 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122382 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122383 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122384 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122385 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122386 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122387 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122389 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122390 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122391 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122392 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122394 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122395 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122396 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122397 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122398 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122399 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122400 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122401 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122402 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122404 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122405 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122406 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122407 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122409 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122410 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122411 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122412 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122413 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122414 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122415 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122416 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122417 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122419 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122420 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122421 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122422 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122424 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122425 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122426 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122427 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122428 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122429 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122430 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122431 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122432 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122434 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122435 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122436 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122437 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122439 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122440 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122441 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122442 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122443 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122444 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122445 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122446 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122447 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122449 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122450 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122451 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122452 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122454 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122455 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122456 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122457 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122458 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122459 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122460 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122461 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122462 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122464 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122465 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122466 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122467 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122469 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122470 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122471 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122472 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122473 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122474 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122475 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122476 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122477 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122479 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122480 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122481 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122482 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122484 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122485 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122486 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122487 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122488 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122489 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122490 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122491 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122492 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122494 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122495 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122496 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122497 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122499 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122500 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122501 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122502 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122503 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122504 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122505 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122506 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122507 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122509 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122510 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122511 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122512 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122514 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122515 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122516 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122517 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122518 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122519 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122520 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122521 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122522 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122524 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122525 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122526 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122527 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122529 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122530 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122531 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122532 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122533 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122534 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122535 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122536 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122537 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122539 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122540 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122541 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122542 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122544 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122545 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122546 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122547 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122548 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122549 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122550 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122551 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122552 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122554 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122555 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122556 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122557 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122559 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122560 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122561 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122562 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122563 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122564 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122565 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122566 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122567 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122569 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122570 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122571 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122572 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122574 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122575 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122576 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122577 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122578 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122579 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122580 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122581 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122582 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122584 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122585 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122586 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122587 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122589 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122590 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122591 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122592 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122593 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122594 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122595 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122596 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122597 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122599 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122600 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122601 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122602 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122604 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122605 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122606 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122607 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122608 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122609 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122610 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122611 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122612 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122614 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122615 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122616 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122617 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122619 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122620 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122621 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122622 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122623 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122624 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122625 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122626 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122627 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122629 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122630 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122631 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122632 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122634 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122635 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122636 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122637 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122638 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122639 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122640 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122641 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122642 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122644 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122645 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122646 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122647 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122649 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122650 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122651 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122652 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122653 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122654 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122655 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122656 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122657 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122659 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122660 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122661 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122662 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122664 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122665 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122666 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122667 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122668 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122669 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122670 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122671 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122672 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122674 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122675 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122676 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122677 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122679 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122680 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122681 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122682 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122683 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122684 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122685 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122686 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122687 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122689 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122690 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122691 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122692 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122694 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122695 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122696 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122697 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122698 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122699 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122700 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122701 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122702 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122704 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122705 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122706 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122707 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122709 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122710 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122711 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122712 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122713 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122714 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122715 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122716 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122717 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122719 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122720 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122721 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122722 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122724 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122725 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122726 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122727 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122728 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122729 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122730 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122731 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122732 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122734 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122735 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122736 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122737 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122739 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122740 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122741 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122742 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122743 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122744 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122745 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122746 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122747 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122749 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122750 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122751 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122752 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122754 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122755 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122756 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122757 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122758 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122759 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122760 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122761 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122762 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122764 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122765 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122766 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122767 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122769 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122770 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122771 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122772 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122773 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122774 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122775 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122776 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122777 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122779 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122780 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122781 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122782 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122784 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122785 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122786 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122787 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122788 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122789 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122790 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122791 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122792 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122794 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122795 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122796 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122797 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122799 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122800 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122801 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122802 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122803 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122804 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122805 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122806 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122807 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122809 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122810 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122811 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122812 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122814 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122815 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122816 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122817 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122818 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122819 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122820 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122821 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122822 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122824 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122825 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122826 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122827 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122829 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122830 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122831 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122832 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122833 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122834 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122835 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122836 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122837 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122839 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122840 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122841 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122842 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122844 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122845 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122846 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122847 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122848 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122849 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122850 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122851 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122852 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122854 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122855 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122856 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122857 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122859 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122860 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122861 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122862 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122863 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122864 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122865 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122866 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122867 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122869 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122870 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122871 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122872 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122874 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122875 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122876 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122877 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122878 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122879 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122880 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122881 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122882 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122884 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122885 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122886 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122887 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122889 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122890 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122891 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122892 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122893 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122894 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122895 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122896 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122897 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122899 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122900 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122901 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122902 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122904 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122905 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122906 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122907 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122908 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122909 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122910 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122911 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122912 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122914 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122915 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122916 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122917 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122919 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122920 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122921 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122922 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122923 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122924 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122925 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122926 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122927 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122929 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122930 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122931 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122932 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122934 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122935 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122936 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122937 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122938 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122939 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122940 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122941 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122942 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122944 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122945 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122946 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122947 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122949 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122950 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122951 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122952 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122953 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122954 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122955 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122956 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122957 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122959 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122960 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122961 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122962 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122964 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122965 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122966 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122967 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122968 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122969 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122970 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122971 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122972 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122974 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122975 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122976 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122977 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122979 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122980 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122981 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122982 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122983 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122984 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >122985 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122986 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >122987 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >122988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122989 @0 glDisableClientState(array = GL_COLOR_ARRAY) >122990 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >122991 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >122992 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >122993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >122994 @0 glEnableClientState(array = GL_COLOR_ARRAY) >122995 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >122996 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >122997 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >122998 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >122999 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123000 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123001 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123002 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123004 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123005 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123006 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123007 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123009 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123010 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123011 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123012 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123013 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123014 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123015 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123016 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123017 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123019 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123020 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123021 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123022 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123024 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123025 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123026 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123027 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123028 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123029 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123030 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123031 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123032 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123034 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123035 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123036 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123037 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123039 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123040 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123041 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123042 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123043 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123044 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123045 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123046 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123047 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123049 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123050 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123051 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123052 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123054 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123055 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123056 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123057 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123058 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123059 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123060 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123061 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123062 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123064 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123065 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123066 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123067 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123069 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123070 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123071 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123072 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123073 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123074 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123075 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123076 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123077 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123079 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123080 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123081 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123082 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123084 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123085 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123086 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123087 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123088 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123089 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123090 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123091 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123092 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123094 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123095 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123096 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123097 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123099 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123100 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123101 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123102 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123103 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123104 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123105 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123106 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123107 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123109 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123110 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123111 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123112 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123114 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123115 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123116 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123117 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123118 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123119 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123120 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123121 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123122 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123124 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123125 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123126 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123127 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123129 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123130 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123131 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123132 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123133 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123134 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123135 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123136 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123137 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123139 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123140 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123141 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123142 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123144 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123145 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123146 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123147 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123148 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123149 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123150 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123151 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123152 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123154 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123155 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123156 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123157 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123159 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123160 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123161 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123162 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123163 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123164 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123165 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123166 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123167 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123169 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123170 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123171 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123172 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123174 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123175 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123176 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123177 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123178 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123179 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123180 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123181 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123182 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123184 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123185 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123186 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123187 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123189 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123190 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123191 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123192 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123193 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123194 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123195 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123196 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123197 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123199 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123200 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123201 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123202 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123204 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123205 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123206 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123207 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123208 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123209 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123210 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123211 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123212 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123214 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123215 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123216 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123217 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123219 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123220 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123221 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123222 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123223 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123224 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123225 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123226 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123227 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123229 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123230 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123231 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123232 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123234 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123235 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123236 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123237 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123238 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123239 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123240 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123241 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123242 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123244 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123245 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123246 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123247 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123249 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123250 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123251 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123252 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123253 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123254 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123255 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123256 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123257 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123259 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123260 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123261 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123262 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123264 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123265 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123266 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123267 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123268 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123269 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123270 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123271 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123272 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123274 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123275 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123276 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123277 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123279 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123280 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123281 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123282 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123283 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123284 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123285 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123286 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123287 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123289 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123290 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123291 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123292 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123294 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123295 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123296 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123297 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123298 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123299 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123300 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123301 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123302 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123304 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123305 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123306 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123307 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123309 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123310 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123311 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123312 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123313 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123314 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123315 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123316 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123317 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123319 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123320 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123321 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123322 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123324 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123325 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123326 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123327 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123328 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123329 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123330 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123331 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123332 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123334 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123335 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123336 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123337 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123339 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123340 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123341 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123342 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123343 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123344 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123345 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123346 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123347 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123349 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123350 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123351 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123352 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123354 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123355 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123356 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123357 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123358 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123359 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123360 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123361 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123362 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123364 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123365 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123366 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123367 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123369 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123370 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123371 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123372 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123373 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123374 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123375 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123376 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123377 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123379 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123380 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123381 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123382 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123384 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123385 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123386 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123387 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123388 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123389 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123390 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123391 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123392 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123394 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123395 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123396 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123397 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123399 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123400 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123401 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123402 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123403 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123404 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123405 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123406 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123407 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123409 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123410 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123411 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123412 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123414 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123415 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123416 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123417 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123418 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123419 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123420 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123421 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123422 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123424 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123425 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123426 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123427 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123429 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123430 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123431 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123432 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123433 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123434 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123435 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123436 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123437 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123439 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123440 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123441 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123442 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123444 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123445 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123446 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123447 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123448 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123449 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123450 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123451 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123452 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123454 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123455 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123456 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123457 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123459 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123460 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123461 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123462 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123463 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123464 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123465 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123466 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123467 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123469 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123470 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123471 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123472 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123474 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123475 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123476 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123477 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123478 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123479 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123480 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123481 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123482 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123484 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123485 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123486 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123487 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123489 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123490 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123491 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123492 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123493 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123494 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123495 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123496 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123497 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123499 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123500 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123501 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123502 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123504 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123505 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123506 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123507 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123508 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123509 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123510 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123511 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123512 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123514 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123515 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123516 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123517 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123519 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123520 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123521 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123522 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123523 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123524 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123525 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123526 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123527 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123529 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123530 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123531 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123532 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123534 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123535 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123536 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123537 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123538 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123539 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123540 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123541 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123542 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123544 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123545 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123546 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123547 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123549 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123550 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123551 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123552 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123553 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123554 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123555 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123556 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123557 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123559 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123560 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123561 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123562 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123564 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123565 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123566 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123567 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123568 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123569 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123570 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123571 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123572 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123574 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123575 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123576 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123577 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123579 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123580 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123581 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123582 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123583 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123584 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123585 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123586 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123587 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123589 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123590 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123591 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123592 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123594 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123595 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123596 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123597 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123598 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123599 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123600 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123601 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123602 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123604 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123605 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123606 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123607 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123609 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123610 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123611 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123612 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123613 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123614 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123615 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123616 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123617 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123619 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123620 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123621 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123622 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123624 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123625 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123626 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123627 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123628 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123629 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123630 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123631 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123632 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123634 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123635 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123636 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123637 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123639 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123640 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123641 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123642 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123643 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123644 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123645 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123646 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123647 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123649 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123650 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123651 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123652 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123654 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123655 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123656 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123657 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123658 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123659 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123660 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123661 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123662 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123664 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123665 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123666 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123667 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123669 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123670 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123671 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123672 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123673 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123674 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123675 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123676 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123677 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123679 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123680 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123681 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123682 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123684 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123685 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123686 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123687 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123688 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123689 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123690 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123691 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123692 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123694 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123695 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123696 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123697 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123699 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123700 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123701 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123702 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123703 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123704 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123705 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123706 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123707 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123709 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123710 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123711 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123712 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123714 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123715 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123716 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123717 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123718 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123719 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123720 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123721 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123722 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123724 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123725 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123726 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123727 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123729 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123730 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123731 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123732 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123733 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123734 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123735 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123736 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123737 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123739 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123740 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123741 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123742 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123744 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123745 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123746 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123747 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123748 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123749 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123750 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123751 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123752 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123754 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123755 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123756 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123757 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123759 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123760 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123761 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123762 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123763 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123764 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123765 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123766 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123767 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123769 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123770 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123771 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123772 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123774 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123775 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123776 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123777 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123778 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123779 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123780 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123781 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123782 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123784 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123785 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123786 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123787 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123789 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123790 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123791 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123792 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123793 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123794 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123795 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123796 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123797 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123799 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123800 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123801 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123802 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123804 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123805 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123806 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123807 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123808 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123809 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123810 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123811 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123812 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123814 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123815 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123816 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123817 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123819 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123820 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123821 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123822 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123823 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123824 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123825 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123826 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123827 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123829 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123830 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123831 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123832 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123834 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123835 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123836 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123837 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123838 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123839 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123840 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123841 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123842 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123844 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123845 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123846 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123847 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123849 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123850 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123851 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123852 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123853 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123854 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123855 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123856 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123857 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123859 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123860 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123861 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123862 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123864 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123865 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123866 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123867 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123868 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123869 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123870 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123871 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123872 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123874 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123875 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123876 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123877 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123879 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123880 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123881 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123882 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123883 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123884 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123885 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123886 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123887 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123889 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123890 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123891 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123892 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123894 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123895 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123896 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123897 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123898 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123899 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123900 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123901 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123902 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123904 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123905 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123906 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123907 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123909 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123910 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123911 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123912 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123913 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123914 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123915 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123916 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123917 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123919 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123920 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123921 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123922 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123924 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123925 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123926 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123927 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123928 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123929 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123930 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123931 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123932 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123934 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123935 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123936 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123937 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123939 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123940 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123941 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123942 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123943 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123944 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123945 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123946 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123947 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123949 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123950 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123951 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123952 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123954 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123955 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123956 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123957 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123958 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123959 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123960 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123961 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123962 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123964 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123965 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123966 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123967 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123969 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123970 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123971 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123972 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123973 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123974 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123975 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123976 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123977 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123979 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123980 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123981 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123982 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123984 @0 glEnableClientState(array = GL_COLOR_ARRAY) >123985 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >123986 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >123987 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >123988 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >123989 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >123990 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123991 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >123992 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >123993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123994 @0 glDisableClientState(array = GL_COLOR_ARRAY) >123995 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >123996 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >123997 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >123998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >123999 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124000 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124001 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124002 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124003 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124004 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124005 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124006 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124007 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124009 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124010 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124011 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124012 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124014 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124015 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124016 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124017 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124018 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124019 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124020 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124021 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124022 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124024 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124025 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124026 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124027 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124029 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124030 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124031 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124032 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124033 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124034 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124035 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124036 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124037 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124039 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124040 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124041 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124042 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124044 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124045 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124046 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124047 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124048 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124049 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124050 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124051 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124052 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124054 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124055 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124056 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124057 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124059 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124060 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124061 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124062 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124063 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124064 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124065 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124066 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124067 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124069 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124070 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124071 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124072 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124074 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124075 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124076 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124077 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124078 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124079 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124080 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124081 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124082 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124084 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124085 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124086 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124087 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124089 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124090 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124091 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124092 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124093 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124094 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124095 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124096 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124097 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124099 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124100 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124101 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124102 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124104 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124105 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124106 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124107 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124108 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124109 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124110 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124111 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124112 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124114 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124115 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124116 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124117 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124119 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124120 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124121 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124122 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124123 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124124 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124125 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124126 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124127 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124129 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124130 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124131 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124132 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124134 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124135 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124136 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124137 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124138 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124139 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124140 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124141 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124142 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124144 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124145 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124146 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124147 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124149 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124150 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124151 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124152 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124153 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124154 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124155 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124156 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124157 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124159 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124160 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124161 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124162 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124164 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124165 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124166 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124167 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124168 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124169 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124170 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124171 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124172 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124174 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124175 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124176 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124177 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124179 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124180 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124181 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124182 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124183 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124184 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124185 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124186 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124187 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124189 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124190 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124191 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124192 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124194 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124195 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124196 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124197 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124198 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124199 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124200 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124201 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124202 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124204 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124205 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124206 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124207 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124209 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124210 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124211 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124212 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124213 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124214 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124215 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124216 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124217 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124219 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124220 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124221 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124222 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124224 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124225 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124226 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124227 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124228 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124229 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124230 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124231 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124232 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124234 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124235 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124236 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124237 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124239 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124240 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124241 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124242 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124243 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124244 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124245 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124246 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124247 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124248 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124249 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124250 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124251 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124252 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124254 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124255 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124256 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124257 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124258 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124259 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124260 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124261 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124262 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124263 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124264 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124265 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124266 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124267 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124269 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124270 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124271 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124272 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124273 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124274 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124275 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124276 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124277 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124278 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124279 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124280 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124281 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124282 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124284 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124285 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124286 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124287 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124288 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124289 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124290 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124291 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124292 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124293 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124294 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124295 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124296 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124297 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124299 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124300 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124301 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124302 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124303 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124304 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124305 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124306 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124307 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124308 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124309 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124310 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124311 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124312 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124314 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124315 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124316 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124317 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124318 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124319 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124320 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124321 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124322 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124323 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124324 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124325 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124326 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124327 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124329 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124330 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124331 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124332 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124333 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124334 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124335 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124336 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124337 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124338 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124339 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124340 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124341 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124342 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124344 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124345 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124346 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124347 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124348 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124349 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124350 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124351 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124352 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124353 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124354 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124355 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124356 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124357 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124359 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124360 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124361 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124362 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124363 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124364 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124365 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124366 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124367 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124368 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124369 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124370 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124371 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124372 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124374 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124375 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124376 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124377 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124378 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124379 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124380 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124381 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124382 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124383 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124384 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124385 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124386 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124387 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124389 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124390 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124391 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124392 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124393 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124394 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124395 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124396 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124397 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124398 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124399 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124400 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124401 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124402 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124404 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124405 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124406 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124407 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124408 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124409 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124410 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124411 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124412 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124413 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124414 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124415 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124416 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124417 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124419 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124420 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124421 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124422 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124423 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124424 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124425 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124426 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124427 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124428 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124429 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124430 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124431 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124432 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124434 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124435 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124436 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124437 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124438 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124439 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124440 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124441 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124442 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124443 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124444 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124445 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124446 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124447 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124449 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124450 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124451 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124452 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124453 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124454 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124455 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124456 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124457 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124458 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124459 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124460 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124461 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124462 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124464 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124465 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124466 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124467 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124468 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124469 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124470 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124471 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124472 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124473 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124474 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124475 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124476 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124477 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124479 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124480 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124481 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124482 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124483 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124484 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124485 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124486 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124487 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124488 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124489 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124490 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124491 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124492 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124494 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124495 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124496 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124497 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124498 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124499 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124500 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124501 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124502 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124503 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124504 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124505 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124506 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124507 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124509 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124510 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124511 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124512 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124513 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124514 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124515 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124516 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124517 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124518 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124519 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124520 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124521 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124522 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124524 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124525 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124526 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124527 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124528 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124529 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124530 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124531 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124532 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124533 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124534 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124535 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124536 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124537 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124539 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124540 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124541 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124542 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124543 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124544 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124545 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124546 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124547 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124548 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124549 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124550 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124551 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124552 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124554 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124555 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124556 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124557 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124558 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124559 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124560 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124561 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124562 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124563 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124564 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124565 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124566 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124567 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124569 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124570 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124571 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124572 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124573 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124574 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124575 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124576 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124577 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124578 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124579 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124580 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124581 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124582 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124584 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124585 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124586 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124587 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124588 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124589 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124590 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124591 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124592 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124593 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124594 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124595 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124596 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124597 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124599 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124600 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124601 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124602 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124603 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124604 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124605 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124606 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124607 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124608 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124609 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124610 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124611 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124612 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124614 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124615 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124616 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124617 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124618 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124619 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124620 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124621 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124622 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124623 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124624 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124625 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124626 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124627 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124629 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124630 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124631 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124632 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124633 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124634 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124635 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124636 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124637 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124638 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124639 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124640 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124641 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124642 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124644 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124645 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124646 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124647 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124648 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124649 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124650 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124651 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124652 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124653 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124654 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124655 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124656 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124657 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124659 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124660 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124661 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124662 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124663 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124664 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124665 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124666 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124667 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124668 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124669 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124670 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124671 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124672 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124674 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124675 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124676 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124677 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124678 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124679 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124680 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124681 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124682 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124683 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124684 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124685 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124686 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124687 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124689 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124690 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124691 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124692 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124693 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124694 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124695 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124696 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124697 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124698 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124699 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124700 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124701 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124702 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124704 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124705 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124706 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124707 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124708 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124709 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124710 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124711 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124712 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124713 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124714 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124715 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124716 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124717 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124719 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124720 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124721 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124722 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124723 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124724 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124725 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124726 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124727 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124728 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124729 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124730 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124731 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124732 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124734 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124735 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124736 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124737 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124738 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124739 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124740 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124741 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124742 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124743 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124744 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124745 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124746 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124747 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124749 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124750 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124751 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124752 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124753 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124754 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124755 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124756 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124757 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124758 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124759 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124760 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124761 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124762 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124764 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124765 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124766 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124767 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124768 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124769 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124770 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124771 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124772 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124773 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124774 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124775 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124776 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124777 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124779 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124780 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124781 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124782 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124783 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124784 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124785 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124786 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124787 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124788 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124789 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124790 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124791 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124792 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124794 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124795 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124796 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124797 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124798 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124799 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124800 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124801 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124802 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124803 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124804 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124805 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124806 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124807 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124809 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124810 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124811 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124812 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124813 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124814 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124815 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124816 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124817 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124818 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124819 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124820 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124821 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124822 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124824 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124825 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124826 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124827 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124828 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124829 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124830 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124831 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124832 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124833 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124834 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124835 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124836 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124837 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124839 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124840 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124841 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124842 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124843 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124844 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124845 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124846 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124847 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124848 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124849 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124850 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124851 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124852 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124854 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124855 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124856 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124857 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124858 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124859 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124860 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124861 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124862 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124863 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124864 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124865 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124866 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124867 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124869 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124870 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124871 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124872 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124873 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124874 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124875 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124876 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124877 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124878 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124879 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124880 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124881 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124882 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124884 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124885 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124886 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124887 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124888 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124889 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124890 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124891 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124892 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124893 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124894 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124895 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124896 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124897 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124899 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124900 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124901 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124902 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124903 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124904 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124905 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124906 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124907 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124908 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124909 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124910 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124911 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124912 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124914 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124915 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124916 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124917 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124918 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124919 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124920 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124921 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124922 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124923 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124924 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124925 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124926 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124927 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124929 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124930 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124931 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124932 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124933 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124934 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124935 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124936 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124937 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124938 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124939 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124940 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124941 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124942 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124944 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124945 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124946 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124947 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124948 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124949 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124950 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124951 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124952 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124953 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124954 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124955 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124956 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124957 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124959 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124960 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124961 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124962 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124963 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124964 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124965 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124966 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124967 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124968 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124969 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124970 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124971 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124972 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124974 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124975 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124976 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124977 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124978 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124979 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124980 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124981 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124982 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124983 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124984 @0 glDisableClientState(array = GL_COLOR_ARRAY) >124985 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >124986 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >124987 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >124988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124989 @0 glEnableClientState(array = GL_COLOR_ARRAY) >124990 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >124991 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >124992 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >124993 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >124994 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >124995 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124996 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >124997 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >124998 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >124999 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125000 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125001 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125002 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125004 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125005 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125006 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125007 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125008 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125009 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125010 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125011 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125012 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125013 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125014 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125015 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125016 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125017 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125019 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125020 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125021 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125022 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125023 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125024 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125025 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125026 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125027 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125028 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125029 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125030 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125031 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125032 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125034 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125035 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125036 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125037 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125038 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125039 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125040 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125041 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125042 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125043 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125044 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125045 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125046 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125047 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125049 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125050 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125051 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125052 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125053 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125054 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125055 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125056 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125057 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125058 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125059 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125060 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125061 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125062 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125064 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125065 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125066 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125067 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125068 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125069 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125070 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125071 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125072 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125073 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125074 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125075 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125076 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125077 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125079 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125080 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125081 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125082 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125083 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125084 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125085 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125086 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125087 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125088 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125089 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125090 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125091 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125092 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125094 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125095 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125096 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125097 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125098 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125099 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125100 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125101 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125102 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125103 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125104 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125105 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125106 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125107 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125109 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125110 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125111 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125112 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125113 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125114 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125115 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125116 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125117 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125118 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125119 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125120 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125121 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125122 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125124 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125125 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125126 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125127 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125128 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125129 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125130 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125131 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125132 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125133 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125134 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125135 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125136 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125137 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125139 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125140 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125141 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125142 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125143 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125144 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125145 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125146 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125147 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125148 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125149 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125150 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125151 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125152 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125154 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125155 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125156 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125157 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125158 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125159 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125160 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125161 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125162 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125163 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125164 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125165 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125166 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125167 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125169 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125170 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125171 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125172 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125173 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125174 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125175 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125176 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125177 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125178 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125179 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125180 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125181 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125182 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125184 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125185 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125186 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125187 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125188 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125189 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125190 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125191 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125192 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125193 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125194 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125195 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125196 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125197 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125199 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125200 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125201 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125202 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125203 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125204 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125205 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125206 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125207 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125208 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125209 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125210 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125211 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125212 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125214 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125215 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125216 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125217 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125218 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125219 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125220 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125221 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125222 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125223 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125224 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125225 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125226 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125227 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125229 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125230 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125231 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125232 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125233 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125234 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125235 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125236 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125237 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125238 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125239 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125240 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125241 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125242 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125244 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125245 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125246 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125247 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125248 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125249 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125250 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125251 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125252 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125253 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125254 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125255 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125256 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125257 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125258 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125259 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125260 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125261 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125262 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125263 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125264 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125265 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125266 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125267 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125268 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125269 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125270 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125271 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125272 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125273 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125274 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125275 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125276 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125277 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125278 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125279 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125280 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125281 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125282 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125283 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125284 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125285 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125286 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125287 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125288 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125289 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125290 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125291 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125292 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125293 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125294 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125295 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125296 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125297 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125298 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125299 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125300 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125301 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125302 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125303 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125304 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125305 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125306 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125307 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125308 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125309 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125310 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125311 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125312 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125313 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125314 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125315 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125316 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125317 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125318 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125319 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125320 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125321 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125322 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125323 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125324 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125325 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125326 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125327 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125328 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125329 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125330 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125331 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125332 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125333 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125334 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125335 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125336 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125337 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125338 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125339 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125340 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125341 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125342 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125343 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125344 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125345 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125346 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125347 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125348 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125349 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125350 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125351 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125352 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125353 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125354 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125355 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125356 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125357 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125358 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125359 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125360 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125361 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125362 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125363 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125364 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125365 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125366 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125367 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125368 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125369 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125370 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125371 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125372 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125373 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125374 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125375 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125376 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125377 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125378 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125379 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125380 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125381 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125382 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125383 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125384 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125385 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125386 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125387 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125388 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125389 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125390 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125391 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125392 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125393 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125394 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125395 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125396 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125397 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125398 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125399 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125400 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125401 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125402 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125403 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125404 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125405 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125406 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125407 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125408 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125409 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125410 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125411 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125412 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125413 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125414 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125415 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125416 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125417 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125418 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125419 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125420 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125421 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125422 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125423 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125424 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125425 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125426 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125427 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125428 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125429 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125430 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125431 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125432 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125433 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125434 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125435 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125436 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125437 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125438 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125439 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125440 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125441 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125442 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125443 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125444 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125445 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125446 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125447 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125448 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125449 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125450 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125451 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125452 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125453 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125454 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125455 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125456 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125457 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125458 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125459 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125460 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125461 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125462 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125463 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125464 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125465 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125466 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125467 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125468 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125469 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125470 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125471 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125472 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125473 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125474 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125475 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125476 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125477 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125478 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125479 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125480 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125481 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125482 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125483 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125484 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125485 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125486 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125487 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125488 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125489 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125490 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125491 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125492 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125493 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125494 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125495 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125496 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125497 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125498 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125499 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125500 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125501 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125502 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125503 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125504 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125505 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125506 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125507 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125508 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125509 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125510 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125511 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125512 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125513 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125514 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125515 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125516 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125517 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125518 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125519 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125520 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125521 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125522 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125523 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125524 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125525 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125526 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125527 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125528 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125529 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125530 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125531 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125532 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125533 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125534 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125535 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125536 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125537 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125538 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125539 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125540 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125541 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125542 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125543 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125544 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125545 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125546 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125547 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125548 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125549 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125550 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125551 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125552 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125553 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125554 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125555 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125556 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125557 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125558 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125559 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125560 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125561 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125562 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125563 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125564 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125565 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125566 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125567 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125568 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125569 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125570 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125571 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125572 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125573 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125574 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125575 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125576 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125577 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125578 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125579 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125580 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125581 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125582 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125583 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125584 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125585 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125586 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125587 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125588 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125589 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125590 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125591 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125592 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125593 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125594 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125595 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125596 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125597 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125598 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125599 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125600 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125601 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125602 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125603 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125604 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125605 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125606 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125607 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125608 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125609 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125610 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125611 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125612 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125613 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125614 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125615 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125616 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125617 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125618 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125619 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125620 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125621 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125622 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125623 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125624 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125625 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125626 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125627 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125628 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125629 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125630 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125631 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125632 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125633 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125634 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125635 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125636 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125637 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125638 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125639 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125640 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125641 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125642 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125643 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125644 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125645 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125646 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125647 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125648 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125649 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125650 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125651 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125652 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125653 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125654 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125655 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125656 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125657 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125658 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125659 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125660 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125661 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125662 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125663 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125664 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125665 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125666 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125667 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125668 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125669 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125670 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125671 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125672 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125673 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125674 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125675 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125676 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125677 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125678 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125679 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125680 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125681 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125682 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125683 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125684 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125685 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125686 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125687 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125688 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125689 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125690 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125691 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125692 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125693 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125694 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125695 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125696 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125697 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125698 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125699 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125700 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125701 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125702 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125703 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125704 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125705 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125706 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125707 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125708 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125709 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125710 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125711 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125712 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125713 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125714 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125715 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125716 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125717 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125718 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125719 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125720 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125721 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125722 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125723 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125724 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125725 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125726 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125727 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125728 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125729 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125730 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125731 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125732 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125733 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125734 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125735 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125736 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125737 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125738 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125739 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125740 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125741 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125742 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125743 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125744 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125745 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125746 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125747 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125748 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125749 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125750 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125751 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125752 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125753 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125754 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125755 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125756 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125757 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125758 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125759 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125760 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125761 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125762 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125763 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125764 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125765 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125766 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125767 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125768 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125769 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125770 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125771 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125772 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125773 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125774 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125775 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125776 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125777 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125778 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125779 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125780 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125781 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125782 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125783 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125784 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125785 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125786 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125787 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125788 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125789 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125790 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125791 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125792 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125793 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125794 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125795 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125796 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125797 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125798 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125799 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125800 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125801 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125802 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125803 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125804 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125805 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125806 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125807 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125808 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125809 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125810 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125811 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125812 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125813 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125814 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125815 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125816 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125817 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125818 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125819 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125820 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125821 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125822 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125823 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125824 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125825 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125826 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125827 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125828 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125829 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125830 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125831 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125832 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125833 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125834 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125835 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125836 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125837 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125838 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125839 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125840 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125841 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125842 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125843 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125844 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125845 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125846 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125847 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125848 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125849 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125850 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125851 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125852 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125853 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125854 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125855 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125856 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125857 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125858 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125859 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125860 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125861 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125862 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125863 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125864 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125865 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125866 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125867 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125868 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125869 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125870 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125871 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125872 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125873 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125874 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125875 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125876 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125877 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125878 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125879 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125880 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125881 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125882 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125883 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125884 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125885 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125886 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125887 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125888 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125889 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125890 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125891 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125892 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125893 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125894 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125895 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125896 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125897 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125898 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125899 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125900 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125901 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125902 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125903 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125904 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125905 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125906 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125907 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125908 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125909 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125910 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125911 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125912 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125913 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125914 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125915 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125916 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125917 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125918 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125919 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125920 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125921 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125922 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125923 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125924 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125925 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125926 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125927 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125928 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125929 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125930 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125931 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125932 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125933 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125934 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125935 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125936 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125937 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125938 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125939 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125940 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125941 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125942 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125943 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125944 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125945 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125946 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125947 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125948 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125949 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125950 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125951 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125952 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125953 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125954 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125955 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125956 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125957 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125958 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125959 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125960 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125961 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125962 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125963 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125964 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125965 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125966 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125967 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125968 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125969 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125970 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125971 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125972 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125973 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125974 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125975 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125976 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125977 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125978 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125979 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125980 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125981 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125982 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125983 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125984 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >125985 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125986 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >125987 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >125988 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125989 @0 glDisableClientState(array = GL_COLOR_ARRAY) >125990 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >125991 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >125992 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >125993 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >125994 @0 glEnableClientState(array = GL_COLOR_ARRAY) >125995 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >125996 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >125997 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >125998 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >125999 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >126000 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126001 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126002 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >126003 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126004 @0 glDisableClientState(array = GL_COLOR_ARRAY) >126005 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >126006 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >126007 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >126008 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126009 @0 glEnableClientState(array = GL_COLOR_ARRAY) >126010 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >126011 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >126012 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >126013 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >126014 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >126015 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126016 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126017 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >126018 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126019 @0 glDisableClientState(array = GL_COLOR_ARRAY) >126020 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >126021 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >126022 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >126023 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126024 @0 glEnableClientState(array = GL_COLOR_ARRAY) >126025 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >126026 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >126027 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >126028 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >126029 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >126030 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126031 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126032 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >126033 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126034 @0 glDisableClientState(array = GL_COLOR_ARRAY) >126035 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >126036 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >126037 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >126038 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126039 @0 glEnableClientState(array = GL_COLOR_ARRAY) >126040 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >126041 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >126042 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >126043 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >126044 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >126045 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126046 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126047 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >126048 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126049 @0 glDisableClientState(array = GL_COLOR_ARRAY) >126050 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >126051 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >126052 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >126053 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126054 @0 glEnableClientState(array = GL_COLOR_ARRAY) >126055 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >126056 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >126057 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >126058 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >126059 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >126060 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126061 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126062 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >126063 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126064 @0 glDisableClientState(array = GL_COLOR_ARRAY) >126065 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >126066 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >126067 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >126068 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126069 @0 glEnableClientState(array = GL_COLOR_ARRAY) >126070 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >126071 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >126072 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >126073 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >126074 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >126075 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126076 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126077 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >126078 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126079 @0 glDisableClientState(array = GL_COLOR_ARRAY) >126080 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >126081 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >126082 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >126083 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126084 @0 glEnableClientState(array = GL_COLOR_ARRAY) >126085 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >126086 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >126087 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >126088 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >126089 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >126090 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126091 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126092 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >126093 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126094 @0 glDisableClientState(array = GL_COLOR_ARRAY) >126095 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >126096 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >126097 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >126098 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126099 @0 glEnableClientState(array = GL_COLOR_ARRAY) >126100 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >126101 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >126102 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >126103 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >126104 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >126105 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126106 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126107 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >126108 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126109 @0 glDisableClientState(array = GL_COLOR_ARRAY) >126110 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >126111 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >126112 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >126113 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126114 @0 glEnableClientState(array = GL_COLOR_ARRAY) >126115 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >126116 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >126117 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >126118 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >126119 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >126120 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126121 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126122 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >126123 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126124 @0 glDisableClientState(array = GL_COLOR_ARRAY) >126125 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >126126 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >126127 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >126128 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126129 @0 glEnableClientState(array = GL_COLOR_ARRAY) >126130 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >126131 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >126132 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >126133 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >126134 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >126135 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126136 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126137 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >126138 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126139 @0 glDisableClientState(array = GL_COLOR_ARRAY) >126140 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >126141 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >126142 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >126143 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126144 @0 glEnableClientState(array = GL_COLOR_ARRAY) >126145 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >126146 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >126147 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >126148 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >126149 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >126150 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126151 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126152 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >126153 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126154 @0 glDisableClientState(array = GL_COLOR_ARRAY) >126155 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >126156 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >126157 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >126158 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126159 @0 glEnableClientState(array = GL_COLOR_ARRAY) >126160 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >126161 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >126162 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >126163 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >126164 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >126165 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126166 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126167 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >126168 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126169 @0 glDisableClientState(array = GL_COLOR_ARRAY) >126170 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >126171 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >126172 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >126173 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126174 @0 glEnableClientState(array = GL_COLOR_ARRAY) >126175 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >126176 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >126177 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >126178 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >126179 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >126180 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126181 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126182 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >126183 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126184 @0 glDisableClientState(array = GL_COLOR_ARRAY) >126185 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >126186 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >126187 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >126188 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126189 @0 glEnableClientState(array = GL_COLOR_ARRAY) >126190 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >126191 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >126192 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >126193 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >126194 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >126195 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126196 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126197 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >126198 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126199 @0 glDisableClientState(array = GL_COLOR_ARRAY) >126200 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >126201 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >126202 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >126203 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126204 @0 glEnableClientState(array = GL_COLOR_ARRAY) >126205 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >126206 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >126207 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >126208 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >126209 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >126210 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126211 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126212 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >126213 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126214 @0 glDisableClientState(array = GL_COLOR_ARRAY) >126215 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >126216 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >126217 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >126218 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126219 @0 glEnableClientState(array = GL_COLOR_ARRAY) >126220 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >126221 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >126222 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >126223 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >126224 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >126225 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126226 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126227 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >126228 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126229 @0 glDisableClientState(array = GL_COLOR_ARRAY) >126230 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >126231 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >126232 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >126233 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126234 @0 glEnableClientState(array = GL_COLOR_ARRAY) >126235 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >126236 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >126237 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >126238 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >126239 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >126240 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126241 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >126242 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >126243 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >126244 @0 glDisableClientState(array = GL_COLOR_ARRAY) >126245 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >126246 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >126247 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >126248 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) >126249 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) >126250 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) >126251 @0 glFogf(pname = GL_FOG_START, param = 50) >126252 @0 glFogf(pname = GL_FOG_END, param = 100) >126253 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) >126254 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) >126255 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126256 @0 glEnable(cap = GL_TEXTURE_2D) >126257 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) >126258 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >126259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) >126260 @0 glDisable(cap = GL_ALPHA_TEST) >126261 @0 glDisable(cap = GL_BLEND) >126262 @0 glMatrixMode(mode = GL_PROJECTION) >126263 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) >126264 @0 glMatrixMode(mode = GL_MODELVIEW) >126265 @0 glLoadIdentity() >126266 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) >126267 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126268 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) >126269 @0 glEnable(cap = GL_COLOR_MATERIAL) >126270 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) >126271 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) >126272 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) >126273 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) >126274 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) >126275 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126276 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) >126277 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >126278 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >126279 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) >126280 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) >126281 @0 glShadeModel(mode = GL_SMOOTH) >126282 @0 glDisable(cap = GL_LIGHTING) >126283 @0 glDisable(cap = GL_DEPTH_TEST) >126284 @0 glDepthMask(flag = GL_FALSE) >126285 @0 glCullFace(mode = GL_BACK) >126286 @0 glEnable(cap = GL_CULL_FACE) >126287 @0 glDisable(cap = GL_FOG) >126288 @0 glDisable(cap = GL_NORMALIZE) >126289 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) >126290 @0 glDisable(cap = GL_BLEND) >126291 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) >126292 @0 glPolygonOffset(factor = -1, units = 0) >126293 @0 glPointSize(size = 1) >126294 @0 glLineWidth(width = 1) >126295 @0 glDisable(cap = GL_MULTISAMPLE) >126296 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126297 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >126298 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >126299 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126300 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >126301 @0 glEnable(cap = GL_BLEND) >126302 @0 glEnable(cap = GL_ALPHA_TEST) >126303 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126304 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >126305 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >126306 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >126307 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >126308 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126309 @0 glMatrixMode(mode = GL_TEXTURE) >126310 @0 glLoadIdentity() >126311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >126312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >126313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >126314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >126315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >126316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >126317 @0 glBegin(mode = GL_QUADS) >126318 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >126319 @0 glTexCoord2f(s = 0, t = 0) >126320 @0 glVertex2f(x = 640, y = 237) >126321 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >126322 @0 glTexCoord2f(s = 1, t = 0) >126323 @0 glVertex2f(x = 1920, y = 237) >126324 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >126325 @0 glTexCoord2f(s = 1, t = 1) >126326 @0 glVertex2f(x = 1920, y = 343) >126327 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >126328 @0 glTexCoord2f(s = 0, t = 1) >126329 @0 glVertex2f(x = 640, y = 343) >126330 @0 glEnd() >126331 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126332 @0 glDisable(cap = GL_TEXTURE_2D) >126333 @0 glEnable(cap = GL_BLEND) >126334 @0 glEnable(cap = GL_ALPHA_TEST) >126335 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126336 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) >126337 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) >126338 @0 glEnable(cap = GL_BLEND) >126339 @0 glEnable(cap = GL_ALPHA_TEST) >126340 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126341 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) >126342 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) >126343 @0 glDisable(cap = GL_BLEND) >126344 @0 glDisable(cap = GL_ALPHA_TEST) >126345 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >126346 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) >126347 @0 glDisable(cap = GL_BLEND) >126348 @0 glDisable(cap = GL_ALPHA_TEST) >126349 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >126350 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) >126351 @0 glEnable(cap = GL_BLEND) >126352 @0 glEnable(cap = GL_ALPHA_TEST) >126353 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126354 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >126355 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) >126356 @0 glDisable(cap = GL_BLEND) >126357 @0 glDisable(cap = GL_ALPHA_TEST) >126358 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >126359 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) >126360 @0 glEnable(cap = GL_BLEND) >126361 @0 glEnable(cap = GL_ALPHA_TEST) >126362 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126363 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >126364 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) >126365 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126366 @0 glEnable(cap = GL_TEXTURE_2D) >126367 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >126368 @0 glEnable(cap = GL_BLEND) >126369 @0 glEnable(cap = GL_ALPHA_TEST) >126370 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126371 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >126372 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >126373 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >126374 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >126375 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126376 @0 glMatrixMode(mode = GL_TEXTURE) >126377 @0 glLoadIdentity() >126378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >126379 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >126380 @0 glBegin(mode = GL_QUADS) >126381 @0 glTexCoord2f(s = 0.046875, t = 0.09375) >126382 @0 glVertex2f(x = 639, y = 340) >126383 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) >126384 @0 glVertex2f(x = 646, y = 340) >126385 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) >126386 @0 glVertex2f(x = 646, y = 349) >126387 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) >126388 @0 glVertex2f(x = 639, y = 349) >126389 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >126390 @0 glVertex2f(x = 646, y = 342) >126391 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >126392 @0 glVertex2f(x = 653, y = 342) >126393 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >126394 @0 glVertex2f(x = 653, y = 349) >126395 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >126396 @0 glVertex2f(x = 646, y = 349) >126397 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >126398 @0 glVertex2f(x = 654, y = 339) >126399 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >126400 @0 glVertex2f(x = 660, y = 339) >126401 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >126402 @0 glVertex2f(x = 660, y = 349) >126403 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >126404 @0 glVertex2f(x = 654, y = 349) >126405 @0 glTexCoord2f(s = 0.75, t = 0.140625) >126406 @0 glVertex2f(x = 661, y = 342) >126407 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >126408 @0 glVertex2f(x = 667, y = 342) >126409 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >126410 @0 glVertex2f(x = 667, y = 349) >126411 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >126412 @0 glVertex2f(x = 661, y = 349) >126413 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >126414 @0 glVertex2f(x = 674, y = 340) >126415 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >126416 @0 glVertex2f(x = 681, y = 340) >126417 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >126418 @0 glVertex2f(x = 681, y = 349) >126419 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >126420 @0 glVertex2f(x = 674, y = 349) >126421 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >126422 @0 glVertex2f(x = 681, y = 342) >126423 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >126424 @0 glVertex2f(x = 688, y = 342) >126425 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >126426 @0 glVertex2f(x = 688, y = 350) >126427 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >126428 @0 glVertex2f(x = 681, y = 350) >126429 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >126430 @0 glVertex2f(x = 688, y = 342) >126431 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >126432 @0 glVertex2f(x = 695, y = 342) >126433 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >126434 @0 glVertex2f(x = 695, y = 349) >126435 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >126436 @0 glVertex2f(x = 688, y = 349) >126437 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >126438 @0 glVertex2f(x = 695, y = 342) >126439 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >126440 @0 glVertex2f(x = 702, y = 342) >126441 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >126442 @0 glVertex2f(x = 702, y = 349) >126443 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >126444 @0 glVertex2f(x = 695, y = 349) >126445 @0 glEnd() >126446 @0 glEnable(cap = GL_BLEND) >126447 @0 glEnable(cap = GL_ALPHA_TEST) >126448 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126449 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >126450 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >126451 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >126452 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >126453 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126454 @0 glMatrixMode(mode = GL_TEXTURE) >126455 @0 glLoadIdentity() >126456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >126457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >126458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >126459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >126460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >126461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >126462 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >126463 @0 glBegin(mode = GL_QUADS) >126464 @0 glTexCoord2f(s = 0.046875, t = 0.09375) >126465 @0 glVertex2f(x = 638, y = 339) >126466 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) >126467 @0 glVertex2f(x = 645, y = 339) >126468 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) >126469 @0 glVertex2f(x = 645, y = 348) >126470 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) >126471 @0 glVertex2f(x = 638, y = 348) >126472 @0 glEnd() >126473 @0 glEnable(cap = GL_BLEND) >126474 @0 glEnable(cap = GL_ALPHA_TEST) >126475 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126476 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >126477 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >126478 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >126479 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >126480 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126481 @0 glMatrixMode(mode = GL_TEXTURE) >126482 @0 glLoadIdentity() >126483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >126484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >126485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >126486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >126487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >126488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >126489 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >126490 @0 glBegin(mode = GL_QUADS) >126491 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >126492 @0 glVertex2f(x = 645, y = 341) >126493 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >126494 @0 glVertex2f(x = 652, y = 341) >126495 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >126496 @0 glVertex2f(x = 652, y = 348) >126497 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >126498 @0 glVertex2f(x = 645, y = 348) >126499 @0 glEnd() >126500 @0 glEnable(cap = GL_BLEND) >126501 @0 glEnable(cap = GL_ALPHA_TEST) >126502 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126503 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >126504 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >126505 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >126506 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >126507 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126508 @0 glMatrixMode(mode = GL_TEXTURE) >126509 @0 glLoadIdentity() >126510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >126511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >126512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >126513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >126514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >126515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >126516 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >126517 @0 glBegin(mode = GL_QUADS) >126518 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >126519 @0 glVertex2f(x = 653, y = 338) >126520 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >126521 @0 glVertex2f(x = 659, y = 338) >126522 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >126523 @0 glVertex2f(x = 659, y = 348) >126524 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >126525 @0 glVertex2f(x = 653, y = 348) >126526 @0 glEnd() >126527 @0 glEnable(cap = GL_BLEND) >126528 @0 glEnable(cap = GL_ALPHA_TEST) >126529 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126530 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >126531 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >126532 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >126533 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >126534 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126535 @0 glMatrixMode(mode = GL_TEXTURE) >126536 @0 glLoadIdentity() >126537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >126538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >126539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >126540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >126541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >126542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >126543 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >126544 @0 glBegin(mode = GL_QUADS) >126545 @0 glTexCoord2f(s = 0.75, t = 0.140625) >126546 @0 glVertex2f(x = 660, y = 341) >126547 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >126548 @0 glVertex2f(x = 666, y = 341) >126549 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >126550 @0 glVertex2f(x = 666, y = 348) >126551 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >126552 @0 glVertex2f(x = 660, y = 348) >126553 @0 glEnd() >126554 @0 glEnable(cap = GL_BLEND) >126555 @0 glEnable(cap = GL_ALPHA_TEST) >126556 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126557 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >126558 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >126559 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >126560 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >126561 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126562 @0 glMatrixMode(mode = GL_TEXTURE) >126563 @0 glLoadIdentity() >126564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >126565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >126566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >126567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >126568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >126569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >126570 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >126571 @0 glBegin(mode = GL_QUADS) >126572 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >126573 @0 glVertex2f(x = 673, y = 339) >126574 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >126575 @0 glVertex2f(x = 680, y = 339) >126576 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >126577 @0 glVertex2f(x = 680, y = 348) >126578 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >126579 @0 glVertex2f(x = 673, y = 348) >126580 @0 glEnd() >126581 @0 glEnable(cap = GL_BLEND) >126582 @0 glEnable(cap = GL_ALPHA_TEST) >126583 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126584 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >126585 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >126586 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >126587 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >126588 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126589 @0 glMatrixMode(mode = GL_TEXTURE) >126590 @0 glLoadIdentity() >126591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >126592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >126593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >126594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >126595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >126596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >126597 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >126598 @0 glBegin(mode = GL_QUADS) >126599 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >126600 @0 glVertex2f(x = 680, y = 341) >126601 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >126602 @0 glVertex2f(x = 687, y = 341) >126603 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >126604 @0 glVertex2f(x = 687, y = 349) >126605 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >126606 @0 glVertex2f(x = 680, y = 349) >126607 @0 glEnd() >126608 @0 glEnable(cap = GL_BLEND) >126609 @0 glEnable(cap = GL_ALPHA_TEST) >126610 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126611 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >126612 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >126613 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >126614 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >126615 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126616 @0 glMatrixMode(mode = GL_TEXTURE) >126617 @0 glLoadIdentity() >126618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >126619 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >126620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >126621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >126622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >126623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >126624 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >126625 @0 glBegin(mode = GL_QUADS) >126626 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >126627 @0 glVertex2f(x = 687, y = 341) >126628 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >126629 @0 glVertex2f(x = 694, y = 341) >126630 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >126631 @0 glVertex2f(x = 694, y = 348) >126632 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >126633 @0 glVertex2f(x = 687, y = 348) >126634 @0 glEnd() >126635 @0 glEnable(cap = GL_BLEND) >126636 @0 glEnable(cap = GL_ALPHA_TEST) >126637 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126638 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >126639 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >126640 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >126641 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >126642 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126643 @0 glMatrixMode(mode = GL_TEXTURE) >126644 @0 glLoadIdentity() >126645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >126646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >126647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >126648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >126649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >126650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >126651 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >126652 @0 glBegin(mode = GL_QUADS) >126653 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >126654 @0 glVertex2f(x = 694, y = 341) >126655 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >126656 @0 glVertex2f(x = 701, y = 341) >126657 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >126658 @0 glVertex2f(x = 701, y = 348) >126659 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >126660 @0 glVertex2f(x = 694, y = 348) >126661 @0 glEnd() >126662 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126663 @0 glDisable(cap = GL_TEXTURE_2D) >126664 @0 glDisable(cap = GL_BLEND) >126665 @0 glDisable(cap = GL_ALPHA_TEST) >126666 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >126667 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) >126668 @0 glDisable(cap = GL_BLEND) >126669 @0 glDisable(cap = GL_ALPHA_TEST) >126670 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >126671 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) >126672 @0 glEnable(cap = GL_BLEND) >126673 @0 glEnable(cap = GL_ALPHA_TEST) >126674 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126675 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >126676 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) >126677 @0 glDisable(cap = GL_BLEND) >126678 @0 glDisable(cap = GL_ALPHA_TEST) >126679 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >126680 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) >126681 @0 glEnable(cap = GL_BLEND) >126682 @0 glEnable(cap = GL_ALPHA_TEST) >126683 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126684 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >126685 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) >126686 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126687 @0 glEnable(cap = GL_TEXTURE_2D) >126688 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >126689 @0 glEnable(cap = GL_BLEND) >126690 @0 glEnable(cap = GL_ALPHA_TEST) >126691 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126692 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >126693 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >126694 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >126695 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >126696 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126697 @0 glMatrixMode(mode = GL_TEXTURE) >126698 @0 glLoadIdentity() >126699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >126700 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >126701 @0 glBegin(mode = GL_QUADS) >126702 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >126703 @0 glVertex2f(x = 722, y = 340) >126704 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >126705 @0 glVertex2f(x = 729, y = 340) >126706 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >126707 @0 glVertex2f(x = 729, y = 349) >126708 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >126709 @0 glVertex2f(x = 722, y = 349) >126710 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >126711 @0 glVertex2f(x = 729, y = 342) >126712 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >126713 @0 glVertex2f(x = 736, y = 342) >126714 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >126715 @0 glVertex2f(x = 736, y = 349) >126716 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >126717 @0 glVertex2f(x = 729, y = 349) >126718 @0 glTexCoord2f(s = 0.75, t = 0.140625) >126719 @0 glVertex2f(x = 737, y = 342) >126720 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >126721 @0 glVertex2f(x = 743, y = 342) >126722 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >126723 @0 glVertex2f(x = 743, y = 349) >126724 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >126725 @0 glVertex2f(x = 737, y = 349) >126726 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >126727 @0 glVertex2f(x = 743, y = 340) >126728 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >126729 @0 glVertex2f(x = 750, y = 340) >126730 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >126731 @0 glVertex2f(x = 750, y = 349) >126732 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >126733 @0 glVertex2f(x = 743, y = 349) >126734 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >126735 @0 glVertex2f(x = 750, y = 342) >126736 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >126737 @0 glVertex2f(x = 757, y = 342) >126738 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >126739 @0 glVertex2f(x = 757, y = 349) >126740 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >126741 @0 glVertex2f(x = 750, y = 349) >126742 @0 glTexCoord2f(s = 0.75, t = 0.140625) >126743 @0 glVertex2f(x = 758, y = 342) >126744 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >126745 @0 glVertex2f(x = 764, y = 342) >126746 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >126747 @0 glVertex2f(x = 764, y = 349) >126748 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >126749 @0 glVertex2f(x = 758, y = 349) >126750 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >126751 @0 glVertex2f(x = 764, y = 340) >126752 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >126753 @0 glVertex2f(x = 771, y = 340) >126754 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >126755 @0 glVertex2f(x = 771, y = 349) >126756 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >126757 @0 glVertex2f(x = 764, y = 349) >126758 @0 glEnd() >126759 @0 glEnable(cap = GL_BLEND) >126760 @0 glEnable(cap = GL_ALPHA_TEST) >126761 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126762 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >126763 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >126764 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >126765 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >126766 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126767 @0 glMatrixMode(mode = GL_TEXTURE) >126768 @0 glLoadIdentity() >126769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >126770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >126771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >126772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >126773 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >126774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >126775 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >126776 @0 glBegin(mode = GL_QUADS) >126777 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >126778 @0 glVertex2f(x = 721, y = 339) >126779 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >126780 @0 glVertex2f(x = 728, y = 339) >126781 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >126782 @0 glVertex2f(x = 728, y = 348) >126783 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >126784 @0 glVertex2f(x = 721, y = 348) >126785 @0 glEnd() >126786 @0 glEnable(cap = GL_BLEND) >126787 @0 glEnable(cap = GL_ALPHA_TEST) >126788 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126789 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >126790 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >126791 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >126792 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >126793 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126794 @0 glMatrixMode(mode = GL_TEXTURE) >126795 @0 glLoadIdentity() >126796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >126797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >126798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >126799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >126800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >126801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >126802 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >126803 @0 glBegin(mode = GL_QUADS) >126804 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >126805 @0 glVertex2f(x = 728, y = 341) >126806 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >126807 @0 glVertex2f(x = 735, y = 341) >126808 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >126809 @0 glVertex2f(x = 735, y = 348) >126810 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >126811 @0 glVertex2f(x = 728, y = 348) >126812 @0 glEnd() >126813 @0 glEnable(cap = GL_BLEND) >126814 @0 glEnable(cap = GL_ALPHA_TEST) >126815 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126816 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >126817 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >126818 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >126819 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >126820 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126821 @0 glMatrixMode(mode = GL_TEXTURE) >126822 @0 glLoadIdentity() >126823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >126824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >126825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >126826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >126827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >126828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >126829 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >126830 @0 glBegin(mode = GL_QUADS) >126831 @0 glTexCoord2f(s = 0.75, t = 0.140625) >126832 @0 glVertex2f(x = 736, y = 341) >126833 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >126834 @0 glVertex2f(x = 742, y = 341) >126835 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >126836 @0 glVertex2f(x = 742, y = 348) >126837 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >126838 @0 glVertex2f(x = 736, y = 348) >126839 @0 glEnd() >126840 @0 glEnable(cap = GL_BLEND) >126841 @0 glEnable(cap = GL_ALPHA_TEST) >126842 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126843 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >126844 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >126845 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >126846 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >126847 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126848 @0 glMatrixMode(mode = GL_TEXTURE) >126849 @0 glLoadIdentity() >126850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >126851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >126852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >126853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >126854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >126855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >126856 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >126857 @0 glBegin(mode = GL_QUADS) >126858 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >126859 @0 glVertex2f(x = 742, y = 339) >126860 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >126861 @0 glVertex2f(x = 749, y = 339) >126862 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >126863 @0 glVertex2f(x = 749, y = 348) >126864 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >126865 @0 glVertex2f(x = 742, y = 348) >126866 @0 glEnd() >126867 @0 glEnable(cap = GL_BLEND) >126868 @0 glEnable(cap = GL_ALPHA_TEST) >126869 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126870 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >126871 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >126872 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >126873 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >126874 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126875 @0 glMatrixMode(mode = GL_TEXTURE) >126876 @0 glLoadIdentity() >126877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >126878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >126879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >126880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >126881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >126882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >126883 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >126884 @0 glBegin(mode = GL_QUADS) >126885 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >126886 @0 glVertex2f(x = 749, y = 341) >126887 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >126888 @0 glVertex2f(x = 756, y = 341) >126889 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >126890 @0 glVertex2f(x = 756, y = 348) >126891 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >126892 @0 glVertex2f(x = 749, y = 348) >126893 @0 glEnd() >126894 @0 glEnable(cap = GL_BLEND) >126895 @0 glEnable(cap = GL_ALPHA_TEST) >126896 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126897 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >126898 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >126899 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >126900 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >126901 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126902 @0 glMatrixMode(mode = GL_TEXTURE) >126903 @0 glLoadIdentity() >126904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >126905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >126906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >126907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >126908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >126909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >126910 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >126911 @0 glBegin(mode = GL_QUADS) >126912 @0 glTexCoord2f(s = 0.75, t = 0.140625) >126913 @0 glVertex2f(x = 757, y = 341) >126914 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >126915 @0 glVertex2f(x = 763, y = 341) >126916 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >126917 @0 glVertex2f(x = 763, y = 348) >126918 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >126919 @0 glVertex2f(x = 757, y = 348) >126920 @0 glEnd() >126921 @0 glEnable(cap = GL_BLEND) >126922 @0 glEnable(cap = GL_ALPHA_TEST) >126923 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126924 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >126925 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >126926 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >126927 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >126928 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126929 @0 glMatrixMode(mode = GL_TEXTURE) >126930 @0 glLoadIdentity() >126931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >126932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >126933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >126934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >126935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >126936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >126937 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >126938 @0 glBegin(mode = GL_QUADS) >126939 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >126940 @0 glVertex2f(x = 763, y = 339) >126941 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >126942 @0 glVertex2f(x = 770, y = 339) >126943 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >126944 @0 glVertex2f(x = 770, y = 348) >126945 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >126946 @0 glVertex2f(x = 763, y = 348) >126947 @0 glEnd() >126948 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126949 @0 glDisable(cap = GL_TEXTURE_2D) >126950 @0 glDisable(cap = GL_BLEND) >126951 @0 glDisable(cap = GL_ALPHA_TEST) >126952 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >126953 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) >126954 @0 glDisable(cap = GL_BLEND) >126955 @0 glDisable(cap = GL_ALPHA_TEST) >126956 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >126957 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) >126958 @0 glEnable(cap = GL_BLEND) >126959 @0 glEnable(cap = GL_ALPHA_TEST) >126960 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126961 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >126962 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) >126963 @0 glDisable(cap = GL_BLEND) >126964 @0 glDisable(cap = GL_ALPHA_TEST) >126965 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >126966 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) >126967 @0 glEnable(cap = GL_BLEND) >126968 @0 glEnable(cap = GL_ALPHA_TEST) >126969 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126970 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >126971 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) >126972 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126973 @0 glEnable(cap = GL_TEXTURE_2D) >126974 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >126975 @0 glEnable(cap = GL_BLEND) >126976 @0 glEnable(cap = GL_ALPHA_TEST) >126977 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >126978 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >126979 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >126980 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >126981 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >126982 @0 glActiveTextureARB(texture = GL_TEXTURE0) >126983 @0 glMatrixMode(mode = GL_TEXTURE) >126984 @0 glLoadIdentity() >126985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >126986 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >126987 @0 glBegin(mode = GL_QUADS) >126988 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >126989 @0 glVertex2f(x = 791, y = 340) >126990 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >126991 @0 glVertex2f(x = 798, y = 340) >126992 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >126993 @0 glVertex2f(x = 798, y = 349) >126994 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >126995 @0 glVertex2f(x = 791, y = 349) >126996 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >126997 @0 glVertex2f(x = 798, y = 342) >126998 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >126999 @0 glVertex2f(x = 805, y = 342) >127000 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >127001 @0 glVertex2f(x = 805, y = 349) >127002 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >127003 @0 glVertex2f(x = 798, y = 349) >127004 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >127005 @0 glVertex2f(x = 805, y = 340) >127006 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >127007 @0 glVertex2f(x = 812, y = 340) >127008 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >127009 @0 glVertex2f(x = 812, y = 349) >127010 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >127011 @0 glVertex2f(x = 805, y = 349) >127012 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >127013 @0 glVertex2f(x = 812, y = 340) >127014 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >127015 @0 glVertex2f(x = 819, y = 340) >127016 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >127017 @0 glVertex2f(x = 819, y = 349) >127018 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >127019 @0 glVertex2f(x = 812, y = 349) >127020 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >127021 @0 glVertex2f(x = 820, y = 339) >127022 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >127023 @0 glVertex2f(x = 826, y = 339) >127024 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >127025 @0 glVertex2f(x = 826, y = 349) >127026 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >127027 @0 glVertex2f(x = 820, y = 349) >127028 @0 glTexCoord2f(s = 0.75, t = 0.140625) >127029 @0 glVertex2f(x = 827, y = 342) >127030 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >127031 @0 glVertex2f(x = 833, y = 342) >127032 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >127033 @0 glVertex2f(x = 833, y = 349) >127034 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >127035 @0 glVertex2f(x = 827, y = 349) >127036 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >127037 @0 glVertex2f(x = 833, y = 341) >127038 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >127039 @0 glVertex2f(x = 840, y = 341) >127040 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >127041 @0 glVertex2f(x = 840, y = 352) >127042 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >127043 @0 glVertex2f(x = 833, y = 352) >127044 @0 glTexCoord2f(s = 0, t = 0.1875) >127045 @0 glVertex2f(x = 840, y = 342) >127046 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >127047 @0 glVertex2f(x = 847, y = 342) >127048 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >127049 @0 glVertex2f(x = 847, y = 349) >127050 @0 glTexCoord2f(s = 0, t = 0.2148438) >127051 @0 glVertex2f(x = 840, y = 349) >127052 @0 glEnd() >127053 @0 glEnable(cap = GL_BLEND) >127054 @0 glEnable(cap = GL_ALPHA_TEST) >127055 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127056 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127057 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127058 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127059 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127060 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127061 @0 glMatrixMode(mode = GL_TEXTURE) >127062 @0 glLoadIdentity() >127063 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127069 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127070 @0 glBegin(mode = GL_QUADS) >127071 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >127072 @0 glVertex2f(x = 790, y = 339) >127073 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >127074 @0 glVertex2f(x = 797, y = 339) >127075 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >127076 @0 glVertex2f(x = 797, y = 348) >127077 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >127078 @0 glVertex2f(x = 790, y = 348) >127079 @0 glEnd() >127080 @0 glEnable(cap = GL_BLEND) >127081 @0 glEnable(cap = GL_ALPHA_TEST) >127082 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127083 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127084 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127085 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127086 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127087 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127088 @0 glMatrixMode(mode = GL_TEXTURE) >127089 @0 glLoadIdentity() >127090 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127096 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127097 @0 glBegin(mode = GL_QUADS) >127098 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >127099 @0 glVertex2f(x = 797, y = 341) >127100 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >127101 @0 glVertex2f(x = 804, y = 341) >127102 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >127103 @0 glVertex2f(x = 804, y = 348) >127104 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >127105 @0 glVertex2f(x = 797, y = 348) >127106 @0 glEnd() >127107 @0 glEnable(cap = GL_BLEND) >127108 @0 glEnable(cap = GL_ALPHA_TEST) >127109 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127110 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127111 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127112 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127113 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127114 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127115 @0 glMatrixMode(mode = GL_TEXTURE) >127116 @0 glLoadIdentity() >127117 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127123 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127124 @0 glBegin(mode = GL_QUADS) >127125 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >127126 @0 glVertex2f(x = 804, y = 339) >127127 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >127128 @0 glVertex2f(x = 811, y = 339) >127129 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >127130 @0 glVertex2f(x = 811, y = 348) >127131 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >127132 @0 glVertex2f(x = 804, y = 348) >127133 @0 glEnd() >127134 @0 glEnable(cap = GL_BLEND) >127135 @0 glEnable(cap = GL_ALPHA_TEST) >127136 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127137 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127138 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127139 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127140 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127141 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127142 @0 glMatrixMode(mode = GL_TEXTURE) >127143 @0 glLoadIdentity() >127144 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127150 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127151 @0 glBegin(mode = GL_QUADS) >127152 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >127153 @0 glVertex2f(x = 811, y = 339) >127154 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >127155 @0 glVertex2f(x = 818, y = 339) >127156 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >127157 @0 glVertex2f(x = 818, y = 348) >127158 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >127159 @0 glVertex2f(x = 811, y = 348) >127160 @0 glEnd() >127161 @0 glEnable(cap = GL_BLEND) >127162 @0 glEnable(cap = GL_ALPHA_TEST) >127163 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127164 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127165 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127166 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127167 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127168 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127169 @0 glMatrixMode(mode = GL_TEXTURE) >127170 @0 glLoadIdentity() >127171 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127177 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127178 @0 glBegin(mode = GL_QUADS) >127179 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >127180 @0 glVertex2f(x = 819, y = 338) >127181 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >127182 @0 glVertex2f(x = 825, y = 338) >127183 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >127184 @0 glVertex2f(x = 825, y = 348) >127185 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >127186 @0 glVertex2f(x = 819, y = 348) >127187 @0 glEnd() >127188 @0 glEnable(cap = GL_BLEND) >127189 @0 glEnable(cap = GL_ALPHA_TEST) >127190 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127191 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127192 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127193 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127194 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127195 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127196 @0 glMatrixMode(mode = GL_TEXTURE) >127197 @0 glLoadIdentity() >127198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127199 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127200 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127204 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127205 @0 glBegin(mode = GL_QUADS) >127206 @0 glTexCoord2f(s = 0.75, t = 0.140625) >127207 @0 glVertex2f(x = 826, y = 341) >127208 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >127209 @0 glVertex2f(x = 832, y = 341) >127210 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >127211 @0 glVertex2f(x = 832, y = 348) >127212 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >127213 @0 glVertex2f(x = 826, y = 348) >127214 @0 glEnd() >127215 @0 glEnable(cap = GL_BLEND) >127216 @0 glEnable(cap = GL_ALPHA_TEST) >127217 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127218 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127219 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127220 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127221 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127222 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127223 @0 glMatrixMode(mode = GL_TEXTURE) >127224 @0 glLoadIdentity() >127225 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127226 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127231 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127232 @0 glBegin(mode = GL_QUADS) >127233 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >127234 @0 glVertex2f(x = 832, y = 340) >127235 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >127236 @0 glVertex2f(x = 839, y = 340) >127237 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >127238 @0 glVertex2f(x = 839, y = 351) >127239 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >127240 @0 glVertex2f(x = 832, y = 351) >127241 @0 glEnd() >127242 @0 glEnable(cap = GL_BLEND) >127243 @0 glEnable(cap = GL_ALPHA_TEST) >127244 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127245 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127246 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127247 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127248 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127249 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127250 @0 glMatrixMode(mode = GL_TEXTURE) >127251 @0 glLoadIdentity() >127252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127258 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127259 @0 glBegin(mode = GL_QUADS) >127260 @0 glTexCoord2f(s = 0, t = 0.1875) >127261 @0 glVertex2f(x = 839, y = 341) >127262 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >127263 @0 glVertex2f(x = 846, y = 341) >127264 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >127265 @0 glVertex2f(x = 846, y = 348) >127266 @0 glTexCoord2f(s = 0, t = 0.2148438) >127267 @0 glVertex2f(x = 839, y = 348) >127268 @0 glEnd() >127269 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127270 @0 glDisable(cap = GL_TEXTURE_2D) >127271 @0 glDisable(cap = GL_BLEND) >127272 @0 glDisable(cap = GL_ALPHA_TEST) >127273 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >127274 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) >127275 @0 glDisable(cap = GL_BLEND) >127276 @0 glDisable(cap = GL_ALPHA_TEST) >127277 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >127278 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) >127279 @0 glEnable(cap = GL_BLEND) >127280 @0 glEnable(cap = GL_ALPHA_TEST) >127281 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127282 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >127283 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) >127284 @0 glDisable(cap = GL_BLEND) >127285 @0 glDisable(cap = GL_ALPHA_TEST) >127286 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >127287 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) >127288 @0 glEnable(cap = GL_BLEND) >127289 @0 glEnable(cap = GL_ALPHA_TEST) >127290 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127291 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >127292 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) >127293 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127294 @0 glEnable(cap = GL_TEXTURE_2D) >127295 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >127296 @0 glEnable(cap = GL_BLEND) >127297 @0 glEnable(cap = GL_ALPHA_TEST) >127298 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127299 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127300 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127301 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127302 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127303 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127304 @0 glMatrixMode(mode = GL_TEXTURE) >127305 @0 glLoadIdentity() >127306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >127307 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >127308 @0 glBegin(mode = GL_QUADS) >127309 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >127310 @0 glVertex2f(x = 867, y = 340) >127311 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >127312 @0 glVertex2f(x = 874, y = 340) >127313 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >127314 @0 glVertex2f(x = 874, y = 349) >127315 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >127316 @0 glVertex2f(x = 867, y = 349) >127317 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >127318 @0 glVertex2f(x = 875, y = 342) >127319 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >127320 @0 glVertex2f(x = 881, y = 342) >127321 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >127322 @0 glVertex2f(x = 881, y = 349) >127323 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >127324 @0 glVertex2f(x = 875, y = 349) >127325 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >127326 @0 glVertex2f(x = 881, y = 342) >127327 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >127328 @0 glVertex2f(x = 888, y = 342) >127329 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >127330 @0 glVertex2f(x = 888, y = 349) >127331 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >127332 @0 glVertex2f(x = 881, y = 349) >127333 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >127334 @0 glVertex2f(x = 888, y = 339) >127335 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >127336 @0 glVertex2f(x = 895, y = 339) >127337 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >127338 @0 glVertex2f(x = 895, y = 349) >127339 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >127340 @0 glVertex2f(x = 888, y = 349) >127341 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >127342 @0 glVertex2f(x = 896, y = 339) >127343 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >127344 @0 glVertex2f(x = 902, y = 339) >127345 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >127346 @0 glVertex2f(x = 902, y = 349) >127347 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >127348 @0 glVertex2f(x = 896, y = 349) >127349 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >127350 @0 glVertex2f(x = 902, y = 340) >127351 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >127352 @0 glVertex2f(x = 909, y = 340) >127353 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >127354 @0 glVertex2f(x = 909, y = 349) >127355 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >127356 @0 glVertex2f(x = 902, y = 349) >127357 @0 glTexCoord2f(s = 0, t = 0.1875) >127358 @0 glVertex2f(x = 909, y = 342) >127359 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >127360 @0 glVertex2f(x = 916, y = 342) >127361 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >127362 @0 glVertex2f(x = 916, y = 349) >127363 @0 glTexCoord2f(s = 0, t = 0.2148438) >127364 @0 glVertex2f(x = 909, y = 349) >127365 @0 glEnd() >127366 @0 glEnable(cap = GL_BLEND) >127367 @0 glEnable(cap = GL_ALPHA_TEST) >127368 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127369 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127370 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127371 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127372 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127373 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127374 @0 glMatrixMode(mode = GL_TEXTURE) >127375 @0 glLoadIdentity() >127376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127380 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127382 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127383 @0 glBegin(mode = GL_QUADS) >127384 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >127385 @0 glVertex2f(x = 866, y = 339) >127386 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >127387 @0 glVertex2f(x = 873, y = 339) >127388 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >127389 @0 glVertex2f(x = 873, y = 348) >127390 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >127391 @0 glVertex2f(x = 866, y = 348) >127392 @0 glEnd() >127393 @0 glEnable(cap = GL_BLEND) >127394 @0 glEnable(cap = GL_ALPHA_TEST) >127395 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127396 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127397 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127398 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127399 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127400 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127401 @0 glMatrixMode(mode = GL_TEXTURE) >127402 @0 glLoadIdentity() >127403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127407 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127409 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127410 @0 glBegin(mode = GL_QUADS) >127411 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >127412 @0 glVertex2f(x = 874, y = 341) >127413 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >127414 @0 glVertex2f(x = 880, y = 341) >127415 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >127416 @0 glVertex2f(x = 880, y = 348) >127417 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >127418 @0 glVertex2f(x = 874, y = 348) >127419 @0 glEnd() >127420 @0 glEnable(cap = GL_BLEND) >127421 @0 glEnable(cap = GL_ALPHA_TEST) >127422 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127423 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127424 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127425 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127426 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127427 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127428 @0 glMatrixMode(mode = GL_TEXTURE) >127429 @0 glLoadIdentity() >127430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127434 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127436 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127437 @0 glBegin(mode = GL_QUADS) >127438 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >127439 @0 glVertex2f(x = 880, y = 341) >127440 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >127441 @0 glVertex2f(x = 887, y = 341) >127442 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >127443 @0 glVertex2f(x = 887, y = 348) >127444 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >127445 @0 glVertex2f(x = 880, y = 348) >127446 @0 glEnd() >127447 @0 glEnable(cap = GL_BLEND) >127448 @0 glEnable(cap = GL_ALPHA_TEST) >127449 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127450 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127451 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127452 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127453 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127454 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127455 @0 glMatrixMode(mode = GL_TEXTURE) >127456 @0 glLoadIdentity() >127457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127461 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127463 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127464 @0 glBegin(mode = GL_QUADS) >127465 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >127466 @0 glVertex2f(x = 887, y = 338) >127467 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >127468 @0 glVertex2f(x = 894, y = 338) >127469 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >127470 @0 glVertex2f(x = 894, y = 348) >127471 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >127472 @0 glVertex2f(x = 887, y = 348) >127473 @0 glEnd() >127474 @0 glEnable(cap = GL_BLEND) >127475 @0 glEnable(cap = GL_ALPHA_TEST) >127476 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127477 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127478 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127479 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127480 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127481 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127482 @0 glMatrixMode(mode = GL_TEXTURE) >127483 @0 glLoadIdentity() >127484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127490 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127491 @0 glBegin(mode = GL_QUADS) >127492 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >127493 @0 glVertex2f(x = 895, y = 338) >127494 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >127495 @0 glVertex2f(x = 901, y = 338) >127496 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >127497 @0 glVertex2f(x = 901, y = 348) >127498 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >127499 @0 glVertex2f(x = 895, y = 348) >127500 @0 glEnd() >127501 @0 glEnable(cap = GL_BLEND) >127502 @0 glEnable(cap = GL_ALPHA_TEST) >127503 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127504 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127505 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127506 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127507 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127508 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127509 @0 glMatrixMode(mode = GL_TEXTURE) >127510 @0 glLoadIdentity() >127511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127517 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127518 @0 glBegin(mode = GL_QUADS) >127519 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >127520 @0 glVertex2f(x = 901, y = 339) >127521 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >127522 @0 glVertex2f(x = 908, y = 339) >127523 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >127524 @0 glVertex2f(x = 908, y = 348) >127525 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >127526 @0 glVertex2f(x = 901, y = 348) >127527 @0 glEnd() >127528 @0 glEnable(cap = GL_BLEND) >127529 @0 glEnable(cap = GL_ALPHA_TEST) >127530 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127531 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127532 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127533 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127534 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127535 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127536 @0 glMatrixMode(mode = GL_TEXTURE) >127537 @0 glLoadIdentity() >127538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127544 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127545 @0 glBegin(mode = GL_QUADS) >127546 @0 glTexCoord2f(s = 0, t = 0.1875) >127547 @0 glVertex2f(x = 908, y = 341) >127548 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >127549 @0 glVertex2f(x = 915, y = 341) >127550 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >127551 @0 glVertex2f(x = 915, y = 348) >127552 @0 glTexCoord2f(s = 0, t = 0.2148438) >127553 @0 glVertex2f(x = 908, y = 348) >127554 @0 glEnd() >127555 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127556 @0 glDisable(cap = GL_TEXTURE_2D) >127557 @0 glDisable(cap = GL_BLEND) >127558 @0 glDisable(cap = GL_ALPHA_TEST) >127559 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >127560 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) >127561 @0 glDisable(cap = GL_BLEND) >127562 @0 glDisable(cap = GL_ALPHA_TEST) >127563 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >127564 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) >127565 @0 glEnable(cap = GL_BLEND) >127566 @0 glEnable(cap = GL_ALPHA_TEST) >127567 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127568 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >127569 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) >127570 @0 glDisable(cap = GL_BLEND) >127571 @0 glDisable(cap = GL_ALPHA_TEST) >127572 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >127573 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) >127574 @0 glEnable(cap = GL_BLEND) >127575 @0 glEnable(cap = GL_ALPHA_TEST) >127576 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127577 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >127578 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) >127579 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127580 @0 glEnable(cap = GL_TEXTURE_2D) >127581 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >127582 @0 glEnable(cap = GL_BLEND) >127583 @0 glEnable(cap = GL_ALPHA_TEST) >127584 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127585 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127586 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127587 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127588 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127589 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127590 @0 glMatrixMode(mode = GL_TEXTURE) >127591 @0 glLoadIdentity() >127592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >127593 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >127594 @0 glBegin(mode = GL_QUADS) >127595 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >127596 @0 glVertex2f(x = 549, y = 339) >127597 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >127598 @0 glVertex2f(x = 556, y = 339) >127599 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >127600 @0 glVertex2f(x = 556, y = 348) >127601 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >127602 @0 glVertex2f(x = 549, y = 348) >127603 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >127604 @0 glVertex2f(x = 556, y = 339) >127605 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >127606 @0 glVertex2f(x = 563, y = 339) >127607 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >127608 @0 glVertex2f(x = 563, y = 348) >127609 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >127610 @0 glVertex2f(x = 556, y = 348) >127611 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >127612 @0 glVertex2f(x = 563, y = 341) >127613 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >127614 @0 glVertex2f(x = 570, y = 341) >127615 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >127616 @0 glVertex2f(x = 570, y = 349) >127617 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >127618 @0 glVertex2f(x = 563, y = 349) >127619 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >127620 @0 glVertex2f(x = 571, y = 341) >127621 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >127622 @0 glVertex2f(x = 577, y = 341) >127623 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >127624 @0 glVertex2f(x = 577, y = 348) >127625 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >127626 @0 glVertex2f(x = 571, y = 348) >127627 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >127628 @0 glVertex2f(x = 577, y = 339) >127629 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >127630 @0 glVertex2f(x = 584, y = 339) >127631 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >127632 @0 glVertex2f(x = 584, y = 348) >127633 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >127634 @0 glVertex2f(x = 577, y = 348) >127635 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >127636 @0 glVertex2f(x = 591, y = 339) >127637 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >127638 @0 glVertex2f(x = 598, y = 339) >127639 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >127640 @0 glVertex2f(x = 598, y = 348) >127641 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >127642 @0 glVertex2f(x = 591, y = 348) >127643 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >127644 @0 glVertex2f(x = 598, y = 341) >127645 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >127646 @0 glVertex2f(x = 605, y = 341) >127647 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >127648 @0 glVertex2f(x = 605, y = 349) >127649 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >127650 @0 glVertex2f(x = 598, y = 349) >127651 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >127652 @0 glVertex2f(x = 605, y = 341) >127653 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >127654 @0 glVertex2f(x = 612, y = 341) >127655 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >127656 @0 glVertex2f(x = 612, y = 348) >127657 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >127658 @0 glVertex2f(x = 605, y = 348) >127659 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >127660 @0 glVertex2f(x = 612, y = 341) >127661 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >127662 @0 glVertex2f(x = 619, y = 341) >127663 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >127664 @0 glVertex2f(x = 619, y = 348) >127665 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >127666 @0 glVertex2f(x = 612, y = 348) >127667 @0 glEnd() >127668 @0 glEnable(cap = GL_BLEND) >127669 @0 glEnable(cap = GL_ALPHA_TEST) >127670 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127671 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127672 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127673 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127674 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127675 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127676 @0 glMatrixMode(mode = GL_TEXTURE) >127677 @0 glLoadIdentity() >127678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127684 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127685 @0 glBegin(mode = GL_QUADS) >127686 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >127687 @0 glVertex2f(x = 548, y = 338) >127688 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >127689 @0 glVertex2f(x = 555, y = 338) >127690 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >127691 @0 glVertex2f(x = 555, y = 347) >127692 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >127693 @0 glVertex2f(x = 548, y = 347) >127694 @0 glEnd() >127695 @0 glEnable(cap = GL_BLEND) >127696 @0 glEnable(cap = GL_ALPHA_TEST) >127697 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127698 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127699 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127700 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127701 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127702 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127703 @0 glMatrixMode(mode = GL_TEXTURE) >127704 @0 glLoadIdentity() >127705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127711 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127712 @0 glBegin(mode = GL_QUADS) >127713 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >127714 @0 glVertex2f(x = 555, y = 338) >127715 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >127716 @0 glVertex2f(x = 562, y = 338) >127717 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >127718 @0 glVertex2f(x = 562, y = 347) >127719 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >127720 @0 glVertex2f(x = 555, y = 347) >127721 @0 glEnd() >127722 @0 glEnable(cap = GL_BLEND) >127723 @0 glEnable(cap = GL_ALPHA_TEST) >127724 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127725 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127726 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127727 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127728 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127729 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127730 @0 glMatrixMode(mode = GL_TEXTURE) >127731 @0 glLoadIdentity() >127732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127738 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127739 @0 glBegin(mode = GL_QUADS) >127740 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >127741 @0 glVertex2f(x = 562, y = 340) >127742 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >127743 @0 glVertex2f(x = 569, y = 340) >127744 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >127745 @0 glVertex2f(x = 569, y = 348) >127746 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >127747 @0 glVertex2f(x = 562, y = 348) >127748 @0 glEnd() >127749 @0 glEnable(cap = GL_BLEND) >127750 @0 glEnable(cap = GL_ALPHA_TEST) >127751 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127752 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127753 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127754 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127755 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127756 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127757 @0 glMatrixMode(mode = GL_TEXTURE) >127758 @0 glLoadIdentity() >127759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127765 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127766 @0 glBegin(mode = GL_QUADS) >127767 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >127768 @0 glVertex2f(x = 570, y = 340) >127769 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >127770 @0 glVertex2f(x = 576, y = 340) >127771 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >127772 @0 glVertex2f(x = 576, y = 347) >127773 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >127774 @0 glVertex2f(x = 570, y = 347) >127775 @0 glEnd() >127776 @0 glEnable(cap = GL_BLEND) >127777 @0 glEnable(cap = GL_ALPHA_TEST) >127778 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127779 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127780 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127781 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127782 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127783 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127784 @0 glMatrixMode(mode = GL_TEXTURE) >127785 @0 glLoadIdentity() >127786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127792 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127793 @0 glBegin(mode = GL_QUADS) >127794 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >127795 @0 glVertex2f(x = 576, y = 338) >127796 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >127797 @0 glVertex2f(x = 583, y = 338) >127798 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >127799 @0 glVertex2f(x = 583, y = 347) >127800 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >127801 @0 glVertex2f(x = 576, y = 347) >127802 @0 glEnd() >127803 @0 glEnable(cap = GL_BLEND) >127804 @0 glEnable(cap = GL_ALPHA_TEST) >127805 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127806 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127807 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127808 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127809 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127810 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127811 @0 glMatrixMode(mode = GL_TEXTURE) >127812 @0 glLoadIdentity() >127813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127819 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127820 @0 glBegin(mode = GL_QUADS) >127821 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >127822 @0 glVertex2f(x = 590, y = 338) >127823 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >127824 @0 glVertex2f(x = 597, y = 338) >127825 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >127826 @0 glVertex2f(x = 597, y = 347) >127827 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >127828 @0 glVertex2f(x = 590, y = 347) >127829 @0 glEnd() >127830 @0 glEnable(cap = GL_BLEND) >127831 @0 glEnable(cap = GL_ALPHA_TEST) >127832 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127833 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127834 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127835 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127836 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127837 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127838 @0 glMatrixMode(mode = GL_TEXTURE) >127839 @0 glLoadIdentity() >127840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127846 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127847 @0 glBegin(mode = GL_QUADS) >127848 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >127849 @0 glVertex2f(x = 597, y = 340) >127850 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >127851 @0 glVertex2f(x = 604, y = 340) >127852 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >127853 @0 glVertex2f(x = 604, y = 348) >127854 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >127855 @0 glVertex2f(x = 597, y = 348) >127856 @0 glEnd() >127857 @0 glEnable(cap = GL_BLEND) >127858 @0 glEnable(cap = GL_ALPHA_TEST) >127859 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127860 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127861 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127862 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127863 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127864 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127865 @0 glMatrixMode(mode = GL_TEXTURE) >127866 @0 glLoadIdentity() >127867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127872 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127873 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127874 @0 glBegin(mode = GL_QUADS) >127875 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >127876 @0 glVertex2f(x = 604, y = 340) >127877 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >127878 @0 glVertex2f(x = 611, y = 340) >127879 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >127880 @0 glVertex2f(x = 611, y = 347) >127881 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >127882 @0 glVertex2f(x = 604, y = 347) >127883 @0 glEnd() >127884 @0 glEnable(cap = GL_BLEND) >127885 @0 glEnable(cap = GL_ALPHA_TEST) >127886 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127887 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127888 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127889 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127890 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127891 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127892 @0 glMatrixMode(mode = GL_TEXTURE) >127893 @0 glLoadIdentity() >127894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >127895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >127896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >127897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >127898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >127899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >127900 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >127901 @0 glBegin(mode = GL_QUADS) >127902 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >127903 @0 glVertex2f(x = 611, y = 340) >127904 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >127905 @0 glVertex2f(x = 618, y = 340) >127906 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >127907 @0 glVertex2f(x = 618, y = 347) >127908 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >127909 @0 glVertex2f(x = 611, y = 347) >127910 @0 glEnd() >127911 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127912 @0 glDisable(cap = GL_TEXTURE_2D) >127913 @0 glDisable(cap = GL_BLEND) >127914 @0 glDisable(cap = GL_ALPHA_TEST) >127915 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >127916 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) >127917 @0 glDisable(cap = GL_BLEND) >127918 @0 glDisable(cap = GL_ALPHA_TEST) >127919 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >127920 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) >127921 @0 glEnable(cap = GL_BLEND) >127922 @0 glEnable(cap = GL_ALPHA_TEST) >127923 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127924 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >127925 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) >127926 @0 glDisable(cap = GL_BLEND) >127927 @0 glDisable(cap = GL_ALPHA_TEST) >127928 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >127929 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) >127930 @0 glDisable(cap = GL_BLEND) >127931 @0 glDisable(cap = GL_ALPHA_TEST) >127932 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >127933 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) >127934 @0 glEnable(cap = GL_BLEND) >127935 @0 glEnable(cap = GL_ALPHA_TEST) >127936 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127937 @0 glBegin(mode = GL_QUADS) >127938 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >127939 @0 glVertex2f(x = 1053, y = 864) >127940 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >127941 @0 glVertex2f(x = 1338, y = 864) >127942 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >127943 @0 glVertex2f(x = 1338, y = 937) >127944 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >127945 @0 glVertex2f(x = 1053, y = 937) >127946 @0 glEnd() >127947 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127948 @0 glEnable(cap = GL_TEXTURE_2D) >127949 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >127950 @0 glEnable(cap = GL_BLEND) >127951 @0 glEnable(cap = GL_ALPHA_TEST) >127952 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >127953 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >127954 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >127955 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >127956 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >127957 @0 glActiveTextureARB(texture = GL_TEXTURE0) >127958 @0 glMatrixMode(mode = GL_TEXTURE) >127959 @0 glLoadIdentity() >127960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >127961 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >127962 @0 glBegin(mode = GL_QUADS) >127963 @0 glTexCoord2f(s = 0.75, t = 0.046875) >127964 @0 glVertex2f(x = 1176, y = 897) >127965 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >127966 @0 glVertex2f(x = 1183, y = 897) >127967 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >127968 @0 glVertex2f(x = 1183, y = 906) >127969 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >127970 @0 glVertex2f(x = 1176, y = 906) >127971 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >127972 @0 glVertex2f(x = 1183, y = 899) >127973 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >127974 @0 glVertex2f(x = 1190, y = 899) >127975 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >127976 @0 glVertex2f(x = 1190, y = 906) >127977 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >127978 @0 glVertex2f(x = 1183, y = 906) >127979 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >127980 @0 glVertex2f(x = 1190, y = 896) >127981 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >127982 @0 glVertex2f(x = 1197, y = 896) >127983 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >127984 @0 glVertex2f(x = 1197, y = 906) >127985 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >127986 @0 glVertex2f(x = 1190, y = 906) >127987 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >127988 @0 glVertex2f(x = 1197, y = 899) >127989 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >127990 @0 glVertex2f(x = 1204, y = 899) >127991 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >127992 @0 glVertex2f(x = 1204, y = 906) >127993 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >127994 @0 glVertex2f(x = 1197, y = 906) >127995 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >127996 @0 glVertex2f(x = 1204, y = 897) >127997 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >127998 @0 glVertex2f(x = 1211, y = 897) >127999 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >128000 @0 glVertex2f(x = 1211, y = 906) >128001 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >128002 @0 glVertex2f(x = 1204, y = 906) >128003 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >128004 @0 glVertex2f(x = 1211, y = 899) >128005 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >128006 @0 glVertex2f(x = 1218, y = 899) >128007 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >128008 @0 glVertex2f(x = 1218, y = 906) >128009 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >128010 @0 glVertex2f(x = 1211, y = 906) >128011 @0 glEnd() >128012 @0 glEnable(cap = GL_BLEND) >128013 @0 glEnable(cap = GL_ALPHA_TEST) >128014 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128015 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128016 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128017 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128018 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128019 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128020 @0 glMatrixMode(mode = GL_TEXTURE) >128021 @0 glLoadIdentity() >128022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128028 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128029 @0 glBegin(mode = GL_QUADS) >128030 @0 glTexCoord2f(s = 0.75, t = 0.046875) >128031 @0 glVertex2f(x = 1175, y = 896) >128032 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >128033 @0 glVertex2f(x = 1182, y = 896) >128034 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >128035 @0 glVertex2f(x = 1182, y = 905) >128036 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >128037 @0 glVertex2f(x = 1175, y = 905) >128038 @0 glEnd() >128039 @0 glEnable(cap = GL_BLEND) >128040 @0 glEnable(cap = GL_ALPHA_TEST) >128041 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128042 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128043 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128044 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128045 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128046 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128047 @0 glMatrixMode(mode = GL_TEXTURE) >128048 @0 glLoadIdentity() >128049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128055 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128056 @0 glBegin(mode = GL_QUADS) >128057 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >128058 @0 glVertex2f(x = 1182, y = 898) >128059 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >128060 @0 glVertex2f(x = 1189, y = 898) >128061 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >128062 @0 glVertex2f(x = 1189, y = 905) >128063 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >128064 @0 glVertex2f(x = 1182, y = 905) >128065 @0 glEnd() >128066 @0 glEnable(cap = GL_BLEND) >128067 @0 glEnable(cap = GL_ALPHA_TEST) >128068 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128069 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128070 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128071 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128072 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128073 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128074 @0 glMatrixMode(mode = GL_TEXTURE) >128075 @0 glLoadIdentity() >128076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128082 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128083 @0 glBegin(mode = GL_QUADS) >128084 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >128085 @0 glVertex2f(x = 1189, y = 895) >128086 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >128087 @0 glVertex2f(x = 1196, y = 895) >128088 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >128089 @0 glVertex2f(x = 1196, y = 905) >128090 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >128091 @0 glVertex2f(x = 1189, y = 905) >128092 @0 glEnd() >128093 @0 glEnable(cap = GL_BLEND) >128094 @0 glEnable(cap = GL_ALPHA_TEST) >128095 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128096 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128097 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128098 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128099 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128100 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128101 @0 glMatrixMode(mode = GL_TEXTURE) >128102 @0 glLoadIdentity() >128103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128109 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128110 @0 glBegin(mode = GL_QUADS) >128111 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >128112 @0 glVertex2f(x = 1196, y = 898) >128113 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >128114 @0 glVertex2f(x = 1203, y = 898) >128115 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >128116 @0 glVertex2f(x = 1203, y = 905) >128117 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >128118 @0 glVertex2f(x = 1196, y = 905) >128119 @0 glEnd() >128120 @0 glEnable(cap = GL_BLEND) >128121 @0 glEnable(cap = GL_ALPHA_TEST) >128122 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128123 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128124 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128125 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128126 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128127 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128128 @0 glMatrixMode(mode = GL_TEXTURE) >128129 @0 glLoadIdentity() >128130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128136 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128137 @0 glBegin(mode = GL_QUADS) >128138 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >128139 @0 glVertex2f(x = 1203, y = 896) >128140 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >128141 @0 glVertex2f(x = 1210, y = 896) >128142 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >128143 @0 glVertex2f(x = 1210, y = 905) >128144 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >128145 @0 glVertex2f(x = 1203, y = 905) >128146 @0 glEnd() >128147 @0 glEnable(cap = GL_BLEND) >128148 @0 glEnable(cap = GL_ALPHA_TEST) >128149 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128150 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128151 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128152 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128153 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128154 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128155 @0 glMatrixMode(mode = GL_TEXTURE) >128156 @0 glLoadIdentity() >128157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128163 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128164 @0 glBegin(mode = GL_QUADS) >128165 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >128166 @0 glVertex2f(x = 1210, y = 898) >128167 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >128168 @0 glVertex2f(x = 1217, y = 898) >128169 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >128170 @0 glVertex2f(x = 1217, y = 905) >128171 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >128172 @0 glVertex2f(x = 1210, y = 905) >128173 @0 glEnd() >128174 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128175 @0 glDisable(cap = GL_TEXTURE_2D) >128176 @0 glEnable(cap = GL_BLEND) >128177 @0 glEnable(cap = GL_ALPHA_TEST) >128178 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128179 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >128180 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) >128181 @0 glDisable(cap = GL_BLEND) >128182 @0 glDisable(cap = GL_ALPHA_TEST) >128183 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >128184 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) >128185 @0 glDisable(cap = GL_BLEND) >128186 @0 glDisable(cap = GL_ALPHA_TEST) >128187 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >128188 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) >128189 @0 glEnable(cap = GL_BLEND) >128190 @0 glEnable(cap = GL_ALPHA_TEST) >128191 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128192 @0 glBegin(mode = GL_QUADS) >128193 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >128194 @0 glVertex2f(x = 1353, y = 864) >128195 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >128196 @0 glVertex2f(x = 1662, y = 864) >128197 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >128198 @0 glVertex2f(x = 1662, y = 937) >128199 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >128200 @0 glVertex2f(x = 1353, y = 937) >128201 @0 glEnd() >128202 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128203 @0 glEnable(cap = GL_TEXTURE_2D) >128204 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >128205 @0 glEnable(cap = GL_BLEND) >128206 @0 glEnable(cap = GL_ALPHA_TEST) >128207 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128208 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128209 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128210 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128211 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128212 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128213 @0 glMatrixMode(mode = GL_TEXTURE) >128214 @0 glLoadIdentity() >128215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >128216 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >128217 @0 glBegin(mode = GL_QUADS) >128218 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >128219 @0 glVertex2f(x = 1477, y = 897) >128220 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >128221 @0 glVertex2f(x = 1484, y = 897) >128222 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >128223 @0 glVertex2f(x = 1484, y = 906) >128224 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >128225 @0 glVertex2f(x = 1477, y = 906) >128226 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >128227 @0 glVertex2f(x = 1484, y = 899) >128228 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >128229 @0 glVertex2f(x = 1491, y = 899) >128230 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >128231 @0 glVertex2f(x = 1491, y = 906) >128232 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >128233 @0 glVertex2f(x = 1484, y = 906) >128234 @0 glTexCoord2f(s = 0.75, t = 0.140625) >128235 @0 glVertex2f(x = 1492, y = 899) >128236 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >128237 @0 glVertex2f(x = 1498, y = 899) >128238 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >128239 @0 glVertex2f(x = 1498, y = 906) >128240 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >128241 @0 glVertex2f(x = 1492, y = 906) >128242 @0 glTexCoord2f(s = 0.375, t = 0.140625) >128243 @0 glVertex2f(x = 1499, y = 896) >128244 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >128245 @0 glVertex2f(x = 1505, y = 896) >128246 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >128247 @0 glVertex2f(x = 1505, y = 906) >128248 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >128249 @0 glVertex2f(x = 1499, y = 906) >128250 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >128251 @0 glVertex2f(x = 1506, y = 896) >128252 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >128253 @0 glVertex2f(x = 1512, y = 896) >128254 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >128255 @0 glVertex2f(x = 1512, y = 906) >128256 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >128257 @0 glVertex2f(x = 1506, y = 906) >128258 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >128259 @0 glVertex2f(x = 1512, y = 898) >128260 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >128261 @0 glVertex2f(x = 1519, y = 898) >128262 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >128263 @0 glVertex2f(x = 1519, y = 909) >128264 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >128265 @0 glVertex2f(x = 1512, y = 909) >128266 @0 glTexCoord2f(s = 0.09375, t = 0.1875) >128267 @0 glVertex2f(x = 1520, y = 899) >128268 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) >128269 @0 glVertex2f(x = 1526, y = 899) >128270 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) >128271 @0 glVertex2f(x = 1526, y = 906) >128272 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) >128273 @0 glVertex2f(x = 1520, y = 906) >128274 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >128275 @0 glVertex2f(x = 1527, y = 899) >128276 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >128277 @0 glVertex2f(x = 1533, y = 899) >128278 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >128279 @0 glVertex2f(x = 1533, y = 906) >128280 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >128281 @0 glVertex2f(x = 1527, y = 906) >128282 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >128283 @0 glVertex2f(x = 1533, y = 899) >128284 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >128285 @0 glVertex2f(x = 1540, y = 899) >128286 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >128287 @0 glVertex2f(x = 1540, y = 906) >128288 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >128289 @0 glVertex2f(x = 1533, y = 906) >128290 @0 glEnd() >128291 @0 glEnable(cap = GL_BLEND) >128292 @0 glEnable(cap = GL_ALPHA_TEST) >128293 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128294 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128295 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128296 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128297 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128298 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128299 @0 glMatrixMode(mode = GL_TEXTURE) >128300 @0 glLoadIdentity() >128301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128307 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128308 @0 glBegin(mode = GL_QUADS) >128309 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >128310 @0 glVertex2f(x = 1476, y = 896) >128311 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >128312 @0 glVertex2f(x = 1483, y = 896) >128313 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >128314 @0 glVertex2f(x = 1483, y = 905) >128315 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >128316 @0 glVertex2f(x = 1476, y = 905) >128317 @0 glEnd() >128318 @0 glEnable(cap = GL_BLEND) >128319 @0 glEnable(cap = GL_ALPHA_TEST) >128320 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128321 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128322 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128323 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128324 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128325 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128326 @0 glMatrixMode(mode = GL_TEXTURE) >128327 @0 glLoadIdentity() >128328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128334 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128335 @0 glBegin(mode = GL_QUADS) >128336 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >128337 @0 glVertex2f(x = 1483, y = 898) >128338 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >128339 @0 glVertex2f(x = 1490, y = 898) >128340 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >128341 @0 glVertex2f(x = 1490, y = 905) >128342 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >128343 @0 glVertex2f(x = 1483, y = 905) >128344 @0 glEnd() >128345 @0 glEnable(cap = GL_BLEND) >128346 @0 glEnable(cap = GL_ALPHA_TEST) >128347 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128348 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128349 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128350 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128351 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128352 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128353 @0 glMatrixMode(mode = GL_TEXTURE) >128354 @0 glLoadIdentity() >128355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128361 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128362 @0 glBegin(mode = GL_QUADS) >128363 @0 glTexCoord2f(s = 0.75, t = 0.140625) >128364 @0 glVertex2f(x = 1491, y = 898) >128365 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >128366 @0 glVertex2f(x = 1497, y = 898) >128367 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >128368 @0 glVertex2f(x = 1497, y = 905) >128369 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >128370 @0 glVertex2f(x = 1491, y = 905) >128371 @0 glEnd() >128372 @0 glEnable(cap = GL_BLEND) >128373 @0 glEnable(cap = GL_ALPHA_TEST) >128374 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128375 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128376 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128377 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128378 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128379 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128380 @0 glMatrixMode(mode = GL_TEXTURE) >128381 @0 glLoadIdentity() >128382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128388 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128389 @0 glBegin(mode = GL_QUADS) >128390 @0 glTexCoord2f(s = 0.375, t = 0.140625) >128391 @0 glVertex2f(x = 1498, y = 895) >128392 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >128393 @0 glVertex2f(x = 1504, y = 895) >128394 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >128395 @0 glVertex2f(x = 1504, y = 905) >128396 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >128397 @0 glVertex2f(x = 1498, y = 905) >128398 @0 glEnd() >128399 @0 glEnable(cap = GL_BLEND) >128400 @0 glEnable(cap = GL_ALPHA_TEST) >128401 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128402 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128403 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128404 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128405 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128406 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128407 @0 glMatrixMode(mode = GL_TEXTURE) >128408 @0 glLoadIdentity() >128409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128415 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128416 @0 glBegin(mode = GL_QUADS) >128417 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >128418 @0 glVertex2f(x = 1505, y = 895) >128419 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >128420 @0 glVertex2f(x = 1511, y = 895) >128421 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >128422 @0 glVertex2f(x = 1511, y = 905) >128423 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >128424 @0 glVertex2f(x = 1505, y = 905) >128425 @0 glEnd() >128426 @0 glEnable(cap = GL_BLEND) >128427 @0 glEnable(cap = GL_ALPHA_TEST) >128428 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128429 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128430 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128431 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128432 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128433 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128434 @0 glMatrixMode(mode = GL_TEXTURE) >128435 @0 glLoadIdentity() >128436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128442 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128443 @0 glBegin(mode = GL_QUADS) >128444 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >128445 @0 glVertex2f(x = 1511, y = 897) >128446 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >128447 @0 glVertex2f(x = 1518, y = 897) >128448 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >128449 @0 glVertex2f(x = 1518, y = 908) >128450 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >128451 @0 glVertex2f(x = 1511, y = 908) >128452 @0 glEnd() >128453 @0 glEnable(cap = GL_BLEND) >128454 @0 glEnable(cap = GL_ALPHA_TEST) >128455 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128456 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128457 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128458 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128459 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128460 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128461 @0 glMatrixMode(mode = GL_TEXTURE) >128462 @0 glLoadIdentity() >128463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128469 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128470 @0 glBegin(mode = GL_QUADS) >128471 @0 glTexCoord2f(s = 0.09375, t = 0.1875) >128472 @0 glVertex2f(x = 1519, y = 898) >128473 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) >128474 @0 glVertex2f(x = 1525, y = 898) >128475 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) >128476 @0 glVertex2f(x = 1525, y = 905) >128477 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) >128478 @0 glVertex2f(x = 1519, y = 905) >128479 @0 glEnd() >128480 @0 glEnable(cap = GL_BLEND) >128481 @0 glEnable(cap = GL_ALPHA_TEST) >128482 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128483 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128484 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128485 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128486 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128487 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128488 @0 glMatrixMode(mode = GL_TEXTURE) >128489 @0 glLoadIdentity() >128490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128496 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128497 @0 glBegin(mode = GL_QUADS) >128498 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >128499 @0 glVertex2f(x = 1526, y = 898) >128500 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >128501 @0 glVertex2f(x = 1532, y = 898) >128502 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >128503 @0 glVertex2f(x = 1532, y = 905) >128504 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >128505 @0 glVertex2f(x = 1526, y = 905) >128506 @0 glEnd() >128507 @0 glEnable(cap = GL_BLEND) >128508 @0 glEnable(cap = GL_ALPHA_TEST) >128509 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128510 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128511 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128512 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128513 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128514 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128515 @0 glMatrixMode(mode = GL_TEXTURE) >128516 @0 glLoadIdentity() >128517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128523 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128524 @0 glBegin(mode = GL_QUADS) >128525 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >128526 @0 glVertex2f(x = 1532, y = 898) >128527 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >128528 @0 glVertex2f(x = 1539, y = 898) >128529 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >128530 @0 glVertex2f(x = 1539, y = 905) >128531 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >128532 @0 glVertex2f(x = 1532, y = 905) >128533 @0 glEnd() >128534 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128535 @0 glDisable(cap = GL_TEXTURE_2D) >128536 @0 glEnable(cap = GL_BLEND) >128537 @0 glEnable(cap = GL_ALPHA_TEST) >128538 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128539 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >128540 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) >128541 @0 glDisable(cap = GL_BLEND) >128542 @0 glDisable(cap = GL_ALPHA_TEST) >128543 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >128544 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) >128545 @0 glDisable(cap = GL_BLEND) >128546 @0 glDisable(cap = GL_ALPHA_TEST) >128547 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >128548 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) >128549 @0 glEnable(cap = GL_BLEND) >128550 @0 glEnable(cap = GL_ALPHA_TEST) >128551 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128552 @0 glBegin(mode = GL_QUADS) >128553 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >128554 @0 glVertex2f(x = 1677, y = 864) >128555 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >128556 @0 glVertex2f(x = 1950, y = 864) >128557 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >128558 @0 glVertex2f(x = 1950, y = 937) >128559 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >128560 @0 glVertex2f(x = 1677, y = 937) >128561 @0 glEnd() >128562 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128563 @0 glEnable(cap = GL_TEXTURE_2D) >128564 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >128565 @0 glEnable(cap = GL_BLEND) >128566 @0 glEnable(cap = GL_ALPHA_TEST) >128567 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128568 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128569 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128570 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128571 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128572 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128573 @0 glMatrixMode(mode = GL_TEXTURE) >128574 @0 glLoadIdentity() >128575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >128576 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >128577 @0 glBegin(mode = GL_QUADS) >128578 @0 glTexCoord2f(s = 0.234375, t = 0.09375) >128579 @0 glVertex2f(x = 1804, y = 897) >128580 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) >128581 @0 glVertex2f(x = 1811, y = 897) >128582 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) >128583 @0 glVertex2f(x = 1811, y = 906) >128584 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) >128585 @0 glVertex2f(x = 1804, y = 906) >128586 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >128587 @0 glVertex2f(x = 1811, y = 899) >128588 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >128589 @0 glVertex2f(x = 1818, y = 899) >128590 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >128591 @0 glVertex2f(x = 1818, y = 906) >128592 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >128593 @0 glVertex2f(x = 1811, y = 906) >128594 @0 glTexCoord2f(s = 0.1875, t = 0.1875) >128595 @0 glVertex2f(x = 1818, y = 899) >128596 @0 glTexCoord2f(s = 0.21875, t = 0.1875) >128597 @0 glVertex2f(x = 1826, y = 899) >128598 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) >128599 @0 glVertex2f(x = 1826, y = 906) >128600 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) >128601 @0 glVertex2f(x = 1818, y = 906) >128602 @0 glEnd() >128603 @0 glEnable(cap = GL_BLEND) >128604 @0 glEnable(cap = GL_ALPHA_TEST) >128605 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128606 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128607 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128608 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128609 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128610 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128611 @0 glMatrixMode(mode = GL_TEXTURE) >128612 @0 glLoadIdentity() >128613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128615 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128617 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128618 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128619 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128620 @0 glBegin(mode = GL_QUADS) >128621 @0 glTexCoord2f(s = 0.234375, t = 0.09375) >128622 @0 glVertex2f(x = 1803, y = 896) >128623 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) >128624 @0 glVertex2f(x = 1810, y = 896) >128625 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) >128626 @0 glVertex2f(x = 1810, y = 905) >128627 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) >128628 @0 glVertex2f(x = 1803, y = 905) >128629 @0 glEnd() >128630 @0 glEnable(cap = GL_BLEND) >128631 @0 glEnable(cap = GL_ALPHA_TEST) >128632 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128633 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128634 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128635 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128636 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128637 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128638 @0 glMatrixMode(mode = GL_TEXTURE) >128639 @0 glLoadIdentity() >128640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128646 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128647 @0 glBegin(mode = GL_QUADS) >128648 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >128649 @0 glVertex2f(x = 1810, y = 898) >128650 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >128651 @0 glVertex2f(x = 1817, y = 898) >128652 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >128653 @0 glVertex2f(x = 1817, y = 905) >128654 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >128655 @0 glVertex2f(x = 1810, y = 905) >128656 @0 glEnd() >128657 @0 glEnable(cap = GL_BLEND) >128658 @0 glEnable(cap = GL_ALPHA_TEST) >128659 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128660 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128661 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128662 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128663 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128664 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128665 @0 glMatrixMode(mode = GL_TEXTURE) >128666 @0 glLoadIdentity() >128667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128673 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128674 @0 glBegin(mode = GL_QUADS) >128675 @0 glTexCoord2f(s = 0.1875, t = 0.1875) >128676 @0 glVertex2f(x = 1817, y = 898) >128677 @0 glTexCoord2f(s = 0.21875, t = 0.1875) >128678 @0 glVertex2f(x = 1825, y = 898) >128679 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) >128680 @0 glVertex2f(x = 1825, y = 905) >128681 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) >128682 @0 glVertex2f(x = 1817, y = 905) >128683 @0 glEnd() >128684 @0 glEnable(cap = GL_BLEND) >128685 @0 glEnable(cap = GL_ALPHA_TEST) >128686 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128687 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128688 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128689 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128690 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128691 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128692 @0 glMatrixMode(mode = GL_TEXTURE) >128693 @0 glLoadIdentity() >128694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >128695 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >128696 @0 glBegin(mode = GL_QUADS) >128697 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >128698 @0 glVertex2f(x = 1053, y = 410) >128699 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >128700 @0 glVertex2f(x = 1060, y = 410) >128701 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >128702 @0 glVertex2f(x = 1060, y = 419) >128703 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >128704 @0 glVertex2f(x = 1053, y = 419) >128705 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >128706 @0 glVertex2f(x = 1060, y = 412) >128707 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >128708 @0 glVertex2f(x = 1067, y = 412) >128709 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >128710 @0 glVertex2f(x = 1067, y = 419) >128711 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >128712 @0 glVertex2f(x = 1060, y = 419) >128713 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >128714 @0 glVertex2f(x = 1067, y = 409) >128715 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >128716 @0 glVertex2f(x = 1074, y = 409) >128717 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >128718 @0 glVertex2f(x = 1074, y = 419) >128719 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >128720 @0 glVertex2f(x = 1067, y = 419) >128721 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >128722 @0 glVertex2f(x = 1074, y = 412) >128723 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >128724 @0 glVertex2f(x = 1081, y = 412) >128725 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >128726 @0 glVertex2f(x = 1081, y = 419) >128727 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >128728 @0 glVertex2f(x = 1074, y = 419) >128729 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >128730 @0 glVertex2f(x = 1082, y = 412) >128731 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >128732 @0 glVertex2f(x = 1088, y = 412) >128733 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >128734 @0 glVertex2f(x = 1088, y = 419) >128735 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >128736 @0 glVertex2f(x = 1082, y = 419) >128737 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >128738 @0 glVertex2f(x = 1088, y = 410) >128739 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >128740 @0 glVertex2f(x = 1095, y = 410) >128741 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >128742 @0 glVertex2f(x = 1095, y = 419) >128743 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >128744 @0 glVertex2f(x = 1088, y = 419) >128745 @0 glTexCoord2f(s = 0.65625, t = 0.09375) >128746 @0 glVertex2f(x = 1102, y = 410) >128747 @0 glTexCoord2f(s = 0.6875, t = 0.09375) >128748 @0 glVertex2f(x = 1110, y = 410) >128749 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) >128750 @0 glVertex2f(x = 1110, y = 419) >128751 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) >128752 @0 glVertex2f(x = 1102, y = 419) >128753 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >128754 @0 glVertex2f(x = 1109, y = 412) >128755 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >128756 @0 glVertex2f(x = 1116, y = 412) >128757 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >128758 @0 glVertex2f(x = 1116, y = 419) >128759 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >128760 @0 glVertex2f(x = 1109, y = 419) >128761 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >128762 @0 glVertex2f(x = 1117, y = 412) >128763 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >128764 @0 glVertex2f(x = 1123, y = 412) >128765 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >128766 @0 glVertex2f(x = 1123, y = 419) >128767 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >128768 @0 glVertex2f(x = 1117, y = 419) >128769 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >128770 @0 glVertex2f(x = 1123, y = 409) >128771 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >128772 @0 glVertex2f(x = 1130, y = 409) >128773 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >128774 @0 glVertex2f(x = 1130, y = 419) >128775 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >128776 @0 glVertex2f(x = 1123, y = 419) >128777 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >128778 @0 glVertex2f(x = 1130, y = 409) >128779 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >128780 @0 glVertex2f(x = 1137, y = 409) >128781 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >128782 @0 glVertex2f(x = 1137, y = 419) >128783 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >128784 @0 glVertex2f(x = 1130, y = 419) >128785 @0 glTexCoord2f(s = 0.28125, t = 0.046875) >128786 @0 glVertex2f(x = 1139, y = 412) >128787 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) >128788 @0 glVertex2f(x = 1142, y = 412) >128789 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) >128790 @0 glVertex2f(x = 1142, y = 419) >128791 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) >128792 @0 glVertex2f(x = 1139, y = 419) >128793 @0 glEnd() >128794 @0 glEnable(cap = GL_BLEND) >128795 @0 glEnable(cap = GL_ALPHA_TEST) >128796 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128797 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128798 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128799 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128800 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128801 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128802 @0 glMatrixMode(mode = GL_TEXTURE) >128803 @0 glLoadIdentity() >128804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128810 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128811 @0 glBegin(mode = GL_QUADS) >128812 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >128813 @0 glVertex2f(x = 1052, y = 409) >128814 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >128815 @0 glVertex2f(x = 1059, y = 409) >128816 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >128817 @0 glVertex2f(x = 1059, y = 418) >128818 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >128819 @0 glVertex2f(x = 1052, y = 418) >128820 @0 glEnd() >128821 @0 glEnable(cap = GL_BLEND) >128822 @0 glEnable(cap = GL_ALPHA_TEST) >128823 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128824 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128825 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128826 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128827 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128828 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128829 @0 glMatrixMode(mode = GL_TEXTURE) >128830 @0 glLoadIdentity() >128831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128837 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128838 @0 glBegin(mode = GL_QUADS) >128839 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >128840 @0 glVertex2f(x = 1059, y = 411) >128841 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >128842 @0 glVertex2f(x = 1066, y = 411) >128843 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >128844 @0 glVertex2f(x = 1066, y = 418) >128845 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >128846 @0 glVertex2f(x = 1059, y = 418) >128847 @0 glEnd() >128848 @0 glEnable(cap = GL_BLEND) >128849 @0 glEnable(cap = GL_ALPHA_TEST) >128850 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128851 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128852 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128853 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128854 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128855 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128856 @0 glMatrixMode(mode = GL_TEXTURE) >128857 @0 glLoadIdentity() >128858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128864 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128865 @0 glBegin(mode = GL_QUADS) >128866 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >128867 @0 glVertex2f(x = 1066, y = 408) >128868 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >128869 @0 glVertex2f(x = 1073, y = 408) >128870 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >128871 @0 glVertex2f(x = 1073, y = 418) >128872 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >128873 @0 glVertex2f(x = 1066, y = 418) >128874 @0 glEnd() >128875 @0 glEnable(cap = GL_BLEND) >128876 @0 glEnable(cap = GL_ALPHA_TEST) >128877 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128878 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128879 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128880 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128881 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128882 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128883 @0 glMatrixMode(mode = GL_TEXTURE) >128884 @0 glLoadIdentity() >128885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128891 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128892 @0 glBegin(mode = GL_QUADS) >128893 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >128894 @0 glVertex2f(x = 1073, y = 411) >128895 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >128896 @0 glVertex2f(x = 1080, y = 411) >128897 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >128898 @0 glVertex2f(x = 1080, y = 418) >128899 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >128900 @0 glVertex2f(x = 1073, y = 418) >128901 @0 glEnd() >128902 @0 glEnable(cap = GL_BLEND) >128903 @0 glEnable(cap = GL_ALPHA_TEST) >128904 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128905 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128906 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128907 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128908 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128909 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128910 @0 glMatrixMode(mode = GL_TEXTURE) >128911 @0 glLoadIdentity() >128912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128918 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128919 @0 glBegin(mode = GL_QUADS) >128920 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >128921 @0 glVertex2f(x = 1081, y = 411) >128922 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >128923 @0 glVertex2f(x = 1087, y = 411) >128924 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >128925 @0 glVertex2f(x = 1087, y = 418) >128926 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >128927 @0 glVertex2f(x = 1081, y = 418) >128928 @0 glEnd() >128929 @0 glEnable(cap = GL_BLEND) >128930 @0 glEnable(cap = GL_ALPHA_TEST) >128931 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128932 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128933 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128934 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128935 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128936 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128937 @0 glMatrixMode(mode = GL_TEXTURE) >128938 @0 glLoadIdentity() >128939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128945 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128946 @0 glBegin(mode = GL_QUADS) >128947 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >128948 @0 glVertex2f(x = 1087, y = 409) >128949 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >128950 @0 glVertex2f(x = 1094, y = 409) >128951 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >128952 @0 glVertex2f(x = 1094, y = 418) >128953 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >128954 @0 glVertex2f(x = 1087, y = 418) >128955 @0 glEnd() >128956 @0 glEnable(cap = GL_BLEND) >128957 @0 glEnable(cap = GL_ALPHA_TEST) >128958 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128959 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128960 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128961 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128962 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128963 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128964 @0 glMatrixMode(mode = GL_TEXTURE) >128965 @0 glLoadIdentity() >128966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128972 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >128973 @0 glBegin(mode = GL_QUADS) >128974 @0 glTexCoord2f(s = 0.65625, t = 0.09375) >128975 @0 glVertex2f(x = 1101, y = 409) >128976 @0 glTexCoord2f(s = 0.6875, t = 0.09375) >128977 @0 glVertex2f(x = 1109, y = 409) >128978 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) >128979 @0 glVertex2f(x = 1109, y = 418) >128980 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) >128981 @0 glVertex2f(x = 1101, y = 418) >128982 @0 glEnd() >128983 @0 glEnable(cap = GL_BLEND) >128984 @0 glEnable(cap = GL_ALPHA_TEST) >128985 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >128986 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >128987 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >128988 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >128989 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >128990 @0 glActiveTextureARB(texture = GL_TEXTURE0) >128991 @0 glMatrixMode(mode = GL_TEXTURE) >128992 @0 glLoadIdentity() >128993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >128994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >128995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >128996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >128997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >128998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >128999 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129000 @0 glBegin(mode = GL_QUADS) >129001 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >129002 @0 glVertex2f(x = 1108, y = 411) >129003 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >129004 @0 glVertex2f(x = 1115, y = 411) >129005 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >129006 @0 glVertex2f(x = 1115, y = 418) >129007 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >129008 @0 glVertex2f(x = 1108, y = 418) >129009 @0 glEnd() >129010 @0 glEnable(cap = GL_BLEND) >129011 @0 glEnable(cap = GL_ALPHA_TEST) >129012 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129013 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129014 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129015 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129016 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129017 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129018 @0 glMatrixMode(mode = GL_TEXTURE) >129019 @0 glLoadIdentity() >129020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >129021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >129022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >129023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >129024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >129025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >129026 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129027 @0 glBegin(mode = GL_QUADS) >129028 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >129029 @0 glVertex2f(x = 1116, y = 411) >129030 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >129031 @0 glVertex2f(x = 1122, y = 411) >129032 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >129033 @0 glVertex2f(x = 1122, y = 418) >129034 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >129035 @0 glVertex2f(x = 1116, y = 418) >129036 @0 glEnd() >129037 @0 glEnable(cap = GL_BLEND) >129038 @0 glEnable(cap = GL_ALPHA_TEST) >129039 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129040 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129041 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129042 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129043 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129044 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129045 @0 glMatrixMode(mode = GL_TEXTURE) >129046 @0 glLoadIdentity() >129047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >129048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >129049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >129050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >129051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >129052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >129053 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129054 @0 glBegin(mode = GL_QUADS) >129055 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >129056 @0 glVertex2f(x = 1122, y = 408) >129057 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >129058 @0 glVertex2f(x = 1129, y = 408) >129059 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >129060 @0 glVertex2f(x = 1129, y = 418) >129061 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >129062 @0 glVertex2f(x = 1122, y = 418) >129063 @0 glEnd() >129064 @0 glEnable(cap = GL_BLEND) >129065 @0 glEnable(cap = GL_ALPHA_TEST) >129066 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129067 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129068 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129069 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129070 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129071 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129072 @0 glMatrixMode(mode = GL_TEXTURE) >129073 @0 glLoadIdentity() >129074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >129075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >129076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >129077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >129078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >129079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >129080 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129081 @0 glBegin(mode = GL_QUADS) >129082 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >129083 @0 glVertex2f(x = 1129, y = 408) >129084 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >129085 @0 glVertex2f(x = 1136, y = 408) >129086 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >129087 @0 glVertex2f(x = 1136, y = 418) >129088 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >129089 @0 glVertex2f(x = 1129, y = 418) >129090 @0 glEnd() >129091 @0 glEnable(cap = GL_BLEND) >129092 @0 glEnable(cap = GL_ALPHA_TEST) >129093 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129094 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129095 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129096 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129097 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129098 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129099 @0 glMatrixMode(mode = GL_TEXTURE) >129100 @0 glLoadIdentity() >129101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >129102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >129103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >129104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >129105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >129106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >129107 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129108 @0 glBegin(mode = GL_QUADS) >129109 @0 glTexCoord2f(s = 0.28125, t = 0.046875) >129110 @0 glVertex2f(x = 1138, y = 411) >129111 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) >129112 @0 glVertex2f(x = 1141, y = 411) >129113 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) >129114 @0 glVertex2f(x = 1141, y = 418) >129115 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) >129116 @0 glVertex2f(x = 1138, y = 418) >129117 @0 glEnd() >129118 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129119 @0 glDisable(cap = GL_TEXTURE_2D) >129120 @0 glDisable(cap = GL_BLEND) >129121 @0 glDisable(cap = GL_ALPHA_TEST) >129122 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >129123 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) >129124 @0 glDisable(cap = GL_BLEND) >129125 @0 glDisable(cap = GL_ALPHA_TEST) >129126 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >129127 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) >129128 @0 glEnable(cap = GL_BLEND) >129129 @0 glEnable(cap = GL_ALPHA_TEST) >129130 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129131 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >129132 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) >129133 @0 glDisable(cap = GL_BLEND) >129134 @0 glDisable(cap = GL_ALPHA_TEST) >129135 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >129136 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) >129137 @0 glEnable(cap = GL_BLEND) >129138 @0 glEnable(cap = GL_ALPHA_TEST) >129139 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129140 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >129141 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) >129142 @0 glDisable(cap = GL_BLEND) >129143 @0 glDisable(cap = GL_ALPHA_TEST) >129144 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >129145 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) >129146 @0 glEnable(cap = GL_BLEND) >129147 @0 glEnable(cap = GL_ALPHA_TEST) >129148 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129149 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >129150 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) >129151 @0 glDisable(cap = GL_BLEND) >129152 @0 glDisable(cap = GL_ALPHA_TEST) >129153 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >129154 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) >129155 @0 glEnable(cap = GL_BLEND) >129156 @0 glEnable(cap = GL_ALPHA_TEST) >129157 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129158 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >129159 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) >129160 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129161 @0 glEnable(cap = GL_TEXTURE_2D) >129162 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) >129163 @0 glEnable(cap = GL_BLEND) >129164 @0 glEnable(cap = GL_ALPHA_TEST) >129165 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129166 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129167 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129168 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129169 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129170 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129171 @0 glMatrixMode(mode = GL_TEXTURE) >129172 @0 glLoadIdentity() >129173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >129174 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) >129175 @0 glBegin(mode = GL_QUADS) >129176 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) >129177 @0 glVertex2f(x = 608, y = 486) >129178 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) >129179 @0 glVertex2f(x = 615, y = 486) >129180 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) >129181 @0 glVertex2f(x = 615, y = 496) >129182 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) >129183 @0 glVertex2f(x = 608, y = 496) >129184 @0 glEnd() >129185 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129186 @0 glEnable(cap = GL_TEXTURE_2D) >129187 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >129188 @0 glEnable(cap = GL_BLEND) >129189 @0 glEnable(cap = GL_ALPHA_TEST) >129190 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129191 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129192 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129193 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129194 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129195 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129196 @0 glMatrixMode(mode = GL_TEXTURE) >129197 @0 glLoadIdentity() >129198 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >129199 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >129200 @0 glBegin(mode = GL_QUADS) >129201 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >129202 @0 glVertex2f(x = 626, y = 487) >129203 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >129204 @0 glVertex2f(x = 633, y = 487) >129205 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >129206 @0 glVertex2f(x = 633, y = 496) >129207 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >129208 @0 glVertex2f(x = 626, y = 496) >129209 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >129210 @0 glVertex2f(x = 634, y = 489) >129211 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >129212 @0 glVertex2f(x = 640, y = 489) >129213 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >129214 @0 glVertex2f(x = 640, y = 496) >129215 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >129216 @0 glVertex2f(x = 634, y = 496) >129217 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >129218 @0 glVertex2f(x = 640, y = 489) >129219 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >129220 @0 glVertex2f(x = 647, y = 489) >129221 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >129222 @0 glVertex2f(x = 647, y = 496) >129223 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >129224 @0 glVertex2f(x = 640, y = 496) >129225 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >129226 @0 glVertex2f(x = 647, y = 489) >129227 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >129228 @0 glVertex2f(x = 654, y = 489) >129229 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >129230 @0 glVertex2f(x = 654, y = 497) >129231 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >129232 @0 glVertex2f(x = 647, y = 497) >129233 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >129234 @0 glVertex2f(x = 654, y = 487) >129235 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >129236 @0 glVertex2f(x = 661, y = 487) >129237 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >129238 @0 glVertex2f(x = 661, y = 496) >129239 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >129240 @0 glVertex2f(x = 654, y = 496) >129241 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >129242 @0 glVertex2f(x = 662, y = 486) >129243 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >129244 @0 glVertex2f(x = 668, y = 486) >129245 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >129246 @0 glVertex2f(x = 668, y = 496) >129247 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >129248 @0 glVertex2f(x = 662, y = 496) >129249 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >129250 @0 glVertex2f(x = 668, y = 489) >129251 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >129252 @0 glVertex2f(x = 675, y = 489) >129253 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >129254 @0 glVertex2f(x = 675, y = 496) >129255 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >129256 @0 glVertex2f(x = 668, y = 496) >129257 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >129258 @0 glVertex2f(x = 675, y = 489) >129259 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >129260 @0 glVertex2f(x = 682, y = 489) >129261 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >129262 @0 glVertex2f(x = 682, y = 496) >129263 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >129264 @0 glVertex2f(x = 675, y = 496) >129265 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >129266 @0 glVertex2f(x = 689, y = 487) >129267 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >129268 @0 glVertex2f(x = 696, y = 487) >129269 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >129270 @0 glVertex2f(x = 696, y = 496) >129271 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >129272 @0 glVertex2f(x = 689, y = 496) >129273 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >129274 @0 glVertex2f(x = 696, y = 489) >129275 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >129276 @0 glVertex2f(x = 703, y = 489) >129277 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >129278 @0 glVertex2f(x = 703, y = 496) >129279 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >129280 @0 glVertex2f(x = 696, y = 496) >129281 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >129282 @0 glVertex2f(x = 703, y = 486) >129283 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >129284 @0 glVertex2f(x = 710, y = 486) >129285 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >129286 @0 glVertex2f(x = 710, y = 496) >129287 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >129288 @0 glVertex2f(x = 703, y = 496) >129289 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >129290 @0 glVertex2f(x = 710, y = 489) >129291 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >129292 @0 glVertex2f(x = 717, y = 489) >129293 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >129294 @0 glVertex2f(x = 717, y = 496) >129295 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >129296 @0 glVertex2f(x = 710, y = 496) >129297 @0 glEnd() >129298 @0 glEnable(cap = GL_BLEND) >129299 @0 glEnable(cap = GL_ALPHA_TEST) >129300 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129301 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129302 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129303 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129304 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129305 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129306 @0 glMatrixMode(mode = GL_TEXTURE) >129307 @0 glLoadIdentity() >129308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >129309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >129310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >129311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >129312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >129313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >129314 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129315 @0 glBegin(mode = GL_QUADS) >129316 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >129317 @0 glVertex2f(x = 625, y = 486) >129318 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >129319 @0 glVertex2f(x = 632, y = 486) >129320 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >129321 @0 glVertex2f(x = 632, y = 495) >129322 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >129323 @0 glVertex2f(x = 625, y = 495) >129324 @0 glEnd() >129325 @0 glEnable(cap = GL_BLEND) >129326 @0 glEnable(cap = GL_ALPHA_TEST) >129327 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129328 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129329 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129330 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129331 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129332 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129333 @0 glMatrixMode(mode = GL_TEXTURE) >129334 @0 glLoadIdentity() >129335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >129336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >129337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >129338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >129339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >129340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >129341 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129342 @0 glBegin(mode = GL_QUADS) >129343 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >129344 @0 glVertex2f(x = 633, y = 488) >129345 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >129346 @0 glVertex2f(x = 639, y = 488) >129347 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >129348 @0 glVertex2f(x = 639, y = 495) >129349 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >129350 @0 glVertex2f(x = 633, y = 495) >129351 @0 glEnd() >129352 @0 glEnable(cap = GL_BLEND) >129353 @0 glEnable(cap = GL_ALPHA_TEST) >129354 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129355 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129356 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129357 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129358 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129359 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129360 @0 glMatrixMode(mode = GL_TEXTURE) >129361 @0 glLoadIdentity() >129362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >129363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >129364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >129365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >129366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >129367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >129368 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129369 @0 glBegin(mode = GL_QUADS) >129370 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >129371 @0 glVertex2f(x = 639, y = 488) >129372 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >129373 @0 glVertex2f(x = 646, y = 488) >129374 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >129375 @0 glVertex2f(x = 646, y = 495) >129376 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >129377 @0 glVertex2f(x = 639, y = 495) >129378 @0 glEnd() >129379 @0 glEnable(cap = GL_BLEND) >129380 @0 glEnable(cap = GL_ALPHA_TEST) >129381 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129382 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129383 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129384 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129385 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129386 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129387 @0 glMatrixMode(mode = GL_TEXTURE) >129388 @0 glLoadIdentity() >129389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >129390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >129391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >129392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >129393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >129394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >129395 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129396 @0 glBegin(mode = GL_QUADS) >129397 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >129398 @0 glVertex2f(x = 646, y = 488) >129399 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >129400 @0 glVertex2f(x = 653, y = 488) >129401 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >129402 @0 glVertex2f(x = 653, y = 496) >129403 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >129404 @0 glVertex2f(x = 646, y = 496) >129405 @0 glEnd() >129406 @0 glEnable(cap = GL_BLEND) >129407 @0 glEnable(cap = GL_ALPHA_TEST) >129408 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129409 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129410 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129411 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129412 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129413 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129414 @0 glMatrixMode(mode = GL_TEXTURE) >129415 @0 glLoadIdentity() >129416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >129417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >129418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >129419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >129420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >129421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >129422 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129423 @0 glBegin(mode = GL_QUADS) >129424 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >129425 @0 glVertex2f(x = 653, y = 486) >129426 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >129427 @0 glVertex2f(x = 660, y = 486) >129428 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >129429 @0 glVertex2f(x = 660, y = 495) >129430 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >129431 @0 glVertex2f(x = 653, y = 495) >129432 @0 glEnd() >129433 @0 glEnable(cap = GL_BLEND) >129434 @0 glEnable(cap = GL_ALPHA_TEST) >129435 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129436 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129437 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129438 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129439 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129440 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129441 @0 glMatrixMode(mode = GL_TEXTURE) >129442 @0 glLoadIdentity() >129443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >129444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >129445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >129446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >129447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >129448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >129449 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129450 @0 glBegin(mode = GL_QUADS) >129451 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >129452 @0 glVertex2f(x = 661, y = 485) >129453 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >129454 @0 glVertex2f(x = 667, y = 485) >129455 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >129456 @0 glVertex2f(x = 667, y = 495) >129457 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >129458 @0 glVertex2f(x = 661, y = 495) >129459 @0 glEnd() >129460 @0 glEnable(cap = GL_BLEND) >129461 @0 glEnable(cap = GL_ALPHA_TEST) >129462 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129463 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129464 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129465 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129466 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129467 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129468 @0 glMatrixMode(mode = GL_TEXTURE) >129469 @0 glLoadIdentity() >129470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >129471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >129472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >129473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >129474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >129475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >129476 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129477 @0 glBegin(mode = GL_QUADS) >129478 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >129479 @0 glVertex2f(x = 667, y = 488) >129480 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >129481 @0 glVertex2f(x = 674, y = 488) >129482 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >129483 @0 glVertex2f(x = 674, y = 495) >129484 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >129485 @0 glVertex2f(x = 667, y = 495) >129486 @0 glEnd() >129487 @0 glEnable(cap = GL_BLEND) >129488 @0 glEnable(cap = GL_ALPHA_TEST) >129489 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129490 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129491 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129492 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129493 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129494 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129495 @0 glMatrixMode(mode = GL_TEXTURE) >129496 @0 glLoadIdentity() >129497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >129498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >129499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >129500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >129501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >129502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >129503 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129504 @0 glBegin(mode = GL_QUADS) >129505 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >129506 @0 glVertex2f(x = 674, y = 488) >129507 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >129508 @0 glVertex2f(x = 681, y = 488) >129509 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >129510 @0 glVertex2f(x = 681, y = 495) >129511 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >129512 @0 glVertex2f(x = 674, y = 495) >129513 @0 glEnd() >129514 @0 glEnable(cap = GL_BLEND) >129515 @0 glEnable(cap = GL_ALPHA_TEST) >129516 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129517 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129518 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129519 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129520 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129521 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129522 @0 glMatrixMode(mode = GL_TEXTURE) >129523 @0 glLoadIdentity() >129524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >129525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >129526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >129527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >129528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >129529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >129530 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129531 @0 glBegin(mode = GL_QUADS) >129532 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >129533 @0 glVertex2f(x = 688, y = 486) >129534 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >129535 @0 glVertex2f(x = 695, y = 486) >129536 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >129537 @0 glVertex2f(x = 695, y = 495) >129538 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >129539 @0 glVertex2f(x = 688, y = 495) >129540 @0 glEnd() >129541 @0 glEnable(cap = GL_BLEND) >129542 @0 glEnable(cap = GL_ALPHA_TEST) >129543 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129544 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129545 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129546 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129547 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129548 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129549 @0 glMatrixMode(mode = GL_TEXTURE) >129550 @0 glLoadIdentity() >129551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >129552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >129553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >129554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >129555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >129556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >129557 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129558 @0 glBegin(mode = GL_QUADS) >129559 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >129560 @0 glVertex2f(x = 695, y = 488) >129561 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >129562 @0 glVertex2f(x = 702, y = 488) >129563 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >129564 @0 glVertex2f(x = 702, y = 495) >129565 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >129566 @0 glVertex2f(x = 695, y = 495) >129567 @0 glEnd() >129568 @0 glEnable(cap = GL_BLEND) >129569 @0 glEnable(cap = GL_ALPHA_TEST) >129570 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129571 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129572 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129573 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129574 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129575 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129576 @0 glMatrixMode(mode = GL_TEXTURE) >129577 @0 glLoadIdentity() >129578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >129579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >129580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >129581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >129582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >129583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >129584 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129585 @0 glBegin(mode = GL_QUADS) >129586 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >129587 @0 glVertex2f(x = 702, y = 485) >129588 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >129589 @0 glVertex2f(x = 709, y = 485) >129590 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >129591 @0 glVertex2f(x = 709, y = 495) >129592 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >129593 @0 glVertex2f(x = 702, y = 495) >129594 @0 glEnd() >129595 @0 glEnable(cap = GL_BLEND) >129596 @0 glEnable(cap = GL_ALPHA_TEST) >129597 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129598 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129599 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129600 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129601 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129602 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129603 @0 glMatrixMode(mode = GL_TEXTURE) >129604 @0 glLoadIdentity() >129605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >129606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >129607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >129608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >129609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >129610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >129611 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129612 @0 glBegin(mode = GL_QUADS) >129613 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >129614 @0 glVertex2f(x = 709, y = 488) >129615 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >129616 @0 glVertex2f(x = 716, y = 488) >129617 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >129618 @0 glVertex2f(x = 716, y = 495) >129619 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >129620 @0 glVertex2f(x = 709, y = 495) >129621 @0 glEnd() >129622 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129623 @0 glDisable(cap = GL_TEXTURE_2D) >129624 @0 glDisable(cap = GL_BLEND) >129625 @0 glDisable(cap = GL_ALPHA_TEST) >129626 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >129627 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) >129628 @0 glDisable(cap = GL_BLEND) >129629 @0 glDisable(cap = GL_ALPHA_TEST) >129630 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >129631 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) >129632 @0 glEnable(cap = GL_BLEND) >129633 @0 glEnable(cap = GL_ALPHA_TEST) >129634 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129635 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >129636 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) >129637 @0 glDisable(cap = GL_BLEND) >129638 @0 glDisable(cap = GL_ALPHA_TEST) >129639 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >129640 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) >129641 @0 glEnable(cap = GL_BLEND) >129642 @0 glEnable(cap = GL_ALPHA_TEST) >129643 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129644 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >129645 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) >129646 @0 glDisable(cap = GL_BLEND) >129647 @0 glDisable(cap = GL_ALPHA_TEST) >129648 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >129649 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) >129650 @0 glEnable(cap = GL_BLEND) >129651 @0 glEnable(cap = GL_ALPHA_TEST) >129652 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129653 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >129654 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) >129655 @0 glDisable(cap = GL_BLEND) >129656 @0 glDisable(cap = GL_ALPHA_TEST) >129657 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >129658 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) >129659 @0 glEnable(cap = GL_BLEND) >129660 @0 glEnable(cap = GL_ALPHA_TEST) >129661 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129662 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >129663 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) >129664 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129665 @0 glEnable(cap = GL_TEXTURE_2D) >129666 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) >129667 @0 glEnable(cap = GL_BLEND) >129668 @0 glEnable(cap = GL_ALPHA_TEST) >129669 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129670 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129671 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129672 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129673 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129674 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129675 @0 glMatrixMode(mode = GL_TEXTURE) >129676 @0 glLoadIdentity() >129677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >129678 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) >129679 @0 glBegin(mode = GL_QUADS) >129680 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) >129681 @0 glVertex2f(x = 608, y = 536) >129682 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) >129683 @0 glVertex2f(x = 615, y = 536) >129684 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) >129685 @0 glVertex2f(x = 615, y = 546) >129686 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) >129687 @0 glVertex2f(x = 608, y = 546) >129688 @0 glEnd() >129689 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129690 @0 glEnable(cap = GL_TEXTURE_2D) >129691 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >129692 @0 glEnable(cap = GL_BLEND) >129693 @0 glEnable(cap = GL_ALPHA_TEST) >129694 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129695 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129696 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129697 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129698 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129699 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129700 @0 glMatrixMode(mode = GL_TEXTURE) >129701 @0 glLoadIdentity() >129702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >129703 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >129704 @0 glBegin(mode = GL_QUADS) >129705 @0 glTexCoord2f(s = 0.796875, t = 0.046875) >129706 @0 glVertex2f(x = 627, y = 537) >129707 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) >129708 @0 glVertex2f(x = 633, y = 537) >129709 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) >129710 @0 glVertex2f(x = 633, y = 546) >129711 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) >129712 @0 glVertex2f(x = 627, y = 546) >129713 @0 glTexCoord2f(s = 0.75, t = 0.140625) >129714 @0 glVertex2f(x = 634, y = 539) >129715 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >129716 @0 glVertex2f(x = 640, y = 539) >129717 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >129718 @0 glVertex2f(x = 640, y = 546) >129719 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >129720 @0 glVertex2f(x = 634, y = 546) >129721 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >129722 @0 glVertex2f(x = 640, y = 539) >129723 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >129724 @0 glVertex2f(x = 647, y = 539) >129725 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >129726 @0 glVertex2f(x = 647, y = 547) >129727 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >129728 @0 glVertex2f(x = 640, y = 547) >129729 @0 glTexCoord2f(s = 0.1875, t = 0.140625) >129730 @0 glVertex2f(x = 648, y = 536) >129731 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) >129732 @0 glVertex2f(x = 654, y = 536) >129733 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) >129734 @0 glVertex2f(x = 654, y = 546) >129735 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) >129736 @0 glVertex2f(x = 648, y = 546) >129737 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >129738 @0 glVertex2f(x = 654, y = 536) >129739 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >129740 @0 glVertex2f(x = 661, y = 536) >129741 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >129742 @0 glVertex2f(x = 661, y = 546) >129743 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >129744 @0 glVertex2f(x = 654, y = 546) >129745 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >129746 @0 glVertex2f(x = 661, y = 539) >129747 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >129748 @0 glVertex2f(x = 668, y = 539) >129749 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >129750 @0 glVertex2f(x = 668, y = 546) >129751 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >129752 @0 glVertex2f(x = 661, y = 546) >129753 @0 glTexCoord2f(s = 0.75, t = 0.046875) >129754 @0 glVertex2f(x = 675, y = 537) >129755 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >129756 @0 glVertex2f(x = 682, y = 537) >129757 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >129758 @0 glVertex2f(x = 682, y = 546) >129759 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >129760 @0 glVertex2f(x = 675, y = 546) >129761 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >129762 @0 glVertex2f(x = 682, y = 539) >129763 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >129764 @0 glVertex2f(x = 689, y = 539) >129765 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >129766 @0 glVertex2f(x = 689, y = 547) >129767 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >129768 @0 glVertex2f(x = 682, y = 547) >129769 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >129770 @0 glVertex2f(x = 689, y = 539) >129771 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >129772 @0 glVertex2f(x = 696, y = 539) >129773 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >129774 @0 glVertex2f(x = 696, y = 546) >129775 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >129776 @0 glVertex2f(x = 689, y = 546) >129777 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >129778 @0 glVertex2f(x = 696, y = 539) >129779 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >129780 @0 glVertex2f(x = 703, y = 539) >129781 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >129782 @0 glVertex2f(x = 703, y = 547) >129783 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >129784 @0 glVertex2f(x = 696, y = 547) >129785 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >129786 @0 glVertex2f(x = 703, y = 538) >129787 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >129788 @0 glVertex2f(x = 710, y = 538) >129789 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >129790 @0 glVertex2f(x = 710, y = 549) >129791 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >129792 @0 glVertex2f(x = 703, y = 549) >129793 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >129794 @0 glVertex2f(x = 710, y = 539) >129795 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >129796 @0 glVertex2f(x = 717, y = 539) >129797 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >129798 @0 glVertex2f(x = 717, y = 546) >129799 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >129800 @0 glVertex2f(x = 710, y = 546) >129801 @0 glEnd() >129802 @0 glEnable(cap = GL_BLEND) >129803 @0 glEnable(cap = GL_ALPHA_TEST) >129804 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129805 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129806 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129807 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129808 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129809 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129810 @0 glMatrixMode(mode = GL_TEXTURE) >129811 @0 glLoadIdentity() >129812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >129813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >129814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >129815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >129816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >129817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >129818 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129819 @0 glBegin(mode = GL_QUADS) >129820 @0 glTexCoord2f(s = 0.796875, t = 0.046875) >129821 @0 glVertex2f(x = 626, y = 536) >129822 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) >129823 @0 glVertex2f(x = 632, y = 536) >129824 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) >129825 @0 glVertex2f(x = 632, y = 545) >129826 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) >129827 @0 glVertex2f(x = 626, y = 545) >129828 @0 glEnd() >129829 @0 glEnable(cap = GL_BLEND) >129830 @0 glEnable(cap = GL_ALPHA_TEST) >129831 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129832 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129833 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129834 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129835 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129836 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129837 @0 glMatrixMode(mode = GL_TEXTURE) >129838 @0 glLoadIdentity() >129839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >129840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >129841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >129842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >129843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >129844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >129845 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129846 @0 glBegin(mode = GL_QUADS) >129847 @0 glTexCoord2f(s = 0.75, t = 0.140625) >129848 @0 glVertex2f(x = 633, y = 538) >129849 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >129850 @0 glVertex2f(x = 639, y = 538) >129851 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >129852 @0 glVertex2f(x = 639, y = 545) >129853 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >129854 @0 glVertex2f(x = 633, y = 545) >129855 @0 glEnd() >129856 @0 glEnable(cap = GL_BLEND) >129857 @0 glEnable(cap = GL_ALPHA_TEST) >129858 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129859 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129860 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129861 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129862 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129863 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129864 @0 glMatrixMode(mode = GL_TEXTURE) >129865 @0 glLoadIdentity() >129866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >129867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >129868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >129869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >129870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >129871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >129872 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129873 @0 glBegin(mode = GL_QUADS) >129874 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >129875 @0 glVertex2f(x = 639, y = 538) >129876 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >129877 @0 glVertex2f(x = 646, y = 538) >129878 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >129879 @0 glVertex2f(x = 646, y = 546) >129880 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >129881 @0 glVertex2f(x = 639, y = 546) >129882 @0 glEnd() >129883 @0 glEnable(cap = GL_BLEND) >129884 @0 glEnable(cap = GL_ALPHA_TEST) >129885 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129886 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129887 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129888 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129889 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129890 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129891 @0 glMatrixMode(mode = GL_TEXTURE) >129892 @0 glLoadIdentity() >129893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >129894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >129895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >129896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >129897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >129898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >129899 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129900 @0 glBegin(mode = GL_QUADS) >129901 @0 glTexCoord2f(s = 0.1875, t = 0.140625) >129902 @0 glVertex2f(x = 647, y = 535) >129903 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) >129904 @0 glVertex2f(x = 653, y = 535) >129905 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) >129906 @0 glVertex2f(x = 653, y = 545) >129907 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) >129908 @0 glVertex2f(x = 647, y = 545) >129909 @0 glEnd() >129910 @0 glEnable(cap = GL_BLEND) >129911 @0 glEnable(cap = GL_ALPHA_TEST) >129912 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129913 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129914 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129915 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129916 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129917 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129918 @0 glMatrixMode(mode = GL_TEXTURE) >129919 @0 glLoadIdentity() >129920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >129921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >129922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >129923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >129924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >129925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >129926 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129927 @0 glBegin(mode = GL_QUADS) >129928 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >129929 @0 glVertex2f(x = 653, y = 535) >129930 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >129931 @0 glVertex2f(x = 660, y = 535) >129932 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >129933 @0 glVertex2f(x = 660, y = 545) >129934 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >129935 @0 glVertex2f(x = 653, y = 545) >129936 @0 glEnd() >129937 @0 glEnable(cap = GL_BLEND) >129938 @0 glEnable(cap = GL_ALPHA_TEST) >129939 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129940 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129941 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129942 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129943 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129944 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129945 @0 glMatrixMode(mode = GL_TEXTURE) >129946 @0 glLoadIdentity() >129947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >129948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >129949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >129950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >129951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >129952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >129953 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129954 @0 glBegin(mode = GL_QUADS) >129955 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >129956 @0 glVertex2f(x = 660, y = 538) >129957 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >129958 @0 glVertex2f(x = 667, y = 538) >129959 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >129960 @0 glVertex2f(x = 667, y = 545) >129961 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >129962 @0 glVertex2f(x = 660, y = 545) >129963 @0 glEnd() >129964 @0 glEnable(cap = GL_BLEND) >129965 @0 glEnable(cap = GL_ALPHA_TEST) >129966 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129967 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129968 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129969 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129970 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129971 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129972 @0 glMatrixMode(mode = GL_TEXTURE) >129973 @0 glLoadIdentity() >129974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >129975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >129976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >129977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >129978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >129979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >129980 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >129981 @0 glBegin(mode = GL_QUADS) >129982 @0 glTexCoord2f(s = 0.75, t = 0.046875) >129983 @0 glVertex2f(x = 674, y = 536) >129984 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >129985 @0 glVertex2f(x = 681, y = 536) >129986 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >129987 @0 glVertex2f(x = 681, y = 545) >129988 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >129989 @0 glVertex2f(x = 674, y = 545) >129990 @0 glEnd() >129991 @0 glEnable(cap = GL_BLEND) >129992 @0 glEnable(cap = GL_ALPHA_TEST) >129993 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >129994 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >129995 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >129996 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >129997 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >129998 @0 glActiveTextureARB(texture = GL_TEXTURE0) >129999 @0 glMatrixMode(mode = GL_TEXTURE) >130000 @0 glLoadIdentity() >130001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130007 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130008 @0 glBegin(mode = GL_QUADS) >130009 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >130010 @0 glVertex2f(x = 681, y = 538) >130011 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >130012 @0 glVertex2f(x = 688, y = 538) >130013 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >130014 @0 glVertex2f(x = 688, y = 546) >130015 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >130016 @0 glVertex2f(x = 681, y = 546) >130017 @0 glEnd() >130018 @0 glEnable(cap = GL_BLEND) >130019 @0 glEnable(cap = GL_ALPHA_TEST) >130020 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130021 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130022 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130023 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130024 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130025 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130026 @0 glMatrixMode(mode = GL_TEXTURE) >130027 @0 glLoadIdentity() >130028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130034 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130035 @0 glBegin(mode = GL_QUADS) >130036 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >130037 @0 glVertex2f(x = 688, y = 538) >130038 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >130039 @0 glVertex2f(x = 695, y = 538) >130040 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >130041 @0 glVertex2f(x = 695, y = 545) >130042 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >130043 @0 glVertex2f(x = 688, y = 545) >130044 @0 glEnd() >130045 @0 glEnable(cap = GL_BLEND) >130046 @0 glEnable(cap = GL_ALPHA_TEST) >130047 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130048 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130049 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130050 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130051 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130052 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130053 @0 glMatrixMode(mode = GL_TEXTURE) >130054 @0 glLoadIdentity() >130055 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130056 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130061 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130062 @0 glBegin(mode = GL_QUADS) >130063 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >130064 @0 glVertex2f(x = 695, y = 538) >130065 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >130066 @0 glVertex2f(x = 702, y = 538) >130067 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >130068 @0 glVertex2f(x = 702, y = 546) >130069 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >130070 @0 glVertex2f(x = 695, y = 546) >130071 @0 glEnd() >130072 @0 glEnable(cap = GL_BLEND) >130073 @0 glEnable(cap = GL_ALPHA_TEST) >130074 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130075 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130076 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130077 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130078 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130079 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130080 @0 glMatrixMode(mode = GL_TEXTURE) >130081 @0 glLoadIdentity() >130082 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130083 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130088 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130089 @0 glBegin(mode = GL_QUADS) >130090 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >130091 @0 glVertex2f(x = 702, y = 537) >130092 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >130093 @0 glVertex2f(x = 709, y = 537) >130094 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >130095 @0 glVertex2f(x = 709, y = 548) >130096 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >130097 @0 glVertex2f(x = 702, y = 548) >130098 @0 glEnd() >130099 @0 glEnable(cap = GL_BLEND) >130100 @0 glEnable(cap = GL_ALPHA_TEST) >130101 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130102 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130103 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130104 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130105 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130106 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130107 @0 glMatrixMode(mode = GL_TEXTURE) >130108 @0 glLoadIdentity() >130109 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130110 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130115 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130116 @0 glBegin(mode = GL_QUADS) >130117 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >130118 @0 glVertex2f(x = 709, y = 538) >130119 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >130120 @0 glVertex2f(x = 716, y = 538) >130121 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >130122 @0 glVertex2f(x = 716, y = 545) >130123 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >130124 @0 glVertex2f(x = 709, y = 545) >130125 @0 glEnd() >130126 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130127 @0 glDisable(cap = GL_TEXTURE_2D) >130128 @0 glDisable(cap = GL_BLEND) >130129 @0 glDisable(cap = GL_ALPHA_TEST) >130130 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >130131 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) >130132 @0 glDisable(cap = GL_BLEND) >130133 @0 glDisable(cap = GL_ALPHA_TEST) >130134 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >130135 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) >130136 @0 glEnable(cap = GL_BLEND) >130137 @0 glEnable(cap = GL_ALPHA_TEST) >130138 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130139 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >130140 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) >130141 @0 glDisable(cap = GL_BLEND) >130142 @0 glDisable(cap = GL_ALPHA_TEST) >130143 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >130144 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) >130145 @0 glEnable(cap = GL_BLEND) >130146 @0 glEnable(cap = GL_ALPHA_TEST) >130147 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130148 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >130149 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) >130150 @0 glDisable(cap = GL_BLEND) >130151 @0 glDisable(cap = GL_ALPHA_TEST) >130152 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >130153 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) >130154 @0 glEnable(cap = GL_BLEND) >130155 @0 glEnable(cap = GL_ALPHA_TEST) >130156 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130157 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >130158 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) >130159 @0 glDisable(cap = GL_BLEND) >130160 @0 glDisable(cap = GL_ALPHA_TEST) >130161 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >130162 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) >130163 @0 glEnable(cap = GL_BLEND) >130164 @0 glEnable(cap = GL_ALPHA_TEST) >130165 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130166 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >130167 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) >130168 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130169 @0 glEnable(cap = GL_TEXTURE_2D) >130170 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >130171 @0 glEnable(cap = GL_BLEND) >130172 @0 glEnable(cap = GL_ALPHA_TEST) >130173 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130174 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130175 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130176 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130177 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130178 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130179 @0 glMatrixMode(mode = GL_TEXTURE) >130180 @0 glLoadIdentity() >130181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >130182 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >130183 @0 glBegin(mode = GL_QUADS) >130184 @0 glTexCoord2f(s = 0.9375, t = 0.046875) >130185 @0 glVertex2f(x = 626, y = 587) >130186 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) >130187 @0 glVertex2f(x = 633, y = 587) >130188 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) >130189 @0 glVertex2f(x = 633, y = 596) >130190 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) >130191 @0 glVertex2f(x = 626, y = 596) >130192 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >130193 @0 glVertex2f(x = 633, y = 589) >130194 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >130195 @0 glVertex2f(x = 640, y = 589) >130196 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >130197 @0 glVertex2f(x = 640, y = 596) >130198 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >130199 @0 glVertex2f(x = 633, y = 596) >130200 @0 glTexCoord2f(s = 0, t = 0.1875) >130201 @0 glVertex2f(x = 640, y = 589) >130202 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >130203 @0 glVertex2f(x = 647, y = 589) >130204 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >130205 @0 glVertex2f(x = 647, y = 596) >130206 @0 glTexCoord2f(s = 0, t = 0.2148438) >130207 @0 glVertex2f(x = 640, y = 596) >130208 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >130209 @0 glVertex2f(x = 647, y = 587) >130210 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >130211 @0 glVertex2f(x = 654, y = 587) >130212 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >130213 @0 glVertex2f(x = 654, y = 596) >130214 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >130215 @0 glVertex2f(x = 647, y = 596) >130216 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >130217 @0 glVertex2f(x = 661, y = 587) >130218 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >130219 @0 glVertex2f(x = 668, y = 587) >130220 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >130221 @0 glVertex2f(x = 668, y = 596) >130222 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >130223 @0 glVertex2f(x = 661, y = 596) >130224 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >130225 @0 glVertex2f(x = 668, y = 589) >130226 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >130227 @0 glVertex2f(x = 675, y = 589) >130228 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >130229 @0 glVertex2f(x = 675, y = 596) >130230 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >130231 @0 glVertex2f(x = 668, y = 596) >130232 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >130233 @0 glVertex2f(x = 676, y = 589) >130234 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >130235 @0 glVertex2f(x = 682, y = 589) >130236 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >130237 @0 glVertex2f(x = 682, y = 596) >130238 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >130239 @0 glVertex2f(x = 676, y = 596) >130240 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >130241 @0 glVertex2f(x = 682, y = 589) >130242 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >130243 @0 glVertex2f(x = 689, y = 589) >130244 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >130245 @0 glVertex2f(x = 689, y = 596) >130246 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >130247 @0 glVertex2f(x = 682, y = 596) >130248 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >130249 @0 glVertex2f(x = 689, y = 589) >130250 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >130251 @0 glVertex2f(x = 696, y = 589) >130252 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >130253 @0 glVertex2f(x = 696, y = 596) >130254 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >130255 @0 glVertex2f(x = 689, y = 596) >130256 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >130257 @0 glVertex2f(x = 697, y = 589) >130258 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >130259 @0 glVertex2f(x = 703, y = 589) >130260 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >130261 @0 glVertex2f(x = 703, y = 596) >130262 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >130263 @0 glVertex2f(x = 697, y = 596) >130264 @0 glEnd() >130265 @0 glEnable(cap = GL_BLEND) >130266 @0 glEnable(cap = GL_ALPHA_TEST) >130267 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130268 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130269 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130270 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130271 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130272 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130273 @0 glMatrixMode(mode = GL_TEXTURE) >130274 @0 glLoadIdentity() >130275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130281 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130282 @0 glBegin(mode = GL_QUADS) >130283 @0 glTexCoord2f(s = 0.9375, t = 0.046875) >130284 @0 glVertex2f(x = 625, y = 586) >130285 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) >130286 @0 glVertex2f(x = 632, y = 586) >130287 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) >130288 @0 glVertex2f(x = 632, y = 595) >130289 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) >130290 @0 glVertex2f(x = 625, y = 595) >130291 @0 glEnd() >130292 @0 glEnable(cap = GL_BLEND) >130293 @0 glEnable(cap = GL_ALPHA_TEST) >130294 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130295 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130296 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130297 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130298 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130299 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130300 @0 glMatrixMode(mode = GL_TEXTURE) >130301 @0 glLoadIdentity() >130302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130308 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130309 @0 glBegin(mode = GL_QUADS) >130310 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >130311 @0 glVertex2f(x = 632, y = 588) >130312 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >130313 @0 glVertex2f(x = 639, y = 588) >130314 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >130315 @0 glVertex2f(x = 639, y = 595) >130316 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >130317 @0 glVertex2f(x = 632, y = 595) >130318 @0 glEnd() >130319 @0 glEnable(cap = GL_BLEND) >130320 @0 glEnable(cap = GL_ALPHA_TEST) >130321 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130322 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130323 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130324 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130325 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130326 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130327 @0 glMatrixMode(mode = GL_TEXTURE) >130328 @0 glLoadIdentity() >130329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130335 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130336 @0 glBegin(mode = GL_QUADS) >130337 @0 glTexCoord2f(s = 0, t = 0.1875) >130338 @0 glVertex2f(x = 639, y = 588) >130339 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >130340 @0 glVertex2f(x = 646, y = 588) >130341 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >130342 @0 glVertex2f(x = 646, y = 595) >130343 @0 glTexCoord2f(s = 0, t = 0.2148438) >130344 @0 glVertex2f(x = 639, y = 595) >130345 @0 glEnd() >130346 @0 glEnable(cap = GL_BLEND) >130347 @0 glEnable(cap = GL_ALPHA_TEST) >130348 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130349 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130350 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130351 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130352 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130353 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130354 @0 glMatrixMode(mode = GL_TEXTURE) >130355 @0 glLoadIdentity() >130356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130362 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130363 @0 glBegin(mode = GL_QUADS) >130364 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >130365 @0 glVertex2f(x = 646, y = 586) >130366 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >130367 @0 glVertex2f(x = 653, y = 586) >130368 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >130369 @0 glVertex2f(x = 653, y = 595) >130370 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >130371 @0 glVertex2f(x = 646, y = 595) >130372 @0 glEnd() >130373 @0 glEnable(cap = GL_BLEND) >130374 @0 glEnable(cap = GL_ALPHA_TEST) >130375 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130376 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130377 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130378 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130379 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130380 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130381 @0 glMatrixMode(mode = GL_TEXTURE) >130382 @0 glLoadIdentity() >130383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130389 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130390 @0 glBegin(mode = GL_QUADS) >130391 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >130392 @0 glVertex2f(x = 660, y = 586) >130393 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >130394 @0 glVertex2f(x = 667, y = 586) >130395 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >130396 @0 glVertex2f(x = 667, y = 595) >130397 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >130398 @0 glVertex2f(x = 660, y = 595) >130399 @0 glEnd() >130400 @0 glEnable(cap = GL_BLEND) >130401 @0 glEnable(cap = GL_ALPHA_TEST) >130402 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130403 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130404 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130405 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130406 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130407 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130408 @0 glMatrixMode(mode = GL_TEXTURE) >130409 @0 glLoadIdentity() >130410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130416 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130417 @0 glBegin(mode = GL_QUADS) >130418 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >130419 @0 glVertex2f(x = 667, y = 588) >130420 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >130421 @0 glVertex2f(x = 674, y = 588) >130422 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >130423 @0 glVertex2f(x = 674, y = 595) >130424 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >130425 @0 glVertex2f(x = 667, y = 595) >130426 @0 glEnd() >130427 @0 glEnable(cap = GL_BLEND) >130428 @0 glEnable(cap = GL_ALPHA_TEST) >130429 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130430 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130431 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130432 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130433 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130434 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130435 @0 glMatrixMode(mode = GL_TEXTURE) >130436 @0 glLoadIdentity() >130437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130443 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130444 @0 glBegin(mode = GL_QUADS) >130445 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >130446 @0 glVertex2f(x = 675, y = 588) >130447 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >130448 @0 glVertex2f(x = 681, y = 588) >130449 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >130450 @0 glVertex2f(x = 681, y = 595) >130451 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >130452 @0 glVertex2f(x = 675, y = 595) >130453 @0 glEnd() >130454 @0 glEnable(cap = GL_BLEND) >130455 @0 glEnable(cap = GL_ALPHA_TEST) >130456 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130457 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130458 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130459 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130460 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130461 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130462 @0 glMatrixMode(mode = GL_TEXTURE) >130463 @0 glLoadIdentity() >130464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130470 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130471 @0 glBegin(mode = GL_QUADS) >130472 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >130473 @0 glVertex2f(x = 681, y = 588) >130474 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >130475 @0 glVertex2f(x = 688, y = 588) >130476 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >130477 @0 glVertex2f(x = 688, y = 595) >130478 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >130479 @0 glVertex2f(x = 681, y = 595) >130480 @0 glEnd() >130481 @0 glEnable(cap = GL_BLEND) >130482 @0 glEnable(cap = GL_ALPHA_TEST) >130483 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130484 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130485 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130486 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130487 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130488 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130489 @0 glMatrixMode(mode = GL_TEXTURE) >130490 @0 glLoadIdentity() >130491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130497 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130498 @0 glBegin(mode = GL_QUADS) >130499 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >130500 @0 glVertex2f(x = 688, y = 588) >130501 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >130502 @0 glVertex2f(x = 695, y = 588) >130503 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >130504 @0 glVertex2f(x = 695, y = 595) >130505 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >130506 @0 glVertex2f(x = 688, y = 595) >130507 @0 glEnd() >130508 @0 glEnable(cap = GL_BLEND) >130509 @0 glEnable(cap = GL_ALPHA_TEST) >130510 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130511 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130512 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130513 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130514 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130515 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130516 @0 glMatrixMode(mode = GL_TEXTURE) >130517 @0 glLoadIdentity() >130518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130524 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130525 @0 glBegin(mode = GL_QUADS) >130526 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >130527 @0 glVertex2f(x = 696, y = 588) >130528 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >130529 @0 glVertex2f(x = 702, y = 588) >130530 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >130531 @0 glVertex2f(x = 702, y = 595) >130532 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >130533 @0 glVertex2f(x = 696, y = 595) >130534 @0 glEnd() >130535 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130536 @0 glDisable(cap = GL_TEXTURE_2D) >130537 @0 glDisable(cap = GL_BLEND) >130538 @0 glDisable(cap = GL_ALPHA_TEST) >130539 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >130540 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) >130541 @0 glDisable(cap = GL_BLEND) >130542 @0 glDisable(cap = GL_ALPHA_TEST) >130543 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >130544 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) >130545 @0 glDisable(cap = GL_BLEND) >130546 @0 glDisable(cap = GL_ALPHA_TEST) >130547 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >130548 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) >130549 @0 glDisable(cap = GL_BLEND) >130550 @0 glDisable(cap = GL_ALPHA_TEST) >130551 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >130552 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) >130553 @0 glDisable(cap = GL_BLEND) >130554 @0 glDisable(cap = GL_ALPHA_TEST) >130555 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >130556 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) >130557 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130558 @0 glEnable(cap = GL_TEXTURE_2D) >130559 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >130560 @0 glEnable(cap = GL_BLEND) >130561 @0 glEnable(cap = GL_ALPHA_TEST) >130562 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130563 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130564 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130565 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130566 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130567 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130568 @0 glMatrixMode(mode = GL_TEXTURE) >130569 @0 glLoadIdentity() >130570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >130571 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >130572 @0 glBegin(mode = GL_QUADS) >130573 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >130574 @0 glVertex2f(x = 1059, y = 451) >130575 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >130576 @0 glVertex2f(x = 1066, y = 451) >130577 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >130578 @0 glVertex2f(x = 1066, y = 459) >130579 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >130580 @0 glVertex2f(x = 1059, y = 459) >130581 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >130582 @0 glVertex2f(x = 1067, y = 451) >130583 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >130584 @0 glVertex2f(x = 1073, y = 451) >130585 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >130586 @0 glVertex2f(x = 1073, y = 461) >130587 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >130588 @0 glVertex2f(x = 1067, y = 461) >130589 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >130590 @0 glVertex2f(x = 1074, y = 448) >130591 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >130592 @0 glVertex2f(x = 1080, y = 448) >130593 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >130594 @0 glVertex2f(x = 1080, y = 458) >130595 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >130596 @0 glVertex2f(x = 1074, y = 458) >130597 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >130598 @0 glVertex2f(x = 1080, y = 449) >130599 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >130600 @0 glVertex2f(x = 1087, y = 449) >130601 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >130602 @0 glVertex2f(x = 1087, y = 458) >130603 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >130604 @0 glVertex2f(x = 1080, y = 458) >130605 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >130606 @0 glVertex2f(x = 1087, y = 451) >130607 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >130608 @0 glVertex2f(x = 1094, y = 451) >130609 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >130610 @0 glVertex2f(x = 1094, y = 458) >130611 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >130612 @0 glVertex2f(x = 1087, y = 458) >130613 @0 glTexCoord2f(s = 0, t = 0.1875) >130614 @0 glVertex2f(x = 1094, y = 451) >130615 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >130616 @0 glVertex2f(x = 1101, y = 451) >130617 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >130618 @0 glVertex2f(x = 1101, y = 458) >130619 @0 glTexCoord2f(s = 0, t = 0.2148438) >130620 @0 glVertex2f(x = 1094, y = 458) >130621 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >130622 @0 glVertex2f(x = 1101, y = 449) >130623 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >130624 @0 glVertex2f(x = 1108, y = 449) >130625 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >130626 @0 glVertex2f(x = 1108, y = 458) >130627 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >130628 @0 glVertex2f(x = 1101, y = 458) >130629 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >130630 @0 glVertex2f(x = 1117, y = 447) >130631 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >130632 @0 glVertex2f(x = 1121, y = 447) >130633 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >130634 @0 glVertex2f(x = 1121, y = 460) >130635 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >130636 @0 glVertex2f(x = 1117, y = 460) >130637 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >130638 @0 glVertex2f(x = 1122, y = 451) >130639 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >130640 @0 glVertex2f(x = 1129, y = 451) >130641 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >130642 @0 glVertex2f(x = 1129, y = 458) >130643 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >130644 @0 glVertex2f(x = 1122, y = 458) >130645 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >130646 @0 glVertex2f(x = 1130, y = 448) >130647 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >130648 @0 glVertex2f(x = 1136, y = 448) >130649 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >130650 @0 glVertex2f(x = 1136, y = 458) >130651 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >130652 @0 glVertex2f(x = 1130, y = 458) >130653 @0 glTexCoord2f(s = 0.75, t = 0.140625) >130654 @0 glVertex2f(x = 1137, y = 451) >130655 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >130656 @0 glVertex2f(x = 1143, y = 451) >130657 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >130658 @0 glVertex2f(x = 1143, y = 458) >130659 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >130660 @0 glVertex2f(x = 1137, y = 458) >130661 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >130662 @0 glVertex2f(x = 1143, y = 451) >130663 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >130664 @0 glVertex2f(x = 1150, y = 451) >130665 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >130666 @0 glVertex2f(x = 1150, y = 458) >130667 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >130668 @0 glVertex2f(x = 1143, y = 458) >130669 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >130670 @0 glVertex2f(x = 1150, y = 449) >130671 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >130672 @0 glVertex2f(x = 1157, y = 449) >130673 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >130674 @0 glVertex2f(x = 1157, y = 458) >130675 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >130676 @0 glVertex2f(x = 1150, y = 458) >130677 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >130678 @0 glVertex2f(x = 1157, y = 451) >130679 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >130680 @0 glVertex2f(x = 1164, y = 451) >130681 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >130682 @0 glVertex2f(x = 1164, y = 458) >130683 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >130684 @0 glVertex2f(x = 1157, y = 458) >130685 @0 glTexCoord2f(s = 0, t = 0.1875) >130686 @0 glVertex2f(x = 1164, y = 451) >130687 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >130688 @0 glVertex2f(x = 1171, y = 451) >130689 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >130690 @0 glVertex2f(x = 1171, y = 458) >130691 @0 glTexCoord2f(s = 0, t = 0.2148438) >130692 @0 glVertex2f(x = 1164, y = 458) >130693 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >130694 @0 glVertex2f(x = 1171, y = 449) >130695 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >130696 @0 glVertex2f(x = 1178, y = 449) >130697 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >130698 @0 glVertex2f(x = 1178, y = 458) >130699 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >130700 @0 glVertex2f(x = 1171, y = 458) >130701 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >130702 @0 glVertex2f(x = 1179, y = 447) >130703 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >130704 @0 glVertex2f(x = 1184, y = 447) >130705 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >130706 @0 glVertex2f(x = 1184, y = 460) >130707 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >130708 @0 glVertex2f(x = 1179, y = 460) >130709 @0 glEnd() >130710 @0 glEnable(cap = GL_BLEND) >130711 @0 glEnable(cap = GL_ALPHA_TEST) >130712 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130713 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130714 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130715 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130716 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130717 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130718 @0 glMatrixMode(mode = GL_TEXTURE) >130719 @0 glLoadIdentity() >130720 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130721 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130722 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130726 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130727 @0 glBegin(mode = GL_QUADS) >130728 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >130729 @0 glVertex2f(x = 1058, y = 450) >130730 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >130731 @0 glVertex2f(x = 1065, y = 450) >130732 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >130733 @0 glVertex2f(x = 1065, y = 458) >130734 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >130735 @0 glVertex2f(x = 1058, y = 458) >130736 @0 glEnd() >130737 @0 glEnable(cap = GL_BLEND) >130738 @0 glEnable(cap = GL_ALPHA_TEST) >130739 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130740 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130741 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130742 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130743 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130744 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130745 @0 glMatrixMode(mode = GL_TEXTURE) >130746 @0 glLoadIdentity() >130747 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130753 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130754 @0 glBegin(mode = GL_QUADS) >130755 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >130756 @0 glVertex2f(x = 1066, y = 450) >130757 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >130758 @0 glVertex2f(x = 1072, y = 450) >130759 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >130760 @0 glVertex2f(x = 1072, y = 460) >130761 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >130762 @0 glVertex2f(x = 1066, y = 460) >130763 @0 glEnd() >130764 @0 glEnable(cap = GL_BLEND) >130765 @0 glEnable(cap = GL_ALPHA_TEST) >130766 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130767 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130768 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130769 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130770 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130771 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130772 @0 glMatrixMode(mode = GL_TEXTURE) >130773 @0 glLoadIdentity() >130774 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130780 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130781 @0 glBegin(mode = GL_QUADS) >130782 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >130783 @0 glVertex2f(x = 1073, y = 447) >130784 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >130785 @0 glVertex2f(x = 1079, y = 447) >130786 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >130787 @0 glVertex2f(x = 1079, y = 457) >130788 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >130789 @0 glVertex2f(x = 1073, y = 457) >130790 @0 glEnd() >130791 @0 glEnable(cap = GL_BLEND) >130792 @0 glEnable(cap = GL_ALPHA_TEST) >130793 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130794 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130795 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130796 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130797 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130798 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130799 @0 glMatrixMode(mode = GL_TEXTURE) >130800 @0 glLoadIdentity() >130801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130807 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130808 @0 glBegin(mode = GL_QUADS) >130809 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >130810 @0 glVertex2f(x = 1079, y = 448) >130811 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >130812 @0 glVertex2f(x = 1086, y = 448) >130813 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >130814 @0 glVertex2f(x = 1086, y = 457) >130815 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >130816 @0 glVertex2f(x = 1079, y = 457) >130817 @0 glEnd() >130818 @0 glEnable(cap = GL_BLEND) >130819 @0 glEnable(cap = GL_ALPHA_TEST) >130820 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130821 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130822 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130823 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130824 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130825 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130826 @0 glMatrixMode(mode = GL_TEXTURE) >130827 @0 glLoadIdentity() >130828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130834 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130835 @0 glBegin(mode = GL_QUADS) >130836 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >130837 @0 glVertex2f(x = 1086, y = 450) >130838 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >130839 @0 glVertex2f(x = 1093, y = 450) >130840 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >130841 @0 glVertex2f(x = 1093, y = 457) >130842 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >130843 @0 glVertex2f(x = 1086, y = 457) >130844 @0 glEnd() >130845 @0 glEnable(cap = GL_BLEND) >130846 @0 glEnable(cap = GL_ALPHA_TEST) >130847 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130848 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130849 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130850 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130851 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130852 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130853 @0 glMatrixMode(mode = GL_TEXTURE) >130854 @0 glLoadIdentity() >130855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130861 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130862 @0 glBegin(mode = GL_QUADS) >130863 @0 glTexCoord2f(s = 0, t = 0.1875) >130864 @0 glVertex2f(x = 1093, y = 450) >130865 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >130866 @0 glVertex2f(x = 1100, y = 450) >130867 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >130868 @0 glVertex2f(x = 1100, y = 457) >130869 @0 glTexCoord2f(s = 0, t = 0.2148438) >130870 @0 glVertex2f(x = 1093, y = 457) >130871 @0 glEnd() >130872 @0 glEnable(cap = GL_BLEND) >130873 @0 glEnable(cap = GL_ALPHA_TEST) >130874 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130875 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130876 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130877 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130878 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130879 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130880 @0 glMatrixMode(mode = GL_TEXTURE) >130881 @0 glLoadIdentity() >130882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130888 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130889 @0 glBegin(mode = GL_QUADS) >130890 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >130891 @0 glVertex2f(x = 1100, y = 448) >130892 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >130893 @0 glVertex2f(x = 1107, y = 448) >130894 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >130895 @0 glVertex2f(x = 1107, y = 457) >130896 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >130897 @0 glVertex2f(x = 1100, y = 457) >130898 @0 glEnd() >130899 @0 glEnable(cap = GL_BLEND) >130900 @0 glEnable(cap = GL_ALPHA_TEST) >130901 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130902 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130903 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130904 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130905 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130906 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130907 @0 glMatrixMode(mode = GL_TEXTURE) >130908 @0 glLoadIdentity() >130909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130915 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130916 @0 glBegin(mode = GL_QUADS) >130917 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >130918 @0 glVertex2f(x = 1116, y = 446) >130919 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >130920 @0 glVertex2f(x = 1120, y = 446) >130921 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >130922 @0 glVertex2f(x = 1120, y = 459) >130923 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >130924 @0 glVertex2f(x = 1116, y = 459) >130925 @0 glEnd() >130926 @0 glEnable(cap = GL_BLEND) >130927 @0 glEnable(cap = GL_ALPHA_TEST) >130928 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130929 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130930 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130931 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130932 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130933 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130934 @0 glMatrixMode(mode = GL_TEXTURE) >130935 @0 glLoadIdentity() >130936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130942 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130943 @0 glBegin(mode = GL_QUADS) >130944 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >130945 @0 glVertex2f(x = 1121, y = 450) >130946 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >130947 @0 glVertex2f(x = 1128, y = 450) >130948 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >130949 @0 glVertex2f(x = 1128, y = 457) >130950 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >130951 @0 glVertex2f(x = 1121, y = 457) >130952 @0 glEnd() >130953 @0 glEnable(cap = GL_BLEND) >130954 @0 glEnable(cap = GL_ALPHA_TEST) >130955 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130956 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130957 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130958 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130959 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130960 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130961 @0 glMatrixMode(mode = GL_TEXTURE) >130962 @0 glLoadIdentity() >130963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130969 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130970 @0 glBegin(mode = GL_QUADS) >130971 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >130972 @0 glVertex2f(x = 1129, y = 447) >130973 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >130974 @0 glVertex2f(x = 1135, y = 447) >130975 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >130976 @0 glVertex2f(x = 1135, y = 457) >130977 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >130978 @0 glVertex2f(x = 1129, y = 457) >130979 @0 glEnd() >130980 @0 glEnable(cap = GL_BLEND) >130981 @0 glEnable(cap = GL_ALPHA_TEST) >130982 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >130983 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >130984 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >130985 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >130986 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >130987 @0 glActiveTextureARB(texture = GL_TEXTURE0) >130988 @0 glMatrixMode(mode = GL_TEXTURE) >130989 @0 glLoadIdentity() >130990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >130991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >130992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >130993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >130994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >130995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >130996 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >130997 @0 glBegin(mode = GL_QUADS) >130998 @0 glTexCoord2f(s = 0.75, t = 0.140625) >130999 @0 glVertex2f(x = 1136, y = 450) >131000 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >131001 @0 glVertex2f(x = 1142, y = 450) >131002 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >131003 @0 glVertex2f(x = 1142, y = 457) >131004 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >131005 @0 glVertex2f(x = 1136, y = 457) >131006 @0 glEnd() >131007 @0 glEnable(cap = GL_BLEND) >131008 @0 glEnable(cap = GL_ALPHA_TEST) >131009 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131010 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131011 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131012 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131013 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131014 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131015 @0 glMatrixMode(mode = GL_TEXTURE) >131016 @0 glLoadIdentity() >131017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131023 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131024 @0 glBegin(mode = GL_QUADS) >131025 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >131026 @0 glVertex2f(x = 1142, y = 450) >131027 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >131028 @0 glVertex2f(x = 1149, y = 450) >131029 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >131030 @0 glVertex2f(x = 1149, y = 457) >131031 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >131032 @0 glVertex2f(x = 1142, y = 457) >131033 @0 glEnd() >131034 @0 glEnable(cap = GL_BLEND) >131035 @0 glEnable(cap = GL_ALPHA_TEST) >131036 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131037 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131038 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131039 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131040 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131041 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131042 @0 glMatrixMode(mode = GL_TEXTURE) >131043 @0 glLoadIdentity() >131044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131050 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131051 @0 glBegin(mode = GL_QUADS) >131052 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >131053 @0 glVertex2f(x = 1149, y = 448) >131054 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >131055 @0 glVertex2f(x = 1156, y = 448) >131056 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >131057 @0 glVertex2f(x = 1156, y = 457) >131058 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >131059 @0 glVertex2f(x = 1149, y = 457) >131060 @0 glEnd() >131061 @0 glEnable(cap = GL_BLEND) >131062 @0 glEnable(cap = GL_ALPHA_TEST) >131063 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131064 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131065 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131066 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131067 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131068 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131069 @0 glMatrixMode(mode = GL_TEXTURE) >131070 @0 glLoadIdentity() >131071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131077 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131078 @0 glBegin(mode = GL_QUADS) >131079 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >131080 @0 glVertex2f(x = 1156, y = 450) >131081 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >131082 @0 glVertex2f(x = 1163, y = 450) >131083 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >131084 @0 glVertex2f(x = 1163, y = 457) >131085 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >131086 @0 glVertex2f(x = 1156, y = 457) >131087 @0 glEnd() >131088 @0 glEnable(cap = GL_BLEND) >131089 @0 glEnable(cap = GL_ALPHA_TEST) >131090 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131091 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131092 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131093 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131094 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131095 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131096 @0 glMatrixMode(mode = GL_TEXTURE) >131097 @0 glLoadIdentity() >131098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131104 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131105 @0 glBegin(mode = GL_QUADS) >131106 @0 glTexCoord2f(s = 0, t = 0.1875) >131107 @0 glVertex2f(x = 1163, y = 450) >131108 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >131109 @0 glVertex2f(x = 1170, y = 450) >131110 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >131111 @0 glVertex2f(x = 1170, y = 457) >131112 @0 glTexCoord2f(s = 0, t = 0.2148438) >131113 @0 glVertex2f(x = 1163, y = 457) >131114 @0 glEnd() >131115 @0 glEnable(cap = GL_BLEND) >131116 @0 glEnable(cap = GL_ALPHA_TEST) >131117 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131118 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131119 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131120 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131121 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131122 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131123 @0 glMatrixMode(mode = GL_TEXTURE) >131124 @0 glLoadIdentity() >131125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131131 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131132 @0 glBegin(mode = GL_QUADS) >131133 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >131134 @0 glVertex2f(x = 1170, y = 448) >131135 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >131136 @0 glVertex2f(x = 1177, y = 448) >131137 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >131138 @0 glVertex2f(x = 1177, y = 457) >131139 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >131140 @0 glVertex2f(x = 1170, y = 457) >131141 @0 glEnd() >131142 @0 glEnable(cap = GL_BLEND) >131143 @0 glEnable(cap = GL_ALPHA_TEST) >131144 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131145 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131146 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131147 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131148 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131149 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131150 @0 glMatrixMode(mode = GL_TEXTURE) >131151 @0 glLoadIdentity() >131152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131155 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131156 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131158 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131159 @0 glBegin(mode = GL_QUADS) >131160 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >131161 @0 glVertex2f(x = 1178, y = 446) >131162 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >131163 @0 glVertex2f(x = 1183, y = 446) >131164 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >131165 @0 glVertex2f(x = 1183, y = 459) >131166 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >131167 @0 glVertex2f(x = 1178, y = 459) >131168 @0 glEnd() >131169 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131170 @0 glDisable(cap = GL_TEXTURE_2D) >131171 @0 glDisable(cap = GL_BLEND) >131172 @0 glDisable(cap = GL_ALPHA_TEST) >131173 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) >131174 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) >131175 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131176 @0 glEnable(cap = GL_TEXTURE_2D) >131177 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >131178 @0 glEnable(cap = GL_BLEND) >131179 @0 glEnable(cap = GL_ALPHA_TEST) >131180 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131181 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131182 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131183 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131184 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131185 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131186 @0 glMatrixMode(mode = GL_TEXTURE) >131187 @0 glLoadIdentity() >131188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >131189 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >131190 @0 glBegin(mode = GL_QUADS) >131191 @0 glTexCoord2f(s = 0.375, t = 0.140625) >131192 @0 glVertex2f(x = 1060, y = 468) >131193 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >131194 @0 glVertex2f(x = 1066, y = 468) >131195 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >131196 @0 glVertex2f(x = 1066, y = 478) >131197 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >131198 @0 glVertex2f(x = 1060, y = 478) >131199 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >131200 @0 glVertex2f(x = 1066, y = 468) >131201 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >131202 @0 glVertex2f(x = 1073, y = 468) >131203 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >131204 @0 glVertex2f(x = 1073, y = 478) >131205 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >131206 @0 glVertex2f(x = 1066, y = 478) >131207 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >131208 @0 glVertex2f(x = 1073, y = 471) >131209 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >131210 @0 glVertex2f(x = 1080, y = 471) >131211 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >131212 @0 glVertex2f(x = 1080, y = 479) >131213 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >131214 @0 glVertex2f(x = 1073, y = 479) >131215 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >131216 @0 glVertex2f(x = 1080, y = 469) >131217 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >131218 @0 glVertex2f(x = 1087, y = 469) >131219 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >131220 @0 glVertex2f(x = 1087, y = 478) >131221 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >131222 @0 glVertex2f(x = 1080, y = 478) >131223 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >131224 @0 glVertex2f(x = 1087, y = 479) >131225 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >131226 @0 glVertex2f(x = 1094, y = 479) >131227 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >131228 @0 glVertex2f(x = 1094, y = 481) >131229 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >131230 @0 glVertex2f(x = 1087, y = 481) >131231 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >131232 @0 glVertex2f(x = 1095, y = 471) >131233 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >131234 @0 glVertex2f(x = 1101, y = 471) >131235 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >131236 @0 glVertex2f(x = 1101, y = 481) >131237 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >131238 @0 glVertex2f(x = 1095, y = 481) >131239 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >131240 @0 glVertex2f(x = 1101, y = 471) >131241 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >131242 @0 glVertex2f(x = 1108, y = 471) >131243 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >131244 @0 glVertex2f(x = 1108, y = 478) >131245 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >131246 @0 glVertex2f(x = 1101, y = 478) >131247 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >131248 @0 glVertex2f(x = 1109, y = 471) >131249 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >131250 @0 glVertex2f(x = 1115, y = 471) >131251 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >131252 @0 glVertex2f(x = 1115, y = 478) >131253 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >131254 @0 glVertex2f(x = 1109, y = 478) >131255 @0 glTexCoord2f(s = 0.375, t = 0.140625) >131256 @0 glVertex2f(x = 1116, y = 468) >131257 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >131258 @0 glVertex2f(x = 1122, y = 468) >131259 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >131260 @0 glVertex2f(x = 1122, y = 478) >131261 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >131262 @0 glVertex2f(x = 1116, y = 478) >131263 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >131264 @0 glVertex2f(x = 1131, y = 467) >131265 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >131266 @0 glVertex2f(x = 1135, y = 467) >131267 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >131268 @0 glVertex2f(x = 1135, y = 480) >131269 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >131270 @0 glVertex2f(x = 1131, y = 480) >131271 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >131272 @0 glVertex2f(x = 1136, y = 471) >131273 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >131274 @0 glVertex2f(x = 1143, y = 471) >131275 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >131276 @0 glVertex2f(x = 1143, y = 478) >131277 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >131278 @0 glVertex2f(x = 1136, y = 478) >131279 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >131280 @0 glVertex2f(x = 1144, y = 468) >131281 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >131282 @0 glVertex2f(x = 1150, y = 468) >131283 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >131284 @0 glVertex2f(x = 1150, y = 478) >131285 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >131286 @0 glVertex2f(x = 1144, y = 478) >131287 @0 glTexCoord2f(s = 0.75, t = 0.140625) >131288 @0 glVertex2f(x = 1151, y = 471) >131289 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >131290 @0 glVertex2f(x = 1157, y = 471) >131291 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >131292 @0 glVertex2f(x = 1157, y = 478) >131293 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >131294 @0 glVertex2f(x = 1151, y = 478) >131295 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >131296 @0 glVertex2f(x = 1157, y = 471) >131297 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >131298 @0 glVertex2f(x = 1164, y = 471) >131299 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >131300 @0 glVertex2f(x = 1164, y = 478) >131301 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >131302 @0 glVertex2f(x = 1157, y = 478) >131303 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >131304 @0 glVertex2f(x = 1164, y = 469) >131305 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >131306 @0 glVertex2f(x = 1171, y = 469) >131307 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >131308 @0 glVertex2f(x = 1171, y = 478) >131309 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >131310 @0 glVertex2f(x = 1164, y = 478) >131311 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >131312 @0 glVertex2f(x = 1171, y = 471) >131313 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >131314 @0 glVertex2f(x = 1178, y = 471) >131315 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >131316 @0 glVertex2f(x = 1178, y = 478) >131317 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >131318 @0 glVertex2f(x = 1171, y = 478) >131319 @0 glTexCoord2f(s = 0, t = 0.1875) >131320 @0 glVertex2f(x = 1178, y = 471) >131321 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >131322 @0 glVertex2f(x = 1185, y = 471) >131323 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >131324 @0 glVertex2f(x = 1185, y = 478) >131325 @0 glTexCoord2f(s = 0, t = 0.2148438) >131326 @0 glVertex2f(x = 1178, y = 478) >131327 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >131328 @0 glVertex2f(x = 1185, y = 469) >131329 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >131330 @0 glVertex2f(x = 1192, y = 469) >131331 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >131332 @0 glVertex2f(x = 1192, y = 478) >131333 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >131334 @0 glVertex2f(x = 1185, y = 478) >131335 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >131336 @0 glVertex2f(x = 1193, y = 467) >131337 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >131338 @0 glVertex2f(x = 1198, y = 467) >131339 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >131340 @0 glVertex2f(x = 1198, y = 480) >131341 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >131342 @0 glVertex2f(x = 1193, y = 480) >131343 @0 glEnd() >131344 @0 glEnable(cap = GL_BLEND) >131345 @0 glEnable(cap = GL_ALPHA_TEST) >131346 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131347 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131348 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131349 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131350 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131351 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131352 @0 glMatrixMode(mode = GL_TEXTURE) >131353 @0 glLoadIdentity() >131354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131360 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131361 @0 glBegin(mode = GL_QUADS) >131362 @0 glTexCoord2f(s = 0.375, t = 0.140625) >131363 @0 glVertex2f(x = 1059, y = 467) >131364 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >131365 @0 glVertex2f(x = 1065, y = 467) >131366 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >131367 @0 glVertex2f(x = 1065, y = 477) >131368 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >131369 @0 glVertex2f(x = 1059, y = 477) >131370 @0 glEnd() >131371 @0 glEnable(cap = GL_BLEND) >131372 @0 glEnable(cap = GL_ALPHA_TEST) >131373 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131374 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131375 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131376 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131377 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131378 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131379 @0 glMatrixMode(mode = GL_TEXTURE) >131380 @0 glLoadIdentity() >131381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131387 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131388 @0 glBegin(mode = GL_QUADS) >131389 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >131390 @0 glVertex2f(x = 1065, y = 467) >131391 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >131392 @0 glVertex2f(x = 1072, y = 467) >131393 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >131394 @0 glVertex2f(x = 1072, y = 477) >131395 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >131396 @0 glVertex2f(x = 1065, y = 477) >131397 @0 glEnd() >131398 @0 glEnable(cap = GL_BLEND) >131399 @0 glEnable(cap = GL_ALPHA_TEST) >131400 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131401 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131402 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131403 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131404 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131405 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131406 @0 glMatrixMode(mode = GL_TEXTURE) >131407 @0 glLoadIdentity() >131408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131414 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131415 @0 glBegin(mode = GL_QUADS) >131416 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >131417 @0 glVertex2f(x = 1072, y = 470) >131418 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >131419 @0 glVertex2f(x = 1079, y = 470) >131420 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >131421 @0 glVertex2f(x = 1079, y = 478) >131422 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >131423 @0 glVertex2f(x = 1072, y = 478) >131424 @0 glEnd() >131425 @0 glEnable(cap = GL_BLEND) >131426 @0 glEnable(cap = GL_ALPHA_TEST) >131427 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131428 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131429 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131430 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131431 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131432 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131433 @0 glMatrixMode(mode = GL_TEXTURE) >131434 @0 glLoadIdentity() >131435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131441 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131442 @0 glBegin(mode = GL_QUADS) >131443 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >131444 @0 glVertex2f(x = 1079, y = 468) >131445 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >131446 @0 glVertex2f(x = 1086, y = 468) >131447 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >131448 @0 glVertex2f(x = 1086, y = 477) >131449 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >131450 @0 glVertex2f(x = 1079, y = 477) >131451 @0 glEnd() >131452 @0 glEnable(cap = GL_BLEND) >131453 @0 glEnable(cap = GL_ALPHA_TEST) >131454 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131455 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131456 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131457 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131458 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131459 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131460 @0 glMatrixMode(mode = GL_TEXTURE) >131461 @0 glLoadIdentity() >131462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131468 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131469 @0 glBegin(mode = GL_QUADS) >131470 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >131471 @0 glVertex2f(x = 1086, y = 478) >131472 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >131473 @0 glVertex2f(x = 1093, y = 478) >131474 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >131475 @0 glVertex2f(x = 1093, y = 480) >131476 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >131477 @0 glVertex2f(x = 1086, y = 480) >131478 @0 glEnd() >131479 @0 glEnable(cap = GL_BLEND) >131480 @0 glEnable(cap = GL_ALPHA_TEST) >131481 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131482 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131483 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131484 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131485 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131486 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131487 @0 glMatrixMode(mode = GL_TEXTURE) >131488 @0 glLoadIdentity() >131489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131495 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131496 @0 glBegin(mode = GL_QUADS) >131497 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >131498 @0 glVertex2f(x = 1094, y = 470) >131499 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >131500 @0 glVertex2f(x = 1100, y = 470) >131501 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >131502 @0 glVertex2f(x = 1100, y = 480) >131503 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >131504 @0 glVertex2f(x = 1094, y = 480) >131505 @0 glEnd() >131506 @0 glEnable(cap = GL_BLEND) >131507 @0 glEnable(cap = GL_ALPHA_TEST) >131508 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131509 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131510 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131511 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131512 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131513 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131514 @0 glMatrixMode(mode = GL_TEXTURE) >131515 @0 glLoadIdentity() >131516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131522 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131523 @0 glBegin(mode = GL_QUADS) >131524 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >131525 @0 glVertex2f(x = 1100, y = 470) >131526 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >131527 @0 glVertex2f(x = 1107, y = 470) >131528 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >131529 @0 glVertex2f(x = 1107, y = 477) >131530 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >131531 @0 glVertex2f(x = 1100, y = 477) >131532 @0 glEnd() >131533 @0 glEnable(cap = GL_BLEND) >131534 @0 glEnable(cap = GL_ALPHA_TEST) >131535 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131536 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131537 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131538 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131539 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131540 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131541 @0 glMatrixMode(mode = GL_TEXTURE) >131542 @0 glLoadIdentity() >131543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131546 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131547 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131548 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131549 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131550 @0 glBegin(mode = GL_QUADS) >131551 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >131552 @0 glVertex2f(x = 1108, y = 470) >131553 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >131554 @0 glVertex2f(x = 1114, y = 470) >131555 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >131556 @0 glVertex2f(x = 1114, y = 477) >131557 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >131558 @0 glVertex2f(x = 1108, y = 477) >131559 @0 glEnd() >131560 @0 glEnable(cap = GL_BLEND) >131561 @0 glEnable(cap = GL_ALPHA_TEST) >131562 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131563 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131564 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131565 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131566 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131567 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131568 @0 glMatrixMode(mode = GL_TEXTURE) >131569 @0 glLoadIdentity() >131570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131573 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131574 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131576 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131577 @0 glBegin(mode = GL_QUADS) >131578 @0 glTexCoord2f(s = 0.375, t = 0.140625) >131579 @0 glVertex2f(x = 1115, y = 467) >131580 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >131581 @0 glVertex2f(x = 1121, y = 467) >131582 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >131583 @0 glVertex2f(x = 1121, y = 477) >131584 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >131585 @0 glVertex2f(x = 1115, y = 477) >131586 @0 glEnd() >131587 @0 glEnable(cap = GL_BLEND) >131588 @0 glEnable(cap = GL_ALPHA_TEST) >131589 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131590 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131591 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131592 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131593 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131594 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131595 @0 glMatrixMode(mode = GL_TEXTURE) >131596 @0 glLoadIdentity() >131597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131599 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131600 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131601 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131603 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131604 @0 glBegin(mode = GL_QUADS) >131605 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >131606 @0 glVertex2f(x = 1130, y = 466) >131607 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >131608 @0 glVertex2f(x = 1134, y = 466) >131609 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >131610 @0 glVertex2f(x = 1134, y = 479) >131611 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >131612 @0 glVertex2f(x = 1130, y = 479) >131613 @0 glEnd() >131614 @0 glEnable(cap = GL_BLEND) >131615 @0 glEnable(cap = GL_ALPHA_TEST) >131616 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131617 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131618 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131619 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131620 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131621 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131622 @0 glMatrixMode(mode = GL_TEXTURE) >131623 @0 glLoadIdentity() >131624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131626 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131627 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131628 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131629 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131630 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131631 @0 glBegin(mode = GL_QUADS) >131632 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >131633 @0 glVertex2f(x = 1135, y = 470) >131634 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >131635 @0 glVertex2f(x = 1142, y = 470) >131636 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >131637 @0 glVertex2f(x = 1142, y = 477) >131638 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >131639 @0 glVertex2f(x = 1135, y = 477) >131640 @0 glEnd() >131641 @0 glEnable(cap = GL_BLEND) >131642 @0 glEnable(cap = GL_ALPHA_TEST) >131643 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131644 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131645 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131646 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131647 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131648 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131649 @0 glMatrixMode(mode = GL_TEXTURE) >131650 @0 glLoadIdentity() >131651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131653 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131654 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131655 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131656 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131657 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131658 @0 glBegin(mode = GL_QUADS) >131659 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >131660 @0 glVertex2f(x = 1143, y = 467) >131661 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >131662 @0 glVertex2f(x = 1149, y = 467) >131663 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >131664 @0 glVertex2f(x = 1149, y = 477) >131665 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >131666 @0 glVertex2f(x = 1143, y = 477) >131667 @0 glEnd() >131668 @0 glEnable(cap = GL_BLEND) >131669 @0 glEnable(cap = GL_ALPHA_TEST) >131670 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131671 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131672 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131673 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131674 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131675 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131676 @0 glMatrixMode(mode = GL_TEXTURE) >131677 @0 glLoadIdentity() >131678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131683 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131684 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131685 @0 glBegin(mode = GL_QUADS) >131686 @0 glTexCoord2f(s = 0.75, t = 0.140625) >131687 @0 glVertex2f(x = 1150, y = 470) >131688 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >131689 @0 glVertex2f(x = 1156, y = 470) >131690 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >131691 @0 glVertex2f(x = 1156, y = 477) >131692 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >131693 @0 glVertex2f(x = 1150, y = 477) >131694 @0 glEnd() >131695 @0 glEnable(cap = GL_BLEND) >131696 @0 glEnable(cap = GL_ALPHA_TEST) >131697 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131698 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131699 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131700 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131701 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131702 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131703 @0 glMatrixMode(mode = GL_TEXTURE) >131704 @0 glLoadIdentity() >131705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131710 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131711 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131712 @0 glBegin(mode = GL_QUADS) >131713 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >131714 @0 glVertex2f(x = 1156, y = 470) >131715 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >131716 @0 glVertex2f(x = 1163, y = 470) >131717 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >131718 @0 glVertex2f(x = 1163, y = 477) >131719 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >131720 @0 glVertex2f(x = 1156, y = 477) >131721 @0 glEnd() >131722 @0 glEnable(cap = GL_BLEND) >131723 @0 glEnable(cap = GL_ALPHA_TEST) >131724 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131725 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131726 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131727 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131728 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131729 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131730 @0 glMatrixMode(mode = GL_TEXTURE) >131731 @0 glLoadIdentity() >131732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131737 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131738 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131739 @0 glBegin(mode = GL_QUADS) >131740 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >131741 @0 glVertex2f(x = 1163, y = 468) >131742 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >131743 @0 glVertex2f(x = 1170, y = 468) >131744 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >131745 @0 glVertex2f(x = 1170, y = 477) >131746 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >131747 @0 glVertex2f(x = 1163, y = 477) >131748 @0 glEnd() >131749 @0 glEnable(cap = GL_BLEND) >131750 @0 glEnable(cap = GL_ALPHA_TEST) >131751 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131752 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131753 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131754 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131755 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131756 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131757 @0 glMatrixMode(mode = GL_TEXTURE) >131758 @0 glLoadIdentity() >131759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131764 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131765 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131766 @0 glBegin(mode = GL_QUADS) >131767 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >131768 @0 glVertex2f(x = 1170, y = 470) >131769 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >131770 @0 glVertex2f(x = 1177, y = 470) >131771 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >131772 @0 glVertex2f(x = 1177, y = 477) >131773 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >131774 @0 glVertex2f(x = 1170, y = 477) >131775 @0 glEnd() >131776 @0 glEnable(cap = GL_BLEND) >131777 @0 glEnable(cap = GL_ALPHA_TEST) >131778 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131779 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131780 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131781 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131782 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131783 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131784 @0 glMatrixMode(mode = GL_TEXTURE) >131785 @0 glLoadIdentity() >131786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131791 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131792 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131793 @0 glBegin(mode = GL_QUADS) >131794 @0 glTexCoord2f(s = 0, t = 0.1875) >131795 @0 glVertex2f(x = 1177, y = 470) >131796 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >131797 @0 glVertex2f(x = 1184, y = 470) >131798 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >131799 @0 glVertex2f(x = 1184, y = 477) >131800 @0 glTexCoord2f(s = 0, t = 0.2148438) >131801 @0 glVertex2f(x = 1177, y = 477) >131802 @0 glEnd() >131803 @0 glEnable(cap = GL_BLEND) >131804 @0 glEnable(cap = GL_ALPHA_TEST) >131805 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131806 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131807 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131808 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131809 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131810 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131811 @0 glMatrixMode(mode = GL_TEXTURE) >131812 @0 glLoadIdentity() >131813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131818 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131819 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131820 @0 glBegin(mode = GL_QUADS) >131821 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >131822 @0 glVertex2f(x = 1184, y = 468) >131823 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >131824 @0 glVertex2f(x = 1191, y = 468) >131825 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >131826 @0 glVertex2f(x = 1191, y = 477) >131827 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >131828 @0 glVertex2f(x = 1184, y = 477) >131829 @0 glEnd() >131830 @0 glEnable(cap = GL_BLEND) >131831 @0 glEnable(cap = GL_ALPHA_TEST) >131832 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131833 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131834 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131835 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131836 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131837 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131838 @0 glMatrixMode(mode = GL_TEXTURE) >131839 @0 glLoadIdentity() >131840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >131841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >131842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >131843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >131844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >131845 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >131846 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >131847 @0 glBegin(mode = GL_QUADS) >131848 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >131849 @0 glVertex2f(x = 1192, y = 466) >131850 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >131851 @0 glVertex2f(x = 1197, y = 466) >131852 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >131853 @0 glVertex2f(x = 1197, y = 479) >131854 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >131855 @0 glVertex2f(x = 1192, y = 479) >131856 @0 glEnd() >131857 @0 glEnable(cap = GL_BLEND) >131858 @0 glEnable(cap = GL_ALPHA_TEST) >131859 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >131860 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >131861 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >131862 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >131863 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >131864 @0 glActiveTextureARB(texture = GL_TEXTURE0) >131865 @0 glMatrixMode(mode = GL_TEXTURE) >131866 @0 glLoadIdentity() >131867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >131868 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >131869 @0 glBegin(mode = GL_QUADS) >131870 @0 glTexCoord2f(s = 0.375, t = 0.140625) >131871 @0 glVertex2f(x = 1060, y = 488) >131872 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >131873 @0 glVertex2f(x = 1066, y = 488) >131874 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >131875 @0 glVertex2f(x = 1066, y = 498) >131876 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >131877 @0 glVertex2f(x = 1060, y = 498) >131878 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >131879 @0 glVertex2f(x = 1066, y = 488) >131880 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >131881 @0 glVertex2f(x = 1073, y = 488) >131882 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >131883 @0 glVertex2f(x = 1073, y = 498) >131884 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >131885 @0 glVertex2f(x = 1066, y = 498) >131886 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >131887 @0 glVertex2f(x = 1073, y = 491) >131888 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >131889 @0 glVertex2f(x = 1080, y = 491) >131890 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >131891 @0 glVertex2f(x = 1080, y = 499) >131892 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >131893 @0 glVertex2f(x = 1073, y = 499) >131894 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >131895 @0 glVertex2f(x = 1080, y = 489) >131896 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >131897 @0 glVertex2f(x = 1087, y = 489) >131898 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >131899 @0 glVertex2f(x = 1087, y = 498) >131900 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >131901 @0 glVertex2f(x = 1080, y = 498) >131902 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >131903 @0 glVertex2f(x = 1087, y = 499) >131904 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >131905 @0 glVertex2f(x = 1094, y = 499) >131906 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >131907 @0 glVertex2f(x = 1094, y = 501) >131908 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >131909 @0 glVertex2f(x = 1087, y = 501) >131910 @0 glTexCoord2f(s = 0, t = 0.1875) >131911 @0 glVertex2f(x = 1094, y = 491) >131912 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >131913 @0 glVertex2f(x = 1101, y = 491) >131914 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >131915 @0 glVertex2f(x = 1101, y = 498) >131916 @0 glTexCoord2f(s = 0, t = 0.2148438) >131917 @0 glVertex2f(x = 1094, y = 498) >131918 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >131919 @0 glVertex2f(x = 1102, y = 491) >131920 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >131921 @0 glVertex2f(x = 1108, y = 491) >131922 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >131923 @0 glVertex2f(x = 1108, y = 498) >131924 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >131925 @0 glVertex2f(x = 1102, y = 498) >131926 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >131927 @0 glVertex2f(x = 1108, y = 491) >131928 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >131929 @0 glVertex2f(x = 1115, y = 491) >131930 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >131931 @0 glVertex2f(x = 1115, y = 499) >131932 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >131933 @0 glVertex2f(x = 1108, y = 499) >131934 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >131935 @0 glVertex2f(x = 1115, y = 488) >131936 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >131937 @0 glVertex2f(x = 1122, y = 488) >131938 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >131939 @0 glVertex2f(x = 1122, y = 498) >131940 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >131941 @0 glVertex2f(x = 1115, y = 498) >131942 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >131943 @0 glVertex2f(x = 1122, y = 491) >131944 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >131945 @0 glVertex2f(x = 1129, y = 491) >131946 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >131947 @0 glVertex2f(x = 1129, y = 498) >131948 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >131949 @0 glVertex2f(x = 1122, y = 498) >131950 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >131951 @0 glVertex2f(x = 1129, y = 488) >131952 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >131953 @0 glVertex2f(x = 1136, y = 488) >131954 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >131955 @0 glVertex2f(x = 1136, y = 498) >131956 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >131957 @0 glVertex2f(x = 1129, y = 498) >131958 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >131959 @0 glVertex2f(x = 1145, y = 487) >131960 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >131961 @0 glVertex2f(x = 1149, y = 487) >131962 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >131963 @0 glVertex2f(x = 1149, y = 500) >131964 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >131965 @0 glVertex2f(x = 1145, y = 500) >131966 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >131967 @0 glVertex2f(x = 1150, y = 491) >131968 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >131969 @0 glVertex2f(x = 1157, y = 491) >131970 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >131971 @0 glVertex2f(x = 1157, y = 498) >131972 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >131973 @0 glVertex2f(x = 1150, y = 498) >131974 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >131975 @0 glVertex2f(x = 1158, y = 488) >131976 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >131977 @0 glVertex2f(x = 1164, y = 488) >131978 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >131979 @0 glVertex2f(x = 1164, y = 498) >131980 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >131981 @0 glVertex2f(x = 1158, y = 498) >131982 @0 glTexCoord2f(s = 0.75, t = 0.140625) >131983 @0 glVertex2f(x = 1165, y = 491) >131984 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >131985 @0 glVertex2f(x = 1171, y = 491) >131986 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >131987 @0 glVertex2f(x = 1171, y = 498) >131988 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >131989 @0 glVertex2f(x = 1165, y = 498) >131990 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >131991 @0 glVertex2f(x = 1171, y = 491) >131992 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >131993 @0 glVertex2f(x = 1178, y = 491) >131994 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >131995 @0 glVertex2f(x = 1178, y = 498) >131996 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >131997 @0 glVertex2f(x = 1171, y = 498) >131998 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >131999 @0 glVertex2f(x = 1178, y = 489) >132000 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >132001 @0 glVertex2f(x = 1185, y = 489) >132002 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >132003 @0 glVertex2f(x = 1185, y = 498) >132004 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >132005 @0 glVertex2f(x = 1178, y = 498) >132006 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >132007 @0 glVertex2f(x = 1185, y = 491) >132008 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >132009 @0 glVertex2f(x = 1192, y = 491) >132010 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >132011 @0 glVertex2f(x = 1192, y = 498) >132012 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >132013 @0 glVertex2f(x = 1185, y = 498) >132014 @0 glTexCoord2f(s = 0, t = 0.1875) >132015 @0 glVertex2f(x = 1192, y = 491) >132016 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >132017 @0 glVertex2f(x = 1199, y = 491) >132018 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >132019 @0 glVertex2f(x = 1199, y = 498) >132020 @0 glTexCoord2f(s = 0, t = 0.2148438) >132021 @0 glVertex2f(x = 1192, y = 498) >132022 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >132023 @0 glVertex2f(x = 1199, y = 489) >132024 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >132025 @0 glVertex2f(x = 1206, y = 489) >132026 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >132027 @0 glVertex2f(x = 1206, y = 498) >132028 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >132029 @0 glVertex2f(x = 1199, y = 498) >132030 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >132031 @0 glVertex2f(x = 1207, y = 487) >132032 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >132033 @0 glVertex2f(x = 1212, y = 487) >132034 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >132035 @0 glVertex2f(x = 1212, y = 500) >132036 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >132037 @0 glVertex2f(x = 1207, y = 500) >132038 @0 glEnd() >132039 @0 glEnable(cap = GL_BLEND) >132040 @0 glEnable(cap = GL_ALPHA_TEST) >132041 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132042 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132043 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132044 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132045 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132046 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132047 @0 glMatrixMode(mode = GL_TEXTURE) >132048 @0 glLoadIdentity() >132049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132055 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132056 @0 glBegin(mode = GL_QUADS) >132057 @0 glTexCoord2f(s = 0.375, t = 0.140625) >132058 @0 glVertex2f(x = 1059, y = 487) >132059 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >132060 @0 glVertex2f(x = 1065, y = 487) >132061 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >132062 @0 glVertex2f(x = 1065, y = 497) >132063 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >132064 @0 glVertex2f(x = 1059, y = 497) >132065 @0 glEnd() >132066 @0 glEnable(cap = GL_BLEND) >132067 @0 glEnable(cap = GL_ALPHA_TEST) >132068 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132069 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132070 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132071 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132072 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132073 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132074 @0 glMatrixMode(mode = GL_TEXTURE) >132075 @0 glLoadIdentity() >132076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132082 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132083 @0 glBegin(mode = GL_QUADS) >132084 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >132085 @0 glVertex2f(x = 1065, y = 487) >132086 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >132087 @0 glVertex2f(x = 1072, y = 487) >132088 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >132089 @0 glVertex2f(x = 1072, y = 497) >132090 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >132091 @0 glVertex2f(x = 1065, y = 497) >132092 @0 glEnd() >132093 @0 glEnable(cap = GL_BLEND) >132094 @0 glEnable(cap = GL_ALPHA_TEST) >132095 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132096 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132097 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132098 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132099 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132100 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132101 @0 glMatrixMode(mode = GL_TEXTURE) >132102 @0 glLoadIdentity() >132103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132109 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132110 @0 glBegin(mode = GL_QUADS) >132111 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >132112 @0 glVertex2f(x = 1072, y = 490) >132113 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >132114 @0 glVertex2f(x = 1079, y = 490) >132115 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >132116 @0 glVertex2f(x = 1079, y = 498) >132117 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >132118 @0 glVertex2f(x = 1072, y = 498) >132119 @0 glEnd() >132120 @0 glEnable(cap = GL_BLEND) >132121 @0 glEnable(cap = GL_ALPHA_TEST) >132122 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132123 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132124 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132125 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132126 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132127 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132128 @0 glMatrixMode(mode = GL_TEXTURE) >132129 @0 glLoadIdentity() >132130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132136 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132137 @0 glBegin(mode = GL_QUADS) >132138 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >132139 @0 glVertex2f(x = 1079, y = 488) >132140 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >132141 @0 glVertex2f(x = 1086, y = 488) >132142 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >132143 @0 glVertex2f(x = 1086, y = 497) >132144 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >132145 @0 glVertex2f(x = 1079, y = 497) >132146 @0 glEnd() >132147 @0 glEnable(cap = GL_BLEND) >132148 @0 glEnable(cap = GL_ALPHA_TEST) >132149 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132150 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132151 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132152 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132153 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132154 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132155 @0 glMatrixMode(mode = GL_TEXTURE) >132156 @0 glLoadIdentity() >132157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132163 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132164 @0 glBegin(mode = GL_QUADS) >132165 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >132166 @0 glVertex2f(x = 1086, y = 498) >132167 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >132168 @0 glVertex2f(x = 1093, y = 498) >132169 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >132170 @0 glVertex2f(x = 1093, y = 500) >132171 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >132172 @0 glVertex2f(x = 1086, y = 500) >132173 @0 glEnd() >132174 @0 glEnable(cap = GL_BLEND) >132175 @0 glEnable(cap = GL_ALPHA_TEST) >132176 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132177 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132178 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132179 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132180 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132181 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132182 @0 glMatrixMode(mode = GL_TEXTURE) >132183 @0 glLoadIdentity() >132184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132190 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132191 @0 glBegin(mode = GL_QUADS) >132192 @0 glTexCoord2f(s = 0, t = 0.1875) >132193 @0 glVertex2f(x = 1093, y = 490) >132194 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >132195 @0 glVertex2f(x = 1100, y = 490) >132196 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >132197 @0 glVertex2f(x = 1100, y = 497) >132198 @0 glTexCoord2f(s = 0, t = 0.2148438) >132199 @0 glVertex2f(x = 1093, y = 497) >132200 @0 glEnd() >132201 @0 glEnable(cap = GL_BLEND) >132202 @0 glEnable(cap = GL_ALPHA_TEST) >132203 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132204 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132205 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132206 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132207 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132208 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132209 @0 glMatrixMode(mode = GL_TEXTURE) >132210 @0 glLoadIdentity() >132211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132217 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132218 @0 glBegin(mode = GL_QUADS) >132219 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >132220 @0 glVertex2f(x = 1101, y = 490) >132221 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >132222 @0 glVertex2f(x = 1107, y = 490) >132223 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >132224 @0 glVertex2f(x = 1107, y = 497) >132225 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >132226 @0 glVertex2f(x = 1101, y = 497) >132227 @0 glEnd() >132228 @0 glEnable(cap = GL_BLEND) >132229 @0 glEnable(cap = GL_ALPHA_TEST) >132230 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132231 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132232 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132233 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132234 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132235 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132236 @0 glMatrixMode(mode = GL_TEXTURE) >132237 @0 glLoadIdentity() >132238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132241 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132242 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132243 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132244 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132245 @0 glBegin(mode = GL_QUADS) >132246 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >132247 @0 glVertex2f(x = 1107, y = 490) >132248 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >132249 @0 glVertex2f(x = 1114, y = 490) >132250 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >132251 @0 glVertex2f(x = 1114, y = 498) >132252 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >132253 @0 glVertex2f(x = 1107, y = 498) >132254 @0 glEnd() >132255 @0 glEnable(cap = GL_BLEND) >132256 @0 glEnable(cap = GL_ALPHA_TEST) >132257 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132258 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132259 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132260 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132261 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132262 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132263 @0 glMatrixMode(mode = GL_TEXTURE) >132264 @0 glLoadIdentity() >132265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132268 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132270 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132271 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132272 @0 glBegin(mode = GL_QUADS) >132273 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >132274 @0 glVertex2f(x = 1114, y = 487) >132275 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >132276 @0 glVertex2f(x = 1121, y = 487) >132277 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >132278 @0 glVertex2f(x = 1121, y = 497) >132279 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >132280 @0 glVertex2f(x = 1114, y = 497) >132281 @0 glEnd() >132282 @0 glEnable(cap = GL_BLEND) >132283 @0 glEnable(cap = GL_ALPHA_TEST) >132284 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132285 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132286 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132287 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132288 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132289 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132290 @0 glMatrixMode(mode = GL_TEXTURE) >132291 @0 glLoadIdentity() >132292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132295 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132296 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132297 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132298 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132299 @0 glBegin(mode = GL_QUADS) >132300 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >132301 @0 glVertex2f(x = 1121, y = 490) >132302 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >132303 @0 glVertex2f(x = 1128, y = 490) >132304 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >132305 @0 glVertex2f(x = 1128, y = 497) >132306 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >132307 @0 glVertex2f(x = 1121, y = 497) >132308 @0 glEnd() >132309 @0 glEnable(cap = GL_BLEND) >132310 @0 glEnable(cap = GL_ALPHA_TEST) >132311 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132312 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132313 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132314 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132315 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132316 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132317 @0 glMatrixMode(mode = GL_TEXTURE) >132318 @0 glLoadIdentity() >132319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132322 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132323 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132324 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132325 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132326 @0 glBegin(mode = GL_QUADS) >132327 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >132328 @0 glVertex2f(x = 1128, y = 487) >132329 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >132330 @0 glVertex2f(x = 1135, y = 487) >132331 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >132332 @0 glVertex2f(x = 1135, y = 497) >132333 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >132334 @0 glVertex2f(x = 1128, y = 497) >132335 @0 glEnd() >132336 @0 glEnable(cap = GL_BLEND) >132337 @0 glEnable(cap = GL_ALPHA_TEST) >132338 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132339 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132340 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132341 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132342 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132343 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132344 @0 glMatrixMode(mode = GL_TEXTURE) >132345 @0 glLoadIdentity() >132346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132352 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132353 @0 glBegin(mode = GL_QUADS) >132354 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >132355 @0 glVertex2f(x = 1144, y = 486) >132356 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >132357 @0 glVertex2f(x = 1148, y = 486) >132358 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >132359 @0 glVertex2f(x = 1148, y = 499) >132360 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >132361 @0 glVertex2f(x = 1144, y = 499) >132362 @0 glEnd() >132363 @0 glEnable(cap = GL_BLEND) >132364 @0 glEnable(cap = GL_ALPHA_TEST) >132365 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132366 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132367 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132368 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132369 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132370 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132371 @0 glMatrixMode(mode = GL_TEXTURE) >132372 @0 glLoadIdentity() >132373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132379 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132380 @0 glBegin(mode = GL_QUADS) >132381 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >132382 @0 glVertex2f(x = 1149, y = 490) >132383 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >132384 @0 glVertex2f(x = 1156, y = 490) >132385 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >132386 @0 glVertex2f(x = 1156, y = 497) >132387 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >132388 @0 glVertex2f(x = 1149, y = 497) >132389 @0 glEnd() >132390 @0 glEnable(cap = GL_BLEND) >132391 @0 glEnable(cap = GL_ALPHA_TEST) >132392 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132393 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132394 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132395 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132396 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132397 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132398 @0 glMatrixMode(mode = GL_TEXTURE) >132399 @0 glLoadIdentity() >132400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132406 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132407 @0 glBegin(mode = GL_QUADS) >132408 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >132409 @0 glVertex2f(x = 1157, y = 487) >132410 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >132411 @0 glVertex2f(x = 1163, y = 487) >132412 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >132413 @0 glVertex2f(x = 1163, y = 497) >132414 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >132415 @0 glVertex2f(x = 1157, y = 497) >132416 @0 glEnd() >132417 @0 glEnable(cap = GL_BLEND) >132418 @0 glEnable(cap = GL_ALPHA_TEST) >132419 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132420 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132421 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132422 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132423 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132424 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132425 @0 glMatrixMode(mode = GL_TEXTURE) >132426 @0 glLoadIdentity() >132427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132433 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132434 @0 glBegin(mode = GL_QUADS) >132435 @0 glTexCoord2f(s = 0.75, t = 0.140625) >132436 @0 glVertex2f(x = 1164, y = 490) >132437 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >132438 @0 glVertex2f(x = 1170, y = 490) >132439 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >132440 @0 glVertex2f(x = 1170, y = 497) >132441 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >132442 @0 glVertex2f(x = 1164, y = 497) >132443 @0 glEnd() >132444 @0 glEnable(cap = GL_BLEND) >132445 @0 glEnable(cap = GL_ALPHA_TEST) >132446 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132447 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132448 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132449 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132450 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132451 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132452 @0 glMatrixMode(mode = GL_TEXTURE) >132453 @0 glLoadIdentity() >132454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132460 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132461 @0 glBegin(mode = GL_QUADS) >132462 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >132463 @0 glVertex2f(x = 1170, y = 490) >132464 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >132465 @0 glVertex2f(x = 1177, y = 490) >132466 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >132467 @0 glVertex2f(x = 1177, y = 497) >132468 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >132469 @0 glVertex2f(x = 1170, y = 497) >132470 @0 glEnd() >132471 @0 glEnable(cap = GL_BLEND) >132472 @0 glEnable(cap = GL_ALPHA_TEST) >132473 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132474 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132475 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132476 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132477 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132478 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132479 @0 glMatrixMode(mode = GL_TEXTURE) >132480 @0 glLoadIdentity() >132481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132487 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132488 @0 glBegin(mode = GL_QUADS) >132489 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >132490 @0 glVertex2f(x = 1177, y = 488) >132491 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >132492 @0 glVertex2f(x = 1184, y = 488) >132493 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >132494 @0 glVertex2f(x = 1184, y = 497) >132495 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >132496 @0 glVertex2f(x = 1177, y = 497) >132497 @0 glEnd() >132498 @0 glEnable(cap = GL_BLEND) >132499 @0 glEnable(cap = GL_ALPHA_TEST) >132500 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132501 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132502 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132503 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132504 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132505 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132506 @0 glMatrixMode(mode = GL_TEXTURE) >132507 @0 glLoadIdentity() >132508 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132514 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132515 @0 glBegin(mode = GL_QUADS) >132516 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >132517 @0 glVertex2f(x = 1184, y = 490) >132518 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >132519 @0 glVertex2f(x = 1191, y = 490) >132520 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >132521 @0 glVertex2f(x = 1191, y = 497) >132522 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >132523 @0 glVertex2f(x = 1184, y = 497) >132524 @0 glEnd() >132525 @0 glEnable(cap = GL_BLEND) >132526 @0 glEnable(cap = GL_ALPHA_TEST) >132527 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132528 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132529 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132530 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132531 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132532 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132533 @0 glMatrixMode(mode = GL_TEXTURE) >132534 @0 glLoadIdentity() >132535 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132541 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132542 @0 glBegin(mode = GL_QUADS) >132543 @0 glTexCoord2f(s = 0, t = 0.1875) >132544 @0 glVertex2f(x = 1191, y = 490) >132545 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >132546 @0 glVertex2f(x = 1198, y = 490) >132547 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >132548 @0 glVertex2f(x = 1198, y = 497) >132549 @0 glTexCoord2f(s = 0, t = 0.2148438) >132550 @0 glVertex2f(x = 1191, y = 497) >132551 @0 glEnd() >132552 @0 glEnable(cap = GL_BLEND) >132553 @0 glEnable(cap = GL_ALPHA_TEST) >132554 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132555 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132556 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132557 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132558 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132559 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132560 @0 glMatrixMode(mode = GL_TEXTURE) >132561 @0 glLoadIdentity() >132562 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132563 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132564 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132565 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132568 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132569 @0 glBegin(mode = GL_QUADS) >132570 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >132571 @0 glVertex2f(x = 1198, y = 488) >132572 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >132573 @0 glVertex2f(x = 1205, y = 488) >132574 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >132575 @0 glVertex2f(x = 1205, y = 497) >132576 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >132577 @0 glVertex2f(x = 1198, y = 497) >132578 @0 glEnd() >132579 @0 glEnable(cap = GL_BLEND) >132580 @0 glEnable(cap = GL_ALPHA_TEST) >132581 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132582 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132583 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132584 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132585 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132586 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132587 @0 glMatrixMode(mode = GL_TEXTURE) >132588 @0 glLoadIdentity() >132589 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132590 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132591 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132592 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132595 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132596 @0 glBegin(mode = GL_QUADS) >132597 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >132598 @0 glVertex2f(x = 1206, y = 486) >132599 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >132600 @0 glVertex2f(x = 1211, y = 486) >132601 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >132602 @0 glVertex2f(x = 1211, y = 499) >132603 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >132604 @0 glVertex2f(x = 1206, y = 499) >132605 @0 glEnd() >132606 @0 glEnable(cap = GL_BLEND) >132607 @0 glEnable(cap = GL_ALPHA_TEST) >132608 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132609 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132610 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132611 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132612 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132613 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132614 @0 glMatrixMode(mode = GL_TEXTURE) >132615 @0 glLoadIdentity() >132616 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >132617 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >132618 @0 glBegin(mode = GL_QUADS) >132619 @0 glTexCoord2f(s = 0.75, t = 0.140625) >132620 @0 glVertex2f(x = 1060, y = 511) >132621 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >132622 @0 glVertex2f(x = 1066, y = 511) >132623 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >132624 @0 glVertex2f(x = 1066, y = 518) >132625 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >132626 @0 glVertex2f(x = 1060, y = 518) >132627 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >132628 @0 glVertex2f(x = 1066, y = 511) >132629 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >132630 @0 glVertex2f(x = 1073, y = 511) >132631 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >132632 @0 glVertex2f(x = 1073, y = 518) >132633 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >132634 @0 glVertex2f(x = 1066, y = 518) >132635 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >132636 @0 glVertex2f(x = 1073, y = 509) >132637 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >132638 @0 glVertex2f(x = 1080, y = 509) >132639 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >132640 @0 glVertex2f(x = 1080, y = 518) >132641 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >132642 @0 glVertex2f(x = 1073, y = 518) >132643 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >132644 @0 glVertex2f(x = 1081, y = 508) >132645 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >132646 @0 glVertex2f(x = 1087, y = 508) >132647 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >132648 @0 glVertex2f(x = 1087, y = 518) >132649 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >132650 @0 glVertex2f(x = 1081, y = 518) >132651 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >132652 @0 glVertex2f(x = 1087, y = 511) >132653 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >132654 @0 glVertex2f(x = 1094, y = 511) >132655 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >132656 @0 glVertex2f(x = 1094, y = 518) >132657 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >132658 @0 glVertex2f(x = 1087, y = 518) >132659 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >132660 @0 glVertex2f(x = 1095, y = 511) >132661 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >132662 @0 glVertex2f(x = 1101, y = 511) >132663 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >132664 @0 glVertex2f(x = 1101, y = 518) >132665 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >132666 @0 glVertex2f(x = 1095, y = 518) >132667 @0 glTexCoord2f(s = 0.421875, t = 0) >132668 @0 glVertex2f(x = 1109, y = 507) >132669 @0 glTexCoord2f(s = 0.4414062, t = 0) >132670 @0 glVertex2f(x = 1114, y = 507) >132671 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) >132672 @0 glVertex2f(x = 1114, y = 520) >132673 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) >132674 @0 glVertex2f(x = 1109, y = 520) >132675 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >132676 @0 glVertex2f(x = 1116, y = 508) >132677 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >132678 @0 glVertex2f(x = 1122, y = 508) >132679 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >132680 @0 glVertex2f(x = 1122, y = 518) >132681 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >132682 @0 glVertex2f(x = 1116, y = 518) >132683 @0 glTexCoord2f(s = 0, t = 0.1875) >132684 @0 glVertex2f(x = 1122, y = 511) >132685 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >132686 @0 glVertex2f(x = 1129, y = 511) >132687 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >132688 @0 glVertex2f(x = 1129, y = 518) >132689 @0 glTexCoord2f(s = 0, t = 0.2148438) >132690 @0 glVertex2f(x = 1122, y = 518) >132691 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >132692 @0 glVertex2f(x = 1130, y = 508) >132693 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >132694 @0 glVertex2f(x = 1136, y = 508) >132695 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >132696 @0 glVertex2f(x = 1136, y = 518) >132697 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >132698 @0 glVertex2f(x = 1130, y = 518) >132699 @0 glTexCoord2f(s = 0.46875, t = 0) >132700 @0 glVertex2f(x = 1137, y = 507) >132701 @0 glTexCoord2f(s = 0.4882812, t = 0) >132702 @0 glVertex2f(x = 1142, y = 507) >132703 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) >132704 @0 glVertex2f(x = 1142, y = 520) >132705 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) >132706 @0 glVertex2f(x = 1137, y = 520) >132707 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >132708 @0 glVertex2f(x = 1152, y = 507) >132709 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >132710 @0 glVertex2f(x = 1156, y = 507) >132711 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >132712 @0 glVertex2f(x = 1156, y = 520) >132713 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >132714 @0 glVertex2f(x = 1152, y = 520) >132715 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >132716 @0 glVertex2f(x = 1157, y = 511) >132717 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >132718 @0 glVertex2f(x = 1164, y = 511) >132719 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >132720 @0 glVertex2f(x = 1164, y = 518) >132721 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >132722 @0 glVertex2f(x = 1157, y = 518) >132723 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >132724 @0 glVertex2f(x = 1165, y = 508) >132725 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >132726 @0 glVertex2f(x = 1171, y = 508) >132727 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >132728 @0 glVertex2f(x = 1171, y = 518) >132729 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >132730 @0 glVertex2f(x = 1165, y = 518) >132731 @0 glTexCoord2f(s = 0.75, t = 0.140625) >132732 @0 glVertex2f(x = 1172, y = 511) >132733 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >132734 @0 glVertex2f(x = 1178, y = 511) >132735 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >132736 @0 glVertex2f(x = 1178, y = 518) >132737 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >132738 @0 glVertex2f(x = 1172, y = 518) >132739 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >132740 @0 glVertex2f(x = 1178, y = 511) >132741 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >132742 @0 glVertex2f(x = 1185, y = 511) >132743 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >132744 @0 glVertex2f(x = 1185, y = 518) >132745 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >132746 @0 glVertex2f(x = 1178, y = 518) >132747 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >132748 @0 glVertex2f(x = 1185, y = 509) >132749 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >132750 @0 glVertex2f(x = 1192, y = 509) >132751 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >132752 @0 glVertex2f(x = 1192, y = 518) >132753 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >132754 @0 glVertex2f(x = 1185, y = 518) >132755 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >132756 @0 glVertex2f(x = 1192, y = 511) >132757 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >132758 @0 glVertex2f(x = 1199, y = 511) >132759 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >132760 @0 glVertex2f(x = 1199, y = 518) >132761 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >132762 @0 glVertex2f(x = 1192, y = 518) >132763 @0 glTexCoord2f(s = 0, t = 0.1875) >132764 @0 glVertex2f(x = 1199, y = 511) >132765 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >132766 @0 glVertex2f(x = 1206, y = 511) >132767 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >132768 @0 glVertex2f(x = 1206, y = 518) >132769 @0 glTexCoord2f(s = 0, t = 0.2148438) >132770 @0 glVertex2f(x = 1199, y = 518) >132771 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >132772 @0 glVertex2f(x = 1206, y = 509) >132773 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >132774 @0 glVertex2f(x = 1213, y = 509) >132775 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >132776 @0 glVertex2f(x = 1213, y = 518) >132777 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >132778 @0 glVertex2f(x = 1206, y = 518) >132779 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >132780 @0 glVertex2f(x = 1214, y = 507) >132781 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >132782 @0 glVertex2f(x = 1219, y = 507) >132783 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >132784 @0 glVertex2f(x = 1219, y = 520) >132785 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >132786 @0 glVertex2f(x = 1214, y = 520) >132787 @0 glEnd() >132788 @0 glEnable(cap = GL_BLEND) >132789 @0 glEnable(cap = GL_ALPHA_TEST) >132790 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132791 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132792 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132793 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132794 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132795 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132796 @0 glMatrixMode(mode = GL_TEXTURE) >132797 @0 glLoadIdentity() >132798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132799 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132800 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132801 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132804 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132805 @0 glBegin(mode = GL_QUADS) >132806 @0 glTexCoord2f(s = 0.75, t = 0.140625) >132807 @0 glVertex2f(x = 1059, y = 510) >132808 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >132809 @0 glVertex2f(x = 1065, y = 510) >132810 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >132811 @0 glVertex2f(x = 1065, y = 517) >132812 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >132813 @0 glVertex2f(x = 1059, y = 517) >132814 @0 glEnd() >132815 @0 glEnable(cap = GL_BLEND) >132816 @0 glEnable(cap = GL_ALPHA_TEST) >132817 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132818 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132819 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132820 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132821 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132822 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132823 @0 glMatrixMode(mode = GL_TEXTURE) >132824 @0 glLoadIdentity() >132825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132826 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132827 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132828 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132831 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132832 @0 glBegin(mode = GL_QUADS) >132833 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >132834 @0 glVertex2f(x = 1065, y = 510) >132835 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >132836 @0 glVertex2f(x = 1072, y = 510) >132837 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >132838 @0 glVertex2f(x = 1072, y = 517) >132839 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >132840 @0 glVertex2f(x = 1065, y = 517) >132841 @0 glEnd() >132842 @0 glEnable(cap = GL_BLEND) >132843 @0 glEnable(cap = GL_ALPHA_TEST) >132844 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132845 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132846 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132847 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132848 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132849 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132850 @0 glMatrixMode(mode = GL_TEXTURE) >132851 @0 glLoadIdentity() >132852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132853 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132854 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132855 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132858 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132859 @0 glBegin(mode = GL_QUADS) >132860 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >132861 @0 glVertex2f(x = 1072, y = 508) >132862 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >132863 @0 glVertex2f(x = 1079, y = 508) >132864 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >132865 @0 glVertex2f(x = 1079, y = 517) >132866 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >132867 @0 glVertex2f(x = 1072, y = 517) >132868 @0 glEnd() >132869 @0 glEnable(cap = GL_BLEND) >132870 @0 glEnable(cap = GL_ALPHA_TEST) >132871 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132872 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132873 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132874 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132875 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132876 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132877 @0 glMatrixMode(mode = GL_TEXTURE) >132878 @0 glLoadIdentity() >132879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132881 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132882 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132885 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132886 @0 glBegin(mode = GL_QUADS) >132887 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >132888 @0 glVertex2f(x = 1080, y = 507) >132889 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >132890 @0 glVertex2f(x = 1086, y = 507) >132891 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >132892 @0 glVertex2f(x = 1086, y = 517) >132893 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >132894 @0 glVertex2f(x = 1080, y = 517) >132895 @0 glEnd() >132896 @0 glEnable(cap = GL_BLEND) >132897 @0 glEnable(cap = GL_ALPHA_TEST) >132898 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132899 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132900 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132901 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132902 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132903 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132904 @0 glMatrixMode(mode = GL_TEXTURE) >132905 @0 glLoadIdentity() >132906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132908 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132909 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132912 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132913 @0 glBegin(mode = GL_QUADS) >132914 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >132915 @0 glVertex2f(x = 1086, y = 510) >132916 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >132917 @0 glVertex2f(x = 1093, y = 510) >132918 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >132919 @0 glVertex2f(x = 1093, y = 517) >132920 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >132921 @0 glVertex2f(x = 1086, y = 517) >132922 @0 glEnd() >132923 @0 glEnable(cap = GL_BLEND) >132924 @0 glEnable(cap = GL_ALPHA_TEST) >132925 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132926 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132927 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132928 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132929 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132930 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132931 @0 glMatrixMode(mode = GL_TEXTURE) >132932 @0 glLoadIdentity() >132933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132935 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132939 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132940 @0 glBegin(mode = GL_QUADS) >132941 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >132942 @0 glVertex2f(x = 1094, y = 510) >132943 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >132944 @0 glVertex2f(x = 1100, y = 510) >132945 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >132946 @0 glVertex2f(x = 1100, y = 517) >132947 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >132948 @0 glVertex2f(x = 1094, y = 517) >132949 @0 glEnd() >132950 @0 glEnable(cap = GL_BLEND) >132951 @0 glEnable(cap = GL_ALPHA_TEST) >132952 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132953 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132954 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132955 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132956 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132957 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132958 @0 glMatrixMode(mode = GL_TEXTURE) >132959 @0 glLoadIdentity() >132960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132962 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132966 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132967 @0 glBegin(mode = GL_QUADS) >132968 @0 glTexCoord2f(s = 0.421875, t = 0) >132969 @0 glVertex2f(x = 1108, y = 506) >132970 @0 glTexCoord2f(s = 0.4414062, t = 0) >132971 @0 glVertex2f(x = 1113, y = 506) >132972 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) >132973 @0 glVertex2f(x = 1113, y = 519) >132974 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) >132975 @0 glVertex2f(x = 1108, y = 519) >132976 @0 glEnd() >132977 @0 glEnable(cap = GL_BLEND) >132978 @0 glEnable(cap = GL_ALPHA_TEST) >132979 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >132980 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >132981 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >132982 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >132983 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >132984 @0 glActiveTextureARB(texture = GL_TEXTURE0) >132985 @0 glMatrixMode(mode = GL_TEXTURE) >132986 @0 glLoadIdentity() >132987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >132988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >132989 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >132990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >132991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >132992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >132993 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >132994 @0 glBegin(mode = GL_QUADS) >132995 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >132996 @0 glVertex2f(x = 1115, y = 507) >132997 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >132998 @0 glVertex2f(x = 1121, y = 507) >132999 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >133000 @0 glVertex2f(x = 1121, y = 517) >133001 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >133002 @0 glVertex2f(x = 1115, y = 517) >133003 @0 glEnd() >133004 @0 glEnable(cap = GL_BLEND) >133005 @0 glEnable(cap = GL_ALPHA_TEST) >133006 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133007 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133008 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133009 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133010 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133011 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133012 @0 glMatrixMode(mode = GL_TEXTURE) >133013 @0 glLoadIdentity() >133014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133016 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133020 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133021 @0 glBegin(mode = GL_QUADS) >133022 @0 glTexCoord2f(s = 0, t = 0.1875) >133023 @0 glVertex2f(x = 1121, y = 510) >133024 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >133025 @0 glVertex2f(x = 1128, y = 510) >133026 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >133027 @0 glVertex2f(x = 1128, y = 517) >133028 @0 glTexCoord2f(s = 0, t = 0.2148438) >133029 @0 glVertex2f(x = 1121, y = 517) >133030 @0 glEnd() >133031 @0 glEnable(cap = GL_BLEND) >133032 @0 glEnable(cap = GL_ALPHA_TEST) >133033 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133034 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133035 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133036 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133037 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133038 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133039 @0 glMatrixMode(mode = GL_TEXTURE) >133040 @0 glLoadIdentity() >133041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133043 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133047 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133048 @0 glBegin(mode = GL_QUADS) >133049 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >133050 @0 glVertex2f(x = 1129, y = 507) >133051 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >133052 @0 glVertex2f(x = 1135, y = 507) >133053 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >133054 @0 glVertex2f(x = 1135, y = 517) >133055 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >133056 @0 glVertex2f(x = 1129, y = 517) >133057 @0 glEnd() >133058 @0 glEnable(cap = GL_BLEND) >133059 @0 glEnable(cap = GL_ALPHA_TEST) >133060 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133061 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133062 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133063 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133064 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133065 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133066 @0 glMatrixMode(mode = GL_TEXTURE) >133067 @0 glLoadIdentity() >133068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133070 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133074 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133075 @0 glBegin(mode = GL_QUADS) >133076 @0 glTexCoord2f(s = 0.46875, t = 0) >133077 @0 glVertex2f(x = 1136, y = 506) >133078 @0 glTexCoord2f(s = 0.4882812, t = 0) >133079 @0 glVertex2f(x = 1141, y = 506) >133080 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) >133081 @0 glVertex2f(x = 1141, y = 519) >133082 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) >133083 @0 glVertex2f(x = 1136, y = 519) >133084 @0 glEnd() >133085 @0 glEnable(cap = GL_BLEND) >133086 @0 glEnable(cap = GL_ALPHA_TEST) >133087 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133088 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133089 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133090 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133091 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133092 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133093 @0 glMatrixMode(mode = GL_TEXTURE) >133094 @0 glLoadIdentity() >133095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133097 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133101 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133102 @0 glBegin(mode = GL_QUADS) >133103 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >133104 @0 glVertex2f(x = 1151, y = 506) >133105 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >133106 @0 glVertex2f(x = 1155, y = 506) >133107 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >133108 @0 glVertex2f(x = 1155, y = 519) >133109 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >133110 @0 glVertex2f(x = 1151, y = 519) >133111 @0 glEnd() >133112 @0 glEnable(cap = GL_BLEND) >133113 @0 glEnable(cap = GL_ALPHA_TEST) >133114 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133115 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133116 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133117 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133118 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133119 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133120 @0 glMatrixMode(mode = GL_TEXTURE) >133121 @0 glLoadIdentity() >133122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133124 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133128 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133129 @0 glBegin(mode = GL_QUADS) >133130 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >133131 @0 glVertex2f(x = 1156, y = 510) >133132 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >133133 @0 glVertex2f(x = 1163, y = 510) >133134 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >133135 @0 glVertex2f(x = 1163, y = 517) >133136 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >133137 @0 glVertex2f(x = 1156, y = 517) >133138 @0 glEnd() >133139 @0 glEnable(cap = GL_BLEND) >133140 @0 glEnable(cap = GL_ALPHA_TEST) >133141 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133142 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133143 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133144 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133145 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133146 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133147 @0 glMatrixMode(mode = GL_TEXTURE) >133148 @0 glLoadIdentity() >133149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133154 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133155 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133156 @0 glBegin(mode = GL_QUADS) >133157 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >133158 @0 glVertex2f(x = 1164, y = 507) >133159 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >133160 @0 glVertex2f(x = 1170, y = 507) >133161 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >133162 @0 glVertex2f(x = 1170, y = 517) >133163 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >133164 @0 glVertex2f(x = 1164, y = 517) >133165 @0 glEnd() >133166 @0 glEnable(cap = GL_BLEND) >133167 @0 glEnable(cap = GL_ALPHA_TEST) >133168 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133169 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133170 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133171 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133172 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133173 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133174 @0 glMatrixMode(mode = GL_TEXTURE) >133175 @0 glLoadIdentity() >133176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133182 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133183 @0 glBegin(mode = GL_QUADS) >133184 @0 glTexCoord2f(s = 0.75, t = 0.140625) >133185 @0 glVertex2f(x = 1171, y = 510) >133186 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >133187 @0 glVertex2f(x = 1177, y = 510) >133188 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >133189 @0 glVertex2f(x = 1177, y = 517) >133190 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >133191 @0 glVertex2f(x = 1171, y = 517) >133192 @0 glEnd() >133193 @0 glEnable(cap = GL_BLEND) >133194 @0 glEnable(cap = GL_ALPHA_TEST) >133195 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133196 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133197 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133198 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133199 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133200 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133201 @0 glMatrixMode(mode = GL_TEXTURE) >133202 @0 glLoadIdentity() >133203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133209 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133210 @0 glBegin(mode = GL_QUADS) >133211 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >133212 @0 glVertex2f(x = 1177, y = 510) >133213 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >133214 @0 glVertex2f(x = 1184, y = 510) >133215 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >133216 @0 glVertex2f(x = 1184, y = 517) >133217 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >133218 @0 glVertex2f(x = 1177, y = 517) >133219 @0 glEnd() >133220 @0 glEnable(cap = GL_BLEND) >133221 @0 glEnable(cap = GL_ALPHA_TEST) >133222 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133223 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133224 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133225 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133226 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133227 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133228 @0 glMatrixMode(mode = GL_TEXTURE) >133229 @0 glLoadIdentity() >133230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133236 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133237 @0 glBegin(mode = GL_QUADS) >133238 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >133239 @0 glVertex2f(x = 1184, y = 508) >133240 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >133241 @0 glVertex2f(x = 1191, y = 508) >133242 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >133243 @0 glVertex2f(x = 1191, y = 517) >133244 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >133245 @0 glVertex2f(x = 1184, y = 517) >133246 @0 glEnd() >133247 @0 glEnable(cap = GL_BLEND) >133248 @0 glEnable(cap = GL_ALPHA_TEST) >133249 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133250 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133251 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133252 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133253 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133254 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133255 @0 glMatrixMode(mode = GL_TEXTURE) >133256 @0 glLoadIdentity() >133257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133263 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133264 @0 glBegin(mode = GL_QUADS) >133265 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >133266 @0 glVertex2f(x = 1191, y = 510) >133267 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >133268 @0 glVertex2f(x = 1198, y = 510) >133269 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >133270 @0 glVertex2f(x = 1198, y = 517) >133271 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >133272 @0 glVertex2f(x = 1191, y = 517) >133273 @0 glEnd() >133274 @0 glEnable(cap = GL_BLEND) >133275 @0 glEnable(cap = GL_ALPHA_TEST) >133276 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133277 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133278 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133279 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133280 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133281 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133282 @0 glMatrixMode(mode = GL_TEXTURE) >133283 @0 glLoadIdentity() >133284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133290 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133291 @0 glBegin(mode = GL_QUADS) >133292 @0 glTexCoord2f(s = 0, t = 0.1875) >133293 @0 glVertex2f(x = 1198, y = 510) >133294 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >133295 @0 glVertex2f(x = 1205, y = 510) >133296 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >133297 @0 glVertex2f(x = 1205, y = 517) >133298 @0 glTexCoord2f(s = 0, t = 0.2148438) >133299 @0 glVertex2f(x = 1198, y = 517) >133300 @0 glEnd() >133301 @0 glEnable(cap = GL_BLEND) >133302 @0 glEnable(cap = GL_ALPHA_TEST) >133303 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133304 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133305 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133306 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133307 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133308 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133309 @0 glMatrixMode(mode = GL_TEXTURE) >133310 @0 glLoadIdentity() >133311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133317 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133318 @0 glBegin(mode = GL_QUADS) >133319 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >133320 @0 glVertex2f(x = 1205, y = 508) >133321 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >133322 @0 glVertex2f(x = 1212, y = 508) >133323 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >133324 @0 glVertex2f(x = 1212, y = 517) >133325 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >133326 @0 glVertex2f(x = 1205, y = 517) >133327 @0 glEnd() >133328 @0 glEnable(cap = GL_BLEND) >133329 @0 glEnable(cap = GL_ALPHA_TEST) >133330 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133331 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133332 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133333 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133334 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133335 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133336 @0 glMatrixMode(mode = GL_TEXTURE) >133337 @0 glLoadIdentity() >133338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133344 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133345 @0 glBegin(mode = GL_QUADS) >133346 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >133347 @0 glVertex2f(x = 1213, y = 506) >133348 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >133349 @0 glVertex2f(x = 1218, y = 506) >133350 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >133351 @0 glVertex2f(x = 1218, y = 519) >133352 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >133353 @0 glVertex2f(x = 1213, y = 519) >133354 @0 glEnd() >133355 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133356 @0 glDisable(cap = GL_TEXTURE_2D) >133357 @0 glEnable(cap = GL_BLEND) >133358 @0 glEnable(cap = GL_ALPHA_TEST) >133359 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133360 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >133361 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) >133362 @0 glDisable(cap = GL_BLEND) >133363 @0 glDisable(cap = GL_ALPHA_TEST) >133364 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >133365 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) >133366 @0 glDisable(cap = GL_BLEND) >133367 @0 glDisable(cap = GL_ALPHA_TEST) >133368 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >133369 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) >133370 @0 glEnable(cap = GL_BLEND) >133371 @0 glEnable(cap = GL_ALPHA_TEST) >133372 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133373 @0 glBegin(mode = GL_QUADS) >133374 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >133375 @0 glVertex2f(x = 1593, y = 958) >133376 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >133377 @0 glVertex2f(x = 1950, y = 958) >133378 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >133379 @0 glVertex2f(x = 1950, y = 1031) >133380 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >133381 @0 glVertex2f(x = 1593, y = 1031) >133382 @0 glEnd() >133383 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133384 @0 glEnable(cap = GL_TEXTURE_2D) >133385 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >133386 @0 glEnable(cap = GL_BLEND) >133387 @0 glEnable(cap = GL_ALPHA_TEST) >133388 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133389 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133390 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133391 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133392 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133393 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133394 @0 glMatrixMode(mode = GL_TEXTURE) >133395 @0 glLoadIdentity() >133396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >133397 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >133398 @0 glBegin(mode = GL_QUADS) >133399 @0 glTexCoord2f(s = 0.328125, t = 0.09375) >133400 @0 glVertex2f(x = 1742, y = 991) >133401 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) >133402 @0 glVertex2f(x = 1748, y = 991) >133403 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) >133404 @0 glVertex2f(x = 1748, y = 1000) >133405 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) >133406 @0 glVertex2f(x = 1742, y = 1000) >133407 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >133408 @0 glVertex2f(x = 1748, y = 990) >133409 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >133410 @0 glVertex2f(x = 1755, y = 990) >133411 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >133412 @0 glVertex2f(x = 1755, y = 1000) >133413 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >133414 @0 glVertex2f(x = 1748, y = 1000) >133415 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >133416 @0 glVertex2f(x = 1755, y = 993) >133417 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >133418 @0 glVertex2f(x = 1762, y = 993) >133419 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >133420 @0 glVertex2f(x = 1762, y = 1001) >133421 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >133422 @0 glVertex2f(x = 1755, y = 1001) >133423 @0 glTexCoord2f(s = 0.28125, t = 0.1875) >133424 @0 glVertex2f(x = 1762, y = 993) >133425 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) >133426 @0 glVertex2f(x = 1769, y = 993) >133427 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) >133428 @0 glVertex2f(x = 1769, y = 1003) >133429 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) >133430 @0 glVertex2f(x = 1762, y = 1003) >133431 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >133432 @0 glVertex2f(x = 1776, y = 991) >133433 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >133434 @0 glVertex2f(x = 1783, y = 991) >133435 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >133436 @0 glVertex2f(x = 1783, y = 1000) >133437 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >133438 @0 glVertex2f(x = 1776, y = 1000) >133439 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >133440 @0 glVertex2f(x = 1783, y = 993) >133441 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >133442 @0 glVertex2f(x = 1790, y = 993) >133443 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >133444 @0 glVertex2f(x = 1790, y = 1001) >133445 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >133446 @0 glVertex2f(x = 1783, y = 1001) >133447 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >133448 @0 glVertex2f(x = 1790, y = 993) >133449 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >133450 @0 glVertex2f(x = 1797, y = 993) >133451 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >133452 @0 glVertex2f(x = 1797, y = 1000) >133453 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >133454 @0 glVertex2f(x = 1790, y = 1000) >133455 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >133456 @0 glVertex2f(x = 1797, y = 993) >133457 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >133458 @0 glVertex2f(x = 1804, y = 993) >133459 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >133460 @0 glVertex2f(x = 1804, y = 1000) >133461 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >133462 @0 glVertex2f(x = 1797, y = 1000) >133463 @0 glEnd() >133464 @0 glEnable(cap = GL_BLEND) >133465 @0 glEnable(cap = GL_ALPHA_TEST) >133466 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133467 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133468 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133469 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133470 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133471 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133472 @0 glMatrixMode(mode = GL_TEXTURE) >133473 @0 glLoadIdentity() >133474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133476 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133477 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133480 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133481 @0 glBegin(mode = GL_QUADS) >133482 @0 glTexCoord2f(s = 0.328125, t = 0.09375) >133483 @0 glVertex2f(x = 1741, y = 990) >133484 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) >133485 @0 glVertex2f(x = 1747, y = 990) >133486 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) >133487 @0 glVertex2f(x = 1747, y = 999) >133488 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) >133489 @0 glVertex2f(x = 1741, y = 999) >133490 @0 glEnd() >133491 @0 glEnable(cap = GL_BLEND) >133492 @0 glEnable(cap = GL_ALPHA_TEST) >133493 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133494 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133495 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133496 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133497 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133498 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133499 @0 glMatrixMode(mode = GL_TEXTURE) >133500 @0 glLoadIdentity() >133501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133503 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133504 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133505 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133506 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133507 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133508 @0 glBegin(mode = GL_QUADS) >133509 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >133510 @0 glVertex2f(x = 1747, y = 989) >133511 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >133512 @0 glVertex2f(x = 1754, y = 989) >133513 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >133514 @0 glVertex2f(x = 1754, y = 999) >133515 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >133516 @0 glVertex2f(x = 1747, y = 999) >133517 @0 glEnd() >133518 @0 glEnable(cap = GL_BLEND) >133519 @0 glEnable(cap = GL_ALPHA_TEST) >133520 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133521 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133522 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133523 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133524 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133525 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133526 @0 glMatrixMode(mode = GL_TEXTURE) >133527 @0 glLoadIdentity() >133528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133530 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133531 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133532 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133533 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133534 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133535 @0 glBegin(mode = GL_QUADS) >133536 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >133537 @0 glVertex2f(x = 1754, y = 992) >133538 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >133539 @0 glVertex2f(x = 1761, y = 992) >133540 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >133541 @0 glVertex2f(x = 1761, y = 1000) >133542 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >133543 @0 glVertex2f(x = 1754, y = 1000) >133544 @0 glEnd() >133545 @0 glEnable(cap = GL_BLEND) >133546 @0 glEnable(cap = GL_ALPHA_TEST) >133547 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133548 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133549 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133550 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133551 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133552 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133553 @0 glMatrixMode(mode = GL_TEXTURE) >133554 @0 glLoadIdentity() >133555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133557 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133558 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133559 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133560 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133561 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133562 @0 glBegin(mode = GL_QUADS) >133563 @0 glTexCoord2f(s = 0.28125, t = 0.1875) >133564 @0 glVertex2f(x = 1761, y = 992) >133565 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) >133566 @0 glVertex2f(x = 1768, y = 992) >133567 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) >133568 @0 glVertex2f(x = 1768, y = 1002) >133569 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) >133570 @0 glVertex2f(x = 1761, y = 1002) >133571 @0 glEnd() >133572 @0 glEnable(cap = GL_BLEND) >133573 @0 glEnable(cap = GL_ALPHA_TEST) >133574 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133575 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133576 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133577 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133578 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133579 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133580 @0 glMatrixMode(mode = GL_TEXTURE) >133581 @0 glLoadIdentity() >133582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133584 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133585 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133586 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133587 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133588 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133589 @0 glBegin(mode = GL_QUADS) >133590 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >133591 @0 glVertex2f(x = 1775, y = 990) >133592 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >133593 @0 glVertex2f(x = 1782, y = 990) >133594 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >133595 @0 glVertex2f(x = 1782, y = 999) >133596 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >133597 @0 glVertex2f(x = 1775, y = 999) >133598 @0 glEnd() >133599 @0 glEnable(cap = GL_BLEND) >133600 @0 glEnable(cap = GL_ALPHA_TEST) >133601 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133602 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133603 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133604 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133605 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133606 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133607 @0 glMatrixMode(mode = GL_TEXTURE) >133608 @0 glLoadIdentity() >133609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133611 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133612 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133613 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133614 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133615 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133616 @0 glBegin(mode = GL_QUADS) >133617 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >133618 @0 glVertex2f(x = 1782, y = 992) >133619 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >133620 @0 glVertex2f(x = 1789, y = 992) >133621 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >133622 @0 glVertex2f(x = 1789, y = 1000) >133623 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >133624 @0 glVertex2f(x = 1782, y = 1000) >133625 @0 glEnd() >133626 @0 glEnable(cap = GL_BLEND) >133627 @0 glEnable(cap = GL_ALPHA_TEST) >133628 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133629 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133630 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133631 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133632 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133633 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133634 @0 glMatrixMode(mode = GL_TEXTURE) >133635 @0 glLoadIdentity() >133636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133639 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133640 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133641 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133642 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133643 @0 glBegin(mode = GL_QUADS) >133644 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >133645 @0 glVertex2f(x = 1789, y = 992) >133646 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >133647 @0 glVertex2f(x = 1796, y = 992) >133648 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >133649 @0 glVertex2f(x = 1796, y = 999) >133650 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >133651 @0 glVertex2f(x = 1789, y = 999) >133652 @0 glEnd() >133653 @0 glEnable(cap = GL_BLEND) >133654 @0 glEnable(cap = GL_ALPHA_TEST) >133655 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133656 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133657 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133658 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133659 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133660 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133661 @0 glMatrixMode(mode = GL_TEXTURE) >133662 @0 glLoadIdentity() >133663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133665 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133666 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133667 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133668 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133669 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133670 @0 glBegin(mode = GL_QUADS) >133671 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >133672 @0 glVertex2f(x = 1796, y = 992) >133673 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >133674 @0 glVertex2f(x = 1803, y = 992) >133675 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >133676 @0 glVertex2f(x = 1803, y = 999) >133677 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >133678 @0 glVertex2f(x = 1796, y = 999) >133679 @0 glEnd() >133680 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133681 @0 glEnable(cap = GL_TEXTURE_2D) >133682 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) >133683 @0 glEnable(cap = GL_BLEND) >133684 @0 glEnable(cap = GL_ALPHA_TEST) >133685 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133686 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133687 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133688 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133689 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133690 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133691 @0 glMatrixMode(mode = GL_TEXTURE) >133692 @0 glLoadIdentity() >133693 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133694 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133695 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133699 @0 glEnable(cap = GL_SCISSOR_TEST) >133700 @0 glScissor(x = 542, y = 253, width = 114, height = 112) >133701 @0 glBegin(mode = GL_QUADS) >133702 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133703 @0 glTexCoord2f(s = 0, t = 0) >133704 @0 glVertex2f(x = 542, y = 1075) >133705 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133706 @0 glTexCoord2f(s = 1, t = 0) >133707 @0 glVertex2f(x = 656, y = 1075) >133708 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133709 @0 glTexCoord2f(s = 1, t = 1) >133710 @0 glVertex2f(x = 656, y = 1187) >133711 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133712 @0 glTexCoord2f(s = 0, t = 1) >133713 @0 glVertex2f(x = 542, y = 1187) >133714 @0 glEnd() >133715 @0 glDisable(cap = GL_SCISSOR_TEST) >133716 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133717 @0 glEnable(cap = GL_TEXTURE_2D) >133718 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) >133719 @0 glEnable(cap = GL_BLEND) >133720 @0 glEnable(cap = GL_ALPHA_TEST) >133721 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133722 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133723 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133724 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133725 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133726 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133727 @0 glMatrixMode(mode = GL_TEXTURE) >133728 @0 glLoadIdentity() >133729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133735 @0 glEnable(cap = GL_SCISSOR_TEST) >133736 @0 glScissor(x = 680, y = 253, width = 114, height = 112) >133737 @0 glBegin(mode = GL_QUADS) >133738 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133739 @0 glTexCoord2f(s = 0, t = 0) >133740 @0 glVertex2f(x = 680, y = 1075) >133741 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133742 @0 glTexCoord2f(s = 1, t = 0) >133743 @0 glVertex2f(x = 794, y = 1075) >133744 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133745 @0 glTexCoord2f(s = 1, t = 1) >133746 @0 glVertex2f(x = 794, y = 1187) >133747 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133748 @0 glTexCoord2f(s = 0, t = 1) >133749 @0 glVertex2f(x = 680, y = 1187) >133750 @0 glEnd() >133751 @0 glDisable(cap = GL_SCISSOR_TEST) >133752 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133753 @0 glEnable(cap = GL_TEXTURE_2D) >133754 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >133755 @0 glEnable(cap = GL_BLEND) >133756 @0 glEnable(cap = GL_ALPHA_TEST) >133757 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133758 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133759 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133760 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133761 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133762 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133763 @0 glMatrixMode(mode = GL_TEXTURE) >133764 @0 glLoadIdentity() >133765 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >133766 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >133767 @0 glBegin(mode = GL_QUADS) >133768 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >133769 @0 glVertex2f(x = 5, y = 4) >133770 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >133771 @0 glVertex2f(x = 12, y = 4) >133772 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >133773 @0 glVertex2f(x = 12, y = 13) >133774 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >133775 @0 glVertex2f(x = 5, y = 13) >133776 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >133777 @0 glVertex2f(x = 13, y = 3) >133778 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >133779 @0 glVertex2f(x = 19, y = 3) >133780 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >133781 @0 glVertex2f(x = 19, y = 13) >133782 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >133783 @0 glVertex2f(x = 13, y = 13) >133784 @0 glTexCoord2f(s = 0.75, t = 0.140625) >133785 @0 glVertex2f(x = 20, y = 6) >133786 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >133787 @0 glVertex2f(x = 26, y = 6) >133788 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >133789 @0 glVertex2f(x = 26, y = 13) >133790 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >133791 @0 glVertex2f(x = 20, y = 13) >133792 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >133793 @0 glVertex2f(x = 26, y = 6) >133794 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >133795 @0 glVertex2f(x = 33, y = 6) >133796 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >133797 @0 glVertex2f(x = 33, y = 13) >133798 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >133799 @0 glVertex2f(x = 26, y = 13) >133800 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >133801 @0 glVertex2f(x = 33, y = 4) >133802 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >133803 @0 glVertex2f(x = 40, y = 4) >133804 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >133805 @0 glVertex2f(x = 40, y = 13) >133806 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >133807 @0 glVertex2f(x = 33, y = 13) >133808 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >133809 @0 glVertex2f(x = 40, y = 6) >133810 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >133811 @0 glVertex2f(x = 47, y = 6) >133812 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >133813 @0 glVertex2f(x = 47, y = 13) >133814 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >133815 @0 glVertex2f(x = 40, y = 13) >133816 @0 glTexCoord2f(s = 0, t = 0.1875) >133817 @0 glVertex2f(x = 47, y = 6) >133818 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >133819 @0 glVertex2f(x = 54, y = 6) >133820 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >133821 @0 glVertex2f(x = 54, y = 13) >133822 @0 glTexCoord2f(s = 0, t = 0.2148438) >133823 @0 glVertex2f(x = 47, y = 13) >133824 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >133825 @0 glVertex2f(x = 54, y = 4) >133826 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >133827 @0 glVertex2f(x = 61, y = 4) >133828 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >133829 @0 glVertex2f(x = 61, y = 13) >133830 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >133831 @0 glVertex2f(x = 54, y = 13) >133832 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >133833 @0 glVertex2f(x = 68, y = 4) >133834 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >133835 @0 glVertex2f(x = 75, y = 4) >133836 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >133837 @0 glVertex2f(x = 75, y = 13) >133838 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >133839 @0 glVertex2f(x = 68, y = 13) >133840 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >133841 @0 glVertex2f(x = 75, y = 6) >133842 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >133843 @0 glVertex2f(x = 82, y = 6) >133844 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >133845 @0 glVertex2f(x = 82, y = 14) >133846 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >133847 @0 glVertex2f(x = 75, y = 14) >133848 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >133849 @0 glVertex2f(x = 82, y = 6) >133850 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >133851 @0 glVertex2f(x = 89, y = 6) >133852 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >133853 @0 glVertex2f(x = 89, y = 13) >133854 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >133855 @0 glVertex2f(x = 82, y = 13) >133856 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >133857 @0 glVertex2f(x = 89, y = 6) >133858 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) >133859 @0 glVertex2f(x = 95, y = 6) >133860 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) >133861 @0 glVertex2f(x = 95, y = 13) >133862 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >133863 @0 glVertex2f(x = 89, y = 13) >133864 @0 glEnd() >133865 @0 glEnable(cap = GL_BLEND) >133866 @0 glEnable(cap = GL_ALPHA_TEST) >133867 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133868 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133869 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133870 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133871 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133872 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133873 @0 glMatrixMode(mode = GL_TEXTURE) >133874 @0 glLoadIdentity() >133875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133880 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133881 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133882 @0 glBegin(mode = GL_QUADS) >133883 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >133884 @0 glVertex2f(x = 4, y = 3) >133885 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >133886 @0 glVertex2f(x = 11, y = 3) >133887 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >133888 @0 glVertex2f(x = 11, y = 12) >133889 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >133890 @0 glVertex2f(x = 4, y = 12) >133891 @0 glEnd() >133892 @0 glEnable(cap = GL_BLEND) >133893 @0 glEnable(cap = GL_ALPHA_TEST) >133894 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133895 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133896 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133897 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133898 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133899 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133900 @0 glMatrixMode(mode = GL_TEXTURE) >133901 @0 glLoadIdentity() >133902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133907 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133908 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133909 @0 glBegin(mode = GL_QUADS) >133910 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >133911 @0 glVertex2f(x = 12, y = 2) >133912 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >133913 @0 glVertex2f(x = 18, y = 2) >133914 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >133915 @0 glVertex2f(x = 18, y = 12) >133916 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >133917 @0 glVertex2f(x = 12, y = 12) >133918 @0 glEnd() >133919 @0 glEnable(cap = GL_BLEND) >133920 @0 glEnable(cap = GL_ALPHA_TEST) >133921 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133922 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133923 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133924 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133925 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133926 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133927 @0 glMatrixMode(mode = GL_TEXTURE) >133928 @0 glLoadIdentity() >133929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133934 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133935 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133936 @0 glBegin(mode = GL_QUADS) >133937 @0 glTexCoord2f(s = 0.75, t = 0.140625) >133938 @0 glVertex2f(x = 19, y = 5) >133939 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >133940 @0 glVertex2f(x = 25, y = 5) >133941 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >133942 @0 glVertex2f(x = 25, y = 12) >133943 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >133944 @0 glVertex2f(x = 19, y = 12) >133945 @0 glEnd() >133946 @0 glEnable(cap = GL_BLEND) >133947 @0 glEnable(cap = GL_ALPHA_TEST) >133948 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133949 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133950 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133951 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133952 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133953 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133954 @0 glMatrixMode(mode = GL_TEXTURE) >133955 @0 glLoadIdentity() >133956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133961 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133962 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133963 @0 glBegin(mode = GL_QUADS) >133964 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >133965 @0 glVertex2f(x = 25, y = 5) >133966 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >133967 @0 glVertex2f(x = 32, y = 5) >133968 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >133969 @0 glVertex2f(x = 32, y = 12) >133970 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >133971 @0 glVertex2f(x = 25, y = 12) >133972 @0 glEnd() >133973 @0 glEnable(cap = GL_BLEND) >133974 @0 glEnable(cap = GL_ALPHA_TEST) >133975 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >133976 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >133977 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >133978 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >133979 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >133980 @0 glActiveTextureARB(texture = GL_TEXTURE0) >133981 @0 glMatrixMode(mode = GL_TEXTURE) >133982 @0 glLoadIdentity() >133983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >133984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >133985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >133986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >133987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >133988 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >133989 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >133990 @0 glBegin(mode = GL_QUADS) >133991 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >133992 @0 glVertex2f(x = 32, y = 3) >133993 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >133994 @0 glVertex2f(x = 39, y = 3) >133995 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >133996 @0 glVertex2f(x = 39, y = 12) >133997 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >133998 @0 glVertex2f(x = 32, y = 12) >133999 @0 glEnd() >134000 @0 glEnable(cap = GL_BLEND) >134001 @0 glEnable(cap = GL_ALPHA_TEST) >134002 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >134003 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >134004 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >134005 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >134006 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >134007 @0 glActiveTextureARB(texture = GL_TEXTURE0) >134008 @0 glMatrixMode(mode = GL_TEXTURE) >134009 @0 glLoadIdentity() >134010 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >134011 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >134012 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >134013 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >134014 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >134015 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >134016 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >134017 @0 glBegin(mode = GL_QUADS) >134018 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >134019 @0 glVertex2f(x = 39, y = 5) >134020 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >134021 @0 glVertex2f(x = 46, y = 5) >134022 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >134023 @0 glVertex2f(x = 46, y = 12) >134024 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >134025 @0 glVertex2f(x = 39, y = 12) >134026 @0 glEnd() >134027 @0 glEnable(cap = GL_BLEND) >134028 @0 glEnable(cap = GL_ALPHA_TEST) >134029 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >134030 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >134031 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >134032 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >134033 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >134034 @0 glActiveTextureARB(texture = GL_TEXTURE0) >134035 @0 glMatrixMode(mode = GL_TEXTURE) >134036 @0 glLoadIdentity() >134037 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >134038 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >134039 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >134040 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >134041 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >134042 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >134043 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >134044 @0 glBegin(mode = GL_QUADS) >134045 @0 glTexCoord2f(s = 0, t = 0.1875) >134046 @0 glVertex2f(x = 46, y = 5) >134047 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >134048 @0 glVertex2f(x = 53, y = 5) >134049 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >134050 @0 glVertex2f(x = 53, y = 12) >134051 @0 glTexCoord2f(s = 0, t = 0.2148438) >134052 @0 glVertex2f(x = 46, y = 12) >134053 @0 glEnd() >134054 @0 glEnable(cap = GL_BLEND) >134055 @0 glEnable(cap = GL_ALPHA_TEST) >134056 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >134057 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >134058 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >134059 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >134060 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >134061 @0 glActiveTextureARB(texture = GL_TEXTURE0) >134062 @0 glMatrixMode(mode = GL_TEXTURE) >134063 @0 glLoadIdentity() >134064 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >134065 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >134066 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >134067 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >134068 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >134069 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >134070 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >134071 @0 glBegin(mode = GL_QUADS) >134072 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >134073 @0 glVertex2f(x = 53, y = 3) >134074 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >134075 @0 glVertex2f(x = 60, y = 3) >134076 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >134077 @0 glVertex2f(x = 60, y = 12) >134078 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >134079 @0 glVertex2f(x = 53, y = 12) >134080 @0 glEnd() >134081 @0 glEnable(cap = GL_BLEND) >134082 @0 glEnable(cap = GL_ALPHA_TEST) >134083 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >134084 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >134085 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >134086 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >134087 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >134088 @0 glActiveTextureARB(texture = GL_TEXTURE0) >134089 @0 glMatrixMode(mode = GL_TEXTURE) >134090 @0 glLoadIdentity() >134091 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >134092 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >134093 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >134094 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >134095 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >134096 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >134097 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >134098 @0 glBegin(mode = GL_QUADS) >134099 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >134100 @0 glVertex2f(x = 67, y = 3) >134101 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >134102 @0 glVertex2f(x = 74, y = 3) >134103 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >134104 @0 glVertex2f(x = 74, y = 12) >134105 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >134106 @0 glVertex2f(x = 67, y = 12) >134107 @0 glEnd() >134108 @0 glEnable(cap = GL_BLEND) >134109 @0 glEnable(cap = GL_ALPHA_TEST) >134110 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >134111 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >134112 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >134113 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >134114 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >134115 @0 glActiveTextureARB(texture = GL_TEXTURE0) >134116 @0 glMatrixMode(mode = GL_TEXTURE) >134117 @0 glLoadIdentity() >134118 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >134119 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >134120 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >134121 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >134122 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >134123 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >134124 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >134125 @0 glBegin(mode = GL_QUADS) >134126 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >134127 @0 glVertex2f(x = 74, y = 5) >134128 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >134129 @0 glVertex2f(x = 81, y = 5) >134130 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >134131 @0 glVertex2f(x = 81, y = 13) >134132 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >134133 @0 glVertex2f(x = 74, y = 13) >134134 @0 glEnd() >134135 @0 glEnable(cap = GL_BLEND) >134136 @0 glEnable(cap = GL_ALPHA_TEST) >134137 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >134138 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >134139 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >134140 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >134141 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >134142 @0 glActiveTextureARB(texture = GL_TEXTURE0) >134143 @0 glMatrixMode(mode = GL_TEXTURE) >134144 @0 glLoadIdentity() >134145 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >134146 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >134147 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >134148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >134149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >134150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >134151 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >134152 @0 glBegin(mode = GL_QUADS) >134153 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >134154 @0 glVertex2f(x = 81, y = 5) >134155 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >134156 @0 glVertex2f(x = 88, y = 5) >134157 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >134158 @0 glVertex2f(x = 88, y = 12) >134159 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >134160 @0 glVertex2f(x = 81, y = 12) >134161 @0 glEnd() >134162 @0 glEnable(cap = GL_BLEND) >134163 @0 glEnable(cap = GL_ALPHA_TEST) >134164 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >134165 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >134166 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >134167 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >134168 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >134169 @0 glActiveTextureARB(texture = GL_TEXTURE0) >134170 @0 glMatrixMode(mode = GL_TEXTURE) >134171 @0 glLoadIdentity() >134172 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >134173 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >134174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >134175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >134176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >134177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >134178 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >134179 @0 glBegin(mode = GL_QUADS) >134180 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >134181 @0 glVertex2f(x = 88, y = 5) >134182 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >134183 @0 glVertex2f(x = 95, y = 5) >134184 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >134185 @0 glVertex2f(x = 95, y = 12) >134186 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >134187 @0 glVertex2f(x = 88, y = 12) >134188 @0 glEnd() >134189 @0 glFlush() >134190 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) > >134191 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) >134192 @0 glDepthMask(flag = GL_TRUE) >134193 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) >134194 @0 glActiveTextureARB(texture = GL_TEXTURE3) >134195 @0 glMatrixMode(mode = GL_TEXTURE) >134196 @0 glLoadIdentity() >134197 @0 glActiveTextureARB(texture = GL_TEXTURE2) >134198 @0 glMatrixMode(mode = GL_TEXTURE) >134199 @0 glLoadIdentity() >134200 @0 glActiveTextureARB(texture = GL_TEXTURE1) >134201 @0 glMatrixMode(mode = GL_TEXTURE) >134202 @0 glLoadIdentity() >134203 @0 glActiveTextureARB(texture = GL_TEXTURE0) >134204 @0 glDisable(cap = GL_TEXTURE_2D) >134205 @0 glActiveTextureARB(texture = GL_TEXTURE0) >134206 @0 glMatrixMode(mode = GL_TEXTURE) >134207 @0 glLoadIdentity() >134208 @0 glMatrixMode(mode = GL_PROJECTION) >134209 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >134210 @0 glMatrixMode(mode = GL_MODELVIEW) >134211 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >134212 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >134213 @0 glMatrixMode(mode = GL_MODELVIEW) >134214 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >134215 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >134216 @0 glActiveTextureARB(texture = GL_TEXTURE3) >134217 @0 glMatrixMode(mode = GL_TEXTURE) >134218 @0 glLoadIdentity() >134219 @0 glActiveTextureARB(texture = GL_TEXTURE2) >134220 @0 glMatrixMode(mode = GL_TEXTURE) >134221 @0 glLoadIdentity() >134222 @0 glActiveTextureARB(texture = GL_TEXTURE1) >134223 @0 glMatrixMode(mode = GL_TEXTURE) >134224 @0 glLoadIdentity() >134225 @0 glActiveTextureARB(texture = GL_TEXTURE0) >134226 @0 glMatrixMode(mode = GL_TEXTURE) >134227 @0 glLoadIdentity() >134228 @0 glMatrixMode(mode = GL_PROJECTION) >134229 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >134230 @0 glMatrixMode(mode = GL_MODELVIEW) >134231 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >134232 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >134233 @0 glMatrixMode(mode = GL_PROJECTION) >134234 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >134235 @0 glMatrixMode(mode = GL_MODELVIEW) >134236 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >134237 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >134238 @0 glDisable(cap = GL_LIGHT0) >134239 @0 glDisable(cap = GL_LIGHT1) >134240 @0 glDisable(cap = GL_LIGHT2) >134241 @0 glDisable(cap = GL_LIGHT3) >134242 @0 glDisable(cap = GL_LIGHT4) >134243 @0 glDisable(cap = GL_LIGHT5) >134244 @0 glDisable(cap = GL_LIGHT6) >134245 @0 glDisable(cap = GL_LIGHT7) >134246 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) >134247 @0 glMatrixMode(mode = GL_MODELVIEW) >134248 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >134249 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >134250 @0 glActiveTextureARB(texture = GL_TEXTURE3) >134251 @0 glMatrixMode(mode = GL_TEXTURE) >134252 @0 glLoadIdentity() >134253 @0 glActiveTextureARB(texture = GL_TEXTURE2) >134254 @0 glMatrixMode(mode = GL_TEXTURE) >134255 @0 glLoadIdentity() >134256 @0 glActiveTextureARB(texture = GL_TEXTURE1) >134257 @0 glMatrixMode(mode = GL_TEXTURE) >134258 @0 glLoadIdentity() >134259 @0 glActiveTextureARB(texture = GL_TEXTURE0) >134260 @0 glMatrixMode(mode = GL_TEXTURE) >134261 @0 glLoadIdentity() >134262 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) >134263 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) >134264 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) >134265 @0 glFogf(pname = GL_FOG_START, param = 3840) >134266 @0 glFogf(pname = GL_FOG_END, param = 9216) >134267 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) >134268 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) >134269 @0 glDisable(cap = GL_BLEND) >134270 @0 glDisable(cap = GL_ALPHA_TEST) >134271 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >134272 @0 glMatrixMode(mode = GL_MODELVIEW) >134273 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >134274 @0 glMatrixMode(mode = GL_PROJECTION) >134275 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >134276 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) >134277 @0 glEnable(cap = GL_COLOR_MATERIAL) >134278 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) >134279 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) >134280 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) >134281 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) >134282 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) >134283 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) >134284 @0 glShadeModel(mode = GL_SMOOTH) >134285 @0 glDisable(cap = GL_LIGHTING) >134286 @0 glEnable(cap = GL_DEPTH_TEST) >134287 @0 glDepthFunc(func = GL_LEQUAL) >134288 @0 glDepthMask(flag = GL_TRUE) >134289 @0 glCullFace(mode = GL_BACK) >134290 @0 glEnable(cap = GL_CULL_FACE) >134291 @0 glEnable(cap = GL_FOG) >134292 @0 glDisable(cap = GL_NORMALIZE) >134293 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) >134294 @0 glDisable(cap = GL_BLEND) >134295 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) >134296 @0 glPolygonOffset(factor = -1, units = 0) >134297 @0 glPointSize(size = 1) >134298 @0 glLineWidth(width = 1) >134299 @0 glDisable(cap = GL_MULTISAMPLE) >134300 @0 glActiveTextureARB(texture = GL_TEXTURE0) >134301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >134302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >134303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >134304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) >134305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >134306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >134307 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >134308 @0 glEnable(cap = GL_BLEND) >134309 @0 glEnable(cap = GL_ALPHA_TEST) >134310 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >134311 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134312 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134313 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134314 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134315 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134316 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134317 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134318 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134319 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134320 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134322 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134323 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134324 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134325 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134326 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134327 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134328 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134329 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134330 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134331 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134332 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134333 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134334 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134335 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134337 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134338 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134339 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134340 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134341 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134342 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134343 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134344 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134345 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134346 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134347 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134348 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134349 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134350 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134352 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134353 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134354 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134355 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134356 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134357 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134358 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134359 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134360 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134361 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134362 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134363 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134364 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134365 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134367 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134368 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134369 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134370 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134371 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134372 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134373 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134374 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134375 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134376 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134377 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134378 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134379 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134380 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134382 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134383 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134384 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134385 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134386 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134387 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134388 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134389 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134390 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134391 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134392 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134393 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134394 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134395 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134397 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134398 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134399 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134400 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134401 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134402 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134403 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134404 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134405 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134406 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134407 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134408 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134409 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134410 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134412 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134413 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134414 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134415 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134416 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134417 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134418 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134419 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134420 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134421 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134422 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134423 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134424 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134425 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134427 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134428 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134429 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134430 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134431 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134432 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134433 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134434 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134435 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134436 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134437 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134438 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134439 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134440 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134442 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134443 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134444 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134445 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134446 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134447 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134448 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134449 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134450 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134451 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134452 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134453 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134454 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134455 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134457 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134458 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134459 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134460 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134461 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134462 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134463 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134464 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134465 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134466 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134467 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134468 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134469 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134470 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134472 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134473 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134474 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134475 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134476 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134477 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134478 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134479 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134480 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134481 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134482 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134483 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134484 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134485 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134487 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134488 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134489 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134490 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134491 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134492 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134493 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134494 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134495 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134496 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134497 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134498 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134499 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134500 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134502 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134503 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134504 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134505 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134506 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134507 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134508 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134509 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134510 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134511 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134512 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134513 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134514 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134515 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134517 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134518 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134519 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134520 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134521 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134522 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134523 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134524 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134525 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134526 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134527 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134528 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134529 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134530 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134532 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134533 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134534 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134535 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134536 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134537 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134538 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134539 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134540 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134541 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134542 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134543 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134544 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134545 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134547 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134548 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134549 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134550 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134551 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134552 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134553 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134554 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134555 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134556 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134557 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134558 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134559 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134560 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134562 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134563 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134564 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134565 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134566 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134567 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134568 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134569 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134570 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134571 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134572 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134573 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134574 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134575 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134577 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134578 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134579 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134580 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134581 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134582 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134583 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134584 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134585 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134586 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134587 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134588 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134589 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134590 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134592 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134593 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134594 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134595 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134596 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134597 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134598 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134599 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134600 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134601 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134602 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134603 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134604 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134605 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134607 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134608 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134609 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134610 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134611 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134612 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134613 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134614 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134615 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134616 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134617 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134618 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134619 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134620 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134622 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134623 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134624 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134625 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134626 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134627 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134628 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134629 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134630 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134631 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134632 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134633 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134634 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134635 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134637 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134638 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134639 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134640 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134641 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134642 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134643 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134644 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134645 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134646 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134647 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134648 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134649 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134650 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134652 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134653 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134654 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134655 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134656 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134657 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134658 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134659 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134660 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134661 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134662 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134663 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134664 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134665 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134667 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134668 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134669 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134670 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134671 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134672 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134673 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134674 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134675 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134676 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134677 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134678 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134679 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134680 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134682 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134683 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134684 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134685 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134686 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134687 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134688 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134689 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134690 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134691 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134692 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134693 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134694 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134695 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134697 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134698 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134699 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134700 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134701 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134702 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134703 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134704 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134705 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134706 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134707 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134708 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134709 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134710 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134712 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134713 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134714 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134715 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134716 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134717 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134718 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134719 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134720 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134721 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134722 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134723 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134724 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134725 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134727 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134728 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134729 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134730 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134731 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134732 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134733 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134734 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134735 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134736 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134737 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134738 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134739 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134740 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134742 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134743 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134744 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134745 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134746 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134747 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134748 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134749 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134750 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134751 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134752 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134753 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134754 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134755 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134756 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134757 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134758 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134759 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134760 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134761 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134762 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134763 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134764 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134765 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134766 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134767 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134768 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134769 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134770 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134771 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134772 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134773 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134774 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134775 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134776 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134777 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134778 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134779 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134780 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134781 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134782 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134783 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134784 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134785 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134786 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134787 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134788 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134789 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134790 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134791 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134792 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134793 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134794 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134795 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134796 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134797 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134798 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134799 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134800 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134801 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134802 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134803 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134804 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134805 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134806 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134807 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134808 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134809 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134810 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134811 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134812 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134813 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134814 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134815 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134816 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134817 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134818 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134819 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134820 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134821 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134822 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134823 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134824 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134825 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134826 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134827 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134828 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134829 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134830 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134831 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134832 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134833 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134834 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134835 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134836 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134837 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134838 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134839 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134840 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134841 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134842 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134843 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134844 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134845 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134846 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134847 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134848 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134849 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134850 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134851 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134852 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134853 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134854 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134855 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134856 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134857 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134858 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134859 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134860 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134861 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134862 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134863 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134864 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134865 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134866 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134867 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134868 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134869 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134870 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134871 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134872 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134873 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134874 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134875 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134876 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134877 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134878 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134879 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134880 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134881 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134882 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134883 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134884 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134885 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134886 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134887 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134888 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134889 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134890 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134891 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134892 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134893 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134894 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134895 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134896 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134897 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134898 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134899 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134900 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134901 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134902 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134903 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134904 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134905 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134906 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134907 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134908 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134909 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134910 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134911 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134912 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134913 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134914 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134915 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134916 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134917 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134918 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134919 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134920 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134921 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134922 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134923 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134924 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134925 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134926 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134927 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134928 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134929 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134930 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134931 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134932 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134933 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134934 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134935 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134936 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134937 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134938 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134939 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134940 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134941 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134942 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134943 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134944 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134945 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134946 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134947 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134948 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134949 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134950 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134951 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134952 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134953 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134954 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134955 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134957 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134958 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134959 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134960 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134961 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134962 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134963 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134964 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134965 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134966 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134967 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134968 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134969 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134970 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134972 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134973 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134974 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134975 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134976 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134977 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134978 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134979 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134980 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134981 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134982 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134983 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134984 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >134985 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >134986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134987 @0 glEnableClientState(array = GL_COLOR_ARRAY) >134988 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >134989 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >134990 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >134991 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >134992 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >134993 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134994 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >134995 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >134996 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >134997 @0 glDisableClientState(array = GL_COLOR_ARRAY) >134998 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >134999 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135000 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135002 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135003 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135004 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135005 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135006 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135007 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135008 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135009 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135010 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135011 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135012 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135013 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135014 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135015 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135017 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135018 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135019 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135020 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135021 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135022 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135023 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135024 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135025 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135026 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135027 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135028 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135029 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135030 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135032 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135033 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135034 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135035 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135036 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135037 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135038 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135039 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135040 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135041 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135042 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135043 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135044 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135045 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135047 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135048 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135049 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135050 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135051 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135052 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135053 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135054 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135055 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135056 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135057 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135058 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135059 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135060 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135062 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135063 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135064 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135065 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135066 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135067 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135068 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135069 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135070 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135071 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135072 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135073 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135074 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135075 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135077 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135078 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135079 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135080 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135081 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135082 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135083 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135084 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135085 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135086 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135087 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135088 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135089 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135090 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135092 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135093 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135094 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135095 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135096 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135097 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135098 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135099 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135100 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135101 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135102 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135103 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135104 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135105 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135107 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135108 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135109 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135110 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135111 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135112 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135113 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135114 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135115 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135116 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135117 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135118 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135119 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135120 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135121 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135122 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135123 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135124 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135125 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135126 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135127 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135128 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135129 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135130 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135131 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135132 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135133 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135134 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135135 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135136 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135137 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135138 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135139 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135140 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135141 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135142 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135143 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135144 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135145 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135146 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135147 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135148 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135149 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135150 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135151 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135152 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135153 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135154 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135155 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135156 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135157 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135158 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135159 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135160 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135161 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135162 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135163 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135164 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135165 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135166 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135167 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135168 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135169 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135170 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135171 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135172 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135173 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135174 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135175 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135176 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135177 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135178 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135179 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135180 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135181 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135182 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135183 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135184 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135185 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135186 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135187 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135188 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135189 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135190 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135191 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135192 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135193 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135194 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135195 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135196 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135197 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135198 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135199 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135200 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135201 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135202 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135203 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135204 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135205 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135206 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135207 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135208 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135209 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135210 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135211 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135212 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135213 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135214 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135215 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135216 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135217 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135218 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135219 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135220 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135221 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135222 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135223 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135224 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135225 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135226 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135227 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135228 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135229 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135230 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135231 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135232 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135233 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135234 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135235 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135236 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135237 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135238 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135239 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135240 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135241 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135242 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135243 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135244 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135245 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135246 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135247 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135248 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135249 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135250 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135251 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135252 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135253 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135254 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135255 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135256 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135257 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135258 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135259 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135260 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135261 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135262 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135263 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135264 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135265 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135266 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135267 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135268 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135269 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135270 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135271 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135272 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135273 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135274 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135275 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135276 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135277 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135278 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135279 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135280 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135281 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135282 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135283 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135284 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135285 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135286 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135287 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135288 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135289 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135290 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135291 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135292 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135293 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135294 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135295 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135296 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135297 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135298 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135299 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135300 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135301 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135302 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135303 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135304 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135305 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135306 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135307 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135308 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135309 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135310 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135311 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135312 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135313 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135314 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135315 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135316 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135317 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135318 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135319 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135320 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135321 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135322 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135323 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135324 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135325 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135326 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135327 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135328 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135329 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135330 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135331 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135332 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135333 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135334 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135335 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135336 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135337 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135338 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135339 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135340 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135341 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135342 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135343 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135344 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135345 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135346 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135347 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135348 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135349 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135350 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135351 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135352 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135353 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135354 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135355 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135356 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135357 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135358 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135359 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135360 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135361 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135362 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135363 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135364 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135365 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135366 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135367 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135368 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135369 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135370 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135371 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135372 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135373 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135374 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135375 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135376 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135377 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135378 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135379 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135380 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135381 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135382 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135383 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135384 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135385 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135386 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135387 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135388 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135389 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135390 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135391 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135392 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135393 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135394 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135395 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135396 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135397 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135398 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135399 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135400 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135401 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135402 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135403 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135404 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135405 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135406 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135407 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135408 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135409 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135410 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135411 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135412 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135413 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135414 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135415 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135416 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135417 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135418 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135419 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135420 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135421 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135422 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135423 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135424 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135425 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135426 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135427 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135428 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135429 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135430 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135431 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135432 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135433 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135434 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135435 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135436 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135437 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135438 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135439 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135440 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135441 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135442 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135443 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135444 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135445 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135446 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135447 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135448 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135449 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135450 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135451 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135452 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135453 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135454 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135455 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135456 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135457 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135458 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135459 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135460 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135461 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135462 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135463 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135464 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135465 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135466 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135467 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135468 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135469 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135470 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135471 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135472 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135473 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135474 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135475 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135476 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135477 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135478 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135479 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135480 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135481 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135482 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135483 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135484 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135485 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135486 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135487 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135488 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135489 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135490 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135491 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135492 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135493 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135494 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135495 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135496 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135497 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135498 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135499 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135500 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135501 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135502 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135503 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135504 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135505 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135506 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135507 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135508 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135509 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135510 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135511 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135512 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135513 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135514 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135515 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135516 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135517 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135518 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135519 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135520 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135521 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135522 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135523 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135524 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135525 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135526 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135527 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135528 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135529 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135530 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135531 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135532 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135533 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135534 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135535 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135536 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135537 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135538 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135539 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135540 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135541 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135542 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135543 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135544 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135545 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135546 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135547 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135548 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135549 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135550 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135551 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135552 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135553 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135554 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135555 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135556 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135557 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135558 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135559 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135560 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135561 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135562 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135563 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135564 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135565 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135566 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135567 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135568 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135569 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135570 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135571 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135572 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135573 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135574 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135575 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135576 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135577 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135578 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135579 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135580 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135581 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135582 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135583 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135584 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135585 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135586 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135587 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135588 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135589 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135590 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135591 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135592 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135593 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135594 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135595 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135596 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135597 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135598 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135599 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135600 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135601 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135602 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135603 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135604 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135605 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135606 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135607 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135608 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135609 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135610 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135611 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135612 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135613 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135614 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135615 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135616 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135617 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135618 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135619 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135620 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135621 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135622 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135623 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135624 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135625 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135626 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135627 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135628 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135629 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135630 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135631 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135632 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135633 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135634 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135635 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135636 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135637 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135638 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135639 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135640 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135641 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135642 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135643 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135644 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135645 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135646 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135647 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135648 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135649 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135650 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135651 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135652 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135653 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135654 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135655 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135656 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135657 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135658 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135659 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135660 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135661 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135662 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135663 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135664 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135665 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135666 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135667 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135668 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135669 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135670 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135671 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135672 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135673 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135674 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135675 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135676 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135677 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135678 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135679 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135680 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135681 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135682 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135683 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135684 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135685 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135686 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135687 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135688 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135689 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135690 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135691 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135692 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135693 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135694 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135695 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135696 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135697 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135698 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135699 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135700 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135701 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135702 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135703 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135704 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135705 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135706 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135707 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135708 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135709 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135710 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135711 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135712 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135713 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135714 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135715 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135716 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135717 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135718 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135719 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135720 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135721 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135722 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135723 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135724 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135725 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135726 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135727 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135728 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135729 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135730 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135731 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135732 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135733 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135734 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135735 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135736 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135737 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135738 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135739 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135740 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135741 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135742 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135743 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135744 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135745 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135746 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135747 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135748 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135749 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135750 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135751 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135752 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135753 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135754 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135755 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135756 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135757 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135758 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135759 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135760 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135761 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135762 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135763 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135764 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135765 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135766 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135767 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135768 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135769 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135770 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135771 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135772 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135773 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135774 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135775 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135776 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135777 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135778 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135779 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135780 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135781 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135782 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135783 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135784 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135785 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135786 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135787 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135788 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135789 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135790 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135791 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135792 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135793 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135794 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135795 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135796 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135797 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135798 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135799 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135800 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135801 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135802 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135803 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135804 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135805 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135806 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135807 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135808 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135809 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135810 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135811 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135812 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135813 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135814 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135815 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135816 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135817 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135818 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135819 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135820 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135821 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135822 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135823 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135824 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135825 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135826 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135827 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135828 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135829 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135830 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135831 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135832 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135833 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135834 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135835 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135836 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135837 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135838 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135839 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135840 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135841 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135842 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135843 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135844 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135845 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135846 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135847 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135848 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135849 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135850 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135851 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135852 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135853 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135854 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135855 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135856 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135857 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135858 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135859 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135860 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135861 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135862 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135863 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135864 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135865 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135866 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135867 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135868 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135869 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135870 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135871 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135872 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135873 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135874 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135875 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135876 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135877 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135878 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135879 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135880 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135881 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135882 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135883 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135884 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135885 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135886 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135887 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135888 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135889 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135890 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135891 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135892 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135893 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135894 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135895 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135896 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135897 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135898 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135899 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135900 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135901 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135902 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135903 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135904 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135905 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135906 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135907 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135908 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135909 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135910 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135911 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135912 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135913 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135914 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135915 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135916 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135917 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135918 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135919 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135920 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135921 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135922 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135923 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135924 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135925 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135926 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135927 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135928 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135929 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135930 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135931 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135932 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135933 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135934 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135935 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135936 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135937 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135938 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135939 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135940 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135941 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135942 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135943 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135944 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135945 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135946 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135947 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135948 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135949 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135950 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135951 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135952 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135953 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135954 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135955 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135957 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135958 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135959 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135960 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135961 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135962 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135963 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135964 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135965 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135966 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135967 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135968 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135969 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135970 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135972 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135973 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135974 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135975 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135976 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135977 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135978 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135979 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135980 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135981 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135982 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135983 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135984 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135985 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >135986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135987 @0 glDisableClientState(array = GL_COLOR_ARRAY) >135988 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >135989 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >135990 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >135991 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >135992 @0 glEnableClientState(array = GL_COLOR_ARRAY) >135993 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >135994 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >135995 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >135996 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >135997 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >135998 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >135999 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136000 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136002 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136003 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136004 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136005 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136006 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136007 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136008 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136009 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136010 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136011 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136012 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136013 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136014 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136015 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136017 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136018 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136019 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136020 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136021 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136022 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136023 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136024 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136025 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136026 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136027 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136028 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136029 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136030 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136032 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136033 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136034 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136035 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136036 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136037 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136038 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136039 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136040 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136041 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136042 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136043 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136044 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136045 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136047 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136048 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136049 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136050 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136051 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136052 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136053 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136054 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136055 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136056 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136057 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136058 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136059 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136060 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136062 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136063 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136064 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136065 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136066 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136067 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136068 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136069 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136070 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136071 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136072 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136073 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136074 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136075 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136077 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136078 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136079 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136080 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136081 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136082 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136083 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136084 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136085 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136086 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136087 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136088 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136089 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136090 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136092 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136093 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136094 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136095 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136096 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136097 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136098 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136099 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136100 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136101 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136102 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136103 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136104 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136105 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136107 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136108 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136109 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136110 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136111 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136112 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136113 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136114 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136115 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136116 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136117 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136118 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136119 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136120 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136121 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136122 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136123 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136124 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136125 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136126 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136127 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136128 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136129 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136130 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136131 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136132 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136133 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136134 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136135 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136136 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136137 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136138 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136139 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136140 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136141 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136142 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136143 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136144 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136145 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136146 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136147 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136148 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136149 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136150 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136151 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136152 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136153 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136154 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136155 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136156 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136157 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136158 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136159 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136160 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136161 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136162 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136163 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136164 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136165 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136166 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136167 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136168 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136169 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136170 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136171 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136172 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136173 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136174 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136175 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136176 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136177 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136178 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136179 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136180 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136181 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136182 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136183 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136184 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136185 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136186 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136187 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136188 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136189 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136190 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136191 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136192 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136193 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136194 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136195 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136196 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136197 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136198 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136199 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136200 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136201 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136202 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136203 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136204 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136205 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136206 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136207 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136208 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136209 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136210 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136211 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136212 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136213 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136214 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136215 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136216 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136217 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136218 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136219 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136220 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136221 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136222 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136223 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136224 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136225 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136226 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136227 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136228 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136229 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136230 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136231 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136232 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136233 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136234 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136235 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136236 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136237 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136238 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136239 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136240 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136241 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136242 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136243 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136244 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136245 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136246 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136247 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136248 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136249 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136250 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136251 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136252 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136253 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136254 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136255 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136256 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136257 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136258 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136259 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136260 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136261 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136262 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136263 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136264 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136265 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136266 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136267 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136268 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136269 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136270 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136271 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136272 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136273 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136274 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136275 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136276 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136277 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136278 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136279 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136280 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136281 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136282 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136283 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136284 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136285 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136286 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136287 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136288 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136289 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136290 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136291 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136292 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136293 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136294 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136295 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136296 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136297 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136298 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136299 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136300 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136301 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136302 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136303 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136304 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136305 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136306 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136307 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136308 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136309 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136310 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136311 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136312 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136313 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136314 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136315 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136316 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136317 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136318 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136319 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136320 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136322 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136323 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136324 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136325 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136326 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136327 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136328 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136329 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136330 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136331 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136332 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136333 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136334 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136335 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136337 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136338 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136339 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136340 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136341 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136342 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136343 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136344 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136345 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136346 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136347 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136348 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136349 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136350 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136352 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136353 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136354 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136355 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136356 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136357 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136358 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136359 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136360 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136361 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136362 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136363 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136364 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136365 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136367 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136368 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136369 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136370 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136371 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136372 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136373 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136374 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136375 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136376 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136377 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136378 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136379 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136380 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136382 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136383 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136384 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136385 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136386 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136387 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136388 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136389 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136390 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136391 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136392 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136393 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136394 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136395 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136397 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136398 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136399 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136400 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136401 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136402 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136403 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136404 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136405 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136406 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136407 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136408 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136409 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136410 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136412 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136413 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136414 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136415 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136416 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136417 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136418 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136419 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136420 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136421 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136422 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136423 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136424 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136425 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136427 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136428 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136429 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136430 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136431 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136432 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136433 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136434 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136435 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136436 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136437 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136438 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136439 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136440 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136442 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136443 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136444 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136445 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136446 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136447 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136448 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136449 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136450 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136451 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136452 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136453 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136454 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136455 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136457 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136458 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136459 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136460 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136461 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136462 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136463 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136464 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136465 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136466 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136467 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136468 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136469 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136470 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136472 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136473 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136474 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136475 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136476 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136477 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136478 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136479 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136480 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136481 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136482 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136483 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136484 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136485 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136487 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136488 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136489 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136490 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136491 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136492 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136493 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136494 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136495 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136496 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136497 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136498 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136499 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136500 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136502 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136503 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136504 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136505 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136506 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136507 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136508 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136509 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136510 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136511 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136512 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136513 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136514 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136515 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136517 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136518 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136519 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136520 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136521 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136522 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136523 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136524 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136525 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136526 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136527 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136528 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136529 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136530 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136532 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136533 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136534 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136535 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136536 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136537 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136538 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136539 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136540 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136541 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136542 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136543 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136544 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136545 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136547 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136548 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136549 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136550 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136551 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136552 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136553 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136554 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136555 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136556 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136557 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136558 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136559 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136560 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136562 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136563 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136564 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136565 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136566 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136567 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136568 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136569 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136570 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136571 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136572 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136573 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136574 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136575 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136577 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136578 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136579 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136580 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136581 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136582 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136583 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136584 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136585 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136586 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136587 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136588 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136589 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136590 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136592 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136593 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136594 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136595 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136596 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136597 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136598 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136599 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136600 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136601 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136602 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136603 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136604 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136605 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136607 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136608 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136609 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136610 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136611 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136612 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136613 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136614 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136615 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136616 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136617 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136618 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136619 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136620 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136622 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136623 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136624 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136625 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136626 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136627 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136628 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136629 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136630 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136631 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136632 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136633 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136634 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136635 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136637 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136638 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136639 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136640 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136641 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136642 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136643 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136644 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136645 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136646 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136647 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136648 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136649 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136650 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136652 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136653 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136654 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136655 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136656 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136657 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136658 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136659 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136660 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136661 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136662 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136663 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136664 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136665 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136667 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136668 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136669 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136670 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136671 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136672 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136673 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136674 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136675 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136676 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136677 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136678 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136679 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136680 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136682 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136683 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136684 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136685 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136686 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136687 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136688 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136689 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136690 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136691 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136692 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136693 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136694 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136695 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136697 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136698 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136699 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136700 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136701 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136702 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136703 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136704 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136705 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136706 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136707 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136708 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136709 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136710 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136712 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136713 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136714 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136715 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136716 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136717 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136718 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136719 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136720 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136721 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136722 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136723 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136724 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136725 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136727 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136728 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136729 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136730 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136731 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136732 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136733 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136734 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136735 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136736 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136737 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136738 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136739 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136740 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136742 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136743 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136744 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136745 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136746 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136747 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136748 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136749 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136750 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136751 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136752 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136753 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136754 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136755 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136756 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136757 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136758 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136759 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136760 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136761 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136762 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136763 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136764 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136765 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136766 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136767 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136768 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136769 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136770 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136771 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136772 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136773 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136774 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136775 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136776 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136777 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136778 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136779 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136780 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136781 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136782 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136783 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136784 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136785 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136786 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136787 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136788 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136789 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136790 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136791 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136792 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136793 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136794 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136795 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136796 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136797 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136798 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136799 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136800 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136801 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136802 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136803 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136804 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136805 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136806 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136807 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136808 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136809 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136810 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136811 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136812 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136813 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136814 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136815 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136816 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136817 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136818 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136819 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136820 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136821 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136822 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136823 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136824 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136825 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136826 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136827 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136828 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136829 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136830 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136831 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136832 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136833 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136834 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136835 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136836 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136837 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136838 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136839 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136840 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136841 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136842 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136843 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136844 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136845 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136846 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136847 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136848 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136849 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136850 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136851 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136852 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136853 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136854 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136855 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136856 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136857 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136858 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136859 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136860 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136861 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136862 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136863 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136864 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136865 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136866 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136867 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136868 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136869 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136870 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136871 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136872 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136873 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136874 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136875 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136876 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136877 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136878 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136879 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136880 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136881 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136882 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136883 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136884 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136885 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136886 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136887 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136888 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136889 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136890 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136891 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136892 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136893 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136894 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136895 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136896 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136897 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136898 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136899 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136900 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136901 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136902 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136903 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136904 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136905 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136906 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136907 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136908 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136909 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136910 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136911 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136912 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136913 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136914 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136915 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136916 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136917 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136918 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136919 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136920 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136921 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136922 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136923 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136924 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136925 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136926 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136927 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136928 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136929 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136930 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136931 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136932 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136933 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136934 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136935 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136936 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136937 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136938 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136939 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136940 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136941 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136942 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136943 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136944 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136945 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136946 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136947 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136948 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136949 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136950 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136951 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136952 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136953 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136954 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136955 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136956 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136957 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136958 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136959 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136960 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136961 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136962 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136963 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136964 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136965 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136966 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136967 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136968 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136969 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136970 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136971 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136972 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136973 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136974 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136975 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136976 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136977 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136978 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136979 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136980 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136981 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136982 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136983 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136984 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >136985 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >136986 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >136987 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >136988 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136989 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >136990 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >136991 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136992 @0 glDisableClientState(array = GL_COLOR_ARRAY) >136993 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >136994 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >136995 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >136996 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >136997 @0 glEnableClientState(array = GL_COLOR_ARRAY) >136998 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >136999 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137000 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137001 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137002 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137003 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137004 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137005 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137006 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137007 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137008 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137009 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137010 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137011 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137012 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137013 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137014 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137015 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137016 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137017 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137018 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137019 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137020 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137021 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137022 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137023 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137024 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137025 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137026 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137027 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137028 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137029 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137030 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137031 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137032 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137033 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137034 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137035 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137036 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137037 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137038 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137039 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137040 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137041 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137042 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137043 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137044 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137045 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137046 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137047 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137048 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137049 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137050 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137051 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137052 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137053 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137054 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137055 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137056 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137057 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137058 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137059 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137060 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137061 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137062 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137063 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137064 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137065 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137066 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137067 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137068 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137069 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137070 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137071 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137072 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137073 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137074 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137075 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137076 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137077 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137078 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137079 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137080 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137081 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137082 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137083 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137084 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137085 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137086 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137087 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137088 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137089 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137090 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137091 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137092 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137093 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137094 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137095 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137096 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137097 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137098 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137099 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137100 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137101 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137102 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137103 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137104 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137105 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137106 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137107 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137108 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137109 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137110 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137111 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137112 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137113 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137114 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137115 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137116 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137117 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137118 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137119 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137120 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137121 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137122 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137123 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137124 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137125 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137126 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137127 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137128 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137129 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137130 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137131 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137132 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137133 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137134 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137135 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137136 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137137 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137138 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137139 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137140 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137141 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137142 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137143 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137144 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137145 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137146 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137147 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137148 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137149 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137150 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137151 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137152 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137153 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137154 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137155 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137156 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137157 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137158 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137159 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137160 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137161 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137162 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137163 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137164 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137165 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137166 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137167 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137168 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137169 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137170 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137171 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137172 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137173 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137174 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137175 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137176 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137177 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137178 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137179 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137180 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137181 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137182 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137183 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137184 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137185 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137186 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137187 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137188 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137189 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137190 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137191 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137192 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137193 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137194 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137195 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137196 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137197 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137198 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137199 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137200 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137201 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137202 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137203 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137204 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137205 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137206 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137207 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137208 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137209 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137210 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137211 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137212 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137213 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137214 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137215 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137216 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137217 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137218 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137219 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137220 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137221 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137222 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137223 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137224 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137225 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137226 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137227 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137228 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137229 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137230 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137231 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137232 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137233 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137234 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137235 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137236 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137237 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137238 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137239 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137240 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137241 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137242 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137243 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137244 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137245 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137246 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137247 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137248 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137249 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137250 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137251 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137252 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137253 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137254 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137255 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137256 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137257 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137258 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137259 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137260 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137261 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137262 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137263 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137264 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137265 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137266 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137267 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137268 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137269 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137270 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137271 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137272 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137273 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137274 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137275 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137276 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137277 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137278 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137279 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137280 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137281 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137282 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137283 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137284 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137285 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137286 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137287 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137288 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137289 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137290 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137291 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137292 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137293 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137294 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137295 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137296 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137297 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137298 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137299 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137300 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137301 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137302 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137303 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137304 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137305 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137306 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137307 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137308 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137309 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137310 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137311 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137312 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137313 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137314 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137315 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137316 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137317 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137318 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137319 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137320 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137322 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137323 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137324 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137325 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137326 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137327 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137328 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137329 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137330 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137331 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137332 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137333 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137334 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137335 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137337 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137338 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137339 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137340 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137341 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137342 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137343 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137344 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137345 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137346 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137347 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137348 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137349 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137350 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137352 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137353 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137354 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137355 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137356 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137357 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137358 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137359 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137360 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137361 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137362 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137363 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137364 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137365 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137367 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137368 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137369 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137370 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137371 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137372 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137373 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137374 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137375 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137376 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137377 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137378 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137379 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137380 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137382 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137383 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137384 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137385 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137386 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137387 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137388 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137389 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137390 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137391 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137392 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137393 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137394 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137395 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137397 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137398 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137399 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137400 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137401 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137402 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137403 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137404 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137405 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137406 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137407 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137408 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137409 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137410 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137412 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137413 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137414 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137415 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137416 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137417 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137418 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137419 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137420 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137421 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137422 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137423 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137424 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137425 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137427 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137428 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137429 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137430 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137431 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137432 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137433 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137434 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137435 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137436 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137437 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137438 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137439 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137440 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137442 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137443 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137444 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137445 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137446 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137447 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137448 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137449 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137450 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137451 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137452 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137453 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137454 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137455 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137457 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137458 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137459 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137460 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137461 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137462 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137463 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137464 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137465 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137466 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137467 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137468 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137469 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137470 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137472 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137473 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137474 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137475 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137476 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137477 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137478 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137479 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137480 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137481 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137482 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137483 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137484 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137485 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137487 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137488 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137489 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137490 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137491 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137492 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137493 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137494 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137495 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137496 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137497 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137498 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137499 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137500 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137502 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137503 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137504 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137505 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137506 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137507 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137508 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137509 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137510 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137511 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137512 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137513 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137514 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137515 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137517 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137518 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137519 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137520 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137521 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137522 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137523 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137524 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137525 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137526 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137527 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137528 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137529 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137530 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137532 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137533 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137534 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137535 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137536 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137537 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137538 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137539 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137540 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137541 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137542 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137543 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137544 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137545 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137547 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137548 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137549 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137550 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137551 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137552 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137553 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137554 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137555 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137556 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137557 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137558 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137559 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137560 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137562 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137563 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137564 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137565 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137566 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137567 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137568 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137569 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137570 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137571 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137572 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137573 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137574 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137575 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137577 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137578 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137579 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137580 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137581 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137582 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137583 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137584 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137585 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137586 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137587 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137588 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137589 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137590 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137592 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137593 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137594 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137595 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137596 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137597 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137598 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137599 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137600 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137601 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137602 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137603 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137604 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137605 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137607 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137608 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137609 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137610 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137611 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137612 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137613 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137614 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137615 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137616 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137617 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137618 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137619 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137620 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137622 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137623 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137624 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137625 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137626 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137627 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137628 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137629 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137630 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137631 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137632 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137633 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137634 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137635 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137637 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137638 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137639 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137640 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137641 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137642 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137643 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137644 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137645 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137646 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137647 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137648 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137649 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137650 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137652 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137653 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137654 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137655 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137656 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137657 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137658 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137659 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137660 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137661 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137662 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137663 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137664 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137665 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137667 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137668 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137669 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137670 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137671 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137672 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137673 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137674 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137675 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137676 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137677 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137678 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137679 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137680 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137682 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137683 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137684 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137685 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137686 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137687 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137688 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137689 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137690 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137691 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137692 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137693 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137694 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137695 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137697 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137698 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137699 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137700 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137701 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137702 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137703 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137704 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137705 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137706 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137707 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137708 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137709 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137710 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137712 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137713 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137714 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137715 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137716 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137717 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137718 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137719 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137720 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137721 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137722 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137723 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137724 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137725 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137727 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137728 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137729 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137730 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137731 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137732 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137733 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137734 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137735 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137736 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137737 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137738 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137739 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137740 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137742 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137743 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137744 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137745 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137746 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137747 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137748 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137749 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137750 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137751 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137752 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137753 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137754 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137755 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137756 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137757 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137758 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137759 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137760 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137761 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137762 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137763 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137764 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137765 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137766 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137767 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137768 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137769 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137770 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137771 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137772 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137773 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137774 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137775 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137776 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137777 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137778 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137779 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137780 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137781 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137782 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137783 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137784 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137785 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137786 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137787 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137788 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137789 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137790 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137791 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137792 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137793 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137794 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137795 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137796 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137797 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137798 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137799 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137800 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137801 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137802 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137803 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137804 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137805 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137806 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137807 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137808 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137809 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137810 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137811 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137812 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137813 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137814 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137815 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137816 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137817 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137818 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137819 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137820 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137821 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137822 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137823 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137824 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137825 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137826 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137827 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137828 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137829 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137830 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137831 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137832 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137833 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137834 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137835 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137836 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137837 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137838 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137839 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137840 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137841 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137842 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137843 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137844 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137845 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137846 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137847 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137848 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137849 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137850 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137851 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137852 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137853 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137854 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137855 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137856 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137857 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137858 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137859 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137860 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137861 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137862 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137863 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137864 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137865 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137866 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137867 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137868 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137869 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137870 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137871 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137872 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137873 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137874 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137875 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137876 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137877 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137878 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137879 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137880 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137881 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137882 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137883 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137884 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137885 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137886 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137887 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137888 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137889 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137890 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137891 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137892 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137893 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137894 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137895 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137896 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137897 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137898 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137899 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137900 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137901 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137902 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137903 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137904 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137905 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137906 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137907 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137908 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137909 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137910 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137911 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137912 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137913 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137914 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137915 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137916 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137917 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137918 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137919 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137920 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137921 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137922 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137923 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137924 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137925 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137926 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137927 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137928 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137929 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137930 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137931 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137932 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137933 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137934 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137935 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137936 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137937 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137938 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137939 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137940 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137941 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137942 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137943 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137944 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137945 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137946 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137947 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137948 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137949 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137950 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137951 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137952 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137953 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137954 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137955 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137957 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137958 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137959 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137960 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137961 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137962 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137963 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137964 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137965 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137966 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137967 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137968 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137969 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137970 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137972 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137973 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137974 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137975 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137976 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137977 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137978 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137979 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137980 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137981 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137982 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137983 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137984 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >137985 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >137986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137987 @0 glEnableClientState(array = GL_COLOR_ARRAY) >137988 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >137989 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >137990 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >137991 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >137992 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >137993 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137994 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >137995 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >137996 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >137997 @0 glDisableClientState(array = GL_COLOR_ARRAY) >137998 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >137999 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138000 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138002 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138003 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138004 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138005 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138006 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138007 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138008 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138009 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138010 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138011 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138012 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138013 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138014 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138015 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138017 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138018 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138019 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138020 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138021 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138022 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138023 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138024 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138025 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138026 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138027 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138028 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138029 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138030 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138032 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138033 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138034 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138035 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138036 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138037 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138038 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138039 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138040 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138041 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138042 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138043 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138044 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138045 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138047 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138048 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138049 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138050 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138051 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138052 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138053 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138054 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138055 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138056 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138057 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138058 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138059 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138060 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138062 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138063 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138064 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138065 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138066 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138067 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138068 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138069 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138070 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138071 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138072 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138073 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138074 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138075 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138077 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138078 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138079 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138080 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138081 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138082 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138083 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138084 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138085 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138086 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138087 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138088 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138089 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138090 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138092 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138093 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138094 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138095 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138096 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138097 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138098 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138099 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138100 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138101 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138102 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138103 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138104 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138105 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138107 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138108 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138109 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138110 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138111 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138112 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138113 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138114 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138115 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138116 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138117 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138118 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138119 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138120 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138121 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138122 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138123 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138124 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138125 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138126 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138127 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138128 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138129 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138130 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138131 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138132 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138133 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138134 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138135 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138136 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138137 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138138 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138139 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138140 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138141 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138142 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138143 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138144 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138145 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138146 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138147 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138148 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138149 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138150 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138151 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138152 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138153 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138154 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138155 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138156 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138157 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138158 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138159 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138160 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138161 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138162 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138163 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138164 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138165 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138166 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138167 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138168 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138169 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138170 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138171 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138172 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138173 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138174 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138175 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138176 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138177 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138178 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138179 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138180 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138181 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138182 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138183 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138184 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138185 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138186 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138187 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138188 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138189 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138190 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138191 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138192 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138193 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138194 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138195 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138196 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138197 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138198 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138199 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138200 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138201 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138202 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138203 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138204 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138205 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138206 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138207 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138208 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138209 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138210 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138211 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138212 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138213 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138214 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138215 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138216 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138217 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138218 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138219 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138220 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138221 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138222 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138223 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138224 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138225 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138226 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138227 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138228 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138229 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138230 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138231 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138232 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138233 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138234 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138235 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138236 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138237 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138238 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138239 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138240 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138241 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138242 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138243 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138244 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138245 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138246 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138247 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138248 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138249 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138250 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138251 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138252 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138253 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138254 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138255 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138256 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138257 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138258 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138259 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138260 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138261 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138262 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138263 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138264 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138265 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138266 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138267 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138268 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138269 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138270 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138271 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138272 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138273 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138274 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138275 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138276 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138277 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138278 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138279 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138280 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138281 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138282 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138283 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138284 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138285 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138286 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138287 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138288 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138289 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138290 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138291 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138292 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138293 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138294 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138295 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138296 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138297 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138298 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138299 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138300 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138301 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138302 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138303 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138304 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138305 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138306 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138307 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138308 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138309 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138310 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138311 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138312 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138313 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138314 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138315 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138316 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138317 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138318 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138319 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138320 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138321 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138322 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138323 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138324 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138325 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138326 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138327 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138328 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138329 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138330 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138331 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138332 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138333 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138334 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138335 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138336 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138337 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138338 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138339 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138340 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138341 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138342 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138343 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138344 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138345 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138346 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138347 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138348 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138349 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138350 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138351 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138352 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138353 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138354 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138355 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138356 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138357 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138358 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138359 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138360 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138361 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138362 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138363 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138364 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138365 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138366 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138367 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138368 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138369 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138370 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138371 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138372 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138373 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138374 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138375 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138376 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138377 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138378 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138379 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138380 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138381 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138382 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138383 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138384 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138385 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138386 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138387 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138388 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138389 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138390 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138391 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138392 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138393 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138394 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138395 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138396 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138397 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138398 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138399 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138400 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138401 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138402 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138403 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138404 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138405 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138406 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138407 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138408 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138409 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138410 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138411 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138412 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138413 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138414 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138415 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138416 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138417 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138418 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138419 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138420 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138421 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138422 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138423 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138424 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138425 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138426 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138427 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138428 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138429 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138430 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138431 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138432 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138433 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138434 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138435 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138436 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138437 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138438 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138439 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138440 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138441 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138442 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138443 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138444 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138445 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138446 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138447 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138448 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138449 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138450 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138451 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138452 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138453 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138454 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138455 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138456 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138457 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138458 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138459 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138460 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138461 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138462 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138463 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138464 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138465 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138466 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138467 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138468 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138469 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138470 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138471 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138472 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138473 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138474 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138475 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138476 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138477 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138478 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138479 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138480 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138481 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138482 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138483 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138484 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138485 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138486 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138487 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138488 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138489 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138490 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138491 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138492 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138493 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138494 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138495 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138496 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138497 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138498 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138499 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138500 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138501 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138502 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138503 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138504 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138505 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138506 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138507 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138508 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138509 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138510 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138511 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138512 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138513 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138514 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138515 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138516 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138517 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138518 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138519 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138520 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138521 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138522 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138523 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138524 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138525 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138526 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138527 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138528 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138529 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138530 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138531 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138532 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138533 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138534 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138535 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138536 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138537 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138538 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138539 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138540 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138541 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138542 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138543 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138544 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138545 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138546 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138547 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138548 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138549 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138550 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138551 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138552 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138553 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138554 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138555 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138556 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138557 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138558 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138559 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138560 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138561 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138562 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138563 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138564 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138565 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138566 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138567 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138568 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138569 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138570 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138571 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138572 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138573 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138574 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138575 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138576 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138577 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138578 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138579 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138580 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138581 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138582 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138583 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138584 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138585 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138586 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138587 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138588 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138589 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138590 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138591 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138592 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138593 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138594 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138595 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138596 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138597 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138598 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138599 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138600 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138601 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138602 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138603 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138604 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138605 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138606 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138607 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138608 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138609 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138610 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138611 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138612 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138613 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138614 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138615 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138616 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138617 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138618 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138619 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138620 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138621 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138622 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138623 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138624 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138625 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138626 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138627 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138628 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138629 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138630 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138631 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138632 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138633 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138634 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138635 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138636 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138637 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138638 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138639 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138640 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138641 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138642 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138643 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138644 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138645 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138646 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138647 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138648 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138649 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138650 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138651 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138652 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138653 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138654 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138655 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138656 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138657 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138658 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138659 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138660 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138661 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138662 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138663 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138664 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138665 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138666 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138667 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138668 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138669 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138670 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138671 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138672 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138673 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138674 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138675 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138676 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138677 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138678 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138679 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138680 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138681 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138682 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138683 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138684 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138685 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138686 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138687 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138688 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138689 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138690 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138691 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138692 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138693 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138694 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138695 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138696 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138697 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138698 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138699 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138700 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138701 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138702 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138703 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138704 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138705 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138706 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138707 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138708 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138709 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138710 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138711 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138712 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138713 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138714 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138715 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138716 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138717 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138718 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138719 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138720 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138721 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138722 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138723 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138724 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138725 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138726 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138727 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138728 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138729 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138730 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138731 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138732 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138733 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138734 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138735 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138736 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138737 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138738 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138739 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138740 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138741 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138742 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138743 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138744 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138745 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138746 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138747 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138748 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138749 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138750 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138751 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138752 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138753 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138754 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138755 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138756 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138757 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138758 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138759 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138760 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138761 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138762 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138763 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138764 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138765 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138766 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138767 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138768 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138769 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138770 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138771 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138772 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138773 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138774 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138775 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138776 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138777 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138778 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138779 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138780 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138781 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138782 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138783 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138784 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138785 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138786 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138787 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138788 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138789 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138790 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138791 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138792 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138793 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138794 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138795 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138796 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138797 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138798 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138799 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138800 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138801 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138802 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138803 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138804 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138805 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138806 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138807 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138808 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138809 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138810 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138811 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138812 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138813 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138814 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138815 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138816 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138817 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138818 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138819 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138820 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138821 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138822 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138823 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138824 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138825 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138826 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138827 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138828 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138829 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138830 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138831 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138832 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138833 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138834 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138835 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138836 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138837 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138838 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138839 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138840 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138841 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138842 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138843 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138844 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138845 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138846 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138847 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138848 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138849 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138850 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138851 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138852 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138853 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138854 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138855 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138856 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138857 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138858 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138859 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138860 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138861 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138862 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138863 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138864 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138865 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138866 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138867 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138868 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138869 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138870 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138871 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138872 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138873 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138874 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138875 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138876 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138877 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138878 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138879 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138880 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138881 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138882 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138883 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138884 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138885 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138886 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138887 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138888 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138889 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138890 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138891 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138892 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138893 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138894 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138895 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138896 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138897 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138898 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138899 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138900 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138901 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138902 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138903 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138904 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138905 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138906 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138907 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138908 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138909 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138910 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138911 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138912 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138913 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138914 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138915 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138916 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138917 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138918 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138919 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138920 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138921 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138922 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138923 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138924 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138925 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138926 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138927 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138928 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138929 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138930 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138931 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138932 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138933 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138934 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138935 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138936 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138937 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138938 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138939 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138940 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138941 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138942 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138943 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138944 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138945 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138946 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138947 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138948 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138949 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138950 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138951 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138952 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138953 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138954 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138955 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138957 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138958 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138959 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138960 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138961 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138962 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138963 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138964 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138965 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138966 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138967 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138968 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138969 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138970 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138972 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138973 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138974 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138975 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138976 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138977 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138978 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138979 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138980 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138981 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138982 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138983 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138984 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138985 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >138986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138987 @0 glDisableClientState(array = GL_COLOR_ARRAY) >138988 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >138989 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >138990 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >138991 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >138992 @0 glEnableClientState(array = GL_COLOR_ARRAY) >138993 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >138994 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >138995 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >138996 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >138997 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >138998 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >138999 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139000 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139002 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139003 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139004 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139005 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139006 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139007 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139008 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139009 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139010 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139011 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139012 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139013 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139014 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139015 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139017 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139018 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139019 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139020 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139021 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139022 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139023 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139024 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139025 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139026 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139027 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139028 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139029 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139030 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139032 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139033 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139034 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139035 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139036 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139037 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139038 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139039 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139040 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139041 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139042 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139043 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139044 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139045 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139047 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139048 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139049 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139050 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139051 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139052 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139053 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139054 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139055 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139056 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139057 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139058 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139059 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139060 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139062 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139063 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139064 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139065 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139066 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139067 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139068 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139069 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139070 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139071 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139072 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139073 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139074 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139075 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139077 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139078 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139079 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139080 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139081 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139082 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139083 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139084 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139085 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139086 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139087 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139088 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139089 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139090 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139092 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139093 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139094 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139095 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139096 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139097 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139098 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139099 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139100 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139101 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139102 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139103 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139104 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139105 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139107 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139108 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139109 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139110 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139111 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139112 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139113 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139114 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139115 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139116 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139117 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139118 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139119 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139120 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139121 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139122 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139123 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139124 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139125 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139126 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139127 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139128 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139129 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139130 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139131 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139132 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139133 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139134 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139135 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139136 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139137 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139138 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139139 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139140 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139141 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139142 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139143 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139144 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139145 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139146 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139147 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139148 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139149 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139150 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139151 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139152 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139153 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139154 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139155 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139156 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139157 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139158 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139159 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139160 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139161 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139162 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139163 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139164 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139165 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139166 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139167 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139168 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139169 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139170 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139171 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139172 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139173 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139174 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139175 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139176 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139177 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139178 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139179 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139180 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139181 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139182 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139183 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139184 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139185 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139186 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139187 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139188 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139189 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139190 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139191 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139192 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139193 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139194 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139195 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139196 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139197 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139198 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139199 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139200 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139201 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139202 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139203 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139204 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139205 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139206 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139207 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139208 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139209 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139210 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139211 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139212 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139213 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139214 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139215 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139216 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139217 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139218 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139219 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139220 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139221 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139222 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139223 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139224 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139225 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139226 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139227 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139228 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139229 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139230 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139231 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139232 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139233 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139234 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139235 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139236 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139237 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139238 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139239 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139240 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139241 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139242 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139243 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139244 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139245 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139246 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139247 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139248 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139249 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139250 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139251 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139252 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139253 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139254 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139255 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139256 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139257 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139258 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139259 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139260 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139261 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139262 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139263 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139264 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139265 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139266 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139267 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139268 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139269 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139270 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139271 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139272 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139273 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139274 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139275 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139276 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139277 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139278 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139279 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139280 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139281 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139282 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139283 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139284 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139285 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139286 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139287 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139288 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139289 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139290 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139291 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139292 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139293 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139294 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139295 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139296 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139297 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139298 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139299 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139300 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139301 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139302 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139303 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139304 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139305 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139306 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139307 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139308 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139309 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139310 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139311 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139312 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139313 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139314 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139315 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139316 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139317 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139318 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139319 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139320 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139322 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139323 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139324 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139325 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139326 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139327 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139328 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139329 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139330 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139331 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139332 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139333 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139334 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139335 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139337 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139338 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139339 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139340 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139341 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139342 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139343 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139344 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139345 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139346 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139347 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139348 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139349 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139350 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139352 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139353 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139354 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139355 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139356 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139357 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139358 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139359 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139360 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139361 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139362 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139363 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139364 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139365 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139367 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139368 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139369 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139370 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139371 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139372 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139373 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139374 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139375 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139376 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139377 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139378 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139379 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139380 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139382 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139383 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139384 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139385 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139386 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139387 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139388 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139389 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139390 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139391 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139392 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139393 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139394 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139395 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139397 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139398 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139399 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139400 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139401 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139402 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139403 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139404 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139405 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139406 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139407 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139408 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139409 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139410 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139412 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139413 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139414 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139415 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139416 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139417 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139418 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139419 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139420 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139421 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139422 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139423 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139424 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139425 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139427 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139428 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139429 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139430 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139431 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139432 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139433 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139434 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139435 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139436 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139437 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139438 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139439 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139440 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139442 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139443 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139444 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139445 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139446 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139447 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139448 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139449 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139450 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139451 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139452 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139453 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139454 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139455 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139457 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139458 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139459 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139460 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139461 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139462 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139463 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139464 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139465 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139466 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139467 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139468 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139469 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139470 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139472 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139473 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139474 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139475 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139476 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139477 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139478 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139479 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139480 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139481 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139482 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139483 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139484 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139485 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139487 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139488 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139489 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139490 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139491 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139492 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139493 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139494 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139495 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139496 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139497 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139498 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139499 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139500 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139502 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139503 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139504 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139505 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139506 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139507 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139508 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139509 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139510 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139511 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139512 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139513 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139514 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139515 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139517 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139518 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139519 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139520 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139521 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139522 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139523 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139524 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139525 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139526 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139527 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139528 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139529 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139530 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139532 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139533 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139534 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139535 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139536 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139537 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139538 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139539 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139540 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139541 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139542 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139543 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139544 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139545 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139547 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139548 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139549 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139550 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139551 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139552 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139553 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139554 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139555 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139556 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139557 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139558 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139559 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139560 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139562 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139563 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139564 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139565 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139566 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139567 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139568 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139569 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139570 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139571 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139572 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139573 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139574 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139575 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139577 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139578 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139579 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139580 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139581 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139582 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139583 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139584 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139585 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139586 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139587 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139588 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139589 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139590 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139592 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139593 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139594 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139595 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139596 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139597 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139598 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139599 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139600 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139601 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139602 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139603 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139604 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139605 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139607 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139608 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139609 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139610 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139611 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139612 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139613 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139614 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139615 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139616 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139617 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139618 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139619 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139620 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139622 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139623 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139624 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139625 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139626 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139627 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139628 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139629 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139630 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139631 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139632 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139633 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139634 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139635 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139637 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139638 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139639 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139640 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139641 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139642 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139643 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139644 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139645 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139646 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139647 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139648 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139649 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139650 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139652 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139653 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139654 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139655 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139656 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139657 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139658 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139659 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139660 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139661 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139662 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139663 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139664 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139665 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139667 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139668 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139669 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139670 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139671 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139672 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139673 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139674 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139675 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139676 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139677 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139678 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139679 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139680 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139682 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139683 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139684 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139685 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139686 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139687 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139688 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139689 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139690 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139691 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139692 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139693 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139694 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139695 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139697 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139698 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139699 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139700 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139701 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139702 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139703 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139704 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139705 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139706 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139707 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139708 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139709 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139710 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139712 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139713 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139714 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139715 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139716 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139717 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139718 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139719 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139720 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139721 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139722 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139723 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139724 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139725 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139727 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139728 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139729 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139730 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139731 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139732 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139733 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139734 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139735 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139736 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139737 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139738 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139739 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139740 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139742 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139743 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139744 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139745 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139746 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139747 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139748 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139749 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139750 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139751 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139752 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139753 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139754 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139755 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139756 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139757 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139758 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139759 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139760 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139761 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139762 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139763 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139764 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139765 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139766 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139767 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139768 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139769 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139770 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139771 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139772 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139773 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139774 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139775 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139776 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139777 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139778 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139779 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139780 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139781 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139782 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139783 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139784 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139785 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139786 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139787 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139788 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139789 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139790 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139791 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139792 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139793 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139794 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139795 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139796 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139797 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139798 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139799 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139800 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139801 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139802 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139803 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139804 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139805 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139806 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139807 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139808 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139809 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139810 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139811 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139812 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139813 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139814 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139815 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139816 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139817 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139818 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139819 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139820 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139821 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139822 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139823 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139824 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139825 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139826 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139827 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139828 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139829 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139830 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139831 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139832 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139833 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139834 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139835 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139836 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139837 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139838 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139839 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139840 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139841 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139842 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139843 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139844 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139845 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139846 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139847 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139848 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139849 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139850 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139851 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139852 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139853 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139854 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139855 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139856 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139857 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139858 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139859 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139860 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139861 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139862 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139863 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139864 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139865 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139866 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139867 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139868 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139869 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139870 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139871 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139872 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139873 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139874 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139875 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139876 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139877 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139878 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139879 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139880 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139881 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139882 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139883 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139884 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139885 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139886 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139887 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139888 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139889 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139890 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139891 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139892 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139893 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139894 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139895 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139896 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139897 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139898 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139899 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139900 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139901 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139902 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139903 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139904 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139905 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139906 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139907 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139908 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139909 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139910 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139911 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139912 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139913 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139914 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139915 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139916 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139917 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139918 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139919 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139920 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139921 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139922 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139923 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139924 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139925 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139926 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139927 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139928 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139929 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139930 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139931 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139932 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139933 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139934 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139935 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139936 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139937 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139938 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139939 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139940 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139941 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139942 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139943 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139944 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139945 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139946 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139947 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139948 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139949 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139950 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139951 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139952 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139953 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139954 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139955 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139956 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139957 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139958 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139959 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139960 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139961 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139962 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139963 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139964 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139965 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139966 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139967 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139968 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139969 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139970 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139971 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139972 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139973 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139974 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139975 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139976 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139977 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139978 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139979 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139980 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139981 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139982 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139983 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139984 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >139985 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >139986 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >139987 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >139988 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139989 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >139990 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >139991 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139992 @0 glDisableClientState(array = GL_COLOR_ARRAY) >139993 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >139994 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >139995 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >139996 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >139997 @0 glEnableClientState(array = GL_COLOR_ARRAY) >139998 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >139999 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140000 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140001 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140002 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140003 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140004 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140005 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140006 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140007 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140008 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140009 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140010 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140011 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140012 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140013 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140014 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140015 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140016 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140017 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140018 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140019 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140020 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140021 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140022 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140023 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140024 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140025 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140026 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140027 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140028 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140029 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140030 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140031 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140032 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140033 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140034 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140035 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140036 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140037 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140038 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140039 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140040 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140041 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140042 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140043 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140044 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140045 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140046 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140047 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140048 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140049 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140050 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140051 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140052 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140053 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140054 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140055 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140056 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140057 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140058 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140059 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140060 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140061 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140062 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140063 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140064 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140065 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140066 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140067 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140068 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140069 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140070 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140071 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140072 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140073 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140074 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140075 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140076 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140077 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140078 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140079 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140080 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140081 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140082 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140083 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140084 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140085 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140086 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140087 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140088 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140089 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140090 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140091 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140092 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140093 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140094 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140095 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140096 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140097 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140098 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140099 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140100 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140101 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140102 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140103 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140104 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140105 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140106 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140107 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140108 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140109 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140110 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140111 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140112 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140113 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140114 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140115 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140116 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140117 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140118 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140119 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140120 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140121 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140122 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140123 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140124 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140125 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140126 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140127 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140128 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140129 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140130 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140131 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140132 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140133 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140134 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140135 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140136 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140137 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140138 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140139 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140140 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140141 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140142 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140143 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140144 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140145 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140146 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140147 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140148 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140149 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140150 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140151 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140152 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140153 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140154 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140155 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140156 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140157 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140158 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140159 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140160 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140161 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140162 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140163 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140164 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140165 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140166 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140167 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140168 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140169 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140170 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140171 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140172 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140173 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140174 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140175 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140176 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140177 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140178 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140179 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140180 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140181 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140182 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140183 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140184 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140185 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140186 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140187 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140188 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140189 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140190 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140191 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140192 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140193 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140194 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140195 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140196 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140197 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140198 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140199 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140200 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140201 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140202 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140203 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140204 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140205 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140206 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140207 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140208 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140209 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140210 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140211 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140212 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140213 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140214 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140215 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140216 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140217 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140218 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140219 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140220 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140221 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140222 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140223 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140224 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140225 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140226 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140227 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140228 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140229 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140230 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140231 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140232 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140233 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140234 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140235 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140236 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140237 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140238 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140239 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140240 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140241 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140242 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140243 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140244 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140245 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140246 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140247 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140248 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140249 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140250 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140251 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140252 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140253 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140254 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140255 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140256 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140257 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140258 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140259 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140260 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140261 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140262 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140263 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140264 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140265 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140266 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140267 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140268 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140269 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140270 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140271 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140272 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140273 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140274 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140275 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140276 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140277 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140278 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140279 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140280 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140281 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140282 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140283 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140284 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140285 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140286 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140287 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140288 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140289 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140290 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140291 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140292 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140293 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140294 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140295 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140296 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140297 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140298 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140299 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140300 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140301 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140302 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140303 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140304 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140305 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140306 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140307 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140308 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140309 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140310 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140311 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140312 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140313 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140314 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140315 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140316 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140317 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140318 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140319 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140320 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140321 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140322 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140323 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140324 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140325 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140326 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140327 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140328 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140329 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140330 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140331 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140332 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140333 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140334 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140335 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140336 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140337 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140338 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140339 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140340 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140341 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140342 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140343 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140344 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140345 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140346 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140347 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140348 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140349 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140350 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140351 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140352 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140353 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140354 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140355 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140356 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140357 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140358 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140359 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140360 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140361 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140362 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140363 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140364 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140365 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140366 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140367 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140368 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140369 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140370 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140371 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140372 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140373 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140374 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140375 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140376 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140377 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140378 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140379 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140380 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140381 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140382 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140383 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140384 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140385 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140386 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140387 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140388 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140389 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140390 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140391 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140392 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140393 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140394 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140395 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140396 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140397 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140398 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140399 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140400 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140401 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140402 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140403 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140404 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140405 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140406 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140407 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140408 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140409 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140410 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140411 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140412 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140413 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140414 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140415 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140416 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140417 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140418 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140419 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140420 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140421 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140422 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140423 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140424 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140425 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140426 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140427 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140428 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140429 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140430 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140431 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140432 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140433 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140434 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140435 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140436 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140437 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140438 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140439 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140440 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140441 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140442 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140443 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140444 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140445 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140446 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140447 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140448 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140449 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140450 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140451 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140452 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140453 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140454 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140455 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140456 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140457 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140458 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140459 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140460 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140461 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140462 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140463 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140464 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140465 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140466 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140467 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140468 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140469 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140470 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140471 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140472 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140473 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140474 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140475 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140476 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140477 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140478 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140479 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140480 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140481 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140482 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140483 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140484 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140485 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140486 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140487 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140488 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140489 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140490 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140491 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140492 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140493 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140494 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140495 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140496 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140497 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140498 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140499 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140500 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140501 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140502 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140503 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140504 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140505 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140506 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140507 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140508 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140509 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140510 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140511 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140512 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140513 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140514 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140515 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140516 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140517 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140518 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140519 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140520 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140521 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140522 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140523 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140524 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140525 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140526 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140527 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140528 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140529 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140530 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140531 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140532 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140533 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140534 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140535 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140536 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140537 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140538 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140539 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140540 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140541 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140542 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140543 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140544 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140545 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140546 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140547 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140548 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140549 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140550 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140551 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140552 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140553 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140554 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140555 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140556 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140557 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140558 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140559 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140560 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140561 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140562 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140563 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140564 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140565 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140566 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140567 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140568 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140569 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140570 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140571 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140572 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140573 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140574 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140575 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140576 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140577 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140578 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140579 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140580 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140581 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140582 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140583 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140584 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140585 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140586 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140587 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140588 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140589 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140590 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140591 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140592 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140593 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140594 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140595 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140596 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140597 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140598 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140599 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140600 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140601 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140602 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140603 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140604 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140605 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140606 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140607 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140608 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140609 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140610 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140611 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140612 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140613 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140614 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140615 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140616 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140617 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140618 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140619 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140620 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140621 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140622 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140623 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140624 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140625 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140626 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140627 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140628 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140629 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140630 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140631 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140632 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140633 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140634 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140635 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140636 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140637 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140638 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140639 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140640 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140641 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140642 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140643 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140644 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140645 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140646 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140647 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140648 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140649 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140650 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140651 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140652 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140653 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140654 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140655 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140656 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140657 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140658 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140659 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140660 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140661 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140662 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140663 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140664 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140665 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140666 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140667 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140668 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140669 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140670 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140671 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140672 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140673 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140674 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140675 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140676 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140677 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140678 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140679 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140680 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140681 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140682 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140683 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140684 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140685 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140686 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140687 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140688 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140689 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140690 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140691 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140692 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140693 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140694 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140695 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140696 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140697 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140698 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140699 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140700 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140701 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140702 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140703 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140704 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140705 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140706 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140707 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140708 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140709 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140710 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140711 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140712 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140713 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140714 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140715 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140716 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140717 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140718 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140719 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140720 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140721 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140722 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140723 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140724 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140725 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140726 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140727 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140728 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140729 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140730 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140731 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140732 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140733 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140734 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140735 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140736 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140737 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140738 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140739 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140740 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140741 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140742 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140743 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140744 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140745 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140746 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140747 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140748 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140749 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140750 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140751 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140752 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140753 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140754 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140755 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140756 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140757 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140758 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140759 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140760 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140761 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140762 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140763 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140764 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140765 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140766 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140767 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140768 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140769 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140770 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140771 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140772 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140773 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140774 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140775 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140776 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140777 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140778 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140779 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140780 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140781 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140782 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140783 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140784 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140785 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140786 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140787 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140788 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140789 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140790 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140791 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140792 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140793 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140794 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140795 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140796 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140797 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140798 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140799 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140800 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140801 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140802 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140803 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140804 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140805 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140806 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140807 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140808 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140809 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140810 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140811 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140812 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140813 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140814 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140815 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140816 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140817 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140818 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140819 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140820 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140821 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140822 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140823 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140824 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140825 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140826 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140827 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140828 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140829 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140830 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140831 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140832 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140833 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140834 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140835 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140836 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140837 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140838 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140839 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140840 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140841 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140842 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140843 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140844 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140845 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140846 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140847 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140848 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140849 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140850 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140851 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140852 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140853 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140854 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140855 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140856 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140857 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140858 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140859 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140860 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140861 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140862 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140863 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140864 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140865 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140866 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140867 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140868 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140869 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140870 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140871 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140872 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140873 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140874 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140875 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140876 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140877 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140878 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140879 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140880 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140881 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140882 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140883 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140884 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140885 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140886 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140887 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140888 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140889 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140890 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140891 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140892 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140893 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140894 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140895 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140896 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140897 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140898 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140899 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140900 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140901 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140902 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140903 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140904 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140905 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140906 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140907 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140908 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140909 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140910 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140911 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140912 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140913 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140914 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140915 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140916 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140917 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140918 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140919 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140920 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140921 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140922 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140923 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140924 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140925 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140926 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140927 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140928 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140929 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140930 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140931 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140932 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140933 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140934 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140935 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140936 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140937 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140938 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140939 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140940 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140941 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140942 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140943 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140944 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140945 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140946 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140947 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140948 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140949 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140950 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140951 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140952 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140953 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140954 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140955 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140956 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140957 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140958 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140959 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140960 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140961 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140962 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140963 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140964 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140965 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140966 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140967 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140968 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140969 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140970 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140971 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140972 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140973 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140974 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140975 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140976 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140977 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140978 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140979 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140980 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140981 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140982 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140983 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140984 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >140985 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >140986 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140987 @0 glEnableClientState(array = GL_COLOR_ARRAY) >140988 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >140989 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >140990 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >140991 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >140992 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >140993 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140994 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >140995 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >140996 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >140997 @0 glDisableClientState(array = GL_COLOR_ARRAY) >140998 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >140999 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >141000 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >141001 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >141002 @0 glEnableClientState(array = GL_COLOR_ARRAY) >141003 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >141004 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >141005 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >141006 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >141007 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >141008 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >141009 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >141010 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >141011 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >141012 @0 glDisableClientState(array = GL_COLOR_ARRAY) >141013 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >141014 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >141015 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >141016 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >141017 @0 glEnableClientState(array = GL_COLOR_ARRAY) >141018 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >141019 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >141020 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >141021 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >141022 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >141023 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >141024 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >141025 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >141026 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >141027 @0 glDisableClientState(array = GL_COLOR_ARRAY) >141028 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >141029 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >141030 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >141031 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >141032 @0 glEnableClientState(array = GL_COLOR_ARRAY) >141033 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >141034 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >141035 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >141036 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >141037 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >141038 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >141039 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >141040 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >141041 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >141042 @0 glDisableClientState(array = GL_COLOR_ARRAY) >141043 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >141044 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >141045 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >141046 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >141047 @0 glEnableClientState(array = GL_COLOR_ARRAY) >141048 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >141049 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >141050 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >141051 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >141052 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >141053 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >141054 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >141055 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >141056 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >141057 @0 glDisableClientState(array = GL_COLOR_ARRAY) >141058 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >141059 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >141060 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >141061 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >141062 @0 glEnableClientState(array = GL_COLOR_ARRAY) >141063 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >141064 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >141065 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >141066 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >141067 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >141068 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >141069 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >141070 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >141071 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >141072 @0 glDisableClientState(array = GL_COLOR_ARRAY) >141073 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >141074 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >141075 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >141076 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >141077 @0 glEnableClientState(array = GL_COLOR_ARRAY) >141078 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >141079 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >141080 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >141081 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >141082 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >141083 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >141084 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >141085 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >141086 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >141087 @0 glDisableClientState(array = GL_COLOR_ARRAY) >141088 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >141089 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >141090 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >141091 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >141092 @0 glEnableClientState(array = GL_COLOR_ARRAY) >141093 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >141094 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >141095 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >141096 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >141097 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >141098 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >141099 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >141100 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >141101 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >141102 @0 glDisableClientState(array = GL_COLOR_ARRAY) >141103 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >141104 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >141105 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >141106 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >141107 @0 glEnableClientState(array = GL_COLOR_ARRAY) >141108 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >141109 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >141110 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >141111 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >141112 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >141113 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >141114 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >141115 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >141116 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >141117 @0 glDisableClientState(array = GL_COLOR_ARRAY) >141118 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >141119 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >141120 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >141121 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) >141122 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) >141123 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) >141124 @0 glFogf(pname = GL_FOG_START, param = 50) >141125 @0 glFogf(pname = GL_FOG_END, param = 100) >141126 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) >141127 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) >141128 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141129 @0 glEnable(cap = GL_TEXTURE_2D) >141130 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 3) >141131 @0 glTexEnvi(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >141132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_MODULATE) >141133 @0 glDisable(cap = GL_ALPHA_TEST) >141134 @0 glDisable(cap = GL_BLEND) >141135 @0 glMatrixMode(mode = GL_PROJECTION) >141136 @0 glLoadMatrixf(m = {0.00078125, 0, 0, 0, 0, -0.001388889, 0, 0, 0, 0, 0.5, 0, -1, 1, 0, 1}) >141137 @0 glMatrixMode(mode = GL_MODELVIEW) >141138 @0 glLoadIdentity() >141139 @0 glTranslatef(x = 0.375, y = 0.375, z = 0) >141140 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141141 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) >141142 @0 glEnable(cap = GL_COLOR_MATERIAL) >141143 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) >141144 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) >141145 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) >141146 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) >141147 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) >141148 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141149 @0 glTexEnvf(target = GL_TEXTURE_FILTER_CONTROL, pname = GL_TEXTURE_LOD_BIAS, param = 0) >141150 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >141151 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >141152 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) >141153 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) >141154 @0 glShadeModel(mode = GL_SMOOTH) >141155 @0 glDisable(cap = GL_LIGHTING) >141156 @0 glDisable(cap = GL_DEPTH_TEST) >141157 @0 glDepthMask(flag = GL_FALSE) >141158 @0 glCullFace(mode = GL_BACK) >141159 @0 glEnable(cap = GL_CULL_FACE) >141160 @0 glDisable(cap = GL_FOG) >141161 @0 glDisable(cap = GL_NORMALIZE) >141162 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) >141163 @0 glDisable(cap = GL_BLEND) >141164 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) >141165 @0 glPolygonOffset(factor = -1, units = 0) >141166 @0 glPointSize(size = 1) >141167 @0 glLineWidth(width = 1) >141168 @0 glDisable(cap = GL_MULTISAMPLE) >141169 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141170 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >141171 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >141172 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141173 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >141174 @0 glEnable(cap = GL_BLEND) >141175 @0 glEnable(cap = GL_ALPHA_TEST) >141176 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141177 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >141178 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >141179 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >141180 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >141181 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141182 @0 glMatrixMode(mode = GL_TEXTURE) >141183 @0 glLoadIdentity() >141184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >141185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >141186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >141187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >141188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >141189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >141190 @0 glBegin(mode = GL_QUADS) >141191 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >141192 @0 glTexCoord2f(s = 0, t = 0) >141193 @0 glVertex2f(x = 640, y = 237) >141194 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >141195 @0 glTexCoord2f(s = 1, t = 0) >141196 @0 glVertex2f(x = 1920, y = 237) >141197 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >141198 @0 glTexCoord2f(s = 1, t = 1) >141199 @0 glVertex2f(x = 1920, y = 343) >141200 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >141201 @0 glTexCoord2f(s = 0, t = 1) >141202 @0 glVertex2f(x = 640, y = 343) >141203 @0 glEnd() >141204 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141205 @0 glDisable(cap = GL_TEXTURE_2D) >141206 @0 glEnable(cap = GL_BLEND) >141207 @0 glEnable(cap = GL_ALPHA_TEST) >141208 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141209 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) >141210 @0 glRectf(x1 = 536, y1 = 380, x2 = 2024, y2 = 1060) >141211 @0 glEnable(cap = GL_BLEND) >141212 @0 glEnable(cap = GL_ALPHA_TEST) >141213 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141214 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 140) >141215 @0 glRectf(x1 = 536, y1 = 1069, x2 = 2024, y2 = 1196) >141216 @0 glDisable(cap = GL_BLEND) >141217 @0 glDisable(cap = GL_ALPHA_TEST) >141218 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >141219 @0 glRectf(x1 = 629, y1 = 306, x2 = 709, y2 = 307) >141220 @0 glDisable(cap = GL_BLEND) >141221 @0 glDisable(cap = GL_ALPHA_TEST) >141222 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >141223 @0 glRectf(x1 = 628, y1 = 307, x2 = 629, y2 = 380) >141224 @0 glEnable(cap = GL_BLEND) >141225 @0 glEnable(cap = GL_ALPHA_TEST) >141226 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141227 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >141228 @0 glRectf(x1 = 629, y1 = 307, x2 = 709, y2 = 380) >141229 @0 glDisable(cap = GL_BLEND) >141230 @0 glDisable(cap = GL_ALPHA_TEST) >141231 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >141232 @0 glRectf(x1 = 709, y1 = 307, x2 = 710, y2 = 380) >141233 @0 glEnable(cap = GL_BLEND) >141234 @0 glEnable(cap = GL_ALPHA_TEST) >141235 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141236 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >141237 @0 glRectf(x1 = 710, y1 = 308, x2 = 711, y2 = 380) >141238 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141239 @0 glEnable(cap = GL_TEXTURE_2D) >141240 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >141241 @0 glEnable(cap = GL_BLEND) >141242 @0 glEnable(cap = GL_ALPHA_TEST) >141243 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141244 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >141245 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >141246 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >141247 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >141248 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141249 @0 glMatrixMode(mode = GL_TEXTURE) >141250 @0 glLoadIdentity() >141251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >141252 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >141253 @0 glBegin(mode = GL_QUADS) >141254 @0 glTexCoord2f(s = 0.046875, t = 0.09375) >141255 @0 glVertex2f(x = 639, y = 340) >141256 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) >141257 @0 glVertex2f(x = 646, y = 340) >141258 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) >141259 @0 glVertex2f(x = 646, y = 349) >141260 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) >141261 @0 glVertex2f(x = 639, y = 349) >141262 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >141263 @0 glVertex2f(x = 646, y = 342) >141264 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >141265 @0 glVertex2f(x = 653, y = 342) >141266 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >141267 @0 glVertex2f(x = 653, y = 349) >141268 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >141269 @0 glVertex2f(x = 646, y = 349) >141270 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >141271 @0 glVertex2f(x = 654, y = 339) >141272 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >141273 @0 glVertex2f(x = 660, y = 339) >141274 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >141275 @0 glVertex2f(x = 660, y = 349) >141276 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >141277 @0 glVertex2f(x = 654, y = 349) >141278 @0 glTexCoord2f(s = 0.75, t = 0.140625) >141279 @0 glVertex2f(x = 661, y = 342) >141280 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >141281 @0 glVertex2f(x = 667, y = 342) >141282 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >141283 @0 glVertex2f(x = 667, y = 349) >141284 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >141285 @0 glVertex2f(x = 661, y = 349) >141286 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >141287 @0 glVertex2f(x = 674, y = 340) >141288 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >141289 @0 glVertex2f(x = 681, y = 340) >141290 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >141291 @0 glVertex2f(x = 681, y = 349) >141292 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >141293 @0 glVertex2f(x = 674, y = 349) >141294 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >141295 @0 glVertex2f(x = 681, y = 342) >141296 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >141297 @0 glVertex2f(x = 688, y = 342) >141298 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >141299 @0 glVertex2f(x = 688, y = 350) >141300 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >141301 @0 glVertex2f(x = 681, y = 350) >141302 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >141303 @0 glVertex2f(x = 688, y = 342) >141304 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >141305 @0 glVertex2f(x = 695, y = 342) >141306 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >141307 @0 glVertex2f(x = 695, y = 349) >141308 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >141309 @0 glVertex2f(x = 688, y = 349) >141310 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >141311 @0 glVertex2f(x = 695, y = 342) >141312 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >141313 @0 glVertex2f(x = 702, y = 342) >141314 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >141315 @0 glVertex2f(x = 702, y = 349) >141316 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >141317 @0 glVertex2f(x = 695, y = 349) >141318 @0 glEnd() >141319 @0 glEnable(cap = GL_BLEND) >141320 @0 glEnable(cap = GL_ALPHA_TEST) >141321 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141322 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >141323 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >141324 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >141325 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >141326 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141327 @0 glMatrixMode(mode = GL_TEXTURE) >141328 @0 glLoadIdentity() >141329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >141330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >141331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >141332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >141333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >141334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >141335 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >141336 @0 glBegin(mode = GL_QUADS) >141337 @0 glTexCoord2f(s = 0.046875, t = 0.09375) >141338 @0 glVertex2f(x = 638, y = 339) >141339 @0 glTexCoord2f(s = 0.07421875, t = 0.09375) >141340 @0 glVertex2f(x = 645, y = 339) >141341 @0 glTexCoord2f(s = 0.07421875, t = 0.1289062) >141342 @0 glVertex2f(x = 645, y = 348) >141343 @0 glTexCoord2f(s = 0.046875, t = 0.1289062) >141344 @0 glVertex2f(x = 638, y = 348) >141345 @0 glEnd() >141346 @0 glEnable(cap = GL_BLEND) >141347 @0 glEnable(cap = GL_ALPHA_TEST) >141348 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141349 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >141350 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >141351 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >141352 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >141353 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141354 @0 glMatrixMode(mode = GL_TEXTURE) >141355 @0 glLoadIdentity() >141356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >141357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >141358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >141359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >141360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >141361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >141362 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >141363 @0 glBegin(mode = GL_QUADS) >141364 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >141365 @0 glVertex2f(x = 645, y = 341) >141366 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >141367 @0 glVertex2f(x = 652, y = 341) >141368 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >141369 @0 glVertex2f(x = 652, y = 348) >141370 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >141371 @0 glVertex2f(x = 645, y = 348) >141372 @0 glEnd() >141373 @0 glEnable(cap = GL_BLEND) >141374 @0 glEnable(cap = GL_ALPHA_TEST) >141375 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141376 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >141377 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >141378 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >141379 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >141380 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141381 @0 glMatrixMode(mode = GL_TEXTURE) >141382 @0 glLoadIdentity() >141383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >141384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >141385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >141386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >141387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >141388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >141389 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >141390 @0 glBegin(mode = GL_QUADS) >141391 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >141392 @0 glVertex2f(x = 653, y = 338) >141393 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >141394 @0 glVertex2f(x = 659, y = 338) >141395 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >141396 @0 glVertex2f(x = 659, y = 348) >141397 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >141398 @0 glVertex2f(x = 653, y = 348) >141399 @0 glEnd() >141400 @0 glEnable(cap = GL_BLEND) >141401 @0 glEnable(cap = GL_ALPHA_TEST) >141402 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141403 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >141404 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >141405 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >141406 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >141407 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141408 @0 glMatrixMode(mode = GL_TEXTURE) >141409 @0 glLoadIdentity() >141410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >141411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >141412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >141413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >141414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >141415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >141416 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >141417 @0 glBegin(mode = GL_QUADS) >141418 @0 glTexCoord2f(s = 0.75, t = 0.140625) >141419 @0 glVertex2f(x = 660, y = 341) >141420 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >141421 @0 glVertex2f(x = 666, y = 341) >141422 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >141423 @0 glVertex2f(x = 666, y = 348) >141424 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >141425 @0 glVertex2f(x = 660, y = 348) >141426 @0 glEnd() >141427 @0 glEnable(cap = GL_BLEND) >141428 @0 glEnable(cap = GL_ALPHA_TEST) >141429 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141430 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >141431 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >141432 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >141433 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >141434 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141435 @0 glMatrixMode(mode = GL_TEXTURE) >141436 @0 glLoadIdentity() >141437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >141438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >141439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >141440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >141441 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >141442 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >141443 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >141444 @0 glBegin(mode = GL_QUADS) >141445 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >141446 @0 glVertex2f(x = 673, y = 339) >141447 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >141448 @0 glVertex2f(x = 680, y = 339) >141449 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >141450 @0 glVertex2f(x = 680, y = 348) >141451 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >141452 @0 glVertex2f(x = 673, y = 348) >141453 @0 glEnd() >141454 @0 glEnable(cap = GL_BLEND) >141455 @0 glEnable(cap = GL_ALPHA_TEST) >141456 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141457 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >141458 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >141459 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >141460 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >141461 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141462 @0 glMatrixMode(mode = GL_TEXTURE) >141463 @0 glLoadIdentity() >141464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >141465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >141466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >141467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >141468 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >141469 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >141470 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >141471 @0 glBegin(mode = GL_QUADS) >141472 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >141473 @0 glVertex2f(x = 680, y = 341) >141474 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >141475 @0 glVertex2f(x = 687, y = 341) >141476 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >141477 @0 glVertex2f(x = 687, y = 349) >141478 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >141479 @0 glVertex2f(x = 680, y = 349) >141480 @0 glEnd() >141481 @0 glEnable(cap = GL_BLEND) >141482 @0 glEnable(cap = GL_ALPHA_TEST) >141483 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141484 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >141485 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >141486 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >141487 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >141488 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141489 @0 glMatrixMode(mode = GL_TEXTURE) >141490 @0 glLoadIdentity() >141491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >141492 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >141493 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >141494 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >141495 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >141496 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >141497 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >141498 @0 glBegin(mode = GL_QUADS) >141499 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >141500 @0 glVertex2f(x = 687, y = 341) >141501 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >141502 @0 glVertex2f(x = 694, y = 341) >141503 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >141504 @0 glVertex2f(x = 694, y = 348) >141505 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >141506 @0 glVertex2f(x = 687, y = 348) >141507 @0 glEnd() >141508 @0 glEnable(cap = GL_BLEND) >141509 @0 glEnable(cap = GL_ALPHA_TEST) >141510 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141511 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >141512 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >141513 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >141514 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >141515 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141516 @0 glMatrixMode(mode = GL_TEXTURE) >141517 @0 glLoadIdentity() >141518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >141519 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >141520 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >141521 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >141522 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >141523 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >141524 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >141525 @0 glBegin(mode = GL_QUADS) >141526 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >141527 @0 glVertex2f(x = 694, y = 341) >141528 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >141529 @0 glVertex2f(x = 701, y = 341) >141530 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >141531 @0 glVertex2f(x = 701, y = 348) >141532 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >141533 @0 glVertex2f(x = 694, y = 348) >141534 @0 glEnd() >141535 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141536 @0 glDisable(cap = GL_TEXTURE_2D) >141537 @0 glDisable(cap = GL_BLEND) >141538 @0 glDisable(cap = GL_ALPHA_TEST) >141539 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >141540 @0 glRectf(x1 = 712, y1 = 306, x2 = 778, y2 = 307) >141541 @0 glDisable(cap = GL_BLEND) >141542 @0 glDisable(cap = GL_ALPHA_TEST) >141543 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >141544 @0 glRectf(x1 = 711, y1 = 307, x2 = 712, y2 = 380) >141545 @0 glEnable(cap = GL_BLEND) >141546 @0 glEnable(cap = GL_ALPHA_TEST) >141547 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141548 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >141549 @0 glRectf(x1 = 712, y1 = 307, x2 = 778, y2 = 380) >141550 @0 glDisable(cap = GL_BLEND) >141551 @0 glDisable(cap = GL_ALPHA_TEST) >141552 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >141553 @0 glRectf(x1 = 778, y1 = 307, x2 = 779, y2 = 380) >141554 @0 glEnable(cap = GL_BLEND) >141555 @0 glEnable(cap = GL_ALPHA_TEST) >141556 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141557 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >141558 @0 glRectf(x1 = 779, y1 = 308, x2 = 780, y2 = 380) >141559 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141560 @0 glEnable(cap = GL_TEXTURE_2D) >141561 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >141562 @0 glEnable(cap = GL_BLEND) >141563 @0 glEnable(cap = GL_ALPHA_TEST) >141564 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141565 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >141566 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >141567 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >141568 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >141569 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141570 @0 glMatrixMode(mode = GL_TEXTURE) >141571 @0 glLoadIdentity() >141572 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >141573 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >141574 @0 glBegin(mode = GL_QUADS) >141575 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >141576 @0 glVertex2f(x = 722, y = 340) >141577 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >141578 @0 glVertex2f(x = 729, y = 340) >141579 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >141580 @0 glVertex2f(x = 729, y = 349) >141581 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >141582 @0 glVertex2f(x = 722, y = 349) >141583 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >141584 @0 glVertex2f(x = 729, y = 342) >141585 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >141586 @0 glVertex2f(x = 736, y = 342) >141587 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >141588 @0 glVertex2f(x = 736, y = 349) >141589 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >141590 @0 glVertex2f(x = 729, y = 349) >141591 @0 glTexCoord2f(s = 0.75, t = 0.140625) >141592 @0 glVertex2f(x = 737, y = 342) >141593 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >141594 @0 glVertex2f(x = 743, y = 342) >141595 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >141596 @0 glVertex2f(x = 743, y = 349) >141597 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >141598 @0 glVertex2f(x = 737, y = 349) >141599 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >141600 @0 glVertex2f(x = 743, y = 340) >141601 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >141602 @0 glVertex2f(x = 750, y = 340) >141603 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >141604 @0 glVertex2f(x = 750, y = 349) >141605 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >141606 @0 glVertex2f(x = 743, y = 349) >141607 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >141608 @0 glVertex2f(x = 750, y = 342) >141609 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >141610 @0 glVertex2f(x = 757, y = 342) >141611 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >141612 @0 glVertex2f(x = 757, y = 349) >141613 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >141614 @0 glVertex2f(x = 750, y = 349) >141615 @0 glTexCoord2f(s = 0.75, t = 0.140625) >141616 @0 glVertex2f(x = 758, y = 342) >141617 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >141618 @0 glVertex2f(x = 764, y = 342) >141619 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >141620 @0 glVertex2f(x = 764, y = 349) >141621 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >141622 @0 glVertex2f(x = 758, y = 349) >141623 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >141624 @0 glVertex2f(x = 764, y = 340) >141625 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >141626 @0 glVertex2f(x = 771, y = 340) >141627 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >141628 @0 glVertex2f(x = 771, y = 349) >141629 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >141630 @0 glVertex2f(x = 764, y = 349) >141631 @0 glEnd() >141632 @0 glEnable(cap = GL_BLEND) >141633 @0 glEnable(cap = GL_ALPHA_TEST) >141634 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141635 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >141636 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >141637 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >141638 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >141639 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141640 @0 glMatrixMode(mode = GL_TEXTURE) >141641 @0 glLoadIdentity() >141642 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >141643 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >141644 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >141645 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >141646 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >141647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >141648 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >141649 @0 glBegin(mode = GL_QUADS) >141650 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >141651 @0 glVertex2f(x = 721, y = 339) >141652 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >141653 @0 glVertex2f(x = 728, y = 339) >141654 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >141655 @0 glVertex2f(x = 728, y = 348) >141656 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >141657 @0 glVertex2f(x = 721, y = 348) >141658 @0 glEnd() >141659 @0 glEnable(cap = GL_BLEND) >141660 @0 glEnable(cap = GL_ALPHA_TEST) >141661 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141662 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >141663 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >141664 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >141665 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >141666 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141667 @0 glMatrixMode(mode = GL_TEXTURE) >141668 @0 glLoadIdentity() >141669 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >141670 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >141671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >141672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >141673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >141674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >141675 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >141676 @0 glBegin(mode = GL_QUADS) >141677 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >141678 @0 glVertex2f(x = 728, y = 341) >141679 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >141680 @0 glVertex2f(x = 735, y = 341) >141681 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >141682 @0 glVertex2f(x = 735, y = 348) >141683 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >141684 @0 glVertex2f(x = 728, y = 348) >141685 @0 glEnd() >141686 @0 glEnable(cap = GL_BLEND) >141687 @0 glEnable(cap = GL_ALPHA_TEST) >141688 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141689 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >141690 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >141691 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >141692 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >141693 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141694 @0 glMatrixMode(mode = GL_TEXTURE) >141695 @0 glLoadIdentity() >141696 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >141697 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >141698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >141699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >141700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >141701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >141702 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >141703 @0 glBegin(mode = GL_QUADS) >141704 @0 glTexCoord2f(s = 0.75, t = 0.140625) >141705 @0 glVertex2f(x = 736, y = 341) >141706 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >141707 @0 glVertex2f(x = 742, y = 341) >141708 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >141709 @0 glVertex2f(x = 742, y = 348) >141710 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >141711 @0 glVertex2f(x = 736, y = 348) >141712 @0 glEnd() >141713 @0 glEnable(cap = GL_BLEND) >141714 @0 glEnable(cap = GL_ALPHA_TEST) >141715 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141716 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >141717 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >141718 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >141719 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >141720 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141721 @0 glMatrixMode(mode = GL_TEXTURE) >141722 @0 glLoadIdentity() >141723 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >141724 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >141725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >141726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >141727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >141728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >141729 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >141730 @0 glBegin(mode = GL_QUADS) >141731 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >141732 @0 glVertex2f(x = 742, y = 339) >141733 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >141734 @0 glVertex2f(x = 749, y = 339) >141735 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >141736 @0 glVertex2f(x = 749, y = 348) >141737 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >141738 @0 glVertex2f(x = 742, y = 348) >141739 @0 glEnd() >141740 @0 glEnable(cap = GL_BLEND) >141741 @0 glEnable(cap = GL_ALPHA_TEST) >141742 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141743 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >141744 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >141745 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >141746 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >141747 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141748 @0 glMatrixMode(mode = GL_TEXTURE) >141749 @0 glLoadIdentity() >141750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >141751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >141752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >141753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >141754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >141755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >141756 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >141757 @0 glBegin(mode = GL_QUADS) >141758 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >141759 @0 glVertex2f(x = 749, y = 341) >141760 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >141761 @0 glVertex2f(x = 756, y = 341) >141762 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >141763 @0 glVertex2f(x = 756, y = 348) >141764 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >141765 @0 glVertex2f(x = 749, y = 348) >141766 @0 glEnd() >141767 @0 glEnable(cap = GL_BLEND) >141768 @0 glEnable(cap = GL_ALPHA_TEST) >141769 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141770 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >141771 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >141772 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >141773 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >141774 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141775 @0 glMatrixMode(mode = GL_TEXTURE) >141776 @0 glLoadIdentity() >141777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >141778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >141779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >141780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >141781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >141782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >141783 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >141784 @0 glBegin(mode = GL_QUADS) >141785 @0 glTexCoord2f(s = 0.75, t = 0.140625) >141786 @0 glVertex2f(x = 757, y = 341) >141787 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >141788 @0 glVertex2f(x = 763, y = 341) >141789 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >141790 @0 glVertex2f(x = 763, y = 348) >141791 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >141792 @0 glVertex2f(x = 757, y = 348) >141793 @0 glEnd() >141794 @0 glEnable(cap = GL_BLEND) >141795 @0 glEnable(cap = GL_ALPHA_TEST) >141796 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141797 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >141798 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >141799 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >141800 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >141801 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141802 @0 glMatrixMode(mode = GL_TEXTURE) >141803 @0 glLoadIdentity() >141804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >141805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >141806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >141807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >141808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >141809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >141810 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >141811 @0 glBegin(mode = GL_QUADS) >141812 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >141813 @0 glVertex2f(x = 763, y = 339) >141814 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >141815 @0 glVertex2f(x = 770, y = 339) >141816 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >141817 @0 glVertex2f(x = 770, y = 348) >141818 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >141819 @0 glVertex2f(x = 763, y = 348) >141820 @0 glEnd() >141821 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141822 @0 glDisable(cap = GL_TEXTURE_2D) >141823 @0 glDisable(cap = GL_BLEND) >141824 @0 glDisable(cap = GL_ALPHA_TEST) >141825 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >141826 @0 glRectf(x1 = 781, y1 = 306, x2 = 854, y2 = 307) >141827 @0 glDisable(cap = GL_BLEND) >141828 @0 glDisable(cap = GL_ALPHA_TEST) >141829 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >141830 @0 glRectf(x1 = 780, y1 = 307, x2 = 781, y2 = 380) >141831 @0 glEnable(cap = GL_BLEND) >141832 @0 glEnable(cap = GL_ALPHA_TEST) >141833 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141834 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >141835 @0 glRectf(x1 = 781, y1 = 307, x2 = 854, y2 = 380) >141836 @0 glDisable(cap = GL_BLEND) >141837 @0 glDisable(cap = GL_ALPHA_TEST) >141838 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >141839 @0 glRectf(x1 = 854, y1 = 307, x2 = 855, y2 = 380) >141840 @0 glEnable(cap = GL_BLEND) >141841 @0 glEnable(cap = GL_ALPHA_TEST) >141842 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141843 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >141844 @0 glRectf(x1 = 855, y1 = 308, x2 = 856, y2 = 380) >141845 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141846 @0 glEnable(cap = GL_TEXTURE_2D) >141847 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >141848 @0 glEnable(cap = GL_BLEND) >141849 @0 glEnable(cap = GL_ALPHA_TEST) >141850 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141851 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >141852 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >141853 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >141854 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >141855 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141856 @0 glMatrixMode(mode = GL_TEXTURE) >141857 @0 glLoadIdentity() >141858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >141859 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >141860 @0 glBegin(mode = GL_QUADS) >141861 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >141862 @0 glVertex2f(x = 791, y = 340) >141863 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >141864 @0 glVertex2f(x = 798, y = 340) >141865 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >141866 @0 glVertex2f(x = 798, y = 349) >141867 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >141868 @0 glVertex2f(x = 791, y = 349) >141869 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >141870 @0 glVertex2f(x = 798, y = 342) >141871 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >141872 @0 glVertex2f(x = 805, y = 342) >141873 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >141874 @0 glVertex2f(x = 805, y = 349) >141875 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >141876 @0 glVertex2f(x = 798, y = 349) >141877 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >141878 @0 glVertex2f(x = 805, y = 340) >141879 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >141880 @0 glVertex2f(x = 812, y = 340) >141881 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >141882 @0 glVertex2f(x = 812, y = 349) >141883 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >141884 @0 glVertex2f(x = 805, y = 349) >141885 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >141886 @0 glVertex2f(x = 812, y = 340) >141887 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >141888 @0 glVertex2f(x = 819, y = 340) >141889 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >141890 @0 glVertex2f(x = 819, y = 349) >141891 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >141892 @0 glVertex2f(x = 812, y = 349) >141893 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >141894 @0 glVertex2f(x = 820, y = 339) >141895 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >141896 @0 glVertex2f(x = 826, y = 339) >141897 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >141898 @0 glVertex2f(x = 826, y = 349) >141899 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >141900 @0 glVertex2f(x = 820, y = 349) >141901 @0 glTexCoord2f(s = 0.75, t = 0.140625) >141902 @0 glVertex2f(x = 827, y = 342) >141903 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >141904 @0 glVertex2f(x = 833, y = 342) >141905 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >141906 @0 glVertex2f(x = 833, y = 349) >141907 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >141908 @0 glVertex2f(x = 827, y = 349) >141909 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >141910 @0 glVertex2f(x = 833, y = 341) >141911 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >141912 @0 glVertex2f(x = 840, y = 341) >141913 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >141914 @0 glVertex2f(x = 840, y = 352) >141915 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >141916 @0 glVertex2f(x = 833, y = 352) >141917 @0 glTexCoord2f(s = 0, t = 0.1875) >141918 @0 glVertex2f(x = 840, y = 342) >141919 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >141920 @0 glVertex2f(x = 847, y = 342) >141921 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >141922 @0 glVertex2f(x = 847, y = 349) >141923 @0 glTexCoord2f(s = 0, t = 0.2148438) >141924 @0 glVertex2f(x = 840, y = 349) >141925 @0 glEnd() >141926 @0 glEnable(cap = GL_BLEND) >141927 @0 glEnable(cap = GL_ALPHA_TEST) >141928 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141929 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >141930 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >141931 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >141932 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >141933 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141934 @0 glMatrixMode(mode = GL_TEXTURE) >141935 @0 glLoadIdentity() >141936 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >141937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >141938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >141939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >141940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >141941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >141942 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >141943 @0 glBegin(mode = GL_QUADS) >141944 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >141945 @0 glVertex2f(x = 790, y = 339) >141946 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >141947 @0 glVertex2f(x = 797, y = 339) >141948 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >141949 @0 glVertex2f(x = 797, y = 348) >141950 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >141951 @0 glVertex2f(x = 790, y = 348) >141952 @0 glEnd() >141953 @0 glEnable(cap = GL_BLEND) >141954 @0 glEnable(cap = GL_ALPHA_TEST) >141955 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141956 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >141957 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >141958 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >141959 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >141960 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141961 @0 glMatrixMode(mode = GL_TEXTURE) >141962 @0 glLoadIdentity() >141963 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >141964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >141965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >141966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >141967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >141968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >141969 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >141970 @0 glBegin(mode = GL_QUADS) >141971 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >141972 @0 glVertex2f(x = 797, y = 341) >141973 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >141974 @0 glVertex2f(x = 804, y = 341) >141975 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >141976 @0 glVertex2f(x = 804, y = 348) >141977 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >141978 @0 glVertex2f(x = 797, y = 348) >141979 @0 glEnd() >141980 @0 glEnable(cap = GL_BLEND) >141981 @0 glEnable(cap = GL_ALPHA_TEST) >141982 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >141983 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >141984 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >141985 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >141986 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >141987 @0 glActiveTextureARB(texture = GL_TEXTURE0) >141988 @0 glMatrixMode(mode = GL_TEXTURE) >141989 @0 glLoadIdentity() >141990 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >141991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >141992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >141993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >141994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >141995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >141996 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >141997 @0 glBegin(mode = GL_QUADS) >141998 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >141999 @0 glVertex2f(x = 804, y = 339) >142000 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >142001 @0 glVertex2f(x = 811, y = 339) >142002 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >142003 @0 glVertex2f(x = 811, y = 348) >142004 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >142005 @0 glVertex2f(x = 804, y = 348) >142006 @0 glEnd() >142007 @0 glEnable(cap = GL_BLEND) >142008 @0 glEnable(cap = GL_ALPHA_TEST) >142009 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142010 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142011 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142012 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142013 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142014 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142015 @0 glMatrixMode(mode = GL_TEXTURE) >142016 @0 glLoadIdentity() >142017 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142023 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142024 @0 glBegin(mode = GL_QUADS) >142025 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >142026 @0 glVertex2f(x = 811, y = 339) >142027 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >142028 @0 glVertex2f(x = 818, y = 339) >142029 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >142030 @0 glVertex2f(x = 818, y = 348) >142031 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >142032 @0 glVertex2f(x = 811, y = 348) >142033 @0 glEnd() >142034 @0 glEnable(cap = GL_BLEND) >142035 @0 glEnable(cap = GL_ALPHA_TEST) >142036 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142037 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142038 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142039 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142040 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142041 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142042 @0 glMatrixMode(mode = GL_TEXTURE) >142043 @0 glLoadIdentity() >142044 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142050 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142051 @0 glBegin(mode = GL_QUADS) >142052 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >142053 @0 glVertex2f(x = 819, y = 338) >142054 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >142055 @0 glVertex2f(x = 825, y = 338) >142056 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >142057 @0 glVertex2f(x = 825, y = 348) >142058 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >142059 @0 glVertex2f(x = 819, y = 348) >142060 @0 glEnd() >142061 @0 glEnable(cap = GL_BLEND) >142062 @0 glEnable(cap = GL_ALPHA_TEST) >142063 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142064 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142065 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142066 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142067 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142068 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142069 @0 glMatrixMode(mode = GL_TEXTURE) >142070 @0 glLoadIdentity() >142071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142072 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142073 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142074 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142075 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142077 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142078 @0 glBegin(mode = GL_QUADS) >142079 @0 glTexCoord2f(s = 0.75, t = 0.140625) >142080 @0 glVertex2f(x = 826, y = 341) >142081 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >142082 @0 glVertex2f(x = 832, y = 341) >142083 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >142084 @0 glVertex2f(x = 832, y = 348) >142085 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >142086 @0 glVertex2f(x = 826, y = 348) >142087 @0 glEnd() >142088 @0 glEnable(cap = GL_BLEND) >142089 @0 glEnable(cap = GL_ALPHA_TEST) >142090 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142091 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142092 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142093 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142094 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142095 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142096 @0 glMatrixMode(mode = GL_TEXTURE) >142097 @0 glLoadIdentity() >142098 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142099 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142100 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142101 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142102 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142104 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142105 @0 glBegin(mode = GL_QUADS) >142106 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >142107 @0 glVertex2f(x = 832, y = 340) >142108 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >142109 @0 glVertex2f(x = 839, y = 340) >142110 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >142111 @0 glVertex2f(x = 839, y = 351) >142112 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >142113 @0 glVertex2f(x = 832, y = 351) >142114 @0 glEnd() >142115 @0 glEnable(cap = GL_BLEND) >142116 @0 glEnable(cap = GL_ALPHA_TEST) >142117 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142118 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142119 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142120 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142121 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142122 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142123 @0 glMatrixMode(mode = GL_TEXTURE) >142124 @0 glLoadIdentity() >142125 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142126 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142127 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142128 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142129 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142131 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142132 @0 glBegin(mode = GL_QUADS) >142133 @0 glTexCoord2f(s = 0, t = 0.1875) >142134 @0 glVertex2f(x = 839, y = 341) >142135 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >142136 @0 glVertex2f(x = 846, y = 341) >142137 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >142138 @0 glVertex2f(x = 846, y = 348) >142139 @0 glTexCoord2f(s = 0, t = 0.2148438) >142140 @0 glVertex2f(x = 839, y = 348) >142141 @0 glEnd() >142142 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142143 @0 glDisable(cap = GL_TEXTURE_2D) >142144 @0 glDisable(cap = GL_BLEND) >142145 @0 glDisable(cap = GL_ALPHA_TEST) >142146 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >142147 @0 glRectf(x1 = 857, y1 = 306, x2 = 923, y2 = 307) >142148 @0 glDisable(cap = GL_BLEND) >142149 @0 glDisable(cap = GL_ALPHA_TEST) >142150 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >142151 @0 glRectf(x1 = 856, y1 = 307, x2 = 857, y2 = 380) >142152 @0 glEnable(cap = GL_BLEND) >142153 @0 glEnable(cap = GL_ALPHA_TEST) >142154 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142155 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >142156 @0 glRectf(x1 = 857, y1 = 307, x2 = 923, y2 = 380) >142157 @0 glDisable(cap = GL_BLEND) >142158 @0 glDisable(cap = GL_ALPHA_TEST) >142159 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >142160 @0 glRectf(x1 = 923, y1 = 307, x2 = 924, y2 = 380) >142161 @0 glEnable(cap = GL_BLEND) >142162 @0 glEnable(cap = GL_ALPHA_TEST) >142163 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142164 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >142165 @0 glRectf(x1 = 924, y1 = 308, x2 = 925, y2 = 380) >142166 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142167 @0 glEnable(cap = GL_TEXTURE_2D) >142168 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >142169 @0 glEnable(cap = GL_BLEND) >142170 @0 glEnable(cap = GL_ALPHA_TEST) >142171 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142172 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142173 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142174 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142175 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142176 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142177 @0 glMatrixMode(mode = GL_TEXTURE) >142178 @0 glLoadIdentity() >142179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >142180 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >142181 @0 glBegin(mode = GL_QUADS) >142182 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >142183 @0 glVertex2f(x = 867, y = 340) >142184 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >142185 @0 glVertex2f(x = 874, y = 340) >142186 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >142187 @0 glVertex2f(x = 874, y = 349) >142188 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >142189 @0 glVertex2f(x = 867, y = 349) >142190 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >142191 @0 glVertex2f(x = 875, y = 342) >142192 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >142193 @0 glVertex2f(x = 881, y = 342) >142194 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >142195 @0 glVertex2f(x = 881, y = 349) >142196 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >142197 @0 glVertex2f(x = 875, y = 349) >142198 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >142199 @0 glVertex2f(x = 881, y = 342) >142200 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >142201 @0 glVertex2f(x = 888, y = 342) >142202 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >142203 @0 glVertex2f(x = 888, y = 349) >142204 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >142205 @0 glVertex2f(x = 881, y = 349) >142206 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >142207 @0 glVertex2f(x = 888, y = 339) >142208 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >142209 @0 glVertex2f(x = 895, y = 339) >142210 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >142211 @0 glVertex2f(x = 895, y = 349) >142212 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >142213 @0 glVertex2f(x = 888, y = 349) >142214 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >142215 @0 glVertex2f(x = 896, y = 339) >142216 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >142217 @0 glVertex2f(x = 902, y = 339) >142218 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >142219 @0 glVertex2f(x = 902, y = 349) >142220 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >142221 @0 glVertex2f(x = 896, y = 349) >142222 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >142223 @0 glVertex2f(x = 902, y = 340) >142224 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >142225 @0 glVertex2f(x = 909, y = 340) >142226 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >142227 @0 glVertex2f(x = 909, y = 349) >142228 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >142229 @0 glVertex2f(x = 902, y = 349) >142230 @0 glTexCoord2f(s = 0, t = 0.1875) >142231 @0 glVertex2f(x = 909, y = 342) >142232 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >142233 @0 glVertex2f(x = 916, y = 342) >142234 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >142235 @0 glVertex2f(x = 916, y = 349) >142236 @0 glTexCoord2f(s = 0, t = 0.2148438) >142237 @0 glVertex2f(x = 909, y = 349) >142238 @0 glEnd() >142239 @0 glEnable(cap = GL_BLEND) >142240 @0 glEnable(cap = GL_ALPHA_TEST) >142241 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142242 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142243 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142244 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142245 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142246 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142247 @0 glMatrixMode(mode = GL_TEXTURE) >142248 @0 glLoadIdentity() >142249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142252 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142253 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142255 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142256 @0 glBegin(mode = GL_QUADS) >142257 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >142258 @0 glVertex2f(x = 866, y = 339) >142259 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >142260 @0 glVertex2f(x = 873, y = 339) >142261 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >142262 @0 glVertex2f(x = 873, y = 348) >142263 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >142264 @0 glVertex2f(x = 866, y = 348) >142265 @0 glEnd() >142266 @0 glEnable(cap = GL_BLEND) >142267 @0 glEnable(cap = GL_ALPHA_TEST) >142268 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142269 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142270 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142271 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142272 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142273 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142274 @0 glMatrixMode(mode = GL_TEXTURE) >142275 @0 glLoadIdentity() >142276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142279 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142280 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142282 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142283 @0 glBegin(mode = GL_QUADS) >142284 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >142285 @0 glVertex2f(x = 874, y = 341) >142286 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >142287 @0 glVertex2f(x = 880, y = 341) >142288 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >142289 @0 glVertex2f(x = 880, y = 348) >142290 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >142291 @0 glVertex2f(x = 874, y = 348) >142292 @0 glEnd() >142293 @0 glEnable(cap = GL_BLEND) >142294 @0 glEnable(cap = GL_ALPHA_TEST) >142295 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142296 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142297 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142298 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142299 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142300 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142301 @0 glMatrixMode(mode = GL_TEXTURE) >142302 @0 glLoadIdentity() >142303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142306 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142307 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142309 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142310 @0 glBegin(mode = GL_QUADS) >142311 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >142312 @0 glVertex2f(x = 880, y = 341) >142313 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >142314 @0 glVertex2f(x = 887, y = 341) >142315 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >142316 @0 glVertex2f(x = 887, y = 348) >142317 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >142318 @0 glVertex2f(x = 880, y = 348) >142319 @0 glEnd() >142320 @0 glEnable(cap = GL_BLEND) >142321 @0 glEnable(cap = GL_ALPHA_TEST) >142322 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142323 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142324 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142325 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142326 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142327 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142328 @0 glMatrixMode(mode = GL_TEXTURE) >142329 @0 glLoadIdentity() >142330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142333 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142334 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142336 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142337 @0 glBegin(mode = GL_QUADS) >142338 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >142339 @0 glVertex2f(x = 887, y = 338) >142340 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >142341 @0 glVertex2f(x = 894, y = 338) >142342 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >142343 @0 glVertex2f(x = 894, y = 348) >142344 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >142345 @0 glVertex2f(x = 887, y = 348) >142346 @0 glEnd() >142347 @0 glEnable(cap = GL_BLEND) >142348 @0 glEnable(cap = GL_ALPHA_TEST) >142349 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142350 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142351 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142352 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142353 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142354 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142355 @0 glMatrixMode(mode = GL_TEXTURE) >142356 @0 glLoadIdentity() >142357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142360 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142361 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142363 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142364 @0 glBegin(mode = GL_QUADS) >142365 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >142366 @0 glVertex2f(x = 895, y = 338) >142367 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >142368 @0 glVertex2f(x = 901, y = 338) >142369 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >142370 @0 glVertex2f(x = 901, y = 348) >142371 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >142372 @0 glVertex2f(x = 895, y = 348) >142373 @0 glEnd() >142374 @0 glEnable(cap = GL_BLEND) >142375 @0 glEnable(cap = GL_ALPHA_TEST) >142376 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142377 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142378 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142379 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142380 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142381 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142382 @0 glMatrixMode(mode = GL_TEXTURE) >142383 @0 glLoadIdentity() >142384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142387 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142388 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142390 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142391 @0 glBegin(mode = GL_QUADS) >142392 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >142393 @0 glVertex2f(x = 901, y = 339) >142394 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >142395 @0 glVertex2f(x = 908, y = 339) >142396 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >142397 @0 glVertex2f(x = 908, y = 348) >142398 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >142399 @0 glVertex2f(x = 901, y = 348) >142400 @0 glEnd() >142401 @0 glEnable(cap = GL_BLEND) >142402 @0 glEnable(cap = GL_ALPHA_TEST) >142403 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142404 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142405 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142406 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142407 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142408 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142409 @0 glMatrixMode(mode = GL_TEXTURE) >142410 @0 glLoadIdentity() >142411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142414 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142415 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142417 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142418 @0 glBegin(mode = GL_QUADS) >142419 @0 glTexCoord2f(s = 0, t = 0.1875) >142420 @0 glVertex2f(x = 908, y = 341) >142421 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >142422 @0 glVertex2f(x = 915, y = 341) >142423 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >142424 @0 glVertex2f(x = 915, y = 348) >142425 @0 glTexCoord2f(s = 0, t = 0.2148438) >142426 @0 glVertex2f(x = 908, y = 348) >142427 @0 glEnd() >142428 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142429 @0 glDisable(cap = GL_TEXTURE_2D) >142430 @0 glDisable(cap = GL_BLEND) >142431 @0 glDisable(cap = GL_ALPHA_TEST) >142432 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >142433 @0 glRectf(x1 = 537, y1 = 304, x2 = 628, y2 = 305) >142434 @0 glDisable(cap = GL_BLEND) >142435 @0 glDisable(cap = GL_ALPHA_TEST) >142436 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >142437 @0 glRectf(x1 = 536, y1 = 305, x2 = 537, y2 = 380) >142438 @0 glEnable(cap = GL_BLEND) >142439 @0 glEnable(cap = GL_ALPHA_TEST) >142440 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142441 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >142442 @0 glRectf(x1 = 537, y1 = 305, x2 = 628, y2 = 380) >142443 @0 glDisable(cap = GL_BLEND) >142444 @0 glDisable(cap = GL_ALPHA_TEST) >142445 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >142446 @0 glRectf(x1 = 628, y1 = 305, x2 = 629, y2 = 380) >142447 @0 glEnable(cap = GL_BLEND) >142448 @0 glEnable(cap = GL_ALPHA_TEST) >142449 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142450 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >142451 @0 glRectf(x1 = 629, y1 = 306, x2 = 630, y2 = 380) >142452 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142453 @0 glEnable(cap = GL_TEXTURE_2D) >142454 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >142455 @0 glEnable(cap = GL_BLEND) >142456 @0 glEnable(cap = GL_ALPHA_TEST) >142457 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142458 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142459 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142460 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142461 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142462 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142463 @0 glMatrixMode(mode = GL_TEXTURE) >142464 @0 glLoadIdentity() >142465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >142466 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >142467 @0 glBegin(mode = GL_QUADS) >142468 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >142469 @0 glVertex2f(x = 549, y = 339) >142470 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >142471 @0 glVertex2f(x = 556, y = 339) >142472 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >142473 @0 glVertex2f(x = 556, y = 348) >142474 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >142475 @0 glVertex2f(x = 549, y = 348) >142476 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >142477 @0 glVertex2f(x = 556, y = 339) >142478 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >142479 @0 glVertex2f(x = 563, y = 339) >142480 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >142481 @0 glVertex2f(x = 563, y = 348) >142482 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >142483 @0 glVertex2f(x = 556, y = 348) >142484 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >142485 @0 glVertex2f(x = 563, y = 341) >142486 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >142487 @0 glVertex2f(x = 570, y = 341) >142488 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >142489 @0 glVertex2f(x = 570, y = 349) >142490 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >142491 @0 glVertex2f(x = 563, y = 349) >142492 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >142493 @0 glVertex2f(x = 571, y = 341) >142494 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >142495 @0 glVertex2f(x = 577, y = 341) >142496 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >142497 @0 glVertex2f(x = 577, y = 348) >142498 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >142499 @0 glVertex2f(x = 571, y = 348) >142500 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >142501 @0 glVertex2f(x = 577, y = 339) >142502 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >142503 @0 glVertex2f(x = 584, y = 339) >142504 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >142505 @0 glVertex2f(x = 584, y = 348) >142506 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >142507 @0 glVertex2f(x = 577, y = 348) >142508 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >142509 @0 glVertex2f(x = 591, y = 339) >142510 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >142511 @0 glVertex2f(x = 598, y = 339) >142512 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >142513 @0 glVertex2f(x = 598, y = 348) >142514 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >142515 @0 glVertex2f(x = 591, y = 348) >142516 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >142517 @0 glVertex2f(x = 598, y = 341) >142518 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >142519 @0 glVertex2f(x = 605, y = 341) >142520 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >142521 @0 glVertex2f(x = 605, y = 349) >142522 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >142523 @0 glVertex2f(x = 598, y = 349) >142524 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >142525 @0 glVertex2f(x = 605, y = 341) >142526 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >142527 @0 glVertex2f(x = 612, y = 341) >142528 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >142529 @0 glVertex2f(x = 612, y = 348) >142530 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >142531 @0 glVertex2f(x = 605, y = 348) >142532 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >142533 @0 glVertex2f(x = 612, y = 341) >142534 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >142535 @0 glVertex2f(x = 619, y = 341) >142536 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >142537 @0 glVertex2f(x = 619, y = 348) >142538 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >142539 @0 glVertex2f(x = 612, y = 348) >142540 @0 glEnd() >142541 @0 glEnable(cap = GL_BLEND) >142542 @0 glEnable(cap = GL_ALPHA_TEST) >142543 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142544 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142545 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142546 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142547 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142548 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142549 @0 glMatrixMode(mode = GL_TEXTURE) >142550 @0 glLoadIdentity() >142551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142557 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142558 @0 glBegin(mode = GL_QUADS) >142559 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >142560 @0 glVertex2f(x = 548, y = 338) >142561 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >142562 @0 glVertex2f(x = 555, y = 338) >142563 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >142564 @0 glVertex2f(x = 555, y = 347) >142565 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >142566 @0 glVertex2f(x = 548, y = 347) >142567 @0 glEnd() >142568 @0 glEnable(cap = GL_BLEND) >142569 @0 glEnable(cap = GL_ALPHA_TEST) >142570 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142571 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142572 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142573 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142574 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142575 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142576 @0 glMatrixMode(mode = GL_TEXTURE) >142577 @0 glLoadIdentity() >142578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142584 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142585 @0 glBegin(mode = GL_QUADS) >142586 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >142587 @0 glVertex2f(x = 555, y = 338) >142588 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >142589 @0 glVertex2f(x = 562, y = 338) >142590 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >142591 @0 glVertex2f(x = 562, y = 347) >142592 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >142593 @0 glVertex2f(x = 555, y = 347) >142594 @0 glEnd() >142595 @0 glEnable(cap = GL_BLEND) >142596 @0 glEnable(cap = GL_ALPHA_TEST) >142597 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142598 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142599 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142600 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142601 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142602 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142603 @0 glMatrixMode(mode = GL_TEXTURE) >142604 @0 glLoadIdentity() >142605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142611 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142612 @0 glBegin(mode = GL_QUADS) >142613 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >142614 @0 glVertex2f(x = 562, y = 340) >142615 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >142616 @0 glVertex2f(x = 569, y = 340) >142617 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >142618 @0 glVertex2f(x = 569, y = 348) >142619 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >142620 @0 glVertex2f(x = 562, y = 348) >142621 @0 glEnd() >142622 @0 glEnable(cap = GL_BLEND) >142623 @0 glEnable(cap = GL_ALPHA_TEST) >142624 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142625 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142626 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142627 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142628 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142629 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142630 @0 glMatrixMode(mode = GL_TEXTURE) >142631 @0 glLoadIdentity() >142632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142638 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142639 @0 glBegin(mode = GL_QUADS) >142640 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >142641 @0 glVertex2f(x = 570, y = 340) >142642 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >142643 @0 glVertex2f(x = 576, y = 340) >142644 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >142645 @0 glVertex2f(x = 576, y = 347) >142646 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >142647 @0 glVertex2f(x = 570, y = 347) >142648 @0 glEnd() >142649 @0 glEnable(cap = GL_BLEND) >142650 @0 glEnable(cap = GL_ALPHA_TEST) >142651 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142652 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142653 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142654 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142655 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142656 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142657 @0 glMatrixMode(mode = GL_TEXTURE) >142658 @0 glLoadIdentity() >142659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142665 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142666 @0 glBegin(mode = GL_QUADS) >142667 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >142668 @0 glVertex2f(x = 576, y = 338) >142669 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >142670 @0 glVertex2f(x = 583, y = 338) >142671 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >142672 @0 glVertex2f(x = 583, y = 347) >142673 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >142674 @0 glVertex2f(x = 576, y = 347) >142675 @0 glEnd() >142676 @0 glEnable(cap = GL_BLEND) >142677 @0 glEnable(cap = GL_ALPHA_TEST) >142678 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142679 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142680 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142681 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142682 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142683 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142684 @0 glMatrixMode(mode = GL_TEXTURE) >142685 @0 glLoadIdentity() >142686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142692 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142693 @0 glBegin(mode = GL_QUADS) >142694 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >142695 @0 glVertex2f(x = 590, y = 338) >142696 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >142697 @0 glVertex2f(x = 597, y = 338) >142698 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >142699 @0 glVertex2f(x = 597, y = 347) >142700 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >142701 @0 glVertex2f(x = 590, y = 347) >142702 @0 glEnd() >142703 @0 glEnable(cap = GL_BLEND) >142704 @0 glEnable(cap = GL_ALPHA_TEST) >142705 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142706 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142707 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142708 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142709 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142710 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142711 @0 glMatrixMode(mode = GL_TEXTURE) >142712 @0 glLoadIdentity() >142713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142719 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142720 @0 glBegin(mode = GL_QUADS) >142721 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >142722 @0 glVertex2f(x = 597, y = 340) >142723 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >142724 @0 glVertex2f(x = 604, y = 340) >142725 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >142726 @0 glVertex2f(x = 604, y = 348) >142727 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >142728 @0 glVertex2f(x = 597, y = 348) >142729 @0 glEnd() >142730 @0 glEnable(cap = GL_BLEND) >142731 @0 glEnable(cap = GL_ALPHA_TEST) >142732 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142733 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142734 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142735 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142736 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142737 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142738 @0 glMatrixMode(mode = GL_TEXTURE) >142739 @0 glLoadIdentity() >142740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142745 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142746 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142747 @0 glBegin(mode = GL_QUADS) >142748 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >142749 @0 glVertex2f(x = 604, y = 340) >142750 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >142751 @0 glVertex2f(x = 611, y = 340) >142752 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >142753 @0 glVertex2f(x = 611, y = 347) >142754 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >142755 @0 glVertex2f(x = 604, y = 347) >142756 @0 glEnd() >142757 @0 glEnable(cap = GL_BLEND) >142758 @0 glEnable(cap = GL_ALPHA_TEST) >142759 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142760 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142761 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142762 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142763 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142764 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142765 @0 glMatrixMode(mode = GL_TEXTURE) >142766 @0 glLoadIdentity() >142767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142772 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142773 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142774 @0 glBegin(mode = GL_QUADS) >142775 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >142776 @0 glVertex2f(x = 611, y = 340) >142777 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >142778 @0 glVertex2f(x = 618, y = 340) >142779 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >142780 @0 glVertex2f(x = 618, y = 347) >142781 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >142782 @0 glVertex2f(x = 611, y = 347) >142783 @0 glEnd() >142784 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142785 @0 glDisable(cap = GL_TEXTURE_2D) >142786 @0 glDisable(cap = GL_BLEND) >142787 @0 glDisable(cap = GL_ALPHA_TEST) >142788 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >142789 @0 glRectf(x1 = 536, y1 = 380, x2 = 537, y2 = 380) >142790 @0 glDisable(cap = GL_BLEND) >142791 @0 glDisable(cap = GL_ALPHA_TEST) >142792 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >142793 @0 glRectf(x1 = 628, y1 = 380, x2 = 2024, y2 = 380) >142794 @0 glEnable(cap = GL_BLEND) >142795 @0 glEnable(cap = GL_ALPHA_TEST) >142796 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142797 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >142798 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1340, y2 = 939) >142799 @0 glDisable(cap = GL_BLEND) >142800 @0 glDisable(cap = GL_ALPHA_TEST) >142801 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >142802 @0 glRectf(x1 = 1052, y1 = 863, x2 = 1339, y2 = 938) >142803 @0 glDisable(cap = GL_BLEND) >142804 @0 glDisable(cap = GL_ALPHA_TEST) >142805 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >142806 @0 glRectf(x1 = 1053, y1 = 864, x2 = 1339, y2 = 938) >142807 @0 glEnable(cap = GL_BLEND) >142808 @0 glEnable(cap = GL_ALPHA_TEST) >142809 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142810 @0 glBegin(mode = GL_QUADS) >142811 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >142812 @0 glVertex2f(x = 1053, y = 864) >142813 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >142814 @0 glVertex2f(x = 1338, y = 864) >142815 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >142816 @0 glVertex2f(x = 1338, y = 937) >142817 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >142818 @0 glVertex2f(x = 1053, y = 937) >142819 @0 glEnd() >142820 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142821 @0 glEnable(cap = GL_TEXTURE_2D) >142822 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >142823 @0 glEnable(cap = GL_BLEND) >142824 @0 glEnable(cap = GL_ALPHA_TEST) >142825 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142826 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142827 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142828 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142829 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142830 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142831 @0 glMatrixMode(mode = GL_TEXTURE) >142832 @0 glLoadIdentity() >142833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >142834 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >142835 @0 glBegin(mode = GL_QUADS) >142836 @0 glTexCoord2f(s = 0.75, t = 0.046875) >142837 @0 glVertex2f(x = 1176, y = 897) >142838 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >142839 @0 glVertex2f(x = 1183, y = 897) >142840 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >142841 @0 glVertex2f(x = 1183, y = 906) >142842 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >142843 @0 glVertex2f(x = 1176, y = 906) >142844 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >142845 @0 glVertex2f(x = 1183, y = 899) >142846 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >142847 @0 glVertex2f(x = 1190, y = 899) >142848 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >142849 @0 glVertex2f(x = 1190, y = 906) >142850 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >142851 @0 glVertex2f(x = 1183, y = 906) >142852 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >142853 @0 glVertex2f(x = 1190, y = 896) >142854 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >142855 @0 glVertex2f(x = 1197, y = 896) >142856 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >142857 @0 glVertex2f(x = 1197, y = 906) >142858 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >142859 @0 glVertex2f(x = 1190, y = 906) >142860 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >142861 @0 glVertex2f(x = 1197, y = 899) >142862 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >142863 @0 glVertex2f(x = 1204, y = 899) >142864 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >142865 @0 glVertex2f(x = 1204, y = 906) >142866 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >142867 @0 glVertex2f(x = 1197, y = 906) >142868 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >142869 @0 glVertex2f(x = 1204, y = 897) >142870 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >142871 @0 glVertex2f(x = 1211, y = 897) >142872 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >142873 @0 glVertex2f(x = 1211, y = 906) >142874 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >142875 @0 glVertex2f(x = 1204, y = 906) >142876 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >142877 @0 glVertex2f(x = 1211, y = 899) >142878 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >142879 @0 glVertex2f(x = 1218, y = 899) >142880 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >142881 @0 glVertex2f(x = 1218, y = 906) >142882 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >142883 @0 glVertex2f(x = 1211, y = 906) >142884 @0 glEnd() >142885 @0 glEnable(cap = GL_BLEND) >142886 @0 glEnable(cap = GL_ALPHA_TEST) >142887 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142888 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142889 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142890 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142891 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142892 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142893 @0 glMatrixMode(mode = GL_TEXTURE) >142894 @0 glLoadIdentity() >142895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142899 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142900 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142901 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142902 @0 glBegin(mode = GL_QUADS) >142903 @0 glTexCoord2f(s = 0.75, t = 0.046875) >142904 @0 glVertex2f(x = 1175, y = 896) >142905 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >142906 @0 glVertex2f(x = 1182, y = 896) >142907 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >142908 @0 glVertex2f(x = 1182, y = 905) >142909 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >142910 @0 glVertex2f(x = 1175, y = 905) >142911 @0 glEnd() >142912 @0 glEnable(cap = GL_BLEND) >142913 @0 glEnable(cap = GL_ALPHA_TEST) >142914 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142915 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142916 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142917 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142918 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142919 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142920 @0 glMatrixMode(mode = GL_TEXTURE) >142921 @0 glLoadIdentity() >142922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142928 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142929 @0 glBegin(mode = GL_QUADS) >142930 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >142931 @0 glVertex2f(x = 1182, y = 898) >142932 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >142933 @0 glVertex2f(x = 1189, y = 898) >142934 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >142935 @0 glVertex2f(x = 1189, y = 905) >142936 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >142937 @0 glVertex2f(x = 1182, y = 905) >142938 @0 glEnd() >142939 @0 glEnable(cap = GL_BLEND) >142940 @0 glEnable(cap = GL_ALPHA_TEST) >142941 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142942 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142943 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142944 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142945 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142946 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142947 @0 glMatrixMode(mode = GL_TEXTURE) >142948 @0 glLoadIdentity() >142949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142955 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142956 @0 glBegin(mode = GL_QUADS) >142957 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >142958 @0 glVertex2f(x = 1189, y = 895) >142959 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >142960 @0 glVertex2f(x = 1196, y = 895) >142961 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >142962 @0 glVertex2f(x = 1196, y = 905) >142963 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >142964 @0 glVertex2f(x = 1189, y = 905) >142965 @0 glEnd() >142966 @0 glEnable(cap = GL_BLEND) >142967 @0 glEnable(cap = GL_ALPHA_TEST) >142968 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142969 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142970 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142971 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142972 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >142973 @0 glActiveTextureARB(texture = GL_TEXTURE0) >142974 @0 glMatrixMode(mode = GL_TEXTURE) >142975 @0 glLoadIdentity() >142976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >142977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >142978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >142979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >142980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >142981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >142982 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >142983 @0 glBegin(mode = GL_QUADS) >142984 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >142985 @0 glVertex2f(x = 1196, y = 898) >142986 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >142987 @0 glVertex2f(x = 1203, y = 898) >142988 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >142989 @0 glVertex2f(x = 1203, y = 905) >142990 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >142991 @0 glVertex2f(x = 1196, y = 905) >142992 @0 glEnd() >142993 @0 glEnable(cap = GL_BLEND) >142994 @0 glEnable(cap = GL_ALPHA_TEST) >142995 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >142996 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >142997 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >142998 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >142999 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143000 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143001 @0 glMatrixMode(mode = GL_TEXTURE) >143002 @0 glLoadIdentity() >143003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143009 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143010 @0 glBegin(mode = GL_QUADS) >143011 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >143012 @0 glVertex2f(x = 1203, y = 896) >143013 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >143014 @0 glVertex2f(x = 1210, y = 896) >143015 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >143016 @0 glVertex2f(x = 1210, y = 905) >143017 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >143018 @0 glVertex2f(x = 1203, y = 905) >143019 @0 glEnd() >143020 @0 glEnable(cap = GL_BLEND) >143021 @0 glEnable(cap = GL_ALPHA_TEST) >143022 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143023 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143024 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143025 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143026 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143027 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143028 @0 glMatrixMode(mode = GL_TEXTURE) >143029 @0 glLoadIdentity() >143030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143036 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143037 @0 glBegin(mode = GL_QUADS) >143038 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >143039 @0 glVertex2f(x = 1210, y = 898) >143040 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >143041 @0 glVertex2f(x = 1217, y = 898) >143042 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >143043 @0 glVertex2f(x = 1217, y = 905) >143044 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >143045 @0 glVertex2f(x = 1210, y = 905) >143046 @0 glEnd() >143047 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143048 @0 glDisable(cap = GL_TEXTURE_2D) >143049 @0 glEnable(cap = GL_BLEND) >143050 @0 glEnable(cap = GL_ALPHA_TEST) >143051 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143052 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >143053 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1664, y2 = 939) >143054 @0 glDisable(cap = GL_BLEND) >143055 @0 glDisable(cap = GL_ALPHA_TEST) >143056 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >143057 @0 glRectf(x1 = 1352, y1 = 863, x2 = 1663, y2 = 938) >143058 @0 glDisable(cap = GL_BLEND) >143059 @0 glDisable(cap = GL_ALPHA_TEST) >143060 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >143061 @0 glRectf(x1 = 1353, y1 = 864, x2 = 1663, y2 = 938) >143062 @0 glEnable(cap = GL_BLEND) >143063 @0 glEnable(cap = GL_ALPHA_TEST) >143064 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143065 @0 glBegin(mode = GL_QUADS) >143066 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >143067 @0 glVertex2f(x = 1353, y = 864) >143068 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >143069 @0 glVertex2f(x = 1662, y = 864) >143070 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >143071 @0 glVertex2f(x = 1662, y = 937) >143072 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >143073 @0 glVertex2f(x = 1353, y = 937) >143074 @0 glEnd() >143075 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143076 @0 glEnable(cap = GL_TEXTURE_2D) >143077 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >143078 @0 glEnable(cap = GL_BLEND) >143079 @0 glEnable(cap = GL_ALPHA_TEST) >143080 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143081 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143082 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143083 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143084 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143085 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143086 @0 glMatrixMode(mode = GL_TEXTURE) >143087 @0 glLoadIdentity() >143088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >143089 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >143090 @0 glBegin(mode = GL_QUADS) >143091 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >143092 @0 glVertex2f(x = 1477, y = 897) >143093 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >143094 @0 glVertex2f(x = 1484, y = 897) >143095 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >143096 @0 glVertex2f(x = 1484, y = 906) >143097 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >143098 @0 glVertex2f(x = 1477, y = 906) >143099 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >143100 @0 glVertex2f(x = 1484, y = 899) >143101 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >143102 @0 glVertex2f(x = 1491, y = 899) >143103 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >143104 @0 glVertex2f(x = 1491, y = 906) >143105 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >143106 @0 glVertex2f(x = 1484, y = 906) >143107 @0 glTexCoord2f(s = 0.75, t = 0.140625) >143108 @0 glVertex2f(x = 1492, y = 899) >143109 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >143110 @0 glVertex2f(x = 1498, y = 899) >143111 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >143112 @0 glVertex2f(x = 1498, y = 906) >143113 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >143114 @0 glVertex2f(x = 1492, y = 906) >143115 @0 glTexCoord2f(s = 0.375, t = 0.140625) >143116 @0 glVertex2f(x = 1499, y = 896) >143117 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >143118 @0 glVertex2f(x = 1505, y = 896) >143119 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >143120 @0 glVertex2f(x = 1505, y = 906) >143121 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >143122 @0 glVertex2f(x = 1499, y = 906) >143123 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >143124 @0 glVertex2f(x = 1506, y = 896) >143125 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >143126 @0 glVertex2f(x = 1512, y = 896) >143127 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >143128 @0 glVertex2f(x = 1512, y = 906) >143129 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >143130 @0 glVertex2f(x = 1506, y = 906) >143131 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >143132 @0 glVertex2f(x = 1512, y = 898) >143133 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >143134 @0 glVertex2f(x = 1519, y = 898) >143135 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >143136 @0 glVertex2f(x = 1519, y = 909) >143137 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >143138 @0 glVertex2f(x = 1512, y = 909) >143139 @0 glTexCoord2f(s = 0.09375, t = 0.1875) >143140 @0 glVertex2f(x = 1520, y = 899) >143141 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) >143142 @0 glVertex2f(x = 1526, y = 899) >143143 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) >143144 @0 glVertex2f(x = 1526, y = 906) >143145 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) >143146 @0 glVertex2f(x = 1520, y = 906) >143147 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >143148 @0 glVertex2f(x = 1527, y = 899) >143149 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >143150 @0 glVertex2f(x = 1533, y = 899) >143151 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >143152 @0 glVertex2f(x = 1533, y = 906) >143153 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >143154 @0 glVertex2f(x = 1527, y = 906) >143155 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >143156 @0 glVertex2f(x = 1533, y = 899) >143157 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >143158 @0 glVertex2f(x = 1540, y = 899) >143159 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >143160 @0 glVertex2f(x = 1540, y = 906) >143161 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >143162 @0 glVertex2f(x = 1533, y = 906) >143163 @0 glEnd() >143164 @0 glEnable(cap = GL_BLEND) >143165 @0 glEnable(cap = GL_ALPHA_TEST) >143166 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143167 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143168 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143169 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143170 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143171 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143172 @0 glMatrixMode(mode = GL_TEXTURE) >143173 @0 glLoadIdentity() >143174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143180 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143181 @0 glBegin(mode = GL_QUADS) >143182 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >143183 @0 glVertex2f(x = 1476, y = 896) >143184 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >143185 @0 glVertex2f(x = 1483, y = 896) >143186 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >143187 @0 glVertex2f(x = 1483, y = 905) >143188 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >143189 @0 glVertex2f(x = 1476, y = 905) >143190 @0 glEnd() >143191 @0 glEnable(cap = GL_BLEND) >143192 @0 glEnable(cap = GL_ALPHA_TEST) >143193 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143194 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143195 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143196 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143197 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143198 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143199 @0 glMatrixMode(mode = GL_TEXTURE) >143200 @0 glLoadIdentity() >143201 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143207 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143208 @0 glBegin(mode = GL_QUADS) >143209 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >143210 @0 glVertex2f(x = 1483, y = 898) >143211 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >143212 @0 glVertex2f(x = 1490, y = 898) >143213 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >143214 @0 glVertex2f(x = 1490, y = 905) >143215 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >143216 @0 glVertex2f(x = 1483, y = 905) >143217 @0 glEnd() >143218 @0 glEnable(cap = GL_BLEND) >143219 @0 glEnable(cap = GL_ALPHA_TEST) >143220 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143221 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143222 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143223 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143224 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143225 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143226 @0 glMatrixMode(mode = GL_TEXTURE) >143227 @0 glLoadIdentity() >143228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143234 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143235 @0 glBegin(mode = GL_QUADS) >143236 @0 glTexCoord2f(s = 0.75, t = 0.140625) >143237 @0 glVertex2f(x = 1491, y = 898) >143238 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >143239 @0 glVertex2f(x = 1497, y = 898) >143240 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >143241 @0 glVertex2f(x = 1497, y = 905) >143242 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >143243 @0 glVertex2f(x = 1491, y = 905) >143244 @0 glEnd() >143245 @0 glEnable(cap = GL_BLEND) >143246 @0 glEnable(cap = GL_ALPHA_TEST) >143247 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143248 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143249 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143250 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143251 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143252 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143253 @0 glMatrixMode(mode = GL_TEXTURE) >143254 @0 glLoadIdentity() >143255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143261 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143262 @0 glBegin(mode = GL_QUADS) >143263 @0 glTexCoord2f(s = 0.375, t = 0.140625) >143264 @0 glVertex2f(x = 1498, y = 895) >143265 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >143266 @0 glVertex2f(x = 1504, y = 895) >143267 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >143268 @0 glVertex2f(x = 1504, y = 905) >143269 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >143270 @0 glVertex2f(x = 1498, y = 905) >143271 @0 glEnd() >143272 @0 glEnable(cap = GL_BLEND) >143273 @0 glEnable(cap = GL_ALPHA_TEST) >143274 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143275 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143276 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143277 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143278 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143279 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143280 @0 glMatrixMode(mode = GL_TEXTURE) >143281 @0 glLoadIdentity() >143282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143288 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143289 @0 glBegin(mode = GL_QUADS) >143290 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >143291 @0 glVertex2f(x = 1505, y = 895) >143292 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >143293 @0 glVertex2f(x = 1511, y = 895) >143294 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >143295 @0 glVertex2f(x = 1511, y = 905) >143296 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >143297 @0 glVertex2f(x = 1505, y = 905) >143298 @0 glEnd() >143299 @0 glEnable(cap = GL_BLEND) >143300 @0 glEnable(cap = GL_ALPHA_TEST) >143301 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143302 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143303 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143304 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143305 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143306 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143307 @0 glMatrixMode(mode = GL_TEXTURE) >143308 @0 glLoadIdentity() >143309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143315 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143316 @0 glBegin(mode = GL_QUADS) >143317 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >143318 @0 glVertex2f(x = 1511, y = 897) >143319 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >143320 @0 glVertex2f(x = 1518, y = 897) >143321 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >143322 @0 glVertex2f(x = 1518, y = 908) >143323 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >143324 @0 glVertex2f(x = 1511, y = 908) >143325 @0 glEnd() >143326 @0 glEnable(cap = GL_BLEND) >143327 @0 glEnable(cap = GL_ALPHA_TEST) >143328 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143329 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143330 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143331 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143332 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143333 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143334 @0 glMatrixMode(mode = GL_TEXTURE) >143335 @0 glLoadIdentity() >143336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143342 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143343 @0 glBegin(mode = GL_QUADS) >143344 @0 glTexCoord2f(s = 0.09375, t = 0.1875) >143345 @0 glVertex2f(x = 1519, y = 898) >143346 @0 glTexCoord2f(s = 0.1171875, t = 0.1875) >143347 @0 glVertex2f(x = 1525, y = 898) >143348 @0 glTexCoord2f(s = 0.1171875, t = 0.2148438) >143349 @0 glVertex2f(x = 1525, y = 905) >143350 @0 glTexCoord2f(s = 0.09375, t = 0.2148438) >143351 @0 glVertex2f(x = 1519, y = 905) >143352 @0 glEnd() >143353 @0 glEnable(cap = GL_BLEND) >143354 @0 glEnable(cap = GL_ALPHA_TEST) >143355 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143356 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143357 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143358 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143359 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143360 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143361 @0 glMatrixMode(mode = GL_TEXTURE) >143362 @0 glLoadIdentity() >143363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143369 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143370 @0 glBegin(mode = GL_QUADS) >143371 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >143372 @0 glVertex2f(x = 1526, y = 898) >143373 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >143374 @0 glVertex2f(x = 1532, y = 898) >143375 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >143376 @0 glVertex2f(x = 1532, y = 905) >143377 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >143378 @0 glVertex2f(x = 1526, y = 905) >143379 @0 glEnd() >143380 @0 glEnable(cap = GL_BLEND) >143381 @0 glEnable(cap = GL_ALPHA_TEST) >143382 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143383 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143384 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143385 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143386 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143387 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143388 @0 glMatrixMode(mode = GL_TEXTURE) >143389 @0 glLoadIdentity() >143390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143396 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143397 @0 glBegin(mode = GL_QUADS) >143398 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >143399 @0 glVertex2f(x = 1532, y = 898) >143400 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >143401 @0 glVertex2f(x = 1539, y = 898) >143402 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >143403 @0 glVertex2f(x = 1539, y = 905) >143404 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >143405 @0 glVertex2f(x = 1532, y = 905) >143406 @0 glEnd() >143407 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143408 @0 glDisable(cap = GL_TEXTURE_2D) >143409 @0 glEnable(cap = GL_BLEND) >143410 @0 glEnable(cap = GL_ALPHA_TEST) >143411 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143412 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >143413 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1952, y2 = 939) >143414 @0 glDisable(cap = GL_BLEND) >143415 @0 glDisable(cap = GL_ALPHA_TEST) >143416 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >143417 @0 glRectf(x1 = 1676, y1 = 863, x2 = 1951, y2 = 938) >143418 @0 glDisable(cap = GL_BLEND) >143419 @0 glDisable(cap = GL_ALPHA_TEST) >143420 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >143421 @0 glRectf(x1 = 1677, y1 = 864, x2 = 1951, y2 = 938) >143422 @0 glEnable(cap = GL_BLEND) >143423 @0 glEnable(cap = GL_ALPHA_TEST) >143424 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143425 @0 glBegin(mode = GL_QUADS) >143426 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >143427 @0 glVertex2f(x = 1677, y = 864) >143428 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >143429 @0 glVertex2f(x = 1950, y = 864) >143430 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >143431 @0 glVertex2f(x = 1950, y = 937) >143432 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >143433 @0 glVertex2f(x = 1677, y = 937) >143434 @0 glEnd() >143435 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143436 @0 glEnable(cap = GL_TEXTURE_2D) >143437 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >143438 @0 glEnable(cap = GL_BLEND) >143439 @0 glEnable(cap = GL_ALPHA_TEST) >143440 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143441 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143442 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143443 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143444 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143445 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143446 @0 glMatrixMode(mode = GL_TEXTURE) >143447 @0 glLoadIdentity() >143448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >143449 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >143450 @0 glBegin(mode = GL_QUADS) >143451 @0 glTexCoord2f(s = 0.234375, t = 0.09375) >143452 @0 glVertex2f(x = 1804, y = 897) >143453 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) >143454 @0 glVertex2f(x = 1811, y = 897) >143455 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) >143456 @0 glVertex2f(x = 1811, y = 906) >143457 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) >143458 @0 glVertex2f(x = 1804, y = 906) >143459 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >143460 @0 glVertex2f(x = 1811, y = 899) >143461 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >143462 @0 glVertex2f(x = 1818, y = 899) >143463 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >143464 @0 glVertex2f(x = 1818, y = 906) >143465 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >143466 @0 glVertex2f(x = 1811, y = 906) >143467 @0 glTexCoord2f(s = 0.1875, t = 0.1875) >143468 @0 glVertex2f(x = 1818, y = 899) >143469 @0 glTexCoord2f(s = 0.21875, t = 0.1875) >143470 @0 glVertex2f(x = 1826, y = 899) >143471 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) >143472 @0 glVertex2f(x = 1826, y = 906) >143473 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) >143474 @0 glVertex2f(x = 1818, y = 906) >143475 @0 glEnd() >143476 @0 glEnable(cap = GL_BLEND) >143477 @0 glEnable(cap = GL_ALPHA_TEST) >143478 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143479 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143480 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143481 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143482 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143483 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143484 @0 glMatrixMode(mode = GL_TEXTURE) >143485 @0 glLoadIdentity() >143486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143488 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143490 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143491 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143492 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143493 @0 glBegin(mode = GL_QUADS) >143494 @0 glTexCoord2f(s = 0.234375, t = 0.09375) >143495 @0 glVertex2f(x = 1803, y = 896) >143496 @0 glTexCoord2f(s = 0.2617188, t = 0.09375) >143497 @0 glVertex2f(x = 1810, y = 896) >143498 @0 glTexCoord2f(s = 0.2617188, t = 0.1289062) >143499 @0 glVertex2f(x = 1810, y = 905) >143500 @0 glTexCoord2f(s = 0.234375, t = 0.1289062) >143501 @0 glVertex2f(x = 1803, y = 905) >143502 @0 glEnd() >143503 @0 glEnable(cap = GL_BLEND) >143504 @0 glEnable(cap = GL_ALPHA_TEST) >143505 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143506 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143507 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143508 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143509 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143510 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143511 @0 glMatrixMode(mode = GL_TEXTURE) >143512 @0 glLoadIdentity() >143513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143515 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143516 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143517 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143518 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143519 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143520 @0 glBegin(mode = GL_QUADS) >143521 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >143522 @0 glVertex2f(x = 1810, y = 898) >143523 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >143524 @0 glVertex2f(x = 1817, y = 898) >143525 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >143526 @0 glVertex2f(x = 1817, y = 905) >143527 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >143528 @0 glVertex2f(x = 1810, y = 905) >143529 @0 glEnd() >143530 @0 glEnable(cap = GL_BLEND) >143531 @0 glEnable(cap = GL_ALPHA_TEST) >143532 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143533 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143534 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143535 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143536 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143537 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143538 @0 glMatrixMode(mode = GL_TEXTURE) >143539 @0 glLoadIdentity() >143540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143542 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143543 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143544 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143545 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143546 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143547 @0 glBegin(mode = GL_QUADS) >143548 @0 glTexCoord2f(s = 0.1875, t = 0.1875) >143549 @0 glVertex2f(x = 1817, y = 898) >143550 @0 glTexCoord2f(s = 0.21875, t = 0.1875) >143551 @0 glVertex2f(x = 1825, y = 898) >143552 @0 glTexCoord2f(s = 0.21875, t = 0.2148438) >143553 @0 glVertex2f(x = 1825, y = 905) >143554 @0 glTexCoord2f(s = 0.1875, t = 0.2148438) >143555 @0 glVertex2f(x = 1817, y = 905) >143556 @0 glEnd() >143557 @0 glEnable(cap = GL_BLEND) >143558 @0 glEnable(cap = GL_ALPHA_TEST) >143559 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143560 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143561 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143562 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143563 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143564 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143565 @0 glMatrixMode(mode = GL_TEXTURE) >143566 @0 glLoadIdentity() >143567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >143568 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >143569 @0 glBegin(mode = GL_QUADS) >143570 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >143571 @0 glVertex2f(x = 1053, y = 410) >143572 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >143573 @0 glVertex2f(x = 1060, y = 410) >143574 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >143575 @0 glVertex2f(x = 1060, y = 419) >143576 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >143577 @0 glVertex2f(x = 1053, y = 419) >143578 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >143579 @0 glVertex2f(x = 1060, y = 412) >143580 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >143581 @0 glVertex2f(x = 1067, y = 412) >143582 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >143583 @0 glVertex2f(x = 1067, y = 419) >143584 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >143585 @0 glVertex2f(x = 1060, y = 419) >143586 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >143587 @0 glVertex2f(x = 1067, y = 409) >143588 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >143589 @0 glVertex2f(x = 1074, y = 409) >143590 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >143591 @0 glVertex2f(x = 1074, y = 419) >143592 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >143593 @0 glVertex2f(x = 1067, y = 419) >143594 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >143595 @0 glVertex2f(x = 1074, y = 412) >143596 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >143597 @0 glVertex2f(x = 1081, y = 412) >143598 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >143599 @0 glVertex2f(x = 1081, y = 419) >143600 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >143601 @0 glVertex2f(x = 1074, y = 419) >143602 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >143603 @0 glVertex2f(x = 1082, y = 412) >143604 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >143605 @0 glVertex2f(x = 1088, y = 412) >143606 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >143607 @0 glVertex2f(x = 1088, y = 419) >143608 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >143609 @0 glVertex2f(x = 1082, y = 419) >143610 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >143611 @0 glVertex2f(x = 1088, y = 410) >143612 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >143613 @0 glVertex2f(x = 1095, y = 410) >143614 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >143615 @0 glVertex2f(x = 1095, y = 419) >143616 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >143617 @0 glVertex2f(x = 1088, y = 419) >143618 @0 glTexCoord2f(s = 0.65625, t = 0.09375) >143619 @0 glVertex2f(x = 1102, y = 410) >143620 @0 glTexCoord2f(s = 0.6875, t = 0.09375) >143621 @0 glVertex2f(x = 1110, y = 410) >143622 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) >143623 @0 glVertex2f(x = 1110, y = 419) >143624 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) >143625 @0 glVertex2f(x = 1102, y = 419) >143626 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >143627 @0 glVertex2f(x = 1109, y = 412) >143628 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >143629 @0 glVertex2f(x = 1116, y = 412) >143630 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >143631 @0 glVertex2f(x = 1116, y = 419) >143632 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >143633 @0 glVertex2f(x = 1109, y = 419) >143634 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >143635 @0 glVertex2f(x = 1117, y = 412) >143636 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >143637 @0 glVertex2f(x = 1123, y = 412) >143638 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >143639 @0 glVertex2f(x = 1123, y = 419) >143640 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >143641 @0 glVertex2f(x = 1117, y = 419) >143642 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >143643 @0 glVertex2f(x = 1123, y = 409) >143644 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >143645 @0 glVertex2f(x = 1130, y = 409) >143646 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >143647 @0 glVertex2f(x = 1130, y = 419) >143648 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >143649 @0 glVertex2f(x = 1123, y = 419) >143650 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >143651 @0 glVertex2f(x = 1130, y = 409) >143652 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >143653 @0 glVertex2f(x = 1137, y = 409) >143654 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >143655 @0 glVertex2f(x = 1137, y = 419) >143656 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >143657 @0 glVertex2f(x = 1130, y = 419) >143658 @0 glTexCoord2f(s = 0.28125, t = 0.046875) >143659 @0 glVertex2f(x = 1139, y = 412) >143660 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) >143661 @0 glVertex2f(x = 1142, y = 412) >143662 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) >143663 @0 glVertex2f(x = 1142, y = 419) >143664 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) >143665 @0 glVertex2f(x = 1139, y = 419) >143666 @0 glEnd() >143667 @0 glEnable(cap = GL_BLEND) >143668 @0 glEnable(cap = GL_ALPHA_TEST) >143669 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143670 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143671 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143672 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143673 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143674 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143675 @0 glMatrixMode(mode = GL_TEXTURE) >143676 @0 glLoadIdentity() >143677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143680 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143681 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143682 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143683 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143684 @0 glBegin(mode = GL_QUADS) >143685 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >143686 @0 glVertex2f(x = 1052, y = 409) >143687 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >143688 @0 glVertex2f(x = 1059, y = 409) >143689 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >143690 @0 glVertex2f(x = 1059, y = 418) >143691 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >143692 @0 glVertex2f(x = 1052, y = 418) >143693 @0 glEnd() >143694 @0 glEnable(cap = GL_BLEND) >143695 @0 glEnable(cap = GL_ALPHA_TEST) >143696 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143697 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143698 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143699 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143700 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143701 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143702 @0 glMatrixMode(mode = GL_TEXTURE) >143703 @0 glLoadIdentity() >143704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143707 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143708 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143709 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143710 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143711 @0 glBegin(mode = GL_QUADS) >143712 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >143713 @0 glVertex2f(x = 1059, y = 411) >143714 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >143715 @0 glVertex2f(x = 1066, y = 411) >143716 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >143717 @0 glVertex2f(x = 1066, y = 418) >143718 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >143719 @0 glVertex2f(x = 1059, y = 418) >143720 @0 glEnd() >143721 @0 glEnable(cap = GL_BLEND) >143722 @0 glEnable(cap = GL_ALPHA_TEST) >143723 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143724 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143725 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143726 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143727 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143728 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143729 @0 glMatrixMode(mode = GL_TEXTURE) >143730 @0 glLoadIdentity() >143731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143734 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143735 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143736 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143737 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143738 @0 glBegin(mode = GL_QUADS) >143739 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >143740 @0 glVertex2f(x = 1066, y = 408) >143741 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >143742 @0 glVertex2f(x = 1073, y = 408) >143743 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >143744 @0 glVertex2f(x = 1073, y = 418) >143745 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >143746 @0 glVertex2f(x = 1066, y = 418) >143747 @0 glEnd() >143748 @0 glEnable(cap = GL_BLEND) >143749 @0 glEnable(cap = GL_ALPHA_TEST) >143750 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143751 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143752 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143753 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143754 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143755 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143756 @0 glMatrixMode(mode = GL_TEXTURE) >143757 @0 glLoadIdentity() >143758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143761 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143762 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143763 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143764 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143765 @0 glBegin(mode = GL_QUADS) >143766 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >143767 @0 glVertex2f(x = 1073, y = 411) >143768 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >143769 @0 glVertex2f(x = 1080, y = 411) >143770 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >143771 @0 glVertex2f(x = 1080, y = 418) >143772 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >143773 @0 glVertex2f(x = 1073, y = 418) >143774 @0 glEnd() >143775 @0 glEnable(cap = GL_BLEND) >143776 @0 glEnable(cap = GL_ALPHA_TEST) >143777 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143778 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143779 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143780 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143781 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143782 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143783 @0 glMatrixMode(mode = GL_TEXTURE) >143784 @0 glLoadIdentity() >143785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143788 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143789 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143790 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143791 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143792 @0 glBegin(mode = GL_QUADS) >143793 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >143794 @0 glVertex2f(x = 1081, y = 411) >143795 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >143796 @0 glVertex2f(x = 1087, y = 411) >143797 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >143798 @0 glVertex2f(x = 1087, y = 418) >143799 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >143800 @0 glVertex2f(x = 1081, y = 418) >143801 @0 glEnd() >143802 @0 glEnable(cap = GL_BLEND) >143803 @0 glEnable(cap = GL_ALPHA_TEST) >143804 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143805 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143806 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143807 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143808 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143809 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143810 @0 glMatrixMode(mode = GL_TEXTURE) >143811 @0 glLoadIdentity() >143812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143815 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143816 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143817 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143818 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143819 @0 glBegin(mode = GL_QUADS) >143820 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >143821 @0 glVertex2f(x = 1087, y = 409) >143822 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >143823 @0 glVertex2f(x = 1094, y = 409) >143824 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >143825 @0 glVertex2f(x = 1094, y = 418) >143826 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >143827 @0 glVertex2f(x = 1087, y = 418) >143828 @0 glEnd() >143829 @0 glEnable(cap = GL_BLEND) >143830 @0 glEnable(cap = GL_ALPHA_TEST) >143831 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143832 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143833 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143834 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143835 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143836 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143837 @0 glMatrixMode(mode = GL_TEXTURE) >143838 @0 glLoadIdentity() >143839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143842 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143843 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143844 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143845 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143846 @0 glBegin(mode = GL_QUADS) >143847 @0 glTexCoord2f(s = 0.65625, t = 0.09375) >143848 @0 glVertex2f(x = 1101, y = 409) >143849 @0 glTexCoord2f(s = 0.6875, t = 0.09375) >143850 @0 glVertex2f(x = 1109, y = 409) >143851 @0 glTexCoord2f(s = 0.6875, t = 0.1289062) >143852 @0 glVertex2f(x = 1109, y = 418) >143853 @0 glTexCoord2f(s = 0.65625, t = 0.1289062) >143854 @0 glVertex2f(x = 1101, y = 418) >143855 @0 glEnd() >143856 @0 glEnable(cap = GL_BLEND) >143857 @0 glEnable(cap = GL_ALPHA_TEST) >143858 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143859 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143860 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143861 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143862 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143863 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143864 @0 glMatrixMode(mode = GL_TEXTURE) >143865 @0 glLoadIdentity() >143866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143869 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143870 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143871 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143872 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143873 @0 glBegin(mode = GL_QUADS) >143874 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >143875 @0 glVertex2f(x = 1108, y = 411) >143876 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >143877 @0 glVertex2f(x = 1115, y = 411) >143878 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >143879 @0 glVertex2f(x = 1115, y = 418) >143880 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >143881 @0 glVertex2f(x = 1108, y = 418) >143882 @0 glEnd() >143883 @0 glEnable(cap = GL_BLEND) >143884 @0 glEnable(cap = GL_ALPHA_TEST) >143885 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143886 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143887 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143888 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143889 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143890 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143891 @0 glMatrixMode(mode = GL_TEXTURE) >143892 @0 glLoadIdentity() >143893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143896 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143897 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143898 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143899 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143900 @0 glBegin(mode = GL_QUADS) >143901 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >143902 @0 glVertex2f(x = 1116, y = 411) >143903 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >143904 @0 glVertex2f(x = 1122, y = 411) >143905 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >143906 @0 glVertex2f(x = 1122, y = 418) >143907 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >143908 @0 glVertex2f(x = 1116, y = 418) >143909 @0 glEnd() >143910 @0 glEnable(cap = GL_BLEND) >143911 @0 glEnable(cap = GL_ALPHA_TEST) >143912 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143913 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143914 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143915 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143916 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143917 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143918 @0 glMatrixMode(mode = GL_TEXTURE) >143919 @0 glLoadIdentity() >143920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143926 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143927 @0 glBegin(mode = GL_QUADS) >143928 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >143929 @0 glVertex2f(x = 1122, y = 408) >143930 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >143931 @0 glVertex2f(x = 1129, y = 408) >143932 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >143933 @0 glVertex2f(x = 1129, y = 418) >143934 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >143935 @0 glVertex2f(x = 1122, y = 418) >143936 @0 glEnd() >143937 @0 glEnable(cap = GL_BLEND) >143938 @0 glEnable(cap = GL_ALPHA_TEST) >143939 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143940 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143941 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143942 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143943 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143944 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143945 @0 glMatrixMode(mode = GL_TEXTURE) >143946 @0 glLoadIdentity() >143947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143953 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143954 @0 glBegin(mode = GL_QUADS) >143955 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >143956 @0 glVertex2f(x = 1129, y = 408) >143957 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >143958 @0 glVertex2f(x = 1136, y = 408) >143959 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >143960 @0 glVertex2f(x = 1136, y = 418) >143961 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >143962 @0 glVertex2f(x = 1129, y = 418) >143963 @0 glEnd() >143964 @0 glEnable(cap = GL_BLEND) >143965 @0 glEnable(cap = GL_ALPHA_TEST) >143966 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >143967 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >143968 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >143969 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >143970 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >143971 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143972 @0 glMatrixMode(mode = GL_TEXTURE) >143973 @0 glLoadIdentity() >143974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >143975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >143976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >143977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >143978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >143979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >143980 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >143981 @0 glBegin(mode = GL_QUADS) >143982 @0 glTexCoord2f(s = 0.28125, t = 0.046875) >143983 @0 glVertex2f(x = 1138, y = 411) >143984 @0 glTexCoord2f(s = 0.2929688, t = 0.046875) >143985 @0 glVertex2f(x = 1141, y = 411) >143986 @0 glTexCoord2f(s = 0.2929688, t = 0.07421875) >143987 @0 glVertex2f(x = 1141, y = 418) >143988 @0 glTexCoord2f(s = 0.28125, t = 0.07421875) >143989 @0 glVertex2f(x = 1138, y = 418) >143990 @0 glEnd() >143991 @0 glActiveTextureARB(texture = GL_TEXTURE0) >143992 @0 glDisable(cap = GL_TEXTURE_2D) >143993 @0 glDisable(cap = GL_BLEND) >143994 @0 glDisable(cap = GL_ALPHA_TEST) >143995 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >143996 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 500) >143997 @0 glDisable(cap = GL_BLEND) >143998 @0 glDisable(cap = GL_ALPHA_TEST) >143999 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >144000 @0 glRectf(x1 = 602, y1 = 482, x2 = 620, y2 = 483) >144001 @0 glEnable(cap = GL_BLEND) >144002 @0 glEnable(cap = GL_ALPHA_TEST) >144003 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144004 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >144005 @0 glRectf(x1 = 603, y1 = 483, x2 = 619, y2 = 484) >144006 @0 glDisable(cap = GL_BLEND) >144007 @0 glDisable(cap = GL_ALPHA_TEST) >144008 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >144009 @0 glRectf(x1 = 602, y1 = 483, x2 = 603, y2 = 500) >144010 @0 glEnable(cap = GL_BLEND) >144011 @0 glEnable(cap = GL_ALPHA_TEST) >144012 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144013 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >144014 @0 glRectf(x1 = 603, y1 = 484, x2 = 604, y2 = 499) >144015 @0 glDisable(cap = GL_BLEND) >144016 @0 glDisable(cap = GL_ALPHA_TEST) >144017 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >144018 @0 glRectf(x1 = 619, y1 = 483, x2 = 620, y2 = 500) >144019 @0 glEnable(cap = GL_BLEND) >144020 @0 glEnable(cap = GL_ALPHA_TEST) >144021 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144022 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >144023 @0 glRectf(x1 = 618, y1 = 484, x2 = 619, y2 = 499) >144024 @0 glDisable(cap = GL_BLEND) >144025 @0 glDisable(cap = GL_ALPHA_TEST) >144026 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >144027 @0 glRectf(x1 = 603, y1 = 499, x2 = 619, y2 = 500) >144028 @0 glEnable(cap = GL_BLEND) >144029 @0 glEnable(cap = GL_ALPHA_TEST) >144030 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144031 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >144032 @0 glRectf(x1 = 604, y1 = 498, x2 = 618, y2 = 499) >144033 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144034 @0 glEnable(cap = GL_TEXTURE_2D) >144035 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) >144036 @0 glEnable(cap = GL_BLEND) >144037 @0 glEnable(cap = GL_ALPHA_TEST) >144038 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144039 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144040 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144041 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144042 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144043 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144044 @0 glMatrixMode(mode = GL_TEXTURE) >144045 @0 glLoadIdentity() >144046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >144047 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) >144048 @0 glBegin(mode = GL_QUADS) >144049 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) >144050 @0 glVertex2f(x = 608, y = 486) >144051 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) >144052 @0 glVertex2f(x = 615, y = 486) >144053 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) >144054 @0 glVertex2f(x = 615, y = 496) >144055 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) >144056 @0 glVertex2f(x = 608, y = 496) >144057 @0 glEnd() >144058 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144059 @0 glEnable(cap = GL_TEXTURE_2D) >144060 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >144061 @0 glEnable(cap = GL_BLEND) >144062 @0 glEnable(cap = GL_ALPHA_TEST) >144063 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144064 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144065 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144066 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144067 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144068 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144069 @0 glMatrixMode(mode = GL_TEXTURE) >144070 @0 glLoadIdentity() >144071 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >144072 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >144073 @0 glBegin(mode = GL_QUADS) >144074 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >144075 @0 glVertex2f(x = 626, y = 487) >144076 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >144077 @0 glVertex2f(x = 633, y = 487) >144078 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >144079 @0 glVertex2f(x = 633, y = 496) >144080 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >144081 @0 glVertex2f(x = 626, y = 496) >144082 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >144083 @0 glVertex2f(x = 634, y = 489) >144084 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >144085 @0 glVertex2f(x = 640, y = 489) >144086 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >144087 @0 glVertex2f(x = 640, y = 496) >144088 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >144089 @0 glVertex2f(x = 634, y = 496) >144090 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >144091 @0 glVertex2f(x = 640, y = 489) >144092 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >144093 @0 glVertex2f(x = 647, y = 489) >144094 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >144095 @0 glVertex2f(x = 647, y = 496) >144096 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >144097 @0 glVertex2f(x = 640, y = 496) >144098 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >144099 @0 glVertex2f(x = 647, y = 489) >144100 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >144101 @0 glVertex2f(x = 654, y = 489) >144102 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >144103 @0 glVertex2f(x = 654, y = 497) >144104 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >144105 @0 glVertex2f(x = 647, y = 497) >144106 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >144107 @0 glVertex2f(x = 654, y = 487) >144108 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >144109 @0 glVertex2f(x = 661, y = 487) >144110 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >144111 @0 glVertex2f(x = 661, y = 496) >144112 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >144113 @0 glVertex2f(x = 654, y = 496) >144114 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >144115 @0 glVertex2f(x = 662, y = 486) >144116 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >144117 @0 glVertex2f(x = 668, y = 486) >144118 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >144119 @0 glVertex2f(x = 668, y = 496) >144120 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >144121 @0 glVertex2f(x = 662, y = 496) >144122 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >144123 @0 glVertex2f(x = 668, y = 489) >144124 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >144125 @0 glVertex2f(x = 675, y = 489) >144126 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >144127 @0 glVertex2f(x = 675, y = 496) >144128 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >144129 @0 glVertex2f(x = 668, y = 496) >144130 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >144131 @0 glVertex2f(x = 675, y = 489) >144132 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >144133 @0 glVertex2f(x = 682, y = 489) >144134 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >144135 @0 glVertex2f(x = 682, y = 496) >144136 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >144137 @0 glVertex2f(x = 675, y = 496) >144138 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >144139 @0 glVertex2f(x = 689, y = 487) >144140 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >144141 @0 glVertex2f(x = 696, y = 487) >144142 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >144143 @0 glVertex2f(x = 696, y = 496) >144144 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >144145 @0 glVertex2f(x = 689, y = 496) >144146 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >144147 @0 glVertex2f(x = 696, y = 489) >144148 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >144149 @0 glVertex2f(x = 703, y = 489) >144150 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >144151 @0 glVertex2f(x = 703, y = 496) >144152 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >144153 @0 glVertex2f(x = 696, y = 496) >144154 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >144155 @0 glVertex2f(x = 703, y = 486) >144156 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >144157 @0 glVertex2f(x = 710, y = 486) >144158 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >144159 @0 glVertex2f(x = 710, y = 496) >144160 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >144161 @0 glVertex2f(x = 703, y = 496) >144162 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >144163 @0 glVertex2f(x = 710, y = 489) >144164 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >144165 @0 glVertex2f(x = 717, y = 489) >144166 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >144167 @0 glVertex2f(x = 717, y = 496) >144168 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >144169 @0 glVertex2f(x = 710, y = 496) >144170 @0 glEnd() >144171 @0 glEnable(cap = GL_BLEND) >144172 @0 glEnable(cap = GL_ALPHA_TEST) >144173 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144174 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144175 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144176 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144177 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144178 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144179 @0 glMatrixMode(mode = GL_TEXTURE) >144180 @0 glLoadIdentity() >144181 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144182 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144183 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144187 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144188 @0 glBegin(mode = GL_QUADS) >144189 @0 glTexCoord2f(s = 0.703125, t = 0.046875) >144190 @0 glVertex2f(x = 625, y = 486) >144191 @0 glTexCoord2f(s = 0.7304688, t = 0.046875) >144192 @0 glVertex2f(x = 632, y = 486) >144193 @0 glTexCoord2f(s = 0.7304688, t = 0.08203125) >144194 @0 glVertex2f(x = 632, y = 495) >144195 @0 glTexCoord2f(s = 0.703125, t = 0.08203125) >144196 @0 glVertex2f(x = 625, y = 495) >144197 @0 glEnd() >144198 @0 glEnable(cap = GL_BLEND) >144199 @0 glEnable(cap = GL_ALPHA_TEST) >144200 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144201 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144202 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144203 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144204 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144205 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144206 @0 glMatrixMode(mode = GL_TEXTURE) >144207 @0 glLoadIdentity() >144208 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144209 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144210 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144214 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144215 @0 glBegin(mode = GL_QUADS) >144216 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >144217 @0 glVertex2f(x = 633, y = 488) >144218 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >144219 @0 glVertex2f(x = 639, y = 488) >144220 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >144221 @0 glVertex2f(x = 639, y = 495) >144222 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >144223 @0 glVertex2f(x = 633, y = 495) >144224 @0 glEnd() >144225 @0 glEnable(cap = GL_BLEND) >144226 @0 glEnable(cap = GL_ALPHA_TEST) >144227 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144228 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144229 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144230 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144231 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144232 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144233 @0 glMatrixMode(mode = GL_TEXTURE) >144234 @0 glLoadIdentity() >144235 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144236 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144237 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144238 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144239 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144240 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144241 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144242 @0 glBegin(mode = GL_QUADS) >144243 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >144244 @0 glVertex2f(x = 639, y = 488) >144245 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >144246 @0 glVertex2f(x = 646, y = 488) >144247 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >144248 @0 glVertex2f(x = 646, y = 495) >144249 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >144250 @0 glVertex2f(x = 639, y = 495) >144251 @0 glEnd() >144252 @0 glEnable(cap = GL_BLEND) >144253 @0 glEnable(cap = GL_ALPHA_TEST) >144254 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144255 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144256 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144257 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144258 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144259 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144260 @0 glMatrixMode(mode = GL_TEXTURE) >144261 @0 glLoadIdentity() >144262 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144263 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144264 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144265 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144266 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144267 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144268 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144269 @0 glBegin(mode = GL_QUADS) >144270 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >144271 @0 glVertex2f(x = 646, y = 488) >144272 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >144273 @0 glVertex2f(x = 653, y = 488) >144274 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >144275 @0 glVertex2f(x = 653, y = 496) >144276 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >144277 @0 glVertex2f(x = 646, y = 496) >144278 @0 glEnd() >144279 @0 glEnable(cap = GL_BLEND) >144280 @0 glEnable(cap = GL_ALPHA_TEST) >144281 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144282 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144283 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144284 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144285 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144286 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144287 @0 glMatrixMode(mode = GL_TEXTURE) >144288 @0 glLoadIdentity() >144289 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144290 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144291 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144292 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144293 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144294 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144295 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144296 @0 glBegin(mode = GL_QUADS) >144297 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >144298 @0 glVertex2f(x = 653, y = 486) >144299 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >144300 @0 glVertex2f(x = 660, y = 486) >144301 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >144302 @0 glVertex2f(x = 660, y = 495) >144303 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >144304 @0 glVertex2f(x = 653, y = 495) >144305 @0 glEnd() >144306 @0 glEnable(cap = GL_BLEND) >144307 @0 glEnable(cap = GL_ALPHA_TEST) >144308 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144309 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144310 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144311 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144312 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144313 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144314 @0 glMatrixMode(mode = GL_TEXTURE) >144315 @0 glLoadIdentity() >144316 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144317 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144318 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144319 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144320 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144321 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144322 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144323 @0 glBegin(mode = GL_QUADS) >144324 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >144325 @0 glVertex2f(x = 661, y = 485) >144326 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >144327 @0 glVertex2f(x = 667, y = 485) >144328 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >144329 @0 glVertex2f(x = 667, y = 495) >144330 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >144331 @0 glVertex2f(x = 661, y = 495) >144332 @0 glEnd() >144333 @0 glEnable(cap = GL_BLEND) >144334 @0 glEnable(cap = GL_ALPHA_TEST) >144335 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144336 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144337 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144338 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144339 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144340 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144341 @0 glMatrixMode(mode = GL_TEXTURE) >144342 @0 glLoadIdentity() >144343 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144344 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144345 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144346 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144349 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144350 @0 glBegin(mode = GL_QUADS) >144351 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >144352 @0 glVertex2f(x = 667, y = 488) >144353 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >144354 @0 glVertex2f(x = 674, y = 488) >144355 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >144356 @0 glVertex2f(x = 674, y = 495) >144357 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >144358 @0 glVertex2f(x = 667, y = 495) >144359 @0 glEnd() >144360 @0 glEnable(cap = GL_BLEND) >144361 @0 glEnable(cap = GL_ALPHA_TEST) >144362 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144363 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144364 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144365 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144366 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144367 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144368 @0 glMatrixMode(mode = GL_TEXTURE) >144369 @0 glLoadIdentity() >144370 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144371 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144372 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144373 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144376 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144377 @0 glBegin(mode = GL_QUADS) >144378 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >144379 @0 glVertex2f(x = 674, y = 488) >144380 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >144381 @0 glVertex2f(x = 681, y = 488) >144382 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >144383 @0 glVertex2f(x = 681, y = 495) >144384 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >144385 @0 glVertex2f(x = 674, y = 495) >144386 @0 glEnd() >144387 @0 glEnable(cap = GL_BLEND) >144388 @0 glEnable(cap = GL_ALPHA_TEST) >144389 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144390 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144391 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144392 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144393 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144394 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144395 @0 glMatrixMode(mode = GL_TEXTURE) >144396 @0 glLoadIdentity() >144397 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144398 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144399 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144400 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144403 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144404 @0 glBegin(mode = GL_QUADS) >144405 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >144406 @0 glVertex2f(x = 688, y = 486) >144407 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >144408 @0 glVertex2f(x = 695, y = 486) >144409 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >144410 @0 glVertex2f(x = 695, y = 495) >144411 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >144412 @0 glVertex2f(x = 688, y = 495) >144413 @0 glEnd() >144414 @0 glEnable(cap = GL_BLEND) >144415 @0 glEnable(cap = GL_ALPHA_TEST) >144416 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144417 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144418 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144419 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144420 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144421 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144422 @0 glMatrixMode(mode = GL_TEXTURE) >144423 @0 glLoadIdentity() >144424 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144425 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144426 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144427 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144430 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144431 @0 glBegin(mode = GL_QUADS) >144432 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >144433 @0 glVertex2f(x = 695, y = 488) >144434 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >144435 @0 glVertex2f(x = 702, y = 488) >144436 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >144437 @0 glVertex2f(x = 702, y = 495) >144438 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >144439 @0 glVertex2f(x = 695, y = 495) >144440 @0 glEnd() >144441 @0 glEnable(cap = GL_BLEND) >144442 @0 glEnable(cap = GL_ALPHA_TEST) >144443 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144444 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144445 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144446 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144447 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144448 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144449 @0 glMatrixMode(mode = GL_TEXTURE) >144450 @0 glLoadIdentity() >144451 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144452 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144453 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144454 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144457 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144458 @0 glBegin(mode = GL_QUADS) >144459 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >144460 @0 glVertex2f(x = 702, y = 485) >144461 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >144462 @0 glVertex2f(x = 709, y = 485) >144463 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >144464 @0 glVertex2f(x = 709, y = 495) >144465 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >144466 @0 glVertex2f(x = 702, y = 495) >144467 @0 glEnd() >144468 @0 glEnable(cap = GL_BLEND) >144469 @0 glEnable(cap = GL_ALPHA_TEST) >144470 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144471 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144472 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144473 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144474 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144475 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144476 @0 glMatrixMode(mode = GL_TEXTURE) >144477 @0 glLoadIdentity() >144478 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144479 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144480 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144481 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144484 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144485 @0 glBegin(mode = GL_QUADS) >144486 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >144487 @0 glVertex2f(x = 709, y = 488) >144488 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >144489 @0 glVertex2f(x = 716, y = 488) >144490 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >144491 @0 glVertex2f(x = 716, y = 495) >144492 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >144493 @0 glVertex2f(x = 709, y = 495) >144494 @0 glEnd() >144495 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144496 @0 glDisable(cap = GL_TEXTURE_2D) >144497 @0 glDisable(cap = GL_BLEND) >144498 @0 glDisable(cap = GL_ALPHA_TEST) >144499 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >144500 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 550) >144501 @0 glDisable(cap = GL_BLEND) >144502 @0 glDisable(cap = GL_ALPHA_TEST) >144503 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >144504 @0 glRectf(x1 = 602, y1 = 532, x2 = 620, y2 = 533) >144505 @0 glEnable(cap = GL_BLEND) >144506 @0 glEnable(cap = GL_ALPHA_TEST) >144507 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144508 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >144509 @0 glRectf(x1 = 603, y1 = 533, x2 = 619, y2 = 534) >144510 @0 glDisable(cap = GL_BLEND) >144511 @0 glDisable(cap = GL_ALPHA_TEST) >144512 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >144513 @0 glRectf(x1 = 602, y1 = 533, x2 = 603, y2 = 550) >144514 @0 glEnable(cap = GL_BLEND) >144515 @0 glEnable(cap = GL_ALPHA_TEST) >144516 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144517 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >144518 @0 glRectf(x1 = 603, y1 = 534, x2 = 604, y2 = 549) >144519 @0 glDisable(cap = GL_BLEND) >144520 @0 glDisable(cap = GL_ALPHA_TEST) >144521 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >144522 @0 glRectf(x1 = 619, y1 = 533, x2 = 620, y2 = 550) >144523 @0 glEnable(cap = GL_BLEND) >144524 @0 glEnable(cap = GL_ALPHA_TEST) >144525 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144526 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >144527 @0 glRectf(x1 = 618, y1 = 534, x2 = 619, y2 = 549) >144528 @0 glDisable(cap = GL_BLEND) >144529 @0 glDisable(cap = GL_ALPHA_TEST) >144530 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >144531 @0 glRectf(x1 = 603, y1 = 549, x2 = 619, y2 = 550) >144532 @0 glEnable(cap = GL_BLEND) >144533 @0 glEnable(cap = GL_ALPHA_TEST) >144534 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144535 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >144536 @0 glRectf(x1 = 604, y1 = 548, x2 = 618, y2 = 549) >144537 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144538 @0 glEnable(cap = GL_TEXTURE_2D) >144539 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 1) >144540 @0 glEnable(cap = GL_BLEND) >144541 @0 glEnable(cap = GL_ALPHA_TEST) >144542 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144543 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144544 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144545 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144546 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144547 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144548 @0 glMatrixMode(mode = GL_TEXTURE) >144549 @0 glLoadIdentity() >144550 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >144551 @0 glColor4ub(red = 10, green = 10, blue = 10, alpha = 200) >144552 @0 glBegin(mode = GL_QUADS) >144553 @0 glTexCoord2f(s = 0.3984375, t = 0.7734375) >144554 @0 glVertex2f(x = 608, y = 536) >144555 @0 glTexCoord2f(s = 0.453125, t = 0.7734375) >144556 @0 glVertex2f(x = 615, y = 536) >144557 @0 glTexCoord2f(s = 0.453125, t = 0.8515625) >144558 @0 glVertex2f(x = 615, y = 546) >144559 @0 glTexCoord2f(s = 0.3984375, t = 0.8515625) >144560 @0 glVertex2f(x = 608, y = 546) >144561 @0 glEnd() >144562 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144563 @0 glEnable(cap = GL_TEXTURE_2D) >144564 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >144565 @0 glEnable(cap = GL_BLEND) >144566 @0 glEnable(cap = GL_ALPHA_TEST) >144567 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144568 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144569 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144570 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144571 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144572 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144573 @0 glMatrixMode(mode = GL_TEXTURE) >144574 @0 glLoadIdentity() >144575 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >144576 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >144577 @0 glBegin(mode = GL_QUADS) >144578 @0 glTexCoord2f(s = 0.796875, t = 0.046875) >144579 @0 glVertex2f(x = 627, y = 537) >144580 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) >144581 @0 glVertex2f(x = 633, y = 537) >144582 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) >144583 @0 glVertex2f(x = 633, y = 546) >144584 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) >144585 @0 glVertex2f(x = 627, y = 546) >144586 @0 glTexCoord2f(s = 0.75, t = 0.140625) >144587 @0 glVertex2f(x = 634, y = 539) >144588 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >144589 @0 glVertex2f(x = 640, y = 539) >144590 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >144591 @0 glVertex2f(x = 640, y = 546) >144592 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >144593 @0 glVertex2f(x = 634, y = 546) >144594 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >144595 @0 glVertex2f(x = 640, y = 539) >144596 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >144597 @0 glVertex2f(x = 647, y = 539) >144598 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >144599 @0 glVertex2f(x = 647, y = 547) >144600 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >144601 @0 glVertex2f(x = 640, y = 547) >144602 @0 glTexCoord2f(s = 0.1875, t = 0.140625) >144603 @0 glVertex2f(x = 648, y = 536) >144604 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) >144605 @0 glVertex2f(x = 654, y = 536) >144606 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) >144607 @0 glVertex2f(x = 654, y = 546) >144608 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) >144609 @0 glVertex2f(x = 648, y = 546) >144610 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >144611 @0 glVertex2f(x = 654, y = 536) >144612 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >144613 @0 glVertex2f(x = 661, y = 536) >144614 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >144615 @0 glVertex2f(x = 661, y = 546) >144616 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >144617 @0 glVertex2f(x = 654, y = 546) >144618 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >144619 @0 glVertex2f(x = 661, y = 539) >144620 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >144621 @0 glVertex2f(x = 668, y = 539) >144622 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >144623 @0 glVertex2f(x = 668, y = 546) >144624 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >144625 @0 glVertex2f(x = 661, y = 546) >144626 @0 glTexCoord2f(s = 0.75, t = 0.046875) >144627 @0 glVertex2f(x = 675, y = 537) >144628 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >144629 @0 glVertex2f(x = 682, y = 537) >144630 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >144631 @0 glVertex2f(x = 682, y = 546) >144632 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >144633 @0 glVertex2f(x = 675, y = 546) >144634 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >144635 @0 glVertex2f(x = 682, y = 539) >144636 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >144637 @0 glVertex2f(x = 689, y = 539) >144638 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >144639 @0 glVertex2f(x = 689, y = 547) >144640 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >144641 @0 glVertex2f(x = 682, y = 547) >144642 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >144643 @0 glVertex2f(x = 689, y = 539) >144644 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >144645 @0 glVertex2f(x = 696, y = 539) >144646 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >144647 @0 glVertex2f(x = 696, y = 546) >144648 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >144649 @0 glVertex2f(x = 689, y = 546) >144650 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >144651 @0 glVertex2f(x = 696, y = 539) >144652 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >144653 @0 glVertex2f(x = 703, y = 539) >144654 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >144655 @0 glVertex2f(x = 703, y = 547) >144656 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >144657 @0 glVertex2f(x = 696, y = 547) >144658 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >144659 @0 glVertex2f(x = 703, y = 538) >144660 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >144661 @0 glVertex2f(x = 710, y = 538) >144662 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >144663 @0 glVertex2f(x = 710, y = 549) >144664 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >144665 @0 glVertex2f(x = 703, y = 549) >144666 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >144667 @0 glVertex2f(x = 710, y = 539) >144668 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >144669 @0 glVertex2f(x = 717, y = 539) >144670 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >144671 @0 glVertex2f(x = 717, y = 546) >144672 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >144673 @0 glVertex2f(x = 710, y = 546) >144674 @0 glEnd() >144675 @0 glEnable(cap = GL_BLEND) >144676 @0 glEnable(cap = GL_ALPHA_TEST) >144677 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144678 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144679 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144680 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144681 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144682 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144683 @0 glMatrixMode(mode = GL_TEXTURE) >144684 @0 glLoadIdentity() >144685 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144691 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144692 @0 glBegin(mode = GL_QUADS) >144693 @0 glTexCoord2f(s = 0.796875, t = 0.046875) >144694 @0 glVertex2f(x = 626, y = 536) >144695 @0 glTexCoord2f(s = 0.8203125, t = 0.046875) >144696 @0 glVertex2f(x = 632, y = 536) >144697 @0 glTexCoord2f(s = 0.8203125, t = 0.08203125) >144698 @0 glVertex2f(x = 632, y = 545) >144699 @0 glTexCoord2f(s = 0.796875, t = 0.08203125) >144700 @0 glVertex2f(x = 626, y = 545) >144701 @0 glEnd() >144702 @0 glEnable(cap = GL_BLEND) >144703 @0 glEnable(cap = GL_ALPHA_TEST) >144704 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144705 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144706 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144707 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144708 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144709 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144710 @0 glMatrixMode(mode = GL_TEXTURE) >144711 @0 glLoadIdentity() >144712 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144718 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144719 @0 glBegin(mode = GL_QUADS) >144720 @0 glTexCoord2f(s = 0.75, t = 0.140625) >144721 @0 glVertex2f(x = 633, y = 538) >144722 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >144723 @0 glVertex2f(x = 639, y = 538) >144724 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >144725 @0 glVertex2f(x = 639, y = 545) >144726 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >144727 @0 glVertex2f(x = 633, y = 545) >144728 @0 glEnd() >144729 @0 glEnable(cap = GL_BLEND) >144730 @0 glEnable(cap = GL_ALPHA_TEST) >144731 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144732 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144733 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144734 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144735 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144736 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144737 @0 glMatrixMode(mode = GL_TEXTURE) >144738 @0 glLoadIdentity() >144739 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144741 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144742 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144743 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144744 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144745 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144746 @0 glBegin(mode = GL_QUADS) >144747 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >144748 @0 glVertex2f(x = 639, y = 538) >144749 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >144750 @0 glVertex2f(x = 646, y = 538) >144751 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >144752 @0 glVertex2f(x = 646, y = 546) >144753 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >144754 @0 glVertex2f(x = 639, y = 546) >144755 @0 glEnd() >144756 @0 glEnable(cap = GL_BLEND) >144757 @0 glEnable(cap = GL_ALPHA_TEST) >144758 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144759 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144760 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144761 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144762 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144763 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144764 @0 glMatrixMode(mode = GL_TEXTURE) >144765 @0 glLoadIdentity() >144766 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144767 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144768 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144769 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144770 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144771 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144772 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144773 @0 glBegin(mode = GL_QUADS) >144774 @0 glTexCoord2f(s = 0.1875, t = 0.140625) >144775 @0 glVertex2f(x = 647, y = 535) >144776 @0 glTexCoord2f(s = 0.2109375, t = 0.140625) >144777 @0 glVertex2f(x = 653, y = 535) >144778 @0 glTexCoord2f(s = 0.2109375, t = 0.1796875) >144779 @0 glVertex2f(x = 653, y = 545) >144780 @0 glTexCoord2f(s = 0.1875, t = 0.1796875) >144781 @0 glVertex2f(x = 647, y = 545) >144782 @0 glEnd() >144783 @0 glEnable(cap = GL_BLEND) >144784 @0 glEnable(cap = GL_ALPHA_TEST) >144785 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144786 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144787 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144788 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144789 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144790 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144791 @0 glMatrixMode(mode = GL_TEXTURE) >144792 @0 glLoadIdentity() >144793 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144794 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144795 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144796 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144797 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144798 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144799 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144800 @0 glBegin(mode = GL_QUADS) >144801 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >144802 @0 glVertex2f(x = 653, y = 535) >144803 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >144804 @0 glVertex2f(x = 660, y = 535) >144805 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >144806 @0 glVertex2f(x = 660, y = 545) >144807 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >144808 @0 glVertex2f(x = 653, y = 545) >144809 @0 glEnd() >144810 @0 glEnable(cap = GL_BLEND) >144811 @0 glEnable(cap = GL_ALPHA_TEST) >144812 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144813 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144814 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144815 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144816 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144817 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144818 @0 glMatrixMode(mode = GL_TEXTURE) >144819 @0 glLoadIdentity() >144820 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144821 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144822 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144823 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144824 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144825 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144826 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144827 @0 glBegin(mode = GL_QUADS) >144828 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >144829 @0 glVertex2f(x = 660, y = 538) >144830 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >144831 @0 glVertex2f(x = 667, y = 538) >144832 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >144833 @0 glVertex2f(x = 667, y = 545) >144834 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >144835 @0 glVertex2f(x = 660, y = 545) >144836 @0 glEnd() >144837 @0 glEnable(cap = GL_BLEND) >144838 @0 glEnable(cap = GL_ALPHA_TEST) >144839 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144840 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144841 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144842 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144843 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144844 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144845 @0 glMatrixMode(mode = GL_TEXTURE) >144846 @0 glLoadIdentity() >144847 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144848 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144849 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144850 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144851 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144852 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144853 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144854 @0 glBegin(mode = GL_QUADS) >144855 @0 glTexCoord2f(s = 0.75, t = 0.046875) >144856 @0 glVertex2f(x = 674, y = 536) >144857 @0 glTexCoord2f(s = 0.7773438, t = 0.046875) >144858 @0 glVertex2f(x = 681, y = 536) >144859 @0 glTexCoord2f(s = 0.7773438, t = 0.08203125) >144860 @0 glVertex2f(x = 681, y = 545) >144861 @0 glTexCoord2f(s = 0.75, t = 0.08203125) >144862 @0 glVertex2f(x = 674, y = 545) >144863 @0 glEnd() >144864 @0 glEnable(cap = GL_BLEND) >144865 @0 glEnable(cap = GL_ALPHA_TEST) >144866 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144867 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144868 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144869 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144870 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144871 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144872 @0 glMatrixMode(mode = GL_TEXTURE) >144873 @0 glLoadIdentity() >144874 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144875 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144876 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144877 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144878 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144879 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144880 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144881 @0 glBegin(mode = GL_QUADS) >144882 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >144883 @0 glVertex2f(x = 681, y = 538) >144884 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >144885 @0 glVertex2f(x = 688, y = 538) >144886 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >144887 @0 glVertex2f(x = 688, y = 546) >144888 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >144889 @0 glVertex2f(x = 681, y = 546) >144890 @0 glEnd() >144891 @0 glEnable(cap = GL_BLEND) >144892 @0 glEnable(cap = GL_ALPHA_TEST) >144893 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144894 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144895 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144896 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144897 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144898 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144899 @0 glMatrixMode(mode = GL_TEXTURE) >144900 @0 glLoadIdentity() >144901 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144902 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144903 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144904 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144905 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144906 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144907 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144908 @0 glBegin(mode = GL_QUADS) >144909 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >144910 @0 glVertex2f(x = 688, y = 538) >144911 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >144912 @0 glVertex2f(x = 695, y = 538) >144913 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >144914 @0 glVertex2f(x = 695, y = 545) >144915 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >144916 @0 glVertex2f(x = 688, y = 545) >144917 @0 glEnd() >144918 @0 glEnable(cap = GL_BLEND) >144919 @0 glEnable(cap = GL_ALPHA_TEST) >144920 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144921 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144922 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144923 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144924 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144925 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144926 @0 glMatrixMode(mode = GL_TEXTURE) >144927 @0 glLoadIdentity() >144928 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144929 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144930 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144931 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144932 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144933 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144934 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144935 @0 glBegin(mode = GL_QUADS) >144936 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >144937 @0 glVertex2f(x = 695, y = 538) >144938 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >144939 @0 glVertex2f(x = 702, y = 538) >144940 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >144941 @0 glVertex2f(x = 702, y = 546) >144942 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >144943 @0 glVertex2f(x = 695, y = 546) >144944 @0 glEnd() >144945 @0 glEnable(cap = GL_BLEND) >144946 @0 glEnable(cap = GL_ALPHA_TEST) >144947 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144948 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144949 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144950 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144951 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144952 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144953 @0 glMatrixMode(mode = GL_TEXTURE) >144954 @0 glLoadIdentity() >144955 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144956 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144957 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144958 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144959 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144960 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144961 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144962 @0 glBegin(mode = GL_QUADS) >144963 @0 glTexCoord2f(s = 0.421875, t = 0.140625) >144964 @0 glVertex2f(x = 702, y = 537) >144965 @0 glTexCoord2f(s = 0.4492188, t = 0.140625) >144966 @0 glVertex2f(x = 709, y = 537) >144967 @0 glTexCoord2f(s = 0.4492188, t = 0.1835938) >144968 @0 glVertex2f(x = 709, y = 548) >144969 @0 glTexCoord2f(s = 0.421875, t = 0.1835938) >144970 @0 glVertex2f(x = 702, y = 548) >144971 @0 glEnd() >144972 @0 glEnable(cap = GL_BLEND) >144973 @0 glEnable(cap = GL_ALPHA_TEST) >144974 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >144975 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >144976 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >144977 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >144978 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >144979 @0 glActiveTextureARB(texture = GL_TEXTURE0) >144980 @0 glMatrixMode(mode = GL_TEXTURE) >144981 @0 glLoadIdentity() >144982 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >144983 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >144984 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >144985 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >144986 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >144987 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >144988 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >144989 @0 glBegin(mode = GL_QUADS) >144990 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >144991 @0 glVertex2f(x = 709, y = 538) >144992 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >144993 @0 glVertex2f(x = 716, y = 538) >144994 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >144995 @0 glVertex2f(x = 716, y = 545) >144996 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >144997 @0 glVertex2f(x = 709, y = 545) >144998 @0 glEnd() >144999 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145000 @0 glDisable(cap = GL_TEXTURE_2D) >145001 @0 glDisable(cap = GL_BLEND) >145002 @0 glDisable(cap = GL_ALPHA_TEST) >145003 @0 glColor4ub(red = 128, green = 128, blue = 128, alpha = 255) >145004 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 600) >145005 @0 glDisable(cap = GL_BLEND) >145006 @0 glDisable(cap = GL_ALPHA_TEST) >145007 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >145008 @0 glRectf(x1 = 602, y1 = 582, x2 = 620, y2 = 583) >145009 @0 glEnable(cap = GL_BLEND) >145010 @0 glEnable(cap = GL_ALPHA_TEST) >145011 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145012 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >145013 @0 glRectf(x1 = 603, y1 = 583, x2 = 619, y2 = 584) >145014 @0 glDisable(cap = GL_BLEND) >145015 @0 glDisable(cap = GL_ALPHA_TEST) >145016 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >145017 @0 glRectf(x1 = 602, y1 = 583, x2 = 603, y2 = 600) >145018 @0 glEnable(cap = GL_BLEND) >145019 @0 glEnable(cap = GL_ALPHA_TEST) >145020 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145021 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >145022 @0 glRectf(x1 = 603, y1 = 584, x2 = 604, y2 = 599) >145023 @0 glDisable(cap = GL_BLEND) >145024 @0 glDisable(cap = GL_ALPHA_TEST) >145025 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >145026 @0 glRectf(x1 = 619, y1 = 583, x2 = 620, y2 = 600) >145027 @0 glEnable(cap = GL_BLEND) >145028 @0 glEnable(cap = GL_ALPHA_TEST) >145029 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145030 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >145031 @0 glRectf(x1 = 618, y1 = 584, x2 = 619, y2 = 599) >145032 @0 glDisable(cap = GL_BLEND) >145033 @0 glDisable(cap = GL_ALPHA_TEST) >145034 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >145035 @0 glRectf(x1 = 603, y1 = 599, x2 = 619, y2 = 600) >145036 @0 glEnable(cap = GL_BLEND) >145037 @0 glEnable(cap = GL_ALPHA_TEST) >145038 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145039 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 0) >145040 @0 glRectf(x1 = 604, y1 = 598, x2 = 618, y2 = 599) >145041 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145042 @0 glEnable(cap = GL_TEXTURE_2D) >145043 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >145044 @0 glEnable(cap = GL_BLEND) >145045 @0 glEnable(cap = GL_ALPHA_TEST) >145046 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145047 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145048 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145049 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145050 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145051 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145052 @0 glMatrixMode(mode = GL_TEXTURE) >145053 @0 glLoadIdentity() >145054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >145055 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >145056 @0 glBegin(mode = GL_QUADS) >145057 @0 glTexCoord2f(s = 0.9375, t = 0.046875) >145058 @0 glVertex2f(x = 626, y = 587) >145059 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) >145060 @0 glVertex2f(x = 633, y = 587) >145061 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) >145062 @0 glVertex2f(x = 633, y = 596) >145063 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) >145064 @0 glVertex2f(x = 626, y = 596) >145065 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >145066 @0 glVertex2f(x = 633, y = 589) >145067 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >145068 @0 glVertex2f(x = 640, y = 589) >145069 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >145070 @0 glVertex2f(x = 640, y = 596) >145071 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >145072 @0 glVertex2f(x = 633, y = 596) >145073 @0 glTexCoord2f(s = 0, t = 0.1875) >145074 @0 glVertex2f(x = 640, y = 589) >145075 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >145076 @0 glVertex2f(x = 647, y = 589) >145077 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >145078 @0 glVertex2f(x = 647, y = 596) >145079 @0 glTexCoord2f(s = 0, t = 0.2148438) >145080 @0 glVertex2f(x = 640, y = 596) >145081 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >145082 @0 glVertex2f(x = 647, y = 587) >145083 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >145084 @0 glVertex2f(x = 654, y = 587) >145085 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >145086 @0 glVertex2f(x = 654, y = 596) >145087 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >145088 @0 glVertex2f(x = 647, y = 596) >145089 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >145090 @0 glVertex2f(x = 661, y = 587) >145091 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >145092 @0 glVertex2f(x = 668, y = 587) >145093 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >145094 @0 glVertex2f(x = 668, y = 596) >145095 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >145096 @0 glVertex2f(x = 661, y = 596) >145097 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >145098 @0 glVertex2f(x = 668, y = 589) >145099 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >145100 @0 glVertex2f(x = 675, y = 589) >145101 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >145102 @0 glVertex2f(x = 675, y = 596) >145103 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >145104 @0 glVertex2f(x = 668, y = 596) >145105 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >145106 @0 glVertex2f(x = 676, y = 589) >145107 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >145108 @0 glVertex2f(x = 682, y = 589) >145109 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >145110 @0 glVertex2f(x = 682, y = 596) >145111 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >145112 @0 glVertex2f(x = 676, y = 596) >145113 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >145114 @0 glVertex2f(x = 682, y = 589) >145115 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >145116 @0 glVertex2f(x = 689, y = 589) >145117 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >145118 @0 glVertex2f(x = 689, y = 596) >145119 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >145120 @0 glVertex2f(x = 682, y = 596) >145121 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >145122 @0 glVertex2f(x = 689, y = 589) >145123 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >145124 @0 glVertex2f(x = 696, y = 589) >145125 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >145126 @0 glVertex2f(x = 696, y = 596) >145127 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >145128 @0 glVertex2f(x = 689, y = 596) >145129 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >145130 @0 glVertex2f(x = 697, y = 589) >145131 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >145132 @0 glVertex2f(x = 703, y = 589) >145133 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >145134 @0 glVertex2f(x = 703, y = 596) >145135 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >145136 @0 glVertex2f(x = 697, y = 596) >145137 @0 glEnd() >145138 @0 glEnable(cap = GL_BLEND) >145139 @0 glEnable(cap = GL_ALPHA_TEST) >145140 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145141 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145142 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145143 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145144 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145145 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145146 @0 glMatrixMode(mode = GL_TEXTURE) >145147 @0 glLoadIdentity() >145148 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145149 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145150 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145151 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145152 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145153 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145154 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145155 @0 glBegin(mode = GL_QUADS) >145156 @0 glTexCoord2f(s = 0.9375, t = 0.046875) >145157 @0 glVertex2f(x = 625, y = 586) >145158 @0 glTexCoord2f(s = 0.9648438, t = 0.046875) >145159 @0 glVertex2f(x = 632, y = 586) >145160 @0 glTexCoord2f(s = 0.9648438, t = 0.08203125) >145161 @0 glVertex2f(x = 632, y = 595) >145162 @0 glTexCoord2f(s = 0.9375, t = 0.08203125) >145163 @0 glVertex2f(x = 625, y = 595) >145164 @0 glEnd() >145165 @0 glEnable(cap = GL_BLEND) >145166 @0 glEnable(cap = GL_ALPHA_TEST) >145167 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145168 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145169 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145170 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145171 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145172 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145173 @0 glMatrixMode(mode = GL_TEXTURE) >145174 @0 glLoadIdentity() >145175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145180 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145181 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145182 @0 glBegin(mode = GL_QUADS) >145183 @0 glTexCoord2f(s = 0.796875, t = 0.140625) >145184 @0 glVertex2f(x = 632, y = 588) >145185 @0 glTexCoord2f(s = 0.8242188, t = 0.140625) >145186 @0 glVertex2f(x = 639, y = 588) >145187 @0 glTexCoord2f(s = 0.8242188, t = 0.1679688) >145188 @0 glVertex2f(x = 639, y = 595) >145189 @0 glTexCoord2f(s = 0.796875, t = 0.1679688) >145190 @0 glVertex2f(x = 632, y = 595) >145191 @0 glEnd() >145192 @0 glEnable(cap = GL_BLEND) >145193 @0 glEnable(cap = GL_ALPHA_TEST) >145194 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145195 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145196 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145197 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145198 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145199 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145200 @0 glMatrixMode(mode = GL_TEXTURE) >145201 @0 glLoadIdentity() >145202 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145203 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145204 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145205 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145206 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145207 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145208 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145209 @0 glBegin(mode = GL_QUADS) >145210 @0 glTexCoord2f(s = 0, t = 0.1875) >145211 @0 glVertex2f(x = 639, y = 588) >145212 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >145213 @0 glVertex2f(x = 646, y = 588) >145214 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >145215 @0 glVertex2f(x = 646, y = 595) >145216 @0 glTexCoord2f(s = 0, t = 0.2148438) >145217 @0 glVertex2f(x = 639, y = 595) >145218 @0 glEnd() >145219 @0 glEnable(cap = GL_BLEND) >145220 @0 glEnable(cap = GL_ALPHA_TEST) >145221 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145222 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145223 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145224 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145225 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145226 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145227 @0 glMatrixMode(mode = GL_TEXTURE) >145228 @0 glLoadIdentity() >145229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145233 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145234 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145235 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145236 @0 glBegin(mode = GL_QUADS) >145237 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >145238 @0 glVertex2f(x = 646, y = 586) >145239 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >145240 @0 glVertex2f(x = 653, y = 586) >145241 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >145242 @0 glVertex2f(x = 653, y = 595) >145243 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >145244 @0 glVertex2f(x = 646, y = 595) >145245 @0 glEnd() >145246 @0 glEnable(cap = GL_BLEND) >145247 @0 glEnable(cap = GL_ALPHA_TEST) >145248 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145249 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145250 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145251 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145252 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145253 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145254 @0 glMatrixMode(mode = GL_TEXTURE) >145255 @0 glLoadIdentity() >145256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145260 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145261 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145262 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145263 @0 glBegin(mode = GL_QUADS) >145264 @0 glTexCoord2f(s = 0.46875, t = 0.09375) >145265 @0 glVertex2f(x = 660, y = 586) >145266 @0 glTexCoord2f(s = 0.4960938, t = 0.09375) >145267 @0 glVertex2f(x = 667, y = 586) >145268 @0 glTexCoord2f(s = 0.4960938, t = 0.1289062) >145269 @0 glVertex2f(x = 667, y = 595) >145270 @0 glTexCoord2f(s = 0.46875, t = 0.1289062) >145271 @0 glVertex2f(x = 660, y = 595) >145272 @0 glEnd() >145273 @0 glEnable(cap = GL_BLEND) >145274 @0 glEnable(cap = GL_ALPHA_TEST) >145275 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145276 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145277 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145278 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145279 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145280 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145281 @0 glMatrixMode(mode = GL_TEXTURE) >145282 @0 glLoadIdentity() >145283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145287 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145288 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145289 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145290 @0 glBegin(mode = GL_QUADS) >145291 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >145292 @0 glVertex2f(x = 667, y = 588) >145293 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >145294 @0 glVertex2f(x = 674, y = 588) >145295 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >145296 @0 glVertex2f(x = 674, y = 595) >145297 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >145298 @0 glVertex2f(x = 667, y = 595) >145299 @0 glEnd() >145300 @0 glEnable(cap = GL_BLEND) >145301 @0 glEnable(cap = GL_ALPHA_TEST) >145302 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145303 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145304 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145305 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145306 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145307 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145308 @0 glMatrixMode(mode = GL_TEXTURE) >145309 @0 glLoadIdentity() >145310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145314 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145315 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145316 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145317 @0 glBegin(mode = GL_QUADS) >145318 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >145319 @0 glVertex2f(x = 675, y = 588) >145320 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >145321 @0 glVertex2f(x = 681, y = 588) >145322 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >145323 @0 glVertex2f(x = 681, y = 595) >145324 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >145325 @0 glVertex2f(x = 675, y = 595) >145326 @0 glEnd() >145327 @0 glEnable(cap = GL_BLEND) >145328 @0 glEnable(cap = GL_ALPHA_TEST) >145329 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145330 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145331 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145332 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145333 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145334 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145335 @0 glMatrixMode(mode = GL_TEXTURE) >145336 @0 glLoadIdentity() >145337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145341 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145342 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145343 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145344 @0 glBegin(mode = GL_QUADS) >145345 @0 glTexCoord2f(s = 0.140625, t = 0.1875) >145346 @0 glVertex2f(x = 681, y = 588) >145347 @0 glTexCoord2f(s = 0.1679688, t = 0.1875) >145348 @0 glVertex2f(x = 688, y = 588) >145349 @0 glTexCoord2f(s = 0.1679688, t = 0.2148438) >145350 @0 glVertex2f(x = 688, y = 595) >145351 @0 glTexCoord2f(s = 0.140625, t = 0.2148438) >145352 @0 glVertex2f(x = 681, y = 595) >145353 @0 glEnd() >145354 @0 glEnable(cap = GL_BLEND) >145355 @0 glEnable(cap = GL_ALPHA_TEST) >145356 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145357 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145358 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145359 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145360 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145361 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145362 @0 glMatrixMode(mode = GL_TEXTURE) >145363 @0 glLoadIdentity() >145364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145368 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145369 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145370 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145371 @0 glBegin(mode = GL_QUADS) >145372 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >145373 @0 glVertex2f(x = 688, y = 588) >145374 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >145375 @0 glVertex2f(x = 695, y = 588) >145376 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >145377 @0 glVertex2f(x = 695, y = 595) >145378 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >145379 @0 glVertex2f(x = 688, y = 595) >145380 @0 glEnd() >145381 @0 glEnable(cap = GL_BLEND) >145382 @0 glEnable(cap = GL_ALPHA_TEST) >145383 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145384 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145385 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145386 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145387 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145388 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145389 @0 glMatrixMode(mode = GL_TEXTURE) >145390 @0 glLoadIdentity() >145391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145395 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145396 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145397 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145398 @0 glBegin(mode = GL_QUADS) >145399 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >145400 @0 glVertex2f(x = 696, y = 588) >145401 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >145402 @0 glVertex2f(x = 702, y = 588) >145403 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >145404 @0 glVertex2f(x = 702, y = 595) >145405 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >145406 @0 glVertex2f(x = 696, y = 595) >145407 @0 glEnd() >145408 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145409 @0 glDisable(cap = GL_TEXTURE_2D) >145410 @0 glDisable(cap = GL_BLEND) >145411 @0 glDisable(cap = GL_ALPHA_TEST) >145412 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >145413 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 852) >145414 @0 glDisable(cap = GL_BLEND) >145415 @0 glDisable(cap = GL_ALPHA_TEST) >145416 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >145417 @0 glRectf(x1 = 1052, y1 = 443, x2 = 1952, y2 = 444) >145418 @0 glDisable(cap = GL_BLEND) >145419 @0 glDisable(cap = GL_ALPHA_TEST) >145420 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >145421 @0 glRectf(x1 = 1052, y1 = 444, x2 = 1053, y2 = 852) >145422 @0 glDisable(cap = GL_BLEND) >145423 @0 glDisable(cap = GL_ALPHA_TEST) >145424 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >145425 @0 glRectf(x1 = 1951, y1 = 444, x2 = 1952, y2 = 852) >145426 @0 glDisable(cap = GL_BLEND) >145427 @0 glDisable(cap = GL_ALPHA_TEST) >145428 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >145429 @0 glRectf(x1 = 1053, y1 = 851, x2 = 1951, y2 = 852) >145430 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145431 @0 glEnable(cap = GL_TEXTURE_2D) >145432 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >145433 @0 glEnable(cap = GL_BLEND) >145434 @0 glEnable(cap = GL_ALPHA_TEST) >145435 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145436 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145437 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145438 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145439 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145440 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145441 @0 glMatrixMode(mode = GL_TEXTURE) >145442 @0 glLoadIdentity() >145443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >145444 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >145445 @0 glBegin(mode = GL_QUADS) >145446 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >145447 @0 glVertex2f(x = 1059, y = 451) >145448 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >145449 @0 glVertex2f(x = 1066, y = 451) >145450 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >145451 @0 glVertex2f(x = 1066, y = 459) >145452 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >145453 @0 glVertex2f(x = 1059, y = 459) >145454 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >145455 @0 glVertex2f(x = 1067, y = 451) >145456 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >145457 @0 glVertex2f(x = 1073, y = 451) >145458 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >145459 @0 glVertex2f(x = 1073, y = 461) >145460 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >145461 @0 glVertex2f(x = 1067, y = 461) >145462 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >145463 @0 glVertex2f(x = 1074, y = 448) >145464 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >145465 @0 glVertex2f(x = 1080, y = 448) >145466 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >145467 @0 glVertex2f(x = 1080, y = 458) >145468 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >145469 @0 glVertex2f(x = 1074, y = 458) >145470 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >145471 @0 glVertex2f(x = 1080, y = 449) >145472 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >145473 @0 glVertex2f(x = 1087, y = 449) >145474 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >145475 @0 glVertex2f(x = 1087, y = 458) >145476 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >145477 @0 glVertex2f(x = 1080, y = 458) >145478 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >145479 @0 glVertex2f(x = 1087, y = 451) >145480 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >145481 @0 glVertex2f(x = 1094, y = 451) >145482 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >145483 @0 glVertex2f(x = 1094, y = 458) >145484 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >145485 @0 glVertex2f(x = 1087, y = 458) >145486 @0 glTexCoord2f(s = 0, t = 0.1875) >145487 @0 glVertex2f(x = 1094, y = 451) >145488 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >145489 @0 glVertex2f(x = 1101, y = 451) >145490 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >145491 @0 glVertex2f(x = 1101, y = 458) >145492 @0 glTexCoord2f(s = 0, t = 0.2148438) >145493 @0 glVertex2f(x = 1094, y = 458) >145494 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >145495 @0 glVertex2f(x = 1101, y = 449) >145496 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >145497 @0 glVertex2f(x = 1108, y = 449) >145498 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >145499 @0 glVertex2f(x = 1108, y = 458) >145500 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >145501 @0 glVertex2f(x = 1101, y = 458) >145502 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >145503 @0 glVertex2f(x = 1117, y = 447) >145504 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >145505 @0 glVertex2f(x = 1121, y = 447) >145506 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >145507 @0 glVertex2f(x = 1121, y = 460) >145508 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >145509 @0 glVertex2f(x = 1117, y = 460) >145510 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >145511 @0 glVertex2f(x = 1122, y = 451) >145512 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >145513 @0 glVertex2f(x = 1129, y = 451) >145514 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >145515 @0 glVertex2f(x = 1129, y = 458) >145516 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >145517 @0 glVertex2f(x = 1122, y = 458) >145518 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >145519 @0 glVertex2f(x = 1130, y = 448) >145520 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >145521 @0 glVertex2f(x = 1136, y = 448) >145522 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >145523 @0 glVertex2f(x = 1136, y = 458) >145524 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >145525 @0 glVertex2f(x = 1130, y = 458) >145526 @0 glTexCoord2f(s = 0.75, t = 0.140625) >145527 @0 glVertex2f(x = 1137, y = 451) >145528 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >145529 @0 glVertex2f(x = 1143, y = 451) >145530 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >145531 @0 glVertex2f(x = 1143, y = 458) >145532 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >145533 @0 glVertex2f(x = 1137, y = 458) >145534 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >145535 @0 glVertex2f(x = 1143, y = 451) >145536 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >145537 @0 glVertex2f(x = 1150, y = 451) >145538 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >145539 @0 glVertex2f(x = 1150, y = 458) >145540 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >145541 @0 glVertex2f(x = 1143, y = 458) >145542 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >145543 @0 glVertex2f(x = 1150, y = 449) >145544 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >145545 @0 glVertex2f(x = 1157, y = 449) >145546 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >145547 @0 glVertex2f(x = 1157, y = 458) >145548 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >145549 @0 glVertex2f(x = 1150, y = 458) >145550 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >145551 @0 glVertex2f(x = 1157, y = 451) >145552 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >145553 @0 glVertex2f(x = 1164, y = 451) >145554 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >145555 @0 glVertex2f(x = 1164, y = 458) >145556 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >145557 @0 glVertex2f(x = 1157, y = 458) >145558 @0 glTexCoord2f(s = 0, t = 0.1875) >145559 @0 glVertex2f(x = 1164, y = 451) >145560 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >145561 @0 glVertex2f(x = 1171, y = 451) >145562 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >145563 @0 glVertex2f(x = 1171, y = 458) >145564 @0 glTexCoord2f(s = 0, t = 0.2148438) >145565 @0 glVertex2f(x = 1164, y = 458) >145566 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >145567 @0 glVertex2f(x = 1171, y = 449) >145568 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >145569 @0 glVertex2f(x = 1178, y = 449) >145570 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >145571 @0 glVertex2f(x = 1178, y = 458) >145572 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >145573 @0 glVertex2f(x = 1171, y = 458) >145574 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >145575 @0 glVertex2f(x = 1179, y = 447) >145576 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >145577 @0 glVertex2f(x = 1184, y = 447) >145578 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >145579 @0 glVertex2f(x = 1184, y = 460) >145580 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >145581 @0 glVertex2f(x = 1179, y = 460) >145582 @0 glEnd() >145583 @0 glEnable(cap = GL_BLEND) >145584 @0 glEnable(cap = GL_ALPHA_TEST) >145585 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145586 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145587 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145588 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145589 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145590 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145591 @0 glMatrixMode(mode = GL_TEXTURE) >145592 @0 glLoadIdentity() >145593 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145594 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145595 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145596 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145597 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145598 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145599 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145600 @0 glBegin(mode = GL_QUADS) >145601 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >145602 @0 glVertex2f(x = 1058, y = 450) >145603 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >145604 @0 glVertex2f(x = 1065, y = 450) >145605 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >145606 @0 glVertex2f(x = 1065, y = 458) >145607 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >145608 @0 glVertex2f(x = 1058, y = 458) >145609 @0 glEnd() >145610 @0 glEnable(cap = GL_BLEND) >145611 @0 glEnable(cap = GL_ALPHA_TEST) >145612 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145613 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145614 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145615 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145616 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145617 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145618 @0 glMatrixMode(mode = GL_TEXTURE) >145619 @0 glLoadIdentity() >145620 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145621 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145622 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145623 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145624 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145625 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145626 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145627 @0 glBegin(mode = GL_QUADS) >145628 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >145629 @0 glVertex2f(x = 1066, y = 450) >145630 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >145631 @0 glVertex2f(x = 1072, y = 450) >145632 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >145633 @0 glVertex2f(x = 1072, y = 460) >145634 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >145635 @0 glVertex2f(x = 1066, y = 460) >145636 @0 glEnd() >145637 @0 glEnable(cap = GL_BLEND) >145638 @0 glEnable(cap = GL_ALPHA_TEST) >145639 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145640 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145641 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145642 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145643 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145644 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145645 @0 glMatrixMode(mode = GL_TEXTURE) >145646 @0 glLoadIdentity() >145647 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145648 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145649 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145650 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145651 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145652 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145653 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145654 @0 glBegin(mode = GL_QUADS) >145655 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >145656 @0 glVertex2f(x = 1073, y = 447) >145657 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >145658 @0 glVertex2f(x = 1079, y = 447) >145659 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >145660 @0 glVertex2f(x = 1079, y = 457) >145661 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >145662 @0 glVertex2f(x = 1073, y = 457) >145663 @0 glEnd() >145664 @0 glEnable(cap = GL_BLEND) >145665 @0 glEnable(cap = GL_ALPHA_TEST) >145666 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145667 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145668 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145669 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145670 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145671 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145672 @0 glMatrixMode(mode = GL_TEXTURE) >145673 @0 glLoadIdentity() >145674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145677 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145678 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145679 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145680 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145681 @0 glBegin(mode = GL_QUADS) >145682 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >145683 @0 glVertex2f(x = 1079, y = 448) >145684 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >145685 @0 glVertex2f(x = 1086, y = 448) >145686 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >145687 @0 glVertex2f(x = 1086, y = 457) >145688 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >145689 @0 glVertex2f(x = 1079, y = 457) >145690 @0 glEnd() >145691 @0 glEnable(cap = GL_BLEND) >145692 @0 glEnable(cap = GL_ALPHA_TEST) >145693 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145694 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145695 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145696 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145697 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145698 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145699 @0 glMatrixMode(mode = GL_TEXTURE) >145700 @0 glLoadIdentity() >145701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145704 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145705 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145706 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145707 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145708 @0 glBegin(mode = GL_QUADS) >145709 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >145710 @0 glVertex2f(x = 1086, y = 450) >145711 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >145712 @0 glVertex2f(x = 1093, y = 450) >145713 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >145714 @0 glVertex2f(x = 1093, y = 457) >145715 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >145716 @0 glVertex2f(x = 1086, y = 457) >145717 @0 glEnd() >145718 @0 glEnable(cap = GL_BLEND) >145719 @0 glEnable(cap = GL_ALPHA_TEST) >145720 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145721 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145722 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145723 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145724 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145725 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145726 @0 glMatrixMode(mode = GL_TEXTURE) >145727 @0 glLoadIdentity() >145728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145731 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145732 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145733 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145734 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145735 @0 glBegin(mode = GL_QUADS) >145736 @0 glTexCoord2f(s = 0, t = 0.1875) >145737 @0 glVertex2f(x = 1093, y = 450) >145738 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >145739 @0 glVertex2f(x = 1100, y = 450) >145740 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >145741 @0 glVertex2f(x = 1100, y = 457) >145742 @0 glTexCoord2f(s = 0, t = 0.2148438) >145743 @0 glVertex2f(x = 1093, y = 457) >145744 @0 glEnd() >145745 @0 glEnable(cap = GL_BLEND) >145746 @0 glEnable(cap = GL_ALPHA_TEST) >145747 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145748 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145749 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145750 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145751 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145752 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145753 @0 glMatrixMode(mode = GL_TEXTURE) >145754 @0 glLoadIdentity() >145755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145758 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145759 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145760 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145761 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145762 @0 glBegin(mode = GL_QUADS) >145763 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >145764 @0 glVertex2f(x = 1100, y = 448) >145765 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >145766 @0 glVertex2f(x = 1107, y = 448) >145767 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >145768 @0 glVertex2f(x = 1107, y = 457) >145769 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >145770 @0 glVertex2f(x = 1100, y = 457) >145771 @0 glEnd() >145772 @0 glEnable(cap = GL_BLEND) >145773 @0 glEnable(cap = GL_ALPHA_TEST) >145774 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145775 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145776 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145777 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145778 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145779 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145780 @0 glMatrixMode(mode = GL_TEXTURE) >145781 @0 glLoadIdentity() >145782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145785 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145786 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145787 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145788 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145789 @0 glBegin(mode = GL_QUADS) >145790 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >145791 @0 glVertex2f(x = 1116, y = 446) >145792 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >145793 @0 glVertex2f(x = 1120, y = 446) >145794 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >145795 @0 glVertex2f(x = 1120, y = 459) >145796 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >145797 @0 glVertex2f(x = 1116, y = 459) >145798 @0 glEnd() >145799 @0 glEnable(cap = GL_BLEND) >145800 @0 glEnable(cap = GL_ALPHA_TEST) >145801 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145802 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145803 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145804 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145805 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145806 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145807 @0 glMatrixMode(mode = GL_TEXTURE) >145808 @0 glLoadIdentity() >145809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145812 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145813 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145814 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145815 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145816 @0 glBegin(mode = GL_QUADS) >145817 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >145818 @0 glVertex2f(x = 1121, y = 450) >145819 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >145820 @0 glVertex2f(x = 1128, y = 450) >145821 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >145822 @0 glVertex2f(x = 1128, y = 457) >145823 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >145824 @0 glVertex2f(x = 1121, y = 457) >145825 @0 glEnd() >145826 @0 glEnable(cap = GL_BLEND) >145827 @0 glEnable(cap = GL_ALPHA_TEST) >145828 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145829 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145830 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145831 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145832 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145833 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145834 @0 glMatrixMode(mode = GL_TEXTURE) >145835 @0 glLoadIdentity() >145836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145839 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145840 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145841 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145842 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145843 @0 glBegin(mode = GL_QUADS) >145844 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >145845 @0 glVertex2f(x = 1129, y = 447) >145846 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >145847 @0 glVertex2f(x = 1135, y = 447) >145848 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >145849 @0 glVertex2f(x = 1135, y = 457) >145850 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >145851 @0 glVertex2f(x = 1129, y = 457) >145852 @0 glEnd() >145853 @0 glEnable(cap = GL_BLEND) >145854 @0 glEnable(cap = GL_ALPHA_TEST) >145855 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145856 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145857 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145858 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145859 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145860 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145861 @0 glMatrixMode(mode = GL_TEXTURE) >145862 @0 glLoadIdentity() >145863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145866 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145867 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145868 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145869 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145870 @0 glBegin(mode = GL_QUADS) >145871 @0 glTexCoord2f(s = 0.75, t = 0.140625) >145872 @0 glVertex2f(x = 1136, y = 450) >145873 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >145874 @0 glVertex2f(x = 1142, y = 450) >145875 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >145876 @0 glVertex2f(x = 1142, y = 457) >145877 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >145878 @0 glVertex2f(x = 1136, y = 457) >145879 @0 glEnd() >145880 @0 glEnable(cap = GL_BLEND) >145881 @0 glEnable(cap = GL_ALPHA_TEST) >145882 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145883 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145884 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145885 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145886 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145887 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145888 @0 glMatrixMode(mode = GL_TEXTURE) >145889 @0 glLoadIdentity() >145890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145893 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145894 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145895 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145896 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145897 @0 glBegin(mode = GL_QUADS) >145898 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >145899 @0 glVertex2f(x = 1142, y = 450) >145900 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >145901 @0 glVertex2f(x = 1149, y = 450) >145902 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >145903 @0 glVertex2f(x = 1149, y = 457) >145904 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >145905 @0 glVertex2f(x = 1142, y = 457) >145906 @0 glEnd() >145907 @0 glEnable(cap = GL_BLEND) >145908 @0 glEnable(cap = GL_ALPHA_TEST) >145909 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145910 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145911 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145912 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145913 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145914 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145915 @0 glMatrixMode(mode = GL_TEXTURE) >145916 @0 glLoadIdentity() >145917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145920 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145921 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145923 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145924 @0 glBegin(mode = GL_QUADS) >145925 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >145926 @0 glVertex2f(x = 1149, y = 448) >145927 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >145928 @0 glVertex2f(x = 1156, y = 448) >145929 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >145930 @0 glVertex2f(x = 1156, y = 457) >145931 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >145932 @0 glVertex2f(x = 1149, y = 457) >145933 @0 glEnd() >145934 @0 glEnable(cap = GL_BLEND) >145935 @0 glEnable(cap = GL_ALPHA_TEST) >145936 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145937 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145938 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145939 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145940 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145941 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145942 @0 glMatrixMode(mode = GL_TEXTURE) >145943 @0 glLoadIdentity() >145944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145947 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145948 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145950 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145951 @0 glBegin(mode = GL_QUADS) >145952 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >145953 @0 glVertex2f(x = 1156, y = 450) >145954 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >145955 @0 glVertex2f(x = 1163, y = 450) >145956 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >145957 @0 glVertex2f(x = 1163, y = 457) >145958 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >145959 @0 glVertex2f(x = 1156, y = 457) >145960 @0 glEnd() >145961 @0 glEnable(cap = GL_BLEND) >145962 @0 glEnable(cap = GL_ALPHA_TEST) >145963 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145964 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145965 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145966 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145967 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145968 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145969 @0 glMatrixMode(mode = GL_TEXTURE) >145970 @0 glLoadIdentity() >145971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >145973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >145974 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >145975 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >145976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >145977 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >145978 @0 glBegin(mode = GL_QUADS) >145979 @0 glTexCoord2f(s = 0, t = 0.1875) >145980 @0 glVertex2f(x = 1163, y = 450) >145981 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >145982 @0 glVertex2f(x = 1170, y = 450) >145983 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >145984 @0 glVertex2f(x = 1170, y = 457) >145985 @0 glTexCoord2f(s = 0, t = 0.2148438) >145986 @0 glVertex2f(x = 1163, y = 457) >145987 @0 glEnd() >145988 @0 glEnable(cap = GL_BLEND) >145989 @0 glEnable(cap = GL_ALPHA_TEST) >145990 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >145991 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >145992 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >145993 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >145994 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >145995 @0 glActiveTextureARB(texture = GL_TEXTURE0) >145996 @0 glMatrixMode(mode = GL_TEXTURE) >145997 @0 glLoadIdentity() >145998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >145999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146001 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146002 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146004 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146005 @0 glBegin(mode = GL_QUADS) >146006 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >146007 @0 glVertex2f(x = 1170, y = 448) >146008 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >146009 @0 glVertex2f(x = 1177, y = 448) >146010 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >146011 @0 glVertex2f(x = 1177, y = 457) >146012 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >146013 @0 glVertex2f(x = 1170, y = 457) >146014 @0 glEnd() >146015 @0 glEnable(cap = GL_BLEND) >146016 @0 glEnable(cap = GL_ALPHA_TEST) >146017 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146018 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146019 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146020 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146021 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146022 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146023 @0 glMatrixMode(mode = GL_TEXTURE) >146024 @0 glLoadIdentity() >146025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >146026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146028 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146029 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146031 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146032 @0 glBegin(mode = GL_QUADS) >146033 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >146034 @0 glVertex2f(x = 1178, y = 446) >146035 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >146036 @0 glVertex2f(x = 1183, y = 446) >146037 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >146038 @0 glVertex2f(x = 1183, y = 459) >146039 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >146040 @0 glVertex2f(x = 1178, y = 459) >146041 @0 glEnd() >146042 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146043 @0 glDisable(cap = GL_TEXTURE_2D) >146044 @0 glDisable(cap = GL_BLEND) >146045 @0 glDisable(cap = GL_ALPHA_TEST) >146046 @0 glColor4ub(red = 70, green = 120, blue = 50, alpha = 255) >146047 @0 glRectf(x1 = 1053, y1 = 463, x2 = 1951, y2 = 483) >146048 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146049 @0 glEnable(cap = GL_TEXTURE_2D) >146050 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >146051 @0 glEnable(cap = GL_BLEND) >146052 @0 glEnable(cap = GL_ALPHA_TEST) >146053 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146054 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146055 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146056 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146057 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146058 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146059 @0 glMatrixMode(mode = GL_TEXTURE) >146060 @0 glLoadIdentity() >146061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >146062 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >146063 @0 glBegin(mode = GL_QUADS) >146064 @0 glTexCoord2f(s = 0.375, t = 0.140625) >146065 @0 glVertex2f(x = 1060, y = 468) >146066 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >146067 @0 glVertex2f(x = 1066, y = 468) >146068 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >146069 @0 glVertex2f(x = 1066, y = 478) >146070 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >146071 @0 glVertex2f(x = 1060, y = 478) >146072 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >146073 @0 glVertex2f(x = 1066, y = 468) >146074 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >146075 @0 glVertex2f(x = 1073, y = 468) >146076 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >146077 @0 glVertex2f(x = 1073, y = 478) >146078 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >146079 @0 glVertex2f(x = 1066, y = 478) >146080 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >146081 @0 glVertex2f(x = 1073, y = 471) >146082 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >146083 @0 glVertex2f(x = 1080, y = 471) >146084 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >146085 @0 glVertex2f(x = 1080, y = 479) >146086 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >146087 @0 glVertex2f(x = 1073, y = 479) >146088 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >146089 @0 glVertex2f(x = 1080, y = 469) >146090 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >146091 @0 glVertex2f(x = 1087, y = 469) >146092 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >146093 @0 glVertex2f(x = 1087, y = 478) >146094 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >146095 @0 glVertex2f(x = 1080, y = 478) >146096 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >146097 @0 glVertex2f(x = 1087, y = 479) >146098 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >146099 @0 glVertex2f(x = 1094, y = 479) >146100 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >146101 @0 glVertex2f(x = 1094, y = 481) >146102 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >146103 @0 glVertex2f(x = 1087, y = 481) >146104 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >146105 @0 glVertex2f(x = 1095, y = 471) >146106 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >146107 @0 glVertex2f(x = 1101, y = 471) >146108 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >146109 @0 glVertex2f(x = 1101, y = 481) >146110 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >146111 @0 glVertex2f(x = 1095, y = 481) >146112 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >146113 @0 glVertex2f(x = 1101, y = 471) >146114 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >146115 @0 glVertex2f(x = 1108, y = 471) >146116 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >146117 @0 glVertex2f(x = 1108, y = 478) >146118 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >146119 @0 glVertex2f(x = 1101, y = 478) >146120 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >146121 @0 glVertex2f(x = 1109, y = 471) >146122 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >146123 @0 glVertex2f(x = 1115, y = 471) >146124 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >146125 @0 glVertex2f(x = 1115, y = 478) >146126 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >146127 @0 glVertex2f(x = 1109, y = 478) >146128 @0 glTexCoord2f(s = 0.375, t = 0.140625) >146129 @0 glVertex2f(x = 1116, y = 468) >146130 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >146131 @0 glVertex2f(x = 1122, y = 468) >146132 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >146133 @0 glVertex2f(x = 1122, y = 478) >146134 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >146135 @0 glVertex2f(x = 1116, y = 478) >146136 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >146137 @0 glVertex2f(x = 1131, y = 467) >146138 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >146139 @0 glVertex2f(x = 1135, y = 467) >146140 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >146141 @0 glVertex2f(x = 1135, y = 480) >146142 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >146143 @0 glVertex2f(x = 1131, y = 480) >146144 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >146145 @0 glVertex2f(x = 1136, y = 471) >146146 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >146147 @0 glVertex2f(x = 1143, y = 471) >146148 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >146149 @0 glVertex2f(x = 1143, y = 478) >146150 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >146151 @0 glVertex2f(x = 1136, y = 478) >146152 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >146153 @0 glVertex2f(x = 1144, y = 468) >146154 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >146155 @0 glVertex2f(x = 1150, y = 468) >146156 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >146157 @0 glVertex2f(x = 1150, y = 478) >146158 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >146159 @0 glVertex2f(x = 1144, y = 478) >146160 @0 glTexCoord2f(s = 0.75, t = 0.140625) >146161 @0 glVertex2f(x = 1151, y = 471) >146162 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >146163 @0 glVertex2f(x = 1157, y = 471) >146164 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >146165 @0 glVertex2f(x = 1157, y = 478) >146166 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >146167 @0 glVertex2f(x = 1151, y = 478) >146168 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >146169 @0 glVertex2f(x = 1157, y = 471) >146170 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >146171 @0 glVertex2f(x = 1164, y = 471) >146172 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >146173 @0 glVertex2f(x = 1164, y = 478) >146174 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >146175 @0 glVertex2f(x = 1157, y = 478) >146176 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >146177 @0 glVertex2f(x = 1164, y = 469) >146178 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >146179 @0 glVertex2f(x = 1171, y = 469) >146180 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >146181 @0 glVertex2f(x = 1171, y = 478) >146182 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >146183 @0 glVertex2f(x = 1164, y = 478) >146184 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >146185 @0 glVertex2f(x = 1171, y = 471) >146186 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >146187 @0 glVertex2f(x = 1178, y = 471) >146188 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >146189 @0 glVertex2f(x = 1178, y = 478) >146190 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >146191 @0 glVertex2f(x = 1171, y = 478) >146192 @0 glTexCoord2f(s = 0, t = 0.1875) >146193 @0 glVertex2f(x = 1178, y = 471) >146194 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >146195 @0 glVertex2f(x = 1185, y = 471) >146196 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >146197 @0 glVertex2f(x = 1185, y = 478) >146198 @0 glTexCoord2f(s = 0, t = 0.2148438) >146199 @0 glVertex2f(x = 1178, y = 478) >146200 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >146201 @0 glVertex2f(x = 1185, y = 469) >146202 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >146203 @0 glVertex2f(x = 1192, y = 469) >146204 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >146205 @0 glVertex2f(x = 1192, y = 478) >146206 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >146207 @0 glVertex2f(x = 1185, y = 478) >146208 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >146209 @0 glVertex2f(x = 1193, y = 467) >146210 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >146211 @0 glVertex2f(x = 1198, y = 467) >146212 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >146213 @0 glVertex2f(x = 1198, y = 480) >146214 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >146215 @0 glVertex2f(x = 1193, y = 480) >146216 @0 glEnd() >146217 @0 glEnable(cap = GL_BLEND) >146218 @0 glEnable(cap = GL_ALPHA_TEST) >146219 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146220 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146221 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146222 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146223 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146224 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146225 @0 glMatrixMode(mode = GL_TEXTURE) >146226 @0 glLoadIdentity() >146227 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >146228 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146229 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146230 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146231 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146232 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146233 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146234 @0 glBegin(mode = GL_QUADS) >146235 @0 glTexCoord2f(s = 0.375, t = 0.140625) >146236 @0 glVertex2f(x = 1059, y = 467) >146237 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >146238 @0 glVertex2f(x = 1065, y = 467) >146239 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >146240 @0 glVertex2f(x = 1065, y = 477) >146241 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >146242 @0 glVertex2f(x = 1059, y = 477) >146243 @0 glEnd() >146244 @0 glEnable(cap = GL_BLEND) >146245 @0 glEnable(cap = GL_ALPHA_TEST) >146246 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146247 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146248 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146249 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146250 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146251 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146252 @0 glMatrixMode(mode = GL_TEXTURE) >146253 @0 glLoadIdentity() >146254 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >146255 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146256 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146257 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146258 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146259 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146260 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146261 @0 glBegin(mode = GL_QUADS) >146262 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >146263 @0 glVertex2f(x = 1065, y = 467) >146264 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >146265 @0 glVertex2f(x = 1072, y = 467) >146266 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >146267 @0 glVertex2f(x = 1072, y = 477) >146268 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >146269 @0 glVertex2f(x = 1065, y = 477) >146270 @0 glEnd() >146271 @0 glEnable(cap = GL_BLEND) >146272 @0 glEnable(cap = GL_ALPHA_TEST) >146273 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146274 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146275 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146276 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146277 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146278 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146279 @0 glMatrixMode(mode = GL_TEXTURE) >146280 @0 glLoadIdentity() >146281 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >146282 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146283 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146284 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146285 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146286 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146287 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146288 @0 glBegin(mode = GL_QUADS) >146289 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >146290 @0 glVertex2f(x = 1072, y = 470) >146291 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >146292 @0 glVertex2f(x = 1079, y = 470) >146293 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >146294 @0 glVertex2f(x = 1079, y = 478) >146295 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >146296 @0 glVertex2f(x = 1072, y = 478) >146297 @0 glEnd() >146298 @0 glEnable(cap = GL_BLEND) >146299 @0 glEnable(cap = GL_ALPHA_TEST) >146300 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146301 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146302 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146303 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146304 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146305 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146306 @0 glMatrixMode(mode = GL_TEXTURE) >146307 @0 glLoadIdentity() >146308 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >146309 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146310 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146311 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146312 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146313 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146314 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146315 @0 glBegin(mode = GL_QUADS) >146316 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >146317 @0 glVertex2f(x = 1079, y = 468) >146318 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >146319 @0 glVertex2f(x = 1086, y = 468) >146320 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >146321 @0 glVertex2f(x = 1086, y = 477) >146322 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >146323 @0 glVertex2f(x = 1079, y = 477) >146324 @0 glEnd() >146325 @0 glEnable(cap = GL_BLEND) >146326 @0 glEnable(cap = GL_ALPHA_TEST) >146327 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146328 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146329 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146330 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146331 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146332 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146333 @0 glMatrixMode(mode = GL_TEXTURE) >146334 @0 glLoadIdentity() >146335 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >146336 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146337 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146338 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146339 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146340 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146341 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146342 @0 glBegin(mode = GL_QUADS) >146343 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >146344 @0 glVertex2f(x = 1086, y = 478) >146345 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >146346 @0 glVertex2f(x = 1093, y = 478) >146347 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >146348 @0 glVertex2f(x = 1093, y = 480) >146349 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >146350 @0 glVertex2f(x = 1086, y = 480) >146351 @0 glEnd() >146352 @0 glEnable(cap = GL_BLEND) >146353 @0 glEnable(cap = GL_ALPHA_TEST) >146354 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146355 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146356 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146357 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146358 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146359 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146360 @0 glMatrixMode(mode = GL_TEXTURE) >146361 @0 glLoadIdentity() >146362 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >146363 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146364 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146365 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146366 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146367 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146368 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146369 @0 glBegin(mode = GL_QUADS) >146370 @0 glTexCoord2f(s = 0.84375, t = 0.140625) >146371 @0 glVertex2f(x = 1094, y = 470) >146372 @0 glTexCoord2f(s = 0.8671875, t = 0.140625) >146373 @0 glVertex2f(x = 1100, y = 470) >146374 @0 glTexCoord2f(s = 0.8671875, t = 0.1796875) >146375 @0 glVertex2f(x = 1100, y = 480) >146376 @0 glTexCoord2f(s = 0.84375, t = 0.1796875) >146377 @0 glVertex2f(x = 1094, y = 480) >146378 @0 glEnd() >146379 @0 glEnable(cap = GL_BLEND) >146380 @0 glEnable(cap = GL_ALPHA_TEST) >146381 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146382 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146383 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146384 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146385 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146386 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146387 @0 glMatrixMode(mode = GL_TEXTURE) >146388 @0 glLoadIdentity() >146389 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >146390 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146391 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146392 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146393 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146394 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146395 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146396 @0 glBegin(mode = GL_QUADS) >146397 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >146398 @0 glVertex2f(x = 1100, y = 470) >146399 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >146400 @0 glVertex2f(x = 1107, y = 470) >146401 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >146402 @0 glVertex2f(x = 1107, y = 477) >146403 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >146404 @0 glVertex2f(x = 1100, y = 477) >146405 @0 glEnd() >146406 @0 glEnable(cap = GL_BLEND) >146407 @0 glEnable(cap = GL_ALPHA_TEST) >146408 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146409 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146410 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146411 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146412 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146413 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146414 @0 glMatrixMode(mode = GL_TEXTURE) >146415 @0 glLoadIdentity() >146416 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >146417 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146418 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146419 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146420 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146421 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146422 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146423 @0 glBegin(mode = GL_QUADS) >146424 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >146425 @0 glVertex2f(x = 1108, y = 470) >146426 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >146427 @0 glVertex2f(x = 1114, y = 470) >146428 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >146429 @0 glVertex2f(x = 1114, y = 477) >146430 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >146431 @0 glVertex2f(x = 1108, y = 477) >146432 @0 glEnd() >146433 @0 glEnable(cap = GL_BLEND) >146434 @0 glEnable(cap = GL_ALPHA_TEST) >146435 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146436 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146437 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146438 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146439 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146440 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146441 @0 glMatrixMode(mode = GL_TEXTURE) >146442 @0 glLoadIdentity() >146443 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >146444 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146445 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146446 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146447 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146448 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146449 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146450 @0 glBegin(mode = GL_QUADS) >146451 @0 glTexCoord2f(s = 0.375, t = 0.140625) >146452 @0 glVertex2f(x = 1115, y = 467) >146453 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >146454 @0 glVertex2f(x = 1121, y = 467) >146455 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >146456 @0 glVertex2f(x = 1121, y = 477) >146457 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >146458 @0 glVertex2f(x = 1115, y = 477) >146459 @0 glEnd() >146460 @0 glEnable(cap = GL_BLEND) >146461 @0 glEnable(cap = GL_ALPHA_TEST) >146462 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146463 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146464 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146465 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146466 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146467 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146468 @0 glMatrixMode(mode = GL_TEXTURE) >146469 @0 glLoadIdentity() >146470 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >146471 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146472 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146473 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146474 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146475 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146476 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146477 @0 glBegin(mode = GL_QUADS) >146478 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >146479 @0 glVertex2f(x = 1130, y = 466) >146480 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >146481 @0 glVertex2f(x = 1134, y = 466) >146482 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >146483 @0 glVertex2f(x = 1134, y = 479) >146484 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >146485 @0 glVertex2f(x = 1130, y = 479) >146486 @0 glEnd() >146487 @0 glEnable(cap = GL_BLEND) >146488 @0 glEnable(cap = GL_ALPHA_TEST) >146489 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146490 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146491 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146492 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146493 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146494 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146495 @0 glMatrixMode(mode = GL_TEXTURE) >146496 @0 glLoadIdentity() >146497 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >146498 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146499 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146500 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146501 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146502 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146503 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146504 @0 glBegin(mode = GL_QUADS) >146505 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >146506 @0 glVertex2f(x = 1135, y = 470) >146507 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >146508 @0 glVertex2f(x = 1142, y = 470) >146509 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >146510 @0 glVertex2f(x = 1142, y = 477) >146511 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >146512 @0 glVertex2f(x = 1135, y = 477) >146513 @0 glEnd() >146514 @0 glEnable(cap = GL_BLEND) >146515 @0 glEnable(cap = GL_ALPHA_TEST) >146516 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146517 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146518 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146519 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146520 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146521 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146522 @0 glMatrixMode(mode = GL_TEXTURE) >146523 @0 glLoadIdentity() >146524 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >146525 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146526 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146527 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146528 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146529 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146530 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146531 @0 glBegin(mode = GL_QUADS) >146532 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >146533 @0 glVertex2f(x = 1143, y = 467) >146534 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >146535 @0 glVertex2f(x = 1149, y = 467) >146536 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >146537 @0 glVertex2f(x = 1149, y = 477) >146538 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >146539 @0 glVertex2f(x = 1143, y = 477) >146540 @0 glEnd() >146541 @0 glEnable(cap = GL_BLEND) >146542 @0 glEnable(cap = GL_ALPHA_TEST) >146543 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146544 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146545 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146546 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146547 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146548 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146549 @0 glMatrixMode(mode = GL_TEXTURE) >146550 @0 glLoadIdentity() >146551 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >146552 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146553 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146554 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146555 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146556 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146557 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146558 @0 glBegin(mode = GL_QUADS) >146559 @0 glTexCoord2f(s = 0.75, t = 0.140625) >146560 @0 glVertex2f(x = 1150, y = 470) >146561 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >146562 @0 glVertex2f(x = 1156, y = 470) >146563 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >146564 @0 glVertex2f(x = 1156, y = 477) >146565 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >146566 @0 glVertex2f(x = 1150, y = 477) >146567 @0 glEnd() >146568 @0 glEnable(cap = GL_BLEND) >146569 @0 glEnable(cap = GL_ALPHA_TEST) >146570 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146571 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146572 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146573 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146574 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146575 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146576 @0 glMatrixMode(mode = GL_TEXTURE) >146577 @0 glLoadIdentity() >146578 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >146579 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146580 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146581 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146582 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146583 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146584 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146585 @0 glBegin(mode = GL_QUADS) >146586 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >146587 @0 glVertex2f(x = 1156, y = 470) >146588 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >146589 @0 glVertex2f(x = 1163, y = 470) >146590 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >146591 @0 glVertex2f(x = 1163, y = 477) >146592 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >146593 @0 glVertex2f(x = 1156, y = 477) >146594 @0 glEnd() >146595 @0 glEnable(cap = GL_BLEND) >146596 @0 glEnable(cap = GL_ALPHA_TEST) >146597 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146598 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146599 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146600 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146601 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146602 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146603 @0 glMatrixMode(mode = GL_TEXTURE) >146604 @0 glLoadIdentity() >146605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >146606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146608 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146609 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146610 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146611 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146612 @0 glBegin(mode = GL_QUADS) >146613 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >146614 @0 glVertex2f(x = 1163, y = 468) >146615 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >146616 @0 glVertex2f(x = 1170, y = 468) >146617 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >146618 @0 glVertex2f(x = 1170, y = 477) >146619 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >146620 @0 glVertex2f(x = 1163, y = 477) >146621 @0 glEnd() >146622 @0 glEnable(cap = GL_BLEND) >146623 @0 glEnable(cap = GL_ALPHA_TEST) >146624 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146625 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146626 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146627 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146628 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146629 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146630 @0 glMatrixMode(mode = GL_TEXTURE) >146631 @0 glLoadIdentity() >146632 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >146633 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146634 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146635 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146636 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146637 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146638 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146639 @0 glBegin(mode = GL_QUADS) >146640 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >146641 @0 glVertex2f(x = 1170, y = 470) >146642 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >146643 @0 glVertex2f(x = 1177, y = 470) >146644 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >146645 @0 glVertex2f(x = 1177, y = 477) >146646 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >146647 @0 glVertex2f(x = 1170, y = 477) >146648 @0 glEnd() >146649 @0 glEnable(cap = GL_BLEND) >146650 @0 glEnable(cap = GL_ALPHA_TEST) >146651 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146652 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146653 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146654 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146655 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146656 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146657 @0 glMatrixMode(mode = GL_TEXTURE) >146658 @0 glLoadIdentity() >146659 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >146660 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146661 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146662 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146663 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146664 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146665 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146666 @0 glBegin(mode = GL_QUADS) >146667 @0 glTexCoord2f(s = 0, t = 0.1875) >146668 @0 glVertex2f(x = 1177, y = 470) >146669 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >146670 @0 glVertex2f(x = 1184, y = 470) >146671 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >146672 @0 glVertex2f(x = 1184, y = 477) >146673 @0 glTexCoord2f(s = 0, t = 0.2148438) >146674 @0 glVertex2f(x = 1177, y = 477) >146675 @0 glEnd() >146676 @0 glEnable(cap = GL_BLEND) >146677 @0 glEnable(cap = GL_ALPHA_TEST) >146678 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146679 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146680 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146681 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146682 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146683 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146684 @0 glMatrixMode(mode = GL_TEXTURE) >146685 @0 glLoadIdentity() >146686 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >146687 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146688 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146689 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146690 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146691 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146692 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146693 @0 glBegin(mode = GL_QUADS) >146694 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >146695 @0 glVertex2f(x = 1184, y = 468) >146696 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >146697 @0 glVertex2f(x = 1191, y = 468) >146698 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >146699 @0 glVertex2f(x = 1191, y = 477) >146700 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >146701 @0 glVertex2f(x = 1184, y = 477) >146702 @0 glEnd() >146703 @0 glEnable(cap = GL_BLEND) >146704 @0 glEnable(cap = GL_ALPHA_TEST) >146705 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146706 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146707 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146708 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146709 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146710 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146711 @0 glMatrixMode(mode = GL_TEXTURE) >146712 @0 glLoadIdentity() >146713 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >146714 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146715 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146716 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146717 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146718 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146719 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146720 @0 glBegin(mode = GL_QUADS) >146721 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >146722 @0 glVertex2f(x = 1192, y = 466) >146723 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >146724 @0 glVertex2f(x = 1197, y = 466) >146725 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >146726 @0 glVertex2f(x = 1197, y = 479) >146727 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >146728 @0 glVertex2f(x = 1192, y = 479) >146729 @0 glEnd() >146730 @0 glEnable(cap = GL_BLEND) >146731 @0 glEnable(cap = GL_ALPHA_TEST) >146732 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146733 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146734 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146735 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146736 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146737 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146738 @0 glMatrixMode(mode = GL_TEXTURE) >146739 @0 glLoadIdentity() >146740 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >146741 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >146742 @0 glBegin(mode = GL_QUADS) >146743 @0 glTexCoord2f(s = 0.375, t = 0.140625) >146744 @0 glVertex2f(x = 1060, y = 488) >146745 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >146746 @0 glVertex2f(x = 1066, y = 488) >146747 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >146748 @0 glVertex2f(x = 1066, y = 498) >146749 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >146750 @0 glVertex2f(x = 1060, y = 498) >146751 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >146752 @0 glVertex2f(x = 1066, y = 488) >146753 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >146754 @0 glVertex2f(x = 1073, y = 488) >146755 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >146756 @0 glVertex2f(x = 1073, y = 498) >146757 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >146758 @0 glVertex2f(x = 1066, y = 498) >146759 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >146760 @0 glVertex2f(x = 1073, y = 491) >146761 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >146762 @0 glVertex2f(x = 1080, y = 491) >146763 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >146764 @0 glVertex2f(x = 1080, y = 499) >146765 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >146766 @0 glVertex2f(x = 1073, y = 499) >146767 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >146768 @0 glVertex2f(x = 1080, y = 489) >146769 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >146770 @0 glVertex2f(x = 1087, y = 489) >146771 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >146772 @0 glVertex2f(x = 1087, y = 498) >146773 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >146774 @0 glVertex2f(x = 1080, y = 498) >146775 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >146776 @0 glVertex2f(x = 1087, y = 499) >146777 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >146778 @0 glVertex2f(x = 1094, y = 499) >146779 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >146780 @0 glVertex2f(x = 1094, y = 501) >146781 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >146782 @0 glVertex2f(x = 1087, y = 501) >146783 @0 glTexCoord2f(s = 0, t = 0.1875) >146784 @0 glVertex2f(x = 1094, y = 491) >146785 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >146786 @0 glVertex2f(x = 1101, y = 491) >146787 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >146788 @0 glVertex2f(x = 1101, y = 498) >146789 @0 glTexCoord2f(s = 0, t = 0.2148438) >146790 @0 glVertex2f(x = 1094, y = 498) >146791 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >146792 @0 glVertex2f(x = 1102, y = 491) >146793 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >146794 @0 glVertex2f(x = 1108, y = 491) >146795 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >146796 @0 glVertex2f(x = 1108, y = 498) >146797 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >146798 @0 glVertex2f(x = 1102, y = 498) >146799 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >146800 @0 glVertex2f(x = 1108, y = 491) >146801 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >146802 @0 glVertex2f(x = 1115, y = 491) >146803 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >146804 @0 glVertex2f(x = 1115, y = 499) >146805 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >146806 @0 glVertex2f(x = 1108, y = 499) >146807 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >146808 @0 glVertex2f(x = 1115, y = 488) >146809 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >146810 @0 glVertex2f(x = 1122, y = 488) >146811 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >146812 @0 glVertex2f(x = 1122, y = 498) >146813 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >146814 @0 glVertex2f(x = 1115, y = 498) >146815 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >146816 @0 glVertex2f(x = 1122, y = 491) >146817 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >146818 @0 glVertex2f(x = 1129, y = 491) >146819 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >146820 @0 glVertex2f(x = 1129, y = 498) >146821 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >146822 @0 glVertex2f(x = 1122, y = 498) >146823 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >146824 @0 glVertex2f(x = 1129, y = 488) >146825 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >146826 @0 glVertex2f(x = 1136, y = 488) >146827 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >146828 @0 glVertex2f(x = 1136, y = 498) >146829 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >146830 @0 glVertex2f(x = 1129, y = 498) >146831 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >146832 @0 glVertex2f(x = 1145, y = 487) >146833 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >146834 @0 glVertex2f(x = 1149, y = 487) >146835 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >146836 @0 glVertex2f(x = 1149, y = 500) >146837 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >146838 @0 glVertex2f(x = 1145, y = 500) >146839 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >146840 @0 glVertex2f(x = 1150, y = 491) >146841 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >146842 @0 glVertex2f(x = 1157, y = 491) >146843 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >146844 @0 glVertex2f(x = 1157, y = 498) >146845 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >146846 @0 glVertex2f(x = 1150, y = 498) >146847 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >146848 @0 glVertex2f(x = 1158, y = 488) >146849 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >146850 @0 glVertex2f(x = 1164, y = 488) >146851 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >146852 @0 glVertex2f(x = 1164, y = 498) >146853 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >146854 @0 glVertex2f(x = 1158, y = 498) >146855 @0 glTexCoord2f(s = 0.75, t = 0.140625) >146856 @0 glVertex2f(x = 1165, y = 491) >146857 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >146858 @0 glVertex2f(x = 1171, y = 491) >146859 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >146860 @0 glVertex2f(x = 1171, y = 498) >146861 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >146862 @0 glVertex2f(x = 1165, y = 498) >146863 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >146864 @0 glVertex2f(x = 1171, y = 491) >146865 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >146866 @0 glVertex2f(x = 1178, y = 491) >146867 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >146868 @0 glVertex2f(x = 1178, y = 498) >146869 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >146870 @0 glVertex2f(x = 1171, y = 498) >146871 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >146872 @0 glVertex2f(x = 1178, y = 489) >146873 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >146874 @0 glVertex2f(x = 1185, y = 489) >146875 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >146876 @0 glVertex2f(x = 1185, y = 498) >146877 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >146878 @0 glVertex2f(x = 1178, y = 498) >146879 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >146880 @0 glVertex2f(x = 1185, y = 491) >146881 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >146882 @0 glVertex2f(x = 1192, y = 491) >146883 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >146884 @0 glVertex2f(x = 1192, y = 498) >146885 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >146886 @0 glVertex2f(x = 1185, y = 498) >146887 @0 glTexCoord2f(s = 0, t = 0.1875) >146888 @0 glVertex2f(x = 1192, y = 491) >146889 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >146890 @0 glVertex2f(x = 1199, y = 491) >146891 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >146892 @0 glVertex2f(x = 1199, y = 498) >146893 @0 glTexCoord2f(s = 0, t = 0.2148438) >146894 @0 glVertex2f(x = 1192, y = 498) >146895 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >146896 @0 glVertex2f(x = 1199, y = 489) >146897 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >146898 @0 glVertex2f(x = 1206, y = 489) >146899 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >146900 @0 glVertex2f(x = 1206, y = 498) >146901 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >146902 @0 glVertex2f(x = 1199, y = 498) >146903 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >146904 @0 glVertex2f(x = 1207, y = 487) >146905 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >146906 @0 glVertex2f(x = 1212, y = 487) >146907 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >146908 @0 glVertex2f(x = 1212, y = 500) >146909 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >146910 @0 glVertex2f(x = 1207, y = 500) >146911 @0 glEnd() >146912 @0 glEnable(cap = GL_BLEND) >146913 @0 glEnable(cap = GL_ALPHA_TEST) >146914 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146915 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146916 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146917 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146918 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146919 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146920 @0 glMatrixMode(mode = GL_TEXTURE) >146921 @0 glLoadIdentity() >146922 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >146923 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146924 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146925 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146926 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146927 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146928 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146929 @0 glBegin(mode = GL_QUADS) >146930 @0 glTexCoord2f(s = 0.375, t = 0.140625) >146931 @0 glVertex2f(x = 1059, y = 487) >146932 @0 glTexCoord2f(s = 0.3984375, t = 0.140625) >146933 @0 glVertex2f(x = 1065, y = 487) >146934 @0 glTexCoord2f(s = 0.3984375, t = 0.1796875) >146935 @0 glVertex2f(x = 1065, y = 497) >146936 @0 glTexCoord2f(s = 0.375, t = 0.1796875) >146937 @0 glVertex2f(x = 1059, y = 497) >146938 @0 glEnd() >146939 @0 glEnable(cap = GL_BLEND) >146940 @0 glEnable(cap = GL_ALPHA_TEST) >146941 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146942 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146943 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146944 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146945 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146946 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146947 @0 glMatrixMode(mode = GL_TEXTURE) >146948 @0 glLoadIdentity() >146949 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >146950 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146951 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146952 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146953 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146954 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146955 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146956 @0 glBegin(mode = GL_QUADS) >146957 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >146958 @0 glVertex2f(x = 1065, y = 487) >146959 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >146960 @0 glVertex2f(x = 1072, y = 487) >146961 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >146962 @0 glVertex2f(x = 1072, y = 497) >146963 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >146964 @0 glVertex2f(x = 1065, y = 497) >146965 @0 glEnd() >146966 @0 glEnable(cap = GL_BLEND) >146967 @0 glEnable(cap = GL_ALPHA_TEST) >146968 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146969 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146970 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146971 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146972 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >146973 @0 glActiveTextureARB(texture = GL_TEXTURE0) >146974 @0 glMatrixMode(mode = GL_TEXTURE) >146975 @0 glLoadIdentity() >146976 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >146977 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >146978 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >146979 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >146980 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >146981 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >146982 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >146983 @0 glBegin(mode = GL_QUADS) >146984 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >146985 @0 glVertex2f(x = 1072, y = 490) >146986 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >146987 @0 glVertex2f(x = 1079, y = 490) >146988 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >146989 @0 glVertex2f(x = 1079, y = 498) >146990 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >146991 @0 glVertex2f(x = 1072, y = 498) >146992 @0 glEnd() >146993 @0 glEnable(cap = GL_BLEND) >146994 @0 glEnable(cap = GL_ALPHA_TEST) >146995 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >146996 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >146997 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >146998 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >146999 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147000 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147001 @0 glMatrixMode(mode = GL_TEXTURE) >147002 @0 glLoadIdentity() >147003 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147004 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147005 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147006 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147007 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147008 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147009 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147010 @0 glBegin(mode = GL_QUADS) >147011 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >147012 @0 glVertex2f(x = 1079, y = 488) >147013 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >147014 @0 glVertex2f(x = 1086, y = 488) >147015 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >147016 @0 glVertex2f(x = 1086, y = 497) >147017 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >147018 @0 glVertex2f(x = 1079, y = 497) >147019 @0 glEnd() >147020 @0 glEnable(cap = GL_BLEND) >147021 @0 glEnable(cap = GL_ALPHA_TEST) >147022 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147023 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147024 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147025 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147026 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147027 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147028 @0 glMatrixMode(mode = GL_TEXTURE) >147029 @0 glLoadIdentity() >147030 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147031 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147032 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147033 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147034 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147035 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147036 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147037 @0 glBegin(mode = GL_QUADS) >147038 @0 glTexCoord2f(s = 0.046875, t = 0.140625) >147039 @0 glVertex2f(x = 1086, y = 498) >147040 @0 glTexCoord2f(s = 0.07421875, t = 0.140625) >147041 @0 glVertex2f(x = 1093, y = 498) >147042 @0 glTexCoord2f(s = 0.07421875, t = 0.1484375) >147043 @0 glVertex2f(x = 1093, y = 500) >147044 @0 glTexCoord2f(s = 0.046875, t = 0.1484375) >147045 @0 glVertex2f(x = 1086, y = 500) >147046 @0 glEnd() >147047 @0 glEnable(cap = GL_BLEND) >147048 @0 glEnable(cap = GL_ALPHA_TEST) >147049 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147050 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147051 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147052 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147053 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147054 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147055 @0 glMatrixMode(mode = GL_TEXTURE) >147056 @0 glLoadIdentity() >147057 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147058 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147059 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147060 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147061 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147062 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147063 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147064 @0 glBegin(mode = GL_QUADS) >147065 @0 glTexCoord2f(s = 0, t = 0.1875) >147066 @0 glVertex2f(x = 1093, y = 490) >147067 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >147068 @0 glVertex2f(x = 1100, y = 490) >147069 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >147070 @0 glVertex2f(x = 1100, y = 497) >147071 @0 glTexCoord2f(s = 0, t = 0.2148438) >147072 @0 glVertex2f(x = 1093, y = 497) >147073 @0 glEnd() >147074 @0 glEnable(cap = GL_BLEND) >147075 @0 glEnable(cap = GL_ALPHA_TEST) >147076 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147077 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147078 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147079 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147080 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147081 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147082 @0 glMatrixMode(mode = GL_TEXTURE) >147083 @0 glLoadIdentity() >147084 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147085 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147086 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147087 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147088 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147089 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147090 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147091 @0 glBegin(mode = GL_QUADS) >147092 @0 glTexCoord2f(s = 0.234375, t = 0.140625) >147093 @0 glVertex2f(x = 1101, y = 490) >147094 @0 glTexCoord2f(s = 0.2578125, t = 0.140625) >147095 @0 glVertex2f(x = 1107, y = 490) >147096 @0 glTexCoord2f(s = 0.2578125, t = 0.1679688) >147097 @0 glVertex2f(x = 1107, y = 497) >147098 @0 glTexCoord2f(s = 0.234375, t = 0.1679688) >147099 @0 glVertex2f(x = 1101, y = 497) >147100 @0 glEnd() >147101 @0 glEnable(cap = GL_BLEND) >147102 @0 glEnable(cap = GL_ALPHA_TEST) >147103 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147104 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147105 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147106 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147107 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147108 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147109 @0 glMatrixMode(mode = GL_TEXTURE) >147110 @0 glLoadIdentity() >147111 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147112 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147113 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147114 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147115 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147116 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147117 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147118 @0 glBegin(mode = GL_QUADS) >147119 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >147120 @0 glVertex2f(x = 1107, y = 490) >147121 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >147122 @0 glVertex2f(x = 1114, y = 490) >147123 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >147124 @0 glVertex2f(x = 1114, y = 498) >147125 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >147126 @0 glVertex2f(x = 1107, y = 498) >147127 @0 glEnd() >147128 @0 glEnable(cap = GL_BLEND) >147129 @0 glEnable(cap = GL_ALPHA_TEST) >147130 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147131 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147132 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147133 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147134 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147135 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147136 @0 glMatrixMode(mode = GL_TEXTURE) >147137 @0 glLoadIdentity() >147138 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147139 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147140 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147141 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147142 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147143 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147144 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147145 @0 glBegin(mode = GL_QUADS) >147146 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >147147 @0 glVertex2f(x = 1114, y = 487) >147148 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >147149 @0 glVertex2f(x = 1121, y = 487) >147150 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >147151 @0 glVertex2f(x = 1121, y = 497) >147152 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >147153 @0 glVertex2f(x = 1114, y = 497) >147154 @0 glEnd() >147155 @0 glEnable(cap = GL_BLEND) >147156 @0 glEnable(cap = GL_ALPHA_TEST) >147157 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147158 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147159 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147160 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147161 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147162 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147163 @0 glMatrixMode(mode = GL_TEXTURE) >147164 @0 glLoadIdentity() >147165 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147166 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147167 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147168 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147169 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147170 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147171 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147172 @0 glBegin(mode = GL_QUADS) >147173 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >147174 @0 glVertex2f(x = 1121, y = 490) >147175 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >147176 @0 glVertex2f(x = 1128, y = 490) >147177 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >147178 @0 glVertex2f(x = 1128, y = 497) >147179 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >147180 @0 glVertex2f(x = 1121, y = 497) >147181 @0 glEnd() >147182 @0 glEnable(cap = GL_BLEND) >147183 @0 glEnable(cap = GL_ALPHA_TEST) >147184 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147185 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147186 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147187 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147188 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147189 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147190 @0 glMatrixMode(mode = GL_TEXTURE) >147191 @0 glLoadIdentity() >147192 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147193 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147194 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147195 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147196 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147197 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147198 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147199 @0 glBegin(mode = GL_QUADS) >147200 @0 glTexCoord2f(s = 0.28125, t = 0.140625) >147201 @0 glVertex2f(x = 1128, y = 487) >147202 @0 glTexCoord2f(s = 0.3085938, t = 0.140625) >147203 @0 glVertex2f(x = 1135, y = 487) >147204 @0 glTexCoord2f(s = 0.3085938, t = 0.1796875) >147205 @0 glVertex2f(x = 1135, y = 497) >147206 @0 glTexCoord2f(s = 0.28125, t = 0.1796875) >147207 @0 glVertex2f(x = 1128, y = 497) >147208 @0 glEnd() >147209 @0 glEnable(cap = GL_BLEND) >147210 @0 glEnable(cap = GL_ALPHA_TEST) >147211 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147212 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147213 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147214 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147215 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147216 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147217 @0 glMatrixMode(mode = GL_TEXTURE) >147218 @0 glLoadIdentity() >147219 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147220 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147221 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147222 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147223 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147224 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147225 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147226 @0 glBegin(mode = GL_QUADS) >147227 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >147228 @0 glVertex2f(x = 1144, y = 486) >147229 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >147230 @0 glVertex2f(x = 1148, y = 486) >147231 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >147232 @0 glVertex2f(x = 1148, y = 499) >147233 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >147234 @0 glVertex2f(x = 1144, y = 499) >147235 @0 glEnd() >147236 @0 glEnable(cap = GL_BLEND) >147237 @0 glEnable(cap = GL_ALPHA_TEST) >147238 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147239 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147240 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147241 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147242 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147243 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147244 @0 glMatrixMode(mode = GL_TEXTURE) >147245 @0 glLoadIdentity() >147246 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147247 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147248 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147249 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147250 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147251 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147252 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147253 @0 glBegin(mode = GL_QUADS) >147254 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >147255 @0 glVertex2f(x = 1149, y = 490) >147256 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >147257 @0 glVertex2f(x = 1156, y = 490) >147258 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >147259 @0 glVertex2f(x = 1156, y = 497) >147260 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >147261 @0 glVertex2f(x = 1149, y = 497) >147262 @0 glEnd() >147263 @0 glEnable(cap = GL_BLEND) >147264 @0 glEnable(cap = GL_ALPHA_TEST) >147265 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147266 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147267 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147268 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147269 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147270 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147271 @0 glMatrixMode(mode = GL_TEXTURE) >147272 @0 glLoadIdentity() >147273 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147274 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147275 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147276 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147277 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147278 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147279 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147280 @0 glBegin(mode = GL_QUADS) >147281 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >147282 @0 glVertex2f(x = 1157, y = 487) >147283 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >147284 @0 glVertex2f(x = 1163, y = 487) >147285 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >147286 @0 glVertex2f(x = 1163, y = 497) >147287 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >147288 @0 glVertex2f(x = 1157, y = 497) >147289 @0 glEnd() >147290 @0 glEnable(cap = GL_BLEND) >147291 @0 glEnable(cap = GL_ALPHA_TEST) >147292 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147293 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147294 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147295 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147296 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147297 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147298 @0 glMatrixMode(mode = GL_TEXTURE) >147299 @0 glLoadIdentity() >147300 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147301 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147302 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147303 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147304 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147305 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147306 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147307 @0 glBegin(mode = GL_QUADS) >147308 @0 glTexCoord2f(s = 0.75, t = 0.140625) >147309 @0 glVertex2f(x = 1164, y = 490) >147310 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >147311 @0 glVertex2f(x = 1170, y = 490) >147312 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >147313 @0 glVertex2f(x = 1170, y = 497) >147314 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >147315 @0 glVertex2f(x = 1164, y = 497) >147316 @0 glEnd() >147317 @0 glEnable(cap = GL_BLEND) >147318 @0 glEnable(cap = GL_ALPHA_TEST) >147319 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147320 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147321 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147322 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147323 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147324 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147325 @0 glMatrixMode(mode = GL_TEXTURE) >147326 @0 glLoadIdentity() >147327 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147328 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147329 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147330 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147331 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147332 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147333 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147334 @0 glBegin(mode = GL_QUADS) >147335 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >147336 @0 glVertex2f(x = 1170, y = 490) >147337 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >147338 @0 glVertex2f(x = 1177, y = 490) >147339 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >147340 @0 glVertex2f(x = 1177, y = 497) >147341 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >147342 @0 glVertex2f(x = 1170, y = 497) >147343 @0 glEnd() >147344 @0 glEnable(cap = GL_BLEND) >147345 @0 glEnable(cap = GL_ALPHA_TEST) >147346 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147347 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147348 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147349 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147350 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147351 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147352 @0 glMatrixMode(mode = GL_TEXTURE) >147353 @0 glLoadIdentity() >147354 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147355 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147356 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147357 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147358 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147359 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147360 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147361 @0 glBegin(mode = GL_QUADS) >147362 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >147363 @0 glVertex2f(x = 1177, y = 488) >147364 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >147365 @0 glVertex2f(x = 1184, y = 488) >147366 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >147367 @0 glVertex2f(x = 1184, y = 497) >147368 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >147369 @0 glVertex2f(x = 1177, y = 497) >147370 @0 glEnd() >147371 @0 glEnable(cap = GL_BLEND) >147372 @0 glEnable(cap = GL_ALPHA_TEST) >147373 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147374 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147375 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147376 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147377 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147378 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147379 @0 glMatrixMode(mode = GL_TEXTURE) >147380 @0 glLoadIdentity() >147381 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147382 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147383 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147384 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147385 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147386 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147387 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147388 @0 glBegin(mode = GL_QUADS) >147389 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >147390 @0 glVertex2f(x = 1184, y = 490) >147391 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >147392 @0 glVertex2f(x = 1191, y = 490) >147393 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >147394 @0 glVertex2f(x = 1191, y = 497) >147395 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >147396 @0 glVertex2f(x = 1184, y = 497) >147397 @0 glEnd() >147398 @0 glEnable(cap = GL_BLEND) >147399 @0 glEnable(cap = GL_ALPHA_TEST) >147400 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147401 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147402 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147403 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147404 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147405 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147406 @0 glMatrixMode(mode = GL_TEXTURE) >147407 @0 glLoadIdentity() >147408 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147409 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147410 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147411 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147412 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147413 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147414 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147415 @0 glBegin(mode = GL_QUADS) >147416 @0 glTexCoord2f(s = 0, t = 0.1875) >147417 @0 glVertex2f(x = 1191, y = 490) >147418 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >147419 @0 glVertex2f(x = 1198, y = 490) >147420 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >147421 @0 glVertex2f(x = 1198, y = 497) >147422 @0 glTexCoord2f(s = 0, t = 0.2148438) >147423 @0 glVertex2f(x = 1191, y = 497) >147424 @0 glEnd() >147425 @0 glEnable(cap = GL_BLEND) >147426 @0 glEnable(cap = GL_ALPHA_TEST) >147427 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147428 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147429 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147430 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147431 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147432 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147433 @0 glMatrixMode(mode = GL_TEXTURE) >147434 @0 glLoadIdentity() >147435 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147436 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147437 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147438 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147439 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147440 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147441 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147442 @0 glBegin(mode = GL_QUADS) >147443 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >147444 @0 glVertex2f(x = 1198, y = 488) >147445 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >147446 @0 glVertex2f(x = 1205, y = 488) >147447 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >147448 @0 glVertex2f(x = 1205, y = 497) >147449 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >147450 @0 glVertex2f(x = 1198, y = 497) >147451 @0 glEnd() >147452 @0 glEnable(cap = GL_BLEND) >147453 @0 glEnable(cap = GL_ALPHA_TEST) >147454 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147455 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147456 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147457 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147458 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147459 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147460 @0 glMatrixMode(mode = GL_TEXTURE) >147461 @0 glLoadIdentity() >147462 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147463 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147464 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147465 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147466 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147467 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147468 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147469 @0 glBegin(mode = GL_QUADS) >147470 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >147471 @0 glVertex2f(x = 1206, y = 486) >147472 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >147473 @0 glVertex2f(x = 1211, y = 486) >147474 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >147475 @0 glVertex2f(x = 1211, y = 499) >147476 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >147477 @0 glVertex2f(x = 1206, y = 499) >147478 @0 glEnd() >147479 @0 glEnable(cap = GL_BLEND) >147480 @0 glEnable(cap = GL_ALPHA_TEST) >147481 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147482 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147483 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147484 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147485 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147486 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147487 @0 glMatrixMode(mode = GL_TEXTURE) >147488 @0 glLoadIdentity() >147489 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >147490 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >147491 @0 glBegin(mode = GL_QUADS) >147492 @0 glTexCoord2f(s = 0.75, t = 0.140625) >147493 @0 glVertex2f(x = 1060, y = 511) >147494 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >147495 @0 glVertex2f(x = 1066, y = 511) >147496 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >147497 @0 glVertex2f(x = 1066, y = 518) >147498 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >147499 @0 glVertex2f(x = 1060, y = 518) >147500 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >147501 @0 glVertex2f(x = 1066, y = 511) >147502 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >147503 @0 glVertex2f(x = 1073, y = 511) >147504 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >147505 @0 glVertex2f(x = 1073, y = 518) >147506 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >147507 @0 glVertex2f(x = 1066, y = 518) >147508 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >147509 @0 glVertex2f(x = 1073, y = 509) >147510 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >147511 @0 glVertex2f(x = 1080, y = 509) >147512 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >147513 @0 glVertex2f(x = 1080, y = 518) >147514 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >147515 @0 glVertex2f(x = 1073, y = 518) >147516 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >147517 @0 glVertex2f(x = 1081, y = 508) >147518 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >147519 @0 glVertex2f(x = 1087, y = 508) >147520 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >147521 @0 glVertex2f(x = 1087, y = 518) >147522 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >147523 @0 glVertex2f(x = 1081, y = 518) >147524 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >147525 @0 glVertex2f(x = 1087, y = 511) >147526 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >147527 @0 glVertex2f(x = 1094, y = 511) >147528 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >147529 @0 glVertex2f(x = 1094, y = 518) >147530 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >147531 @0 glVertex2f(x = 1087, y = 518) >147532 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >147533 @0 glVertex2f(x = 1095, y = 511) >147534 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >147535 @0 glVertex2f(x = 1101, y = 511) >147536 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >147537 @0 glVertex2f(x = 1101, y = 518) >147538 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >147539 @0 glVertex2f(x = 1095, y = 518) >147540 @0 glTexCoord2f(s = 0.421875, t = 0) >147541 @0 glVertex2f(x = 1109, y = 507) >147542 @0 glTexCoord2f(s = 0.4414062, t = 0) >147543 @0 glVertex2f(x = 1114, y = 507) >147544 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) >147545 @0 glVertex2f(x = 1114, y = 520) >147546 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) >147547 @0 glVertex2f(x = 1109, y = 520) >147548 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >147549 @0 glVertex2f(x = 1116, y = 508) >147550 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >147551 @0 glVertex2f(x = 1122, y = 508) >147552 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >147553 @0 glVertex2f(x = 1122, y = 518) >147554 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >147555 @0 glVertex2f(x = 1116, y = 518) >147556 @0 glTexCoord2f(s = 0, t = 0.1875) >147557 @0 glVertex2f(x = 1122, y = 511) >147558 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >147559 @0 glVertex2f(x = 1129, y = 511) >147560 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >147561 @0 glVertex2f(x = 1129, y = 518) >147562 @0 glTexCoord2f(s = 0, t = 0.2148438) >147563 @0 glVertex2f(x = 1122, y = 518) >147564 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >147565 @0 glVertex2f(x = 1130, y = 508) >147566 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >147567 @0 glVertex2f(x = 1136, y = 508) >147568 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >147569 @0 glVertex2f(x = 1136, y = 518) >147570 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >147571 @0 glVertex2f(x = 1130, y = 518) >147572 @0 glTexCoord2f(s = 0.46875, t = 0) >147573 @0 glVertex2f(x = 1137, y = 507) >147574 @0 glTexCoord2f(s = 0.4882812, t = 0) >147575 @0 glVertex2f(x = 1142, y = 507) >147576 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) >147577 @0 glVertex2f(x = 1142, y = 520) >147578 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) >147579 @0 glVertex2f(x = 1137, y = 520) >147580 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >147581 @0 glVertex2f(x = 1152, y = 507) >147582 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >147583 @0 glVertex2f(x = 1156, y = 507) >147584 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >147585 @0 glVertex2f(x = 1156, y = 520) >147586 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >147587 @0 glVertex2f(x = 1152, y = 520) >147588 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >147589 @0 glVertex2f(x = 1157, y = 511) >147590 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >147591 @0 glVertex2f(x = 1164, y = 511) >147592 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >147593 @0 glVertex2f(x = 1164, y = 518) >147594 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >147595 @0 glVertex2f(x = 1157, y = 518) >147596 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >147597 @0 glVertex2f(x = 1165, y = 508) >147598 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >147599 @0 glVertex2f(x = 1171, y = 508) >147600 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >147601 @0 glVertex2f(x = 1171, y = 518) >147602 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >147603 @0 glVertex2f(x = 1165, y = 518) >147604 @0 glTexCoord2f(s = 0.75, t = 0.140625) >147605 @0 glVertex2f(x = 1172, y = 511) >147606 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >147607 @0 glVertex2f(x = 1178, y = 511) >147608 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >147609 @0 glVertex2f(x = 1178, y = 518) >147610 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >147611 @0 glVertex2f(x = 1172, y = 518) >147612 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >147613 @0 glVertex2f(x = 1178, y = 511) >147614 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >147615 @0 glVertex2f(x = 1185, y = 511) >147616 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >147617 @0 glVertex2f(x = 1185, y = 518) >147618 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >147619 @0 glVertex2f(x = 1178, y = 518) >147620 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >147621 @0 glVertex2f(x = 1185, y = 509) >147622 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >147623 @0 glVertex2f(x = 1192, y = 509) >147624 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >147625 @0 glVertex2f(x = 1192, y = 518) >147626 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >147627 @0 glVertex2f(x = 1185, y = 518) >147628 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >147629 @0 glVertex2f(x = 1192, y = 511) >147630 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >147631 @0 glVertex2f(x = 1199, y = 511) >147632 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >147633 @0 glVertex2f(x = 1199, y = 518) >147634 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >147635 @0 glVertex2f(x = 1192, y = 518) >147636 @0 glTexCoord2f(s = 0, t = 0.1875) >147637 @0 glVertex2f(x = 1199, y = 511) >147638 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >147639 @0 glVertex2f(x = 1206, y = 511) >147640 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >147641 @0 glVertex2f(x = 1206, y = 518) >147642 @0 glTexCoord2f(s = 0, t = 0.2148438) >147643 @0 glVertex2f(x = 1199, y = 518) >147644 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >147645 @0 glVertex2f(x = 1206, y = 509) >147646 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >147647 @0 glVertex2f(x = 1213, y = 509) >147648 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >147649 @0 glVertex2f(x = 1213, y = 518) >147650 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >147651 @0 glVertex2f(x = 1206, y = 518) >147652 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >147653 @0 glVertex2f(x = 1214, y = 507) >147654 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >147655 @0 glVertex2f(x = 1219, y = 507) >147656 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >147657 @0 glVertex2f(x = 1219, y = 520) >147658 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >147659 @0 glVertex2f(x = 1214, y = 520) >147660 @0 glEnd() >147661 @0 glEnable(cap = GL_BLEND) >147662 @0 glEnable(cap = GL_ALPHA_TEST) >147663 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147664 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147665 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147666 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147667 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147668 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147669 @0 glMatrixMode(mode = GL_TEXTURE) >147670 @0 glLoadIdentity() >147671 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147672 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147673 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147674 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147675 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147676 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147677 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147678 @0 glBegin(mode = GL_QUADS) >147679 @0 glTexCoord2f(s = 0.75, t = 0.140625) >147680 @0 glVertex2f(x = 1059, y = 510) >147681 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >147682 @0 glVertex2f(x = 1065, y = 510) >147683 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >147684 @0 glVertex2f(x = 1065, y = 517) >147685 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >147686 @0 glVertex2f(x = 1059, y = 517) >147687 @0 glEnd() >147688 @0 glEnable(cap = GL_BLEND) >147689 @0 glEnable(cap = GL_ALPHA_TEST) >147690 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147691 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147692 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147693 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147694 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147695 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147696 @0 glMatrixMode(mode = GL_TEXTURE) >147697 @0 glLoadIdentity() >147698 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147699 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147700 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147701 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147702 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147703 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147704 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147705 @0 glBegin(mode = GL_QUADS) >147706 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >147707 @0 glVertex2f(x = 1065, y = 510) >147708 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >147709 @0 glVertex2f(x = 1072, y = 510) >147710 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >147711 @0 glVertex2f(x = 1072, y = 517) >147712 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >147713 @0 glVertex2f(x = 1065, y = 517) >147714 @0 glEnd() >147715 @0 glEnable(cap = GL_BLEND) >147716 @0 glEnable(cap = GL_ALPHA_TEST) >147717 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147718 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147719 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147720 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147721 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147722 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147723 @0 glMatrixMode(mode = GL_TEXTURE) >147724 @0 glLoadIdentity() >147725 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147726 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147727 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147728 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147729 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147730 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147731 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147732 @0 glBegin(mode = GL_QUADS) >147733 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >147734 @0 glVertex2f(x = 1072, y = 508) >147735 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >147736 @0 glVertex2f(x = 1079, y = 508) >147737 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >147738 @0 glVertex2f(x = 1079, y = 517) >147739 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >147740 @0 glVertex2f(x = 1072, y = 517) >147741 @0 glEnd() >147742 @0 glEnable(cap = GL_BLEND) >147743 @0 glEnable(cap = GL_ALPHA_TEST) >147744 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147745 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147746 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147747 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147748 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147749 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147750 @0 glMatrixMode(mode = GL_TEXTURE) >147751 @0 glLoadIdentity() >147752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147754 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147755 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147756 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147757 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147758 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147759 @0 glBegin(mode = GL_QUADS) >147760 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >147761 @0 glVertex2f(x = 1080, y = 507) >147762 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >147763 @0 glVertex2f(x = 1086, y = 507) >147764 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >147765 @0 glVertex2f(x = 1086, y = 517) >147766 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >147767 @0 glVertex2f(x = 1080, y = 517) >147768 @0 glEnd() >147769 @0 glEnable(cap = GL_BLEND) >147770 @0 glEnable(cap = GL_ALPHA_TEST) >147771 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147772 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147773 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147774 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147775 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147776 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147777 @0 glMatrixMode(mode = GL_TEXTURE) >147778 @0 glLoadIdentity() >147779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147781 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147782 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147783 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147784 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147785 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147786 @0 glBegin(mode = GL_QUADS) >147787 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >147788 @0 glVertex2f(x = 1086, y = 510) >147789 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >147790 @0 glVertex2f(x = 1093, y = 510) >147791 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >147792 @0 glVertex2f(x = 1093, y = 517) >147793 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >147794 @0 glVertex2f(x = 1086, y = 517) >147795 @0 glEnd() >147796 @0 glEnable(cap = GL_BLEND) >147797 @0 glEnable(cap = GL_ALPHA_TEST) >147798 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147799 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147800 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147801 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147802 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147803 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147804 @0 glMatrixMode(mode = GL_TEXTURE) >147805 @0 glLoadIdentity() >147806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147808 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147809 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147810 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147811 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147812 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147813 @0 glBegin(mode = GL_QUADS) >147814 @0 glTexCoord2f(s = 0.9375, t = 0.140625) >147815 @0 glVertex2f(x = 1094, y = 510) >147816 @0 glTexCoord2f(s = 0.9609375, t = 0.140625) >147817 @0 glVertex2f(x = 1100, y = 510) >147818 @0 glTexCoord2f(s = 0.9609375, t = 0.1679688) >147819 @0 glVertex2f(x = 1100, y = 517) >147820 @0 glTexCoord2f(s = 0.9375, t = 0.1679688) >147821 @0 glVertex2f(x = 1094, y = 517) >147822 @0 glEnd() >147823 @0 glEnable(cap = GL_BLEND) >147824 @0 glEnable(cap = GL_ALPHA_TEST) >147825 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147826 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147827 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147828 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147829 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147830 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147831 @0 glMatrixMode(mode = GL_TEXTURE) >147832 @0 glLoadIdentity() >147833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147835 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147836 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147837 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147838 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147839 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147840 @0 glBegin(mode = GL_QUADS) >147841 @0 glTexCoord2f(s = 0.421875, t = 0) >147842 @0 glVertex2f(x = 1108, y = 506) >147843 @0 glTexCoord2f(s = 0.4414062, t = 0) >147844 @0 glVertex2f(x = 1113, y = 506) >147845 @0 glTexCoord2f(s = 0.4414062, t = 0.05078125) >147846 @0 glVertex2f(x = 1113, y = 519) >147847 @0 glTexCoord2f(s = 0.421875, t = 0.05078125) >147848 @0 glVertex2f(x = 1108, y = 519) >147849 @0 glEnd() >147850 @0 glEnable(cap = GL_BLEND) >147851 @0 glEnable(cap = GL_ALPHA_TEST) >147852 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147853 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147854 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147855 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147856 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147857 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147858 @0 glMatrixMode(mode = GL_TEXTURE) >147859 @0 glLoadIdentity() >147860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147862 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147863 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147864 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147865 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147866 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147867 @0 glBegin(mode = GL_QUADS) >147868 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >147869 @0 glVertex2f(x = 1115, y = 507) >147870 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >147871 @0 glVertex2f(x = 1121, y = 507) >147872 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >147873 @0 glVertex2f(x = 1121, y = 517) >147874 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >147875 @0 glVertex2f(x = 1115, y = 517) >147876 @0 glEnd() >147877 @0 glEnable(cap = GL_BLEND) >147878 @0 glEnable(cap = GL_ALPHA_TEST) >147879 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147880 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147881 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147882 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147883 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147884 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147885 @0 glMatrixMode(mode = GL_TEXTURE) >147886 @0 glLoadIdentity() >147887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147889 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147890 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147891 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147892 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147893 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147894 @0 glBegin(mode = GL_QUADS) >147895 @0 glTexCoord2f(s = 0, t = 0.1875) >147896 @0 glVertex2f(x = 1121, y = 510) >147897 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >147898 @0 glVertex2f(x = 1128, y = 510) >147899 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >147900 @0 glVertex2f(x = 1128, y = 517) >147901 @0 glTexCoord2f(s = 0, t = 0.2148438) >147902 @0 glVertex2f(x = 1121, y = 517) >147903 @0 glEnd() >147904 @0 glEnable(cap = GL_BLEND) >147905 @0 glEnable(cap = GL_ALPHA_TEST) >147906 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147907 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147908 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147909 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147910 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147911 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147912 @0 glMatrixMode(mode = GL_TEXTURE) >147913 @0 glLoadIdentity() >147914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147916 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147917 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147918 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147919 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147920 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147921 @0 glBegin(mode = GL_QUADS) >147922 @0 glTexCoord2f(s = 0.46875, t = 0.140625) >147923 @0 glVertex2f(x = 1129, y = 507) >147924 @0 glTexCoord2f(s = 0.4921875, t = 0.140625) >147925 @0 glVertex2f(x = 1135, y = 507) >147926 @0 glTexCoord2f(s = 0.4921875, t = 0.1796875) >147927 @0 glVertex2f(x = 1135, y = 517) >147928 @0 glTexCoord2f(s = 0.46875, t = 0.1796875) >147929 @0 glVertex2f(x = 1129, y = 517) >147930 @0 glEnd() >147931 @0 glEnable(cap = GL_BLEND) >147932 @0 glEnable(cap = GL_ALPHA_TEST) >147933 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147934 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147935 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147936 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147937 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147938 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147939 @0 glMatrixMode(mode = GL_TEXTURE) >147940 @0 glLoadIdentity() >147941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147943 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147944 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147945 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147946 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147947 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147948 @0 glBegin(mode = GL_QUADS) >147949 @0 glTexCoord2f(s = 0.46875, t = 0) >147950 @0 glVertex2f(x = 1136, y = 506) >147951 @0 glTexCoord2f(s = 0.4882812, t = 0) >147952 @0 glVertex2f(x = 1141, y = 506) >147953 @0 glTexCoord2f(s = 0.4882812, t = 0.05078125) >147954 @0 glVertex2f(x = 1141, y = 519) >147955 @0 glTexCoord2f(s = 0.46875, t = 0.05078125) >147956 @0 glVertex2f(x = 1136, y = 519) >147957 @0 glEnd() >147958 @0 glEnable(cap = GL_BLEND) >147959 @0 glEnable(cap = GL_ALPHA_TEST) >147960 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147961 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147962 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147963 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147964 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147965 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147966 @0 glMatrixMode(mode = GL_TEXTURE) >147967 @0 glLoadIdentity() >147968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147970 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147971 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147972 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >147973 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >147974 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >147975 @0 glBegin(mode = GL_QUADS) >147976 @0 glTexCoord2f(s = 0.84375, t = 0.09375) >147977 @0 glVertex2f(x = 1151, y = 506) >147978 @0 glTexCoord2f(s = 0.859375, t = 0.09375) >147979 @0 glVertex2f(x = 1155, y = 506) >147980 @0 glTexCoord2f(s = 0.859375, t = 0.1445312) >147981 @0 glVertex2f(x = 1155, y = 519) >147982 @0 glTexCoord2f(s = 0.84375, t = 0.1445312) >147983 @0 glVertex2f(x = 1151, y = 519) >147984 @0 glEnd() >147985 @0 glEnable(cap = GL_BLEND) >147986 @0 glEnable(cap = GL_ALPHA_TEST) >147987 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >147988 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >147989 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >147990 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >147991 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >147992 @0 glActiveTextureARB(texture = GL_TEXTURE0) >147993 @0 glMatrixMode(mode = GL_TEXTURE) >147994 @0 glLoadIdentity() >147995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >147996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >147997 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >147998 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >147999 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148000 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148001 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148002 @0 glBegin(mode = GL_QUADS) >148003 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >148004 @0 glVertex2f(x = 1156, y = 510) >148005 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >148006 @0 glVertex2f(x = 1163, y = 510) >148007 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >148008 @0 glVertex2f(x = 1163, y = 517) >148009 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >148010 @0 glVertex2f(x = 1156, y = 517) >148011 @0 glEnd() >148012 @0 glEnable(cap = GL_BLEND) >148013 @0 glEnable(cap = GL_ALPHA_TEST) >148014 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148015 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148016 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148017 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148018 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148019 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148020 @0 glMatrixMode(mode = GL_TEXTURE) >148021 @0 glLoadIdentity() >148022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148024 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148025 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148026 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148027 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148028 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148029 @0 glBegin(mode = GL_QUADS) >148030 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >148031 @0 glVertex2f(x = 1164, y = 507) >148032 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >148033 @0 glVertex2f(x = 1170, y = 507) >148034 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >148035 @0 glVertex2f(x = 1170, y = 517) >148036 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >148037 @0 glVertex2f(x = 1164, y = 517) >148038 @0 glEnd() >148039 @0 glEnable(cap = GL_BLEND) >148040 @0 glEnable(cap = GL_ALPHA_TEST) >148041 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148042 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148043 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148044 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148045 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148046 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148047 @0 glMatrixMode(mode = GL_TEXTURE) >148048 @0 glLoadIdentity() >148049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148051 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148052 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148053 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148054 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148055 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148056 @0 glBegin(mode = GL_QUADS) >148057 @0 glTexCoord2f(s = 0.75, t = 0.140625) >148058 @0 glVertex2f(x = 1171, y = 510) >148059 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >148060 @0 glVertex2f(x = 1177, y = 510) >148061 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >148062 @0 glVertex2f(x = 1177, y = 517) >148063 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >148064 @0 glVertex2f(x = 1171, y = 517) >148065 @0 glEnd() >148066 @0 glEnable(cap = GL_BLEND) >148067 @0 glEnable(cap = GL_ALPHA_TEST) >148068 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148069 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148070 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148071 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148072 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148073 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148074 @0 glMatrixMode(mode = GL_TEXTURE) >148075 @0 glLoadIdentity() >148076 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148077 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148078 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148079 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148080 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148081 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148082 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148083 @0 glBegin(mode = GL_QUADS) >148084 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >148085 @0 glVertex2f(x = 1177, y = 510) >148086 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >148087 @0 glVertex2f(x = 1184, y = 510) >148088 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >148089 @0 glVertex2f(x = 1184, y = 517) >148090 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >148091 @0 glVertex2f(x = 1177, y = 517) >148092 @0 glEnd() >148093 @0 glEnable(cap = GL_BLEND) >148094 @0 glEnable(cap = GL_ALPHA_TEST) >148095 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148096 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148097 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148098 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148099 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148100 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148101 @0 glMatrixMode(mode = GL_TEXTURE) >148102 @0 glLoadIdentity() >148103 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148104 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148105 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148106 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148107 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148108 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148109 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148110 @0 glBegin(mode = GL_QUADS) >148111 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >148112 @0 glVertex2f(x = 1184, y = 508) >148113 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >148114 @0 glVertex2f(x = 1191, y = 508) >148115 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >148116 @0 glVertex2f(x = 1191, y = 517) >148117 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >148118 @0 glVertex2f(x = 1184, y = 517) >148119 @0 glEnd() >148120 @0 glEnable(cap = GL_BLEND) >148121 @0 glEnable(cap = GL_ALPHA_TEST) >148122 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148123 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148124 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148125 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148126 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148127 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148128 @0 glMatrixMode(mode = GL_TEXTURE) >148129 @0 glLoadIdentity() >148130 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148131 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148132 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148133 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148134 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148135 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148136 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148137 @0 glBegin(mode = GL_QUADS) >148138 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >148139 @0 glVertex2f(x = 1191, y = 510) >148140 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >148141 @0 glVertex2f(x = 1198, y = 510) >148142 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >148143 @0 glVertex2f(x = 1198, y = 517) >148144 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >148145 @0 glVertex2f(x = 1191, y = 517) >148146 @0 glEnd() >148147 @0 glEnable(cap = GL_BLEND) >148148 @0 glEnable(cap = GL_ALPHA_TEST) >148149 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148150 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148151 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148152 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148153 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148154 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148155 @0 glMatrixMode(mode = GL_TEXTURE) >148156 @0 glLoadIdentity() >148157 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148158 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148159 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148160 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148161 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148162 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148163 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148164 @0 glBegin(mode = GL_QUADS) >148165 @0 glTexCoord2f(s = 0, t = 0.1875) >148166 @0 glVertex2f(x = 1198, y = 510) >148167 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >148168 @0 glVertex2f(x = 1205, y = 510) >148169 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >148170 @0 glVertex2f(x = 1205, y = 517) >148171 @0 glTexCoord2f(s = 0, t = 0.2148438) >148172 @0 glVertex2f(x = 1198, y = 517) >148173 @0 glEnd() >148174 @0 glEnable(cap = GL_BLEND) >148175 @0 glEnable(cap = GL_ALPHA_TEST) >148176 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148177 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148178 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148179 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148180 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148181 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148182 @0 glMatrixMode(mode = GL_TEXTURE) >148183 @0 glLoadIdentity() >148184 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148185 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148186 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148187 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148188 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148189 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148190 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148191 @0 glBegin(mode = GL_QUADS) >148192 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >148193 @0 glVertex2f(x = 1205, y = 508) >148194 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >148195 @0 glVertex2f(x = 1212, y = 508) >148196 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >148197 @0 glVertex2f(x = 1212, y = 517) >148198 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >148199 @0 glVertex2f(x = 1205, y = 517) >148200 @0 glEnd() >148201 @0 glEnable(cap = GL_BLEND) >148202 @0 glEnable(cap = GL_ALPHA_TEST) >148203 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148204 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148205 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148206 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148207 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148208 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148209 @0 glMatrixMode(mode = GL_TEXTURE) >148210 @0 glLoadIdentity() >148211 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148212 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148213 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148214 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148215 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148216 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148217 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148218 @0 glBegin(mode = GL_QUADS) >148219 @0 glTexCoord2f(s = 0.9375, t = 0.09375) >148220 @0 glVertex2f(x = 1213, y = 506) >148221 @0 glTexCoord2f(s = 0.9570312, t = 0.09375) >148222 @0 glVertex2f(x = 1218, y = 506) >148223 @0 glTexCoord2f(s = 0.9570312, t = 0.1445312) >148224 @0 glVertex2f(x = 1218, y = 519) >148225 @0 glTexCoord2f(s = 0.9375, t = 0.1445312) >148226 @0 glVertex2f(x = 1213, y = 519) >148227 @0 glEnd() >148228 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148229 @0 glDisable(cap = GL_TEXTURE_2D) >148230 @0 glEnable(cap = GL_BLEND) >148231 @0 glEnable(cap = GL_ALPHA_TEST) >148232 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148233 @0 glColor4ub(red = 50, green = 50, blue = 50, alpha = 101) >148234 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1952, y2 = 1033) >148235 @0 glDisable(cap = GL_BLEND) >148236 @0 glDisable(cap = GL_ALPHA_TEST) >148237 @0 glColor4ub(red = 30, green = 30, blue = 30, alpha = 255) >148238 @0 glRectf(x1 = 1592, y1 = 957, x2 = 1951, y2 = 1032) >148239 @0 glDisable(cap = GL_BLEND) >148240 @0 glDisable(cap = GL_ALPHA_TEST) >148241 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 255) >148242 @0 glRectf(x1 = 1593, y1 = 958, x2 = 1951, y2 = 1032) >148243 @0 glEnable(cap = GL_BLEND) >148244 @0 glEnable(cap = GL_ALPHA_TEST) >148245 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148246 @0 glBegin(mode = GL_QUADS) >148247 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >148248 @0 glVertex2f(x = 1593, y = 958) >148249 @0 glColor4ub(red = 210, green = 210, blue = 210, alpha = 101) >148250 @0 glVertex2f(x = 1950, y = 958) >148251 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >148252 @0 glVertex2f(x = 1950, y = 1031) >148253 @0 glColor4ub(red = 114, green = 114, blue = 114, alpha = 101) >148254 @0 glVertex2f(x = 1593, y = 1031) >148255 @0 glEnd() >148256 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148257 @0 glEnable(cap = GL_TEXTURE_2D) >148258 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >148259 @0 glEnable(cap = GL_BLEND) >148260 @0 glEnable(cap = GL_ALPHA_TEST) >148261 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148262 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148263 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148264 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148265 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148266 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148267 @0 glMatrixMode(mode = GL_TEXTURE) >148268 @0 glLoadIdentity() >148269 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >148270 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >148271 @0 glBegin(mode = GL_QUADS) >148272 @0 glTexCoord2f(s = 0.328125, t = 0.09375) >148273 @0 glVertex2f(x = 1742, y = 991) >148274 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) >148275 @0 glVertex2f(x = 1748, y = 991) >148276 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) >148277 @0 glVertex2f(x = 1748, y = 1000) >148278 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) >148279 @0 glVertex2f(x = 1742, y = 1000) >148280 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >148281 @0 glVertex2f(x = 1748, y = 990) >148282 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >148283 @0 glVertex2f(x = 1755, y = 990) >148284 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >148285 @0 glVertex2f(x = 1755, y = 1000) >148286 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >148287 @0 glVertex2f(x = 1748, y = 1000) >148288 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >148289 @0 glVertex2f(x = 1755, y = 993) >148290 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >148291 @0 glVertex2f(x = 1762, y = 993) >148292 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >148293 @0 glVertex2f(x = 1762, y = 1001) >148294 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >148295 @0 glVertex2f(x = 1755, y = 1001) >148296 @0 glTexCoord2f(s = 0.28125, t = 0.1875) >148297 @0 glVertex2f(x = 1762, y = 993) >148298 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) >148299 @0 glVertex2f(x = 1769, y = 993) >148300 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) >148301 @0 glVertex2f(x = 1769, y = 1003) >148302 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) >148303 @0 glVertex2f(x = 1762, y = 1003) >148304 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >148305 @0 glVertex2f(x = 1776, y = 991) >148306 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >148307 @0 glVertex2f(x = 1783, y = 991) >148308 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >148309 @0 glVertex2f(x = 1783, y = 1000) >148310 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >148311 @0 glVertex2f(x = 1776, y = 1000) >148312 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >148313 @0 glVertex2f(x = 1783, y = 993) >148314 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >148315 @0 glVertex2f(x = 1790, y = 993) >148316 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >148317 @0 glVertex2f(x = 1790, y = 1001) >148318 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >148319 @0 glVertex2f(x = 1783, y = 1001) >148320 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >148321 @0 glVertex2f(x = 1790, y = 993) >148322 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >148323 @0 glVertex2f(x = 1797, y = 993) >148324 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >148325 @0 glVertex2f(x = 1797, y = 1000) >148326 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >148327 @0 glVertex2f(x = 1790, y = 1000) >148328 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >148329 @0 glVertex2f(x = 1797, y = 993) >148330 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >148331 @0 glVertex2f(x = 1804, y = 993) >148332 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >148333 @0 glVertex2f(x = 1804, y = 1000) >148334 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >148335 @0 glVertex2f(x = 1797, y = 1000) >148336 @0 glEnd() >148337 @0 glEnable(cap = GL_BLEND) >148338 @0 glEnable(cap = GL_ALPHA_TEST) >148339 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148340 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148341 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148342 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148343 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148344 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148345 @0 glMatrixMode(mode = GL_TEXTURE) >148346 @0 glLoadIdentity() >148347 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148348 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148349 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148350 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148351 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148352 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148353 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148354 @0 glBegin(mode = GL_QUADS) >148355 @0 glTexCoord2f(s = 0.328125, t = 0.09375) >148356 @0 glVertex2f(x = 1741, y = 990) >148357 @0 glTexCoord2f(s = 0.3515625, t = 0.09375) >148358 @0 glVertex2f(x = 1747, y = 990) >148359 @0 glTexCoord2f(s = 0.3515625, t = 0.1289062) >148360 @0 glVertex2f(x = 1747, y = 999) >148361 @0 glTexCoord2f(s = 0.328125, t = 0.1289062) >148362 @0 glVertex2f(x = 1741, y = 999) >148363 @0 glEnd() >148364 @0 glEnable(cap = GL_BLEND) >148365 @0 glEnable(cap = GL_ALPHA_TEST) >148366 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148367 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148368 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148369 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148370 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148371 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148372 @0 glMatrixMode(mode = GL_TEXTURE) >148373 @0 glLoadIdentity() >148374 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148375 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148376 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148377 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148378 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148379 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148380 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148381 @0 glBegin(mode = GL_QUADS) >148382 @0 glTexCoord2f(s = 0.65625, t = 0.140625) >148383 @0 glVertex2f(x = 1747, y = 989) >148384 @0 glTexCoord2f(s = 0.6835938, t = 0.140625) >148385 @0 glVertex2f(x = 1754, y = 989) >148386 @0 glTexCoord2f(s = 0.6835938, t = 0.1796875) >148387 @0 glVertex2f(x = 1754, y = 999) >148388 @0 glTexCoord2f(s = 0.65625, t = 0.1796875) >148389 @0 glVertex2f(x = 1747, y = 999) >148390 @0 glEnd() >148391 @0 glEnable(cap = GL_BLEND) >148392 @0 glEnable(cap = GL_ALPHA_TEST) >148393 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148394 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148395 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148396 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148397 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148398 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148399 @0 glMatrixMode(mode = GL_TEXTURE) >148400 @0 glLoadIdentity() >148401 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148402 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148403 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148404 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148405 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148406 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148407 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148408 @0 glBegin(mode = GL_QUADS) >148409 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >148410 @0 glVertex2f(x = 1754, y = 992) >148411 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >148412 @0 glVertex2f(x = 1761, y = 992) >148413 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >148414 @0 glVertex2f(x = 1761, y = 1000) >148415 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >148416 @0 glVertex2f(x = 1754, y = 1000) >148417 @0 glEnd() >148418 @0 glEnable(cap = GL_BLEND) >148419 @0 glEnable(cap = GL_ALPHA_TEST) >148420 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148421 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148422 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148423 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148424 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148425 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148426 @0 glMatrixMode(mode = GL_TEXTURE) >148427 @0 glLoadIdentity() >148428 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148429 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148430 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148431 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148432 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148433 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148434 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148435 @0 glBegin(mode = GL_QUADS) >148436 @0 glTexCoord2f(s = 0.28125, t = 0.1875) >148437 @0 glVertex2f(x = 1761, y = 992) >148438 @0 glTexCoord2f(s = 0.3085938, t = 0.1875) >148439 @0 glVertex2f(x = 1768, y = 992) >148440 @0 glTexCoord2f(s = 0.3085938, t = 0.2265625) >148441 @0 glVertex2f(x = 1768, y = 1002) >148442 @0 glTexCoord2f(s = 0.28125, t = 0.2265625) >148443 @0 glVertex2f(x = 1761, y = 1002) >148444 @0 glEnd() >148445 @0 glEnable(cap = GL_BLEND) >148446 @0 glEnable(cap = GL_ALPHA_TEST) >148447 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148448 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148449 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148450 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148451 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148452 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148453 @0 glMatrixMode(mode = GL_TEXTURE) >148454 @0 glLoadIdentity() >148455 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148456 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148457 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148458 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148459 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148460 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148461 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148462 @0 glBegin(mode = GL_QUADS) >148463 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >148464 @0 glVertex2f(x = 1775, y = 990) >148465 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >148466 @0 glVertex2f(x = 1782, y = 990) >148467 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >148468 @0 glVertex2f(x = 1782, y = 999) >148469 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >148470 @0 glVertex2f(x = 1775, y = 999) >148471 @0 glEnd() >148472 @0 glEnable(cap = GL_BLEND) >148473 @0 glEnable(cap = GL_ALPHA_TEST) >148474 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148475 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148476 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148477 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148478 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148479 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148480 @0 glMatrixMode(mode = GL_TEXTURE) >148481 @0 glLoadIdentity() >148482 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148483 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148484 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148485 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148486 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148487 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148488 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148489 @0 glBegin(mode = GL_QUADS) >148490 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >148491 @0 glVertex2f(x = 1782, y = 992) >148492 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >148493 @0 glVertex2f(x = 1789, y = 992) >148494 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >148495 @0 glVertex2f(x = 1789, y = 1000) >148496 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >148497 @0 glVertex2f(x = 1782, y = 1000) >148498 @0 glEnd() >148499 @0 glEnable(cap = GL_BLEND) >148500 @0 glEnable(cap = GL_ALPHA_TEST) >148501 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148502 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148503 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148504 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148505 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148506 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148507 @0 glMatrixMode(mode = GL_TEXTURE) >148508 @0 glLoadIdentity() >148509 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148510 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148511 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148512 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148513 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148514 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148515 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148516 @0 glBegin(mode = GL_QUADS) >148517 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >148518 @0 glVertex2f(x = 1789, y = 992) >148519 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >148520 @0 glVertex2f(x = 1796, y = 992) >148521 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >148522 @0 glVertex2f(x = 1796, y = 999) >148523 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >148524 @0 glVertex2f(x = 1789, y = 999) >148525 @0 glEnd() >148526 @0 glEnable(cap = GL_BLEND) >148527 @0 glEnable(cap = GL_ALPHA_TEST) >148528 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148529 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148530 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148531 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148532 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148533 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148534 @0 glMatrixMode(mode = GL_TEXTURE) >148535 @0 glLoadIdentity() >148536 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148537 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148538 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148539 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148540 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148541 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148542 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148543 @0 glBegin(mode = GL_QUADS) >148544 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >148545 @0 glVertex2f(x = 1796, y = 992) >148546 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >148547 @0 glVertex2f(x = 1803, y = 992) >148548 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >148549 @0 glVertex2f(x = 1803, y = 999) >148550 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >148551 @0 glVertex2f(x = 1796, y = 999) >148552 @0 glEnd() >148553 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148554 @0 glEnable(cap = GL_TEXTURE_2D) >148555 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 4) >148556 @0 glEnable(cap = GL_BLEND) >148557 @0 glEnable(cap = GL_ALPHA_TEST) >148558 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148559 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148560 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148561 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148562 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148563 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148564 @0 glMatrixMode(mode = GL_TEXTURE) >148565 @0 glLoadIdentity() >148566 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148567 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148568 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148569 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148570 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148571 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148572 @0 glEnable(cap = GL_SCISSOR_TEST) >148573 @0 glScissor(x = 542, y = 253, width = 114, height = 112) >148574 @0 glBegin(mode = GL_QUADS) >148575 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148576 @0 glTexCoord2f(s = 0, t = 0) >148577 @0 glVertex2f(x = 542, y = 1075) >148578 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148579 @0 glTexCoord2f(s = 1, t = 0) >148580 @0 glVertex2f(x = 656, y = 1075) >148581 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148582 @0 glTexCoord2f(s = 1, t = 1) >148583 @0 glVertex2f(x = 656, y = 1187) >148584 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148585 @0 glTexCoord2f(s = 0, t = 1) >148586 @0 glVertex2f(x = 542, y = 1187) >148587 @0 glEnd() >148588 @0 glDisable(cap = GL_SCISSOR_TEST) >148589 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148590 @0 glEnable(cap = GL_TEXTURE_2D) >148591 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 5) >148592 @0 glEnable(cap = GL_BLEND) >148593 @0 glEnable(cap = GL_ALPHA_TEST) >148594 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148595 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148596 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148597 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148598 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148599 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148600 @0 glMatrixMode(mode = GL_TEXTURE) >148601 @0 glLoadIdentity() >148602 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148603 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148604 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148605 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148606 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148607 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148608 @0 glEnable(cap = GL_SCISSOR_TEST) >148609 @0 glScissor(x = 680, y = 253, width = 114, height = 112) >148610 @0 glBegin(mode = GL_QUADS) >148611 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148612 @0 glTexCoord2f(s = 0, t = 0) >148613 @0 glVertex2f(x = 680, y = 1075) >148614 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148615 @0 glTexCoord2f(s = 1, t = 0) >148616 @0 glVertex2f(x = 794, y = 1075) >148617 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148618 @0 glTexCoord2f(s = 1, t = 1) >148619 @0 glVertex2f(x = 794, y = 1187) >148620 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148621 @0 glTexCoord2f(s = 0, t = 1) >148622 @0 glVertex2f(x = 680, y = 1187) >148623 @0 glEnd() >148624 @0 glDisable(cap = GL_SCISSOR_TEST) >148625 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148626 @0 glEnable(cap = GL_TEXTURE_2D) >148627 @0 glBindTexture(target = GL_TEXTURE_2D, texture = 2) >148628 @0 glEnable(cap = GL_BLEND) >148629 @0 glEnable(cap = GL_ALPHA_TEST) >148630 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148631 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148632 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148633 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148634 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148635 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148636 @0 glMatrixMode(mode = GL_TEXTURE) >148637 @0 glLoadIdentity() >148638 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_MODULATE) >148639 @0 glColor4ub(red = 0, green = 0, blue = 0, alpha = 127) >148640 @0 glBegin(mode = GL_QUADS) >148641 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >148642 @0 glVertex2f(x = 5, y = 4) >148643 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >148644 @0 glVertex2f(x = 12, y = 4) >148645 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >148646 @0 glVertex2f(x = 12, y = 13) >148647 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >148648 @0 glVertex2f(x = 5, y = 13) >148649 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >148650 @0 glVertex2f(x = 13, y = 3) >148651 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >148652 @0 glVertex2f(x = 19, y = 3) >148653 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >148654 @0 glVertex2f(x = 19, y = 13) >148655 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >148656 @0 glVertex2f(x = 13, y = 13) >148657 @0 glTexCoord2f(s = 0.75, t = 0.140625) >148658 @0 glVertex2f(x = 20, y = 6) >148659 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >148660 @0 glVertex2f(x = 26, y = 6) >148661 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >148662 @0 glVertex2f(x = 26, y = 13) >148663 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >148664 @0 glVertex2f(x = 20, y = 13) >148665 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >148666 @0 glVertex2f(x = 26, y = 6) >148667 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >148668 @0 glVertex2f(x = 33, y = 6) >148669 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >148670 @0 glVertex2f(x = 33, y = 13) >148671 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >148672 @0 glVertex2f(x = 26, y = 13) >148673 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >148674 @0 glVertex2f(x = 33, y = 4) >148675 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >148676 @0 glVertex2f(x = 40, y = 4) >148677 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >148678 @0 glVertex2f(x = 40, y = 13) >148679 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >148680 @0 glVertex2f(x = 33, y = 13) >148681 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >148682 @0 glVertex2f(x = 40, y = 6) >148683 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >148684 @0 glVertex2f(x = 47, y = 6) >148685 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >148686 @0 glVertex2f(x = 47, y = 13) >148687 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >148688 @0 glVertex2f(x = 40, y = 13) >148689 @0 glTexCoord2f(s = 0, t = 0.1875) >148690 @0 glVertex2f(x = 47, y = 6) >148691 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >148692 @0 glVertex2f(x = 54, y = 6) >148693 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >148694 @0 glVertex2f(x = 54, y = 13) >148695 @0 glTexCoord2f(s = 0, t = 0.2148438) >148696 @0 glVertex2f(x = 47, y = 13) >148697 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >148698 @0 glVertex2f(x = 54, y = 4) >148699 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >148700 @0 glVertex2f(x = 61, y = 4) >148701 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >148702 @0 glVertex2f(x = 61, y = 13) >148703 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >148704 @0 glVertex2f(x = 54, y = 13) >148705 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >148706 @0 glVertex2f(x = 68, y = 4) >148707 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >148708 @0 glVertex2f(x = 75, y = 4) >148709 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >148710 @0 glVertex2f(x = 75, y = 13) >148711 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >148712 @0 glVertex2f(x = 68, y = 13) >148713 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >148714 @0 glVertex2f(x = 75, y = 6) >148715 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >148716 @0 glVertex2f(x = 82, y = 6) >148717 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >148718 @0 glVertex2f(x = 82, y = 14) >148719 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >148720 @0 glVertex2f(x = 75, y = 14) >148721 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >148722 @0 glVertex2f(x = 82, y = 6) >148723 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >148724 @0 glVertex2f(x = 89, y = 6) >148725 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >148726 @0 glVertex2f(x = 89, y = 13) >148727 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >148728 @0 glVertex2f(x = 82, y = 13) >148729 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >148730 @0 glVertex2f(x = 89, y = 6) >148731 @0 glTexCoord2f(s = 0.3515625, t = 0.140625) >148732 @0 glVertex2f(x = 95, y = 6) >148733 @0 glTexCoord2f(s = 0.3515625, t = 0.1679688) >148734 @0 glVertex2f(x = 95, y = 13) >148735 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >148736 @0 glVertex2f(x = 89, y = 13) >148737 @0 glEnd() >148738 @0 glEnable(cap = GL_BLEND) >148739 @0 glEnable(cap = GL_ALPHA_TEST) >148740 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148741 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148742 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148743 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148744 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148745 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148746 @0 glMatrixMode(mode = GL_TEXTURE) >148747 @0 glLoadIdentity() >148748 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148749 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148750 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148751 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148752 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148753 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148754 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148755 @0 glBegin(mode = GL_QUADS) >148756 @0 glTexCoord2f(s = 0.1875, t = 0.09375) >148757 @0 glVertex2f(x = 4, y = 3) >148758 @0 glTexCoord2f(s = 0.2148438, t = 0.09375) >148759 @0 glVertex2f(x = 11, y = 3) >148760 @0 glTexCoord2f(s = 0.2148438, t = 0.1289062) >148761 @0 glVertex2f(x = 11, y = 12) >148762 @0 glTexCoord2f(s = 0.1875, t = 0.1289062) >148763 @0 glVertex2f(x = 4, y = 12) >148764 @0 glEnd() >148765 @0 glEnable(cap = GL_BLEND) >148766 @0 glEnable(cap = GL_ALPHA_TEST) >148767 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148768 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148769 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148770 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148771 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148772 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148773 @0 glMatrixMode(mode = GL_TEXTURE) >148774 @0 glLoadIdentity() >148775 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148776 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148777 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148778 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148779 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148780 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148781 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148782 @0 glBegin(mode = GL_QUADS) >148783 @0 glTexCoord2f(s = 0.515625, t = 0.140625) >148784 @0 glVertex2f(x = 12, y = 2) >148785 @0 glTexCoord2f(s = 0.5390625, t = 0.140625) >148786 @0 glVertex2f(x = 18, y = 2) >148787 @0 glTexCoord2f(s = 0.5390625, t = 0.1796875) >148788 @0 glVertex2f(x = 18, y = 12) >148789 @0 glTexCoord2f(s = 0.515625, t = 0.1796875) >148790 @0 glVertex2f(x = 12, y = 12) >148791 @0 glEnd() >148792 @0 glEnable(cap = GL_BLEND) >148793 @0 glEnable(cap = GL_ALPHA_TEST) >148794 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148795 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148796 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148797 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148798 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148799 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148800 @0 glMatrixMode(mode = GL_TEXTURE) >148801 @0 glLoadIdentity() >148802 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148803 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148804 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148805 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148806 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148807 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148808 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148809 @0 glBegin(mode = GL_QUADS) >148810 @0 glTexCoord2f(s = 0.75, t = 0.140625) >148811 @0 glVertex2f(x = 19, y = 5) >148812 @0 glTexCoord2f(s = 0.7734375, t = 0.140625) >148813 @0 glVertex2f(x = 25, y = 5) >148814 @0 glTexCoord2f(s = 0.7734375, t = 0.1679688) >148815 @0 glVertex2f(x = 25, y = 12) >148816 @0 glTexCoord2f(s = 0.75, t = 0.1679688) >148817 @0 glVertex2f(x = 19, y = 12) >148818 @0 glEnd() >148819 @0 glEnable(cap = GL_BLEND) >148820 @0 glEnable(cap = GL_ALPHA_TEST) >148821 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148822 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148823 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148824 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148825 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148826 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148827 @0 glMatrixMode(mode = GL_TEXTURE) >148828 @0 glLoadIdentity() >148829 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148830 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148831 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148832 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148833 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148834 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148835 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148836 @0 glBegin(mode = GL_QUADS) >148837 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >148838 @0 glVertex2f(x = 25, y = 5) >148839 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >148840 @0 glVertex2f(x = 32, y = 5) >148841 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >148842 @0 glVertex2f(x = 32, y = 12) >148843 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >148844 @0 glVertex2f(x = 25, y = 12) >148845 @0 glEnd() >148846 @0 glEnable(cap = GL_BLEND) >148847 @0 glEnable(cap = GL_ALPHA_TEST) >148848 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148849 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148850 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148851 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148852 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148853 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148854 @0 glMatrixMode(mode = GL_TEXTURE) >148855 @0 glLoadIdentity() >148856 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148857 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148858 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148859 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148860 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148861 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148862 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148863 @0 glBegin(mode = GL_QUADS) >148864 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >148865 @0 glVertex2f(x = 32, y = 3) >148866 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >148867 @0 glVertex2f(x = 39, y = 3) >148868 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >148869 @0 glVertex2f(x = 39, y = 12) >148870 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >148871 @0 glVertex2f(x = 32, y = 12) >148872 @0 glEnd() >148873 @0 glEnable(cap = GL_BLEND) >148874 @0 glEnable(cap = GL_ALPHA_TEST) >148875 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148876 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148877 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148878 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148879 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148880 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148881 @0 glMatrixMode(mode = GL_TEXTURE) >148882 @0 glLoadIdentity() >148883 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148884 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148885 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148886 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148887 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148888 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148889 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148890 @0 glBegin(mode = GL_QUADS) >148891 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >148892 @0 glVertex2f(x = 39, y = 5) >148893 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >148894 @0 glVertex2f(x = 46, y = 5) >148895 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >148896 @0 glVertex2f(x = 46, y = 12) >148897 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >148898 @0 glVertex2f(x = 39, y = 12) >148899 @0 glEnd() >148900 @0 glEnable(cap = GL_BLEND) >148901 @0 glEnable(cap = GL_ALPHA_TEST) >148902 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148903 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148904 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148905 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148906 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148907 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148908 @0 glMatrixMode(mode = GL_TEXTURE) >148909 @0 glLoadIdentity() >148910 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148911 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148912 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148913 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148914 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148915 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148916 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148917 @0 glBegin(mode = GL_QUADS) >148918 @0 glTexCoord2f(s = 0, t = 0.1875) >148919 @0 glVertex2f(x = 46, y = 5) >148920 @0 glTexCoord2f(s = 0.02734375, t = 0.1875) >148921 @0 glVertex2f(x = 53, y = 5) >148922 @0 glTexCoord2f(s = 0.02734375, t = 0.2148438) >148923 @0 glVertex2f(x = 53, y = 12) >148924 @0 glTexCoord2f(s = 0, t = 0.2148438) >148925 @0 glVertex2f(x = 46, y = 12) >148926 @0 glEnd() >148927 @0 glEnable(cap = GL_BLEND) >148928 @0 glEnable(cap = GL_ALPHA_TEST) >148929 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148930 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148931 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148932 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148933 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148934 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148935 @0 glMatrixMode(mode = GL_TEXTURE) >148936 @0 glLoadIdentity() >148937 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148938 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148939 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148940 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148941 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148942 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148943 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148944 @0 glBegin(mode = GL_QUADS) >148945 @0 glTexCoord2f(s = 0.046875, t = 0.1875) >148946 @0 glVertex2f(x = 53, y = 3) >148947 @0 glTexCoord2f(s = 0.07421875, t = 0.1875) >148948 @0 glVertex2f(x = 60, y = 3) >148949 @0 glTexCoord2f(s = 0.07421875, t = 0.2226562) >148950 @0 glVertex2f(x = 60, y = 12) >148951 @0 glTexCoord2f(s = 0.046875, t = 0.2226562) >148952 @0 glVertex2f(x = 53, y = 12) >148953 @0 glEnd() >148954 @0 glEnable(cap = GL_BLEND) >148955 @0 glEnable(cap = GL_ALPHA_TEST) >148956 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148957 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148958 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148959 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148960 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148961 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148962 @0 glMatrixMode(mode = GL_TEXTURE) >148963 @0 glLoadIdentity() >148964 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148965 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148966 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148967 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148968 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148969 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148970 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148971 @0 glBegin(mode = GL_QUADS) >148972 @0 glTexCoord2f(s = 0.890625, t = 0.046875) >148973 @0 glVertex2f(x = 67, y = 3) >148974 @0 glTexCoord2f(s = 0.9179688, t = 0.046875) >148975 @0 glVertex2f(x = 74, y = 3) >148976 @0 glTexCoord2f(s = 0.9179688, t = 0.08203125) >148977 @0 glVertex2f(x = 74, y = 12) >148978 @0 glTexCoord2f(s = 0.890625, t = 0.08203125) >148979 @0 glVertex2f(x = 67, y = 12) >148980 @0 glEnd() >148981 @0 glEnable(cap = GL_BLEND) >148982 @0 glEnable(cap = GL_ALPHA_TEST) >148983 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >148984 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >148985 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >148986 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >148987 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >148988 @0 glActiveTextureARB(texture = GL_TEXTURE0) >148989 @0 glMatrixMode(mode = GL_TEXTURE) >148990 @0 glLoadIdentity() >148991 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >148992 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >148993 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >148994 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >148995 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >148996 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >148997 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >148998 @0 glBegin(mode = GL_QUADS) >148999 @0 glTexCoord2f(s = 0.140625, t = 0.140625) >149000 @0 glVertex2f(x = 74, y = 5) >149001 @0 glTexCoord2f(s = 0.1679688, t = 0.140625) >149002 @0 glVertex2f(x = 81, y = 5) >149003 @0 glTexCoord2f(s = 0.1679688, t = 0.171875) >149004 @0 glVertex2f(x = 81, y = 13) >149005 @0 glTexCoord2f(s = 0.140625, t = 0.171875) >149006 @0 glVertex2f(x = 74, y = 13) >149007 @0 glEnd() >149008 @0 glEnable(cap = GL_BLEND) >149009 @0 glEnable(cap = GL_ALPHA_TEST) >149010 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >149011 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >149012 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >149013 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >149014 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >149015 @0 glActiveTextureARB(texture = GL_TEXTURE0) >149016 @0 glMatrixMode(mode = GL_TEXTURE) >149017 @0 glLoadIdentity() >149018 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >149019 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >149020 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >149021 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >149022 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >149023 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >149024 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >149025 @0 glBegin(mode = GL_QUADS) >149026 @0 glTexCoord2f(s = 0.703125, t = 0.140625) >149027 @0 glVertex2f(x = 81, y = 5) >149028 @0 glTexCoord2f(s = 0.7304688, t = 0.140625) >149029 @0 glVertex2f(x = 88, y = 5) >149030 @0 glTexCoord2f(s = 0.7304688, t = 0.1679688) >149031 @0 glVertex2f(x = 88, y = 12) >149032 @0 glTexCoord2f(s = 0.703125, t = 0.1679688) >149033 @0 glVertex2f(x = 81, y = 12) >149034 @0 glEnd() >149035 @0 glEnable(cap = GL_BLEND) >149036 @0 glEnable(cap = GL_ALPHA_TEST) >149037 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >149038 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) >149039 @0 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) >149040 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) >149041 @0 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) >149042 @0 glActiveTextureARB(texture = GL_TEXTURE0) >149043 @0 glMatrixMode(mode = GL_TEXTURE) >149044 @0 glLoadIdentity() >149045 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >149046 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >149047 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >149048 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >149049 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >149050 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PRIMARY_COLOR) >149051 @0 glColor4ub(red = 255, green = 255, blue = 255, alpha = 255) >149052 @0 glBegin(mode = GL_QUADS) >149053 @0 glTexCoord2f(s = 0.328125, t = 0.140625) >149054 @0 glVertex2f(x = 88, y = 5) >149055 @0 glTexCoord2f(s = 0.3554688, t = 0.140625) >149056 @0 glVertex2f(x = 95, y = 5) >149057 @0 glTexCoord2f(s = 0.3554688, t = 0.1679688) >149058 @0 glVertex2f(x = 95, y = 12) >149059 @0 glTexCoord2f(s = 0.328125, t = 0.1679688) >149060 @0 glVertex2f(x = 88, y = 12) >149061 @0 glEnd() >149062 @0 glFlush() >149063 @0 glXSwapBuffers(dpy = 0x55cc536eaaf0, drawable = 12582915) > >149064 @0 glClearColor(red = 0.5490196, green = 0.7294118, blue = 0.9803922, alpha = 1) >149065 @0 glDepthMask(flag = GL_TRUE) >149066 @0 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) >149067 @0 glActiveTextureARB(texture = GL_TEXTURE3) >149068 @0 glMatrixMode(mode = GL_TEXTURE) >149069 @0 glLoadIdentity() >149070 @0 glActiveTextureARB(texture = GL_TEXTURE2) >149071 @0 glMatrixMode(mode = GL_TEXTURE) >149072 @0 glLoadIdentity() >149073 @0 glActiveTextureARB(texture = GL_TEXTURE1) >149074 @0 glMatrixMode(mode = GL_TEXTURE) >149075 @0 glLoadIdentity() >149076 @0 glActiveTextureARB(texture = GL_TEXTURE0) >149077 @0 glDisable(cap = GL_TEXTURE_2D) >149078 @0 glActiveTextureARB(texture = GL_TEXTURE0) >149079 @0 glMatrixMode(mode = GL_TEXTURE) >149080 @0 glLoadIdentity() >149081 @0 glMatrixMode(mode = GL_PROJECTION) >149082 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >149083 @0 glMatrixMode(mode = GL_MODELVIEW) >149084 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >149085 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >149086 @0 glMatrixMode(mode = GL_MODELVIEW) >149087 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >149088 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >149089 @0 glActiveTextureARB(texture = GL_TEXTURE3) >149090 @0 glMatrixMode(mode = GL_TEXTURE) >149091 @0 glLoadIdentity() >149092 @0 glActiveTextureARB(texture = GL_TEXTURE2) >149093 @0 glMatrixMode(mode = GL_TEXTURE) >149094 @0 glLoadIdentity() >149095 @0 glActiveTextureARB(texture = GL_TEXTURE1) >149096 @0 glMatrixMode(mode = GL_TEXTURE) >149097 @0 glLoadIdentity() >149098 @0 glActiveTextureARB(texture = GL_TEXTURE0) >149099 @0 glMatrixMode(mode = GL_TEXTURE) >149100 @0 glLoadIdentity() >149101 @0 glMatrixMode(mode = GL_PROJECTION) >149102 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >149103 @0 glMatrixMode(mode = GL_MODELVIEW) >149104 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >149105 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >149106 @0 glMatrixMode(mode = GL_PROJECTION) >149107 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >149108 @0 glMatrixMode(mode = GL_MODELVIEW) >149109 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >149110 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >149111 @0 glDisable(cap = GL_LIGHT0) >149112 @0 glDisable(cap = GL_LIGHT1) >149113 @0 glDisable(cap = GL_LIGHT2) >149114 @0 glDisable(cap = GL_LIGHT3) >149115 @0 glDisable(cap = GL_LIGHT4) >149116 @0 glDisable(cap = GL_LIGHT5) >149117 @0 glDisable(cap = GL_LIGHT6) >149118 @0 glDisable(cap = GL_LIGHT7) >149119 @0 glLightModelfv(pname = GL_LIGHT_MODEL_AMBIENT, params = {0, 0, 0, 0}) >149120 @0 glMatrixMode(mode = GL_MODELVIEW) >149121 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >149122 @0 glMultMatrixf(m = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}) >149123 @0 glActiveTextureARB(texture = GL_TEXTURE3) >149124 @0 glMatrixMode(mode = GL_TEXTURE) >149125 @0 glLoadIdentity() >149126 @0 glActiveTextureARB(texture = GL_TEXTURE2) >149127 @0 glMatrixMode(mode = GL_TEXTURE) >149128 @0 glLoadIdentity() >149129 @0 glActiveTextureARB(texture = GL_TEXTURE1) >149130 @0 glMatrixMode(mode = GL_TEXTURE) >149131 @0 glLoadIdentity() >149132 @0 glActiveTextureARB(texture = GL_TEXTURE0) >149133 @0 glMatrixMode(mode = GL_TEXTURE) >149134 @0 glLoadIdentity() >149135 @0 glFogf(pname = GL_FOG_MODE, param = GL_LINEAR) >149136 @0 glFogi(pname = GL_FOG_COORD_SRC, param = GL_FRAGMENT_DEPTH) >149137 @0 glFogi(pname = GL_FOG_DISTANCE_MODE_NV, param = GL_EYE_PLANE_ABSOLUTE_NV) >149138 @0 glFogf(pname = GL_FOG_START, param = 3840) >149139 @0 glFogf(pname = GL_FOG_END, param = 9216) >149140 @0 glHint(target = GL_FOG_HINT, mode = GL_FASTEST) >149141 @0 glFogfv(pname = GL_FOG_COLOR, params = {0.5490196, 0.7294118, 0.9803922, 1}) >149142 @0 glDisable(cap = GL_BLEND) >149143 @0 glDisable(cap = GL_ALPHA_TEST) >149144 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >149145 @0 glMatrixMode(mode = GL_MODELVIEW) >149146 @0 glLoadMatrixf(m = {1, 0, 0, 0, 0, 0.8574929, 0.5144957, 0, 0, -0.5144957, 0.8574929, 0, 0, 0, 0, 1}) >149147 @0 glMatrixMode(mode = GL_PROJECTION) >149148 @0 glLoadMatrixf(m = {0.7742148, 0, 0, 0, 0, 1.376382, 0, 0, 0, 0, 1.0001, 1, 0, 0, -1.0001, 0}) >149149 @0 glColorMaterial(face = GL_FRONT_AND_BACK, mode = GL_DIFFUSE) >149150 @0 glEnable(cap = GL_COLOR_MATERIAL) >149151 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_AMBIENT, params = {1, 1, 1, 1}) >149152 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_EMISSION, params = {0, 0, 0, 0}) >149153 @0 glMaterialf(face = GL_FRONT_AND_BACK, pname = GL_SHININESS, param = 0) >149154 @0 glLightModeli(pname = GL_LIGHT_MODEL_COLOR_CONTROL, param = GL_SINGLE_COLOR) >149155 @0 glMaterialfv(face = GL_FRONT_AND_BACK, pname = GL_SPECULAR, params = {0, 0, 0, 1}) >149156 @0 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL) >149157 @0 glShadeModel(mode = GL_SMOOTH) >149158 @0 glDisable(cap = GL_LIGHTING) >149159 @0 glEnable(cap = GL_DEPTH_TEST) >149160 @0 glDepthFunc(func = GL_LEQUAL) >149161 @0 glDepthMask(flag = GL_TRUE) >149162 @0 glCullFace(mode = GL_BACK) >149163 @0 glEnable(cap = GL_CULL_FACE) >149164 @0 glEnable(cap = GL_FOG) >149165 @0 glDisable(cap = GL_NORMALIZE) >149166 @0 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE) >149167 @0 glDisable(cap = GL_BLEND) >149168 @0 glDisable(cap = GL_POLYGON_OFFSET_FILL) >149169 @0 glPolygonOffset(factor = -1, units = 0) >149170 @0 glPointSize(size = 1) >149171 @0 glLineWidth(width = 1) >149172 @0 glDisable(cap = GL_MULTISAMPLE) >149173 @0 glActiveTextureARB(texture = GL_TEXTURE0) >149174 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_TEXTURE_ENV_MODE, param = GL_COMBINE) >149175 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_RGB, param = GL_MODULATE) >149176 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_RGB, param = GL_TEXTURE) >149177 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC1_RGB, param = GL_PREVIOUS) >149178 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_COMBINE_ALPHA, param = GL_REPLACE) >149179 @0 glTexEnvf(target = GL_TEXTURE_ENV, pname = GL_SRC0_ALPHA, param = GL_TEXTURE) >149180 @0 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA) >149181 @0 glEnable(cap = GL_BLEND) >149182 @0 glEnable(cap = GL_ALPHA_TEST) >149183 @0 glAlphaFunc(func = GL_GREATER, ref = 0) >149184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149185 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149186 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149187 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149188 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149189 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149190 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149191 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149192 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149193 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149195 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149196 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149197 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149198 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149200 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149201 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149202 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149203 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149204 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149205 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149206 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149207 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149208 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149210 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149211 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149212 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149213 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149215 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149216 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149217 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149218 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149219 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149220 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149221 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149222 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149223 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149225 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149226 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149227 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149228 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149230 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149231 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149232 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149233 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149234 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149235 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149236 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149237 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149238 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149240 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149241 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149242 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149243 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149245 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149246 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149247 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149248 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149249 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149250 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149251 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149252 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149253 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149255 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149256 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149257 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149258 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149260 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149261 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149262 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149263 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149264 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149265 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149266 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149267 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149268 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149270 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149271 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149272 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149273 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149275 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149276 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149277 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149278 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149279 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149280 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149281 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149282 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149283 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149285 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149286 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149287 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149288 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149290 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149291 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149292 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149293 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149294 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149295 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149296 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149297 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149298 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149300 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149301 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149302 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149303 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149305 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149306 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149307 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149308 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149309 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149310 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149311 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149312 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149313 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149315 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149316 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149317 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149318 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149320 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149321 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149322 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149323 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149324 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149325 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149326 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149327 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149328 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149330 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149331 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149332 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149333 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149335 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149336 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149337 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149338 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149339 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149340 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149341 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149342 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149343 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149345 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149346 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149347 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149348 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149350 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149351 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149352 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149353 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149354 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149355 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149356 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149357 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149358 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149360 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149361 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149362 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149363 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149365 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149366 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149367 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149368 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149369 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149370 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149371 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149372 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149373 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149375 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149376 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149377 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149378 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149380 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149381 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149382 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149383 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149384 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149385 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149386 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149387 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149388 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149390 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149391 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149392 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149393 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149395 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149396 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149397 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149398 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149399 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149400 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149401 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149402 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149403 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149405 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149406 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149407 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149408 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149410 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149411 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149412 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149413 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149414 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149415 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149416 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149417 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149418 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149420 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149421 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149422 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149423 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149425 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149426 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149427 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149428 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149429 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149430 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149431 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149432 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149433 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149435 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149436 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149437 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149438 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149440 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149441 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149442 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149443 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149444 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149445 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149446 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149447 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149448 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149450 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149451 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149452 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149453 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149455 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149456 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149457 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149458 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149459 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149460 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149461 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149462 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149463 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149465 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149466 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149467 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149468 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149470 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149471 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149472 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149473 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149474 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149475 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149476 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149477 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149478 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149480 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149481 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149482 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149483 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149485 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149486 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149487 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149488 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149489 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149490 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149491 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149492 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149493 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149495 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149496 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149497 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149498 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149500 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149501 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149502 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149503 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149504 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149505 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149506 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149507 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149508 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149510 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149511 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149512 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149513 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149515 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149516 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149517 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149518 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149519 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149520 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149521 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149522 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149523 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149525 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149526 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149527 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149528 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149530 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149531 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149532 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149533 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149534 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149535 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149536 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149537 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149538 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149540 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149541 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149542 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149543 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149545 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149546 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149547 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149548 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149549 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149550 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149551 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149552 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149553 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149555 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149556 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149557 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149558 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149560 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149561 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149562 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149563 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149564 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149565 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149566 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149567 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149568 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149570 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149571 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149572 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149573 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149575 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149576 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149577 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149578 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149579 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149580 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149581 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149582 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149583 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149585 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149586 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149587 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149588 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149590 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149591 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149592 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149593 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149594 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149595 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149596 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149597 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149598 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149600 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149601 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149602 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149603 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149605 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149606 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149607 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149608 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149609 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149610 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149611 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149612 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149613 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149615 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149616 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149617 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149618 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149620 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149621 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149622 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149623 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149624 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149625 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149626 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149627 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149628 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149630 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149631 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149632 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149633 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149635 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149636 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149637 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149638 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149639 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149640 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149641 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149642 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149643 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149645 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149646 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149647 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149648 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149650 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149651 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149652 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149653 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149654 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149655 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149656 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149657 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149658 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149660 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149661 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149662 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149663 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149665 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149666 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149667 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149668 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149669 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149670 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149671 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149672 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149673 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149675 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149676 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149677 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149678 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149680 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149681 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149682 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149683 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149684 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149685 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149686 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149687 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149688 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149690 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149691 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149692 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149693 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149695 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149696 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149697 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149698 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149699 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149700 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149701 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149702 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149703 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149705 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149706 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149707 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149708 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149710 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149711 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149712 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149713 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149714 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149715 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149716 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149717 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149718 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149720 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149721 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149722 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149723 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149725 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149726 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149727 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149728 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149729 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149730 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149731 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149732 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149733 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149735 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149736 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149737 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149738 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149740 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149741 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149742 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149743 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149744 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149745 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149746 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149747 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149748 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149750 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149751 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149752 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149753 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149755 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149756 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149757 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149758 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149759 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149760 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149761 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149762 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149763 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149765 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149766 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149767 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149768 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149770 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149771 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149772 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149773 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149774 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149775 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149776 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149777 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149778 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149780 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149781 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149782 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149783 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149785 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149786 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149787 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149788 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149789 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149790 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149791 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149792 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149793 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149795 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149796 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149797 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149798 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149800 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149801 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149802 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149803 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149804 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149805 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149806 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149807 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149808 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149810 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149811 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149812 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149813 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149815 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149816 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149817 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149818 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149819 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149820 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149821 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149822 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149823 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149825 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149826 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149827 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149828 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149830 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149831 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149832 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149833 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149834 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149835 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149836 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149837 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149838 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149840 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149841 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149842 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149843 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149845 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149846 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149847 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149848 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149849 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149850 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149851 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149852 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149853 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149855 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149856 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149857 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149858 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149860 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149861 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149862 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149863 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149864 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149865 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149866 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149867 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149868 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149870 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149871 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149872 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149873 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149875 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149876 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149877 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149878 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149879 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149880 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149881 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149882 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149883 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149885 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149886 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149887 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149888 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149890 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149891 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149892 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149893 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149894 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149895 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149896 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149897 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149898 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149900 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149901 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149902 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149903 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149905 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149906 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149907 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149908 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149909 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149910 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149911 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149912 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149913 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149915 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149916 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149917 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149918 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149920 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149921 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149922 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149923 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149924 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149925 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149926 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149927 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149928 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149930 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149931 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149932 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149933 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149935 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149936 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149937 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149938 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149939 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149940 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149941 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149942 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149943 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149945 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149946 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149947 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149948 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149950 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149951 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149952 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149953 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149954 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149955 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149956 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149957 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149958 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149960 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149961 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149962 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149963 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149965 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149966 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149967 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149968 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149969 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149970 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149971 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149972 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149973 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149975 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149976 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149977 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149978 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149980 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149981 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149982 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149983 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149984 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >149985 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >149986 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149987 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >149988 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >149989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149990 @0 glDisableClientState(array = GL_COLOR_ARRAY) >149991 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >149992 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >149993 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >149994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >149995 @0 glEnableClientState(array = GL_COLOR_ARRAY) >149996 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >149997 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >149998 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >149999 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150000 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150001 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150002 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150003 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150005 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150006 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150007 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150008 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150010 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150011 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150012 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150013 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150014 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150015 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150016 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150017 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150018 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150020 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150021 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150022 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150023 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150025 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150026 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150027 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150028 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150029 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150030 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150031 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150032 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150033 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150035 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150036 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150037 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150038 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150040 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150041 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150042 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150043 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150044 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150045 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150046 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150047 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150048 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150050 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150051 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150052 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150053 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150055 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150056 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150057 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150058 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150059 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150060 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150061 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150062 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150063 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150065 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150066 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150067 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150068 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150070 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150071 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150072 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150073 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150074 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150075 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150076 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150077 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150078 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150080 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150081 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150082 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150083 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150085 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150086 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150087 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150088 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150089 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150090 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150091 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150092 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150093 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150095 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150096 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150097 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150098 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150100 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150101 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150102 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150103 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150104 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150105 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150106 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150107 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150108 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150110 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150111 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150112 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150113 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150115 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150116 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150117 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150118 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150119 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150120 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150121 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150122 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150123 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150125 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150126 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150127 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150128 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150130 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150131 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150132 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150133 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150134 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150135 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150136 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150137 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150138 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150140 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150141 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150142 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150143 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150145 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150146 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150147 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150148 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150149 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150150 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150151 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150152 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150153 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150155 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150156 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150157 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150158 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150160 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150161 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150162 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150163 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150164 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150165 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150166 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150167 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150168 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150170 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150171 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150172 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150173 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150175 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150176 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150177 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150178 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150179 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150180 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150181 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150182 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150183 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150185 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150186 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150187 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150188 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150190 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150191 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150192 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150193 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150194 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150195 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150196 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150197 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150198 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150200 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150201 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150202 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150203 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150205 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150206 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150207 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150208 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150209 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150210 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150211 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150212 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150213 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150215 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150216 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150217 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150218 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150220 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150221 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150222 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150223 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150224 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150225 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150226 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150227 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150228 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150230 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150231 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150232 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150233 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150235 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150236 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150237 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150238 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150239 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150240 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150241 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150242 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150243 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150245 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150246 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150247 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150248 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150250 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150251 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150252 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150253 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150254 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150255 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150256 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150257 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150258 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150260 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150261 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150262 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150263 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150265 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150266 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150267 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150268 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150269 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150270 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150271 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150272 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150273 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150275 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150276 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150277 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150278 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150280 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150281 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150282 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150283 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150284 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150285 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150286 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150287 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150288 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150290 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150291 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150292 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150293 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150295 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150296 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150297 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150298 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150299 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150300 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150301 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150302 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150303 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150305 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150306 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150307 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150308 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150310 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150311 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150312 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150313 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150314 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150315 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150316 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150317 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150318 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150320 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150321 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150322 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150323 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150325 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150326 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150327 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150328 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150329 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150330 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150331 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150332 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150333 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150335 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150336 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150337 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150338 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150340 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150341 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150342 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150343 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150344 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150345 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150346 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150347 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150348 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150350 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150351 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150352 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150353 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150355 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150356 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150357 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150358 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150359 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150360 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150361 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150362 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150363 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150365 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150366 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150367 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150368 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150370 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150371 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150372 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150373 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150374 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150375 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150376 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150377 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150378 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150380 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150381 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150382 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150383 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150385 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150386 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150387 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150388 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150389 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150390 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150391 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150392 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150393 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150395 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150396 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150397 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150398 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150400 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150401 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150402 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150403 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150404 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150405 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150406 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150407 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150408 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150410 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150411 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150412 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150413 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150415 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150416 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150417 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150418 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150419 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150420 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150421 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150422 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150423 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150425 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150426 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150427 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150428 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150430 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150431 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150432 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150433 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150434 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150435 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150436 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150437 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150438 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150440 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150441 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150442 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150443 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150445 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150446 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150447 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150448 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150449 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150450 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150451 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150452 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150453 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150455 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150456 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150457 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150458 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150460 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150461 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150462 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150463 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150464 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150465 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150466 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150467 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150468 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150470 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150471 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150472 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150473 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150475 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150476 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150477 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150478 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150479 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150480 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150481 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150482 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150483 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150485 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150486 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150487 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150488 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150490 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150491 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150492 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150493 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150494 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150495 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150496 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150497 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150498 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150500 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150501 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150502 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150503 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150505 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150506 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150507 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150508 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150509 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150510 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150511 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150512 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150513 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150515 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150516 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150517 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150518 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150520 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150521 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150522 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150523 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150524 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150525 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150526 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150527 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150528 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150530 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150531 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150532 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150533 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150535 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150536 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150537 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150538 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150539 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150540 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150541 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150542 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150543 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150545 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150546 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150547 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150548 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150550 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150551 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150552 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150553 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150554 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150555 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150556 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150557 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150558 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150560 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150561 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150562 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150563 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150565 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150566 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150567 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150568 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150569 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150570 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150571 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150572 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150573 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150575 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150576 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150577 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150578 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150580 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150581 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150582 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150583 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150584 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150585 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150586 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150587 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150588 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150590 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150591 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150592 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150593 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150595 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150596 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150597 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150598 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150599 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150600 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150601 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150602 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150603 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150605 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150606 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150607 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150608 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150610 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150611 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150612 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150613 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150614 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150615 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150616 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150617 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150618 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150620 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150621 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150622 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150623 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150625 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150626 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150627 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150628 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150629 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150630 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150631 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150632 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150633 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150635 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150636 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150637 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150638 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150640 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150641 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150642 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150643 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150644 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150645 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150646 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150647 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150648 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150650 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150651 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150652 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150653 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150655 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150656 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150657 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150658 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150659 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150660 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150661 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150662 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150663 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150665 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150666 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150667 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150668 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150670 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150671 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150672 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150673 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150674 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150675 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150676 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150677 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150678 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150680 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150681 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150682 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150683 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150685 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150686 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150687 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150688 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150689 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150690 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150691 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150692 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150693 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150695 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150696 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150697 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150698 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150700 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150701 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150702 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150703 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150704 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150705 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150706 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150707 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150708 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150710 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150711 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150712 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150713 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150715 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150716 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150717 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150718 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150719 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150720 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150721 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150722 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150723 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150725 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150726 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150727 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150728 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150730 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150731 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150732 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150733 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150734 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150735 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150736 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150737 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150738 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150740 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150741 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150742 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150743 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150745 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150746 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150747 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150748 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150749 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150750 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150751 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150752 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150753 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150755 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150756 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150757 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150758 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150760 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150761 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150762 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150763 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150764 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150765 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150766 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150767 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150768 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150770 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150771 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150772 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150773 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150775 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150776 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150777 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150778 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150779 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150780 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150781 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150782 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150783 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150785 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150786 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150787 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150788 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150790 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150791 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150792 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150793 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150794 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150795 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150796 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150797 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150798 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150800 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150801 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150802 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150803 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150805 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150806 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150807 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150808 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150809 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150810 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150811 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150812 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150813 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150815 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150816 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150817 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150818 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150820 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150821 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150822 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150823 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150824 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150825 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150826 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150827 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150828 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150830 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150831 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150832 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150833 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150835 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150836 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150837 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150838 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150839 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150840 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150841 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150842 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150843 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150845 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150846 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150847 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150848 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150850 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150851 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150852 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150853 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150854 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150855 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150856 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150857 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150858 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150860 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150861 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150862 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150863 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150865 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150866 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150867 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150868 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150869 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150870 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150871 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150872 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150873 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150875 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150876 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150877 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150878 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150880 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150881 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150882 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150883 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150884 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150885 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150886 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150887 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150888 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150890 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150891 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150892 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150893 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150895 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150896 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150897 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150898 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150899 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150900 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150901 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150902 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150903 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150905 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150906 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150907 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150908 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150910 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150911 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150912 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150913 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150914 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150915 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150916 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150917 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150918 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150920 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150921 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150922 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150923 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150925 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150926 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150927 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150928 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150929 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150930 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150931 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150932 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150933 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150935 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150936 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150937 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150938 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150940 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150941 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150942 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150943 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150944 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150945 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150946 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150947 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150948 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150950 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150951 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150952 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150953 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150955 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150956 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150957 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150958 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150959 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150960 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150961 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150962 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150963 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150965 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150966 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150967 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150968 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150970 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150971 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150972 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150973 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150974 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150975 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150976 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150977 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150978 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150980 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150981 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150982 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150983 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150985 @0 glEnableClientState(array = GL_COLOR_ARRAY) >150986 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >150987 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >150988 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >150989 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >150990 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >150991 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150992 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >150993 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >150994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >150995 @0 glDisableClientState(array = GL_COLOR_ARRAY) >150996 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >150997 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >150998 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >150999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151000 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151001 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151002 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151003 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151004 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151005 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151006 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151007 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151008 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151010 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151011 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151012 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151013 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151015 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151016 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151017 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151018 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151019 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151020 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151021 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151022 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151023 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151025 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151026 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151027 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151028 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151030 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151031 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151032 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151033 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151034 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151035 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151036 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151037 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151038 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151040 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151041 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151042 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151043 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151045 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151046 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151047 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151048 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151049 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151050 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151051 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151052 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151053 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151055 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151056 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151057 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151058 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151060 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151061 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151062 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151063 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151064 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151065 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151066 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151067 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151068 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151070 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151071 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151072 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151073 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151075 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151076 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151077 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151078 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151079 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151080 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151081 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151082 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151083 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151085 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151086 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151087 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151088 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151090 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151091 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151092 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151093 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151094 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151095 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151096 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151097 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151098 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151100 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151101 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151102 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151103 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151105 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151106 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151107 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151108 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151109 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151110 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151111 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151112 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151113 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151115 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151116 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151117 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151118 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151120 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151121 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151122 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151123 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151124 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151125 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151126 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151127 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151128 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151130 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151131 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151132 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151133 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151135 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151136 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151137 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151138 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151139 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151140 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151141 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151142 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151143 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151145 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151146 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151147 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151148 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151150 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151151 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151152 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151153 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151154 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151155 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151156 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151157 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151158 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151160 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151161 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151162 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151163 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151165 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151166 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151167 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151168 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151169 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151170 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151171 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151172 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151173 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151175 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151176 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151177 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151178 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151180 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151181 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151182 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151183 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151184 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151185 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151186 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151187 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151188 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151190 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151191 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151192 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151193 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151195 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151196 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151197 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151198 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151199 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151200 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151201 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151202 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151203 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151205 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151206 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151207 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151208 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151210 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151211 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151212 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151213 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151214 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151215 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151216 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151217 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151218 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151220 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151221 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151222 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151223 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151225 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151226 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151227 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151228 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151229 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151230 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151231 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151232 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151233 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151235 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151236 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151237 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151238 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151240 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151241 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151242 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151243 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151244 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151245 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151246 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151247 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151248 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151250 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151251 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151252 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151253 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151255 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151256 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151257 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151258 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151259 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151260 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151261 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151262 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151263 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151265 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151266 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151267 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151268 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151270 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151271 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151272 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151273 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151274 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151275 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151276 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151277 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151278 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151280 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151281 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151282 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151283 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151285 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151286 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151287 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151288 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151289 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151290 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151291 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151292 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151293 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151295 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151296 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151297 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151298 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151300 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151301 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151302 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151303 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151304 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151305 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151306 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151307 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151308 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151310 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151311 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151312 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151313 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151315 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151316 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151317 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151318 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151319 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151320 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151321 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151322 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151323 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151325 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151326 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151327 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151328 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151330 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151331 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151332 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151333 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151334 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151335 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151336 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151337 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151338 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151340 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151341 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151342 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151343 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151345 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151346 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151347 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151348 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151349 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151350 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151351 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151352 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151353 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151355 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151356 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151357 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151358 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151360 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151361 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151362 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151363 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151364 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151365 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151366 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151367 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151368 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151370 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151371 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151372 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151373 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151375 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151376 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151377 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151378 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151379 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151380 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151381 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151382 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151383 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151385 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151386 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151387 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151388 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151390 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151391 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151392 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151393 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151394 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151395 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151396 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151397 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151398 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151400 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151401 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151402 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151403 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151405 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151406 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151407 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151408 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151409 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151410 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151411 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151412 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151413 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151415 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151416 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151417 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151418 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151420 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151421 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151422 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151423 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151424 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151425 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151426 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151427 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151428 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151430 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151431 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151432 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151433 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151435 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151436 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151437 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151438 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151439 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151440 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151441 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151442 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151443 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151445 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151446 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151447 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151448 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151450 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151451 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151452 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151453 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151454 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151455 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151456 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151457 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151458 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151460 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151461 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151462 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151463 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151465 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151466 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151467 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151468 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151469 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151470 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151471 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151472 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151473 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151475 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151476 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151477 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151478 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151480 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151481 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151482 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151483 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151484 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151485 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151486 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151487 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151488 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151490 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151491 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151492 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151493 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151495 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151496 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151497 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151498 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151499 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151500 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151501 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151502 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151503 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151505 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151506 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151507 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151508 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151510 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151511 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151512 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151513 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151514 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151515 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151516 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151517 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151518 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151520 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151521 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151522 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151523 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151525 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151526 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151527 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151528 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151529 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151530 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151531 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151532 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151533 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151535 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151536 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151537 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151538 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151540 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151541 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151542 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151543 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151544 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151545 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151546 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151547 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151548 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151550 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151551 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151552 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151553 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151555 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151556 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151557 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151558 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151559 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151560 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151561 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151562 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151563 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151565 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151566 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151567 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151568 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151570 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151571 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151572 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151573 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151574 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151575 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151576 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151577 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151578 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151580 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151581 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151582 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151583 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151585 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151586 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151587 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151588 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151589 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151590 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151591 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151592 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151593 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151595 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151596 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151597 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151598 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151600 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151601 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151602 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151603 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151604 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151605 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151606 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151607 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151608 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151610 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151611 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151612 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151613 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151615 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151616 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151617 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151618 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151619 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151620 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151621 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151622 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151623 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151625 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151626 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151627 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151628 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151630 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151631 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151632 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151633 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151634 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151635 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151636 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151637 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151638 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151640 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151641 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151642 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151643 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151645 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151646 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151647 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151648 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151649 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151650 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151651 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151652 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151653 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151655 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151656 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151657 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151658 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151660 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151661 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151662 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151663 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151664 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151665 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151666 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151667 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151668 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151670 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151671 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151672 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151673 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151675 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151676 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151677 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151678 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151679 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151680 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151681 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151682 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151683 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151685 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151686 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151687 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151688 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151690 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151691 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151692 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151693 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151694 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151695 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151696 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151697 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151698 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151700 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151701 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151702 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151703 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151705 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151706 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151707 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151708 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151709 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151710 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151711 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151712 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151713 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151715 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151716 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151717 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151718 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151720 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151721 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151722 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151723 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151724 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151725 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151726 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151727 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151728 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151730 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151731 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151732 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151733 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151735 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151736 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151737 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151738 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151739 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151740 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151741 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151742 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151743 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151745 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151746 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151747 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151748 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151750 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151751 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151752 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151753 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151754 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151755 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151756 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151757 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151758 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151760 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151761 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151762 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151763 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151765 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151766 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151767 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151768 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151769 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151770 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151771 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151772 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151773 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151775 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151776 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151777 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151778 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151780 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151781 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151782 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151783 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151784 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151785 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151786 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151787 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151788 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151790 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151791 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151792 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151793 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151795 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151796 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151797 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151798 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151799 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151800 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151801 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151802 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151803 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151805 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151806 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151807 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151808 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151810 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151811 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151812 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151813 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151814 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151815 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151816 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151817 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151818 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151820 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151821 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151822 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151823 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151825 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151826 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151827 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151828 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151829 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151830 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151831 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151832 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151833 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151835 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151836 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151837 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151838 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151840 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151841 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151842 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151843 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151844 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151845 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151846 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151847 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151848 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151850 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151851 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151852 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151853 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151855 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151856 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151857 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151858 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151859 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151860 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151861 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151862 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151863 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151865 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151866 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151867 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151868 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151870 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151871 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151872 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151873 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151874 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151875 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151876 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151877 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151878 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151880 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151881 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151882 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151883 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151885 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151886 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151887 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151888 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151889 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151890 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151891 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151892 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151893 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151895 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151896 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151897 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151898 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151900 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151901 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151902 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151903 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151904 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151905 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151906 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151907 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151908 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151910 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151911 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151912 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151913 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151915 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151916 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151917 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151918 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151919 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151920 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151921 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151922 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151923 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151925 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151926 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151927 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151928 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151930 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151931 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151932 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151933 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151934 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151935 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151936 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151937 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151938 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151940 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151941 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151942 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151943 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151945 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151946 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151947 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151948 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151949 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151950 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151951 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151952 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151953 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151955 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151956 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151957 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151958 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151960 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151961 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151962 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151963 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151964 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151965 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151966 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151967 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151968 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151970 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151971 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151972 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151973 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151975 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151976 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151977 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151978 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151979 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151980 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151981 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151982 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151983 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151985 @0 glDisableClientState(array = GL_COLOR_ARRAY) >151986 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >151987 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >151988 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >151989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >151990 @0 glEnableClientState(array = GL_COLOR_ARRAY) >151991 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >151992 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >151993 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >151994 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >151995 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >151996 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151997 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >151998 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >151999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152000 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152001 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152002 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152003 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152005 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152006 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152007 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152008 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152009 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152010 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152011 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152012 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152013 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152015 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152016 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152017 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152018 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152020 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152021 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152022 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152023 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152024 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152025 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152026 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152027 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152028 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152030 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152031 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152032 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152033 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152035 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152036 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152037 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152038 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152039 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152040 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152041 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152042 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152043 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152045 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152046 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152047 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152048 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152050 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152051 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152052 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152053 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152054 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152055 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152056 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152057 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152058 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152060 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152061 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152062 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152063 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152065 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152066 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152067 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152068 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152069 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152070 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152071 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152072 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152073 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152075 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152076 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152077 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152078 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152080 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152081 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152082 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152083 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152084 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152085 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152086 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152087 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152088 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152090 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152091 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152092 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152093 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152095 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152096 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152097 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152098 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152099 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152100 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152101 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152102 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152103 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152105 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152106 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152107 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152108 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152110 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152111 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152112 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152113 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152114 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152115 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152116 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152117 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152118 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152120 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152121 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152122 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152123 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152125 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152126 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152127 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152128 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152129 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152130 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152131 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152132 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152133 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152135 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152136 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152137 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152138 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152140 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152141 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152142 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152143 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152144 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152145 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152146 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152147 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152148 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152150 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152151 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152152 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152153 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152155 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152156 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152157 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152158 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152159 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152160 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152161 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152162 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152163 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152165 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152166 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152167 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152168 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152170 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152171 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152172 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152173 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152174 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152175 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152176 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152177 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152178 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152180 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152181 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152182 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152183 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152185 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152186 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152187 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152188 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152189 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152190 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152191 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152192 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152193 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152195 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152196 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152197 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152198 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152200 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152201 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152202 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152203 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152204 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152205 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152206 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152207 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152208 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152210 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152211 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152212 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152213 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152215 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152216 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152217 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152218 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152219 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152220 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152221 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152222 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152223 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152225 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152226 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152227 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152228 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152230 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152231 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152232 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152233 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152234 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152235 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152236 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152237 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152238 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152240 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152241 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152242 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152243 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152245 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152246 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152247 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152248 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152249 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152250 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152251 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152252 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152253 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152255 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152256 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152257 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152258 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152260 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152261 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152262 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152263 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152264 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152265 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152266 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152267 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152268 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152270 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152271 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152272 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152273 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152275 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152276 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152277 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152278 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152279 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152280 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152281 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152282 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152283 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152285 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152286 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152287 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152288 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152290 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152291 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152292 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152293 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152294 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152295 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152296 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152297 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152298 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152300 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152301 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152302 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152303 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152305 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152306 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152307 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152308 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152309 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152310 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152311 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152312 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152313 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152315 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152316 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152317 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152318 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152320 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152321 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152322 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152323 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152324 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152325 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152326 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152327 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152328 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152330 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152331 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152332 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152333 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152335 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152336 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152337 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152338 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152339 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152340 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152341 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152342 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152343 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152345 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152346 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152347 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152348 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152350 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152351 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152352 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152353 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152354 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152355 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152356 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152357 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152358 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152360 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152361 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152362 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152363 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152365 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152366 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152367 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152368 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152369 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152370 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152371 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152372 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152373 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152375 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152376 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152377 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152378 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152380 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152381 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152382 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152383 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152384 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152385 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152386 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152387 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152388 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152390 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152391 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152392 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152393 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152395 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152396 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152397 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152398 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152399 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152400 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152401 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152402 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152403 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152405 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152406 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152407 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152408 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152410 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152411 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152412 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152413 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152414 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152415 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152416 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152417 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152418 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152420 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152421 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152422 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152423 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152425 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152426 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152427 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152428 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152429 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152430 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152431 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152432 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152433 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152435 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152436 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152437 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152438 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152440 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152441 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152442 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152443 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152444 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152445 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152446 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152447 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152448 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152450 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152451 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152452 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152453 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152455 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152456 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152457 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152458 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152459 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152460 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152461 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152462 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152463 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152465 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152466 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152467 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152468 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152470 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152471 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152472 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152473 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152474 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152475 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152476 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152477 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152478 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152480 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152481 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152482 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152483 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152485 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152486 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152487 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152488 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152489 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152490 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152491 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152492 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152493 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152495 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152496 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152497 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152498 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152500 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152501 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152502 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152503 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152504 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152505 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152506 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152507 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152508 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152510 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152511 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152512 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152513 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152515 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152516 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152517 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152518 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152519 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152520 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152521 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152522 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152523 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152525 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152526 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152527 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152528 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152530 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152531 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152532 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152533 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152534 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152535 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152536 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152537 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152538 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152540 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152541 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152542 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152543 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152545 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152546 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152547 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152548 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152549 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152550 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152551 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152552 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152553 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152555 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152556 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152557 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152558 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152560 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152561 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152562 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152563 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152564 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152565 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152566 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152567 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152568 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152570 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152571 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152572 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152573 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152575 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152576 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152577 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152578 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152579 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152580 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152581 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152582 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152583 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152585 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152586 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152587 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152588 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152590 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152591 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152592 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152593 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152594 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152595 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152596 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152597 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152598 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152600 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152601 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152602 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152603 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152605 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152606 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152607 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152608 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152609 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152610 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152611 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152612 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152613 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152615 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152616 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152617 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152618 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152620 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152621 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152622 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152623 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152624 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152625 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152626 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152627 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152628 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152630 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152631 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152632 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152633 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152635 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152636 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152637 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152638 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152639 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152640 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152641 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152642 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152643 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152645 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152646 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152647 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152648 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152650 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152651 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152652 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152653 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152654 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152655 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152656 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152657 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152658 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152660 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152661 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152662 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152663 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152665 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152666 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152667 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152668 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152669 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152670 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152671 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152672 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152673 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152675 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152676 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152677 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152678 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152680 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152681 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152682 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152683 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152684 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152685 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152686 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152687 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152688 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152690 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152691 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152692 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152693 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152695 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152696 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152697 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152698 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152699 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152700 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152701 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152702 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152703 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152705 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152706 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152707 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152708 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152710 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152711 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152712 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152713 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152714 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152715 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152716 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152717 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152718 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152720 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152721 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152722 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152723 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152725 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152726 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152727 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152728 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152729 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152730 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152731 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152732 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152733 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152735 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152736 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152737 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152738 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152740 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152741 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152742 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152743 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152744 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152745 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152746 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152747 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152748 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152750 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152751 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152752 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152753 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152755 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152756 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152757 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152758 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152759 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152760 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152761 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152762 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152763 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152765 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152766 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152767 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152768 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152770 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152771 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152772 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152773 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152774 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152775 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152776 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152777 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152778 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152780 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152781 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152782 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152783 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152785 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152786 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152787 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152788 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152789 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152790 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152791 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152792 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152793 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152795 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152796 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152797 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152798 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152800 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152801 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152802 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152803 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152804 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152805 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152806 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152807 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152808 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152810 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152811 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152812 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152813 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152815 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152816 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152817 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152818 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152819 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152820 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152821 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152822 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152823 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152825 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152826 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152827 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152828 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152830 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152831 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152832 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152833 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152834 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152835 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152836 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152837 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152838 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152840 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152841 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152842 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152843 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152845 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152846 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152847 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152848 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152849 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152850 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152851 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152852 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152853 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152855 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152856 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152857 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152858 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152860 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152861 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152862 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152863 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152864 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152865 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152866 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152867 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152868 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152870 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152871 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152872 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152873 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152875 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152876 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152877 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152878 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152879 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152880 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152881 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152882 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152883 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152885 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152886 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152887 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152888 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152890 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152891 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152892 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152893 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152894 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152895 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152896 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152897 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152898 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152900 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152901 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152902 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152903 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152905 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152906 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152907 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152908 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152909 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152910 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152911 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152912 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152913 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152915 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152916 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152917 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152918 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152920 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152921 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152922 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152923 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152924 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152925 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152926 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152927 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152928 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152930 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152931 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152932 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152933 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152935 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152936 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152937 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152938 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152939 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152940 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152941 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152942 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152943 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152945 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152946 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152947 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152948 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152950 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152951 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152952 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152953 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152954 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152955 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152956 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152957 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152958 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152960 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152961 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152962 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152963 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152965 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152966 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152967 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152968 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152969 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152970 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152971 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152972 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152973 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152975 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152976 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152977 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152978 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152980 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152981 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152982 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152983 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152984 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >152985 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >152986 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152987 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >152988 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >152989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152990 @0 glDisableClientState(array = GL_COLOR_ARRAY) >152991 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >152992 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >152993 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >152994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >152995 @0 glEnableClientState(array = GL_COLOR_ARRAY) >152996 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >152997 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >152998 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >152999 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153000 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153001 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153002 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153003 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153005 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153006 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153007 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153008 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153010 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153011 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153012 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153013 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153014 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153015 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153016 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153017 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153018 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153020 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153021 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153022 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153023 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153025 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153026 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153027 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153028 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153029 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153030 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153031 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153032 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153033 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153035 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153036 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153037 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153038 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153040 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153041 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153042 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153043 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153044 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153045 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153046 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153047 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153048 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153050 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153051 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153052 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153053 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153055 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153056 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153057 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153058 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153059 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153060 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153061 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153062 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153063 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153065 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153066 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153067 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153068 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153070 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153071 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153072 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153073 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153074 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153075 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153076 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153077 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153078 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153080 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153081 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153082 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153083 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153085 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153086 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153087 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153088 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153089 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153090 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153091 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153092 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153093 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153095 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153096 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153097 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153098 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153100 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153101 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153102 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153103 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153104 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153105 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153106 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153107 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153108 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153110 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153111 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153112 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153113 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153115 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153116 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153117 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153118 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153119 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153120 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153121 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153122 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153123 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153125 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153126 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153127 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153128 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153130 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153131 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153132 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153133 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153134 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153135 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153136 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153137 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153138 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153140 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153141 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153142 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153143 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153145 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153146 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153147 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153148 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153149 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153150 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153151 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153152 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153153 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153155 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153156 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153157 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153158 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153160 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153161 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153162 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153163 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153164 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153165 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153166 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153167 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153168 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153170 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153171 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153172 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153173 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153175 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153176 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153177 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153178 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153179 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153180 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153181 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153182 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153183 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153185 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153186 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153187 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153188 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153190 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153191 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153192 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153193 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153194 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153195 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153196 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153197 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153198 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153200 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153201 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153202 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153203 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153205 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153206 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153207 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153208 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153209 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153210 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153211 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153212 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153213 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153215 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153216 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153217 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153218 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153220 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153221 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153222 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153223 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153224 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153225 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153226 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153227 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153228 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153230 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153231 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153232 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153233 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153235 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153236 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153237 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153238 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153239 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153240 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153241 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153242 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153243 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153245 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153246 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153247 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153248 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153250 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153251 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153252 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153253 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153254 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153255 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153256 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153257 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153258 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153260 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153261 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153262 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153263 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153265 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153266 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153267 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153268 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153269 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153270 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153271 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153272 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153273 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153275 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153276 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153277 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153278 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153280 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153281 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153282 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153283 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153284 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153285 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153286 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153287 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153288 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153290 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153291 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153292 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153293 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153295 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153296 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153297 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153298 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153299 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153300 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153301 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153302 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153303 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153305 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153306 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153307 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153308 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153310 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153311 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153312 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153313 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153314 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153315 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153316 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153317 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153318 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153320 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153321 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153322 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153323 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153325 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153326 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153327 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153328 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153329 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153330 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153331 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153332 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153333 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153335 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153336 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153337 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153338 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153340 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153341 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153342 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153343 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153344 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153345 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153346 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153347 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153348 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153350 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153351 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153352 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153353 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153355 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153356 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153357 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153358 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153359 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153360 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153361 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153362 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153363 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153365 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153366 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153367 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153368 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153370 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153371 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153372 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153373 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153374 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153375 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153376 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153377 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153378 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153380 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153381 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153382 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153383 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153385 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153386 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153387 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153388 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153389 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153390 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153391 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153392 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153393 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153395 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153396 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153397 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153398 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153400 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153401 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153402 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153403 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153404 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153405 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153406 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153407 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153408 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153410 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153411 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153412 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153413 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153415 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153416 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153417 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153418 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153419 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153420 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153421 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153422 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153423 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153425 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153426 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153427 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153428 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153430 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153431 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153432 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153433 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153434 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153435 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153436 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153437 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153438 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153440 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153441 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153442 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153443 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153445 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153446 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153447 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153448 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153449 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153450 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153451 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153452 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153453 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153455 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153456 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153457 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153458 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153460 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153461 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153462 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153463 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153464 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153465 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153466 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153467 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153468 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153470 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153471 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153472 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153473 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153475 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153476 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153477 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153478 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153479 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153480 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153481 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153482 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153483 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153485 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153486 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153487 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153488 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153490 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153491 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153492 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153493 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153494 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153495 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153496 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153497 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153498 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153500 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153501 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153502 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153503 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153505 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153506 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153507 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153508 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153509 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153510 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153511 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153512 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153513 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153515 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153516 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153517 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153518 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153520 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153521 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153522 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153523 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153524 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153525 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153526 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153527 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153528 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153530 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153531 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153532 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153533 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153535 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153536 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153537 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153538 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153539 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153540 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153541 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153542 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153543 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153545 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153546 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153547 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153548 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153550 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153551 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153552 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153553 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153554 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153555 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153556 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153557 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153558 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153560 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153561 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153562 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153563 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153565 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153566 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153567 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153568 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153569 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153570 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153571 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153572 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153573 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153575 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153576 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153577 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153578 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153580 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153581 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153582 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153583 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153584 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153585 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153586 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153587 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153588 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153590 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153591 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153592 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153593 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153595 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153596 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153597 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153598 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153599 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153600 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153601 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153602 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153603 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153605 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153606 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153607 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153608 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153610 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153611 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153612 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153613 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153614 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153615 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153616 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153617 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153618 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153620 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153621 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153622 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153623 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153625 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153626 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153627 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153628 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153629 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153630 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153631 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153632 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153633 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153635 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153636 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153637 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153638 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153640 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153641 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153642 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153643 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153644 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153645 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153646 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153647 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153648 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153650 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153651 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153652 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153653 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153655 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153656 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153657 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153658 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153659 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153660 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153661 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153662 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153663 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153665 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153666 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153667 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153668 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153670 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153671 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153672 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153673 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153674 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153675 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153676 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153677 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153678 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153680 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153681 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153682 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153683 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153685 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153686 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153687 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153688 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153689 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153690 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153691 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153692 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153693 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153695 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153696 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153697 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153698 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153700 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153701 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153702 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153703 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153704 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153705 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153706 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153707 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153708 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153710 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153711 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153712 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153713 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153715 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153716 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153717 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153718 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153719 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153720 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153721 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153722 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153723 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153725 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153726 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153727 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153728 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153730 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153731 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153732 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153733 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153734 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153735 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153736 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153737 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153738 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153739 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153740 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153741 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153742 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153743 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153745 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153746 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153747 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153748 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153749 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153750 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153751 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153752 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153753 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153754 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153755 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153756 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153757 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153758 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153760 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153761 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153762 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153763 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153764 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153765 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153766 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153767 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153768 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153769 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153770 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153771 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153772 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153773 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153775 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153776 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153777 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153778 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153779 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153780 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153781 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153782 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153783 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153784 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153785 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153786 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153787 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153788 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153790 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153791 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153792 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153793 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153794 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153795 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153796 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153797 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153798 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153799 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153800 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153801 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153802 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153803 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153805 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153806 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153807 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153808 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153809 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153810 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153811 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153812 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153813 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153814 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153815 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153816 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153817 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153818 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153820 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153821 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153822 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153823 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153824 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153825 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153826 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153827 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153828 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153829 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153830 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153831 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153832 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153833 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153835 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153836 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153837 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153838 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153839 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153840 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153841 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153842 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153843 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153844 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153845 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153846 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153847 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153848 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153850 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153851 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153852 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153853 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153854 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153855 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153856 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153857 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153858 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153859 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153860 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153861 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153862 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153863 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153865 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153866 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153867 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153868 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153869 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153870 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153871 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153872 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153873 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153874 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153875 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153876 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153877 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153878 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153880 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153881 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153882 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153883 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153884 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153885 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153886 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153887 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153888 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153889 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153890 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153891 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153892 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153893 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153895 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153896 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153897 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153898 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153899 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153900 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153901 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153902 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153903 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153904 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153905 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153906 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153907 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153908 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153910 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153911 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153912 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153913 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153914 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153915 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153916 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153917 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153918 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153919 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153920 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153921 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153922 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153923 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153925 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153926 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153927 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153928 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153929 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153930 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153931 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153932 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153933 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153934 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153935 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153936 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153937 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153938 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153940 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153941 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153942 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153943 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153944 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153945 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153946 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153947 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153948 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153949 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153950 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153951 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153952 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153953 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153955 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153956 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153957 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153958 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153959 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153960 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153961 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153962 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153963 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153964 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153965 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153966 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153967 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153968 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153970 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153971 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153972 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153973 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153974 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153975 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153976 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153977 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153978 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153979 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153980 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153981 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153982 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153983 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153985 @0 glEnableClientState(array = GL_COLOR_ARRAY) >153986 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >153987 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >153988 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >153989 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >153990 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >153991 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153992 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >153993 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >153994 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >153995 @0 glDisableClientState(array = GL_COLOR_ARRAY) >153996 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >153997 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >153998 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >153999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154000 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154001 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154002 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154003 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154004 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154005 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154006 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154007 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154008 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154009 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154010 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154011 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154012 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154013 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154015 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154016 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154017 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154018 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154019 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154020 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154021 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154022 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154023 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154024 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154025 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154026 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154027 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154028 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154030 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154031 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154032 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154033 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154034 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154035 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154036 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154037 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154038 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154039 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154040 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154041 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154042 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154043 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154045 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154046 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154047 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154048 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154049 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154050 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154051 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154052 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154053 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154054 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154055 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154056 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154057 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154058 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154060 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154061 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154062 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154063 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154064 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154065 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154066 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154067 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154068 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154069 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154070 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154071 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154072 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154073 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154075 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154076 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154077 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154078 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154079 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154080 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154081 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154082 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154083 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154084 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154085 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154086 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154087 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154088 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154090 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154091 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154092 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154093 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154094 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154095 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154096 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154097 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154098 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154099 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154100 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154101 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154102 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154103 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154105 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154106 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154107 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154108 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154109 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154110 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154111 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154112 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154113 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154114 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154115 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154116 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154117 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154118 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154120 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154121 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154122 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154123 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154124 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154125 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154126 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154127 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154128 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154129 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154130 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154131 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154132 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154133 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154135 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154136 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154137 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154138 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154139 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154140 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154141 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154142 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154143 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154144 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154145 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154146 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154147 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154148 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154150 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154151 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154152 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154153 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154154 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154155 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154156 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154157 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154158 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154159 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154160 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154161 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154162 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154163 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154165 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154166 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154167 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154168 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154169 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154170 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154171 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154172 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154173 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154174 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154175 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154176 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154177 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154178 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154180 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154181 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154182 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154183 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154184 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154185 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154186 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154187 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154188 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154189 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154190 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154191 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154192 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154193 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154195 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154196 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154197 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154198 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154199 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154200 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154201 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154202 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154203 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154204 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154205 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154206 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154207 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154208 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154210 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154211 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154212 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154213 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154214 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154215 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154216 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154217 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154218 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154219 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154220 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154221 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154222 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154223 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154225 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154226 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154227 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154228 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154229 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154230 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154231 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154232 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154233 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154234 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154235 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154236 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154237 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154238 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154240 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154241 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154242 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154243 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154244 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154245 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154246 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154247 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154248 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154249 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154250 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154251 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154252 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154253 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154255 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154256 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154257 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154258 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154259 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154260 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154261 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154262 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154263 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154264 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154265 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154266 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154267 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154268 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154270 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154271 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154272 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154273 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154274 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154275 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154276 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154277 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154278 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154279 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154280 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154281 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154282 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154283 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154285 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154286 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154287 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154288 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154289 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154290 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154291 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154292 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154293 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154294 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154295 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154296 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154297 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154298 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154300 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154301 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154302 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154303 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154304 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154305 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154306 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154307 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154308 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154309 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154310 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154311 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154312 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154313 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154315 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154316 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154317 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154318 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154319 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154320 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154321 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154322 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154323 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154324 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154325 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154326 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154327 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154328 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154330 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154331 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154332 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154333 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154334 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154335 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154336 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154337 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154338 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154339 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154340 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154341 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154342 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154343 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154345 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154346 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154347 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154348 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154349 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154350 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154351 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154352 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154353 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154354 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154355 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154356 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154357 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154358 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154360 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154361 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154362 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154363 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154364 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154365 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154366 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154367 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154368 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154369 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154370 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154371 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154372 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154373 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154375 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154376 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154377 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154378 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154379 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154380 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154381 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154382 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154383 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154384 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154385 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154386 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154387 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154388 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154390 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154391 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154392 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154393 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154394 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154395 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154396 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154397 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154398 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154399 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154400 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154401 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154402 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154403 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154405 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154406 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154407 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154408 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154409 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154410 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154411 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154412 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154413 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154414 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154415 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154416 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154417 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154418 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154420 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154421 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154422 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154423 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154424 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154425 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154426 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154427 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154428 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154429 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154430 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154431 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154432 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154433 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154435 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154436 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154437 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154438 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154439 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154440 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154441 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154442 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154443 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154444 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154445 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154446 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154447 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154448 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154450 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154451 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154452 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154453 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154454 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154455 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154456 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154457 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154458 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154459 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154460 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154461 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154462 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154463 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154465 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154466 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154467 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154468 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154469 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154470 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154471 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154472 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154473 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154474 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154475 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154476 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154477 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154478 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154480 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154481 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154482 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154483 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154484 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154485 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154486 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154487 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154488 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154489 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154490 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154491 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154492 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154493 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154495 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154496 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154497 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154498 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154499 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154500 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154501 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154502 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154503 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154504 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154505 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154506 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154507 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154508 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154510 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154511 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154512 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154513 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154514 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154515 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154516 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154517 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154518 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154519 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154520 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154521 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154522 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154523 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154525 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154526 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154527 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154528 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154529 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154530 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154531 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154532 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154533 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154534 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154535 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154536 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154537 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154538 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154540 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154541 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154542 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154543 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154544 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154545 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154546 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154547 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154548 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154549 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154550 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154551 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154552 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154553 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154555 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154556 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154557 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154558 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154559 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154560 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154561 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154562 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154563 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154564 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154565 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154566 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154567 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154568 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154570 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154571 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154572 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154573 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154574 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154575 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154576 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154577 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154578 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154579 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154580 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154581 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154582 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154583 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154585 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154586 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154587 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154588 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154589 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154590 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154591 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154592 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154593 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154594 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154595 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154596 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154597 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154598 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154600 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154601 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154602 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154603 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154604 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154605 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154606 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154607 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154608 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154609 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154610 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154611 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154612 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154613 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154615 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154616 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154617 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154618 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154619 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154620 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154621 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154622 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154623 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154624 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154625 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154626 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154627 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154628 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154630 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154631 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154632 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154633 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154634 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154635 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154636 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154637 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154638 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154639 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154640 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154641 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154642 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154643 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154645 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154646 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154647 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154648 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154649 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154650 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154651 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154652 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154653 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154654 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154655 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154656 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154657 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154658 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154660 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154661 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154662 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154663 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154664 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154665 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154666 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154667 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154668 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154669 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154670 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154671 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154672 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154673 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154675 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154676 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154677 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154678 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154679 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154680 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154681 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154682 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154683 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154684 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154685 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154686 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154687 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154688 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154690 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154691 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154692 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154693 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154694 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154695 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154696 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154697 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154698 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154699 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154700 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154701 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154702 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154703 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154705 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154706 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154707 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154708 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154709 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154710 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154711 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154712 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154713 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154714 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154715 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154716 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154717 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154718 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154720 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154721 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154722 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154723 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154724 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154725 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154726 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154727 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154728 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154729 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154730 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154731 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154732 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154733 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154734 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154735 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154736 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154737 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154738 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154739 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154740 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154741 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154742 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154743 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154744 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154745 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154746 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154747 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154748 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154749 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154750 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154751 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154752 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154753 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154754 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154755 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154756 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154757 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154758 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154759 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154760 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154761 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154762 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154763 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154764 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154765 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154766 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154767 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154768 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154769 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154770 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154771 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154772 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154773 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154774 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154775 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154776 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154777 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154778 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154779 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154780 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154781 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154782 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154783 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154784 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154785 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154786 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154787 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154788 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154789 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154790 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154791 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154792 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154793 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154794 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154795 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154796 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154797 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154798 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154799 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154800 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154801 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154802 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154803 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154804 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154805 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154806 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154807 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154808 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154809 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154810 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154811 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154812 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154813 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154814 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154815 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154816 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154817 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154818 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154819 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154820 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154821 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154822 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154823 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154824 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154825 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154826 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154827 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154828 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154829 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154830 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154831 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154832 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154833 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154834 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154835 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154836 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154837 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154838 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154839 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154840 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154841 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154842 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154843 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154844 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154845 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154846 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154847 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154848 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154849 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154850 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154851 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154852 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154853 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154854 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154855 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154856 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154857 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154858 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154859 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154860 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154861 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154862 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154863 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154864 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154865 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154866 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154867 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154868 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154869 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154870 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154871 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154872 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154873 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154874 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154875 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154876 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154877 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154878 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154879 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154880 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154881 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154882 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154883 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154884 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154885 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154886 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154887 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154888 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154889 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154890 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154891 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154892 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154893 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154894 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154895 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154896 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154897 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154898 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154899 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154900 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154901 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154902 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154903 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154904 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154905 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154906 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154907 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154908 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154909 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154910 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154911 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154912 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154913 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154914 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154915 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154916 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154917 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154918 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154919 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154920 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154921 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154922 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154923 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154924 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154925 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154926 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154927 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154928 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154929 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154930 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154931 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154932 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154933 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154934 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154935 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154936 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154937 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154938 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154939 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154940 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154941 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154942 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154943 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154944 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154945 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154946 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154947 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154948 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154949 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154950 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154951 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154952 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154953 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154954 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154955 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154956 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154957 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154958 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154959 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154960 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154961 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154962 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154963 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154964 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154965 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154966 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154967 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154968 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154969 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154970 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154971 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154972 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154973 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154974 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154975 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154976 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154977 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154978 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154979 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154980 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154981 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154982 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154983 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154984 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154985 @0 glDisableClientState(array = GL_COLOR_ARRAY) >154986 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >154987 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >154988 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >154989 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >154990 @0 glEnableClientState(array = GL_COLOR_ARRAY) >154991 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >154992 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >154993 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >154994 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >154995 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >154996 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154997 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >154998 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >154999 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155000 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155001 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155002 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155003 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155004 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155005 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155006 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155007 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155008 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155009 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155010 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155011 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155012 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155013 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155014 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155015 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155016 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155017 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155018 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155019 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155020 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155021 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155022 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155023 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155024 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155025 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155026 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155027 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155028 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155029 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155030 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155031 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155032 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155033 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155034 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155035 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155036 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155037 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155038 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155039 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155040 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155041 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155042 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155043 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155044 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155045 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155046 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155047 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155048 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155049 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155050 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155051 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155052 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155053 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155054 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155055 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155056 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155057 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155058 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155059 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155060 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155061 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155062 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155063 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155064 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155065 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155066 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155067 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155068 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155069 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155070 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155071 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155072 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155073 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155074 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155075 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155076 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155077 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155078 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155079 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155080 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155081 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155082 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155083 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155084 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155085 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155086 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155087 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155088 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155089 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155090 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155091 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155092 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155093 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155094 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155095 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155096 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155097 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155098 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155099 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155100 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155101 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155102 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155103 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155104 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155105 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155106 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155107 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155108 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155109 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155110 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155111 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155112 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155113 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155114 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155115 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155116 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155117 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155118 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155119 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155120 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155121 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155122 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155123 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155124 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155125 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155126 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155127 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155128 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155129 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155130 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155131 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155132 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155133 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155134 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155135 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155136 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155137 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155138 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155139 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155140 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155141 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155142 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155143 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155144 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155145 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155146 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155147 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155148 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155149 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155150 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155151 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155152 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155153 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155154 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155155 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155156 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155157 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155158 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155159 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155160 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155161 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155162 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155163 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155164 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155165 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155166 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155167 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155168 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155169 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155170 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155171 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155172 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155173 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155174 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155175 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155176 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155177 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155178 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155179 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155180 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155181 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155182 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155183 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155184 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155185 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155186 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155187 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155188 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155189 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155190 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155191 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155192 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155193 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155194 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155195 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155196 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155197 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155198 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155199 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155200 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155201 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155202 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155203 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155204 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155205 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155206 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155207 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155208 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155209 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155210 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155211 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155212 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155213 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155214 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155215 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155216 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155217 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155218 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155219 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155220 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155221 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155222 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155223 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155224 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155225 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155226 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155227 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155228 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155229 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155230 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155231 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155232 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155233 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155234 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155235 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155236 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155237 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155238 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155239 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155240 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155241 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155242 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155243 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155244 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155245 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155246 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155247 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155248 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155249 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155250 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155251 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155252 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155253 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155254 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155255 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155256 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155257 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155258 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155259 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155260 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155261 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155262 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155263 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155264 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155265 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155266 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155267 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155268 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155269 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155270 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155271 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155272 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155273 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155274 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155275 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155276 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155277 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155278 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155279 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155280 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155281 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155282 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155283 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155284 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155285 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155286 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155287 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155288 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155289 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155290 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155291 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155292 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155293 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155294 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155295 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155296 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155297 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155298 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155299 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155300 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155301 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155302 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155303 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155304 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155305 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155306 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155307 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155308 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155309 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155310 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155311 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155312 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155313 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155314 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155315 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155316 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155317 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155318 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155319 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155320 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155321 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155322 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155323 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155324 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155325 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155326 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155327 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155328 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155329 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155330 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155331 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155332 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155333 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155334 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155335 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155336 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155337 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155338 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155339 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155340 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155341 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155342 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155343 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155344 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155345 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155346 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155347 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155348 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155349 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155350 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155351 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155352 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155353 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155354 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155355 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155356 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155357 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155358 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155359 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155360 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155361 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155362 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155363 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155364 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155365 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155366 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155367 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155368 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155369 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155370 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155371 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155372 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155373 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155374 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155375 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155376 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155377 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155378 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155379 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155380 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155381 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155382 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155383 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155384 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155385 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155386 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155387 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155388 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155389 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155390 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155391 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155392 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155393 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155394 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155395 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155396 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155397 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155398 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155399 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155400 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155401 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155402 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155403 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155404 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155405 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155406 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155407 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155408 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155409 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155410 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155411 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155412 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155413 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155414 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155415 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155416 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155417 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155418 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155419 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155420 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155421 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155422 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155423 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155424 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155425 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155426 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155427 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155428 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155429 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155430 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155431 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155432 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155433 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155434 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155435 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155436 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155437 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155438 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155439 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155440 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155441 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155442 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155443 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155444 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155445 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155446 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155447 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155448 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155449 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155450 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155451 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155452 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155453 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155454 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155455 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155456 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155457 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155458 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155459 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155460 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155461 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155462 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155463 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155464 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155465 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155466 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155467 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155468 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155469 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155470 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155471 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155472 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155473 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155474 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155475 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155476 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155477 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155478 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155479 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155480 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155481 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155482 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155483 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155484 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155485 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155486 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155487 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155488 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155489 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155490 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155491 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155492 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155493 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155494 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155495 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155496 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155497 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155498 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155499 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155500 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155501 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155502 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155503 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155504 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155505 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155506 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155507 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155508 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155509 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155510 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155511 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155512 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155513 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155514 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155515 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155516 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155517 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155518 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155519 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155520 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155521 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155522 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155523 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155524 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155525 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155526 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155527 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155528 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155529 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155530 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155531 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155532 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155533 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155534 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155535 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155536 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155537 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155538 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155539 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155540 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155541 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155542 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155543 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155544 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155545 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155546 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155547 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155548 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155549 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155550 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155551 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155552 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155553 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155554 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155555 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155556 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155557 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155558 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155559 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155560 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155561 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155562 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155563 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155564 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155565 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155566 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155567 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155568 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155569 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155570 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155571 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155572 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155573 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155574 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155575 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155576 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155577 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155578 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155579 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155580 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155581 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155582 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155583 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155584 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155585 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155586 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155587 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155588 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155589 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155590 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155591 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155592 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155593 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155594 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155595 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155596 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155597 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155598 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155599 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155600 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155601 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155602 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155603 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155604 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155605 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155606 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155607 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155608 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155609 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155610 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155611 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155612 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155613 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155614 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155615 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155616 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155617 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155618 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155619 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155620 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155621 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155622 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155623 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155624 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155625 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155626 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155627 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155628 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155629 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155630 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155631 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155632 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155633 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155634 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155635 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155636 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155637 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155638 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155639 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155640 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155641 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155642 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155643 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155644 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155645 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155646 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155647 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155648 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155649 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155650 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155651 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155652 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155653 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155654 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155655 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155656 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155657 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155658 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155659 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155660 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155661 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155662 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155663 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155664 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155665 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155666 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155667 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155668 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155669 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155670 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155671 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155672 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155673 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155674 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155675 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155676 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155677 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155678 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155679 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155680 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155681 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155682 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155683 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155684 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155685 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155686 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155687 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155688 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155689 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155690 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155691 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155692 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155693 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155694 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155695 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155696 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155697 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155698 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155699 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155700 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155701 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155702 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155703 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155704 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155705 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155706 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155707 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155708 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155709 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155710 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155711 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155712 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155713 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155714 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155715 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155716 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155717 @0 glVertexPointer(size = 3, type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155718 @0 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = blob(12)) >155719 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155720 @0 glDisableClientState(array = GL_COLOR_ARRAY) >155721 @0 glDisableClientState(array = GL_VERTEX_ARRAY) >155722 @0 glDisableClientState(array = GL_NORMAL_ARRAY) >155723 @0 glDisableClientState(array = GL_TEXTURE_COORD_ARRAY) >155724 @0 glClientActiveTextureARB(texture = GL_TEXTURE0) >155725 @0 glEnableClientState(array = GL_COLOR_ARRAY) >155726 @0 glEnableClientState(array = GL_VERTEX_ARRAY) >155727 @0 glEnableClientState(array = GL_TEXTURE_COORD_ARRAY) >155728 @0 glEnableClientState(array = GL_NORMAL_ARRAY) >155729 @0 glTexCoordPointer(size = 2, type = GL_FLOAT, stride = 36, pointer = blob(116)) // fake >155730 @0 glColorPointer(size = GL_BGRA, type = GL_UNSIGNED_BYTE, stride = 36, pointer = blob(112)) // fake >155731 @0 glNormalPointer(type = GL_FLOAT, stride = 36, pointer = blob(120)) // fake >155732 @